Updated README to reflect .NET 10 and Raylib 6 compatibility changes.
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@ -10,7 +10,7 @@ C# bindings for raylib, a simple and easy-to-use library to learn videogames pro
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[](https://github.com/raylib-cs/raylib-cs/stargazers)
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[](https://github.com/raylib-cs/raylib-cs/actions?query=workflow%3ABuild)
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Raylib-cs targets net8.0 and uses the [official 5.5 release](https://github.com/raysan5/raylib/releases/tag/5.5)
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Raylib-cs targets net8.0, net10.0 and uses the [official 6.0 release](https://github.com/raysan5/raylib/releases/tag/6.0)
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to build the native libraries.
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## Status
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@ -47,7 +47,7 @@ otherwise the command won't work.
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2. Add [Raylib-cs/Raylib-cs.csproj](Raylib-cs/Raylib-cs.csproj) to your project as an existing project.
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3. Download/build the native libraries for the platforms you want using the [official 5.5 release](https://github.com/raysan5/raylib/releases/tag/5.5).
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3. Download/build the native libraries for the platforms you want using the [official 6.0 release](https://github.com/raysan5/raylib/releases/tag/6.0).
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**NOTE: the MSVC version is required for Windows platforms**
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4. Setup the native libraries so they are in the same directory as the executable/can be found in the [search path](https://www.mono-project.com/docs/advanced/pinvoke/).
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