diff --git a/.github/workflows/cmake.yml b/.github/workflows/cmake.yml index 82e3459b2..58ca7d5f4 100644 --- a/.github/workflows/cmake.yml +++ b/.github/workflows/cmake.yml @@ -86,7 +86,7 @@ jobs: run: | sudo apt-get update -qq sudo apt-get install gcc-multilib - sudo apt-get install -y --no-install-recommends libglfw3 libglfw3-dev libx11-dev libxcursor-dev libxrandr-dev libxinerama-dev libxi-dev libxext-dev libxfixes-dev + sudo apt-get install -y --no-install-recommends libglfw3 libglfw3-dev libx11-dev libxcursor-dev libxrandr-dev libxinerama-dev libxi-dev libxext-dev libxfixes-dev libwayland-dev libwayland-bin libxkbcommon-dev - name: Configure CMake # Use a bash shell so we can use the same syntax for environment variable # access regardless of the host operating system diff --git a/.github/workflows/codeql.yml b/.github/workflows/codeql.yml index 956812245..26cc32660 100644 --- a/.github/workflows/codeql.yml +++ b/.github/workflows/codeql.yml @@ -57,7 +57,7 @@ jobs: run: | sudo apt-get update -qq sudo apt-get install gcc-multilib - sudo apt-get install -y --no-install-recommends libglfw3 libglfw3-dev libx11-dev libxcursor-dev libxrandr-dev libxinerama-dev libxi-dev libxext-dev libxfixes-dev + sudo apt-get install -y --no-install-recommends libglfw3 libglfw3-dev libx11-dev libxcursor-dev libxrandr-dev libxinerama-dev libxi-dev libxext-dev libxfixes-dev libwayland-dev libxkbcommon-dev - name: Configure CMake # Use a bash shell so we can use the same syntax for environment variable diff --git a/.github/workflows/linux.yml b/.github/workflows/linux.yml index 976b67bfb..97cf75fc2 100644 --- a/.github/workflows/linux.yml +++ b/.github/workflows/linux.yml @@ -55,7 +55,7 @@ jobs: run: | sudo apt-get update -qq sudo apt-get install gcc-multilib - sudo apt-get install -y --no-install-recommends libglfw3 libglfw3-dev libx11-dev libxcursor-dev libxrandr-dev libxinerama-dev libxi-dev libxext-dev libxfixes-dev + sudo apt-get install -y --no-install-recommends libglfw3 libglfw3-dev libx11-dev libxcursor-dev libxrandr-dev libxinerama-dev libxi-dev libxext-dev libxfixes-dev libwayland-dev libxkbcommon-dev mkdir build cd build mkdir ${{ env.RELEASE_NAME }} diff --git a/.github/workflows/linux_examples.yml b/.github/workflows/linux_examples.yml index 2d26b5fa5..d7f3be2ea 100644 --- a/.github/workflows/linux_examples.yml +++ b/.github/workflows/linux_examples.yml @@ -27,7 +27,7 @@ jobs: - name: Setup Environment run: | sudo apt-get update -qq - sudo apt-get install -y --no-install-recommends libglfw3 libglfw3-dev libx11-dev libxcursor-dev libxrandr-dev libxinerama-dev libxi-dev libxext-dev libxfixes-dev + sudo apt-get install -y --no-install-recommends libglfw3 libglfw3-dev libx11-dev libxcursor-dev libxrandr-dev libxinerama-dev libxi-dev libxext-dev libxfixes-dev libwayland-dev libxkbcommon-dev - name: Build Library run: | diff --git a/BINDINGS.md b/BINDINGS.md index 35eec2aa6..93ae18792 100644 --- a/BINDINGS.md +++ b/BINDINGS.md @@ -17,17 +17,14 @@ Some people ported raylib to other languages in form of bindings or wrappers to | chez-raylib | **auto** | [Chez Scheme](https://cisco.github.io/ChezScheme/) | GPLv3 | https://github.com/Yunoinsky/chez-raylib | | raylib-cr | 4.6-dev (5e1a81) | [Crystal](https://crystal-lang.org/) | Apache-2.0 | https://github.com/sol-vin/raylib-cr | | ray-cyber | 5.0 | [Cyber](https://cyberscript.dev) | MIT | https://github.com/fubark/ray-cyber | -| raylib-c3 | **5.0** | [C3](https://c3-lang.org/) | Zlib | https://github.com/Its-Kenta/Raylib-C3 | | dart-raylib | 4.0 | [Dart](https://dart.dev/) | MIT | https://gitlab.com/wolfenrain/dart-raylib | | bindbc-raylib3 | **5.0** | [D](https://dlang.org/) | BSL-1.0 | https://github.com/o3o/bindbc-raylib3 | | dray | 4.2 | [D](https://dlang.org/) | Apache-2.0 | https://github.com/redthing1/dray | | raylib-d | **5.0** | [D](https://dlang.org/) | Zlib | https://github.com/schveiguy/raylib-d | -| dlang_raylib | 4.0 | [D](https://dlang.org) | MPL-2.0 |https://github.com/rc-05/dlang_raylib | | rayex | 3.7 | [elixir](https://elixir-lang.org/) | Apache-2.0 | https://github.com/shiryel/rayex | | raylib-factor | 4.5 | [Factor](https://factorcode.org/) | BSD | https://github.com/factor/factor/blob/master/extra/raylib/raylib.factor | | raylib-freebasic | **5.0** | [FreeBASIC](https://www.freebasic.net/) | MIT | https://github.com/WIITD/raylib-freebasic | | fortran-raylib | 4.5 | [Fortran](https://fortran-lang.org/) | ISC | https://github.com/interkosmos/fortran-raylib | -| raylib for Pascal | 4.5 | [Object Pascal](https://en.wikipedia.org/wiki/Object_Pascal) | Modified Zlib | https://github.com/tinyBigGAMES/raylib | | raylib-go | **5.0** | [Go](https://golang.org/) | Zlib | https://github.com/gen2brain/raylib-go | | raylib-guile | **auto** | [Guile](https://www.gnu.org/software/guile/) | Zlib | https://github.com/petelliott/raylib-guile | | gforth-raylib | 3.5 | [Gforth](https://gforth.org/) | **???** | https://github.com/ArnautDaniel/gforth-raylib | @@ -43,14 +40,13 @@ Some people ported raylib to other languages in form of bindings or wrappers to | raylib-lua | 4.5 | [Lua](http://www.lua.org/) | ISC | https://github.com/TSnake41/raylib-lua | | raylua | 4.0 | [Lua](http://www.lua.org/) | MIT | https://github.com/Rabios/raylua | | raylib-matte | 4.6-dev | [Matte](https://github.com/jcorks/matte/) | MIT | https://github.com/jcorks/raylib-matte | -| nelua-raylib | 4.0 | [nelua](https://nelua.io/) | MIT | https://github.com/AKDev21/nelua-raylib | | Raylib.nelua | **5.0** | [nelua](https://nelua.io/) | Zlib | https://github.com/AuzFox/Raylib.nelua | | NimraylibNow! | 4.2 | [Nim](https://nim-lang.org/) | MIT | https://github.com/greenfork/nimraylib_now | | raylib-bindings | 4.5 | [Ruby](https://www.ruby-lang.org/en/) | Zlib | https://github.com/vaiorabbit/raylib-bindings | | raylib-Forever | auto | [Nim](https://nim-lang.org/) | ? | https://github.com/Guevara-chan/Raylib-Forever | | naylib | auto | [Nim](https://nim-lang.org/) | MIT | https://github.com/planetis-m/naylib | | node-raylib | 4.5 | [Node.js](https://nodejs.org/en/) | Zlib | https://github.com/RobLoach/node-raylib | -| raylib-odin | 4.5 | [Odin](https://odin-lang.org/) | BSD-3Clause | https://github.com/odin-lang/Odin/tree/master/vendor/raylib | +| raylib-odin | 5.0 | [Odin](https://odin-lang.org/) | BSD-3Clause | https://github.com/odin-lang/Odin/tree/master/vendor/raylib | | raylib_odin_bindings | 4.0-dev | [Odin](https://odin-lang.org/) | MIT | https://github.com/Deathbat2190/raylib_odin_bindings | | raylib-ocaml | **5.0** | [OCaml](https://ocaml.org/) | MIT | https://github.com/tjammer/raylib-ocaml | | TurboRaylib | 4.5 | [Object Pascal](https://en.wikipedia.org/wiki/Object_Pascal) | MIT | https://github.com/turborium/TurboRaylib | @@ -58,11 +54,11 @@ Some people ported raylib to other languages in form of bindings or wrappers to | Raylib.4.0.Pascal | 4.0 | [Free Pascal](https://en.wikipedia.org/wiki/Free_Pascal)| Zlib | https://github.com/sysrpl/Raylib.4.0.Pascal | | pyraylib | 3.7 | [Python](https://www.python.org/) | Zlib | https://github.com/Ho011/pyraylib | | raylib-python-cffi | 4.2 | [Python](https://www.python.org/) | EPL-2.0 | https://github.com/electronstudio/raylib-python-cffi | -| raylibpyctbg | **4.5** | [Python](https://www.python.org/) | MIT | https://github.com/overdev/raylibpyctbg | +| raylibpyctbg | 4.5 | [Python](https://www.python.org/) | MIT | https://github.com/overdev/raylibpyctbg | | raylib-py | **5.0b1** | [Python](https://www.python.org/) | MIT | https://github.com/overdev/raylib-py | | raylib-python-ctypes | 4.6-dev | [Python](https://www.python.org/) | MIT | https://github.com/sDos280/raylib-python-ctypes | | raylib-pkpy-bindings | 4.6-dev | [pocketpy](https://pocketpy.dev/) | MIT | https://github.com/blueloveTH/pkpy-bindings | -| raylib-php | **4.5** | [PHP](https://en.wikipedia.org/wiki/PHP) | Zlib | https://github.com/joseph-montanez/raylib-php | +| raylib-php | 4.5 | [PHP](https://en.wikipedia.org/wiki/PHP) | Zlib | https://github.com/joseph-montanez/raylib-php | | raylib-phpcpp | 3.5 | [PHP](https://en.wikipedia.org/wiki/PHP) | Zlib | https://github.com/oraoto/raylib-phpcpp | | raylibr | 4.0 | [R](https://www.r-project.org) | MIT | https://github.com/jeroenjanssens/raylibr | | raylib-ffi | 4.5 | [Rust](https://www.rust-lang.org/) | GPLv3 | https://github.com/ewpratten/raylib-ffi | @@ -72,11 +68,11 @@ Some people ported raylib to other languages in form of bindings or wrappers to | raylib-swift | 4.0 | [Swift](https://swift.org/) | MIT | https://github.com/STREGAsGate/Raylib | | raylib-scopes | auto | [Scopes](http://scopes.rocks) | MIT | https://github.com/salotz/raylib-scopes | | raylib-SmallBASIC | 5.0 | [SmallBASIC](https://github.com/smallbasic/SmallBASIC) | GPLv3 | https://github.com/smallbasic/smallbasic.plugins/tree/master/raylib | -| raylib-umka | **4.5** | [Umka](https://github.com/vtereshkov/umka-lang) | Zlib | https://github.com/robloach/raylib-umka | +| raylib-umka | 4.5 | [Umka](https://github.com/vtereshkov/umka-lang) | Zlib | https://github.com/robloach/raylib-umka | | raylib.v | 4.2 | [V](https://vlang.io/) | Zlib | https://github.com/irishgreencitrus/raylib.v | -| raylib-vapi | 4.2 | [Vala](https://vala.dev/) | Zlib | https://github.com/lxmcf/raylib-vapi | +| raylib-vapi | 5.0 | [Vala](https://vala.dev/) | Zlib | https://github.com/lxmcf/raylib-vapi | | raylib-wren | 4.0 | [Wren](http://wren.io/) | ISC | https://github.com/TSnake41/raylib-wren | -| raylib-zig | 4.6-dev | [Zig](https://ziglang.org/) | MIT | https://github.com/Not-Nik/raylib-zig | +| raylib-zig | 5.0 | [Zig](https://ziglang.org/) | MIT | https://github.com/Not-Nik/raylib-zig | | raylib.zig | 5.1-dev | [Zig](https://ziglang.org/) | MIT | https://github.com/ryupold/raylib.zig | | hare-raylib | **auto** | [Hare](https://harelang.org/) | Zlib | https://git.sr.ht/~evantj/hare-raylib | | raylib-sunder | **auto** | [Sunder](https://github.com/ashn-dot-dev/sunder) | 0BSD | https://github.com/ashn-dot-dev/raylib-sunder | @@ -86,6 +82,7 @@ Some people ported raylib to other languages in form of bindings or wrappers to | Raylib.lean | 4.5 | [Lean4](https://lean-lang.org/) | BSD-3-Clause | https://github.com/KislyjKisel/Raylib.lean | | Raylib-CSharp-Vinculum | 5.0 | [C#](https://en.wikipedia.org/wiki/C_Sharp_(programming_language)) | MPL-2.0 | https://github.com/ZeroElectric/Raylib-CSharp-Vinculum | | raylib-cobol | **auto** | [COBOL](https://gnucobol.sourceforge.io) | Public domain | https://codeberg.org/glowiak/raylib-cobol | +| Raylib-CSharp | 5.0 | [C#](https://en.wikipedia.org/wiki/C_Sharp_(programming_language)) | MIT | https://github.com/MrScautHD/Raylib-CSharp | ### Utility Wrapers These are utility wrappers for specific languages, they are not required to use raylib in the language but may adapt the raylib API to be more inline with the language's pardigm. diff --git a/CMakeLists.txt b/CMakeLists.txt index ce2de5788..57719691a 100644 --- a/CMakeLists.txt +++ b/CMakeLists.txt @@ -39,6 +39,12 @@ include(CMakeOptions.txt) # Enforces a few environment and compiler configurations include(BuildOptions) +if (UNIX AND NOT APPLE) + if (NOT GLFW_BUILD_WAYLAND AND NOT GLFW_BUILD_X11) + MESSAGE(FATAL_ERROR "Cannot disable both Wayland and X11") + endif() +endif() + # Main sources directory (the second parameter sets the output directory name to raylib) add_subdirectory(src raylib) diff --git a/CMakeOptions.txt b/CMakeOptions.txt index 68468c07a..2c58cd5cc 100644 --- a/CMakeOptions.txt +++ b/CMakeOptions.txt @@ -20,9 +20,10 @@ option(MACOS_FATLIB "Build fat library for both i386 and x86_64 on macOS" OFF) cmake_dependent_option(USE_AUDIO "Build raylib with audio module" ON CUSTOMIZE_BUILD ON) enum_option(USE_EXTERNAL_GLFW "OFF;IF_POSSIBLE;ON" "Link raylib against system GLFW instead of embedded one") -if(UNIX AND NOT APPLE) - option(USE_WAYLAND "Use Wayland for window creation" OFF) -endif() + +# GLFW build options +option(GLFW_BUILD_WAYLAND "Build the bundled GLFW with Wayland support" ON) +option(GLFW_BUILD_X11 "Build the bundled GLFW with X11 support" ON) option(INCLUDE_EVERYTHING "Include everything disabled by default (for CI usage" OFF) set(OFF ${INCLUDE_EVERYTHING} CACHE INTERNAL "Replace any OFF by default with \${OFF} to have it covered by this option") diff --git a/build.zig b/build.zig index 1cf9e9503..01e7b49fb 100644 --- a/build.zig +++ b/build.zig @@ -1,7 +1,11 @@ const std = @import("std"); const raylib = @import("src/build.zig"); -// This has been tested to work with zig 0.11.0 and zig 0.12.0-dev.2075+f5978181e +// This has been tested to work with zig 0.12.0 pub fn build(b: *std.Build) !void { try raylib.build(b); } + +// expose helper functions to user's build.zig +pub const addRaylib = raylib.addRaylib; +pub const addRaygui = raylib.addRaygui; diff --git a/cmake/CompileDefinitions.cmake b/cmake/CompileDefinitions.cmake index 68c53d7a1..cc8324c4b 100644 --- a/cmake/CompileDefinitions.cmake +++ b/cmake/CompileDefinitions.cmake @@ -99,12 +99,19 @@ if (${CUSTOMIZE_BUILD}) target_compile_definitions("raylib" PUBLIC "RL_CULL_DISTANCE_NEAR=0.01") target_compile_definitions("raylib" PUBLIC "RL_CULL_DISTANCE_FAR=1000.0") - target_compile_definitions("raylib" PUBLIC "DEFAULT_SHADER_ATTRIB_NAME_POSITION=\"vertexPosition\"") - target_compile_definitions("raylib" PUBLIC "DEFAULT_SHADER_ATTRIB_NAME_TEXCOORD=\"vertexTexCoord\"") - target_compile_definitions("raylib" PUBLIC "DEFAULT_SHADER_ATTRIB_NAME_NORMAL=\"vertexNormal\"") - target_compile_definitions("raylib" PUBLIC "DEFAULT_SHADER_ATTRIB_NAME_COLOR=\"vertexColor\"") - target_compile_definitions("raylib" PUBLIC "DEFAULT_SHADER_ATTRIB_NAME_TANGENT=\"vertexTangent\"") - target_compile_definitions("raylib" PUBLIC "DEFAULT_SHADER_ATTRIB_NAME_TEXCOORD2=\"vertexTexCoord2\"") + target_compile_definitions("raylib" PUBLIC "RL_DEFAULT_SHADER_ATTRIB_LOCATION_POSITION=0") + target_compile_definitions("raylib" PUBLIC "RL_DEFAULT_SHADER_ATTRIB_LOCATION_TEXCOORD=1") + target_compile_definitions("raylib" PUBLIC "RL_DEFAULT_SHADER_ATTRIB_LOCATION_NORMAL=2") + target_compile_definitions("raylib" PUBLIC "RL_DEFAULT_SHADER_ATTRIB_LOCATION_COLOR=3") + target_compile_definitions("raylib" PUBLIC "RL_DEFAULT_SHADER_ATTRIB_LOCATION_TANGENT=4") + target_compile_definitions("raylib" PUBLIC "RL_DEFAULT_SHADER_ATTRIB_LOCATION_TEXCOORD2=5") + + target_compile_definitions("raylib" PUBLIC "RL_DEFAULT_SHADER_ATTRIB_NAME_POSITION=\"vertexPosition\"") + target_compile_definitions("raylib" PUBLIC "RL_DEFAULT_SHADER_ATTRIB_NAME_TEXCOORD=\"vertexTexCoord\"") + target_compile_definitions("raylib" PUBLIC "RL_DEFAULT_SHADER_ATTRIB_NAME_NORMAL=\"vertexNormal\"") + target_compile_definitions("raylib" PUBLIC "RL_DEFAULT_SHADER_ATTRIB_NAME_COLOR=\"vertexColor\"") + target_compile_definitions("raylib" PUBLIC "RL_DEFAULT_SHADER_ATTRIB_NAME_TANGENT=\"vertexTangent\"") + target_compile_definitions("raylib" PUBLIC "RL_DEFAULT_SHADER_ATTRIB_NAME_TEXCOORD2=\"vertexTexCoord2\"") target_compile_definitions("raylib" PUBLIC "MAX_TEXT_BUFFER_LENGTH=1024") target_compile_definitions("raylib" PUBLIC "MAX_TEXT_UNICODE_CHARS=512") diff --git a/cmake/GlfwImport.cmake b/cmake/GlfwImport.cmake index 77c88e6c3..4a5ef8c60 100644 --- a/cmake/GlfwImport.cmake +++ b/cmake/GlfwImport.cmake @@ -1,8 +1,8 @@ if(USE_EXTERNAL_GLFW STREQUAL "ON") - find_package(glfw3 3.3.3 REQUIRED) + find_package(glfw3 3.4 REQUIRED) elseif(USE_EXTERNAL_GLFW STREQUAL "IF_POSSIBLE") - find_package(glfw3 3.3.3 QUIET) + find_package(glfw3 3.4 QUIET) endif() if (glfw3_FOUND) set(LIBS_PRIVATE ${LIBS_PRIVATE} glfw) @@ -16,7 +16,6 @@ if(NOT glfw3_FOUND AND NOT USE_EXTERNAL_GLFW STREQUAL "ON" AND "${PLATFORM}" MAT set(GLFW_BUILD_TESTS OFF CACHE BOOL "" FORCE) set(GLFW_BUILD_EXAMPLES OFF CACHE BOOL "" FORCE) set(GLFW_INSTALL OFF CACHE BOOL "" FORCE) - set(GLFW_USE_WAYLAND ${USE_WAYLAND} CACHE BOOL "" FORCE) set(GLFW_LIBRARY_TYPE "OBJECT" CACHE STRING "" FORCE) diff --git a/cmake/LibraryConfigurations.cmake b/cmake/LibraryConfigurations.cmake index 18b4f196a..23a7ec2f0 100644 --- a/cmake/LibraryConfigurations.cmake +++ b/cmake/LibraryConfigurations.cmake @@ -43,7 +43,7 @@ if (${PLATFORM} MATCHES "Desktop") if ("${OPENGL_LIBRARIES}" STREQUAL "") set(OPENGL_LIBRARIES "GL") endif () - + set(LIBS_PRIVATE m atomic pthread ${OPENGL_LIBRARIES} ${OSS_LIBRARY}) if ("${CMAKE_SYSTEM_NAME}" MATCHES "(Net|Open)BSD") @@ -86,7 +86,7 @@ elseif ("${PLATFORM}" MATCHES "DRM") find_library(DRM drm) find_library(GBM gbm) - if (NOT CMAKE_CROSSCOMPILING) + if (NOT CMAKE_CROSSCOMPILING OR NOT CMAKE_SYSROOT) include_directories(/usr/include/libdrm) endif () set(LIBS_PRIVATE ${GLESV2} ${EGL} ${DRM} ${GBM} atomic pthread m dl) diff --git a/examples/CMakeLists.txt b/examples/CMakeLists.txt index 3bcdc19f0..922323674 100644 --- a/examples/CMakeLists.txt +++ b/examples/CMakeLists.txt @@ -115,6 +115,12 @@ elseif ("${PLATFORM}" STREQUAL "DRM") endif () +# The rlgl_standalone example only targets desktop, without shared libraries. +if (BUILD_SHARED_LIBS OR NOT ${PLATFORM} MATCHES "Desktop") + list(REMOVE_ITEM example_sources ${CMAKE_CURRENT_SOURCE_DIR}/others/rlgl_standalone.c) + +endif() + include_directories(BEFORE SYSTEM others/external/include) if (NOT TARGET raylib) @@ -131,6 +137,9 @@ foreach (example_source ${example_sources}) add_executable(${example_name} ${example_source}) target_link_libraries(${example_name} raylib) + if (NOT WIN32) + target_link_libraries(${example_name} m) + endif() string(REGEX MATCH ".*/.*/" resources_dir ${example_source}) string(APPEND resources_dir "resources") diff --git a/examples/Makefile b/examples/Makefile index 8362b8c8e..3c39e09e5 100644 --- a/examples/Makefile +++ b/examples/Makefile @@ -13,6 +13,11 @@ # - Windows (Win32, Win64) # - Linux (X11/Wayland desktop mode) # - Others (not tested) +# > PLATFORM_DESKTOP_RGFW (RGFW backend): +# - Windows (Win32, Win64) +# - Linux (X11 desktop mode) +# - macOS/OSX (x64, arm64 (not tested)) +# - Others (not tested) # > PLATFORM_WEB: # - HTML5 (WebAssembly) # > PLATFORM_DRM: @@ -86,7 +91,7 @@ BUILD_WEB_RESOURCES ?= TRUE BUILD_WEB_RESOURCES_PATH ?= $(dir $<)resources@resources # Determine PLATFORM_OS when required -ifeq ($(PLATFORM),$(filter $(PLATFORM),PLATFORM_DESKTOP PLATFORM_DESKTOP_SDL PLATFORM_WEB)) +ifeq ($(PLATFORM),$(filter $(PLATFORM),PLATFORM_DESKTOP PLATFORM_DESKTOP_SDL PLATFORM_WEB PLATFORM_DESKTOP_RGFW)) # No uname.exe on MinGW!, but OS=Windows_NT on Windows! # ifeq ($(UNAME),Msys) -> Windows ifeq ($(OS),Windows_NT) @@ -416,6 +421,31 @@ ifeq ($(PLATFORM),PLATFORM_DESKTOP_SDL) LDLIBS += -latomic endif endif +ifeq ($(PLATFORM),PLATFORM_DESKTOP_RGFW) + ifeq ($(PLATFORM_OS),WINDOWS) + # Libraries for Windows desktop compilation + LDLIBS = ..\src\libraylib.a -lgdi32 -lwinmm -lopengl32 + endif + ifeq ($(PLATFORM_OS),LINUX) + # Libraries for Debian GNU/Linux desktop compipling + # NOTE: Required packages: libegl1-mesa-dev + LDLIBS = ../src/libraylib.a -lGL -lX11 -lXrandr -lXinerama -lXi -lXxf86vm -lXcursor -lm -lpthread -ldl -lrt + + # Explicit link to libc + ifeq ($(RAYLIB_LIBTYPE),SHARED) + LDLIBS += -lc + endif + + # NOTE: On ARM 32bit arch, miniaudio requires atomics library + LDLIBS += -latomic + endif + ifeq ($(PLATFORM_OS),OSX) + # Libraries for Debian GNU/Linux desktop compiling + # NOTE: Required packages: libegl1-mesa-dev + LDLIBS = ../src/libraylib.a -lm + LDLIBS += -framework Foundation -framework AppKit -framework OpenGL -framework CoreVideo + endif +endif ifeq ($(PLATFORM),PLATFORM_DRM) # Libraries for DRM compiling # NOTE: Required packages: libasound2-dev (ALSA) @@ -453,6 +483,7 @@ CORE = \ core/core_input_mouse_wheel \ core/core_input_multitouch \ core/core_loading_thread \ + core/core_random_sequence \ core/core_random_values \ core/core_scissor_test \ core/core_smooth_pixelperfect \ diff --git a/examples/Makefile.Android b/examples/Makefile.Android index 08cdf1515..01d88fa49 100644 --- a/examples/Makefile.Android +++ b/examples/Makefile.Android @@ -158,7 +158,8 @@ LDLIBS = -lm -lc -lraylib -llog -landroid -lEGL -lGLESv2 -lOpenSLES -ldl OBJS = $(patsubst %.c, $(PROJECT_BUILD_PATH)/obj/%.o, $(PROJECT_SOURCE_FILES)) # Android APK building process... some steps required... -# NOTE: typing 'make' will invoke the default target entry called 'all', +# NOTE: typing 'make' will invoke the default target entry called 'all' +# TODO: Use apksigner for APK signing, jarsigner is not recommended all: create_temp_project_dirs \ copy_project_required_libs \ copy_project_resources \ @@ -170,8 +171,14 @@ all: create_temp_project_dirs \ compile_project_class \ compile_project_class_dex \ create_project_apk_package \ - zipalign_project_apk_package \ - sign_project_apk_package + sign_project_apk_package \ + zipalign_project_apk_package + +# WARNING: About build signing process: +# - If using apksigner, zipalign must be used before the APK file has been signed. +# - If using jarsigner (not recommended), zipalign must be used after the APK file has been signed. +# REF: https://developer.android.com/tools/zipalign +# REF: https://developer.android.com/tools/apksigner # Create required temp directories for APK building create_temp_project_dirs: diff --git a/examples/Makefile.Web b/examples/Makefile.Web index 204db50cc..af3325aa5 100644 --- a/examples/Makefile.Web +++ b/examples/Makefile.Web @@ -359,6 +359,7 @@ CORE = \ core/core_input_mouse_wheel \ core/core_input_multitouch \ core/core_loading_thread \ + core/core_random_sequence \ core/core_random_values \ core/core_scissor_test \ core/core_smooth_pixelperfect \ @@ -588,6 +589,9 @@ core/core_input_multitouch: core/core_input_multitouch.c core/core_loading_thread: core/core_loading_thread.c $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) -sUSE_PTHREADS=1 +core/core_random_sequence: core/core_random_sequence.c + $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) + core/core_random_values: core/core_random_values.c $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) diff --git a/examples/README.md b/examples/README.md index 0fed8acd0..94f5369db 100644 --- a/examples/README.md +++ b/examples/README.md @@ -55,6 +55,7 @@ Examples using raylib core platform functionality like window creation, inputs, | 29 | [core_custom_frame_control](core/core_custom_frame_control.c) | core_custom_frame_control | ⭐️⭐️⭐️⭐️ | **4.0** | **4.0** | [Ray](https://github.com/raysan5) | | 30 | [core_smooth_pixelperfect](core/core_smooth_pixelperfect.c) | core_smooth_pixelperfect | ⭐️⭐️⭐️☆ | 3.7 | **4.0** | [Giancamillo Alessandroni](https://github.com/NotManyIdeasDev) | | 31 | [core_window_should_close](core/core_window_should_close.c) | core_window_should_close | ⭐️⭐️☆☆ | **4.2** | **4.2** | [Ray](https://github.com/raysan5) | +| 32 | [core_random_sequence](core/core_random_sequence.c) | core_random_sequence | ⭐️☆☆☆ | **5.0** | **5.0** | [REDl3east](https://github.com/REDl3east) | ### category: shapes diff --git a/examples/audio/resources/coin.wav b/examples/audio/resources/coin.wav index 6007509bf..ad95bfb55 100644 Binary files a/examples/audio/resources/coin.wav and b/examples/audio/resources/coin.wav differ diff --git a/examples/audio/resources/spring.wav b/examples/audio/resources/spring.wav index c7fbf1b9c..b6f17f117 100644 Binary files a/examples/audio/resources/spring.wav and b/examples/audio/resources/spring.wav differ diff --git a/examples/audio/resources/weird.wav b/examples/audio/resources/weird.wav index 101029c5b..f5c8f558c 100644 Binary files a/examples/audio/resources/weird.wav and b/examples/audio/resources/weird.wav differ diff --git a/examples/build.zig b/examples/build.zig index e56ac0d54..5a17382ca 100644 --- a/examples/build.zig +++ b/examples/build.zig @@ -1,24 +1,14 @@ const std = @import("std"); const builtin = @import("builtin"); -// This has been tested to work with zig 0.11.0 (67709b6, Aug 4 2023) and zig 0.12.0-dev.2075+f5978181e (Jan 8 2024) -// -// anytype is used here to preserve compatibility, in 0.12.0dev the std.zig.CrossTarget type -// was reworked into std.Target.Query and std.Build.ResolvedTarget. Using anytype allows -// us to accept both CrossTarget and ResolvedTarget and act accordingly in getOsTagVersioned. -fn add_module(comptime module: []const u8, b: *std.Build, target: anytype, optimize: std.builtin.OptimizeMode) !*std.Build.Step { - if (comptime builtin.zig_version.minor >= 12 and @TypeOf(target) != std.Build.ResolvedTarget) { - @compileError("Expected 'std.Build.ResolvedTarget' for argument 2 'target' in 'add_module', found '" ++ @typeName(@TypeOf(target)) ++ "'"); - } else if (comptime builtin.zig_version.minor == 11 and @TypeOf(target) != std.zig.CrossTarget) { - @compileError("Expected 'std.zig.CrossTarget' for argument 2 'target' in 'add_module', found '" ++ @typeName(@TypeOf(target)) ++ "'"); - } - - if (getOsTagVersioned(target) == .emscripten) { +// This has been tested to work with zig 0.12.0 +fn add_module(comptime module: []const u8, b: *std.Build, target: std.Build.ResolvedTarget, optimize: std.builtin.OptimizeMode) !*std.Build.Step { + if (target.result.os.tag == .emscripten) { @panic("Emscripten building via Zig unsupported"); } const all = b.step(module, "All " ++ module ++ " examples"); - var dir = try openIterableDirVersioned(std.fs.cwd(), module); + var dir = try std.fs.cwd().openDir(module, .{ .iterate = true }); defer if (comptime builtin.zig_version.minor >= 12) dir.close(); var iter = dir.iterate(); @@ -29,28 +19,28 @@ fn add_module(comptime module: []const u8, b: *std.Build, target: anytype, optim const path = try std.fs.path.join(b.allocator, &.{ module, entry.name }); // zig's mingw headers do not include pthread.h - if (std.mem.eql(u8, "core_loading_thread", name) and getOsTagVersioned(target) == .windows) continue; + if (std.mem.eql(u8, "core_loading_thread", name) and target.result.os.tag == .windows) continue; const exe = b.addExecutable(.{ .name = name, .target = target, .optimize = optimize, }); - exe.addCSourceFile(.{ .file = .{ .path = path }, .flags = &.{} }); + exe.addCSourceFile(.{ .file = b.path(path), .flags = &.{} }); exe.linkLibC(); - exe.addObjectFile(switch (getOsTagVersioned(target)) { - .windows => .{ .path = "../zig-out/lib/raylib.lib" }, - .linux => .{ .path = "../zig-out/lib/libraylib.a" }, - .macos => .{ .path = "../zig-out/lib/libraylib.a" }, - .emscripten => .{ .path = "../zig-out/lib/libraylib.a" }, + exe.addObjectFile(switch (target.result.os.tag) { + .windows => b.path("../zig-out/lib/raylib.lib"), + .linux => b.path("../zig-out/lib/libraylib.a"), + .macos => b.path("../zig-out/lib/libraylib.a"), + .emscripten => b.path("../zig-out/lib/libraylib.a"), else => @panic("Unsupported OS"), }); - exe.addIncludePath(.{ .path = "../src" }); - exe.addIncludePath(.{ .path = "../src/external" }); - exe.addIncludePath(.{ .path = "../src/external/glfw/include" }); + exe.addIncludePath(b.path("../src")); + exe.addIncludePath(b.path("../src/external")); + exe.addIncludePath(b.path("../src/external/glfw/include")); - switch (getOsTagVersioned(target)) { + switch (target.result.os.tag) { .windows => { exe.linkSystemLibrary("winmm"); exe.linkSystemLibrary("gdi32"); @@ -117,19 +107,3 @@ pub fn build(b: *std.Build) !void { all.dependOn(try add_module("text", b, target, optimize)); all.dependOn(try add_module("textures", b, target, optimize)); } - -fn getOsTagVersioned(target: anytype) std.Target.Os.Tag { - if (comptime builtin.zig_version.minor >= 12) { - return target.result.os.tag; - } else { - return target.getOsTag(); - } -} - -fn openIterableDirVersioned(dir: std.fs.Dir, path: []const u8) !(if (builtin.zig_version.minor >= 12) std.fs.Dir else std.fs.IterableDir) { - if (comptime builtin.zig_version.minor >= 12) { - return dir.openDir(path, .{ .iterate = true }); - } else { - return dir.openIterableDir(path, .{}); - } -} diff --git a/examples/core/core_3d_picking.c b/examples/core/core_3d_picking.c index fa6fcaec3..634afba8c 100644 --- a/examples/core/core_3d_picking.c +++ b/examples/core/core_3d_picking.c @@ -60,7 +60,7 @@ int main(void) { if (!collision.hit) { - ray = GetMouseRay(GetMousePosition(), camera); + ray = GetScreenToWorldRay(GetMousePosition(), camera); // Check collision between ray and box collision = GetRayCollisionBox(ray, diff --git a/examples/core/core_random_sequence.c b/examples/core/core_random_sequence.c new file mode 100644 index 000000000..c946b64da --- /dev/null +++ b/examples/core/core_random_sequence.c @@ -0,0 +1,176 @@ +/******************************************************************************************* +* +* raylib [core] example - Generates a random sequence +* +* Example originally created with raylib 5.0, last time updated with raylib 5.0 +* +* Example contributed by Dalton Overmyer (@REDl3east) and reviewed by Ramon Santamaria (@raysan5) +* +* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified, +* BSD-like license that allows static linking with closed source software +* +* Copyright (c) 2023 Dalton Overmyer (@REDl3east) +* +********************************************************************************************/ + +#include "raylib.h" +#include "raymath.h" + +#include // Required for: malloc() and free() + +typedef struct ColorRect{ + Color c; + Rectangle r; +} ColorRect; + +static Color GenerateRandomColor(); +static ColorRect* GenerateRandomColorRectSequence(float rectCount, float rectWidth, float screenWidth, float screenHeight); +static void ShuffleColorRectSequence(ColorRect* rectangles, int rectCount); +static void DrawTextCenterKeyHelp(const char* key, const char* text, int posX, int posY, int fontSize, Color color); + +//------------------------------------------------------------------------------------ +// Program main entry point +//------------------------------------------------------------------------------------ +int main(void) { + // Initialization + //-------------------------------------------------------------------------------------- + const int screenWidth = 800; + const int screenHeight = 450; + + InitWindow(screenWidth, screenHeight, "raylib [core] example - Generates a random sequence"); + + int rectCount = 20; + float rectSize = (float)screenWidth/rectCount; + ColorRect* rectangles = GenerateRandomColorRectSequence(rectCount, rectSize, screenWidth, 0.75f * screenHeight); + + SetTargetFPS(60); + //-------------------------------------------------------------------------------------- + + // Main game loop + while (!WindowShouldClose()) // Detect window close button or ESC key + { + // Update + //---------------------------------------------------------------------------------- + + if(IsKeyPressed(KEY_SPACE)) + { + ShuffleColorRectSequence(rectangles, rectCount); + } + + if(IsKeyPressed(KEY_UP)) + { + rectCount++; + rectSize = (float)screenWidth/rectCount; + free(rectangles); + rectangles = GenerateRandomColorRectSequence(rectCount, rectSize, screenWidth, 0.75f * screenHeight); + } + + if(IsKeyPressed(KEY_DOWN)) + { + if(rectCount >= 4){ + rectCount--; + rectSize = (float)screenWidth/rectCount; + free(rectangles); + rectangles = GenerateRandomColorRectSequence(rectCount, rectSize, screenWidth, 0.75f * screenHeight); + } + } + + // Draw + //---------------------------------------------------------------------------------- + BeginDrawing(); + + ClearBackground(RAYWHITE); + + int fontSize = 20; + for(int x=0;xc = r2->c; + r1->r.height = r2->r.height; + r1->r.y = r2->r.y; + r2->c = tmp.c; + r2->r.height = tmp.r.height; + r2->r.y = tmp.r.y; + + } + UnloadRandomSequence(seq); +} + +static void DrawTextCenterKeyHelp(const char* key, const char* text, int posX, int posY, int fontSize, Color color) +{ + int spaceSize = MeasureText(" ", fontSize); + int pressSize = MeasureText("Press", fontSize); + int keySize = MeasureText(key, fontSize); + int textSize = MeasureText(text, fontSize); + int totalSize = pressSize + 2 * spaceSize + keySize + 2 * spaceSize + textSize; + int textSizeCurrent = 0; + + DrawText("Press", posX, posY, fontSize, color); + textSizeCurrent += pressSize + 2 * spaceSize; + DrawText(key, posX + textSizeCurrent, posY, fontSize, RED); + DrawRectangle(posX + textSizeCurrent, posY + fontSize, keySize, 3, RED); + textSizeCurrent += keySize + 2 * spaceSize; + DrawText(text, posX + textSizeCurrent, posY, fontSize, color); +} \ No newline at end of file diff --git a/examples/core/core_random_sequence.png b/examples/core/core_random_sequence.png new file mode 100644 index 000000000..206aa8b40 Binary files /dev/null and b/examples/core/core_random_sequence.png differ diff --git a/examples/models/models_bone_socket.c b/examples/models/models_bone_socket.c new file mode 100644 index 000000000..66f952e89 --- /dev/null +++ b/examples/models/models_bone_socket.c @@ -0,0 +1,177 @@ +/******************************************************************************************* +* +* raylib [core] example - Using bones as socket for calculating the positioning of something +* +* Example originally created with raylib 4.5, last time updated with raylib 4.5 +* +* Example contributed by iP (@ipzaur) and reviewed by Ramon Santamaria (@raysan5) +* +* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified, +* BSD-like license that allows static linking with closed source software +* +* Copyright (c) 2024 iP (@ipzaur) +* +********************************************************************************************/ + +#include "raylib.h" + +#include "raymath.h" + +#define BONE_SOCKETS 3 +#define BONE_SOCKET_HAT 0 +#define BONE_SOCKET_HAND_R 1 +#define BONE_SOCKET_HAND_L 2 + +//------------------------------------------------------------------------------------ +// Program main entry point +//------------------------------------------------------------------------------------ +int main(void) +{ + // Initialization + //-------------------------------------------------------------------------------------- + const int screenWidth = 800; + const int screenHeight = 450; + + InitWindow(screenWidth, screenHeight, "raylib [models] example - bone socket"); + + // Define the camera to look into our 3d world + Camera camera = { 0 }; + camera.position = (Vector3){ 5.0f, 5.0f, 5.0f }; // Camera position + camera.target = (Vector3){ 0.0f, 2.0f, 0.0f }; // Camera looking at point + camera.up = (Vector3){ 0.0f, 1.0f, 0.0f }; // Camera up vector (rotation towards target) + camera.fovy = 45.0f; // Camera field-of-view Y + camera.projection = CAMERA_PERSPECTIVE; // Camera projection type + + // Load gltf model + Model characterModel = LoadModel("resources/models/gltf/greenman.glb"); // Load character model + Model equipModel[BONE_SOCKETS] = { + LoadModel("resources/models/gltf/greenman_hat.glb"), // Index for the hat model is the same as BONE_SOCKET_HAT + LoadModel("resources/models/gltf/greenman_sword.glb"), // Index for the sword model is the same as BONE_SOCKET_HAND_R + LoadModel("resources/models/gltf/greenman_shield.glb") // Index for the shield model is the same as BONE_SOCKET_HAND_L + }; + + bool showEquip[3] = { true, true, true }; // Toggle on/off equip + + // Load gltf model animations + int animsCount = 0; + unsigned int animIndex = 0; + unsigned int animCurrentFrame = 0; + ModelAnimation *modelAnimations = LoadModelAnimations("resources/models/gltf/greenman.glb", &animsCount); + + // indices of bones for sockets + int boneSocketIndex[BONE_SOCKETS] = { -1, -1, -1 }; + + // search bones for sockets + for (int i = 0; i < characterModel.boneCount; i++) + { + if (TextIsEqual(characterModel.bones[i].name, "socket_hat")) + { + boneSocketIndex[BONE_SOCKET_HAT] = i; + continue; + } + + if (TextIsEqual(characterModel.bones[i].name, "socket_hand_R")) + { + boneSocketIndex[BONE_SOCKET_HAND_R] = i; + continue; + } + + if (TextIsEqual(characterModel.bones[i].name, "socket_hand_L")) + { + boneSocketIndex[BONE_SOCKET_HAND_L] = i; + continue; + } + } + + Vector3 position = { 0.0f, 0.0f, 0.0f }; // Set model position + unsigned short angle = 0; // Set angle for rotate character + + DisableCursor(); // Limit cursor to relative movement inside the window + + SetTargetFPS(60); // Set our game to run at 60 frames-per-second + //-------------------------------------------------------------------------------------- + + // Main game loop + while (!WindowShouldClose()) // Detect window close button or ESC key + { + // Update + //---------------------------------------------------------------------------------- + UpdateCamera(&camera, CAMERA_THIRD_PERSON); + + // Rotate character + if (IsKeyDown(KEY_F)) angle = (angle + 1)%360; + else if (IsKeyDown(KEY_H)) angle = (360 + angle - 1)%360; + + // Select current animation + if (IsKeyPressed(KEY_T)) animIndex = (animIndex + 1)%animsCount; + else if (IsKeyPressed(KEY_G)) animIndex = (animIndex + animsCount - 1)%animsCount; + + // Toggle shown of equip + if (IsKeyPressed(KEY_ONE)) showEquip[BONE_SOCKET_HAT] = !showEquip[BONE_SOCKET_HAT]; + if (IsKeyPressed(KEY_TWO)) showEquip[BONE_SOCKET_HAND_R] = !showEquip[BONE_SOCKET_HAND_R]; + if (IsKeyPressed(KEY_THREE)) showEquip[BONE_SOCKET_HAND_L] = !showEquip[BONE_SOCKET_HAND_L]; + + // Update model animation + ModelAnimation anim = modelAnimations[animIndex]; + animCurrentFrame = (animCurrentFrame + 1)%anim.frameCount; + UpdateModelAnimation(characterModel, anim, animCurrentFrame); + //---------------------------------------------------------------------------------- + + // Draw + //---------------------------------------------------------------------------------- + BeginDrawing(); + + ClearBackground(RAYWHITE); + + BeginMode3D(camera); + // Draw character + Quaternion characterRotate = QuaternionFromAxisAngle((Vector3){ 0.0f, 1.0f, 0.0f }, angle*DEG2RAD); + characterModel.transform = MatrixMultiply(QuaternionToMatrix(characterRotate), MatrixTranslate(position.x, position.y, position.z)); + UpdateModelAnimation(characterModel, anim, animCurrentFrame); + DrawMesh(characterModel.meshes[0], characterModel.materials[1], characterModel.transform); + + // Draw equipments (hat, sword, shield) + for (int i = 0; i < BONE_SOCKETS; i++) + { + if (!showEquip[i]) continue; + + Transform *transform = &anim.framePoses[animCurrentFrame][boneSocketIndex[i]]; + Quaternion inRotation = characterModel.bindPose[boneSocketIndex[i]].rotation; + Quaternion outRotation = transform->rotation; + + // Calculate socket rotation (angle between bone in initial pose and same bone in current animation frame) + Quaternion rotate = QuaternionMultiply(outRotation, QuaternionInvert(inRotation)); + Matrix matrixTransform = QuaternionToMatrix(rotate); + // Translate socket to its position in the current animation + matrixTransform = MatrixMultiply(matrixTransform, MatrixTranslate(transform->translation.x, transform->translation.y, transform->translation.z)); + // Transform the socket using the transform of the character (angle and translate) + matrixTransform = MatrixMultiply(matrixTransform, characterModel.transform); + + // Draw mesh at socket position with socket angle rotation + DrawMesh(equipModel[i].meshes[0], equipModel[i].materials[1], matrixTransform); + } + + DrawGrid(10, 1.0f); + EndMode3D(); + + DrawText("Use the T/G to switch animation", 10, 10, 20, GRAY); + DrawText("Use the F/H to rotate character left/right", 10, 35, 20, GRAY); + DrawText("Use the 1,2,3 to toggle shown of hat, sword and shield", 10, 60, 20, GRAY); + + EndDrawing(); + //---------------------------------------------------------------------------------- + } + + // De-Initialization + //-------------------------------------------------------------------------------------- + UnloadModelAnimations(modelAnimations, animsCount); + UnloadModel(characterModel); // Unload character model and meshes/material + + // Unload equipment model and meshes/material + for (int i = 0; i < BONE_SOCKETS; i++) UnloadModel(equipModel[i]); + + CloseWindow(); // Close window and OpenGL context + //-------------------------------------------------------------------------------------- + + return 0; +} \ No newline at end of file diff --git a/examples/models/models_bone_socket.png b/examples/models/models_bone_socket.png new file mode 100644 index 000000000..fdef19fc9 Binary files /dev/null and b/examples/models/models_bone_socket.png differ diff --git a/examples/models/models_cubicmap.c b/examples/models/models_cubicmap.c index 2cbb7bf32..2c6267ede 100644 --- a/examples/models/models_cubicmap.c +++ b/examples/models/models_cubicmap.c @@ -47,6 +47,8 @@ int main(void) UnloadImage(image); // Unload cubesmap image from RAM, already uploaded to VRAM + bool pause = false; // Pause camera orbital rotation (and zoom) + SetTargetFPS(60); // Set our game to run at 60 frames-per-second //-------------------------------------------------------------------------------------- @@ -55,7 +57,9 @@ int main(void) { // Update //---------------------------------------------------------------------------------- - UpdateCamera(&camera, CAMERA_ORBITAL); + if (IsKeyPressed(KEY_P)) pause = !pause; + + if (!pause) UpdateCamera(&camera, CAMERA_ORBITAL); //---------------------------------------------------------------------------------- // Draw diff --git a/examples/models/models_first_person_maze.c b/examples/models/models_first_person_maze.c index 80a2c88e5..b1af7d47b 100644 --- a/examples/models/models_first_person_maze.c +++ b/examples/models/models_first_person_maze.c @@ -34,7 +34,6 @@ int main(void) camera.up = (Vector3){ 0.0f, 1.0f, 0.0f }; // Camera up vector (rotation towards target) camera.fovy = 45.0f; // Camera field-of-view Y camera.projection = CAMERA_PERSPECTIVE; // Camera projection type - Vector3 position = { 0.0f, 0.0f, 0.0f }; // Set model position Image imMap = LoadImage("resources/cubicmap.png"); // Load cubicmap image (RAM) Texture2D cubicmap = LoadTextureFromImage(imMap); // Convert image to texture to display (VRAM) diff --git a/examples/models/models_loading.c b/examples/models/models_loading.c index 8b4002d18..d35db347c 100644 --- a/examples/models/models_loading.c +++ b/examples/models/models_loading.c @@ -109,7 +109,7 @@ int main(void) if (IsMouseButtonPressed(MOUSE_BUTTON_LEFT)) { // Check collision between ray and box - if (GetRayCollisionBox(GetMouseRay(GetMousePosition(), camera), bounds).hit) selected = !selected; + if (GetRayCollisionBox(GetScreenToWorldRay(GetMousePosition(), camera), bounds).hit) selected = !selected; else selected = false; } //---------------------------------------------------------------------------------- diff --git a/examples/models/models_loading_vox.c b/examples/models/models_loading_vox.c index b830c492d..1a2721a63 100644 --- a/examples/models/models_loading_vox.c +++ b/examples/models/models_loading_vox.c @@ -17,117 +17,189 @@ #include "raymath.h" // Required for: MatrixTranslate() -#define MAX_VOX_FILES 3 +#define MAX_VOX_FILES 4 + +#define RLIGHTS_IMPLEMENTATION +#include "rlights.h" + +#if defined(PLATFORM_DESKTOP) +#define GLSL_VERSION 330 +#else // PLATFORM_ANDROID, PLATFORM_WEB +#define GLSL_VERSION 100 +#endif //------------------------------------------------------------------------------------ // Program main entry point //------------------------------------------------------------------------------------ int main(void) { - // Initialization - //-------------------------------------------------------------------------------------- - const int screenWidth = 800; - const int screenHeight = 450; + // Initialization + //-------------------------------------------------------------------------------------- + const int screenWidth = 800; + const int screenHeight = 450; - const char *voxFileNames[] = { - "resources/models/vox/chr_knight.vox", - "resources/models/vox/chr_sword.vox", - "resources/models/vox/monu9.vox" - }; + const char* voxFileNames[] = { + "resources/models/vox/chr_knight.vox", + "resources/models/vox/chr_sword.vox", + "resources/models/vox/monu9.vox", + "resources/models/vox/fez.vox" + }; - InitWindow(screenWidth, screenHeight, "raylib [models] example - magicavoxel loading"); + InitWindow(screenWidth, screenHeight, "raylib [models] example - magicavoxel loading"); - // Define the camera to look into our 3d world - Camera camera = { 0 }; - camera.position = (Vector3){ 10.0f, 10.0f, 10.0f }; // Camera position - camera.target = (Vector3){ 0.0f, 0.0f, 0.0f }; // Camera looking at point - camera.up = (Vector3){ 0.0f, 1.0f, 0.0f }; // Camera up vector (rotation towards target) - camera.fovy = 45.0f; // Camera field-of-view Y - camera.projection = CAMERA_PERSPECTIVE; // Camera projection type + // Define the camera to look into our 3d world + Camera camera = { 0 }; + camera.position = (Vector3){ 10.0f, 10.0f, 10.0f }; // Camera position + camera.target = (Vector3){ 0.0f, 0.0f, 0.0f }; // Camera looking at point + camera.up = (Vector3){ 0.0f, 1.0f, 0.0f }; // Camera up vector (rotation towards target) + camera.fovy = 45.0f; // Camera field-of-view Y + camera.projection = CAMERA_PERSPECTIVE; // Camera projection type - // Load MagicaVoxel files - Model models[MAX_VOX_FILES] = { 0 }; + //-------------------------------------------------------------------------------------- + // Load MagicaVoxel files + Model models[MAX_VOX_FILES] = { 0 }; - for (int i = 0; i < MAX_VOX_FILES; i++) - { - // Load VOX file and measure time - double t0 = GetTime()*1000.0; - models[i] = LoadModel(voxFileNames[i]); - double t1 = GetTime()*1000.0; + for (int i = 0; i < MAX_VOX_FILES; i++) + { + // Load VOX file and measure time + double t0 = GetTime() * 1000.0; + models[i] = LoadModel(voxFileNames[i]); + double t1 = GetTime() * 1000.0; - TraceLog(LOG_WARNING, TextFormat("[%s] File loaded in %.3f ms", voxFileNames[i], t1 - t0)); + TraceLog(LOG_WARNING, TextFormat("[%s] File loaded in %.3f ms", voxFileNames[i], t1 - t0)); - // Compute model translation matrix to center model on draw position (0, 0 , 0) - BoundingBox bb = GetModelBoundingBox(models[i]); - Vector3 center = { 0 }; - center.x = bb.min.x + (((bb.max.x - bb.min.x)/2)); - center.z = bb.min.z + (((bb.max.z - bb.min.z)/2)); + // Compute model translation matrix to center model on draw position (0, 0 , 0) + BoundingBox bb = GetModelBoundingBox(models[i]); + Vector3 center = { 0 }; + center.x = bb.min.x + (((bb.max.x - bb.min.x) / 2)); + center.z = bb.min.z + (((bb.max.z - bb.min.z) / 2)); - Matrix matTranslate = MatrixTranslate(-center.x, 0, -center.z); - models[i].transform = matTranslate; - } + Matrix matTranslate = MatrixTranslate(-center.x, 0, -center.z); + models[i].transform = matTranslate; + } - int currentModel = 0; + int currentModel = 0; - SetTargetFPS(60); // Set our game to run at 60 frames-per-second - //-------------------------------------------------------------------------------------- + //-------------------------------------------------------------------------------------- + // Load voxel shader + Shader shader = LoadShader(TextFormat("resources/shaders/glsl%i/voxel_lighting.vs", GLSL_VERSION), + TextFormat("resources/shaders/glsl%i/voxel_lighting.fs", GLSL_VERSION)); - // Main game loop - while (!WindowShouldClose()) // Detect window close button or ESC key - { - // Update - //---------------------------------------------------------------------------------- - UpdateCamera(&camera, CAMERA_ORBITAL); + // Get some required shader locations + shader.locs[SHADER_LOC_VECTOR_VIEW] = GetShaderLocation(shader, "viewPos"); + // NOTE: "matModel" location name is automatically assigned on shader loading, + // no need to get the location again if using that uniform name + //shader.locs[SHADER_LOC_MATRIX_MODEL] = GetShaderLocation(shader, "matModel"); - // Cycle between models on mouse click - if (IsMouseButtonPressed(MOUSE_BUTTON_LEFT)) currentModel = (currentModel + 1)%MAX_VOX_FILES; + // Ambient light level (some basic lighting) + int ambientLoc = GetShaderLocation(shader, "ambient"); + SetShaderValue(shader, ambientLoc, (float[4]) { 0.1f, 0.1f, 0.1f, 1.0f }, SHADER_UNIFORM_VEC4); - // Cycle between models on key pressed - if (IsKeyPressed(KEY_RIGHT)) - { - currentModel++; - if (currentModel >= MAX_VOX_FILES) currentModel = 0; - } - else if (IsKeyPressed(KEY_LEFT)) - { - currentModel--; - if (currentModel < 0) currentModel = MAX_VOX_FILES - 1; - } - //---------------------------------------------------------------------------------- + // Assign out lighting shader to model + for (int i = 0; i < MAX_VOX_FILES; i++) + { + Model m = models[i]; + for (int j = 0; j < m.materialCount; j++) + { + m.materials[j].shader = shader; + } + } - // Draw - //---------------------------------------------------------------------------------- - BeginDrawing(); + // Create lights + Light lights[MAX_LIGHTS] = { 0 }; + lights[0] = CreateLight(LIGHT_POINT, (Vector3) { -20, 20, -20 }, Vector3Zero(), GRAY, shader); + lights[1] = CreateLight(LIGHT_POINT, (Vector3) { 20, -20, 20 }, Vector3Zero(), GRAY, shader); + lights[2] = CreateLight(LIGHT_POINT, (Vector3) { -20, 20, 20 }, Vector3Zero(), GRAY, shader); + lights[3] = CreateLight(LIGHT_POINT, (Vector3) { 20, -20, -20 }, Vector3Zero(), GRAY, shader); - ClearBackground(RAYWHITE); - // Draw 3D model - BeginMode3D(camera); + SetTargetFPS(60); // Set our game to run at 60 frames-per-second - DrawModel(models[currentModel], (Vector3){ 0, 0, 0 }, 1.0f, WHITE); - DrawGrid(10, 1.0); + //-------------------------------------------------------------------------------------- + Vector3 modelpos = { 0 }; + Vector3 camerarot = { 0 }; - EndMode3D(); + // Main game loop + while (!WindowShouldClose()) // Detect window close button or ESC key + { + // Update + //---------------------------------------------------------------------------------- + if (IsMouseButtonDown(MOUSE_BUTTON_MIDDLE)) + { + const Vector2 mouseDelta = GetMouseDelta(); + camerarot.x = mouseDelta.x * 0.05f; + camerarot.y = mouseDelta.y * 0.05f; + } + else + { + camerarot.x = 0; + camerarot.y = 0; + } - // Display info - DrawRectangle(10, 400, 310, 30, Fade(SKYBLUE, 0.5f)); - DrawRectangleLines(10, 400, 310, 30, Fade(DARKBLUE, 0.5f)); - DrawText("MOUSE LEFT BUTTON to CYCLE VOX MODELS", 40, 410, 10, BLUE); - DrawText(TextFormat("File: %s", GetFileName(voxFileNames[currentModel])), 10, 10, 20, GRAY); + UpdateCameraPro(&camera, + (Vector3) { + (IsKeyDown(KEY_W) || IsKeyDown(KEY_UP)) * 0.1f - // Move forward-backward + (IsKeyDown(KEY_S) || IsKeyDown(KEY_DOWN)) * 0.1f, + (IsKeyDown(KEY_D) || IsKeyDown(KEY_RIGHT)) * 0.1f - // Move right-left + (IsKeyDown(KEY_A) || IsKeyDown(KEY_LEFT)) * 0.1f, + 0.0f // Move up-down + }, + camerarot, + GetMouseWheelMove() * -2.0f); // Move to target (zoom) - EndDrawing(); - //---------------------------------------------------------------------------------- - } + // Cycle between models on mouse click + if (IsMouseButtonPressed(MOUSE_BUTTON_LEFT)) currentModel = (currentModel + 1) % MAX_VOX_FILES; - // De-Initialization - //-------------------------------------------------------------------------------------- - // Unload models data (GPU VRAM) - for (int i = 0; i < MAX_VOX_FILES; i++) UnloadModel(models[i]); + // Update the shader with the camera view vector (points towards { 0.0f, 0.0f, 0.0f }) + float cameraPos[3] = { camera.position.x, camera.position.y, camera.position.z }; + SetShaderValue(shader, shader.locs[SHADER_LOC_VECTOR_VIEW], cameraPos, SHADER_UNIFORM_VEC3); - CloseWindow(); // Close window and OpenGL context - //-------------------------------------------------------------------------------------- + // Update light values (actually, only enable/disable them) + for (int i = 0; i < MAX_LIGHTS; i++) UpdateLightValues(shader, lights[i]); - return 0; + //---------------------------------------------------------------------------------- + // Draw + //---------------------------------------------------------------------------------- + BeginDrawing(); + + ClearBackground(RAYWHITE); + + // Draw 3D model + BeginMode3D(camera); + + DrawModel(models[currentModel], modelpos, 1.0f, WHITE); + DrawGrid(10, 1.0); + + // Draw spheres to show where the lights are + for (int i = 0; i < MAX_LIGHTS; i++) + { + if (lights[i].enabled) DrawSphereEx(lights[i].position, 0.2f, 8, 8, lights[i].color); + else DrawSphereWires(lights[i].position, 0.2f, 8, 8, ColorAlpha(lights[i].color, 0.3f)); + } + + EndMode3D(); + + // Display info + DrawRectangle(10, 400, 340, 60, Fade(SKYBLUE, 0.5f)); + DrawRectangleLines(10, 400, 340, 60, Fade(DARKBLUE, 0.5f)); + DrawText("MOUSE LEFT BUTTON to CYCLE VOX MODELS", 40, 410, 10, BLUE); + DrawText("MOUSE MIDDLE BUTTON to ZOOM OR ROTATE CAMERA", 40, 420, 10, BLUE); + DrawText("UP-DOWN-LEFT-RIGHT KEYS to MOVE CAMERA", 40, 430, 10, BLUE); + DrawText(TextFormat("File: %s", GetFileName(voxFileNames[currentModel])), 10, 10, 20, GRAY); + + EndDrawing(); + //---------------------------------------------------------------------------------- + } + + // De-Initialization + //-------------------------------------------------------------------------------------- + // Unload models data (GPU VRAM) + for (int i = 0; i < MAX_VOX_FILES; i++) UnloadModel(models[i]); + + CloseWindow(); // Close window and OpenGL context + //-------------------------------------------------------------------------------------- + + return 0; } diff --git a/examples/models/models_mesh_picking.c b/examples/models/models_mesh_picking.c index 4530d58a1..15723e39d 100644 --- a/examples/models/models_mesh_picking.c +++ b/examples/models/models_mesh_picking.c @@ -88,7 +88,7 @@ int main(void) Color cursorColor = WHITE; // Get ray and test against objects - ray = GetMouseRay(GetMousePosition(), camera); + ray = GetScreenToWorldRay(GetMousePosition(), camera); // Check ray collision against ground quad RayCollision groundHitInfo = GetRayCollisionQuad(ray, g0, g1, g2, g3); diff --git a/examples/models/models_skybox.c b/examples/models/models_skybox.c index 1b8aad9a9..e0e08f3a1 100644 --- a/examples/models/models_skybox.c +++ b/examples/models/models_skybox.c @@ -208,7 +208,7 @@ static TextureCubemap GenTextureCubemap(Shader shader, Texture2D panorama, int s rlEnableShader(shader.id); // Define projection matrix and send it to shader - Matrix matFboProjection = MatrixPerspective(90.0*DEG2RAD, 1.0, RL_CULL_DISTANCE_NEAR, RL_CULL_DISTANCE_FAR); + Matrix matFboProjection = MatrixPerspective(90.0*DEG2RAD, 1.0, rlGetCullDistanceNear(), rlGetCullDistanceFar()); rlSetUniformMatrix(shader.locs[SHADER_LOC_MATRIX_PROJECTION], matFboProjection); // Define view matrix for every side of the cubemap diff --git a/examples/models/resources/models/gltf/LICENSE b/examples/models/resources/models/gltf/LICENSE index 3c9a38dee..e1d1d2ee5 100644 --- a/examples/models/resources/models/gltf/LICENSE +++ b/examples/models/resources/models/gltf/LICENSE @@ -1,2 +1,5 @@ robot.glb model by @Quaternius (https://www.patreon.com/quaternius) +Licensed under CC0 1.0 Universal (CC0 1.0) - Public Domain Dedication (https://creativecommons.org/publicdomain/zero/1.0/) + +greenman.glb, greenman_hat.glb, greenman_sword.glb, greenman_shield.glb models by @iP (https://github.com/ipzaur) Licensed under CC0 1.0 Universal (CC0 1.0) - Public Domain Dedication (https://creativecommons.org/publicdomain/zero/1.0/) \ No newline at end of file diff --git a/examples/models/resources/models/gltf/greenman.glb b/examples/models/resources/models/gltf/greenman.glb new file mode 100644 index 000000000..18edcaf9b Binary files /dev/null and b/examples/models/resources/models/gltf/greenman.glb differ diff --git a/examples/models/resources/models/gltf/greenman_hat.glb b/examples/models/resources/models/gltf/greenman_hat.glb new file mode 100644 index 000000000..ee932ad3c Binary files /dev/null and b/examples/models/resources/models/gltf/greenman_hat.glb differ diff --git a/examples/models/resources/models/gltf/greenman_shield.glb b/examples/models/resources/models/gltf/greenman_shield.glb new file mode 100644 index 000000000..69ef61888 Binary files /dev/null and b/examples/models/resources/models/gltf/greenman_shield.glb differ diff --git a/examples/models/resources/models/gltf/greenman_sword.glb b/examples/models/resources/models/gltf/greenman_sword.glb new file mode 100644 index 000000000..bb8e24bd1 Binary files /dev/null and b/examples/models/resources/models/gltf/greenman_sword.glb differ diff --git a/examples/models/resources/models/vox/fez.vox b/examples/models/resources/models/vox/fez.vox new file mode 100644 index 000000000..e9fa72693 Binary files /dev/null and b/examples/models/resources/models/vox/fez.vox differ diff --git a/examples/models/resources/shaders/glsl330/voxel_lighting.fs b/examples/models/resources/shaders/glsl330/voxel_lighting.fs new file mode 100644 index 000000000..1b6c5cffa --- /dev/null +++ b/examples/models/resources/shaders/glsl330/voxel_lighting.fs @@ -0,0 +1,76 @@ +#version 330 + +// Input vertex attributes (from vertex shader) +in vec3 fragPosition; +//in vec2 fragTexCoord; +in vec4 fragColor; +in vec3 fragNormal; + +// Input uniform values +//uniform sampler2D texture0; +uniform vec4 colDiffuse; + +// Output fragment color +out vec4 finalColor; + +// NOTE: Add here your custom variables + +#define MAX_LIGHTS 4 +#define LIGHT_DIRECTIONAL 0 +#define LIGHT_POINT 1 + +struct Light { + int enabled; + int type; + vec3 position; + vec3 target; + vec4 color; +}; + +// Input lighting values +uniform Light lights[MAX_LIGHTS]; +uniform vec4 ambient; +uniform vec3 viewPos; + +void main() +{ + // Texel color fetching from texture sampler + //vec4 texelColor = texture(texture0, fragTexCoord); + vec3 lightDot = vec3(0.0); + vec3 normal = normalize(fragNormal); + vec3 viewD = normalize(viewPos - fragPosition); + vec3 specular = vec3(0.0); + + // NOTE: Implement here your fragment shader code + + for (int i = 0; i < MAX_LIGHTS; i++) + { + if (lights[i].enabled == 1) + { + vec3 light = vec3(0.0); + + if (lights[i].type == LIGHT_DIRECTIONAL) + { + light = -normalize(lights[i].target - lights[i].position); + } + + if (lights[i].type == LIGHT_POINT) + { + light = normalize(lights[i].position - fragPosition); + } + + float NdotL = max(dot(normal, light), 0.0); + lightDot += lights[i].color.rgb*NdotL; + + float specCo = 0.0; + if (NdotL > 0.0) specCo = pow(max(0.0, dot(viewD, reflect(-(light), normal))), 16.0); // 16 refers to shine + specular += specCo; + } + } + + finalColor = (fragColor*((colDiffuse + vec4(specular, 1.0))*vec4(lightDot, 1.0))); + finalColor += fragColor*(ambient/10.0)*colDiffuse; + + // Gamma correction + finalColor = pow(finalColor, vec4(1.0/2.2)); +} diff --git a/examples/models/resources/shaders/glsl330/voxel_lighting.vs b/examples/models/resources/shaders/glsl330/voxel_lighting.vs new file mode 100644 index 000000000..f60bfd221 --- /dev/null +++ b/examples/models/resources/shaders/glsl330/voxel_lighting.vs @@ -0,0 +1,32 @@ +#version 330 + +// Input vertex attributes +in vec3 vertexPosition; +//in vec2 vertexTexCoord; +in vec3 vertexNormal; +in vec4 vertexColor; + +// Input uniform values +uniform mat4 mvp; +uniform mat4 matModel; +uniform mat4 matNormal; + +// Output vertex attributes (to fragment shader) +out vec3 fragPosition; +//out vec2 fragTexCoord; +out vec4 fragColor; +out vec3 fragNormal; + +// NOTE: Add here your custom variables + +void main() +{ + // Send vertex attributes to fragment shader + fragPosition = vec3(matModel*vec4(vertexPosition, 1.0)); + //fragTexCoord = vertexTexCoord; + fragColor = vertexColor; + fragNormal = normalize(vec3(matNormal*vec4(vertexNormal, 1.0))); + + // Calculate final vertex position + gl_Position = mvp*vec4(vertexPosition, 1.0); +} diff --git a/examples/models/rlights.h b/examples/models/rlights.h new file mode 100644 index 000000000..e38b0015a --- /dev/null +++ b/examples/models/rlights.h @@ -0,0 +1,170 @@ +/********************************************************************************************** +* +* raylib.lights - Some useful functions to deal with lights data +* +* CONFIGURATION: +* +* #define RLIGHTS_IMPLEMENTATION +* Generates the implementation of the library into the included file. +* If not defined, the library is in header only mode and can be included in other headers +* or source files without problems. But only ONE file should hold the implementation. +* +* LICENSE: zlib/libpng +* +* Copyright (c) 2017-2024 Victor Fisac (@victorfisac) and Ramon Santamaria (@raysan5) +* +* This software is provided "as-is", without any express or implied warranty. In no event +* will the authors be held liable for any damages arising from the use of this software. +* +* Permission is granted to anyone to use this software for any purpose, including commercial +* applications, and to alter it and redistribute it freely, subject to the following restrictions: +* +* 1. The origin of this software must not be misrepresented; you must not claim that you +* wrote the original software. If you use this software in a product, an acknowledgment +* in the product documentation would be appreciated but is not required. +* +* 2. Altered source versions must be plainly marked as such, and must not be misrepresented +* as being the original software. +* +* 3. This notice may not be removed or altered from any source distribution. +* +**********************************************************************************************/ + +#ifndef RLIGHTS_H +#define RLIGHTS_H + +//---------------------------------------------------------------------------------- +// Defines and Macros +//---------------------------------------------------------------------------------- +#define MAX_LIGHTS 4 // Max dynamic lights supported by shader + +//---------------------------------------------------------------------------------- +// Types and Structures Definition +//---------------------------------------------------------------------------------- + +// Light data +typedef struct { + int type; + bool enabled; + Vector3 position; + Vector3 target; + Color color; + float attenuation; + + // Shader locations + int enabledLoc; + int typeLoc; + int positionLoc; + int targetLoc; + int colorLoc; + int attenuationLoc; +} Light; + +// Light type +typedef enum { + LIGHT_DIRECTIONAL = 0, + LIGHT_POINT +} LightType; + +#ifdef __cplusplus +extern "C" { // Prevents name mangling of functions +#endif + +//---------------------------------------------------------------------------------- +// Module Functions Declaration +//---------------------------------------------------------------------------------- +Light CreateLight(int type, Vector3 position, Vector3 target, Color color, Shader shader); // Create a light and get shader locations +void UpdateLightValues(Shader shader, Light light); // Send light properties to shader + +#ifdef __cplusplus +} +#endif + +#endif // RLIGHTS_H + + +/*********************************************************************************** +* +* RLIGHTS IMPLEMENTATION +* +************************************************************************************/ + +#if defined(RLIGHTS_IMPLEMENTATION) + +#include "raylib.h" + +//---------------------------------------------------------------------------------- +// Defines and Macros +//---------------------------------------------------------------------------------- +// ... + +//---------------------------------------------------------------------------------- +// Types and Structures Definition +//---------------------------------------------------------------------------------- +// ... + +//---------------------------------------------------------------------------------- +// Global Variables Definition +//---------------------------------------------------------------------------------- +static int lightsCount = 0; // Current amount of created lights + +//---------------------------------------------------------------------------------- +// Module specific Functions Declaration +//---------------------------------------------------------------------------------- +// ... + +//---------------------------------------------------------------------------------- +// Module Functions Definition +//---------------------------------------------------------------------------------- + +// Create a light and get shader locations +Light CreateLight(int type, Vector3 position, Vector3 target, Color color, Shader shader) +{ + Light light = { 0 }; + + if (lightsCount < MAX_LIGHTS) + { + light.enabled = true; + light.type = type; + light.position = position; + light.target = target; + light.color = color; + + // NOTE: Lighting shader naming must be the provided ones + light.enabledLoc = GetShaderLocation(shader, TextFormat("lights[%i].enabled", lightsCount)); + light.typeLoc = GetShaderLocation(shader, TextFormat("lights[%i].type", lightsCount)); + light.positionLoc = GetShaderLocation(shader, TextFormat("lights[%i].position", lightsCount)); + light.targetLoc = GetShaderLocation(shader, TextFormat("lights[%i].target", lightsCount)); + light.colorLoc = GetShaderLocation(shader, TextFormat("lights[%i].color", lightsCount)); + + UpdateLightValues(shader, light); + + lightsCount++; + } + + return light; +} + +// Send light properties to shader +// NOTE: Light shader locations should be available +void UpdateLightValues(Shader shader, Light light) +{ + // Send to shader light enabled state and type + SetShaderValue(shader, light.enabledLoc, &light.enabled, SHADER_UNIFORM_INT); + SetShaderValue(shader, light.typeLoc, &light.type, SHADER_UNIFORM_INT); + + // Send to shader light position values + float position[3] = { light.position.x, light.position.y, light.position.z }; + SetShaderValue(shader, light.positionLoc, position, SHADER_UNIFORM_VEC3); + + // Send to shader light target position values + float target[3] = { light.target.x, light.target.y, light.target.z }; + SetShaderValue(shader, light.targetLoc, target, SHADER_UNIFORM_VEC3); + + // Send to shader light color values + float color[4] = { (float)light.color.r/(float)255, (float)light.color.g/(float)255, + (float)light.color.b/(float)255, (float)light.color.a/(float)255 }; + SetShaderValue(shader, light.colorLoc, color, SHADER_UNIFORM_VEC4); +} + +#endif // RLIGHTS_IMPLEMENTATION \ No newline at end of file diff --git a/examples/others/raylib_opengl_interop.c b/examples/others/raylib_opengl_interop.c index 33a58a227..b0b7d6ff3 100644 --- a/examples/others/raylib_opengl_interop.c +++ b/examples/others/raylib_opengl_interop.c @@ -26,7 +26,7 @@ #include "raylib.h" -#if defined(PLATFORM_DESKTOP) +#if defined(PLATFORM_DESKTOP) || defined(PLATFORM_DESKTOP_SDL) #if defined(GRAPHICS_API_OPENGL_ES2) #include "glad_gles2.h" // Required for: OpenGL functionality #define glGenVertexArrays glGenVertexArraysOES @@ -35,6 +35,7 @@ #define GLSL_VERSION 100 #else #if defined(__APPLE__) + #define GL_SILENCE_DEPRECATION // Silence Opengl API deprecation warnings #include // OpenGL 3 library for OSX #include // OpenGL 3 extensions library for OSX #else @@ -163,4 +164,4 @@ int main(void) //-------------------------------------------------------------------------------------- return 0; -} \ No newline at end of file +} diff --git a/examples/shaders/resources/shaders/glsl100/palette_switch.fs b/examples/shaders/resources/shaders/glsl100/palette_switch.fs index 25b496321..d8d696d4f 100644 --- a/examples/shaders/resources/shaders/glsl100/palette_switch.fs +++ b/examples/shaders/resources/shaders/glsl100/palette_switch.fs @@ -2,7 +2,7 @@ precision mediump float; -const int colors = 8; +const int MAX_INDEXED_COLORS = 8; // Input vertex attributes (from vertex shader) varying vec2 fragTexCoord; @@ -10,7 +10,8 @@ varying vec4 fragColor; // Input uniform values uniform sampler2D texture0; -uniform ivec3 palette[colors]; +uniform ivec3 palette[MAX_INDEXED_COLORS]; +//uniform sampler2D palette; // Alternative to ivec3, palette provided as a 256x1 texture void main() { @@ -18,13 +19,13 @@ void main() vec4 texelColor = texture2D(texture0, fragTexCoord)*fragColor; // Convert the (normalized) texel color RED component (GB would work, too) - // to the palette index by scaling up from [0, 1] to [0, 255]. + // to the palette index by scaling up from [0..1] to [0..255] int index = int(texelColor.r*255.0); - + ivec3 color = ivec3(0); // NOTE: On GLSL 100 we are not allowed to index a uniform array by a variable value, - // a constantmust be used, so this logic... + // a constant must be used, so this logic... if (index == 0) color = palette[0]; else if (index == 1) color = palette[1]; else if (index == 2) color = palette[2]; @@ -33,9 +34,10 @@ void main() else if (index == 5) color = palette[5]; else if (index == 6) color = palette[6]; else if (index == 7) color = palette[7]; + + //gl_FragColor = texture2D(palette, texelColor.xy); // Alternative to ivec3 // Calculate final fragment color. Note that the palette color components - // are defined in the range [0, 255] and need to be normalized to [0, 1] - // for OpenGL to work. + // are defined in the range [0..255] and need to be normalized to [0..1] gl_FragColor = vec4(float(color.x)/255.0, float(color.y)/255.0, float(color.z)/255.0, texelColor.a); } diff --git a/examples/shaders/resources/shaders/glsl330/palette_switch.fs b/examples/shaders/resources/shaders/glsl330/palette_switch.fs index 7c8a488cd..6a82529b1 100644 --- a/examples/shaders/resources/shaders/glsl330/palette_switch.fs +++ b/examples/shaders/resources/shaders/glsl330/palette_switch.fs @@ -1,6 +1,6 @@ #version 330 -const int colors = 8; +const int MAX_INDEXED_COLORS = 8; // Input fragment attributes (from fragment shader) in vec2 fragTexCoord; @@ -8,7 +8,8 @@ in vec4 fragColor; // Input uniform values uniform sampler2D texture0; -uniform ivec3 palette[colors]; +uniform ivec3 palette[MAX_INDEXED_COLORS]; +//uniform sampler2D palette; // Alternative to ivec3, palette provided as a 256x1 texture // Output fragment color out vec4 finalColor; @@ -16,15 +17,17 @@ out vec4 finalColor; void main() { // Texel color fetching from texture sampler + // NOTE: The texel is actually the a GRAYSCALE index color vec4 texelColor = texture(texture0, fragTexCoord)*fragColor; // Convert the (normalized) texel color RED component (GB would work, too) - // to the palette index by scaling up from [0, 1] to [0, 255]. + // to the palette index by scaling up from [0..1] to [0..255] int index = int(texelColor.r*255.0); ivec3 color = palette[index]; + + //finalColor = texture(palette, texelColor.xy); // Alternative to ivec3 // Calculate final fragment color. Note that the palette color components - // are defined in the range [0, 255] and need to be normalized to [0, 1] - // for OpenGL to work. + // are defined in the range [0..255] and need to be normalized to [0..1] finalColor = vec4(color/255.0, texelColor.a); } diff --git a/examples/shaders/shaders_basic_lighting.c b/examples/shaders/shaders_basic_lighting.c index 5b567f651..77fedfeb9 100644 --- a/examples/shaders/shaders_basic_lighting.c +++ b/examples/shaders/shaders_basic_lighting.c @@ -52,10 +52,6 @@ int main(void) camera.fovy = 45.0f; // Camera field-of-view Y camera.projection = CAMERA_PERSPECTIVE; // Camera projection type - // Load plane model from a generated mesh - Model model = LoadModelFromMesh(GenMeshPlane(10.0f, 10.0f, 3, 3)); - Model cube = LoadModelFromMesh(GenMeshCube(2.0f, 4.0f, 2.0f)); - // Load basic lighting shader Shader shader = LoadShader(TextFormat("resources/shaders/glsl%i/lighting.vs", GLSL_VERSION), TextFormat("resources/shaders/glsl%i/lighting.fs", GLSL_VERSION)); @@ -69,10 +65,6 @@ int main(void) int ambientLoc = GetShaderLocation(shader, "ambient"); SetShaderValue(shader, ambientLoc, (float[4]){ 0.1f, 0.1f, 0.1f, 1.0f }, SHADER_UNIFORM_VEC4); - // Assign out lighting shader to model - model.materials[0].shader = shader; - cube.materials[0].shader = shader; - // Create lights Light lights[MAX_LIGHTS] = { 0 }; lights[0] = CreateLight(LIGHT_POINT, (Vector3){ -2, 1, -2 }, Vector3Zero(), YELLOW, shader); @@ -112,8 +104,12 @@ int main(void) BeginMode3D(camera); - DrawModel(model, Vector3Zero(), 1.0f, WHITE); - DrawModel(cube, Vector3Zero(), 1.0f, WHITE); + BeginShaderMode(shader); + + DrawPlane(Vector3Zero(), (Vector2) { 10.0, 10.0 }, WHITE); + DrawCube(Vector3Zero(), 2.0, 4.0, 2.0, WHITE); + + EndShaderMode(); // Draw spheres to show where the lights are for (int i = 0; i < MAX_LIGHTS; i++) @@ -136,8 +132,6 @@ int main(void) // De-Initialization //-------------------------------------------------------------------------------------- - UnloadModel(model); // Unload the model - UnloadModel(cube); // Unload the model UnloadShader(shader); // Unload shader CloseWindow(); // Close window and OpenGL context diff --git a/examples/shaders/shaders_hybrid_render.c b/examples/shaders/shaders_hybrid_render.c index 97c773f1d..5bf2e49a8 100644 --- a/examples/shaders/shaders_hybrid_render.c +++ b/examples/shaders/shaders_hybrid_render.c @@ -116,7 +116,7 @@ int main(void) DrawRectangleRec((Rectangle){0,0, (float)screenWidth, (float)screenHeight},WHITE); EndShaderMode(); - // Raserize Scene + // Rasterize Scene BeginMode3D(camera); BeginShaderMode(shdrRaster); DrawCubeWiresV((Vector3){ 0.0f, 0.5f, 1.0f }, (Vector3){ 1.0f, 1.0f, 1.0f }, RED); @@ -205,4 +205,4 @@ void UnloadRenderTextureDepthTex(RenderTexture2D target) // queried and deleted before deleting framebuffer rlUnloadFramebuffer(target.id); } -} \ No newline at end of file +} diff --git a/examples/shapes/shapes_draw_rectangle_rounded.c b/examples/shapes/shapes_draw_rectangle_rounded.c index 2add780a7..19280ed00 100644 --- a/examples/shapes/shapes_draw_rectangle_rounded.c +++ b/examples/shapes/shapes_draw_rectangle_rounded.c @@ -62,7 +62,7 @@ int main(void) if (drawRect) DrawRectangleRec(rec, Fade(GOLD, 0.6f)); if (drawRoundedRect) DrawRectangleRounded(rec, roundness, (int)segments, Fade(MAROON, 0.2f)); - if (drawRoundedLines) DrawRectangleRoundedLines(rec, roundness, (int)segments, lineThick, Fade(MAROON, 0.4f)); + if (drawRoundedLines) DrawRectangleRoundedLinesEx(rec, roundness, (int)segments, lineThick, Fade(MAROON, 0.4f)); // Draw GUI controls //------------------------------------------------------------------------------ diff --git a/examples/text/text_codepoints_loading.c b/examples/text/text_codepoints_loading.c index 351c250ea..04ec09db2 100644 --- a/examples/text/text_codepoints_loading.c +++ b/examples/text/text_codepoints_loading.c @@ -52,7 +52,7 @@ int main(void) // Set bilinear scale filter for better font scaling SetTextureFilter(font.texture, TEXTURE_FILTER_BILINEAR); - SetTextLineSpacing(54); // Set line spacing for multiline text (when line breaks are included '\n') + SetTextLineSpacing(20); // Set line spacing for multiline text (when line breaks are included '\n') // Free codepoints, atlas has already been generated free(codepointsNoDups); @@ -60,7 +60,6 @@ int main(void) bool showFontAtlas = false; int codepointSize = 0; - int codepoint = 0; char *ptr = text; SetTargetFPS(60); // Set our game to run at 60 frames-per-second @@ -77,13 +76,13 @@ int main(void) if (IsKeyPressed(KEY_RIGHT)) { // Get next codepoint in string and move pointer - codepoint = GetCodepointNext(ptr, &codepointSize); + GetCodepointNext(ptr, &codepointSize); ptr += codepointSize; } else if (IsKeyPressed(KEY_LEFT)) { // Get previous codepoint in string and move pointer - codepoint = GetCodepointPrevious(ptr, &codepointSize); + GetCodepointPrevious(ptr, &codepointSize); ptr -= codepointSize; } //---------------------------------------------------------------------------------- diff --git a/examples/text/text_draw_3d.c b/examples/text/text_draw_3d.c index d87a0d728..47f81cab5 100644 --- a/examples/text/text_draw_3d.c +++ b/examples/text/text_draw_3d.c @@ -195,7 +195,7 @@ int main(void) // Handle clicking the cube if (IsMouseButtonPressed(MOUSE_BUTTON_LEFT)) { - Ray ray = GetMouseRay(GetMousePosition(), camera); + Ray ray = GetScreenToWorldRay(GetMousePosition(), camera); // Check collision between ray and box RayCollision collision = GetRayCollisionBox(ray, diff --git a/examples/text/text_font_loading.c b/examples/text/text_font_loading.c index 364d1ad37..5137d6d29 100644 --- a/examples/text/text_font_loading.c +++ b/examples/text/text_font_loading.c @@ -47,7 +47,7 @@ int main(void) // NOTE: We define a font base size of 32 pixels tall and up-to 250 characters RLFont fontTtf = LoadFontEx("resources/pixantiqua.ttf", 32, 0, 250); - SetTextLineSpacing(48); // Set line spacing for multiline text (when line breaks are included '\n') + SetTextLineSpacing(16); // Set line spacing for multiline text (when line breaks are included '\n') bool useTtf = false; diff --git a/examples/textures/textures_image_generation.c b/examples/textures/textures_image_generation.c index abde401f7..97e43f007 100644 --- a/examples/textures/textures_image_generation.c +++ b/examples/textures/textures_image_generation.c @@ -13,7 +13,7 @@ #include "raylib.h" -#define NUM_TEXTURES 9 // Currently we have 8 generation algorithms but some are have multiple purposes (Linear and Square Gradients) +#define NUM_TEXTURES 9 // Currently we have 8 generation algorithms but some have multiple purposes (Linear and Square Gradients) //------------------------------------------------------------------------------------ // Program main entry point diff --git a/parser/output/raylib_api.json b/parser/output/raylib_api.json index aa4806e84..ce7ede359 100644 --- a/parser/output/raylib_api.json +++ b/parser/output/raylib_api.json @@ -335,6 +335,12 @@ "type": "UNKNOWN", "value": "SHADER_LOC_MAP_METALNESS", "description": "" + }, + { + "name": "GetMouseRay", + "type": "UNKNOWN", + "value": "GetScreenToWorldRay", + "description": "Compatibility hack for previous raylib versions" } ], "structs": [ @@ -2223,7 +2229,7 @@ { "name": "GAMEPAD_BUTTON_RIGHT_FACE_RIGHT", "value": 6, - "description": "Gamepad right button right (i.e. PS3: Square, Xbox: X)" + "description": "Gamepad right button right (i.e. PS3: Circle, Xbox: B)" }, { "name": "GAMEPAD_BUTTON_RIGHT_FACE_DOWN", @@ -2233,7 +2239,7 @@ { "name": "GAMEPAD_BUTTON_RIGHT_FACE_LEFT", "value": 8, - "description": "Gamepad right button left (i.e. PS3: Circle, Xbox: B)" + "description": "Gamepad right button left (i.e. PS3: Square, Xbox: X)" }, { "name": "GAMEPAD_BUTTON_LEFT_TRIGGER_1", @@ -2248,7 +2254,7 @@ { "name": "GAMEPAD_BUTTON_RIGHT_TRIGGER_1", "value": 11, - "description": "Gamepad top/back trigger right (one), it could be a trailing button" + "description": "Gamepad top/back trigger right (first), it could be a trailing button" }, { "name": "GAMEPAD_BUTTON_RIGHT_TRIGGER_2", @@ -2951,27 +2957,27 @@ { "name": "CAMERA_CUSTOM", "value": 0, - "description": "Custom camera" + "description": "Camera custom, controlled by user (UpdateCamera() does nothing)" }, { "name": "CAMERA_FREE", "value": 1, - "description": "Free camera" + "description": "Camera free mode" }, { "name": "CAMERA_ORBITAL", "value": 2, - "description": "Orbital camera" + "description": "Camera orbital, around target, zoom supported" }, { "name": "CAMERA_FIRST_PERSON", "value": 3, - "description": "First person camera" + "description": "Camera first person" }, { "name": "CAMERA_THIRD_PERSON", "value": 4, - "description": "Third person camera" + "description": "Camera third person" } ] }, @@ -3872,13 +3878,13 @@ ] }, { - "name": "GetMouseRay", - "description": "Get a ray trace from mouse position", + "name": "GetScreenToWorldRay", + "description": "Get a ray trace from screen position (i.e mouse)", "returnType": "Ray", "params": [ { "type": "Vector2", - "name": "mousePosition" + "name": "position" }, { "type": "Camera", @@ -3887,24 +3893,24 @@ ] }, { - "name": "GetViewRay", - "description": "Get a ray trace from mouse position in a viewport", + "name": "GetScreenToWorldRayEx", + "description": "Get a ray trace from screen position (i.e mouse) in a viewport", "returnType": "Ray", "params": [ { "type": "Vector2", - "name": "mousePosition" + "name": "position" }, { "type": "Camera", "name": "camera" }, { - "type": "float", + "type": "int", "name": "width" }, { - "type": "float", + "type": "int", "name": "height" } ] @@ -4918,6 +4924,25 @@ } ] }, + { + "name": "SetGamepadVibration", + "description": "Set gamepad vibration for both motors", + "returnType": "void", + "params": [ + { + "type": "int", + "name": "gamepad" + }, + { + "type": "float", + "name": "leftMotor" + }, + { + "type": "float", + "name": "rightMotor" + } + ] + }, { "name": "IsMouseButtonPressed", "description": "Check if a mouse button has been pressed once", @@ -5886,6 +5911,29 @@ }, { "name": "DrawRectangleRoundedLines", + "description": "Draw rectangle lines with rounded edges", + "returnType": "void", + "params": [ + { + "type": "Rectangle", + "name": "rec" + }, + { + "type": "float", + "name": "roundness" + }, + { + "type": "int", + "name": "segments" + }, + { + "type": "Color", + "name": "color" + } + ] + }, + { + "name": "DrawRectangleRoundedLinesEx", "description": "Draw rectangle with rounded edges outline", "returnType": "void", "params": [ @@ -8349,6 +8397,21 @@ } ] }, + { + "name": "ColorIsEqual", + "description": "Check if two colors are equal", + "returnType": "bool", + "params": [ + { + "type": "Color", + "name": "col1" + }, + { + "type": "Color", + "name": "col2" + } + ] + }, { "name": "Fade", "description": "Get color with alpha applied, alpha goes from 0.0f to 1.0f", @@ -8366,7 +8429,7 @@ }, { "name": "ColorToInt", - "description": "Get hexadecimal value for a Color", + "description": "Get hexadecimal value for a Color (0xRRGGBBAA)", "returnType": "int", "params": [ { @@ -11629,7 +11692,7 @@ }, { "name": "AttachAudioStreamProcessor", - "description": "Attach audio stream processor to stream, receives the samples as s", + "description": "Attach audio stream processor to stream, receives the samples as 'float'", "returnType": "void", "params": [ { @@ -11659,7 +11722,7 @@ }, { "name": "AttachAudioMixedProcessor", - "description": "Attach audio stream processor to the entire audio pipeline, receives the samples as s", + "description": "Attach audio stream processor to the entire audio pipeline, receives the samples as 'float'", "returnType": "void", "params": [ { diff --git a/parser/output/raylib_api.lua b/parser/output/raylib_api.lua index 1a44371f6..12543e4bb 100644 --- a/parser/output/raylib_api.lua +++ b/parser/output/raylib_api.lua @@ -335,6 +335,12 @@ return { type = "UNKNOWN", value = "SHADER_LOC_MAP_METALNESS", description = "" + }, + { + name = "GetMouseRay", + type = "UNKNOWN", + value = "GetScreenToWorldRay", + description = "Compatibility hack for previous raylib versions" } }, structs = { @@ -2223,7 +2229,7 @@ return { { name = "GAMEPAD_BUTTON_RIGHT_FACE_RIGHT", value = 6, - description = "Gamepad right button right (i.e. PS3: Square, Xbox: X)" + description = "Gamepad right button right (i.e. PS3: Circle, Xbox: B)" }, { name = "GAMEPAD_BUTTON_RIGHT_FACE_DOWN", @@ -2233,7 +2239,7 @@ return { { name = "GAMEPAD_BUTTON_RIGHT_FACE_LEFT", value = 8, - description = "Gamepad right button left (i.e. PS3: Circle, Xbox: B)" + description = "Gamepad right button left (i.e. PS3: Square, Xbox: X)" }, { name = "GAMEPAD_BUTTON_LEFT_TRIGGER_1", @@ -2248,7 +2254,7 @@ return { { name = "GAMEPAD_BUTTON_RIGHT_TRIGGER_1", value = 11, - description = "Gamepad top/back trigger right (one), it could be a trailing button" + description = "Gamepad top/back trigger right (first), it could be a trailing button" }, { name = "GAMEPAD_BUTTON_RIGHT_TRIGGER_2", @@ -2951,27 +2957,27 @@ return { { name = "CAMERA_CUSTOM", value = 0, - description = "Custom camera" + description = "Camera custom, controlled by user (UpdateCamera() does nothing)" }, { name = "CAMERA_FREE", value = 1, - description = "Free camera" + description = "Camera free mode" }, { name = "CAMERA_ORBITAL", value = 2, - description = "Orbital camera" + description = "Camera orbital, around target, zoom supported" }, { name = "CAMERA_FIRST_PERSON", value = 3, - description = "First person camera" + description = "Camera first person" }, { name = "CAMERA_THIRD_PERSON", value = 4, - description = "Third person camera" + description = "Camera third person" } } }, @@ -3635,23 +3641,23 @@ return { } }, { - name = "GetMouseRay", - description = "Get a ray trace from mouse position", + name = "GetScreenToWorldRay", + description = "Get a ray trace from screen position (i.e mouse)", returnType = "Ray", params = { - {type = "Vector2", name = "mousePosition"}, + {type = "Vector2", name = "position"}, {type = "Camera", name = "camera"} } }, { - name = "GetViewRay", - description = "Get a ray trace from mouse position in a viewport", + name = "GetScreenToWorldRayEx", + description = "Get a ray trace from screen position (i.e mouse) in a viewport", returnType = "Ray", params = { - {type = "Vector2", name = "mousePosition"}, + {type = "Vector2", name = "position"}, {type = "Camera", name = "camera"}, - {type = "float", name = "width"}, - {type = "float", name = "height"} + {type = "int", name = "width"}, + {type = "int", name = "height"} } }, { @@ -4342,6 +4348,16 @@ return { {type = "const char *", name = "mappings"} } }, + { + name = "SetGamepadVibration", + description = "Set gamepad vibration for both motors", + returnType = "void", + params = { + {type = "int", name = "gamepad"}, + {type = "float", name = "leftMotor"}, + {type = "float", name = "rightMotor"} + } + }, { name = "IsMouseButtonPressed", description = "Check if a mouse button has been pressed once", @@ -4875,6 +4891,17 @@ return { }, { name = "DrawRectangleRoundedLines", + description = "Draw rectangle lines with rounded edges", + returnType = "void", + params = { + {type = "Rectangle", name = "rec"}, + {type = "float", name = "roundness"}, + {type = "int", name = "segments"}, + {type = "Color", name = "color"} + } + }, + { + name = "DrawRectangleRoundedLinesEx", description = "Draw rectangle with rounded edges outline", returnType = "void", params = { @@ -6144,6 +6171,15 @@ return { {type = "Color", name = "tint"} } }, + { + name = "ColorIsEqual", + description = "Check if two colors are equal", + returnType = "bool", + params = { + {type = "Color", name = "col1"}, + {type = "Color", name = "col2"} + } + }, { name = "Fade", description = "Get color with alpha applied, alpha goes from 0.0f to 1.0f", @@ -6155,7 +6191,7 @@ return { }, { name = "ColorToInt", - description = "Get hexadecimal value for a Color", + description = "Get hexadecimal value for a Color (0xRRGGBBAA)", returnType = "int", params = { {type = "Color", name = "color"} @@ -7996,7 +8032,7 @@ return { }, { name = "AttachAudioStreamProcessor", - description = "Attach audio stream processor to stream, receives the samples as s", + description = "Attach audio stream processor to stream, receives the samples as 'float'", returnType = "void", params = { {type = "AudioStream", name = "stream"}, @@ -8014,7 +8050,7 @@ return { }, { name = "AttachAudioMixedProcessor", - description = "Attach audio stream processor to the entire audio pipeline, receives the samples as s", + description = "Attach audio stream processor to the entire audio pipeline, receives the samples as 'float'", returnType = "void", params = { {type = "AudioCallback", name = "processor"} diff --git a/parser/output/raylib_api.txt b/parser/output/raylib_api.txt index a92626a0c..c8d422109 100644 --- a/parser/output/raylib_api.txt +++ b/parser/output/raylib_api.txt @@ -1,5 +1,5 @@ -Defines found: 56 +Defines found: 57 Define 001: RAYLIB_H Name: RAYLIB_H @@ -281,6 +281,11 @@ Define 056: SHADER_LOC_MAP_SPECULAR Type: UNKNOWN Value: SHADER_LOC_MAP_METALNESS Description: +Define 057: GetMouseRay + Name: GetMouseRay + Type: UNKNOWN + Value: GetScreenToWorldRay + Description: Compatibility hack for previous raylib versions Structures found: 34 @@ -979,7 +984,7 @@ Callback 006: AudioCallback() (2 input parameters) Param[1]: bufferData (type: void *) Param[2]: frames (type: unsigned int) -Functions found: 559 +Functions found: 562 Function 001: InitWindow() (3 input parameters) Name: InitWindow @@ -1421,20 +1426,20 @@ Function 083: UnloadShader() (1 input parameters) Return type: void Description: Unload shader from GPU memory (VRAM) Param[1]: shader (type: Shader) -Function 084: GetMouseRay() (2 input parameters) - Name: GetMouseRay +Function 084: GetScreenToWorldRay() (2 input parameters) + Name: GetScreenToWorldRay Return type: Ray - Description: Get a ray trace from mouse position - Param[1]: mousePosition (type: Vector2) + Description: Get a ray trace from screen position (i.e mouse) + Param[1]: position (type: Vector2) Param[2]: camera (type: Camera) -Function 085: GetViewRay() (4 input parameters) - Name: GetViewRay +Function 085: GetScreenToWorldRayEx() (4 input parameters) + Name: GetScreenToWorldRayEx Return type: Ray - Description: Get a ray trace from mouse position in a viewport - Param[1]: mousePosition (type: Vector2) + Description: Get a ray trace from screen position (i.e mouse) in a viewport + Param[1]: position (type: Vector2) Param[2]: camera (type: Camera) - Param[3]: width (type: float) - Param[4]: height (type: float) + Param[3]: width (type: int) + Param[4]: height (type: int) Function 086: GetWorldToScreen() (2 input parameters) Name: GetWorldToScreen Return type: Vector2 @@ -1904,151 +1909,158 @@ Function 172: SetGamepadMappings() (1 input parameters) Return type: int Description: Set internal gamepad mappings (SDL_GameControllerDB) Param[1]: mappings (type: const char *) -Function 173: IsMouseButtonPressed() (1 input parameters) +Function 173: SetGamepadVibration() (3 input parameters) + Name: SetGamepadVibration + Return type: void + Description: Set gamepad vibration for both motors + Param[1]: gamepad (type: int) + Param[2]: leftMotor (type: float) + Param[3]: rightMotor (type: float) +Function 174: IsMouseButtonPressed() (1 input parameters) Name: IsMouseButtonPressed Return type: bool Description: Check if a mouse button has been pressed once Param[1]: button (type: int) -Function 174: IsMouseButtonDown() (1 input parameters) +Function 175: IsMouseButtonDown() (1 input parameters) Name: IsMouseButtonDown Return type: bool Description: Check if a mouse button is being pressed Param[1]: button (type: int) -Function 175: IsMouseButtonReleased() (1 input parameters) +Function 176: IsMouseButtonReleased() (1 input parameters) Name: IsMouseButtonReleased Return type: bool Description: Check if a mouse button has been released once Param[1]: button (type: int) -Function 176: IsMouseButtonUp() (1 input parameters) +Function 177: IsMouseButtonUp() (1 input parameters) Name: IsMouseButtonUp Return type: bool Description: Check if a mouse button is NOT being pressed Param[1]: button (type: int) -Function 177: GetMouseX() (0 input parameters) +Function 178: GetMouseX() (0 input parameters) Name: GetMouseX Return type: int Description: Get mouse position X No input parameters -Function 178: GetMouseY() (0 input parameters) +Function 179: GetMouseY() (0 input parameters) Name: GetMouseY Return type: int Description: Get mouse position Y No input parameters -Function 179: GetMousePosition() (0 input parameters) +Function 180: GetMousePosition() (0 input parameters) Name: GetMousePosition Return type: Vector2 Description: Get mouse position XY No input parameters -Function 180: GetMouseDelta() (0 input parameters) +Function 181: GetMouseDelta() (0 input parameters) Name: GetMouseDelta Return type: Vector2 Description: Get mouse delta between frames No input parameters -Function 181: SetMousePosition() (2 input parameters) +Function 182: SetMousePosition() (2 input parameters) Name: SetMousePosition Return type: void Description: Set mouse position XY Param[1]: x (type: int) Param[2]: y (type: int) -Function 182: SetMouseOffset() (2 input parameters) +Function 183: SetMouseOffset() (2 input parameters) Name: SetMouseOffset Return type: void Description: Set mouse offset Param[1]: offsetX (type: int) Param[2]: offsetY (type: int) -Function 183: SetMouseScale() (2 input parameters) +Function 184: SetMouseScale() (2 input parameters) Name: SetMouseScale Return type: void Description: Set mouse scaling Param[1]: scaleX (type: float) Param[2]: scaleY (type: float) -Function 184: GetMouseWheelMove() (0 input parameters) +Function 185: GetMouseWheelMove() (0 input parameters) Name: GetMouseWheelMove Return type: float Description: Get mouse wheel movement for X or Y, whichever is larger No input parameters -Function 185: GetMouseWheelMoveV() (0 input parameters) +Function 186: GetMouseWheelMoveV() (0 input parameters) Name: GetMouseWheelMoveV Return type: Vector2 Description: Get mouse wheel movement for both X and Y No input parameters -Function 186: SetMouseCursor() (1 input parameters) +Function 187: SetMouseCursor() (1 input parameters) Name: SetMouseCursor Return type: void Description: Set mouse cursor Param[1]: cursor (type: int) -Function 187: GetTouchX() (0 input parameters) +Function 188: GetTouchX() (0 input parameters) Name: GetTouchX Return type: int Description: Get touch position X for touch point 0 (relative to screen size) No input parameters -Function 188: GetTouchY() (0 input parameters) +Function 189: GetTouchY() (0 input parameters) Name: GetTouchY Return type: int Description: Get touch position Y for touch point 0 (relative to screen size) No input parameters -Function 189: GetTouchPosition() (1 input parameters) +Function 190: GetTouchPosition() (1 input parameters) Name: GetTouchPosition Return type: Vector2 Description: Get touch position XY for a touch point index (relative to screen size) Param[1]: index (type: int) -Function 190: GetTouchPointId() (1 input parameters) +Function 191: GetTouchPointId() (1 input parameters) Name: GetTouchPointId Return type: int Description: Get touch point identifier for given index Param[1]: index (type: int) -Function 191: GetTouchPointCount() (0 input parameters) +Function 192: GetTouchPointCount() (0 input parameters) Name: GetTouchPointCount Return type: int Description: Get number of touch points No input parameters -Function 192: SetGesturesEnabled() (1 input parameters) +Function 193: SetGesturesEnabled() (1 input parameters) Name: SetGesturesEnabled Return type: void Description: Enable a set of gestures using flags Param[1]: flags (type: unsigned int) -Function 193: IsGestureDetected() (1 input parameters) +Function 194: IsGestureDetected() (1 input parameters) Name: IsGestureDetected Return type: bool Description: Check if a gesture have been detected Param[1]: gesture (type: unsigned int) -Function 194: GetGestureDetected() (0 input parameters) +Function 195: GetGestureDetected() (0 input parameters) Name: GetGestureDetected Return type: int Description: Get latest detected gesture No input parameters -Function 195: GetGestureHoldDuration() (0 input parameters) +Function 196: GetGestureHoldDuration() (0 input parameters) Name: GetGestureHoldDuration Return type: float Description: Get gesture hold time in milliseconds No input parameters -Function 196: GetGestureDragVector() (0 input parameters) +Function 197: GetGestureDragVector() (0 input parameters) Name: GetGestureDragVector Return type: Vector2 Description: Get gesture drag vector No input parameters -Function 197: GetGestureDragAngle() (0 input parameters) +Function 198: GetGestureDragAngle() (0 input parameters) Name: GetGestureDragAngle Return type: float Description: Get gesture drag angle No input parameters -Function 198: GetGesturePinchVector() (0 input parameters) +Function 199: GetGesturePinchVector() (0 input parameters) Name: GetGesturePinchVector Return type: Vector2 Description: Get gesture pinch delta No input parameters -Function 199: GetGesturePinchAngle() (0 input parameters) +Function 200: GetGesturePinchAngle() (0 input parameters) Name: GetGesturePinchAngle Return type: float Description: Get gesture pinch angle No input parameters -Function 200: UpdateCamera() (2 input parameters) +Function 201: UpdateCamera() (2 input parameters) Name: UpdateCamera Return type: void Description: Update camera position for selected mode Param[1]: camera (type: Camera *) Param[2]: mode (type: int) -Function 201: UpdateCameraPro() (4 input parameters) +Function 202: UpdateCameraPro() (4 input parameters) Name: UpdateCameraPro Return type: void Description: Update camera movement/rotation @@ -2056,36 +2068,36 @@ Function 201: UpdateCameraPro() (4 input parameters) Param[2]: movement (type: Vector3) Param[3]: rotation (type: Vector3) Param[4]: zoom (type: float) -Function 202: SetShapesTexture() (2 input parameters) +Function 203: SetShapesTexture() (2 input parameters) Name: SetShapesTexture Return type: void Description: Set texture and rectangle to be used on shapes drawing Param[1]: texture (type: Texture2D) Param[2]: source (type: Rectangle) -Function 203: GetShapesTexture() (0 input parameters) +Function 204: GetShapesTexture() (0 input parameters) Name: GetShapesTexture Return type: Texture2D Description: Get texture that is used for shapes drawing No input parameters -Function 204: GetShapesTextureRectangle() (0 input parameters) +Function 205: GetShapesTextureRectangle() (0 input parameters) Name: GetShapesTextureRectangle Return type: Rectangle Description: Get texture source rectangle that is used for shapes drawing No input parameters -Function 205: DrawPixel() (3 input parameters) +Function 206: DrawPixel() (3 input parameters) Name: DrawPixel Return type: void Description: Draw a pixel Param[1]: posX (type: int) Param[2]: posY (type: int) Param[3]: color (type: Color) -Function 206: DrawPixelV() (2 input parameters) +Function 207: DrawPixelV() (2 input parameters) Name: DrawPixelV Return type: void Description: Draw a pixel (Vector version) Param[1]: position (type: Vector2) Param[2]: color (type: Color) -Function 207: DrawLine() (5 input parameters) +Function 208: DrawLine() (5 input parameters) Name: DrawLine Return type: void Description: Draw a line @@ -2094,14 +2106,14 @@ Function 207: DrawLine() (5 input parameters) Param[3]: endPosX (type: int) Param[4]: endPosY (type: int) Param[5]: color (type: Color) -Function 208: DrawLineV() (3 input parameters) +Function 209: DrawLineV() (3 input parameters) Name: DrawLineV Return type: void Description: Draw a line (using gl lines) Param[1]: startPos (type: Vector2) Param[2]: endPos (type: Vector2) Param[3]: color (type: Color) -Function 209: DrawLineEx() (4 input parameters) +Function 210: DrawLineEx() (4 input parameters) Name: DrawLineEx Return type: void Description: Draw a line (using triangles/quads) @@ -2109,14 +2121,14 @@ Function 209: DrawLineEx() (4 input parameters) Param[2]: endPos (type: Vector2) Param[3]: thick (type: float) Param[4]: color (type: Color) -Function 210: DrawLineStrip() (3 input parameters) +Function 211: DrawLineStrip() (3 input parameters) Name: DrawLineStrip Return type: void Description: Draw lines sequence (using gl lines) Param[1]: points (type: Vector2 *) Param[2]: pointCount (type: int) Param[3]: color (type: Color) -Function 211: DrawLineBezier() (4 input parameters) +Function 212: DrawLineBezier() (4 input parameters) Name: