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Added framework xml documentation for all "exploration" events.
This commit is contained in:
parent
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@ -1,8 +1,17 @@
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namespace Observatory.Framework.Files.Journal
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{
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/// <summary>
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/// Journal event generated when buying system data from the galaxy map while docked.
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/// </summary>
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public class BuyExplorationData : JournalBase
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{
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/// <summary>
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/// Name of the system for which data was purchased.
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/// </summary>
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public string System { get; init; }
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/// <summary>
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/// Amount paid for the data.
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/// </summary>
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public int Cost { get; init; }
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}
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}
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@ -2,27 +2,90 @@
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namespace Observatory.Framework.Files.Journal
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{
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/// <summary>
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/// Event generated when an item in the codex is scanned.
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/// </summary>
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public class CodexEntry : JournalBase
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{
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/// <summary>
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/// Unique ID of the entry.
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/// </summary>
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public ulong EntryID { get; init; }
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/// <summary>
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/// Name of the item scanned.
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/// </summary>
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public string Name { get; init; }
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/// <summary>
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/// Localised name of the item scanned.
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/// </summary>
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public string Name_Localised { get; init; }
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/// <summary>
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/// Codex sub category of the item scanned.
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/// </summary>
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public string SubCategory { get; init; }
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/// <summary>
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/// Localised sub category name of the item scanned.
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/// </summary>
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public string SubCategory_Localised { get; init; }
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/// <summary>
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/// Codex category of the item scanned.
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/// </summary>
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public string Category { get; init; }
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/// <summary>
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/// Localised category name of the item scanned.
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/// </summary>
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public string Category_Localised { get; init; }
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/// <summary>
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/// Codex region the scan occured in.
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/// </summary>
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public string Region { get; init; }
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/// <summary>
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/// Localised name of the region.
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/// </summary>
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public string Region_Localised { get; init; }
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/// <summary>
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/// Name of the system in which the scan occured.
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/// </summary>
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public string System { get; init; }
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/// <summary>
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/// Unique ID of the system in which the scan occured.
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/// </summary>
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public ulong SystemAddress { get; init; }
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/// <summary>
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/// Name of the nearest surface signal.
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/// </summary>
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public string NearestDestination { get; init; }
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/// <summary>
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/// Localised name of hte nearest surface signal.
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/// </summary>
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public string NearestDestination_Localised { get; init; }
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/// <summary>
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/// Indicator that this codex entry hasn't been previously scanned by the CMDR.
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/// </summary>
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public bool IsNewEntry { get; init; }
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/// <summary>
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/// Indicator that htis codex entry has a trait not previously seen by the CMDR.
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/// </summary>
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public bool NewTraitsDiscovered { get; init; }
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/// <summary>
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/// List of trais of the scanned item.
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/// </summary>
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public ImmutableList<string> Traits { get; init; }
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/// <summary>
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/// Value of the codex entry when sold to Universal Cartographics.
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/// </summary>
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public int VoucherAmount { get; init; }
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/// <summary>
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/// Surface latitude where the scan occured.
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/// </summary>
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public float Latitude { get; init; }
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/// <summary>
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/// Surface longitude where the scan occured.
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/// </summary>
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public float Longitude { get; init; }
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/// <summary>
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/// Body ID of the system body where the scan occured.
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/// </summary>
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public int BodyID { get; init; }
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}
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}
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namespace Observatory.Framework.Files.Journal
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{
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/// <summary>
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/// Event generated when using the discovery scanner (honk) to initially scan system. No longer used in live game client, will be found only in historical data.
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/// </summary>
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public class DiscoveryScan : JournalBase
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{
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/// <summary>
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/// Unique ID of system.
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/// </summary>
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public ulong SystemAddress { get; init; }
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/// <summary>
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/// Number of bodies in system.
