annes
c6a6d19de7
Merge branch 'raysan5:master' into patch-1
2025-12-25 16:37:37 +08:00
Dan Vu
101502103a
Fixed FLAG_IS_SET to check if all bits in the flag are set in the value ( #5441 )
2025-12-24 20:58:40 +01:00
Ray
20dd4641c8
REVIEWED: Potential security concerns while copying unbounded text data between strings
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Note that issue has been reported by CodeQL static analysis system
2025-12-24 19:35:06 +01:00
Ray
fc843dc557
Create SECURITY.md
2025-12-24 19:21:43 +01:00
Ray
9103f6e055
ADDED: New platform backend for Web: Emscripten, not dependant on GLFW.js -WIP-
2025-12-24 18:58:20 +01:00
Ray
ced84333a9
Update rl_gputex.h
2025-12-24 18:02:24 +01:00
Ray
05f42aa119
Update core_highdpi_testbed.c
2025-12-24 18:02:04 +01:00
annes
1b03173e2a
comments
2025-12-24 18:45:55 +08:00
annes
6a8e95b205
Merge branch 'raysan5:master' into patch-1
2025-12-24 13:42:18 +03:00
Krzysztof Szenk
a1e84caa8c
RGFW also requires RGBA8 images as window icons, as raylib already reports in raylib.h ( #5431 )
2025-12-24 09:04:41 +01:00
Kivi
ddb827fb6f
Fixed LoadCodepoints declaring a new local variable shadowing codpoints ( #5430 )
2025-12-24 08:59:51 +01:00
annes
4bef6b62e9
Merge branch 'raysan5:master' into patch-1
2025-12-24 10:05:17 +03:00
Michael Smith
0a4583ca54
[rl_gputex.h] Possibly fixed the swizzling in rl_load_dds_from_memory() function ( #5422 )
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* Possibly fixed the swizzling bug
* Removed examples, and generation.
2025-12-23 17:10:55 +01:00
caszu
6a701b2679
fix android SetWindowState ( #5424 )
2025-12-23 15:37:08 +01:00
annes
16beb1a4a8
Add license and copyright information
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Added licensing information and copyright notice to _cocoalayer.h
2025-12-23 16:19:42 +03:00
annes
40d7997102
Revise copyright and license in _cocoalayer.mm
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Updated copyright information and license details.
2025-12-23 16:19:22 +03:00
annes
ca59f4b673
Add copyright notice to _cocoalayer.mm
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Added copyright notice for raylib Objective-C++ layer.
2025-12-23 16:17:32 +03:00
annes
3f050dc9da
Add _cocoalayer.mm to CMakeLists
2025-12-23 15:26:02 +03:00
annes
9ed4aad25f
Update include path for _cocoalayer.h
2025-12-23 15:12:39 +03:00
annes
5ea24aced7
Merge pull request #1 from annes12345678910/patch-2
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Patch 2
2025-12-23 14:33:07 +03:00
annes
adec60f8ac
Merge branch 'raysan5:master' into patch-1
2025-12-23 14:30:09 +03:00
annes
a89348e763
Merge branch 'raysan5:master' into patch-2
2025-12-23 14:29:53 +03:00
Ray
aa2884bd78
Update rcore_desktop_glfw.c
2025-12-22 22:50:38 +01:00
Ray
f27f2d097f
REVIEWED: HighDPI support on macOS (when requested by app)
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Tested on two monitors with different DPI configuration, for HigDPI enabled and not, including window resizing (with framebuffer resizing if required). Verified mouse coordinates follow the requested screen size.
