Merge branch 'master' into master
This commit is contained in:
commit
8d6254b352
4 changed files with 22175 additions and 5774 deletions
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@ -335,6 +335,12 @@
|
|||
"type": "UNKNOWN",
|
||||
"value": "SHADER_LOC_MAP_METALNESS",
|
||||
"description": ""
|
||||
},
|
||||
{
|
||||
"name": "GetMouseRay",
|
||||
"type": "UNKNOWN",
|
||||
"value": "GetScreenToWorldRay",
|
||||
"description": "Compatibility hack for previous raylib versions"
|
||||
}
|
||||
],
|
||||
"structs": [
|
||||
|
|
@ -2223,7 +2229,7 @@
|
|||
{
|
||||
"name": "GAMEPAD_BUTTON_RIGHT_FACE_RIGHT",
|
||||
"value": 6,
|
||||
"description": "Gamepad right button right (i.e. PS3: Square, Xbox: X)"
|
||||
"description": "Gamepad right button right (i.e. PS3: Circle, Xbox: B)"
|
||||
},
|
||||
{
|
||||
"name": "GAMEPAD_BUTTON_RIGHT_FACE_DOWN",
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||||
|
|
@ -2233,7 +2239,7 @@
|
|||
{
|
||||
"name": "GAMEPAD_BUTTON_RIGHT_FACE_LEFT",
|
||||
"value": 8,
|
||||
"description": "Gamepad right button left (i.e. PS3: Circle, Xbox: B)"
|
||||
"description": "Gamepad right button left (i.e. PS3: Square, Xbox: X)"
|
||||
},
|
||||
{
|
||||
"name": "GAMEPAD_BUTTON_LEFT_TRIGGER_1",
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||||
|
|
@ -2248,7 +2254,7 @@
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|||
{
|
||||
"name": "GAMEPAD_BUTTON_RIGHT_TRIGGER_1",
|
||||
"value": 11,
|
||||
"description": "Gamepad top/back trigger right (one), it could be a trailing button"
|
||||
"description": "Gamepad top/back trigger right (first), it could be a trailing button"
|
||||
},
|
||||
{
|
||||
"name": "GAMEPAD_BUTTON_RIGHT_TRIGGER_2",
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||||
|
|
@ -2951,27 +2957,27 @@
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|||
{
|
||||
"name": "CAMERA_CUSTOM",
|
||||
"value": 0,
|
||||
"description": "Custom camera"
|
||||
"description": "Camera custom, controlled by user (UpdateCamera() does nothing)"
|
||||
},
|
||||
{
|
||||
"name": "CAMERA_FREE",
|
||||
"value": 1,
|
||||
"description": "Free camera"
|
||||
"description": "Camera free mode"
|
||||
},
|
||||
{
|
||||
"name": "CAMERA_ORBITAL",
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||||
"value": 2,
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||||
"description": "Orbital camera"
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||||
"description": "Camera orbital, around target, zoom supported"
|
||||
},
|
||||
{
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||||
"name": "CAMERA_FIRST_PERSON",
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||||
"value": 3,
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||||
"description": "First person camera"
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||||
"description": "Camera first person"
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||||
},
|
||||
{
|
||||
"name": "CAMERA_THIRD_PERSON",
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||||
"value": 4,
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"description": "Third person camera"
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||||
"description": "Camera third person"
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||||
}
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||||
]
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||||
},
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|
@ -3872,13 +3878,13 @@
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|||
]
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||||
},
|
||||
{