DrawLineBezier Return type: void Description: Draw line segment cubic-bezier in-out interpolation @@ -2124,7 +2136,7 @@ Function 211: DrawLineBezier() (4 input parameters) Param[2]: endPos (type: Vector2) Param[3]: thick (type: float) Param[4]: color (type: Color) -Function 212: DrawCircle() (4 input parameters) +Function 213: DrawCircle() (4 input parameters) Name: DrawCircle Return type: void Description: Draw a color-filled circle @@ -2132,7 +2144,7 @@ Function 212: DrawCircle() (4 input parameters) Param[2]: centerY (type: int) Param[3]: radius (type: float) Param[4]: color (type: Color) -Function 213: DrawCircleSector() (6 input parameters) +Function 214: DrawCircleSector() (6 input parameters) Name: DrawCircleSector Return type: void Description: Draw a piece of a circle @@ -2142,7 +2154,7 @@ Function 213: DrawCircleSector() (6 input parameters) Param[4]: endAngle (type: float) Param[5]: segments (type: int) Param[6]: color (type: Color) -Function 214: DrawCircleSectorLines() (6 input parameters) +Function 215: DrawCircleSectorLines() (6 input parameters) Name: DrawCircleSectorLines Return type: void Description: Draw circle sector outline @@ -2152,7 +2164,7 @@ Function 214: DrawCircleSectorLines() (6 input parameters) Param[4]: endAngle (type: float) Param[5]: segments (type: int) Param[6]: color (type: Color) -Function 215: DrawCircleGradient() (5 input parameters) +Function 216: DrawCircleGradient() (5 input parameters) Name: DrawCircleGradient Return type: void Description: Draw a gradient-filled circle @@ -2161,14 +2173,14 @@ Function 215: DrawCircleGradient() (5 input parameters) Param[3]: radius (type: float) Param[4]: color1 (type: Color) Param[5]: color2 (type: Color) -Function 216: DrawCircleV() (3 input parameters) +Function 217: DrawCircleV() (3 input parameters) Name: DrawCircleV Return type: void Description: Draw a color-filled circle (Vector version) Param[1]: center (type: Vector2) Param[2]: radius (type: float) Param[3]: color (type: Color) -Function 217: DrawCircleLines() (4 input parameters) +Function 218: DrawCircleLines() (4 input parameters) Name: DrawCircleLines Return type: void Description: Draw circle outline @@ -2176,14 +2188,14 @@ Function 217: DrawCircleLines() (4 input parameters) Param[2]: centerY (type: int) Param[3]: radius (type: float) Param[4]: color (type: Color) -Function 218: DrawCircleLinesV() (3 input parameters) +Function 219: DrawCircleLinesV() (3 input parameters) Name: DrawCircleLinesV Return type: void Description: Draw circle outline (Vector version) Param[1]: center (type: Vector2) Param[2]: radius (type: float) Param[3]: color (type: Color) -Function 219: DrawEllipse() (5 input parameters) +Function 220: DrawEllipse() (5 input parameters) Name: DrawEllipse Return type: void Description: Draw ellipse @@ -2192,7 +2204,7 @@ Function 219: DrawEllipse() (5 input parameters) Param[3]: radiusH (type: float) Param[4]: radiusV (type: float) Param[5]: color (type: Color) -Function 220: DrawEllipseLines() (5 input parameters) +Function 221: DrawEllipseLines() (5 input parameters) Name: DrawEllipseLines Return type: void Description: Draw ellipse outline @@ -2201,7 +2213,7 @@ Function 220: DrawEllipseLines() (5 input parameters) Param[3]: radiusH (type: float) Param[4]: radiusV (type: float) Param[5]: color (type: Color) -Function 221: DrawRing() (7 input parameters) +Function 222: DrawRing() (7 input parameters) Name: DrawRing Return type: void Description: Draw ring @@ -2212,7 +2224,7 @@ Function 221: DrawRing() (7 input parameters) Param[5]: endAngle (type: float) Param[6]: segments (type: int) Param[7]: color (type: Color) -Function 222: DrawRingLines() (7 input parameters) +Function 223: DrawRingLines() (7 input parameters) Name: DrawRingLines Return type: void Description: Draw ring outline @@ -2223,7 +2235,7 @@ Function 222: DrawRingLines() (7 input parameters) Param[5]: endAngle (type: float) Param[6]: segments (type: int) Param[7]: color (type: Color) -Function 223: DrawRectangle() (5 input parameters) +Function 224: DrawRectangle() (5 input parameters) Name: DrawRectangle Return type: void Description: Draw a color-filled rectangle @@ -2232,20 +2244,20 @@ Function 223: DrawRectangle() (5 input parameters) Param[3]: width (type: int) Param[4]: height (type: int) Param[5]: color (type: Color) -Function 224: DrawRectangleV() (3 input parameters) +Function 225: DrawRectangleV() (3 input parameters) Name: DrawRectangleV Return type: void Description: Draw a color-filled rectangle (Vector version) Param[1]: position (type: Vector2) Param[2]: size (type: Vector2) Param[3]: color (type: Color) -Function 225: DrawRectangleRec() (2 input parameters) +Function 226: DrawRectangleRec() (2 input parameters) Name: DrawRectangleRec Return type: void Description: Draw a color-filled rectangle Param[1]: rec (type: Rectangle) Param[2]: color (type: Color) -Function 226: DrawRectanglePro() (4 input parameters) +Function 227: DrawRectanglePro() (4 input parameters) Name: DrawRectanglePro Return type: void Description: Draw a color-filled rectangle with pro parameters @@ -2253,7 +2265,7 @@ Function 226: DrawRectanglePro() (4 input parameters) Param[2]: origin (type: Vector2) Param[3]: rotation (type: float) Param[4]: color (type: Color) -Function 227: DrawRectangleGradientV() (6 input parameters) +Function 228: DrawRectangleGradientV() (6 input parameters) Name: DrawRectangleGradientV Return type: void Description: Draw a vertical-gradient-filled rectangle @@ -2263,7 +2275,7 @@ Function 227: DrawRectangleGradientV() (6 input parameters) Param[4]: height (type: int) Param[5]: color1 (type: Color) Param[6]: color2 (type: Color) -Function 228: DrawRectangleGradientH() (6 input parameters) +Function 229: DrawRectangleGradientH() (6 input parameters) Name: DrawRectangleGradientH Return type: void Description: Draw a horizontal-gradient-filled rectangle @@ -2273,7 +2285,7 @@ Function 228: DrawRectangleGradientH() (6 input parameters) Param[4]: height (type: int) Param[5]: color1 (type: Color) Param[6]: color2 (type: Color) -Function 229: DrawRectangleGradientEx() (5 input parameters) +Function 230: DrawRectangleGradientEx() (5 input parameters) Name: DrawRectangleGradientEx Return type: void Description: Draw a gradient-filled rectangle with custom vertex colors @@ -2282,7 +2294,7 @@ Function 229: DrawRectangleGradientEx() (5 input parameters) Param[3]: col2 (type: Color) Param[4]: col3 (type: Color) Param[5]: col4 (type: Color) -Function 230: DrawRectangleLines() (5 input parameters) +Function 231: DrawRectangleLines() (5 input parameters) Name: DrawRectangleLines Return type: void Description: Draw rectangle outline @@ -2291,14 +2303,14 @@ Function 230: DrawRectangleLines() (5 input parameters) Param[3]: width (type: int) Param[4]: height (type: int) Param[5]: color (type: Color) -Function 231: DrawRectangleLinesEx() (3 input parameters) +Function 232: DrawRectangleLinesEx() (3 input parameters) Name: DrawRectangleLinesEx Return type: void Description: Draw rectangle outline with extended parameters Param[1]: rec (type: Rectangle) Param[2]: lineThick (type: float) Param[3]: color (type: Color) -Function 232: DrawRectangleRounded() (4 input parameters) +Function 233: DrawRectangleRounded() (4 input parameters) Name: DrawRectangleRounded Return type: void Description: Draw rectangle with rounded edges @@ -2306,16 +2318,24 @@ Function 232: DrawRectangleRounded() (4 input parameters) Param[2]: roundness (type: float) Param[3]: segments (type: int) Param[4]: color (type: Color) -Function 233: DrawRectangleRoundedLines() (5 input parameters) +Function 234: DrawRectangleRoundedLines() (4 input parameters) Name: DrawRectangleRoundedLines Return type: void + Description: Draw rectangle lines with rounded edges + Param[1]: rec (type: Rectangle) + Param[2]: roundness (type: float) + Param[3]: segments (type: int) + Param[4]: color (type: Color) +Function 235: DrawRectangleRoundedLinesEx() (5 input parameters) + Name: DrawRectangleRoundedLinesEx + Return type: void Description: Draw rectangle with rounded edges outline Param[1]: rec (type: Rectangle) Param[2]: roundness (type: float) Param[3]: segments (type: int) Param[4]: lineThick (type: float) Param[5]: color (type: Color) -Function 234: DrawTriangle() (4 input parameters) +Function 236: DrawTriangle() (4 input parameters) Name: DrawTriangle Return type: void Description: Draw a color-filled triangle (vertex in counter-clockwise order!) @@ -2323,7 +2343,7 @@ Function 234: DrawTriangle() (4 input parameters) Param[2]: v2 (type: Vector2) Param[3]: v3 (type: Vector2) Param[4]: color (type: Color) -Function 235: DrawTriangleLines() (4 input parameters) +Function 237: DrawTriangleLines() (4 input parameters) Name: DrawTriangleLines Return type: void Description: Draw triangle outline (vertex in counter-clockwise order!) @@ -2331,21 +2351,21 @@ Function 235: DrawTriangleLines() (4 input parameters) Param[2]: v2 (type: Vector2) Param[3]: v3 (type: Vector2) Param[4]: color (type: Color) -Function 236: DrawTriangleFan() (3 input parameters) +Function 238: DrawTriangleFan() (3 input parameters) Name: DrawTriangleFan Return type: void Description: Draw a triangle fan defined by points (first vertex is the center) Param[1]: points (type: Vector2 *) Param[2]: pointCount (type: int) Param[3]: color (type: Color) -Function 237: DrawTriangleStrip() (3 input parameters) +Function 239: DrawTriangleStrip() (3 input parameters) Name: DrawTriangleStrip Return type: void Description: Draw a triangle strip defined by points Param[1]: points (type: Vector2 *) Param[2]: pointCount (type: int) Param[3]: color (type: Color) -Function 238: DrawPoly() (5 input parameters) +Function 240: DrawPoly() (5 input parameters) Name: DrawPoly Return type: void Description: Draw a regular polygon (Vector version) @@ -2354,7 +2374,7 @@ Function 238: DrawPoly() (5 input parameters) Param[3]: radius (type: float) Param[4]: rotation (type: float) Param[5]: color (type: Color) -Function 239: DrawPolyLines() (5 input parameters) +Function 241: DrawPolyLines() (5 input parameters) Name: DrawPolyLines Return type: void Description: Draw a polygon outline of n sides @@ -2363,7 +2383,7 @@ Function 239: DrawPolyLines() (5 input parameters) Param[3]: radius (type: float) Param[4]: rotation (type: float) Param[5]: color (type: Color) -Function 240: DrawPolyLinesEx() (6 input parameters) +Function 242: DrawPolyLinesEx() (6 input parameters) Name: DrawPolyLinesEx Return type: void Description: Draw a polygon outline of n sides with extended parameters @@ -2373,7 +2393,7 @@ Function 240: DrawPolyLinesEx() (6 input parameters) Param[4]: rotation (type: float) Param[5]: lineThick (type: float) Param[6]: color (type: Color) -Function 241: DrawSplineLinear() (4 input parameters) +Function 243: DrawSplineLinear() (4 input parameters) Name: DrawSplineLinear Return type: void Description: Draw spline: Linear, minimum 2 points @@ -2381,7 +2401,7 @@ Function 241: DrawSplineLinear() (4 input parameters) Param[2]: pointCount (type: int) Param[3]: thick (type: float) Param[4]: color (type: Color) -Function 242: DrawSplineBasis() (4 input parameters) +Function 244: DrawSplineBasis() (4 input parameters) Name: DrawSplineBasis Return type: void Description: Draw spline: B-Spline, minimum 4 points @@ -2389,7 +2409,7 @@ Function 242: DrawSplineBasis() (4 input parameters) Param[2]: pointCount (type: int) Param[3]: thick (type: float) Param[4]: color (type: Color) -Function 243: DrawSplineCatmullRom() (4 input parameters) +Function 245: DrawSplineCatmullRom() (4 input parameters) Name: DrawSplineCatmullRom Return type: void Description: Draw spline: Catmull-Rom, minimum 4 points @@ -2397,7 +2417,7 @@ Function 243: DrawSplineCatmullRom() (4 input parameters) Param[2]: pointCount (type: int) Param[3]: thick (type: float) Param[4]: color (type: Color) -Function 244: DrawSplineBezierQuadratic() (4 input parameters) +Function 246: DrawSplineBezierQuadratic() (4 input parameters) Name: DrawSplineBezierQuadratic Return type: void Description: Draw spline: Quadratic Bezier, minimum 3 points (1 control point): [p1, c2, p3, c4...] @@ -2405,7 +2425,7 @@ Function 244: DrawSplineBezierQuadratic() (4 input parameters) Param[2]: pointCount (type: int) Param[3]: thick (type: float) Param[4]: color (type: Color) -Function 245: DrawSplineBezierCubic() (4 input parameters) +Function 247: DrawSplineBezierCubic() (4 input parameters) Name: DrawSplineBezierCubic Return type: void Description: Draw spline: Cubic Bezier, minimum 4 points (2 control points): [p1, c2, c3, p4, c5, c6...] @@ -2413,7 +2433,7 @@ Function 245: DrawSplineBezierCubic() (4 input parameters) Param[2]: pointCount (type: int) Param[3]: thick (type: float) Param[4]: color (type: Color) -Function 246: DrawSplineSegmentLinear() (4 input parameters) +Function 248: DrawSplineSegmentLinear() (4 input parameters) Name: DrawSplineSegmentLinear Return type: void Description: Draw spline segment: Linear, 2 points @@ -2421,7 +2441,7 @@ Function 246: DrawSplineSegmentLinear() (4 input parameters) Param[2]: p2 (type: Vector2) Param[3]: thick (type: float) Param[4]: color (type: Color) -Function 247: DrawSplineSegmentBasis() (6 input parameters) +Function 249: DrawSplineSegmentBasis() (6 input parameters) Name: DrawSplineSegmentBasis Return type: void Description: Draw spline segment: B-Spline, 4 points @@ -2431,7 +2451,7 @@ Function 247: DrawSplineSegmentBasis() (6 input parameters) Param[4]: p4 (type: Vector2) Param[5]: thick (type: float) Param[6]: color (type: Color) -Function 248: DrawSplineSegmentCatmullRom() (6 input parameters) +Function 250: DrawSplineSegmentCatmullRom() (6 input parameters) Name: DrawSplineSegmentCatmullRom Return type: void Description: Draw spline segment: Catmull-Rom, 4 points @@ -2441,7 +2461,7 @@ Function 248: DrawSplineSegmentCatmullRom() (6 input parameters) Param[4]: p4 (type: Vector2) Param[5]: thick (type: float) Param[6]: color (type: Color) -Function 249: DrawSplineSegmentBezierQuadratic() (5 input parameters) +Function 251: DrawSplineSegmentBezierQuadratic() (5 input parameters) Name: DrawSplineSegmentBezierQuadratic Return type: void Description: Draw spline segment: Quadratic Bezier, 2 points, 1 control point @@ -2450,7 +2470,7 @@ Function 249: DrawSplineSegmentBezierQuadratic() (5 input parameters) Param[3]: p3 (type: Vector2) Param[4]: thick (type: float) Param[5]: color (type: Color) -Function 250: DrawSplineSegmentBezierCubic() (6 input parameters) +Function 252: DrawSplineSegmentBezierCubic() (6 input parameters) Name: DrawSplineSegmentBezierCubic Return type: void Description: Draw spline segment: Cubic Bezier, 2 points, 2 control points @@ -2460,14 +2480,14 @@ Function 250: DrawSplineSegmentBezierCubic() (6 input parameters) Param[4]: p4 (type: Vector2) Param[5]: thick (type: float) Param[6]: color (type: Color) -Function 251: GetSplinePointLinear() (3 input parameters) +Function 253: GetSplinePointLinear() (3 input parameters) Name: GetSplinePointLinear Return type: Vector2 Description: Get (evaluate) spline point: Linear Param[1]: startPos (type: Vector2) Param[2]: endPos (type: Vector2) Param[3]: t (type: float) -Function 252: GetSplinePointBasis() (5 input parameters) +Function 254: GetSplinePointBasis() (5 input parameters) Name: GetSplinePointBasis Return type: Vector2 Description: Get (evaluate) spline point: B-Spline @@ -2476,7 +2496,7 @@ Function 252: GetSplinePointBasis() (5 input parameters) Param[3]: p3 (type: Vector2) Param[4]: p4 (type: Vector2) Param[5]: t (type: float) -Function 253: GetSplinePointCatmullRom() (5 input parameters) +Function 255: GetSplinePointCatmullRom() (5 input parameters) Name: GetSplinePointCatmullRom Return type: Vector2 Description: Get (evaluate) spline point: Catmull-Rom @@ -2485,7 +2505,7 @@ Function 253: GetSplinePointCatmullRom() (5 input parameters) Param[3]: p3 (type: Vector2) Param[4]: p4 (type: Vector2) Param[5]: t (type: float) -Function 254: GetSplinePointBezierQuad() (4 input parameters) +Function 256: GetSplinePointBezierQuad() (4 input parameters) Name: GetSplinePointBezierQuad Return type: Vector2 Description: Get (evaluate) spline point: Quadratic Bezier @@ -2493,7 +2513,7 @@ Function 254: GetSplinePointBezierQuad() (4 input parameters) Param[2]: c2 (type: Vector2) Param[3]: p3 (type: Vector2) Param[4]: t (type: float) -Function 255: GetSplinePointBezierCubic() (5 input parameters) +Function 257: GetSplinePointBezierCubic() (5 input parameters) Name: GetSplinePointBezierCubic Return type: Vector2 Description: Get (evaluate) spline point: Cubic Bezier @@ -2502,13 +2522,13 @@ Function 255: GetSplinePointBezierCubic() (5 input parameters) Param[3]: c3 (type: Vector2) Param[4]: p4 (type: Vector2) Param[5]: t (type: float) -Function 256: CheckCollisionRecs() (2 input parameters) +Function 258: CheckCollisionRecs() (2 input parameters) Name: CheckCollisionRecs Return type: bool Description: Check collision between two rectangles Param[1]: rec1 (type: Rectangle) Param[2]: rec2 (type: Rectangle) -Function 257: CheckCollisionCircles() (4 input parameters) +Function 259: CheckCollisionCircles() (4 input parameters) Name: CheckCollisionCircles Return type: bool Description: Check collision between two circles @@ -2516,27 +2536,27 @@ Function 257: CheckCollisionCircles() (4 input parameters) Param[2]: radius1 (type: float) Param[3]: center2 (type: Vector2) Param[4]: radius2 (type: float) -Function 258: CheckCollisionCircleRec() (3 input parameters) +Function 260: CheckCollisionCircleRec() (3 input parameters) Name: CheckCollisionCircleRec Return type: bool Description: Check collision between circle and rectangle Param[1]: center (type: Vector2) Param[2]: radius (type: float) Param[3]: rec (type: Rectangle) -Function 259: CheckCollisionPointRec() (2 input parameters) +Function 261: CheckCollisionPointRec() (2 input parameters) Name: CheckCollisionPointRec Return type: bool Description: Check if point is inside rectangle Param[1]: point (type: Vector2) Param[2]: rec (type: Rectangle) -Function 260: CheckCollisionPointCircle() (3 input parameters) +Function 262: CheckCollisionPointCircle() (3 input parameters) Name: CheckCollisionPointCircle Return type: bool Description: Check if point is inside circle Param[1]: point (type: Vector2) Param[2]: center (type: Vector2) Param[3]: radius (type: float) -Function 261: CheckCollisionPointTriangle() (4 input parameters) +Function 263: CheckCollisionPointTriangle() (4 input parameters) Name: CheckCollisionPointTriangle Return type: bool Description: Check if point is inside a triangle @@ -2544,14 +2564,14 @@ Function 261: CheckCollisionPointTriangle() (4 input parameters) Param[2]: p1 (type: Vector2) Param[3]: p2 (type: Vector2) Param[4]: p3 (type: Vector2) -Function 262: CheckCollisionPointPoly() (3 input parameters) +Function 264: CheckCollisionPointPoly() (3 input parameters) Name: CheckCollisionPointPoly Return type: bool Description: Check if point is within a polygon described by array of vertices Param[1]: point (type: Vector2) Param[2]: points (type: Vector2 *) Param[3]: pointCount (type: int) -Function 263: CheckCollisionLines() (5 input parameters) +Function 265: CheckCollisionLines() (5 input parameters) Name: CheckCollisionLines Return type: bool Description: Check the collision between two lines defined by two points each, returns collision point by reference @@ -2560,7 +2580,7 @@ Function 263: CheckCollisionLines() (5 input parameters) Param[3]: startPos2 (type: Vector2) Param[4]: endPos2 (type: Vector2) Param[5]: collisionPoint (type: Vector2 *) -Function 264: CheckCollisionPointLine() (4 input parameters) +Function 266: CheckCollisionPointLine() (4 input parameters) Name: CheckCollisionPointLine Return type: bool Description: Check if point belongs to line created between two points [p1] and [p2] with defined margin in pixels [threshold] @@ -2568,18 +2588,18 @@ Function 264: CheckCollisionPointLine() (4 input parameters) Param[2]: p1 (type: Vector2) Param[3]: p2 (type: Vector2) Param[4]: threshold (type: int) -Function 265: GetCollisionRec() (2 input parameters) +Function 267: GetCollisionRec() (2 input parameters) Name: GetCollisionRec Return type: Rectangle Description: Get collision rectangle for two rectangles collision Param[1]: rec1 (type: Rectangle) Param[2]: rec2 (type: Rectangle) -Function 266: LoadImage() (1 input parameters) +Function 268: LoadImage() (1 input parameters) Name: LoadImage Return type: Image Description: Load image from file into CPU memory (RAM) Param[1]: fileName (type: const char *) -Function 267: LoadImageRaw() (5 input parameters) +Function 269: LoadImageRaw() (5 input parameters) Name: LoadImageRaw Return type: Image Description: Load image from RAW file data @@ -2588,20 +2608,20 @@ Function 267: LoadImageRaw() (5 input parameters) Param[3]: height (type: int) Param[4]: format (type: int) Param[5]: headerSize (type: int) -Function 268: LoadImageSvg() (3 input parameters) +Function 270: LoadImageSvg() (3 input parameters) Name: LoadImageSvg Return type: Image Description: Load image from SVG file data or string with specified size Param[1]: fileNameOrString (type: const char *) Param[2]: width (type: int) Param[3]: height (type: int) -Function 269: LoadImageAnim() (2 input parameters) +Function 271: LoadImageAnim() (2 input parameters) Name: LoadImageAnim Return type: Image Description: Load image sequence from file (frames appended to image.data) Param[1]: fileName (type: const char *) Param[2]: frames (type: int *) -Function 270: LoadImageAnimFromMemory() (4 input parameters) +Function 272: LoadImageAnimFromMemory() (4 input parameters) Name: LoadImageAnimFromMemory Return type: Image Description: Load image sequence from memory buffer @@ -2609,60 +2629,60 @@ Function 270: LoadImageAnimFromMemory() (4 input parameters) Param[2]: fileData (type: const unsigned char *) Param[3]: dataSize (type: int) Param[4]: frames (type: int *) -Function 271: LoadImageFromMemory() (3 input parameters) +Function 273: LoadImageFromMemory() (3 input parameters) Name: LoadImageFromMemory Return type: Image Description: Load image from memory buffer, fileType refers to extension: i.e. '.png' Param[1]: fileType (type: const char *) Param[2]: fileData (type: const unsigned char *) Param[3]: dataSize (type: int) -Function 272: LoadImageFromTexture() (1 input parameters) +Function 274: LoadImageFromTexture() (1 input parameters) Name: LoadImageFromTexture Return type: Image Description: Load image from GPU texture data Param[1]: texture (type: Texture2D) -Function 273: LoadImageFromScreen() (0 input parameters) +Function 275: LoadImageFromScreen() (0 input parameters) Name: LoadImageFromScreen Return type: Image Description: Load image from screen buffer and (screenshot) No input parameters -Function 274: IsImageReady() (1 input parameters) +Function 276: IsImageReady() (1 input parameters) Name: IsImageReady Return type: bool Description: Check if an image is ready Param[1]: image (type: Image) -Function 275: UnloadImage() (1 input parameters) +Function 277: UnloadImage() (1 input parameters) Name: UnloadImage Return type: void Description: Unload image from CPU memory (RAM) Param[1]: image (type: Image) -Function 276: ExportImage() (2 input parameters) +Function 278: ExportImage() (2 input parameters) Name: ExportImage Return type: bool Description: Export image data to file, returns true on success Param[1]: image (type: Image) Param[2]: fileName (type: const char *) -Function 277: ExportImageToMemory() (3 input parameters) +Function 279: ExportImageToMemory() (3 input parameters) Name: ExportImageToMemory Return type: unsigned char * Description: Export image to memory buffer Param[1]: image (type: Image) Param[2]: fileType (type: const char *) Param[3]: fileSize (type: int *) -Function 278: ExportImageAsCode() (2 input parameters) +Function 280: ExportImageAsCode() (2 input parameters) Name: ExportImageAsCode Return type: bool Description: Export image as code file defining an array of bytes, returns true on success Param[1]: image (type: Image) Param[2]: fileName (type: const char *) -Function 279: GenImageColor() (3 input parameters) +Function 281: GenImageColor() (3 input parameters) Name: GenImageColor Return type: Image Description: Generate image: plain color Param[1]: width (type: int) Param[2]: height (type: int) Param[3]: color (type: Color) -Function 280: GenImageGradientLinear() (5 input parameters) +Function 282: GenImageGradientLinear() (5 input parameters) Name: GenImageGradientLinear Return type: Image Description: Generate image: linear gradient, direction in degrees [0..360], 0=Vertical gradient @@ -2671,7 +2691,7 @@ Function 280: GenImageGradientLinear() (5 input parameters) Param[3]: direction (type: int) Param[4]: start (type: Color) Param[5]: end (type: Color) -Function 281: GenImageGradientRadial() (5 input parameters) +Function 283: GenImageGradientRadial() (5 input parameters) Name: GenImageGradientRadial Return type: Image Description: Generate image: radial gradient @@ -2680,7 +2700,7 @@ Function 281: GenImageGradientRadial() (5 input parameters) Param[3]: density (type: float) Param[4]: inner (type: Color) Param[5]: outer (type: Color) -Function 282: GenImageGradientSquare() (5 input parameters) +Function 284: GenImageGradientSquare() (5 input parameters) Name: GenImageGradientSquare Return type: Image Description: Generate image: square gradient @@ -2689,7 +2709,7 @@ Function 282: GenImageGradientSquare() (5 input parameters) Param[3]: density (type: float) Param[4]: inner (type: Color) Param[5]: outer (type: Color) -Function 283: GenImageChecked() (6 input parameters) +Function 285: GenImageChecked() (6 input parameters) Name: GenImageChecked Return type: Image Description: Generate image: checked @@ -2699,14 +2719,14 @@ Function 283: GenImageChecked() (6 input parameters) Param[4]: checksY (type: int) Param[5]: col1 (type: Color) Param[6]: col2 (type: Color) -Function 284: GenImageWhiteNoise() (3 input parameters) +Function 286: GenImageWhiteNoise() (3 input parameters) Name: GenImageWhiteNoise Return type: Image Description: Generate image: white noise Param[1]: width (type: int) Param[2]: height (type: int) Param[3]: factor (type: float) -Function 285: GenImagePerlinNoise() (5 input parameters) +Function 287: GenImagePerlinNoise() (5 input parameters) Name: GenImagePerlinNoise Return type: Image Description: Generate image: perlin noise @@ -2715,39 +2735,39 @@ Function 285: GenImagePerlinNoise() (5 input parameters) Param[3]: offsetX (type: int) Param[4]: offsetY (type: int) Param[5]: scale (type: float) -Function 286: GenImageCellular() (3 input parameters) +Function 288: GenImageCellular() (3 input parameters) Name: GenImageCellular Return type: Image Description: Generate image: cellular algorithm, bigger tileSize means bigger cells Param[1]: width (type: int) Param[2]: height (type: int) Param[3]: tileSize (type: int) -Function 287: GenImageText() (3 input parameters) +Function 289: GenImageText() (3 input parameters) Name: GenImageText Return type: Image Description: Generate image: grayscale image from text data Param[1]: width (type: int) Param[2]: height (type: int) Param[3]: text (type: const char *) -Function 288: ImageCopy() (1 input parameters) +Function 290: ImageCopy() (1 input parameters) Name: ImageCopy Return type: Image Description: Create an image duplicate (useful for transformations) Param[1]: image (type: Image) -Function 289: ImageFromImage() (2 input parameters) +Function 291: ImageFromImage() (2 input parameters) Name: ImageFromImage Return type: Image Description: Create an image from another image piece Param[1]: image (type: Image) Param[2]: rec (type: Rectangle) -Function 290: ImageText() (3 input parameters) +Function 292: ImageText() (3 input parameters) Name: ImageText Return type: Image Description: Create an image from text (default font) Param[1]: text (type: const char *) Param[2]: fontSize (type: int) Param[3]: color (type: Color) -Function 291: ImageTextEx() (5 input parameters) +Function 293: ImageTextEx() (5 input parameters) Name: ImageTextEx Return type: Image Description: Create an image from text (custom sprite font) @@ -2756,76 +2776,76 @@ Function 291: ImageTextEx() (5 input parameters) Param[3]: fontSize (type: float) Param[4]: spacing (type: float) Param[5]: tint (type: Color) -Function 292: ImageFormat() (2 input parameters) +Function 294: ImageFormat() (2 input parameters) Name: ImageFormat Return type: void Description: Convert image data to desired format Param[1]: image (type: Image *) Param[2]: newFormat (type: int) -Function 293: ImageToPOT() (2 input parameters) +Function 295: ImageToPOT() (2 input parameters) Name: ImageToPOT Return type: void Description: Convert image to POT (power-of-two) Param[1]: image (type: Image *) Param[2]: fill (type: Color) -Function 294: ImageCrop() (2 input parameters) +Function 296: ImageCrop() (2 input parameters) Name: ImageCrop Return type: void Description: Crop an image to a defined rectangle Param[1]: image (type: Image *) Param[2]: crop (type: Rectangle) -Function 295: ImageAlphaCrop() (2 input parameters) +Function 297: ImageAlphaCrop() (2 input parameters) Name: ImageAlphaCrop Return type: void Description: Crop image depending on alpha value Param[1]: image (type: Image *) Param[2]: threshold (type: float) -Function 296: ImageAlphaClear() (3 input parameters) +Function 298: ImageAlphaClear() (3 input parameters) Name: ImageAlphaClear Return type: void Description: Clear alpha channel to desired color Param[1]: image (type: Image *) Param[2]: color (type: Color) Param[3]: threshold (type: float) -Function 297: ImageAlphaMask() (2 input parameters) +Function 299: ImageAlphaMask() (2 input parameters) Name: ImageAlphaMask Return type: void Description: Apply alpha mask to image Param[1]: image (type: Image *) Param[2]: alphaMask (type: Image) -Function 298: ImageAlphaPremultiply() (1 input parameters) +Function 300: ImageAlphaPremultiply() (1 input parameters) Name: ImageAlphaPremultiply Return type: void Description: Premultiply alpha channel Param[1]: image (type: Image *) -Function 299: ImageBlurGaussian() (2 input parameters) +Function 301: ImageBlurGaussian() (2 input parameters) Name: ImageBlurGaussian Return type: void Description: Apply Gaussian blur using a box blur approximation Param[1]: image (type: Image *) Param[2]: blurSize (type: int) -Function 300: ImageKernelConvolution() (3 input parameters) +Function 302: ImageKernelConvolution() (3 input parameters) Name: ImageKernelConvolution Return type: void Description: Apply Custom Square image convolution kernel Param[1]: image (type: Image *) Param[2]: kernel (type: float*) Param[3]: kernelSize (type: int) -Function 301: ImageResize() (3 input parameters) +Function 303: ImageResize() (3 input parameters) Name: ImageResize Return type: void Description: Resize image (Bicubic scaling algorithm) Param[1]: image (type: Image *) Param[2]: newWidth (type: int) Param[3]: newHeight (type: int) -Function 302: ImageResizeNN() (3 input parameters) +Function 304: ImageResizeNN() (3 input parameters) Name: ImageResizeNN Return type: void Description: Resize image (Nearest-Neighbor scaling algorithm) Param[1]: image (type: Image *) Param[2]: newWidth (type: int) Param[3]: newHeight (type: int) -Function 303: ImageResizeCanvas() (6 input parameters) +Function 305: ImageResizeCanvas() (6 input parameters) Name: ImageResizeCanvas Return type: void Description: Resize canvas and fill with color @@ -2835,12 +2855,12 @@ Function 303: ImageResizeCanvas() (6 input parameters) Param[4]: offsetX (type: int) Param[5]: offsetY (type: int) Param[6]: fill (type: Color) -Function 304: ImageMipmaps() (1 input parameters) +Function 306: ImageMipmaps() (1 input parameters) Name: ImageMipmaps Return type: void Description: Compute all mipmap levels for a provided image Param[1]: image (type: Image *) -Function 305: ImageDither() (5 input parameters) +Function 307: ImageDither() (5 input parameters) Name: ImageDither Return type: void Description: Dither image data to 16bpp or lower (Floyd-Steinberg dithering) @@ -2849,109 +2869,109 @@ Function 305: ImageDither() (5 input parameters) Param[3]: gBpp (type: int) Param[4]: bBpp (type: int) Param[5]: aBpp (type: int) -Function 306: ImageFlipVertical() (1 input parameters) +Function 308: ImageFlipVertical() (1 input parameters) Name: ImageFlipVertical Return type: void Description: Flip image vertically Param[1]: image (type: Image *) -Function 307: ImageFlipHorizontal() (1 input parameters) +Function 309: ImageFlipHorizontal() (1 input parameters) Name: ImageFlipHorizontal Return type: void Description: Flip image horizontally Param[1]: image (type: Image *) -Function 308: ImageRotate() (2 input parameters) +Function 310: ImageRotate() (2 input parameters) Name: ImageRotate Return type: void Description: Rotate image by input angle in degrees (-359 to 359) Param[1]: image (type: Image *) Param[2]: degrees (type: int) -Function 309: ImageRotateCW() (1 input parameters) +Function 311: ImageRotateCW() (1 input parameters) Name: ImageRotateCW Return type: void Description: Rotate image clockwise 90deg Param[1]: image (type: Image *) -Function 310: ImageRotateCCW() (1 input parameters) +Function 312: ImageRotateCCW() (1 input parameters) Name: ImageRotateCCW Return type: void Description: Rotate image counter-clockwise 90deg Param[1]: image (type: Image *) -Function 311: ImageColorTint() (2 input parameters) +Function 313: ImageColorTint() (2 input parameters) Name: ImageColorTint Return type: void Description: Modify image color: tint Param[1]: image (type: Image *) Param[2]: color (type: Color) -Function 312: ImageColorInvert() (1 input parameters) +Function 314: ImageColorInvert() (1 input parameters) Name: ImageColorInvert Return type: void Description: Modify image color: invert Param[1]: image (type: Image *) -Function 313: ImageColorGrayscale() (1 input parameters) +Function 315: ImageColorGrayscale() (1 input parameters) Name: ImageColorGrayscale Return type: void Description: Modify image color: grayscale Param[1]: image (type: Image *) -Function 314: ImageColorContrast() (2 input parameters) +Function 316: ImageColorContrast() (2 input parameters) Name: ImageColorContrast Return type: void Description: Modify image color: contrast (-100 to 100) Param[1]: image (type: Image *) Param[2]: contrast (type: float) -Function 315: ImageColorBrightness() (2 input parameters) +Function 317: ImageColorBrightness() (2 input parameters) Name: ImageColorBrightness Return type: void Description: Modify image color: brightness (-255 to 255) Param[1]: image (type: Image *) Param[2]: brightness (type: int) -Function 316: ImageColorReplace() (3 input parameters) +Function 318: ImageColorReplace() (3 input parameters) Name: ImageColorReplace Return type: void Description: Modify image color: replace color Param[1]: image (type: Image *) Param[2]: color (type: Color) Param[3]: replace (type: Color) -Function 317: LoadImageColors() (1 input parameters) +Function 319: LoadImageColors() (1 input parameters) Name: LoadImageColors Return type: Color * Description: Load color data from image as a Color array (RGBA - 32bit) Param[1]: image (type: Image) -Function 318: LoadImagePalette() (3 input parameters) +Function 320: LoadImagePalette() (3 input parameters) Name: LoadImagePalette Return type: Color * Description: Load colors palette from image as a Color array (RGBA - 32bit) Param[1]: image (type: Image) Param[2]: maxPaletteSize (type: int) Param[3]: colorCount (type: int *) -Function 319: UnloadImageColors() (1 input parameters) +Function 321: UnloadImageColors() (1 input parameters) Name: UnloadImageColors Return type: void Description: Unload color data loaded with LoadImageColors() Param[1]: colors (type: Color *) -Function 320: UnloadImagePalette() (1 input parameters) +Function 322: UnloadImagePalette() (1 input parameters) Name: UnloadImagePalette Return type: void Description: Unload colors palette loaded with LoadImagePalette() Param[1]: colors (type: Color *) -Function 321: GetImageAlphaBorder() (2 input parameters) +Function 323: GetImageAlphaBorder() (2 input parameters) Name: GetImageAlphaBorder Return type: Rectangle Description: Get image alpha border rectangle Param[1]: image (type: Image) Param[2]: threshold (type: float) -Function 322: GetImageColor() (3 input parameters) +Function 324: GetImageColor() (3 input parameters) Name: GetImageColor Return type: Color Description: Get image pixel color at (x, y) position Param[1]: image (type: Image) Param[2]: x (type: int) Param[3]: y (type: int) -Function 323: ImageClearBackground() (2 input parameters) +Function 325: ImageClearBackground() (2 input parameters) Name: ImageClearBackground Return type: void Description: Clear image background with given color Param[1]: dst (type: Image *) Param[2]: color (type: Color) -Function 324: ImageDrawPixel() (4 input parameters) +Function 326: ImageDrawPixel() (4 input parameters) Name: ImageDrawPixel Return type: void Description: Draw pixel within an image @@ -2959,14 +2979,14 @@ Function 324: ImageDrawPixel() (4 input parameters) Param[2]: posX (type: int) Param[3]: posY (type: int) Param[4]: color (type: Color) -Function 325: ImageDrawPixelV() (3 input parameters) +Function 327: ImageDrawPixelV() (3 input parameters) Name: ImageDrawPixelV Return type: void Description: Draw pixel within an image (Vector version) Param[1]: dst (type: Image *) Param[2]: position (type: Vector2) Param[3]: color (type: Color) -Function 326: ImageDrawLine() (6 input parameters) +Function 328: ImageDrawLine() (6 input parameters) Name: ImageDrawLine Return type: void Description: Draw line within an image @@ -2976,7 +2996,7 @@ Function 326: ImageDrawLine() (6 input parameters) Param[4]: endPosX (type: int) Param[5]: endPosY (type: int) Param[6]: color (type: Color) -Function 327: ImageDrawLineV() (4 input parameters) +Function 329: ImageDrawLineV() (4 input parameters) Name: ImageDrawLineV Return type: void Description: Draw line within an image (Vector version) @@ -2984,7 +3004,7 @@ Function 327: ImageDrawLineV() (4 input parameters) Param[2]: start (type: Vector2) Param[3]: end (type: Vector2) Param[4]: color (type: Color) -Function 328: ImageDrawCircle() (5 input parameters) +Function 330: ImageDrawCircle() (5 input parameters) Name: ImageDrawCircle Return type: void Description: Draw a filled circle within an image @@ -2993,7 +3013,7 @@ Function 328: ImageDrawCircle() (5 input parameters) Param[3]: centerY (type: int) Param[4]: radius (type: int) Param[5]: color (type: Color) -Function 329: ImageDrawCircleV() (4 input parameters) +Function 331: ImageDrawCircleV() (4 input parameters) Name: ImageDrawCircleV Return type: void Description: Draw a filled circle within an image (Vector version) @@ -3001,7 +3021,7 @@ Function 329: ImageDrawCircleV() (4 input parameters) Param[2]: center (type: Vector2) Param[3]: radius (type: int) Param[4]: color (type: Color) -Function 330: ImageDrawCircleLines() (5 input parameters) +Function 332: ImageDrawCircleLines() (5 input parameters) Name: ImageDrawCircleLines Return type: void Description: Draw circle outline within an image @@ -3010,7 +3030,7 @@ Function 330: ImageDrawCircleLines() (5 input parameters) Param[3]: centerY (type: int) Param[4]: radius (type: int) Param[5]: color (type: Color) -Function 331: ImageDrawCircleLinesV() (4 input parameters) +Function 333: ImageDrawCircleLinesV() (4 input parameters) Name: ImageDrawCircleLinesV Return type: void Description: Draw circle outline within an image (Vector version) @@ -3018,7 +3038,7 @@ Function 331: ImageDrawCircleLinesV() (4 input parameters) Param[2]: center (type: Vector2) Param[3]: radius (type: int) Param[4]: color (type: Color) -Function 332: ImageDrawRectangle() (6 input parameters) +Function 334: ImageDrawRectangle() (6 input parameters) Name: ImageDrawRectangle Return type: void Description: Draw rectangle within an image @@ -3028,7 +3048,7 @@ Function 332: ImageDrawRectangle() (6 input parameters) Param[4]: width (type: int) Param[5]: height (type: int) Param[6]: color (type: Color) -Function 333: ImageDrawRectangleV() (4 input parameters) +Function 335: ImageDrawRectangleV() (4 input parameters) Name: ImageDrawRectangleV Return type: void Description: Draw rectangle within an image (Vector version) @@ -3036,14 +3056,14 @@ Function 333: ImageDrawRectangleV() (4 input parameters) Param[2]: position (type: Vector2) Param[3]: size (type: Vector2) Param[4]: color (type: Color) -Function 334: ImageDrawRectangleRec() (3 input parameters) +Function 336: ImageDrawRectangleRec() (3 input parameters) Name: ImageDrawRectangleRec Return type: void Description: Draw rectangle within an image Param[1]: dst (type: Image *) Param[2]: rec (type: Rectangle) Param[3]: color (type: Color) -Function 335: ImageDrawRectangleLines() (4 input parameters) +Function 337: ImageDrawRectangleLines() (4 input parameters) Name: ImageDrawRectangleLines Return type: void Description: Draw rectangle lines within an image @@ -3051,7 +3071,7 @@ Function 335: ImageDrawRectangleLines() (4 input parameters) Param[2]: rec (type: Rectangle) Param[3]: thick (type: int) Param[4]: color (type: Color) -Function 336: ImageDraw() (5 input parameters) +Function 338: ImageDraw() (5 input parameters) Name: ImageDraw Return type: void Description: Draw a source image within a destination image (tint applied to source) @@ -3060,7 +3080,7 @@ Function 336: ImageDraw() (5 input parameters) Param[3]: srcRec (type: Rectangle) Param[4]: dstRec (type: Rectangle) Param[5]: tint (type: Color) -Function 337: ImageDrawText() (6 input parameters) +Function 339: ImageDrawText() (6 input parameters) Name: ImageDrawText Return type: void Description: Draw text (using default font) within an image (destination) @@ -3070,7 +3090,7 @@ Function 337: ImageDrawText() (6 input parameters) Param[4]: posY (type: int) Param[5]: fontSize (type: int) Param[6]: color (type: Color) -Function 338: ImageDrawTextEx() (7 input parameters) +Function 340: ImageDrawTextEx() (7 input parameters) Name: ImageDrawTextEx Return type: void Description: Draw text (custom sprite font) within an image (destination) @@ -3081,79 +3101,79 @@ Function 338: ImageDrawTextEx() (7 input parameters) Param[5]: fontSize (type: float) Param[6]: spacing (type: float) Param[7]: tint (type: Color) -Function 339: LoadTexture() (1 input parameters) +Function 341: LoadTexture() (1 input parameters) Name: LoadTexture Return type: Texture2D Description: Load texture from file into GPU memory (VRAM) Param[1]: fileName (type: const char *) -Function 340: LoadTextureFromImage() (1 input parameters) +Function 342: LoadTextureFromImage() (1 input parameters) Name: LoadTextureFromImage Return type: Texture2D Description: Load texture from image data Param[1]: image (type: Image) -Function 341: LoadTextureCubemap() (2 input parameters) +Function 343: LoadTextureCubemap() (2 input parameters) Name: LoadTextureCubemap Return type: TextureCubemap Description: Load cubemap from image, multiple image cubemap layouts supported Param[1]: image (type: Image) Param[2]: layout (type: int) -Function 342: LoadRenderTexture() (2 input parameters) +Function 344: LoadRenderTexture() (2 input parameters) Name: LoadRenderTexture Return type: RenderTexture2D Description: Load texture for rendering (framebuffer) Param[1]: width (type: int) Param[2]: height (type: int) -Function 343: IsTextureReady() (1 input parameters) +Function 345: IsTextureReady() (1 input parameters) Name: IsTextureReady Return type: bool Description: Check if a texture is ready Param[1]: texture (type: Texture2D) -Function 344: UnloadTexture() (1 input parameters) +Function 346: UnloadTexture() (1 input parameters) Name: UnloadTexture Return type: void Description: Unload texture from GPU memory (VRAM) Param[1]: texture (type: Texture2D) -Function 345: IsRenderTextureReady() (1 input parameters) +Function 347: IsRenderTextureReady() (1 input parameters) Name: IsRenderTextureReady Return type: bool Description: Check if a render texture is ready Param[1]: target (type: RenderTexture2D) -Function 346: UnloadRenderTexture() (1 input parameters) +Function 348: UnloadRenderTexture() (1 input parameters) Name: UnloadRenderTexture Return type: void Description: Unload render texture from GPU memory (VRAM) Param[1]: target (type: RenderTexture2D) -Function 347: UpdateTexture() (2 input parameters) +Function 349: UpdateTexture() (2 input parameters) Name: UpdateTexture Return type: void Description: Update GPU texture with new data Param[1]: texture (type: Texture2D) Param[2]: pixels (type: const void *) -Function 348: UpdateTextureRec() (3 input parameters) +Function 350: UpdateTextureRec() (3 input parameters) Name: UpdateTextureRec Return type: void Description: Update GPU texture rectangle with new data Param[1]: texture (type: Texture2D) Param[2]: rec (type: Rectangle) Param[3]: pixels (type: const void *) -Function 349: GenTextureMipmaps() (1 input parameters) +Function 351: GenTextureMipmaps() (1 input parameters) Name: GenTextureMipmaps Return type: void Description: Generate GPU mipmaps for a texture Param[1]: texture (type: Texture2D *) -Function 350: SetTextureFilter() (2 input parameters) +Function 352: SetTextureFilter() (2 input parameters) Name: SetTextureFilter Return type: void Description: Set texture scaling filter mode Param[1]: texture (type: Texture2D) Param[2]: filter (type: int) -Function 351: SetTextureWrap() (2 input parameters) +Function 353: SetTextureWrap() (2 input parameters) Name: SetTextureWrap Return type: void Description: Set texture wrapping mode Param[1]: texture (type: Texture2D) Param[2]: wrap (type: int) -Function 352: DrawTexture() (4 input parameters) +Function 354: DrawTexture() (4 input parameters) Name: DrawTexture Return type: void Description: Draw a Texture2D @@ -3161,14 +3181,14 @@ Function 352: DrawTexture() (4 input parameters) Param[2]: posX (type: int) Param[3]: posY (type: int) Param[4]: tint (type: Color) -Function 353: DrawTextureV() (3 input parameters) +Function 355: DrawTextureV() (3 input parameters) Name: DrawTextureV Return type: void Description: Draw a Texture2D with position defined as Vector2 Param[1]: texture (type: Texture2D) Param[2]: position (type: Vector2) Param[3]: tint (type: Color) -Function 354: DrawTextureEx() (5 input parameters) +Function 356: DrawTextureEx() (5 input parameters) Name: DrawTextureEx Return type: void Description: Draw a Texture2D with extended parameters @@ -3177,7 +3197,7 @@ Function 354: DrawTextureEx() (5 input parameters) Param[3]: rotation (type: float) Param[4]: scale (type: float) Param[5]: tint (type: Color) -Function 355: DrawTextureRec() (4 input parameters) +Function 357: DrawTextureRec() (4 input parameters) Name: DrawTextureRec Return type: void Description: Draw a part of a texture defined by a rectangle @@ -3185,7 +3205,7 @@ Function 355: DrawTextureRec() (4 input parameters) Param[2]: source (type: Rectangle) Param[3]: position (type: Vector2) Param[4]: tint (type: Color) -Function 356: DrawTexturePro() (6 input parameters) +Function 358: DrawTexturePro() (6 input parameters) Name: DrawTexturePro Return type: void Description: Draw a part of a texture defined by a rectangle with 'pro' parameters @@ -3195,7 +3215,7 @@ Function 356: DrawTexturePro() (6 input parameters) Param[4]: origin (type: Vector2) Param[5]: rotation (type: float) Param[6]: tint (type: Color) -Function 357: DrawTextureNPatch() (6 input parameters) +Function 359: DrawTextureNPatch() (6 input parameters) Name: DrawTextureNPatch Return type: void Description: Draws a texture (or part of it) that stretches or shrinks nicely @@ -3205,106 +3225,112 @@ Function 357: DrawTextureNPatch() (6 input parameters) Param[4]: origin (type: Vector2) Param[5]: rotation (type: float) Param[6]: tint (type: Color) -Function 358: Fade() (2 input parameters) +Function 360: ColorIsEqual() (2 input parameters) + Name: ColorIsEqual + Return type: bool + Description: Check if two colors are equal + Param[1]: col1 (type: Color) + Param[2]: col2 (type: Color) +Function 361: Fade() (2 input parameters) Name: Fade Return type: Color Description: Get color with alpha applied, alpha goes from 0.0f to 1.0f Param[1]: color (type: Color) Param[2]: alpha (type: float) -Function 359: ColorToInt() (1 input parameters) +Function 362: ColorToInt() (1 input parameters) Name: ColorToInt Return type: int - Description: Get hexadecimal value for a Color + Description: Get hexadecimal value for a Color (0xRRGGBBAA) Param[1]: color (type: Color) -Function 360: ColorNormalize() (1 input parameters) +Function 363: ColorNormalize() (1 input parameters) Name: ColorNormalize Return type: Vector4 Description: Get Color normalized as float [0..1] Param[1]: color (type: Color) -Function 361: ColorFromNormalized() (1 input parameters) +Function 364: ColorFromNormalized() (1 input parameters) Name: ColorFromNormalized Return type: Color Description: Get Color from normalized values [0..1] Param[1]: normalized (type: Vector4) -Function 362: ColorToHSV() (1 input parameters) +Function 365: ColorToHSV() (1 input parameters) Name: ColorToHSV Return type: Vector3 Description: Get HSV values for a Color, hue [0..360], saturation/value [0..1] Param[1]: color (type: Color) -Function 363: ColorFromHSV() (3 input parameters) +Function 366: ColorFromHSV() (3 input parameters) Name: ColorFromHSV Return type: Color Description: Get a Color from HSV values, hue [0..360], saturation/value [0..1] Param[1]: hue (type: float) Param[2]: saturation (type: float) Param[3]: value (type: float) -Function 364: ColorTint() (2 input parameters) +Function 367: ColorTint() (2 input parameters) Name: ColorTint Return type: Color Description: Get color multiplied with another color Param[1]: color (type: Color) Param[2]: tint (type: Color) -Function 365: ColorBrightness() (2 input parameters) +Function 368: ColorBrightness() (2 input parameters) Name: ColorBrightness Return type: Color Description: Get color with brightness correction, brightness factor goes from -1.0f to 1.0f Param[1]: color (type: Color) Param[2]: factor (type: float) -Function 366: ColorContrast() (2 input parameters) +Function 369: ColorContrast() (2 input parameters) Name: ColorContrast Return type: Color Description: Get color with contrast correction, contrast values between -1.0f and 1.0f Param[1]: color (type: Color) Param[2]: contrast (type: float) -Function 367: ColorAlpha() (2 input parameters) +Function 370: ColorAlpha() (2 input parameters) Name: ColorAlpha Return type: Color Description: Get color with alpha applied, alpha goes from 0.0f to 1.0f Param[1]: color (type: Color) Param[2]: alpha (type: float) -Function 368: ColorAlphaBlend() (3 input parameters) +Function 371: ColorAlphaBlend() (3 input parameters) Name: ColorAlphaBlend Return type: Color Description: Get src alpha-blended into dst color with tint Param[1]: dst (type: Color) Param[2]: src (type: Color) Param[3]: tint (type: Color) -Function 369: GetColor() (1 input parameters) +Function 372: GetColor() (1 input parameters) Name: GetColor Return type: Color Description: Get Color structure from hexadecimal value Param[1]: hexValue (type: unsigned int) -Function 370: GetPixelColor() (2 input parameters) +Function 373: GetPixelColor() (2 input parameters) Name: GetPixelColor Return type: Color Description: Get Color from a source pixel pointer of certain format Param[1]: srcPtr (type: void *) Param[2]: format (type: int) -Function 371: SetPixelColor() (3 input parameters) +Function 374: SetPixelColor() (3 input parameters) Name: SetPixelColor Return type: void Description: Set color formatted into destination pixel pointer Param[1]: dstPtr (type: void *) Param[2]: color (type: Color) Param[3]: format (type: int) -Function 372: GetPixelDataSize() (3 input parameters) +Function 375: GetPixelDataSize() (3 input parameters) Name: GetPixelDataSize Return type: int Description: Get pixel data size in bytes for certain format Param[1]: width (type: int) Param[2]: height (type: int) Param[3]: format (type: int) -Function 373: GetFontDefault() (0 input parameters) +Function 376: GetFontDefault() (0 input parameters) Name: GetFontDefault Return type: RLFont Description: Get the default RLFont No input parameters -Function 374: LoadFont() (1 input parameters) +Function 377: LoadFont() (1 input parameters) Name: LoadFont Return type: RLFont Description: Load font from file into GPU memory (VRAM) Param[1]: fileName (type: const char *) -Function 375: LoadFontEx() (4 input parameters) +Function 378: LoadFontEx() (4 input parameters) Name: LoadFontEx Return type: RLFont Description: Load font from file with extended parameters, use NULL for codepoints and 0 for codepointCount to load the default character setRLFont @@ -3312,14 +3338,14 @@ Function 375: LoadFontEx() (4 input parameters) Param[2]: fontSize (type: int) Param[3]: codepoints (type: int *) Param[4]: codepointCount (type: int) -Function 376: LoadFontFromImage() (3 input parameters) +Function 379: LoadFontFromImage() (3 input parameters) Name: LoadFontFromImage Return type: RLFont Description: Load font from Image (XNA style) Param[1]: image (type: Image) Param[2]: key (type: Color) Param[3]: firstChar (type: int) -Function 377: LoadFontFromMemory() (6 input parameters) +Function 380: LoadFontFromMemory() (6 input parameters) Name: LoadFontFromMemory Return type: RLFont Description: Load font from memory buffer, fileType refers to extension: i.e. '.ttf' @@ -3329,7 +3355,7 @@ Function 377: LoadFontFromMemory() (6 input parameters) Param[4]: fontSize (type: int) Param[5]: codepoints (type: int *) Param[6]: codepointCount (type: int) -Function 378: IsFontReady() (1 input parameters) +Function 381: IsFontReady() (1 input parameters) Name: IsFontReady Return type: bool Description: Check if a font is ready @@ -3344,7 +3370,7 @@ Function 379: LoadFontData() (6 input parameters) Param[4]: codepoints (type: int *) Param[5]: codepointCount (type: int) Param[6]: type (type: int) -Function 380: GenImageFontAtlas() (6 input parameters) +Function 383: GenImageFontAtlas() (6 input parameters) Name: GenImageFontAtlas Return type: Image Description: Generate image font atlas using chars info @@ -3354,13 +3380,13 @@ Function 380: GenImageFontAtlas() (6 input parameters) Param[4]: fontSize (type: int) Param[5]: padding (type: int) Param[6]: packMethod (type: int) -Function 381: UnloadFontData() (2 input parameters) +Function 384: UnloadFontData() (2 input parameters) Name: UnloadFontData Return type: void Description: Unload font chars info data (RAM) Param[1]: glyphs (type: GlyphInfo *) Param[2]: glyphCount (type: int) -Function 382: UnloadFont() (1 input parameters) +Function 385: UnloadFont() (1 input parameters) Name: UnloadFont Return type: void Description: Unload font from GPU memory (VRAM) @@ -3371,13 +3397,13 @@ Function 383: ExportFontAsCode() (2 input parameters) Description: Export font as code file, returns true on success Param[1]: font (type: RLFont) Param[2]: fileName (type: const char *) -Function 384: DrawFPS() (2 input parameters) +Function 387: DrawFPS() (2 input parameters) Name: DrawFPS Return type: void Description: Draw current FPS Param[1]: posX (type: int) Param[2]: posY (type: int) -Function 385: DrawText() (5 input parameters) +Function 388: DrawText() (5 input parameters) Name: DrawText Return type: void Description: Draw text (using default font) @@ -3386,7 +3412,7 @@ Function 385: DrawText() (5 input parameters) Param[3]: posY (type: int) Param[4]: fontSize (type: int) Param[5]: color (type: Color) -Function 386: DrawTextEx() (6 input parameters) +Function 389: DrawTextEx() (6 input parameters) Name: DrawTextEx Return type: void Description: Draw text using font and additional parameters @@ -3396,7 +3422,7 @@ Function 386: DrawTextEx() (6 input parameters) Param[4]: fontSize (type: float) Param[5]: spacing (type: float) Param[6]: tint (type: Color) -Function 387: DrawTextPro() (8 input parameters) +Function 390: DrawTextPro() (8 input parameters) Name: DrawTextPro Return type: void Description: Draw text using RLFont and pro parameters (rotation) @@ -3408,7 +3434,7 @@ Function 387: DrawTextPro() (8 input parameters) Param[6]: fontSize (type: float) Param[7]: spacing (type: float) Param[8]: tint (type: Color) -Function 388: DrawTextCodepoint() (5 input parameters) +Function 391: DrawTextCodepoint() (5 input parameters) Name: DrawTextCodepoint Return type: void Description: Draw one character (codepoint) @@ -3417,7 +3443,7 @@ Function 388: DrawTextCodepoint() (5 input parameters) Param[3]: position (type: Vector2) Param[4]: fontSize (type: float) Param[5]: tint (type: Color) -Function 389: DrawTextCodepoints() (7 input parameters) +Function 392: DrawTextCodepoints() (7 input parameters) Name: DrawTextCodepoints Return type: void Description: Draw multiple character (codepoint) @@ -3428,18 +3454,18 @@ Function 389: DrawTextCodepoints() (7 input parameters) Param[5]: fontSize (type: float) Param[6]: spacing (type: float) Param[7]: tint (type: Color) -Function 390: SetTextLineSpacing() (1 input parameters) +Function 393: SetTextLineSpacing() (1 input parameters) Name: SetTextLineSpacing Return type: void Description: Set vertical line spacing when drawing with line-breaks Param[1]: spacing (type: int) -Function 391: MeasureText() (2 input parameters) +Function 394: MeasureText() (2 input parameters) Name: MeasureText Return type: int Description: Measure string width for default font Param[1]: text (type: const char *) Param[2]: fontSize (type: int) -Function 392: MeasureTextEx() (4 input parameters) +Function 395: MeasureTextEx() (4 input parameters) Name: MeasureTextEx Return type: Vector2 Description: Measure string size for RLFont @@ -3447,185 +3473,185 @@ Function 392: MeasureTextEx() (4 input parameters) Param[2]: text (type: const char *) Param[3]: fontSize (type: float) Param[4]: spacing (type: float) -Function 393: GetGlyphIndex() (2 input parameters) +Function 396: GetGlyphIndex() (2 input parameters) Name: GetGlyphIndex Return type: int Description: Get glyph index position in font for a codepoint (unicode character), fallback to '?' if not found Param[1]: font (type: RLFont) Param[2]: codepoint (type: int) -Function 394: GetGlyphInfo() (2 input parameters) +Function 397: GetGlyphInfo() (2 input parameters) Name: GetGlyphInfo Return type: GlyphInfo Description: Get glyph font info data for a codepoint (unicode character), fallback to '?' if not found Param[1]: font (type: RLFont) Param[2]: codepoint (type: int) -Function 395: GetGlyphAtlasRec() (2 input parameters) +Function 398: GetGlyphAtlasRec() (2 input parameters) Name: GetGlyphAtlasRec Return type: Rectangle Description: Get glyph rectangle in font atlas for a codepoint (unicode character), fallback to '?' if not found Param[1]: font (type: RLFont) Param[2]: codepoint (type: int) -Function 396: LoadUTF8() (2 input parameters) +Function 399: LoadUTF8() (2 input parameters) Name: LoadUTF8 Return type: char * Description: Load UTF-8 text encoded from codepoints array Param[1]: codepoints (type: const int *) Param[2]: length (type: int) -Function 397: UnloadUTF8() (1 input parameters) +Function 400: UnloadUTF8() (1 input parameters) Name: UnloadUTF8 Return type: void Description: Unload UTF-8 text encoded from codepoints array Param[1]: text (type: char *) -Function 398: LoadCodepoints() (2 input parameters) +Function 401: LoadCodepoints() (2 input parameters) Name: LoadCodepoints Return type: int * Description: Load all codepoints from a UTF-8 text string, codepoints count returned by parameter Param[1]: text (type: const char *) Param[2]: count (type: int *) -Function 399: UnloadCodepoints() (1 input parameters) +Function 402: UnloadCodepoints() (1 input parameters) Name: UnloadCodepoints Return type: void Description: Unload codepoints data from memory Param[1]: codepoints (type: int *) -Function 400: GetCodepointCount() (1 input parameters) +Function 403: GetCodepointCount() (1 input parameters) Name: GetCodepointCount Return type: int Description: Get total number of codepoints in a UTF-8 encoded string Param[1]: text (type: const char *) -Function 401: GetCodepoint() (2 input parameters) +Function 404: GetCodepoint() (2 input parameters) Name: GetCodepoint Return type: int Description: Get next codepoint in a UTF-8 encoded string, 0x3f('?') is returned on failure Param[1]: text (type: const char *) Param[2]: codepointSize (type: int *) -Function 402: GetCodepointNext() (2 input parameters) +Function 405: GetCodepointNext() (2 input parameters) Name: GetCodepointNext Return type: int Description: Get next codepoint in a UTF-8 encoded string, 0x3f('?') is returned on failure Param[1]: text (type: const char *) Param[2]: codepointSize (type: int *) -Function 403: GetCodepointPrevious() (2 input parameters) +Function 406: GetCodepointPrevious() (2 input parameters) Name: GetCodepointPrevious Return type: int Description: Get previous codepoint in a UTF-8 encoded string, 0x3f('?') is returned on failure Param[1]: text (type: const char *) Param[2]: codepointSize (type: int *) -Function 404: CodepointToUTF8() (2 input parameters) +Function 407: CodepointToUTF8() (2 input parameters) Name: CodepointToUTF8 Return type: const char * Description: Encode one codepoint into UTF-8 byte array (array length returned as parameter) Param[1]: codepoint (type: int) Param[2]: utf8Size (type: int *) -Function 405: TextCopy() (2 input parameters) +Function 408: TextCopy() (2 input parameters) Name: TextCopy Return type: int Description: Copy one string to another, returns bytes copied Param[1]: dst (type: char *) Param[2]: src (type: const char *) -Function 406: TextIsEqual() (2 input parameters) +Function 409: TextIsEqual() (2 input parameters) Name: TextIsEqual Return type: bool Description: Check if two text string are equal Param[1]: text1 (type: const char *) Param[2]: text2 (type: const char *) -Function 407: TextLength() (1 input parameters) +Function 410: TextLength() (1 input parameters) Name: TextLength Return type: unsigned int Description: Get text length, checks for '\0' ending Param[1]: text (type: const char *) -Function 408: TextFormat() (2 input parameters) +Function 411: TextFormat() (2 input parameters) Name: TextFormat Return type: const char * Description: Text formatting with variables (sprintf() style) Param[1]: text (type: const char *) Param[2]: args (type: ...) -Function 409: TextSubtext() (3 input parameters) +Function 412: TextSubtext() (3 input parameters) Name: TextSubtext Return type: const char * Description: Get a piece of a text string Param[1]: text (type: const char *) Param[2]: position (type: int) Param[3]: length (type: int) -Function 410: TextReplace() (3 input parameters) +Function 413: TextReplace() (3 input parameters) Name: TextReplace Return type: char * Description: Replace text string (WARNING: memory must be freed!) Param[1]: text (type: const char *) Param[2]: replace (type: const char *) Param[3]: by (type: const char *) -Function 411: TextInsert() (3 input parameters) +Function 414: TextInsert() (3 input parameters) Name: TextInsert Return type: char * Description: Insert text in a position (WARNING: memory must be freed!) Param[1]: text (type: const char *) Param[2]: insert (type: const char *) Param[3]: position (type: int) -Function 412: TextJoin() (3 input parameters) +Function 415: TextJoin() (3 input parameters) Name: TextJoin Return type: const char * Description: Join text strings with delimiter Param[1]: textList (type: const char **) Param[2]: count (type: int) Param[3]: delimiter (type: const char *) -Function 413: TextSplit() (3 input parameters) +Function 416: TextSplit() (3 input parameters) Name: TextSplit Return type: const char ** Description: Split text into multiple strings Param[1]: text (type: const char *) Param[2]: delimiter (type: char) Param[3]: count (type: int *) -Function 414: TextAppend() (3 input parameters) +Function 417: TextAppend() (3 input parameters) Name: TextAppend Return type: void Description: Append text at specific position and move cursor! Param[1]: text (type: char *) Param[2]: append (type: const char *) Param[3]: position (type: int *) -Function 415: TextFindIndex() (2 input parameters) +Function 418: TextFindIndex() (2 input parameters) Name: TextFindIndex Return type: int Description: Find first text occurrence within a string Param[1]: text (type: const char *) Param[2]: find (type: const char *) -Function 416: TextToUpper() (1 input parameters) +Function 419: TextToUpper() (1 input parameters) Name: TextToUpper Return type: const char * Description: Get upper case version of provided string Param[1]: text (type: const char *) -Function 417: TextToLower() (1 input parameters) +Function 420: TextToLower() (1 input parameters) Name: TextToLower Return type: const char * Description: Get lower case version of provided string Param[1]: text (type: const char *) -Function 418: TextToPascal() (1 input parameters) +Function 421: TextToPascal() (1 input parameters) Name: TextToPascal Return type: const char * Description: Get Pascal case notation version of provided string Param[1]: text (type: const char *) -Function 419: TextToInteger() (1 input parameters) +Function 422: TextToInteger() (1 input parameters) Name: TextToInteger Return type: int Description: Get integer value from text (negative values not supported) Param[1]: text (type: const char *) -Function 420: TextToFloat() (1 input parameters) +Function 423: TextToFloat() (1 input parameters) Name: TextToFloat Return type: float Description: Get float value from text (negative values not supported) Param[1]: text (type: const char *) -Function 421: DrawLine3D() (3 input parameters) +Function 424: DrawLine3D() (3 input parameters) Name: DrawLine3D Return type: void Description: Draw a line in 3D world space Param[1]: startPos (type: Vector3) Param[2]: endPos (type: Vector3) Param[3]: color (type: Color) -Function 422: DrawPoint3D() (2 input parameters) +Function 425: DrawPoint3D() (2 input parameters) Name: DrawPoint3D Return type: void Description: Draw a point in 3D space, actually a small line Param[1]: position (type: Vector3) Param[2]: color (type: Color) -Function 423: DrawCircle3D() (5 input parameters) +Function 426: DrawCircle3D() (5 input parameters) Name: DrawCircle3D Return type: void Description: Draw a circle in 3D world space @@ -3634,7 +3660,7 @@ Function 423: DrawCircle3D() (5 input parameters) Param[3]: rotationAxis (type: Vector3) Param[4]: rotationAngle (type: float) Param[5]: color (type: Color) -Function 424: DrawTriangle3D() (4 input parameters) +Function 427: DrawTriangle3D() (4 input parameters) Name: DrawTriangle3D Return type: void Description: Draw a color-filled triangle (vertex in counter-clockwise order!) @@ -3642,14 +3668,14 @@ Function 424: DrawTriangle3D() (4 input parameters) Param[2]: v2 (type: Vector3) Param[3]: v3 (type: Vector3) Param[4]: color (type: Color) -Function 425: DrawTriangleStrip3D() (3 input parameters) +Function 428: DrawTriangleStrip3D() (3 input parameters) Name: DrawTriangleStrip3D Return type: void Description: Draw a triangle strip defined by points Param[1]: points (type: Vector3 *) Param[2]: pointCount (type: int) Param[3]: color (type: Color) -Function 426: DrawCube() (5 input parameters) +Function 429: DrawCube() (5 input parameters) Name: DrawCube Return type: void Description: Draw cube @@ -3658,14 +3684,14 @@ Function 426: DrawCube() (5 input parameters) Param[3]: height (type: float) Param[4]: length (type: float) Param[5]: color (type: Color) -Function 427: DrawCubeV() (3 input parameters) +Function 430: DrawCubeV() (3 input parameters) Name: DrawCubeV Return type: void Description: Draw cube (Vector version) Param[1]: position (type: Vector3) Param[2]: size (type: Vector3) Param[3]: color (type: Color) -Function 428: DrawCubeWires() (5 input parameters) +Function 431: DrawCubeWires() (5 input parameters) Name: DrawCubeWires Return type: void Description: Draw cube wires @@ -3674,21 +3700,21 @@ Function 428: DrawCubeWires() (5 input parameters) Param[3]: height (type: float) Param[4]: length (type: float) Param[5]: color (type: Color) -Function 429: DrawCubeWiresV() (3 input parameters) +Function 432: DrawCubeWiresV() (3 input parameters) Name: DrawCubeWiresV Return type: void Description: Draw cube wires (Vector version) Param[1]: position (type: Vector3) Param[2]: size (type: Vector3) Param[3]: color (type: Color) -Function 430: DrawSphere() (3 input parameters) +Function 433: DrawSphere() (3 input parameters) Name: DrawSphere Return type: void Description: Draw sphere Param[1]: centerPos (type: Vector3) Param[2]: radius (type: float) Param[3]: color (type: Color) -Function 431: DrawSphereEx() (5 input parameters) +Function 434: DrawSphereEx() (5 input parameters) Name: DrawSphereEx Return type: void Description: Draw sphere with extended parameters @@ -3697,7 +3723,7 @@ Function 431: DrawSphereEx() (5 input parameters) Param[3]: rings (type: int) Param[4]: slices (type: int) Param[5]: color (type: Color) -Function 432: DrawSphereWires() (5 input parameters) +Function 435: DrawSphereWires() (5 input parameters) Name: DrawSphereWires Return type: void Description: Draw sphere wires @@ -3706,7 +3732,7 @@ Function 432: DrawSphereWires() (5 input parameters) Param[3]: rings (type: int) Param[4]: slices (type: int) Param[5]: color (type: Color) -Function 433: DrawCylinder() (6 input parameters) +Function 436: DrawCylinder() (6 input parameters) Name: DrawCylinder Return type: void Description: Draw a cylinder/cone @@ -3716,7 +3742,7 @@ Function 433: DrawCylinder() (6 input parameters) Param[4]: height (type: float) Param[5]: slices (type: int) Param[6]: color (type: Color) -Function 434: DrawCylinderEx() (6 input parameters) +Function 437: DrawCylinderEx() (6 input parameters) Name: DrawCylinderEx Return type: void Description: Draw a cylinder with base at startPos and top at endPos @@ -3726,7 +3752,7 @@ Function 434: DrawCylinderEx() (6 input parameters) Param[4]: endRadius (type: float) Param[5]: sides (type: int) Param[6]: color (type: Color) -Function 435: DrawCylinderWires() (6 input parameters) +Function 438: DrawCylinderWires() (6 input parameters) Name: DrawCylinderWires Return type: void Description: Draw a cylinder/cone wires @@ -3736,7 +3762,7 @@ Function 435: DrawCylinderWires() (6 input parameters) Param[4]: height (type: float) Param[5]: slices (type: int) Param[6]: color (type: Color) -Function 436: DrawCylinderWiresEx() (6 input parameters) +Function 439: DrawCylinderWiresEx() (6 input parameters) Name: DrawCylinderWiresEx Return type: void Description: Draw a cylinder wires with base at startPos and top at endPos @@ -3746,7 +3772,7 @@ Function 436: DrawCylinderWiresEx() (6 input parameters) Param[4]: endRadius (type: float) Param[5]: sides (type: int) Param[6]: color (type: Color) -Function 437: DrawCapsule() (6 input parameters) +Function 440: DrawCapsule() (6 input parameters) Name: DrawCapsule Return type: void Description: Draw a capsule with the center of its sphere caps at startPos and endPos @@ -3756,7 +3782,7 @@ Function 437: DrawCapsule() (6 input parameters) Param[4]: slices (type: int) Param[5]: rings (type: int) Param[6]: color (type: Color) -Function 438: DrawCapsuleWires() (6 input parameters) +Function 441: DrawCapsuleWires() (6 input parameters) Name: DrawCapsuleWires Return type: void Description: Draw capsule wireframe with the center of its sphere caps at startPos and endPos @@ -3766,51 +3792,51 @@ Function 438: DrawCapsuleWires() (6 input parameters) Param[4]: slices (type: int) Param[5]: rings (type: int) Param[6]: color (type: Color) -Function 439: DrawPlane() (3 input parameters) +Function 442: DrawPlane() (3 input parameters) Name: DrawPlane Return type: void Description: Draw a plane XZ Param[1]: centerPos (type: Vector3) Param[2]: size (type: Vector2) Param[3]: color (type: Color) -Function 440: DrawRay() (2 input parameters) +Function 443: DrawRay() (2 input parameters) Name: DrawRay Return type: void Description: Draw a ray line Param[1]: ray (type: Ray) Param[2]: color (type: Color) -Function 441: DrawGrid() (2 input parameters) +Function 444: DrawGrid() (2 input parameters) Name: DrawGrid Return type: void Description: Draw a grid (centered at (0, 0, 0)) Param[1]: slices (type: int) Param[2]: spacing (type: float) -Function 442: LoadModel() (1 input parameters) +Function 445: LoadModel() (1 input parameters) Name: LoadModel Return type: Model Description: Load model from files (meshes and materials) Param[1]: fileName (type: const char *) -Function 443: LoadModelFromMesh() (1 input parameters) +Function 446: LoadModelFromMesh() (1 input parameters) Name: LoadModelFromMesh Return type: Model Description: Load model from generated mesh (default material) Param[1]: mesh (type: Mesh) -Function 444: IsModelReady() (1 input parameters) +Function 447: IsModelReady() (1 input parameters) Name: IsModelReady Return type: bool Description: Check if a model is ready Param[1]: model (type: Model) -Function 445: UnloadModel() (1 input parameters) +Function 448: UnloadModel() (1 input parameters) Name: UnloadModel Return type: void Description: Unload model (including meshes) from memory (RAM and/or VRAM) Param[1]: model (type: Model) -Function 446: GetModelBoundingBox() (1 input parameters) +Function 449: GetModelBoundingBox() (1 input parameters) Name: GetModelBoundingBox Return type: BoundingBox Description: Compute model bounding box limits (considers all meshes) Param[1]: model (type: Model) -Function 447: DrawModel() (4 input parameters) +Function 450: DrawModel() (4 input parameters) Name: DrawModel Return type: void Description: Draw a model (with texture if set) @@ -3818,7 +3844,7 @@ Function 447: DrawModel() (4 input parameters) Param[2]: position (type: Vector3) Param[3]: scale (type: float) Param[4]: tint (type: Color) -Function 448: DrawModelEx() (6 input parameters) +Function 451: DrawModelEx() (6 input parameters) Name: DrawModelEx Return type: void Description: Draw a model with extended parameters @@ -3828,7 +3854,7 @@ Function 448: DrawModelEx() (6 input parameters) Param[4]: rotationAngle (type: float) Param[5]: scale (type: Vector3) Param[6]: tint (type: Color) -Function 449: DrawModelWires() (4 input parameters) +Function 452: DrawModelWires() (4 input parameters) Name: DrawModelWires Return type: void Description: Draw a model wires (with texture if set) @@ -3836,7 +3862,7 @@ Function 449: DrawModelWires() (4 input parameters) Param[2]: position (type: Vector3) Param[3]: scale (type: float) Param[4]: tint (type: Color) -Function 450: DrawModelWiresEx() (6 input parameters) +Function 453: DrawModelWiresEx() (6 input parameters) Name: DrawModelWiresEx Return type: void Description: Draw a model wires (with texture if set) with extended parameters @@ -3846,13 +3872,13 @@ Function 450: DrawModelWiresEx() (6 input parameters) Param[4]: rotationAngle (type: float) Param[5]: scale (type: Vector3) Param[6]: tint (type: Color) -Function 451: DrawBoundingBox() (2 input parameters) +Function 454: DrawBoundingBox() (2 input parameters) Name: DrawBoundingBox Return type: void Description: Draw bounding box (wires) Param[1]: box (type: BoundingBox) Param[2]: color (type: Color) -Function 452: DrawBillboard() (5 input parameters) +Function 455: DrawBillboard() (5 input parameters) Name: DrawBillboard Return type: void Description: Draw a billboard texture @@ -3861,7 +3887,7 @@ Function 452: DrawBillboard() (5 input parameters) Param[3]: position (type: Vector3) Param[4]: size (type: float) Param[5]: tint (type: Color) -Function 453: DrawBillboardRec() (6 input parameters) +Function 456: DrawBillboardRec() (6 input parameters) Name: DrawBillboardRec Return type: void Description: Draw a billboard texture defined by source @@ -3871,7 +3897,7 @@ Function 453: DrawBillboardRec() (6 input parameters) Param[4]: position (type: Vector3) Param[5]: size (type: Vector2) Param[6]: tint (type: Color) -Function 454: DrawBillboardPro() (9 input parameters) +Function 457: DrawBillboardPro() (9 input parameters) Name: DrawBillboardPro Return type: void Description: Draw a billboard texture defined by source and rotation @@ -3884,13 +3910,13 @@ Function 454: DrawBillboardPro() (9 input parameters) Param[7]: origin (type: Vector2) Param[8]: rotation (type: float) Param[9]: tint (type: Color) -Function 455: UploadMesh() (2 input parameters) +Function 458: UploadMesh() (2 input parameters) Name: UploadMesh Return type: void Description: Upload mesh vertex data in GPU and provide VAO/VBO ids Param[1]: mesh (type: Mesh *) Param[2]: dynamic (type: bool) -Function 456: UpdateMeshBuffer() (5 input parameters) +Function 459: UpdateMeshBuffer() (5 input parameters) Name: UpdateMeshBuffer Return type: void Description: Update mesh vertex data in GPU for a specific buffer index @@ -3899,19 +3925,19 @@ Function 456: UpdateMeshBuffer() (5 input parameters) Param[3]: data (type: const void *) Param[4]: dataSize (type: int) Param[5]: offset (type: int) -Function 457: UnloadMesh() (1 input parameters) +Function 460: UnloadMesh() (1 input parameters) Name: UnloadMesh Return type: void Description: Unload mesh data from CPU and GPU Param[1]: mesh (type: Mesh) -Function 458: DrawMesh() (3 input parameters) +Function 461: DrawMesh() (3 input parameters) Name: DrawMesh Return type: void Description: Draw a 3d mesh with material and transform Param[1]: mesh (type: Mesh) Param[2]: material (type: Material) Param[3]: transform (type: Matrix) -Function 459: DrawMeshInstanced() (4 input parameters) +Function 462: DrawMeshInstanced() (4 input parameters) Name: DrawMeshInstanced Return type: void Description: Draw multiple mesh instances with material and different transforms @@ -3919,35 +3945,35 @@ Function 459: DrawMeshInstanced() (4 input parameters) Param[2]: material (type: Material) Param[3]: transforms (type: const Matrix *) Param[4]: instances (type: int) -Function 460: GetMeshBoundingBox() (1 input parameters) +Function 463: GetMeshBoundingBox() (1 input parameters) Name: GetMeshBoundingBox Return type: BoundingBox Description: Compute mesh bounding box limits Param[1]: mesh (type: Mesh) -Function 461: GenMeshTangents() (1 input parameters) +Function 464: GenMeshTangents() (1 input parameters) Name: GenMeshTangents Return type: void Description: Compute mesh tangents Param[1]: mesh (type: Mesh *) -Function 462: ExportMesh() (2 input parameters) +Function 465: ExportMesh() (2 input parameters) Name: ExportMesh Return type: bool Description: Export mesh data to file, returns true on success Param[1]: mesh (type: Mesh) Param[2]: fileName (type: const char *) -Function 463: ExportMeshAsCode() (2 input parameters) +Function 466: ExportMeshAsCode() (2 input parameters) Name: ExportMeshAsCode Return type: bool Description: Export mesh as code file (.h) defining multiple arrays of vertex attributes Param[1]: mesh (type: Mesh) Param[2]: fileName (type: const char *) -Function 464: GenMeshPoly() (2 input parameters) +Function 467: GenMeshPoly() (2 input parameters) Name: GenMeshPoly Return type: Mesh Description: Generate polygonal mesh Param[1]: sides (type: int) Param[2]: radius (type: float) -Function 465: GenMeshPlane() (4 input parameters) +Function 468: GenMeshPlane() (4 input parameters) Name: GenMeshPlane Return type: Mesh Description: Generate plane mesh (with subdivisions) @@ -3955,42 +3981,42 @@ Function 465: GenMeshPlane() (4 input parameters) Param[2]: length (type: float) Param[3]: resX (type: int) Param[4]: resZ (type: int) -Function 466: GenMeshCube() (3 input parameters) +Function 469: GenMeshCube() (3 input parameters) Name: GenMeshCube Return type: Mesh Description: Generate cuboid mesh Param[1]: width (type: float) Param[2]: height (type: float) Param[3]: length (type: float) -Function 467: GenMeshSphere() (3 input parameters) +Function 470: GenMeshSphere() (3 input parameters) Name: GenMeshSphere Return type: Mesh Description: Generate sphere mesh (standard sphere) Param[1]: radius (type: float) Param[2]: rings (type: int) Param[3]: slices (type: int) -Function 468: GenMeshHemiSphere() (3 input parameters) +Function 471: GenMeshHemiSphere() (3 input parameters) Name: GenMeshHemiSphere Return type: Mesh Description: Generate half-sphere mesh (no bottom cap) Param[1]: radius (type: float) Param[2]: rings (type: int) Param[3]: slices (type: int) -Function 469: GenMeshCylinder() (3 input parameters) +Function 472: GenMeshCylinder() (3 input parameters) Name: GenMeshCylinder Return type: Mesh Description: Generate cylinder mesh Param[1]: radius (type: float) Param[2]: height (type: float) Param[3]: slices (type: int) -Function 470: GenMeshCone() (3 input parameters) +Function 473: GenMeshCone() (3 input parameters) Name: GenMeshCone Return type: Mesh Description: Generate cone/pyramid mesh Param[1]: radius (type: float) Param[2]: height (type: float) Param[3]: slices (type: int) -Function 471: GenMeshTorus() (4 input parameters) +Function 474: GenMeshTorus() (4 input parameters) Name: GenMeshTorus Return type: Mesh Description: Generate torus mesh @@ -3998,7 +4024,7 @@ Function 471: GenMeshTorus() (4 input parameters) Param[2]: size (type: float) Param[3]: radSeg (type: int) Param[4]: sides (type: int) -Function 472: GenMeshKnot() (4 input parameters) +Function 475: GenMeshKnot() (4 input parameters) Name: GenMeshKnot Return type: Mesh Description: Generate trefoil knot mesh @@ -4006,84 +4032,84 @@ Function 472: GenMeshKnot() (4 input parameters) Param[2]: size (type: float) Param[3]: radSeg (type: int) Param[4]: sides (type: int) -Function 473: GenMeshHeightmap() (2 input parameters) +Function 476: GenMeshHeightmap() (2 input parameters) Name: GenMeshHeightmap Return type: Mesh Description: Generate heightmap mesh from image data Param[1]: heightmap (type: Image) Param[2]: size (type: Vector3) -Function 474: GenMeshCubicmap() (2 input parameters) +Function 477: GenMeshCubicmap() (2 input parameters) Name: GenMeshCubicmap Return type: Mesh Description: Generate cubes-based map mesh from image data Param[1]: cubicmap (type: Image) Param[2]: cubeSize (type: Vector3) -Function 475: LoadMaterials() (2 input parameters) +Function 478: LoadMaterials() (2 input parameters) Name: LoadMaterials Return type: Material * Description: Load materials from model file Param[1]: fileName (type: const char *) Param[2]: materialCount (type: int *) -Function 476: LoadMaterialDefault() (0 input parameters) +Function 479: LoadMaterialDefault() (0 input parameters) Name: LoadMaterialDefault Return type: Material Description: Load default material (Supports: DIFFUSE, SPECULAR, NORMAL maps) No input parameters -Function 477: IsMaterialReady() (1 input parameters) +Function 480: IsMaterialReady() (1 input parameters) Name: IsMaterialReady Return type: bool Description: Check if a material is ready Param[1]: material (type: Material) -Function 478: UnloadMaterial() (1 input parameters) +Function 481: UnloadMaterial() (1 input parameters) Name: UnloadMaterial Return type: void Description: Unload material from GPU memory (VRAM) Param[1]: material (type: Material) -Function 479: SetMaterialTexture() (3 input parameters) +Function 482: SetMaterialTexture() (3 input parameters) Name: SetMaterialTexture Return type: void Description: Set texture for a material map type (MATERIAL_MAP_DIFFUSE, MATERIAL_MAP_SPECULAR...) Param[1]: material (type: Material *) Param[2]: mapType (type: int) Param[3]: texture (type: Texture2D) -Function 480: SetModelMeshMaterial() (3 input parameters) +Function 483: SetModelMeshMaterial() (3 input parameters) Name: SetModelMeshMaterial Return type: void Description: Set material for a mesh Param[1]: model (type: Model *) Param[2]: meshId (type: int) Param[3]: materialId (type: int) -Function 481: LoadModelAnimations() (2 input parameters) +Function 484: LoadModelAnimations() (2 input parameters) Name: LoadModelAnimations Return type: ModelAnimation * Description: Load model animations from file Param[1]: fileName (type: const char *) Param[2]: animCount (type: int *) -Function 482: UpdateModelAnimation() (3 input parameters) +Function 485: UpdateModelAnimation() (3 input parameters) Name: UpdateModelAnimation Return type: void Description: Update model animation pose Param[1]: model (type: Model) Param[2]: anim (type: ModelAnimation) Param[3]: frame (type: int) -Function 483: UnloadModelAnimation() (1 input parameters) +Function 486: UnloadModelAnimation() (1 input parameters) Name: UnloadModelAnimation Return type: void Description: Unload animation data Param[1]: anim (type: ModelAnimation) -Function 484: UnloadModelAnimations() (2 input parameters) +Function 487: UnloadModelAnimations() (2 input parameters) Name: UnloadModelAnimations Return type: void Description: Unload animation array data Param[1]: animations (type: ModelAnimation *) Param[2]: animCount (type: int) -Function 485: IsModelAnimationValid() (2 input parameters) +Function 488: IsModelAnimationValid() (2 input parameters) Name: IsModelAnimationValid Return type: bool Description: Check model animation skeleton match Param[1]: model (type: Model) Param[2]: anim (type: ModelAnimation) -Function 486: CheckCollisionSpheres() (4 input parameters) +Function 489: CheckCollisionSpheres() (4 input parameters) Name: CheckCollisionSpheres Return type: bool Description: Check collision between two spheres @@ -4091,40 +4117,40 @@ Function 486: CheckCollisionSpheres() (4 input parameters) Param[2]: radius1 (type: float) Param[3]: center2 (type: Vector3) Param[4]: radius2 (type: float) -Function 487: CheckCollisionBoxes() (2 input parameters) +Function 490: CheckCollisionBoxes() (2 input parameters) Name: CheckCollisionBoxes Return type: bool Description: Check collision between two bounding boxes Param[1]: box1 (type: BoundingBox) Param[2]: box2 (type: BoundingBox) -Function 488: CheckCollisionBoxSphere() (3 input parameters) +Function 491: CheckCollisionBoxSphere() (3 input parameters) Name: CheckCollisionBoxSphere Return type: bool Description: Check collision between box and sphere Param[1]: box (type: BoundingBox) Param[2]: center (type: Vector3) Param[3]: radius (type: float) -Function 489: GetRayCollisionSphere() (3 input parameters) +Function 492: GetRayCollisionSphere() (3 input parameters) Name: GetRayCollisionSphere Return type: RayCollision Description: Get collision info between ray and sphere Param[1]: ray (type: Ray) Param[2]: center (type: Vector3) Param[3]: radius (type: float) -Function 490: GetRayCollisionBox() (2 input parameters) +Function 493: GetRayCollisionBox() (2 input parameters) Name: GetRayCollisionBox Return type: RayCollision Description: Get collision info between ray and box Param[1]: ray (type: Ray) Param[2]: box (type: BoundingBox) -Function 491: GetRayCollisionMesh() (3 input parameters) +Function 494: GetRayCollisionMesh() (3 input parameters) Name: GetRayCollisionMesh Return type: RayCollision Description: Get collision info between ray and mesh Param[1]: ray (type: Ray) Param[2]: mesh (type: Mesh) Param[3]: transform (type: Matrix) -Function 492: GetRayCollisionTriangle() (4 input parameters) +Function 495: GetRayCollisionTriangle() (4 input parameters) Name: GetRayCollisionTriangle Return type: RayCollision Description: Get collision info between ray and triangle @@ -4132,7 +4158,7 @@ Function 492: GetRayCollisionTriangle() (4 input parameters) Param[2]: p1 (type: Vector3) Param[3]: p2 (type: Vector3) Param[4]: p3 (type: Vector3) -Function 493: GetRayCollisionQuad() (5 input parameters) +Function 496: GetRayCollisionQuad() (5 input parameters) Name: GetRayCollisionQuad Return type: RayCollision Description: Get collision info between ray and quad @@ -4141,158 +4167,158 @@ Function 493: GetRayCollisionQuad() (5 input parameters) Param[3]: p2 (type: Vector3) Param[4]: p3 (type: Vector3) Param[5]: p4 (type: Vector3) -Function 494: InitAudioDevice() (0 input parameters) +Function 497: InitAudioDevice() (0 input parameters) Name: InitAudioDevice Return type: void Description: Initialize audio device and context No input parameters -Function 495: CloseAudioDevice() (0 input parameters) +Function 498: CloseAudioDevice() (0 input parameters) Name: CloseAudioDevice Return type: void Description: Close the audio device and context No input parameters -Function 496: IsAudioDeviceReady() (0 input parameters) +Function 499: IsAudioDeviceReady() (0 input parameters) Name: IsAudioDeviceReady Return type: bool Description: Check if audio device has been initialized successfully No input parameters -Function 497: SetMasterVolume() (1 input parameters) +Function 500: SetMasterVolume() (1 input parameters) Name: SetMasterVolume Return type: void Description: Set master volume (listener) Param[1]: volume (type: float) -Function 498: GetMasterVolume() (0 input parameters) +Function 501: GetMasterVolume() (0 input parameters) Name: GetMasterVolume Return type: float Description: Get master volume (listener) No input parameters -Function 499: LoadWave() (1 input parameters) +Function 502: LoadWave() (1 input parameters) Name: LoadWave Return type: Wave Description: Load wave data from file Param[1]: fileName (type: const char *) -Function 500: LoadWaveFromMemory() (3 input parameters) +Function 503: LoadWaveFromMemory() (3 input parameters) Name: LoadWaveFromMemory Return type: Wave Description: Load wave from memory buffer, fileType refers to extension: i.e. '.wav' Param[1]: fileType (type: const char *) Param[2]: fileData (type: const unsigned char *) Param[3]: dataSize (type: int) -Function 501: IsWaveReady() (1 input parameters) +Function 504: IsWaveReady() (1 input parameters) Name: IsWaveReady Return type: bool Description: Checks if wave data is ready Param[1]: wave (type: Wave) -Function 502: LoadSound() (1 input parameters) +Function 505: LoadSound() (1 input parameters) Name: LoadSound Return type: Sound Description: Load sound from file Param[1]: fileName (type: const char *) -Function 503: LoadSoundFromWave() (1 input parameters) +Function 506: LoadSoundFromWave() (1 input parameters) Name: LoadSoundFromWave Return type: Sound Description: Load sound from wave data Param[1]: wave (type: Wave) -Function 504: LoadSoundAlias() (1 input parameters) +Function 507: LoadSoundAlias() (1 input parameters) Name: LoadSoundAlias Return type: Sound Description: Create a new sound that shares the same sample data as the source sound, does not own the sound data Param[1]: source (type: Sound) -Function 505: IsSoundReady() (1 input parameters) +Function 508: IsSoundReady() (1 input parameters) Name: IsSoundReady Return type: bool Description: Checks if a sound is ready Param[1]: sound (type: Sound) -Function 506: UpdateSound() (3 input parameters) +Function 509: UpdateSound() (3 input parameters) Name: UpdateSound Return type: void Description: Update sound buffer with new data Param[1]: sound (type: Sound) Param[2]: data (type: const void *) Param[3]: sampleCount (type: int) -Function 507: UnloadWave() (1 input parameters) +Function 510: UnloadWave() (1 input parameters) Name: UnloadWave Return type: void Description: Unload wave data Param[1]: wave (type: Wave) -Function 508: UnloadSound() (1 input parameters) +Function 511: UnloadSound() (1 input parameters) Name: UnloadSound Return type: void Description: Unload sound Param[1]: sound (type: Sound) -Function 509: UnloadSoundAlias() (1 input parameters) +Function 512: UnloadSoundAlias() (1 input parameters) Name: UnloadSoundAlias Return type: void Description: Unload a sound alias (does not deallocate sample data) Param[1]: alias (type: Sound) -Function 510: ExportWave() (2 input parameters) +Function 513: ExportWave() (2 input parameters) Name: ExportWave Return type: bool Description: Export wave data to file, returns true on success Param[1]: wave (type: Wave) Param[2]: fileName (type: const char *) -Function 511: ExportWaveAsCode() (2 input parameters) +Function 514: ExportWaveAsCode() (2 input parameters) Name: ExportWaveAsCode Return type: bool Description: Export wave sample data to code (.h), returns true on success Param[1]: wave (type: Wave) Param[2]: fileName (type: const char *) -Function 512: PlaySound() (1 input parameters) +Function 515: PlaySound() (1 input parameters) Name: PlaySound Return type: void Description: Play a sound Param[1]: sound (type: Sound) -Function 513: StopSound() (1 input parameters) +Function 516: StopSound() (1 input parameters) Name: StopSound Return type: void Description: Stop playing a sound Param[1]: sound (type: Sound) -Function 514: PauseSound() (1 input parameters) +Function 517: PauseSound() (1 input parameters) Name: PauseSound Return type: void Description: Pause a sound Param[1]: sound (type: Sound) -Function 515: ResumeSound() (1 input parameters) +Function 518: ResumeSound() (1 input parameters) Name: ResumeSound Return type: void Description: Resume a paused sound Param[1]: sound (type: Sound) -Function 516: IsSoundPlaying() (1 input parameters) +Function 519: IsSoundPlaying() (1 input parameters) Name: IsSoundPlaying Return type: bool Description: Check if a sound is currently playing Param[1]: sound (type: Sound) -Function 517: SetSoundVolume() (2 input parameters) +Function 520: SetSoundVolume() (2 input parameters) Name: SetSoundVolume Return type: void Description: Set volume for a sound (1.0 is max level) Param[1]: sound (type: Sound) Param[2]: volume (type: float) -Function 518: SetSoundPitch() (2 input parameters) +Function 521: SetSoundPitch() (2 input parameters) Name: SetSoundPitch Return type: void Description: Set pitch for a sound (1.0 is base level) Param[1]: sound (type: Sound) Param[2]: pitch (type: float) -Function 519: SetSoundPan() (2 input parameters) +Function 522: SetSoundPan() (2 input parameters) Name: SetSoundPan Return type: void Description: Set pan for a sound (0.5 is center) Param[1]: sound (type: Sound) Param[2]: pan (type: float) -Function 520: WaveCopy() (1 input parameters) +Function 523: WaveCopy() (1 input parameters) Name: WaveCopy Return type: Wave Description: Copy a wave to a new wave Param[1]: wave (type: Wave) -Function 521: WaveCrop() (3 input parameters) +Function 524: WaveCrop() (3 input parameters) Name: WaveCrop Return type: void Description: Crop a wave to defined samples range Param[1]: wave (type: Wave *) Param[2]: initSample (type: int) Param[3]: finalSample (type: int) -Function 522: WaveFormat() (4 input parameters) +Function 525: WaveFormat() (4 input parameters) Name: WaveFormat Return type: void Description: Convert wave data to desired format @@ -4300,203 +4326,203 @@ Function 522: WaveFormat() (4 input parameters) Param[2]: sampleRate (type: int) Param[3]: sampleSize (type: int) Param[4]: channels (type: int) -Function 523: LoadWaveSamples() (1 input parameters) +Function 526: LoadWaveSamples() (1 input parameters) Name: LoadWaveSamples Return type: float * Description: Load samples data from wave as a 32bit float data array Param[1]: wave (type: Wave) -Function 524: UnloadWaveSamples() (1 input parameters) +Function 527: UnloadWaveSamples() (1 input parameters) Name: UnloadWaveSamples Return type: void Description: Unload samples data loaded with LoadWaveSamples() Param[1]: samples (type: float *) -Function 525: LoadMusicStream() (1 input parameters) +Function 528: LoadMusicStream() (1 input parameters) Name: LoadMusicStream Return type: Music Description: Load music stream from file Param[1]: fileName (type: const char *) -Function 526: LoadMusicStreamFromMemory() (3 input parameters) +Function 529: LoadMusicStreamFromMemory() (3 input parameters) Name: LoadMusicStreamFromMemory Return type: Music Description: Load music stream from data Param[1]: fileType (type: const char *) Param[2]: data (type: const unsigned char *) Param[3]: dataSize (type: int) -Function 527: IsMusicReady() (1 input parameters) +Function 530: IsMusicReady() (1 input parameters) Name: IsMusicReady Return type: bool Description: Checks if a music stream is ready Param[1]: music (type: Music) -Function 528: UnloadMusicStream() (1 input parameters) +Function 531: UnloadMusicStream() (1 input parameters) Name: UnloadMusicStream Return type: void Description: Unload music stream Param[1]: music (type: Music) -Function 529: PlayMusicStream() (1 input parameters) +Function 532: PlayMusicStream() (1 input parameters) Name: PlayMusicStream Return type: void Description: Start music playing Param[1]: music (type: Music) -Function 530: IsMusicStreamPlaying() (1 input parameters) +Function 533: IsMusicStreamPlaying() (1 input parameters) Name: IsMusicStreamPlaying Return type: bool Description: Check if music is playing Param[1]: music (type: Music) -Function 531: UpdateMusicStream() (1 input parameters) +Function 534: UpdateMusicStream() (1 input parameters) Name: UpdateMusicStream Return type: void Description: Updates buffers for music streaming Param[1]: music (type: Music) -Function 532: StopMusicStream() (1 input parameters) +Function 535: StopMusicStream() (1 input parameters) Name: StopMusicStream Return type: void Description: Stop music playing Param[1]: music (type: Music) -Function 533: PauseMusicStream() (1 input parameters) +Function 536: PauseMusicStream() (1 input parameters) Name: PauseMusicStream Return type: void Description: Pause music playing Param[1]: music (type: Music) -Function 534: ResumeMusicStream() (1 input parameters) +Function 537: ResumeMusicStream() (1 input parameters) Name: ResumeMusicStream Return type: void Description: Resume playing paused music Param[1]: music (type: Music) -Function 535: SeekMusicStream() (2 input parameters) +Function 538: SeekMusicStream() (2 input parameters) Name: SeekMusicStream Return type: void Description: Seek music to a position (in seconds) Param[1]: music (type: Music) Param[2]: position (type: float) -Function 536: SetMusicVolume() (2 input parameters) +Function 539: SetMusicVolume() (2 input parameters) Name: SetMusicVolume Return type: void Description: Set volume for music (1.0 is max level) Param[1]: music (type: Music) Param[2]: volume (type: float) -Function 537: SetMusicPitch() (2 input parameters) +Function 540: SetMusicPitch() (2 input parameters) Name: SetMusicPitch Return type: void Description: Set pitch for a music (1.0 is base level) Param[1]: music (type: Music) Param[2]: pitch (type: float) -Function 538: SetMusicPan() (2 input parameters) +Function 541: SetMusicPan() (2 input parameters) Name: SetMusicPan Return type: void Description: Set pan for a music (0.5 is center) Param[1]: music (type: Music) Param[2]: pan (type: float) -Function 539: GetMusicTimeLength() (1 input parameters) +Function 542: GetMusicTimeLength() (1 input parameters) Name: GetMusicTimeLength Return type: float Description: Get music time length (in seconds) Param[1]: music (type: Music) -Function 540: GetMusicTimePlayed() (1 input parameters) +Function 543: GetMusicTimePlayed() (1 input parameters) Name: GetMusicTimePlayed Return type: float Description: Get current music time played (in seconds) Param[1]: music (type: Music) -Function 541: LoadAudioStream() (3 input parameters) +Function 544: LoadAudioStream() (3 input parameters) Name: LoadAudioStream Return type: AudioStream Description: Load audio stream (to stream raw audio pcm data) Param[1]: sampleRate (type: unsigned int) Param[2]: sampleSize (type: unsigned int) Param[3]: channels (type: unsigned int) -Function 542: IsAudioStreamReady() (1 input parameters) +Function 545: IsAudioStreamReady() (1 input parameters) Name: IsAudioStreamReady Return type: bool Description: Checks if an audio stream is ready Param[1]: stream (type: AudioStream) -Function 543: UnloadAudioStream() (1 input parameters) +Function 546: UnloadAudioStream() (1 input parameters) Name: UnloadAudioStream Return type: void Description: Unload audio stream and free memory Param[1]: stream (type: AudioStream) -Function 544: UpdateAudioStream() (3 input parameters) +Function 547: UpdateAudioStream() (3 input parameters) Name: UpdateAudioStream Return type: void Description: Update audio stream buffers with data Param[1]: stream (type: AudioStream) Param[2]: data (type: const void *) Param[3]: frameCount (type: int) -Function 545: IsAudioStreamProcessed() (1 input parameters) +Function 548: IsAudioStreamProcessed() (1 input parameters) Name: IsAudioStreamProcessed Return type: bool Description: Check if any audio stream buffers requires refill Param[1]: stream (type: AudioStream) -Function 546: PlayAudioStream() (1 input parameters) +Function 549: PlayAudioStream() (1 input parameters) Name: PlayAudioStream Return type: void Description: Play audio stream Param[1]: stream (type: AudioStream) -Function 547: PauseAudioStream() (1 input parameters) +Function 550: PauseAudioStream() (1 input parameters) Name: PauseAudioStream Return type: void Description: Pause audio stream Param[1]: stream (type: AudioStream) -Function 548: ResumeAudioStream() (1 input parameters) +Function 551: ResumeAudioStream() (1 input parameters) Name: ResumeAudioStream Return type: void Description: Resume audio stream Param[1]: stream (type: AudioStream) -Function 549: IsAudioStreamPlaying() (1 input parameters) +Function 552: IsAudioStreamPlaying() (1 input parameters) Name: IsAudioStreamPlaying Return type: bool Description: Check if audio stream is playing Param[1]: stream (type: AudioStream) -Function 550: StopAudioStream() (1 input parameters) +Function 553: StopAudioStream() (1 input parameters) Name: StopAudioStream Return type: void Description: Stop audio stream Param[1]: stream (type: AudioStream) -Function 551: SetAudioStreamVolume() (2 input parameters) +Function 554: SetAudioStreamVolume() (2 input parameters) Name: SetAudioStreamVolume Return type: void Description: Set volume for audio stream (1.0 is max level) Param[1]: stream (type: AudioStream) Param[2]: volume (type: float) -Function 552: SetAudioStreamPitch() (2 input parameters) +Function 555: SetAudioStreamPitch() (2 input parameters) Name: SetAudioStreamPitch Return type: void Description: Set pitch for audio stream (1.0 is base level) Param[1]: stream (type: AudioStream) Param[2]: pitch (type: float) -Function 553: SetAudioStreamPan() (2 input parameters) +Function 556: SetAudioStreamPan() (2 input parameters) Name: SetAudioStreamPan Return type: void Description: Set pan for audio stream (0.5 is centered) Param[1]: stream (type: AudioStream) Param[2]: pan (type: float) -Function 554: SetAudioStreamBufferSizeDefault() (1 input parameters) +Function 557: SetAudioStreamBufferSizeDefault() (1 input parameters) Name: SetAudioStreamBufferSizeDefault Return type: void Description: Default size for new audio streams Param[1]: size (type: int) -Function 555: SetAudioStreamCallback() (2 input parameters) +Function 558: SetAudioStreamCallback() (2 input parameters) Name: SetAudioStreamCallback Return type: void Description: Audio thread callback to request new data Param[1]: stream (type: AudioStream) Param[2]: callback (type: AudioCallback) -Function 556: AttachAudioStreamProcessor() (2 input parameters) +Function 559: AttachAudioStreamProcessor() (2 input parameters) Name: AttachAudioStreamProcessor Return type: void - Description: Attach audio stream processor to stream, receives the samples as s + Description: Attach audio stream processor to stream, receives the samples as 'float' Param[1]: stream (type: AudioStream) Param[2]: processor (type: AudioCallback) -Function 557: DetachAudioStreamProcessor() (2 input parameters) +Function 560: DetachAudioStreamProcessor() (2 input parameters) Name: DetachAudioStreamProcessor Return type: void Description: Detach audio stream processor from stream Param[1]: stream (type: AudioStream) Param[2]: processor (type: AudioCallback) -Function 558: AttachAudioMixedProcessor() (1 input parameters) +Function 561: AttachAudioMixedProcessor() (1 input parameters) Name: AttachAudioMixedProcessor Return type: void - Description: Attach audio stream processor to the entire audio pipeline, receives the samples as s + Description: Attach audio stream processor to the entire audio pipeline, receives the samples as 'float' Param[1]: processor (type: AudioCallback) -Function 559: DetachAudioMixedProcessor() (1 input parameters) +Function 562: DetachAudioMixedProcessor() (1 input parameters) Name: DetachAudioMixedProcessor Return type: void Description: Detach audio stream processor from the entire audio pipeline diff --git a/parser/output/raylib_api.xml b/parser/output/raylib_api.xml index d74df2e57..3cb64c667 100644 --- a/parser/output/raylib_api.xml +++ b/parser/output/raylib_api.xml @@ -1,6 +1,6 @@ - + @@ -57,6 +57,7 @@ + @@ -470,12 +471,12 @@ - + - + - + @@ -626,11 +627,11 @@ - - - - - + + + + + @@ -669,7 +670,7 @@ - + @@ -902,15 +903,15 @@ - - + + - - + + - - + + @@ -1193,6 +1194,11 @@ + + + + + @@ -1458,7 +1464,13 @@ - + + + + + + + @@ -2106,11 +2118,15 @@ + + + + - + @@ -2978,7 +2994,7 @@ - + @@ -2986,7 +3002,7 @@ - + diff --git a/projects/VS2022/examples/core_random_sequence.vcxproj b/projects/VS2022/examples/core_random_sequence.vcxproj new file mode 100644 index 000000000..59e1bfc1a --- /dev/null +++ b/projects/VS2022/examples/core_random_sequence.vcxproj @@ -0,0 +1,387 @@ + + + + + Debug.DLL + Win32 + + + Debug.DLL + x64 + + + Debug + Win32 + + + Debug + x64 + + + Release.DLL + Win32 + + + Release.DLL + x64 + + + Release + Win32 + + + Release + x64 + + + + {6B8BAAF1-75C7-4C68-80B8-0E2A9EABBD9A} + Win32Proj + core_random_sequence + 10.0 + core_random_sequence + + + + Application + true + $(DefaultPlatformToolset) + Unicode + + + Application + true + $(DefaultPlatformToolset) + Unicode + + + Application + true + $(DefaultPlatformToolset) + Unicode + + + Application + true + $(DefaultPlatformToolset) + Unicode + + + Application + false + $(DefaultPlatformToolset) + true + Unicode + + + Application + false + $(DefaultPlatformToolset) + true + Unicode + + + Application + false + $(DefaultPlatformToolset) + true + Unicode + + + Application + false + $(DefaultPlatformToolset) + true + Unicode + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + true + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + true + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + true + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + true + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + false + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + false + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + false + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + false + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + $(SolutionDir)..