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/// </summary>
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public int Bodies { get; init; }
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}
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}
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@ -1,9 +1,21 @@
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namespace Observatory.Framework.Files.Journal
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{
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/// <summary>
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/// Event generated when all bodies within a system have been scanned.
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/// </summary>
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public class FSSAllBodiesFound : JournalBase
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{
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/// <summary>
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/// Name of the system.
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/// </summary>
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public string SystemName { get; init; }
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/// <summary>
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/// Unique ID of the system.
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/// </summary>
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public ulong SystemAddress { get; init; }
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/// <summary>
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/// Count of all scanned bodies in system.
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/// </summary>
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public int Count { get; init; }
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}
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}
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@ -1,5 +1,8 @@
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namespace Observatory.Framework.Files.Journal
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{
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/// <summary>
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/// Event generated when the full spectrum scanner finds surface signals on a body.
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/// </summary>
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public class FSSBodySignals : SAASignalsFound
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{
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}
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namespace Observatory.Framework.Files.Journal
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{
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/// <summary>
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/// Event generated when using the discovery scanner (honk) to initially scan system.
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/// </summary>
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public class FSSDiscoveryScan : JournalBase
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{
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/// <summary>
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/// Name of the current system.
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/// </summary>
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public string SystemName { get; init; }
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/// <summary>
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/// Unique ID of the current system.
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/// </summary>
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public ulong SystemAddress { get; init; }
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/// <summary>
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/// Percentage of current system already scanned.
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/// </summary>
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public float Progress { get; init; }
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/// <summary>
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/// Number of scannable bodies in system.
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/// </summary>
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public int BodyCount { get; init; }
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/// <summary>
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/// Number of scannable non-body locations in system.
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/// </summary>
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public int NonBodyCount { get; init; }
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}
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}
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namespace Observatory.Framework.Files.Journal
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{
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/// <summary>
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/// Event generated when a signal source is identified or scanned.
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/// </summary>
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public class FSSSignalDiscovered : JournalBase
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{
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/// <summary>
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/// Name of the signal type.
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/// </summary>
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public string SignalName { get; init; }
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/// <summary>
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/// Localised name of the signal type.
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/// </summary>
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public string SignalName_Localised { get; init; }
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/// <summary>
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/// Faction state or circumstance that caused this signal to appear.
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/// </summary>
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public string SpawningState { get; init; }
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/// <summary>
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/// Localised description of spawning state.
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/// </summary>
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public string SpawningState_Localised { get; init; }
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/// <summary>
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/// Faction name which is associated with this signal.
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/// </summary>
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public string SpawningFaction { get; init; }
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/// <summary>
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/// Localised name of the associated faction.
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/// </summary>
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public string SpawningFaction_Localised { get; init; }
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/// <summary>
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/// Time until the signal despawns, in seconds.
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/// </summary>
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public float TimeRemaining { get; init; }
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/// <summary>
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/// Unique ID of current system.
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/// </summary>
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public ulong SystemAddress { get; init; }
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/// <summary>
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/// Numeric representation of the signal threat level.
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/// </summary>
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public int ThreatLevel { get; init; }
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/// <summary>
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/// Type of signal.
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/// </summary>
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public string USSType { get; init; }
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/// <summary>
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/// Localised name of signal type.
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/// </summary>
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public string USSType_Localised { get; init; }
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/// <summary>
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/// Indicator if the signal is a station which can be docked with.
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/// </summary>
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public bool IsStation { get; init; }
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}
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}
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namespace Observatory.Framework.Files.Journal
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{
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/// <summary>
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/// Event generated when a material resource is collected.
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/// </summary>
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public class MaterialCollected : JournalBase
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{
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/// <summary>
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/// Category to which the material belongs.
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/// </summary>
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public string Category { get; init; }
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/// <summary>
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/// Name of the material.
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/// </summary>
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public string Name { get; init; }
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/// <summary>
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/// Localised name of the material.
