From 4095b22ff899def13d6481a2ceec70d2edcbf18f Mon Sep 17 00:00:00 2001
From: JupiterRider <60042618+JupiterRider@users.noreply.github.com>
Date: Tue, 3 Dec 2024 19:56:08 +0100
Subject: [PATCH] IsShaderReady renamed
---
Raylib-cs/interop/Raylib.cs | 4 ++--
1 file changed, 2 insertions(+), 2 deletions(-)
diff --git a/Raylib-cs/interop/Raylib.cs b/Raylib-cs/interop/Raylib.cs
index aa97a58..d4c7d0a 100644
--- a/Raylib-cs/interop/Raylib.cs
+++ b/Raylib-cs/interop/Raylib.cs
@@ -362,9 +362,9 @@ public static unsafe partial class Raylib
[DllImport(NativeLibName, CallingConvention = CallingConvention.Cdecl)]
public static extern Shader LoadShaderFromMemory(sbyte* vsCode, sbyte* fsCode);
- /// Check if a shader is ready
+ /// Check if a shader is valid (loaded on GPU)
[DllImport(NativeLibName, CallingConvention = CallingConvention.Cdecl)]
- public static extern CBool IsShaderReady(Shader shader);
+ public static extern CBool IsShaderValid(Shader shader);
/// Get shader uniform location
[DllImport(NativeLibName, CallingConvention = CallingConvention.Cdecl)]