the glfw documentation clearly says
- When the monitor is NULL, the position, width and height are used to place the window content area. The refresh rate is ignored when no monitor is specified.
so it' useless to pass a refreshrate, not to mention we are already doing it in 63f82f0ca8/src/platforms/rcore_desktop_glfw.c (L241)
Signed-off-by: tillua467 <tillua467@gmail.com>
ToggleBorderlessWindowed() passes monitors[monitor] as the monitor argument.
but passing a non-NULL monitor here is what puts a window into full screen mode that's the exact same call ToggleFullscreen() makes,
Since borderless windowed is supposed to stay in windowed mode, this should be NULL instead
Signed-off-by: tillua467 <tillua467@gmail.com>
If `innerRadius` is less than 0, it causes the outline to overlap itself and even grow outside of the polygon's bounds when `thick` is greater than `radius`. Clamping `innerRadius` to 0 fixes these problems.
* rlsw config section
* use raster flags to define rasterizer variants
* simplifies the generation of dispatch tables
* single dispatch table for the lines
same logic as for the points
* internal color interp state
* check whether vertex colors should be interpolated
* vector op helper macro + pick sampler once before primitive drawing
* op order tweaks
* refactoring without gotos for triangle and quad rasterizers
* same cleaning for the lines
* pico doesn't implement time.h
* add option for RLSW to hold a back buffer, and give it a sw method to swap
* Remove unused pointer and give swSwapColorBuffers a default nop-behaviour
* Fix compilation by removing old colorBackBuffer setters
* use the correct logger
* return line
* rename RLSW_BACKBUFFER to SW_DOUBLE_BUFFERING
* Fix DrawSphereWires (Less aggressively)
Summary:
- Eliminated some redundancies
- Fixed a bug(?) where the sphere would have 1 more "ring" (latitude division) than expected
- Fixed a bug where the top ring was double-covered
- Added comments denoting which code draws which lines
* DrawSphereWires + DrawSphereEx parity
Summary:
- Replaced DrawSphereWires algorithm with one based on the much faster algorithm from DrawSphereEx
- Fixed +1 ring quirk on DrawSphereEx to match the change made to DrawSphereWires
In #5980 a bug was introduced for `DrawRectangleRoundedLines()`. `DrawRectangleRoundedLines()` previously assumed that `DrawRectangleRoundedLinesEx()` uses `RL_LINES` when line thickness is 1 (which is no longer true, it now uses `RL_QUADS` or `RL_TRIANGLES`.)
I copy/pasted the previous `DrawRectangleRoundedLinesEx()` implementation and trimmed it down (since now the line thickness is always 1), so now `DrawRectangleRoundedLines()` uses `RL_LINES`. This makes it consistent with all other `Draw*Lines()` functions, which use `RL_LINES`.