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IsShaderReady renamed

This commit is contained in:
JupiterRider 2024-12-03 19:56:08 +01:00
commit 4095b22ff8

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@ -362,9 +362,9 @@ public static unsafe partial class Raylib
[DllImport(NativeLibName, CallingConvention = CallingConvention.Cdecl)] [DllImport(NativeLibName, CallingConvention = CallingConvention.Cdecl)]
public static extern Shader LoadShaderFromMemory(sbyte* vsCode, sbyte* fsCode); public static extern Shader LoadShaderFromMemory(sbyte* vsCode, sbyte* fsCode);
/// <summary>Check if a shader is ready</summary> /// <summary>Check if a shader is valid (loaded on GPU)</summary>
[DllImport(NativeLibName, CallingConvention = CallingConvention.Cdecl)] [DllImport(NativeLibName, CallingConvention = CallingConvention.Cdecl)]
public static extern CBool IsShaderReady(Shader shader); public static extern CBool IsShaderValid(Shader shader);
/// <summary>Get shader uniform location</summary> /// <summary>Get shader uniform location</summary>
[DllImport(NativeLibName, CallingConvention = CallingConvention.Cdecl)] [DllImport(NativeLibName, CallingConvention = CallingConvention.Cdecl)]