MULTidll
dd81f03fa9
Add multitouch detection to PollMouseEvents for improved touch handling
2025-12-28 22:33:37 +05:30
MULTidll
7379e3ad2f
touch event handling to use tracking ID for unique touch identification
2025-12-28 22:33:37 +05:30
MULTidll
722e446e33
Improve touch input handling by activating slot 0 based on mouse click or touch events
2025-12-28 22:33:37 +05:30
MULTidll
6f461087f0
Refactor touch input handling to use slot index as ID for stability and simplify touch clearing logic
2025-12-28 22:33:37 +05:30
MULTidll
bffba21ff8
Increase maximum touch points from 8 to 10 and enhance touchscreen prioritization logic
2025-12-28 22:33:37 +05:30
MULTidll
1064590ba7
Better touch input handling
2025-12-28 22:33:37 +05:30
MULTidll
0b3dd8e6fe
improved multitouch support by tracking touch positions and IDs for each slot
2025-12-28 22:33:37 +05:30
MULTidll
137a9c488a
Remove touch last update tracking to simplify touch input handling
2025-12-28 22:33:37 +05:30
MULTidll
ac9fe9c380
added cleanup
2025-12-28 22:33:37 +05:30
MULTidll
5eafb56b57
improved how it handles the multitouch
2025-12-28 22:33:37 +05:30
MULTidll
15b5d7d481
updated touch input handling by adding multitouch support
2025-12-28 22:33:37 +05:30
MULTidll
e76e9533f6
made some fixes for the touch issue in drm platform
2025-12-28 22:33:37 +05:30
MULTidll
e133a6f5ef
revert
2025-12-28 22:17:51 +05:30
MULTidll
a54bb22846
Improved touch input handling and multitouch support in drm platform
2025-12-28 21:43:25 +05:30
Ray
11c248aa82
Update rcore_web.c
2025-12-28 16:20:43 +01:00
Ray
2cf8983e18
WARNING: REDESIGNED: Fullscreen modes, use current display resolution
...
Considering multi-monitor and multi-ppi configurations
Fullscreen-exclusive scales to available display resolution, ignoring content scaling
Windowed-borderless scales to available logical resolution considering HighDPI **if requested**
2025-12-28 16:11:42 +01:00
Ray
297dcc07b8
Update core_highdpi_testbed.c
2025-12-28 16:08:34 +01:00
Ray
8cfb99f275
Minor comment tweaks
2025-12-28 16:08:19 +01:00
Ray
1d8e011eee
Update rcore_drm.c
2025-12-28 16:08:08 +01:00
Ray
37bc3f5012
REMOVED: SetupFramebuffer(), most platforms do not need it any more
...
Kept only for platforms that could potentially need it
2025-12-28 16:07:59 +01:00
Ray
da1a76604f
REMOVED: CORE.Window.fullscreen, using available flag instead
2025-12-28 16:05:42 +01:00
Ray
05f5143603
Update README.md
2025-12-27 15:05:18 +01:00
Ray
e4491b40b5
Update README.md
2025-12-27 14:43:46 +01:00
Ray
538bf82037
Update README.md
2025-12-27 14:35:38 +01:00
TheLazyIndianTechie
84dfe6a4cf
[rmodels] Fix glTF animation framerate calculation ( #4472 ) ( #5445 )
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- Changed GLTF_ANIMDELAY (17ms, ~58.82fps) to GLTF_FRAMERATE (60.0fps)
- Updated frameCount calculation: (animDuration * 60) instead of (animDuration * 1000 / 17)
- Updated time calculation: j / 60.0f instead of (j * 17) / 1000.0f
This fixes animation frame count misalignment when importing glTF models
exported at standard 60fps. Animations that were 27+ frames shorter than
expected on 1350-frame sequences will now import correctly.
