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Updated shader colors, adjusted car model scale, disabled HDR in SkyboxDemo, and fixed camera mode assignment. Removed unused Capacity field in FilePathList struct.

This commit is contained in:
Meatcorps 2026-05-21 19:03:53 +02:00
commit 0311272002
4 changed files with 4 additions and 9 deletions

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@ -156,7 +156,7 @@ public class BasicPbr
PbrLightType.Point,
new Vector3(1.0f, 1.0f, -2.0f),
new Vector3(0.0f, 0.0f, 0.0f),
Color.Black,
Color.Blue,
2.0f,
shader);
@ -232,7 +232,7 @@ public class BasicPbr
var emissiveIntensity = 0.01f;
SetShaderValue(shader, emissiveIntensityLoc, &emissiveIntensity, ShaderUniformDataType.Float);
DrawModel(car, Vector3.Zero, 0.005f, Color.White); // Draw car model
DrawModel(car, Vector3.Zero, 0.25f, Color.White); // Draw car model
// Draw spheres to show the lights positions
for (var i = 0; i < 4; i++)