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https://github.com/raylib-cs/raylib-cs
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- Contains latest raylib 2.0 examples. Only converted a few of them to test out bindings. - Need some sort of script to auto convert them across.
90 lines
4.2 KiB
C#
90 lines
4.2 KiB
C#
/*******************************************************************************************
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*
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* raylib [textures] example - Image loading and drawing on it
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*
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* NOTE: Images are loaded in CPU memory (RAM); textures are loaded in GPU memory (VRAM)
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*
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* This example has been created using raylib 1.4 (www.raylib.com)
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* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
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*
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* Copyright (c) 2016 Ramon Santamaria (@raysan5)
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*
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********************************************************************************************/
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using Raylib;
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using static Raylib.rl;
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public partial class Examples
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{
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public static int textures_image_drawing()
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{
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// Initialization
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//--------------------------------------------------------------------------------------
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int screenWidth = 800;
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int screenHeight = 450;
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InitWindow(screenWidth, screenHeight, "raylib [textures] example - image drawing");
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// NOTE: Textures MUST be loaded after Window initialization (OpenGL context is required)
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Image cat = LoadImage("resources/cat.png"); // Load image in CPU memory (RAM)
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ImageCrop(cat, new Rectangle(100, 10, 280, 380)); // Crop an image piece
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ImageFlipHorizontal(ref cat); // Flip cropped image horizontally
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ImageResize(ref cat, 150, 200); // Resize flipped-cropped image
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Image parrots = LoadImage("resources/parrots.png"); // Load image in CPU memory (RAM)
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// Draw one image over the other with a scaling of 1.5f
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ImageDraw(parrots, cat, new Rectangle(0, 0, cat.width, cat.height), new Rectangle(30, 40, cat.width * 1.5f, cat.height * 1.5f));
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ImageCrop(parrots, new Rectangle(0, 50, parrots.width, parrots.height - 100)); // Crop resulting image
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UnloadImage(cat); // Unload image from RAM
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// Load custom font for frawing on image
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Font font = LoadFont("resources/custom_jupiter_crash.png");
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// Draw over image using custom font
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ImageDrawTextEx(parrots, new Vector2(300, 230), font, "PARROTS CAT", font.baseSize, -2, WHITE);
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UnloadFont(font); // Unload custom spritefont (already drawn used on image)
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Texture2D texture = LoadTextureFromImage(parrots); // Image converted to texture, uploaded to GPU memory (VRAM)
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UnloadImage(parrots); // Once image has been converted to texture and uploaded to VRAM, it can be unloaded from RAM
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SetTargetFPS(60);
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//---------------------------------------------------------------------------------------
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// Main game loop
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while (!WindowShouldClose()) // Detect window close button or ESC key
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{
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// Update
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//----------------------------------------------------------------------------------
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// TODO: Update your variables here
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//----------------------------------------------------------------------------------
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// Draw
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//----------------------------------------------------------------------------------
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BeginDrawing();
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ClearBackground(RAYWHITE);
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DrawTexture(texture, screenWidth / 2 - texture.width / 2, screenHeight / 2 - texture.height / 2 - 40, WHITE);
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DrawRectangleLines(screenWidth / 2 - texture.width / 2, screenHeight / 2 - texture.height / 2 - 40, texture.width, texture.height, DARKGRAY);
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DrawText("We are drawing only one texture from various images composed!", 240, 350, 10, DARKGRAY);
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DrawText("Source images have been cropped, scaled, flipped and copied one over the other.", 190, 370, 10, DARKGRAY);
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EndDrawing();
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//----------------------------------------------------------------------------------
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}
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// De-Initialization
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//--------------------------------------------------------------------------------------
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UnloadTexture(texture); // Texture unloading
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CloseWindow(); // Close window and OpenGL context
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//--------------------------------------------------------------------------------------
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return 0;
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}
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} |