2025-12-22 22:48:08 +01:00
Ray
e4baf682ab
Update rtext.c
2025-12-22 20:30:11 +01:00
Ray
8516750975
Remove internal function
2025-12-22 20:29:57 +01:00
SabeDoesThings
3212becc91
Update BINDINGS.md ( #5421 )
2025-12-21 20:15:38 +01:00
Ray
b9446863d7
REXM: RENAMED: core_high_dpi --> core_highdpi_demo
2025-12-20 22:36:44 +01:00
Ray
13f9112d8c
Update rcore_desktop_sdl.c
2025-12-19 01:16:34 +01:00
Ray
f16fb065ea
Update rcore_template.c
2025-12-19 01:15:34 +01:00
Ray
66392fe0ae
REVIEWED: rlGetPixelDataSize(), correct compressed data size calculation per blocks #5416
2025-12-19 00:06:44 +01:00
Ray
720dd22491
REVIEWED: rlLoadTexture(), un complete texture do to issue on mipmap loading #5416
2025-12-18 17:04:58 +01:00
Ray
ca578b8b08
Update raylib.sln
2025-12-18 17:03:53 +01:00
Ray
4b760091da
REVIEWED: Window scaling with HighDPI on macOS #5059
2025-12-17 21:23:25 +01:00
Ray
6d562e5e87
REVIEWED: HiggDPI content scaling on changing monitors with different DPI #5335 #5356
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Note that high-dpi awareness must be enabled by users and `CORE.Window.render` reports the scaled framebuffer size, while `CORE.Window.screen` reports the logical size.
`ToggleBorderlessWindow()` has also been reviewed to be consistent with scaling, if monitor physical display size is reported as 1920x1080 but there is a content scale of 1.5, then the borderless fullscreen window will be 1280x720, with the 1920x1080 framebuffer
2025-12-17 19:20:18 +01:00
Ray
7553e9d586
REVIEWED: Gamepads on latest SDL2 2.32.8 and SDL3 3.3.6 #5403
2025-12-16 19:36:01 +01:00
Ray
80ad96acc2
Fix #5413
2025-12-16 18:33:07 +01:00
Ray
7a5e8aa3a5
Update rcore_android.c
2025-12-16 18:30:33 +01:00
caszu
1c94e94873
[rcore] Implement FLAG_WINDOW_ALWAYS_RUN on Android ( #5414 )
2025-12-16 18:26:20 +01:00
dtasada
33adda1983
fixed build errors with zig. now compatible with zig master 0.16.0-dev.1593+c13857e50. still backwards compatible with 0.15.1 ( #5415 )
2025-12-16 18:24:53 +01:00
Ray
f031b2f4f4
Alignment with other platform backends, avoid unneeded includes
2025-12-16 18:20:02 +01:00
Ray
1c7240a01d
Revert "REVIEWED: Alignment with other platforms"
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This reverts commit cf0d6fc664 .
2025-12-16 18:18:42 +01:00
Ray
cf0d6fc664
REVIEWED: Alignment with other platforms
2025-12-15 20:44:28 +01:00
Ray
615fc36eeb
Fix #5406
2025-12-15 18:56:14 +01:00
Ray
cbe31759ab
Fix #5405
2025-12-15 18:52:27 +01:00
RANDRIA Luca
d74556d35c
Modify text_words_alignment.c ( #5411 )
2025-12-15 18:49:40 +01:00
ALONZO Robin
8d246fdaff
Fix EXTERNAL_CONFIG_FLAGS being defined even when no custom config is used when building with zig ( #5410 )
2025-12-15 00:03:31 +01:00
Ray
a0fd5ab1d9
Update rmodels.c
2025-12-14 19:59:12 +01:00
Ray
9a337f3b3b
ADDED: Support software renderer on Web, blitting framebuffer data directly to a 2d canvas
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This improvement is just a prove of concept, at this moment `PLATFORM_WEB` is limited in terms of software rendering by `GLFW` that only allows creating a WebGL canvas context with `glfwCreateWindow()`.
We can skip that call but then some GLFW functionality is not available (windowing, inputs). The best solution is replacing GLFW completely by a pure Emscripten implementation for `PLATFORM_WEB`.
2025-12-14 19:52:18 +01:00
Ray
5025009860
REVIEWED: Make sure all variables are initialized on definition, prioritize one line per variable definitions
2025-12-14 19:45:28 +01:00