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||||
"name": "GetMouseRay",
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||||
"description": "Get a ray trace from mouse position",
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"name": "GetScreenToWorldRay",
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||||
"description": "Get a ray trace from screen position (i.e mouse)",
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||||
"returnType": "Ray",
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||||
"params": [
|
||||
{
|
||||
"type": "Vector2",
|
||||
"name": "mousePosition"
|
||||
"name": "position"
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||||
},
|
||||
{
|
||||
"type": "Camera",
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||||
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@ -3887,24 +3893,24 @@
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|||
]
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||||
},
|
||||
{
|
||||
"name": "GetViewRay",
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||||
"description": "Get a ray trace from mouse position in a viewport",
|
||||
"name": "GetScreenToWorldRayEx",
|
||||
"description": "Get a ray trace from screen position (i.e mouse) in a viewport",
|
||||
"returnType": "Ray",
|
||||
"params": [
|
||||
{
|
||||
"type": "Vector2",
|
||||
"name": "mousePosition"
|
||||
"name": "position"
|
||||
},
|
||||
{
|
||||
"type": "Camera",
|
||||
"name": "camera"
|
||||
},
|
||||
{
|
||||
"type": "float",
|
||||
"type": "int",
|
||||
"name": "width"
|
||||
},
|
||||
{
|
||||
"type": "float",
|
||||
"type": "int",
|
||||
"name": "height"
|
||||
}
|
||||
]
|
||||
|
|
@ -4918,6 +4924,25 @@
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|||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"name": "SetGamepadVibration",
|
||||
"description": "Set gamepad vibration for both motors",
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||||
"returnType": "void",
|
||||
"params": [
|
||||
{
|
||||
"type": "int",
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||||
"name": "gamepad"
|
||||
},
|
||||
{
|
||||
"type": "float",
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||||
"name": "leftMotor"
|
||||
},
|
||||
{
|
||||
"type": "float",
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||||
"name": "rightMotor"
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"name": "IsMouseButtonPressed",
|
||||
"description": "Check if a mouse button has been pressed once",
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||||
|
|
@ -5886,6 +5911,29 @@
|
|||
},
|
||||
{
|
||||
"name": "DrawRectangleRoundedLines",
|
||||
"description": "Draw rectangle lines with rounded edges",
|
||||
"returnType": "void",
|
||||
"params": [
|
||||
{
|
||||
"type": "Rectangle",
|
||||
"name": "rec"
|
||||
},
|
||||
{
|
||||
"type": "float",
|
||||
"name": "roundness"
|
||||
},
|
||||
{
|
||||
"type": "int",
|
||||
"name": "segments"
|
||||
},
|
||||
{
|
||||
"type": "Color",
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||||
"name": "color"
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||||
}
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||||
]
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||||
},
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||||
{
|
||||
"name": "DrawRectangleRoundedLinesEx",
|
||||
"description": "Draw rectangle with rounded edges outline",
|
||||
"returnType": "void",
|
||||
"params": [
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||||
|
|
@ -8349,6 +8397,21 @@