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/// </summary>
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public string Name_Localised { get; init; }
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/// <summary>
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/// Count of the material.
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/// </summary>
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public int Count { get; init; }
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}
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}
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namespace Observatory.Framework.Files.Journal
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{
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/// <summary>
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/// Event generated when discarding held material resources.
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/// </summary>
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public class MaterialDiscarded : MaterialCollected
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{
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}
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namespace Observatory.Framework.Files.Journal
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{
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/// <summary>
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/// Event generated the first time a CMDR finds a particular material resource.
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/// </summary>
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public class MaterialDiscovered : JournalBase
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{
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/// <summary>
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/// Category of the material.
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/// </summary>
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public string Category { get; init; }
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/// <summary>
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/// Name of the material.
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/// </summary>
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public string Name { get; init; }
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/// <summary>
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/// Localised name of the material.
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/// </summary>
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public string Name_Localised { get; init; }
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/// <summary>
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/// Count of the number of discovered items in that category by the CMDR.
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/// </summary>
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public int DiscoveryNumber { get; init; }
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}
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}
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namespace Observatory.Framework.Files.Journal
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{
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/// <summary>
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/// Event generated when discovery data for multiple systems are sold at once.
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/// </summary>
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public class MultiSellExplorationData : JournalBase
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{
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/// <summary>
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/// List of all sold first discoveries.
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/// </summary>
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public ImmutableList<Discovered> Discovered { get; init; }
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/// <summary>
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/// Base value of total sold data.
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/// </summary>
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public long BaseValue { get; init; }
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/// <summary>
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/// Bonus value added to base amount.
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/// </summary>
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public long Bonus { get; init; }
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/// <summary>
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/// Total amount earned by CMDR for data sale.
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/// </summary>
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public long TotalEarnings { get; init; }
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}
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namespace Observatory.Framework.Files.Journal
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{
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/// <summary>
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/// Event generated when scanned a populated system's navigation beacon.
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/// </summary>
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public class NavBeaconScan : JournalBase
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{
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/// <summary>
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/// Number of bodies in system.
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/// </summary>
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public int NumBodies { get; init; }
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/// <summary>
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/// Unique ID of system.
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/// </summary>
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public ulong SystemAddress { get; init; }
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}
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}
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namespace Observatory.Framework.Files.Journal
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{
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/// <summary>
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/// Event generated when a body surface scan is completed.
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/// </summary>
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public class SAAScanComplete : JournalBase
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{
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/// <summary>
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/// Unique ID of current system.
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/// </summary>
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public ulong SystemAddress { get; init; }
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/// <summary>
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/// Name of the scanned body.
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/// </summary>
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public string BodyName { get; init; }
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/// <summary>
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/// ID of the scanned body within the system.
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/// </summary>
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public int BodyID { get; init; }
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/// <summary>
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/// This property is indicated with strikethrough in Frontier's documentation and may be deprecated.
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/// This property is indicated with strikethrough in Frontier's documentation and is likely unused.
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/// </summary>
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public ImmutableList<string> Discoverers { get; init; }
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/// <summary>
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/// This property is indicated with strikethrough in Frontier's documentation and may be deprecated.
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/// This property is indicated with strikethrough in Frontier's documentation and is likely unused.
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/// </summary>
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public ImmutableList<string> Mappers { get; init; }
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/// <summary>
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/// Number of probes fired to complete the surface scan.
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/// </summary>
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public int ProbesUsed { get; init; }
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/// <summary>
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/// Maximum number of probes which can be used to get efficiency bonus.
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/// </summary>
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public int EfficiencyTarget { get; init; }
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}
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}
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namespace Observatory.Framework.Files.Journal
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{
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/// <summary>
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/// Event written when the surface scan finds signals on the body.
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/// </summary>
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public class SAASignalsFound : JournalBase
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{
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/// <summary>
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/// Unique ID of current system.