\..\examples\core + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\core + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\core + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\core + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\core + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\core + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\core + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\core + WindowsLocalDebugger + + + + + + Level3 + Disabled + WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions) + CompileAsC + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + + + Console + true + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + + + + + + + Level3 + Disabled + WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions) + CompileAsC + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + /FS %(AdditionalOptions) + + + Console + true + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + + + + + + + Level3 + Disabled + WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions) + CompileAsC + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + + + Console + true + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + + + xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" + Copy Debug DLL to output directory + + + + + + + Level3 + Disabled + WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions) + CompileAsC + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + + + Console + true + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + + + xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" + Copy Debug DLL to output directory + + + + + Level3 + + + MaxSpeed + true + true + WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + CompileAsC + true + + + Console + true + true + true + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + + + + + Level3 + + + MaxSpeed + true + true + WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + CompileAsC + true + + + Console + true + true + true + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + + + + + Level3 + + + MaxSpeed + true + true + WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + CompileAsC + true + + + Console + true + true + true + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + + + xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" + + + Copy Release DLL to output directory + + + + + Level3 + + + MaxSpeed + true + true + WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + CompileAsC + true + + + Console + true + true + true + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + + + xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" + + + Copy Release DLL to output directory + + + + + + + + {e89d61ac-55de-4482-afd4-df7242ebc859} + + + + + + \ No newline at end of file diff --git a/projects/VS2022/examples/core_random_values.vcxproj b/projects/VS2022/examples/core_random_values.vcxproj index bb6a4911c..356248e42 100644 --- a/projects/VS2022/examples/core_random_values.vcxproj +++ b/projects/VS2022/examples/core_random_values.vcxproj @@ -35,7 +35,7 @@ - {6B8BAAF1-75C7-4C68-80B8-0E2A9EABBD9A} + {B332DCA8-3599-4A99-917A-82261BDC27AC} Win32Proj core_random_values 10.0 diff --git a/projects/VS2022/raylib.sln b/projects/VS2022/raylib.sln index 3ce44a9ad..294d0e84d 100644 --- a/projects/VS2022/raylib.sln +++ b/projects/VS2022/raylib.sln @@ -53,7 +53,9 @@ Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "core_input_multitouch", "ex EndProject Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "core_loading_thread", "examples\core_loading_thread.vcxproj", "{F026020F-7B00-40C8-91C3-5DE85EC45A95}" EndProject -Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "core_random_values", "examples\core_random_values.vcxproj", "{6B8BAAF1-75C7-4C68-80B8-0E2A9EABBD9A}" +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "core_random_sequence", "examples\core_random_sequence.vcxproj", "{6B8BAAF1-75C7-4C68-80B8-0E2A9EABBD9A}" +EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "core_random_values", "examples\core_random_values.vcxproj", "{B332DCA8-3599-4A99-917A-82261BDC27AC}" EndProject Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "core_scissor_test", "examples\core_scissor_test.vcxproj", "{59089B0C-AAB4-4532-B294-44DEAE7178B7}" EndProject @@ -707,6 +709,22 @@ Global {6B8BAAF1-75C7-4C68-80B8-0E2A9EABBD9A}.Release|x64.Build.0 = Release|x64 {6B8BAAF1-75C7-4C68-80B8-0E2A9EABBD9A}.Release|x86.ActiveCfg = Release|Win32 {6B8BAAF1-75C7-4C68-80B8-0E2A9EABBD9A}.Release|x86.Build.0 = Release|Win32 + {B332DCA8-3599-4A99-917A-82261BDC27AC}.Debug.DLL|x64.ActiveCfg = Debug.DLL|x64 + {B332DCA8-3599-4A99-917A-82261BDC27AC}.Debug.DLL|x64.Build.0 = Debug.DLL|x64 + {B332DCA8-3599-4A99-917A-82261BDC27AC}.Debug.DLL|x86.ActiveCfg = Debug.DLL|Win32 + {B332DCA8-3599-4A99-917A-82261BDC27AC}.Debug.DLL|x86.Build.0 = Debug.DLL|Win32 + {B332DCA8-3599-4A99-917A-82261BDC27AC}.Debug|x64.ActiveCfg = Debug|x64 + {B332DCA8-3599-4A99-917A-82261BDC27AC}.Debug|x64.Build.0 = Debug|x64 + {B332DCA8-3599-4A99-917A-82261BDC27AC}.Debug|x86.ActiveCfg = Debug|Win32 + {B332DCA8-3599-4A99-917A-82261BDC27AC}.Debug|x86.Build.0 = Debug|Win32 + {B332DCA8-3599-4A99-917A-82261BDC27AC}.Release.DLL|x64.ActiveCfg = Release.DLL|x64 + {B332DCA8-3599-4A99-917A-82261BDC27AC}.Release.DLL|x64.Build.0 = Release.DLL|x64 + {B332DCA8-3599-4A99-917A-82261BDC27AC}.Release.DLL|x86.ActiveCfg = Release.DLL|Win32 + {B332DCA8-3599-4A99-917A-82261BDC27AC}.Release.DLL|x86.Build.0 = Release.DLL|Win32 + {B332DCA8-3599-4A99-917A-82261BDC27AC}.Release|x64.ActiveCfg = Release|x64 + {B332DCA8-3599-4A99-917A-82261BDC27AC}.Release|x64.Build.0 = Release|x64 + {B332DCA8-3599-4A99-917A-82261BDC27AC}.Release|x86.ActiveCfg = Release|Win32 + {B332DCA8-3599-4A99-917A-82261BDC27AC}.Release|x86.Build.0 = Release|Win32 {59089B0C-AAB4-4532-B294-44DEAE7178B7}.Debug.DLL|x64.ActiveCfg = Debug.DLL|x64 {59089B0C-AAB4-4532-B294-44DEAE7178B7}.Debug.DLL|x64.Build.0 = Debug.DLL|x64 {59089B0C-AAB4-4532-B294-44DEAE7178B7}.Debug.DLL|x86.ActiveCfg = Debug.DLL|Win32 @@ -2542,6 +2560,7 @@ Global {A643BB06-735D-47F3-BFE7-B6D3C36F7097} = {6C82BAAE-BDDF-457D-8FA8-7E2490B07035} {F026020F-7B00-40C8-91C3-5DE85EC45A95} = {6C82BAAE-BDDF-457D-8FA8-7E2490B07035} {6B8BAAF1-75C7-4C68-80B8-0E2A9EABBD9A} = {6C82BAAE-BDDF-457D-8FA8-7E2490B07035} + {B332DCA8-3599-4A99-917A-82261BDC27AC} = {6C82BAAE-BDDF-457D-8FA8-7E2490B07035} {59089B0C-AAB4-4532-B294-44DEAE7178B7} = {6C82BAAE-BDDF-457D-8FA8-7E2490B07035} {C298876B-6C12-4EA4-903B-33450BCD9884} = {6C82BAAE-BDDF-457D-8FA8-7E2490B07035} {83F586FA-C801-4979-ACCA-006BD628CC88} = {6C82BAAE-BDDF-457D-8FA8-7E2490B07035} diff --git a/projects/VSCode/Makefile b/projects/VSCode/Makefile index 25e00c0b4..2f43c9ead 100644 --- a/projects/VSCode/Makefile +++ b/projects/VSCode/Makefile @@ -25,7 +25,7 @@ # Define required raylib variables PROJECT_NAME ?= game -RAYLIB_VERSION ?= 4.2.0 +RAYLIB_VERSION ?= 5.1-dev RAYLIB_PATH ?= ..\.. # Define compiler path on Windows diff --git a/src/CMakeLists.txt b/src/CMakeLists.txt index 919efeb4d..387665705 100644 --- a/src/CMakeLists.txt +++ b/src/CMakeLists.txt @@ -15,7 +15,7 @@ if(NOT CMAKE_BUILD_TYPE AND NOT CMAKE_CONFIGURATION_TYPES) endif() message(STATUS "Setting build type to '${default_build_type}' as none was specified.") - + set(CMAKE_BUILD_TYPE "${default_build_type}" CACHE STRING "Choose the type of build." FORCE) set_property(CACHE CMAKE_BUILD_TYPE PROPERTY STRINGS "Debug" "Release" "MinSizeRel" "RelWithDebInfo") endif() diff --git a/src/Makefile b/src/Makefile index c1803b950..3f4f886fe 100644 --- a/src/Makefile +++ b/src/Makefile @@ -13,6 +13,11 @@ # - Windows (Win32, Win64) # - Linux (X11/Wayland desktop mode) # - Others (not tested) +# > PLATFORM_DESKTOP_RGFW (RGFW backend): +# - Windows (Win32, Win64) +# - Linux (X11 desktop mode) +# - macOS/OSX (x64, arm64 (not tested)) +# - Others (not tested) # > PLATFORM_WEB: # - HTML5 (WebAssembly) # > PLATFORM_DRM: @@ -96,15 +101,15 @@ RAYLIB_MODULE_RAYGUI_PATH ?= $(RAYLIB_SRC_PATH)/../../raygui/src # Use external GLFW library instead of rglfw module USE_EXTERNAL_GLFW ?= FALSE +# Enable support for both Wayland and X11 by default on Linux when using GLFW +GLFW_LINUX_ENABLE_WAYLAND ?= TRUE +GLFW_LINUX_ENABLE_X11 ?= TRUE + # PLATFORM_DESKTOP_SDL: It requires SDL library to be provided externally # WARNING: Library is not included in raylib, it MUST be configured by users SDL_INCLUDE_PATH ?= $(RAYLIB_SRC_PATH)/external/SDL2/include SDL_LIBRARY_PATH ?= $(RAYLIB_SRC_PATH)/external/SDL2/lib -# Use Wayland display server protocol on Linux desktop (by default it uses X11 windowing system) -# NOTE: This variable is only used for PLATFORM_OS: LINUX -USE_WAYLAND_DISPLAY ?= FALSE - # Determine if the file has root access (only required to install raylib) # "whoami" prints the name of the user that calls him (so, if it is the root user, "whoami" prints "root") ROOT = $(shell whoami) @@ -114,7 +119,7 @@ HOST_PLATFORM_OS ?= WINDOWS PLATFORM_OS ?= WINDOWS # Determine PLATFORM_OS when required -ifeq ($(PLATFORM),$(filter $(PLATFORM),PLATFORM_DESKTOP PLATFORM_DESKTOP_SDL PLATFORM_WEB PLATFORM_ANDROID)) +ifeq ($(PLATFORM),$(filter $(PLATFORM),PLATFORM_DESKTOP PLATFORM_DESKTOP_SDL PLATFORM_WEB PLATFORM_ANDROID PLATFORM_DESKTOP_RGFW)) # No uname.exe on MinGW!, but OS=Windows_NT on Windows! # ifeq ($(UNAME),Msys) -> Windows ifeq ($(OS),Windows_NT) @@ -224,6 +229,14 @@ ifeq ($(PLATFORM),PLATFORM_DESKTOP) #GRAPHICS = GRAPHICS_API_OPENGL_43 # Uncomment to use OpenGL 4.3 #GRAPHICS = GRAPHICS_API_OPENGL_ES2 # Uncomment to use OpenGL ES 2.0 (ANGLE) endif +ifeq ($(PLATFORM),PLATFORM_DESKTOP_RGFW) + # By default use OpenGL 3.3 on desktop platforms + GRAPHICS ?= GRAPHICS_API_OPENGL_33 + #GRAPHICS = GRAPHICS_API_OPENGL_11 # Uncomment to use OpenGL 1.1 + #GRAPHICS = GRAPHICS_API_OPENGL_21 # Uncomment to use OpenGL 2.1 + #GRAPHICS = GRAPHICS_API_OPENGL_43 # Uncomment to use OpenGL 4.3 + #GRAPHICS = GRAPHICS_API_OPENGL_ES2 # Uncomment to use OpenGL ES 2.0 (ANGLE) +endif ifeq ($(PLATFORM),PLATFORM_DESKTOP_SDL) # By default use OpenGL 3.3 on desktop platform with SDL backend GRAPHICS ?= GRAPHICS_API_OPENGL_33 @@ -407,12 +420,15 @@ endif # Use Wayland display on Linux desktop ifeq ($(PLATFORM),PLATFORM_DESKTOP) ifeq ($(PLATFORM_OS), LINUX) - ifeq ($(USE_WAYLAND_DISPLAY),TRUE) + ifeq ($(GLFW_LINUX_ENABLE_X11),TRUE) + CFLAGS += -D_GLFW_X11 + endif + + ifeq ($(GLFW_LINUX_ENABLE_WAYLAND),TRUE) CFLAGS += -D_GLFW_WAYLAND LDFLAGS += $(shell pkg-config wayland-client wayland-cursor wayland-egl xkbcommon --libs) - WL_PROTOCOLS_DIR := $(shell pkg-config wayland-protocols --variable=pkgdatadir) - WL_CLIENT_DIR := $(shell pkg-config wayland-client --variable=pkgdatadir) + WL_PROTOCOLS_DIR := external/glfw/deps/wayland wl_generate = \ $(eval protocol=$(1)) \ @@ -420,13 +436,15 @@ ifeq ($(PLATFORM),PLATFORM_DESKTOP) $(shell wayland-scanner client-header $(protocol) $(RAYLIB_SRC_PATH)/$(basename).h) \ $(shell wayland-scanner private-code $(protocol) $(RAYLIB_SRC_PATH)/$(basename)-code.h) - $(call wl_generate, $(WL_CLIENT_DIR)/wayland.xml, wayland-client-protocol) - $(call wl_generate, $(WL_PROTOCOLS_DIR)/stable/xdg-shell/xdg-shell.xml, wayland-xdg-shell-client-protocol) - $(call wl_generate, $(WL_PROTOCOLS_DIR)/unstable/xdg-decoration/xdg-decoration-unstable-v1.xml, wayland-xdg-decoration-client-protocol) - $(call wl_generate, $(WL_PROTOCOLS_DIR)/stable/viewporter/viewporter.xml, wayland-viewporter-client-protocol) - $(call wl_generate, $(WL_PROTOCOLS_DIR)/unstable/relative-pointer/relative-pointer-unstable-v1.xml, wayland-relative-pointer-unstable-v1-client-protocol) - $(call wl_generate, $(WL_PROTOCOLS_DIR)/unstable/pointer-constraints/pointer-constraints-unstable-v1.xml, wayland-pointer-constraints-unstable-v1-client-protocol) - $(call wl_generate, $(WL_PROTOCOLS_DIR)/unstable/idle-inhibit/idle-inhibit-unstable-v1.xml, wayland-idle-inhibit-unstable-v1-client-protocol) + $(call wl_generate, $(WL_PROTOCOLS_DIR)/wayland.xml, wayland-client-protocol) + $(call wl_generate, $(WL_PROTOCOLS_DIR)/xdg-shell.xml, xdg-shell-client-protocol) + $(call wl_generate, $(WL_PROTOCOLS_DIR)/xdg-decoration-unstable-v1.xml, xdg-decoration-unstable-v1-client-protocol) + $(call wl_generate, $(WL_PROTOCOLS_DIR)/viewporter.xml, viewporter-client-protocol) + $(call wl_generate, $(WL_PROTOCOLS_DIR)/relative-pointer-unstable-v1.xml, relative-pointer-unstable-v1-client-protocol) + $(call wl_generate, $(WL_PROTOCOLS_DIR)/pointer-constraints-unstable-v1.xml, pointer-constraints-unstable-v1-client-protocol) + $(call wl_generate, $(WL_PROTOCOLS_DIR)/fractional-scale-v1.xml, fractional-scale-v1-client-protocol) + $(call wl_generate, $(WL_PROTOCOLS_DIR)/xdg-activation-v1.xml, xdg-activation-v1-client-protocol) + $(call wl_generate, $(WL_PROTOCOLS_DIR)/idle-inhibit-unstable-v1.xml, idle-inhibit-unstable-v1-client-protocol) endif endif endif @@ -532,7 +550,7 @@ ifeq ($(PLATFORM),PLATFORM_DESKTOP) endif ifeq ($(PLATFORM_OS),LINUX) LDLIBS = -lGL -lc -lm -lpthread -ldl -lrt - ifeq ($(USE_WAYLAND_DISPLAY),FALSE) + ifeq ($(GLFW_LINUX_ENABLE_X11),TRUE) LDLIBS += -lX11 endif # TODO: On ARM 32bit arch, miniaudio requires atomics library @@ -571,6 +589,31 @@ endif ifeq ($(PLATFORM),PLATFORM_ANDROID) LDLIBS = -llog -landroid -lEGL -lGLESv2 -lOpenSLES -lc -lm endif +ifeq ($(PLATFORM),PLATFORM_DESKTOP_RGFW) + ifeq ($(PLATFORM_OS),WINDOWS) + # Libraries for Windows desktop compilation + LDLIBS = ..\src\libraylib.a -lgdi32 -lwinmm -lopengl32 + endif + ifeq ($(PLATFORM_OS),LINUX) + # Libraries for Debian GNU/Linux desktop compipling + # NOTE: Required packages: libegl1-mesa-dev + LDLIBS = ../src/libraylib.a -lGL -lX11 -lXrandr -lXinerama -lXi -lXxf86vm -lXcursor -lm -lpthread -ldl -lrt + + # Explicit link to libc + ifeq ($(RAYLIB_LIBTYPE),SHARED) + LDLIBS += -lc + endif + + # NOTE: On ARM 32bit arch, miniaudio requires atomics library + LDLIBS += -latomic + endif + ifeq ($(PLATFORM_OS),OSX) + # Libraries for Debian GNU/Linux desktop compiling + # NOTE: Required packages: libegl1-mesa-dev + LDLIBS = ../src/libraylib.a -lm + LDLIBS += -framework Foundation -framework AppKit -framework OpenGL -framework CoreVideo + endif +endif # Define source code object files required #------------------------------------------------------------------------------------------------ @@ -578,7 +621,8 @@ OBJS = rcore.o \ rshapes.o \ rtextures.o \ rtext.o \ - utils.o + utils.o + ifeq ($(PLATFORM),PLATFORM_DESKTOP) ifeq ($(USE_EXTERNAL_GLFW),FALSE) @@ -614,7 +658,7 @@ ifeq ($(PLATFORM),PLATFORM_WEB) @echo "raylib library generated (lib$(RAYLIB_LIB_NAME).a)!" else ifeq ($(RAYLIB_LIBTYPE),SHARED) - ifeq ($(PLATFORM),$(filter $(PLATFORM),PLATFORM_DESKTOP PLATFORM_DESKTOP_SDL)) + ifeq ($(PLATFORM),$(filter $(PLATFORM),PLATFORM_DESKTOP PLATFORM_DESKTOP_SDL PLATFORM_DESKTOP_RGFW)) ifeq ($(PLATFORM_OS),WINDOWS) # NOTE: Linking with provided resource file $(CC) -shared -o $(RAYLIB_RELEASE_PATH)/$(RAYLIB_LIB_NAME).dll $(OBJS) $(RAYLIB_RES_FILE) $(LDFLAGS) $(LDLIBS) @@ -805,7 +849,7 @@ clean: clean_shell_$(PLATFORM_SHELL) @echo "removed all generated files!" clean_shell_sh: - rm -fv *.o $(RAYLIB_RELEASE_PATH)/lib$(RAYLIB_LIB_NAME).a $(RAYLIB_RELEASE_PATH)/lib$(RAYLIB_LIB_NAME).bc $(RAYLIB_RELEASE_PATH)/lib$(RAYLIB_LIB_NAME).so* raygui.c + rm -fv *.o $(RAYLIB_RELEASE_PATH)/lib$(RAYLIB_LIB_NAME).a $(RAYLIB_RELEASE_PATH)/lib$(RAYLIB_LIB_NAME).bc $(RAYLIB_RELEASE_PATH)/lib$(RAYLIB_LIB_NAME).so* raygui.c $(RAYLIB_RELEASE_PATH)/*-protocol.h $(RAYLIB_RELEASE_PATH)/*-protocol-code.h ifeq ($(PLATFORM),PLATFORM_ANDROID) rm -fv $(NATIVE_APP_GLUE)/android_native_app_glue.o endif diff --git a/src/build.zig b/src/build.zig index 32b31f1aa..9fa1c57cd 100644 --- a/src/build.zig +++ b/src/build.zig @@ -1,32 +1,53 @@ const std = @import("std"); const builtin = @import("builtin"); -// This has been tested to work with zig 0.11.0 and zig 0.12.0-dev.2075+f5978181e -// -// anytype is used here to preserve compatibility, in 0.12.0dev the std.zig.CrossTarget type -// was reworked into std.Target.Query and std.Build.ResolvedTarget. Using anytype allows -// us to accept both CrossTarget and ResolvedTarget and act accordingly in getOsTagVersioned. -pub fn addRaylib(b: *std.Build, target: anytype, optimize: std.builtin.OptimizeMode, options: Options) !*std.Build.Step.Compile { - if (comptime builtin.zig_version.minor >= 12 and @TypeOf(target) != std.Build.ResolvedTarget) { - @compileError("Expected 'std.Build.ResolvedTarget' for argument 2 'target' in 'addRaylib', found '" ++ @typeName(@TypeOf(target)) ++ "'"); - } else if (comptime builtin.zig_version.minor == 11 and @TypeOf(target) != std.zig.CrossTarget) { - @compileError("Expected 'std.zig.CrossTarget' for argument 2 'target' in 'addRaylib', found '" ++ @typeName(@TypeOf(target)) ++ "'"); +comptime { + if (builtin.zig_version.minor < 12) @compileError("Raylib requires zig version 0.12.0"); +} + +// NOTE(freakmangd): I don't like using a global here, but it prevents having to +// get the flags a second time when adding raygui +var raylib_flags_arr: std.ArrayListUnmanaged([]const u8) = .{}; + +// This has been tested with zig version 0.12.0 +pub fn addRaylib(b: *std.Build, target: std.Build.ResolvedTarget, optimize: std.builtin.OptimizeMode, options: Options) !*std.Build.Step.Compile { + const raylib_dep = b.dependency(options.raylib_dependency_name, .{ + .target = target, + .optimize = optimize, + .raudio = options.raudio, + .rmodels = options.rmodels, + .rshapes = options.rshapes, + .rtext = options.rtext, + .rtextures = options.rtextures, + .platform_drm = options.platform_drm, + .shared = options.shared, + .linux_display_backend = options.linux_display_backend, + }); + const raylib = raylib_dep.artifact("raylib"); + + if (options.raygui) { + const raygui_dep = b.dependency(options.raygui_dependency_name, .{}); + addRaygui(b, raylib, raygui_dep); } + return raylib; +} + +fn compileRaylib(b: *std.Build, target: std.Build.ResolvedTarget, optimize: std.builtin.OptimizeMode, options: Options) !*std.Build.Step.Compile { + raylib_flags_arr.clearRetainingCapacity(); + const shared_flags = &[_][]const u8{ "-fPIC", "-DBUILD_LIBTYPE_SHARED", }; - var raylib_flags_arr = std.ArrayList([]const u8).init(std.heap.page_allocator); - defer raylib_flags_arr.deinit(); - try raylib_flags_arr.appendSlice(&[_][]const u8{ + try raylib_flags_arr.appendSlice(b.allocator, &[_][]const u8{ "-std=gnu99", "-D_GNU_SOURCE", "-DGL_SILENCE_DEPRECATION=199309L", "-fno-sanitize=undefined", // https://github.com/raysan5/raylib/issues/3674 }); if (options.shared) { - try raylib_flags_arr.appendSlice(shared_flags); + try raylib_flags_arr.appendSlice(b.allocator, shared_flags); } const raylib = if (options.shared) @@ -45,55 +66,31 @@ pub fn addRaylib(b: *std.Build, target: anytype, optimize: std.builtin.OptimizeM // No GLFW required on PLATFORM_DRM if (!options.platform_drm) { - raylib.addIncludePath(.{ .path = srcdir ++ "/external/glfw/include" }); + raylib.addIncludePath(b.path("src/external/glfw/include")); } - addCSourceFilesVersioned(raylib, &.{ - srcdir ++ "/rcore.c", - srcdir ++ "/utils.c", - }, raylib_flags_arr.items); + var c_source_files = try std.ArrayList([]const u8).initCapacity(b.allocator, 2); + c_source_files.appendSliceAssumeCapacity(&.{ "rcore.c", "utils.c" }); if (options.raudio) { - addCSourceFilesVersioned(raylib, &.{ - srcdir ++ "/raudio.c", - }, raylib_flags_arr.items); + try c_source_files.append("raudio.c"); } if (options.rmodels) { - addCSourceFilesVersioned(raylib, &.{ - srcdir ++ "/rmodels.c", - }, raylib_flags_arr.items); + try c_source_files.append("rmodels.c"); } if (options.rshapes) { - addCSourceFilesVersioned(raylib, &.{ - srcdir ++ "/rshapes.c", - }, raylib_flags_arr.items); + try c_source_files.append("rshapes.c"); } if (options.rtext) { - addCSourceFilesVersioned(raylib, &.{ - srcdir ++ "/rtext.c", - }, raylib_flags_arr.items); + try c_source_files.append("rtext.c"); } if (options.rtextures) { - addCSourceFilesVersioned(raylib, &.{ - srcdir ++ "/rtextures.c", - }, raylib_flags_arr.items); + try c_source_files.append("rtextures.c"); } - var gen_step = b.addWriteFiles(); - raylib.step.dependOn(&gen_step.step); - - if (options.raygui) { - const raygui_c_path = gen_step.add("raygui.c", "#define RAYGUI_IMPLEMENTATION\n#include \"raygui.h\"\n"); - raylib.addCSourceFile(.{ .file = raygui_c_path, .flags = raylib_flags_arr.items }); - raylib.addIncludePath(.{ .path = srcdir }); - raylib.addIncludePath(.{ .path = srcdir ++ "/../../raygui/src" }); - } - - switch (getOsTagVersioned(target)) { + switch (target.result.os.tag) { .windows => { - addCSourceFilesVersioned(raylib, &.{ - srcdir ++ "/rglfw.c", - }, raylib_flags_arr.items); + try c_source_files.append("rglfw.c"); raylib.linkSystemLibrary("winmm"); raylib.linkSystemLibrary("gdi32"); raylib.linkSystemLibrary("opengl32"); @@ -102,16 +99,38 @@ pub fn addRaylib(b: *std.Build, target: anytype, optimize: std.builtin.OptimizeM }, .linux => { if (!options.platform_drm) { - addCSourceFilesVersioned(raylib, &.{ - srcdir ++ "/rglfw.c", - }, raylib_flags_arr.items); + try c_source_files.append("rglfw.c"); raylib.linkSystemLibrary("GL"); raylib.linkSystemLibrary("rt"); raylib.linkSystemLibrary("dl"); raylib.linkSystemLibrary("m"); - raylib.linkSystemLibrary("X11"); - raylib.addLibraryPath(.{ .path = "/usr/lib" }); - raylib.addIncludePath(.{ .path = "/usr/include" }); + + raylib.addLibraryPath(.{ .cwd_relative = "/usr/lib" }); + raylib.addIncludePath(.{ .cwd_relative = "/usr/include" }); + + switch (options.linux_display_backend) { + .X11 => { + raylib.defineCMacro("_GLFW_X11", null); + raylib.linkSystemLibrary("X11"); + }, + .Wayland => { + raylib.defineCMacro("_GLFW_WAYLAND", null); + raylib.linkSystemLibrary("wayland-client"); + raylib.linkSystemLibrary("wayland-cursor"); + raylib.linkSystemLibrary("wayland-egl"); + raylib.linkSystemLibrary("xkbcommon"); + raylib.addIncludePath(b.path("src")); + waylandGenerate(b, raylib, "wayland.xml", "wayland-client-protocol"); + waylandGenerate(b, raylib, "xdg-shell.xml", "xdg-shell-client-protocol"); + waylandGenerate(b, raylib, "xdg-decoration-unstable-v1.xml", "xdg-decoration-unstable-v1-client-protocol"); + waylandGenerate(b, raylib, "viewporter.xml", "viewporter-client-protocol"); + waylandGenerate(b, raylib, "relative-pointer-unstable-v1.xml", "relative-pointer-unstable-v1-client-protocol"); + waylandGenerate(b, raylib, "pointer-constraints-unstable-v1.xml", "pointer-constraints-unstable-v1-client-protocol"); + waylandGenerate(b, raylib, "fractional-scale-v1.xml", "fractional-scale-v1-client-protocol"); + waylandGenerate(b, raylib, "xdg-activation-v1.xml", "xdg-activation-v1-client-protocol"); + waylandGenerate(b, raylib, "idle-inhibit-unstable-v1.xml", "idle-inhibit-unstable-v1-client-protocol"); + }, + } raylib.defineCMacro("PLATFORM_DESKTOP", null); } else { @@ -123,7 +142,7 @@ pub fn addRaylib(b: *std.Build, target: anytype, optimize: std.builtin.OptimizeM raylib.linkSystemLibrary("rt"); raylib.linkSystemLibrary("m"); raylib.linkSystemLibrary("dl"); - raylib.addIncludePath(.{ .path = "/usr/include/libdrm" }); + raylib.addIncludePath(.{ .cwd_relative = "/usr/include/libdrm" }); raylib.defineCMacro("PLATFORM_DRM", null); raylib.defineCMacro("GRAPHICS_API_OPENGL_ES2", null); @@ -132,9 +151,7 @@ pub fn addRaylib(b: *std.Build, target: anytype, optimize: std.builtin.OptimizeM } }, .freebsd, .openbsd, .netbsd, .dragonfly => { - addCSourceFilesVersioned(raylib, &.{ - srcdir ++ "/rglfw.c", - }, raylib_flags_arr.items); + try c_source_files.append("rglfw.c"); raylib.linkSystemLibrary("GL"); raylib.linkSystemLibrary("rt"); raylib.linkSystemLibrary("dl"); @@ -150,10 +167,12 @@ pub fn addRaylib(b: *std.Build, target: anytype, optimize: std.builtin.OptimizeM }, .macos => { // On macos rglfw.c include Objective-C files. - try raylib_flags_arr.append("-ObjC"); - addCSourceFilesVersioned(raylib, &.{ - srcdir ++ "/rglfw.c", - }, raylib_flags_arr.items); + try raylib_flags_arr.append(b.allocator, "-ObjC"); + raylib.root_module.addCSourceFile(.{ + .file = b.path("src/rglfw.c"), + .flags = raylib_flags_arr.items, + }); + _ = raylib_flags_arr.pop(); raylib.linkFramework("Foundation"); raylib.linkFramework("CoreServices"); raylib.linkFramework("CoreGraphics"); @@ -183,9 +202,33 @@ pub fn addRaylib(b: *std.Build, target: anytype, optimize: std.builtin.OptimizeM }, } + raylib.root_module.addCSourceFiles(.{ + .root = b.path("src"), + .files = c_source_files.items, + .flags = raylib_flags_arr.items, + }); + return raylib; } +/// This function does not need to be called if you passed .raygui = true to addRaylib +pub fn addRaygui(b: *std.Build, raylib: *std.Build.Step.Compile, raygui_dep: *std.Build.Dependency) void { + if (raylib_flags_arr.items.len == 0) { + @panic( + \\argument 2 `raylib` in `addRaygui` must come from b.dependency("raylib", ...).artifact("raylib") + ); + } + + var gen_step = b.addWriteFiles(); + raylib.step.dependOn(&gen_step.step); + + const raygui_c_path = gen_step.add("raygui.c", "#define RAYGUI_IMPLEMENTATION\n#include \"raygui.h\"\n"); + raylib.addCSourceFile(.{ .file = raygui_c_path, .flags = raylib_flags_arr.items }); + raylib.addIncludePath(raygui_dep.path("src")); + + raylib.installHeader(raygui_dep.path("src/raygui.h"), "raygui.h"); +} + pub const Options = struct { raudio: bool = true, rmodels: bool = true, @@ -195,6 +238,15 @@ pub const Options = struct { raygui: bool = false, platform_drm: bool = false, shared: bool = false, + linux_display_backend: LinuxDisplayBackend = .X11, + + raylib_dependency_name: []const u8 = "raylib", + raygui_dependency_name: []const u8 = "raygui", +}; + +pub const LinuxDisplayBackend = enum { + X11, + Wayland, }; pub fn build(b: *std.Build) !void { @@ -216,44 +268,34 @@ pub fn build(b: *std.Build) !void { .rtext = b.option(bool, "rtext", "Compile with text support") orelse defaults.rtext, .rtextures = b.option(bool, "rtextures", "Compile with textures support") orelse defaults.rtextures, .rshapes = b.option(bool, "rshapes", "Compile with shapes support") orelse defaults.rshapes, - .raygui = b.option(bool, "raygui", "Compile with raygui support") orelse defaults.raygui, .shared = b.option(bool, "shared", "Compile as shared library") orelse defaults.shared, + .linux_display_backend = b.option(LinuxDisplayBackend, "linux_display_backend", "Linux display backend to use") orelse defaults.linux_display_backend, }; - const lib = try addRaylib(b, target, optimize, options); + const lib = try compileRaylib(b, target, optimize, options); - lib.installHeader("src/raylib.h", "raylib.h"); - lib.installHeader("src/raymath.h", "raymath.h"); - lib.installHeader("src/rlgl.h", "rlgl.h"); - - if (options.raygui) { - lib.installHeader("../raygui/src/raygui.h", "raygui.h"); - } + lib.installHeader(b.path("src/raylib.h"), "raylib.h"); + lib.installHeader(b.path("src/raymath.h"), "raymath.h"); + lib.installHeader(b.path("src/rlgl.h"), "rlgl.h"); b.installArtifact(lib); } -const srcdir = struct { - fn getSrcDir() []const u8 { - return std.fs.path.dirname(@src().file).?; - } -}.getSrcDir(); +const waylandDir = "src/external/glfw/deps/wayland"; -fn getOsTagVersioned(target: anytype) std.Target.Os.Tag { - if (comptime builtin.zig_version.minor >= 12) { - return target.result.os.tag; - } else { - return target.getOsTag(); - } -} +fn waylandGenerate(b: *std.Build, raylib: *std.Build.Step.Compile, comptime protocol: []const u8, comptime basename: []const u8) void { + const protocolDir = waylandDir ++ "/" ++ protocol; + const clientHeader = basename ++ ".h"; + const privateCode = basename ++ "-code.h"; -fn addCSourceFilesVersioned(exe: *std.Build.Step.Compile, files: []const []const u8, flags: []const []const u8) void { - if (comptime builtin.zig_version.minor >= 12) { - exe.addCSourceFiles(.{ - .files = files, - .flags = flags, - }); - } else { - exe.addCSourceFiles(files, flags); - } + const client_step = b.addSystemCommand(&.{ "wayland-scanner", "client-header" }); + client_step.addFileArg(b.path(protocolDir)); + raylib.addIncludePath(client_step.addOutputFileArg(clientHeader).dirname()); + + const private_step = b.addSystemCommand(&.{ "wayland-scanner", "private-code" }); + private_step.addFileArg(b.path(protocolDir)); + raylib.addIncludePath(private_step.addOutputFileArg(privateCode).dirname()); + + raylib.step.dependOn(&client_step.step); + raylib.step.dependOn(&private_step.step); } diff --git a/src/config.h b/src/config.h index 45ab69b59..cd18e1f34 100644 --- a/src/config.h +++ b/src/config.h @@ -81,6 +81,7 @@ #define MAX_GAMEPADS 4 // Maximum number of gamepads supported #define MAX_GAMEPAD_AXIS 8 // Maximum number of axis supported (per gamepad) #define MAX_GAMEPAD_BUTTONS 32 // Maximum number of buttons supported (per gamepad) +#define MAX_GAMEPAD_VIBRATION_TIME 2.0f // Maximum vibration time in seconds #define MAX_TOUCH_POINTS 8 // Maximum number of touch points supported #define MAX_KEY_PRESSED_QUEUE 16 // Maximum number of keys in the key input queue #define MAX_CHAR_PRESSED_QUEUE 16 // Maximum number of characters in the char input queue @@ -111,14 +112,22 @@ #define RL_CULL_DISTANCE_NEAR 0.01 // Default projection matrix near cull distance #define RL_CULL_DISTANCE_FAR 1000.0 // Default projection matrix far cull distance +// Default shader vertex attribute locations +#define RL_DEFAULT_SHADER_ATTRIB_LOCATION_POSITION 0 +#define RL_DEFAULT_SHADER_ATTRIB_LOCATION_TEXCOORD 1 +#define RL_DEFAULT_SHADER_ATTRIB_LOCATION_NORMAL 2 +#define RL_DEFAULT_SHADER_ATTRIB_LOCATION_COLOR 3 +#define RL_DEFAULT_SHADER_ATTRIB_LOCATION_TANGENT 4 +#define RL_DEFAULT_SHADER_ATTRIB_LOCATION_TEXCOORD2 5 + // Default shader vertex attribute names to set location points // NOTE: When a new shader is loaded, the following locations are tried to be set for convenience -#define RL_DEFAULT_SHADER_ATTRIB_NAME_POSITION "vertexPosition" // Bound by default to shader location: 0 -#define RL_DEFAULT_SHADER_ATTRIB_NAME_TEXCOORD "vertexTexCoord" // Bound by default to shader location: 1 -#define RL_DEFAULT_SHADER_ATTRIB_NAME_NORMAL "vertexNormal" // Bound by default to shader location: 2 -#define RL_DEFAULT_SHADER_ATTRIB_NAME_COLOR "vertexColor" // Bound by default to shader location: 3 -#define RL_DEFAULT_SHADER_ATTRIB_NAME_TANGENT "vertexTangent" // Bound by default to shader location: 4 -#define RL_DEFAULT_SHADER_ATTRIB_NAME_TEXCOORD2 "vertexTexCoord2" // Bound by default to shader location: 5 +#define RL_DEFAULT_SHADER_ATTRIB_NAME_POSITION "vertexPosition" // Bound by default to shader location: RL_DEFAULT_SHADER_ATTRIB_LOCATION_POSITION +#define RL_DEFAULT_SHADER_ATTRIB_NAME_TEXCOORD "vertexTexCoord" // Bound by default to shader location: RL_DEFAULT_SHADER_ATTRIB_LOCATION_TEXCOORD +#define RL_DEFAULT_SHADER_ATTRIB_NAME_NORMAL "vertexNormal" // Bound by default to shader location: RL_DEFAULT_SHADER_ATTRIB_LOCATION_NORMAL +#define RL_DEFAULT_SHADER_ATTRIB_NAME_COLOR "vertexColor" // Bound by default to shader location: RL_DEFAULT_SHADER_ATTRIB_LOCATION_COLOR +#define RL_DEFAULT_SHADER_ATTRIB_NAME_TANGENT "vertexTangent" // Bound by default to shader location: RL_DEFAULT_SHADER_ATTRIB_LOCATION_TANGENT +#define RL_DEFAULT_SHADER_ATTRIB_NAME_TEXCOORD2 "vertexTexCoord2" // Bound by default to shader location: RL_DEFAULT_SHADER_ATTRIB_LOCATION_TEXCOORD2 #define RL_DEFAULT_SHADER_UNIFORM_NAME_MVP "mvp" // model-view-projection matrix #define RL_DEFAULT_SHADER_UNIFORM_NAME_VIEW "matView" // view matrix @@ -179,9 +188,9 @@ // NOTE: If enabled, uses external module functions to load default raylib font #define SUPPORT_DEFAULT_FONT 1 // Selected desired font fileformats to be supported for loading -#define SUPPORT_FILEFORMAT_FNT 1 #define SUPPORT_FILEFORMAT_TTF 1 -#define SUPPORT_FILEFORMAT_BDF 1 +//#define SUPPORT_FILEFORMAT_FNT 1 +//#define SUPPORT_FILEFORMAT_BDF 1 // Support text management functions // If not defined, still some functions are supported: TextLength(), TextFormat() diff --git a/src/external/RGFW.h b/src/external/RGFW.h new file mode 100644 index 000000000..13b68d98a --- /dev/null +++ b/src/external/RGFW.h @@ -0,0 +1,6349 @@ +/* +* Copyright (C) 2023-24 ColleagueRiley +* +* libpng license +* +* This software is provided 'as-is', without any express or implied +* warranty. In no event will the authors be held liable for any damages +* arising from the use of this software. +* +* Permission is granted to anyone to use this software for any purpose, +* including commercial applications, and to alter it and redistribute it +* freely, subject to the following restrictions: +* +* 1. The origin of this software must not be misrepresented; you must not +* claim that you wrote the original software. If you use this software +* in a product, an acknowledgment in the product documentation would be +* appreciated but is not required. +* 2. Altered source versions must be plainly marked as such, and must not be +* misrepresented as being the original software. +* 3. This notice may not be removed or altered from any source distribution. +* +* +*/ + +/* + (MAKE SURE RGFW_IMPLEMENTATION is in exactly one header or you use -D RGFW_IMPLEMENTATION) + #define RGFW_IMPLEMENTATION - makes it so source code is included with header +*/ + +/* + #define RGFW_IMPLEMENTATION - (required) makes it so the source code is included + #define RGFW_PRINT_ERRORS - (optional) makes it so RGFW prints errors when they're found + #define RGFW_OSMESA - (optional) use OSmesa as backend (instead of system's opengl api + regular opengl) + #define RGFW_BUFFER - (optional) just draw directly to (RGFW) window pixel buffer that is drawn to screen (the buffer is in the RGBA format) + #define RGFW_EGL - (optional) use EGL for loading an OpenGL context (instead of the system's opengl api) + #define RGFW_OPENGL_ES1 - (optional) use EGL to load and use Opengl ES (version 1) for backend rendering (instead of the system's opengl api) + #define RGFW_OPENGL_ES2 - (optional) use OpenGL ES (version 2) + #define RGFW_VULKAN - (optional) use vulkan for the rendering backend (rather than opengl) + #define RGFW_DIRECTX - (optional) use directX for the rendering backend (rather than opengl) (windows only, defaults to opengl for unix) + #define RGFW_NO_API - (optional) don't use any rendering API (no opengl, no vulkan, no directX) + + #define RGFW_LINK_EGL (optional) (windows only) if EGL is being used, if EGL functions should be defined dymanically (using GetProcAddress) + #define RGFW_LINK_OSMESA (optional) (windows only) if EGL is being used, if OS Mesa functions should be defined dymanically (using GetProcAddress) + + #define RGFW_X11 (optional) (unix only) if X11 should be used. This option is turned on by default by unix systems except for MacOS + #define RGFW_WGL_LOAD (optional) (windows only) if WGL should be loaded dynamically during runtime + #define RGFW_NO_X11_CURSOR (optional) (unix only) don't use XCursor + #define RGFW_NO_X11_CURSOR_PRELOAD (optional) (unix only) Use XCursor, but don't link it in code, (you'll have to link it with -lXcursor) + + #define RGFW_NO_DPI - Do not include calculate DPI (no XRM nor libShcore included) + + #define RGFW_ALLOC_DROPFILES (optional) if room should be allocating for drop files (by default it's global data) + #define RGFW_MALLOC x - choose what function to use to allocate, by default the standard malloc is used + #define RGFW_CALLOC x - choose what function to use to allocate (calloc), by default the standard calloc is used + #define RGFW_FREE x - choose what function to use to allocated memory, by default the standard free is used +*/ + +/* + Credits : + EimaMei/Sacode : Much of the code for creating windows using winapi, Wrote the Silicon library, helped with MacOS Support + + stb - This project is heavily inspired by the stb single header files + + GLFW: + certain parts of winapi and X11 are very poorly documented, + GLFW's source code was referenced and used throughout the project (used code is marked in some way), + this mainly includes, code for drag and drops, code for setting the icon to a bitmap and the code for managing the clipboard for X11 (as these parts are not documented very well) + + GLFW Copyright, https::/github.com/GLFW/GLFW + + Copyright (c) 2002-2006 Marcus Geelnard + Copyright (c) 2006-2019 Camilla Löwy +*/ + +#ifndef RGFW_MALLOC +#include +#include +#define RGFW_MALLOC malloc +#define RGFW_CALLOC calloc +#define RGFW_FREE free +#endif + +#if !_MSC_VER +#ifndef inline +#ifndef __APPLE__ +#define inline __inline +#endif +#endif +#endif + +#ifndef RGFWDEF +#ifdef __APPLE__ +#define RGFWDEF extern inline +#else +#define RGFWDEF inline +#endif +#endif + +#ifdef __cplusplus +extern "C" { +#endif + + /* makes sure the header file part is only defined once by default */ +#ifndef RGFW_HEADER + +#define RGFW_HEADER + +#if !defined(u8) +#include + + typedef uint8_t u8; + typedef int8_t i8; + typedef uint16_t u16; + typedef int16_t i16; + typedef uint32_t u32; + typedef int32_t i32; + typedef uint64_t u64; + typedef int64_t i64; +#endif + +#if defined(RGFW_X11) && defined(__APPLE__) +#define RGFW_MACOS_X11 +#undef __APPLE__ +#endif + +#if defined(_WIN32) && !defined(RGFW_X11) /* (if you're using X11 on windows some how) */ + + /* this name looks better */ + /* plus it helps with cross-compiling because RGFW_X11 won't be accidently defined */ + +#define RGFW_WINDOWS + +#if defined(_WIN32) +#define WIN32 +#endif + +#if defined(_WIN64) +#define WIN64 +#define _AMD64_ +#undef _X86_ +#else +#undef _AMD64_ +#define _X86_ +#endif + +#include + +#ifdef __MINGW32__ +#include +#else +#include +#endif + +#else +#if defined(__unix__) || defined(RGFW_MACOS_X11) || defined(RGFW_X11) +#define RGFW_MACOS_X11 +#define RGFW_X11 +#include +#endif +#endif + +#if defined(__APPLE__) && !defined(RGFW_MACOS_X11) && !defined(RGFW_X11) +#define RGFW_MACOS +#endif + +#if (defined(RGFW_OPENGL_ES1) || defined(RGFW_OPENGL_ES2)) && !defined(RGFW_EGL) +#define RGFW_EGL +#endif +#if defined(RGFW_EGL) && defined(__APPLE__) + #warning EGL is not supported for Cocoa, switching back to the native opengl api +#undef RGFW_EGL +#endif + +#if !defined(RGFW_OSMESA) && !defined(RGFW_EGL) && !defined(RGFW_OPENGL) && !defined (RGFW_VULKAN) && !defined(RGFW_DIRECTX) && !defined(RGFW_BUFFER) && !defined(RGFW_NO_API) +#define RGFW_OPENGL +#endif + +#ifdef RGFW_VULKAN +#ifndef RGFW_MAX_FRAMES_IN_FLIGHT +#define RGFW_MAX_FRAMES_IN_FLIGHT 2 +#endif + +#ifdef RGFW_X11 +#define VK_USE_PLATFORM_XLIB_KHR +#endif +#ifdef RGFW_WINDOWS +#define VK_USE_PLATFORM_WIN32_KHR +#endif +#ifdef RGFW_MACOS +#define VK_USE_PLATFORM_MACOS_MVK +#endif + +#include +#endif + +#if defined(RGFW_X11) && defined(RGFW_OPENGL) +#ifndef GLX_MESA_swap_control +#define GLX_MESA_swap_control +#endif +#include /* GLX defs, xlib.h, gl.h */ +#endif + +#ifdef RGFW_EGL +#include +#endif + +#ifdef RGFW_OSMESA +#ifndef __APPLE__ +#include +#else +#include +#endif +#endif + +#if defined(RGFW_DIRECTX) && defined(RGFW_WINDOWS) +#include +#include +#include +#include + +#ifndef __cplusplus +#define __uuidof(T) IID_##T +#endif +#endif + + /*! Optional arguments for making a windows */ +#define RGFW_TRANSPARENT_WINDOW (1L<<9) /*!< the window is transparent */ +#define RGFW_NO_BORDER (1L<<3) /*!< the window doesn't have border */ +#define RGFW_NO_RESIZE (1L<<4) /*!< the window cannot be resized by the user */ +#define RGFW_ALLOW_DND (1L<<5) /*!< the window supports drag and drop*/ +#define RGFW_HIDE_MOUSE (1L<<6) /*! the window should hide the mouse or not (can be toggled later on) using `RGFW_window_mouseShow*/ +#define RGFW_FULLSCREEN (1L<<8) /* the window is fullscreen by default or not */ +#define RGFW_CENTER (1L<<10) /*! center the window on the screen */ +#define RGFW_OPENGL_SOFTWARE (1L<<11) /*! use OpenGL software rendering */ +#define RGFW_COCOA_MOVE_TO_RESOURCE_DIR (1L << 12) /* (cocoa only), move to resource folder */ +#define RGFW_SCALE_TO_MONITOR (1L << 13) /* scale the window to the screen */ + +#define RGFW_NO_GPU_RENDER (1L<<14) /* don't render (using the GPU based API)*/ +#define RGFW_NO_CPU_RENDER (1L<<15) /* don't render (using the CPU based buffer rendering)*/ + + +/*! event codes */ +#define RGFW_keyPressed 2 /* a key has been pressed */ +#define RGFW_keyReleased 3 /*!< a key has been released*/ +/*! key event note + the code of the key pressed is stored in + RGFW_Event.keyCode + !!Keycodes defined at the bottom of the header file!! + + while a string version is stored in + RGFW_Event.KeyString + + RGFW_Event.lockState holds the current lockState + this means if CapsLock, NumLock are active or not +*/ +#define RGFW_mouseButtonPressed 4 /*!< a mouse button has been pressed (left,middle,right)*/ +#define RGFW_mouseButtonReleased 5 /*!< a mouse button has been released (left,middle,right)*/ +#define RGFW_mousePosChanged 6 /*!< the position of the mouse has been changed*/ +/*! mouse event note + the x and y of the mouse can be found in the vector, RGFW_Event.point + + RGFW_Event.button holds which mouse button was pressed +*/ +#define RGFW_jsButtonPressed 7 /*!< a joystick button was pressed */ +#define RGFW_jsButtonReleased 8 /*!< a joystick button was released */ +#define RGFW_jsAxisMove 9 /*!< an axis of a joystick was moved*/ +/*! joystick event note + RGFW_Event.joystick holds which joystick was altered, if any + RGFW_Event.button holds which joystick button was pressed + + RGFW_Event.axis holds the data of all the axis + RGFW_Event.axisCount says how many axis there are +*/ +#define RGFW_windowAttribsChange 10 /*!< the window was moved or resized (by the user) */ +/* attribs change event note + The event data is sent straight to the window structure + with win->r.x, win->r.y, win->r.w and win->r.h +*/ +#define RGFW_quit 33 /*!< the user clicked the quit button*/ +#define RGFW_dnd 34 /*!< a file has been dropped into the window*/ +#define RGFW_dnd_init 35 /*!< the start of a dnd event, when the place where the file drop is known */ +/* dnd data note + The x and y coords of the drop are stored in the vector RGFW_Event.point + + RGFW_Event.droppedFilesCount holds how many files were dropped + + This is also the size of the array which stores all the dropped file string, + RGFW_Event.droppedFiles +*/ + +/*! mouse button codes (RGFW_Event.button) */ +#define RGFW_mouseLeft 1 /*!< left mouse button is pressed*/ +#define RGFW_mouseMiddle 2 /*!< mouse-wheel-button is pressed*/ +#define RGFW_mouseRight 3 /*!< right mouse button is pressed*/ +#define RGFW_mouseScrollUp 4 /*!< mouse wheel is scrolling up*/ +#define RGFW_mouseScrollDown 5 /*!< mouse wheel is scrolling down*/ + +#ifndef RGFW_MAX_PATH +#define RGFW_MAX_PATH 260 /* max length of a path (for dnd) */ +#endif +#ifndef RGFW_MAX_DROPS +#define RGFW_MAX_DROPS 260 /* max items you can drop at once */ +#endif + + +/* for RGFW_Event.lockstate */ +#define RGFW_CAPSLOCK (1L << 1) +#define RGFW_NUMLOCK (1L << 2) + +/*! joystick button codes (based on xbox/playstation), you may need to change these values per controller */ +#ifndef RGFW_JS_A + +#define RGFW_JS_A 0 /* or PS X button */ +#define RGFW_JS_B 1 /* or PS circle button */ +#define RGFW_JS_Y 2 /* or PS triangle button */ +#define RGFW_JS_X 3 /* or PS square button */ +#define RGFW_JS_START 9 /* start button */ +#define RGFW_JS_SELECT 8 /* select button */ +#define RGFW_JS_HOME 10 /* home button */ +#define RGFW_JS_UP 13 /* dpad up */ +#define RGFW_JS_DOWN 14 /* dpad down*/ +#define RGFW_JS_LEFT 15 /* dpad left */ +#define RGFW_JS_RIGHT 16 /* dpad right */ +#define RGFW_JS_L1 4 /* left bump */ +#define RGFW_JS_L2 5 /* left trigger*/ +#define RGFW_JS_R1 6 /* right bumper */ +#define RGFW_JS_R2 7 /* right trigger */ + +#endif + +/* basic vector type, if there's not already a point/vector type of choice */ +#ifndef RGFW_vector +typedef struct { i32 x, y; } RGFW_vector; +#endif + + /* basic rect type, if there's not already a rect type of choice */ +#ifndef RGFW_rect + typedef struct { i32 x, y, w, h; } RGFW_rect; +#endif + + /* basic area type, if there's not already a area type of choice */ +#ifndef RGFW_area + typedef struct { u32 w, h; } RGFW_area; +#endif + +#define RGFW_VECTOR(x, y) (RGFW_vector){x, y} +#define RGFW_RECT(x, y, w, h) (RGFW_rect){x, y, w, h} +#define RGFW_AREA(w, h) (RGFW_area){w, h} + + typedef struct RGFW_monitor { + char name[128]; /* monitor name */ + RGFW_rect rect; /* monitor Workarea */ + float scaleX, scaleY; /* monitor content scale*/ + float physW, physH; /* monitor physical size */ + } RGFW_monitor; + + /* + NOTE : Monitor functions should be ran only as many times as needed (not in a loop) + */ + + /* get an array of all the monitors (max 6) */ + RGFWDEF RGFW_monitor* RGFW_getMonitors(void); + /* get the primary monitor */ + RGFWDEF RGFW_monitor RGFW_getPrimaryMonitor(void); + + /* NOTE: some parts of the data can represent different things based on the event (read comments in RGFW_Event struct) */ + typedef struct RGFW_Event { +#ifdef RGFW_WINDOWS + char keyName[16]; /* key name of event*/ +#else + char* keyName; /*!< key name of event */ +#endif + + /*! drag and drop data */ + /* 260 max paths with a max length of 260 */ +#ifdef RGFW_ALLOC_DROPFILES + char** droppedFiles; +#else + char droppedFiles[RGFW_MAX_DROPS][RGFW_MAX_PATH]; /*!< dropped files*/ +#endif + u32 droppedFilesCount; /*!< house many files were dropped */ + + u32 type; /*!< which event has been sent?*/ + RGFW_vector point; /*!< mouse x, y of event (or drop point) */ + u32 keyCode; /*!< keycode of event !!Keycodes defined at the bottom of the header file!! */ + + u32 inFocus; /*if the window is in focus or not*/ + + u32 fps; /*the current fps of the window [the fps is checked when events are checked]*/ + u32 current_ticks, frames; /* this is used for counting the fps */ + + u8 lockState; + + u16 joystick; /* which joystick this event applies to (if applicable to any) */ + + u8 button; /*!< which mouse button has been clicked (0) left (1) middle (2) right OR which joystick button was pressed*/ + double scroll; /* the raw mouse scroll value */ + + u8 axisesCount; /* number of axises */ + RGFW_vector axis[2]; /* x, y of axises (-100 to 100) */ + } RGFW_Event; /*!< Event structure for checking/getting events */ + + /* source data for the window (used by the APIs) */ + typedef struct RGFW_window_src { +#ifdef RGFW_WINDOWS + HWND window; /*!< source window */ + HDC hdc; /*!< source HDC */ + u32 hOffset; /*!< height offset for window */ +#endif +#ifdef RGFW_X11 + Display* display; /*!< source display */ + Window window; /*!< source window */ + Cursor cursor; +#endif +#ifdef RGFW_MACOS + u32 display; + void* displayLink; + void* window; +#endif + +#if defined(RGFW_OPENGL) && !defined(RGFW_OSMESA) +#ifdef RGFW_MACOS + void* rSurf; /*!< source graphics context */ +#endif +#ifdef RGFW_WINDOWS + HGLRC rSurf; /*!< source graphics context */ +#endif +#ifdef RGFW_X11 + GLXContext rSurf; /*!< source graphics context */ +#endif +#else +#ifdef RGFW_VULKAN + VkSurfaceKHR rSurf; /*!< source graphics context */ + + /* vulkan data */ + VkSwapchainKHR swapchain; + u32 image_count; + VkImage* swapchain_images; + VkImageView* swapchain_image_views; +#endif + +#ifdef RGFW_OSMESA + OSMesaContext rSurf; +#endif +#endif + +#ifdef RGFW_WINDOWS + RGFW_area maxSize, minSize; +#if defined(RGFW_DIRECTX) + IDXGISwapChain* swapchain; + ID3D11RenderTargetView* renderTargetView; + ID3D11DepthStencilView* pDepthStencilView; +#endif +#endif + +#if defined(RGFW_MACOS) && !defined(RGFW_MACOS_X11) + void* view; /*apple viewpoint thingy*/ +#endif + +#ifdef RGFW_EGL + EGLSurface EGL_surface; + EGLDisplay EGL_display; +#endif + +#if defined(RGFW_OSMESA) || defined(RGFW_BUFFER) +#ifdef RGFW_WINDOWS + HBITMAP bitmap; +#endif +#ifdef RGFW_X11 + XImage* bitmap; +#endif +#ifdef RGFW_MACOS + void* bitmap; /* API's bitmap for storing or managing */ + void* image; +#endif +#if defined(RGFW_BUFFER) && defined(RGFW_WINDOWS) + HDC hdcMem; /* window stored in memory that winapi needs to render buffers */ +#endif +#endif + + u8 jsPressed[4][16]; /* if a key is currently pressed or not (per joystick) */ + + i32 joysticks[4]; /* limit of 4 joysticks at a time */ + u16 joystickCount; /* the actual amount of joysticks */ + + RGFW_area scale; /* window scaling */ + +#ifdef RGFW_MACOS + u8 cursorChanged; /* for steve jobs */ +#endif + + u32 winArgs; /* windows args (for RGFW to check) */ + /* + !< if dnd is enabled or on (based on window creating args) + cursorChanged + */ + } RGFW_window_src; + + typedef struct RGFW_window { + RGFW_window_src src; + +#if defined(RGFW_OSMESA) || defined(RGFW_BUFFER) + u8* buffer; /* buffer for non-GPU systems (OSMesa, basic software rendering) */ + /* when rendering using RGFW_BUFFER, the buffer is in the RGBA format */ +#endif + + RGFW_Event event; /*!< current event */ + + RGFW_rect r; /* the x, y, w and h of the struct */ + + u8 fpsCap; /*!< the fps cap of the window should run at (change this var to change the fps cap, 0 = no limit)*/ + /*[the fps is capped when events are checked]*/ + } RGFW_window; /*!< Window structure for managing the window */ + +#if defined(RGFW_X11) || defined(RGFW_MACOS) + typedef u64 RGFW_thread; /* thread type unix */ +#else + typedef void* RGFW_thread; /* thread type for window */ +#endif + + RGFW_window* RGFW_createWindow( + const char* name, /* name of the window */ + RGFW_rect rect, /* rect of window */ + u16 args /* extra arguments (NULL / (u16)0 means no args used)*/ + ); /*!< function to create a window struct */ + + /* get the size of the screen to an area struct */ + RGFWDEF RGFW_area RGFW_getScreenSize(void); + + /* + this function checks an *individual* event (and updates window structure attributes) + this means, using this function without a while loop may cause event lag + + ex. + + while (RGFW_window_checkEvent(win) != NULL) [this keeps checking events until it reaches the last one] + */ + + RGFW_Event* RGFW_window_checkEvent(RGFW_window* win); /*!< check events (returns a pointer to win->event or NULL if there is no event)*/ + + /*! window managment functions*/ + RGFWDEF void RGFW_window_close(RGFW_window* win); /*!< close the window and free leftover data */ + + RGFWDEF void RGFW_window_move(RGFW_window* win, + RGFW_vector v/* new pos*/ + ); + + /* move to a specific monitor */ + RGFWDEF void RGFW_window_moveToMonitor(RGFW_window* win, RGFW_monitor m); + + RGFWDEF void RGFW_window_resize(RGFW_window* win, + RGFW_area a/* new size*/ + ); + + /* set the minimum size a user can shrink a window */ + RGFWDEF void RGFW_window_setMinSize(RGFW_window* win, RGFW_area a); + /* set the minimum size a user can extend a window */ + RGFWDEF void RGFW_window_setMaxSize(RGFW_window* win, RGFW_area a); + + RGFWDEF void RGFW_window_maximize(RGFW_window* win); /* maximize the window size */ + RGFWDEF void RGFW_window_minimize(RGFW_window* win); /* minimize the window (in taskbar (per OS))*/ + RGFWDEF void RGFW_window_restore(RGFW_window* win); /* restore the window from minimized (per OS)*/ + + RGFWDEF void RGFW_window_setName(RGFW_window* win, + char* name + ); + + void RGFW_window_setIcon(RGFW_window* win, /*!< source window */ + u8* icon /*!< icon bitmap */, + RGFW_area a /*!< width and height of the bitmap*/, + i32 channels /*!< how many channels the bitmap has (rgb : 3, rgba : 4) */ + ); /*!< image resized by default */ + + /*!< sets mouse to bitmap (very simular to RGFW_window_setIcon), image NOT resized by default*/ + RGFWDEF void RGFW_window_setMouse(RGFW_window* win, u8* image, RGFW_area a, i32 channels); + + /*!< sets the mouse to a standard API cursor (based on RGFW_MOUSE, as seen at the end of the file) */ +#ifdef RGFW_MACOS + RGFWDEF void RGFW_window_setMouseStandard(RGFW_window* win, void* mouse); +#else + RGFWDEF void RGFW_window_setMouseStandard(RGFW_window* win, i32 mouse); +#endif + + RGFWDEF void RGFW_window_setMouseDefault(RGFW_window* win); /* sets the mouse to1` the default mouse image */ + /* + holds the mouse in place by moving the mouse back each time it moves + you can still use win->event.point to see how much it moved before it was put back in place + + this is useful for a 3D camera + */ + RGFWDEF void RGFW_window_mouseHold(RGFW_window* win); + /* undo hold */ + RGFWDEF void RGFW_window_mouseUnhold(RGFW_window* win); + + /* hide the window */ + RGFWDEF void RGFW_window_hide(RGFW_window* win); + /* show the window */ + RGFWDEF void RGFW_window_show(RGFW_window* win); + + /* + makes it so `RGFW_window_shouldClose` returns true + by setting the window event.type to RGFW_quit + */ + RGFWDEF void RGFW_window_setShouldClose(RGFW_window* win); + + /* where the mouse is on the screen */ + RGFWDEF RGFW_vector RGFW_getGlobalMousePoint(void); + + /* show the mouse or hide the mouse*/ + RGFWDEF void RGFW_window_showMouse(RGFW_window* win, i8 show); + /* move the mouse to a set x, y pos*/ + RGFWDEF void RGFW_window_moveMouse(RGFW_window* win, RGFW_vector v); + + /* if the window should close (RGFW_close was sent or escape was pressed) */ + RGFWDEF u8 RGFW_window_shouldClose(RGFW_window* win); + /* if window is fullscreen'd */ + RGFWDEF u8 RGFW_window_isFullscreen(RGFW_window* win); + /* if window is hidden */ + RGFWDEF u8 RGFW_window_isHidden(RGFW_window* win); + /* if window is minimized */ + RGFWDEF u8 RGFW_window_isMinimized(RGFW_window* win); + /* if window is maximized */ + RGFWDEF u8 RGFW_window_isMaximized(RGFW_window* win); + + /* + scale the window to the monitor, + this is run by default if the user uses the arg `RGFW_SCALE_TO_MONITOR` during window creation + */ + RGFWDEF void RGFW_window_scaleToMonitor(RGFW_window* win); + + /* get the struct of the window's monitor */ + RGFWDEF RGFW_monitor RGFW_window_getMonitor(RGFW_window* win); + + /*!< make the window the current opengl drawing context */ + RGFWDEF void RGFW_window_makeCurrent(RGFW_window* win); + + /*error handling*/ + RGFWDEF u8 RGFW_Error(); /* returns true if an error has occurred (doesn't print errors itself) */ + + /*!< if window == NULL, it checks if the key is pressed globally. Otherwise, it checks only if the key is pressed while the window in focus.*/ + RGFWDEF u8 RGFW_isPressedI(RGFW_window* win, u32 key); /*!< if key is pressed (key code)*/ + + /* + !!Keycodes defined at the bottom of the header file!! + */ + /*!< converts a key code to it's key string */ + RGFWDEF char* RGFW_keyCodeTokeyStr(u64 key); + /*!< converts a string of a key to it's key code */ + RGFWDEF u32 RGFW_keyStrToKeyCode(char* key); + /*!< if key is pressed (key string) */ +#define RGFW_isPressedS(win, key) RGFW_isPressedI(win, RGFW_keyStrToKeyCode(key)) + +/*! clipboard functions*/ + RGFWDEF char* RGFW_readClipboard(size_t* size); /*!< read clipboard data */ +#define RGFW_clipboardFree free /* the string returned from RGFW_readClipboard must be freed */ + + RGFWDEF void RGFW_writeClipboard(const char* text, u32 textLen); /*!< write text to the clipboard */ + + /* + convert a keyString to a char version + */ + RGFWDEF char RGFW_keystrToChar(const char*); + /* + ex. + "parenleft" -> '(' + "A" -> 'A', + "Return" -> "\n" + */ + +#ifndef RGFW_NO_THREADS + /*! threading functions*/ + + /*! NOTE! (for X11/linux) : if you define a window in a thread, it must be run after the original thread's window is created or else there will be a memory error */ + /* + I'd suggest you use sili's threading functions instead + if you're going to use sili + which is a good idea generally + */ + RGFWDEF RGFW_thread RGFW_createThread(void* (*function_ptr)(void*), void* args); /*!< create a thread*/ + RGFWDEF void RGFW_cancelThread(RGFW_thread thread); /*!< cancels a thread*/ + RGFWDEF void RGFW_joinThread(RGFW_thread thread); /*!< join thread to current thread */ + RGFWDEF void RGFW_setThreadPriority(RGFW_thread thread, u8 priority); /*!< sets the priority priority */ +#endif + + /*! gamepad/joystick functions (linux-only currently) */ + + /*! joystick count starts at 0*/ + /*!< register joystick to window based on a number (the number is based on when it was connected eg. /dev/js0)*/ + RGFWDEF u16 RGFW_registerJoystick(RGFW_window* win, i32 jsNumber); + RGFWDEF u16 RGFW_registerJoystickF(RGFW_window* win, char* file); + + RGFWDEF u32 RGFW_isPressedJS(RGFW_window* win, u16 controller, u8 button); + + /*! native opengl functions */ +#ifdef RGFW_OPENGL +/*! Get max OpenGL version */ + RGFWDEF u8* RGFW_getMaxGLVersion(); + /* OpenGL init hints */ + RGFWDEF void RGFW_setGLStencil(i32 stencil); /* set stencil buffer bit size (8 by default) */ + RGFWDEF void RGFW_setGLSamples(i32 samples); /* set number of sampiling buffers (4 by default) */ + RGFWDEF void RGFW_setGLStereo(i32 stereo); /* use GL_STEREO (GL_FALSE by default) */ + RGFWDEF void RGFW_setGLAuxBuffers(i32 auxBuffers); /* number of aux buffers (0 by default) */ + + /*! Set OpenGL version hint */ + RGFWDEF void RGFW_setGLVersion(i32 major, i32 minor); + RGFWDEF void* RGFW_getProcAddress(const char* procname); /* get native opengl proc address */ +#endif + /* supports openGL, directX, OSMesa, EGL and software rendering */ + RGFWDEF void RGFW_window_swapBuffers(RGFW_window* win); /* swap the rendering buffer */ + RGFWDEF void RGFW_window_swapInterval(RGFW_window* win, i32 swapInterval); + + RGFWDEF void RGFW_window_setGPURender(RGFW_window* win, i8 set); + +#ifdef RGFW_VULKAN + typedef struct { + VkInstance instance; + VkPhysicalDevice physical_device; + VkDevice device; + + VkDebugUtilsMessengerEXT debugMessenger; + + VkQueue graphics_queue; + VkQueue present_queue; + + VkFramebuffer* framebuffers; + + VkRenderPass render_pass; + VkPipelineLayout pipeline_layout; + VkPipeline graphics_pipeline; + + VkCommandPool command_pool; + VkCommandBuffer* command_buffers; + + VkSemaphore* available_semaphores; + VkSemaphore* finished_semaphore; + VkFence* in_flight_fences; + VkFence* image_in_flight; + size_t current_frame; + } RGFW_vulkanInfo; + + /*! initializes a vulkan rendering context for the RGFW window, + this outputs the vulkan surface into wwin->src.rSurf + other vulkan data is stored in the global instance of the RGFW_vulkanInfo structure which is returned + by the initVulkan() function + RGFW_VULKAN must be defined for this function to be defined + + */ + RGFWDEF RGFW_vulkanInfo* RGFW_initVulkan(RGFW_window* win); + RGFWDEF void RGFW_freeVulkan(void); + + RGFWDEF RGFW_vulkanInfo* RGFW_getVulkanInfo(void); + + RGFWDEF int RGFW_initData(RGFW_window* win); + RGFWDEF void RGFW_createSurface(VkInstance instance, RGFW_window* win); + int RGFW_deviceInitialization(RGFW_window* win); + int RGFW_createSwapchain(RGFW_window* win); + RGFWDEF int RGFW_createRenderPass(); + int RGFW_createCommandPool(); + int RGFW_createCommandBuffers(RGFW_window* win); + int RGFW_createSyncObjects(RGFW_window* win); + RGFWDEF int RGFW_createFramebuffers(RGFW_window* win); +#endif + +#ifdef RGFW_DIRECTX + typedef struct { + IDXGIFactory* pFactory; + IDXGIAdapter* pAdapter; + ID3D11Device* pDevice; + ID3D11DeviceContext* pDeviceContext; + } RGFW_directXinfo; + + /* + RGFW stores a global instance of RGFW_directXinfo, + you can use this function to get a pointer the instance + */ + RGFWDEF RGFW_directXinfo* RGFW_getDirectXInfo(void); +#endif + + /*! Supporting functions */ + RGFWDEF void RGFW_window_checkFPS(RGFW_window* win); /*!< updates fps / sets fps to cap (ran by RGFW_window_checkEvent)*/ + RGFWDEF u64 RGFW_getTime(void); /* get time in seconds */ + RGFWDEF u64 RGFW_getTimeNS(void); /* get time in nanoseconds */ + RGFWDEF u32 RGFW_getFPS(void); /* get current FPS (win->event.fps) */ + RGFWDEF void RGFW_sleep(u32 microsecond); /* sleep for a set time */ +#endif /* RGFW_HEADER */ + + /* + Example to get you started : + + linux : gcc main.c -lX11 -lXcursor -lGL + windows : gcc main.c -lopengl32 -lshell32 -lgdi32 + macos : gcc main.c -framework Foundation -framework AppKit -framework OpenGL -framework CoreVideo + + #define RGFW_IMPLEMENTATION + #include "RGFW.h" + + u8 icon[4 * 3 * 3] = {0xFF, 0x00, 0x00, 0xFF, 0xFF, 0x00, 0x00, 0xFF, 0xFF, 0x00, 0x00, 0xFF, 0xFF, 0x00, 0x00, 0x00, 0xFF, 0xFF, 0x00, 0xFF, 0xFF, 0xFF, 0x00, 0xFF, 0xFF, 0x00, 0x00, 0xFF, 0xFF, 0x00, 0x00, 0xFF, 0xFF, 0x00, 0x00, 0xFF}; + + int main() { + RGFW_window* win = RGFW_createWindow("name", RGFW_RECT(500, 500, 500, 500), (u64)0); + + RGFW_window_setIcon(win, icon, RGFW_AREA(3, 3), 4); + + for (;;) { + RGFW_window_checkEvent(win); // NOTE: checking events outside of a while loop may cause input lag + if (win->event.type == RGFW_quit || RGFW_isPressedI(win, RGFW_Escape)) + break; + + RGFW_window_swapBuffers(win); + + glClearColor(0xFF, 0XFF, 0xFF, 0xFF); + glClear(GL_COLOR_BUFFER_BIT); + } + + RGFW_window_close(win); + } + + compiling : + + if you wish to compile the library all you have to do is create a new file with this in it + + rgfw.c + #define RGFW_IMPLEMENTATION + #include "RGFW.h" + + then you can use gcc (or whatever compile you wish to use) to compile the library into object file + + ex. gcc -c RGFW.c -fPIC + + after you compile the library into an object file, you can also turn the object file into an static or shared library + + (commands ar and gcc can be replaced with whatever equivalent your system uses) + static : ar rcs RGFW.a RGFW.o + shared : + windows: + gcc -shared RGFW.o -lopengl32 -lshell32 -lgdi32 -o RGFW.dll + linux: + gcc -shared RGFW.o -lX11 -lXcursor -lGL -o RGFW.so + macos: + gcc -shared RGFW.o -framework Foundation -framework AppKit -framework OpenGL -framework CoreVideo + */ + +#ifdef RGFW_X11 +#define RGFW_OS_BASED_VALUE(l, w, m) l +#endif +#ifdef RGFW_WINDOWS +#define RGFW_OS_BASED_VALUE(l, w, m) w +#endif +#ifdef RGFW_MACOS +#define RGFW_OS_BASED_VALUE(l, w, m) m +#endif + +#ifdef RGFW_IMPLEMENTATION + +#include +#include +#include +#include + +#ifdef RGFW_WINDOWS + +#define WIN32_LEAN_AND_MEAN + +#include + +#endif + +#ifdef RGFW_MACOS +#include + + /* + based on silicon.h + */ + +#define GL_SILENCE_DEPRECATION +#include +#include +#include +#include + + typedef CGRect NSRect; + typedef CGPoint NSPoint; + typedef CGSize NSSize; + + typedef void NSBitmapImageRep; + typedef void NSCursor; + typedef void NSDraggingInfo; + typedef void NSWindow; + typedef void NSApplication; + typedef void NSScreen; + typedef void NSEvent; + typedef void NSString; + typedef void NSOpenGLContext; + typedef void NSPasteboard; + typedef void NSColor; + typedef void NSArray; + typedef void NSImageRep; + typedef void NSImage; + typedef void NSOpenGLView; + + + typedef const char* NSPasteboardType; + typedef unsigned long NSUInteger; + typedef long NSInteger; + typedef NSInteger NSModalResponse; + +#ifdef __arm64__ + /* ARM just uses objc_msgSend */ +#define abi_objc_msgSend_stret objc_msgSend +#define abi_objc_msgSend_fpret objc_msgSend +#else /* __i386__ */ + /* x86 just uses abi_objc_msgSend_fpret and (NSColor *)objc_msgSend_id respectively */ +#define abi_objc_msgSend_stret objc_msgSend_stret +#define abi_objc_msgSend_fpret objc_msgSend_fpret +#endif + +#define NSAlloc(nsclass) objc_msgSend_id(nsclass, sel_registerName("alloc")) +#define objc_msgSend_bool ((BOOL (*)(id, SEL))objc_msgSend) +#define objc_msgSend_void ((void (*)(id, SEL))objc_msgSend) +#define objc_msgSend_void_id ((void (*)(id, SEL, id))objc_msgSend) +#define objc_msgSend_uint ((NSUInteger (*)(id, SEL))objc_msgSend) +#define objc_msgSend_void_bool ((void (*)(id, SEL, BOOL))objc_msgSend) +#define objc_msgSend_void_SEL ((void (*)(id, SEL, SEL))objc_msgSend) +#define objc_msgSend_id ((id (*)(id, SEL))objc_msgSend) + +#define si_declare_single(class, name, func) \ + void class##_##name(class* obj) { \ + return objc_msgSend_void(obj, sel_registerName(func)); \ + } + + +#define loadFunc(funcName) \ + static void* func = NULL;\ + if (func == NULL) \ + func = sel_registerName(funcName); + + void NSRelease(id obj) { + loadFunc("release"); + objc_msgSend_void(obj, func); + } + +#define release NSRelease + + si_declare_single(NSApplication, finishLaunching, "finishLaunching") + si_declare_single(NSOpenGLContext, flushBuffer, "flushBuffer") + + NSString* NSString_stringWithUTF8String(const char* str) { + loadFunc("stringWithUTF8String:"); + + return ((id(*)(id, SEL, const char*))objc_msgSend) + (objc_getClass("NSString"), func, str); + } + + const char* NSString_to_char(NSString* str) { + return ((const char* (*)(id, SEL)) objc_msgSend) (str, sel_registerName("UTF8String")); + } + + void si_impl_func_to_SEL_with_name(const char* class_name, const char* register_name, void* function) { + Class selected_class; + + if (strcmp(class_name, "NSView") == 0) { + selected_class = objc_getClass("ViewClass"); + } else if (strcmp(class_name, "NSWindow") == 0) { + selected_class = objc_getClass("WindowClass"); + } else { + selected_class = objc_getClass(class_name); + } + + class_addMethod(selected_class, sel_registerName(register_name), (IMP) function, 0); + } + + /* Header for the array. */ + typedef struct siArrayHeader { + size_t count; + /* TODO(EimaMei): Add a `type_width` later on. */ + } siArrayHeader; + + /* Gets the header of the siArray. */ +#define SI_ARRAY_HEADER(s) ((siArrayHeader*)s - 1) + + void* si_array_init_reserve(size_t sizeof_element, size_t count) { + siArrayHeader* ptr = malloc(sizeof(siArrayHeader) + (sizeof_element * count)); + void* array = ptr + sizeof(siArrayHeader); + + siArrayHeader* header = SI_ARRAY_HEADER(array); + header->count = count; + + return array; + } + +#define si_array_len(array) (SI_ARRAY_HEADER(array)->count) +#define si_func_to_SEL(class_name, function) si_impl_func_to_SEL_with_name(class_name, #function":", function) + /* Creates an Objective-C method (SEL) from a regular C function with the option to set the register name.*/ +#define si_func_to_SEL_with_name(class_name, register_name, function) si_impl_func_to_SEL_with_name(class_name, register_name":", function) + + NSRect NSMakeRect(double x, double y, double width, double height) { + NSRect r; + r.origin.x = x; + r.origin.y = y; + r.size.width = width; + r.size.height = height; + + return r; + } + + NSPoint NSMakePoint(double x, double y) { + NSPoint point; + point.x = x; + point.y = y; + return point; + } + + NSSize NSMakeSize(double w, double h) { + NSSize size; + size.width = w; + size.height = h; + return size; + } + + void* si_array_init(void* allocator, size_t sizeof_element, size_t count) { + void* array = si_array_init_reserve(sizeof_element, count); + memcpy(array, allocator, sizeof_element * count); + + return array; + } + + void si_array_free(void* array) { + if (array == NULL) + return; + + free(SI_ARRAY_HEADER(array)); + } + + unsigned char* NSBitmapImageRep_bitmapData(NSBitmapImageRep* imageRep) { + return ((unsigned char* (*)(id, SEL))objc_msgSend) + (imageRep, sel_registerName("bitmapData")); + } + +#define NS_ENUM(type, name) type name; enum + + typedef NS_ENUM(NSUInteger, NSBitmapFormat) { + NSBitmapFormatAlphaFirst = 1 << 0, // 0 means is alpha last (RGBA, CMYKA, etc.) + NSBitmapFormatAlphaNonpremultiplied = 1 << 1, // 0 means is premultiplied + NSBitmapFormatFloatingPointSamples = 1 << 2, // 0 is integer + + NSBitmapFormatSixteenBitLittleEndian API_AVAILABLE(macos(10.10)) = (1 << 8), + NSBitmapFormatThirtyTwoBitLittleEndian API_AVAILABLE(macos(10.10)) = (1 << 9), + NSBitmapFormatSixteenBitBigEndian API_AVAILABLE(macos(10.10)) = (1 << 10), + NSBitmapFormatThirtyTwoBitBigEndian API_AVAILABLE(macos(10.10)) = (1 << 11) + }; + + NSBitmapImageRep* NSBitmapImageRep_initWithBitmapData(unsigned char** planes, NSInteger width, NSInteger height, NSInteger bps, NSInteger spp, bool alpha, bool isPlanar, const char* colorSpaceName, NSBitmapFormat bitmapFormat, NSInteger rowBytes, NSInteger pixelBits) { + void* func = sel_registerName("initWithBitmapDataPlanes:pixelsWide:pixelsHigh:bitsPerSample:samplesPerPixel:hasAlpha:isPlanar:colorSpaceName:bitmapFormat:bytesPerRow:bitsPerPixel:"); + + return (NSBitmapImageRep*) ((id(*)(id, SEL, unsigned char**, NSInteger, NSInteger, NSInteger, NSInteger, bool, bool, const char*, NSBitmapFormat, NSInteger, NSInteger))objc_msgSend) + (NSAlloc(objc_getClass("NSBitmapImageRep")), func, planes, width, height, bps, spp, alpha, isPlanar, NSString_stringWithUTF8String(colorSpaceName), bitmapFormat, rowBytes, pixelBits); + } + + NSColor* NSColor_colorWithSRGB(CGFloat red, CGFloat green, CGFloat blue, CGFloat alpha) { + void* nsclass = objc_getClass("NSColor"); + void* func = sel_registerName("colorWithSRGBRed:green:blue:alpha:"); + return ((id(*)(id, SEL, CGFloat, CGFloat, CGFloat, CGFloat))objc_msgSend) + (nsclass, func, red, green, blue, alpha); + } + + NSCursor* NSCursor_initWithImage(NSImage* newImage, NSPoint aPoint) { + void* func = sel_registerName("initWithImage:hotSpot:"); + void* nsclass = objc_getClass("NSCursor"); + + return (NSCursor*) ((id(*)(id, SEL, id, NSPoint))objc_msgSend) + (NSAlloc(nsclass), func, newImage, aPoint); + } + + void NSImage_addRepresentation(NSImage* image, NSImageRep* imageRep) { + void* func = sel_registerName("addRepresentation:"); + objc_msgSend_void_id(image, func, imageRep); + } + + NSImage* NSImage_initWithSize(NSSize size) { + void* func = sel_registerName("initWithSize:"); + return ((id(*)(id, SEL, NSSize))objc_msgSend) + (NSAlloc(objc_getClass("NSImage")), func, size); + } +#define NS_OPENGL_ENUM_DEPRECATED(minVers, maxVers) API_AVAILABLE(macos(minVers)) + typedef NS_ENUM(NSInteger, NSOpenGLContextParameter) { + NSOpenGLContextParameterSwapInterval NS_OPENGL_ENUM_DEPRECATED(10.0, 10.14) = 222, /* 1 param. 0 -> Don't sync, 1 -> Sync to vertical retrace */ + NSOpenGLContextParameterSurfaceOrder NS_OPENGL_ENUM_DEPRECATED(10.0, 10.14) = 235, /* 1 param. 1 -> Above Window (default), -1 -> Below Window */ + NSOpenGLContextParameterSurfaceOpacity NS_OPENGL_ENUM_DEPRECATED(10.0, 10.14) = 236, /* 1 param. 1-> Surface is opaque (default), 0 -> non-opaque */ + NSOpenGLContextParameterSurfaceBackingSize NS_OPENGL_ENUM_DEPRECATED(10.0, 10.14) = 304, /* 2 params. Width/height of surface backing size */ + NSOpenGLContextParameterReclaimResources NS_OPENGL_ENUM_DEPRECATED(10.0, 10.14) = 308, /* 0 params. */ + NSOpenGLContextParameterCurrentRendererID NS_OPENGL_ENUM_DEPRECATED(10.0, 10.14) = 309, /* 1 param. Retrieves the current renderer ID */ + NSOpenGLContextParameterGPUVertexProcessing NS_OPENGL_ENUM_DEPRECATED(10.0, 10.14) = 310, /* 1 param. Currently processing vertices with GPU (get) */ + NSOpenGLContextParameterGPUFragmentProcessing NS_OPENGL_ENUM_DEPRECATED(10.0, 10.14) = 311, /* 1 param. Currently processing fragments with GPU (get) */ + NSOpenGLContextParameterHasDrawable NS_OPENGL_ENUM_DEPRECATED(10.0, 10.14) = 314, /* 1 param. Boolean returned if drawable is attached */ + NSOpenGLContextParameterMPSwapsInFlight NS_OPENGL_ENUM_DEPRECATED(10.0, 10.14) = 315, /* 1 param. Max number of swaps queued by the MP GL engine */ + + NSOpenGLContextParameterSwapRectangle API_DEPRECATED("", macos(10.0, 10.14)) = 200, /* 4 params. Set or get the swap rectangle {x, y, w, h} */ + NSOpenGLContextParameterSwapRectangleEnable API_DEPRECATED("", macos(10.0, 10.14)) = 201, /* Enable or disable the swap rectangle */ + NSOpenGLContextParameterRasterizationEnable API_DEPRECATED("", macos(10.0, 10.14)) = 221, /* Enable or disable all rasterization */ + NSOpenGLContextParameterStateValidation API_DEPRECATED("", macos(10.0, 10.14)) = 301, /* Validate state for multi-screen functionality */ + NSOpenGLContextParameterSurfaceSurfaceVolatile API_DEPRECATED("", macos(10.0, 10.14)) = 306, /* 1 param. Surface volatile state */ + }; + + + void NSOpenGLContext_setValues(NSOpenGLContext* context, const int* vals, NSOpenGLContextParameter param) { + void* func = sel_registerName("setValues:forParameter:"); + ((void (*)(id, SEL, const int*, NSOpenGLContextParameter))objc_msgSend) + (context, func, vals, param); + } + + void* NSOpenGLPixelFormat_initWithAttributes(const uint32_t* attribs) { + void* func = sel_registerName("initWithAttributes:"); + return (void*) ((id(*)(id, SEL, const uint32_t*))objc_msgSend) + (NSAlloc(objc_getClass("NSOpenGLPixelFormat")), func, attribs); + } + + NSOpenGLView* NSOpenGLView_initWithFrame(NSRect frameRect, uint32_t* format) { + void* func = sel_registerName("initWithFrame:pixelFormat:"); + return (NSOpenGLView*) ((id(*)(id, SEL, NSRect, uint32_t*))objc_msgSend) + (NSAlloc(objc_getClass("NSOpenGLView")), func, frameRect, format); + } + + void NSCursor_performSelector(NSCursor* cursor, void* selector) { + void* func = sel_registerName("performSelector:"); + objc_msgSend_void_SEL(cursor, func, selector); + } + + NSPasteboard* NSPasteboard_generalPasteboard(void) { + return (NSPasteboard*) objc_msgSend_id(objc_getClass("NSPasteboard"), sel_registerName("generalPasteboard")); + } + + NSString** cstrToNSStringArray(char** strs, size_t len) { + static NSString* nstrs[6]; + size_t i; + for (i = 0; i < len; i++) + nstrs[i] = NSString_stringWithUTF8String(strs[i]); + + return nstrs; + } + + const char* NSPasteboard_stringForType(NSPasteboard* pasteboard, NSPasteboardType dataType) { + void* func = sel_registerName("stringForType:"); + return (const char*) NSString_to_char(((id(*)(id, SEL, const char*))objc_msgSend)(pasteboard, func, NSString_stringWithUTF8String(dataType))); + } + + NSArray* c_array_to_NSArray(void* array, size_t len) { + void* func = sel_registerName("initWithObjects:count:"); + void* nsclass = objc_getClass("NSArray"); + + return ((id(*)(id, SEL, void*, NSUInteger))objc_msgSend) + (NSAlloc(nsclass), func, array, len); + } + + void NSregisterForDraggedTypes(void* view, NSPasteboardType* newTypes, size_t len) { + NSString** ntypes = cstrToNSStringArray(newTypes, len); + + void* func = sel_registerName("registerForDraggedTypes:"); + + NSArray* array = c_array_to_NSArray(ntypes, len); + + objc_msgSend_void_id(view, sel_registerName("registerForDraggedTypes:"), array); + + NSRelease(array); + } + + NSInteger NSPasteBoard_declareTypes(NSPasteboard* pasteboard, NSPasteboardType* newTypes, size_t len, void* owner) { + NSString** ntypes = cstrToNSStringArray(newTypes, len); + + void* func = sel_registerName("declareTypes:owner:"); + + NSArray* array = c_array_to_NSArray(ntypes, len); + + NSInteger output = ((NSInteger(*)(id, SEL, id, void*))objc_msgSend) + (pasteboard, func, array, owner); + NSRelease(array); + + return output; + } + + bool NSPasteBoard_setString(NSPasteboard* pasteboard, const char* stringToWrite, NSPasteboardType dataType) { + void* func = sel_registerName("setString:forType:"); + return ((bool (*)(id, SEL, id, NSPasteboardType))objc_msgSend) + (pasteboard, func, NSString_stringWithUTF8String(stringToWrite), NSString_stringWithUTF8String(dataType)); + } + + void NSRetain(id obj) { objc_msgSend_void(obj, sel_registerName("retain")); } + + typedef enum NSApplicationActivationPolicy { + NSApplicationActivationPolicyRegular, + NSApplicationActivationPolicyAccessory, + NSApplicationActivationPolicyProhibited + } NSApplicationActivationPolicy; + + typedef NS_ENUM(u32, NSBackingStoreType) { + NSBackingStoreRetained = 0, + NSBackingStoreNonretained = 1, + NSBackingStoreBuffered = 2 + }; + + typedef NS_ENUM(u32, NSWindowStyleMask) { + NSWindowStyleMaskBorderless = 0, + NSWindowStyleMaskTitled = 1 << 0, + NSWindowStyleMaskClosable = 1 << 1, + NSWindowStyleMaskMiniaturizable = 1 << 2, + NSWindowStyleMaskResizable = 1 << 3, + NSWindowStyleMaskTexturedBackground = 1 << 8, /* deprecated */ + NSWindowStyleMaskUnifiedTitleAndToolbar = 1 << 12, + NSWindowStyleMaskFullScreen = 1 << 14, + NSWindowStyleMaskFullSizeContentView = 1 << 15, + NSWindowStyleMaskUtilityWindow = 1 << 4, + NSWindowStyleMaskDocModalWindow = 1 << 6, + NSWindowStyleMaskNonactivatingPanel = 1 << 7, + NSWindowStyleMaskHUDWindow = 1 << 13 + }; + + typedef const char* NSPasteboardType; + NSPasteboardType const NSPasteboardTypeString = "public.utf8-plain-text"; // Replaces NSStringPboardType + + + + typedef NS_ENUM(i32, NSDragOperation) { + NSDragOperationNone = 0, + NSDragOperationCopy = 1, + NSDragOperationLink = 2, + NSDragOperationGeneric = 4, + NSDragOperationPrivate = 8, + NSDragOperationMove = 16, + NSDragOperationDelete = 32, + NSDragOperationEvery = ULONG_MAX, + + //NSDragOperationAll_Obsolete API_DEPRECATED("", macos(10.0,10.10)) = 15, // Use NSDragOperationEvery + //NSDragOperationAll API_DEPRECATED("", macos(10.0,10.10)) = NSDragOperationAll_Obsolete, // Use NSDragOperationEvery + }; + + + NSUInteger NSArray_count(NSArray* array) { + void* func = sel_registerName("count"); + return ((NSUInteger(*)(id, SEL))objc_msgSend)(array, func); + } + + void* NSArray_objectAtIndex(NSArray* array, NSUInteger index) { + void* func = sel_registerName("objectAtIndex:"); + return ((id(*)(id, SEL, NSUInteger))objc_msgSend)(array, func, index); + } + + const char** NSPasteboard_readObjectsForClasses(NSPasteboard* pasteboard, Class* classArray, size_t len, void* options) { + void* func = sel_registerName("readObjectsForClasses:options:"); + + NSArray* array = c_array_to_NSArray(classArray, len); + + NSArray* output = (NSArray*) ((id(*)(id, SEL, id, void*))objc_msgSend) + (pasteboard, func, array, options); + + NSRelease(array); + + NSUInteger count = NSArray_count(output); + + const char** res = si_array_init_reserve(sizeof(const char*), count); + + for (NSUInteger i = 0; i < count; i++) + res[i] = NSString_to_char(NSArray_objectAtIndex(output, i)); + + return res; + } + + void* NSWindow_contentView(NSWindow* window) { + void* func = sel_registerName("contentView"); + return objc_msgSend_id(window, func); + } +#endif + + +#define RGFW_ASSERT(check, str) {\ + if (!(check)) { \ + printf(str); \ + assert(check); \ + } \ +} + + u8 RGFW_error = 0; + u8 RGFW_Error() { return RGFW_error; } + +#define SET_ATTRIB(a, v) { \ + assert(((size_t) index + 1) < sizeof(attribs) / sizeof(attribs[0])); \ + attribs[index++] = a; \ + attribs[index++] = v; \ +} + +#define ADD_ATTRIB(a) { \ + assert(((size_t) index + 1) < sizeof(attribs) / sizeof(attribs[0])); \ + attribs[index++] = a; \ +} + +#if defined(RGFW_X11) || defined(RGFW_WINDOWS) + void RGFW_window_showMouse(RGFW_window* win, i8 show) { + static u8 RGFW_blk[] = { 0, 0, 0, 0 }; + if (show == 0) + RGFW_window_setMouse(win, RGFW_blk, RGFW_AREA(1, 1), 4); + else + RGFW_window_setMouseDefault(win); + } +#endif + + RGFWDEF RGFW_window* RGFW_window_basic_init(RGFW_rect rect, u16 args); + RGFWDEF void RGFW_init_buffer(RGFW_window* win); + + RGFW_window* RGFW_window_basic_init(RGFW_rect rect, u16 args) { + RGFW_window* win = (RGFW_window*) RGFW_MALLOC(sizeof(RGFW_window)); /* make a new RGFW struct */ + +#ifdef RGFW_ALLOC_DROPFILES + win->event.droppedFiles = (char**) RGFW_MALLOC(sizeof(char*) * RGFW_MAX_DROPS); + u32 i; + for (i = 0; i < RGFW_MAX_DROPS; i++) + win->event.droppedFiles[i] = (char*) RGFW_CALLOC(RGFW_MAX_PATH, sizeof(char)); +#endif + +#ifdef RGFW_X11 + /* open X11 display */ + /* this is done here so the screen size can be accessed */ + win->src.display = XOpenDisplay(NULL); + assert(win->src.display != NULL); +#endif + + #ifndef RGFW_X11 + RGFW_area screenR = RGFW_getScreenSize(); + #else + win->src.display = XOpenDisplay(NULL); + assert(win->src.display != NULL); + + Screen* scrn = DefaultScreenOfDisplay((Display*)win->src.display); + RGFW_area screenR = RGFW_AREA(scrn->width, scrn->height); + #endif + + if (args & RGFW_FULLSCREEN) + rect = RGFW_RECT(0, 0, screenR.w, screenR.h); + + if (args & RGFW_CENTER) + rect = RGFW_RECT((screenR.w - rect.w) / 2, (screenR.h - rect.h) / 2, rect.w, rect.h); + + /* set and init the new window's data */ + win->r = rect; + win->fpsCap = 0; + win->event.inFocus = 1; + win->event.droppedFilesCount = 0; + win->src.joystickCount = 0; +#ifdef RGFW_X11 + win->src.cursor = 0; +#endif +#ifdef RGFW_MACOS + RGFW_window_setMouseDefault(win); +#endif +#ifdef RGFW_WINDOWS + win->src.maxSize = RGFW_AREA(0, 0); + win->src.minSize = RGFW_AREA(0, 0); +#endif + win->src.winArgs = 0; + + return win; + } + + void RGFW_window_scaleToMonitor(RGFW_window* win) { + RGFW_monitor monitor = RGFW_window_getMonitor(win); + + RGFW_window_resize(win, RGFW_AREA(((u32) monitor.scaleX) * win->r.w, ((u32) monitor.scaleX) * win->r.h)); + } + + void RGFW_init_buffer(RGFW_window* win) { +#if defined(RGFW_OSMESA) || defined(RGFW_BUFFER) + RGFW_area area = RGFW_getScreenSize(); +#if !(defined(RGFW_WINDOWS)) || defined(RGFW_OSMESA) + win->buffer = RGFW_MALLOC(area.w * area.h * 4); +#endif + +#ifdef RGFW_OSMESA + win->src.rSurf = OSMesaCreateContext(OSMESA_RGBA, NULL); + OSMesaMakeCurrent(win->src.rSurf, win->buffer, GL_UNSIGNED_BYTE, win->r.w, win->r.h); +#endif +#ifdef RGFW_X11 + win->src.bitmap = XCreateImage( + win->src.display, DefaultVisual(win->src.display, XDefaultScreen(win->src.display)), + DefaultDepth(win->src.display, XDefaultScreen(win->src.display)), + ZPixmap, 0, NULL, area.w, area.h, + 32, 0 + ); +#endif +#ifdef RGFW_WINDOWS + BITMAPV5HEADER bi = { 0 }; + ZeroMemory(&bi, sizeof(bi)); + bi.bV5Size = sizeof(bi); + bi.bV5Width = area.w; + bi.bV5Height = -((LONG) area.h); + bi.bV5Planes = 1; + bi.bV5BitCount = 32; + bi.bV5Compression = BI_BITFIELDS; + bi.bV5BlueMask = 0x00ff0000; + bi.bV5GreenMask = 0x0000ff00; + bi.bV5RedMask = 0x000000ff; + bi.bV5AlphaMask = 0xff000000; + + win->src.bitmap = CreateDIBSection(win->src.hdc, + (BITMAPINFO*) &bi, + DIB_RGB_COLORS, + (void**) &win->buffer, + NULL, + (DWORD) 0); + + win->src.hdcMem = CreateCompatibleDC(win->src.hdc); +#endif +#endif + } + +#if defined(RGFW_OPENGL) || defined(RGFW_EGL) || defined(RGFW_OSMESA) +#ifndef __APPLE__ +#include +#else +#include +#endif +#endif + +#ifdef RGFW_VULKAN + RGFW_vulkanInfo RGFW_vulkan_info; + + RGFW_vulkanInfo* RGFW_initVulkan(RGFW_window* win) { + assert(win != NULL); + + if ( + RGFW_initData(win) || + RGFW_deviceInitialization(win) || + RGFW_createSwapchain(win) + ) + return NULL; + + u32 graphics_family_index = 0; + u32 present_family_index = 0; + + vkGetDeviceQueue(RGFW_vulkan_info.device, graphics_family_index, 0, &RGFW_vulkan_info.graphics_queue); + vkGetDeviceQueue(RGFW_vulkan_info.device, present_family_index, 0, &RGFW_vulkan_info.present_queue); + + if ( + RGFW_createRenderPass() || + RGFW_createFramebuffers(win) || + RGFW_createCommandPool() || + RGFW_createCommandBuffers(win) || + RGFW_createSyncObjects(win) + ) + return NULL; + + return &RGFW_vulkan_info; + } + + int RGFW_initData(RGFW_window* win) { + assert(win != NULL); + + win->src.swapchain = VK_NULL_HANDLE; + win->src.image_count = 0; + RGFW_vulkan_info.current_frame = 0; + + return 0; + } + + void RGFW_createSurface(VkInstance instance, RGFW_window* win) { + assert(win != NULL); + assert(instance); + + win->src.rSurf = VK_NULL_HANDLE; + +#ifdef RGFW_X11 + VkXlibSurfaceCreateInfoKHR x11 = { VK_STRUCTURE_TYPE_XLIB_SURFACE_CREATE_INFO_KHR, 0, 0, (Display*) win->src.display, (Window) win->src.window }; + + vkCreateXlibSurfaceKHR(RGFW_vulkan_info.instance, &x11, NULL, &win->src.rSurf); +#endif +#ifdef RGFW_WINDOWS + VkWin32SurfaceCreateInfoKHR win32 = { VK_STRUCTURE_TYPE_WIN32_SURFACE_CREATE_INFO_KHR, 0, 0, GetModuleHandle(NULL), win->src.window }; + + vkCreateWin32SurfaceKHR(RGFW_vulkan_info.instance, &win32, NULL, &win->src.rSurf); +#endif +#if defined(RGFW_MACOS) && !defined(RGFW_MACOS_X11) + VkMacOSSurfaceCreateFlagsMVK macos = { VK_STRUCTURE_TYPE_MACOS_SURFACE_CREATE_INFO_MVK, 0, 0, win->src.display, win->src.window }; + + vkCreateMacOSSurfaceMVK(RGFW_vulkan_info.instance, &macos, NULL, &win->src.rSurf); +#endif + } + + RGFW_vulkanInfo* RGFW_getVulkanInfo(void) { + return &RGFW_vulkan_info; + } + + int RGFW_deviceInitialization(RGFW_window* win) { + assert(win != NULL); + + VkApplicationInfo appInfo = { 0 }; + appInfo.sType = VK_STRUCTURE_TYPE_APPLICATION_INFO; + appInfo.pApplicationName = "RGFW app"; + appInfo.apiVersion = VK_MAKE_VERSION(1, 0, 0); + + char* extension = +#ifdef RGFW_WINDOWS + "VK_KHR_win32_surface"; +#elif defined(RGFW_X11) + VK_KHR_XLIB_SURFACE_EXTENSION_NAME; +#elif defined(RGFW_MACOS) + "VK_MVK_macos_surface"; +#else + NULL; +#endif + + VkInstanceCreateInfo instance_create_info = { 0 }; + instance_create_info.sType = VK_STRUCTURE_TYPE_INSTANCE_CREATE_INFO; + instance_create_info.pApplicationInfo = &appInfo; + instance_create_info.enabledExtensionCount = extension ? 2 : 0, + instance_create_info.ppEnabledExtensionNames = (const char* [2]){ + VK_KHR_SURFACE_EXTENSION_NAME, + extension + }; + + if (vkCreateInstance(&instance_create_info, NULL, &RGFW_vulkan_info.instance) != VK_SUCCESS) { + fprintf(stderr, "failed to create instance!\n"); + return -1; + } + + + RGFW_createSurface(RGFW_vulkan_info.instance, win); + + u32 deviceCount = 0; + vkEnumeratePhysicalDevices(RGFW_vulkan_info.instance, &deviceCount, NULL); + VkPhysicalDevice* devices = (VkPhysicalDevice*) malloc(sizeof(VkPhysicalDevice) * deviceCount); + vkEnumeratePhysicalDevices(RGFW_vulkan_info.instance, &deviceCount, devices); + + RGFW_vulkan_info.physical_device = devices[0]; + + u32 queue_family_count = 0; + vkGetPhysicalDeviceQueueFamilyProperties(RGFW_vulkan_info.physical_device, &queue_family_count, NULL); + VkQueueFamilyProperties* queueFamilies = (VkQueueFamilyProperties*) malloc(sizeof(VkQueueFamilyProperties) * queue_family_count); + vkGetPhysicalDeviceQueueFamilyProperties(RGFW_vulkan_info.physical_device, &queue_family_count, queueFamilies); + + float queuePriority = 1.0f; + + VkPhysicalDeviceFeatures device_features = { 0 }; + + VkDeviceCreateInfo device_create_info = { 0 }; + device_create_info.sType = VK_STRUCTURE_TYPE_DEVICE_CREATE_INFO; + VkDeviceQueueCreateInfo queue_create_infos[2] = { + {0}, + {0}, + }; + queue_create_infos[0].sType = VK_STRUCTURE_TYPE_DEVICE_QUEUE_CREATE_INFO; + queue_create_infos[0].queueCount = 1; + queue_create_infos[0].pQueuePriorities = &queuePriority; + queue_create_infos[1].sType = VK_STRUCTURE_TYPE_DEVICE_QUEUE_CREATE_INFO; + queue_create_infos[1].queueCount = 1; + queue_create_infos[1].pQueuePriorities = &queuePriority; + device_create_info.queueCreateInfoCount = 2; + device_create_info.pQueueCreateInfos = queue_create_infos; + + device_create_info.enabledExtensionCount = 1; + + const char* device_extensions[] = { + VK_KHR_SWAPCHAIN_EXTENSION_NAME + }; + + device_create_info.ppEnabledExtensionNames = device_extensions; + device_create_info.pEnabledFeatures = &device_features; + + if (vkCreateDevice(RGFW_vulkan_info.physical_device, &device_create_info, NULL, &RGFW_vulkan_info.device) != VK_SUCCESS) { + fprintf(stderr, "failed to create logical device!\n"); + return -1; + } + + return 0; + } + + int RGFW_createSwapchain(RGFW_window* win) { + assert(win != NULL); + + VkSurfaceFormatKHR surfaceFormat = { VK_FORMAT_B8G8R8A8_SRGB, VK_COLOR_SPACE_SRGB_NONLINEAR_KHR }; + VkPresentModeKHR presentMode = VK_PRESENT_MODE_FIFO_KHR; + + VkSurfaceCapabilitiesKHR capabilities = { 0 }; + vkGetPhysicalDeviceSurfaceCapabilitiesKHR(RGFW_vulkan_info.physical_device, win->src.rSurf, &capabilities); + + win->src.image_count = capabilities.minImageCount + 1; + if (capabilities.maxImageCount > 0 && win->src.image_count > capabilities.maxImageCount) { + win->src.image_count = capabilities.maxImageCount; + } + + VkSwapchainCreateInfoKHR swapchain_create_info = { 0 }; + swapchain_create_info.sType = VK_STRUCTURE_TYPE_SWAPCHAIN_CREATE_INFO_KHR; + swapchain_create_info.surface = win->src.rSurf; + swapchain_create_info.minImageCount = win->src.image_count; + swapchain_create_info.imageFormat = surfaceFormat.format; + swapchain_create_info.imageColorSpace = surfaceFormat.colorSpace; + swapchain_create_info.imageExtent = (VkExtent2D){ win->r.w, win->r.h }; + swapchain_create_info.imageArrayLayers = 1; + swapchain_create_info.imageUsage = VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT; + swapchain_create_info.imageSharingMode = VK_SHARING_MODE_EXCLUSIVE; + swapchain_create_info.queueFamilyIndexCount = 2; + swapchain_create_info.preTransform = capabilities.currentTransform; + swapchain_create_info.compositeAlpha = VK_COMPOSITE_ALPHA_OPAQUE_BIT_KHR; + swapchain_create_info.presentMode = presentMode; + swapchain_create_info.clipped = VK_TRUE; + swapchain_create_info.oldSwapchain = VK_NULL_HANDLE; + + if (vkCreateSwapchainKHR(RGFW_vulkan_info.device, &swapchain_create_info, NULL, &win->src.swapchain) != VK_SUCCESS) { + fprintf(stderr, "failed to create swap chain!\n"); + return -1; + } + + u32 imageCount; + vkGetSwapchainImagesKHR(RGFW_vulkan_info.device, win->src.swapchain, &imageCount, NULL); + win->src.swapchain_images = (VkImage*) malloc(sizeof(VkImage) * imageCount); + vkGetSwapchainImagesKHR(RGFW_vulkan_info.device, win->src.swapchain, &imageCount, win->src.swapchain_images); + + win->src.swapchain_image_views = (VkImageView*) malloc(sizeof(VkImageView) * imageCount); + for (u32 i = 0; i < imageCount; i++) { + VkImageViewCreateInfo image_view_cre_infos = { 0 }; + image_view_cre_infos.sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO; + image_view_cre_infos.image = win->src.swapchain_images[i]; + image_view_cre_infos.viewType = VK_IMAGE_VIEW_TYPE_2D; + image_view_cre_infos.format = VK_FORMAT_B8G8R8A8_SRGB; + image_view_cre_infos.components.r = VK_COMPONENT_SWIZZLE_IDENTITY; + image_view_cre_infos.components.g = VK_COMPONENT_SWIZZLE_IDENTITY; + image_view_cre_infos.components.b = VK_COMPONENT_SWIZZLE_IDENTITY; + image_view_cre_infos.components.a = VK_COMPONENT_SWIZZLE_IDENTITY; + image_view_cre_infos.subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT; + image_view_cre_infos.subresourceRange.baseMipLevel = 0; + image_view_cre_infos.subresourceRange.levelCount = 1; + image_view_cre_infos.subresourceRange.baseArrayLayer = 0; + image_view_cre_infos.subresourceRange.layerCount = 1; + if (vkCreateImageView(RGFW_vulkan_info.device, &image_view_cre_infos, NULL, &win->src.swapchain_image_views[i]) != VK_SUCCESS) { + fprintf(stderr, "failed to create image views!"); + return -1; + } + } + + return 0; + } + + int RGFW_createRenderPass(void) { + VkAttachmentDescription color_attachment = { 0 }; + color_attachment.format = VK_FORMAT_B8G8R8A8_SRGB; + color_attachment.samples = VK_SAMPLE_COUNT_1_BIT; + color_attachment.loadOp = VK_ATTACHMENT_LOAD_OP_CLEAR; + color_attachment.storeOp = VK_ATTACHMENT_STORE_OP_STORE; + color_attachment.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE; + color_attachment.stencilStoreOp = VK_ATTACHMENT_STORE_OP_DONT_CARE; + color_attachment.