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|||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"name": "ColorIsEqual",
|
||||
"description": "Check if two colors are equal",
|
||||
"returnType": "bool",
|
||||
"params": [
|
||||
{
|
||||
"type": "Color",
|
||||
"name": "col1"
|
||||
},
|
||||
{
|
||||
"type": "Color",
|
||||
"name": "col2"
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||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"name": "Fade",
|
||||
"description": "Get color with alpha applied, alpha goes from 0.0f to 1.0f",
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||||
|
|
@ -8366,7 +8429,7 @@
|
|||
},
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||||
{
|
||||
"name": "ColorToInt",
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||||
"description": "Get hexadecimal value for a Color",
|
||||
"description": "Get hexadecimal value for a Color (0xRRGGBBAA)",
|
||||
"returnType": "int",
|
||||
"params": [
|
||||
{
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||||
|
|
@ -11629,7 +11692,7 @@
|
|||
},
|
||||
{
|
||||
"name": "AttachAudioStreamProcessor",
|
||||
"description": "Attach audio stream processor to stream, receives the samples as <float>s",
|
||||
"description": "Attach audio stream processor to stream, receives the samples as 'float'",
|
||||
"returnType": "void",
|
||||
"params": [
|
||||
{
|
||||
|
|
@ -11659,7 +11722,7 @@
|
|||
},
|
||||
{
|
||||
"name": "AttachAudioMixedProcessor",
|
||||
"description": "Attach audio stream processor to the entire audio pipeline, receives the samples as <float>s",
|
||||
"description": "Attach audio stream processor to the entire audio pipeline, receives the samples as 'float'",
|
||||
"returnType": "void",
|
||||
"params": [
|
||||
{
|
||||
|
|
|
|||
|
|
@ -335,6 +335,12 @@ return {
|
|||
type = "UNKNOWN",
|
||||
value = "SHADER_LOC_MAP_METALNESS",
|
||||
description = ""
|
||||
},
|
||||
{
|
||||
name = "GetMouseRay",
|
||||
type = "UNKNOWN",
|
||||
value = "GetScreenToWorldRay",
|
||||
description = "Compatibility hack for previous raylib versions"
|
||||
}
|
||||
},
|
||||
structs = {
|
||||
|
|
@ -2223,7 +2229,7 @@ return {
|
|||
{
|
||||
name = "GAMEPAD_BUTTON_RIGHT_FACE_RIGHT",
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||||
value = 6,
|
||||
description = "Gamepad right button right (i.e. PS3: Square, Xbox: X)"
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||||
description = "Gamepad right button right (i.e. PS3: Circle, Xbox: B)"
|
||||
},
|
||||
{
|
||||
name = "GAMEPAD_BUTTON_RIGHT_FACE_DOWN",
|
||||
|
|
@ -2233,7 +2239,7 @@ return {
|
|||
{
|
||||
name = "GAMEPAD_BUTTON_RIGHT_FACE_LEFT",
|
||||
value = 8,
|
||||
description = "Gamepad right button left (i.e. PS3: Circle, Xbox: B)"
|
||||
description = "Gamepad right button left (i.e. PS3: Square, Xbox: X)"
|
||||
},
|
||||
{
|
||||
name = "GAMEPAD_BUTTON_LEFT_TRIGGER_1",
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||||
|
|
@ -2248,7 +2254,7 @@ return {
|
|||
{
|
||||
name = "GAMEPAD_BUTTON_RIGHT_TRIGGER_1",
|
||||
value = 11,
|
||||
description = "Gamepad top/back trigger right (one), it could be a trailing button"
|
||||
description = "Gamepad top/back trigger right (first), it could be a trailing button"
|
||||
},
|
||||
{
|
||||
name = "GAMEPAD_BUTTON_RIGHT_TRIGGER_2",
|
||||
|
|
@ -2951,27 +2957,27 @@ return {
|
|||
{
|
||||
name = "CAMERA_CUSTOM",
|
||||
value = 0,
|
||||
description = "Custom camera"
|
||||
description = "Camera custom, controlled by user (UpdateCamera() does nothing)"
|
||||
},
|
||||
{
|
||||
name = "CAMERA_FREE",
|
||||
value = 1,
|
||||
description = "Free camera"
|
||||
description = "Camera free mode"
|
||||
},