2025-12-27 14:22:24 +01:00
Ray
25a54d87e6
Update rcore_desktop_win32.c
2025-12-26 21:09:53 +01:00
Ray
64bd27bd08
Update rcore_desktop_glfw.c
2025-12-26 20:49:03 +01:00
Dino
aee6734cff
fix: set correct default axes for gamepads that are not connected (inside rcore_desktop_glfw.c) ( #5444 )
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* fix: set correct default axes for gamepads that are not connected
`glfwGetGamepadState` will set all gamepad state variables to 0.0 if required gamepad is not connected, but `RecordAutomationEvent()` inside rcore.c expects trigger axes to be -1.0f when gamepad is not connected. Since SDL and RGFW return -1.0f in such case, this change is aligning it with them
* updated comment in rcore_desktop_glfw.c
2025-12-26 20:46:09 +01:00
Alvin De Cruz
5e14ac5a2e
#5387 - Fix keyboard input detected as gamepad on some Android devices ( #5439 )
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* [rcore][android] Fix keyboard input detected as gamepad on some devices (#5387 )
* [core] Add keyboard vs gamepad input test example (#5387 )
2025-12-26 20:42:32 +01:00
Dan Vu
101502103a
Fixed FLAG_IS_SET to check if all bits in the flag are set in the value ( #5441 )
2025-12-24 20:58:40 +01:00
Ray
20dd4641c8
REVIEWED: Potential security concerns while copying unbounded text data between strings
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Note that issue has been reported by CodeQL static analysis system
2025-12-24 19:35:06 +01:00
Ray
fc843dc557
Create SECURITY.md
2025-12-24 19:21:43 +01:00
Ray
9103f6e055
ADDED: New platform backend for Web: Emscripten, not dependant on GLFW.js -WIP-
2025-12-24 18:58:20 +01:00
Ray
ced84333a9
Update rl_gputex.h
2025-12-24 18:02:24 +01:00
Ray
05f42aa119
Update core_highdpi_testbed.c
2025-12-24 18:02:04 +01:00
Krzysztof Szenk
a1e84caa8c
RGFW also requires RGBA8 images as window icons, as raylib already reports in raylib.h ( #5431 )
2025-12-24 09:04:41 +01:00
Kivi
ddb827fb6f
Fixed LoadCodepoints declaring a new local variable shadowing codpoints ( #5430 )
2025-12-24 08:59:51 +01:00
Michael Smith
0a4583ca54
[rl_gputex.h] Possibly fixed the swizzling in rl_load_dds_from_memory() function ( #5422 )
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* Possibly fixed the swizzling bug
* Removed examples, and generation.
2025-12-23 17:10:55 +01:00
caszu
6a701b2679
fix android SetWindowState ( #5424 )
2025-12-23 15:37:08 +01:00
Ray
aa2884bd78
Update rcore_desktop_glfw.c
2025-12-22 22:50:38 +01:00
Ray
f27f2d097f
REVIEWED: HighDPI support on macOS (when requested by app)
...
Tested on two monitors with different DPI configuration, for HigDPI enabled and not, including window resizing (with framebuffer resizing if required). Verified mouse coordinates follow the requested screen size.
2025-12-22 22:48:08 +01:00
Ray
e4baf682ab
Update rtext.c
2025-12-22 20:30:11 +01:00
Ray
8516750975
Remove internal function
2025-12-22 20:29:57 +01:00
SabeDoesThings
3212becc91
Update BINDINGS.md ( #5421 )
2025-12-21 20:15:38 +01:00
Ray
b9446863d7
REXM: RENAMED: core_high_dpi --> core_highdpi_demo
2025-12-20 22:36:44 +01:00
Ray
13f9112d8c
Update rcore_desktop_sdl.c
2025-12-19 01:16:34 +01:00
Ray
f16fb065ea
Update rcore_template.c
2025-12-19 01:15:34 +01:00
Ray
66392fe0ae
REVIEWED: rlGetPixelDataSize(), correct compressed data size calculation per blocks #5416
2025-12-19 00:06:44 +01:00
Ray
720dd22491
REVIEWED: rlLoadTexture(), un complete texture do to issue on mipmap loading #5416
2025-12-18 17:04:58 +01:00
Ray
ca578b8b08
Update raylib.sln
2025-12-18 17:03:53 +01:00