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/// </summary>
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public ulong SystemAddress { get; init; }
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/// <summary>
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/// Name of the scanned body.
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/// </summary>
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public string BodyName { get; init; }
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/// <summary>
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/// ID of the body within the system.
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/// </summary>
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public int BodyID { get; init; }
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/// <summary>
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/// List of signals found.
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/// </summary>
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public ImmutableList<Signal> Signals { get; init; }
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}
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}
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namespace Observatory.Framework.Files.Journal
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{
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/// <summary>
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/// Event generated when the player takes a screenshot.
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/// </summary>
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public class Screenshot : JournalBase
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{
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/// <summary>
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/// <para>Filename of the screenshot taken in the form of "\\ED Pictures\\filename"</para>
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/// <para>"\\ED Pictures\\" corresponds to "%userprofile%\Pictures\Frontier Developments\Elite Dangerous\"</para>
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/// </summary>
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public string Filename { get; init; }
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/// <summary>
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/// Pixel width of the saved image.
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/// </summary>
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public int Width { get; init; }
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/// <summary>
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/// Pixel height of the saved image.
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/// </summary>
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public int Height { get; init; }
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/// <summary>
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/// System name of the current system.
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/// </summary>
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public string System { get; init; }
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/// <summary>
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/// Body name of the current location.
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/// </summary>
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public string Body { get; init; }
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/// <summary>
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/// Current latitude if applicable.
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/// </summary>
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public float Latitude { get; init; }
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/// <summary>
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/// Current longitude if applicable.
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/// </summary>
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public float Longitude { get; init; }
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/// <summary>
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/// Current altitude if applicable.
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/// </summary>
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public float Altitude { get; init; }
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/// <summary>
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/// Current heading if applicable.
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/// </summary>
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public int Heading { get; init; }
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}
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}
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namespace Observatory.Framework.Files.Journal
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{
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/// <summary>
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/// Event generated when selling exploration data. Historically also written for multi-selling, but used only for single system sales in current live game client.
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/// </summary>
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public class SellExplorationData : JournalBase
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{
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/// <summary>
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/// List of systems for which data was sold.
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/// </summary>
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public ImmutableList<string> Systems { get; init; }
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/// <summary>
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/// List of first discovered bodies.
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/// </summary>
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public ImmutableList<string> Discovered { get; init; }
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/// <summary>
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/// Base value of sold data.
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/// </summary>
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public long BaseValue { get; init; }
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/// <summary>
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/// Extra amount from bonuses.
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/// </summary>
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public long Bonus { get; init; }
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/// <summary>
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/// Total amount made from selling data.
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/// </summary>
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public long TotalEarnings { get; init; }
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}
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}
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@ -284,14 +284,419 @@
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List of all data currently stored by the player.
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</summary>
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</member>
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<member name="T:Observatory.Framework.Files.Journal.BuyExplorationData">
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<summary>
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Journal event generated when buying system data from the galaxy map while docked.
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</summary>
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</member>
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<member name="P:Observatory.Framework.Files.Journal.BuyExplorationData.System">
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<summary>
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Name of the system for which data was purchased.
