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C# bindings for raylib, a simple and easy-to-use library to learn videogames programming http://www.raylib.com/
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Filename Latest commit message Latest commit date
ChrisDill f9350917c2 Added ExampleApplication build so you can test straight away.
- Added ExampleApplication build so it can be tested without needing to compile first.
- Resources and dlls included in added build directory.
- Updated  readme instructions.
2018-08-04 21:07:33 +01:00
ExampleApplication Added ExampleApplication build so you can test straight away. 2018-08-04 21:07:33 +01:00
Generator Project tidying 2018-08-04 21:04:02 +01:00
.gitignore Added ExampleApplication build so you can test straight away. 2018-08-04 21:07:33 +01:00
header.png Added initial image showing example 2018-07-26 16:24:01 +01:00
LICENSE Added LICENSE 2018-07-13 14:51:05 +01:00
Raylib-cs.sln Project tidying 2018-08-04 21:04:02 +01:00
README.md Added ExampleApplication build so you can test straight away. 2018-08-04 21:07:33 +01:00

raylib-cs

C# bindings for raylib 2.0, a simple and easy-to-use library to learn videogames programming (www.raylib.com)

Installation

  • Download the repository
  • Run ExampleApplication.exe in ExampleApplication/bin/Debug/

TODO:

Cppsharp generator:

  • Add utility constructors for types -> Vector3(x, y, z).
  • Add utility for cleaning up types so they are destroyed with the type.

General

  • Allow raylib to be used inside windows forms
  • Convert across raylib examples

Contributing

If you have any ideas, feel free to open an issue and tell me what you think.

If you'd like to contribute, please fork the repository and make changes as you'd like. Pull requests are warmly welcome.

Licensing

raylib-cs is licensed under an unmodified zlib/libpng license, which is an OSI-certified, BSD-like license that allows static linking with closed source software. Check LICENSE for further details.