|
||||
{
|
||||
name = "CAMERA_ORBITAL",
|
||||
value = 2,
|
||||
description = "Orbital camera"
|
||||
description = "Camera orbital, around target, zoom supported"
|
||||
},
|
||||
{
|
||||
name = "CAMERA_FIRST_PERSON",
|
||||
value = 3,
|
||||
description = "First person camera"
|
||||
description = "Camera first person"
|
||||
},
|
||||
{
|
||||
name = "CAMERA_THIRD_PERSON",
|
||||
value = 4,
|
||||
description = "Third person camera"
|
||||
description = "Camera third person"
|
||||
}
|
||||
}
|
||||
},
|
||||
|
|
@ -3635,23 +3641,23 @@ return {
|
|||
}
|
||||
},
|
||||
{
|
||||
name = "GetMouseRay",
|
||||
description = "Get a ray trace from mouse position",
|
||||
name = "GetScreenToWorldRay",
|
||||
description = "Get a ray trace from screen position (i.e mouse)",
|
||||
returnType = "Ray",
|
||||
params = {
|
||||
{type = "Vector2", name = "mousePosition"},
|
||||
{type = "Vector2", name = "position"},
|
||||
{type = "Camera", name = "camera"}
|
||||
}
|
||||
},
|
||||
{
|
||||
name = "GetViewRay",
|
||||
description = "Get a ray trace from mouse position in a viewport",
|
||||
name = "GetScreenToWorldRayEx",
|
||||
description = "Get a ray trace from screen position (i.e mouse) in a viewport",
|
||||
returnType = "Ray",
|
||||
params = {
|
||||
{type = "Vector2", name = "mousePosition"},
|
||||
{type = "Vector2", name = "position"},
|
||||
{type = "Camera", name = "camera"},
|
||||
{type = "float", name = "width"},
|
||||
{type = "float", name = "height"}
|
||||
{type = "int", name = "width"},
|
||||
{type = "int", name = "height"}
|
||||
}
|
||||
},
|
||||
{
|
||||
|
|
@ -4342,6 +4348,16 @@ return {
|
|||
{type = "const char *", name = "mappings"}
|
||||
}
|
||||
},
|
||||
{
|
||||
name = "SetGamepadVibration",
|
||||
description = "Set gamepad vibration for both motors",
|
||||
returnType = "void",
|
||||
params = {
|
||||
{type = "int", name = "gamepad"},
|
||||
{type = "float", name = "leftMotor"},
|
||||
{type = "float", name = "rightMotor"}
|
||||
}
|
||||
},
|
||||
{
|
||||
name = "IsMouseButtonPressed",
|
||||
description = "Check if a mouse button has been pressed once",
|
||||
|
|
@ -4875,6 +4891,17 @@ return {
|
|||
},
|
||||
{
|
||||
name = "DrawRectangleRoundedLines",
|
||||
description = "Draw rectangle lines with rounded edges",
|
||||
returnType = "void",
|
||||
params = {
|
||||
{type = "Rectangle", name = "rec"},
|
||||
{type = "float", name = "roundness"},
|
||||
{type = "int", name = "segments"},
|
||||
{type = "Color", name = "color"}
|
||||
}
|
||||
},
|
||||
{
|
||||
name = "DrawRectangleRoundedLinesEx",
|
||||
description = "Draw rectangle with rounded edges outline",
|
||||
returnType = "void",
|
||||
params = {
|
||||
|
|
@ -6144,6 +6171,15 @@ return {
|
|||
{type = "Color", name = "tint"}
|
||||
}
|
||||
},
|
||||
{
|
||||
name = "ColorIsEqual",
|
||||
description = "Check if two colors are equal",
|
||||
returnType = "bool",
|
||||
params = {
|
||||
{type = "Color", name = "col1"},
|
||||
{type = "Color", name = "col2"}
|
||||
}
|
||||
},
|
||||
{
|
||||
name = "Fade",
|
||||
description = "Get color with alpha applied, alpha goes from 0.0f to 1.0f",
|
||||
|
|
@ -6155,7 +6191,7 @@ return {
|
|||
},
|
||||
{
|
||||
name = "ColorToInt",
|
||||
description = "Get hexadecimal value for a Color",
|
||||
description = "Get hexadecimal value for a Color (0xRRGGBBAA)",
|
||||
returnType = "int",
|
||||
params = {
|
||||
{type = "Color", name = "color"}
|
||||
|
|
@ -7996,7 +8032,7 @@ return {
|
|||
},
|
||||
{
|
||||
name = "AttachAudioStreamProcessor",
|
||||
description = "Attach audio stream processor to stream, receives the samples as <float>s",