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</summary>
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</member>
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<member name="P:Observatory.Framework.Files.Journal.BuyExplorationData.Cost">
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||||
<summary>
|
||||
Amount paid for the data.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="T:Observatory.Framework.Files.Journal.CodexEntry">
|
||||
<summary>
|
||||
Event generated when an item in the codex is scanned.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="P:Observatory.Framework.Files.Journal.CodexEntry.EntryID">
|
||||
<summary>
|
||||
Unique ID of the entry.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="P:Observatory.Framework.Files.Journal.CodexEntry.Name">
|
||||
<summary>
|
||||
Name of the item scanned.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="P:Observatory.Framework.Files.Journal.CodexEntry.Name_Localised">
|
||||
<summary>
|
||||
Localised name of the item scanned.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="P:Observatory.Framework.Files.Journal.CodexEntry.SubCategory">
|
||||
<summary>
|
||||
Codex sub category of the item scanned.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="P:Observatory.Framework.Files.Journal.CodexEntry.SubCategory_Localised">
|
||||
<summary>
|
||||
Localised sub category name of the item scanned.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="P:Observatory.Framework.Files.Journal.CodexEntry.Category">
|
||||
<summary>
|
||||
Codex category of the item scanned.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="P:Observatory.Framework.Files.Journal.CodexEntry.Category_Localised">
|
||||
<summary>
|
||||
Localised category name of the item scanned.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="P:Observatory.Framework.Files.Journal.CodexEntry.Region">
|
||||
<summary>
|
||||
Codex region the scan occured in.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="P:Observatory.Framework.Files.Journal.CodexEntry.Region_Localised">
|
||||
<summary>
|
||||
Localised name of the region.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="P:Observatory.Framework.Files.Journal.CodexEntry.System">
|
||||
<summary>
|
||||
Name of the system in which the scan occured.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="P:Observatory.Framework.Files.Journal.CodexEntry.SystemAddress">
|
||||
<summary>
|
||||
Unique ID of the system in which the scan occured.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="P:Observatory.Framework.Files.Journal.CodexEntry.NearestDestination">
|
||||
<summary>
|
||||
Name of the nearest surface signal.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="P:Observatory.Framework.Files.Journal.CodexEntry.NearestDestination_Localised">
|
||||
<summary>
|
||||
Localised name of hte nearest surface signal.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="P:Observatory.Framework.Files.Journal.CodexEntry.IsNewEntry">
|
||||
<summary>
|
||||
Indicator that this codex entry hasn't been previously scanned by the CMDR.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="P:Observatory.Framework.Files.Journal.CodexEntry.NewTraitsDiscovered">
|
||||
<summary>
|
||||
Indicator that htis codex entry has a trait not previously seen by the CMDR.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="P:Observatory.Framework.Files.Journal.CodexEntry.Traits">
|
||||
<summary>
|
||||
List of trais of the scanned item.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="P:Observatory.Framework.Files.Journal.CodexEntry.VoucherAmount">
|
||||
<summary>
|
||||
Value of the codex entry when sold to Universal Cartographics.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="P:Observatory.Framework.Files.Journal.CodexEntry.Latitude">
|
||||
<summary>
|
||||
Surface latitude where the scan occured.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="P:Observatory.Framework.Files.Journal.CodexEntry.Longitude">
|
||||
<summary>
|
||||
Surface longitude where the scan occured.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="P:Observatory.Framework.Files.Journal.CodexEntry.BodyID">
|
||||
<summary>
|
||||
Body ID of the system body where the scan occured.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="T:Observatory.Framework.Files.Journal.DiscoveryScan">
|
||||
<summary>
|
||||
Event generated when using the discovery scanner (honk) to initially scan system. No longer used in live game client, will be found only in historical data.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="P:Observatory.Framework.Files.Journal.DiscoveryScan.SystemAddress">
|
||||
<summary>
|
||||
Unique ID of system.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="P:Observatory.Framework.Files.Journal.DiscoveryScan.Bodies">