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED; + color_attachment.finalLayout = VK_IMAGE_LAYOUT_PRESENT_SRC_KHR; + + VkAttachmentReference color_attachment_ref = { 0 }; + color_attachment_ref.attachment = 0; + color_attachment_ref.layout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL; + + VkSubpassDescription subpass = { 0 }; + subpass.pipelineBindPoint = VK_PIPELINE_BIND_POINT_GRAPHICS; + subpass.colorAttachmentCount = 1; + subpass.pColorAttachments = &color_attachment_ref; + + VkSubpassDependency dependency = { 0 }; + dependency.srcSubpass = VK_SUBPASS_EXTERNAL; + dependency.dstSubpass = 0; + dependency.srcStageMask = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT; + dependency.srcAccessMask = 0; + dependency.dstStageMask = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT; + dependency.dstAccessMask = VK_ACCESS_COLOR_ATTACHMENT_READ_BIT | VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT; + + VkRenderPassCreateInfo render_pass_info = { 0 }; + render_pass_info.sType = VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO; + render_pass_info.attachmentCount = 1; + render_pass_info.pAttachments = &color_attachment; + render_pass_info.subpassCount = 1; + render_pass_info.pSubpasses = &subpass; + render_pass_info.dependencyCount = 1; + render_pass_info.pDependencies = &dependency; + + if (vkCreateRenderPass(RGFW_vulkan_info.device, &render_pass_info, NULL, &RGFW_vulkan_info.render_pass) != VK_SUCCESS) { + fprintf(stderr, "failed to create render pass\n"); + return -1; // failed to create render pass! + } + return 0; + } + + int RGFW_createCommandPool(void) { + VkCommandPoolCreateInfo pool_info = { 0 }; + pool_info.sType = VK_STRUCTURE_TYPE_COMMAND_POOL_CREATE_INFO; + pool_info.queueFamilyIndex = 0; + + if (vkCreateCommandPool(RGFW_vulkan_info.device, &pool_info, NULL, &RGFW_vulkan_info.command_pool) != VK_SUCCESS) { + fprintf(stderr, "failed to create command pool\n"); + return -1; // failed to create command pool + } + return 0; + } + + int RGFW_createCommandBuffers(RGFW_window* win) { + assert(win != NULL); + + RGFW_vulkan_info.command_buffers = (VkCommandBuffer*) malloc(sizeof(VkCommandBuffer) * win->src.image_count); + + VkCommandBufferAllocateInfo allocInfo = { 0 }; + allocInfo.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_ALLOCATE_INFO; + allocInfo.commandPool = RGFW_vulkan_info.command_pool; + allocInfo.level = VK_COMMAND_BUFFER_LEVEL_PRIMARY; + allocInfo.commandBufferCount = (u32) win->src.image_count; + + if (vkAllocateCommandBuffers(RGFW_vulkan_info.device, &allocInfo, RGFW_vulkan_info.command_buffers) != VK_SUCCESS) { + return -1; // failed to allocate command buffers; + } + + return 0; + } + + int RGFW_createSyncObjects(RGFW_window* win) { + assert(win != NULL); + + RGFW_vulkan_info.available_semaphores = (VkSemaphore*) malloc(sizeof(VkSemaphore) * RGFW_MAX_FRAMES_IN_FLIGHT); + RGFW_vulkan_info.finished_semaphore = (VkSemaphore*) malloc(sizeof(VkSemaphore) * RGFW_MAX_FRAMES_IN_FLIGHT); + RGFW_vulkan_info.in_flight_fences = (VkFence*) malloc(sizeof(VkFence) * RGFW_MAX_FRAMES_IN_FLIGHT); + RGFW_vulkan_info.image_in_flight = (VkFence*) malloc(sizeof(VkFence) * win->src.image_count); + + VkSemaphoreCreateInfo semaphore_info = { 0 }; + semaphore_info.sType = VK_STRUCTURE_TYPE_SEMAPHORE_CREATE_INFO; + + VkFenceCreateInfo fence_info = { 0 }; + fence_info.sType = VK_STRUCTURE_TYPE_FENCE_CREATE_INFO; + fence_info.flags = VK_FENCE_CREATE_SIGNALED_BIT; + + for (size_t i = 0; i < RGFW_MAX_FRAMES_IN_FLIGHT; i++) { + if (vkCreateSemaphore(RGFW_vulkan_info.device, &semaphore_info, NULL, &RGFW_vulkan_info.available_semaphores[i]) != VK_SUCCESS || + vkCreateSemaphore(RGFW_vulkan_info.device, &semaphore_info, NULL, &RGFW_vulkan_info.finished_semaphore[i]) != VK_SUCCESS || + vkCreateFence(RGFW_vulkan_info.device, &fence_info, NULL, &RGFW_vulkan_info.in_flight_fences[i]) != VK_SUCCESS) { + fprintf(stderr, "failed to create sync objects\n"); + return -1; // failed to create synchronization objects for a frame + } + } + + for (size_t i = 0; i < win->src.image_count; i++) { + RGFW_vulkan_info.image_in_flight[i] = VK_NULL_HANDLE; + } + + return 0; + } + + int RGFW_createFramebuffers(RGFW_window* win) { + assert(win != NULL); + + RGFW_vulkan_info.framebuffers = (VkFramebuffer*) malloc(sizeof(VkFramebuffer) * win->src.image_count); + + for (size_t i = 0; i < win->src.image_count; i++) { + VkImageView attachments[] = { win->src.swapchain_image_views[i] }; + + VkFramebufferCreateInfo framebuffer_info = { 0 }; + framebuffer_info.sType = VK_STRUCTURE_TYPE_FRAMEBUFFER_CREATE_INFO; + framebuffer_info.renderPass = RGFW_vulkan_info.render_pass; + framebuffer_info.attachmentCount = 1; + framebuffer_info.pAttachments = attachments; + framebuffer_info.width = win->r.w; + framebuffer_info.height = win->r.h; + framebuffer_info.layers = 1; + + if (vkCreateFramebuffer(RGFW_vulkan_info.device, &framebuffer_info, NULL, &RGFW_vulkan_info.framebuffers[i]) != VK_SUCCESS) { + return -1; // failed to create framebuffer + } + } + return 0; + } + + void RGFW_freeVulkan(void) { + vkDeviceWaitIdle(RGFW_vulkan_info.device); + + for (size_t i = 0; i < RGFW_MAX_FRAMES_IN_FLIGHT; i++) { + vkDestroySemaphore(RGFW_vulkan_info.device, RGFW_vulkan_info.finished_semaphore[i], NULL); + vkDestroySemaphore(RGFW_vulkan_info.device, RGFW_vulkan_info.available_semaphores[i], NULL); + vkDestroyFence(RGFW_vulkan_info.device, RGFW_vulkan_info.in_flight_fences[i], NULL); + } + + vkDestroyCommandPool(RGFW_vulkan_info.device, RGFW_vulkan_info.command_pool, NULL); + + vkDestroyPipeline(RGFW_vulkan_info.device, RGFW_vulkan_info.graphics_pipeline, NULL); + vkDestroyPipelineLayout(RGFW_vulkan_info.device, RGFW_vulkan_info.pipeline_layout, NULL); + vkDestroyRenderPass(RGFW_vulkan_info.device, RGFW_vulkan_info.render_pass, NULL); + +#ifdef RGFW_DEBUG + PFN_vkDestroyDebugUtilsMessengerEXT func = (PFN_vkDestroyDebugUtilsMessengerEXT) vkGetInstanceProcAddr(RGFW_vulkan_info.instance, "vkDestroyDebugUtilsMessengerEXT"); + if (func != NULL) { + func(RGFW_vulkan_info.instance, RGFW_vulkan_info.debugMessenger, NULL); + } +#endif + + vkDestroyDevice(RGFW_vulkan_info.device, NULL); + vkDestroyInstance(RGFW_vulkan_info.instance, NULL); + + free(RGFW_vulkan_info.framebuffers); + free(RGFW_vulkan_info.command_buffers); + free(RGFW_vulkan_info.available_semaphores); + free(RGFW_vulkan_info.finished_semaphore); + free(RGFW_vulkan_info.in_flight_fences); + free(RGFW_vulkan_info.image_in_flight); + } + +#endif /* RGFW_VULKAN */ + + RGFW_window* RGFW_root = NULL; + +#ifdef RGFW_X11 +#include +#ifndef RGFW_NO_X11_CURSOR +#include +#endif +#include + +#ifndef RGFW_NO_DPI +#include +#include +#endif +#endif + +#define RGFW_MOUSE_CHANGED (1L<<1) /*!< mouse change (for winargs)*/ +#define RGFW_HOLD_MOUSE (1L<<2) /*!< hold the moues still */ + +#ifdef RGFW_WINDOWS +#include +#include +#include +#include +#include +#include +#endif + +#if defined(RGFW_MACOS) + u8 RGFW_keyMap[128] = { 0 }; +#endif + + char* RGFW_keyCodeTokeyStr(u64 key) { +#if defined(RGFW_MACOS) + static char* keyStrs[128] = { "a", "s", "d", "f", "h", "g", "z", "x", "c", "v", "0", "b", "q", "w", "e", "r", "y", "t", "1", "2", "3", "4", "6", "5", "Equals", "9", "7", "Minus", "8", "0", "CloseBracket", "o", "u", "Bracket", "i", "p", "Return", "l", "j", "Apostrophe", "k", "Semicolon", "BackSlash", "Comma", "Slash", "n", "m", "Period", "Tab", "Space", "Backtick", "BackSpace", "0", "Escape", "0", "Super", "Shift", "CapsLock", "Alt", "Control", "0", "0", "0", "0", "0", "KP_Period", "0", "KP_Minus", "0", "0", "0", "0", "Numlock", "0", "0", "0", "KP_Multiply", "KP_Return", "0", "0", "0", "0", "KP_Slash", "KP_0", "KP_1", "KP_2", "KP_3", "KP_4", "KP_5", "KP_6", "KP_7", "0", "KP_8", "KP_9", "0", "0", "0", "F5", "F6", "F7", "F3", "F8", "F9", "0", "F11", "0", "F13", "0", "F14", "0", "F10", "0", "F12", "0", "F15", "Insert", "Home", "PageUp", "Delete", "F4", "End", "F2", "PageDown", "Left", "Right", "Down", "Up", "F1" }; + + return keyStrs[key]; +#endif +#ifdef RGFW_X11 + return XKeysymToString(key); +#endif +#ifdef RGFW_WINDOWS + static char keyName[16]; + GetKeyNameTextA((LONG) key, keyName, 16); + + if ((!(GetKeyState(VK_CAPITAL) & 0x0001) && !(GetKeyState(VK_SHIFT) & 0x8000)) || + ((GetKeyState(VK_CAPITAL) & 0x0001) && (GetKeyState(VK_SHIFT) & 0x8000))) { + CharLowerBuffA(keyName, 16); + } + + return keyName; +#endif + } + + u32 RGFW_keyStrToKeyCode(char* key) { +#if defined(RGFW_MACOS) + static char* keyStrs[128] = { "a", "s", "d", "f", "h", "g", "z", "x", "c", "v", "0", "b", "q", "w", "e", "r", "y", "t", "1", "2", "3", "4", "6", "5", "Equals", "9", "7", "Minus", "8", "0", "CloseBracket", "o", "u", "Bracket", "i", "p", "Return", "l", "j", "Apostrophe", "k", "Semicolon", "BackSlash", "Comma", "Slash", "n", "m", "Period", "Tab", "Space", "Backtick", "BackSpace", "0", "Escape", "0", "Super", "Shift", "CapsLock", "Alt", "Control", "0", "0", "0", "0", "0", "KP_Period", "0", "KP_Minus", "0", "0", "0", "0", "Numlock", "0", "0", "0", "KP_Multiply", "KP_Return", "0", "0", "0", "0", "KP_Slash", "KP_0", "KP_1", "KP_2", "KP_3", "KP_4", "KP_5", "KP_6", "KP_7", "0", "KP_8", "KP_9", "0", "0", "0", "F5", "F6", "F7", "F3", "F8", "F9", "0", "F11", "0", "F13", "0", "F14", "0", "F10", "0", "F12", "0", "F15", "Insert", "Home", "PageUp", "Delete", "F4", "End", "F2", "PageDown", "Left", "Right", "Down", "Up", "F1" }; + + key--; + while (key++) { + u32 i; + for (i = 0; i < 128; i++) { + if (*keyStrs[i] == '\1') + continue; + + if (*keyStrs[i] != *key) { + keyStrs[i] = "\1"; + continue; + } + + if (*keyStrs[i] == '\0' && *key == '\0') + return i; + + else + keyStrs[i]++; + } + + if (*key == '\0') + break; + } + +#endif +#ifdef RGFW_X11 + if (strcmp(key, "Space") == 0) key = (char*) "space"; + + return XStringToKeysym(key); +#endif +#ifdef RGFW_WINDOWS + if (key[1]) { + struct { char* key; i32 code; } keyStrs[] = { + {"Super_L", VK_LWIN}, + {"Super_R", VK_RWIN}, + {"Space", VK_SPACE}, + {"Return", VK_RETURN}, + {"Caps_Lock", VK_CAPITAL}, + {"Tab", VK_TAB}, + {"Right", VK_RIGHT}, + {"Left", VK_LEFT}, + {"Up", VK_UP}, + {"Down", VK_DOWN}, + {"ShiftL", VK_LSHIFT}, + {"ShiftR", VK_RSHIFT}, + {"ControlL", VK_RCONTROL}, + {"ControlR", VK_RCONTROL} + }; + + + while (key++) { + u32 i; + for (i = 0; i < 14; i++) { + if (*keyStrs[i].key != '\0' && *keyStrs[i].key != '\1') + keyStrs[i].key++; + + if (*keyStrs[i].key != *key) { + keyStrs[i].key = "\1"; + continue; + } + + if (*keyStrs[i].key == '\0' && *key == '\0') + return keyStrs[i].code; + } + + if (*key == '\0') + break; + } + } + + i32 vKey = VkKeyScan(key[0]); + + return vKey; +#endif /* RGFW_WINDOWS */ + + return 0; + } + + + char RGFW_keystrToChar(const char* str) { + if (str[1] == 0) + return str[0]; + + static const char* map[] = { + "asciitilde", "`", + "grave", "~", + "exclam", "!", + "at", "@", + "numbersign", "#", + "dollar", "$", + "percent", "%%", + "asciicircum", "^", + "ampersand", "&", + "asterisk", "*", + "parenleft", "(", + "parenright", ")", + "underscore", "_", + "minus", "-", + "plus", "+", + "equal", "=", + "braceleft", "{", + "bracketleft", "[", + "bracketright", "]", + "braceright", "}", + "colon", ":", + "semicolon", ";", + "quotedbl", "\"", + "apostrophe", "'", + "bar", "|", + "backslash", "\'", + "less", "<", + "comma", ",", + "greater", ">", + "period", ".", + "question", "?", + "slash", "/", + "space", " ", + "Return", "\n", + "Enter", "\n", + "enter", "\n", + }; + + u8 i = 0; + for (i = 0; i < (sizeof(map) / sizeof(char*)); i += 2) + if (strcmp(map[i], str) == 0) + return *map[i + 1]; + + return '\0'; + } + +#ifndef M_PI +#define M_PI 3.14159265358979323846 /* pi */ +#endif + + typedef struct RGFW_Timespec { + time_t tv_sec; /* Seconds. */ + u32 tv_nsec; /* Nanoseconds. */ + } RGFW_Timespec; /*time struct for fps functions*/ + +#ifndef RGFW_WINDOWS + u32 RGFW_isPressedJS(RGFW_window* win, u16 c, u8 button) { return win->src.jsPressed[c][button]; } +#else + + typedef DWORD (WINAPI * PFN_XInputGetState)(DWORD,XINPUT_STATE*); + PFN_XInputGetState XInputGetStateSRC = NULL; + #define XInputGetState XInputGetStateSRC + static HMODULE RGFW_XInput_dll = NULL; + + u32 RGFW_isPressedJS(RGFW_window* win, u16 c, u8 button) { + XINPUT_STATE state; + if (XInputGetState == NULL || XInputGetState(c, &state) == ERROR_DEVICE_NOT_CONNECTED) + return 0; + + if (button == RGFW_JS_A) return state.Gamepad.wButtons & XINPUT_GAMEPAD_A; + else if (button == RGFW_JS_B) return state.Gamepad.wButtons & XINPUT_GAMEPAD_B; + else if (button == RGFW_JS_Y) return state.Gamepad.wButtons & XINPUT_GAMEPAD_Y; + else if (button == RGFW_JS_X) return state.Gamepad.wButtons & XINPUT_GAMEPAD_X; + else if (button == RGFW_JS_START) return state.Gamepad.wButtons & XINPUT_GAMEPAD_START; + else if (button == RGFW_JS_SELECT) return state.Gamepad.wButtons & XINPUT_GAMEPAD_BACK; + else if (button == RGFW_JS_UP) return state.Gamepad.wButtons & XINPUT_GAMEPAD_DPAD_UP; + else if (button == RGFW_JS_DOWN) return state.Gamepad.wButtons & XINPUT_GAMEPAD_DPAD_DOWN; + else if (button == RGFW_JS_LEFT) return state.Gamepad.wButtons & XINPUT_GAMEPAD_DPAD_LEFT; + else if (button == RGFW_JS_RIGHT) return state.Gamepad.wButtons & XINPUT_GAMEPAD_DPAD_RIGHT; + else if (button == RGFW_JS_L1) return state.Gamepad.wButtons & XINPUT_GAMEPAD_LEFT_SHOULDER; + else if (button == RGFW_JS_R1) return state.Gamepad.wButtons & XINPUT_GAMEPAD_RIGHT_SHOULDER; + else if (button == RGFW_JS_L2 && state.Gamepad.bLeftTrigger) return 1; + else if (button == RGFW_JS_R2 && state.Gamepad.bRightTrigger) return 1; + + return 0; + } +#endif + +#ifdef RGFW_OPENGL + i32 RGFW_majorVersion = 0, RGFW_minorVersion = 0; + i32 RGFW_STENCIL = 8, RGFW_SAMPLES = 4, RGFW_STEREO = GL_FALSE, RGFW_AUX_BUFFERS = 0; + + void RGFW_setGLStencil(i32 stencil) { RGFW_STENCIL = stencil; } + void RGFW_setGLSamples(i32 samples) { RGFW_SAMPLES = samples; } + void RGFW_setGLStereo(i32 stereo) { RGFW_STEREO = stereo; } + void RGFW_setGLAuxBuffers(i32 auxBuffers) { RGFW_AUX_BUFFERS = auxBuffers; } + + void RGFW_setGLVersion(i32 major, i32 minor) { + RGFW_majorVersion = major; + RGFW_minorVersion = minor; + } + + u8* RGFW_getMaxGLVersion() { + RGFW_window* dummy = RGFW_createWindow("dummy", RGFW_RECT(0, 0, 1, 1), 0); + + const char* versionStr = (const char*) glGetString(GL_VERSION); + + static u8 version[2]; + version[0] = versionStr[0] - '0', + version[1] = versionStr[2] - '0'; + + RGFW_window_close(dummy); + + return version; + } + +#define RGFW_GL_RENDER_TYPE RGFW_OS_BASED_VALUE(GLX_X_VISUAL_TYPE, 0x2003, 73) +#define RGFW_GL_ALPHA_SIZE RGFW_OS_BASED_VALUE(GLX_ALPHA_SIZE, 0x201b, 11) +#define RGFW_GL_DEPTH_SIZE RGFW_OS_BASED_VALUE(GLX_DEPTH_SIZE, 0x2022, 12) +#define RGFW_GL_DOUBLEBUFFER RGFW_OS_BASED_VALUE(GLX_DOUBLEBUFFER, 0x2011, 5) +#define RGFW_GL_STENCIL_SIZE RGFW_OS_BASED_VALUE(GLX_STENCIL_SIZE, 0x2023, 13) +#define RGFW_GL_SAMPLES RGFW_OS_BASED_VALUE(GLX_SAMPLES, 0x2042, 55) +#define RGFW_GL_STEREO RGFW_OS_BASED_VALUE(GLX_STEREO, 0x2012, 6) +#define RGFW_GL_AUX_BUFFERS RGFW_OS_BASED_VALUE(GLX_AUX_BUFFERS, 0x2024, 7) + +#if defined(RGFW_X11) || defined(RGFW_WINDOWS) +#define RGFW_GL_DRAW RGFW_OS_BASED_VALUE(GLX_X_RENDERABLE, 0x2001, 0) +#define RGFW_GL_DRAW_TYPE RGFW_OS_BASED_VALUE(GLX_RENDER_TYPE, 0x2013, 0) +#define RGFW_GL_USE_OPENGL RGFW_OS_BASED_VALUE(GLX_USE_GL, 0x2010, 0) +#define RGFW_GL_FULL_FORMAT RGFW_OS_BASED_VALUE(GLX_TRUE_COLOR, 0x2027, 0) +#define RGFW_GL_RED_SIZE RGFW_OS_BASED_VALUE(GLX_RED_SIZE, 0x2015, 0) +#define RGFW_GL_GREEN_SIZE RGFW_OS_BASED_VALUE(GLX_GREEN_SIZE, 0x2017, 0) +#define RGFW_GL_BLUE_SIZE RGFW_OS_BASED_VALUE(GLX_BLUE_SIZE, 0x2019, 0) +#define RGFW_GL_USE_RGBA RGFW_OS_BASED_VALUE(GLX_RGBA_BIT, 0x202B, 0) +#endif + +#ifdef RGFW_WINDOWS +#define WGL_COLOR_BITS_ARB 0x2014 +#define WGL_NUMBER_PIXEL_FORMATS_ARB 0x2000 +#define WGL_CONTEXT_MAJOR_VERSION_ARB 0x2091 +#define WGL_CONTEXT_MINOR_VERSION_ARB 0x2092 +#define WGL_CONTEXT_PROFILE_MASK_ARB 0x9126 +#define WGL_CONTEXT_COMPATIBILITY_PROFILE_BIT_ARB 0x00000002 +#define WGL_SAMPLE_BUFFERS_ARB 0x2041 +#define WGL_FRAMEBUFFER_SRGB_CAPABLE_ARB 0x20a9 +#endif + + static u32* RGFW_initAttribs(u32 useSoftware) { + static u32 attribs[] = { + #ifndef RGFW_MACOS + RGFW_GL_RENDER_TYPE, + RGFW_GL_FULL_FORMAT, + #endif + RGFW_GL_ALPHA_SIZE , 8, + RGFW_GL_DEPTH_SIZE , 24, + RGFW_GL_DOUBLEBUFFER , + #ifndef RGFW_MACOS + 1, + #endif + + #if defined(RGFW_X11) || defined(RGFW_WINDOWS) + RGFW_GL_USE_OPENGL, 1, + RGFW_GL_DRAW, 1, + RGFW_GL_RED_SIZE , 8, + RGFW_GL_GREEN_SIZE , 8, + RGFW_GL_BLUE_SIZE , 8, + RGFW_GL_DRAW_TYPE , RGFW_GL_USE_RGBA, + #endif + + #ifdef RGFW_X11 + GLX_DRAWABLE_TYPE , GLX_WINDOW_BIT, + #endif + + #ifdef RGFW_MACOS + 72, + 8, 24, + #endif + + #ifdef RGFW_WINDOWS + WGL_COLOR_BITS_ARB, 32, + #endif + + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 + }; + + size_t index = (sizeof(attribs) / sizeof(attribs[0])) - 13; + +#define RGFW_GL_ADD_ATTRIB(attrib, attVal) \ + if (attVal) { \ + attribs[index] = attrib;\ + attribs[index + 1] = attVal;\ + index += 2;\ + } + + RGFW_GL_ADD_ATTRIB(RGFW_GL_STENCIL_SIZE, RGFW_STENCIL); + RGFW_GL_ADD_ATTRIB(RGFW_GL_STEREO, RGFW_STEREO); + RGFW_GL_ADD_ATTRIB(RGFW_GL_AUX_BUFFERS, RGFW_AUX_BUFFERS); + +#ifndef RGFW_X11 + RGFW_GL_ADD_ATTRIB(RGFW_GL_SAMPLES, RGFW_SAMPLES); +#endif + +#ifdef RGFW_MACOS + if (useSoftware) { + RGFW_GL_ADD_ATTRIB(70, kCGLRendererGenericFloatID); + } else { + attribs[index] = RGFW_GL_RENDER_TYPE; + index += 1; + } +#endif + +#ifdef RGFW_MACOS + attribs[index] = 99; + attribs[index + 1] = 0x1000; + + if (RGFW_majorVersion >= 4 || RGFW_majorVersion >= 3) { + attribs[index + 1] = (u32) ((RGFW_majorVersion >= 4) ? 0x4100 : 0x3200); + } + +#endif + + RGFW_GL_ADD_ATTRIB(0, 0); + + return attribs; + } + +#endif + +#ifdef RGFW_EGL + +#if defined(RGFW_LINK_EGL) + typedef EGLBoolean(EGLAPIENTRY* PFN_eglInitialize)(EGLDisplay, EGLint*, EGLint*); + + PFNEGLINITIALIZEPROC eglInitializeSource; + PFNEGLGETCONFIGSPROC eglGetConfigsSource; + PFNEGLCHOOSECONFIGPROC eglChooseConfigSource; + PFNEGLCREATEWINDOWSURFACEPROC eglCreateWindowSurfaceSource; + PFNEGLCREATECONTEXTPROC eglCreateContextSource; + PFNEGLMAKECURRENTPROC eglMakeCurrentSource; + PFNEGLGETDISPLAYPROC eglGetDisplaySource; + PFNEGLSWAPBUFFERSPROC eglSwapBuffersSource; + PFNEGLSWAPINTERVALPROC eglSwapIntervalSource; + PFNEGLBINDAPIPROC eglBindAPISource; + PFNEGLDESTROYCONTEXTPROC eglDestroyContextSource; + PFNEGLTERMINATEPROC eglTerminateSource; + PFNEGLDESTROYSURFACEPROC eglDestroySurfaceSource; + +#define eglInitialize eglInitializeSource +#define eglGetConfigs eglGetConfigsSource +#define eglChooseConfig eglChooseConfigSource +#define eglCreateWindowSurface eglCreateWindowSurfaceSource +#define eglCreateContext eglCreateContextSource +#define eglMakeCurrent eglMakeCurrentSource +#define eglGetDisplay eglGetDisplaySource +#define eglSwapBuffers eglSwapBuffersSource +#define eglSwapInterval eglSwapIntervalSource +#define eglBindAPI eglBindAPISource +#define eglDestroyContext eglDestroyContextSource +#define eglTerminate eglTerminateSource +#define eglDestroySurface eglDestroySurfaceSource; +#endif + + +#define EGL_CONTEXT_MAJOR_VERSION_KHR 0x3098 +#define EGL_CONTEXT_MINOR_VERSION_KHR 0x30fb + +#ifndef RGFW_GL_ADD_ATTRIB +#define RGFW_GL_ADD_ATTRIB(attrib, attVal) \ + if (attVal) { \ + attribs[index] = attrib;\ + attribs[index + 1] = attVal;\ + index += 2;\ + } +#endif + + void RGFW_createOpenGLContext(RGFW_window* win) { + static EGLContext globalCtx = EGL_NO_CONTEXT; + +#if defined(RGFW_LINK_EGL) + eglInitializeSource = (PFNEGLINITIALIZEPROC) eglGetProcAddress("eglInitialize"); + eglGetConfigsSource = (PFNEGLGETCONFIGSPROC) eglGetProcAddress("eglGetConfigs"); + eglChooseConfigSource = (PFNEGLCHOOSECONFIGPROC) eglGetProcAddress("eglChooseConfig"); + eglCreateWindowSurfaceSource = (PFNEGLCREATEWINDOWSURFACEPROC) eglGetProcAddress("eglCreateWindowSurface"); + eglCreateContextSource = (PFNEGLCREATECONTEXTPROC) eglGetProcAddress("eglCreateContext"); + eglMakeCurrentSource = (PFNEGLMAKECURRENTPROC) eglGetProcAddress("eglMakeCurrent"); + eglGetDisplaySource = (PFNEGLGETDISPLAYPROC) eglGetProcAddress("eglGetDisplay"); + eglSwapBuffersSource = (PFNEGLSWAPBUFFERSPROC) eglGetProcAddress("eglSwapBuffers"); + eglSwapIntervalSource = (PFNEGLSWAPINTERVALPROC) eglGetProcAddress("eglSwapInterval"); + eglBindAPISource = (PFNEGLBINDAPIPROC) eglGetProcAddress("eglBindAPI"); + eglDestroyContextSource = (PFNEGLDESTROYCONTEXTPROC) eglGetProcAddress("eglDestroyContext"); + eglTerminateSource = (PFNEGLTERMINATEPROC) eglGetProcAddress("eglTerminate"); + eglDestroySurfaceSource = (PFNEGLDESTROYSURFACEPROC) eglGetProcAddress("eglDestroySurface"); +#endif /* RGFW_LINK_EGL */ + + win->src.EGL_display = eglGetDisplay((EGLNativeDisplayType) win->src.display); + + EGLint major, minor; + + eglInitialize(win->src.EGL_display, &major, &minor); + + EGLint config_attribs[] = { + EGL_SURFACE_TYPE, EGL_WINDOW_BIT, + EGL_RENDERABLE_TYPE, + #ifdef RGFW_OPENGL_ES1 + EGL_OPENGL_ES1_BIT, + #endif + #ifdef RGFW_OPENGL_ES2 + EGL_OPENGL_ES2_BIT, + #else + EGL_OPENGL_BIT, + #endif + EGL_NONE + }; + + EGLConfig config; + EGLint num_configs; + eglChooseConfig(win->src.EGL_display, config_attribs, &config, 1, &num_configs); + +#if defined(RGFW_OPENGL_ES2) || defined(RGFW_OPENGL_ES1) + eglBindAPI(EGL_OPENGL_ES_API); +#else + eglBindAPI(EGL_OPENGL_API); +#endif + + EGLint attribs[]{ + EGL_CONTEXT_OPENGL_PROFILE_MASK, EGL_CONTEXT_OPENGL_COMPATIBILITY_PROFILE_BIT, + 0, 0, 0, 0 + }; + + size_t index = 2; + RGFW_GL_ADD_ATTRIB(EGL_STENCIL_SIZE, RGFW_STENCIL); + RGFW_GL_ADD_ATTRIB(EGL_SAMPLES, RGFW_SAMPLES); + RGFW_GL_ADD_ATTRIB(EGL_CONTEXT_MAJOR_VERSION, RGFW_majorVersion); + RGFW_GL_ADD_ATTRIB(EGL_CONTEXT_MINOR_VERSION, RGFW_minorVersion); + + win->src.rSurf = eglCreateContext(win->src.EGL_display, config, globalCtx, attribs); + win->src.EGL_surface = eglCreateWindowSurface(win->src.EGL_display, config, (EGLNativeWindowType) win->src.window, NULL); + + if (globalCtx == EGL_NO_CONTEXT) + RGFW_EGLglobalContext = win->src.rSurf; + + eglMakeCurrent(win->src.EGL_display, win->src.EGL_surface, win->src.EGL_surface, win->src.rSurf); + eglSwapBuffers(win->src.EGL_display, win->src.EGL_surface); + + eglSwapInterval(win->src.EGL_display, 1); + } + + void* RGFW_getProcAddress(const char* procname) { return (void*) eglGetProcAddress(procname); } + + void RGFW_closeEGL(RGFW_window* win) { + eglDestroySurface(win->src.EGL_display, win->src.EGL_surface); + eglDestroyContext(win->src.EGL_display, win->src.rSurf); + + eglTerminate(win->src.EGL_display); + } + +#endif /* RGFW_EGL */ + + /* + This is where OS specific stuff starts + */ + +#ifdef RGFW_X11 +#include +#include +#include +#include + +#include /* for converting keycode to string */ +#include /* for hiding */ + +#include /* for data limits (mainly used in drag and drop functions) */ +#include + +#ifdef __linux__ +#include +#endif + + /*atoms needed for drag and drop*/ + Atom XdndAware, XdndTypeList, XdndSelection, XdndEnter, XdndPosition, XdndStatus, XdndLeave, XdndDrop, XdndFinished, XdndActionCopy, XdndActionMove, XdndActionLink, XdndActionAsk, XdndActionPrivate; + + Atom wm_delete_window = 0; + +#if !defined(RGFW_NO_X11_CURSOR) && !defined(RGFW_NO_X11_CURSOR_PRELOAD) + typedef XcursorImage* (*PFN_XcursorImageCreate)(int, int); + typedef void (*PFN_XcursorImageDestroy)(XcursorImage*); + typedef Cursor(*PFN_XcursorImageLoadCursor)(Display*, const XcursorImage*); +#endif +#ifdef RGFW_OPENGL + typedef GLXContext(*glXCreateContextAttribsARBProc)(Display*, GLXFBConfig, GLXContext, Bool, const int*); +#endif + +#if !defined(RGFW_NO_X11_CURSOR) && !defined(RGFW_NO_X11_CURSOR_PRELOAD) + PFN_XcursorImageLoadCursor XcursorImageLoadCursorSrc = NULL; + PFN_XcursorImageCreate XcursorImageCreateSrc = NULL; + PFN_XcursorImageDestroy XcursorImageDestroySrc = NULL; + +#define XcursorImageLoadCursor XcursorImageLoadCursorSrc +#define XcursorImageCreate XcursorImageCreateSrc +#define XcursorImageDestroy XcursorImageDestroySrc + + void* X11Cursorhandle = NULL; +#endif + + u32 RGFW_windowsOpen = 0; + +#ifdef RGFW_OPENGL + void* RGFW_getProcAddress(const char* procname) { return (void*) glXGetProcAddress((GLubyte*) procname); } +#endif + + RGFW_window* RGFW_createWindow(const char* name, RGFW_rect rect, u16 args) { +#if !defined(RGFW_NO_X11_CURSOR) && !defined(RGFW_NO_X11_CURSOR_PRELOAD) + if (X11Cursorhandle == NULL) { +#if defined(__CYGWIN__) + X11Cursorhandle = dlopen("libXcursor-1.so", RTLD_LAZY | RTLD_LOCAL); +#elif defined(__OpenBSD__) || defined(__NetBSD__) + X11Cursorhandle = dlopen("libXcursor.so", RTLD_LAZY | RTLD_LOCAL); +#else + X11Cursorhandle = dlopen("libXcursor.so.1", RTLD_LAZY | RTLD_LOCAL); +#endif + + XcursorImageCreateSrc = (PFN_XcursorImageCreate) dlsym(X11Cursorhandle, "XcursorImageCreate"); + XcursorImageDestroySrc = (PFN_XcursorImageDestroy) dlsym(X11Cursorhandle, "XcursorImageDestroy"); + XcursorImageLoadCursorSrc = (PFN_XcursorImageLoadCursor) dlsym(X11Cursorhandle, "XcursorImageLoadCursor"); + } +#endif + + XInitThreads(); /* init X11 threading*/ + + if (args & RGFW_OPENGL_SOFTWARE) + setenv("LIBGL_ALWAYS_SOFTWARE", "1", 1); + + RGFW_window* win = RGFW_window_basic_init(rect, args); + + u64 event_mask = KeyPressMask | KeyReleaseMask | ButtonPressMask | ButtonReleaseMask | PointerMotionMask | StructureNotifyMask | FocusChangeMask; /* X11 events accepted*/ + +#ifdef RGFW_OPENGL + u32* visual_attribs = RGFW_initAttribs(args & RGFW_OPENGL_SOFTWARE); + i32 fbcount; + GLXFBConfig* fbc = glXChooseFBConfig((Display*) win->src.display, DefaultScreen(win->src.display), (i32*) visual_attribs, &fbcount); + + i32 best_fbc = -1; + + if (fbcount == 0) { + printf("Failed to find any valid GLX configs\n"); + return NULL; + } + + u32 i; + for (i = 0; i < fbcount; i++) { + XVisualInfo* vi = glXGetVisualFromFBConfig((Display*) win->src.display, fbc[i]); + if (vi == NULL) + continue; + + XFree(vi); + + i32 samp_buf, samples; + glXGetFBConfigAttrib((Display*) win->src.display, fbc[i], GLX_SAMPLE_BUFFERS, &samp_buf); + glXGetFBConfigAttrib((Display*) win->src.display, fbc[i], GLX_SAMPLES, &samples); + if ((best_fbc < 0 || samp_buf) && (samples == RGFW_SAMPLES)) + best_fbc = i; + } + + if (best_fbc == -1) { + printf("Failed to get a valid GLX visual\n"); + return NULL; + } + + GLXFBConfig bestFbc = fbc[best_fbc]; + + /* Get a visual */ + XVisualInfo* vi = glXGetVisualFromFBConfig((Display*) win->src.display, bestFbc); + + XFree(fbc); + + u32 valuemask = CWBorderPixel | CWColormap; +#else + XVisualInfo* vi = (XVisualInfo*) malloc(sizeof(XVisualInfo)); + vi->screen = DefaultScreen((Display*) win->src.display); + vi->visual = DefaultVisual((Display*) win->src.display, vi->screen); + + vi->depth = 0; + u32 valuemask = 0; +#endif + + /* make X window attrubutes*/ + XSetWindowAttributes swa; + Colormap cmap; + + swa.colormap = cmap = XCreateColormap((Display*) win->src.display, + RootWindow(win->src.display, vi->screen), + vi->visual, AllocNone); + + swa.background_pixmap = None; + swa.border_pixel = 0; + swa.event_mask = event_mask; + + /* create the window*/ + win->src.window = XCreateWindow((Display*) win->src.display, RootWindow((Display*) win->src.display, vi->screen), win->r.x, win->r.y, win->r.w, win->r.h, + 0, vi->depth, InputOutput, vi->visual, + valuemask | CWEventMask, &swa); + + + XFreeColors((Display*) win->src.display, cmap, NULL, 0, 0); + if (args & RGFW_TRANSPARENT_WINDOW) + XMatchVisualInfo((Display*) win->src.display, DefaultScreen((Display*) win->src.display), 32, TrueColor, vi); /* for RGBA backgrounds*/ + + XFree(vi); + +#ifdef RGFW_OPENGL + i32 context_attribs[7] = { 0, 0, 0, 0, 0, 0, 0 }; + context_attribs[0] = GLX_CONTEXT_PROFILE_MASK_ARB; + context_attribs[1] = GLX_CONTEXT_COMPATIBILITY_PROFILE_BIT_ARB; + + if (RGFW_majorVersion || RGFW_minorVersion) { + context_attribs[2] = GLX_CONTEXT_MAJOR_VERSION_ARB; + context_attribs[3] = RGFW_majorVersion; + context_attribs[4] = GLX_CONTEXT_MINOR_VERSION_ARB; + context_attribs[5] = RGFW_minorVersion; + } + + glXCreateContextAttribsARBProc glXCreateContextAttribsARB = 0; + glXCreateContextAttribsARB = (glXCreateContextAttribsARBProc) + glXGetProcAddressARB((GLubyte*) "glXCreateContextAttribsARB"); + + GLXContext ctx = NULL; + + if (RGFW_root != NULL) + ctx = RGFW_root->src.rSurf; + + win->src.rSurf = glXCreateContextAttribsARB((Display*) win->src.display, bestFbc, ctx, True, context_attribs); +#endif + +#ifdef RGFW_EGL + RGFW_createOpenGLContext(win); +#endif + + if (RGFW_root == NULL) + RGFW_root = win; + + RGFW_init_buffer(win); + +#ifdef RGFW_VULKAN + RGFW_initVulkan(win); +#endif + + if (args & RGFW_SCALE_TO_MONITOR) + RGFW_window_scaleToMonitor(win); + + if (args & RGFW_NO_RESIZE) { /* make it so the user can't resize the window*/ + XSizeHints* sh = XAllocSizeHints(); + sh->flags = (1L << 4) | (1L << 5); + sh->min_width = sh->max_width = win->r.w; + sh->min_height = sh->max_height = win->r.h; + + XSetWMSizeHints((Display*) win->src.display, (Drawable) win->src.window, sh, XA_WM_NORMAL_HINTS); + XFree(sh); + } + + if (args & RGFW_NO_BORDER) { + /* Atom vars for no-border*/ + static Atom window_type = 0; + static Atom value = 0; + + if (window_type == 0) { + window_type = XInternAtom((Display*) win->src.display, "_NET_WM_WINDOW_TYPE", False); + value = XInternAtom((Display*) win->src.display, "_NET_WM_WINDOW_TYPE_DOCK", False); + } + + XChangeProperty((Display*) win->src.display, (Drawable) win->src.window, window_type, XA_ATOM, 32, PropModeReplace, (u8*) &value, 1); /* toggle border*/ + } + + XSelectInput((Display*) win->src.display, (Drawable) win->src.window, event_mask); /* tell X11 what events we want*/ + + /* make it so the user can't close the window until the program does*/ + if (wm_delete_window == 0) + wm_delete_window = XInternAtom((Display*) win->src.display, "WM_DELETE_WINDOW", 1); + + XSetWMProtocols((Display*) win->src.display, (Drawable) win->src.window, &wm_delete_window, 1); + + /* connect the context to the window*/ +#ifdef RGFW_OPENGL + glXMakeCurrent((Display*) win->src.display, (Drawable) win->src.window, (GLXContext) win->src.rSurf); +#endif + + /* set the background*/ + XStoreName((Display*) win->src.display, (Drawable) win->src.window, name); /* set the name*/ + + XMapWindow((Display*) win->src.display, (Drawable) win->src.window); /* draw the window*/ + XMoveWindow((Display*) win->src.display, (Drawable) win->src.window, win->r.x, win->r.y); /* move the window to it's proper cords*/ + + if (args & RGFW_ALLOW_DND) { /* init drag and drop atoms and turn on drag and drop for this window */ + win->src.winArgs |= RGFW_ALLOW_DND; + + XdndAware = XInternAtom((Display*) win->src.display, "XdndAware", False); + XdndTypeList = XInternAtom((Display*) win->src.display, "XdndTypeList", False); + XdndSelection = XInternAtom((Display*) win->src.display, "XdndSelection", False); + + /* client messages */ + XdndEnter = XInternAtom((Display*) win->src.display, "XdndEnter", False); + XdndPosition = XInternAtom((Display*) win->src.display, "XdndPosition", False); + XdndStatus = XInternAtom((Display*) win->src.display, "XdndStatus", False); + XdndLeave = XInternAtom((Display*) win->src.display, "XdndLeave", False); + XdndDrop = XInternAtom((Display*) win->src.display, "XdndDrop", False); + XdndFinished = XInternAtom((Display*) win->src.display, "XdndFinished", False); + + /* actions */ + XdndActionCopy = XInternAtom((Display*) win->src.display, "XdndActionCopy", False); + XdndActionMove = XInternAtom((Display*) win->src.display, "XdndActionMove", False); + XdndActionLink = XInternAtom((Display*) win->src.display, "XdndActionLink", False); + XdndActionAsk = XInternAtom((Display*) win->src.display, "XdndActionAsk", False); + XdndActionPrivate = XInternAtom((Display*) win->src.display, "XdndActionPrivate", False); + const Atom version = 5; + + XChangeProperty((Display*) win->src.display, (Window) win->src.window, + XdndAware, 4, 32, + PropModeReplace, (u8*) &version, 1); /* turns on drag and drop */ + } + + RGFW_window_setMouseDefault(win); + + RGFW_windowsOpen++; + + return win; /*return newly created window*/ + } + + RGFW_area RGFW_getScreenSize(void) { + assert(RGFW_root != NULL); + + Screen* scrn = DefaultScreenOfDisplay((Display*) RGFW_root->src.display); + return RGFW_AREA(scrn->width, scrn->height); + } + + RGFW_vector RGFW_getGlobalMousePoint(void) { + assert(RGFW_root != NULL); + + RGFW_vector RGFWMouse; + + i32 x, y; + u32 z; + Window window1, window2; + XQueryPointer((Display*) RGFW_root->src.display, XDefaultRootWindow((Display*) RGFW_root->src.display), &window1, &window2, &x, &RGFWMouse.x, &RGFWMouse.y, &y, &z); + + return RGFWMouse; + } + + typedef struct XDND { + long source, version; + i32 format; + } XDND; /* data structure for xdnd events */ + XDND xdnd; + + int xAxis = 0, yAxis = 0; + + RGFW_Event* RGFW_window_checkEvent(RGFW_window* win) { + assert(win != NULL); + + win->event.type = 0; + +#ifdef __linux__ + { + u8 i; + for (i = 0; i < win->src.joystickCount; i++) { + struct js_event e; + + + if (!win->src.joysticks[i]) + continue; + + i32 flags = fcntl(win->src.joysticks[i], F_GETFL, 0); + fcntl(win->src.joysticks[i], F_SETFL, flags | O_NONBLOCK); + + ssize_t bytes; + while ((bytes = read(win->src.joysticks[i], &e, sizeof(e))) > 0) { + switch (e.type) { + case JS_EVENT_BUTTON: + win->event.type = e.value ? RGFW_jsButtonPressed : RGFW_jsButtonReleased; + win->event.button = e.number; + win->src.jsPressed[i][e.number] = e.value; + return &win->event; + case JS_EVENT_AXIS: + ioctl(win->src.joysticks[i], JSIOCGAXES, &win->event.axisesCount); + + if ((e.number == 0 || e.number % 2) && e.number != 1) + xAxis = e.value; + else + yAxis = e.value; + + win->event.axis[e.number / 2].x = xAxis; + win->event.axis[e.number / 2].y = yAxis; + win->event.type = RGFW_jsAxisMove; + win->event.joystick = e.number / 2; + return &win->event; + + default: break; + } + } + } + } +#endif + + XEvent E; /* raw X11 event */ + + /* if there is no unread qued events, get a new one */ + if (XEventsQueued((Display*) win->src.display, QueuedAlready) + XEventsQueued((Display*) win->src.display, QueuedAfterReading) && win->event.type != RGFW_quit) + XNextEvent((Display*) win->src.display, &E); + else { + return NULL; + } + + u32 i; + + if (win->event.droppedFilesCount) { + for (i = 0; i < win->event.droppedFilesCount; i++) + win->event.droppedFiles[i][0] = '\0'; + } + + win->event.droppedFilesCount = 0; + win->event.type = 0; + + + switch (E.type) { + case KeyPress: + case KeyRelease: + /* check if it's a real key release */ + if (E.type == KeyRelease && XEventsQueued((Display*) win->src.display, QueuedAfterReading)) { /* get next event if there is one*/ + XEvent NE; + XPeekEvent((Display*) win->src.display, &NE); + + if (E.xkey.time == NE.xkey.time && E.xkey.keycode == NE.xkey.keycode) /* check if the current and next are both the same*/ + break; + } + + /* set event key data */ + win->event.keyCode = XkbKeycodeToKeysym((Display*) win->src.display, E.xkey.keycode, 0, E.xkey.state & ShiftMask ? 1 : 0); + win->event.keyName = XKeysymToString(win->event.keyCode); /* convert to string */ + + /* get keystate data */ + win->event.type = (E.type == KeyPress) ? RGFW_keyPressed : RGFW_keyReleased; + + if (win->event.type == RGFW_keyReleased) { + if (win->event.keyCode == XK_Caps_Lock && win->event.lockState & RGFW_CAPSLOCK) + win->event.lockState ^= RGFW_CAPSLOCK; + else if (win->event.keyCode == XK_Caps_Lock) + win->event.lockState |= RGFW_CAPSLOCK; + + else if (win->event.keyCode == XK_Num_Lock && win->event.lockState & RGFW_NUMLOCK) + win->event.lockState ^= RGFW_NUMLOCK; + else if (win->event.keyCode == XK_Num_Lock) + win->event.lockState |= RGFW_NUMLOCK; + } + break; + + case ButtonPress: + case ButtonRelease: + win->event.type = (E.type == ButtonPress) ? RGFW_mouseButtonPressed : RGFW_mouseButtonReleased; + + if (win->event.button == RGFW_mouseScrollUp) { + win->event.scroll = 1; + } + else if (win->event.button == RGFW_mouseScrollDown) { + win->event.scroll = -1; + } + + win->event.button = E.xbutton.button; + break; + + case MotionNotify: + win->event.point.x = E.xmotion.x; + win->event.point.y = E.xmotion.y; + win->event.type = RGFW_mousePosChanged; + break; + + case ClientMessage: + /* if the client closed the window*/ + if (E.xclient.data.l[0] == (i64) wm_delete_window) { + win->event.type = RGFW_quit; + break; + } + + /* + much of this event (drag and drop code) is source from glfw + */ + + if ((win->src.winArgs & RGFW_ALLOW_DND) == 0) + break; + + u8 formFree = 0; + if (E.xclient.message_type == XdndEnter) { + u64 count; + Atom* formats = (Atom*) 0; + Bool list = E.xclient.data.l[1] & 1; + + xdnd.source = E.xclient.data.l[0]; + xdnd.version = E.xclient.data.l[1] >> 24; + xdnd.format = None; + + if (xdnd.version > 5) + break; + + if (list) { + Atom actualType; + i32 actualFormat; + u64 bytesAfter; + + XGetWindowProperty((Display*) win->src.display, + xdnd.source, + XdndTypeList, + 0, + LONG_MAX, + False, + 4, + &actualType, + &actualFormat, + &count, + &bytesAfter, + (u8**) &formats); + } else { + formats = (Atom*) RGFW_MALLOC(E.xclient.data.l[2] + E.xclient.data.l[3] + E.xclient.data.l[4]); + formFree = 1; + + count = 0; + + if (E.xclient.data.l[2] != None) + formats[count++] = E.xclient.data.l[2]; + if (E.xclient.data.l[3] != None) + formats[count++] = E.xclient.data.l[3]; + if (E.xclient.data.l[4] != None) + formats[count++] = E.xclient.data.l[4]; + } + + u32 i; + for (i = 0; i < count; i++) { + char* name = XGetAtomName((Display*) win->src.display, formats[i]); + + char* links[2] = { (char*) (const char*) "text/uri-list", (char*) (const char*) "text/plain" }; + for (; 1; name++) { + u32 j; + for (j = 0; j < 2; j++) { + if (*links[j] != *name) { + links[j] = (char*) (const char*) "\1"; + continue; + } + + if (*links[j] == '\0' && *name == '\0') + xdnd.format = formats[i]; + + if (*links[j] != '\0' && *links[j] != '\1') + links[j]++; + } + + if (*name == '\0') + break; + } + } + + if (list && formats) { + XFree(formats); + formats = (Atom*) 0; + } else if (formFree && formats != (Atom*) 0) { + RGFW_FREE(formats); + + formats = (Atom*) 0; + formFree = 1; + } + + break; + } + if (E.xclient.message_type == XdndPosition) { + const i32 xabs = (E.xclient.data.l[2] >> 16) & 0xffff; + const i32 yabs = (E.xclient.data.l[2]) & 0xffff; + Window dummy; + i32 xpos, ypos; + + if (xdnd.version > 5) + break; + + XTranslateCoordinates((Display*) win->src.display, + XDefaultRootWindow((Display*) win->src.display), + (Window) win->src.window, + xabs, yabs, + &xpos, &ypos, + &dummy); + + win->event.point.x = xpos; + win->event.point.y = ypos; + + XEvent reply = { ClientMessage }; + reply.xclient.window = xdnd.source; + reply.xclient.message_type = XdndStatus; + reply.xclient.format = 32; + reply.xclient.data.l[0] = (long) win->src.window; + reply.xclient.data.l[2] = 0; + reply.xclient.data.l[3] = 0; + + if (xdnd.format) { + reply.xclient.data.l[1] = 1; + if (xdnd.version >= 2) + reply.xclient.data.l[4] = XdndActionCopy; + } + + XSendEvent((Display*) win->src.display, xdnd.source, False, NoEventMask, &reply); + XFlush((Display*) win->src.display); + break; + } + + if (E.xclient.message_type != XdndDrop) + break; + + if (xdnd.version > 5) + break; + + win->event.type = RGFW_dnd_init; + + if (xdnd.format) { + Time time = CurrentTime; + + if (xdnd.version >= 1) + time = E.xclient.data.l[2]; + + XConvertSelection((Display*) win->src.display, + XdndSelection, + xdnd.format, + XdndSelection, + (Window) win->src.window, + time); + } else if (xdnd.version >= 2) { + XEvent reply = { ClientMessage }; + reply.xclient.window = xdnd.source; + reply.xclient.message_type = XdndFinished; + reply.xclient.format = 32; + reply.xclient.data.l[0] = (long) win->src.window; + reply.xclient.data.l[1] = 0; + reply.xclient.data.l[2] = None; + + XSendEvent((Display*) win->src.display, xdnd.source, + False, NoEventMask, &reply); + XFlush((Display*) win->src.display); + } + break; + case SelectionNotify: + /* this is only for checking for xdnd drops */ + if (E.xselection.property != XdndSelection || !(win->src.winArgs | RGFW_ALLOW_DND)) + break; + + char* data; + u64 result; + + Atom actualType; + i32 actualFormat; + u64 bytesAfter; + + XGetWindowProperty((Display*) win->src.display, E.xselection.requestor, E.xselection.property, 0, LONG_MAX, False, E.xselection.target, &actualType, &actualFormat, &result, &bytesAfter, (u8**) &data); + + if (result == 0) + break; + + /* + SOURCED FROM GLFW _glfwParseUriList + Copyright (c) 2002-2006 Marcus Geelnard + Copyright (c) 2006-2019 Camilla Löwy + */ + + const char* prefix = "file://"; + + char* line; + + win->event.droppedFilesCount = 0; + + win->event.type = RGFW_dnd; + + while ((line = strtok(data, "\r\n"))) { + char path[RGFW_MAX_PATH]; + + data = NULL; + + if (line[0] == '#') + continue; + + char* l; + for (l = line; 1; l++) { + if ((l - line) > 7) + break; + else if (*l != prefix[(l - line)]) + break; + else if (*l == '\0' && prefix[(l - line)] == '\0') { + line += 7; + while (*line != '/') + line++; + break; + } else if (*l == '\0') + break; + } + + win->event.droppedFilesCount++; + + size_t index = 0; + while (*line) { + if (line[0] == '%' && line[1] && line[2]) { + const char digits[3] = { line[1], line[2], '\0' }; + path[index] = (char) strtol(digits, NULL, 16); + line += 2; + } else + path[index] = *line; + + index++; + line++; + } + + strcpy(win->event.droppedFiles[win->event.droppedFilesCount - 1], path); + } + + if (data) + XFree(data); + + if (xdnd.version >= 2) { + XEvent reply = { ClientMessage }; + reply.xclient.window = xdnd.source; + reply.xclient.message_type = XdndFinished; + reply.xclient.format = 32; + reply.xclient.data.l[0] = (long) win->src.window; + reply.xclient.data.l[1] = result; + reply.xclient.data.l[2] = XdndActionCopy; + + XSendEvent((Display*) win->src.display, xdnd.source, False, NoEventMask, &reply); + XFlush((Display*) win->src.display); + } + + break; + + case FocusIn: + win->event.inFocus = 1; + + XKeyboardState keystate; + XGetKeyboardControl((Display*) win->src.display, &keystate); + win->event.lockState = keystate.led_mask; + + break; + case FocusOut: + win->event.inFocus = 0; + RGFW_window_setMouseDefault(win); + break; + case ConfigureNotify: { +#ifndef RGFW_NO_X11_WINDOW_ATTRIB + XWindowAttributes a; + XGetWindowAttributes((Display*) win->src.display, (Window) win->src.window, &a); + win->r = RGFW_RECT(E.xconfigure.x, E.xconfigure.y, E.xconfigure.width, E.xconfigure.height); +#endif + + win->event.type = RGFW_windowAttribsChange; + break; + } + default: { + break; + } + } + + if (win->event.inFocus && (win->src.winArgs & RGFW_MOUSE_CHANGED)) { + XDefineCursor((Display*) win->src.display, (Window) win->src.window, (Cursor) win->src.cursor); + + win->src.winArgs &= ~RGFW_MOUSE_CHANGED; + } + + RGFW_vector mouse = RGFW_getGlobalMousePoint(); + if (win->src.winArgs & RGFW_HOLD_MOUSE && win->event.inFocus && win->event.type == RGFW_mousePosChanged) { + RGFW_window_moveMouse(win, RGFW_VECTOR(win->r.x + (win->r.w / 2), win->r.y + (win->r.h / 2))); + + if (XEventsQueued((Display*) win->src.display, QueuedAfterReading) <= 1) + XSync(win->src.display, True); + } + + + XFlush((Display*) win->src.display); + + if (win->event.type) + return &win->event; + else + return NULL; + } + + void RGFW_window_close(RGFW_window* win) { + assert(win != NULL); + +#ifdef RGFW_VULKAN + for (int i = 0; i < win->src.image_count; i++) { + vkDestroyImageView(RGFW_vulkan_info.device, win->src.swapchain_image_views[i], NULL); + } + + vkDestroySwapchainKHR(RGFW_vulkan_info.device, win->src.swapchain, NULL); + vkDestroySurfaceKHR(RGFW_vulkan_info.instance, win->src.rSurf, NULL); + free(win->src.swapchain_image_views); + free(win->src.swapchain_images); +#endif + +#ifdef RGFW_EGL + RGFW_closeEGL(win); +#endif + + XFreeCursor((Display*) win->src.display, (Cursor) win->src.cursor); + +#if defined(RGFW_OSMESA) || defined(RGFW_BUFFER) + if (win->buffer != NULL) { + XDestroyImage((XImage*) win->src.bitmap); + } +#endif + + if ((Display*) win->src.display) { +#ifdef RGFW_OPENGL + glXDestroyContext((Display*) win->src.display, win->src.rSurf); +#endif + + if (win == RGFW_root) + RGFW_root = NULL; + + if ((Drawable) win->src.window) + XDestroyWindow((Display*) win->src.display, (Drawable) win->src.window); /* close the window*/ + + if (win->src.display) + XCloseDisplay((Display*) win->src.display); /* kill the display*/ + } + +#ifdef RGFW_ALLOC_DROPFILES + { + u32 i; + for (i = 0; i < RGFW_MAX_DROPS; i++) + RGFW_FREE(win->event.droppedFiles[i]); + + + RGFW_FREE(win->event.droppedFiles); + } +#endif + + RGFW_windowsOpen--; +#if !defined(RGFW_NO_X11_CURSOR_PRELOAD) && !defined(RGFW_NO_X11_CURSOR) + if (X11Cursorhandle != NULL && RGFW_windowsOpen <= 0) { + dlclose(X11Cursorhandle); + + X11Cursorhandle = NULL; + } +#endif + + /* set cleared display / window to NULL for error checking */ + win->src.display = (Display*) 0; + win->src.window = (Window) 0; + + u8 i; + for (i = 0; i < win->src.joystickCount; i++) + close(win->src.joysticks[i]); + + RGFW_FREE(win); /* free collected window data */ + } + + void RGFW_window_move(RGFW_window* win, RGFW_vector v) { + assert(win != NULL); + win->r.x = v.x; + win->r.y = v.y; + + XMoveWindow((Display*) win->src.display, (Window) win->src.window, v.x, v.y); + } + + + void RGFW_window_resize(RGFW_window* win, RGFW_area a) { + assert(win != NULL); + win->r.w = a.w; + win->r.h = a.h; + + XResizeWindow((Display*) win->src.display, (Window) win->src.window, a.w, a.h); + } + + void RGFW_window_setMinSize(RGFW_window* win, RGFW_area a) { + assert(win != NULL); + + XSizeHints hints; + long flags; + + XGetWMNormalHints(win->src.display, (Window) win->src.window, &hints, &flags); + + hints.flags |= PMinSize; + + hints.min_width = a.w; + hints.min_height = a.h; + + XSetWMNormalHints(win->src.display, (Window) win->src.window, &hints); + } + + void RGFW_window_setMaxSize(RGFW_window* win, RGFW_area a) { + assert(win != NULL); + + XSizeHints hints; + long flags; + + XGetWMNormalHints(win->src.display, (Window) win->src.window, &hints, &flags); + + hints.flags |= PMaxSize; + + hints.max_width = a.w; + hints.max_height = a.h; + + XSetWMNormalHints(win->src.display, (Window) win->src.window, &hints); + } + + + void RGFW_window_minimize(RGFW_window* win) { + assert(win != NULL); + + XIconifyWindow(win->src.display, (Window) win->src.window, DefaultScreen(win->src.display)); + XFlush(win->src.display); + } + + void RGFW_window_restore(RGFW_window* win) { + assert(win != NULL); + + XMapWindow(win->src.display, (Window) win->src.window); + XFlush(win->src.display); + } + + void RGFW_window_setName(RGFW_window* win, char* name) { + assert(win != NULL); + + XStoreName((Display*) win->src.display, (Window) win->src.window, name); + } + + /* + the majority function is sourced from GLFW + */ + + void RGFW_window_setIcon(RGFW_window* win, u8* icon, RGFW_area a, i32 channels) { + assert(win != NULL); + + i32 longCount = 2 + a.w * a.h; + + u64* X11Icon = (u64*) RGFW_MALLOC(longCount * sizeof(u64)); + u64* target = X11Icon; + + *target++ = a.w; + *target++ = a.h; + + u32 i; + + for (i = 0; i < a.w * a.h; i++) { + if (channels == 3) + *target++ = ((icon[i * 3 + 0]) << 16) | + ((icon[i * 3 + 1]) << 8) | + ((icon[i * 3 + 2]) << 0) | + (0xFF << 24); + + else if (channels == 4) + *target++ = ((icon[i * 4 + 0]) << 16) | + ((icon[i * 4 + 1]) << 8) | + ((icon[i * 4 + 2]) << 0) | + ((icon[i * 4 + 3]) << 24); + } + + static Atom NET_WM_ICON = 0; + if (NET_WM_ICON == 0) + NET_WM_ICON = XInternAtom((Display*) win->src.display, "_NET_WM_ICON", False); + + XChangeProperty((Display*) win->src.display, (Window) win->src.window, + NET_WM_ICON, + 6, 32, + PropModeReplace, + (u8*) X11Icon, + longCount); + + RGFW_FREE(X11Icon); + + XFlush((Display*) win->src.display); + } + + void RGFW_window_setMouse(RGFW_window* win, u8* image, RGFW_area a, i32 channels) { + assert(win != NULL); + +#ifndef RGFW_NO_X11_CURSOR + /* free the previous cursor */ + if (win->src.cursor && win->src.cursor != -1) + XFreeCursor((Display*) win->src.display, (Cursor) win->src.cursor); + + XcursorImage* native = XcursorImageCreate(a.w, a.h); + native->xhot = 0; + native->yhot = 0; + + u8* source = (u8*) image; + XcursorPixel* target = native->pixels; + + u32 i; + for (i = 0; i < a.w * a.h; i++, target++, source += 4) { + u8 alpha = 0xFF; + if (channels == 4) + alpha = source[3]; + + *target = (alpha << 24) | (((source[0] * alpha) / 255) << 16) | (((source[1] * alpha) / 255) << 8) | (((source[2] * alpha) / 255) << 0); + } + + win->src.winArgs |= RGFW_MOUSE_CHANGED; + win->src.cursor = XcursorImageLoadCursor((Display*) win->src.display, native); + + XcursorImageDestroy(native); +#endif + } + + void RGFW_window_moveMouse(RGFW_window* win, RGFW_vector v) { + assert(win != NULL); + + XEvent event; + XQueryPointer(win->src.display, DefaultRootWindow(win->src.display), + &event.xbutton.root, &event.xbutton.window, + &event.xbutton.x_root, &event.xbutton.y_root, + &event.xbutton.x, &event.xbutton.y, + &event.xbutton.state); + + if (event.xbutton.x == v.x && event.xbutton.y == v.y) + return; + + XWarpPointer(win->src.display, None, None, 0, 0, 0, 0, -event.xbutton.x, -event.xbutton.y); + XWarpPointer(win->src.display, None, None, 0, 0, 0, 0, v.x, v.y); + } + + RGFWDEF void RGFW_window_disableMouse(RGFW_window* win) { + + } + + void RGFW_window_setMouseDefault(RGFW_window* win) { + RGFW_window_setMouseStandard(win, XC_left_ptr); + } + + void RGFW_window_setMouseStandard(RGFW_window* win, i32 mouse) { + assert(win != NULL); + + /* free the previous cursor */ + if (win->src.cursor && win->src.cursor != -1) + XFreeCursor((Display*) win->src.display, (Cursor) win->src.cursor); + + win->src.winArgs |= RGFW_MOUSE_CHANGED; + win->src.cursor = XCreateFontCursor((Display*) win->src.display, mouse); + } + + void RGFW_window_hide(RGFW_window* win) { + XMapWindow(win->src.display, win->src.window); + } + + void RGFW_window_show(RGFW_window* win) { + XUnmapWindow(win->src.display, win->src.window); + } + + /* + the majority function is sourced from GLFW + */ + char* RGFW_readClipboard(size_t* size) { + static Atom UTF8 = 0; + if (UTF8 == 0) + UTF8 = XInternAtom(RGFW_root->src.display, "UTF8_STRING", True); + + XEvent event; + int format; + unsigned long N, sizeN; + char* data, * s = NULL; + Atom target; + Atom CLIPBOARD = 0, XSEL_DATA = 0; + + if (CLIPBOARD == 0) { + CLIPBOARD = XInternAtom(RGFW_root->src.display, "CLIPBOARD", 0); + XSEL_DATA = XInternAtom(RGFW_root->src.display, "XSEL_DATA", 0); + } + + XConvertSelection(RGFW_root->src.display, CLIPBOARD, UTF8, XSEL_DATA, RGFW_root->src.window, CurrentTime); + XSync(RGFW_root->src.display, 0); + XNextEvent(RGFW_root->src.display, &event); + + if (event.type != SelectionNotify || event.xselection.selection != CLIPBOARD || event.xselection.property == 0) + return NULL; + + XGetWindowProperty(event.xselection.display, event.xselection.requestor, + event.xselection.property, 0L, (~0L), 0, AnyPropertyType, &target, + &format, &sizeN, &N, (unsigned char**) &data); + + if (target == UTF8 || target == XA_STRING) { + s = strndup(data, sizeN); + XFree(data); + } + + XDeleteProperty(event.xselection.display, event.xselection.requestor, event.xselection.property); + + if (s != NULL && size != NULL) + *size = sizeN; + + return s; + } + + /* + almost all of this function is sourced from GLFW + */ + void RGFW_writeClipboard(const char* text, u32 textLen) { + static Atom CLIPBOARD = 0, + UTF8_STRING = 0, + SAVE_TARGETS = 0, + TARGETS = 0, + MULTIPLE = 0, + ATOM_PAIR = 0, + CLIPBOARD_MANAGER = 0; + + if (CLIPBOARD == 0) { + CLIPBOARD = XInternAtom((Display*) RGFW_root->src.display, "CLIPBOARD", False); + UTF8_STRING = XInternAtom((Display*) RGFW_root->src.display, "UTF8_STRING", False); + SAVE_TARGETS = XInternAtom((Display*) RGFW_root->src.display, "SAVE_TARGETS", False); + TARGETS = XInternAtom((Display*) RGFW_root->src.display, "TARGETS", False); + MULTIPLE = XInternAtom((Display*) RGFW_root->src.display, "MULTIPLE", False); + ATOM_PAIR = XInternAtom((Display*) RGFW_root->src.display, "ATOM_PAIR", False); + CLIPBOARD_MANAGER = XInternAtom((Display*) RGFW_root->src.display, "CLIPBOARD_MANAGER", False); + } + + XSetSelectionOwner((Display*) RGFW_root->src.display, CLIPBOARD, (Window) RGFW_root->src.window, CurrentTime); + + XConvertSelection((Display*) RGFW_root->src.display, CLIPBOARD_MANAGER, SAVE_TARGETS, None, (Window) RGFW_root->src.window, CurrentTime); + + for (;;) { + XEvent event; + + XNextEvent((Display*) RGFW_root->src.display, &event); + if (event.type != SelectionRequest) + return; + + const XSelectionRequestEvent* request = &event.xselectionrequest; + + XEvent reply = { SelectionNotify }; + + char* selectionString = NULL; + const Atom formats[] = { UTF8_STRING, XA_STRING }; + const i32 formatCount = sizeof(formats) / sizeof(formats[0]); + + selectionString = (char*) text; + + if (request->target == TARGETS) { + const Atom targets[] = { TARGETS, + MULTIPLE, + UTF8_STRING, + XA_STRING }; + + XChangeProperty((Display*) RGFW_root->src.display, + request->requestor, + request->property, + 4, + 32, + PropModeReplace, + (u8*) targets, + sizeof(targets) / sizeof(targets[0])); + + reply.xselection.property = request->property; + } + + if (request->target == MULTIPLE) { + + Atom* targets; + + Atom actualType; + i32 actualFormat; + u64 count, bytesAfter; + + XGetWindowProperty((Display*) RGFW_root->src.display, request->requestor, request->property, 0, LONG_MAX, False, ATOM_PAIR, &actualType, &actualFormat, &count, &bytesAfter, (u8**) &targets); + + u64 i; + for (i = 0; i < count; i += 2) { + i32 j; + + for (j = 0; j < formatCount; j++) { + if (targets[i] == formats[j]) + break; + } + + if (j < formatCount) + { + XChangeProperty((Display*) RGFW_root->src.display, + request->requestor, + targets[i + 1], + targets[i], + 8, + PropModeReplace, + (u8*) selectionString, + textLen); + } else + targets[i + 1] = None; + } + + XChangeProperty((Display*) RGFW_root->src.display, + request->requestor, + request->property, + ATOM_PAIR, + 32, + PropModeReplace, + (u8*) targets, + count); + + XFree(targets); + + reply.xselection.property = request->property; + } + + reply.xselection.display = request->display; + reply.xselection.requestor = request->requestor; + reply.xselection.selection = request->selection; + reply.xselection.target = request->target; + reply.xselection.time = request->time; + + XSendEvent((Display*) RGFW_root->src.display, request->requestor, False, 0, &reply); + } + } + + u16 RGFW_registerJoystick(RGFW_window* win, i32 jsNumber) { + assert(win != NULL); + +#ifdef __linux__ + char file[15]; + sprintf(file, "/dev/input/js%i", jsNumber); + + return RGFW_registerJoystickF(win, file); +#endif + } + + u16 RGFW_registerJoystickF(RGFW_window* win, char* file) { + assert(win != NULL); + +#ifdef __linux__ + + i32 js = open(file, O_RDONLY); + + if (js && win->src.joystickCount < 4) { + win->src.joystickCount++; + + win->src.joysticks[win->src.joystickCount - 1] = open(file, O_RDONLY); + + u8 i; + for (i = 0; i < 16; i++) + win->src.jsPressed[win->src.joystickCount - 1][i] = 0; + + } + + else { +#ifdef RGFW_PRINT_ERRORS + RGFW_error = 1; + fprintf(stderr, "Error RGFW_registerJoystickF : Cannot open file %s\n", file); +#endif + } + + return win->src.joystickCount - 1; +#endif + } + + u8 RGFW_window_isFullscreen(RGFW_window* win) { + assert(win != NULL); + + XWindowAttributes windowAttributes; + XGetWindowAttributes(win->src.display, (Window) win->src.window, &windowAttributes); + + /* check if the window is visable */ + if (windowAttributes.map_state != IsViewable) + return 0; + + /* check if the window covers the full screen */ + return (windowAttributes.x == 0 && windowAttributes.y == 0 && + windowAttributes.width == XDisplayWidth(win->src.display, DefaultScreen(win->src.display)) && + windowAttributes.height == XDisplayHeight(win->src.display, DefaultScreen(win->src.display))); + } + + u8 RGFW_window_isHidden(RGFW_window* win) { + assert(win != NULL); + + XWindowAttributes windowAttributes; + XGetWindowAttributes(win->src.display, (Window) win->src.window, &windowAttributes); + + return (windowAttributes.map_state == IsUnmapped && !RGFW_window_isMinimized(win)); + } + + u8 RGFW_window_isMinimized(RGFW_window* win) { + assert(win != NULL); + + static Atom prop = 0; + if (prop == 0) + prop = XInternAtom(win->src.display, "WM_STATE", False); + + Atom actual_type; + i32 actual_format; + u64 nitems, bytes_after; + unsigned char* prop_data; + + i16 status = XGetWindowProperty(win->src.display, (Window) win->src.window, prop, 0, 2, False, + AnyPropertyType, &actual_type, &actual_format, + &nitems, &bytes_after, &prop_data); + + if (status == Success && nitems >= 1 && *((int*) prop_data) == IconicState) { + XFree(prop_data); + return 1; + } + + if (prop_data != NULL) + XFree(prop_data); + + return 0; + } + + u8 RGFW_window_isMaximized(RGFW_window* win) { + assert(win != NULL); + + static Atom net_wm_state = 0; + static Atom net_wm_state_maximized_horz = 0; + static Atom net_wm_state_maximized_vert = 0; + + if (net_wm_state == 0) { + net_wm_state = XInternAtom(win->src.display, "_NET_WM_STATE", False); + net_wm_state_maximized_vert = XInternAtom(win->src.display, "_NET_WM_STATE_MAXIMIZED_VERT", False); + net_wm_state_maximized_horz = XInternAtom(win->src.display, "_NET_WM_STATE_MAXIMIZED_HORZ", False); + } + + Atom actual_type; + i32 actual_format; + u64 nitems, bytes_after; + unsigned char* prop_data; + + i16 status = XGetWindowProperty(win->src.display, (Window) win->src.window, net_wm_state, 0, 1024, False, + XA_ATOM, &actual_type, &actual_format, + &nitems, &bytes_after, &prop_data); + + if (status != Success) { + if (prop_data != NULL) + XFree(prop_data); + + return 0; + } + + Atom* atoms = (Atom*) prop_data; + u64 i; + for (i = 0; i < nitems; ++i) { + if (atoms[i] == net_wm_state_maximized_horz || + atoms[i] == net_wm_state_maximized_vert) { + XFree(prop_data); + return 1; + } + } + + return 0; + } + + static void XGetSystemContentScale(Display* display, float* xscale, float* yscale) { + float xdpi = 96.f, ydpi = 96.f; + +#ifndef RGFW_NO_DPI + char* rms = XResourceManagerString(display); + XrmDatabase db = NULL; + + if (rms && db) + db = XrmGetStringDatabase(rms); + + if (db == 0) { + *xscale = xdpi / 96.f; + *yscale = ydpi / 96.f; + return; + } + + XrmValue value; + char* type = NULL; + + if (XrmGetResource(db, "Xft.dpi", "Xft.Dpi", &type, &value) && type && strcmp(type, "String") == 0) + xdpi = ydpi = atof(value.addr); + XrmDestroyDatabase(db); +#endif + + * xscale = xdpi / 96.f; + *yscale = ydpi / 96.f; + } + + RGFW_monitor RGFW_XCreateMonitor(i32 screen) { + RGFW_monitor monitor; + + Display* display = XOpenDisplay(NULL); + + monitor.rect = RGFW_RECT(0, 0, DisplayWidth(display, screen), DisplayHeight(display, screen)); + monitor.physW = (monitor.rect.w * 25.4f / 96.f); + monitor.physH = (monitor.rect.h * 25.4f / 96.f); + + strncpy(monitor.name, DisplayString(display), 128); + + XGetSystemContentScale(display, &monitor.scaleX, &monitor.scaleY); + + XRRScreenResources* sr = XRRGetScreenResourcesCurrent(display, RootWindow(display, screen)); + + XRRCrtcInfo* ci = NULL; + int crtc = 0; + + if (sr->ncrtc > crtc) { + ci = XRRGetCrtcInfo(display, sr, sr->crtcs[crtc]); + } + + if (ci == NULL) { + XRRFreeScreenResources(sr); + XCloseDisplay(display); + return monitor; + } + + monitor.rect.x = ci->x; + monitor.rect.y = ci->y; + + XRRFreeCrtcInfo(ci); + XRRFreeScreenResources(sr); + + XCloseDisplay(display); + + return monitor; + } + + RGFW_monitor RGFW_monitors[6]; + RGFW_monitor* RGFW_getMonitors(void) { + size_t i; + for (i = 0; i < ScreenCount(RGFW_root->src.display) && i < 6; i++) + RGFW_monitors[i] = RGFW_XCreateMonitor(i); + + return RGFW_monitors; + } + + RGFW_monitor RGFW_getPrimaryMonitor(void) { + assert(RGFW_root != NULL); + + i32 primary = -1; + Window root = DefaultRootWindow(RGFW_root->src.display); + XRRScreenResources* res = XRRGetScreenResources(RGFW_root->src.display, root); + + for (int i = 0; i < res->noutput; i++) { + XRROutputInfo* output_info = XRRGetOutputInfo(RGFW_root->src.display, res, res->outputs[i]); + if (output_info->connection == RR_Connected && output_info->crtc) { + XRRCrtcInfo* crtc_info = XRRGetCrtcInfo(RGFW_root->src.display, res, output_info->crtc); + if (crtc_info->mode != None && crtc_info->x == 0 && crtc_info->y == 0) { + primary = i; + XRRFreeCrtcInfo(crtc_info); + XRRFreeOutputInfo(output_info); + break; + } + XRRFreeCrtcInfo(crtc_info); + } + XRRFreeOutputInfo(output_info); + } + + XRRFreeScreenResources(res); + + return RGFW_XCreateMonitor(primary); + } + + RGFW_monitor RGFW_window_getMonitor(RGFW_window* win) { + return RGFW_XCreateMonitor(DefaultScreen(win->src.display)); + } + + char keyboard[32]; + + u8 RGFW_isPressedI(RGFW_window* win, u32 key) { + Display* d; + if (win == (RGFW_window*) 0) + d = RGFW_root->src.display; + else if (!win->event.inFocus) + return 0; + else + d = (Display*) win->src.display; + + XQueryKeymap(d, keyboard); /* query the keymap */ + + KeyCode kc2 = XKeysymToKeycode(d, key); /* convert the key to a keycode */ + return !!(keyboard[kc2 >> 3] & (1 << (kc2 & 7))); /* check if the key is pressed */ + } + +#endif + +#ifdef RGFW_WINDOWS + char* createUTF8FromWideStringWin32(const WCHAR* source); + +#define GL_FRONT 0x0404 +#define GL_BACK 0x0405 +#define GL_LEFT 0x0406 +#define GL_RIGHT 0x0407 + +#if defined(RGFW_OSMESA) && defined(RGFW_LINK_OSMESA) + + typedef void (GLAPIENTRY* PFN_OSMesaDestroyContext)(OSMesaContext); + typedef i32(GLAPIENTRY* PFN_OSMesaMakeCurrent)(OSMesaContext, void*, int, int, int); + typedef OSMesaContext(GLAPIENTRY* PFN_OSMesaCreateContext)(GLenum, OSMesaContext); + + PFN_OSMesaMakeCurrent OSMesaMakeCurrentSource; + PFN_OSMesaCreateContext OSMesaCreateContextSource; + PFN_OSMesaDestroyContext OSMesaDestroyContextSource; + +#define OSMesaCreateContext OSMesaCreateContextSource +#define OSMesaMakeCurrent OSMesaMakeCurrentSource +#define OSMesaDestroyContext OSMesaDestroyContextSource +#endif + + typedef int (*PFN_wglGetSwapIntervalEXT)(void); + PFN_wglGetSwapIntervalEXT wglGetSwapIntervalEXTSrc = NULL; +#define wglGetSwapIntervalEXT wglGetSwapIntervalEXTSrc + + + +#if defined(RGFW_DIRECTX) + RGFW_directXinfo RGFW_dxInfo; + + RGFW_directXinfo* RGFW_getDirectXInfo(void) { return &RGFW_dxInfo; } +#endif + + void* RGFWjoystickApi = NULL; + + /* these two wgl functions need to be preloaded */ + typedef HGLRC(WINAPI* wglCreateContextAttribsARB_type)(HDC hdc, HGLRC hShareContext, + const i32* attribList); + wglCreateContextAttribsARB_type wglCreateContextAttribsARB = NULL; + + /* defines for creating ARB attributes */ +#define WGL_NUMBER_PIXEL_FORMATS_ARB 0x2000 +#define WGL_CONTEXT_MAJOR_VERSION_ARB 0x2091 +#define WGL_CONTEXT_MINOR_VERSION_ARB 0x2092 +#define WGL_TRANSPARENT_ARB 0x200A +#define WGL_DRAW_TO_WINDOW_ARB 0x2001 +#define WGL_ACCELERATION_ARB 0x2003 +#define WGL_NO_ACCELERATION_ARB 0x2025 +#define WGL_SUPPORT_OPENGL_ARB 0x2010 +#define WGL_DOUBLE_BUFFER_ARB 0x2011 +#define WGL_PIXEL_TYPE_ARB 0x2013 +#define WGL_COLOR_BITS_ARB 0x2014 +#define WGL_RED_BITS_ARB 0x2015 +#define WGL_RED_SHIFT_ARB 0x2016 +#define WGL_GREEN_BITS_ARB 0x2017 +#define WGL_GREEN_SHIFT_ARB 0x2018 +#define WGL_BLUE_BITS_ARB 0x2019 +#define WGL_BLUE_SHIFT_ARB 0x201a +#define WGL_ALPHA_BITS_ARB 0x201b +#define WGL_ALPHA_SHIFT_ARB 0x201c +#define WGL_ACCUM_BITS_ARB 0x201d +#define WGL_ACCUM_RED_BITS_ARB 0x201e +#define WGL_ACCUM_GREEN_BITS_ARB 0x201f +#define WGL_ACCUM_BLUE_BITS_ARB 0x2020 +#define WGL_ACCUM_ALPHA_BITS_ARB 0x2021 +#define WGL_DEPTH_BITS_ARB 0x2022 +#define WGL_AUX_BUFFERS_ARB 0x2024 +#define WGL_STEREO_ARB 0x2012 +#define WGL_DEPTH_BITS_ARB 0x2022 +#define WGL_STENCIL_BITS_ARB 0x2023 +#define WGL_FULL_ACCELERATION_ARB 0x2027 +#define WGL_TYPE_RGBA_ARB 0x202B +#define WGL_CONTEXT_FLAGS_ARB 0x2094 +#define WGL_CONTEXT_PROFILE_MASK_ARB 0x9126 +#define WGL_CONTEXT_COMPATIBILITY_PROFILE_BIT_ARB 0x00000002 +#define WGL_SAMPLE_BUFFERS_ARB 0x2041 +#define WGL_SAMPLES_ARB 0x2042 +#define WGL_FRAMEBUFFER_SRGB_CAPABLE_ARB 0x20a9 + +static HMODULE wglinstance = NULL; + +#ifdef RGFW_WGL_LOAD + typedef HGLRC(WINAPI* PFN_wglCreateContext)(HDC); + typedef BOOL(WINAPI* PFN_wglDeleteContext)(HGLRC); + typedef PROC(WINAPI* PFN_wglGetProcAddress)(LPCSTR); + typedef BOOL(WINAPI* PFN_wglMakeCurrent)(HDC, HGLRC); + typedef HDC(WINAPI* PFN_wglGetCurrentDC)(); + typedef HGLRC(WINAPI* PFN_wglGetCurrentContext)(); + + PFN_wglCreateContext wglCreateContextSRC; + PFN_wglDeleteContext wglDeleteContextSRC; + PFN_wglGetProcAddress wglGetProcAddressSRC; + PFN_wglMakeCurrent wglMakeCurrentSRC; + PFN_wglGetCurrentDC wglGetCurrentDCSRC; + PFN_wglGetCurrentContext wglGetCurrentContextSRC; + +#define wglCreateContext wglCreateContextSRC +#define wglDeleteContext wglDeleteContextSRC +#define wglGetProcAddress wglGetProcAddressSRC +#define wglMakeCurrent wglMakeCurrentSRC + +#define wglGetCurrentDC wglGetCurrentDCSRC +#define wglGetCurrentContext wglGetCurrentContextSRC +#endif + +#ifdef RGFW_OPENGL + void* RGFW_getProcAddress(const char* procname) { + void* proc = (void*) wglGetProcAddress(procname); + if (proc) + return proc; + + return (void*) GetProcAddress(wglinstance, procname); + } + + typedef BOOL(APIENTRY* PFNWGLCHOOSEPIXELFORMATARBPROC)(HDC hdc, const int* piAttribIList, const FLOAT* pfAttribFList, UINT nMaxFormats, int* piFormats, UINT* nNumFormats); + static PFNWGLCHOOSEPIXELFORMATARBPROC wglChoosePixelFormatARB = NULL; +#endif + + RGFW_window RGFW_eventWindow = { {NULL} }; + + LRESULT CALLBACK WndProc(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam) { + switch (message) { + case WM_MOVE: + RGFW_eventWindow.r.x = LOWORD(lParam); + RGFW_eventWindow.r.y = HIWORD(lParam); + RGFW_eventWindow.src.window = hWnd; + return DefWindowProcA(hWnd, message, wParam, lParam); + case WM_SIZE: + RGFW_eventWindow.r.w = LOWORD(lParam); + RGFW_eventWindow.r.h = HIWORD(lParam); + RGFW_eventWindow.src.window = hWnd; + return DefWindowProcA(hWnd, message, wParam, lParam); // Call DefWindowProc after handling + default: + return DefWindowProcA(hWnd, message, wParam, lParam); + } + } + + #ifndef RGFW_NO_DPI + static HMODULE RGFW_Shcore_dll = NULL; + typedef HRESULT (WINAPI * PFN_GetDpiForMonitor)(HMONITOR,MONITOR_DPI_TYPE,UINT*,UINT*); + PFN_GetDpiForMonitor GetDpiForMonitorSRC = NULL; + #define GetDpiForMonitor GetDpiForMonitorSRC + #endif + + void RGFW_loadXInput(void) { + u32 i; + static const char* names[] = { + "xinput1_4.dll", + "xinput1_3.dll", + "xinput9_1_0.dll", + "xinput1_2.dll", + "xinput1_1.dll" + }; + + for (i = 0; i < sizeof(names) / sizeof(const char*); i++) { + RGFW_XInput_dll = LoadLibraryA(names[i]); + + if (RGFW_XInput_dll) { + XInputGetStateSRC = (PFN_XInputGetState)GetProcAddress(RGFW_XInput_dll, "XInputGetState"); + + if (XInputGetStateSRC == NULL) + printf("Failed to load XInputGetState"); + } + } + } + + RGFW_window* RGFW_createWindow(const char* name, RGFW_rect rect, u16 args) { + if (RGFW_XInput_dll == NULL) + RGFW_loadXInput(); + + #ifndef RGFW_NO_DPI + if (RGFW_Shcore_dll == NULL) { + RGFW_Shcore_dll = LoadLibraryA("shcore.dll"); + GetDpiForMonitorSRC = (PFN_GetDpiForMonitor)GetProcAddress(RGFW_Shcore_dll, "GetDpiForMonitor"); + } + #endif + + if (wglinstance == NULL) { + wglinstance = LoadLibraryA("opengl32.dll"); +#ifdef RGFW_WGL_LOAD + wglCreateContextSRC = (PFN_wglCreateContext) GetProcAddress(wglinstance, "wglCreateContext"); + wglDeleteContextSRC = (PFN_wglDeleteContext) GetProcAddress(wglinstance, "wglDeleteContext"); + wglGetProcAddressSRC = (PFN_wglGetProcAddress) GetProcAddress(wglinstance, "wglGetProcAddress"); + wglMakeCurrentSRC = (PFN_wglMakeCurrent) GetProcAddress(wglinstance, "wglMakeCurrent"); + wglGetCurrentDCSRC = (PFN_wglGetCurrentDC) GetProcAddress(wglinstance, "wglGetCurrentDC"); + wglGetCurrentContextSRC = (PFN_wglGetCurrentContext) GetProcAddress(wglinstance, "wglGetCurrentContext"); +#endif + } + + if (name[0] == 0) name = (char*) " "; + + RGFW_eventWindow.r = RGFW_RECT(-1, -1, -1, -1); + + RGFW_window* win = RGFW_window_basic_init(rect, args); + + if (RGFW_root == NULL) { + RGFW_root = win; + } + + HINSTANCE inh = GetModuleHandleA(NULL); + + WNDCLASSA Class = { 0 }; /* Setup the Window class. */ + Class.lpszClassName = name; + Class.hInstance = inh; + Class.hCursor = LoadCursor(NULL, IDC_ARROW); + Class.lpfnWndProc = WndProc; + + RegisterClassA(&Class); + + DWORD window_style = WS_CLIPSIBLINGS | WS_CLIPCHILDREN; + + RECT windowRect, clientRect; + + if (!(args & RGFW_NO_BORDER)) { + window_style |= WS_CAPTION | WS_SYSMENU | WS_BORDER | WS_VISIBLE | WS_MINIMIZEBOX; + + if (!(args & RGFW_NO_RESIZE)) + window_style |= WS_SIZEBOX | WS_MAXIMIZEBOX | WS_THICKFRAME; + } else + window_style |= WS_POPUP | WS_VISIBLE | WS_SYSMENU | WS_MINIMIZEBOX; + + HWND dummyWin = CreateWindowA(Class.lpszClassName, name, window_style, win->r.x, win->r.y, win->r.w, win->r.h, 0, 0, inh, 0); + + GetWindowRect(dummyWin, &windowRect); + GetClientRect(dummyWin, &clientRect); + + win->src.hOffset = (windowRect.bottom - windowRect.top) - (clientRect.bottom - clientRect.top); + win->src.window = CreateWindowA(Class.lpszClassName, name, window_style, win->r.x, win->r.y, win->r.w, win->r.h + win->src.hOffset, 0, 0, inh, 0); + + if (args & RGFW_TRANSPARENT_WINDOW) { + SetWindowLongA(win->src.window, GWL_EXSTYLE, GetWindowLongA(win->src.window, GWL_EXSTYLE) | WS_EX_LAYERED); + } + if (args & RGFW_ALLOW_DND) { + win->src.winArgs |= RGFW_ALLOW_DND; + DragAcceptFiles(win->src.window, TRUE); + } + win->src.hdc = GetDC(win->src.window); + +#ifdef RGFW_DIRECTX + assert(FAILED(CreateDXGIFactory(&__uuidof(IDXGIFactory), (void**) &RGFW_dxInfo.pFactory)) == 0); + + if (FAILED(RGFW_dxInfo.pFactory->lpVtbl->EnumAdapters(RGFW_dxInfo.pFactory, 0, &RGFW_dxInfo.pAdapter))) { + fprintf(stderr, "Failed to enumerate DXGI adapters\n"); + RGFW_dxInfo.pFactory->lpVtbl->Release(RGFW_dxInfo.pFactory); + return NULL; + } + + D3D_FEATURE_LEVEL featureLevels[] = { D3D_FEATURE_LEVEL_11_0 }; + + if (FAILED(D3D11CreateDevice(RGFW_dxInfo.pAdapter, D3D_DRIVER_TYPE_UNKNOWN, NULL, 0, featureLevels, 1, D3D11_SDK_VERSION, &RGFW_dxInfo.pDevice, NULL, &RGFW_dxInfo.pDeviceContext))) { + fprintf(stderr, "Failed to create Direct3D device\n"); + RGFW_dxInfo.pAdapter->lpVtbl->Release(RGFW_dxInfo.pAdapter); + RGFW_dxInfo.pFactory->lpVtbl->Release(RGFW_dxInfo.pFactory); + return NULL; + } + + DXGI_SWAP_CHAIN_DESC swapChainDesc = { 0 }; + swapChainDesc.BufferCount = 1; + swapChainDesc.BufferDesc.Width = win->r.w; + swapChainDesc.BufferDesc.Height = win->r.h; + swapChainDesc.BufferDesc.Format = DXGI_FORMAT_R8G8B8A8_UNORM; + swapChainDesc.BufferUsage = DXGI_USAGE_RENDER_TARGET_OUTPUT; + swapChainDesc.OutputWindow = win->src.window; + swapChainDesc.SampleDesc.Count = 1; + swapChainDesc.SampleDesc.Quality = 0; + swapChainDesc.Windowed = TRUE; + RGFW_dxInfo.pFactory->lpVtbl->CreateSwapChain(RGFW_dxInfo.pFactory, (IUnknown*) RGFW_dxInfo.pDevice, &swapChainDesc, &win->src.swapchain); + + ID3D11Texture2D* pBackBuffer; + win->src.swapchain->lpVtbl->GetBuffer(win->src.swapchain, 0, &__uuidof(ID3D11Texture2D), (LPVOID*) &pBackBuffer); + RGFW_dxInfo.pDevice->lpVtbl->CreateRenderTargetView(RGFW_dxInfo.pDevice, (ID3D11Resource*) pBackBuffer, NULL, &win->src.renderTargetView); + pBackBuffer->lpVtbl->Release(pBackBuffer); + + D3D11_TEXTURE2D_DESC depthStencilDesc = { 0 }; + depthStencilDesc.Width = win->r.w; + depthStencilDesc.Height = win->r.h; + depthStencilDesc.MipLevels = 1; + depthStencilDesc.ArraySize = 1; + depthStencilDesc.Format = DXGI_FORMAT_D24_UNORM_S8_UINT; + depthStencilDesc.SampleDesc.Count = 1; + depthStencilDesc.SampleDesc.Quality = 0; + depthStencilDesc.Usage = D3D11_USAGE_DEFAULT; + depthStencilDesc.BindFlags = D3D11_BIND_DEPTH_STENCIL; + + ID3D11Texture2D* pDepthStencilTexture = NULL; + RGFW_dxInfo.pDevice->lpVtbl->CreateTexture2D(RGFW_dxInfo.pDevice, &depthStencilDesc, NULL, &pDepthStencilTexture); + + D3D11_DEPTH_STENCIL_VIEW_DESC depthStencilViewDesc = { 0 }; + depthStencilViewDesc.Format = depthStencilDesc.Format; + depthStencilViewDesc.ViewDimension = D3D11_DSV_DIMENSION_TEXTURE2D; + depthStencilViewDesc.Texture2D.MipSlice = 0; + + RGFW_dxInfo.pDevice->lpVtbl->CreateDepthStencilView(RGFW_dxInfo.pDevice, (ID3D11Resource*) pDepthStencilTexture, &depthStencilViewDesc, &win->src.pDepthStencilView); + + pDepthStencilTexture->lpVtbl->Release(pDepthStencilTexture); + + RGFW_dxInfo.pDeviceContext->lpVtbl->OMSetRenderTargets(RGFW_dxInfo.pDeviceContext, 1, &win->src.renderTargetView, win->src.pDepthStencilView); +#endif + +#ifdef RGFW_OPENGL + HDC dummy_dc = GetDC(dummyWin); + + PIXELFORMATDESCRIPTOR pfd = { + .nSize = sizeof(pfd), + .nVersion = 1, + .iPixelType = PFD_TYPE_RGBA, + .dwFlags = PFD_DRAW_TO_WINDOW | PFD_SUPPORT_OPENGL | PFD_DOUBLEBUFFER, + .cColorBits = 32, + .cAlphaBits = 8, + .iLayerType = PFD_MAIN_PLANE, + .cDepthBits = 24, + .cStencilBits = 8, + }; + + int pixel_format = ChoosePixelFormat(dummy_dc, &pfd); + SetPixelFormat(dummy_dc, pixel_format, &pfd); + + HGLRC dummy_context = wglCreateContext(dummy_dc); + wglMakeCurrent(dummy_dc, dummy_context); + + if (wglChoosePixelFormatARB == NULL) { + wglCreateContextAttribsARB = (wglCreateContextAttribsARB_type) wglGetProcAddress("wglCreateContextAttribsARB"); + wglChoosePixelFormatARB = (PFNWGLCHOOSEPIXELFORMATARBPROC) wglGetProcAddress("wglChoosePixelFormatARB"); + } + + wglMakeCurrent(dummy_dc, 0); + wglDeleteContext(dummy_context); + ReleaseDC(dummyWin, dummy_dc); + + if (wglCreateContextAttribsARB != NULL) { + PIXELFORMATDESCRIPTOR pfd = { sizeof(pfd), 1, PFD_TYPE_RGBA, PFD_DRAW_TO_WINDOW | PFD_SUPPORT_OPENGL | PFD_DOUBLEBUFFER, 32, 8, PFD_MAIN_PLANE, 24, 8 }; + + if (args & RGFW_OPENGL_SOFTWARE) + pfd.dwFlags |= PFD_GENERIC_FORMAT | PFD_GENERIC_ACCELERATED; + + if (wglChoosePixelFormatARB != NULL) { + i32* pixel_format_attribs = (i32*)RGFW_initAttribs(args & RGFW_OPENGL_SOFTWARE); + + int pixel_format; + UINT num_formats; + wglChoosePixelFormatARB(win->src.hdc, pixel_format_attribs, 0, 1, &pixel_format, &num_formats); + if (!num_formats) { + printf("Failed to set the OpenGL 3.3 pixel format.\n"); + } + + DescribePixelFormat(win->src.hdc, pixel_format, sizeof(pfd), &pfd); + if (!SetPixelFormat(win->src.hdc, pixel_format, &pfd)) { + printf("Failed to set the OpenGL 3.3 pixel format.\n"); + } + } + + u32 index = 0; + i32 attribs[40]; +#define WGL_CONTEXT_CORE_PROFILE_BIT_ARB 0x00000001 + SET_ATTRIB(WGL_CONTEXT_PROFILE_MASK_ARB, WGL_CONTEXT_CORE_PROFILE_BIT_ARB); + + if (RGFW_majorVersion || RGFW_minorVersion) { + SET_ATTRIB(WGL_CONTEXT_MAJOR_VERSION_ARB, RGFW_majorVersion); + SET_ATTRIB(WGL_CONTEXT_MINOR_VERSION_ARB, RGFW_minorVersion); + } + + SET_ATTRIB(WGL_CONTEXT_PROFILE_MASK_ARB, WGL_CONTEXT_CORE_PROFILE_BIT_ARB); + + if (RGFW_majorVersion || RGFW_minorVersion) { + SET_ATTRIB(WGL_CONTEXT_MAJOR_VERSION_ARB, RGFW_majorVersion); + SET_ATTRIB(WGL_CONTEXT_MINOR_VERSION_ARB, RGFW_minorVersion); + } + + SET_ATTRIB(0, 0); + + win->src.rSurf = wglCreateContextAttribsARB(win->src.hdc, NULL, attribs); + } else { + fprintf(stderr, "Failed to create an accelerated OpenGL Context\n"); + + int pixel_format = ChoosePixelFormat(win->src.hdc, &pfd); + SetPixelFormat(win->src.hdc, pixel_format, &pfd); + + win->src.rSurf = wglCreateContext(win->src.hdc); + } + + wglMakeCurrent(win->src.hdc, win->src.rSurf); + wglShareLists(RGFW_root->src.rSurf, win->src.rSurf); +#endif + +#ifdef RGFW_OSMESA +#ifdef RGFW_LINK_OSM ESA + OSMesaMakeCurrentSource = (PFN_OSMesaMakeCurrent) GetProcAddress(win->src.hdc, "OSMesaMakeCurrent"); + OSMesaCreateContextSource = (PFN_OSMesaCreateContext) GetProcAddress(win->src.hdc, "OSMesaCreateContext"); + OSMesaDestroyContextSource = (PFN_OSMesaDestroyContext) GetProcAddress(win->src.hdc, "OSMesaDestroyContext"); +#endif +#endif + +#ifdef RGFW_OPENGL + ReleaseDC(win->src.window, win->src.hdc); + win->src.hdc = GetDC(win->src.window); + wglMakeCurrent(win->src.hdc, win->src.rSurf); +#endif + + DestroyWindow(dummyWin); + RGFW_init_buffer(win); + +#ifdef RGFW_VULKAN + RGFW_initVulkan(win); +#endif + + if (args & RGFW_SCALE_TO_MONITOR) + RGFW_window_scaleToMonitor(win); + +#ifdef RGFW_EGL + RGFW_createOpenGLContext(win); +#endif + + if (args & RGFW_HIDE_MOUSE) + RGFW_window_showMouse(win, 0); + + ShowWindow(win->src.window, SW_SHOWNORMAL); + + return win; + } + + + RGFW_area RGFW_getScreenSize(void) { + return RGFW_AREA(GetDeviceCaps(GetDC(NULL), HORZRES), GetDeviceCaps(GetDC(NULL), VERTRES)); + } + + RGFW_vector RGFW_getGlobalMousePoint(void) { + POINT p; + GetCursorPos(&p); + + return RGFW_VECTOR(p.x, p.y); + } + + void RGFW_window_setMinSize(RGFW_window* win, RGFW_area a) { + assert(win != NULL); + win->src.minSize = a; + } + + void RGFW_window_setMaxSize(RGFW_window* win, RGFW_area a) { + assert(win != NULL); + win->src.maxSize = a; + } + + + void RGFW_window_minimize(RGFW_window* win) { + assert(win != NULL); + + ShowWindow(win->src.window, SW_MINIMIZE); + } + + void RGFW_window_restore(RGFW_window* win) { + assert(win != NULL); + + ShowWindow(win->src.window, SW_RESTORE); + } + + static i32 RGFW_checkXInput(RGFW_Event* e) { + static WORD buttons[4]; + static BYTE triggers[4][2] = { {0, 0}, {0, 0}, {0, 0}, {0, 0} }; + + size_t i; + for (i = 0; i < 4; i++) { + XINPUT_STATE state; + if (XInputGetState == NULL || + XInputGetState((DWORD) i, &state) == ERROR_DEVICE_NOT_CONNECTED + ) + return 0; + + e->button = 0; + if (state.Gamepad.wButtons & XINPUT_GAMEPAD_A && !(buttons[i] & XINPUT_GAMEPAD_A)) { + e->button = RGFW_JS_A; + e->type = RGFW_jsButtonPressed; + buttons[i] = state.Gamepad.wButtons; + return 1; + } else if (state.Gamepad.wButtons & XINPUT_GAMEPAD_B && !(buttons[i] & XINPUT_GAMEPAD_B)) + e->button = RGFW_JS_B; + else if (state.Gamepad.wButtons & XINPUT_GAMEPAD_Y && !(buttons[i] & XINPUT_GAMEPAD_Y)) + e->button = RGFW_JS_Y; + else if (state.Gamepad.wButtons & XINPUT_GAMEPAD_X && !(buttons[i] & XINPUT_GAMEPAD_X)) + e->button = RGFW_JS_X; + else if (state.Gamepad.wButtons & XINPUT_GAMEPAD_START && !(buttons[i] & XINPUT_GAMEPAD_START)) + e->button = RGFW_JS_START; + else if (state.Gamepad.wButtons & XINPUT_GAMEPAD_BACK && !(buttons[i] & XINPUT_GAMEPAD_BACK)) + e->button = RGFW_JS_SELECT; + else if (state.Gamepad.wButtons & XINPUT_GAMEPAD_DPAD_UP && !(buttons[i] & XINPUT_GAMEPAD_DPAD_UP)) + e->button = RGFW_JS_UP; + else if (state.Gamepad.wButtons & XINPUT_GAMEPAD_DPAD_DOWN && !(buttons[i] & XINPUT_GAMEPAD_DPAD_DOWN)) + e->button = RGFW_JS_DOWN; + else if (state.Gamepad.wButtons & XINPUT_GAMEPAD_DPAD_LEFT && !(buttons[i] & XINPUT_GAMEPAD_DPAD_LEFT)) + e->button = RGFW_JS_LEFT; + else if (state.Gamepad.wButtons & XINPUT_GAMEPAD_DPAD_RIGHT && !(buttons[i] & XINPUT_GAMEPAD_DPAD_RIGHT)) + e->button = RGFW_JS_RIGHT; + else if (state.Gamepad.wButtons & XINPUT_GAMEPAD_LEFT_SHOULDER && !(buttons[i] & XINPUT_GAMEPAD_LEFT_SHOULDER)) + e->button = RGFW_JS_L1; + else if (state.Gamepad.wButtons & XINPUT_GAMEPAD_RIGHT_SHOULDER && !(buttons[i] & XINPUT_GAMEPAD_RIGHT_SHOULDER)) + e->button = RGFW_JS_R1; + else if (state.Gamepad.bLeftTrigger && triggers[i][0] == 0) + e->button = RGFW_JS_L2; + else if (state.Gamepad.bRightTrigger && triggers[i][1] == 0) + e->button = RGFW_JS_R2; + + triggers[i][0] = state.Gamepad.bLeftTrigger; + triggers[i][1] = state.Gamepad.bRightTrigger; + + if (e->button) { + buttons[i] = state.Gamepad.wButtons; + e->type = RGFW_jsButtonPressed; + return 1; + } + + if (!(state.Gamepad.wButtons & XINPUT_GAMEPAD_A) && (buttons[i] & XINPUT_GAMEPAD_A)) { + e->button = RGFW_JS_A; + e->type = RGFW_jsButtonReleased; + buttons[i] = state.Gamepad.wButtons; + return 1; + } else if (!(state.Gamepad.wButtons & XINPUT_GAMEPAD_B) && (buttons[i] & XINPUT_GAMEPAD_B)) + e->button = RGFW_JS_B; + else if (!(state.Gamepad.wButtons & XINPUT_GAMEPAD_Y) && (buttons[i] & XINPUT_GAMEPAD_Y)) + e->button = RGFW_JS_Y; + else if (!(state.Gamepad.wButtons & XINPUT_GAMEPAD_X) && (buttons[i] & XINPUT_GAMEPAD_X)) + e->button = RGFW_JS_X; + else if (!(state.Gamepad.wButtons & XINPUT_GAMEPAD_START) && (buttons[i] & XINPUT_GAMEPAD_START)) + e->button = RGFW_JS_START; + else if (!(state.Gamepad.wButtons & XINPUT_GAMEPAD_BACK) && (buttons[i] & XINPUT_GAMEPAD_BACK)) + e->button = RGFW_JS_SELECT; + else if (!(state.Gamepad.wButtons & XINPUT_GAMEPAD_DPAD_UP) && (buttons[i] & XINPUT_GAMEPAD_DPAD_UP)) + e->button = RGFW_JS_UP; + else if (!(state.Gamepad.wButtons & XINPUT_GAMEPAD_DPAD_DOWN) && (buttons[i] & XINPUT_GAMEPAD_DPAD_DOWN)) + e->button = RGFW_JS_DOWN; + else if (!(state.Gamepad.wButtons & XINPUT_GAMEPAD_DPAD_LEFT) && (buttons[i] & XINPUT_GAMEPAD_DPAD_LEFT)) + e->button = RGFW_JS_LEFT; + else if (!(state.Gamepad.wButtons & XINPUT_GAMEPAD_DPAD_RIGHT) && (buttons[i] & XINPUT_GAMEPAD_DPAD_RIGHT)) + e->button = RGFW_JS_RIGHT; + else if (!(state.Gamepad.wButtons & XINPUT_GAMEPAD_LEFT_SHOULDER) && (buttons[i] & XINPUT_GAMEPAD_LEFT_SHOULDER)) + e->button = RGFW_JS_L1; + else if (!(state.Gamepad.wButtons & XINPUT_GAMEPAD_RIGHT_SHOULDER) && (buttons[i] & XINPUT_GAMEPAD_RIGHT_SHOULDER)) + e->button = RGFW_JS_R1; + else if (state.Gamepad.bLeftTrigger == 0 && triggers[i][0] != 0) + e->button = RGFW_JS_L2; + else if (state.Gamepad.bRightTrigger == 0 && triggers[i][1] != 0) + e->button = RGFW_JS_R2; + + buttons[i] = state.Gamepad.wButtons; + + if (e->button) { + e->type = RGFW_jsButtonReleased; + return 1; + } +#define INPUT_DEADZONE ( 0.24f * (float)(0x7FFF) ) // Default to 24% of the +/- 32767 range. This is a reasonable default value but can be altered if needed. + + if ((state.Gamepad.sThumbLX < INPUT_DEADZONE && + state.Gamepad.sThumbLX > -INPUT_DEADZONE) && + (state.Gamepad.sThumbLY < INPUT_DEADZONE && + state.Gamepad.sThumbLY > -INPUT_DEADZONE)) + { + state.Gamepad.sThumbLX = 0; + state.Gamepad.sThumbLY = 0; + } + + if ((state.Gamepad.sThumbRX < INPUT_DEADZONE && + state.Gamepad.sThumbRX > -INPUT_DEADZONE) && + (state.Gamepad.sThumbRY < INPUT_DEADZONE && + state.Gamepad.sThumbRY > -INPUT_DEADZONE)) + { + state.Gamepad.sThumbRX = 0; + state.Gamepad.sThumbRY = 0; + } + + e->axisesCount = 2; + RGFW_vector axis1 = RGFW_VECTOR(state.Gamepad.sThumbLX, state.Gamepad.sThumbLY); + RGFW_vector axis2 = RGFW_VECTOR(state.Gamepad.sThumbRX, state.Gamepad.sThumbRY); + + if (axis1.x != e->axis[0].x || axis1.y != e->axis[0].y || axis2.x != e->axis[1].x || axis2.y != e->axis[1].y) { + e->type = RGFW_jsAxisMove; + + e->axis[0] = axis1; + e->axis[1] = axis2; + + return 1; + } + + e->axis[0] = axis1; + e->axis[1] = axis2; + } + + return 0; + } + + RGFW_Event* RGFW_window_checkEvent(RGFW_window* win) { + assert(win != NULL); + + MSG msg; + + if (RGFW_eventWindow.src.window == win->src.window) { + if (RGFW_eventWindow.r.x != -1) { + win->r.x = RGFW_eventWindow.r.x; + win->r.y = RGFW_eventWindow.r.y; + } + + if (RGFW_eventWindow.r.w != -1) { + win->r.w = RGFW_eventWindow.r.w; + win->r.h = RGFW_eventWindow.r.h; + } + + win->event.type = RGFW_windowAttribsChange; + + RGFW_eventWindow.src.window = NULL; + RGFW_eventWindow.r = RGFW_RECT(-1, -1, -1, -1); + + return &win->event; + } + + if (win->event.droppedFilesCount) { + u32 i; + for (i = 0; i < win->event.droppedFilesCount; i++) + win->event.droppedFiles[i][0] = '\0'; + } + + win->event.droppedFilesCount = 0; + + win->event.inFocus = (GetForegroundWindow() == win->src.window); + + if (RGFW_checkXInput(&win->event)) + return &win->event; + + if (win->event.type == RGFW_quit) + return NULL; + + static BYTE keyboardState[256]; + GetKeyboardState(keyboardState); + + if (PeekMessageA(&msg, win->src.window, 0u, 0u, PM_REMOVE)) { + switch (msg.message) { + case WM_CLOSE: + case WM_QUIT: + win->event.type = RGFW_quit; + break; + + case WM_KEYUP: + win->event.keyCode = (u32) msg.wParam; + strncpy(win->event.keyName, RGFW_keyCodeTokeyStr(msg.lParam), 16); + if (GetKeyState(VK_SHIFT) & 0x8000) { + ToAscii((UINT) msg.wParam, MapVirtualKey((UINT) msg.wParam, MAPVK_VK_TO_CHAR), + keyboardState, (LPWORD) win->event.keyName, 0); + } + + win->event.type = RGFW_keyReleased; + break; + + case WM_KEYDOWN: + win->event.keyCode = (u32) msg.wParam; + strncpy(win->event.keyName, RGFW_keyCodeTokeyStr(msg.lParam), 16); + if (GetKeyState(VK_SHIFT) & 0x8000) { + ToAscii((UINT) msg.wParam, MapVirtualKey((UINT) msg.wParam, MAPVK_VK_TO_CHAR), + keyboardState, (LPWORD) win->event.keyName, 0); + } + + win->event.type = RGFW_keyPressed; + break; + + case WM_MOUSEMOVE: + win->event.point.x = GET_X_LPARAM(msg.lParam); + win->event.point.y = GET_Y_LPARAM(msg.lParam); + + win->event.type = RGFW_mousePosChanged; + break; + + case WM_LBUTTONDOWN: + win->event.button = RGFW_mouseLeft; + win->event.type = RGFW_mouseButtonPressed; + break; + case WM_RBUTTONDOWN: + win->event.button = RGFW_mouseRight; + win->event.type = RGFW_mouseButtonPressed; + break; + case WM_MBUTTONDOWN: + win->event.button = RGFW_mouseMiddle; + win->event.type = RGFW_mouseButtonPressed; + break; + + case WM_MOUSEWHEEL: + if (msg.wParam > 0) + win->event.button = RGFW_mouseScrollUp; + else + win->event.button = RGFW_mouseScrollDown; + + win->event.scroll = (SHORT) HIWORD(msg.wParam) / (double) WHEEL_DELTA; + + win->event.type = RGFW_mouseButtonPressed; + break; + + case WM_LBUTTONUP: + win->event.button = RGFW_mouseLeft; + win->event.type = RGFW_mouseButtonReleased; + break; + case WM_RBUTTONUP: + win->event.button = RGFW_mouseRight; + win->event.type = RGFW_mouseButtonReleased; + break; + case WM_MBUTTONUP: + win->event.button = RGFW_mouseMiddle; + win->event.type = RGFW_mouseButtonReleased; + break; + + /* + much of this event is source from glfw + */ + case WM_DROPFILES: { + win->event.type = RGFW_dnd; + + HDROP drop = (HDROP) msg.wParam; + POINT pt; + u32 i; + + win->event.droppedFilesCount = DragQueryFileW(drop, 0xffffffff, NULL, 0); + //win->event.droppedFiles = (char**)RGFW_CALLOC(win->event.droppedFilesCount, sizeof(char*)); + + /* Move the mouse to the position of the drop */ + DragQueryPoint(drop, &pt); + + win->event.point.x = pt.x; + win->event.point.y = pt.y; + + for (i = 0; i < win->event.droppedFilesCount; i++) { + const UINT length = DragQueryFileW(drop, i, NULL, 0); + WCHAR* buffer = (WCHAR*) RGFW_CALLOC((size_t) length + 1, sizeof(WCHAR)); + + DragQueryFileW(drop, i, buffer, length + 1); + strcpy(win->event.droppedFiles[i], createUTF8FromWideStringWin32(buffer)); + + RGFW_FREE(buffer); + } + + DragFinish(drop); + } + break; + case WM_GETMINMAXINFO: + { + if (win->src.maxSize.w == 0 && win->src.maxSize.h == 0) + break; + + MINMAXINFO* mmi = (MINMAXINFO*) msg.lParam; + mmi->ptMinTrackSize.x = win->src.minSize.w; + mmi->ptMinTrackSize.y = win->src.minSize.h; + mmi->ptMaxTrackSize.x = win->src.maxSize.w; + mmi->ptMaxTrackSize.y = win->src.maxSize.h; + return 0; + } + default: + win->event.type = 0; + break; + } + + TranslateMessage(&msg); + DispatchMessageA(&msg); + } + + else + win->event.type = 0; + + RGFW_vector mouse = RGFW_getGlobalMousePoint(); + if (win->src.winArgs & RGFW_HOLD_MOUSE && win->event.inFocus && + (mouse.x != win->r.x + (win->r.w / 2) || mouse.y != win->r.y + (win->r.h / 2))) { + RGFW_window_moveMouse(win, RGFW_VECTOR(win->r.x + (win->r.w / 2), win->r.y + (win->r.h / 2))); + } + + win->event.lockState = 0; + + if ((GetKeyState(VK_CAPITAL) & 0x0001) != 0) + win->event.lockState |= RGFW_CAPSLOCK; + if ((GetKeyState(VK_NUMLOCK) & 0x0001) != 0) + win->event.lockState |= RGFW_NUMLOCK; + if ((GetKeyState(VK_SCROLL) & 0x0001) != 0) + win->event.lockState |= 3; + + + if (!IsWindow(win->src.window)) + win->event.type = RGFW_quit; + + if (win->event.type) + return &win->event; + else + return NULL; + } + + u8 RGFW_window_isFullscreen(RGFW_window* win) { + assert(win != NULL); + + WINDOWPLACEMENT placement = { 0 }; + GetWindowPlacement(win->src.window, &placement); + return placement.showCmd == SW_SHOWMAXIMIZED; + } + + u8 RGFW_window_isHidden(RGFW_window* win) { + assert(win != NULL); + + return IsWindowVisible(win->src.window) == 0 && !RGFW_window_isMinimized(win); + } + + u8 RGFW_window_isMinimized(RGFW_window* win) { + assert(win != NULL); + + WINDOWPLACEMENT placement = { 0 }; + GetWindowPlacement(win->src.window, &placement); + return placement.showCmd == SW_SHOWMINIMIZED; + } + + u8 RGFW_window_isMaximized(RGFW_window* win) { + assert(win != NULL); + + WINDOWPLACEMENT placement = { 0 }; + GetWindowPlacement(win->src.window, &placement); + return placement.showCmd == SW_SHOWMAXIMIZED; + } + + typedef struct { int iIndex; HMONITOR hMonitor; } RGFW_mInfo; + BOOL CALLBACK GetMonitorByHandle(HMONITOR hMonitor, HDC hdcMonitor, LPRECT lprcMonitor, LPARAM dwData) { + RGFW_mInfo* info = (RGFW_mInfo*) dwData; + if (info->hMonitor == hMonitor) + return FALSE; + + info->iIndex++; + return TRUE; + } + + RGFW_monitor win32CreateMonitor(HMONITOR src) { + RGFW_monitor monitor; + MONITORINFO monitorInfo; + + monitorInfo.cbSize = sizeof(MONITORINFO); + GetMonitorInfoA(src, &monitorInfo); + + RGFW_mInfo info; + info.iIndex = 0; + info.hMonitor = src; + + /* get the monitor's index */ + if (EnumDisplayMonitors(NULL, NULL, GetMonitorByHandle, (LPARAM) &info)) { + DISPLAY_DEVICEA dd; + dd.cb = sizeof(dd); + + /* loop through the devices until you find a device with the monitor's index */ + size_t deviceIndex; + for (deviceIndex = 0; EnumDisplayDevicesA(0, (DWORD) deviceIndex, &dd, 0); deviceIndex++) { + char* deviceName = dd.DeviceName; + if (EnumDisplayDevicesA(deviceName, info.iIndex, &dd, 0)) { + strcpy(monitor.name, dd.DeviceString); /* copy the monitor's name */ + break; + } + } + } + + monitor.rect.x = monitorInfo.rcWork.left; + monitor.rect.y = monitorInfo.rcWork.top; + monitor.rect.w = monitorInfo.rcWork.right - monitorInfo.rcWork.left; + monitor.rect.h = monitorInfo.rcWork.bottom - monitorInfo.rcWork.top; + +#ifndef RGFW_NO_DPI + if (GetDpiForMonitor != NULL) { + u32 x, y; + GetDpiForMonitor(src, MDT_ANGULAR_DPI, &x, &y); + monitor.scaleX = (float) (x) / (float) USER_DEFAULT_SCREEN_DPI; + monitor.scaleY = (float) (y) / (float) USER_DEFAULT_SCREEN_DPI; + } +#endif + + HDC hdc = GetDC(NULL); + /* get pixels per inch */ + i32 ppiX = GetDeviceCaps(hdc, LOGPIXELSX); + i32 ppiY = GetDeviceCaps(hdc, LOGPIXELSY); + ReleaseDC(NULL, hdc); + + /* Calculate physical height in inches */ + monitor.physW = GetSystemMetrics(SM_CYSCREEN) / (float) ppiX; + monitor.physH = GetSystemMetrics(SM_CXSCREEN) / (float) ppiY; + + return monitor; + } + + RGFW_monitor RGFW_monitors[6]; + BOOL CALLBACK GetMonitorHandle(HMONITOR hMonitor, HDC hdcMonitor, LPRECT lprcMonitor, LPARAM dwData) { + RGFW_mInfo* info = (RGFW_mInfo*) dwData; + + if (info->iIndex >= 6) + return FALSE; + + RGFW_monitors[info->iIndex] = win32CreateMonitor(hMonitor); + info->iIndex++; + + return TRUE; + } + + RGFW_monitor RGFW_getPrimaryMonitor(void) { + return win32CreateMonitor(MonitorFromPoint((POINT) { 0, 0 }, MONITOR_DEFAULTTOPRIMARY)); + } + + RGFW_monitor* RGFW_getMonitors(void) { + RGFW_mInfo info; + info.iIndex = 0; + while (EnumDisplayMonitors(NULL, NULL, GetMonitorHandle, (LPARAM) &info)); + + return RGFW_monitors; + } + + RGFW_monitor RGFW_window_getMonitor(RGFW_window* win) { + HMONITOR src = MonitorFromWindow(win->src.window, MONITOR_DEFAULTTOPRIMARY); + return win32CreateMonitor(src); + } + + u8 RGFW_isPressedI(RGFW_window* win, u32 key) { + if (win != NULL && !win->event.inFocus) + return 0; + + if (GetAsyncKeyState(key) & 0x8000) + return 1; + else return 0; + } + + HICON RGFW_loadHandleImage(RGFW_window* win, u8* src, RGFW_area a, BOOL icon) { + assert(win != NULL); + + u32 i; + HDC dc; + HICON handle; + HBITMAP color, mask; + BITMAPV5HEADER bi; + ICONINFO ii; + u8* target = NULL; + u8* source = src; + + ZeroMemory(&bi, sizeof(bi)); + bi.bV5Size = sizeof(bi); + bi.bV5Width = a.w; + bi.bV5Height = -((LONG) a.h); + bi.bV5Planes = 1; + bi.bV5BitCount = 32; + bi.bV5Compression = BI_BITFIELDS; + bi.bV5RedMask = 0x00ff0000; + bi.bV5GreenMask = 0x0000ff00; + bi.bV5BlueMask = 0x000000ff; + bi.bV5AlphaMask = 0xff000000; + + dc = GetDC(NULL); + color = CreateDIBSection(dc, + (BITMAPINFO*) &bi, + DIB_RGB_COLORS, + (void**) &target, + NULL, + (DWORD) 0); + ReleaseDC(NULL, dc); + + mask = CreateBitmap(a.w, a.h, 1, 1, NULL); + + for (i = 0; i < a.w * a.h; i++) { + target[0] = source[2]; + target[1] = source[1]; + target[2] = source[0]; + target[3] = source[3]; + target += 4; + source += 4; + } + + ZeroMemory(&ii, sizeof(ii)); + ii.fIcon = icon; + ii.xHotspot = 0; + ii.yHotspot = 0; + ii.hbmMask = mask; + ii.hbmColor = color; + + handle = CreateIconIndirect(&ii); + + DeleteObject(color); + DeleteObject(mask); + + return handle; + } + + void RGFW_window_setMouse(RGFW_window* win, u8* image, RGFW_area a, i32 channels) { + assert(win != NULL); + + HCURSOR cursor = (HCURSOR) RGFW_loadHandleImage(win, image, a, FALSE); + SetClassLongPtrA(win->src.window, GCLP_HCURSOR, (LPARAM) cursor); + SetCursor(cursor); + DestroyCursor(cursor); + } + + void RGFW_window_setMouseDefault(RGFW_window* win) { + RGFW_window_setMouseStandard(win, 32512); + } + + void RGFW_window_setMouseStandard(RGFW_window* win, i32 mouse) { + assert(win != NULL); + + char* icon = MAKEINTRESOURCEA(mouse); + + SetClassLongPtrA(win->src.window, GCLP_HCURSOR, (LPARAM) LoadCursorA(NULL, icon)); + SetCursor(LoadCursorA(NULL, icon)); + } + + void RGFW_window_hide(RGFW_window* win) { + ShowWindow(win->src.window, SW_HIDE); + } + + void RGFW_window_show(RGFW_window* win) { + ShowWindow(win->src.window, SW_RESTORE); + } + + void RGFW_window_close(RGFW_window* win) { + assert(win != NULL); + +#ifdef RGFW_VULKAN + for (u32 i = 0; i < win->src.image_count; i++) { + vkDestroyFramebuffer(RGFW_vulkan_info.device, RGFW_vulkan_info.framebuffers[i], NULL); + } + + for (u32 i = 0; i < win->src.image_count; i++) { + vkDestroyImageView(RGFW_vulkan_info.device, win->src.swapchain_image_views[i], NULL); + } + + vkDestroySwapchainKHR(RGFW_vulkan_info.device, win->src.swapchain, NULL); + vkDestroySurfaceKHR(RGFW_vulkan_info.instance, win->src.rSurf, NULL); + free(win->src.swapchain_image_views); + free(win->src.swapchain_images); +#endif + +#ifdef RGFW_EGL + RGFW_closeEGL(win); +#endif + + if (win == RGFW_root) { +#ifdef RGFW_DIRECTX + RGFW_dxInfo.pDeviceContext->lpVtbl->Release(RGFW_dxInfo.pDeviceContext); + RGFW_dxInfo.pDevice->lpVtbl->Release(RGFW_dxInfo.pDevice); + RGFW_dxInfo.pAdapter->lpVtbl->Release(RGFW_dxInfo.pAdapter); + RGFW_dxInfo.pFactory->lpVtbl->Release(RGFW_dxInfo.pFactory); +#endif + + if (RGFW_XInput_dll != NULL) { + FreeLibrary(RGFW_XInput_dll); + RGFW_XInput_dll = NULL; + } + + #ifndef RGFW_NO_DPI + if (RGFW_Shcore_dll != NULL) { + FreeLibrary(RGFW_Shcore_dll); + RGFW_Shcore_dll = NULL; + } + #endif + + if (wglinstance != NULL) { + FreeLibrary(wglinstance); + wglinstance = NULL; + } + + RGFW_root = NULL; + } + +#ifdef RGFW_DIRECTX + win->src.swapchain->lpVtbl->Release(win->src.swapchain); + win->src.renderTargetView->lpVtbl->Release(win->src.renderTargetView); + win->src.pDepthStencilView->lpVtbl->Release(win->src.pDepthStencilView); +#endif + +#ifdef RGFW_BUFFER + DeleteDC(win->src.hdcMem); + DeleteObject(win->src.bitmap); +#endif + +#ifdef RGFW_OPENGL + wglDeleteContext((HGLRC) win->src.rSurf); /* delete opengl context */ +#endif + DeleteDC(win->src.hdc); /* delete device context */ + DestroyWindow(win->src.window); /* delete window */ + +#if defined(RGFW_OSMESA) + if (win->buffer != NULL) + RGFW_FREE(win->buffer); +#endif + +#ifdef RGFW_ALLOC_DROPFILES + { + u32 i; + for (i = 0; i < RGFW_MAX_DROPS; i++) + RGFW_FREE(win->event.droppedFiles[i]); + + + RGFW_FREE(win->event.droppedFiles); + } +#endif + + RGFW_FREE(win); + } + + void RGFW_window_move(RGFW_window* win, RGFW_vector v) { + assert(win != NULL); + + win->r.x = v.x; + win->r.y = v.y; + SetWindowPos(win->src.window, HWND_TOP, win->r.x, win->r.y, 0, 0, SWP_NOSIZE); + } + + void RGFW_window_resize(RGFW_window* win, RGFW_area a) { + assert(win != NULL); + + win->r.w = a.w; + win->r.h = a.h; + SetWindowPos(win->src.window, HWND_TOP, 0, 0, win->r.w, win->r.h + win->src.hOffset, SWP_NOMOVE); + } + + + void RGFW_window_setName(RGFW_window* win, char* name) { + assert(win != NULL); + + SetWindowTextA(win->src.window, name); + } + + /* much of this function is sourced from GLFW */ + void RGFW_window_setIcon(RGFW_window* win, u8* src, RGFW_area a, i32 channels) { + assert(win != NULL); + + HICON handle = RGFW_loadHandleImage(win, src, a, TRUE); + + SetClassLongPtrA(win->src.window, GCLP_HICON, (LPARAM) handle); + + DestroyIcon(handle); + } + + char* RGFW_readClipboard(size_t* size) { + /* Open the clipboard */ + if (OpenClipboard(NULL) == 0) + return (char*) ""; + + /* Get the clipboard data as a Unicode string */ + HANDLE hData = GetClipboardData(CF_UNICODETEXT); + if (hData == NULL) { + CloseClipboard(); + return (char*) ""; + } + + wchar_t* wstr = (wchar_t*) GlobalLock(hData); + + char* text; + + { + setlocale(LC_ALL, "en_US.UTF-8"); + + size_t textLen = wcstombs(NULL, wstr, 0); + if (textLen == 0) + return (char*) ""; + + text = (char*) malloc((textLen * sizeof(char)) + 1); + + wcstombs(text, wstr, (textLen) +1); + + if (size != NULL) + *size = textLen + 1; + } + + /* Release the clipboard data */ + GlobalUnlock(hData); + CloseClipboard(); + + return text; + } + + void RGFW_writeClipboard(const char* text, u32 textLen) { + HANDLE object; + WCHAR* buffer; + + object = GlobalAlloc(GMEM_MOVEABLE, (1 + textLen) * sizeof(WCHAR)); + if (!object) + return; + + buffer = (WCHAR*) GlobalLock(object); + if (!buffer) { + GlobalFree(object); + return; + } + + MultiByteToWideChar(CP_UTF8, 0, text, -1, buffer, textLen); + GlobalUnlock(object); + + if (!OpenClipboard(RGFW_root->src.window)) { + GlobalFree(object); + return; + } + + EmptyClipboard(); + SetClipboardData(CF_UNICODETEXT, object); + CloseClipboard(); + } + + u16 RGFW_registerJoystick(RGFW_window* win, i32 jsNumber) { + assert(win != NULL); + + return RGFW_registerJoystickF(win, (char*) ""); + } + + u16 RGFW_registerJoystickF(RGFW_window* win, char* file) { + assert(win != NULL); + + + return win->src.joystickCount - 1; + } + + void RGFW_window_moveMouse(RGFW_window* win, RGFW_vector p) { + assert(win != NULL); + + SetCursorPos(p.x, p.y); + } + + char* createUTF8FromWideStringWin32(const WCHAR* source) { + char* target; + i32 size; + + size = WideCharToMultiByte(CP_UTF8, 0, source, -1, NULL, 0, NULL, NULL); + if (!size) { + return NULL; + } + + target = (char*) RGFW_CALLOC(size, 1); + + if (!WideCharToMultiByte(CP_UTF8, 0, source, -1, target, size, NULL, NULL)) { + RGFW_FREE(target); + return NULL; + } + + return target; + } + +#ifndef RGFW_NO_THREADS + RGFW_thread RGFW_createThread(void* (*function_ptr)(void*), void* args) { return CreateThread(NULL, 0, (LPTHREAD_START_ROUTINE) *function_ptr, args, 0, NULL); } + void RGFW_cancelThread(RGFW_thread thread) { CloseHandle((HANDLE) thread); } + void RGFW_joinThread(RGFW_thread thread) { WaitForSingleObject((HANDLE) thread, INFINITE); } + void RGFW_setThreadPriority(RGFW_thread thread, u8 priority) { SetThreadPriority((HANDLE) thread, priority); } +#endif +#endif + +#if defined(RGFW_MACOS) + + void* RGFWnsglFramework = NULL; + +#ifdef RGFW_OPENGL + void* RGFW_getProcAddress(const char* procname) { + if (RGFWnsglFramework == NULL) + RGFWnsglFramework = CFBundleGetBundleWithIdentifier(CFSTR("com.apple.opengl")); + + CFStringRef symbolName = CFStringCreateWithCString(kCFAllocatorDefault, procname, kCFStringEncodingASCII); + + void* symbol = CFBundleGetFunctionPointerForName(RGFWnsglFramework, symbolName); + + CFRelease(symbolName); + + return symbol; + } +#endif + + CVReturn displayCallback(CVDisplayLinkRef displayLink, const CVTimeStamp* inNow, const CVTimeStamp* inOutputTime, CVOptionFlags flagsIn, CVOptionFlags* flagsOut, void* displayLinkContext) { return kCVReturnSuccess; } + + RGFW_window* RGFW_windows[10]; + u32 RGFW_windows_size = 0; + + id NSWindow_delegate(RGFW_window* win) { + return (id) objc_msgSend_id(win->src.window, sel_registerName("delegate")); + } + + u32 RGFW_OnClose(void* self) { + u32 i; + for (i = 0; i < RGFW_windows_size; i++) + if (RGFW_windows[i] && NSWindow_delegate(RGFW_windows[i]) == self) { + RGFW_windows[i]->event.type = RGFW_quit; + return true; + } + + return true; + } + + /* NOTE(EimaMei): Fixes the constant clicking when the app is running under a terminal. */ + bool acceptsFirstResponder() { return true; } + bool performKeyEquivalent(NSEvent* event) { return true; } + + NSDragOperation draggingEntered(id self, SEL sel, id sender) { return NSDragOperationCopy; } + NSDragOperation draggingUpdated(id self, SEL sel, id sender) { return NSDragOperationCopy; } + bool prepareForDragOperation(void) { return true; } + + void RGFW__osxDraggingEnded(id self, SEL sel, id sender) { return; } + + /* NOTE(EimaMei): Usually, you never need 'id self, SEL cmd' for C -> Obj-C methods. This isn't the case. */ + bool performDragOperation(id self, SEL sel, id sender) { + NSWindow* window = objc_msgSend_id(sender, sel_registerName("draggingDestinationWindow")); + u32 i; + bool found = false; + + for (i = 0; i < RGFW_windows_size; i++) + if (RGFW_windows[i]->src.window == window) { + found = true; + break; + } + + if (!found) + i = 0; + + Class* array[] = { objc_getClass("NSURL"), NULL }; + char** droppedFiles = (char**) NSPasteboard_readObjectsForClasses( + (NSPasteboard*) objc_msgSend_id(sender, sel_registerName("draggingPasteboard")), + array, 1, NULL); + + RGFW_windows[i]->event.droppedFilesCount = si_array_len(droppedFiles); + + u32 y; + + for (y = 0; y < RGFW_windows[i]->event.droppedFilesCount; y++) + strcpy(RGFW_windows[i]->event.droppedFiles[y], droppedFiles[y]); + + RGFW_windows[i]->event.type = RGFW_dnd; + + NSPoint p = *(NSPoint*) objc_msgSend_id(sender, sel_registerName("draggingLocation")); + RGFW_windows[i]->event.point.x = p.x; + RGFW_windows[i]->event.point.x = p.y; + + return true; + } + + + NSApplication* NSApp = NULL; + + static void NSMoveToResourceDir(void) { + /* sourced from glfw */ + char resourcesPath[255]; + + CFBundleRef bundle = CFBundleGetMainBundle(); + if (!bundle) + return; + + CFURLRef resourcesURL = CFBundleCopyResourcesDirectoryURL(bundle); + CFStringRef last = CFURLCopyLastPathComponent(resourcesURL); + + if ( + CFStringCompare(CFSTR("Resources"), last, 0) != kCFCompareEqualTo || + CFURLGetFileSystemRepresentation(resourcesURL, true, (u8*) resourcesPath, 255) == 0 + ) { + CFRelease(last); + CFRelease(resourcesURL); + return; + } + + CFRelease(last); + CFRelease(resourcesURL); + + chdir(resourcesPath); + } + + + NSSize RGFW__osxWindowResize(void* self, SEL sel, NSSize frameSize) { + u32 i; + for (i = 0; i < RGFW_windows_size; i++) { + if (RGFW_windows[i] && NSWindow_delegate(RGFW_windows[i]) == self) { + RGFW_windows[i]->r.w = frameSize.width; + RGFW_windows[i]->r.h = frameSize.height; + RGFW_windows[i]->event.type = RGFW_windowAttribsChange; + + return frameSize; + } + } + + return frameSize; + } + + void RGFW__osxWindowMove(void* self, SEL sel) { + u32 i; + for (i = 0; i < RGFW_windows_size; i++) { + if (RGFW_windows[i] && NSWindow_delegate(RGFW_windows[i]) == self) { + NSRect frame = ((NSRect(*)(id, SEL))abi_objc_msgSend_stret)(RGFW_windows[i]->src.window, sel_registerName("frame")); + RGFW_windows[i]->r.x = (i32) frame.origin.x; + RGFW_windows[i]->r.y = (i32) frame.origin.y; + + RGFW_windows[i]->event.type = RGFW_windowAttribsChange; + return; + } + } + } + + #ifdef __cplusplus + #define APPKIT_EXTERN extern "C" + #else + #define APPKIT_EXTERN extern + #endif + + APPKIT_EXTERN NSPasteboardType const NSPasteboardTypeURL = "public.url"; API_AVAILABLE(macos(10.13)); // Equivalent to kUTTypeURL + APPKIT_EXTERN NSPasteboardType const NSPasteboardTypeFileURL = "public.file-url"; API_AVAILABLE(macos(10.13)); // Equivalent to kUTTypeFileURL + + RGFW_window* RGFW_createWindow(const char* name, RGFW_rect rect, u16 args) { + static u8 RGFW_loaded = 0; + + /* NOTE(EimaMei): Why does Apple hate good code? Like wtf, who thought of methods being a great idea??? + Imagine a universe, where MacOS had a proper system API (we would probably have like 20% better performance). + */ + si_func_to_SEL_with_name("NSObject", "windowShouldClose", RGFW_OnClose); + + /* NOTE(EimaMei): Fixes the 'Boop' sfx from constantly playing each time you click a key. Only a problem when running in the terminal. */ + si_func_to_SEL("NSWindow", acceptsFirstResponder); + si_func_to_SEL("NSWindow", performKeyEquivalent); + + if (NSApp == NULL) { + NSApp = objc_msgSend_id(objc_getClass("NSApplication"), sel_registerName("sharedApplication")); + + ((void (*)(id, SEL, NSUInteger))objc_msgSend) + (NSApp, sel_registerName("setActivationPolicy:"), NSApplicationActivationPolicyRegular); + } + + RGFW_window* win = RGFW_window_basic_init(rect, args); + + NSRect windowRect; + windowRect.origin.x = win->r.x; + windowRect.origin.y = win->r.y; + windowRect.size.width = win->r.w; + windowRect.size.height = win->r.h; + + NSBackingStoreType macArgs = NSWindowStyleMaskClosable | NSWindowStyleMaskMiniaturizable | NSBackingStoreBuffered | NSWindowStyleMaskTitled; + + if (!