blueloveTH
2e29d3fbdd
Update ios.yml
2024-03-25 21:38:28 +08:00
blueloveTH
da46011eef
Update ios.yml
...
Update ios.yml
2024-03-25 21:37:37 +08:00
blueloveTH
ed861d0bf8
Update ios.yml
...
Update ios.yml
2024-03-25 21:33:48 +08:00
blueloveTH
33ccfd976c
Create ios.yml
2024-03-25 21:28:13 +08:00
blueloveTH
cd1b81d67e
Update project.pbxproj
2024-03-25 15:43:47 +08:00
blueloveTH
0a9ea31a4c
Update rlgl.h
2024-03-25 11:33:40 +08:00
blueloveTH
67fb284c1a
upgrade to GRAPHICS_API_OPENGL_ES3
2024-03-25 01:40:26 +08:00
blueloveTH
3a9649d397
Update rcore_ios.c
2024-03-25 01:17:48 +08:00
blueloveTH
c0ac3471f7
Update rcore_ios.c
2024-03-24 14:40:35 +08:00
github-actions[bot]
5db5720de9
Update raylib_api.* by CI
2024-03-24 06:29:19 +00:00
blueloveTH
a552997745
change pointId[] to long long
2024-03-24 14:29:02 +08:00
blueloveTH
c66c9e9ffd
some fix
2024-03-24 14:27:07 +08:00
blueloveTH
9f7dec63ef
support more touches
2024-03-24 13:41:58 +08:00
blueloveTH
74da3b7a76
Update rcore_ios.c
2024-03-24 02:37:22 +08:00
blueloveTH
29006070f4
prepare to add touch callbacks
2024-03-24 01:59:56 +08:00
blueloveTH
cae863af45
some fix
2024-03-24 01:41:35 +08:00
blueloveTH
d1ffab40cc
the first working version
2024-03-24 01:01:30 +08:00
blueloveTH
dfc6dc2fa1
some update
2024-03-23 23:31:09 +08:00
blueloveTH
b3b2d50d58
Update rcore_ios.c
2024-03-23 18:53:32 +08:00
blueloveTH
0caa4133a8
create XCode15 project targeting iOS
2024-03-23 18:36:57 +08:00
blueloveTH
d0a13c6838
init
2024-03-22 20:12:40 +08:00
Kacper Zybała
9cf408f77c
Remove redundant rlDisableVertexAttribute for SHADER_LOC_VERTEX_COLOR ( #3871 )
2024-03-18 18:37:09 +01:00
Ray
28c232d856
Update rcore_desktop.c
2024-03-18 09:13:34 +01:00
Jeffery Myers
9bb3d9977a
Put GLFW in relative mouse mode when the cursor is disabled. ( #3874 )
2024-03-18 09:12:36 +01:00
Ray
d7ff0175c1
Fix #3876 and also rlgl review on #3783
2024-03-18 09:09:26 +01:00
Ray
8b0dd44316
Fix #3876 and also rlgl review on #3783
2024-03-18 09:08:51 +01:00
Alexandre Almeida
9a8d73e6c3
Fix GLFW runtime platform detection ( #3863 )
...
* Fix GLFW runtime platform detection
* Add libwayland-dev package to workflows
* Add libxkbcommon-dev package to workflows
* Add libwayland-bin package to codeql.yml
* Add libwayland-client0 and libwayland-cursor0 packages to codeql.yml
* Use libwayland-dev in codeql.yml
* Add libxkbcommon-dev to codeql.yml
* Remove libwayland-bin from linux.yml and linux_examples.yml (libwayland-dev includes it as a dependency)
---------
Co-authored-by: Ray <raysan5@gmail.com>
2024-03-14 16:54:39 +01:00
joyousblunder
42db6badd0
Update BINDINGS.md ( #3868 )
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Odin's binding were bumped to 5.0 back in November 2023
2024-03-13 23:33:10 +01:00
Ray
17d631f508
Update codeql.yml
2024-03-12 22:51:16 +01:00
iP
1fad8277a3
optimisation of the "bone socket" tutorial ( #3864 )
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Less matrix operations doing.
2024-03-10 21:49:04 +01:00
Peter0x44
f072497551
Implement IsCursorOnScreen for PLATFORM_DESKTOP_SDL ( #3862 )
...
I did some testing and this seems to work okay, but it *is* different to
GLFW. GLFW seems to lose "IsCursorOnScreen" for one frame upon pressing
alt+tab over the window, without a different window covering it. SDL
seems to have a more reasonable behavior for this case. Either way it's
an edge case and I don't know the exact way to fix, likely requires
internal GLFW changes.
2024-03-09 11:43:29 +01:00
Rob Loach
ba066656f7
[cmake] Disable SDL rlgl_standalone example ( #3861 )
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* cmake: For SDL, disable rlgl_standalone
* cmake: Only build rlgl_standalone when on Desktop, and not shared libs
2024-03-08 12:33:40 +01:00
Ray
30604080ef
Update rmodels.c
2024-03-07 12:33:45 +01:00
Ray
93a828f744
REVIEWED: GetMouseRay() functions rename #3830
2024-03-07 12:33:37 +01:00
github-actions[bot]
b1029a40b2
Update raylib_api.* by CI
2024-03-07 11:28:26 +00:00
aiafrasinei
3b7be85151
Screen space related functions consistency ( #3830 )
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* Screen/world-space related functions rename
* Update raylib_api.* by CI
---------
Co-authored-by: github-actions[bot] <github-actions[bot]@users.noreply.github.com>
2024-03-07 12:28:11 +01:00
Rob Loach
fccdfa7926
cmake: For SDL build, link the glfw dependency ( #3860 )
2024-03-07 12:11:46 +01:00
Ray
c1c9b69290
Implemented fix for #3859
2024-03-07 12:10:26 +01:00
Ray
1904873838
Merge branch 'master' of https://github.com/raysan5/raylib
2024-03-07 12:10:18 +01:00
Ray
68b553cfc1
Update raylib.h
2024-03-07 12:10:02 +01:00
Ray
c7b362d19d
Update cmake.yml
2024-03-05 14:04:32 +01:00
Ray
38bdcafea1
Update cmake.yml
2024-03-05 14:02:57 +01:00
Ray
2114e48393
Update cmake.yml
2024-03-05 14:00:56 +01:00
Ray
36dabe485c
Update cmake.yml
2024-03-05 13:59:36 +01:00
Ray
7584b6aa0b
Update cmake.yml
2024-03-04 20:08:59 +01:00
Alexandre Almeida
85a46e42bd
CMake: Remove USE_WAYLAND option ( #3851 )
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* CMake: Remove USE_WAYLAND option
* Consistency fix
* Fix oversight
2024-03-04 19:59:26 +01:00
Ray
6e9dcdb599
Update linux_examples.yml
2024-03-04 19:59:04 +01:00
Ray
c970afeccd
Update linux.yml
2024-03-04 19:58:49 +01:00
Caleb Barger
25caf14be8
Fix fix-build-paths ( #3849 )
2024-03-01 12:43:19 +01:00
Alexandre Almeida
dc1cec8bab
Remove GLFW mouse passthrough hack and increase GLFW version in CMake ( #3852 )
2024-03-01 08:34:53 +01:00