|
||||
<summary>
|
||||
Number of bodies in system.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="T:Observatory.Framework.Files.Journal.FSSAllBodiesFound">
|
||||
<summary>
|
||||
Event generated when all bodies within a system have been scanned.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="P:Observatory.Framework.Files.Journal.FSSAllBodiesFound.SystemName">
|
||||
<summary>
|
||||
Name of the system.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="P:Observatory.Framework.Files.Journal.FSSAllBodiesFound.SystemAddress">
|
||||
<summary>
|
||||
Unique ID of the system.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="P:Observatory.Framework.Files.Journal.FSSAllBodiesFound.Count">
|
||||
<summary>
|
||||
Count of all scanned bodies in system.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="T:Observatory.Framework.Files.Journal.FSSBodySignals">
|
||||
<summary>
|
||||
Event generated when the full spectrum scanner finds surface signals on a body.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="T:Observatory.Framework.Files.Journal.FSSDiscoveryScan">
|
||||
<summary>
|
||||
Event generated when using the discovery scanner (honk) to initially scan system.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="P:Observatory.Framework.Files.Journal.FSSDiscoveryScan.SystemName">
|
||||
<summary>
|
||||
Name of the current system.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="P:Observatory.Framework.Files.Journal.FSSDiscoveryScan.SystemAddress">
|
||||
<summary>
|
||||
Unique ID of the current system.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="P:Observatory.Framework.Files.Journal.FSSDiscoveryScan.Progress">
|
||||
<summary>
|
||||
Percentage of current system already scanned.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="P:Observatory.Framework.Files.Journal.FSSDiscoveryScan.BodyCount">
|
||||
<summary>
|
||||
Number of scannable bodies in system.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="P:Observatory.Framework.Files.Journal.FSSDiscoveryScan.NonBodyCount">
|
||||
<summary>
|
||||
Number of scannable non-body locations in system.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="T:Observatory.Framework.Files.Journal.FSSSignalDiscovered">
|
||||
<summary>
|
||||
Event generated when a signal source is identified or scanned.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="P:Observatory.Framework.Files.Journal.FSSSignalDiscovered.SignalName">
|
||||
<summary>
|
||||
Name of the signal type.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="P:Observatory.Framework.Files.Journal.FSSSignalDiscovered.SignalName_Localised">
|
||||
<summary>
|
||||
Localised name of the signal type.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="P:Observatory.Framework.Files.Journal.FSSSignalDiscovered.SpawningState">
|
||||
<summary>
|
||||
Faction state or circumstance that caused this signal to appear.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="P:Observatory.Framework.Files.Journal.FSSSignalDiscovered.SpawningState_Localised">
|
||||
<summary>
|
||||
Localised description of spawning state.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="P:Observatory.Framework.Files.Journal.FSSSignalDiscovered.SpawningFaction">
|
||||
<summary>
|
||||
Faction name which is associated with this signal.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="P:Observatory.Framework.Files.Journal.FSSSignalDiscovered.SpawningFaction_Localised">
|
||||
<summary>
|
||||
Localised name of the associated faction.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="P:Observatory.Framework.Files.Journal.FSSSignalDiscovered.TimeRemaining">
|
||||
<summary>
|
||||
Time until the signal despawns, in seconds.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="P:Observatory.Framework.Files.Journal.FSSSignalDiscovered.SystemAddress">
|
||||
<summary>
|
||||
Unique ID of current system.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="P:Observatory.Framework.Files.Journal.FSSSignalDiscovered.ThreatLevel">
|
||||
<summary>
|
||||
Numeric representation of the signal threat level.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="P:Observatory.Framework.Files.Journal.FSSSignalDiscovered.USSType">
|
||||
<summary>
|
||||
Type of signal.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="P:Observatory.Framework.Files.Journal.FSSSignalDiscovered.USSType_Localised">
|
||||
<summary>
|
||||
Localised name of signal type.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="P:Observatory.Framework.Files.Journal.FSSSignalDiscovered.IsStation">
|
||||
<summary>
|
||||
Indicator if the signal is a station which can be docked with.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="T:Observatory.Framework.Files.Journal.MaterialCollected">