(args & RGFW_NO_RESIZE)) + macArgs |= NSWindowStyleMaskResizable; + if (!(args & RGFW_NO_BORDER)) + macArgs |= NSWindowStyleMaskTitled; + else + macArgs = NSWindowStyleMaskBorderless; + { + void* nsclass = objc_getClass("NSWindow"); + void* func = sel_registerName("initWithContentRect:styleMask:backing:defer:"); + + win->src.window = ((id(*)(id, SEL, NSRect, NSWindowStyleMask, NSBackingStoreType, bool))objc_msgSend) + (NSAlloc(nsclass), func, windowRect, macArgs, macArgs, false); + } + + NSString* str = NSString_stringWithUTF8String(name); + objc_msgSend_void_id(win->src.window, sel_registerName("setTitle:"), str); + +#ifdef RGFW_OPENGL + void* attrs = RGFW_initAttribs(args & RGFW_OPENGL_SOFTWARE); + void* format = NSOpenGLPixelFormat_initWithAttributes(attrs); + + if (format == NULL) { + printf("Failed to load pixel format "); + + void* attrs = RGFW_initAttribs(1); + format = NSOpenGLPixelFormat_initWithAttributes(attrs); + if (format == NULL) + printf("and loading software rendering OpenGL failed\n"); + else + printf("Switching to software rendering\n"); + } + + win->src.view = NSOpenGLView_initWithFrame(NSMakeRect(0, 0, win->r.w, win->r.h), format); + objc_msgSend_void(win->src.view, sel_registerName("prepareOpenGL")); + win->src.rSurf = objc_msgSend_id(win->src.view, sel_registerName("openGLContext")); + +#else + NSRect contentRect = NSMakeRect(0, 0, win->r.w, win->r.h); + win->src.view = ((id(*)(id, SEL, NSRect))objc_msgSend) + (NSAlloc(objc_getClass("NSView")), sel_registerName("initWithFrame:"), + contentRect); +#endif + + + void* contentView = NSWindow_contentView(win->src.window); + objc_msgSend_void_bool(contentView, sel_registerName("setWantsLayer:"), true); + + objc_msgSend_void_id(win->src.window, sel_registerName("setContentView:"), win->src.view); + +#ifdef RGFW_OPENGL + objc_msgSend_void(win->src.rSurf, sel_registerName("makeCurrentContext")); +#endif + if (args & RGFW_TRANSPARENT_WINDOW) { +#ifdef RGFW_OPENGL + i32 opacity = 0; + NSOpenGLContext_setValues(win->src.rSurf, &opacity, 304); +#endif + + objc_msgSend_void_bool(win->src.window, sel_registerName("setOpaque:"), false); + + objc_msgSend_void_id(win->src.window, sel_registerName("setBackgroundColor:"), + NSColor_colorWithSRGB(0, 0, 0, 0)); + + ((void (*)(id, SEL, CGFloat))objc_msgSend) + (win->src.window, sel_registerName("setAlphaValue:"), 0x00); + } + + win->src.display = CGMainDisplayID(); + CVDisplayLinkCreateWithCGDisplay(win->src.display, &win->src.displayLink); + CVDisplayLinkSetOutputCallback(win->src.displayLink, displayCallback, win); + CVDisplayLinkStart(win->src.displayLink); + + RGFW_init_buffer(win); + +#ifdef RGFW_VULKAN + RGFW_initVulkan(win); +#endif + + if (args & RGFW_SCALE_TO_MONITOR) + RGFW_window_scaleToMonitor(win); + + if (args & RGFW_HIDE_MOUSE) + RGFW_window_showMouse(win, 0); + + if (args & RGFW_COCOA_MOVE_TO_RESOURCE_DIR) + NSMoveToResourceDir(); + + Class delegateClass = objc_allocateClassPair(objc_getClass("NSObject"), "WindowDelegate", 0); + class_addMethod(delegateClass, sel_registerName("windowWillResize:toSize:"), (IMP) RGFW__osxWindowResize, "{NSSize=ff}@:{NSSize=ff}"); + class_addMethod(delegateClass, sel_registerName("windowWillMove:"), (IMP) RGFW__osxWindowMove, ""); + class_addMethod(delegateClass, sel_registerName("windowDidMove:"), (IMP) RGFW__osxWindowMove, ""); + + + if (args & RGFW_ALLOW_DND) { + win->src.winArgs |= RGFW_ALLOW_DND; + +/* + NSPasteboardType types[] = {NSPasteboardTypeURL, NSPasteboardTypeFileURL, NSPasteboardTypeString}; + + siArray(NSPasteboardType) array = sic_arrayInit(types, sizeof(id), countof(types)); + NSWindow_registerForDraggedTypes(win->hwnd, array); + + win->dndHead = win->dndPrev = out; +*/ + + NSPasteboardType array[] = {NSPasteboardTypeURL, NSPasteboardTypeFileURL, NSPasteboardTypeString}; + NSregisterForDraggedTypes(win->src.window, array, 3); + + /* NOTE(EimaMei): Drag 'n Drop requires too many damn functions for just a Drag 'n Drop event. */ + class_addMethod(delegateClass, "draggingEntered:", draggingEntered, "l@:@"); + class_addMethod(delegateClass, "draggingUpdated:", draggingUpdated, "l@:@"); + class_addMethod(delegateClass, "draggingExited:", RGFW__osxDraggingEnded, "v@:@"); + class_addMethod(delegateClass, "draggingEnded:", RGFW__osxDraggingEnded, "v@:@"); + class_addMethod(delegateClass, "prepareForDragOperation:", prepareForDragOperation, "B@:@"); + class_addMethod(delegateClass, "performDragOperation:", performDragOperation, "B@:@"); + + } + + id delegate = objc_msgSend_id(NSAlloc(delegateClass), sel_registerName("init")); + + object_setInstanceVariable(delegate, "RGFW_window", win); + + objc_msgSend_void_id(win->src.window, sel_registerName("setDelegate:"), delegate); + + // Show the window + ((id(*)(id, SEL, SEL))objc_msgSend)(win->src.window, sel_registerName("makeKeyAndOrderFront:"), NULL); + objc_msgSend_void_bool(win->src.window, sel_registerName("setIsVisible:"), true); + + if (!RGFW_loaded) { + objc_msgSend_void(win->src.window, sel_registerName("makeMainWindow")); + + RGFW_loaded = 1; + } + + NSApplication_finishLaunching(NSApp); + + RGFW_windows_size++; + + size_t i; + for (i = 0; i < RGFW_windows_size; i++) + if (!RGFW_windows[i]) { + RGFW_windows[i] = win; + break; + } + + if (RGFW_root == NULL) + RGFW_root = win; + + NSRetain(win->src.window); + NSRetain(NSApp); + + return win; + } + + + RGFW_area RGFW_getScreenSize(void) { + static CGDirectDisplayID display = 0; + + if (display == 0) + display = CGMainDisplayID(); + + return RGFW_AREA(CGDisplayPixelsWide(display), CGDisplayPixelsHigh(display)); + } + + RGFW_vector RGFW_getGlobalMousePoint(void) { + assert(RGFW_root != NULL); + + CGEventRef e = CGEventCreate(NULL); + CGPoint point = CGEventGetLocation(e); + CFRelease(e); + + return RGFW_VECTOR((u32) point.x, (u32) point.y); /* the point is loaded during event checks */ + } + + u32 RGFW_keysPressed[10]; /*10 keys at a time*/ + typedef NS_ENUM(u32, NSEventType) { /* various types of events */ + NSEventTypeLeftMouseDown = 1, + NSEventTypeLeftMouseUp = 2, + NSEventTypeRightMouseDown = 3, + NSEventTypeRightMouseUp = 4, + NSEventTypeMouseMoved = 5, + NSEventTypeLeftMouseDragged = 6, + NSEventTypeRightMouseDragged = 7, + NSEventTypeMouseEntered = 8, + NSEventTypeMouseExited = 9, + NSEventTypeKeyDown = 10, + NSEventTypeKeyUp = 11, + NSEventTypeFlagsChanged = 12, + NSEventTypeAppKitDefined = 13, + NSEventTypeSystemDefined = 14, + NSEventTypeApplicationDefined = 15, + NSEventTypePeriodic = 16, + NSEventTypeCursorUpdate = 17, + NSEventTypeScrollWheel = 22, + NSEventTypeTabletPoint = 23, + NSEventTypeTabletProximity = 24, + NSEventTypeOtherMouseDown = 25, + NSEventTypeOtherMouseUp = 26, + NSEventTypeOtherMouseDragged = 27, + /* The following event types are available on some hardware on 10.5.2 and later */ + NSEventTypeGesture API_AVAILABLE(macos(10.5)) = 29, + NSEventTypeMagnify API_AVAILABLE(macos(10.5)) = 30, + NSEventTypeSwipe API_AVAILABLE(macos(10.5)) = 31, + NSEventTypeRotate API_AVAILABLE(macos(10.5)) = 18, + NSEventTypeBeginGesture API_AVAILABLE(macos(10.5)) = 19, + NSEventTypeEndGesture API_AVAILABLE(macos(10.5)) = 20, + + NSEventTypeSmartMagnify API_AVAILABLE(macos(10.8)) = 32, + NSEventTypeQuickLook API_AVAILABLE(macos(10.8)) = 33, + + NSEventTypePressure API_AVAILABLE(macos(10.10.3)) = 34, + NSEventTypeDirectTouch API_AVAILABLE(macos(10.10)) = 37, + + NSEventTypeChangeMode API_AVAILABLE(macos(10.15)) = 38, + }; + + typedef NS_ENUM(unsigned long long, NSEventMask) { /* masks for the types of events */ + NSEventMaskLeftMouseDown = 1ULL << NSEventTypeLeftMouseDown, + NSEventMaskLeftMouseUp = 1ULL << NSEventTypeLeftMouseUp, + NSEventMaskRightMouseDown = 1ULL << NSEventTypeRightMouseDown, + NSEventMaskRightMouseUp = 1ULL << NSEventTypeRightMouseUp, + NSEventMaskMouseMoved = 1ULL << NSEventTypeMouseMoved, + NSEventMaskLeftMouseDragged = 1ULL << NSEventTypeLeftMouseDragged, + NSEventMaskRightMouseDragged = 1ULL << NSEventTypeRightMouseDragged, + NSEventMaskMouseEntered = 1ULL << NSEventTypeMouseEntered, + NSEventMaskMouseExited = 1ULL << NSEventTypeMouseExited, + NSEventMaskKeyDown = 1ULL << NSEventTypeKeyDown, + NSEventMaskKeyUp = 1ULL << NSEventTypeKeyUp, + NSEventMaskFlagsChanged = 1ULL << NSEventTypeFlagsChanged, + NSEventMaskAppKitDefined = 1ULL << NSEventTypeAppKitDefined, + NSEventMaskSystemDefined = 1ULL << NSEventTypeSystemDefined, + NSEventMaskApplicationDefined = 1ULL << NSEventTypeApplicationDefined, + NSEventMaskPeriodic = 1ULL << NSEventTypePeriodic, + NSEventMaskCursorUpdate = 1ULL << NSEventTypeCursorUpdate, + NSEventMaskScrollWheel = 1ULL << NSEventTypeScrollWheel, + NSEventMaskTabletPoint = 1ULL << NSEventTypeTabletPoint, + NSEventMaskTabletProximity = 1ULL << NSEventTypeTabletProximity, + NSEventMaskOtherMouseDown = 1ULL << NSEventTypeOtherMouseDown, + NSEventMaskOtherMouseUp = 1ULL << NSEventTypeOtherMouseUp, + NSEventMaskOtherMouseDragged = 1ULL << NSEventTypeOtherMouseDragged, + /* The following event masks are available on some hardware on 10.5.2 and later */ + NSEventMaskGesture API_AVAILABLE(macos(10.5)) = 1ULL << NSEventTypeGesture, + NSEventMaskMagnify API_AVAILABLE(macos(10.5)) = 1ULL << NSEventTypeMagnify, + NSEventMaskSwipe API_AVAILABLE(macos(10.5)) = 1ULL << NSEventTypeSwipe, + NSEventMaskRotate API_AVAILABLE(macos(10.5)) = 1ULL << NSEventTypeRotate, + NSEventMaskBeginGesture API_AVAILABLE(macos(10.5)) = 1ULL << NSEventTypeBeginGesture, + NSEventMaskEndGesture API_AVAILABLE(macos(10.5)) = 1ULL << NSEventTypeEndGesture, + + /* Note: You can only use these event masks on 64 bit. In other words, you cannot setup a local, nor global, event monitor for these event types on 32 bit. Also, you cannot search the event queue for them (nextEventMatchingMask:...) on 32 bit. + */ + NSEventMaskSmartMagnify API_AVAILABLE(macos(10.8)) = 1ULL << NSEventTypeSmartMagnify, + NSEventMaskPressure API_AVAILABLE(macos(10.10.3)) = 1ULL << NSEventTypePressure, + NSEventMaskDirectTouch API_AVAILABLE(macos(10.12.2)) = 1ULL << NSEventTypeDirectTouch, + + NSEventMaskChangeMode API_AVAILABLE(macos(10.15)) = 1ULL << NSEventTypeChangeMode, + + NSEventMaskAny = ULONG_MAX, + + }; + + RGFW_Event* RGFW_window_checkEvent(RGFW_window* win) { + assert(win != NULL); + + if (win->event.type == RGFW_quit) + return &win->event; + + static void* eventFunc = NULL; + if (eventFunc == NULL) + eventFunc = sel_registerName("nextEventMatchingMask:untilDate:inMode:dequeue:"); + + if (win->event.type == RGFW_windowAttribsChange && win->event.keyCode != 120) { + win->event.keyCode = 120; + return &win->event; + } + + NSEvent* e = (NSEvent*) ((id(*)(id, SEL, NSEventMask, void*, NSString*, bool))objc_msgSend) + (NSApp, eventFunc, ULONG_MAX, NULL, NSString_stringWithUTF8String("kCFRunLoopDefaultMode"), true); + + + if (e == NULL) + return NULL; + + if (objc_msgSend_id(e, sel_registerName("window")) != win->src.window) { + ((void (*)(id, SEL, id, bool))objc_msgSend) + (NSApp, sel_registerName("postEvent:atStart:"), e, 0); + + return NULL; + } + + if (win->event.droppedFilesCount) { + u32 i; + for (i = 0; i < win->event.droppedFilesCount; i++) + win->event.droppedFiles[i][0] = '\0'; + } + + win->event.droppedFilesCount = 0; + win->event.type = 0; + + win->event.inFocus = (bool) objc_msgSend_bool(win->src.window, sel_registerName("isKeyWindow")); + + switch (objc_msgSend_uint(e, sel_registerName("type"))) { + case NSEventTypeKeyDown: + win->event.type = RGFW_keyPressed; + win->event.keyCode = (u16) objc_msgSend_uint(e, sel_registerName("keyCode")); + win->event.keyName = (const char*) NSString_to_char(objc_msgSend_id(e, sel_registerName("characters"))); + + RGFW_keyMap[win->event.keyCode] = 1; + break; + + case NSEventTypeKeyUp: + win->event.type = RGFW_keyReleased; + win->event.keyCode = (u16) objc_msgSend_uint(e, sel_registerName("keyCode")); + win->event.keyName = (const char*) NSString_to_char(objc_msgSend_id(e, sel_registerName("characters"))); + + RGFW_keyMap[win->event.keyCode] = 0; + break; + + case NSEventTypeLeftMouseDragged: + case NSEventTypeOtherMouseDragged: + case NSEventTypeRightMouseDragged: + case NSEventTypeMouseMoved: + win->event.type = RGFW_mousePosChanged; + NSPoint p = ((NSPoint(*)(id, SEL)) objc_msgSend)(e, sel_registerName("locationInWindow")); + + win->event.point = RGFW_VECTOR((u32) p.x, (u32) (win->r.h - p.y)); + + if (win->src.winArgs & RGFW_HOLD_MOUSE) { + RGFW_vector mouse = RGFW_getGlobalMousePoint(); + if ((mouse.x != win->r.x + (win->r.w / 2) || mouse.y != win->r.y + (win->r.h / 2))) { + RGFW_window_moveMouse(win, RGFW_VECTOR(win->r.x + (win->r.w / 2), win->r.y + (win->r.h / 2))); + } + } + break; + + case NSEventTypeLeftMouseDown: + win->event.button = RGFW_mouseLeft; + win->event.type = RGFW_mouseButtonPressed; + break; + + case NSEventTypeOtherMouseDown: + win->event.button = RGFW_mouseMiddle; + win->event.type = RGFW_mouseButtonPressed; + break; + + case NSEventTypeRightMouseDown: + win->event.button = RGFW_mouseRight; + win->event.type = RGFW_mouseButtonPressed; + break; + + case NSEventTypeLeftMouseUp: + win->event.button = RGFW_mouseLeft; + win->event.type = RGFW_mouseButtonReleased; + break; + + case NSEventTypeOtherMouseUp: + win->event.button = RGFW_mouseMiddle; + win->event.type = RGFW_mouseButtonReleased; + break; + + case NSEventTypeScrollWheel: { + double deltaY = ((CGFloat(*)(id, SEL))abi_objc_msgSend_fpret)(e, sel_registerName("deltaY")); + + if (deltaY > 0) + win->event.button = RGFW_mouseScrollUp; + + else if (deltaY < 0) + win->event.button = RGFW_mouseScrollDown; + + win->event.scroll = deltaY; + + win->event.type = RGFW_mouseButtonReleased; + break; + } + case NSEventTypeRightMouseUp: + win->event.button = RGFW_mouseRight; + win->event.type = RGFW_mouseButtonReleased; + break; + + default: + break; + } + + objc_msgSend_void_id(NSApp, sel_registerName("sendEvent:"), e); + + return &win->event; + } + + + void RGFW_window_move(RGFW_window* win, RGFW_vector v) { + assert(win != NULL); + + win->r.x = v.x; + win->r.y = v.y; + ((void(*)(id, SEL, NSRect, bool, bool))objc_msgSend) + (win->src.window, sel_registerName("setFrame:display:animate:"), NSMakeRect(win->r.x, win->r.y, win->r.w, win->r.h), true, true); + } + + void RGFW_window_resize(RGFW_window* win, RGFW_area a) { + assert(win != NULL); + + win->r.w = a.w; + win->r.h = a.h; + ((void(*)(id, SEL, NSRect, bool, bool))objc_msgSend) + (win->src.window, sel_registerName("setFrame:display:animate:"), NSMakeRect(win->r.x, win->r.y, win->r.w, win->r.h), true, true); + } + + void RGFW_window_minimize(RGFW_window* win) { + assert(win != NULL); + + objc_msgSend_void_SEL(win->src.window, sel_registerName("performMiniaturize:"), NULL); + } + + void RGFW_window_restore(RGFW_window* win) { + assert(win != NULL); + + objc_msgSend_void_SEL(win->src.window, sel_registerName("deminiaturize:"), NULL); + } + + void RGFW_window_setName(RGFW_window* win, char* name) { + assert(win != NULL); + + NSString* str = NSString_stringWithUTF8String(name); + objc_msgSend_void_id(win->src.window, sel_registerName("setTitle:"), str); + } + + void RGFW_window_setMinSize(RGFW_window* win, RGFW_area a) { + ((void (*)(id, SEL, NSSize))objc_msgSend) + (win->src.window, sel_registerName("setMinSize:"), NSMakeSize(a.w, a.h)); + } + + void RGFW_window_setMaxSize(RGFW_window* win, RGFW_area a) { + ((void (*)(id, SEL, NSSize))objc_msgSend) + (win->src.window, sel_registerName("setMaxSize:"), NSMakeSize(a.w, a.h)); + } + + void RGFW_window_setIcon(RGFW_window* win, u8* data, RGFW_area area, i32 channels) { + assert(win != NULL); + + /* code by EimaMei */ + // Make a bitmap representation, then copy the loaded image into it. + void* representation = NSBitmapImageRep_initWithBitmapData(NULL, area.w, area.h, 8, channels, (channels == 4), false, "NSCalibratedRGBColorSpace", 1 << 1, area.w * channels, 8 * channels); + memcpy(NSBitmapImageRep_bitmapData(representation), data, area.w * area.h * channels); + + // Add ze representation. + void* dock_image = NSImage_initWithSize(NSMakeSize(area.w, area.h)); + NSImage_addRepresentation(dock_image, (void*) representation); + + // Finally, set the dock image to it. + objc_msgSend_void_id(NSApp, sel_registerName("setApplicationIconImage:"), dock_image); + // Free the garbage. + release(dock_image); + release(representation); + } + + NSCursor* NSCursor_arrowStr(char* str) { + void* nclass = objc_getClass("NSCursor"); + void* func = sel_registerName(str); + return (NSCursor*) objc_msgSend_id(nclass, func); + } + + void RGFW_window_setMouse(RGFW_window* win, u8* image, RGFW_area a, i32 channels) { + assert(win != NULL); + + if (image == NULL) { + objc_msgSend_void(NSCursor_arrowStr("arrowCursor"), sel_registerName("set")); + return; + } + + /* NOTE(EimaMei): Code by yours truly. */ + // Make a bitmap representation, then copy the loaded image into it. + void* representation = NSBitmapImageRep_initWithBitmapData(NULL, a.w, a.h, 8, channels, (channels == 4), false, "NSCalibratedRGBColorSpace", 1 << 1, a.w * channels, 8 * channels); + memcpy(NSBitmapImageRep_bitmapData(representation), image, a.w * a.h * channels); + + // Add ze representation. + void* cursor_image = NSImage_initWithSize(NSMakeSize(a.w, a.h)); + NSImage_addRepresentation(cursor_image, representation); + + // Finally, set the cursor image. + void* cursor = NSCursor_initWithImage(cursor_image, NSMakePoint(0, 0)); + + objc_msgSend_void(cursor, sel_registerName("set")); + + // Free the garbage. + release(cursor_image); + release(representation); + } + + void RGFW_window_setMouseDefault(RGFW_window* win) { + RGFW_window_setMouseStandard(win, NSCursor_arrowStr("arrowCursor")); + } + + void RGFW_window_showMouse(RGFW_window* win, i8 show) { + if (show) { + CGDisplayShowCursor(kCGDirectMainDisplay); + } + else { + CGDisplayHideCursor(kCGDirectMainDisplay); + } + } + + void RGFW_window_setMouseStandard(RGFW_window* win, void* mouse) { + CGDisplayShowCursor(kCGDirectMainDisplay); + objc_msgSend_void(mouse, sel_registerName("set")); + } + + void RGFW_window_moveMouse(RGFW_window* win, RGFW_vector v) { + assert(win != NULL); + + CGWarpMouseCursorPosition(CGPointMake(v.x, v.y)); + } + + + void RGFW_window_hide(RGFW_window* win) { + objc_msgSend_void_bool(win->src.window, sel_registerName("setIsVisible:"), false); + } + + void RGFW_window_show(RGFW_window* win) { + ((id(*)(id, SEL, SEL))objc_msgSend)(win->src.window, sel_registerName("makeKeyAndOrderFront:"), NULL); + objc_msgSend_void_bool(win->src.window, sel_registerName("setIsVisible:"), true); + } + + u8 RGFW_window_isFullscreen(RGFW_window* win) { + assert(win != NULL); + + NSWindowStyleMask mask = (NSWindowStyleMask) objc_msgSend_uint(win->src.window, sel_registerName("styleMask")); + return (mask & NSWindowStyleMaskFullScreen) == NSWindowStyleMaskFullScreen; + } + + u8 RGFW_window_isHidden(RGFW_window* win) { + assert(win != NULL); + + bool visible = objc_msgSend_bool(win->src.window, sel_registerName("isVisible")); + return visible == NO && !RGFW_window_isMinimized(win); + } + + u8 RGFW_window_isMinimized(RGFW_window* win) { + assert(win != NULL); + + return objc_msgSend_bool(win->src.window, sel_registerName("isMiniaturized")) == YES; + } + + u8 RGFW_window_isMaximized(RGFW_window* win) { + assert(win != NULL); + + return objc_msgSend_bool(win->src.window, sel_registerName("isZoomed")); + } + + static RGFW_monitor RGFW_NSCreateMonitor(CGDirectDisplayID display) { + RGFW_monitor monitor; + + CGRect bounds = CGDisplayBounds(display); + monitor.rect = RGFW_RECT((int) bounds.origin.x, (int) bounds.origin.y, (int) bounds.size.width, (int) bounds.size.height); + + CGSize screenSizeMM = CGDisplayScreenSize(display); + monitor.physW = screenSizeMM.width / 25.4; + monitor.physH = screenSizeMM.height / 25.4; + + monitor.scaleX = (monitor.rect.w / (screenSizeMM.width)) / 2.6; + monitor.scaleY = (monitor.rect.h / (screenSizeMM.height)) / 2.6; + + snprintf(monitor.name, 128, "%i %i %i", CGDisplayModelNumber(display), CGDisplayVendorNumber(display), CGDisplaySerialNumber(display)); + + return monitor; + } + + + static RGFW_monitor RGFW_monitors[7]; + + RGFW_monitor* RGFW_getMonitors(void) { + static CGDirectDisplayID displays[7]; + u32 count; + + if (CGGetActiveDisplayList(6, displays, &count) != kCGErrorSuccess) + return NULL; + + for (u32 i = 0; i < count; i++) + RGFW_monitors[i] = RGFW_NSCreateMonitor(displays[i]); + + return RGFW_monitors; + } + + RGFW_monitor RGFW_getPrimaryMonitor(void) { + CGDirectDisplayID primary = CGMainDisplayID(); + return RGFW_NSCreateMonitor(primary); + } + + RGFW_monitor RGFW_window_getMonitor(RGFW_window* win) { + return RGFW_NSCreateMonitor(win->src.display); + } + + u8 RGFW_isPressedI(RGFW_window* win, u32 key) { + if (key >= 128) { +#ifdef RGFW_PRINT_ERRORS + fprintf(stderr, "RGFW_isPressedI : invalid keycode\n"); +#endif + RGFW_error = 1; + } + + return RGFW_keyMap[key]; + } + +#ifdef __cplusplus +#define APPKIT_EXTERN extern "C" +#else +#define APPKIT_EXTERN extern +#endif + + char* RGFW_readClipboard(size_t* size) { + char* str = strdup((char*) NSPasteboard_stringForType(NSPasteboard_generalPasteboard(), NSPasteboardTypeString)); + if (size != NULL) + *size = strlen(str); + return str; + } + + void RGFW_writeClipboard(const char* text, u32 textLen) { + NSPasteboardType array[] = { NSPasteboardTypeString, NULL }; + NSPasteBoard_declareTypes(NSPasteboard_generalPasteboard(), array, 1, NULL); + + NSPasteBoard_setString(NSPasteboard_generalPasteboard(), text, NSPasteboardTypeString); + } + + u16 RGFW_registerJoystick(RGFW_window* win, i32 jsNumber) { + assert(win != NULL); + + return RGFW_registerJoystickF(win, (char*) ""); + } + + u16 RGFW_registerJoystickF(RGFW_window* win, char* file) { + assert(win != NULL); + + return win->src.joystickCount - 1; + } + + void RGFW_window_close(RGFW_window* win) { + assert(win != NULL); + +#ifdef RGFW_VULKAN + for (int i = 0; i < win->src.image_count; i++) { + vkDestroyFramebuffer(RGFW_vulkan_info.device, RGFW_vulkan_info.framebuffers[i], NULL); + } + + for (int i = 0; i < win->src.image_count; i++) { + vkDestroyImageView(RGFW_vulkan_info.device, win->src.swapchain_image_views[i], NULL); + } + + vkDestroySwapchainKHR(RGFW_vulkan_info.device, win->src.swapchain, NULL); + vkDestroySurfaceKHR(RGFW_vulkan_info.instance, win->src.rSurf, NULL); + free(win->src.swapchain_image_views); + free(win->src.swapchain_images); +#endif + + release(win->src.view); + +#ifdef RGFW_ALLOC_DROPFILES + { + u32 i; + for (i = 0; i < RGFW_MAX_DROPS; i++) + RGFW_FREE(win->event.droppedFiles[i]); + + + RGFW_FREE(win->event.droppedFiles); + } +#endif + + u32 i; + for (i = 0; i < RGFW_windows_size; i++) + if (RGFW_windows[i]->src.window == win->src.window) { + RGFW_windows[i] = NULL; + break; + } + + if (!i) { + RGFW_windows_size = 0; + + objc_msgSend_void_id(NSApp, sel_registerName("terminate:"), (id) win->src.window); + NSApp = NULL; + } + +#ifdef RGFW_BUFFER + release(win->src.bitmap); + release(win->src.image); +#endif + + CVDisplayLinkStop(win->src.displayLink); + CVDisplayLinkRelease(win->src.displayLink); + + free(win); + } +#endif + +#if defined(RGFW_X11) || defined(RGFW_MACOS) + +#ifndef RGFW_NO_THREADS +#include + + RGFW_thread RGFW_createThread(void* (*function_ptr)(void*), void* args) { + RGFW_thread t; + pthread_create((pthread_t*) &t, NULL, *function_ptr, NULL); + return t; + } + void RGFW_cancelThread(RGFW_thread thread) { pthread_cancel((pthread_t) thread); } + void RGFW_joinThread(RGFW_thread thread) { pthread_join((pthread_t) thread, NULL); } +#ifdef __linux__ + void RGFW_setThreadPriority(RGFW_thread thread, u8 priority) { pthread_setschedprio(thread, priority); } +#endif +#endif +#endif + + void RGFW_window_makeCurrent_OpenGL(RGFW_window* win) { + assert(win != NULL); + +#ifdef RGFW_OPENGL +#ifdef RGFW_X11 + glXMakeCurrent((Display*) win->src.display, (Drawable) win->src.window, (GLXContext) win->src.rSurf); +#endif +#ifdef RGFW_WINDOWS + wglMakeCurrent(win->src.hdc, (HGLRC) win->src.rSurf); +#endif +#if defined(RGFW_MACOS) + objc_msgSend_void(win->src.rSurf, sel_registerName("makeCurrentContext")); +#endif +#else +#ifdef RGFW_EGL + eglMakeCurrent(win->src.EGL_display, win->src.EGL_surface, win->src.EGL_surface, win->src.rSurf); +#endif +#endif + + } + + void RGFW_window_makeCurrent(RGFW_window* win) { + assert(win != NULL); + +#if defined(RGFW_WINDOWS) && defined(RGFW_DIRECTX) + RGFW_dxInfo.pDeviceContext->lpVtbl->OMSetRenderTargets(RGFW_dxInfo.pDeviceContext, 1, &win->src.renderTargetView, NULL); +#endif + +#ifdef RGFW_OPENGL + RGFW_window_makeCurrent_OpenGL(win); +#endif + } + + void RGFW_window_swapInterval(RGFW_window* win, i32 swapInterval) { + assert(win != NULL); + +#ifdef RGFW_OPENGL +#ifdef RGFW_X11 + ((PFNGLXSWAPINTERVALEXTPROC) glXGetProcAddress((GLubyte*) "glXSwapIntervalEXT"))((Display*) win->src.display, (Window) win->src.window, swapInterval); +#endif +#ifdef RGFW_WINDOWS + + typedef BOOL(APIENTRY* PFNWGLSWAPINTERVALEXTPROC)(int interval); + static PFNWGLSWAPINTERVALEXTPROC wglSwapIntervalEXT = NULL; + static void* loadSwapFunc = (void*) 1; + + if (loadSwapFunc == NULL) { + fprintf(stderr, "wglSwapIntervalEXT not supported\n"); + win->fpsCap = (swapInterval == 1) ? 0 : swapInterval; + return; + } + + if (wglSwapIntervalEXT == NULL) { + loadSwapFunc = (void*) wglGetProcAddress("wglSwapIntervalEXT"); + wglSwapIntervalEXT = (PFNWGLSWAPINTERVALEXTPROC) loadSwapFunc; + } + + if (wglSwapIntervalEXT(swapInterval) == FALSE) + fprintf(stderr, "Failed to set swap interval\n"); + +#endif +#if defined(RGFW_MACOS) + NSOpenGLContext_setValues(win->src.rSurf, &swapInterval, 222); +#endif +#endif + +#ifdef RGFW_EGL + eglSwapInterval(win->src.EGL_display, swapInterval); +#endif + + win->fpsCap = (swapInterval == 1) ? 0 : swapInterval; + + } + + void RGFW_window_setGPURender(RGFW_window* win, i8 set) { + if (!set && !(win->src.winArgs & RGFW_NO_GPU_RENDER)) + win->src.winArgs |= RGFW_NO_GPU_RENDER; + + else if (set && win->src.winArgs & RGFW_NO_GPU_RENDER) + win->src.winArgs ^= RGFW_NO_GPU_RENDER; + } + + void RGFW_window_setCPURender(RGFW_window* win, i8 set) { + if (!set && !(win->src.winArgs & RGFW_NO_CPU_RENDER)) + win->src.winArgs |= RGFW_NO_CPU_RENDER; + + else if (set && win->src.winArgs & RGFW_NO_CPU_RENDER) + win->src.winArgs ^= RGFW_NO_CPU_RENDER; + } + + + void RGFW_window_swapBuffers(RGFW_window* win) { + assert(win != NULL); + + win->event.frames++; + RGFW_window_checkFPS(win); + + RGFW_window_makeCurrent(win); + + /* clear the window*/ + + if (!(win->src.winArgs & RGFW_NO_CPU_RENDER)) { +#if defined(RGFW_OSMESA) || defined(RGFW_BUFFER) +#ifdef RGFW_OSMESA + u8* row = (u8*) RGFW_MALLOC(win->r.w * 3); + + i32 half_height = win->r.h / 2; + i32 stride = win->r.w * 3; + + i32 y; + for (y = 0; y < half_height; ++y) { + i32 top_offset = y * stride; + i32 bottom_offset = (win->r.h - y - 1) * stride; + memcpy(row, win->buffer + top_offset, stride); + memcpy(win->buffer + top_offset, win->buffer + bottom_offset, stride); + memcpy(win->buffer + bottom_offset, row, stride); + } + + RGFW_FREE(row); +#endif + +#ifdef RGFW_X11 + RGFW_area area = RGFW_getScreenSize(); + +#ifndef RGFW_X11_DONT_CONVERT_BGR + win->src.bitmap->data = (const char*) win->buffer; + u32 x, y; + for (y = 0; y < win->r.h; y++) { + for (x = 0; x < win->r.w; x++) { + u32 index = (y * 4 * area.w) + x * 4; + + u8 red = win->src.bitmap->data[index]; + win->src.bitmap->data[index] = win->buffer[index + 2]; + win->src.bitmap->data[index + 2] = red; + } + } +#endif + + XPutImage(win->src.display, (Window) win->src.window, XDefaultGC(win->src.display, XDefaultScreen(win->src.display)), win->src.bitmap, 0, 0, 0, 0, win->r.w, win->r.h); +#endif +#ifdef RGFW_WINDOWS + HGDIOBJ oldbmp = SelectObject(win->src.hdcMem, win->src.bitmap); + BitBlt(win->src.hdc, 0, 0, win->r.w, win->r.h, win->src.hdcMem, 0, 0, SRCCOPY); + SelectObject(win->src.hdcMem, oldbmp); +#endif +#if defined(RGFW_MACOS) + RGFW_area area = RGFW_getScreenSize(); + void* view = NSWindow_contentView(win->src.window); + void* layer = objc_msgSend_id(view, sel_registerName("layer")); + + ((void(*)(id, SEL, NSRect))objc_msgSend)(layer, + sel_registerName("setFrame:"), + NSMakeRect(0, 0, win->r.w, win->r.h)); + + NSBitmapImageRep* rep = NSBitmapImageRep_initWithBitmapData( + &win->buffer, win->r.w, win->r.h, 8, 4, true, false, + "NSDeviceRGBColorSpace", 0, + area.w * 4, 32 + ); + id image = NSAlloc(objc_getClass("NSImage")); + NSImage_addRepresentation(image, rep); + objc_msgSend_void_id(layer, sel_registerName("setContents:"), (id) image); + + release(image); + release(rep); +#endif +#endif + +#ifdef RGFW_VULKAN +#ifdef RGFW_PRINT_ERRORS + fprintf(stderr, "RGFW_window_swapBuffers %s\n", "RGFW_window_swapBuffers is not yet supported for Vulkan"); + RGFW_error = 1; +#endif +#endif + } + + if (win->src.winArgs & RGFW_NO_GPU_RENDER) + return; + +#ifdef RGFW_OPENGL +#ifdef RGFW_EGL + eglSwapBuffers(win->src.EGL_display, win->src.EGL_surface); +#else +#if defined(RGFW_X11) && defined(RGFW_OPENGL) + glXSwapBuffers((Display*) win->src.display, (Window) win->src.window); +#endif +#ifdef RGFW_WINDOWS + SwapBuffers(win->src.hdc); +#endif +#if defined(RGFW_MACOS) + NSOpenGLContext_flushBuffer(win->src.rSurf); +#endif +#endif +#endif + +#if defined(RGFW_WINDOWS) && defined(RGFW_DIRECTX) + win->src.swapchain->lpVtbl->Present(win->src.swapchain, 0, 0); +#endif + } + + void RGFW_window_maximize(RGFW_window* win) { + assert(win != NULL); + + RGFW_area screen = RGFW_getScreenSize(); + + RGFW_window_move(win, RGFW_VECTOR(0, 0)); + RGFW_window_resize(win, screen); + } + + u8 RGFW_window_shouldClose(RGFW_window* win) { + assert(win != NULL); + + /* || RGFW_isPressedI(win, RGFW_Escape) */ + return (win->event.type == RGFW_quit || RGFW_isPressedI(win, RGFW_OS_BASED_VALUE(0xff1b, 0x1B, 53))); + } + + void RGFW_window_setShouldClose(RGFW_window* win) { win->event.type = RGFW_quit; } + + void RGFW_window_moveToMonitor(RGFW_window* win, RGFW_monitor m) { + RGFW_window_move(win, RGFW_VECTOR(m.rect.x + win->r.x, m.rect.y + win->r.y)); + } + + void RGFW_window_mouseHold(RGFW_window* win) { + win->src.winArgs |= RGFW_HOLD_MOUSE; + + #ifdef RGFW_WINDOWS + RECT rect = {win->r.x, win->r.y, win->r.x + win->r.w, win->r.y + win->r.h}; + ClipCursor(&rect); + #endif + } + + void RGFW_window_mouseUnhold(RGFW_window* win) { + win->src.winArgs ^= RGFW_HOLD_MOUSE; + + #ifdef RGFW_WINDOWS + ClipCursor(NULL); + #endif + } + + void RGFW_sleep(u32 ms) { +#ifndef _MSC_VER + struct timespec time; + time.tv_sec = 0; + time.tv_nsec = ms * 1000; + + nanosleep(&time, NULL); +#else + Sleep(ms); +#endif + } + + static float currentFrameTime = 0; + + void RGFW_window_checkFPS(RGFW_window* win) { + assert(win != NULL); + + win->event.fps = RGFW_getFPS(); + + if (win->fpsCap == 0) + return; + + double targetFrameTime = 1.0 / win->fpsCap; + double elapsedTime = RGFW_getTime() - currentFrameTime; + + if (elapsedTime < targetFrameTime) { + u32 sleepTime = (u32) ((targetFrameTime - elapsedTime) * 1e3); + RGFW_sleep(sleepTime); + } + + currentFrameTime = (float) RGFW_getTime(); + + if (elapsedTime < targetFrameTime) { + u32 sleepTime = (u32) ((targetFrameTime - elapsedTime) * 1e3); + RGFW_sleep(sleepTime); + } + + currentFrameTime = (float) RGFW_getTime(); + } + +#ifdef __APPLE__ +#include +#endif + + u64 RGFW_getTimeNS(void) { +#ifdef RGFW_WINDOWS + LARGE_INTEGER frequency; + QueryPerformanceFrequency(&frequency); + + LARGE_INTEGER counter; + QueryPerformanceCounter(&counter); + + return (u64) (counter.QuadPart * 1e9 / frequency.QuadPart); +#elif defined(__unix__) + struct timespec ts = { 0 }; + clock_gettime(CLOCK_MONOTONIC, &ts); + unsigned long long int nanoSeconds = (unsigned long long int)ts.tv_sec*1000000000LLU + (unsigned long long int)ts.tv_nsec; + + return nanoSeconds; +#elif defined(__APPLE__) + static mach_timebase_info_data_t timebase_info; + if (timebase_info.denom == 0) { + mach_timebase_info(&timebase_info); + } + return mach_absolute_time() * timebase_info.numer / timebase_info.denom; +#endif + return 0; + } + + u64 RGFW_getTime(void) { +#ifdef RGFW_WINDOWS + LARGE_INTEGER frequency; + QueryPerformanceFrequency(&frequency); + + LARGE_INTEGER counter; + QueryPerformanceCounter(&counter); + return (u64) (counter.QuadPart / (double) frequency.QuadPart); +#elif defined(__unix__) + struct timespec ts = { 0 }; + clock_gettime(CLOCK_MONOTONIC, &ts); + unsigned long long int nanoSeconds = (unsigned long long int)ts.tv_sec*1000000000LLU + (unsigned long long int)ts.tv_nsec; + + return (double)(nanoSeconds) * 1e-9; +#elif defined(__APPLE__) + static mach_timebase_info_data_t timebase_info; + if (timebase_info.denom == 0) { + mach_timebase_info(&timebase_info); + } + return (double) mach_absolute_time() * (double) timebase_info.numer / ((double) timebase_info.denom * 1e9); +#endif + return 0; + } + + u32 RGFW_getFPS(void) { + static double previousSeconds = 0.0; + if (previousSeconds == 0.0) + previousSeconds = (double) RGFW_getTime();//glfwGetTime(); + + static i16 frameCount; + double currentSeconds = (double) RGFW_getTime();//glfwGetTime(); + double elapsedSeconds = currentSeconds - previousSeconds; + static double fps = 0; + + if (elapsedSeconds > 0.25) { + previousSeconds = currentSeconds; + fps = (double) frameCount / elapsedSeconds; + frameCount = 0; + } + + frameCount++; + + return (u32) fps; + } + +#endif /*RGFW_IMPLEMENTATION*/ + +#define RGFW_Escape RGFW_OS_BASED_VALUE(0xff1b, 0x1B, 53) +#define RGFW_F1 RGFW_OS_BASED_VALUE(0xffbe, 0x70, 127) +#define RGFW_F2 RGFW_OS_BASED_VALUE(0xffbf, 0x71, 121) +#define RGFW_F3 RGFW_OS_BASED_VALUE(0xffc0, 0x72, 100) +#define RGFW_F4 RGFW_OS_BASED_VALUE(0xffc1, 0x73, 119) +#define RGFW_F5 RGFW_OS_BASED_VALUE(0xffc2, 0x74, 97) +#define RGFW_F6 RGFW_OS_BASED_VALUE(0xffc3, 0x75, 98) +#define RGFW_F7 RGFW_OS_BASED_VALUE(0xffc4, 0x76, 99) +#define RGFW_F8 RGFW_OS_BASED_VALUE(0xffc5, 0x77, 101) +#define RGFW_F9 RGFW_OS_BASED_VALUE(0xffc6, 0x78, 102) +#define RGFW_F10 RGFW_OS_BASED_VALUE(0xffc7, 0x79, 110) +#define RGFW_F11 RGFW_OS_BASED_VALUE(0xffc8, 0x7A, 104) +#define RGFW_F12 RGFW_OS_BASED_VALUE(0xffc9, 0x7B, 112) +#define RGFW_F13 RGFW_OS_BASED_VALUE(0xffca, 0x7C, 106) +#define RGFW_F14 RGFW_OS_BASED_VALUE(0xffcb, 0x7D, 108) +#define RGFW_F15 RGFW_OS_BASED_VALUE(0xffcc, 0x7E, 114) + +#define RGFW_Backtick RGFW_OS_BASED_VALUE(96 , 192, 50) + +#define RGFW_0 RGFW_OS_BASED_VALUE(0x0030, 0x30, 29) +#define RGFW_1 RGFW_OS_BASED_VALUE(0x0031, 0x31, 18) +#define RGFW_2 RGFW_OS_BASED_VALUE(0x0032, 0x32, 19) +#define RGFW_3 RGFW_OS_BASED_VALUE(0x0033, 0x33, 20) +#define RGFW_4 RGFW_OS_BASED_VALUE(0x0034, 0x34, 21) +#define RGFW_5 RGFW_OS_BASED_VALUE(0x0035, 0x35, 23) +#define RGFW_6 RGFW_OS_BASED_VALUE(0x0036, 0x36, 22) +#define RGFW_7 RGFW_OS_BASED_VALUE(0x0037, 0x37, 26) +#define RGFW_8 RGFW_OS_BASED_VALUE(0x0038, 0x38, 28) +#define RGFW_9 RGFW_OS_BASED_VALUE(0x0039, 0x39, 25) + +#define RGFW_Minus RGFW_OS_BASED_VALUE(0x002d, 189, 27) +#define RGFW_Equals RGFW_OS_BASED_VALUE(0x003d, 187, 24) +#define RGFW_BackSpace RGFW_OS_BASED_VALUE(0xff08, 8, 51) +#define RGFW_Tab RGFW_OS_BASED_VALUE(0xff89, 0x09, 48) +#define RGFW_CapsLock RGFW_OS_BASED_VALUE(0xffe5, 20, 57) +#define RGFW_ShiftL RGFW_OS_BASED_VALUE(0xffe1, 0xA0, 56) +#define RGFW_ControlL RGFW_OS_BASED_VALUE(0xffe3, 0x11, 59) +#define RGFW_AltL RGFW_OS_BASED_VALUE(0xffe9, 164, 58) +#define RGFW_SuperL RGFW_OS_BASED_VALUE(0xffeb, 0x5B, 55) +#define RGFW_ShiftR RGFW_OS_BASED_VALUE(0xffe2, 0x5C, 56) +#define RGFW_ControlR RGFW_OS_BASED_VALUE(0xffe4, 0x11, 59) +#define RGFW_AltR RGFW_OS_BASED_VALUE(0xffea, 165, 58) +#define RGFW_SuperR RGFW_OS_BASED_VALUE(0xffec, 0xA4, 55) +#define RGFW_Space RGFW_OS_BASED_VALUE(0x0020, 0x20, 49) + +#define RGFW_A RGFW_OS_BASED_VALUE(0x0041, 0x41, 0) +#define RGFW_B RGFW_OS_BASED_VALUE(0x0042, 0x42, 11) +#define RGFW_C RGFW_OS_BASED_VALUE(0x0043, 0x43, 8) +#define RGFW_D RGFW_OS_BASED_VALUE(0x0044, 0x44, 2) +#define RGFW_E RGFW_OS_BASED_VALUE(0x0045, 0x45, 14) +#define RGFW_F RGFW_OS_BASED_VALUE(0x0046, 0x46, 3) +#define RGFW_G RGFW_OS_BASED_VALUE(0x0047, 0x47, 5) +#define RGFW_H RGFW_OS_BASED_VALUE(0x0048, 0x48, 4) +#define RGFW_I RGFW_OS_BASED_VALUE(0x0049, 0x49, 34) +#define RGFW_J RGFW_OS_BASED_VALUE(0x004a, 0x4A, 38) +#define RGFW_K RGFW_OS_BASED_VALUE(0x004b, 0x4B, 40) +#define RGFW_L RGFW_OS_BASED_VALUE(0x004c, 0x4C, 37) +#define RGFW_M RGFW_OS_BASED_VALUE(0x004d, 0x4D, 46) +#define RGFW_N RGFW_OS_BASED_VALUE(0x004e, 0x4E, 45) +#define RGFW_O RGFW_OS_BASED_VALUE(0x004f, 0x4F, 31) +#define RGFW_P RGFW_OS_BASED_VALUE(0x0050, 0x50, 35) +#define RGFW_Q RGFW_OS_BASED_VALUE(0x0051, 0x51, 12) +#define RGFW_R RGFW_OS_BASED_VALUE(0x0052, 0x52, 15) +#define RGFW_S RGFW_OS_BASED_VALUE(0x0053, 0x53, 1) +#define RGFW_T RGFW_OS_BASED_VALUE(0x0054, 0x54, 17) +#define RGFW_U RGFW_OS_BASED_VALUE(0x0055, 0x55, 32) +#define RGFW_V RGFW_OS_BASED_VALUE(0x0056, 0x56, 9) +#define RGFW_W RGFW_OS_BASED_VALUE(0x0057, 0x57, 13) +#define RGFW_X RGFW_OS_BASED_VALUE(0x0058, 0x58, 7) +#define RGFW_Y RGFW_OS_BASED_VALUE(0x0059, 0x59, 16) +#define RGFW_Z RGFW_OS_BASED_VALUE(0x005a, 0x5A, 6) + +#define RGFW_a RGFW_OS_BASED_VALUE(0x0061, 0x41, 0) +#define RGFW_b RGFW_OS_BASED_VALUE(0x0062, 0x42, 11) +#define RGFW_c RGFW_OS_BASED_VALUE(0x0063, 0x43, 8) +#define RGFW_d RGFW_OS_BASED_VALUE(0x0064, 0x44, 2) +#define RGFW_e RGFW_OS_BASED_VALUE(0x0065, 0x45, 14) +#define RGFW_f RGFW_OS_BASED_VALUE(0x0066, 0x46, 3) +#define RGFW_g RGFW_OS_BASED_VALUE(0x0067, 0x47, 5) +#define RGFW_h RGFW_OS_BASED_VALUE(0x0068, 0x48, 4) +#define RGFW_i RGFW_OS_BASED_VALUE(0x0069, 0x49, 34) +#define RGFW_j RGFW_OS_BASED_VALUE(0x006a, 0x4a, 38) +#define RGFW_k RGFW_OS_BASED_VALUE(0x006b, 0x4b, 40) +#define RGFW_l RGFW_OS_BASED_VALUE(0x006c, 0x4c, 37) +#define RGFW_m RGFW_OS_BASED_VALUE(0x006d, 0x4d, 46) +#define RGFW_n RGFW_OS_BASED_VALUE(0x006e, 0x4e, 45) +#define RGFW_o RGFW_OS_BASED_VALUE(0x006f, 0x4f, 31) +#define RGFW_p RGFW_OS_BASED_VALUE(0x0070, 0x50, 35) +#define RGFW_q RGFW_OS_BASED_VALUE(0x0071, 0x51, 12) +#define RGFW_r RGFW_OS_BASED_VALUE(0x0072, 0x52, 15) +#define RGFW_s RGFW_OS_BASED_VALUE(0x0073, 0x53, 1) +#define RGFW_t RGFW_OS_BASED_VALUE(0x0074, 0x54, 17) +#define RGFW_u RGFW_OS_BASED_VALUE(0x0075, 0x55, 32) +#define RGFW_v RGFW_OS_BASED_VALUE(0x0076, 0x56, 9) +#define RGFW_w RGFW_OS_BASED_VALUE(0x0077, 0x57, 13) +#define RGFW_x RGFW_OS_BASED_VALUE(0x0078, 0x58, 7) +#define RGFW_y RGFW_OS_BASED_VALUE(0x0079, 0x59, 16) +#define RGFW_z RGFW_OS_BASED_VALUE(0x007a, 0x5A, 6) + +#define RGFW_Period RGFW_OS_BASED_VALUE(0x002e, 190, 47) +#define RGFW_Comma RGFW_OS_BASED_VALUE(0x002c, 188, 43) +#define RGFW_Slash RGFW_OS_BASED_VALUE(0x002f, 191, 44) +#define RGFW_Bracket RGFW_OS_BASED_VALUE(0x005b, 219, 33) +#define RGFW_CloseBracket RGFW_OS_BASED_VALUE(0x005d, 221, 30) +#define RGFW_Semicolon RGFW_OS_BASED_VALUE(0x003b, 186, 41) +#define RGFW_Return RGFW_OS_BASED_VALUE(0xff0d, 0x0D, 36) +#define RGFW_Quote RGFW_OS_BASED_VALUE(0x0022, 222, 39) +#define RGFW_BackSlash RGFW_OS_BASED_VALUE(0x005c, 322, 42) + +#define RGFW_Up RGFW_OS_BASED_VALUE(0xff52, 0x26, 126) +#define RGFW_Down RGFW_OS_BASED_VALUE(0xff54, 0x28, 125) +#define RGFW_Left RGFW_OS_BASED_VALUE(0xff51, 0x25, 123) +#define RGFW_Right RGFW_OS_BASED_VALUE(0xff53, 0x27, 124) + +#define RGFW_Delete RGFW_OS_BASED_VALUE(0xffff, 0x2E, 118) +#define RGFW_Insert RGFW_OS_BASED_VALUE(0xff63, 0x2D, 115) +#define RGFW_End RGFW_OS_BASED_VALUE(0xff57, 0x23, 120) +#define RGFW_Home RGFW_OS_BASED_VALUE(0xff50, 0x24, 116) +#define RGFW_PageUp RGFW_OS_BASED_VALUE(0xff55, 336, 117) +#define RGFW_PageDown RGFW_OS_BASED_VALUE(0xff56, 325, 122) + +#define RGFW_Numlock RGFW_OS_BASED_VALUE(0xff7f, 0x90, 72) +#define RGFW_KP_Slash RGFW_OS_BASED_VALUE(0xffaf, 0x6F, 82) +#define RGFW_Multiply RGFW_OS_BASED_VALUE(0xffaa, 0x6A, 76) +#define RGFW_KP_Minus RGFW_OS_BASED_VALUE(0xffad, 0x6D, 67) +#define RGFW_KP_1 RGFW_OS_BASED_VALUE(0xffb1, 0x61, 84) +#define RGFW_KP_2 RGFW_OS_BASED_VALUE(0xffb2, 0x62, 85) +#define RGFW_KP_3 RGFW_OS_BASED_VALUE(0xffb3, 0x63, 86) +#define RGFW_KP_4 RGFW_OS_BASED_VALUE(0xffb4, 0x64, 87) +#define RGFW_KP_5 RGFW_OS_BASED_VALUE(0xffb5, 0x65, 88) +#define RGFW_KP_6 RGFW_OS_BASED_VALUE(0xffb6, 0x66, 89) +#define RGFW_KP_7 RGFW_OS_BASED_VALUE(0xffb7, 0x67, 90) +#define RGFW_KP_8 RGFW_OS_BASED_VALUE(0xffb8, 0x68, 92) +#define RGFW_KP_9 RGFW_OS_BASED_VALUE(0xffb9, 0x619, 93) +#define RGFW_KP_0 RGFW_OS_BASED_VALUE(0xffb0, 0x60, 83) +#define RGFW_KP_Period RGFW_OS_BASED_VALUE(0xffae, 0x6E, 65) +#define RGFW_KP_Return RGFW_OS_BASED_VALUE(0xff8d, 0x92, 77) + +#ifdef __APPLE__ + void* NSCursor_arrowStr(char* str); + void NSCursor_performSelector(void* cursor, void* selector); +#endif + + /* mouse icons */ +#define RGFW_MOUSE_ARROW RGFW_OS_BASED_VALUE(68, 32512, NSCursor_arrowStr("arrowCursor")) +#define RGFW_MOUSE_IBEAM RGFW_OS_BASED_VALUE(152, 32513, NSCursor_arrowStr("IBeamCursor")) +#define RGFW_MOUSE_CROSSHAIR RGFW_OS_BASED_VALUE(34, 32515, NSCursor_arrowStr("crosshairCursor")) +#define RGFW_MOUSE_POINTING_HAND RGFW_OS_BASED_VALUE(60, 32649, NSCursor_arrowStr("pointingHandCursor")) +#define RGFW_MOUSE_RESIZE_EW RGFW_OS_BASED_VALUE(108, 32644, NSCursor_arrowStr("resizeLeftRightCursor")) +#define RGFW_MOUSE_RESIZE_NS RGFW_OS_BASED_VALUE(116, 32645, NSCursor_arrowStr("resizeUpDownCursor")) +#define RGFW_MOUSE_RESIZE_ALL RGFW_OS_BASED_VALUE(52, 32646, NSCursor_arrowStr("closedHandCursor")) +#define RGFW_MOUSE_RESIZE_NWSE RGFW_OS_BASED_VALUE(12, 32642, NSCursor_performSelector(selector("_windowResizeNorthWestSouthEastCursor"))) +#define RGFW_MOUSE_RESIZE_NESW RGFW_OS_BASED_VALUE(14, 32643, NSCursor_performSelector(selector("_windowResizeNorthEastSouthWestCursor"))) +#define RGFW_MOUSE_NOT_ALLOWED RGFW_OS_BASED_VALUE(0, 32648, NSCursor_arrowStr("operationNotAllowedCursor")) + +#ifdef __cplusplus +} +#endif diff --git a/src/external/cgltf.h b/src/external/cgltf.h index ddec501b6..323120145 100644 --- a/src/external/cgltf.h +++ b/src/external/cgltf.h @@ -63,9 +63,14 @@ * By passing null for the output pointer, users can find out how many floats are required in the * output buffer. * + * `cgltf_accessor_unpack_indices` reads in the index data from an accessor. Assumes that + * `cgltf_load_buffers` has already been called. By passing null for the output pointer, users can + * find out how many indices are required in the output buffer. Returns 0 if the accessor is + * sparse or if the output component size is less than the accessor's component size. + * * `cgltf_num_components` is a tiny utility that tells you the dimensionality of * a certain accessor type. This can be used before `cgltf_accessor_unpack_floats` to help allocate - * the necessary amount of memory. `cgltf_component_size` and `cgltf_calc_size` exist for + * the necessary amount of memory. `cgltf_component_size` and `cgltf_calc_size` exist for * similar purposes. * * `cgltf_accessor_read_float` reads a certain element from a non-sparse accessor and converts it to @@ -75,7 +80,7 @@ * * `cgltf_accessor_read_uint` is similar to its floating-point counterpart, but limited to reading * vector types and does not support matrix types. The passed-in element size is the number of uints - * in the output buffer, which should be in the range [1, 4]. Returns false if the passed-in + * in the output buffer, which should be in the range [1, 4]. Returns false if the passed-in * element_size is too small, or if the accessor is sparse. * * `cgltf_accessor_read_index` is similar to its floating-point counterpart, but it returns size_t @@ -197,6 +202,7 @@ typedef enum cgltf_type typedef enum cgltf_primitive_type { + cgltf_primitive_type_invalid, cgltf_primitive_type_points, cgltf_primitive_type_lines, cgltf_primitive_type_line_loop, @@ -499,6 +505,11 @@ typedef struct cgltf_anisotropy cgltf_texture_view anisotropy_texture; } cgltf_anisotropy; +typedef struct cgltf_dispersion +{ + cgltf_float dispersion; +} cgltf_dispersion; + typedef struct cgltf_material { char* name; @@ -513,6 +524,7 @@ typedef struct cgltf_material cgltf_bool has_emissive_strength; cgltf_bool has_iridescence; cgltf_bool has_anisotropy; + cgltf_bool has_dispersion; cgltf_pbr_metallic_roughness pbr_metallic_roughness; cgltf_pbr_specular_glossiness pbr_specular_glossiness; cgltf_clearcoat clearcoat; @@ -524,6 +536,7 @@ typedef struct cgltf_material cgltf_emissive_strength emissive_strength; cgltf_iridescence iridescence; cgltf_anisotropy anisotropy; + cgltf_dispersion dispersion; cgltf_texture_view normal_texture; cgltf_texture_view occlusion_texture; cgltf_texture_view emissive_texture; @@ -838,7 +851,7 @@ cgltf_size cgltf_component_size(cgltf_component_type component_type); cgltf_size cgltf_calc_size(cgltf_type type, cgltf_component_type component_type); cgltf_size cgltf_accessor_unpack_floats(const cgltf_accessor* accessor, cgltf_float* out, cgltf_size float_count); -cgltf_size cgltf_accessor_unpack_indices(const cgltf_accessor* accessor, cgltf_uint* out, cgltf_size index_count); +cgltf_size cgltf_accessor_unpack_indices(const cgltf_accessor* accessor, void* out, cgltf_size out_component_size, cgltf_size index_count); /* this function is deprecated and will be removed in the future; use cgltf_extras::data instead */ cgltf_result cgltf_copy_extras_json(const cgltf_data* data, const cgltf_extras* extras, char* dest, cgltf_size* dest_size); @@ -938,8 +951,8 @@ static int jsmn_parse(jsmn_parser *parser, const char *js, size_t len, jsmntok_t #ifndef CGLTF_CONSTS -static const cgltf_size GlbHeaderSize = 12; -static const cgltf_size GlbChunkHeaderSize = 8; +#define GlbHeaderSize 12 +#define GlbChunkHeaderSize 8 static const uint32_t GlbVersion = 2; static const uint32_t GlbMagic = 0x46546C67; static const uint32_t GlbMagicJsonChunk = 0x4E4F534A; @@ -1033,7 +1046,7 @@ static cgltf_result cgltf_default_file_read(const struct cgltf_memory_options* m fclose(file); return cgltf_result_out_of_memory; } - + cgltf_size read_size = fread(file_data, 1, file_size, file); fclose(file); @@ -1141,7 +1154,7 @@ cgltf_result cgltf_parse(const cgltf_options* options, const void* data, cgltf_s // JSON chunk: length uint32_t json_length; memcpy(&json_length, json_chunk, 4); - if (GlbHeaderSize + GlbChunkHeaderSize + json_length > size) + if (json_length > size - GlbHeaderSize - GlbChunkHeaderSize) { return cgltf_result_data_too_short; } @@ -1158,7 +1171,7 @@ cgltf_result cgltf_parse(const cgltf_options* options, const void* data, cgltf_s const void* bin = NULL; cgltf_size bin_size = 0; - if (GlbHeaderSize + GlbChunkHeaderSize + json_length + GlbChunkHeaderSize <= size) + if (GlbChunkHeaderSize <= size - GlbHeaderSize - GlbChunkHeaderSize - json_length) { // We can read another chunk const uint8_t* bin_chunk = json_chunk + json_length; @@ -1166,7 +1179,7 @@ cgltf_result cgltf_parse(const cgltf_options* options, const void* data, cgltf_s // Bin chunk: length uint32_t bin_length; memcpy(&bin_length, bin_chunk, 4); - if (GlbHeaderSize + GlbChunkHeaderSize + json_length + GlbChunkHeaderSize + bin_length > size) + if (bin_length > size - GlbHeaderSize - GlbChunkHeaderSize - json_length - GlbChunkHeaderSize) { return cgltf_result_data_too_short; } @@ -1552,6 +1565,9 @@ cgltf_result cgltf_validate(cgltf_data* data) { cgltf_accessor* accessor = &data->accessors[i]; + CGLTF_ASSERT_IF(data->accessors[i].component_type == cgltf_component_type_invalid, cgltf_result_invalid_gltf); + CGLTF_ASSERT_IF(data->accessors[i].type == cgltf_type_invalid, cgltf_result_invalid_gltf); + cgltf_size element_size = cgltf_calc_size(accessor->type, accessor->component_type); if (accessor->buffer_view) @@ -1565,7 +1581,7 @@ cgltf_result cgltf_validate(cgltf_data* data) { cgltf_accessor_sparse* sparse = &accessor->sparse; - cgltf_size indices_component_size = cgltf_calc_size(cgltf_type_scalar, sparse->indices_component_type); + cgltf_size indices_component_size = cgltf_component_size(sparse->indices_component_type); cgltf_size indices_req_size = sparse->indices_byte_offset + indices_component_size * sparse->count; cgltf_size values_req_size = sparse->values_byte_offset + element_size * sparse->count; @@ -1631,43 +1647,48 @@ cgltf_result cgltf_validate(cgltf_data* data) for (cgltf_size j = 0; j < data->meshes[i].primitives_count; ++j) { + CGLTF_ASSERT_IF(data->meshes[i].primitives[j].type == cgltf_primitive_type_invalid, cgltf_result_invalid_gltf); CGLTF_ASSERT_IF(data->meshes[i].primitives[j].targets_count != data->meshes[i].primitives[0].targets_count, cgltf_result_invalid_gltf); - if (data->meshes[i].primitives[j].attributes_count) + CGLTF_ASSERT_IF(data->meshes[i].primitives[j].attributes_count == 0, cgltf_result_invalid_gltf); + + cgltf_accessor* first = data->meshes[i].primitives[j].attributes[0].data; + + CGLTF_ASSERT_IF(first->count == 0, cgltf_result_invalid_gltf); + + for (cgltf_size k = 0; k < data->meshes[i].primitives[j].attributes_count; ++k) { - cgltf_accessor* first = data->meshes[i].primitives[j].attributes[0].data; + CGLTF_ASSERT_IF(data->meshes[i].primitives[j].attributes[k].data->count != first->count, cgltf_result_invalid_gltf); + } - for (cgltf_size k = 0; k < data->meshes[i].primitives[j].attributes_count; ++k) + for (cgltf_size k = 0; k < data->meshes[i].primitives[j].targets_count; ++k) + { + for (cgltf_size m = 0; m < data->meshes[i].primitives[j].targets[k].attributes_count; ++m) { - CGLTF_ASSERT_IF(data->meshes[i].primitives[j].attributes[k].data->count != first->count, cgltf_result_invalid_gltf); + CGLTF_ASSERT_IF(data->meshes[i].primitives[j].targets[k].attributes[m].data->count != first->count, cgltf_result_invalid_gltf); } + } - for (cgltf_size k = 0; k < data->meshes[i].primitives[j].targets_count; ++k) - { - for (cgltf_size m = 0; m < data->meshes[i].primitives[j].targets[k].attributes_count; ++m) - { - CGLTF_ASSERT_IF(data->meshes[i].primitives[j].targets[k].attributes[m].data->count != first->count, cgltf_result_invalid_gltf); - } - } + cgltf_accessor* indices = data->meshes[i].primitives[j].indices; - cgltf_accessor* indices = data->meshes[i].primitives[j].indices; + CGLTF_ASSERT_IF(indices && + indices->component_type != cgltf_component_type_r_8u && + indices->component_type != cgltf_component_type_r_16u && + indices->component_type != cgltf_component_type_r_32u, cgltf_result_invalid_gltf); - CGLTF_ASSERT_IF(indices && - indices->component_type != cgltf_component_type_r_8u && - indices->component_type != cgltf_component_type_r_16u && - indices->component_type != cgltf_component_type_r_32u, cgltf_result_invalid_gltf); + CGLTF_ASSERT_IF(indices && indices->type != cgltf_type_scalar, cgltf_result_invalid_gltf); + CGLTF_ASSERT_IF(indices && indices->stride != cgltf_component_size(indices->component_type), cgltf_result_invalid_gltf); - if (indices && indices->buffer_view && indices->buffer_view->buffer->data) - { - cgltf_size index_bound = cgltf_calc_index_bound(indices->buffer_view, indices->offset, indices->component_type, indices->count); + if (indices && indices->buffer_view && indices->buffer_view->buffer->data) + { + cgltf_size index_bound = cgltf_calc_index_bound(indices->buffer_view, indices->offset, indices->component_type, indices->count); - CGLTF_ASSERT_IF(index_bound >= first->count, cgltf_result_data_too_short); - } + CGLTF_ASSERT_IF(index_bound >= first->count, cgltf_result_data_too_short); + } - for (cgltf_size k = 0; k < data->meshes[i].primitives[j].mappings_count; ++k) - { - CGLTF_ASSERT_IF(data->meshes[i].primitives[j].mappings[k].variant >= data->variants_count, cgltf_result_invalid_gltf); - } + for (cgltf_size k = 0; k < data->meshes[i].primitives[j].mappings_count; ++k) + { + CGLTF_ASSERT_IF(data->meshes[i].primitives[j].mappings[k].variant >= data->variants_count, cgltf_result_invalid_gltf); } } } @@ -1724,10 +1745,15 @@ cgltf_result cgltf_validate(cgltf_data* data) cgltf_size values = channel->sampler->interpolation == cgltf_interpolation_type_cubic_spline ? 3 : 1; - CGLTF_ASSERT_IF(channel->sampler->input->count * components * values != channel->sampler->output->count, cgltf_result_data_too_short); + CGLTF_ASSERT_IF(channel->sampler->input->count * components * values != channel->sampler->output->count, cgltf_result_invalid_gltf); } } + for (cgltf_size i = 0; i < data->variants_count; ++i) + { + CGLTF_ASSERT_IF(!data->variants[i].name, cgltf_result_invalid_gltf); + } + return cgltf_result_success; } @@ -1902,7 +1928,7 @@ void cgltf_free(cgltf_data* data) data->memory.free_func(data->memory.user_data, data->materials); - for (cgltf_size i = 0; i < data->images_count; ++i) + for (cgltf_size i = 0; i < data->images_count; ++i) { data->memory.free_func(data->memory.user_data, data->images[i].name); data->memory.free_func(data->memory.user_data, data->images[i].uri); @@ -2550,7 +2576,7 @@ cgltf_size cgltf_animation_channel_index(const cgltf_animation* animation, const return (cgltf_size)(object - animation->channels); } -cgltf_size cgltf_accessor_unpack_indices(const cgltf_accessor* accessor, cgltf_uint* out, cgltf_size index_count) +cgltf_size cgltf_accessor_unpack_indices(const cgltf_accessor* accessor, void* out, cgltf_size out_component_size, cgltf_size index_count) { if (out == NULL) { @@ -2558,6 +2584,7 @@ cgltf_size cgltf_accessor_unpack_indices(const cgltf_accessor* accessor, cgltf_u } index_count = accessor->count < index_count ? accessor->count : index_count; + cgltf_size index_component_size = cgltf_component_size(accessor->component_type); if (accessor->is_sparse) { @@ -2567,6 +2594,10 @@ cgltf_size cgltf_accessor_unpack_indices(const cgltf_accessor* accessor, cgltf_u { return 0; } + if (index_component_size > out_component_size) + { + return 0; + } const uint8_t* element = cgltf_buffer_view_data(accessor->buffer_view); if (element == NULL) { @@ -2574,18 +2605,29 @@ cgltf_size cgltf_accessor_unpack_indices(const cgltf_accessor* accessor, cgltf_u } element += accessor->offset; - if (accessor->component_type == cgltf_component_type_r_32u && accessor->stride == sizeof(cgltf_uint)) + if (index_component_size == out_component_size && accessor->stride == out_component_size) { - memcpy(out, element, index_count * sizeof(cgltf_uint)); + memcpy(out, element, index_count * index_component_size); + return index_count; } - else - { - cgltf_uint* dest = out; - for (cgltf_size index = 0; index < index_count; index++, dest++, element += accessor->stride) + // The component size of the output array is larger than the component size of the index data, so index data will be padded. + switch (out_component_size) + { + case 2: + for (cgltf_size index = 0; index < index_count; index++, element += accessor->stride) { - *dest = (cgltf_uint)cgltf_component_read_index(element, accessor->component_type); + ((uint16_t*)out)[index] = (uint16_t)cgltf_component_read_index(element, accessor->component_type); } + break; + case 4: + for (cgltf_size index = 0; index < index_count; index++, element += accessor->stride) + { + ((uint32_t*)out)[index] = (uint32_t)cgltf_component_read_index(element, accessor->component_type); + } + break; + default: + break; } return index_count; @@ -2596,7 +2638,7 @@ cgltf_size cgltf_accessor_unpack_indices(const cgltf_accessor* accessor, cgltf_u #define CGLTF_ERROR_LEGACY -3 #define CGLTF_CHECK_TOKTYPE(tok_, type_) if ((tok_).type != (type_)) { return CGLTF_ERROR_JSON; } -#define CGLTF_CHECK_TOKTYPE_RETTYPE(tok_, type_, ret_) if ((tok_).type != (type_)) { return (ret_)CGLTF_ERROR_JSON; } +#define CGLTF_CHECK_TOKTYPE_RET(tok_, type_, ret_) if ((tok_).type != (type_)) { return ret_; } #define CGLTF_CHECK_KEY(tok_) if ((tok_).type != JSMN_STRING || (tok_).size == 0) { return CGLTF_ERROR_JSON; } /* checking size for 0 verifies that a value follows the key */ #define CGLTF_PTRINDEX(type, idx) (type*)((cgltf_size)idx + 1) @@ -2623,12 +2665,13 @@ static int cgltf_json_to_int(jsmntok_t const* tok, const uint8_t* json_chunk) static cgltf_size cgltf_json_to_size(jsmntok_t const* tok, const uint8_t* json_chunk) { - CGLTF_CHECK_TOKTYPE_RETTYPE(*tok, JSMN_PRIMITIVE, cgltf_size); + CGLTF_CHECK_TOKTYPE_RET(*tok, JSMN_PRIMITIVE, 0); char tmp[128]; int size = (size_t)(tok->end - tok->start) < sizeof(tmp) ? (int)(tok->end - tok->start) : (int)(sizeof(tmp) - 1); strncpy(tmp, (const char*)json_chunk + tok->start, size); tmp[size] = 0; - return (cgltf_size)CGLTF_ATOLL(tmp); + long long res = CGLTF_ATOLL(tmp); + return res < 0 ? 0 : (cgltf_size)res; } static cgltf_float cgltf_json_to_float(jsmntok_t const* tok, const uint8_t* json_chunk) @@ -2810,6 +2853,11 @@ static void cgltf_parse_attribute_type(const char* name, cgltf_attribute_type* o if (us && *out_type != cgltf_attribute_type_invalid) { *out_index = CGLTF_ATOI(us + 1); + if (*out_index < 0) + { + *out_type = cgltf_attribute_type_invalid; + *out_index = 0; + } } } @@ -3142,6 +3190,31 @@ static int cgltf_parse_json_material_mappings(cgltf_options* options, jsmntok_t return i; } +static cgltf_primitive_type cgltf_json_to_primitive_type(jsmntok_t const* tok, const uint8_t* json_chunk) +{ + int type = cgltf_json_to_int(tok, json_chunk); + + switch (type) + { + case 0: + return cgltf_primitive_type_points; + case 1: + return cgltf_primitive_type_lines; + case 2: + return cgltf_primitive_type_line_loop; + case 3: + return cgltf_primitive_type_line_strip; + case 4: + return cgltf_primitive_type_triangles; + case 5: + return cgltf_primitive_type_triangle_strip; + case 6: + return cgltf_primitive_type_triangle_fan; + default: + return cgltf_primitive_type_invalid; + } +} + static int cgltf_parse_json_primitive(cgltf_options* options, jsmntok_t const* tokens, int i, const uint8_t* json_chunk, cgltf_primitive* out_prim) { CGLTF_CHECK_TOKTYPE(tokens[i], JSMN_OBJECT); @@ -3158,9 +3231,7 @@ static int cgltf_parse_json_primitive(cgltf_options* options, jsmntok_t const* t if (cgltf_json_strcmp(tokens+i, json_chunk, "mode") == 0) { ++i; - out_prim->type - = (cgltf_primitive_type) - cgltf_json_to_int(tokens+i, json_chunk); + out_prim->type = cgltf_json_to_primitive_type(tokens+i, json_chunk); ++i; } else if (cgltf_json_strcmp(tokens+i, json_chunk, "indices") == 0) @@ -3410,7 +3481,7 @@ static int cgltf_parse_json_accessor_sparse(jsmntok_t const* tokens, int i, cons if (cgltf_json_strcmp(tokens+i, json_chunk, "count") == 0) { ++i; - out_sparse->count = cgltf_json_to_int(tokens + i, json_chunk); + out_sparse->count = cgltf_json_to_size(tokens + i, json_chunk); ++i; } else if (cgltf_json_strcmp(tokens+i, json_chunk, "indices") == 0) @@ -3546,8 +3617,7 @@ static int cgltf_parse_json_accessor(cgltf_options* options, jsmntok_t const* to else if (cgltf_json_strcmp(tokens+i, json_chunk, "count") == 0) { ++i; - out_accessor->count = - cgltf_json_to_int(tokens+i, json_chunk); + out_accessor->count = cgltf_json_to_size(tokens+i, json_chunk); ++i; } else if (cgltf_json_strcmp(tokens+i, json_chunk, "type") == 0) @@ -3700,7 +3770,7 @@ static int cgltf_parse_json_texture_view(cgltf_options* options, jsmntok_t const out_texture_view->texcoord = cgltf_json_to_int(tokens + i, json_chunk); ++i; } - else if (cgltf_json_strcmp(tokens + i, json_chunk, "scale") == 0) + else if (cgltf_json_strcmp(tokens + i, json_chunk, "scale") == 0) { ++i; out_texture_view->scale = cgltf_json_to_float(tokens + i, json_chunk); @@ -3769,11 +3839,11 @@ static int cgltf_parse_json_pbr_metallic_roughness(cgltf_options* options, jsmnt if (cgltf_json_strcmp(tokens+i, json_chunk, "metallicFactor") == 0) { ++i; - out_pbr->metallic_factor = + out_pbr->metallic_factor = cgltf_json_to_float(tokens + i, json_chunk); ++i; } - else if (cgltf_json_strcmp(tokens+i, json_chunk, "roughnessFactor") == 0) + else if (cgltf_json_strcmp(tokens+i, json_chunk, "roughnessFactor") == 0) { ++i; out_pbr->roughness_factor = @@ -4234,6 +4304,37 @@ static int cgltf_parse_json_anisotropy(cgltf_options* options, jsmntok_t const* return i; } +static int cgltf_parse_json_dispersion(jsmntok_t const* tokens, int i, const uint8_t* json_chunk, cgltf_dispersion* out_dispersion) +{ + CGLTF_CHECK_TOKTYPE(tokens[i], JSMN_OBJECT); + int size = tokens[i].size; + ++i; + + + for (int j = 0; j < size; ++j) + { + CGLTF_CHECK_KEY(tokens[i]); + + if (cgltf_json_strcmp(tokens + i, json_chunk, "dispersion") == 0) + { + ++i; + out_dispersion->dispersion = cgltf_json_to_float(tokens + i, json_chunk); + ++i; + } + else + { + i = cgltf_skip_json(tokens, i + 1); + } + + if (i < 0) + { + return i; + } + } + + return i; +} + static int cgltf_parse_json_image(cgltf_options* options, jsmntok_t const* tokens, int i, const uint8_t* json_chunk, cgltf_image* out_image) { CGLTF_CHECK_TOKTYPE(tokens[i], JSMN_OBJECT); @@ -4241,11 +4342,11 @@ static int cgltf_parse_json_image(cgltf_options* options, jsmntok_t const* token int size = tokens[i].size; ++i; - for (int j = 0; j < size; ++j) + for (int j = 0; j < size; ++j) { CGLTF_CHECK_KEY(tokens[i]); - if (cgltf_json_strcmp(tokens + i, json_chunk, "uri") == 0) + if (cgltf_json_strcmp(tokens + i, json_chunk, "uri") == 0) { i = cgltf_parse_json_string(options, tokens, i + 1, json_chunk, &out_image->uri); } @@ -4325,7 +4426,7 @@ static int cgltf_parse_json_sampler(cgltf_options* options, jsmntok_t const* tok = cgltf_json_to_int(tokens + i, json_chunk); ++i; } - else if (cgltf_json_strcmp(tokens + i, json_chunk, "wrapT") == 0) + else if (cgltf_json_strcmp(tokens + i, json_chunk, "wrapT") == 0) { ++i; out_sampler->wrap_t @@ -4375,7 +4476,7 @@ static int cgltf_parse_json_texture(cgltf_options* options, jsmntok_t const* tok out_texture->sampler = CGLTF_PTRINDEX(cgltf_sampler, cgltf_json_to_int(tokens + i, json_chunk)); ++i; } - else if (cgltf_json_strcmp(tokens + i, json_chunk, "source") == 0) + else if (cgltf_json_strcmp(tokens + i, json_chunk, "source") == 0) { ++i; out_texture->image = CGLTF_PTRINDEX(cgltf_image, cgltf_json_to_int(tokens + i, json_chunk)); @@ -4627,6 +4728,11 @@ static int cgltf_parse_json_material(cgltf_options* options, jsmntok_t const* to out_material->has_anisotropy = 1; i = cgltf_parse_json_anisotropy(options, tokens, i + 1, json_chunk, &out_material->anisotropy); } + else if (cgltf_json_strcmp(tokens + i, json_chunk, "KHR_materials_dispersion") == 0) + { + out_material->has_dispersion = 1; + i = cgltf_parse_json_dispersion(tokens, i + 1, json_chunk, &out_material->dispersion); + } else { i = cgltf_parse_json_unprocessed_extension(options, tokens, i, json_chunk, &(out_material->extensions[out_material->extensions_count++])); @@ -4786,7 +4892,7 @@ static int cgltf_parse_json_meshopt_compression(cgltf_options* options, jsmntok_ else if (cgltf_json_strcmp(tokens+i, json_chunk, "count") == 0) { ++i; - out_meshopt_compression->count = cgltf_json_to_int(tokens+i, json_chunk); + out_meshopt_compression->count = cgltf_json_to_size(tokens+i, json_chunk); ++i; } else if (cgltf_json_strcmp(tokens+i, json_chunk, "mode") == 0) diff --git a/src/external/glfw/CMake/glfw3.pc.in b/src/external/glfw/CMake/glfw3.pc.in index 37f4efd91..36ee218e7 100644 --- a/src/external/glfw/CMake/glfw3.pc.in +++ b/src/external/glfw/CMake/glfw3.pc.in @@ -8,6 +8,6 @@ Description: A multi-platform library for OpenGL, window and input Version: @GLFW_VERSION@ URL: https://www.glfw.org/ Requires.private: @GLFW_PKG_CONFIG_REQUIRES_PRIVATE@ -Libs: -L${libdir} -l@GLFW_LIB_NAME@ +Libs: -L${libdir} -l@GLFW_LIB_NAME@@GLFW_LIB_NAME_SUFFIX@ Libs.private: @GLFW_PKG_CONFIG_LIBS_PRIVATE@ Cflags: -I${includedir} diff --git a/src/external/glfw/CMakeLists.txt b/src/external/glfw/CMakeLists.txt index f5e538bf7..a3cb1fe68 100644 --- a/src/external/glfw/CMakeLists.txt +++ b/src/external/glfw/CMakeLists.txt @@ -1,13 +1,7 @@ -cmake_minimum_required(VERSION 3.4...3.20 FATAL_ERROR) +cmake_minimum_required(VERSION 3.4...3.28 FATAL_ERROR) project(GLFW VERSION 3.4.0 LANGUAGES C) -set(CMAKE_LEGACY_CYGWIN_WIN32 OFF) - -if (POLICY CMP0054) - cmake_policy(SET CMP0054 NEW) -endif() - if (POLICY CMP0069) cmake_policy(SET CMP0069 NEW) endif() @@ -18,9 +12,7 @@ endif() set_property(GLOBAL PROPERTY USE_FOLDERS ON) -if (CMAKE_SOURCE_DIR STREQUAL CMAKE_CURRENT_SOURCE_DIR) - set(GLFW_STANDALONE TRUE) -endif() +string(COMPARE EQUAL "${CMAKE_CURRENT_SOURCE_DIR}" "${CMAKE_SOURCE_DIR}" GLFW_STANDALONE) option(BUILD_SHARED_LIBS "Build shared libraries" OFF) option(GLFW_BUILD_EXAMPLES "Build the GLFW example programs" ${GLFW_STANDALONE}) @@ -35,11 +27,15 @@ if (GLFW_USE_OSMESA) message(FATAL_ERROR "GLFW_USE_OSMESA has been removed; set the GLFW_PLATFORM init hint") endif() +if (DEFINED GLFW_USE_WAYLAND AND UNIX AND NOT APPLE) + message(FATAL_ERROR + "GLFW_USE_WAYLAND has been removed; delete the CMake cache and set GLFW_BUILD_WAYLAND and GLFW_BUILD_X11 instead") +endif() + cmake_dependent_option(GLFW_BUILD_WIN32 "Build support for Win32" ON "WIN32" OFF) cmake_dependent_option(GLFW_BUILD_COCOA "Build support for Cocoa" ON "APPLE" OFF) cmake_dependent_option(GLFW_BUILD_X11 "Build support for X11" ON "UNIX;NOT APPLE" OFF) -cmake_dependent_option(GLFW_BUILD_WAYLAND "Build support for Wayland" - "${GLFW_USE_WAYLAND}" "UNIX;NOT APPLE" OFF) +cmake_dependent_option(GLFW_BUILD_WAYLAND "Build support for Wayland" ON "UNIX;NOT APPLE" OFF) cmake_dependent_option(GLFW_USE_HYBRID_HPG "Force use of high-performance GPU on hybrid systems" OFF "WIN32" OFF) @@ -63,11 +59,6 @@ list(APPEND CMAKE_MODULE_PATH "${GLFW_SOURCE_DIR}/CMake/modules") find_package(Threads REQUIRED) -if (GLFW_BUILD_DOCS) - set(DOXYGEN_SKIP_DOT TRUE) - find_package(Doxygen) -endif() - #-------------------------------------------------------------------- # Report backend selection #-------------------------------------------------------------------- @@ -138,7 +129,7 @@ if (GLFW_BUILD_TESTS) add_subdirectory(tests) endif() -if (DOXYGEN_FOUND AND GLFW_BUILD_DOCS) +if (GLFW_BUILD_DOCS) add_subdirectory(docs) endif() @@ -160,11 +151,6 @@ if (GLFW_INSTALL) install(FILES "${GLFW_BINARY_DIR}/src/glfw3.pc" DESTINATION "${CMAKE_INSTALL_LIBDIR}/pkgconfig") - if (DOXYGEN_FOUND AND GLFW_BUILD_DOCS) - install(DIRECTORY "${GLFW_BINARY_DIR}/docs/html" - DESTINATION "${CMAKE_INSTALL_DOCDIR}") - endif() - # Only generate this target if no higher-level project already has if (NOT TARGET uninstall) configure_file(CMake/cmake_uninstall.cmake.in diff --git a/src/external/glfw/CONTRIBUTORS.md b/src/external/glfw/CONTRIBUTORS.md index d938afae0..c4c74adeb 100644 --- a/src/external/glfw/CONTRIBUTORS.md +++ b/src/external/glfw/CONTRIBUTORS.md @@ -8,12 +8,14 @@ video tutorials. - Bobyshev Alexander - Laurent Aphecetche - Matt Arsenault + - Takuro Ashie - ashishgamedev - David Avedissian - Luca Bacci - Keith Bauer - John Bartholomew - Coşku Baş + - Bayemite - Niklas Behrens - Andrew Belt - Nevyn Bengtsson @@ -32,7 +34,9 @@ video tutorials. - David Carlier - Arturo Castro - Chi-kwan Chan + - Victor Chernyakin - TheChocolateOre + - Ali Chraghi - Joseph Chua - Ian Clarkson - Michał Cichoń @@ -45,6 +49,7 @@ video tutorials. - Bailey Cosier - Noel Cower - CuriouserThing + - Bill Currie - Jason Daly - danhambleton - Jarrod Davis @@ -64,11 +69,13 @@ video tutorials. - Nikita Fediuchin - Felipe Ferreira - Michael Fogleman + - forworldm - Jason Francis - Gerald Franz - Mário Freitas - GeO4d - Marcus Geelnard + - Gegy - ghuser404 - Charles Giessen - Ryan C. Gordon @@ -76,11 +83,14 @@ video tutorials. - Kovid Goyal - Kevin Grandemange - Eloi Marín Gratacós + - Grzesiek11 - Stefan Gustavson - Andrew Gutekanst - Stephen Gutekanst - Jonathan Hale + - Daniel Hauser - hdf89shfdfs + - Moritz Heinemann - Sylvain Hellegouarch - Björn Hempel - Matthew Henry @@ -91,6 +101,7 @@ video tutorials. - Warren Hu - Charles Huber - Brent Huisman + - Florian Hülsmann - illustris - InKryption - IntellectualKitty @@ -98,6 +109,7 @@ video tutorials. - JannikGM - Erik S. V. Jansson - jjYBdx4IL + - Peter Johnson - Toni Jovanoski - Arseny Kapoulkine - Cem Karan @@ -112,6 +124,7 @@ video tutorials. - Rokas Kupstys - Konstantin Käfer - Eric Larson + - Guillaume Lebrun - Francis Lecavalier - Jong Won Lee - Robin Leffmann @@ -120,12 +133,16 @@ video tutorials. - Anders Lindqvist - Leon Linhart - Marco Lizza + - lo-v-ol - Eyal Lotem - Aaron Loucks + - Ned Loynd - Luflosi - lukect - Tristam MacDonald + - Jean-Luc Mackail - Hans Mackowiak + - Ramiro Magno - Дмитри Малышев - Zbigniew Mandziejewicz - Adam Marcus @@ -137,7 +154,9 @@ video tutorials. - Jonathan Mercier - Marcel Metz - Liam Middlebrook + - mightgoyardstill - Ave Milia + - Icyllis Milica - Jonathan Miller - Kenneth Miller - Bruce Mitchener @@ -152,11 +171,15 @@ video tutorials. - Pascal Muetschard - James Murphy - Julian Møller + - Julius Häger + - Nat! + - NateIsStalling - ndogxj - F. Nedelec - n3rdopolis - Kristian Nielsen - Joel Niemelä + - Victor Nova - Kamil Nowakowski - onox - Denis Ovod @@ -179,12 +202,14 @@ video tutorials. - Stanislav Podgorskiy - Konstantin Podsvirov - Nathan Poirier + - Pokechu22 - Alexandre Pretyman - Pablo Prietz - przemekmirek - pthom - Martin Pulec - Guillaume Racicot + - Juan Ramos - Christian Rauch - Philip Rideout - Eddie Ringle @@ -197,17 +222,23 @@ video tutorials. - Aleksey Rybalkin - Mikko Rytkönen - Riku Salminen + - Yoshinori Sano - Brandon Schaefer - Sebastian Schuberth + - Scr3amer + - Jan Schuerkamp - Christian Sdunek - Matt Sealey - Steve Sexton - Arkady Shapkin + - Mingjie Shen - Ali Sherief - Yoshiki Shibukawa - Dmitri Shuralyov - Joao da Silva - Daniel Sieger + - Daljit Singh + - Michael Skec - Daniel Skorupski - Slemmie - Anthony Smith @@ -225,6 +256,7 @@ video tutorials. - Paul Sultana - Nathan Sweet - TTK-Bandit + - Nuno Teixeira - Jared Tiala - Sergey Tikhomirov - Arthur Tombs @@ -238,11 +270,14 @@ video tutorials. - Jari Vetoniemi - Ricardo Vieira - Nicholas Vitovitch + - Vladimír Vondruš - Simon Voordouw - Corentin Wallez - Torsten Walluhn - Patrick Walton + - Jim Wang - Xo Wang + - Andre Weissflog - Jay Weisskopf - Frank Wille - Andy Williams diff --git a/src/external/glfw/README.md b/src/external/glfw/README.md index 8b4a1546e..c5501ffa0 100644 --- a/src/external/glfw/README.md +++ b/src/external/glfw/README.md @@ -1,420 +1,18 @@ -# GLFW +# GLFW (modified for raylib) -[![Build status](https://github.com/glfw/glfw/actions/workflows/build.yml/badge.svg)](https://github.com/glfw/glfw/actions) -[![Build status](https://ci.appveyor.com/api/projects/status/0kf0ct9831i5l6sp/branch/master?svg=true)](https://ci.appveyor.com/project/elmindreda/glfw) -[![Coverity Scan](https://scan.coverity.com/projects/4884/badge.svg)](https://scan.coverity.com/projects/glfw-glfw) +This directory contains a modification of GLFW, whose official website and +upstream repository are https://glfw.org and https://github.com/glfw/glfw, +respectively. -## Introduction +In this modification, some static functions sharing the same name in different +platforms have been renamed so all of GLFW's source files can be combined into +one (as done by ``rglfw.c``). Also, the Null platform, which is not used by +raylib, has been disabled. The renamed functions are: -GLFW is an Open Source, multi-platform library for OpenGL, OpenGL ES and Vulkan -application development. It provides a simple, platform-independent API for -creating windows, contexts and surfaces, reading input, handling events, etc. - -GLFW natively supports Windows, macOS and Linux and other Unix-like systems. On -Linux both X11 and Wayland are supported. - -GLFW is licensed under the [zlib/libpng -license](https://www.glfw.org/license.html). - -You can [download](https://www.glfw.org/download.html) the latest stable release -as source or Windows binaries, or fetch the `latest` branch from GitHub. Each -release starting with 3.0 also has a corresponding [annotated -tag](https://github.com/glfw/glfw/releases) with source and binary archives. - -The [documentation](https://www.glfw.org/docs/latest/) is available online and is -included in all source and binary archives. See the [release -notes](https://www.glfw.org/docs/latest/news.html) for new features, caveats and -deprecations in the latest release. For more details see the [version -history](https://www.glfw.org/changelog.html). - -The `master` branch is the stable integration branch and _should_ always compile -and run on all supported platforms, although details of newly added features may -change until they have been included in a release. New features and many bug -fixes live in [other branches](https://github.com/glfw/glfw/branches/all) until -they are stable enough to merge. - -If you are new to GLFW, you may find the -[tutorial](https://www.glfw.org/docs/latest/quick.html) for GLFW 3 useful. If -you have used GLFW 2 in the past, there is a [transition -guide](https://www.glfw.org/docs/latest/moving.html) for moving to the GLFW -3 API. - -GLFW exists because of the contributions of [many people](CONTRIBUTORS.md) -around the world, whether by reporting bugs, providing community support, adding -features, reviewing or testing code, debugging, proofreading docs, suggesting -features or fixing bugs. - - -## Compiling GLFW - -GLFW itself requires only the headers and libraries for your OS and window -system. It does not need the headers for any context creation API (WGL, GLX, -EGL, NSGL, OSMesa) or rendering API (OpenGL, OpenGL ES, Vulkan) to enable -support for them. - -GLFW supports compilation on Windows with Visual C++ 2010 and later, MinGW and -MinGW-w64, on macOS with Clang and on Linux and other Unix-like systems with GCC -and Clang. It will likely compile in other environments as well, but this is -not regularly tested. - -There are [pre-compiled Windows binaries](https://www.glfw.org/download.html) -available for all supported compilers. - -See the [compilation guide](https://www.glfw.org/docs/latest/compile.html) for -more information about how to compile GLFW yourself. - - -## Using GLFW - -See the [documentation](https://www.glfw.org/docs/latest/) for tutorials, guides -and the API reference. - - -## Contributing to GLFW - -See the [contribution -guide](https://github.com/glfw/glfw/blob/master/docs/CONTRIBUTING.md) for -more information. - - -## System requirements - -GLFW supports Windows XP and later and macOS 10.8 and later. Linux and other -Unix-like systems running the X Window System are supported even without -a desktop environment or modern extensions, although some features require -a running window or clipboard manager. The OSMesa backend requires Mesa 6.3. - -See the [compatibility guide](https://www.glfw.org/docs/latest/compat.html) -in the documentation for more information. - - -## Dependencies - -GLFW itself needs only CMake 3.1 or later and the headers and libraries for your -OS and window system. - -The examples and test programs depend on a number of tiny libraries. These are -located in the `deps/` directory. - - - [getopt\_port](https://github.com/kimgr/getopt_port/) for examples - with command-line options - - [TinyCThread](https://github.com/tinycthread/tinycthread) for threaded - examples - - [glad2](https://github.com/Dav1dde/glad) for loading OpenGL and Vulkan - functions - - [linmath.h](https://github.com/datenwolf/linmath.h) for linear algebra in - examples - - [Nuklear](https://github.com/Immediate-Mode-UI/Nuklear) for test and example UI - - [stb\_image\_write](https://github.com/nothings/stb) for writing images to disk - -The documentation is generated with [Doxygen](https://doxygen.org/) if CMake can -find that tool. - - -## Reporting bugs - -Bugs are reported to our [issue tracker](https://github.com/glfw/glfw/issues). -Please check the [contribution -guide](https://github.com/glfw/glfw/blob/master/docs/CONTRIBUTING.md) for -information on what to include when reporting a bug. - - -## Changelog - - - Added `GLFW_PLATFORM` init hint for runtime platform selection (#1958) - - Added `GLFW_ANY_PLATFORM`, `GLFW_PLATFORM_WIN32`, `GLFW_PLATFORM_COCOA`, - `GLFW_PLATFORM_WAYLAND`, `GLFW_PLATFORM_X11` and `GLFW_PLATFORM_NULL` symbols to - specify the desired platform (#1958) - - Added `glfwGetPlatform` function to query what platform was selected (#1655,#1958) - - Added `glfwPlatformSupported` function to query if a platform is supported - (#1655,#1958) - - Added `glfwInitAllocator` for setting a custom memory allocator (#544,#1628,#1947) - - Added `GLFWallocator` struct and `GLFWallocatefun`, `GLFWreallocatefun` and - `GLFWdeallocatefun` types (#544,#1628,#1947) - - Added `glfwInitVulkanLoader` for using a non-default Vulkan loader (#1374,#1890) - - Added `GLFW_RESIZE_NWSE_CURSOR`, `GLFW_RESIZE_NESW_CURSOR`, - `GLFW_RESIZE_ALL_CURSOR` and `GLFW_NOT_ALLOWED_CURSOR` cursor shapes (#427) - - Added `GLFW_RESIZE_EW_CURSOR` alias for `GLFW_HRESIZE_CURSOR` (#427) - - Added `GLFW_RESIZE_NS_CURSOR` alias for `GLFW_VRESIZE_CURSOR` (#427) - - Added `GLFW_POINTING_HAND_CURSOR` alias for `GLFW_HAND_CURSOR` (#427) - - Added `GLFW_MOUSE_PASSTHROUGH` window hint for letting mouse input pass - through the window (#1236,#1568) - - Added `GLFW_CURSOR_CAPTURED` cursor mode to confine the cursor to the window - content area (#58) - - Added `GLFW_POSITION_X` and `GLFW_POSITION_Y` window hints for initial position - (#1603,#1747) - - Added `GLFW_ANY_POSITION` hint value for letting the window manager choose (#1603,#1747) - - Added `GLFW_PLATFORM_UNAVAILABLE` error for platform detection failures (#1958) - - Added `GLFW_FEATURE_UNAVAILABLE` error for platform limitations (#1692) - - Added `GLFW_FEATURE_UNIMPLEMENTED` error for incomplete backends (#1692) - - Added `GLFW_WAYLAND_APP_ID` window hint string for Wayland app\_id selection - (#2121,#2122) - - Added `GLFW_ANGLE_PLATFORM_TYPE` init hint and `GLFW_ANGLE_PLATFORM_TYPE_*` - values to select ANGLE backend (#1380) - - Added `GLFW_X11_XCB_VULKAN_SURFACE` init hint for selecting X11 Vulkan - surface extension (#1793) - - Added `GLFW_NATIVE_INCLUDE_NONE` for disabling inclusion of native headers (#1348) - - Added `GLFW_BUILD_WIN32` CMake option for enabling Win32 support (#1958) - - Added `GLFW_BUILD_COCOA` CMake option for enabling Cocoa support (#1958) - - Added `GLFW_BUILD_X11` CMake option for enabling X11 support (#1958) - - Added `GLFW_LIBRARY_TYPE` CMake variable for overriding the library type - (#279,#1307,#1497,#1574,#1928) - - Added `GLFW_PKG_CONFIG_REQUIRES_PRIVATE` and `GLFW_PKG_CONFIG_LIBS_PRIVATE` CMake - variables exposing pkg-config dependencies (#1307) - - Made joystick subsystem initialize at first use (#1284,#1646) - - Made `GLFW_DOUBLEBUFFER` a read-only window attribute - - Updated the minimum required CMake version to 3.1 - - Updated gamepad mappings from upstream - - Disabled tests and examples by default when built as a CMake subdirectory - - Renamed `GLFW_USE_WAYLAND` CMake option to `GLFW_BUILD_WAYLAND` (#1958) - - Removed `GLFW_USE_OSMESA` CMake option enabling the Null platform (#1958) - - Removed CMake generated configuration header - - Bugfix: The CMake config-file package used an absolute path and was not - relocatable (#1470) - - Bugfix: Video modes with a duplicate screen area were discarded (#1555,#1556) - - Bugfix: Compiling with -Wextra-semi caused warnings (#1440) - - Bugfix: Built-in mappings failed because some OEMs re-used VID/PID (#1583) - - Bugfix: Some extension loader headers did not prevent default OpenGL header - inclusion (#1695) - - Bugfix: Buffers were swapped at creation on single-buffered windows (#1873) - - Bugfix: Gamepad mapping updates could spam `GLFW_INVALID_VALUE` due to - incompatible controllers sharing hardware ID (#1763) - - Bugfix: Native access functions for context handles did not check that the API matched - - Bugfix: `glfwMakeContextCurrent` would access TLS slot before initialization - - Bugfix: `glfwSetGammaRamp` could emit `GLFW_INVALID_VALUE` before initialization - - Bugfix: `glfwGetJoystickUserPointer` returned `NULL` during disconnection (#2092) - - [Win32] Added the `GLFW_WIN32_KEYBOARD_MENU` window hint for enabling access - to the window menu - - [Win32] Added a version info resource to the GLFW DLL - - [Win32] Made hidden helper window use its own window class - - [Win32] Disabled framebuffer transparency on Windows 7 when DWM windows are - opaque (#1512) - - [Win32] Bugfix: `GLFW_INCLUDE_VULKAN` plus `VK_USE_PLATFORM_WIN32_KHR` caused - symbol redefinition (#1524) - - [Win32] Bugfix: The cursor position event was emitted before its cursor enter - event (#1490) - - [Win32] Bugfix: The window hint `GLFW_MAXIMIZED` did not move or resize the - window (#1499) - - [Win32] Bugfix: Disabled cursor mode interfered with some non-client actions - - [Win32] Bugfix: Super key was not released after Win+V hotkey (#1622) - - [Win32] Bugfix: `glfwGetKeyName` could access out of bounds and return an - invalid pointer - - [Win32] Bugfix: Some synthetic key events were reported as `GLFW_KEY_UNKNOWN` - (#1623) - - [Win32] Bugfix: Non-BMP Unicode codepoint input was reported as UTF-16 - - [Win32] Bugfix: Monitor functions could return invalid values after - configuration change (#1761) - - [Win32] Bugfix: Initialization would segfault on Windows 8 (not 8.1) (#1775) - - [Win32] Bugfix: Duplicate size events were not filtered (#1610) - - [Win32] Bugfix: Full screen windows were incorrectly resized by DPI changes - (#1582) - - [Win32] Bugfix: `GLFW_SCALE_TO_MONITOR` had no effect on systems older than - Windows 10 version 1703 (#1511) - - [Win32] Bugfix: `USE_MSVC_RUNTIME_LIBRARY_DLL` had no effect on CMake 3.15 or - later (#1783,#1796) - - [Win32] Bugfix: Compilation with LLVM for Windows failed (#1807,#1824,#1874) - - [Win32] Bugfix: The foreground lock timeout was overridden, ignoring the user - - [Win32] Bugfix: Content scale queries could fail silently (#1615) - - [Win32] Bugfix: Content scales could have garbage values if monitor was recently - disconnected (#1615) - - [Win32] Bugfix: A window created maximized and undecorated would cover the whole - monitor (#1806) - - [Win32] Bugfix: The default restored window position was lost when creating a maximized - window - - [Win32] Bugfix: `glfwMaximizeWindow` would make a hidden window visible - - [Win32] Bugfix: `Alt+PrtSc` would emit `GLFW_KEY_UNKNOWN` and a different - scancode than `PrtSc` (#1993) - - [Win32] Bugfix: `GLFW_KEY_PAUSE` scancode from `glfwGetKeyScancode` did not - match event scancode (#1993) - - [Win32] Bugfix: Instance-local operations used executable instance (#469,#1296,#1395) - - [Win32] Bugfix: The OSMesa library was not unloaded on termination - - [Win32] Bugfix: Right shift emitted `GLFW_KEY_UNKNOWN` when using a CJK IME (#2050) - - [Cocoa] Added support for `VK_EXT_metal_surface` (#1619) - - [Cocoa] Added locating the Vulkan loader at runtime in an application bundle - - [Cocoa] Moved main menu creation to GLFW initialization time (#1649) - - [Cocoa] Changed `EGLNativeWindowType` from `NSView` to `CALayer` (#1169) - - [Cocoa] Changed F13 key to report Print Screen for cross-platform consistency - (#1786) - - [Cocoa] Disabled macOS fullscreen when `GLFW_RESIZABLE` is false - - [Cocoa] Removed dependency on the CoreVideo framework - - [Cocoa] Bugfix: `glfwSetWindowSize` used a bottom-left anchor point (#1553) - - [Cocoa] Bugfix: Window remained on screen after destruction until event poll - (#1412) - - [Cocoa] Bugfix: Event processing before window creation would assert (#1543) - - [Cocoa] Bugfix: Undecorated windows could not be iconified on recent macOS - - [Cocoa] Bugfix: Touching event queue from secondary thread before main thread - would abort (#1649) - - [Cocoa] Bugfix: Non-BMP Unicode codepoint input was reported as UTF-16 - (#1635) - - [Cocoa] Bugfix: Failing to retrieve the refresh rate of built-in displays - could leak memory - - [Cocoa] Bugfix: Objective-C files were compiled as C with CMake 3.19 (#1787) - - [Cocoa] Bugfix: Duplicate video modes were not filtered out (#1830) - - [Cocoa] Bugfix: Menu bar was not clickable on macOS 10.15+ until it lost and - regained focus (#1648,#1802) - - [Cocoa] Bugfix: Monitor name query could segfault on macOS 11 (#1809,#1833) - - [Cocoa] Bugfix: The install name of the installed dylib was relative (#1504) - - [Cocoa] Bugfix: The MoltenVK layer contents scale was updated only after - related events were emitted - - [Cocoa] Bugfix: Moving the cursor programmatically would freeze it for - a fraction of a second (#1962) - - [Cocoa] Bugfix: `kIOMasterPortDefault` was deprecated in macOS 12.0 (#1980) - - [Cocoa] Bugfix: `kUTTypeURL` was deprecated in macOS 12.0 (#2003) - - [Cocoa] Bugfix: A connected Apple AirPlay would emit a useless error (#1791) - - [Cocoa] Bugfix: The EGL and OSMesa libraries were not unloaded on termination - - [Cocoa] Bugfix: `GLFW_MAXIMIZED` was always true when `GLFW_RESIZABLE` was false - - [Cocoa] Bugfix: Changing `GLFW_DECORATED` in macOS fullscreen would abort - application (#1886) - - [Cocoa] Bugfix: Setting a monitor from macOS fullscreen would abort - application (#2110) - - [Cocoa] Bugfix: The Vulkan loader was not loaded from the `Frameworks` bundle - subdirectory (#2113,#2120) - - [X11] Bugfix: The CMake files did not check for the XInput headers (#1480) - - [X11] Bugfix: Key names were not updated when the keyboard layout changed - (#1462,#1528) - - [X11] Bugfix: Decorations could not be enabled after window creation (#1566) - - [X11] Bugfix: Content scale fallback value could be inconsistent (#1578) - - [X11] Bugfix: `glfwMaximizeWindow` had no effect on hidden windows - - [X11] Bugfix: Clearing `GLFW_FLOATING` on a hidden window caused invalid read - - [X11] Bugfix: Changing `GLFW_FLOATING` on a hidden window could silently fail - - [X11] Bugfix: Disabled cursor mode was interrupted by indicator windows - - [X11] Bugfix: Monitor physical dimensions could be reported as zero mm - - [X11] Bugfix: Window position events were not emitted during resizing (#1613) - - [X11] Bugfix: `glfwFocusWindow` could terminate on older WMs or without a WM - - [X11] Bugfix: Querying a disconnected monitor could segfault (#1602) - - [X11] Bugfix: IME input of CJK was broken for "C" locale (#1587,#1636) - - [X11] Bugfix: Termination would segfault if the IM had been destroyed - - [X11] Bugfix: Any IM started after initialization would not be detected - - [X11] Bugfix: Xlib errors caused by other parts of the application could be - reported as GLFW errors - - [X11] Bugfix: A handle race condition could cause a `BadWindow` error (#1633) - - [X11] Bugfix: XKB path used keysyms instead of physical locations for - non-printable keys (#1598) - - [X11] Bugfix: Function keys were mapped to `GLFW_KEY_UNKNOWN` for some layout - combinations (#1598) - - [X11] Bugfix: Keys pressed simultaneously with others were not always - reported (#1112,#1415,#1472,#1616) - - [X11] Bugfix: Some window attributes were not applied on leaving fullscreen - (#1863) - - [X11] Bugfix: Changing `GLFW_FLOATING` could leak memory - - [X11] Bugfix: Icon pixel format conversion worked only by accident, relying on - undefined behavior (#1986) - - [X11] Bugfix: Dynamic loading on OpenBSD failed due to soname differences - - [X11] Bugfix: Waiting for events would fail if file descriptor was too large - (#2024) - - [X11] Bugfix: Joystick events could lead to busy-waiting (#1872) - - [X11] Bugfix: `glfwWaitEvents*` did not continue for joystick events - - [X11] Bugfix: `glfwPostEmptyEvent` could be ignored due to race condition - (#379,#1281,#1285,#2033) - - [X11] Bugfix: Dynamic loading on NetBSD failed due to soname differences - - [X11] Bugfix: Left shift of int constant relied on undefined behavior (#1951) - - [X11] Bugfix: The OSMesa libray was not unloaded on termination - - [X11] Bugfix: A malformed response during selection transfer could cause a segfault - - [X11] Bugfix: Some calls would reset Xlib to the default error handler (#2108) - - [Wayland] Added dynamic loading of all Wayland libraries - - [Wayland] Added support for key names via xkbcommon - - [Wayland] Added support for file path drop events (#2040) - - [Wayland] Added support for more human-readable monitor names where available - - [Wayland] Disabled alpha channel for opaque windows on systems lacking - `EGL_EXT_present_opaque` (#1895) - - [Wayland] Removed support for `wl_shell` (#1443) - - [Wayland] Bugfix: The `GLFW_HAND_CURSOR` shape used the wrong image (#1432) - - [Wayland] Bugfix: `CLOCK_MONOTONIC` was not correctly enabled - - [Wayland] Bugfix: Repeated keys could be reported with `NULL` window (#1704) - - [Wayland] Bugfix: Retrieving partial framebuffer size would segfault - - [Wayland] Bugfix: Scrolling offsets were inverted compared to other platforms - (#1463) - - [Wayland] Bugfix: Client-Side Decorations were destroyed in the wrong order - (#1798) - - [Wayland] Bugfix: Monitors physical size could report zero (#1784,#1792) - - [Wayland] Bugfix: Some keys were not repeating in Wayland (#1908) - - [Wayland] Bugfix: Non-arrow cursors are offset from the hotspot (#1706,#1899) - - [Wayland] Bugfix: The `O_CLOEXEC` flag was not defined on FreeBSD - - [Wayland] Bugfix: Key repeat could lead to a race condition (#1710) - - [Wayland] Bugfix: Activating a window would emit two input focus events - - [Wayland] Bugfix: Disable key repeat mechanism when window loses input focus - - [Wayland] Bugfix: Window hiding and showing did not work (#1492,#1731) - - [Wayland] Bugfix: A key being repeated was not released when window lost focus - - [Wayland] Bugfix: Showing a hidden window did not emit a window refresh event - - [Wayland] Bugfix: Full screen window creation did not ignore `GLFW_VISIBLE` - - [Wayland] Bugfix: Some keys were reported as wrong key or `GLFW_KEY_UNKNOWN` - - [Wayland] Bugfix: Text input did not repeat along with key repeat - - [Wayland] Bugfix: `glfwPostEmptyEvent` sometimes had no effect (#1520,#1521) - - [Wayland] Bugfix: `glfwSetClipboardString` would fail if set to result of - `glfwGetClipboardString` - - [Wayland] Bugfix: Data source creation error would cause double free at termination - - [Wayland] Bugfix: Partial writes of clipboard string would cause beginning to repeat - - [Wayland] Bugfix: Some errors would cause clipboard string transfer to hang - - [Wayland] Bugfix: Drag and drop data was misinterpreted as clipboard string - - [Wayland] Bugfix: MIME type matching was not performed for clipboard string - - [Wayland] Bugfix: The OSMesa library was not unloaded on termination - - [Wayland] Bugfix: `glfwCreateWindow` could emit `GLFW_FEATURE_UNAVAILABLE` - - [Wayland] Bugfix: Lock key modifier bits were only set when lock keys were pressed - - [Wayland] Bugfix: A window leaving full screen mode would be iconified (#1995) - - [Wayland] Bugfix: A window leaving full screen mode ignored its desired size - - [Wayland] Bugfix: `glfwSetWindowMonitor` did not update windowed mode size - - [Wayland] Bugfix: `glfwRestoreWindow` would make a full screen window windowed - - [Wayland] Bugfix: A window maximized or restored by the user would enter an - inconsistent state - - [Wayland] Bugfix: Window maximization events were not emitted - - [Wayland] Bugfix: `glfwRestoreWindow` assumed it was always in windowed mode - - [Wayland] Bugfix: `glfwSetWindowSize` would resize a full screen window - - [Wayland] Bugfix: A window content scale event would be emitted every time - the window resized - - [Wayland] Bugfix: If `glfwInit` failed it would close stdin - - [Wayland] Bugfix: Manual resizing with fallback decorations behaved erratically - (#1991,#2115,#2127) - - [Wayland] Bugfix: Size limits included frame size for fallback decorations - - [Wayland] Bugfix: Updating `GLFW_DECORATED` had no effect on server-side - decorations - - [Wayland] Bugfix: A monitor would be reported as connected again if its scale - changed - - [Wayland] Bugfix: `glfwTerminate` would segfault if any monitor had changed - scale - - [Wayland] Bugfix: Window content scale events were not emitted when monitor - scale changed - - [Wayland] Bugfix: `glfwSetWindowAspectRatio` reported an error instead of - applying the specified ratio - - [Wayland] Bugfix: `GLFW_MAXIMIZED` window hint had no effect - - [Wayland] Bugfix: `glfwRestoreWindow` had no effect before first show - - [Wayland] Bugfix: Hiding and then showing a window caused program abort on - wlroots compositors (#1268) - - [Wayland] Bugfix: `GLFW_DECORATED` was ignored when showing a window with XDG - decorations - - [Wayland] Bugfix: Connecting a mouse after `glfwInit` would segfault (#1450) - - [POSIX] Removed use of deprecated function `gettimeofday` - - [POSIX] Bugfix: `CLOCK_MONOTONIC` was not correctly tested for or enabled - - [Linux] Bugfix: Joysticks without buttons were ignored (#2042,#2043) - - [WGL] Disabled the DWM swap interval hack for Windows 8 and later (#1072) - - [NSGL] Removed enforcement of forward-compatible flag for core contexts - - [NSGL] Bugfix: `GLFW_COCOA_RETINA_FRAMEBUFFER` had no effect on newer - macOS versions (#1442) - - [NSGL] Bugfix: Workaround for swap interval on 10.14 broke on 10.12 (#1483) - - [NSGL] Bugfix: Defining `GL_SILENCE_DEPRECATION` externally caused - a duplicate definition warning (#1840) - - [EGL] Added platform selection via the `EGL_EXT_platform_base` extension - (#442) - - [EGL] Added ANGLE backend selection via `EGL_ANGLE_platform_angle` extension - (#1380) - [EGL] Added loading of glvnd `libOpenGL.so.0` where available for OpenGL - - [EGL] Bugfix: The `GLFW_DOUBLEBUFFER` context attribute was ignored (#1843) - - [GLX] Added loading of glvnd `libGLX.so.0` where available - - [GLX] Bugfix: Context creation failed if GLX 1.4 was not exported