|
||||
description = "Attach audio stream processor to stream, receives the samples as 'float'",
|
||||
returnType = "void",
|
||||
params = {
|
||||
{type = "AudioStream", name = "stream"},
|
||||
|
|
@ -8014,7 +8050,7 @@ return {
|
|||
},
|
||||
{
|
||||
name = "AttachAudioMixedProcessor",
|
||||
description = "Attach audio stream processor to the entire audio pipeline, receives the samples as <float>s",
|
||||
description = "Attach audio stream processor to the entire audio pipeline, receives the samples as 'float'",
|
||||
returnType = "void",
|
||||
params = {
|
||||
{type = "AudioCallback", name = "processor"}
|
||||
|
|
|
|||
File diff suppressed because it is too large
Load diff
|
|
@ -1,6 +1,6 @@
|
|||
<?xml version="1.0" encoding="Windows-1252" ?>
|
||||
<raylibAPI>
|
||||
<Defines count="56">
|
||||
<Defines count="57">
|
||||
<Define name="RAYLIB_H" type="GUARD" value="" desc="" />
|
||||
<Define name="RAYLIB_VERSION_MAJOR" type="INT" value="5" desc="" />
|
||||
<Define name="RAYLIB_VERSION_MINOR" type="INT" value="1" desc="" />
|
||||
|
|
@ -57,6 +57,7 @@
|
|||
<Define name="MATERIAL_MAP_SPECULAR" type="UNKNOWN" value="MATERIAL_MAP_METALNESS" desc="" />
|
||||
<Define name="SHADER_LOC_MAP_DIFFUSE" type="UNKNOWN" value="SHADER_LOC_MAP_ALBEDO" desc="" />
|
||||
<Define name="SHADER_LOC_MAP_SPECULAR" type="UNKNOWN" value="SHADER_LOC_MAP_METALNESS" desc="" />
|
||||
<Define name="GetMouseRay" type="UNKNOWN" value="GetScreenToWorldRay" desc="Compatibility hack for previous raylib versions" />
|
||||
</Defines>
|
||||
<Structs count="34">
|
||||
<Struct name="Vector2" fieldCount="2" desc="Vector2, 2 components">
|
||||
|
|
@ -470,12 +471,12 @@
|
|||
<Value name="GAMEPAD_BUTTON_LEFT_FACE_DOWN" integer="3" desc="Gamepad left DPAD down button" />
|
||||
<Value name="GAMEPAD_BUTTON_LEFT_FACE_LEFT" integer="4" desc="Gamepad left DPAD left button" />
|
||||
<Value name="GAMEPAD_BUTTON_RIGHT_FACE_UP" integer="5" desc="Gamepad right button up (i.e. PS3: Triangle, Xbox: Y)" />
|
||||
<Value name="GAMEPAD_BUTTON_RIGHT_FACE_RIGHT" integer="6" desc="Gamepad right button right (i.e. PS3: Square, Xbox: X)" />
|
||||
<Value name="GAMEPAD_BUTTON_RIGHT_FACE_RIGHT" integer="6" desc="Gamepad right button right (i.e. PS3: Circle, Xbox: B)" />
|
||||
<Value name="GAMEPAD_BUTTON_RIGHT_FACE_DOWN" integer="7" desc="Gamepad right button down (i.e. PS3: Cross, Xbox: A)" />
|
||||
<Value name="GAMEPAD_BUTTON_RIGHT_FACE_LEFT" integer="8" desc="Gamepad right button left (i.e. PS3: Circle, Xbox: B)" />
|
||||
<Value name="GAMEPAD_BUTTON_RIGHT_FACE_LEFT" integer="8" desc="Gamepad right button left (i.e. PS3: Square, Xbox: X)" />
|
||||
<Value name="GAMEPAD_BUTTON_LEFT_TRIGGER_1" integer="9" desc="Gamepad top/back trigger left (first), it could be a trailing button" />
|
||||
<Value name="GAMEPAD_BUTTON_LEFT_TRIGGER_2" integer="10" desc="Gamepad top/back trigger left (second), it could be a trailing button" />
|
||||
<Value name="GAMEPAD_BUTTON_RIGHT_TRIGGER_1" integer="11" desc="Gamepad top/back trigger right (one), it could be a trailing button" />
|
||||
<Value name="GAMEPAD_BUTTON_RIGHT_TRIGGER_1" integer="11" desc="Gamepad top/back trigger right (first), it could be a trailing button" />
|
||||
<Value name="GAMEPAD_BUTTON_RIGHT_TRIGGER_2" integer="12" desc="Gamepad top/back trigger right (second), it could be a trailing button" />
|
||||
<Value name="GAMEPAD_BUTTON_MIDDLE_LEFT" integer="13" desc="Gamepad center buttons, left one (i.e. PS3: Select)" />
|
||||
<Value name="GAMEPAD_BUTTON_MIDDLE" integer="14" desc="Gamepad center buttons, middle one (i.e. PS3: PS, Xbox: XBOX)" />
|
||||
