IsShaderReady renamed
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1 changed files with 2 additions and 2 deletions
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@ -362,9 +362,9 @@ public static unsafe partial class Raylib
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[DllImport(NativeLibName, CallingConvention = CallingConvention.Cdecl)]
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public static extern Shader LoadShaderFromMemory(sbyte* vsCode, sbyte* fsCode);
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/// <summary>Check if a shader is ready</summary>
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/// <summary>Check if a shader is valid (loaded on GPU)</summary>
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[DllImport(NativeLibName, CallingConvention = CallingConvention.Cdecl)]
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public static extern CBool IsShaderReady(Shader shader);
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public static extern CBool IsShaderValid(Shader shader);
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/// <summary>Get shader uniform location</summary>
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[DllImport(NativeLibName, CallingConvention = CallingConvention.Cdecl)]
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