Magnus Oblerion
2771f4653a
Merge branch 'raysan5:master' into master
2024-10-04 14:37:06 +02:00
Magnus Oblerion
d8014b92a9
Delete projects/VS2022/examples/core_input_virtual_controls.vcxproj
2024-10-04 14:27:11 +02:00
Magnus Oblerion
35bf463cbb
Create core_input_virtual_controls.vcxproj
2024-10-04 14:21:37 +02:00
Magnus Oblerion
486bd8d508
Update README.md
2024-10-04 14:04:54 +02:00
Magnus Oblerion
87258a5b5f
Update README.md
2024-10-04 13:55:19 +02:00
Magnus Oblerion
107ced5cde
Update Makefile.Web
2024-10-04 13:41:03 +02:00
Magnus Oblerion
8ee119d756
Update Makefile
2024-10-04 13:38:36 +02:00
Ray
f9e709915a
Fix #4355
2024-10-04 11:24:02 +02:00
Anthony Carbajal
d06287d562
taken from FluxFlus PR ( #4363 )
2024-10-04 11:16:03 +02:00
Anthony Carbajal
da95f88c36
updated camera speeds with GetFrameTime ( #4362 )
2024-10-04 11:15:43 +02:00
Kacper Zybała
cded378205
[build] CMake: Fix GRAPHICS check ( #4359 )
2024-10-04 11:08:12 +02:00
Nikolas
0ef0791854
Allow Zig build script to change desktop backend ( #4358 )
2024-10-04 11:05:19 +02:00
Ashley Chekhov
20ce8ba046
Typo fix ( #4356 )
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Seemed to be a typo. Hope this helps.
2024-10-04 11:04:26 +02:00
Asdqwe
96d91a3892
[rlgl] Fix rlgl standalone defaults ( #4357 )
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* Fix rlgl standalone defaults
* Fix rmodels
2024-10-02 11:41:21 +02:00
Jeffery Myers
09987b01cc
[MODELS] Better fix for GPU skinning issues ( #4353 )
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* Make the max VBO match the animation flag.
* re-enable GPU skinning for mac, and fix the max buffer to be correct based on the GPU skinning support flag.
2024-10-02 10:49:56 +02:00
Asdqwe
d9c10ed264
Fixes GetClipboardText() memory leak for PLATFORM_DESKTOP_SDL ( #4354 )
2024-10-02 10:49:06 +02:00
Magnus Oblerion
34ea7da500
Add files via upload
2024-10-01 17:02:38 +02:00
Magnus Oblerion
c5afa906ad
Delete examples/core/core_input_gamepad_virtual.png
2024-10-01 16:47:20 +02:00
Magnus Oblerion
13c3b4e80f
Merge branch 'raysan5:master' into master
2024-10-01 16:43:31 +02:00
Magnus Oblerion
3325813644
Update and rename core_virtual_Dpad.c to core_input_virtual_controls.c
2024-10-01 16:20:27 +02:00
Asdqwe
282d6478ba
Complements the #4348 GPU skinning fix ( #4352 )
2024-10-01 12:09:06 +02:00
Magnus Oblerion
a9cdae8dba
Update and rename core_input_gamepad_virtual.c to core_virtual_Dpad.c
2024-09-30 13:06:13 +02:00
Jeffery Myers
0e7bcd5639
[MODELS] Disable GPU skinning for MacOS platform ( #4348 )
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* Update raylib_api.* by CI
* Disable GPU skinning on MacOS
Add GPU skinning example to MSVC Projects.