|
|
@ -626,11 +627,11 @@
|
|||
<Value name="GESTURE_PINCH_OUT" integer="512" desc="Pinch out gesture" />
|
||||
</Enum>
|
||||
<Enum name="CameraMode" valueCount="5" desc="Camera system modes">
|
||||
<Value name="CAMERA_CUSTOM" integer="0" desc="Custom camera" />
|
||||
<Value name="CAMERA_FREE" integer="1" desc="Free camera" />
|
||||
<Value name="CAMERA_ORBITAL" integer="2" desc="Orbital camera" />
|
||||
<Value name="CAMERA_FIRST_PERSON" integer="3" desc="First person camera" />
|
||||
<Value name="CAMERA_THIRD_PERSON" integer="4" desc="Third person camera" />
|
||||
<Value name="CAMERA_CUSTOM" integer="0" desc="Camera custom, controlled by user (UpdateCamera() does nothing)" />
|
||||
<Value name="CAMERA_FREE" integer="1" desc="Camera free mode" />
|
||||
<Value name="CAMERA_ORBITAL" integer="2" desc="Camera orbital, around target, zoom supported" />
|
||||
<Value name="CAMERA_FIRST_PERSON" integer="3" desc="Camera first person" />
|
||||
<Value name="CAMERA_THIRD_PERSON" integer="4" desc="Camera third person" />
|
||||
</Enum>
|
||||
<Enum name="CameraProjection" valueCount="2" desc="Camera projection">
|
||||
<Value name="CAMERA_PERSPECTIVE" integer="0" desc="Perspective projection" />
|
||||
|
|
@ -669,7 +670,7 @@
|
|||
<Param type="unsigned int" name="frames" desc="" />
|
||||
</Callback>
|
||||
</Callbacks>
|
||||
<Functions count="559">
|
||||
<Functions count="562">
|
||||
<Function name="InitWindow" retType="void" paramCount="3" desc="Initialize window and OpenGL context">
|
||||
<Param type="int" name="width" desc="" />
|
||||
<Param type="int" name="height" desc="" />
|
||||
|
|
@ -902,15 +903,15 @@
|
|||
<Function name="UnloadShader" retType="void" paramCount="1" desc="Unload shader from GPU memory (VRAM)">
|
||||
<Param type="Shader" name="shader" desc="" />
|
||||
</Function>
|
||||
<Function name="GetMouseRay" retType="Ray" paramCount="2" desc="Get a ray trace from mouse position">
|
||||
<Param type="Vector2" name="mousePosition" desc="" />
|
||||
<Function name="GetScreenToWorldRay" retType="Ray" paramCount="2" desc="Get a ray trace from screen position (i.e mouse)">
|
||||
<Param type="Vector2" name="position" desc="" />
|
||||
<Param type="Camera" name="camera" desc="" />
|
||||
</Function>
|
||||
<Function name="GetViewRay" retType="Ray" paramCount="4" desc="Get a ray trace from mouse position in a viewport">
|
||||
<Param type="Vector2" name="mousePosition" desc="" />
|
||||
<Function name="GetScreenToWorldRayEx" retType="Ray" paramCount="4" desc="Get a ray trace from screen position (i.e mouse) in a viewport">
|
||||
<Param type="Vector2" name="position" desc="" />
|
||||
<Param type="Camera" name="camera" desc="" />
|
||||
<Param type="float" name="width" desc="" />
|
||||
<Param type="float" name="height" desc="" />
|
||||
<Param type="int" name="width" desc="" />
|
||||
<Param type="int" name="height" desc="" />
|
||||
</Function>
|
||||
<Function name="GetWorldToScreen" retType="Vector2" paramCount="2" desc="Get the screen space position for a 3d world space position">
|
||||
<Param type="Vector3" name="position" desc="" />
|
||||
|
|
@ -1193,6 +1194,11 @@
|
|||
<Function name="SetGamepadMappings" retType="int" paramCount="1" desc="Set internal gamepad mappings (SDL_GameControllerDB)">
|
||||
<Param type="const char *" name="mappings" desc="" />
|
||||
</Function>
|
||||
<Function name="SetGamepadVibration" retType="void" paramCount="3" desc="Set gamepad vibration for both motors">
|
||||
<Param type="int" name="gamepad" desc="" />
|
||||
<Param type="float" name="leftMotor" desc="" />
|
||||
<Param type="float" name="rightMotor" desc="" />
