Commit graph

8,078 commits

Author SHA1 Message Date
Bigfoot71
c9338481a4 update rlgl.h 2025-03-22 22:44:59 +01:00
Bigfoot71
c7fa9a0fa2 review swCopyFramebuffer 2025-03-22 20:00:32 +01:00
Bigfoot71
02f7d3146b impl copy framebuffer function + glReadPixels 2025-03-22 19:50:27 +01:00
Bigfoot71
64c39e9d53 binding tweaks 2025-03-22 19:19:15 +01:00
Bigfoot71
13585d8684 add glHint and glShadeModel macros (not implmented) 2025-03-22 18:30:27 +01:00
Le Juez Victor
f447c97662
Merge branch 'raysan5:master' into rlsw 2025-03-22 18:09:38 +01:00
Bigfoot71
618f283cb2 gl binding 2025-03-22 17:59:58 +01:00
Bigfoot71
2009490151 add getter functions 2025-03-22 17:16:21 +01:00
Bigfoot71
26dfe69e5f remove unused defs 2025-03-22 15:57:55 +01:00
Bigfoot71
2f9eb5b727 impl point scissor clipping 2025-03-22 15:57:12 +01:00
Bigfoot71
633e34e457 round screen coordinate (line rasterization) 2025-03-22 15:19:55 +01:00
Bigfoot71
f0b02b8cad impl line scissor clipping 2025-03-22 15:18:41 +01:00
Bigfoot71
3441cf6327 review swScissor 2025-03-22 12:47:31 +01:00
Bigfoot71
0fb0c5cd38 review scissor clear 2025-03-22 12:44:32 +01:00
Ray
46cd07d2c7 WARNING: REVERTED CHANGE THAT BROKE BATCHING!!! #4849
I'm sorry... I did not detect this change was breaking batching... :(
2025-03-21 17:17:45 +01:00
Ray
266fba1111 Minor tweaks 2025-03-21 17:07:55 +01:00
Ray
add4da8fb3
Merge pull request #4845 from bamless/log-zoom
[examples] use logarithmic zoom scaling in 2d camera examples
2025-03-20 10:38:59 +01:00
Fabrizio Pietrucci
e140aca1b5 Increase zoom factor in core_2d_camera.c
This compensate for slower zoom speed due to log scaling
2025-03-19 20:19:19 +01:00
Fabrizio Pietrucci
8b84c999d2 Use logarithmic zoom scaling in 2d camera zoom examples 2025-03-19 19:48:04 +01:00
Bigfoot71
d3b6fa4785 start to impl scissor test + review line clipping
The support for the scissor test has been implemented for clearing as well as for triangle clipping.
The implementation for lines and points is still missing.

I also removed the 2D clipping of lines that used the Cohen-Sutherland algorithm, opting instead to always use the Liang-Barsky algorithm in all cases.
This simplifies the implementation, and the 2D version would have caused issues when interpolating vertices in the future if we want to implement additional features.
2025-03-19 04:21:27 +01:00
Bigfoot71
268a410a13 add quick notes about line clipping algorithms used 2025-03-19 02:19:28 +01:00
Bigfoot71
fe600a5ea1 framebuffer resizing + handle init failure 2025-03-19 02:04:59 +01:00
Bigfoot71
06e49a048a add some not planned functions
- `glDepthMask`
- `glColorMask`
2025-03-19 01:41:24 +01:00
Bigfoot71
fc52b7710c impl polygone modes 2025-03-19 01:28:41 +01:00
Ray
cd9206956c
Merge pull request #4843 from theundergroundsorcerer/DrawCircleSector-quickfix
Add early return when angles are equal in DrawCircleSector and DrawCircleSectorLine functions.
2025-03-18 11:29:32 +01:00
Myrddin Krustowski
589ad0a33d Add early return to circle sector functions when angles are equal.
Prevents unnecessary work and division by zero (when segments=0) in DrawCircleSector/DrawCircleSectorLines when startAngle equals endAngle, matching existing behavior in DrawRing/DrawRingLines.
2025-03-18 11:51:58 +02:00
Bigfoot71
793d56c701 fix and improve polygon clipping functions 2025-03-16 03:42:33 +01:00
Bigfoot71
e15c0d9639 impl points + point size 2025-03-16 02:17:35 +01:00
Bigfoot71
3bc8f36f14 impl line width 2025-03-16 00:50:34 +01:00
Bigfoot71
645b5e9c45 tweaks 2025-03-16 00:09:13 +01:00
Bigfoot71
cdf384794d add several buffer format support
Several depth and color formats have been added for the framebuffer.

8-bit, 16-bit, and 24-bit formats are now available for depth.

RGB 8-bit (332), RGB 16-bit (565), and RGB 24-bit (888) formats are now available for color.

Alpha support is no longer present for the framebuffer at the moment, but it can easily be restored by adding the formats and reinterpolating the alpha in the areas that do not perform color blending.

Additionally, this commit brings performance improvements.
2025-03-15 04:13:37 +01:00
Ray
2f63a15630
Merge pull request #4836 from JeffM2501/unscale_on_resize
[rcore] Correctly handle window size on resize in auto-scaled HIGHDPI environment
2025-03-14 17:15:14 +01:00
Jeffery Myers
d56ab670c3 spaces not tabs 2025-03-14 08:18:26 -07:00
Ray
bbbdd1f080
Merge pull request #4839 from aidonmaster/patch-1
Converting int to char
2025-03-14 08:09:49 +01:00
Aidon
513753c394
Converting int to char
Fixes warning: narrowing conversion caused by trying to convert int to unsigned char
2025-03-13 21:50:20 -03:00
Bigfoot71
2666eedeb0 review get pixel functions
+ review unorm/float conversion
2025-03-13 23:13:34 +01:00
Bigfoot71
d3fe48fa7d texture sampling optimization 2025-03-13 22:54:05 +01:00
Bigfoot71
9be90fd5e6 review the loading and management of textures
to be closer to the OpenGL API
2025-03-13 21:54:18 +01:00
Bigfoot71
6b8978cb3e avoid to recalculate MVP when its not needed + tweaks 2025-03-13 20:53:18 +01:00
Ray
cb830bed72 Increased depth size and clip distances to avoid z-fighting issues 2025-03-13 16:34:39 +01:00
Ray
d0e638cc31 REVIEWED: Platform DRM messages... 2025-03-13 11:42:16 +01:00
Bigfoot71
363f3afa60 review ndc to screen projection 2025-03-13 04:19:12 +01:00
Bigfoot71
0b713cdfba small optimizations / tweaks 2025-03-13 03:30:41 +01:00
Bigfoot71
a1b2ecbded add clear buffer bitmasks 2025-03-13 01:58:15 +01:00
Bigfoot71
ff1849dc97 fixes and tweaks 2025-03-13 01:47:16 +01:00
Bigfoot71
804240966a impl color blending 2025-03-13 00:16:58 +01:00
Jeffery Myers
4bed3741c1 Unscale the window size on resize if we are doing automatic HighDPI scaling. 2025-03-12 14:16:50 -07:00
Bigfoot71
5f92a0fcd0 impl face culling 2025-03-12 21:42:29 +01:00
Bigfoot71
dcd60be477 impl line clipping and rasterization
+ tweak function names
2025-03-12 21:23:31 +01:00
Bigfoot71
b70f02fdf2 apply perspective correction to colors 2025-03-12 18:32:36 +01:00