* Update raylib_api.* by CI
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Co-authored-by: github-actions[bot] <github-actions[bot]@users.noreply.github.com>
2024-09-30 12:10:02 +02:00
Ray
84a4d93bc4
Fix #4349
2024-09-30 12:06:53 +02:00
Jeffery Myers
0573ef0382
[SHAPES] Add more detail to comment for DrawPixel ( #4344 )
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* Update raylib_api.* by CI
* Add comment that draw pixel uses geometry and may be slow
* Update raylib_api.* by CI
---------
Co-authored-by: github-actions[bot] <github-actions[bot]@users.noreply.github.com>
2024-09-27 23:06:54 +02:00
Magnus Oblerion
e6c06f1f38
Add files via upload
2024-09-25 12:42:13 +02:00
Magnus Oblerion
8eb41a0057
Update core_input_gamepad_virtual.c
2024-09-25 12:13:06 +02:00
Magnus Oblerion
0ccbec66ff
Add files via upload
2024-09-25 12:00:07 +02:00
Menno van der Graaf
55e83468c9
Fix isGpuReady flag on android ( #4340 )
2024-09-24 20:02:54 +02:00
Ray
13178b9373
Update rcore.c
2024-09-22 23:01:22 +02:00
Ray
291063c98f
Update rcore.c
2024-09-22 22:56:21 +02:00
Ray
24a1cd8c5b
Update rcore.c
2024-09-22 22:50:47 +02:00
Ray
352c450ad0
Update rcore.c
2024-09-22 22:43:35 +02:00
Ray
a643dd058b
Merge branch 'master' of https://github.com/raysan5/raylib
2024-09-22 22:36:26 +02:00
Ray
100f6624d6
Update rcore.c
2024-09-22 22:36:17 +02:00
github-actions[bot]
1c7b18923c
Update raylib_api.* by CI
2024-09-22 20:11:24 +00:00
Ray
55a25ac04b
ADDED: MakeDirectory()
2024-09-22 22:11:08 +02:00
Ray
1eb8ff5e54
LoadFontDefault(): Initialize glyphs and recs to zero #4319
2024-09-22 18:05:58 +02:00
Daniil Kisel
7d3f04ca35
Update BINDINGS.md ( #4337 )
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Updated Lean4 bindings
2024-09-22 14:36:06 +02:00
Daniil Kisel
daaca40416
Update parser's readme to mirror fixed help text ( #4336 )
2024-09-22 13:45:10 +02:00
Ridge3Dproductions
9337913766
Projects: Fix CMake example project ( #4332 )
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* Update CMakeLists.txt
Add missing link flags
* Update README.md
Remove unneeded flag because this flag is defined in the updated CMakeList file
* Update CMakeLists.txt
2024-09-21 23:12:48 +02:00
Asdqwe
212b1e5fe7
Fix rlgl standalone defaults ( #4334 )
2024-09-21 23:11:40 +02:00
Ray
e5d0cc978a
Some minor tweaks
2024-09-20 17:32:01 +02:00
github-actions[bot]
c09dadd9b5
Update raylib_api.* by CI
2024-09-20 15:30:53 +00:00
Daniel Holden
86ead96263
[rmodels] Optional GPU skinning ( #4321 )
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* Added optional GPU skinning
* Added skinned bone matrices support for different file formats.
* Moved new shader locations to end of enum to avoid breaking existing examples. Added gpu skinning on drawing of instanced meshes.
* Added GPU skinning example.
* Removed variable declaration to avoid shadowing warning.
2024-09-20 17:30:37 +02:00
Brian E
2f0cf8fbe1
[BINDINGS.md] Added raylib-bqn, moved rayed-bqn ( #4331 )
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* [BINDINGS.md] Added raylib-bqn, moved rayed-bqn
rayed-bqn has had a lot of progress and I've realized it has diverged too much from raylib, and so I made raylib-bqn to be a simple binding, while rayed-bqn will be a utility wrapper.
* removed accidental newline
2024-09-20 09:01:15 +02:00
github-actions[bot]
c762a99bd5
Update raylib_api.* by CI
2024-09-17 15:30:59 +00:00
Ray
0a03ed913b
Update raylib.h
2024-09-17 17:30:40 +02:00
Ray
c2bd1845eb
Reviewed #4323
2024-09-17 10:30:26 +02:00
Ray
627e76cf7b
REVIEWED: Directory filter tag #4323
2024-09-17 10:26:32 +02:00