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mirror of https://github.com/raylib-cs/raylib-cs synced 2025-04-03 11:09:40 -04:00

Fixed comment ident

This commit is contained in:
ChrisDill 2018-12-03 16:19:17 +00:00
parent d76e1f3c96
commit 078be949e9

View File

@ -16,13 +16,13 @@ namespace Raylib
// NOTE: Used for bit masks
public enum ConfigFlag
{
FLAG_SHOW_LOGO = 1, // Set to show raylib logo at startup
FLAG_FULLSCREEN_MODE = 2, // Set to run program in fullscreen
FLAG_SHOW_LOGO = 1, // Set to show raylib logo at startup
FLAG_FULLSCREEN_MODE = 2, // Set to run program in fullscreen
FLAG_WINDOW_RESIZABLE = 4, // Set to allow resizable window
FLAG_WINDOW_UNDECORATED = 8, // Set to disable window decoration (frame and buttons)
FLAG_WINDOW_TRANSPARENT = 16, // Set to allow transparent window
FLAG_MSAA_4X_HINT = 32, // Set to try enabling MSAA 4X
FLAG_VSYNC_HINT = 64 // Set to try enabling V-Sync on GPU
FLAG_WINDOW_UNDECORATED = 8, // Set to disable window decoration (frame and buttons)
FLAG_WINDOW_TRANSPARENT = 16, // Set to allow transparent window
FLAG_MSAA_4X_HINT = 32, // Set to try enabling MSAA 4X
FLAG_VSYNC_HINT = 64 // Set to try enabling V-Sync on GPU
}
// Trace log type
@ -236,10 +236,10 @@ namespace Raylib
{
GAMEPAD_XBOX_AXIS_LEFT_X = 0, // [-1..1] (left->right)
GAMEPAD_XBOX_AXIS_LEFT_Y = 1, // [1..-1] (up->down)
GAMEPAD_XBOX_AXIS_RIGHT_X = 2, // [-1..1] (left->right)
GAMEPAD_XBOX_AXIS_RIGHT_Y = 3, // [1..-1] (up->down)
GAMEPAD_XBOX_AXIS_LT = 4, // [-1..1] (pressure-level)
GAMEPAD_XBOX_AXIS_RT = 5 // [-1..1] (pressure-level)
GAMEPAD_XBOX_AXIS_RIGHT_X = 2, // [-1..1] (left->right)
GAMEPAD_XBOX_AXIS_RIGHT_Y = 3, // [1..-1] (up->down)
GAMEPAD_XBOX_AXIS_LT = 4, // [-1..1] (pressure-level)
GAMEPAD_XBOX_AXIS_RT = 5 // [-1..1] (pressure-level)
}
// Android Gamepad Controller (SNES CLASSIC)
@ -295,7 +295,7 @@ namespace Raylib
// Material map type
public enum TexmapIndex
{
MAP_ALBEDO = 0, // MAP_DIFFUSE
MAP_ALBEDO = 0, // MAP_DIFFUSE
MAP_METALNESS = 1, // MAP_SPECULAR
MAP_NORMAL = 2,
MAP_ROUGHNESS = 3,
@ -332,7 +332,7 @@ namespace Raylib
COMPRESSED_PVRT_RGB, // 4 bpp
COMPRESSED_PVRT_RGBA, // 4 bpp
COMPRESSED_ASTC_4x4_RGBA, // 8 bpp
COMPRESSED_ASTC_8x8_RGBA // 2 bpp
COMPRESSED_ASTC_8x8_RGBA // 2 bpp
}
// Texture parameters: filter mode