by GLX library - - -## Contact - -On [glfw.org](https://www.glfw.org/) you can find the latest version of GLFW, as -well as news, documentation and other information about the project. - -If you have questions related to the use of GLFW, we have a -[forum](https://discourse.glfw.org/), and the `#glfw` IRC channel on -[Libera.Chat](https://libera.chat/). - -If you have a bug to report, a patch to submit or a feature you'd like to -request, please file it in the -[issue tracker](https://github.com/glfw/glfw/issues) on GitHub. - -Finally, if you're interested in helping out with the development of GLFW or -porting it to your favorite platform, join us on the forum, GitHub or IRC. +`` +createKeyTables() +translateKey() +acquireMonitor() +releaseMonitor() +`` diff --git a/src/external/glfw/deps/vs2008/stdint.h b/src/external/glfw/deps/vs2008/stdint.h deleted file mode 100644 index d02608a59..000000000 --- a/src/external/glfw/deps/vs2008/stdint.h +++ /dev/null @@ -1,247 +0,0 @@ -// ISO C9x compliant stdint.h for Microsoft Visual Studio -// Based on ISO/IEC 9899:TC2 Committee draft (May 6, 2005) WG14/N1124 -// -// Copyright (c) 2006-2008 Alexander Chemeris -// -// Redistribution and use in source and binary forms, with or without -// modification, are permitted provided that the following conditions are met: -// -// 1. Redistributions of source code must retain the above copyright notice, -// this list of conditions and the following disclaimer. -// -// 2. Redistributions in binary form must reproduce the above copyright -// notice, this list of conditions and the following disclaimer in the -// documentation and/or other materials provided with the distribution. -// -// 3. The name of the author may be used to endorse or promote products -// derived from this software without specific prior written permission. -// -// THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR IMPLIED -// WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF -// MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO -// EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, -// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, -// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; -// OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, -// WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR -// OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF -// ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. -// -/////////////////////////////////////////////////////////////////////////////// - -#ifndef _MSC_VER // [ -#error "Use this header only with Microsoft Visual C++ compilers!" -#endif // _MSC_VER ] - -#ifndef _MSC_STDINT_H_ // [ -#define _MSC_STDINT_H_ - -#if _MSC_VER > 1000 -#pragma once -#endif - -#include - -// For Visual Studio 6 in C++ mode and for many Visual Studio versions when -// compiling for ARM we should wrap include with 'extern "C++" {}' -// or compiler give many errors like this: -// error C2733: second C linkage of overloaded function 'wmemchr' not allowed -#ifdef __cplusplus -extern "C" { -#endif -# include -#ifdef __cplusplus -} -#endif - -// Define _W64 macros to mark types changing their size, like intptr_t. -#ifndef _W64 -# if !defined(__midl) && (defined(_X86_) || defined(_M_IX86)) && _MSC_VER >= 1300 -# define _W64 __w64 -# else -# define _W64 -# endif -#endif - - -// 7.18.1 Integer types - -// 7.18.1.1 Exact-width integer types - -// Visual Studio 6 and Embedded Visual C++ 4 doesn't -// realize that, e.g. char has the same size as __int8 -// so we give up on __intX for them. -#if (_MSC_VER < 1300) - typedef signed char int8_t; - typedef signed short int16_t; - typedef signed int int32_t; - typedef unsigned char uint8_t; - typedef unsigned short uint16_t; - typedef unsigned int uint32_t; -#else - typedef signed __int8 int8_t; - typedef signed __int16 int16_t; - typedef signed __int32 int32_t; - typedef unsigned __int8 uint8_t; - typedef unsigned __int16 uint16_t; - typedef unsigned __int32 uint32_t; -#endif -typedef signed __int64 int64_t; -typedef unsigned __int64 uint64_t; - - -// 7.18.1.2 Minimum-width integer types -typedef int8_t int_least8_t; -typedef int16_t int_least16_t; -typedef int32_t int_least32_t; -typedef int64_t int_least64_t; -typedef uint8_t uint_least8_t; -typedef uint16_t uint_least16_t; -typedef uint32_t uint_least32_t; -typedef uint64_t uint_least64_t; - -// 7.18.1.3 Fastest minimum-width integer types -typedef int8_t int_fast8_t; -typedef int16_t int_fast16_t; -typedef int32_t int_fast32_t; -typedef int64_t int_fast64_t; -typedef uint8_t uint_fast8_t; -typedef uint16_t uint_fast16_t; -typedef uint32_t uint_fast32_t; -typedef uint64_t uint_fast64_t; - -// 7.18.1.4 Integer types capable of holding object pointers -#ifdef _WIN64 // [ - typedef signed __int64 intptr_t; - typedef unsigned __int64 uintptr_t; -#else // _WIN64 ][ - typedef _W64 signed int intptr_t; - typedef _W64 unsigned int uintptr_t; -#endif // _WIN64 ] - -// 7.18.1.5 Greatest-width integer types -typedef int64_t intmax_t; -typedef uint64_t uintmax_t; - - -// 7.18.2 Limits of specified-width integer types - -#if !defined(__cplusplus) || defined(__STDC_LIMIT_MACROS) // [ See footnote 220 at page 257 and footnote 221 at page 259 - -// 7.18.2.1 Limits of exact-width integer types -#define INT8_MIN ((int8_t)_I8_MIN) -#define INT8_MAX _I8_MAX -#define INT16_MIN ((int16_t)_I16_MIN) -#define INT16_MAX _I16_MAX -#define INT32_MIN ((int32_t)_I32_MIN) -#define INT32_MAX _I32_MAX -#define INT64_MIN ((int64_t)_I64_MIN) -#define INT64_MAX _I64_MAX -#define UINT8_MAX _UI8_MAX -#define UINT16_MAX _UI16_MAX -#define UINT32_MAX _UI32_MAX -#define UINT64_MAX _UI64_MAX - -// 7.18.2.2 Limits of minimum-width integer types -#define INT_LEAST8_MIN INT8_MIN -#define INT_LEAST8_MAX INT8_MAX -#define INT_LEAST16_MIN INT16_MIN -#define INT_LEAST16_MAX INT16_MAX -#define INT_LEAST32_MIN INT32_MIN -#define INT_LEAST32_MAX INT32_MAX -#define INT_LEAST64_MIN INT64_MIN -#define INT_LEAST64_MAX INT64_MAX -#define UINT_LEAST8_MAX UINT8_MAX -#define UINT_LEAST16_MAX UINT16_MAX -#define UINT_LEAST32_MAX UINT32_MAX -#define UINT_LEAST64_MAX UINT64_MAX - -// 7.18.2.3 Limits of fastest minimum-width integer types -#define INT_FAST8_MIN INT8_MIN -#define INT_FAST8_MAX INT8_MAX -#define INT_FAST16_MIN INT16_MIN -#define INT_FAST16_MAX INT16_MAX -#define INT_FAST32_MIN INT32_MIN -#define INT_FAST32_MAX INT32_MAX -#define INT_FAST64_MIN INT64_MIN -#define INT_FAST64_MAX INT64_MAX -#define UINT_FAST8_MAX UINT8_MAX -#define UINT_FAST16_MAX UINT16_MAX -#define UINT_FAST32_MAX UINT32_MAX -#define UINT_FAST64_MAX UINT64_MAX - -// 7.18.2.4 Limits of integer types capable of holding object pointers -#ifdef _WIN64 // [ -# define INTPTR_MIN INT64_MIN -# define INTPTR_MAX INT64_MAX -# define UINTPTR_MAX UINT64_MAX -#else // _WIN64 ][ -# define INTPTR_MIN INT32_MIN -# define INTPTR_MAX INT32_MAX -# define UINTPTR_MAX UINT32_MAX -#endif // _WIN64 ] - -// 7.18.2.5 Limits of greatest-width integer types -#define INTMAX_MIN INT64_MIN -#define INTMAX_MAX INT64_MAX -#define UINTMAX_MAX UINT64_MAX - -// 7.18.3 Limits of other integer types - -#ifdef _WIN64 // [ -# define PTRDIFF_MIN _I64_MIN -# define PTRDIFF_MAX _I64_MAX -#else // _WIN64 ][ -# define PTRDIFF_MIN _I32_MIN -# define PTRDIFF_MAX _I32_MAX -#endif // _WIN64 ] - -#define SIG_ATOMIC_MIN INT_MIN -#define SIG_ATOMIC_MAX INT_MAX - -#ifndef SIZE_MAX // [ -# ifdef _WIN64 // [ -# define SIZE_MAX _UI64_MAX -# else // _WIN64 ][ -# define SIZE_MAX _UI32_MAX -# endif // _WIN64 ] -#endif // SIZE_MAX ] - -// WCHAR_MIN and WCHAR_MAX are also defined in -#ifndef WCHAR_MIN // [ -# define WCHAR_MIN 0 -#endif // WCHAR_MIN ] -#ifndef WCHAR_MAX // [ -# define WCHAR_MAX _UI16_MAX -#endif // WCHAR_MAX ] - -#define WINT_MIN 0 -#define WINT_MAX _UI16_MAX - -#endif // __STDC_LIMIT_MACROS ] - - -// 7.18.4 Limits of other integer types - -#if !defined(__cplusplus) || defined(__STDC_CONSTANT_MACROS) // [ See footnote 224 at page 260 - -// 7.18.4.1 Macros for minimum-width integer constants - -#define INT8_C(val) val##i8 -#define INT16_C(val) val##i16 -#define INT32_C(val) val##i32 -#define INT64_C(val) val##i64 - -#define UINT8_C(val) val##ui8 -#define UINT16_C(val) val##ui16 -#define UINT32_C(val) val##ui32 -#define UINT64_C(val) val##ui64 - -// 7.18.4.2 Macros for greatest-width integer constants -#define INTMAX_C INT64_C -#define UINTMAX_C UINT64_C - -#endif // __STDC_CONSTANT_MACROS ] - - -#endif // _MSC_STDINT_H_ ] diff --git a/src/external/glfw/deps/wayland/fractional-scale-v1.xml b/src/external/glfw/deps/wayland/fractional-scale-v1.xml new file mode 100644 index 000000000..350bfc01e --- /dev/null +++ b/src/external/glfw/deps/wayland/fractional-scale-v1.xml @@ -0,0 +1,102 @@ + + + + Copyright © 2022 Kenny Levinsen + + Permission is hereby granted, free of charge, to any person obtaining a + copy of this software and associated documentation files (the "Software"), + to deal in the Software without restriction, including without limitation + the rights to use, copy, modify, merge, publish, distribute, sublicense, + and/or sell copies of the Software, and to permit persons to whom the + Software is furnished to do so, subject to the following conditions: + + The above copyright notice and this permission notice (including the next + paragraph) shall be included in all copies or substantial portions of the + Software. + + THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER + LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING + FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER + DEALINGS IN THE SOFTWARE. + + + + This protocol allows a compositor to suggest for surfaces to render at + fractional scales. + + A client can submit scaled content by utilizing wp_viewport. This is done by + creating a wp_viewport object for the surface and setting the destination + rectangle to the surface size before the scale factor is applied. + + The buffer size is calculated by multiplying the surface size by the + intended scale. + + The wl_surface buffer scale should remain set to 1. + + If a surface has a surface-local size of 100 px by 50 px and wishes to + submit buffers with a scale of 1.5, then a buffer of 150px by 75 px should + be used and the wp_viewport destination rectangle should be 100 px by 50 px. + + For toplevel surfaces, the size is rounded halfway away from zero. The + rounding algorithm for subsurface position and size is not defined. + + + + + A global interface for requesting surfaces to use fractional scales. + + + + + Informs the server that the client will not be using this protocol + object anymore. This does not affect any other objects, + wp_fractional_scale_v1 objects included. + + + + + + + + + + Create an add-on object for the the wl_surface to let the compositor + request fractional scales. If the given wl_surface already has a + wp_fractional_scale_v1 object associated, the fractional_scale_exists + protocol error is raised. + + + + + + + + + An additional interface to a wl_surface object which allows the compositor + to inform the client of the preferred scale. + + + + + Destroy the fractional scale object. When this object is destroyed, + preferred_scale events will no longer be sent. + + + + + + Notification of a new preferred scale for this surface that the + compositor suggests that the client should use. + + The sent scale is the numerator of a fraction with a denominator of 120. + + + + + diff --git a/src/external/glfw/deps/wayland/idle-inhibit-unstable-v1.xml b/src/external/glfw/deps/wayland/idle-inhibit-unstable-v1.xml new file mode 100644 index 000000000..9c06cdcba --- /dev/null +++ b/src/external/glfw/deps/wayland/idle-inhibit-unstable-v1.xml @@ -0,0 +1,83 @@ + + + + + Copyright © 2015 Samsung Electronics Co., Ltd + + Permission is hereby granted, free of charge, to any person obtaining a + copy of this software and associated documentation files (the "Software"), + to deal in the Software without restriction, including without limitation + the rights to use, copy, modify, merge, publish, distribute, sublicense, + and/or sell copies of the Software, and to permit persons to whom the + Software is furnished to do so, subject to the following conditions: + + The above copyright notice and this permission notice (including the next + paragraph) shall be included in all copies or substantial portions of the + Software. + + THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER + LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING + FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER + DEALINGS IN THE SOFTWARE. + + + + + This interface permits inhibiting the idle behavior such as screen + blanking, locking, and screensaving. The client binds the idle manager + globally, then creates idle-inhibitor objects for each surface. + + Warning! The protocol described in this file is experimental and + backward incompatible changes may be made. Backward compatible changes + may be added together with the corresponding interface version bump. + Backward incompatible changes are done by bumping the version number in + the protocol and interface names and resetting the interface version. + Once the protocol is to be declared stable, the 'z' prefix and the + version number in the protocol and interface names are removed and the + interface version number is reset. + + + + + Destroy the inhibit manager. + + + + + + Create a new inhibitor object associated with the given surface. + + + + + + + + + + An idle inhibitor prevents the output that the associated surface is + visible on from being set to a state where it is not visually usable due + to lack of user interaction (e.g. blanked, dimmed, locked, set to power + save, etc.) Any screensaver processes are also blocked from displaying. + + If the surface is destroyed, unmapped, becomes occluded, loses + visibility, or otherwise becomes not visually relevant for the user, the + idle inhibitor will not be honored by the compositor; if the surface + subsequently regains visibility the inhibitor takes effect once again. + Likewise, the inhibitor isn't honored if the system was already idled at + the time the inhibitor was established, although if the system later + de-idles and re-idles the inhibitor will take effect. + + + + + Remove the inhibitor effect from the associated wl_surface. + + + + + diff --git a/src/external/glfw/deps/wayland/pointer-constraints-unstable-v1.xml b/src/external/glfw/deps/wayland/pointer-constraints-unstable-v1.xml new file mode 100644 index 000000000..efd64b660 --- /dev/null +++ b/src/external/glfw/deps/wayland/pointer-constraints-unstable-v1.xml @@ -0,0 +1,339 @@ + + + + + Copyright © 2014 Jonas Ådahl + Copyright © 2015 Red Hat Inc. + + Permission is hereby granted, free of charge, to any person obtaining a + copy of this software and associated documentation files (the "Software"), + to deal in the Software without restriction, including without limitation + the rights to use, copy, modify, merge, publish, distribute, sublicense, + and/or sell copies of the Software, and to permit persons to whom the + Software is furnished to do so, subject to the following conditions: + + The above copyright notice and this permission notice (including the next + paragraph) shall be included in all copies or substantial portions of the + Software. + + THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER + LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING + FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER + DEALINGS IN THE SOFTWARE. + + + + This protocol specifies a set of interfaces used for adding constraints to + the motion of a pointer. Possible constraints include confining pointer + motions to a given region, or locking it to its current position. + + In order to constrain the pointer, a client must first bind the global + interface "wp_pointer_constraints" which, if a compositor supports pointer + constraints, is exposed by the registry. Using the bound global object, the + client uses the request that corresponds to the type of constraint it wants + to make. See wp_pointer_constraints for more details. + + Warning! The protocol described in this file is experimental and backward + incompatible changes may be made. Backward compatible changes may be added + together with the corresponding interface version bump. Backward + incompatible changes are done by bumping the version number in the protocol + and interface names and resetting the interface version. Once the protocol + is to be declared stable, the 'z' prefix and the version number in the + protocol and interface names are removed and the interface version number is + reset. + + + + + The global interface exposing pointer constraining functionality. It + exposes two requests: lock_pointer for locking the pointer to its + position, and confine_pointer for locking the pointer to a region. + + The lock_pointer and confine_pointer requests create the objects + wp_locked_pointer and wp_confined_pointer respectively, and the client can + use these objects to interact with the lock. + + For any surface, only one lock or confinement may be active across all + wl_pointer objects of the same seat. If a lock or confinement is requested + when another lock or confinement is active or requested on the same surface + and with any of the wl_pointer objects of the same seat, an + 'already_constrained' error will be raised. + + + + + These errors can be emitted in response to wp_pointer_constraints + requests. + + + + + + + These values represent different lifetime semantics. They are passed + as arguments to the factory requests to specify how the constraint + lifetimes should be managed. + + + + A oneshot pointer constraint will never reactivate once it has been + deactivated. See the corresponding deactivation event + (wp_locked_pointer.unlocked and wp_confined_pointer.unconfined) for + details. + + + + + A persistent pointer constraint may again reactivate once it has + been deactivated. See the corresponding deactivation event + (wp_locked_pointer.unlocked and wp_confined_pointer.unconfined) for + details. + + + + + + + Used by the client to notify the server that it will no longer use this + pointer constraints object. + + + + + + The lock_pointer request lets the client request to disable movements of + the virtual pointer (i.e. the cursor), effectively locking the pointer + to a position. This request may not take effect immediately; in the + future, when the compositor deems implementation-specific constraints + are satisfied, the pointer lock will be activated and the compositor + sends a locked event. + + The protocol provides no guarantee that the constraints are ever + satisfied, and does not require the compositor to send an error if the + constraints cannot ever be satisfied. It is thus possible to request a + lock that will never activate. + + There may not be another pointer constraint of any kind requested or + active on the surface for any of the wl_pointer objects of the seat of + the passed pointer when requesting a lock. If there is, an error will be + raised. See general pointer lock documentation for more details. + + The intersection of the region passed with this request and the input + region of the surface is used to determine where the pointer must be + in order for the lock to activate. It is up to the compositor whether to + warp the pointer or require some kind of user interaction for the lock + to activate. If the region is null the surface input region is used. + + A surface may receive pointer focus without the lock being activated. + + The request creates a new object wp_locked_pointer which is used to + interact with the lock as well as receive updates about its state. See + the the description of wp_locked_pointer for further information. + + Note that while a pointer is locked, the wl_pointer objects of the + corresponding seat will not emit any wl_pointer.motion events, but + relative motion events will still be emitted via wp_relative_pointer + objects of the same seat. wl_pointer.axis and wl_pointer.button events + are unaffected. + + + + + + + + + + + The confine_pointer request lets the client request to confine the + pointer cursor to a given region. This request may not take effect + immediately; in the future, when the compositor deems implementation- + specific constraints are satisfied, the pointer confinement will be + activated and the compositor sends a confined event. + + The intersection of the region passed with this request and the input + region of the surface is used to determine where the pointer must be + in order for the confinement to activate. It is up to the compositor + whether to warp the pointer or require some kind of user interaction for + the confinement to activate. If the region is null the surface input + region is used. + + The request will create a new object wp_confined_pointer which is used + to interact with the confinement as well as receive updates about its + state. See the the description of wp_confined_pointer for further + information. + + + + + + + + + + + + The wp_locked_pointer interface represents a locked pointer state. + + While the lock of this object is active, the wl_pointer objects of the + associated seat will not emit any wl_pointer.motion events. + + This object will send the event 'locked' when the lock is activated. + Whenever the lock is activated, it is guaranteed that the locked surface + will already have received pointer focus and that the pointer will be + within the region passed to the request creating this object. + + To unlock the pointer, send the destroy request. This will also destroy + the wp_locked_pointer object. + + If the compositor decides to unlock the pointer the unlocked event is + sent. See wp_locked_pointer.unlock for details. + + When unlocking, the compositor may warp the cursor position to the set + cursor position hint. If it does, it will not result in any relative + motion events emitted via wp_relative_pointer. + + If the surface the lock was requested on is destroyed and the lock is not + yet activated, the wp_locked_pointer object is now defunct and must be + destroyed. + + + + + Destroy the locked pointer object. If applicable, the compositor will + unlock the pointer. + + + + + + Set the cursor position hint relative to the top left corner of the + surface. + + If the client is drawing its own cursor, it should update the position + hint to the position of its own cursor. A compositor may use this + information to warp the pointer upon unlock in order to avoid pointer + jumps. + + The cursor position hint is double buffered. The new hint will only take + effect when the associated surface gets it pending state applied. See + wl_surface.commit for details. + + + + + + + + Set a new region used to lock the pointer. + + The new lock region is double-buffered. The new lock region will + only take effect when the associated surface gets its pending state + applied. See wl_surface.commit for details. + + For details about the lock region, see wp_locked_pointer. + + + + + + + Notification that the pointer lock of the seat's pointer is activated. + + + + + + Notification that the pointer lock of the seat's pointer is no longer + active. If this is a oneshot pointer lock (see + wp_pointer_constraints.lifetime) this object is now defunct and should + be destroyed. If this is a persistent pointer lock (see + wp_pointer_constraints.lifetime) this pointer lock may again + reactivate in the future. + + + + + + + The wp_confined_pointer interface represents a confined pointer state. + + This object will send the event 'confined' when the confinement is + activated. Whenever the confinement is activated, it is guaranteed that + the surface the pointer is confined to will already have received pointer + focus and that the pointer will be within the region passed to the request + creating this object. It is up to the compositor to decide whether this + requires some user interaction and if the pointer will warp to within the + passed region if outside. + + To unconfine the pointer, send the destroy request. This will also destroy + the wp_confined_pointer object. + + If the compositor decides to unconfine the pointer the unconfined event is + sent. The wp_confined_pointer object is at this point defunct and should + be destroyed. + + + + + Destroy the confined pointer object. If applicable, the compositor will + unconfine the pointer. + + + + + + Set a new region used to confine the pointer. + + The new confine region is double-buffered. The new confine region will + only take effect when the associated surface gets its pending state + applied. See wl_surface.commit for details. + + If the confinement is active when the new confinement region is applied + and the pointer ends up outside of newly applied region, the pointer may + warped to a position within the new confinement region. If warped, a + wl_pointer.motion event will be emitted, but no + wp_relative_pointer.relative_motion event. + + The compositor may also, instead of using the new region, unconfine the + pointer. + + For details about the confine region, see wp_confined_pointer. + + + + + + + Notification that the pointer confinement of the seat's pointer is + activated. + + + + + + Notification that the pointer confinement of the seat's pointer is no + longer active. If this is a oneshot pointer confinement (see + wp_pointer_constraints.lifetime) this object is now defunct and should + be destroyed. If this is a persistent pointer confinement (see + wp_pointer_constraints.lifetime) this pointer confinement may again + reactivate in the future. + + + + + diff --git a/src/external/glfw/deps/wayland/relative-pointer-unstable-v1.xml b/src/external/glfw/deps/wayland/relative-pointer-unstable-v1.xml new file mode 100644 index 000000000..ca6f81d12 --- /dev/null +++ b/src/external/glfw/deps/wayland/relative-pointer-unstable-v1.xml @@ -0,0 +1,136 @@ + + + + + Copyright © 2014 Jonas Ådahl + Copyright © 2015 Red Hat Inc. + + Permission is hereby granted, free of charge, to any person obtaining a + copy of this software and associated documentation files (the "Software"), + to deal in the Software without restriction, including without limitation + the rights to use, copy, modify, merge, publish, distribute, sublicense, + and/or sell copies of the Software, and to permit persons to whom the + Software is furnished to do so, subject to the following conditions: + + The above copyright notice and this permission notice (including the next + paragraph) shall be included in all copies or substantial portions of the + Software. + + THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER + LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING + FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER + DEALINGS IN THE SOFTWARE. + + + + This protocol specifies a set of interfaces used for making clients able to + receive relative pointer events not obstructed by barriers (such as the + monitor edge or other pointer barriers). + + To start receiving relative pointer events, a client must first bind the + global interface "wp_relative_pointer_manager" which, if a compositor + supports relative pointer motion events, is exposed by the registry. After + having created the relative pointer manager proxy object, the client uses + it to create the actual relative pointer object using the + "get_relative_pointer" request given a wl_pointer. The relative pointer + motion events will then, when applicable, be transmitted via the proxy of + the newly created relative pointer object. See the documentation of the + relative pointer interface for more details. + + Warning! The protocol described in this file is experimental and backward + incompatible changes may be made. Backward compatible changes may be added + together with the corresponding interface version bump. Backward + incompatible changes are done by bumping the version number in the protocol + and interface names and resetting the interface version. Once the protocol + is to be declared stable, the 'z' prefix and the version number in the + protocol and interface names are removed and the interface version number is + reset. + + + + + A global interface used for getting the relative pointer object for a + given pointer. + + + + + Used by the client to notify the server that it will no longer use this + relative pointer manager object. + + + + + + Create a relative pointer interface given a wl_pointer object. See the + wp_relative_pointer interface for more details. + + + + + + + + + A wp_relative_pointer object is an extension to the wl_pointer interface + used for emitting relative pointer events. It shares the same focus as + wl_pointer objects of the same seat and will only emit events when it has + focus. + + + + + + + + + Relative x/y pointer motion from the pointer of the seat associated with + this object. + + A relative motion is in the same dimension as regular wl_pointer motion + events, except they do not represent an absolute position. For example, + moving a pointer from (x, y) to (x', y') would have the equivalent + relative motion (x' - x, y' - y). If a pointer motion caused the + absolute pointer position to be clipped by for example the edge of the + monitor, the relative motion is unaffected by the clipping and will + represent the unclipped motion. + + This event also contains non-accelerated motion deltas. The + non-accelerated delta is, when applicable, the regular pointer motion + delta as it was before having applied motion acceleration and other + transformations such as normalization. + + Note that the non-accelerated delta does not represent 'raw' events as + they were read from some device. Pointer motion acceleration is device- + and configuration-specific and non-accelerated deltas and accelerated + deltas may have the same value on some devices. + + Relative motions are not coupled to wl_pointer.motion events, and can be + sent in combination with such events, but also independently. There may + also be scenarios where wl_pointer.motion is sent, but there is no + relative motion. The order of an absolute and relative motion event + originating from the same physical motion is not guaranteed. + + If the client needs button events or focus state, it can receive them + from a wl_pointer object of the same seat that the wp_relative_pointer + object is associated with. + + + + + + + + + + + diff --git a/src/external/glfw/deps/wayland/viewporter.xml b/src/external/glfw/deps/wayland/viewporter.xml new file mode 100644 index 000000000..d1048d1f3 --- /dev/null +++ b/src/external/glfw/deps/wayland/viewporter.xml @@ -0,0 +1,180 @@ + + + + + Copyright © 2013-2016 Collabora, Ltd. + + Permission is hereby granted, free of charge, to any person obtaining a + copy of this software and associated documentation files (the "Software"), + to deal in the Software without restriction, including without limitation + the rights to use, copy, modify, merge, publish, distribute, sublicense, + and/or sell copies of the Software, and to permit persons to whom the + Software is furnished to do so, subject to the following conditions: + + The above copyright notice and this permission notice (including the next + paragraph) shall be included in all copies or substantial portions of the + Software. + + THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER + LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING + FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER + DEALINGS IN THE SOFTWARE. + + + + + The global interface exposing surface cropping and scaling + capabilities is used to instantiate an interface extension for a + wl_surface object. This extended interface will then allow + cropping and scaling the surface contents, effectively + disconnecting the direct relationship between the buffer and the + surface size. + + + + + Informs the server that the client will not be using this + protocol object anymore. This does not affect any other objects, + wp_viewport objects included. + + + + + + + + + + Instantiate an interface extension for the given wl_surface to + crop and scale its content. If the given wl_surface already has + a wp_viewport object associated, the viewport_exists + protocol error is raised. + + + + + + + + + An additional interface to a wl_surface object, which allows the + client to specify the cropping and scaling of the surface + contents. + + This interface works with two concepts: the source rectangle (src_x, + src_y, src_width, src_height), and the destination size (dst_width, + dst_height). The contents of the source rectangle are scaled to the + destination size, and content outside the source rectangle is ignored. + This state is double-buffered, and is applied on the next + wl_surface.commit. + + The two parts of crop and scale state are independent: the source + rectangle, and the destination size. Initially both are unset, that + is, no scaling is applied. The whole of the current wl_buffer is + used as the source, and the surface size is as defined in + wl_surface.attach. + + If the destination size is set, it causes the surface size to become + dst_width, dst_height. The source (rectangle) is scaled to exactly + this size. This overrides whatever the attached wl_buffer size is, + unless the wl_buffer is NULL. If the wl_buffer is NULL, the surface + has no content and therefore no size. Otherwise, the size is always + at least 1x1 in surface local coordinates. + + If the source rectangle is set, it defines what area of the wl_buffer is + taken as the source. If the source rectangle is set and the destination + size is not set, then src_width and src_height must be integers, and the + surface size becomes the source rectangle size. This results in cropping + without scaling. If src_width or src_height are not integers and + destination size is not set, the bad_size protocol error is raised when + the surface state is applied. + + The coordinate transformations from buffer pixel coordinates up to + the surface-local coordinates happen in the following order: + 1. buffer_transform (wl_surface.set_buffer_transform) + 2. buffer_scale (wl_surface.set_buffer_scale) + 3. crop and scale (wp_viewport.set*) + This means, that the source rectangle coordinates of crop and scale + are given in the coordinates after the buffer transform and scale, + i.e. in the coordinates that would be the surface-local coordinates + if the crop and scale was not applied. + + If src_x or src_y are negative, the bad_value protocol error is raised. + Otherwise, if the source rectangle is partially or completely outside of + the non-NULL wl_buffer, then the out_of_buffer protocol error is raised + when the surface state is applied. A NULL wl_buffer does not raise the + out_of_buffer error. + + If the wl_surface associated with the wp_viewport is destroyed, + all wp_viewport requests except 'destroy' raise the protocol error + no_surface. + + If the wp_viewport object is destroyed, the crop and scale + state is removed from the wl_surface. The change will be applied + on the next wl_surface.commit. + + + + + The associated wl_surface's crop and scale state is removed. + The change is applied on the next wl_surface.commit. + + + + + + + + + + + + + Set the source rectangle of the associated wl_surface. See + wp_viewport for the description, and relation to the wl_buffer + size. + + If all of x, y, width and height are -1.0, the source rectangle is + unset instead. Any other set of values where width or height are zero + or negative, or x or y are negative, raise the bad_value protocol + error. + + The crop and scale state is double-buffered state, and will be + applied on the next wl_surface.commit. + + + + + + + + + + Set the destination size of the associated wl_surface. See + wp_viewport for the description, and relation to the wl_buffer + size. + + If width is -1 and height is -1, the destination size is unset + instead. Any other pair of values for width and height that + contains zero or negative values raises the bad_value protocol + error. + + The crop and scale state is double-buffered state, and will be + applied on the next wl_surface.commit. + + + + + + + diff --git a/src/external/glfw/deps/wayland/wayland.xml b/src/external/glfw/deps/wayland/wayland.xml new file mode 100644 index 000000000..10e039d6e --- /dev/null +++ b/src/external/glfw/deps/wayland/wayland.xml @@ -0,0 +1,3151 @@ + + + + + Copyright © 2008-2011 Kristian Høgsberg + Copyright © 2010-2011 Intel Corporation + Copyright © 2012-2013 Collabora, Ltd. + + Permission is hereby granted, free of charge, to any person + obtaining a copy of this software and associated documentation files + (the "Software"), to deal in the Software without restriction, + including without limitation the rights to use, copy, modify, merge, + publish, distribute, sublicense, and/or sell copies of the Software, + and to permit persons to whom the Software is furnished to do so, + subject to the following conditions: + + The above copyright notice and this permission notice (including the + next paragraph) shall be included in all copies or substantial + portions of the Software. + + THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, + EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF + MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND + NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS + BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN + ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE + SOFTWARE. + + + + + The core global object. This is a special singleton object. It + is used for internal Wayland protocol features. + + + + + The sync request asks the server to emit the 'done' event + on the returned wl_callback object. Since requests are + handled in-order and events are delivered in-order, this can + be used as a barrier to ensure all previous requests and the + resulting events have been handled. + + The object returned by this request will be destroyed by the + compositor after the callback is fired and as such the client must not + attempt to use it after that point. + + The callback_data passed in the callback is the event serial. + + + + + + + This request creates a registry object that allows the client + to list and bind the global objects available from the + compositor. + + It should be noted that the server side resources consumed in + response to a get_registry request can only be released when the + client disconnects, not when the client side proxy is destroyed. + Therefore, clients should invoke get_registry as infrequently as + possible to avoid wasting memory. + + + + + + + The error event is sent out when a fatal (non-recoverable) + error has occurred. The object_id argument is the object + where the error occurred, most often in response to a request + to that object. The code identifies the error and is defined + by the object interface. As such, each interface defines its + own set of error codes. The message is a brief description + of the error, for (debugging) convenience. + + + + + + + + + These errors are global and can be emitted in response to any + server request. + + + + + + + + + + This event is used internally by the object ID management + logic. When a client deletes an object that it had created, + the server will send this event to acknowledge that it has + seen the delete request. When the client receives this event, + it will know that it can safely reuse the object ID. + + + + + + + + The singleton global registry object. The server has a number of + global objects that are available to all clients. These objects + typically represent an actual object in the server (for example, + an input device) or they are singleton objects that provide + extension functionality. + + When a client creates a registry object, the registry object + will emit a global event for each global currently in the + registry. Globals come and go as a result of device or + monitor hotplugs, reconfiguration or other events, and the + registry will send out global and global_remove events to + keep the client up to date with the changes. To mark the end + of the initial burst of events, the client can use the + wl_display.sync request immediately after calling + wl_display.get_registry. + + A client can bind to a global object by using the bind + request. This creates a client-side handle that lets the object + emit events to the client and lets the client invoke requests on + the object. + + + + + Binds a new, client-created object to the server using the + specified name as the identifier. + + + + + + + + Notify the client of global objects. + + The event notifies the client that a global object with + the given name is now available, and it implements the + given version of the given interface. + + + + + + + + + Notify the client of removed global objects. + + This event notifies the client that the global identified + by name is no longer available. If the client bound to + the global using the bind request, the client should now + destroy that object. + + The object remains valid and requests to the object will be + ignored until the client destroys it, to avoid races between + the global going away and a client sending a request to it. + + + + + + + + Clients can handle the 'done' event to get notified when + the related request is done. + + Note, because wl_callback objects are created from multiple independent + factory interfaces, the wl_callback interface is frozen at version 1. + + + + + Notify the client when the related request is done. + + + + + + + + A compositor. This object is a singleton global. The + compositor is in charge of combining the contents of multiple + surfaces into one displayable output. + + + + + Ask the compositor to create a new surface. + + + + + + + Ask the compositor to create a new region. + + + + + + + + The wl_shm_pool object encapsulates a piece of memory shared + between the compositor and client. Through the wl_shm_pool + object, the client can allocate shared memory wl_buffer objects. + All objects created through the same pool share the same + underlying mapped memory. Reusing the mapped memory avoids the + setup/teardown overhead and is useful when interactively resizing + a surface or for many small buffers. + + + + + Create a wl_buffer object from the pool. + + The buffer is created offset bytes into the pool and has + width and height as specified. The stride argument specifies + the number of bytes from the beginning of one row to the beginning + of the next. The format is the pixel format of the buffer and + must be one of those advertised through the wl_shm.format event. + + A buffer will keep a reference to the pool it was created from + so it is valid to destroy the pool immediately after creating + a buffer from it. + + + + + + + + + + + + Destroy the shared memory pool. + + The mmapped memory will be released when all + buffers that have been created from this pool + are gone. + + + + + + This request will cause the server to remap the backing memory + for the pool from the file descriptor passed when the pool was + created, but using the new size. This request can only be + used to make the pool bigger. + + This request only changes the amount of bytes that are mmapped + by the server and does not touch the file corresponding to the + file descriptor passed at creation time. It is the client's + responsibility to ensure that the file is at least as big as + the new pool size. + + + + + + + + A singleton global object that provides support for shared + memory. + + Clients can create wl_shm_pool objects using the create_pool + request. + + On binding the wl_shm object one or more format events + are emitted to inform clients about the valid pixel formats + that can be used for buffers. + + + + + These errors can be emitted in response to wl_shm requests. + + + + + + + + + This describes the memory layout of an individual pixel. + + All renderers should support argb8888 and xrgb8888 but any other + formats are optional and may not be supported by the particular + renderer in use. + + The drm format codes match the macros defined in drm_fourcc.h, except + argb8888 and xrgb8888. The formats actually supported by the compositor + will be reported by the format event. + + For all wl_shm formats and unless specified in another protocol + extension, pre-multiplied alpha is used for pixel values. + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + Create a new wl_shm_pool object. + + The pool can be used to create shared memory based buffer + objects. The server will mmap size bytes of the passed file + descriptor, to use as backing memory for the pool. + + + + + + + + + Informs the client about a valid pixel format that + can be used for buffers. Known formats include + argb8888 and xrgb8888. + + + + + + + + A buffer provides the content for a wl_surface. Buffers are + created through factory interfaces such as wl_shm, wp_linux_buffer_params + (from the linux-dmabuf protocol extension) or similar. It has a width and + a height and can be attached to a wl_surface, but the mechanism by which a + client provides and updates the contents is defined by the buffer factory + interface. + + If the buffer uses a format that has an alpha channel, the alpha channel + is assumed to be premultiplied in the color channels unless otherwise + specified. + + Note, because wl_buffer objects are created from multiple independent + factory interfaces, the wl_buffer interface is frozen at version 1. + + + + + Destroy a buffer. If and how you need to release the backing + storage is defined by the buffer factory interface. + + For possible side-effects to a surface, see wl_surface.attach. + + + + + + Sent when this wl_buffer is no longer used by the compositor. + The client is now free to reuse or destroy this buffer and its + backing storage. + + If a client receives a release event before the frame callback + requested in the same wl_surface.commit that attaches this + wl_buffer to a surface, then the client is immediately free to + reuse the buffer and its backing storage, and does not need a + second buffer for the next surface content update. Typically + this is possible, when the compositor maintains a copy of the + wl_surface contents, e.g. as a GL texture. This is an important + optimization for GL(ES) compositors with wl_shm clients. + + + + + + + A wl_data_offer represents a piece of data offered for transfer + by another client (the source client). It is used by the + copy-and-paste and drag-and-drop mechanisms. The offer + describes the different mime types that the data can be + converted to and provides the mechanism for transferring the + data directly from the source client. + + + + + + + + + + + + Indicate that the client can accept the given mime type, or + NULL for not accepted. + + For objects of version 2 or older, this request is used by the + client to give feedback whether the client can receive the given + mime type, or NULL if none is accepted; the feedback does not + determine whether the drag-and-drop operation succeeds or not. + + For objects of version 3 or newer, this request determines the + final result of the drag-and-drop operation. If the end result + is that no mime types were accepted, the drag-and-drop operation + will be cancelled and the corresponding drag source will receive + wl_data_source.cancelled. Clients may still use this event in + conjunction with wl_data_source.action for feedback. + + + + + + + + To transfer the offered data, the client issues this request + and indicates the mime type it wants to receive. The transfer + happens through the passed file descriptor (typically created + with the pipe system call). The source client writes the data + in the mime type representation requested and then closes the + file descriptor. + + The receiving client reads from the read end of the pipe until + EOF and then closes its end, at which point the transfer is + complete. + + This request may happen multiple times for different mime types, + both before and after wl_data_device.drop. Drag-and-drop destination + clients may preemptively fetch data or examine it more closely to + determine acceptance. + + + + + + + + Destroy the data offer. + + + + + + Sent immediately after creating the wl_data_offer object. One + event per offered mime type. + + + + + + + + + Notifies the compositor that the drag destination successfully + finished the drag-and-drop operation. + + Upon receiving this request, the compositor will emit + wl_data_source.dnd_finished on the drag source client. + + It is a client error to perform other requests than + wl_data_offer.destroy after this one. It is also an error to perform + this request after a NULL mime type has been set in + wl_data_offer.accept or no action was received through + wl_data_offer.action. + + If wl_data_offer.finish request is received for a non drag and drop + operation, the invalid_finish protocol error is raised. + + + + + + Sets the actions that the destination side client supports for + this operation. This request may trigger the emission of + wl_data_source.action and wl_data_offer.action events if the compositor + needs to change the selected action. + + This request can be called multiple times throughout the + drag-and-drop operation, typically in response to wl_data_device.enter + or wl_data_device.motion events. + + This request determines the final result of the drag-and-drop + operation. If the end result is that no action is accepted, + the drag source will receive wl_data_source.cancelled. + + The dnd_actions argument must contain only values expressed in the + wl_data_device_manager.dnd_actions enum, and the preferred_action + argument must only contain one of those values set, otherwise it + will result in a protocol error. + + While managing an "ask" action, the destination drag-and-drop client + may perform further wl_data_offer.receive requests, and is expected + to perform one last wl_data_offer.set_actions request with a preferred + action other than "ask" (and optionally wl_data_offer.accept) before + requesting wl_data_offer.finish, in order to convey the action selected + by the user. If the preferred action is not in the + wl_data_offer.source_actions mask, an error will be raised. + + If the "ask" action is dismissed (e.g. user cancellation), the client + is expected to perform wl_data_offer.destroy right away. + + This request can only be made on drag-and-drop offers, a protocol error + will be raised otherwise. + + + + + + + + This event indicates the actions offered by the data source. It + will be sent immediately after creating the wl_data_offer object, + or anytime the source side changes its offered actions through + wl_data_source.set_actions. + + + + + + + This event indicates the action selected by the compositor after + matching the source/destination side actions. Only one action (or + none) will be offered here. + + This event can be emitted multiple times during the drag-and-drop + operation in response to destination side action changes through + wl_data_offer.set_actions. + + This event will no longer be emitted after wl_data_device.drop + happened on the drag-and-drop destination, the client must + honor the last action received, or the last preferred one set + through wl_data_offer.set_actions when handling an "ask" action. + + Compositors may also change the selected action on the fly, mainly + in response to keyboard modifier changes during the drag-and-drop + operation. + + The most recent action received is always the valid one. Prior to + receiving wl_data_device.drop, the chosen action may change (e.g. + due to keyboard modifiers being pressed). At the time of receiving + wl_data_device.drop the drag-and-drop destination must honor the + last action received. + + Action changes may still happen after wl_data_device.drop, + especially on "ask" actions, where the drag-and-drop destination + may choose another action afterwards. Action changes happening + at this stage are always the result of inter-client negotiation, the + compositor shall no longer be able to induce a different action. + + Upon "ask" actions, it is expected that the drag-and-drop destination + may potentially choose a different action and/or mime type, + based on wl_data_offer.source_actions and finally chosen by the + user (e.g. popping up a menu with the available options). The + final wl_data_offer.set_actions and wl_data_offer.accept requests + must happen before the call to wl_data_offer.finish. + + + + + + + + The wl_data_source object is the source side of a wl_data_offer. + It is created by the source client in a data transfer and + provides a way to describe the offered data and a way to respond + to requests to transfer the data. + + + + + + + + + + This request adds a mime type to the set of mime types + advertised to targets. Can be called several times to offer + multiple types. + + + + + + + Destroy the data source. + + + + + + Sent when a target accepts pointer_focus or motion events. If + a target does not accept any of the offered types, type is NULL. + + Used for feedback during drag-and-drop. + + + + + + + Request for data from the client. Send the data as the + specified mime type over the passed file descriptor, then + close it. + + + + + + + + This data source is no longer valid. There are several reasons why + this could happen: + + - The data source has been replaced by another data source. + - The drag-and-drop operation was performed, but the drop destination + did not accept any of the mime types offered through + wl_data_source.target. + - The drag-and-drop operation was performed, but the drop destination + did not select any of the actions present in the mask offered through + wl_data_source.action. + - The drag-and-drop operation was performed but didn't happen over a + surface. + - The compositor cancelled the drag-and-drop operation (e.g. compositor + dependent timeouts to avoid stale drag-and-drop transfers). + + The client should clean up and destroy this data source. + + For objects of version 2 or older, wl_data_source.cancelled will + only be emitted if the data source was replaced by another data + source. + + + + + + + + Sets the actions that the source side client supports for this + operation. This request may trigger wl_data_source.action and + wl_data_offer.action events if the compositor needs to change the + selected action. + + The dnd_actions argument must contain only values expressed in the + wl_data_device_manager.dnd_actions enum, otherwise it will result + in a protocol error. + + This request must be made once only, and can only be made on sources + used in drag-and-drop, so it must be performed before + wl_data_device.start_drag. Attempting to use the source other than + for drag-and-drop will raise a protocol error. + + + + + + + The user performed the drop action. This event does not indicate + acceptance, wl_data_source.cancelled may still be emitted afterwards + if the drop destination does not accept any mime type. + + However, this event might however not be received if the compositor + cancelled the drag-and-drop operation before this event could happen. + + Note that the data_source may still be used in the future and should + not be destroyed here. + + + + + + The drop destination finished interoperating with this data + source, so the client is now free to destroy this data source and + free all associated data. + + If the action used to perform the operation was "move", the + source can now delete the transferred data. + + + + + + This event indicates the action selected by the compositor after + matching the source/destination side actions. Only one action (or + none) will be offered here. + + This event can be emitted multiple times during the drag-and-drop + operation, mainly in response to destination side changes through + wl_data_offer.set_actions, and as the data device enters/leaves + surfaces. + + It is only possible to receive this event after + wl_data_source.dnd_drop_performed if the drag-and-drop operation + ended in an "ask" action, in which case the final wl_data_source.action + event will happen immediately before wl_data_source.dnd_finished. + + Compositors may also change the selected action on the fly, mainly + in response to keyboard modifier changes during the drag-and-drop + operation. + + The most recent action received is always the valid one. The chosen + action may change alongside negotiation (e.g. an "ask" action can turn + into a "move" operation), so the effects of the final action must + always be applied in wl_data_offer.dnd_finished. + + Clients can trigger cursor surface changes from this point, so + they reflect the current action. + + + + + + + + There is one wl_data_device per seat which can be obtained + from the global wl_data_device_manager singleton. + + A wl_data_device provides access to inter-client data transfer + mechanisms such as copy-and-paste and drag-and-drop. + + + + + + + + + This request asks the compositor to start a drag-and-drop + operation on behalf of the client. + + The source argument is the data source that provides the data + for the eventual data transfer. If source is NULL, enter, leave + and motion events are sent only to the client that initiated the + drag and the client is expected to handle the data passing + internally. If source is destroyed, the drag-and-drop session will be + cancelled. + + The origin surface is the surface where the drag originates and + the client must have an active implicit grab that matches the + serial. + + The icon surface is an optional (can be NULL) surface that + provides an icon to be moved around with the cursor. Initially, + the top-left corner of the icon surface is placed at the cursor + hotspot, but subsequent wl_surface.attach request can move the + relative position. Attach requests must be confirmed with + wl_surface.commit as usual. The icon surface is given the role of + a drag-and-drop icon. If the icon surface already has another role, + it raises a protocol error. + + The input region is ignored for wl_surfaces with the role of a + drag-and-drop icon. + + + + + + + + + + This request asks the compositor to set the selection + to the data from the source on behalf of the client. + + To unset the selection, set the source to NULL. + + + + + + + + The data_offer event introduces a new wl_data_offer object, + which will subsequently be used in either the + data_device.enter event (for drag-and-drop) or the + data_device.selection event (for selections). Immediately + following the data_device.data_offer event, the new data_offer + object will send out data_offer.offer events to describe the + mime types it offers. + + + + + + + This event is sent when an active drag-and-drop pointer enters + a surface owned by the client. The position of the pointer at + enter time is provided by the x and y arguments, in surface-local + coordinates. + + + + + + + + + + + This event is sent when the drag-and-drop pointer leaves the + surface and the session ends. The client must destroy the + wl_data_offer introduced at enter time at this point. + + + + + + This event is sent when the drag-and-drop pointer moves within + the currently focused surface. The new position of the pointer + is provided by the x and y arguments, in surface-local + coordinates. + + + + + + + + + The event is sent when a drag-and-drop operation is ended + because the implicit grab is removed. + + The drag-and-drop destination is expected to honor the last action + received through wl_data_offer.action, if the resulting action is + "copy" or "move", the destination can still perform + wl_data_offer.receive requests, and is expected to end all + transfers with a wl_data_offer.finish request. + + If the resulting action is "ask", the action will not be considered + final. The drag-and-drop destination is expected to perform one last + wl_data_offer.set_actions request, or wl_data_offer.destroy in order + to cancel the operation. + + + + + + The selection event is sent out to notify the client of a new + wl_data_offer for the selection for this device. The + data_device.data_offer and the data_offer.offer events are + sent out immediately before this event to introduce the data + offer object. The selection event is sent to a client + immediately before receiving keyboard focus and when a new + selection is set while the client has keyboard focus. The + data_offer is valid until a new data_offer or NULL is received + or until the client loses keyboard focus. Switching surface with + keyboard focus within the same client doesn't mean a new selection + will be sent. The client must destroy the previous selection + data_offer, if any, upon receiving this event. + + + + + + + + + This request destroys the data device. + + + + + + + The wl_data_device_manager is a singleton global object that + provides access to inter-client data transfer mechanisms such as + copy-and-paste and drag-and-drop. These mechanisms are tied to + a wl_seat and this interface lets a client get a wl_data_device + corresponding to a wl_seat. + + Depending on the version bound, the objects created from the bound + wl_data_device_manager object will have different requirements for + functioning properly. See wl_data_source.set_actions, + wl_data_offer.accept and wl_data_offer.finish for details. + + + + + Create a new data source. + + + + + + + Create a new data device for a given seat. + + + + + + + + + + This is a bitmask of the available/preferred actions in a + drag-and-drop operation. + + In the compositor, the selected action is a result of matching the + actions offered by the source and destination sides. "action" events + with a "none" action will be sent to both source and destination if + there is no match. All further checks will effectively happen on + (source actions ∩ destination actions). + + In addition, compositors may also pick different actions in + reaction to key modifiers being pressed. One common design that + is used in major toolkits (and the behavior recommended for + compositors) is: + + - If no modifiers are pressed, the first match (in bit order) + will be used. + - Pressing Shift selects "move", if enabled in the mask. + - Pressing Control selects "copy", if enabled in the mask. + + Behavior beyond that is considered implementation-dependent. + Compositors may for example bind other modifiers (like Alt/Meta) + or drags initiated with other buttons than BTN_LEFT to specific + actions (e.g. "ask"). + + + + + + + + + + + This interface is implemented by servers that provide + desktop-style user interfaces. + + It allows clients to associate a wl_shell_surface with + a basic surface. + + Note! This protocol is deprecated and not intended for production use. + For desktop-style user interfaces, use xdg_shell. Compositors and clients + should not implement this interface. + + + + + + + + + Create a shell surface for an existing surface. This gives + the wl_surface the role of a shell surface. If the wl_surface + already has another role, it raises a protocol error. + + Only one shell surface can be associated with a given surface. + + + + + + + + + An interface that may be implemented by a wl_surface, for + implementations that provide a desktop-style user interface. + + It provides requests to treat surfaces like toplevel, fullscreen + or popup windows, move, resize or maximize them, associate + metadata like title and class, etc. + + On the server side the object is automatically destroyed when + the related wl_surface is destroyed. On the client side, + wl_shell_surface_destroy() must be called before destroying + the wl_surface object. + + + + + A client must respond to a ping event with a pong request or + the client may be deemed unresponsive. + + + + + + + Start a pointer-driven move of the surface. + + This request must be used in response to a button press event. + The server may ignore move requests depending on the state of + the surface (e.g. fullscreen or maximized). + + + + + + + + These values are used to indicate which edge of a surface + is being dragged in a resize operation. The server may + use this information to adapt its behavior, e.g. choose + an appropriate cursor image. + + + + + + + + + + + + + + + Start a pointer-driven resizing of the surface. + + This request must be used in response to a button press event. + The server may ignore resize requests depending on the state of + the surface (e.g. fullscreen or maximized). + + + + + + + + + Map the surface as a toplevel surface. + + A toplevel surface is not fullscreen, maximized or transient. + + + + + + These flags specify details of the expected behaviour + of transient surfaces. Used in the set_transient request. + + + + + + + Map the surface relative to an existing surface. + + The x and y arguments specify the location of the upper left + corner of the surface relative to the upper left corner of the + parent surface, in surface-local coordinates. + + The flags argument controls details of the transient behaviour. + + + + + + + + + + Hints to indicate to the compositor how to deal with a conflict + between the dimensions of the surface and the dimensions of the + output. The compositor is free to ignore this parameter. + + + + + + + + + + Map the surface as a fullscreen surface. + + If an output parameter is given then the surface will be made + fullscreen on that output. If the client does not specify the + output then the compositor will apply its policy - usually + choosing the output on which the surface has the biggest surface + area. + + The client may specify a method to resolve a size conflict + between the output size and the surface size - this is provided + through the method parameter. + + The framerate parameter is used only when the method is set + to "driver", to indicate the preferred framerate. A value of 0 + indicates that the client does not care about framerate. The + framerate is specified in mHz, that is framerate of 60000 is 60Hz. + + A method of "scale" or "driver" implies a scaling operation of + the surface, either via a direct scaling operation or a change of + the output mode. This will override any kind of output scaling, so + that mapping a surface with a buffer size equal to the mode can + fill the screen independent of buffer_scale. + + A method of "fill" means we don't scale up the buffer, however + any output scale is applied. This means that you may run into + an edge case where the application maps a buffer with the same + size of the output mode but buffer_scale 1 (thus making a + surface larger than the output). In this case it is allowed to + downscale the results to fit the screen. + + The compositor must reply to this request with a configure event + with the dimensions for the output on which the surface will + be made fullscreen. + + + + + + + + + Map the surface as a popup. + + A popup surface is a transient surface with an added pointer + grab. + + An existing implicit grab will be changed to owner-events mode, + and the popup grab will continue after the implicit grab ends + (i.e. releasing the mouse button does not cause the popup to + be unmapped). + + The popup grab continues until the window is destroyed or a + mouse button is pressed in any other client's window. A click + in any of the client's surfaces is reported as normal, however, + clicks in other clients' surfaces will be discarded and trigger + the callback. + + The x and y arguments specify the location of the upper left + corner of the surface relative to the upper left corner of the + parent surface, in surface-local coordinates. + + + + + + + + + + + + Map the surface as a maximized surface. + + If an output parameter is given then the surface will be + maximized on that output. If the client does not specify the + output then the compositor will apply its policy - usually + choosing the output on which the surface has the biggest surface + area. + + The compositor will reply with a configure event telling + the expected new surface size. The operation is completed + on the next buffer attach to this surface. + + A maximized surface typically fills the entire output it is + bound to, except for desktop elements such as panels. This is + the main difference between a maximized shell surface and a + fullscreen shell surface. + + The details depend on the compositor implementation. + + + + + + + Set a short title for the surface. + + This string may be used to identify the surface in a task bar, + window list, or other user interface elements provided by the + compositor. + + The string must be encoded in UTF-8. + + + + + + + Set a class for the surface. + + The surface class identifies the general class of applications + to which the surface belongs. A common convention is to use the + file name (or the full path if it is a non-standard location) of + the application's .desktop file as the class. + + + + + + + Ping a client to check if it is receiving events and sending + requests. A client is expected to reply with a pong request. + + + + + + + The configure event asks the client to resize its surface. + + The size is a hint, in the sense that the client is free to + ignore it if it doesn't resize, pick a smaller size (to + satisfy aspect ratio or resize in steps of NxM pixels). + + The edges parameter provides a hint about how the surface + was resized. The client may use this information to decide + how to adjust its content to the new size (e.g. a scrolling + area might adjust its content position to leave the viewable + content unmoved). + + The client is free to dismiss all but the last configure + event it received. + + The width and height arguments specify the size of the window + in surface-local coordinates. + + + + + + + + + The popup_done event is sent out when a popup grab is broken, + that is, when the user clicks a surface that doesn't belong + to the client owning the popup surface. + + + + + + + A surface is a rectangular area that may be displayed on zero + or more outputs, and shown any number of times at the compositor's + discretion. They can present wl_buffers, receive user input, and + define a local coordinate system. + + The size of a surface (and relative positions on it) is described + in surface-local coordinates, which may differ from the buffer + coordinates of the pixel content, in case a buffer_transform + or a buffer_scale is used. + + A surface without a "role" is fairly useless: a compositor does + not know where, when or how to present it. The role is the + purpose of a wl_surface. Examples of roles are a cursor for a + pointer (as set by wl_pointer.set_cursor), a drag icon + (wl_data_device.start_drag), a sub-surface + (wl_subcompositor.get_subsurface), and a window as defined by a + shell protocol (e.g. wl_shell.get_shell_surface). + + A surface can have only one role at a time. Initially a + wl_surface does not have a role. Once a wl_surface is given a + role, it is set permanently for the whole lifetime of the + wl_surface object. Giving the current role again is allowed, + unless explicitly forbidden by the relevant interface + specification. + + Surface roles are given by requests in other interfaces such as + wl_pointer.set_cursor. The request should explicitly mention + that this request gives a role to a wl_surface. Often, this + request also creates a new protocol object that represents the + role and adds additional functionality to wl_surface. When a + client wants to destroy a wl_surface, they must destroy this role + object before the wl_surface, otherwise a defunct_role_object error is + sent. + + Destroying the role object does not remove the role from the + wl_surface, but it may stop the wl_surface from "playing the role". + For instance, if a wl_subsurface object is destroyed, the wl_surface + it was created for will be unmapped and forget its position and + z-order. It is allowed to create a wl_subsurface for the same + wl_surface again, but it is not allowed to use the wl_surface as + a cursor (cursor is a different role than sub-surface, and role + switching is not allowed). + + + + + These errors can be emitted in response to wl_surface requests. + + + + + + + + + + + Deletes the surface and invalidates its object ID. + + + + + + Set a buffer as the content of this surface. + + The new size of the surface is calculated based on the buffer + size transformed by the inverse buffer_transform and the + inverse buffer_scale. This means that at commit time the supplied + buffer size must be an integer multiple of the buffer_scale. If + that's not the case, an invalid_size error is sent. + + The x and y arguments specify the location of the new pending + buffer's upper left corner, relative to the current buffer's upper + left corner, in surface-local coordinates. In other words, the + x and y, combined with the new surface size define in which + directions the surface's size changes. Setting anything other than 0 + as x and y arguments is discouraged, and should instead be replaced + with using the separate wl_surface.offset request. + + When the bound wl_surface version is 5 or higher, passing any + non-zero x or y is a protocol violation, and will result in an + 'invalid_offset' error being raised. The x and y arguments are ignored + and do not change the pending state. To achieve equivalent semantics, + use wl_surface.offset. + + Surface contents are double-buffered state, see wl_surface.commit. + + The initial surface contents are void; there is no content. + wl_surface.attach assigns the given wl_buffer as the pending + wl_buffer. wl_surface.commit makes the pending wl_buffer the new + surface contents, and the size of the surface becomes the size + calculated from the wl_buffer, as described above. After commit, + there is no pending buffer until the next attach. + + Committing a pending wl_buffer allows the compositor to read the + pixels in the wl_buffer. The compositor may access the pixels at + any time after the wl_surface.commit request. When the compositor + will not access the pixels anymore, it will send the + wl_buffer.release event. Only after receiving wl_buffer.release, + the client may reuse the wl_buffer. A wl_buffer that has been + attached and then replaced by another attach instead of committed + will not receive a release event, and is not used by the + compositor. + + If a pending wl_buffer has been committed to more than one wl_surface, + the delivery of wl_buffer.release events becomes undefined. A well + behaved client should not rely on wl_buffer.release events in this + case. Alternatively, a client could create multiple wl_buffer objects + from the same backing storage or use wp_linux_buffer_release. + + Destroying the wl_buffer after wl_buffer.release does not change + the surface contents. Destroying the wl_buffer before wl_buffer.release + is allowed as long as the underlying buffer storage isn't re-used (this + can happen e.g. on client process termination). However, if the client + destroys the wl_buffer before receiving the wl_buffer.release event and + mutates the underlying buffer storage, the surface contents become + undefined immediately. + + If wl_surface.attach is sent with a NULL wl_buffer, the + following wl_surface.commit will remove the surface content. + + + + + + + + + This request is used to describe the regions where the pending + buffer is different from the current surface contents, and where + the surface therefore needs to be repainted. The compositor + ignores the parts of the damage that fall outside of the surface. + + Damage is double-buffered state, see wl_surface.commit. + + The damage rectangle is specified in surface-local coordinates, + where x and y specify the upper left corner of the damage rectangle. + + The initial value for pending damage is empty: no damage. + wl_surface.damage adds pending damage: the new pending damage + is the union of old pending damage and the given rectangle. + + wl_surface.commit assigns pending damage as the current damage, + and clears pending damage. The server will clear the current + damage as it repaints the surface. + + Note! New clients should not use this request. Instead damage can be + posted with wl_surface.damage_buffer which uses buffer coordinates + instead of surface coordinates. + + + + + + + + + + Request a notification when it is a good time to start drawing a new + frame, by creating a frame callback. This is useful for throttling + redrawing operations, and driving animations. + + When a client is animating on a wl_surface, it can use the 'frame' + request to get notified when it is a good time to draw and commit the + next frame of animation. If the client commits an update earlier than + that, it is likely that some updates will not make it to the display, + and the client is wasting resources by drawing too often. + + The frame request will take effect on the next wl_surface.commit. + The notification will only be posted for one frame unless + requested again. For a wl_surface, the notifications are posted in + the order the frame requests were committed. + + The server must send the notifications so that a client + will not send excessive updates, while still allowing + the highest possible update rate for clients that wait for the reply + before drawing again. The server should give some time for the client + to draw and commit after sending the frame callback events to let it + hit the next output refresh. + + A server should avoid signaling the frame callbacks if the + surface is not visible in any way, e.g. the surface is off-screen, + or completely obscured by other opaque surfaces. + + The object returned by this request will be destroyed by the + compositor after the callback is fired and as such the client must not + attempt to use it after that point. + + The callback_data passed in the callback is the current time, in + milliseconds, with an undefined base. + + + + + + + This request sets the region of the surface that contains + opaque content. + + The opaque region is an optimization hint for the compositor + that lets it optimize the redrawing of content behind opaque + regions. Setting an opaque region is not required for correct + behaviour, but marking transparent content as opaque will result + in repaint artifacts. + + The opaque region is specified in surface-local coordinates. + + The compositor ignores the parts of the opaque region that fall + outside of the surface. + + Opaque region is double-buffered state, see wl_surface.commit. + + wl_surface.set_opaque_region changes the pending opaque region. + wl_surface.commit copies the pending region to the current region. + Otherwise, the pending and current regions are never changed. + + The initial value for an opaque region is empty. Setting the pending + opaque region has copy semantics, and the wl_region object can be + destroyed immediately. A NULL wl_region causes the pending opaque + region to be set to empty. + + + + + + + This request sets the region of the surface that can receive + pointer and touch events. + + Input events happening outside of this region will try the next + surface in the server surface stack. The compositor ignores the + parts of the input region that fall outside of the surface. + + The input region is specified in surface-local coordinates. + + Input region is double-buffered state, see wl_surface.commit. + + wl_surface.set_input_region changes the pending input region. + wl_surface.commit copies the pending region to the current region. + Otherwise the pending and current regions are never changed, + except cursor and icon surfaces are special cases, see + wl_pointer.set_cursor and wl_data_device.start_drag. + + The initial value for an input region is infinite. That means the + whole surface will accept input. Setting the pending input region + has copy semantics, and the wl_region object can be destroyed + immediately. A NULL wl_region causes the input region to be set + to infinite. + + + + + + + Surface state (input, opaque, and damage regions, attached buffers, + etc.) is double-buffered. Protocol requests modify the pending state, + as opposed to the current state in use by the compositor. A commit + request atomically applies all pending state, replacing the current + state. After commit, the new pending state is as documented for each + related request. + + On commit, a pending wl_buffer is applied first, and all other state + second. This means that all coordinates in double-buffered state are + relative to the new wl_buffer coming into use, except for + wl_surface.attach itself. If there is no pending wl_buffer, the + coordinates are relative to the current surface contents. + + All requests that need a commit to become effective are documented + to affect double-buffered state. + + Other interfaces may add further double-buffered surface state. + + + + + + This is emitted whenever a surface's creation, movement, or resizing + results in some part of it being within the scanout region of an + output. + + Note that a surface may be overlapping with zero or more outputs. + + + + + + + This is emitted whenever a surface's creation, movement, or resizing + results in it no longer having any part of it within the scanout region + of an output. + + Clients should not use the number of outputs the surface is on for frame + throttling purposes. The surface might be hidden even if no leave event + has been sent, and the compositor might expect new surface content + updates even if no enter event has been sent. The frame event should be + used instead. + + + + + + + + + This request sets an optional transformation on how the compositor + interprets the contents of the buffer attached to the surface. The + accepted values for the transform parameter are the values for + wl_output.transform. + + Buffer transform is double-buffered state, see wl_surface.commit. + + A newly created surface has its buffer transformation set to normal. + + wl_surface.set_buffer_transform changes the pending buffer + transformation. wl_surface.commit copies the pending buffer + transformation to the current one. Otherwise, the pending and current + values are never changed. + + The purpose of this request is to allow clients to render content + according to the output transform, thus permitting the compositor to + use certain optimizations even if the display is rotated. Using + hardware overlays and scanning out a client buffer for fullscreen + surfaces are examples of such optimizations. Those optimizations are + highly dependent on the compositor implementation, so the use of this + request should be considered on a case-by-case basis. + + Note that if the transform value includes 90 or 270 degree rotation, + the width of the buffer will become the surface height and the height + of the buffer will become the surface width. + + If transform is not one of the values from the + wl_output.transform enum the invalid_transform protocol error + is raised. + + + + + + + + + This request sets an optional scaling factor on how the compositor + interprets the contents of the buffer attached to the window. + + Buffer scale is double-buffered state, see wl_surface.commit. + + A newly created surface has its buffer scale set to 1. + + wl_surface.set_buffer_scale changes the pending buffer scale. + wl_surface.commit copies the pending buffer scale to the current one. + Otherwise, the pending and current values are never changed. + + The purpose of this request is to allow clients to supply higher + resolution buffer data for use on high resolution outputs. It is + intended that you pick the same buffer scale as the scale of the + output that the surface is displayed on. This means the compositor + can avoid scaling when rendering the surface on that output. + + Note that if the scale is larger than 1, then you have to attach + a buffer that is larger (by a factor of scale in each dimension) + than the desired surface size. + + If scale is not positive the invalid_scale protocol error is + raised. + + + + + + + + This request is used to describe the regions where the pending + buffer is different from the current surface contents, and where + the surface therefore needs to be repainted. The compositor + ignores the parts of the damage that fall outside of the surface. + + Damage is double-buffered state, see wl_surface.commit. + + The damage rectangle is specified in buffer coordinates, + where x and y specify the upper left corner of the damage rectangle. + + The initial value for pending damage is empty: no damage. + wl_surface.damage_buffer adds pending damage: the new pending + damage is the union of old pending damage and the given rectangle. + + wl_surface.commit assigns pending damage as the current damage, + and clears pending damage. The server will clear the current + damage as it repaints the surface. + + This request differs from wl_surface.damage in only one way - it + takes damage in buffer coordinates instead of surface-local + coordinates. While this generally is more intuitive than surface + coordinates, it is especially desirable when using wp_viewport + or when a drawing library (like EGL) is unaware of buffer scale + and buffer transform. + + Note: Because buffer transformation changes and damage requests may + be interleaved in the protocol stream, it is impossible to determine + the actual mapping between surface and buffer damage until + wl_surface.commit time. Therefore, compositors wishing to take both + kinds of damage into account will have to accumulate damage from the + two requests separately and only transform from one to the other + after receiving the wl_surface.commit. + + + + + + + + + + + + The x and y arguments specify the location of the new pending + buffer's upper left corner, relative to the current buffer's upper + left corner, in surface-local coordinates. In other words, the + x and y, combined with the new surface size define in which + directions the surface's size changes. + + Surface location offset is double-buffered state, see + wl_surface.commit. + + This request is semantically equivalent to and the replaces the x and y + arguments in the wl_surface.attach request in wl_surface versions prior + to 5. See wl_surface.attach for details. + + + + + + + + + + This event indicates the preferred buffer scale for this surface. It is + sent whenever the compositor's preference changes. + + It is intended that scaling aware clients use this event to scale their + content and use wl_surface.set_buffer_scale to indicate the scale they + have rendered with. This allows clients to supply a higher detail + buffer. + + + + + + + This event indicates the preferred buffer transform for this surface. + It is sent whenever the compositor's preference changes. + + It is intended that transform aware clients use this event to apply the + transform to their content and use wl_surface.set_buffer_transform to + indicate the transform they have rendered with. + + + + + + + + A seat is a group of keyboards, pointer and touch devices. This + object is published as a global during start up, or when such a + device is hot plugged. A seat typically has a pointer and + maintains a keyboard focus and a pointer focus. + + + + + This is a bitmask of capabilities this seat has; if a member is + set, then it is present on the seat. + + + + + + + + + These errors can be emitted in response to wl_seat requests. + + + + + + + This is emitted whenever a seat gains or loses the pointer, + keyboard or touch capabilities. The argument is a capability + enum containing the complete set of capabilities this seat has. + + When the pointer capability is added, a client may create a + wl_pointer object using the wl_seat.get_pointer request. This object + will receive pointer events until the capability is removed in the + future. + + When the pointer capability is removed, a client should destroy the + wl_pointer objects associated with the seat where the capability was + removed, using the wl_pointer.release request. No further pointer + events will be received on these objects. + + In some compositors, if a seat regains the pointer capability and a + client has a previously obtained wl_pointer object of version 4 or + less, that object may start sending pointer events again. This + behavior is considered a misinterpretation of the intended behavior + and must not be relied upon by the client. wl_pointer objects of + version 5 or later must not send events if created before the most + recent event notifying the client of an added pointer capability. + + The above behavior also applies to wl_keyboard and wl_touch with the + keyboard and touch capabilities, respectively. + + + + + + + The ID provided will be initialized to the wl_pointer interface + for this seat. + + This request only takes effect if the seat has the pointer + capability, or has had the pointer capability in the past. + It is a protocol violation to issue this request on a seat that has + never had the pointer capability. The missing_capability error will + be sent in this case. + + + + + + + The ID provided will be initialized to the wl_keyboard interface + for this seat. + + This request only takes effect if the seat has the keyboard + capability, or has had the keyboard capability in the past. + It is a protocol violation to issue this request on a seat that has + never had the keyboard capability. The missing_capability error will + be sent in this case. + + + + + + + The ID provided will be initialized to the wl_touch interface + for this seat. + + This request only takes effect if the seat has the touch + capability, or has had the touch capability in the past. + It is a protocol violation to issue this request on a seat that has + never had the touch capability. The missing_capability error will + be sent in this case. + + + + + + + + + In a multi-seat configuration the seat name can be used by clients to + help identify which physical devices the seat represents. + + The seat name is a UTF-8 string with no convention defined for its + contents. Each name is unique among all wl_seat globals. The name is + only guaranteed to be unique for the current compositor instance. + + The same seat names are used for all clients. Thus, the name can be + shared across processes to refer to a specific wl_seat global. + + The name event is sent after binding to the seat global. This event is + only sent once per seat object, and the name does not change over the + lifetime of the wl_seat global. + + Compositors may re-use the same seat name if the wl_seat global is + destroyed and re-created later. + + + + + + + + + Using this request a client can tell the server that it is not going to + use the seat object anymore. + + + + + + + + The wl_pointer interface represents one or more input devices, + such as mice, which control the pointer location and pointer_focus + of a seat. + + The wl_pointer interface generates motion, enter and leave + events for the surfaces that the pointer is located over, + and button and axis events for button presses, button releases + and scrolling. + + + + + + + + + Set the pointer surface, i.e., the surface that contains the + pointer image (cursor). This request gives the surface the role + of a cursor. If the surface already has another role, it raises + a protocol error. + + The cursor actually changes only if the pointer + focus for this device is one of the requesting client's surfaces + or the surface parameter is the current pointer surface. If + there was a previous surface set with this request it is + replaced. If surface is NULL, the pointer image is hidden. + + The parameters hotspot_x and hotspot_y define the position of + the pointer surface relative to the pointer location. Its + top-left corner is always at (x, y) - (hotspot_x, hotspot_y), + where (x, y) are the coordinates of the pointer location, in + surface-local coordinates. + + On surface.attach requests to the pointer surface, hotspot_x + and hotspot_y are decremented by the x and y parameters + passed to the request. Attach must be confirmed by + wl_surface.commit as usual. + + The hotspot can also be updated by passing the currently set + pointer surface to this request with new values for hotspot_x + and hotspot_y. + + The input region is ignored for wl_surfaces with the role of + a cursor. When the use as a cursor ends, the wl_surface is + unmapped. + + The serial parameter must match the latest wl_pointer.enter + serial number sent to the client. Otherwise the request will be + ignored. + + + + + + + + + + Notification that this seat's pointer is focused on a certain + surface. + + When a seat's focus enters a surface, the pointer image + is undefined and a client should respond to this event by setting + an appropriate pointer image with the set_cursor request. + + + + + + + + + + Notification that this seat's pointer is no longer focused on + a certain surface. + + The leave notification is sent before the enter notification + for the new focus. + + + + + + + + Notification of pointer location change. The arguments + surface_x and surface_y are the location relative to the + focused surface. + + + + + + + + + Describes the physical state of a button that produced the button + event. + + + + + + + + Mouse button click and release notifications. + + The location of the click is given by the last motion or + enter event. + The time argument is a timestamp with millisecond + granularity, with an undefined base. + + The button is a button code as defined in the Linux kernel's + linux/input-event-codes.h header file, e.g. BTN_LEFT. + + Any 16-bit button code value is reserved for future additions to the + kernel's event code list. All other button codes above 0xFFFF are + currently undefined but may be used in future versions of this + protocol. + + + + + + + + + + Describes the axis types of scroll events. + + + + + + + + Scroll and other axis notifications. + + For scroll events (vertical and horizontal scroll axes), the + value parameter is the length of a vector along the specified + axis in a coordinate space identical to those of motion events, + representing a relative movement along the specified axis. + + For devices that support movements non-parallel to axes multiple + axis events will be emitted. + + When applicable, for example for touch pads, the server can + choose to emit scroll events where the motion vector is + equivalent to a motion event vector. + + When applicable, a client can transform its content relative to the + scroll distance. + + + + + + + + + + + Using this request a client can tell the server that it is not going to + use the pointer object anymore. + + This request destroys the pointer proxy object, so clients must not call + wl_pointer_destroy() after using this request. + + + + + + + + Indicates the end of a set of events that logically belong together. + A client is expected to accumulate the data in all events within the + frame before proceeding. + + All wl_pointer events before a wl_pointer.frame event belong + logically together. For example, in a diagonal scroll motion the + compositor will send an optional wl_pointer.axis_source event, two + wl_pointer.axis events (horizontal and vertical) and finally a + wl_pointer.frame event. The client may use this information to + calculate a diagonal vector for scrolling. + + When multiple wl_pointer.axis events occur within the same frame, + the motion vector is the combined motion of all events. + When a wl_pointer.axis and a wl_pointer.axis_stop event occur within + the same frame, this indicates that axis movement in one axis has + stopped but continues in the other axis. + When multiple wl_pointer.axis_stop events occur within the same + frame, this indicates that these axes stopped in the same instance. + + A wl_pointer.frame event is sent for every logical event group, + even if the group only contains a single wl_pointer event. + Specifically, a client may get a sequence: motion, frame, button, + frame, axis, frame, axis_stop, frame. + + The wl_pointer.enter and wl_pointer.leave events are logical events + generated by the compositor and not the hardware. These events are + also grouped by a wl_pointer.frame. When a pointer moves from one + surface to another, a compositor should group the + wl_pointer.leave event within the same wl_pointer.frame. + However, a client must not rely on wl_pointer.leave and + wl_pointer.enter being in the same wl_pointer.frame. + Compositor-specific policies may require the wl_pointer.leave and + wl_pointer.enter event being split across multiple wl_pointer.frame + groups. + + + + + + Describes the source types for axis events. This indicates to the + client how an axis event was physically generated; a client may + adjust the user interface accordingly. For example, scroll events + from a "finger" source may be in a smooth coordinate space with + kinetic scrolling whereas a "wheel" source may be in discrete steps + of a number of lines. + + The "continuous" axis source is a device generating events in a + continuous coordinate space, but using something other than a + finger. One example for this source is button-based scrolling where + the vertical motion of a device is converted to scroll events while + a button is held down. + + The "wheel tilt" axis source indicates that the actual device is a + wheel but the scroll event is not caused by a rotation but a + (usually sideways) tilt of the wheel. + + + + + + + + + + Source information for scroll and other axes. + + This event does not occur on its own. It is sent before a + wl_pointer.frame event and carries the source information for + all events within that frame. + + The source specifies how this event was generated. If the source is + wl_pointer.axis_source.finger, a wl_pointer.axis_stop event will be + sent when the user lifts the finger off the device. + + If the source is wl_pointer.axis_source.wheel, + wl_pointer.axis_source.wheel_tilt or + wl_pointer.axis_source.continuous, a wl_pointer.axis_stop event may + or may not be sent. Whether a compositor sends an axis_stop event + for these sources is hardware-specific and implementation-dependent; + clients must not rely on receiving an axis_stop event for these + scroll sources and should treat scroll sequences from these scroll + sources as unterminated by default. + + This event is optional. If the source is unknown for a particular + axis event sequence, no event is sent. + Only one wl_pointer.axis_source event is permitted per frame. + + The order of wl_pointer.axis_discrete and wl_pointer.axis_source is + not guaranteed. + + + + + + + Stop notification for scroll and other