|
||||
<summary>
|
||||
Event generated when a material resource is collected.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="P:Observatory.Framework.Files.Journal.MaterialCollected.Category">
|
||||
<summary>
|
||||
Category to which the material belongs.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="P:Observatory.Framework.Files.Journal.MaterialCollected.Name">
|
||||
<summary>
|
||||
Name of the material.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="P:Observatory.Framework.Files.Journal.MaterialCollected.Name_Localised">
|
||||
<summary>
|
||||
Localised name of the material.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="P:Observatory.Framework.Files.Journal.MaterialCollected.Count">
|
||||
<summary>
|
||||
Count of the material.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="T:Observatory.Framework.Files.Journal.MaterialDiscarded">
|
||||
<summary>
|
||||
Event generated when discarding held material resources.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="T:Observatory.Framework.Files.Journal.MaterialDiscovered">
|
||||
<summary>
|
||||
Event generated the first time a CMDR finds a particular material resource.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="P:Observatory.Framework.Files.Journal.MaterialDiscovered.Category">
|
||||
<summary>
|
||||
Category of the material.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="P:Observatory.Framework.Files.Journal.MaterialDiscovered.Name">
|
||||
<summary>
|
||||
Name of the material.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="P:Observatory.Framework.Files.Journal.MaterialDiscovered.Name_Localised">
|
||||
<summary>
|
||||
Localised name of the material.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="P:Observatory.Framework.Files.Journal.MaterialDiscovered.DiscoveryNumber">
|
||||
<summary>
|
||||
Count of the number of discovered items in that category by the CMDR.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="T:Observatory.Framework.Files.Journal.MultiSellExplorationData">
|
||||
<summary>
|
||||
Event generated when discovery data for multiple systems are sold at once.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="P:Observatory.Framework.Files.Journal.MultiSellExplorationData.Discovered">
|
||||
<summary>
|
||||
List of all sold first discoveries.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="P:Observatory.Framework.Files.Journal.MultiSellExplorationData.BaseValue">
|
||||
<summary>
|
||||
Base value of total sold data.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="P:Observatory.Framework.Files.Journal.MultiSellExplorationData.Bonus">
|
||||
<summary>
|
||||
Bonus value added to base amount.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="P:Observatory.Framework.Files.Journal.MultiSellExplorationData.TotalEarnings">
|
||||
<summary>
|
||||
Total amount earned by CMDR for data sale.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="T:Observatory.Framework.Files.Journal.NavBeaconScan">
|
||||
<summary>
|
||||
Event generated when scanned a populated system's navigation beacon.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="P:Observatory.Framework.Files.Journal.NavBeaconScan.NumBodies">
|
||||
<summary>
|
||||
Number of bodies in system.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="P:Observatory.Framework.Files.Journal.NavBeaconScan.SystemAddress">
|
||||
<summary>
|
||||
Unique ID of system.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="T:Observatory.Framework.Files.Journal.SAAScanComplete">
|
||||
<summary>
|
||||
Event generated when a body surface scan is completed.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="P:Observatory.Framework.Files.Journal.SAAScanComplete.SystemAddress">
|
||||
<summary>
|
||||
Unique ID of current system.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="P:Observatory.Framework.Files.Journal.SAAScanComplete.BodyName">
|
||||
<summary>
|
||||
Name of the scanned body.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="P:Observatory.Framework.Files.Journal.SAAScanComplete.BodyID">
|
||||
<summary>
|
||||
ID of the scanned body within the system.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="P:Observatory.Framework.Files.Journal.SAAScanComplete.Discoverers">
|
||||
<summary>
|
||||
This property is indicated with strikethrough in Frontier's documentation and may be deprecated.
|
||||
This property is indicated with strikethrough in Frontier's documentation and is likely unused.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="P:Observatory.Framework.Files.Journal.SAAScanComplete.Mappers">
|
||||
<summary>
|
||||
This property is indicated with strikethrough in Frontier's documentation and may be deprecated.
