/******************************************************************************************* * * raylib [textures] example - Image loading and drawing on it * * NOTE: Images are loaded in CPU memory (RAM); textures are loaded in GPU memory (VRAM) * * This example has been created using raylib 1.4 (www.raylib.com) * raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details) * * Copyright (c) 2016 Ramon Santamaria (@raysan5) * ********************************************************************************************/ using Raylib; using static Raylib.rl; public partial class Examples { public static int textures_image_drawing() { // Initialization //-------------------------------------------------------------------------------------- int screenWidth = 800; int screenHeight = 450; InitWindow(screenWidth, screenHeight, "raylib [textures] example - image drawing"); // NOTE: Textures MUST be loaded after Window initialization (OpenGL context is required) Image cat = LoadImage("resources/cat.png"); // Load image in CPU memory (RAM) ImageCrop(cat, new Rectangle(100, 10, 280, 380)); // Crop an image piece ImageFlipHorizontal(ref cat); // Flip cropped image horizontally ImageResize(ref cat, 150, 200); // Resize flipped-cropped image Image parrots = LoadImage("resources/parrots.png"); // Load image in CPU memory (RAM) // Draw one image over the other with a scaling of 1.5f ImageDraw(parrots, cat, new Rectangle(0, 0, cat.width, cat.height), new Rectangle(30, 40, cat.width * 1.5f, cat.height * 1.5f)); ImageCrop(parrots, new Rectangle(0, 50, parrots.width, parrots.height - 100)); // Crop resulting image UnloadImage(cat); // Unload image from RAM // Load custom font for frawing on image Font font = LoadFont("resources/custom_jupiter_crash.png"); // Draw over image using custom font ImageDrawTextEx(parrots, new Vector2(300, 230), font, "PARROTS CAT", font.baseSize, -2, WHITE); UnloadFont(font); // Unload custom spritefont (already drawn used on image) Texture2D texture = LoadTextureFromImage(parrots); // Image converted to texture, uploaded to GPU memory (VRAM) UnloadImage(parrots); // Once image has been converted to texture and uploaded to VRAM, it can be unloaded from RAM SetTargetFPS(60); //--------------------------------------------------------------------------------------- // Main game loop while (!WindowShouldClose()) // Detect window close button or ESC key { // Update //---------------------------------------------------------------------------------- // TODO: Update your variables here //---------------------------------------------------------------------------------- // Draw //---------------------------------------------------------------------------------- BeginDrawing(); ClearBackground(RAYWHITE); DrawTexture(texture, screenWidth / 2 - texture.width / 2, screenHeight / 2 - texture.height / 2 - 40, WHITE); DrawRectangleLines(screenWidth / 2 - texture.width / 2, screenHeight / 2 - texture.height / 2 - 40, texture.width, texture.height, DARKGRAY); DrawText("We are drawing only one texture from various images composed!", 240, 350, 10, DARKGRAY); DrawText("Source images have been cropped, scaled, flipped and copied one over the other.", 190, 370, 10, DARKGRAY); EndDrawing(); //---------------------------------------------------------------------------------- } // De-Initialization //-------------------------------------------------------------------------------------- UnloadTexture(texture); // Texture unloading CloseWindow(); // Close window and OpenGL context //-------------------------------------------------------------------------------------- return 0; } }