|
||||
</Function>
|
||||
<Function name="IsMouseButtonPressed" retType="bool" paramCount="1" desc="Check if a mouse button has been pressed once">
|
||||
<Param type="int" name="button" desc="" />
|
||||
</Function>
|
||||
|
|
@ -1458,7 +1464,13 @@
|
|||
<Param type="int" name="segments" desc="" />
|
||||
<Param type="Color" name="color" desc="" />
|
||||
</Function>
|
||||
<Function name="DrawRectangleRoundedLines" retType="void" paramCount="5" desc="Draw rectangle with rounded edges outline">
|
||||
<Function name="DrawRectangleRoundedLines" retType="void" paramCount="4" desc="Draw rectangle lines with rounded edges">
|
||||
<Param type="Rectangle" name="rec" desc="" />
|
||||
<Param type="float" name="roundness" desc="" />
|
||||
<Param type="int" name="segments" desc="" />
|
||||
<Param type="Color" name="color" desc="" />
|
||||
</Function>
|
||||
<Function name="DrawRectangleRoundedLinesEx" retType="void" paramCount="5" desc="Draw rectangle with rounded edges outline">
|
||||
<Param type="Rectangle" name="rec" desc="" />
|
||||
<Param type="float" name="roundness" desc="" />
|
||||
<Param type="int" name="segments" desc="" />
|
||||
|
|
@ -2106,11 +2118,15 @@
|
|||
<Param type="float" name="rotation" desc="" />
|
||||
<Param type="Color" name="tint" desc="" />
|
||||
</Function>
|
||||
<Function name="ColorIsEqual" retType="bool" paramCount="2" desc="Check if two colors are equal">
|
||||
<Param type="Color" name="col1" desc="" />
|
||||
<Param type="Color" name="col2" desc="" />
|
||||
</Function>
|
||||
<Function name="Fade" retType="Color" paramCount="2" desc="Get color with alpha applied, alpha goes from 0.0f to 1.0f">
|
||||
<Param type="Color" name="color" desc="" />
|
||||
<Param type="float" name="alpha" desc="" />
|
||||
</Function>
|
||||
<Function name="ColorToInt" retType="int" paramCount="1" desc="Get hexadecimal value for a Color">
|
||||
<Function name="ColorToInt" retType="int" paramCount="1" desc="Get hexadecimal value for a Color (0xRRGGBBAA)">
|
||||
<Param type="Color" name="color" desc="" />
|
||||
</Function>
|
||||
<Function name="ColorNormalize" retType="Vector4" paramCount="1" desc="Get Color normalized as float [0..1]">
|
||||
|
|
@ -2978,7 +2994,7 @@
|
|||
<Param type="AudioStream" name="stream" desc="" />
|
||||
<Param type="AudioCallback" name="callback" desc="" />
|
||||
</Function>
|
||||
<Function name="AttachAudioStreamProcessor" retType="void" paramCount="2" desc="Attach audio stream processor to stream, receives the samples as <float>s">
|
||||
<Function name="AttachAudioStreamProcessor" retType="void" paramCount="2" desc="Attach audio stream processor to stream, receives the samples as 'float'">
|
||||
<Param type="AudioStream" name="stream" desc="" />
|
||||
<Param type="AudioCallback" name="processor" desc="" />
|
||||
</Function>
|
||||
|
|
@ -2986,7 +3002,7 @@
|
|||
<Param type="AudioStream" name="stream" desc="" />
|
||||
<Param type="AudioCallback" name="processor" desc="" />
|
||||
</Function>
|
||||
<Function name="AttachAudioMixedProcessor" retType="void" paramCount="1" desc="Attach audio stream processor to the entire audio pipeline, receives the samples as <float>s">
|
||||
<Function name="AttachAudioMixedProcessor" retType="void" paramCount="1" desc="Attach audio stream processor to the entire audio pipeline, receives the samples as 'float'">
|
||||
<Param type="AudioCallback" name="processor" desc="" />
|
||||
</Function>
|
||||
<Function name="DetachAudioMixedProcessor" retType="void" paramCount="1" desc="Detach audio stream processor from the entire audio pipeline">
|
||||
|
|
|
|||
Loading…
Reference in a new issue