|
||||
This property is indicated with strikethrough in Frontier's documentation and is likely unused.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="P:Observatory.Framework.Files.Journal.SAAScanComplete.ProbesUsed">
|
||||
<summary>
|
||||
Number of probes fired to complete the surface scan.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="P:Observatory.Framework.Files.Journal.SAAScanComplete.EfficiencyTarget">
|
||||
<summary>
|
||||
Maximum number of probes which can be used to get efficiency bonus.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="T:Observatory.Framework.Files.Journal.SAASignalsFound">
|
||||
<summary>
|
||||
Event written when the surface scan finds signals on the body.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="P:Observatory.Framework.Files.Journal.SAASignalsFound.SystemAddress">
|
||||
<summary>
|
||||
Unique ID of current system.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="P:Observatory.Framework.Files.Journal.SAASignalsFound.BodyName">
|
||||
<summary>
|
||||
Name of the scanned body.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="P:Observatory.Framework.Files.Journal.SAASignalsFound.BodyID">
|
||||
<summary>
|
||||
ID of the body within the system.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="P:Observatory.Framework.Files.Journal.SAASignalsFound.Signals">
|
||||
<summary>
|
||||
List of signals found.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="T:Observatory.Framework.Files.Journal.Scan">
|
||||
@ -514,6 +919,87 @@
|
||||
Mean anomaly in degrees.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="T:Observatory.Framework.Files.Journal.Screenshot">
|
||||
<summary>
|
||||
Event generated when the player takes a screenshot.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="P:Observatory.Framework.Files.Journal.Screenshot.Filename">
|
||||
<summary>
|
||||
<para>Filename of the screenshot taken in the form of "\\ED Pictures\\filename"</para>
|
||||
<para>"\\ED Pictures\\" corresponds to "%userprofile%\Pictures\Frontier Developments\Elite Dangerous\"</para>
|
||||
</summary>
|
||||
</member>
|
||||
<member name="P:Observatory.Framework.Files.Journal.Screenshot.Width">
|
||||
<summary>
|
||||
Pixel width of the saved image.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="P:Observatory.Framework.Files.Journal.Screenshot.Height">
|
||||
<summary>
|
||||
Pixel height of the saved image.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="P:Observatory.Framework.Files.Journal.Screenshot.System">
|
||||
<summary>
|
||||
System name of the current system.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="P:Observatory.Framework.Files.Journal.Screenshot.Body">
|
||||
<summary>
|
||||
Body name of the current location.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="P:Observatory.Framework.Files.Journal.Screenshot.Latitude">
|
||||
<summary>
|
||||
Current latitude if applicable.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="P:Observatory.Framework.Files.Journal.Screenshot.Longitude">
|
||||
<summary>
|
||||
Current longitude if applicable.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="P:Observatory.Framework.Files.Journal.Screenshot.Altitude">
|
||||
<summary>
|
||||
Current altitude if applicable.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="P:Observatory.Framework.Files.Journal.Screenshot.Heading">
|
||||
<summary>
|
||||
Current heading if applicable.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="T:Observatory.Framework.Files.Journal.SellExplorationData">
|
||||
<summary>
|
||||
Event generated when selling exploration data. Historically also written for multi-selling, but used only for single system sales in current live game client.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="P:Observatory.Framework.Files.Journal.SellExplorationData.Systems">
|
||||
<summary>
|
||||
List of systems for which data was sold.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="P:Observatory.Framework.Files.Journal.SellExplorationData.Discovered">
|
||||
<summary>
|
||||
List of first discovered bodies.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="P:Observatory.Framework.Files.Journal.SellExplorationData.BaseValue">
|
||||
<summary>
|
||||
Base value of sold data.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="P:Observatory.Framework.Files.Journal.SellExplorationData.Bonus">
|
||||
<summary>
|
||||
Extra amount from bonuses.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="P:Observatory.Framework.Files.Journal.SellExplorationData.TotalEarnings">
|
||||
<summary>
|
||||
Total amount made from selling data.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="T:Observatory.Framework.Files.CargoFile">
|
||||
<summary>
|
||||
Elite Dangerous cargo.json file. Describes the current cargo carried above the player's ship.
|
||||
|
Loading…
x
Reference in New Issue
Block a user