diff --git a/Examples/Core/Camera3dFirstPerson.cs b/Examples/Core/Camera3dFirstPerson.cs
index 022cd07..5d91bdb 100644
--- a/Examples/Core/Camera3dFirstPerson.cs
+++ b/Examples/Core/Camera3dFirstPerson.cs
@@ -113,7 +113,7 @@ public class Camera3dFirstPerson
// Update camera computes movement internally depending on the camera mode
// Some default standard keyboard/mouse inputs are hardcoded to simplify use
// For advance camera controls, it's reecommended to compute camera movement manually
- UpdateCamera(ref camera, CameraMode.Custom);
+ UpdateCamera(ref camera, cameraMode);
//----------------------------------------------------------------------------------
// Draw
diff --git a/Examples/Models/SkyboxDemo.cs b/Examples/Models/SkyboxDemo.cs
index b9f6725..4964af8 100644
--- a/Examples/Models/SkyboxDemo.cs
+++ b/Examples/Models/SkyboxDemo.cs
@@ -37,7 +37,7 @@ public class SkyboxDemo
Mesh cube = GenMeshCube(1.0f, 1.0f, 1.0f);
Model skybox = LoadModelFromMesh(cube);
- bool useHdr = true;
+ bool useHdr = false;
// Load skybox shader and set required locations
// NOTE: Some locations are automatically set at shader loading
diff --git a/Examples/Shaders/BasicPbr.cs b/Examples/Shaders/BasicPbr.cs
index 94c7bb7..f551bc3 100644
--- a/Examples/Shaders/BasicPbr.cs
+++ b/Examples/Shaders/BasicPbr.cs
@@ -156,7 +156,7 @@ public class BasicPbr
PbrLightType.Point,
new Vector3(1.0f, 1.0f, -2.0f),
new Vector3(0.0f, 0.0f, 0.0f),
- Color.Black,
+ Color.Blue,
2.0f,
shader);
@@ -232,7 +232,7 @@ public class BasicPbr
var emissiveIntensity = 0.01f;
SetShaderValue(shader, emissiveIntensityLoc, &emissiveIntensity, ShaderUniformDataType.Float);
- DrawModel(car, Vector3.Zero, 0.005f, Color.White); // Draw car model
+ DrawModel(car, Vector3.Zero, 0.25f, Color.White); // Draw car model
// Draw spheres to show the lights positions
for (var i = 0; i < 4; i++)
diff --git a/Raylib-cs/types/native/FilePathList.cs b/Raylib-cs/types/native/FilePathList.cs
index 206b9a2..aec5c14 100644
--- a/Raylib-cs/types/native/FilePathList.cs
+++ b/Raylib-cs/types/native/FilePathList.cs
@@ -9,11 +9,6 @@ namespace Raylib_cs;
[StructLayout(LayoutKind.Sequential)]
public unsafe struct FilePathList
{
- ///
- /// Filepaths max entries
- ///
- public uint Capacity;
-
///
/// Filepaths entries count
///