axes. + + For some wl_pointer.axis_source types, a wl_pointer.axis_stop event + is sent to notify a client that the axis sequence has terminated. + This enables the client to implement kinetic scrolling. + See the wl_pointer.axis_source documentation for information on when + this event may be generated. + + Any wl_pointer.axis events with the same axis_source after this + event should be considered as the start of a new axis motion. + + The timestamp is to be interpreted identical to the timestamp in the + wl_pointer.axis event. The timestamp value may be the same as a + preceding wl_pointer.axis event. + + + + + + + + Discrete step information for scroll and other axes. + + This event carries the axis value of the wl_pointer.axis event in + discrete steps (e.g. mouse wheel clicks). + + This event is deprecated with wl_pointer version 8 - this event is not + sent to clients supporting version 8 or later. + + This event does not occur on its own, it is coupled with a + wl_pointer.axis event that represents this axis value on a + continuous scale. The protocol guarantees that each axis_discrete + event is always followed by exactly one axis event with the same + axis number within the same wl_pointer.frame. Note that the protocol + allows for other events to occur between the axis_discrete and + its coupled axis event, including other axis_discrete or axis + events. A wl_pointer.frame must not contain more than one axis_discrete + event per axis type. + + This event is optional; continuous scrolling devices + like two-finger scrolling on touchpads do not have discrete + steps and do not generate this event. + + The discrete value carries the directional information. e.g. a value + of -2 is two steps towards the negative direction of this axis. + + The axis number is identical to the axis number in the associated + axis event. + + The order of wl_pointer.axis_discrete and wl_pointer.axis_source is + not guaranteed. + + + + + + + + Discrete high-resolution scroll information. + + This event carries high-resolution wheel scroll information, + with each multiple of 120 representing one logical scroll step + (a wheel detent). For example, an axis_value120 of 30 is one quarter of + a logical scroll step in the positive direction, a value120 of + -240 are two logical scroll steps in the negative direction within the + same hardware event. + Clients that rely on discrete scrolling should accumulate the + value120 to multiples of 120 before processing the event. + + The value120 must not be zero. + + This event replaces the wl_pointer.axis_discrete event in clients + supporting wl_pointer version 8 or later. + + Where a wl_pointer.axis_source event occurs in the same + wl_pointer.frame, the axis source applies to this event. + + The order of wl_pointer.axis_value120 and wl_pointer.axis_source is + not guaranteed. + + + + + + + + + + This specifies the direction of the physical motion that caused a + wl_pointer.axis event, relative to the wl_pointer.axis direction. + + + + + + + + Relative directional information of the entity causing the axis + motion. + + For a wl_pointer.axis event, the wl_pointer.axis_relative_direction + event specifies the movement direction of the entity causing the + wl_pointer.axis event. For example: + - if a user's fingers on a touchpad move down and this + causes a wl_pointer.axis vertical_scroll down event, the physical + direction is 'identical' + - if a user's fingers on a touchpad move down and this causes a + wl_pointer.axis vertical_scroll up scroll up event ('natural + scrolling'), the physical direction is 'inverted'. + + A client may use this information to adjust scroll motion of + components. Specifically, enabling natural scrolling causes the + content to change direction compared to traditional scrolling. + Some widgets like volume control sliders should usually match the + physical direction regardless of whether natural scrolling is + active. This event enables clients to match the scroll direction of + a widget to the physical direction. + + This event does not occur on its own, it is coupled with a + wl_pointer.axis event that represents this axis value. + The protocol guarantees that each axis_relative_direction event is + always followed by exactly one axis event with the same + axis number within the same wl_pointer.frame. Note that the protocol + allows for other events to occur between the axis_relative_direction + and its coupled axis event. + + The axis number is identical to the axis number in the associated + axis event. + + The order of wl_pointer.axis_relative_direction, + wl_pointer.axis_discrete and wl_pointer.axis_source is not + guaranteed. + + + + + + + + + The wl_keyboard interface represents one or more keyboards + associated with a seat. + + + + + This specifies the format of the keymap provided to the + client with the wl_keyboard.keymap event. + + + + + + + + This event provides a file descriptor to the client which can be + memory-mapped in read-only mode to provide a keyboard mapping + description. + + From version 7 onwards, the fd must be mapped with MAP_PRIVATE by + the recipient, as MAP_SHARED may fail. + + + + + + + + + Notification that this seat's keyboard focus is on a certain + surface. + + The compositor must send the wl_keyboard.modifiers event after this + event. + + + + + + + + + Notification that this seat's keyboard focus is no longer on + a certain surface. + + The leave notification is sent before the enter notification + for the new focus. + + After this event client must assume that all keys, including modifiers, + are lifted and also it must stop key repeating if there's some going on. + + + + + + + + Describes the physical state of a key that produced the key event. + + + + + + + + A key was pressed or released. + The time argument is a timestamp with millisecond + granularity, with an undefined base. + + The key is a platform-specific key code that can be interpreted + by feeding it to the keyboard mapping (see the keymap event). + + If this event produces a change in modifiers, then the resulting + wl_keyboard.modifiers event must be sent after this event. + + + + + + + + + + Notifies clients that the modifier and/or group state has + changed, and it should update its local state. + + + + + + + + + + + + + + + + + + + Informs the client about the keyboard's repeat rate and delay. + + This event is sent as soon as the wl_keyboard object has been created, + and is guaranteed to be received by the client before any key press + event. + + Negative values for either rate or delay are illegal. A rate of zero + will disable any repeating (regardless of the value of delay). + + This event can be sent later on as well with a new value if necessary, + so clients should continue listening for the event past the creation + of wl_keyboard. + + + + + + + + + The wl_touch interface represents a touchscreen + associated with a seat. + + Touch interactions can consist of one or more contacts. + For each contact, a series of events is generated, starting + with a down event, followed by zero or more motion events, + and ending with an up event. Events relating to the same + contact point can be identified by the ID of the sequence. + + + + + A new touch point has appeared on the surface. This touch point is + assigned a unique ID. Future events from this touch point reference + this ID. The ID ceases to be valid after a touch up event and may be + reused in the future. + + + + + + + + + + + + The touch point has disappeared. No further events will be sent for + this touch point and the touch point's ID is released and may be + reused in a future touch down event. + + + + + + + + + A touch point has changed coordinates. + + + + + + + + + + Indicates the end of a set of events that logically belong together. + A client is expected to accumulate the data in all events within the + frame before proceeding. + + A wl_touch.frame terminates at least one event but otherwise no + guarantee is provided about the set of events within a frame. A client + must assume that any state not updated in a frame is unchanged from the + previously known state. + + + + + + Sent if the compositor decides the touch stream is a global + gesture. No further events are sent to the clients from that + particular gesture. Touch cancellation applies to all touch points + currently active on this client's surface. The client is + responsible for finalizing the touch points, future touch points on + this surface may reuse the touch point ID. + + + + + + + + + + + + + + Sent when a touchpoint has changed its shape. + + This event does not occur on its own. It is sent before a + wl_touch.frame event and carries the new shape information for + any previously reported, or new touch points of that frame. + + Other events describing the touch point such as wl_touch.down, + wl_touch.motion or wl_touch.orientation may be sent within the + same wl_touch.frame. A client should treat these events as a single + logical touch point update. The order of wl_touch.shape, + wl_touch.orientation and wl_touch.motion is not guaranteed. + A wl_touch.down event is guaranteed to occur before the first + wl_touch.shape event for this touch ID but both events may occur within + the same wl_touch.frame. + + A touchpoint shape is approximated by an ellipse through the major and + minor axis length. The major axis length describes the longer diameter + of the ellipse, while the minor axis length describes the shorter + diameter. Major and minor are orthogonal and both are specified in + surface-local coordinates. The center of the ellipse is always at the + touchpoint location as reported by wl_touch.down or wl_touch.move. + + This event is only sent by the compositor if the touch device supports + shape reports. The client has to make reasonable assumptions about the + shape if it did not receive this event. + + + + + + + + + Sent when a touchpoint has changed its orientation. + + This event does not occur on its own. It is sent before a + wl_touch.frame event and carries the new shape information for + any previously reported, or new touch points of that frame. + + Other events describing the touch point such as wl_touch.down, + wl_touch.motion or wl_touch.shape may be sent within the + same wl_touch.frame. A client should treat these events as a single + logical touch point update. The order of wl_touch.shape, + wl_touch.orientation and wl_touch.motion is not guaranteed. + A wl_touch.down event is guaranteed to occur before the first + wl_touch.orientation event for this touch ID but both events may occur + within the same wl_touch.frame. + + The orientation describes the clockwise angle of a touchpoint's major + axis to the positive surface y-axis and is normalized to the -180 to + +180 degree range. The granularity of orientation depends on the touch + device, some devices only support binary rotation values between 0 and + 90 degrees. + + This event is only sent by the compositor if the touch device supports + orientation reports. + + + + + + + + + An output describes part of the compositor geometry. The + compositor works in the 'compositor coordinate system' and an + output corresponds to a rectangular area in that space that is + actually visible. This typically corresponds to a monitor that + displays part of the compositor space. This object is published + as global during start up, or when a monitor is hotplugged. + + + + + This enumeration describes how the physical + pixels on an output are laid out. + + + + + + + + + + + + This describes the transform that a compositor will apply to a + surface to compensate for the rotation or mirroring of an + output device. + + The flipped values correspond to an initial flip around a + vertical axis followed by rotation. + + The purpose is mainly to allow clients to render accordingly and + tell the compositor, so that for fullscreen surfaces, the + compositor will still be able to scan out directly from client + surfaces. + + + + + + + + + + + + + + The geometry event describes geometric properties of the output. + The event is sent when binding to the output object and whenever + any of the properties change. + + The physical size can be set to zero if it doesn't make sense for this + output (e.g. for projectors or virtual outputs). + + The geometry event will be followed by a done event (starting from + version 2). + + Note: wl_output only advertises partial information about the output + position and identification. Some compositors, for instance those not + implementing a desktop-style output layout or those exposing virtual + outputs, might fake this information. Instead of using x and y, clients + should use xdg_output.logical_position. Instead of using make and model, + clients should use name and description. + + + + + + + + + + + + + + These flags describe properties of an output mode. + They are used in the flags bitfield of the mode event. + + + + + + + + The mode event describes an available mode for the output. + + The event is sent when binding to the output object and there + will always be one mode, the current mode. The event is sent + again if an output changes mode, for the mode that is now + current. In other words, the current mode is always the last + mode that was received with the current flag set. + + Non-current modes are deprecated. A compositor can decide to only + advertise the current mode and never send other modes. Clients + should not rely on non-current modes. + + The size of a mode is given in physical hardware units of + the output device. This is not necessarily the same as + the output size in the global compositor space. For instance, + the output may be scaled, as described in wl_output.scale, + or transformed, as described in wl_output.transform. Clients + willing to retrieve the output size in the global compositor + space should use xdg_output.logical_size instead. + + The vertical refresh rate can be set to zero if it doesn't make + sense for this output (e.g. for virtual outputs). + + The mode event will be followed by a done event (starting from + version 2). + + Clients should not use the refresh rate to schedule frames. Instead, + they should use the wl_surface.frame event or the presentation-time + protocol. + + Note: this information is not always meaningful for all outputs. Some + compositors, such as those exposing virtual outputs, might fake the + refresh rate or the size. + + + + + + + + + + + + This event is sent after all other properties have been + sent after binding to the output object and after any + other property changes done after that. This allows + changes to the output properties to be seen as + atomic, even if they happen via multiple events. + + + + + + This event contains scaling geometry information + that is not in the geometry event. It may be sent after + binding the output object or if the output scale changes + later. If it is not sent, the client should assume a + scale of 1. + + A scale larger than 1 means that the compositor will + automatically scale surface buffers by this amount + when rendering. This is used for very high resolution + displays where applications rendering at the native + resolution would be too small to be legible. + + It is intended that scaling aware clients track the + current output of a surface, and if it is on a scaled + output it should use wl_surface.set_buffer_scale with + the scale of the output. That way the compositor can + avoid scaling the surface, and the client can supply + a higher detail image. + + The scale event will be followed by a done event. + + + + + + + + + Using this request a client can tell the server that it is not going to + use the output object anymore. + + + + + + + + Many compositors will assign user-friendly names to their outputs, show + them to the user, allow the user to refer to an output, etc. The client + may wish to know this name as well to offer the user similar behaviors. + + The name is a UTF-8 string with no convention defined for its contents. + Each name is unique among all wl_output globals. The name is only + guaranteed to be unique for the compositor instance. + + The same output name is used for all clients for a given wl_output + global. Thus, the name can be shared across processes to refer to a + specific wl_output global. + + The name is not guaranteed to be persistent across sessions, thus cannot + be used to reliably identify an output in e.g. configuration files. + + Examples of names include 'HDMI-A-1', 'WL-1', 'X11-1', etc. However, do + not assume that the name is a reflection of an underlying DRM connector, + X11 connection, etc. + + The name event is sent after binding the output object. This event is + only sent once per output object, and the name does not change over the + lifetime of the wl_output global. + + Compositors may re-use the same output name if the wl_output global is + destroyed and re-created later. Compositors should avoid re-using the + same name if possible. + + The name event will be followed by a done event. + + + + + + + Many compositors can produce human-readable descriptions of their + outputs. The client may wish to know this description as well, e.g. for + output selection purposes. + + The description is a UTF-8 string with no convention defined for its + contents. The description is not guaranteed to be unique among all + wl_output globals. Examples might include 'Foocorp 11" Display' or + 'Virtual X11 output via :1'. + + The description event is sent after binding the output object and + whenever the description changes. The description is optional, and may + not be sent at all. + + The description event will be followed by a done event. + + + + + + + + A region object describes an area. + + Region objects are used to describe the opaque and input + regions of a surface. + + + + + Destroy the region. This will invalidate the object ID. + + + + + + Add the specified rectangle to the region. + + + + + + + + + + Subtract the specified rectangle from the region. + + + + + + + + + + + The global interface exposing sub-surface compositing capabilities. + A wl_surface, that has sub-surfaces associated, is called the + parent surface. Sub-surfaces can be arbitrarily nested and create + a tree of sub-surfaces. + + The root surface in a tree of sub-surfaces is the main + surface. The main surface cannot be a sub-surface, because + sub-surfaces must always have a parent. + + A main surface with its sub-surfaces forms a (compound) window. + For window management purposes, this set of wl_surface objects is + to be considered as a single window, and it should also behave as + such. + + The aim of sub-surfaces is to offload some of the compositing work + within a window from clients to the compositor. A prime example is + a video player with decorations and video in separate wl_surface + objects. This should allow the compositor to pass YUV video buffer + processing to dedicated overlay hardware when possible. + + + + + Informs the server that the client will not be using this + protocol object anymore. This does not affect any other + objects, wl_subsurface objects included. + + + + + + + + + + + Create a sub-surface interface for the given surface, and + associate it with the given parent surface. This turns a + plain wl_surface into a sub-surface. + + The to-be sub-surface must not already have another role, and it + must not have an existing wl_subsurface object. Otherwise the + bad_surface protocol error is raised. + + Adding sub-surfaces to a parent is a double-buffered operation on the + parent (see wl_surface.commit). The effect of adding a sub-surface + becomes visible on the next time the state of the parent surface is + applied. + + The parent surface must not be one of the child surface's descendants, + and the parent must be different from the child surface, otherwise the + bad_parent protocol error is raised. + + This request modifies the behaviour of wl_surface.commit request on + the sub-surface, see the documentation on wl_subsurface interface. + + + + + + + + + + An additional interface to a wl_surface object, which has been + made a sub-surface. A sub-surface has one parent surface. A + sub-surface's size and position are not limited to that of the parent. + Particularly, a sub-surface is not automatically clipped to its + parent's area. + + A sub-surface becomes mapped, when a non-NULL wl_buffer is applied + and the parent surface is mapped. The order of which one happens + first is irrelevant. A sub-surface is hidden if the parent becomes + hidden, or if a NULL wl_buffer is applied. These rules apply + recursively through the tree of surfaces. + + The behaviour of a wl_surface.commit request on a sub-surface + depends on the sub-surface's mode. The possible modes are + synchronized and desynchronized, see methods + wl_subsurface.set_sync and wl_subsurface.set_desync. Synchronized + mode caches the wl_surface state to be applied when the parent's + state gets applied, and desynchronized mode applies the pending + wl_surface state directly. A sub-surface is initially in the + synchronized mode. + + Sub-surfaces also have another kind of state, which is managed by + wl_subsurface requests, as opposed to wl_surface requests. This + state includes the sub-surface position relative to the parent + surface (wl_subsurface.set_position), and the stacking order of + the parent and its sub-surfaces (wl_subsurface.place_above and + .place_below). This state is applied when the parent surface's + wl_surface state is applied, regardless of the sub-surface's mode. + As the exception, set_sync and set_desync are effective immediately. + + The main surface can be thought to be always in desynchronized mode, + since it does not have a parent in the sub-surfaces sense. + + Even if a sub-surface is in desynchronized mode, it will behave as + in synchronized mode, if its parent surface behaves as in + synchronized mode. This rule is applied recursively throughout the + tree of surfaces. This means, that one can set a sub-surface into + synchronized mode, and then assume that all its child and grand-child + sub-surfaces are synchronized, too, without explicitly setting them. + + Destroying a sub-surface takes effect immediately. If you need to + synchronize the removal of a sub-surface to the parent surface update, + unmap the sub-surface first by attaching a NULL wl_buffer, update parent, + and then destroy the sub-surface. + + If the parent wl_surface object is destroyed, the sub-surface is + unmapped. + + + + + The sub-surface interface is removed from the wl_surface object + that was turned into a sub-surface with a + wl_subcompositor.get_subsurface request. The wl_surface's association + to the parent is deleted. The wl_surface is unmapped immediately. + + + + + + + + + + This schedules a sub-surface position change. + The sub-surface will be moved so that its origin (top left + corner pixel) will be at the location x, y of the parent surface + coordinate system. The coordinates are not restricted to the parent + surface area. Negative values are allowed. + + The scheduled coordinates will take effect whenever the state of the + parent surface is applied. When this happens depends on whether the + parent surface is in synchronized mode or not. See + wl_subsurface.set_sync and wl_subsurface.set_desync for details. + + If more than one set_position request is invoked by the client before + the commit of the parent surface, the position of a new request always + replaces the scheduled position from any previous request. + + The initial position is 0, 0. + + + + + + + + This sub-surface is taken from the stack, and put back just + above the reference surface, changing the z-order of the sub-surfaces. + The reference surface must be one of the sibling surfaces, or the + parent surface. Using any other surface, including this sub-surface, + will cause a protocol error. + + The z-order is double-buffered. Requests are handled in order and + applied immediately to a pending state. The final pending state is + copied to the active state the next time the state of the parent + surface is applied. When this happens depends on whether the parent + surface is in synchronized mode or not. See wl_subsurface.set_sync and + wl_subsurface.set_desync for details. + + A new sub-surface is initially added as the top-most in the stack + of its siblings and parent. + + + + + + + The sub-surface is placed just below the reference surface. + See wl_subsurface.place_above. + + + + + + + Change the commit behaviour of the sub-surface to synchronized + mode, also described as the parent dependent mode. + + In synchronized mode, wl_surface.commit on a sub-surface will + accumulate the committed state in a cache, but the state will + not be applied and hence will not change the compositor output. + The cached state is applied to the sub-surface immediately after + the parent surface's state is applied. This ensures atomic + updates of the parent and all its synchronized sub-surfaces. + Applying the cached state will invalidate the cache, so further + parent surface commits do not (re-)apply old state. + + See wl_subsurface for the recursive effect of this mode. + + + + + + Change the commit behaviour of the sub-surface to desynchronized + mode, also described as independent or freely running mode. + + In desynchronized mode, wl_surface.commit on a sub-surface will + apply the pending state directly, without caching, as happens + normally with a wl_surface. Calling wl_surface.commit on the + parent surface has no effect on the sub-surface's wl_surface + state. This mode allows a sub-surface to be updated on its own. + + If cached state exists when wl_surface.commit is called in + desynchronized mode, the pending state is added to the cached + state, and applied as a whole. This invalidates the cache. + + Note: even if a sub-surface is set to desynchronized, a parent + sub-surface may override it to behave as synchronized. For details, + see wl_subsurface. + + If a surface's parent surface behaves as desynchronized, then + the cached state is applied on set_desync. + + + + + diff --git a/src/external/glfw/deps/wayland/xdg-activation-v1.xml b/src/external/glfw/deps/wayland/xdg-activation-v1.xml new file mode 100644 index 000000000..9adcc274e --- /dev/null +++ b/src/external/glfw/deps/wayland/xdg-activation-v1.xml @@ -0,0 +1,200 @@ + + + + + Copyright © 2020 Aleix Pol Gonzalez <aleixpol@kde.org> + Copyright © 2020 Carlos Garnacho <carlosg@gnome.org> + + Permission is hereby granted, free of charge, to any person obtaining a + copy of this software and associated documentation files (the "Software"), + to deal in the Software without restriction, including without limitation + the rights to use, copy, modify, merge, publish, distribute, sublicense, + and/or sell copies of the Software, and to permit persons to whom the + Software is furnished to do so, subject to the following conditions: + + The above copyright notice and this permission notice (including the next + paragraph) shall be included in all copies or substantial portions of the + Software. + + THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER + LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING + FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER + DEALINGS IN THE SOFTWARE. + + + + The way for a client to pass focus to another toplevel is as follows. + + The client that intends to activate another toplevel uses the + xdg_activation_v1.get_activation_token request to get an activation token. + This token is then forwarded to the client, which is supposed to activate + one of its surfaces, through a separate band of communication. + + One established way of doing this is through the XDG_ACTIVATION_TOKEN + environment variable of a newly launched child process. The child process + should unset the environment variable again right after reading it out in + order to avoid propagating it to other child processes. + + Another established way exists for Applications implementing the D-Bus + interface org.freedesktop.Application, which should get their token under + activation-token on their platform_data. + + In general activation tokens may be transferred across clients through + means not described in this protocol. + + The client to be activated will then pass the token + it received to the xdg_activation_v1.activate request. The compositor can + then use this token to decide how to react to the activation request. + + The token the activating client gets may be ineffective either already at + the time it receives it, for example if it was not focused, for focus + stealing prevention. The activating client will have no way to discover + the validity of the token, and may still forward it to the to be activated + client. + + The created activation token may optionally get information attached to it + that can be used by the compositor to identify the application that we + intend to activate. This can for example be used to display a visual hint + about what application is being started. + + Warning! The protocol described in this file is currently in the testing + phase. Backward compatible changes may be added together with the + corresponding interface version bump. Backward incompatible changes can + only be done by creating a new major version of the extension. + + + + + A global interface used for informing the compositor about applications + being activated or started, or for applications to request to be + activated. + + + + + Notify the compositor that the xdg_activation object will no longer be + used. + + The child objects created via this interface are unaffected and should + be destroyed separately. + + + + + + Creates an xdg_activation_token_v1 object that will provide + the initiating client with a unique token for this activation. This + token should be offered to the clients to be activated. + + + + + + + + Requests surface activation. It's up to the compositor to display + this information as desired, for example by placing the surface above + the rest. + + The compositor may know who requested this by checking the activation + token and might decide not to follow through with the activation if it's + considered unwanted. + + Compositors can ignore unknown activation tokens when an invalid + token is passed. + + + + + + + + + An object for setting up a token and receiving a token handle that can + be passed as an activation token to another client. + + The object is created using the xdg_activation_v1.get_activation_token + request. This object should then be populated with the app_id, surface + and serial information and committed. The compositor shall then issue a + done event with the token. In case the request's parameters are invalid, + the compositor will provide an invalid token. + + + + + + + + + Provides information about the seat and serial event that requested the + token. + + The serial can come from an input or focus event. For instance, if a + click triggers the launch of a third-party client, the launcher client + should send a set_serial request with the serial and seat from the + wl_pointer.button event. + + Some compositors might refuse to activate toplevels when the token + doesn't have a valid and recent enough event serial. + + Must be sent before commit. This information is optional. + + + + + + + + The requesting client can specify an app_id to associate the token + being created with it. + + Must be sent before commit. This information is optional. + + + + + + + This request sets the surface requesting the activation. Note, this is + different from the surface that will be activated. + + Some compositors might refuse to activate toplevels when the token + doesn't have a requesting surface. + + Must be sent before commit. This information is optional. + + + + + + + Requests an activation token based on the different parameters that + have been offered through set_serial, set_surface and set_app_id. + + + + + + The 'done' event contains the unique token of this activation request + and notifies that the provider is done. + + + + + + + Notify the compositor that the xdg_activation_token_v1 object will no + longer be used. The received token stays valid. + + + + diff --git a/src/external/glfw/deps/wayland/xdg-decoration-unstable-v1.xml b/src/external/glfw/deps/wayland/xdg-decoration-unstable-v1.xml new file mode 100644 index 000000000..e5967751d --- /dev/null +++ b/src/external/glfw/deps/wayland/xdg-decoration-unstable-v1.xml @@ -0,0 +1,156 @@ + + + + Copyright © 2018 Simon Ser + + Permission is hereby granted, free of charge, to any person obtaining a + copy of this software and associated documentation files (the "Software"), + to deal in the Software without restriction, including without limitation + the rights to use, copy, modify, merge, publish, distribute, sublicense, + and/or sell copies of the Software, and to permit persons to whom the + Software is furnished to do so, subject to the following conditions: + + The above copyright notice and this permission notice (including the next + paragraph) shall be included in all copies or substantial portions of the + Software. + + THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER + LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING + FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER + DEALINGS IN THE SOFTWARE. + + + + + This interface allows a compositor to announce support for server-side + decorations. + + A window decoration is a set of window controls as deemed appropriate by + the party managing them, such as user interface components used to move, + resize and change a window's state. + + A client can use this protocol to request being decorated by a supporting + compositor. + + If compositor and client do not negotiate the use of a server-side + decoration using this protocol, clients continue to self-decorate as they + see fit. + + Warning! The protocol described in this file is experimental and + backward incompatible changes may be made. Backward compatible changes + may be added together with the corresponding interface version bump. + Backward incompatible changes are done by bumping the version number in + the protocol and interface names and resetting the interface version. + Once the protocol is to be declared stable, the 'z' prefix and the + version number in the protocol and interface names are removed and the + interface version number is reset. + + + + + Destroy the decoration manager. This doesn't destroy objects created + with the manager. + + + + + + Create a new decoration object associated with the given toplevel. + + Creating an xdg_toplevel_decoration from an xdg_toplevel which has a + buffer attached or committed is a client error, and any attempts by a + client to attach or manipulate a buffer prior to the first + xdg_toplevel_decoration.configure event must also be treated as + errors. + + + + + + + + + The decoration object allows the compositor to toggle server-side window + decorations for a toplevel surface. The client can request to switch to + another mode. + + The xdg_toplevel_decoration object must be destroyed before its + xdg_toplevel. + + + + + + + + + + + Switch back to a mode without any server-side decorations at the next + commit. + + + + + + These values describe window decoration modes. + + + + + + + + Set the toplevel surface decoration mode. This informs the compositor + that the client prefers the provided decoration mode. + + After requesting a decoration mode, the compositor will respond by + emitting an xdg_surface.configure event. The client should then update + its content, drawing it without decorations if the received mode is + server-side decorations. The client must also acknowledge the configure + when committing the new content (see xdg_surface.ack_configure). + + The compositor can decide not to use the client's mode and enforce a + different mode instead. + + Clients whose decoration mode depend on the xdg_toplevel state may send + a set_mode request in response to an xdg_surface.configure event and wait + for the next xdg_surface.configure event to prevent unwanted state. + Such clients are responsible for preventing configure loops and must + make sure not to send multiple successive set_mode requests with the + same decoration mode. + + + + + + + Unset the toplevel surface decoration mode. This informs the compositor + that the client doesn't prefer a particular decoration mode. + + This request has the same semantics as set_mode. + + + + + + The configure event asks the client to change its decoration mode. The + configured state should not be applied immediately. Clients must send an + ack_configure in response to this event. See xdg_surface.configure and + xdg_surface.ack_configure for details. + + A configure event can be sent at any time. The specified mode must be + obeyed by the client. + + + + + diff --git a/src/external/glfw/deps/wayland/xdg-shell.xml b/src/external/glfw/deps/wayland/xdg-shell.xml new file mode 100644 index 000000000..777eaa749 --- /dev/null +++ b/src/external/glfw/deps/wayland/xdg-shell.xml @@ -0,0 +1,1370 @@ + + + + + Copyright © 2008-2013 Kristian Høgsberg + Copyright © 2013 Rafael Antognolli + Copyright © 2013 Jasper St. Pierre + Copyright © 2010-2013 Intel Corporation + Copyright © 2015-2017 Samsung Electronics Co., Ltd + Copyright © 2015-2017 Red Hat Inc. + + Permission is hereby granted, free of charge, to any person obtaining a + copy of this software and associated documentation files (the "Software"), + to deal in the Software without restriction, including without limitation + the rights to use, copy, modify, merge, publish, distribute, sublicense, + and/or sell copies of the Software, and to permit persons to whom the + Software is furnished to do so, subject to the following conditions: + + The above copyright notice and this permission notice (including the next + paragraph) shall be included in all copies or substantial portions of the + Software. + + THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER + LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING + FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER + DEALINGS IN THE SOFTWARE. + + + + + The xdg_wm_base interface is exposed as a global object enabling clients + to turn their wl_surfaces into windows in a desktop environment. It + defines the basic functionality needed for clients and the compositor to + create windows that can be dragged, resized, maximized, etc, as well as + creating transient windows such as popup menus. + + + + + + + + + + + + + + + Destroy this xdg_wm_base object. + + Destroying a bound xdg_wm_base object while there are surfaces + still alive created by this xdg_wm_base object instance is illegal + and will result in a defunct_surfaces error. + + + + + + Create a positioner object. A positioner object is used to position + surfaces relative to some parent surface. See the interface description + and xdg_surface.get_popup for details. + + + + + + + This creates an xdg_surface for the given surface. While xdg_surface + itself is not a role, the corresponding surface may only be assigned + a role extending xdg_surface, such as xdg_toplevel or xdg_popup. It is + illegal to create an xdg_surface for a wl_surface which already has an + assigned role and this will result in a role error. + + This creates an xdg_surface for the given surface. An xdg_surface is + used as basis to define a role to a given surface, such as xdg_toplevel + or xdg_popup. It also manages functionality shared between xdg_surface + based surface roles. + + See the documentation of xdg_surface for more details about what an + xdg_surface is and how it is used. + + + + + + + + A client must respond to a ping event with a pong request or + the client may be deemed unresponsive. See xdg_wm_base.ping + and xdg_wm_base.error.unresponsive. + + + + + + + The ping event asks the client if it's still alive. Pass the + serial specified in the event back to the compositor by sending + a "pong" request back with the specified serial. See xdg_wm_base.pong. + + Compositors can use this to determine if the client is still + alive. It's unspecified what will happen if the client doesn't + respond to the ping request, or in what timeframe. Clients should + try to respond in a reasonable amount of time. The “unresponsive” + error is provided for compositors that wish to disconnect unresponsive + clients. + + A compositor is free to ping in any way it wants, but a client must + always respond to any xdg_wm_base object it created. + + + + + + + + The xdg_positioner provides a collection of rules for the placement of a + child surface relative to a parent surface. Rules can be defined to ensure + the child surface remains within the visible area's borders, and to + specify how the child surface changes its position, such as sliding along + an axis, or flipping around a rectangle. These positioner-created rules are + constrained by the requirement that a child surface must intersect with or + be at least partially adjacent to its parent surface. + + See the various requests for details about possible rules. + + At the time of the request, the compositor makes a copy of the rules + specified by the xdg_positioner. Thus, after the request is complete the + xdg_positioner object can be destroyed or reused; further changes to the + object will have no effect on previous usages. + + For an xdg_positioner object to be considered complete, it must have a + non-zero size set by set_size, and a non-zero anchor rectangle set by + set_anchor_rect. Passing an incomplete xdg_positioner object when + positioning a surface raises an invalid_positioner error. + + + + + + + + + Notify the compositor that the xdg_positioner will no longer be used. + + + + + + Set the size of the surface that is to be positioned with the positioner + object. The size is in surface-local coordinates and corresponds to the + window geometry. See xdg_surface.set_window_geometry. + + If a zero or negative size is set the invalid_input error is raised. + + + + + + + + Specify the anchor rectangle within the parent surface that the child + surface will be placed relative to. The rectangle is relative to the + window geometry as defined by xdg_surface.set_window_geometry of the + parent surface. + + When the xdg_positioner object is used to position a child surface, the + anchor rectangle may not extend outside the window geometry of the + positioned child's parent surface. + + If a negative size is set the invalid_input error is raised. + + + + + + + + + + + + + + + + + + + + + + Defines the anchor point for the anchor rectangle. The specified anchor + is used derive an anchor point that the child surface will be + positioned relative to. If a corner anchor is set (e.g. 'top_left' or + 'bottom_right'), the anchor point will be at the specified corner; + otherwise, the derived anchor point will be centered on the specified + edge, or in the center of the anchor rectangle if no edge is specified. + + + + + + + + + + + + + + + + + + + Defines in what direction a surface should be positioned, relative to + the anchor point of the parent surface. If a corner gravity is + specified (e.g. 'bottom_right' or 'top_left'), then the child surface + will be placed towards the specified gravity; otherwise, the child + surface will be centered over the anchor point on any axis that had no + gravity specified. If the gravity is not in the ‘gravity’ enum, an + invalid_input error is raised. + + + + + + + The constraint adjustment value define ways the compositor will adjust + the position of the surface, if the unadjusted position would result + in the surface being partly constrained. + + Whether a surface is considered 'constrained' is left to the compositor + to determine. For example, the surface may be partly outside the + compositor's defined 'work area', thus necessitating the child surface's + position be adjusted until it is entirely inside the work area. + + The adjustments can be combined, according to a defined precedence: 1) + Flip, 2) Slide, 3) Resize. + + + + Don't alter the surface position even if it is constrained on some + axis, for example partially outside the edge of an output. + + + + + Slide the surface along the x axis until it is no longer constrained. + + First try to slide towards the direction of the gravity on the x axis + until either the edge in the opposite direction of the gravity is + unconstrained or the edge in the direction of the gravity is + constrained. + + Then try to slide towards the opposite direction of the gravity on the + x axis until either the edge in the direction of the gravity is + unconstrained or the edge in the opposite direction of the gravity is + constrained. + + + + + Slide the surface along the y axis until it is no longer constrained. + + First try to slide towards the direction of the gravity on the y axis + until either the edge in the opposite direction of the gravity is + unconstrained or the edge in the direction of the gravity is + constrained. + + Then try to slide towards the opposite direction of the gravity on the + y axis until either the edge in the direction of the gravity is + unconstrained or the edge in the opposite direction of the gravity is + constrained. + + + + + Invert the anchor and gravity on the x axis if the surface is + constrained on the x axis. For example, if the left edge of the + surface is constrained, the gravity is 'left' and the anchor is + 'left', change the gravity to 'right' and the anchor to 'right'. + + If the adjusted position also ends up being constrained, the resulting + position of the flip_x adjustment will be the one before the + adjustment. + + + + + Invert the anchor and gravity on the y axis if the surface is + constrained on the y axis. For example, if the bottom edge of the + surface is constrained, the gravity is 'bottom' and the anchor is + 'bottom', change the gravity to 'top' and the anchor to 'top'. + + The adjusted position is calculated given the original anchor + rectangle and offset, but with the new flipped anchor and gravity + values. + + If the adjusted position also ends up being constrained, the resulting + position of the flip_y adjustment will be the one before the + adjustment. + + + + + Resize the surface horizontally so that it is completely + unconstrained. + + + + + Resize the surface vertically so that it is completely unconstrained. + + + + + + + Specify how the window should be positioned if the originally intended + position caused the surface to be constrained, meaning at least + partially outside positioning boundaries set by the compositor. The + adjustment is set by constructing a bitmask describing the adjustment to + be made when the surface is constrained on that axis. + + If no bit for one axis is set, the compositor will assume that the child + surface should not change its position on that axis when constrained. + + If more than one bit for one axis is set, the order of how adjustments + are applied is specified in the corresponding adjustment descriptions. + + The default adjustment is none. + + + + + + + Specify the surface position offset relative to the position of the + anchor on the anchor rectangle and the anchor on the surface. For + example if the anchor of the anchor rectangle is at (x, y), the surface + has the gravity bottom|right, and the offset is (ox, oy), the calculated + surface position will be (x + ox, y + oy). The offset position of the + surface is the one used for constraint testing. See + set_constraint_adjustment. + + An example use case is placing a popup menu on top of a user interface + element, while aligning the user interface element of the parent surface + with some user interface element placed somewhere in the popup surface. + + + + + + + + + + When set reactive, the surface is reconstrained if the conditions used + for constraining changed, e.g. the parent window moved. + + If the conditions changed and the popup was reconstrained, an + xdg_popup.configure event is sent with updated geometry, followed by an + xdg_surface.configure event. + + + + + + Set the parent window geometry the compositor should use when + positioning the popup. The compositor may use this information to + determine the future state the popup should be constrained using. If + this doesn't match the dimension of the parent the popup is eventually + positioned against, the behavior is undefined. + + The arguments are given in the surface-local coordinate space. + + + + + + + + Set the serial of an xdg_surface.configure event this positioner will be + used in response to. The compositor may use this information together + with set_parent_size to determine what future state the popup should be + constrained using. + + + + + + + + An interface that may be implemented by a wl_surface, for + implementations that provide a desktop-style user interface. + + It provides a base set of functionality required to construct user + interface elements requiring management by the compositor, such as + toplevel windows, menus, etc. The types of functionality are split into + xdg_surface roles. + + Creating an xdg_surface does not set the role for a wl_surface. In order + to map an xdg_surface, the client must create a role-specific object + using, e.g., get_toplevel, get_popup. The wl_surface for any given + xdg_surface can have at most one role, and may not be assigned any role + not based on xdg_surface. + + A role must be assigned before any other requests are made to the + xdg_surface object. + + The client must call wl_surface.commit on the corresponding wl_surface + for the xdg_surface state to take effect. + + Creating an xdg_surface from a wl_surface which has a buffer attached or + committed is a client error, and any attempts by a client to attach or + manipulate a buffer prior to the first xdg_surface.configure call must + also be treated as errors. + + After creating a role-specific object and setting it up, the client must + perform an initial commit without any buffer attached. The compositor + will reply with initial wl_surface state such as + wl_surface.preferred_buffer_scale followed by an xdg_surface.configure + event. The client must acknowledge it and is then allowed to attach a + buffer to map the surface. + + Mapping an xdg_surface-based role surface is defined as making it + possible for the surface to be shown by the compositor. Note that + a mapped surface is not guaranteed to be visible once it is mapped. + + For an xdg_surface to be mapped by the compositor, the following + conditions must be met: + (1) the client has assigned an xdg_surface-based role to the surface + (2) the client has set and committed the xdg_surface state and the + role-dependent state to the surface + (3) the client has committed a buffer to the surface + + A newly-unmapped surface is considered to have met condition (1) out + of the 3 required conditions for mapping a surface if its role surface + has not been destroyed, i.e. the client must perform the initial commit + again before attaching a buffer. + + + + + + + + + + + + + + Destroy the xdg_surface object. An xdg_surface must only be destroyed + after its role object has been destroyed, otherwise + a defunct_role_object error is raised. + + + + + + This creates an xdg_toplevel object for the given xdg_surface and gives + the associated wl_surface the xdg_toplevel role. + + See the documentation of xdg_toplevel for more details about what an + xdg_toplevel is and how it is used. + + + + + + + This creates an xdg_popup object for the given xdg_surface and gives + the associated wl_surface the xdg_popup role. + + If null is passed as a parent, a parent surface must be specified using + some other protocol, before committing the initial state. + + See the documentation of xdg_popup for more details about what an + xdg_popup is and how it is used. + + + + + + + + + The window geometry of a surface is its "visible bounds" from the + user's perspective. Client-side decorations often have invisible + portions like drop-shadows which should be ignored for the + purposes of aligning, placing and constraining windows. + + The window geometry is double buffered, and will be applied at the + time wl_surface.commit of the corresponding wl_surface is called. + + When maintaining a position, the compositor should treat the (x, y) + coordinate of the window geometry as the top left corner of the window. + A client changing the (x, y) window geometry coordinate should in + general not alter the position of the window. + + Once the window geometry of the surface is set, it is not possible to + unset it, and it will remain the same until set_window_geometry is + called again, even if a new subsurface or buffer is attached. + + If never set, the value is the full bounds of the surface, + including any subsurfaces. This updates dynamically on every + commit. This unset is meant for extremely simple clients. + + The arguments are given in the surface-local coordinate space of + the wl_surface associated with this xdg_surface, and may extend outside + of the wl_surface itself to mark parts of the subsurface tree as part of + the window geometry. + + When applied, the effective window geometry will be the set window + geometry clamped to the bounding rectangle of the combined + geometry of the surface of the xdg_surface and the associated + subsurfaces. + + The effective geometry will not be recalculated unless a new call to + set_window_geometry is done and the new pending surface state is + subsequently applied. + + The width and height of the effective window geometry must be + greater than zero. Setting an invalid size will raise an + invalid_size error. + + + + + + + + + + When a configure event is received, if a client commits the + surface in response to the configure event, then the client + must make an ack_configure request sometime before the commit + request, passing along the serial of the configure event. + + For instance, for toplevel surfaces the compositor might use this + information to move a surface to the top left only when the client has + drawn itself for the maximized or fullscreen state. + + If the client receives multiple configure events before it + can respond to one, it only has to ack the last configure event. + Acking a configure event that was never sent raises an invalid_serial + error. + + A client is not required to commit immediately after sending + an ack_configure request - it may even ack_configure several times + before its next surface commit. + + A client may send multiple ack_configure requests before committing, but + only the last request sent before a commit indicates which configure + event the client really is responding to. + + Sending an ack_configure request consumes the serial number sent with + the request, as well as serial numbers sent by all configure events + sent on this xdg_surface prior to the configure event referenced by + the committed serial. + + It is an error to issue multiple ack_configure requests referencing a + serial from the same configure event, or to issue an ack_configure + request referencing a serial from a configure event issued before the + event identified by the last ack_configure request for the same + xdg_surface. Doing so will raise an invalid_serial error. + + + + + + + The configure event marks the end of a configure sequence. A configure + sequence is a set of one or more events configuring the state of the + xdg_surface, including the final xdg_surface.configure event. + + Where applicable, xdg_surface surface roles will during a configure + sequence extend this event as a latched state sent as events before the + xdg_surface.configure event. Such events should be considered to make up + a set of atomically applied configuration states, where the + xdg_surface.configure commits the accumulated state. + + Clients should arrange their surface for the new states, and then send + an ack_configure request with the serial sent in this configure event at + some point before committing the new surface. + + If the client receives multiple configure events before it can respond + to one, it is free to discard all but the last event it received. + + + + + + + + + This interface defines an xdg_surface role which allows a surface to, + among other things, set window-like properties such as maximize, + fullscreen, and minimize, set application-specific metadata like title and + id, and well as trigger user interactive operations such as interactive + resize and move. + + Unmapping an xdg_toplevel means that the surface cannot be shown + by the compositor until it is explicitly mapped again. + All active operations (e.g., move, resize) are canceled and all + attributes (e.g. title, state, stacking, ...) are discarded for + an xdg_toplevel surface when it is unmapped. The xdg_toplevel returns to + the state it had right after xdg_surface.get_toplevel. The client + can re-map the toplevel by perfoming a commit without any buffer + attached, waiting for a configure event and handling it as usual (see + xdg_surface description). + + Attaching a null buffer to a toplevel unmaps the surface. + + + + + This request destroys the role surface and unmaps the surface; + see "Unmapping" behavior in interface section for details. + + + + + + + + + + + + Set the "parent" of this surface. This surface should be stacked + above the parent surface and all other ancestor surfaces. + + Parent surfaces should be set on dialogs, toolboxes, or other + "auxiliary" surfaces, so that the parent is raised when the dialog + is raised. + + Setting a null parent for a child surface unsets its parent. Setting + a null parent for a surface which currently has no parent is a no-op. + + Only mapped surfaces can have child surfaces. Setting a parent which + is not mapped is equivalent to setting a null parent. If a surface + becomes unmapped, its children's parent is set to the parent of + the now-unmapped surface. If the now-unmapped surface has no parent, + its children's parent is unset. If the now-unmapped surface becomes + mapped again, its parent-child relationship is not restored. + + The parent toplevel must not be one of the child toplevel's + descendants, and the parent must be different from the child toplevel, + otherwise the invalid_parent protocol error is raised. + + + + + + + Set a short title for the surface. + + This string may be used to identify the surface in a task bar, + window list, or other user interface elements provided by the + compositor. + + The string must be encoded in UTF-8. + + + + + + + Set an application identifier for the surface. + + The app ID identifies the general class of applications to which + the surface belongs. The compositor can use this to group multiple + surfaces together, or to determine how to launch a new application. + + For D-Bus activatable applications, the app ID is used as the D-Bus + service name. + + The compositor shell will try to group application surfaces together + by their app ID. As a best practice, it is suggested to select app + ID's that match the basename of the application's .desktop file. + For example, "org.freedesktop.FooViewer" where the .desktop file is + "org.freedesktop.FooViewer.desktop". + + Like other properties, a set_app_id request can be sent after the + xdg_toplevel has been mapped to update the property. + + See the desktop-entry specification [0] for more details on + application identifiers and how they relate to well-known D-Bus + names and .desktop files. + + [0] https://standards.freedesktop.org/desktop-entry-spec/ + + + + + + + Clients implementing client-side decorations might want to show + a context menu when right-clicking on the decorations, giving the + user a menu that they can use to maximize or minimize the window. + + This request asks the compositor to pop up such a window menu at + the given position, relative to the local surface coordinates of + the parent surface. There are no guarantees as to what menu items + the window menu contains, or even if a window menu will be drawn + at all. + + This request must be used in response to some sort of user action + like a button press, key press, or touch down event. + + + + + + + + + + Start an interactive, user-driven move of the surface. + + This request must be used in response to some sort of user action + like a button press, key press, or touch down event. The passed + serial is used to determine the type of interactive move (touch, + pointer, etc). + + The server may ignore move requests depending on the state of + the surface (e.g. fullscreen or maximized), or if the passed serial + is no longer valid. + + If triggered, the surface will lose the focus of the device + (wl_pointer, wl_touch, etc) used for the move. It is up to the + compositor to visually indicate that the move is taking place, such as + updating a pointer cursor, during the move. There is no guarantee + that the device focus will return when the move is completed. + + + + + + + + These values are used to indicate which edge of a surface + is being dragged in a resize operation. + + + + + + + + + + + + + + + Start a user-driven, interactive resize of the surface. + + This request must be used in response to some sort of user action + like a button press, key press, or touch down event. The passed + serial is used to determine the type of interactive resize (touch, + pointer, etc). + + The server may ignore resize requests depending on the state of + the surface (e.g. fullscreen or maximized). + + If triggered, the client will receive configure events with the + "resize" state enum value and the expected sizes. See the "resize" + enum value for more details about what is required. The client + must also acknowledge configure events using "ack_configure". After + the resize is completed, the client will receive another "configure" + event without the resize state. + + If triggered, the surface also will lose the focus of the device + (wl_pointer, wl_touch, etc) used for the resize. It is up to the + compositor to visually indicate that the resize is taking place, + such as updating a pointer cursor, during the resize. There is no + guarantee that the device focus will return when the resize is + completed. + + The edges parameter specifies how the surface should be resized, and + is one of the values of the resize_edge enum. Values not matching + a variant of the enum will cause the invalid_resize_edge protocol error. + The compositor may use this information to update the surface position + for example when dragging the top left corner. The compositor may also + use this information to adapt its behavior, e.g. choose an appropriate + cursor image. + + + + + + + + + The different state values used on the surface. This is designed for + state values like maximized, fullscreen. It is paired with the + configure event to ensure that both the client and the compositor + setting the state can be synchronized. + + States set in this way are double-buffered. They will get applied on + the next commit. + + + + The surface is maximized. The window geometry specified in the configure + event must be obeyed by the client, or the xdg_wm_base.invalid_surface_state + error is raised. + + The client should draw without shadow or other + decoration outside of the window geometry. + + + + + The surface is fullscreen. The window geometry specified in the + configure event is a maximum; the client cannot resize beyond it. For + a surface to cover the whole fullscreened area, the geometry + dimensions must be obeyed by the client. For more details, see + xdg_toplevel.set_fullscreen. + + + + + The surface is being resized. The window geometry specified in the + configure event is a maximum; the client cannot resize beyond it. + Clients that have aspect ratio or cell sizing configuration can use + a smaller size, however. + + + + + Client window decorations should be painted as if the window is + active. Do not assume this means that the window actually has + keyboard or pointer focus. + + + + + The window is currently in a tiled layout and the left edge is + considered to be adjacent to another part of the tiling grid. + + + + + The window is currently in a tiled layout and the right edge is + considered to be adjacent to another part of the tiling grid. + + + + + The window is currently in a tiled layout and the top edge is + considered to be adjacent to another part of the tiling grid. + + + + + The window is currently in a tiled layout and the bottom edge is + considered to be adjacent to another part of the tiling grid. + + + + + The surface is currently not ordinarily being repainted; for + example because its content is occluded by another window, or its + outputs are switched off due to screen locking. + + + + + + + Set a maximum size for the window. + + The client can specify a maximum size so that the compositor does + not try to configure the window beyond this size. + + The width and height arguments are in window geometry coordinates. + See xdg_surface.set_window_geometry. + + Values set in this way are double-buffered. They will get applied + on the next commit. + + The compositor can use this information to allow or disallow + different states like maximize or fullscreen and draw accurate + animations. + + Similarly, a tiling window manager may use this information to + place and resize client windows in a more effective way. + + The client should not rely on the compositor to obey the maximum + size. The compositor may decide to ignore the values set by the + client and request a larger size. + + If never set, or a value of zero in the request, means that the + client has no expected maximum size in the given dimension. + As a result, a client wishing to reset the maximum size + to an unspecified state can use zero for width and height in the + request. + + Requesting a maximum size to be smaller than the minimum size of + a surface is illegal and will result in an invalid_size error. + + The width and height must be greater than or equal to zero. Using + strictly negative values for width or height will result in a + invalid_size error. + + + + + + + + Set a minimum size for the window. + + The client can specify a minimum size so that the compositor does + not try to configure the window below this size. + + The width and height arguments are in window geometry coordinates. + See xdg_surface.set_window_geometry. + + Values set in this way are double-buffered. They will get applied + on the next commit. + + The compositor can use this information to allow or disallow + different states like maximize or fullscreen and draw accurate + animations. + + Similarly, a tiling window manager may use this information to + place and resize client windows in a more effective way. + + The client should not rely on the compositor to obey the minimum + size. The compositor may decide to ignore the values set by the + client and request a smaller size. + + If never set, or a value of zero in the request, means that the + client has no expected minimum size in the given dimension. + As a result, a client wishing to reset the minimum size + to an unspecified state can use zero for width and height in the + request. + + Requesting a minimum size to be larger than the maximum size of + a surface is illegal and will result in an invalid_size error. + + The width and height must be greater than or equal to zero. Using + strictly negative values for width and height will result in a + invalid_size error. + + + + + + + + Maximize the surface. + + After requesting that the surface should be maximized, the compositor + will respond by emitting a configure event. Whether this configure + actually sets the window maximized is subject to compositor policies. + The client must then update its content, drawing in the configured + state. The client must also acknowledge the configure when committing + the new content (see ack_configure). + + It is up to the compositor to decide how and where to maximize the + surface, for example which output and what region of the screen should + be used. + + If the surface was already maximized, the compositor will still emit + a configure event with the "maximized" state. + + If the surface is in a fullscreen state, this request has no direct + effect. It may alter the state the surface is returned to when + unmaximized unless overridden by the compositor. + + + + + + Unmaximize the surface. + + After requesting that the surface should be unmaximized, the compositor + will respond by emitting a configure event. Whether this actually + un-maximizes the window is subject to compositor policies. + If available and applicable, the compositor will include the window + geometry dimensions the window had prior to being maximized in the + configure event. The client must then update its content, drawing it in + the configured state. The client must also acknowledge the configure + when committing the new content (see ack_configure). + + It is up to the compositor to position the surface after it was + unmaximized; usually the position the surface had before maximizing, if + applicable. + + If the surface was already not maximized, the compositor will still + emit a configure event without the "maximized" state. + + If the surface is in a fullscreen state, this request has no direct + effect. It may alter the state the surface is returned to when + unmaximized unless overridden by the compositor. + + + + + + Make the surface fullscreen. + + After requesting that the surface should be fullscreened, the + compositor will respond by emitting a configure event. Whether the + client is actually put into a fullscreen state is subject to compositor + policies. The client must also acknowledge the configure when + committing the new content (see ack_configure). + + The output passed by the request indicates the client's preference as + to which display it should be set fullscreen on. If this value is NULL, + it's up to the compositor to choose which display will be used to map + this surface. + + If the surface doesn't cover the whole output, the compositor will + position the surface in the center of the output and compensate with + with border fill covering the rest of the output. The content of the + border fill is undefined, but should be assumed to be in some way that + attempts to blend into the surrounding area (e.g. solid black). + + If the fullscreened surface is not opaque, the compositor must make + sure that other screen content not part of the same surface tree (made + up of subsurfaces, popups or similarly coupled surfaces) are not + visible below the fullscreened surface. + + + + + + + Make the surface no longer fullscreen. + + After requesting that the surface should be unfullscreened, the + compositor will respond by emitting a configure event. + Whether this actually removes the fullscreen state of the client is + subject to compositor policies. + + Making a surface unfullscreen sets states for the surface based on the following: + * the state(s) it may have had before becoming fullscreen + * any state(s) decided by the compositor + * any state(s) requested by the client while the surface was fullscreen + + The compositor may include the previous window geometry dimensions in + the configure event, if applicable. + + The client must also acknowledge the configure when committing the new + content (see ack_configure). + + + + + + Request that the compositor minimize your surface. There is no + way to know if the surface is currently minimized, nor is there + any way to unset minimization on this surface. + + If you are looking to throttle redrawing when minimized, please + instead use the wl_surface.frame event for this, as this will + also work with live previews on windows in Alt-Tab, Expose or + similar compositor features. + + + + + + This configure event asks the client to resize its toplevel surface or + to change its state. The configured state should not be applied + immediately. See xdg_surface.configure for details. + + The width and height arguments specify a hint to the window + about how its surface should be resized in window geometry + coordinates. See set_window_geometry. + + If the width or height arguments are zero, it means the client + should decide its own window dimension. This may happen when the + compositor needs to configure the state of the surface but doesn't + have any information about any previous or expected dimension. + + The states listed in the event specify how the width/height + arguments should be interpreted, and possibly how it should be + drawn. + + Clients must send an ack_configure in response to this event. See + xdg_surface.configure and xdg_surface.ack_configure for details. + + + + + + + + + The close event is sent by the compositor when the user + wants the surface to be closed. This should be equivalent to + the user clicking the close button in client-side decorations, + if your application has any. + + This is only a request that the user intends to close the + window. The client may choose to ignore this request, or show + a dialog to ask the user to save their data, etc. + + + + + + + + The configure_bounds event may be sent prior to a xdg_toplevel.configure + event to communicate the bounds a window geometry size is recommended + to constrain to. + + The passed width and height are in surface coordinate space. If width + and height are 0, it means bounds is unknown and equivalent to as if no + configure_bounds event was ever sent for this surface. + + The bounds can for example correspond to the size of a monitor excluding + any panels or other shell components, so that a surface isn't created in + a way that it cannot fit. + + The bounds may change at any point, and in such a case, a new + xdg_toplevel.configure_bounds will be sent, followed by + xdg_toplevel.configure and xdg_surface.configure. + + + + + + + + + + + + + + + + + This event advertises the capabilities supported by the compositor. If + a capability isn't supported, clients should hide or disable the UI + elements that expose this functionality. For instance, if the + compositor doesn't advertise support for minimized toplevels, a button + triggering the set_minimized request should not be displayed. + + The compositor will ignore requests it doesn't support. For instance, + a compositor which doesn't advertise support for minimized will ignore + set_minimized requests. + + Compositors must send this event once before the first + xdg_surface.configure event. When the capabilities change, compositors + must send this event again and then send an xdg_surface.configure + event. + + The configured state should not be applied immediately. See + xdg_surface.configure for details. + + The capabilities are sent as an array of 32-bit unsigned integers in + native endianness. + + + + + + + + A popup surface is a short-lived, temporary surface. It can be used to + implement for example menus, popovers, tooltips and other similar user + interface concepts. + + A popup can be made to take an explicit grab. See xdg_popup.grab for + details. + + When the popup is dismissed, a popup_done event will be sent out, and at + the same time the surface will be unmapped. See the xdg_popup.popup_done + event for details. + + Explicitly destroying the xdg_popup object will also dismiss the popup and + unmap the surface. Clients that want to dismiss the popup when another + surface of their own is clicked should dismiss the popup using the destroy + request. + + A newly created xdg_popup will be stacked on top of all previously created + xdg_popup surfaces associated with the same xdg_toplevel. + + The parent of an xdg_popup must be mapped (see the xdg_surface + description) before the xdg_popup itself. + + The client must call wl_surface.commit on the corresponding wl_surface + for the xdg_popup state to take effect. + + + + + + + + + This destroys the popup. Explicitly destroying the xdg_popup + object will also dismiss the popup, and unmap the surface. + + If this xdg_popup is not the "topmost" popup, the + xdg_wm_base.not_the_topmost_popup protocol error will be sent. + + + + + + This request makes the created popup take an explicit grab. An explicit + grab will be dismissed when the user dismisses the popup, or when the + client destroys the xdg_popup. This can be done by the user clicking + outside the surface, using the keyboard, or even locking the screen + through closing the lid or a timeout. + + If the compositor denies the grab, the popup will be immediately + dismissed. + + This request must be used in response to some sort of user action like a + button press, key press, or touch down event. The serial number of the + event should be passed as 'serial'. + + The parent of a grabbing popup must either be an xdg_toplevel surface or + another xdg_popup with an explicit grab. If the parent is another + xdg_popup it means that the popups are nested, with this popup now being + the topmost popup. + + Nested popups must be destroyed in the reverse order they were created + in, e.g. the only popup you are allowed to destroy at all times is the + topmost one. + + When compositors choose to dismiss a popup, they may dismiss every + nested grabbing popup as well. When a compositor dismisses popups, it + will follow the same dismissing order as required from the client. + + If the topmost grabbing popup is destroyed, the grab will be returned to + the parent of the popup, if that parent previously had an explicit grab. + + If the parent is a grabbing popup which has already been dismissed, this + popup will be immediately dismissed. If the parent is a popup that did + not take an explicit grab, an error will be raised. + + During a popup grab, the client owning the grab will receive pointer + and touch events for all their surfaces as normal (similar to an + "owner-events" grab in X11 parlance), while the top most grabbing popup + will always have keyboard focus. + + + + + + + + This event asks the popup surface to configure itself given the + configuration. The configured state should not be applied immediately. + See xdg_surface.configure for details. + + The x and y arguments represent the position the popup was placed at + given the xdg_positioner rule, relative to the upper left corner of the + window geometry of the parent surface. + + For version 2 or older, the configure event for an xdg_popup is only + ever sent once for the initial configuration. Starting with version 3, + it may be sent again if the popup is setup with an xdg_positioner with + set_reactive requested, or in response to xdg_popup.reposition requests. + + + + + + + + + + The popup_done event is sent out when a popup is dismissed by the + compositor. The client should destroy the xdg_popup object at this + point. + + + + + + + + Reposition an already-mapped popup. The popup will be placed given the + details in the passed xdg_positioner object, and a + xdg_popup.repositioned followed by xdg_popup.configure and + xdg_surface.configure will be emitted in response. Any parameters set + by the previous positioner will be discarded. + + The passed token will be sent in the corresponding + xdg_popup.repositioned event. The new popup position will not take + effect until the corresponding configure event is acknowledged by the + client. See xdg_popup.repositioned for details. The token itself is + opaque, and has no other special meaning. + + If multiple reposition requests are sent, the compositor may skip all + but the last one. + + If the popup is repositioned in response to a configure event for its + parent, the client should send an xdg_positioner.set_parent_configure + and possibly an xdg_positioner.set_parent_size request to allow the + compositor to properly constrain the popup. + + If the popup is repositioned together with a parent that is being + resized, but not in response to a configure event, the client should + send an xdg_positioner.set_parent_size request. + + + + + + + + The repositioned event is sent as part of a popup configuration + sequence, together with xdg_popup.configure and lastly + xdg_surface.configure to notify the completion of a reposition request. + + The repositioned event is to notify about the completion of a + xdg_popup.reposition request. The token argument is the token passed + in the xdg_popup.reposition request. + + Immediately after this event is emitted, xdg_popup.configure and + xdg_surface.configure will be sent with the updated size and position, + as well as a new configure serial. + + The client should optionally update the content of the popup, but must + acknowledge the new popup configuration for the new position to take + effect. See xdg_surface.ack_configure for details. + + + + + + diff --git a/src/external/glfw/include/GLFW/glfw3.h b/src/external/glfw/include/GLFW/glfw3.h index 268754657..9c55ac9d9 100644 --- a/src/external/glfw/include/GLFW/glfw3.h +++ b/src/external/glfw/include/GLFW/glfw3.h @@ -361,10 +361,15 @@ extern "C" { #define GLFW_HAT_RIGHT_DOWN (GLFW_HAT_RIGHT | GLFW_HAT_DOWN) #define GLFW_HAT_LEFT_UP (GLFW_HAT_LEFT | GLFW_HAT_UP) #define GLFW_HAT_LEFT_DOWN (GLFW_HAT_LEFT | GLFW_HAT_DOWN) + +/*! @ingroup input + */ +#define GLFW_KEY_UNKNOWN -1 + /*! @} */ -/*! @defgroup keys Keyboard keys - * @brief Keyboard key IDs. +/*! @defgroup keys Keyboard key tokens + * @brief Keyboard key tokens. * * See [key input](@ref input_key) for how these are used. * @@ -387,9 +392,6 @@ extern "C" { * @{ */ -/* The unknown key */ -#define GLFW_KEY_UNKNOWN -1 - /* Printable keys */ #define GLFW_KEY_SPACE 32 #define GLFW_KEY_APOSTROPHE 39 /* ' */ @@ -825,11 +827,11 @@ extern "C" { #define GLFW_FEATURE_UNIMPLEMENTED 0x0001000D /*! @brief Platform unavailable or no matching platform was found. * - * If emitted during initialization, no matching platform was found. If @ref - * GLFW_PLATFORM is set to `GLFW_ANY_PLATFORM`, GLFW could not detect any of the - * platforms supported by this library binary, except for the Null platform. If set to - * a specific platform, it is either not supported by this library binary or GLFW was not - * able to detect it. + * If emitted during initialization, no matching platform was found. If the @ref + * GLFW_PLATFORM init hint was set to `GLFW_ANY_PLATFORM`, GLFW could not detect any of + * the platforms supported by this library binary, except for the Null platform. If the + * init hint was set to a specific platform, it is either not supported by this library + * binary or GLFW was not able to detect it. * * If emitted by a native access function, GLFW was initialized for a different platform * than the function is for. @@ -1096,8 +1098,15 @@ extern "C" { * [window hint](@ref GLFW_SCALE_TO_MONITOR). */ #define GLFW_SCALE_TO_MONITOR 0x0002200C -/*! @brief macOS specific - * [window hint](@ref GLFW_COCOA_RETINA_FRAMEBUFFER_hint). +/*! @brief Window framebuffer scaling + * [window hint](@ref GLFW_SCALE_FRAMEBUFFER_hint). + */ +#define GLFW_SCALE_FRAMEBUFFER 0x0002200D +/*! @brief Legacy name for compatibility. + * + * This is an alias for the + * [GLFW_SCALE_FRAMEBUFFER](@ref GLFW_SCALE_FRAMEBUFFER_hint) window hint for + * compatibility with earlier versions. */ #define GLFW_COCOA_RETINA_FRAMEBUFFER 0x00023001 /*! @brief macOS specific @@ -1117,6 +1126,9 @@ extern "C" { */ #define GLFW_X11_INSTANCE_NAME 0x00024002 #define GLFW_WIN32_KEYBOARD_MENU 0x00025001 +/*! @brief Win32 specific [window hint](@ref GLFW_WIN32_SHOWDEFAULT_hint). + */ +#define GLFW_WIN32_SHOWDEFAULT 0x00025002 /*! @brief Wayland specific * [window hint](@ref GLFW_WAYLAND_APP_ID_hint). * @@ -1164,6 +1176,9 @@ extern "C" { #define GLFW_ANGLE_PLATFORM_TYPE_VULKAN 0x00037007 #define GLFW_ANGLE_PLATFORM_TYPE_METAL 0x00037008 +#define GLFW_WAYLAND_PREFER_LIBDECOR 0x00038001 +#define GLFW_WAYLAND_DISABLE_LIBDECOR 0x00038002 + #define GLFW_ANY_POSITION 0x80000000 /*! @defgroup shapes Standard cursor shapes @@ -1215,11 +1230,11 @@ extern "C" { * @note @macos This shape is provided by a private system API and may fail * with @ref GLFW_CURSOR_UNAVAILABLE in the future. * - * @note @x11 This shape is provided by a newer standard not supported by all - * cursor themes. - * * @note @wayland This shape is provided by a newer standard not supported by * all cursor themes. + * + * @note @x11 This shape is provided by a newer standard not supported by all + * cursor themes. */ #define GLFW_RESIZE_NWSE_CURSOR 0x00036007 /*! @brief The top-right to bottom-left diagonal resize/move arrow shape. @@ -1230,11 +1245,11 @@ extern "C" { * @note @macos This shape is provided by a private system API and may fail * with @ref GLFW_CURSOR_UNAVAILABLE in the future. * - * @note @x11 This shape is provided by a newer standard not supported by all - * cursor themes. - * * @note @wayland This shape is provided by a newer standard not supported by * all cursor themes. + * + * @note @x11 This shape is provided by a newer standard not supported by all + * cursor themes. */ #define GLFW_RESIZE_NESW_CURSOR 0x00036008 /*! @brief The omni-directional resize/move cursor shape. @@ -1248,11 +1263,11 @@ extern "C" { * The operation-not-allowed shape. This is usually a circle with a diagonal * line through it. * - * @note @x11 This shape is provided by a newer standard not supported by all - * cursor themes. - * * @note @wayland This shape is provided by a newer standard not supported by * all cursor themes. + * + * @note @x11 This shape is provided by a newer standard not supported by all + * cursor themes. */ #define GLFW_NOT_ALLOWED_CURSOR 0x0003600A /*! @brief Legacy name for compatibility. @@ -1307,6 +1322,11 @@ extern "C" { * X11 specific [init hint](@ref GLFW_X11_XCB_VULKAN_SURFACE_hint). */ #define GLFW_X11_XCB_VULKAN_SURFACE 0x00052001 +/*! @brief Wayland specific init hint. + * + * Wayland specific [init hint](@ref GLFW_WAYLAND_LIBDECOR_hint). + */ +#define GLFW_WAYLAND_LIBDECOR 0x00053001 /*! @} */ /*! @addtogroup init @@ -1406,16 +1426,25 @@ typedef struct GLFWcursor GLFWcursor; * or `NULL` if allocation failed. Note that not all parts of GLFW handle allocation * failures gracefully yet. * - * This function may be called during @ref glfwInit but before the library is - * flagged as initialized, as well as during @ref glfwTerminate after the - * library is no longer flagged as initialized. + * This function must support being called during @ref glfwInit but before the library is + * flagged as initialized, as well as during @ref glfwTerminate after the library is no + * longer flagged as initialized. * - * Any memory allocated by this function will be deallocated during library - * termination or earlier. + * Any memory allocated via this function will be deallocated via the same allocator + * during library termination or earlier. + * + * Any memory allocated via this function must be suitably aligned for any object type. + * If you are using C99 or earlier, this alignment is platform-dependent but will be the + * same as what `malloc` provides. If you are using C11 or later, this is the value of + * `alignof(max_align_t)`. * * The size will always be greater than zero. Allocations of size zero are filtered out * before reaching the custom allocator. * + * If this function returns `NULL`, GLFW will emit @ref GLFW_OUT_OF_MEMORY. + * + * This function must not call any GLFW function. + * * @param[in] size The minimum size, in bytes, of the memory block. * @param[in] user The user-defined pointer from the allocator. * @return The address of the newly allocated memory block, or `NULL` if an @@ -1426,7 +1455,8 @@ typedef struct GLFWcursor GLFWcursor; * * @reentrancy This function should not call any GLFW function. * - * @thread_safety This function may be called from any thread that calls GLFW functions. + * @thread_safety This function must support being called from any thread that calls GLFW + * functions. * * @sa @ref init_allocator * @sa @ref GLFWallocator @@ -1449,16 +1479,26 @@ typedef void* (* GLFWallocatefun)(size_t size, void* user); * `NULL` if allocation failed. Note that not all parts of GLFW handle allocation * failures gracefully yet. * - * This function may be called during @ref glfwInit but before the library is - * flagged as initialized, as well as during @ref glfwTerminate after the - * library is no longer flagged as initialized. + * This function must support being called during @ref glfwInit but before the library is + * flagged as initialized, as well as during @ref glfwTerminate after the library is no + * longer flagged as initialized. * - * Any memory allocated by this function will be deallocated during library - * termination or earlier. + * Any memory allocated via this function will be deallocated via the same allocator + * during library termination or earlier. + * + * Any memory allocated via this function must be suitably aligned for any object type. + * If you are using C99 or earlier, this alignment is platform-dependent but will be the + * same as what `realloc` provides. If you are using C11 or later, this is the value of + * `alignof(max_align_t)`. * * The block address will never be `NULL` and the size will always be greater than zero. - * Reallocations of a block to size zero are converted into deallocations. Reallocations - * of `NULL` to a non-zero size are converted into regular allocations. + * Reallocations of a block to size zero are converted into deallocations before reaching + * the custom allocator. Reallocations of `NULL` to a non-zero size are converted into + * regular allocations before reaching the custom allocator. + * + * If this function returns `NULL`, GLFW will emit @ref GLFW_OUT_OF_MEMORY. + * + * This function must not call any GLFW function. * * @param[in] block The address of the memory block to reallocate. * @param[in] size The new minimum size, in bytes, of the memory block. @@ -1471,7 +1511,8 @@ typedef void* (* GLFWallocatefun)(size_t size, void* user); * * @reentrancy This function should not call any GLFW function. * - * @thread_safety This function may be called from any thread that calls GLFW functions. + * @thread_safety This function must support being called from any thread that calls GLFW + * functions. * * @sa @ref init_allocator * @sa @ref GLFWallocator @@ -1493,13 +1534,17 @@ typedef void* (* GLFWreallocatefun)(void* block, size_t size, void* user); * This function may deallocate the specified memory block. This memory block * will have been allocated with the same allocator. * - * This function may be called during @ref glfwInit but before the library is - * flagged as initialized, as well as during @ref glfwTerminate after the - * library is no longer flagged as initialized. + * This function must support being called during @ref glfwInit but before the library is + * flagged as initialized, as well as during @ref glfwTerminate after the library is no + * longer flagged as initialized. * * The block address will never be `NULL`. Deallocations of `NULL` are filtered out * before reaching the custom allocator. * + * If this function returns `NULL`, GLFW will emit @ref GLFW_OUT_OF_MEMORY. + * + * This function must not call any GLFW function. + * * @param[in] block The address of the memory block to deallocate. * @param[in] user The user-defined pointer from the allocator. * @@ -1508,7 +1553,8 @@ typedef void* (* GLFWreallocatefun)(void* block, size_t size, void* user); * * @reentrancy This function should not call any GLFW function. * - * @thread_safety This function may be called from any thread that calls GLFW functions. + * @thread_safety This function must support being called from any thread that calls GLFW + * functions. * * @sa @ref init_allocator * @sa @ref GLFWallocator @@ -2076,7 +2122,10 @@ typedef struct GLFWgamepadstate float axes[6]; } GLFWgamepadstate; -/*! @brief +/*! @brief Custom heap memory allocator. + * + * This describes a custom heap memory allocator for GLFW. To set an allocator, pass it + * to @ref glfwInitAllocator before initializing the library. * * @sa @ref init_allocator * @sa @ref glfwInitAllocator @@ -2087,9 +2136,21 @@ typedef struct GLFWgamepadstate */ typedef struct GLFWallocator { + /*! The memory allocation function. See @ref GLFWallocatefun for details about + * allocation function. + */ GLFWallocatefun allocate; + /*! The memory reallocation function. See @ref GLFWreallocatefun for details about + * reallocation function. + */ GLFWreallocatefun reallocate; + /*! The memory deallocation function. See @ref GLFWdeallocatefun for details about + * deallocation function. + */ GLFWdeallocatefun deallocate; + /*! The user pointer for this custom allocator. This value will be passed to the + * allocator functions. + */ void* user; } GLFWallocator; @@ -2134,6 +2195,13 @@ typedef struct GLFWallocator * and dock icon can be disabled entirely with the @ref GLFW_COCOA_MENUBAR init * hint. * + * @remark __Wayland, X11:__ If the library was compiled with support for both + * Wayland and X11, and the @ref GLFW_PLATFORM init hint is set to + * `GLFW_ANY_PLATFORM`, the `XDG_SESSION_TYPE` environment variable affects + * which platform is picked. If the environment variable is not set, or is set + * to something other than `wayland` or `x11`, the regular detection mechanism + * will be used instead. + * * @remark @x11 This function will set the `LC_CTYPE` category of the * application locale according to the current environment if that category is * still "C". This is because the "C" locale breaks Unicode text input. @@ -2222,8 +2290,12 @@ GLFWAPI void glfwInitHint(int hint, int value); * To use the default allocator, call this function with a `NULL` argument. * * If you specify an allocator struct, every member must be a valid function - * pointer. If any member is `NULL`, this function emits @ref - * GLFW_INVALID_VALUE and the init allocator is unchanged. + * pointer. If any member is `NULL`, this function will emit @ref + * GLFW_INVALID_VALUE and the init allocator will be unchanged. + * + * The functions in the allocator must fulfil a number of requirements. See the + * documentation for @ref GLFWallocatefun, @ref GLFWreallocatefun and @ref + * GLFWdeallocatefun for details. * * @param[in] allocator The allocator to use at the next initialization, or * `NULL` to use the default one. @@ -2590,9 +2662,10 @@ GLFWAPI void glfwGetMonitorWorkarea(GLFWmonitor* monitor, int* xpos, int* ypos, * specified monitor. * * Some platforms do not provide accurate monitor size information, either - * because the monitor - * [EDID](https://en.wikipedia.org/wiki/Extended_display_identification_data) - * data is incorrect or because the driver does not report it accurately. + * because the monitor [EDID][] data is incorrect or because the driver does + * not report it accurately. + * + * [EDID]: https://en.wikipedia.org/wiki/Extended_display_identification_data * * Any or all of the size arguments may be `NULL`. If an error occurs, all * non-`NULL` size arguments will be set to zero. @@ -2639,6 +2712,9 @@ GLFWAPI void glfwGetMonitorPhysicalSize(GLFWmonitor* monitor, int* widthMM, int* * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref * GLFW_PLATFORM_ERROR. * + * @remark @wayland Fractional scaling information is not yet available for + * monitors, so this function only returns integer content scales. + * * @thread_safety This function must only be called from the main thread. * * @sa @ref monitor_scale @@ -2835,11 +2911,11 @@ GLFWAPI const GLFWvidmode* glfwGetVideoMode(GLFWmonitor* monitor); * @param[in] monitor The monitor whose gamma ramp to set. * @param[in] gamma The desired exponent. * - * @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref - * GLFW_INVALID_VALUE and @ref GLFW_PLATFORM_ERROR. + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref GLFW_INVALID_VALUE, + * @ref GLFW_PLATFORM_ERROR and @ref GLFW_FEATURE_UNAVAILABLE (see remarks). * * @remark @wayland Gamma handling is a privileged protocol, this function - * will thus never be implemented and emits @ref GLFW_PLATFORM_ERROR. + * will thus never be implemented and emits @ref GLFW_FEATURE_UNAVAILABLE. * * @thread_safety This function must only be called from the main thread. * @@ -2859,11 +2935,11 @@ GLFWAPI void glfwSetGamma(GLFWmonitor* monitor, float gamma); * @return The current gamma ramp, or `NULL` if an * [error](@ref error_handling) occurred. * - * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref - * GLFW_PLATFORM_ERROR. + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref GLFW_PLATFORM_ERROR + * and @ref GLFW_FEATURE_UNAVAILABLE (see remarks). * * @remark @wayland Gamma handling is a privileged protocol, this function - * will thus never be implemented and emits @ref GLFW_PLATFORM_ERROR while + * will thus never be implemented and emits @ref GLFW_FEATURE_UNAVAILABLE while * returning `NULL`. * * @pointer_lifetime The returned structure and its arrays are allocated and @@ -2898,8 +2974,8 @@ GLFWAPI const GLFWgammaramp* glfwGetGammaRamp(GLFWmonitor* monitor); * @param[in] monitor The monitor whose gamma ramp to set. * @param[in] ramp The gamma ramp to use. * - * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref - * GLFW_PLATFORM_ERROR. + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref GLFW_PLATFORM_ERROR + * and @ref GLFW_FEATURE_UNAVAILABLE (see remarks). * * @remark The size of the specified gamma ramp should match the size of the * current ramp for that monitor. @@ -2907,7 +2983,7 @@ GLFWAPI const GLFWgammaramp* glfwGetGammaRamp(GLFWmonitor* monitor); * @remark @win32 The gamma ramp size must be 256. * * @remark @wayland Gamma handling is a privileged protocol, this function - * will thus never be implemented and emits @ref GLFW_PLATFORM_ERROR. + * will thus never be implemented and emits @ref GLFW_FEATURE_UNAVAILABLE. * * @pointer_lifetime The specified gamma ramp is copied before this function * returns. @@ -3079,8 +3155,8 @@ GLFWAPI void glfwWindowHintString(int hint, const char* value); * * @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref * GLFW_INVALID_ENUM, @ref GLFW_INVALID_VALUE, @ref GLFW_API_UNAVAILABLE, @ref - * GLFW_VERSION_UNAVAILABLE, @ref GLFW_FORMAT_UNAVAILABLE and @ref - * GLFW_PLATFORM_ERROR. + * GLFW_VERSION_UNAVAILABLE, @ref GLFW_FORMAT_UNAVAILABLE, @ref + * GLFW_NO_WINDOW_CONTEXT and @ref GLFW_PLATFORM_ERROR. * * @remark @win32 Window creation will fail if the Microsoft GDI software * OpenGL implementation is the only one available. @@ -3102,23 +3178,35 @@ GLFWAPI void glfwWindowHintString(int hint, const char* value); * @remark @macos The GLFW window has no icon, as it is not a document * window, but the dock icon will be the same as the application bundle's icon. * For more information on bundles, see the - * [Bundle Programming Guide](https://developer.apple.com/library/mac/documentation/CoreFoundation/Conceptual/CFBundles/) - * in the Mac Developer Library. + * [Bundle Programming Guide][bundle-guide] in the Mac Developer Library. + * + * [bundle-guide]: https://developer.apple.com/library/mac/documentation/CoreFoundation/Conceptual/CFBundles/ * * @remark @macos On OS X 10.10 and later the window frame will not be rendered * at full resolution on Retina displays unless the - * [GLFW_COCOA_RETINA_FRAMEBUFFER](@ref GLFW_COCOA_RETINA_FRAMEBUFFER_hint) + * [GLFW_SCALE_FRAMEBUFFER](@ref GLFW_SCALE_FRAMEBUFFER_hint) * hint is `GLFW_TRUE` and the `NSHighResolutionCapable` key is enabled in the * application bundle's `Info.plist`. For more information, see - * [High Resolution Guidelines for OS X](https://developer.apple.com/library/mac/documentation/GraphicsAnimation/Conceptual/HighResolutionOSX/Explained/Explained.html) - * in the Mac Developer Library. The GLFW test and example programs use - * a custom `Info.plist` template for this, which can be found as - * `CMake/Info.plist.in` in the source tree. + * [High Resolution Guidelines for OS X][hidpi-guide] in the Mac Developer + * Library. The GLFW test and example programs use a custom `Info.plist` + * template for this, which can be found as `CMake/Info.plist.in` in the source + * tree. + * + * [hidpi-guide]: https://developer.apple.com/library/mac/documentation/GraphicsAnimation/Conceptual/HighResolutionOSX/Explained/Explained.html * * @remark @macos When activating frame autosaving with * [GLFW_COCOA_FRAME_NAME](@ref GLFW_COCOA_FRAME_NAME_hint), the specified * window size and position may be overridden by previously saved values. * + * @remark @wayland GLFW uses [libdecor][] where available to create its window + * decorations. This in turn uses server-side XDG decorations where available + * and provides high quality client-side decorations on compositors like GNOME. + * If both XDG decorations and libdecor are unavailable, GLFW falls back to + * a very simple set of window decorations that only support moving, resizing + * and the window manager's right-click menu. + * + * [libdecor]: https://gitlab.freedesktop.org/libdecor/libdecor + * * @remark @x11 Some window managers will not respect the placement of * initially hidden windows. * @@ -3135,20 +3223,6 @@ GLFWAPI void glfwWindowHintString(int hint, const char* value); * [GLFW_X11_INSTANCE_NAME](@ref GLFW_X11_INSTANCE_NAME_hint) window hints to * override this. * - * @remark @wayland Compositors should implement the xdg-decoration protocol - * for GLFW to decorate the window properly. If this protocol isn't - * supported, or if the compositor prefers client-side decorations, a very - * simple fallback frame will be drawn using the wp_viewporter protocol. A - * compositor can still emit close, maximize or fullscreen events, using for - * instance a keybind mechanism. If neither of these protocols is supported, - * the window won't be decorated. - * - * @remark @wayland A full screen window will not attempt to change the mode, - * no matter what the requested size or refresh rate. - * - * @remark @wayland Screensaver inhibition requires the idle-inhibit protocol - * to be implemented in the user's compositor. - * * @thread_safety This function must only be called from the main thread. * * @sa @ref window_creation @@ -3231,6 +3305,38 @@ GLFWAPI int glfwWindowShouldClose(GLFWwindow* window); */ GLFWAPI void glfwSetWindowShouldClose(GLFWwindow* window, int value); +/*! @brief Returns the title of the specified window. + * + * This function returns the window title, encoded as UTF-8, of the specified + * window. This is the title set previously by @ref glfwCreateWindow + * or @ref glfwSetWindowTitle. + * + * @param[in] window The window to query. + * @return The UTF-8 encoded window title, or `NULL` if an + * [error](@ref error_handling) occurred. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED. + * + * @remark The returned title is currently a copy of the title last set by @ref + * glfwCreateWindow or @ref glfwSetWindowTitle. It does not include any + * additional text which may be appended by the platform or another program. + * + * @pointer_lifetime The returned string is allocated and freed by GLFW. You + * should not free it yourself. It is valid until the next call to @ref + * glfwGetWindowTitle or @ref glfwSetWindowTitle, or until the library is + * terminated. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref window_title + * @sa @ref glfwSetWindowTitle + * + * @since Added in version 3.4. + * + * @ingroup window + */ +GLFWAPI const char* glfwGetWindowTitle(GLFWwindow* window); + /*! @brief Sets the title of the specified window. * * This function sets the window title, encoded as UTF-8, of the specified @@ -3248,6 +3354,7 @@ GLFWAPI void glfwSetWindowShouldClose(GLFWwindow* window, int value); * @thread_safety This function must only be called from the main thread. * * @sa @ref window_title + * @sa @ref glfwGetWindowTitle * * @since Added in version 1.0. * @glfw3 Added window handle parameter. @@ -3287,8 +3394,9 @@ GLFWAPI void glfwSetWindowTitle(GLFWwindow* window, const char* title); * @remark @macos Regular windows do not have icons on macOS. This function * will emit @ref GLFW_FEATURE_UNAVAILABLE. The dock icon will be the same as * the application bundle's icon. For more information on bundles, see the - * [Bundle Programming Guide](https://developer.apple.com/library/mac/documentation/CoreFoundation/Conceptual/CFBundles/) - * in the Mac Developer Library. + * [Bundle Programming Guide][bundle-guide] in the Mac Developer Library. + * + * [bundle-guide]: https://developer.apple.com/library/mac/documentation/CoreFoundation/Conceptual/CFBundles/ * * @remark @wayland There is no existing protocol to change an icon, the * window will thus inherit the one defined in the application's desktop file. @@ -3512,9 +3620,6 @@ GLFWAPI void glfwSetWindowAspectRatio(GLFWwindow* window, int numer, int denom); * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref * GLFW_PLATFORM_ERROR. * - * @remark @wayland A full screen window will not attempt to change the mode, - * no matter what the requested size. - * * @thread_safety This function must only be called from the main thread. * * @sa @ref window_size @@ -3846,11 +3951,11 @@ GLFWAPI void glfwHideWindow(GLFWwindow* window); * * @param[in] window The window to give input focus. * - * @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref - * GLFW_PLATFORM_ERROR and @ref GLFW_FEATURE_UNAVAILABLE (see remarks). + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref + * GLFW_PLATFORM_ERROR. * - * @remark @wayland It is not possible for an application to set the input - * focus. This function will emit @ref GLFW_FEATURE_UNAVAILABLE. + * @remark @wayland The compositor will likely ignore focus requests unless + * another window created by the same application already has input focus. * * @thread_safety This function must only be called from the main thread. * @@ -3955,9 +4060,6 @@ GLFWAPI GLFWmonitor* glfwGetWindowMonitor(GLFWwindow* window); * @remark @wayland The desired window position is ignored, as there is no way * for an application to set this property. * - * @remark @wayland Setting the window to full screen will not attempt to - * change the mode, no matter what the requested size or refresh rate. - * * @thread_safety This function must only be called from the main thread. * * @sa @ref window_monitor @@ -4030,11 +4132,15 @@ GLFWAPI int glfwGetWindowAttrib(GLFWwindow* window, int attrib); * @param[in] value `GLFW_TRUE` or `GLFW_FALSE`. * * @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref - * GLFW_INVALID_ENUM, @ref GLFW_INVALID_VALUE and @ref GLFW_PLATFORM_ERROR. + * GLFW_INVALID_ENUM, @ref GLFW_INVALID_VALUE, @ref GLFW_PLATFORM_ERROR and @ref + * GLFW_FEATURE_UNAVAILABLE (see remarks). * * @remark Calling @ref glfwGetWindowAttrib will always return the latest * value, even if that value is ignored by the current mode of the window. * + * @remark @wayland The [GLFW_FLOATING](@ref GLFW_FLOATING_attrib) window attribute is + * not supported. Setting this will emit @ref GLFW_FEATURE_UNAVAILABLE. + * * @thread_safety This function must only be called from the main thread. * * @sa @ref window_attribs @@ -4709,8 +4815,8 @@ GLFWAPI int glfwRawMouseMotionSupported(void); * @param[in] scancode The scancode of the key to query. * @return The UTF-8 encoded, layout-specific name of the key, or `NULL`. * - * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref - * GLFW_PLATFORM_ERROR. + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref + * GLFW_INVALID_VALUE, @ref GLFW_INVALID_ENUM and @ref GLFW_PLATFORM_ERROR. * * @remark The contents of the returned string may change when a keyboard * layout change event is received. @@ -4732,15 +4838,18 @@ GLFWAPI const char* glfwGetKeyName(int key, int scancode); * * This function returns the platform-specific scancode of the specified key. * - * If the key is `GLFW_KEY_UNKNOWN` or does not exist on the keyboard this - * method will return `-1`. + * If the specified [key token](@ref keys) corresponds to a physical key not + * supported on the current platform then this method will return `-1`. + * Calling this function with anything other than a key token will return `-1` + * and generate a @ref GLFW_INVALID_ENUM error. * - * @param[in] key Any [named key](@ref keys). - * @return The platform-specific scancode for the key, or `-1` if an - * [error](@ref error_handling) occurred. + * @param[in] key Any [key token](@ref keys). + * @return The platform-specific scancode for the key, or `-1` if the key is + * not supported on the current platform or an [error](@ref error_handling) + * occurred. * - * @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref - * GLFW_INVALID_ENUM and @ref GLFW_PLATFORM_ERROR. + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref + * GLFW_INVALID_ENUM. * * @thread_safety This function may be called from any thread. * @@ -4881,11 +4990,11 @@ GLFWAPI void glfwGetCursorPos(GLFWwindow* window, double* xpos, double* ypos); * @param[in] ypos The desired y-coordinate, relative to the top edge of the * content area. * - * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref - * GLFW_PLATFORM_ERROR. + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref + * GLFW_PLATFORM_ERROR and @ref GLFW_FEATURE_UNAVAILABLE (see remarks). * * @remark @wayland This function will only work when the cursor mode is - * `GLFW_CURSOR_DISABLED`, otherwise it will do nothing. + * `GLFW_CURSOR_DISABLED`, otherwise it will emit @ref GLFW_FEATURE_UNAVAILABLE. * * @thread_safety This function must only be called from the main thread. * @@ -5049,9 +5158,9 @@ GLFWAPI void glfwSetCursor(GLFWwindow* window, GLFWcursor* cursor); * [character callback](@ref glfwSetCharCallback) instead. * * When a window loses input focus, it will generate synthetic key release - * events for all pressed keys. You can tell these events from user-generated - * events by the fact that the synthetic ones are generated after the focus - * loss event has been processed, i.e. after the + * events for all pressed keys with associated key tokens. You can tell these + * events from user-generated events by the fact that the synthetic ones are + * generated after the focus loss event has been processed, i.e. after the * [window focus callback](@ref glfwSetWindowFocusCallback) has been called. * * The scancode of a key is specific to that platform or sometimes even to that @@ -5332,8 +5441,6 @@ GLFWAPI GLFWscrollfun glfwSetScrollCallback(GLFWwindow* window, GLFWscrollfun ca * * @errors Possible errors include @ref GLFW_NOT_INITIALIZED. * - * @remark @wayland File drop is currently unimplemented. - * * @thread_safety This function must only be called from the main thread. * * @sa @ref path_drop @@ -5800,6 +5907,11 @@ GLFWAPI int glfwGetGamepadState(int jid, GLFWgamepadstate* state); * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref * GLFW_PLATFORM_ERROR. * + * @remark @win32 The clipboard on Windows has a single global lock for reading and + * writing. GLFW tries to acquire it a few times, which is almost always enough. If it + * cannot acquire the lock then this function emits @ref GLFW_PLATFORM_ERROR and returns. + * It is safe to try this multiple times. + * * @pointer_lifetime The specified string is copied before this function * returns. * @@ -5828,6 +5940,11 @@ GLFWAPI void glfwSetClipboardString(GLFWwindow* window, const char* string); * @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref * GLFW_FORMAT_UNAVAILABLE and @ref GLFW_PLATFORM_ERROR. * + * @remark @win32 The clipboard on Windows has a single global lock for reading and + * writing. GLFW tries to acquire it a few times, which is almost always enough. If it + * cannot acquire the lock then this function emits @ref GLFW_PLATFORM_ERROR and returns. + * It is safe to try this multiple times. + * * @pointer_lifetime The returned string is allocated and freed by GLFW. You * should not free it yourself. It is valid until the next call to @ref * glfwGetClipboardString or @ref glfwSetClipboardString, or until the library @@ -5950,12 +6067,15 @@ GLFWAPI uint64_t glfwGetTimerFrequency(void); * thread. * * This function makes the OpenGL or OpenGL ES context of the specified window - * current on the calling thread. A context must only be made current on - * a single thread at a time and each thread can have only a single current - * context at a time. + * current on the calling thread. It can also detach the current context from + * the calling thread without making a new one current by passing in `NULL`. * - * When moving a context between threads, you must make it non-current on the - * old thread before making it current on the new one. + * A context must only be made current on a single thread at a time and each + * thread can have only a single current context at a time. Making a context + * current detaches any previously current context on the calling thread. + * + * When moving a context between threads, you must detach it (make it + * non-current) on the old thread before making it current on the new one. * * By default, making a context non-current implicitly forces a pipeline flush. * On machines that support `GL_KHR_context_flush_control`, you can control @@ -5970,6 +6090,10 @@ GLFWAPI uint64_t glfwGetTimerFrequency(void); * @param[in] window The window whose context to make current, or `NULL` to * detach the current context. * + * @remarks If the previously current context was created via a different + * context creation API than the one passed to this function, GLFW will still + * detach the previous one from its API before making the new one current. + * * @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref * GLFW_NO_WINDOW_CONTEXT and @ref GLFW_PLATFORM_ERROR. * diff --git a/src/external/glfw/include/GLFW/glfw3native.h b/src/external/glfw/include/GLFW/glfw3native.h index 171abe36a..92f0d3244 100644 --- a/src/external/glfw/include/GLFW/glfw3native.h +++ b/src/external/glfw/include/GLFW/glfw3native.h @@ -169,7 +169,8 @@ extern "C" { * of the specified monitor, or `NULL` if an [error](@ref error_handling) * occurred. * - * @errors Possible errors include @ref GLFW_NOT_INITIALIZED. + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref + * GLFW_PLATFORM_UNAVAILABLE. * * @thread_safety This function may be called from any thread. Access is not * synchronized. @@ -186,7 +187,8 @@ GLFWAPI const char* glfwGetWin32Adapter(GLFWmonitor* monitor); * `\\.\DISPLAY1\Monitor0`) of the specified monitor, or `NULL` if an * [error](@ref error_handling) occurred. * - * @errors Possible errors include @ref GLFW_NOT_INITIALIZED. + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref + * GLFW_PLATFORM_UNAVAILABLE. * * @thread_safety This function may be called from any thread. Access is not * synchronized. @@ -202,7 +204,8 @@ GLFWAPI const char* glfwGetWin32Monitor(GLFWmonitor* monitor); * @return The `HWND` of the specified window, or `NULL` if an * [error](@ref error_handling) occurred. * - * @errors Possible errors include @ref GLFW_NOT_INITIALIZED. + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref + * GLFW_PLATFORM_UNAVAILABLE. * * @remark The `HDC` associated with the window can be queried with the * [GetDC](https://docs.microsoft.com/en-us/windows/win32/api/winuser/nf-winuser-getdc) @@ -228,8 +231,8 @@ GLFWAPI HWND glfwGetWin32Window(GLFWwindow* window); * @return The `HGLRC` of the specified window, or `NULL` if an * [error](@ref error_handling) occurred. * - * @errors Possible errors include @ref GLFW_NO_WINDOW_CONTEXT and @ref - * GLFW_NOT_INITIALIZED. + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref + * GLFW_PLATFORM_UNAVAILABLE and @ref GLFW_NO_WINDOW_CONTEXT. * * @remark The `HDC` associated with the window can be queried with the * [GetDC](https://docs.microsoft.com/en-us/windows/win32/api/winuser/nf-winuser-getdc) @@ -255,7 +258,8 @@ GLFWAPI HGLRC glfwGetWGLContext(GLFWwindow* window); * @return The `CGDirectDisplayID` of the specified monitor, or * `kCGNullDirectDisplay` if an [error](@ref error_handling) occurred. * - * @errors Possible errors include @ref GLFW_NOT_INITIALIZED. + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref + * GLFW_PLATFORM_UNAVAILABLE. * * @thread_safety This function may be called from any thread. Access is not * synchronized. @@ -271,7 +275,8 @@ GLFWAPI CGDirectDisplayID glfwGetCocoaMonitor(GLFWmonitor* monitor); * @return The `NSWindow` of the specified window, or `nil` if an * [error](@ref error_handling) occurred. * - * @errors Possible errors include @ref GLFW_NOT_INITIALIZED. + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref + * GLFW_PLATFORM_UNAVAILABLE. * * @thread_safety This function may be called from any thread. Access is not * synchronized. @@ -281,6 +286,23 @@ GLFWAPI CGDirectDisplayID glfwGetCocoaMonitor(GLFWmonitor* monitor); * @ingroup native */ GLFWAPI id glfwGetCocoaWindow(GLFWwindow* window); + +/*! @brief Returns the `NSView` of the specified window. + * + * @return The `NSView` of the specified window, or `nil` if an + * [error](@ref error_handling) occurred. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref + * GLFW_PLATFORM_UNAVAILABLE. + * + * @thread_safety This function may be called from any thread. Access is not + * synchronized. + * + * @since Added in version 3.4. + * + * @ingroup native + */ +GLFWAPI id glfwGetCocoaView(GLFWwindow* window); #endif #if defined(GLFW_EXPOSE_NATIVE_NSGL) @@ -289,8 +311,8 @@ GLFWAPI id glfwGetCocoaWindow(GLFWwindow* window); * @return The `NSOpenGLContext` of the specified window, or `nil` if an * [error](@ref error_handling) occurred. * - * @errors Possible errors include @ref GLFW_NO_WINDOW_CONTEXT and @ref - * GLFW_NOT_INITIALIZED. + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref + * GLFW_PLATFORM_UNAVAILABLE and @ref GLFW_NO_WINDOW_CONTEXT. * * @thread_safety This function may be called from any thread. Access is not * synchronized. @@ -308,7 +330,8 @@ GLFWAPI id glfwGetNSGLContext(GLFWwindow* window); * @return The `Display` used by GLFW, or `NULL` if an * [error](@ref error_handling) occurred. * - * @errors Possible errors include @ref GLFW_NOT_INITIALIZED. + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref + * GLFW_PLATFORM_UNAVAILABLE. * * @thread_safety This function may be called from any thread. Access is not * synchronized. @@ -324,7 +347,8 @@ GLFWAPI Display* glfwGetX11Display(void); * @return The `RRCrtc` of the specified monitor, or `None` if an * [error](@ref error_handling) occurred. * - * @errors Possible errors include @ref GLFW_NOT_INITIALIZED. + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref + * GLFW_PLATFORM_UNAVAILABLE. * * @thread_safety This function may be called from any thread. Access is not * synchronized. @@ -340,7 +364,8 @@ GLFWAPI RRCrtc glfwGetX11Adapter(GLFWmonitor* monitor); * @return The `RROutput` of the specified monitor, or `None` if an * [error](@ref error_handling) occurred. * - * @errors Possible errors include @ref GLFW_NOT_INITIALIZED. + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref + * GLFW_PLATFORM_UNAVAILABLE. * * @thread_safety This function may be called from any thread. Access is not * synchronized. @@ -356,7 +381,8 @@ GLFWAPI RROutput glfwGetX11Monitor(GLFWmonitor* monitor); * @return The `Window` of the specified window, or `None` if an * [error](@ref error_handling) occurred. * - * @errors Possible errors include @ref GLFW_NOT_INITIALIZED. + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref + * GLFW_PLATFORM_UNAVAILABLE. * * @thread_safety This function may be called from any thread. Access is not * synchronized. @@ -371,8 +397,8 @@ GLFWAPI Window glfwGetX11Window(GLFWwindow* window); * * @param[in] string A UTF-8 encoded string. * - * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref - * GLFW_PLATFORM_ERROR. + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref + * GLFW_PLATFORM_UNAVAILABLE and @ref GLFW_PLATFORM_ERROR. * * @pointer_lifetime The specified string is copied before this function * returns. @@ -397,8 +423,8 @@ GLFWAPI void glfwSetX11SelectionString(const char* string); * @return The contents of the selection as a UTF-8 encoded string, or `NULL` * if an [error](@ref error_handling) occurred. * - * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref - * GLFW_PLATFORM_ERROR. + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref + * GLFW_PLATFORM_UNAVAILABLE and @ref GLFW_PLATFORM_ERROR. * * @pointer_lifetime The returned string is allocated and freed by GLFW. You * should not free it yourself. It is valid until the next call to @ref @@ -424,8 +450,8 @@ GLFWAPI const char* glfwGetX11SelectionString(void); * @return The `GLXContext` of the specified window, or `NULL` if an * [error](@ref error_handling) occurred. * - * @errors Possible errors include @ref GLFW_NO_WINDOW_CONTEXT and @ref - * GLFW_NOT_INITIALIZED. + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref + * GLFW_NO_WINDOW_CONTEXT and @ref GLFW_PLATFORM_UNAVAILABLE. * * @thread_safety This function may be called from any thread. Access is not * synchronized. @@ -441,8 +467,8 @@ GLFWAPI GLXContext glfwGetGLXContext(GLFWwindow* window); * @return The `GLXWindow` of the specified window, or `None` if an * [error](@ref error_handling) occurred. * - * @errors Possible errors include @ref GLFW_NO_WINDOW_CONTEXT and @ref - * GLFW_NOT_INITIALIZED. + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref + * GLFW_NO_WINDOW_CONTEXT and @ref GLFW_PLATFORM_UNAVAILABLE. * * @thread_safety This function may be called from any thread. Access is not * synchronized. @@ -460,7 +486,8 @@ GLFWAPI GLXWindow glfwGetGLXWindow(GLFWwindow* window); * @return The `struct wl_display*` used by GLFW, or `NULL` if an * [error](@ref error_handling) occurred. * - * @errors Possible errors include @ref GLFW_NOT_INITIALIZED. + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref + * GLFW_PLATFORM_UNAVAILABLE. * * @thread_safety This function may be called from any thread. Access is not * synchronized. @@ -476,7 +503,8 @@ GLFWAPI struct wl_display* glfwGetWaylandDisplay(void); * @return The `struct wl_output*` of the specified monitor, or `NULL` if an * [error](@ref error_handling) occurred. * - * @errors Possible errors include @ref GLFW_NOT_INITIALIZED. + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref + * GLFW_PLATFORM_UNAVAILABLE. * * @thread_safety This function may be called from any thread. Access is not * synchronized. @@ -492,7 +520,8 @@ GLFWAPI struct wl_output* glfwGetWaylandMonitor(GLFWmonitor* monitor); * @return The main `struct wl_surface*` of the specified window, or `NULL` if * an [error](@ref error_handling) occurred. * - * @errors Possible errors include @ref GLFW_NOT_INITIALIZED. + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref + * GLFW_PLATFORM_UNAVAILABLE. * * @thread_safety This function may be called from any thread. Access is not * synchronized. @@ -529,8 +558,8 @@ GLFWAPI EGLDisplay glfwGetEGLDisplay(void); * @return The `EGLContext` of the specified window, or `EGL_NO_CONTEXT` if an * [error](@ref error_handling) occurred. * - * @errors Possible errors include @ref GLFW_NO_WINDOW_CONTEXT and @ref - * GLFW_NOT_INITIALIZED. + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref + * GLFW_NO_WINDOW_CONTEXT. * * @thread_safety This function may be called from any thread. Access is not * synchronized. @@ -546,8 +575,8 @@ GLFWAPI EGLContext glfwGetEGLContext(GLFWwindow* window); * @return The `EGLSurface` of the specified window, or `EGL_NO_SURFACE` if an * [error](@ref error_handling) occurred. * - * @errors Possible errors include @ref GLFW_NO_WINDOW_CONTEXT and @ref - * GLFW_NOT_INITIALIZED. + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref + * GLFW_NO_WINDOW_CONTEXT. * * @thread_safety This function may be called from any thread. Access is not * synchronized. @@ -572,8 +601,8 @@ GLFWAPI EGLSurface glfwGetEGLSurface(GLFWwindow* window); * @return `GLFW_TRUE` if successful, or `GLFW_FALSE` if an * [error](@ref error_handling) occurred. * - * @errors Possible errors include @ref GLFW_NO_WINDOW_CONTEXT and @ref - * GLFW_NOT_INITIALIZED. + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref + * GLFW_NO_WINDOW_CONTEXT. * * @thread_safety This function may be called from any thread. Access is not * synchronized. @@ -596,8 +625,8 @@ GLFWAPI int glfwGetOSMesaColorBuffer(GLFWwindow* window, int* width, int* height * @return `GLFW_TRUE` if successful, or `GLFW_FALSE` if an * [error](@ref error_handling) occurred. * - * @errors Possible errors include @ref GLFW_NO_WINDOW_CONTEXT and @ref - * GLFW_NOT_INITIALIZED. + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref + * GLFW_NO_WINDOW_CONTEXT. * * @thread_safety This function may be called from any thread. Access is not * synchronized. @@ -613,8 +642,8 @@ GLFWAPI int glfwGetOSMesaDepthBuffer(GLFWwindow* window, int* width, int* height * @return The `OSMesaContext` of the specified window, or `NULL` if an * [error](@ref error_handling) occurred. * - * @errors Possible errors include @ref GLFW_NO_WINDOW_CONTEXT and @ref - * GLFW_NOT_INITIALIZED. + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref + * GLFW_NO_WINDOW_CONTEXT. * * @thread_safety This function may be called from any thread. Access is not * synchronized. diff --git a/src/external/glfw/src/CMakeLists.txt b/src/external/glfw/src/CMakeLists.txt index 01f191c97..1057a6f98 100644 --- a/src/external/glfw/src/CMakeLists.txt +++ b/src/external/glfw/src/CMakeLists.txt @@ -72,47 +72,38 @@ if (GLFW_BUILD_WAYLAND) endif() find_program(WAYLAND_SCANNER_EXECUTABLE NAMES wayland-scanner) + if (NOT WAYLAND_SCANNER_EXECUTABLE) + message(FATAL_ERROR "Failed to find wayland-scanner") + endif() - include(FindPkgConfig) - pkg_check_modules(WAYLAND_PROTOCOLS REQUIRED wayland-protocols>=1.15) - pkg_get_variable(WAYLAND_PROTOCOLS_BASE wayland-protocols pkgdatadir) - pkg_get_variable(WAYLAND_CLIENT_PKGDATADIR wayland-client pkgdatadir) + macro(generate_wayland_protocol protocol_file) + set(protocol_path "${GLFW_SOURCE_DIR}/deps/wayland/${protocol_file}") - macro(wayland_generate protocol_file output_file) - add_custom_command(OUTPUT "${output_file}.h" - COMMAND "${WAYLAND_SCANNER_EXECUTABLE}" client-header "${protocol_file}" "${output_file}.h" - DEPENDS "${protocol_file}" + string(REGEX REPLACE "\\.xml$" "-client-protocol.h" header_file ${protocol_file}) + string(REGEX REPLACE "\\.xml$" "-client-protocol-code.h" code_file ${protocol_file}) + + add_custom_command(OUTPUT ${header_file} + COMMAND "${WAYLAND_SCANNER_EXECUTABLE}" client-header "${protocol_path}" ${header_file} + DEPENDS "${protocol_path}" VERBATIM) - add_custom_command(OUTPUT "${output_file}-code.h" - COMMAND "${WAYLAND_SCANNER_EXECUTABLE}" private-code "${protocol_file}" "${output_file}-code.h" - DEPENDS "${protocol_file}" + add_custom_command(OUTPUT ${code_file} + COMMAND "${WAYLAND_SCANNER_EXECUTABLE}" private-code "${protocol_path}" ${code_file} + DEPENDS "${protocol_path}" VERBATIM) - target_sources(glfw PRIVATE "${output_file}.h" "${output_file}-code.h") + target_sources(glfw PRIVATE ${header_file} ${code_file}) endmacro() - wayland_generate( - "${WAYLAND_CLIENT_PKGDATADIR}/wayland.xml" - "${GLFW_BINARY_DIR}/src/wayland-client-protocol") - wayland_generate( - "${WAYLAND_PROTOCOLS_BASE}/stable/xdg-shell/xdg-shell.xml" - "${GLFW_BINARY_DIR}/src/wayland-xdg-shell-client-protocol") - wayland_generate( - "${WAYLAND_PROTOCOLS_BASE}/unstable/xdg-decoration/xdg-decoration-unstable-v1.xml" - "${GLFW_BINARY_DIR}/src/wayland-xdg-decoration-client-protocol") - wayland_generate( - "${WAYLAND_PROTOCOLS_BASE}/stable/viewporter/viewporter.xml" - "${GLFW_BINARY_DIR}/src/wayland-viewporter-client-protocol") - wayland_generate( - "${WAYLAND_PROTOCOLS_BASE}/unstable/relative-pointer/relative-pointer-unstable-v1.xml" - "${GLFW_BINARY_DIR}/src/wayland-relative-pointer-unstable-v1-client-protocol") - wayland_generate( - "${WAYLAND_PROTOCOLS_BASE}/unstable/pointer-constraints/pointer-constraints-unstable-v1.xml" - "${GLFW_BINARY_DIR}/src/wayland-pointer-constraints-unstable-v1-client-protocol") - wayland_generate( - "${WAYLAND_PROTOCOLS_BASE}/unstable/idle-inhibit/idle-inhibit-unstable-v1.xml" - "${GLFW_BINARY_DIR}/src/wayland-idle-inhibit-unstable-v1-client-protocol") + generate_wayland_protocol("wayland.xml") + generate_wayland_protocol("viewporter.xml") + generate_wayland_protocol("xdg-shell.xml") + generate_wayland_protocol("idle-inhibit-unstable-v1.xml") + generate_wayland_protocol("pointer-constraints-unstable-v1.xml") + generate_wayland_protocol("relative-pointer-unstable-v1.xml") + generate_wayland_protocol("fractional-scale-v1.xml") + generate_wayland_protocol("xdg-activation-v1.xml") + generate_wayland_protocol("xdg-decoration-unstable-v1.xml") endif() if (WIN32 AND GLFW_BUILD_SHARED_LIBRARY) @@ -126,6 +117,7 @@ if (UNIX AND GLFW_BUILD_SHARED_LIBRARY) else() set(GLFW_LIB_NAME glfw3) endif() +set(GLFW_LIB_NAME_SUFFIX "") set_target_properties(glfw PROPERTIES OUTPUT_NAME ${GLFW_LIB_NAME} @@ -166,6 +158,8 @@ if (GLFW_BUILD_COCOA) endif() if (GLFW_BUILD_WAYLAND) + include(FindPkgConfig) + pkg_check_modules(Wayland REQUIRED wayland-client>=0.2.7 wayland-cursor>=0.2.7 @@ -245,17 +239,6 @@ if (UNIX AND NOT APPLE) endif() endif() -# Make GCC warn about declarations that VS 2010 and 2012 won't accept for all -# source files that VS will build (Clang ignores this because we set -std=c99) -if (CMAKE_C_COMPILER_ID STREQUAL "GNU") - set_source_files_properties(context.c init.c input.c monitor.c platform.c vulkan.c - window.c null_init.c null_joystick.c null_monitor.c - null_window.c win32_init.c win32_joystick.c win32_module.c - win32_monitor.c win32_time.c win32_thread.c win32_window.c - wgl_context.c egl_context.c osmesa_context.c PROPERTIES - COMPILE_FLAGS -Wdeclaration-after-statement) -endif() - if (WIN32) if (GLFW_USE_HYBRID_HPG) target_compile_definitions(glfw PRIVATE _GLFW_USE_HYBRID_HPG) @@ -300,25 +283,9 @@ if (MSVC OR CMAKE_C_SIMULATE_ID STREQUAL "MSVC") target_compile_definitions(glfw PRIVATE _CRT_SECURE_NO_WARNINGS) endif() -# Workaround for VS 2008 not shipping with stdint.h -if (MSVC90) - target_include_directories(glfw PUBLIC "${GLFW_SOURCE_DIR}/deps/vs2008") -endif() - -# Check for the DirectX 9 SDK as it is not included with VS 2008 -if (MSVC90) - include(CheckIncludeFile) - check_include_file(dinput.h DINPUT_H_FOUND) - if (NOT DINPUT_H_FOUND) - message(FATAL_ERROR "DirectX 9 headers not found; install DirectX 9 SDK") - endif() -endif() - # Workaround for -std=c99 on Linux disabling _DEFAULT_SOURCE (POSIX 2008 and more) -if (GLFW_BUILD_X11 OR GLFW_BUILD_WAYLAND) - if (CMAKE_SYSTEM_NAME STREQUAL "Linux") - target_compile_definitions(glfw PRIVATE _DEFAULT_SOURCE) - endif() +if (CMAKE_SYSTEM_NAME STREQUAL "Linux") + target_compile_definitions(glfw PRIVATE _DEFAULT_SOURCE) endif() if (GLFW_BUILD_SHARED_LIBRARY) @@ -337,6 +304,7 @@ if (GLFW_BUILD_SHARED_LIBRARY) # Add a suffix to the import library to avoid naming conflicts set_target_properties(glfw PROPERTIES IMPORT_SUFFIX "dll.lib") endif() + set (GLFW_LIB_NAME_SUFFIX "dll") target_compile_definitions(glfw INTERFACE GLFW_DLL) endif() diff --git a/src/external/glfw/src/cocoa_init.m b/src/external/glfw/src/cocoa_init.m index aa369f9c8..f34d985eb 100644 --- a/src/external/glfw/src/cocoa_init.m +++ b/src/external/glfw/src/cocoa_init.m @@ -1,7 +1,8 @@ //======================================================================== -// GLFW 3.4 macOS - www.glfw.org +// GLFW 3.4 macOS (modified for raylib) - www.glfw.org; www.raylib.com //------------------------------------------------------------------------ // Copyright (c) 2009-2019 Camilla Löwy +// Copyright (c) 2024 M374LX // // This software is provided 'as-is', without any express or implied // warranty. In no event will the authors be held liable for any damages @@ -23,10 +24,11 @@ // distribution. // //======================================================================== -// It is fine to use C99 in this file because it will not be built with VS -//======================================================================== #include "internal.h" + +#if defined(_GLFW_COCOA) + #include // For MAXPATHLEN // Needed for _NSGetProgname @@ -174,7 +176,7 @@ static void createMenuBar(void) // Create key code translation tables // -static void createKeyTables(void) +static void createKeyTablesCocoa(void) { memset(_glfw.ns.keycodes, -1, sizeof(_glfw.ns.keycodes)); memset(_glfw.ns.scancodes, -1, sizeof(_glfw.ns.scancodes)); @@ -492,78 +494,78 @@ GLFWbool _glfwConnectCocoa(int platformID, _GLFWplatform* platform) { const _GLFWplatform cocoa = { - GLFW_PLATFORM_COCOA, - _glfwInitCocoa, - _glfwTerminateCocoa, - _glfwGetCursorPosCocoa, - _glfwSetCursorPosCocoa, - _glfwSetCursorModeCocoa, - _glfwSetRawMouseMotionCocoa, - _glfwRawMouseMotionSupportedCocoa, - _glfwCreateCursorCocoa, - _glfwCreateStandardCursorCocoa, - _glfwDestroyCursorCocoa, - _glfwSetCursorCocoa, - _glfwGetScancodeNameCocoa, - _glfwGetKeyScancodeCocoa, - _glfwSetClipboardStringCocoa, - _glfwGetClipboardStringCocoa, - _glfwInitJoysticksCocoa, - _glfwTerminateJoysticksCocoa, - _glfwPollJoystickCocoa, - _glfwGetMappingNameCocoa, - _glfwUpdateGamepadGUIDCocoa, - _glfwFreeMonitorCocoa, - _glfwGetMonitorPosCocoa, - _glfwGetMonitorContentScaleCocoa, - _glfwGetMonitorWorkareaCocoa, - _glfwGetVideoModesCocoa, - _glfwGetVideoModeCocoa, - _glfwGetGammaRampCocoa, - _glfwSetGammaRampCocoa, - _glfwCreateWindowCocoa, - _glfwDestroyWindowCocoa, - _glfwSetWindowTitleCocoa, - _glfwSetWindowIconCocoa, - _glfwGetWindowPosCocoa, - _glfwSetWindowPosCocoa, - _glfwGetWindowSizeCocoa, - _glfwSetWindowSizeCocoa, - _glfwSetWindowSizeLimitsCocoa, - _glfwSetWindowAspectRatioCocoa, - _glfwGetFramebufferSizeCocoa, - _glfwGetWindowFrameSizeCocoa, - _glfwGetWindowContentScaleCocoa, - _glfwIconifyWindowCocoa, - _glfwRestoreWindowCocoa, - _glfwMaximizeWindowCocoa, - _glfwShowWindowCocoa, - _glfwHideWindowCocoa, - _glfwRequestWindowAttentionCocoa, - _glfwFocusWindowCocoa, - _glfwSetWindowMonitorCocoa, - _glfwWindowFocusedCocoa, - _glfwWindowIconifiedCocoa, - _glfwWindowVisibleCocoa, - _glfwWindowMaximizedCocoa, - _glfwWindowHoveredCocoa, - _glfwFramebufferTransparentCocoa, - _glfwGetWindowOpacityCocoa, - _glfwSetWindowResizableCocoa, - _glfwSetWindowDecoratedCocoa, - _glfwSetWindowFloatingCocoa, - _glfwSetWindowOpacityCocoa, - _glfwSetWindowMousePassthroughCocoa, - _glfwPollEventsCocoa, - _glfwWaitEventsCocoa, - _glfwWaitEventsTimeoutCocoa, - _glfwPostEmptyEventCocoa, - _glfwGetEGLPlatformCocoa, - _glfwGetEGLNativeDisplayCocoa, - _glfwGetEGLNativeWindowCocoa, - _glfwGetRequiredInstanceExtensionsCocoa, - _glfwGetPhysicalDevicePresentationSupportCocoa, - _glfwCreateWindowSurfaceCocoa, + .platformID = GLFW_PLATFORM_COCOA, + .init = _glfwInitCocoa, + .terminate = _glfwTerminateCocoa, + .getCursorPos = _glfwGetCursorPosCocoa, + .setCursorPos = _glfwSetCursorPosCocoa, + .setCursorMode = _glfwSetCursorModeCocoa, + .setRawMouseMotion = _glfwSetRawMouseMotionCocoa, + .rawMouseMotionSupported = _glfwRawMouseMotionSupportedCocoa, + .createCursor = _glfwCreateCursorCocoa, + .createStandardCursor = _glfwCreateStandardCursorCocoa, + .destroyCursor = _glfwDestroyCursorCocoa, + .setCursor = _glfwSetCursorCocoa, + .getScancodeName = _glfwGetScancodeNameCocoa, + .getKeyScancode = _glfwGetKeyScancodeCocoa, + .setClipboardString = _glfwSetClipboardStringCocoa, + .getClipboardString = _glfwGetClipboardStringCocoa, + .initJoysticks = _glfwInitJoysticksCocoa, + .terminateJoysticks = _glfwTerminateJoysticksCocoa, + .pollJoystick = _glfwPollJoystickCocoa, + .getMappingName = _glfwGetMappingNameCocoa, + .updateGamepadGUID = _glfwUpdateGamepadGUIDCocoa, + .freeMonitor = _glfwFreeMonitorCocoa, + .getMonitorPos = _glfwGetMonitorPosCocoa, + .getMonitorContentScale = _glfwGetMonitorContentScaleCocoa, + .getMonitorWorkarea = _glfwGetMonitorWorkareaCocoa, + .getVideoModes = _glfwGetVideoModesCocoa, + .getVideoMode = _glfwGetVideoModeCocoa, + .getGammaRamp = _glfwGetGammaRampCocoa, + .setGammaRamp = _glfwSetGammaRampCocoa, + .createWindow = _glfwCreateWindowCocoa, + .destroyWindow = _glfwDestroyWindowCocoa, + .setWindowTitle = _glfwSetWindowTitleCocoa, + .setWindowIcon = _glfwSetWindowIconCocoa, + .getWindowPos = _glfwGetWindowPosCocoa, + .setWindowPos = _glfwSetWindowPosCocoa, + .getWindowSize = _glfwGetWindowSizeCocoa, + .setWindowSize = _glfwSetWindowSizeCocoa, + .setWindowSizeLimits = _glfwSetWindowSizeLimitsCocoa, + .setWindowAspectRatio = _glfwSetWindowAspectRatioCocoa, + .getFramebufferSize = _glfwGetFramebufferSizeCocoa, + .getWindowFrameSize = _glfwGetWindowFrameSizeCocoa, + .getWindowContentScale = _glfwGetWindowContentScaleCocoa, + .iconifyWindow = _glfwIconifyWindowCocoa, + .restoreWindow = _glfwRestoreWindowCocoa, + .maximizeWindow = _glfwMaximizeWindowCocoa, + .showWindow = _glfwShowWindowCocoa, + .hideWindow = _glfwHideWindowCocoa, + .requestWindowAttention = _glfwRequestWindowAttentionCocoa, + .focusWindow = _glfwFocusWindowCocoa, + .setWindowMonitor = _glfwSetWindowMonitorCocoa, + .windowFocused = _glfwWindowFocusedCocoa, + .windowIconified = _glfwWindowIconifiedCocoa, + .windowVisible = _glfwWindowVisibleCocoa, + .windowMaximized = _glfwWindowMaximizedCocoa, + .windowHovered = _glfwWindowHoveredCocoa, + .framebufferTransparent = _glfwFramebufferTransparentCocoa, + .getWindowOpacity = _glfwGetWindowOpacityCocoa, + .setWindowResizable = _glfwSetWindowResizableCocoa, + .setWindowDecorated = _glfwSetWindowDecoratedCocoa, + .setWindowFloating = _glfwSetWindowFloatingCocoa, + .setWindowOpacity = _glfwSetWindowOpacityCocoa, + .setWindowMousePassthrough = _glfwSetWindowMousePassthroughCocoa, + .pollEvents = _glfwPollEventsCocoa, + .waitEvents = _glfwWaitEventsCocoa, + .waitEventsTimeout = _glfwWaitEventsTimeoutCocoa, + .postEmptyEvent = _glfwPostEmptyEventCocoa, + .getEGLPlatform = _glfwGetEGLPlatformCocoa, + .getEGLNativeDisplay = _glfwGetEGLNativeDisplayCocoa, + .getEGLNativeWindow = _glfwGetEGLNativeWindowCocoa, + .getRequiredInstanceExtensions = _glfwGetRequiredInstanceExtensionsCocoa, + .getPhysicalDevicePresentationSupport = _glfwGetPhysicalDevicePresentationSupportCocoa, + .createWindowSurface = _glfwCreateWindowSurfaceCocoa }; *platform = cocoa; @@ -617,7 +619,7 @@ int _glfwInitCocoa(void) name:NSTextInputContextKeyboardSelectionDidChangeNotification object:nil]; - createKeyTables(); + createKeyTablesCocoa(); _glfw.ns.eventSource = CGEventSourceCreate(kCGEventSourceStateHIDSystemState); if (!_glfw.ns.eventSource) @@ -690,3 +692,5 @@ void _glfwTerminateCocoa(void) } // autoreleasepool } +#endif // _GLFW_COCOA + diff --git a/src/external/glfw/src/cocoa_joystick.h b/src/external/glfw/src/cocoa_joystick.h index fc7ba7a22..2f46dfcbe 100644 --- a/src/external/glfw/src/cocoa_joystick.h +++ b/src/external/glfw/src/cocoa_joystick.h @@ -31,8 +31,6 @@ #define GLFW_COCOA_JOYSTICK_STATE _GLFWjoystickNS ns; #define GLFW_COCOA_LIBRARY_JOYSTICK_STATE -#define GLFW_BUILD_COCOA_MAPPINGS - // Cocoa-specific per-joystick data // typedef struct _GLFWjoystickNS diff --git a/src/external/glfw/src/cocoa_joystick.m b/src/external/glfw/src/cocoa_joystick.m index ebcf5fdb9..d5de47939 100644 --- a/src/external/glfw/src/cocoa_joystick.m +++ b/src/external/glfw/src/cocoa_joystick.m @@ -24,11 +24,11 @@ // distribution. // //======================================================================== -// It is fine to use C99 in this file because it will not be built with VS -//======================================================================== #include "internal.h" +#if defined(_GLFW_COCOA) + #include #include #include @@ -134,6 +134,14 @@ static void matchCallback(void* context, return; } + CFArrayRef elements = + IOHIDDeviceCopyMatchingElements(device, NULL, kIOHIDOptionsTypeNone); + + // It is reportedly possible for this to fail on macOS 13 Ventura + // if the application does not have input monitoring permissions + if (!elements) + return; + axes = CFArrayCreateMutable(NULL, 0, NULL); buttons = CFArrayCreateMutable(NULL, 0, NULL); hats = CFArrayCreateMutable(NULL, 0, NULL); @@ -177,9 +185,6 @@ static void matchCallback(void* context, name[8], name[9], name[10]); } - CFArrayRef elements = - IOHIDDeviceCopyMatchingElements(device, NULL, kIOHIDOptionsTypeNone); - for (CFIndex i = 0; i < CFArrayGetCount(elements); i++) { IOHIDElementRef native = (IOHIDElementRef) @@ -476,3 +481,5 @@ void _glfwUpdateGamepadGUIDCocoa(char* guid) } } +#endif // _GLFW_COCOA + diff --git a/src/external/glfw/src/cocoa_monitor.m b/src/external/glfw/src/cocoa_monitor.m index 64d9eb2c7..a2bcc2f49 100644 --- a/src/external/glfw/src/cocoa_monitor.m +++ b/src/external/glfw/src/cocoa_monitor.m @@ -1,8 +1,9 @@ //======================================================================== -// GLFW 3.4 macOS - www.glfw.org +// GLFW 3.4 macOS (modified for raylib) - www.glfw.org; www.raylib.com //------------------------------------------------------------------------ // Copyright (c) 2002-2006 Marcus Geelnard // Copyright (c) 2006-2019 Camilla Löwy +// Copyright (c) 2024 M374LX // // This software is provided 'as-is', without any express or implied // warranty. In no event will the authors be held liable for any damages @@ -24,11 +25,11 @@ // distribution. // //======================================================================== -// It is fine to use C99 in this file because it will not be built with VS -//======================================================================== #include "internal.h" +#if defined(_GLFW_COCOA) + #include #include #include @@ -549,13 +550,20 @@ GLFWvidmode* _glfwGetVideoModesCocoa(_GLFWmonitor* monitor, int* count) } // autoreleasepool } -void _glfwGetVideoModeCocoa(_GLFWmonitor* monitor, GLFWvidmode *mode) +GLFWbool _glfwGetVideoModeCocoa(_GLFWmonitor* monitor, GLFWvidmode *mode) { @autoreleasepool { CGDisplayModeRef native = CGDisplayCopyDisplayMode(monitor->ns.displayID); + if (!native) + { + _glfwInputError(GLFW_PLATFORM_ERROR, "Cocoa: Failed to query display mode"); + return GLFW_FALSE; + } + *mode = vidmodeFromCGDisplayMode(native, monitor->ns.fallbackRefreshRate); CGDisplayModeRelease(native); + return GLFW_TRUE; } // autoreleasepool } @@ -622,6 +630,15 @@ GLFWAPI CGDirectDisplayID glfwGetCocoaMonitor(GLFWmonitor* handle) { _GLFWmonitor* monitor = (_GLFWmonitor*) handle; _GLFW_REQUIRE_INIT_OR_RETURN(kCGNullDirectDisplay); + + if (_glfw.platform.platformID != GLFW_PLATFORM_COCOA) + { + _glfwInputError(GLFW_PLATFORM_UNAVAILABLE, "Cocoa: Platform not initialized"); + return kCGNullDirectDisplay; + } + return monitor->ns.displayID; } +#endif // _GLFW_COCOA + diff --git a/src/external/glfw/src/cocoa_platform.h b/src/external/glfw/src/cocoa_platform.h index 9f7d191db..399145542 100644 --- a/src/external/glfw/src/cocoa_platform.h +++ b/src/external/glfw/src/cocoa_platform.h @@ -145,7 +145,7 @@ typedef struct _GLFWwindowNS GLFWbool maximized; GLFWbool occluded; - GLFWbool retina; + GLFWbool scaleFramebuffer; // Cached window properties to filter out duplicate events int width, height; @@ -281,7 +281,7 @@ void _glfwGetMonitorPosCocoa(_GLFWmonitor* monitor, int* xpos, int* ypos); void _glfwGetMonitorContentScaleCocoa(_GLFWmonitor* monitor, float* xscale, float* yscale); void _glfwGetMonitorWorkareaCocoa(_GLFWmonitor* monitor, int* xpos, int* ypos, int* width, int* height); GLFWvidmode* _glfwGetVideoModesCocoa(_GLFWmonitor* monitor, int* count); -void _glfwGetVideoModeCocoa(_GLFWmonitor* monitor, GLFWvidmode* mode); +GLFWbool _glfwGetVideoModeCocoa(_GLFWmonitor* monitor, GLFWvidmode* mode); GLFWbool _glfwGetGammaRampCocoa(_GLFWmonitor* monitor, GLFWgammaramp* ramp); void _glfwSetGammaRampCocoa(_GLFWmonitor* monitor, const GLFWgammaramp* ramp); diff --git a/src/external/glfw/src/cocoa_time.c b/src/external/glfw/src/cocoa_time.c index c2bf8edaa..d56f145ff 100644 --- a/src/external/glfw/src/cocoa_time.c +++ b/src/external/glfw/src/cocoa_time.c @@ -23,11 +23,11 @@ // distribution. // //======================================================================== -// It is fine to use C99 in this file because it will not be built with VS -//======================================================================== #include "internal.h" +#if defined(GLFW_BUILD_COCOA_TIMER) + #include @@ -53,3 +53,5 @@ uint64_t _glfwPlatformGetTimerFrequency(void) return _glfw.timer.ns.frequency; } +#endif // GLFW_BUILD_COCOA_TIMER + diff --git a/src/external/glfw/src/cocoa_window.m b/src/external/glfw/src/cocoa_window.m index daac39b3b..949cace8d 100644 --- a/src/external/glfw/src/cocoa_window.m +++ b/src/external/glfw/src/cocoa_window.m @@ -23,11 +23,11 @@ // distribution. // //======================================================================== -// It is fine to use C99 in this file because it will not be built with VS -//======================================================================== #include "internal.h" +#if defined(_GLFW_COCOA) + #include #include @@ -111,7 +111,7 @@ static void updateCursorMode(_GLFWwindow* window) // Make the specified window and its video mode active on its monitor // -static void acquireMonitor(_GLFWwindow* window) +static void acquireMonitorCocoa(_GLFWwindow* window) { _glfwSetVideoModeCocoa(window->monitor, &window->videoMode); const CGRect bounds = CGDisplayBounds(window->monitor->ns.displayID); @@ -127,7 +127,7 @@ static void acquireMonitor(_GLFWwindow* window) // Remove the window and restore the original video mode // -static void releaseMonitor(_GLFWwindow* window) +static void releaseMonitorCocoa(_GLFWwindow* window) { if (window->monitor->window != window) return; @@ -158,7 +158,7 @@ static int translateFlags(NSUInteger flags) // Translates a macOS keycode to a GLFW keycode // -static int translateKey(unsigned int key) +static int translateKeyCocoa(unsigned int key) { if (key >= sizeof(_glfw.ns.keycodes) / sizeof(_glfw.ns.keycodes[0])) return GLFW_KEY_UNKNOWN; @@ -277,7 +277,7 @@ static const NSRange kEmptyRange = { NSNotFound, 0 }; - (void)windowDidMiniaturize:(NSNotification *)notification { if (window->monitor) - releaseMonitor(window); + releaseMonitorCocoa(window); _glfwInputWindowIconify(window, GLFW_TRUE); } @@ -285,7 +285,7 @@ static const NSRange kEmptyRange = { NSNotFound, 0 }; - (void)windowDidDeminiaturize:(NSNotification *)notification { if (window->monitor) - acquireMonitor(window); + acquireMonitorCocoa(window); _glfwInputWindowIconify(window, GLFW_FALSE); } @@ -309,10 +309,15 @@ static const NSRange kEmptyRange = { NSNotFound, 0 }; - (void)windowDidChangeOcclusionState:(NSNotification* )notification { - if ([window->ns.object occlusionState] & NSWindowOcclusionStateVisible) - window->ns.occluded = GLFW_FALSE; - else - window->ns.occluded = GLFW_TRUE; +#if MAC_OS_X_VERSION_MAX_ALLOWED >= 1090 + if ([window->ns.object respondsToSelector:@selector(occlusionState)]) + { + if ([window->ns.object occlusionState] & NSWindowOcclusionStateVisible) + window->ns.occluded = GLFW_FALSE; + else + window->ns.occluded = GLFW_TRUE; + } +#endif } @end @@ -508,7 +513,7 @@ static const NSRange kEmptyRange = { NSNotFound, 0 }; if (xscale != window->ns.xscale || yscale != window->ns.yscale) { - if (window->ns.retina && window->ns.layer) + if (window->ns.scaleFramebuffer && window->ns.layer) [window->ns.layer setContentsScale:[window->ns.object backingScaleFactor]]; window->ns.xscale = xscale; @@ -556,7 +561,7 @@ static const NSRange kEmptyRange = { NSNotFound, 0 }; - (void)keyDown:(NSEvent *)event { - const int key = translateKey([event keyCode]); + const int key = translateKeyCocoa([event keyCode]); const int mods = translateFlags([event modifierFlags]); _glfwInputKey(window, key, [event keyCode], GLFW_PRESS, mods); @@ -569,7 +574,7 @@ static const NSRange kEmptyRange = { NSNotFound, 0 }; int action; const unsigned int modifierFlags = [event modifierFlags] & NSEventModifierFlagDeviceIndependentFlagsMask; - const int key = translateKey([event keyCode]); + const int key = translateKeyCocoa([event keyCode]); const int mods = translateFlags(modifierFlags); const NSUInteger keyFlag = translateKeyToModifierFlag(key); @@ -588,7 +593,7 @@ static const NSRange kEmptyRange = { NSNotFound, 0 }; - (void)keyUp:(NSEvent *)event { - const int key = translateKey([event keyCode]); + const int key = translateKeyCocoa([event keyCode]); const int mods = translateFlags([event modifierFlags]); _glfwInputKey(window, key, [event keyCode], GLFW_RELEASE, mods); } @@ -867,7 +872,7 @@ static GLFWbool createNativeWindow(_GLFWwindow* window, [window->ns.object setFrameAutosaveName:@(wndconfig->ns.frameName)]; window->ns.view = [[GLFWContentView alloc] initWithGlfwWindow:window]; - window->ns.retina = wndconfig->ns.retina; + window->ns.scaleFramebuffer = wndconfig->scaleFramebuffer; if (fbconfig->transparent) { @@ -961,7 +966,7 @@ GLFWbool _glfwCreateWindowCocoa(_GLFWwindow* window, { _glfwShowWindowCocoa(window); _glfwFocusWindowCocoa(window); - acquireMonitor(window); + acquireMonitorCocoa(window); if (wndconfig->centerCursor) _glfwCenterCursorInContentArea(window); @@ -991,7 +996,7 @@ void _glfwDestroyWindowCocoa(_GLFWwindow* window) [window->ns.object orderOut:nil]; if (window->monitor) - releaseMonitor(window); + releaseMonitorCocoa(window); if (window->context.destroy) window->context.destroy(window); @@ -1078,7 +1083,7 @@ void _glfwSetWindowSizeCocoa(_GLFWwindow* window, int width, int height) if (window->monitor) { if (window->monitor->window == window) - acquireMonitor(window); + acquireMonitorCocoa(window); } else { @@ -1247,7 +1252,7 @@ void _glfwSetWindowMonitorCocoa(_GLFWwindow* window, if (monitor) { if (monitor->window == window) - acquireMonitor(window); + acquireMonitorCocoa(window); } else { @@ -1265,7 +1270,7 @@ void _glfwSetWindowMonitorCocoa(_GLFWwindow* window, } if (window->monitor) - releaseMonitor(window); + releaseMonitorCocoa(window); _glfwInputWindowMonitor(window, monitor); @@ -1277,7 +1282,7 @@ void _glfwSetWindowMonitorCocoa(_GLFWwindow* window, if (window->monitor) { - styleMask &= ~(NSWindowStyleMaskTitled | NSWindowStyleMaskClosable); + styleMask &= ~(NSWindowStyleMaskTitled | NSWindowStyleMaskClosable | NSWindowStyleMaskResizable); styleMask |= NSWindowStyleMaskBorderless; } else @@ -1303,7 +1308,7 @@ void _glfwSetWindowMonitorCocoa(_GLFWwindow* window, [window->ns.object setLevel:NSMainMenuWindowLevel + 1]; [window->ns.object setHasShadow:NO]; - acquireMonitor(window); + acquireMonitorCocoa(window); } else { @@ -1652,14 +1657,15 @@ const char* _glfwGetScancodeNameCocoa(int scancode) { @autoreleasepool { - if (scancode < 0 || scancode > 0xff || - _glfw.ns.keycodes[scancode] == GLFW_KEY_UNKNOWN) + if (scancode < 0 || scancode > 0xff) { _glfwInputError(GLFW_INVALID_VALUE, "Invalid scancode %i", scancode); return NULL; } const int key = _glfw.ns.keycodes[scancode]; + if (key == GLFW_KEY_UNKNOWN) + return NULL; UInt32 deadKeyState = 0; UniChar characters[4]; @@ -1963,7 +1969,7 @@ VkResult _glfwCreateWindowSurfaceCocoa(VkInstance instance, return VK_ERROR_EXTENSION_NOT_PRESENT; } - if (window->ns.retina) + if (window->ns.scaleFramebuffer) [window->ns.layer setContentsScale:[window->ns.object backingScaleFactor]]; [window->ns.view setLayer:window->ns.layer]; @@ -2041,9 +2047,26 @@ GLFWAPI id glfwGetCocoaWindow(GLFWwindow* handle) { _glfwInputError(GLFW_PLATFORM_UNAVAILABLE, "Cocoa: Platform not initialized"); - return NULL; + return nil; } return window->ns.object; } +GLFWAPI id glfwGetCocoaView(GLFWwindow* handle) +{ + _GLFWwindow* window = (_GLFWwindow*) handle; + _GLFW_REQUIRE_INIT_OR_RETURN(nil); + + if (_glfw.platform.platformID != GLFW_PLATFORM_COCOA) + { + _glfwInputError(GLFW_PLATFORM_UNAVAILABLE, + "Cocoa: Platform not initialized"); + return nil; + } + + return window->ns.view; +} + +#endif // _GLFW_COCOA + diff --git a/src/external/glfw/src/context.c b/src/external/glfw/src/context.c index 33b399c9b..cc1fac4f3 100644 --- a/src/external/glfw/src/context.c +++ b/src/external/glfw/src/context.c @@ -24,8 +24,6 @@ // distribution. // //======================================================================== -// Please use C89 style variable declarations in this file because VS 2010 -//======================================================================== #include "internal.h" @@ -363,6 +361,8 @@ GLFWbool _glfwRefreshContextAttribs(_GLFWwindow* window, previous = _glfwPlatformGetTls(&_glfw.contextSlot); glfwMakeContextCurrent((GLFWwindow*) window); + if (_glfwPlatformGetTls(&_glfw.contextSlot) != window) + return GLFW_FALSE; window->context.GetIntegerv = (PFNGLGETINTEGERVPROC) window->context.getProcAddress("glGetIntegerv"); diff --git a/src/external/glfw/src/egl_context.c b/src/external/glfw/src/egl_context.c index bc5f3e600..ef65dd350 100644 --- a/src/external/glfw/src/egl_context.c +++ b/src/external/glfw/src/egl_context.c @@ -24,8 +24,6 @@ // distribution. // //======================================================================== -// Please use C89 style variable declarations in this file because VS 2010 -//======================================================================== #include "internal.h" @@ -88,13 +86,30 @@ static int getEGLConfigAttrib(EGLConfig config, int attrib) // Return the EGLConfig most closely matching the specified hints // static GLFWbool chooseEGLConfig(const _GLFWctxconfig* ctxconfig, - const _GLFWfbconfig* desired, + const _GLFWfbconfig* fbconfig, EGLConfig* result) { EGLConfig* nativeConfigs; _GLFWfbconfig* usableConfigs; const _GLFWfbconfig* closest; - int i, nativeCount, usableCount; + int i, nativeCount, usableCount, apiBit; + GLFWbool wrongApiAvailable = GLFW_FALSE; + + if (ctxconfig->client == GLFW_OPENGL_ES_API) + { + if (ctxconfig->major == 1) + apiBit = EGL_OPENGL_ES_BIT; + else + apiBit = EGL_OPENGL_ES2_BIT; + } + else + apiBit = EGL_OPENGL_BIT; + + if (fbconfig->stereo) + { + _glfwInputError(GLFW_FORMAT_UNAVAILABLE, "EGL: Stereo rendering not supported"); + return GLFW_FALSE; + } eglGetConfigs(_glfw.egl.display, NULL, 0, &nativeCount); if (!nativeCount) @@ -132,7 +147,7 @@ static GLFWbool chooseEGLConfig(const _GLFWctxconfig* ctxconfig, if (!vi.visualid) continue; - if (desired->transparent) + if (fbconfig->transparent) { int count; XVisualInfo* vis = @@ -146,23 +161,10 @@ static GLFWbool chooseEGLConfig(const _GLFWctxconfig* ctxconfig, } #endif // _GLFW_X11 - if (ctxconfig->client == GLFW_OPENGL_ES_API) + if (!(getEGLConfigAttrib(n, EGL_RENDERABLE_TYPE) & apiBit)) { - if (ctxconfig->major == 1) - { - if (!(getEGLConfigAttrib(n, EGL_RENDERABLE_TYPE) & EGL_OPENGL_ES_BIT)) - continue; - } - else - { - if (!(getEGLConfigAttrib(n, EGL_RENDERABLE_TYPE) & EGL_OPENGL_ES2_BIT)) - continue; - } - } - else if (ctxconfig->client == GLFW_OPENGL_API) - { - if (!(getEGLConfigAttrib(n, EGL_RENDERABLE_TYPE) & EGL_OPENGL_BIT)) - continue; + wrongApiAvailable = GLFW_TRUE; + continue; } u->redBits = getEGLConfigAttrib(n, EGL_RED_SIZE); @@ -182,22 +184,51 @@ static GLFWbool chooseEGLConfig(const _GLFWctxconfig* ctxconfig, // with an alpha channel to ensure the buffer is opaque if (!_glfw.egl.EXT_present_opaque) { - if (!desired->transparent && u->alphaBits > 0) + if (!fbconfig->transparent && u->alphaBits > 0) continue; } } #endif // _GLFW_WAYLAND u->samples = getEGLConfigAttrib(n, EGL_SAMPLES); - u->doublebuffer = desired->doublebuffer; + u->doublebuffer = fbconfig->doublebuffer; u->handle = (uintptr_t) n; usableCount++; } - closest = _glfwChooseFBConfig(desired, usableConfigs, usableCount); + closest = _glfwChooseFBConfig(fbconfig, usableConfigs, usableCount); if (closest) *result = (EGLConfig) closest->handle; + else + { + if (wrongApiAvailable) + { + if (ctxconfig->client == GLFW_OPENGL_ES_API) + { + if (ctxconfig->major == 1) + { + _glfwInputError(GLFW_API_UNAVAILABLE, + "EGL: Failed to find support for OpenGL ES 1.x"); + } + else + { + _glfwInputError(GLFW_API_UNAVAILABLE, + "EGL: Failed to find support for OpenGL ES 2 or later"); + } + } + else + { + _glfwInputError(GLFW_API_UNAVAILABLE, + "EGL: Failed to find support for OpenGL"); + } + } + else + { + _glfwInputError(GLFW_FORMAT_UNAVAILABLE, + "EGL: Failed to find a suitable EGLConfig"); + } + } _glfw_free(nativeConfigs); _glfw_free(usableConfigs); @@ -278,6 +309,7 @@ static int extensionSupportedEGL(const char* extension) static GLFWglproc getProcAddressEGL(const char* procname) { _GLFWwindow* window = _glfwPlatformGetTls(&_glfw.contextSlot); + assert(window != NULL); if (window->context.egl.client) { @@ -550,11 +582,7 @@ GLFWbool _glfwCreateContextEGL(_GLFWwindow* window, share = ctxconfig->share->context.egl.handle; if (!chooseEGLConfig(ctxconfig, fbconfig, &config)) - { - _glfwInputError(GLFW_FORMAT_UNAVAILABLE, - "EGL: Failed to find a suitable EGLConfig"); return GLFW_FALSE; - } if (ctxconfig->client == GLFW_OPENGL_ES_API) { @@ -611,18 +639,18 @@ GLFWbool _glfwCreateContextEGL(_GLFWwindow* window, flags |= EGL_CONTEXT_OPENGL_ROBUST_ACCESS_BIT_KHR; } - if (ctxconfig->noerror) - { - if (_glfw.egl.KHR_create_context_no_error) - SET_ATTRIB(EGL_CONTEXT_OPENGL_NO_ERROR_KHR, GLFW_TRUE); - } - if (ctxconfig->major != 1 || ctxconfig->minor != 0) { SET_ATTRIB(EGL_CONTEXT_MAJOR_VERSION_KHR, ctxconfig->major); SET_ATTRIB(EGL_CONTEXT_MINOR_VERSION_KHR, ctxconfig->minor); } + if (ctxconfig->noerror) + { + if (_glfw.egl.KHR_create_context_no_error) + SET_ATTRIB(EGL_CONTEXT_OPENGL_NO_ERROR_KHR, GLFW_TRUE); + } + if (mask) SET_ATTRIB(EGL_CONTEXT_OPENGL_PROFILE_MASK_KHR, mask); @@ -674,8 +702,11 @@ GLFWbool _glfwCreateContextEGL(_GLFWwindow* window, if (!fbconfig->doublebuffer) SET_ATTRIB(EGL_RENDER_BUFFER, EGL_SINGLE_BUFFER); - if (_glfw.egl.EXT_present_opaque) - SET_ATTRIB(EGL_PRESENT_OPAQUE_EXT, !fbconfig->transparent); + if (_glfw.platform.platformID == GLFW_PLATFORM_WAYLAND) + { + if (_glfw.egl.EXT_present_opaque) + SET_ATTRIB(EGL_PRESENT_OPAQUE_EXT, !fbconfig->transparent); + } SET_ATTRIB(EGL_NONE, EGL_NONE); @@ -815,11 +846,7 @@ GLFWbool _glfwChooseVisualEGL(const _GLFWwndconfig* wndconfig, const long vimask = VisualScreenMask | VisualIDMask; if (!chooseEGLConfig(ctxconfig, fbconfig, &native)) - { - _glfwInputError(GLFW_FORMAT_UNAVAILABLE, - "EGL: Failed to find a suitable EGLConfig"); return GLFW_FALSE; - } eglGetConfigAttrib(_glfw.egl.display, native, EGL_NATIVE_VISUAL_ID, &visualID); diff --git a/src/external/glfw/src/glx_context.c b/src/external/glfw/src/glx_context.c index 3c38807f3..7082682be 100644 --- a/src/external/glfw/src/glx_context.c +++ b/src/external/glfw/src/glx_context.c @@ -24,11 +24,11 @@ // distribution. // //======================================================================== -// It is fine to use C99 in this file because it will not be built with VS -//======================================================================== #include "internal.h" +#if defined(_GLFW_X11) + #include #include #include @@ -190,6 +190,7 @@ static void swapBuffersGLX(_GLFWwindow* window) static void swapIntervalGLX(int interval) { _GLFWwindow* window = _glfwPlatformGetTls(&_glfw.contextSlot); + assert(window != NULL); if (_glfw.glx.EXT_swap_control) { @@ -714,3 +715,5 @@ GLFWAPI GLXWindow glfwGetGLXWindow(GLFWwindow* handle) return window->context.glx.window; } +#endif // _GLFW_X11 + diff --git a/src/external/glfw/src/init.c b/src/external/glfw/src/init.c index d07a492ec..532264e16 100644 --- a/src/external/glfw/src/init.c +++ b/src/external/glfw/src/init.c @@ -24,8 +24,6 @@ // distribution. // //======================================================================== -// Please use C89 style variable declarations in this file because VS 2010 -//======================================================================== #include "internal.h" @@ -51,16 +49,22 @@ static GLFWerrorfun _glfwErrorCallback; static GLFWallocator _glfwInitAllocator; static _GLFWinitconfig _glfwInitHints = { - GLFW_TRUE, // hat buttons - GLFW_ANGLE_PLATFORM_TYPE_NONE, // ANGLE backend - GLFW_ANY_PLATFORM, // preferred platform - NULL, // vkGetInstanceProcAddr function + .hatButtons = GLFW_TRUE, + .angleType = GLFW_ANGLE_PLATFORM_TYPE_NONE, + .platformID = GLFW_ANY_PLATFORM, + .vulkanLoader = NULL, + .ns = { - GLFW_TRUE, // macOS menu bar - GLFW_TRUE // macOS bundle chdir + .menubar = GLFW_TRUE, + .chdir = GLFW_TRUE }, + .x11 = { - GLFW_TRUE, // X11 XCB Vulkan surface + .xcbVulkanSurface = GLFW_TRUE, + }, + .wl = + { + .libdecorMode = GLFW_WAYLAND_PREFER_LIBDECOR }, }; @@ -242,30 +246,6 @@ int _glfw_max(int a, int b) return a > b ? a : b; } -float _glfw_fminf(float a, float b) -{ - if (a != a) - return b; - else if (b != b) - return a; - else if (a < b) - return a; - else - return b; -} - -float _glfw_fmaxf(float a, float b) -{ - if (a != a) - return b; - else if (b != b) - return a; - else if (a > b) - return a; - else - return b; -} - void* _glfw_calloc(size_t count, size_t size) { if (count && size) @@ -479,6 +459,9 @@ GLFWAPI void glfwInitHint(int hint, int value) case GLFW_X11_XCB_VULKAN_SURFACE: _glfwInitHints.x11.xcbVulkanSurface = value; return; + case GLFW_WAYLAND_LIBDECOR: + _glfwInitHints.wl.libdecorMode = value; + return; } _glfwInputError(GLFW_INVALID_ENUM, diff --git a/src/external/glfw/src/input.c b/src/external/glfw/src/input.c index 36128e10c..7b3b34028 100644 --- a/src/external/glfw/src/input.c +++ b/src/external/glfw/src/input.c @@ -24,8 +24,6 @@ // distribution. // //======================================================================== -// Please use C89 style variable declarations in this file because VS 2010 -//======================================================================== #include "internal.h" #include "mappings.h" @@ -462,10 +460,11 @@ void _glfwInputJoystickHat(_GLFWjoystick* js, int hat, char value) assert(hat >= 0); assert(hat < js->hatCount); - // Valid hat values only use the least significant nibble and have at most two bits - // set, which can be considered adjacent plus an arbitrary rotation within the nibble + // Valid hat values only use the least significant nibble assert((value & 0xf0) == 0); - assert((value & ((value << 2) | (value >> 2))) == 0); + // Valid hat values do not have both bits of an axis set + assert((value & GLFW_HAT_LEFT) == 0 || (value & GLFW_HAT_RIGHT) == 0); + assert((value & GLFW_HAT_UP) == 0 || (value & GLFW_HAT_DOWN) == 0); base = js->buttonCount + hat * 4; @@ -701,6 +700,12 @@ GLFWAPI const char* glfwGetKeyName(int key, int scancode) if (key != GLFW_KEY_UNKNOWN) { + if (key < GLFW_KEY_SPACE || key > GLFW_KEY_LAST) + { + _glfwInputError(GLFW_INVALID_ENUM, "Invalid key %i", key); + return NULL; + } + if (key != GLFW_KEY_KP_EQUAL && (key < GLFW_KEY_KP_0 || key > GLFW_KEY_KP_ADD) && (key < GLFW_KEY_APOSTROPHE || key > GLFW_KEY_WORLD_2)) @@ -716,12 +721,12 @@ GLFWAPI const char* glfwGetKeyName(int key, int scancode) GLFWAPI int glfwGetKeyScancode(int key) { - _GLFW_REQUIRE_INIT_OR_RETURN(-1); + _GLFW_REQUIRE_INIT_OR_RETURN(0); if (key < GLFW_KEY_SPACE || key > GLFW_KEY_LAST) { _glfwInputError(GLFW_INVALID_ENUM, "Invalid key %i", key); - return GLFW_RELEASE; + return -1; } return _glfw.platform.getKeyScancode(key); @@ -1433,7 +1438,7 @@ GLFWAPI int glfwGetGamepadState(int jid, GLFWgamepadstate* state) if (e->type == _GLFW_JOYSTICK_AXIS) { const float value = js->axes[e->index] * e->axisScale + e->axisOffset; - state->axes[i] = _glfw_fminf(_glfw_fmaxf(value, -1.f), 1.f); + state->axes[i] = fminf(fmaxf(value, -1.f), 1.f); } else if (e->type == _GLFW_JOYSTICK_HATBIT) { diff --git a/src/external/glfw/src/internal.h b/src/external/glfw/src/internal.h index 5aa22f595..887335935 100644 --- a/src/external/glfw/src/internal.h +++ b/src/external/glfw/src/internal.h @@ -108,12 +108,6 @@ typedef const GLubyte* (APIENTRY * PFNGLGETSTRINGPROC)(GLenum); typedef void (APIENTRY * PFNGLGETINTEGERVPROC)(GLenum,GLint*); typedef const GLubyte* (APIENTRY * PFNGLGETSTRINGIPROC)(GLenum,GLuint); -#if defined(_GLFW_WIN32) - #define EGLAPIENTRY __stdcall -#else - #define EGLAPIENTRY -#endif - #define EGL_SUCCESS 0x3000 #define EGL_NOT_INITIALIZED 0x3001 #define EGL_BAD_ACCESS 0x3002 @@ -200,22 +194,22 @@ typedef void* EGLNativeDisplayType; typedef void* EGLNativeWindowType; // EGL function pointer typedefs -typedef EGLBoolean (EGLAPIENTRY * PFN_eglGetConfigAttrib)(EGLDisplay,EGLConfig,EGLint,EGLint*); -typedef EGLBoolean (EGLAPIENTRY * PFN_eglGetConfigs)(EGLDisplay,EGLConfig*,EGLint,EGLint*); -typedef EGLDisplay (EGLAPIENTRY * PFN_eglGetDisplay)(EGLNativeDisplayType); -typedef EGLint (EGLAPIENTRY * PFN_eglGetError)(void); -typedef EGLBoolean (EGLAPIENTRY * PFN_eglInitialize)(EGLDisplay,EGLint*,EGLint*); -typedef EGLBoolean (EGLAPIENTRY * PFN_eglTerminate)(EGLDisplay); -typedef EGLBoolean (EGLAPIENTRY * PFN_eglBindAPI)(EGLenum); -typedef EGLContext (EGLAPIENTRY * PFN_eglCreateContext)(EGLDisplay,EGLConfig,EGLContext,const EGLint*); -typedef EGLBoolean (EGLAPIENTRY * PFN_eglDestroySurface)(EGLDisplay,EGLSurface); -typedef EGLBoolean (EGLAPIENTRY * PFN_eglDestroyContext)(EGLDisplay,EGLContext); -typedef EGLSurface (EGLAPIENTRY * PFN_eglCreateWindowSurface)(EGLDisplay,EGLConfig,EGLNativeWindowType,const EGLint*); -typedef EGLBoolean (EGLAPIENTRY * PFN_eglMakeCurrent)(EGLDisplay,EGLSurface,EGLSurface,EGLContext); -typedef EGLBoolean (EGLAPIENTRY * PFN_eglSwapBuffers)(EGLDisplay,EGLSurface); -typedef EGLBoolean (EGLAPIENTRY * PFN_eglSwapInterval)(EGLDisplay,EGLint); -typedef const char* (EGLAPIENTRY * PFN_eglQueryString)(EGLDisplay,EGLint); -typedef GLFWglproc (EGLAPIENTRY * PFN_eglGetProcAddress)(const char*); +typedef EGLBoolean (APIENTRY * PFN_eglGetConfigAttrib)(EGLDisplay,EGLConfig,EGLint,EGLint*); +typedef EGLBoolean (APIENTRY * PFN_eglGetConfigs)(EGLDisplay,EGLConfig*,EGLint,EGLint*); +typedef EGLDisplay (APIENTRY * PFN_eglGetDisplay)(EGLNativeDisplayType); +typedef EGLint (APIENTRY * PFN_eglGetError)(void); +typedef EGLBoolean (APIENTRY * PFN_eglInitialize)(EGLDisplay,EGLint*,EGLint*); +typedef EGLBoolean (APIENTRY * PFN_eglTerminate)(EGLDisplay); +typedef EGLBoolean (APIENTRY * PFN_eglBindAPI)(EGLenum); +typedef EGLContext (APIENTRY * PFN_eglCreateContext)(EGLDisplay,EGLConfig,EGLContext,const EGLint*); +typedef EGLBoolean (APIENTRY * PFN_eglDestroySurface)(EGLDisplay,EGLSurface); +typedef EGLBoolean (APIENTRY * PFN_eglDestroyContext)(EGLDisplay,EGLContext); +typedef EGLSurface (APIENTRY * PFN_eglCreateWindowSurface)(EGLDisplay,EGLConfig,EGLNativeWindowType,const EGLint*); +typedef EGLBoolean (APIENTRY * PFN_eglMakeCurrent)(EGLDisplay,EGLSurface,EGLSurface,EGLContext); +typedef EGLBoolean (APIENTRY * PFN_eglSwapBuffers)(EGLDisplay,EGLSurface); +typedef EGLBoolean (APIENTRY * PFN_eglSwapInterval)(EGLDisplay,EGLint); +typedef const char* (APIENTRY * PFN_eglQueryString)(EGLDisplay,EGLint); +typedef GLFWglproc (APIENTRY * PFN_eglGetProcAddress)(const char*); #define eglGetConfigAttrib _glfw.egl.GetConfigAttrib #define eglGetConfigs _glfw.egl.GetConfigs #define eglGetDisplay _glfw.egl.GetDisplay @@ -233,8 +227,8 @@ typedef GLFWglproc (EGLAPIENTRY * PFN_eglGetProcAddress)(const char*); #define eglQueryString _glfw.egl.QueryString #define eglGetProcAddress _glfw.egl.GetProcAddress -typedef EGLDisplay (EGLAPIENTRY * PFNEGLGETPLATFORMDISPLAYEXTPROC)(EGLenum,void*,const EGLint*); -typedef EGLSurface (EGLAPIENTRY * PFNEGLCREATEPLATFORMWINDOWSURFACEEXTPROC)(EGLDisplay,EGLConfig,void*,const EGLint*); +typedef EGLDisplay (APIENTRY * PFNEGLGETPLATFORMDISPLAYEXTPROC)(EGLenum,void*,const EGLint*); +typedef EGLSurface (APIENTRY * PFNEGLCREATEPLATFORMWINDOWSURFACEEXTPROC)(EGLDisplay,EGLConfig,void*,const EGLint*); #define eglGetPlatformDisplayEXT _glfw.egl.GetPlatformDisplayEXT #define eglCreatePlatformWindowSurfaceEXT _glfw.egl.CreatePlatformWindowSurfaceEXT @@ -330,12 +324,8 @@ typedef VkResult (APIENTRY * PFN_vkEnumerateInstanceExtensionProperties)(const c #include "platform.h" -// Constructs a version number string from the public header macros -#define _GLFW_CONCAT_VERSION(m, n, r) #m "." #n "." #r -#define _GLFW_MAKE_VERSION(m, n, r) _GLFW_CONCAT_VERSION(m, n, r) -#define _GLFW_VERSION_NUMBER _GLFW_MAKE_VERSION(GLFW_VERSION_MAJOR, \ - GLFW_VERSION_MINOR, \ - GLFW_VERSION_REVISION) +#define GLFW_NATIVE_INCLUDE_NONE +#include "../include/GLFW/glfw3native.h" // Checks for whether the library has been initialized #define _GLFW_REQUIRE_INIT() \ @@ -386,6 +376,9 @@ struct _GLFWinitconfig struct { GLFWbool xcbVulkanSurface; } x11; + struct { + int libdecorMode; + } wl; }; // Window configuration @@ -412,8 +405,8 @@ struct _GLFWwndconfig GLFWbool focusOnShow; GLFWbool mousePassthrough; GLFWbool scaleToMonitor; + GLFWbool scaleFramebuffer; struct { - GLFWbool retina; char frameName[256]; } ns; struct { @@ -422,6 +415,7 @@ struct _GLFWwndconfig } x11; struct { GLFWbool keymenu; + GLFWbool showDefault; } win32; struct { char appId[256]; @@ -541,6 +535,7 @@ struct _GLFWwindow GLFWvidmode videoMode; _GLFWmonitor* monitor; _GLFWcursor* cursor; + char* title; int minwidth, minheight; int maxwidth, maxheight; @@ -705,7 +700,7 @@ struct _GLFWplatform void (*getMonitorContentScale)(_GLFWmonitor*,float*,float*); void (*getMonitorWorkarea)(_GLFWmonitor*,int*,int*,int*,int*); GLFWvidmode* (*getVideoModes)(_GLFWmonitor*,int*); - void (*getVideoMode)(_GLFWmonitor*,GLFWvidmode*); + GLFWbool (*getVideoMode)(_GLFWmonitor*,GLFWvidmode*); GLFWbool (*getGammaRamp)(_GLFWmonitor*,GLFWgammaramp*); void (*setGammaRamp)(_GLFWmonitor*,const GLFWgammaramp*); // window @@ -1007,8 +1002,6 @@ char** _glfwParseUriList(char* text, int* count); char* _glfw_strdup(const char* source); int _glfw_min(int a, int b); int _glfw_max(int a, int b); -float _glfw_fminf(float a, float b); -float _glfw_fmaxf(float a, float b); void* _glfw_calloc(size_t count, size_t size); void* _glfw_realloc(void* pointer, size_t size); diff --git a/src/external/glfw/src/linux_joystick.c b/src/external/glfw/src/linux_joystick.c index 366bda2df..07d41d37a 100644 --- a/src/external/glfw/src/linux_joystick.c +++ b/src/external/glfw/src/linux_joystick.c @@ -24,11 +24,11 @@ // distribution. // //======================================================================== -// It is fine to use C99 in this file because it will not be built with VS -//======================================================================== #include "internal.h" +#if defined(GLFW_BUILD_LINUX_JOYSTICK) + #include #include #include @@ -135,7 +135,7 @@ static GLFWbool openJoystickDevice(const char* path) } _GLFWjoystickLinux linjs = {0}; - linjs.fd = open(path, O_RDONLY | O_NONBLOCK); + linjs.fd = open(path, O_RDONLY | O_NONBLOCK | O_CLOEXEC); if (linjs.fd == -1) return GLFW_FALSE; @@ -324,7 +324,8 @@ GLFWbool _glfwInitJoysticksLinux(void) // Continue without device connection notifications if inotify fails - if (regcomp(&_glfw.linjs.regex, "^event[0-9]\\+$", 0) != 0) + _glfw.linjs.regexCompiled = (regcomp(&_glfw.linjs.regex, "^event[0-9]\\+$", 0) == 0); + if (!_glfw.linjs.regexCompiled) { _glfwInputError(GLFW_PLATFORM_ERROR, "Linux: Failed to compile regex"); return GLFW_FALSE; @@ -376,8 +377,10 @@ void _glfwTerminateJoysticksLinux(void) inotify_rm_watch(_glfw.linjs.inotify, _glfw.linjs.watch); close(_glfw.linjs.inotify); - regfree(&_glfw.linjs.regex); } + + if (_glfw.linjs.regexCompiled) + regfree(&_glfw.linjs.regex); } GLFWbool _glfwPollJoystickLinux(_GLFWjoystick* js, int mode) @@ -429,3 +432,5 @@ void _glfwUpdateGamepadGUIDLinux(char* guid) { } +#endif // GLFW_BUILD_LINUX_JOYSTICK + diff --git a/src/external/glfw/src/linux_joystick.h b/src/external/glfw/src/linux_joystick.h index f898b2b9f..64462b04f 100644 --- a/src/external/glfw/src/linux_joystick.h +++ b/src/external/glfw/src/linux_joystick.h @@ -31,8 +31,6 @@ #define GLFW_LINUX_JOYSTICK_STATE _GLFWjoystickLinux linjs; #define GLFW_LINUX_LIBRARY_JOYSTICK_STATE _GLFWlibraryLinux linjs; -#define GLFW_BUILD_LINUX_MAPPINGS - // Linux-specific joystick data // typedef struct _GLFWjoystickLinux @@ -52,6 +50,7 @@ typedef struct _GLFWlibraryLinux int inotify; int watch; regex_t regex; + GLFWbool regexCompiled; GLFWbool dropped; } _GLFWlibraryLinux; diff --git a/src/external/glfw/src/mappings.h b/src/external/glfw/src/mappings.h index f3a778baa..270fa4cd8 100644 --- a/src/external/glfw/src/mappings.h +++ b/src/external/glfw/src/mappings.h @@ -60,82 +60,54 @@ const char* _glfwDefaultMappings[] = { -#if defined(GLFW_BUILD_WIN32_MAPPINGS) -"03000000300f00000a01000000000000,3 In 1 Conversion Box,a:b2,b:b1,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a3,righty:a2,start:b8,x:b3,y:b0,platform:Windows,", -"03000000fa2d00000100000000000000,3dRudder Foot Motion Controller,leftx:a0,lefty:a1,rightx:a5,righty:a2,platform:Windows,", -"03000000d0160000040d000000000000,4Play Adapter,a:b1,b:b3,back:b4,dpdown:b11,dpleft:b12,dpright:b13,dpup:b10,leftshoulder:b6,leftstick:b14,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b15,righttrigger:b9,rightx:a3,righty:a4,start:b5,x:b0,y:b2,platform:Windows,", -"03000000d0160000050d000000000000,4Play Adapter,a:b1,b:b3,back:b4,dpdown:b11,dpleft:b12,dpright:b13,dpup:b10,leftshoulder:b6,leftstick:b14,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b15,righttrigger:b9,rightx:a3,righty:a4,start:b5,x:b0,y:b2,platform:Windows,", -"03000000d0160000060d000000000000,4Play Adapter,a:b1,b:b3,back:b4,dpdown:b11,dpleft:b12,dpright:b13,dpup:b10,leftshoulder:b6,leftstick:b14,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b15,righttrigger:b9,rightx:a3,righty:a4,start:b5,x:b0,y:b2,platform:Windows,", -"03000000d0160000070d000000000000,4Play Adapter,a:b1,b:b3,back:b4,dpdown:b11,dpleft:b12,dpright:b13,dpup:b10,leftshoulder:b6,leftstick:b14,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b15,righttrigger:b9,rightx:a3,righty:a4,start:b5,x:b0,y:b2,platform:Windows,", -"03000000d0160000600a000000000000,4Play Adapter,a:b1,b:b3,back:b4,dpdown:b11,dpleft:b12,dpright:b13,dpup:b10,leftshoulder:b6,leftstick:b14,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b15,righttrigger:b9,rightx:a3,righty:a4,start:b5,x:b0,y:b2,platform:Windows,", -"03000000c82d00000031000000000000,8BitDo Adapter,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b3,y:b4,platform:Windows,", -"03000000c82d00000531000000000000,8BitDo Adapter 2,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b3,y:b4,platform:Windows,", -"03000000c82d00000951000000000000,8BitDo Dogbone,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftx:a0,lefty:a2,rightx:a3,righty:a5,start:b11,platform:Windows,", -"03000000008000000210000000000000,8BitDo F30,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:b9,rightx:a2,righty:a5,start:b11,x:b3,y:b4,platform:Windows,", -"030000003512000011ab000000000000,8BitDo F30 Arcade Joystick,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,", -"03000000c82d00001028000000000000,8BitDo F30 Arcade Joystick,a:b0,b:b1,back:b10,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,start:b11,x:b3,y:b4,platform:Windows,", -"03000000c82d000011ab000000000000,8BitDo F30 Arcade Joystick,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b4,y:b3,platform:Windows,", -"03000000801000000900000000000000,8BitDo F30 Arcade Stick,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:b9,rightx:a2,righty:a5,start:b11,x:b3,y:b4,platform:Windows,", +#if defined(_GLFW_WIN32) +"03000000fa2d00000100000000000000,3DRUDDER,leftx:a0,lefty:a1,rightx:a5,righty:a2,platform:Windows,", +"03000000c82d00002038000000000000,8bitdo,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b4,y:b3,platform:Windows,", +"03000000c82d00000951000000000000,8BitDo Dogbone Modkit,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,start:b11,platform:Windows,", +"03000000c82d000011ab000000000000,8BitDo F30,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b4,y:b3,platform:Windows,", "03000000c82d00001038000000000000,8BitDo F30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a5,start:b11,x:b4,y:b3,platform:Windows,", "03000000c82d00000090000000000000,8BitDo FC30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b4,y:b3,platform:Windows,", -"03000000c82d00001251000000000000,8BitDo Lite 2,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b4,y:b3,platform:Windows,", -"03000000c82d00001151000000000000,8BitDo Lite SE,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b4,y:b3,platform:Windows,", -"03000000c82d00000150000000000000,8BitDo M30,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftx:a0,lefty:a1,rightshoulder:b6,righttrigger:b7,rightx:a3,righty:a5,start:b11,x:b4,y:b3,platform:Windows,", -"03000000c82d00000151000000000000,8BitDo M30,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftx:a0,lefty:a2,rightshoulder:b6,righttrigger:b7,rightx:a3,righty:a5,start:b11,x:b3,y:b4,platform:Windows,", -"03000000c82d00000650000000000000,8BitDo M30,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b8,lefttrigger:b9,leftx:a0,lefty:a1,rightshoulder:b6,righttrigger:b7,start:b11,x:b3,y:b4,platform:Windows,", -"03000000c82d00005106000000000000,8BitDo M30,a:b0,b:b1,back:b10,dpdown:+a2,dpleft:-a0,dpright:+a0,dpup:-a2,guide:b2,leftshoulder:b8,lefttrigger:b9,rightshoulder:b6,righttrigger:b7,start:b11,x:b3,y:b4,platform:Windows,", +"03000000c82d00000650000000000000,8BitDo M30,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:a4,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b6,righttrigger:b7,start:b11,x:b3,y:b4,platform:Windows,", +"03000000c82d00005106000000000000,8BitDo M30 Gamepad,a:b1,b:b0,back:b10,guide:b2,leftshoulder:b6,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:b9,start:b11,x:b4,y:b3,platform:Windows,", +"03000000c82d00000151000000000000,8BitDo M30 ModKit,a:b0,b:b1,back:b10,dpdown:+a2,dpleft:-a0,dpright:+a0,dpup:-a2,rightshoulder:b6,righttrigger:b7,start:b11,x:b3,y:b4,platform:Windows,", "03000000c82d00000310000000000000,8BitDo N30,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,start:b11,x:b3,y:b4,platform:Windows,", -"03000000c82d00000451000000000000,8BitDo N30,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftx:a0,lefty:a2,rightx:a3,righty:a5,start:b11,platform:Windows,", "03000000c82d00002028000000000000,8BitDo N30,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a5,start:b11,x:b4,y:b3,platform:Windows,", "03000000c82d00008010000000000000,8BitDo N30,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,start:b11,x:b3,y:b4,platform:Windows,", -"03000000c82d0000e002000000000000,8BitDo N30,a:b0,b:b1,back:b7,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftx:a0,lefty:a1,start:b6,platform:Windows,", +"03000000c82d00000451000000000000,8BitDo N30 Modkit,a:b1,b:b0,back:b10,dpdown:+a2,dpleft:-a0,dpright:+a0,dpup:-a2,start:b11,platform:Windows,", "03000000c82d00000190000000000000,8BitDo N30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b4,y:b3,platform:Windows,", "03000000c82d00001590000000000000,8BitDo N30 Pro 2,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a5,start:b11,x:b4,y:b3,platform:Windows,", "03000000c82d00006528000000000000,8BitDo N30 Pro 2,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b4,y:b3,platform:Windows,", -"03000000c82d00000290000000000000,8BitDo N64,+rightx:b9,+righty:b3,-rightx:b4,-righty:b8,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,lefttrigger:b10,leftx:a0,lefty:a1,rightshoulder:b7,start:b11,platform:Windows,", -"03000000c82d00003038000000000000,8BitDo N64,+rightx:b9,+righty:b3,-rightx:b4,-righty:b8,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,lefttrigger:b10,leftx:a0,lefty:a1,rightshoulder:b7,start:b11,platform:Windows,", -"030000003512000012ab000000000000,8BitDo NES30,a:b2,b:b1,back:b6,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b4,rightshoulder:b5,start:b7,x:b3,y:b0,platform:Windows,", -"03000000c82d000012ab000000000000,8BitDo NES30,a:b1,b:b0,back:b10,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,start:b11,x:b4,y:b3,platform:Windows,", -"03000000022000000090000000000000,8BitDo NES30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b4,y:b3,platform:Windows,", -"03000000203800000900000000000000,8BitDo NES30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b4,y:b3,platform:Windows,", -"03000000c82d00002038000000000000,8BitDo NES30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b4,y:b3,platform:Windows,", -"03000000c82d00000751000000000000,8BitDo P30,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,lefttrigger:b8,leftx:a0,lefty:a2,rightshoulder:b7,righttrigger:b9,rightx:a3,righty:a5,start:b11,x:b3,y:b4,platform:Windows,", -"03000000c82d00000851000000000000,8BitDo P30,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,lefttrigger:b8,leftx:a0,lefty:a2,rightshoulder:b7,righttrigger:b9,rightx:a3,righty:a5,start:b11,x:b3,y:b4,platform:Windows,", +"03000000022000000090000000000000,8Bitdo NES30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b4,y:b3,platform:Windows,", +"03000000203800000900000000000000,8Bitdo NES30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b4,y:b3,platform:Windows,", "03000000c82d00000360000000000000,8BitDo Pro 2,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b4,y:b3,platform:Windows,", -"03000000c82d00000361000000000000,8BitDo Pro 2,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b4,y:b3,platform:Windows,", -"03000000c82d00000660000000000000,8BitDo Pro 2,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b4,y:b3,platform:Windows,", -"03000000c82d00000131000000000000,8BitDo Receiver,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b4,y:b3,platform:Windows,", -"03000000c82d00000231000000000000,8BitDo Receiver,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b4,y:b3,platform:Windows,", -"03000000c82d00000331000000000000,8BitDo Receiver,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b4,y:b3,platform:Windows,", -"03000000c82d00000431000000000000,8BitDo Receiver,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b4,y:b3,platform:Windows,", -"03000000c82d00002867000000000000,8BitDo S30,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b8,lefttrigger:b9,leftx:a0,lefty:a2,rightshoulder:b6,righttrigger:b7,rightx:a3,righty:a5,start:b10,x:b3,y:b4,platform:Windows,", +"03000000c82d00002867000000000000,8BitDo S30 Modkit,a:b0,b:b1,dpdown:+a2,dpleft:-a0,dpright:+a0,dpup:-a2,leftshoulder:b8,lefttrigger:b9,rightshoulder:b6,righttrigger:b7,start:b11,x:b3,y:b4,platform:Windows,", "03000000c82d00000130000000000000,8BitDo SF30,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a5,start:b11,x:b4,y:b3,platform:Windows,", -"03000000c82d00000060000000000000,8BitDo SF30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Windows,", -"03000000c82d00000061000000000000,8BitDo SF30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Windows,", -"03000000102800000900000000000000,8BitDo SFC30,a:b1,b:b0,back:b10,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b6,rightshoulder:b7,start:b11,x:b4,y:b3,platform:Windows,", -"03000000c82d000021ab000000000000,8BitDo SFC30,a:b1,b:b0,back:b10,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b6,rightshoulder:b7,start:b11,x:b4,y:b3,platform:Windows,", -"03000000c82d00003028000000000000,8BitDo SFC30,a:b1,b:b0,back:b10,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b6,rightshoulder:b7,start:b11,x:b4,y:b3,platform:Windows,", -"030000003512000020ab000000000000,8BitDo SN30,a:b0,b:b1,back:b10,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b11,x:b4,y:b3,platform:Windows,", -"03000000c82d00000030000000000000,8BitDo SN30,a:b1,b:b0,back:b10,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b6,rightshoulder:b7,start:b11,x:b4,y:b3,platform:Windows,", -"03000000c82d00000351000000000000,8BitDo SN30,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftx:a0,lefty:a2,rightshoulder:b7,rightx:a3,righty:a5,start:b11,x:b4,y:b3,platform:Windows,", +"03000000c82d00000060000000000000,8Bitdo SF30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Windows,", +"03000000c82d00000061000000000000,8Bitdo SF30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Windows,", +"03000000c82d000021ab000000000000,8BitDo SFC30,a:b1,b:b0,back:b10,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,start:b11,x:b4,y:b3,platform:Windows,", +"03000000102800000900000000000000,8Bitdo SFC30 GamePad,a:b1,b:b0,back:b10,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,start:b11,x:b4,y:b3,platform:Windows,", +"03000000c82d00003028000000000000,8Bitdo SFC30 GamePad,a:b1,b:b0,back:b10,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,start:b11,x:b4,y:b3,platform:Windows,", +"03000000c82d00000030000000000000,8BitDo SN30,a:b1,b:b0,back:b10,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,start:b11,x:b4,y:b3,platform:Windows,", "03000000c82d00001290000000000000,8BitDo SN30,a:b1,b:b0,back:b10,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b6,rightshoulder:b7,start:b11,x:b4,y:b3,platform:Windows,", "03000000c82d000020ab000000000000,8BitDo SN30,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a5,start:b11,x:b4,y:b3,platform:Windows,", "03000000c82d00004028000000000000,8BitDo SN30,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a5,start:b11,x:b4,y:b3,platform:Windows,", "03000000c82d00006228000000000000,8BitDo SN30,a:b1,b:b0,back:b10,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b6,rightshoulder:b7,start:b11,x:b4,y:b3,platform:Windows,", -"03000000c82d00000021000000000000,8BitDo SN30 Pro,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a5,start:b11,x:b3,y:b4,platform:Windows,", +"03000000c82d00000351000000000000,8BitDo SN30 Modkit,a:b1,b:b0,back:b10,dpdown:+a2,dpleft:-a0,dpright:+a0,dpup:-a2,leftshoulder:b6,rightshoulder:b7,start:b11,x:b4,y:b3,platform:Windows,", "03000000c82d00000160000000000000,8BitDo SN30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Windows,", "03000000c82d00000161000000000000,8BitDo SN30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Windows,", "03000000c82d00000121000000000000,8BitDo SN30 Pro for Android,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b3,y:b4,platform:Windows,", "03000000c82d00000260000000000000,8BitDo SN30 Pro+,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Windows,", "03000000c82d00000261000000000000,8BitDo SN30 Pro+,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Windows,", -"03000000c82d00001330000000000000,8BitDo Ultimate Wireless,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,paddle1:b23,paddle2:b19,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b3,y:b4,platform:Windows,", -"03000000a00500003232000000000000,8BitDo Zero,a:b0,b:b1,back:b10,dpdown:+a2,dpleft:-a0,dpright:+a0,dpup:-a2,leftshoulder:b6,rightshoulder:b7,start:b11,x:b3,y:b4,platform:Windows,", -"03000000c82d00001890000000000000,8BitDo Zero 2,a:b1,b:b0,back:b10,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b6,rightshoulder:b7,start:b11,x:b4,y:b3,platform:Windows,", +"03000000c82d00000031000000000000,8BitDo Wireless Adapter,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b3,y:b4,platform:Windows,", +"03000000c82d00001890000000000000,8BitDo Zero 2,a:b1,b:b0,back:b10,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,start:b11,x:b4,y:b3,platform:Windows,", "03000000c82d00003032000000000000,8BitDo Zero 2,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Windows,", -"030000008f0e00001200000000000000,Acme GA02,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a3,righty:a2,start:b9,x:b2,y:b3,platform:Windows,", -"03000000c01100000355000000000000,Acrux,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,", -"03000000fa190000f0ff000000000000,Acteck AGJ 3200,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Windows,", -"03000000d1180000402c000000000000,ADT1,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a3,rightx:a2,righty:a5,x:b3,y:b4,platform:Windows,", +"03000000a00500003232000000000000,8Bitdo Zero GamePad,a:b0,b:b1,back:b10,dpdown:+a2,dpleft:-a0,dpright:+a0,dpup:-a2,leftshoulder:b6,rightshoulder:b7,start:b11,x:b3,y:b4,platform:Windows,", +"03000000a30c00002700000000000000,Astro City Mini,a:b2,b:b1,back:b8,leftx:a3,lefty:a4,rightshoulder:b4,righttrigger:b5,start:b9,x:b3,y:b0,platform:Windows,", +"03000000a30c00002800000000000000,Astro City Mini,a:b2,b:b1,back:b8,leftx:a3,lefty:a4,rightshoulder:b4,righttrigger:b5,start:b9,x:b3,y:b0,platform:Windows,", +"030000008f0e00001200000000000000,Acme GA-02,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a3,righty:a2,start:b9,x:b2,y:b3,platform:Windows,", +"03000000c01100000355000011010000,ACRUX USB GAME PAD,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,", +"03000000fa190000f0ff000000000000,Acteck AGJ-3200,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Windows,", +"030000006f0e00001413000000000000,Afterglow,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,", "03000000341a00003608000000000000,Afterglow PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,", "030000006f0e00000263000000000000,Afterglow PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,", "030000006f0e00001101000000000000,Afterglow PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,", @@ -143,670 +115,310 @@ const char* _glfwDefaultMappings[] = "030000006f0e00001402000000000000,Afterglow PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,", "030000006f0e00001901000000000000,Afterglow PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,", "030000006f0e00001a01000000000000,Afterglow PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,", -"030000006f0e00001301000000000000,Afterglow Xbox Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,", -"030000006f0e00001302000000000000,Afterglow Xbox Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,", -"030000006f0e00001304000000000000,Afterglow Xbox Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,", -"030000006f0e00001413000000000000,Afterglow Xbox Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,", -"030000006f0e00003901000000000000,Afterglow Xbox Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,", -"03000000ab1200000103000000000000,Afterglow Xbox Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a2,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,", -"03000000ad1b000000f9000000000000,Afterglow Xbox Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:b10,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:b11,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,", -"03000000100000008200000000000000,Akishop Customs PS360,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Windows,", -"030000007c1800000006000000000000,Alienware Dual Compatible PlayStation Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a3,righty:a2,start:b9,x:b0,y:b3,platform:Windows,", +"03000000d62000001d57000000000000,Airflo PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,", "03000000491900001904000000000000,Amazon Luna Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,misc1:b9,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b7,x:b2,y:b3,platform:Windows,", "03000000710100001904000000000000,Amazon Luna Controller,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b11,leftshoulder:b5,leftstick:b8,leftx:a0,lefty:a1,misc1:b9,rightshoulder:b4,rightstick:b7,rightx:a3,righty:a4,start:b6,x:b3,y:b2,platform:Windows,", -"03000000830500000160000000000000,Arcade,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,lefttrigger:b7,leftx:a0,lefty:a1,rightshoulder:b2,righttrigger:b3,x:b4,y:b4,platform:Windows,", -"03000000120c0000100e000000000000,Armor 3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,", -"03000000490b00004406000000000000,ASCII Seamic Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,lefttrigger:b7,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b2,start:b9,x:b3,y:b4,platform:Windows,", -"03000000869800002500000000000000,Astro C40 TR PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,", -"03000000a30c00002700000000000000,Astro City Mini,a:b2,b:b1,back:b8,dpdown:+a4,dpleft:-a3,dpright:+a3,dpup:-a4,rightshoulder:b4,righttrigger:b5,start:b9,x:b3,y:b0,platform:Windows,", -"03000000a30c00002800000000000000,Astro City Mini,a:b2,b:b1,back:b8,leftx:a3,lefty:a4,rightshoulder:b4,righttrigger:b5,start:b9,x:b3,y:b0,platform:Windows,", -"03000000050b00000579000000000000,ASUS ROG Kunai 3,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b3,y:b4,platform:Windows,", -"03000000050b00000679000000000000,ASUS ROG Kunai 3,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,misc1:b15,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b3,y:b4,platform:Windows,", -"03000000e4150000103f000000000000,Batarang,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:b10,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:b11,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,", -"03000000d6200000e557000000000000,Batarang PlayStation Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,", +"03000000ef0500000300000000000000,AxisPad,a:b2,b:b3,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:b7,rightx:a3,righty:a2,start:b11,x:b0,y:b1,platform:Windows,", +"03000000d6200000e557000000000000,Batarang,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,", "03000000c01100001352000000000000,Battalife Joystick,a:b6,b:b7,back:b2,leftshoulder:b0,leftx:a0,lefty:a1,rightshoulder:b1,start:b3,x:b4,y:b5,platform:Windows,", "030000006f0e00003201000000000000,Battlefield 4 PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,", -"03000000ad1b000001f9000000000000,BB 070,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,", "03000000d62000002a79000000000000,BDA PS4 Fightpad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,", -"03000000bc2000005250000000000000,Beitong G3,a:b0,b:b1,back:b2,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b11,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b5,righttrigger:b9,rightx:a3,righty:a4,start:b15,x:b3,y:b4,platform:Windows,", -"030000000d0500000208000000000000,Belkin Nostromo N40,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,righttrigger:b7,rightx:a5,righty:a2,start:b9,x:b2,y:b3,platform:Windows,", "03000000bc2000006012000000000000,Betop 2126F,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Windows,", -"03000000bc2000000055000000000000,Betop BFM,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b3,y:b4,platform:Windows,", +"03000000bc2000000055000000000000,Betop BFM Gamepad,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b3,y:b4,platform:Windows,", "03000000bc2000006312000000000000,Betop Controller,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Windows,", -"03000000bc2000006321000000000000,Betop Controller,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Windows,", +"03000000bc2000006321000000000000,BETOP CONTROLLER,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Windows,", "03000000bc2000006412000000000000,Betop Controller,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Windows,", "03000000c01100000555000000000000,Betop Controller,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Windows,", "03000000c01100000655000000000000,Betop Controller,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Windows,", "03000000790000000700000000000000,Betop Gamepad,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a4,start:b9,x:b3,y:b0,platform:Windows,", "03000000808300000300000000000000,Betop Gamepad,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a4,start:b9,x:b3,y:b0,platform:Windows,", -"030000006f0e00006401000000000000,BF One,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,rightx:a2,righty:a5,start:b7,x:b2,y:b3,platform:Windows,", -"03000000300f00000202000000000000,Bigben,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a5,rightx:a5,righty:a2,start:b7,x:b2,y:b3,platform:Windows,", -"030000006b1400000209000000000000,Bigben,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,", "030000006b1400000055000000000000,Bigben PS3 Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Windows,", "030000006b1400000103000000000000,Bigben PS3 Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b2,platform:Windows,", -"03000000120c0000200e000000000000,Brook Mars PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,", -"03000000120c0000210e000000000000,Brook Mars PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,", -"03000000120c0000f10e000000000000,Brook PS2 Adapter,a:b1,b:b2,back:b13,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,", -"03000000120c0000310c000000000000,Brook Super Converter,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:b5,start:b9,x:b3,y:b0,platform:Windows,", -"03000000d81d00000b00000000000000,Buffalo BSGP1601 Series,a:b5,b:b3,back:b12,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b8,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b9,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b13,x:b4,y:b2,platform:Windows,", -"030000005b1c00002400000000000000,Capcom Home Arcade Controller,a:b3,b:b4,back:b7,leftshoulder:b2,leftx:a0,lefty:a1,rightshoulder:b5,start:b6,x:b0,y:b1,platform:Windows,", -"030000005b1c00002500000000000000,Capcom Home Arcade Controller,a:b3,b:b4,back:b7,leftshoulder:b2,leftx:a0,lefty:a1,rightshoulder:b5,start:b6,x:b0,y:b1,platform:Windows,", -"030000006d04000042c2000000000000,ChillStream,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,", +"03000000120c0000210e000000000000,Brook Mars,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,", +"0300000066f700000500000000000000,BrutalLegendTest,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a3,righty:a2,start:b9,x:b0,y:b3,platform:Windows,", +"03000000d81d00000b00000000000000,BUFFALO BSGP1601 Series ,a:b5,b:b3,back:b12,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b8,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b9,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b13,x:b4,y:b2,platform:Windows,", "03000000e82000006058000000000000,Cideko AK08b,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Windows,", "03000000457500000401000000000000,Cobra,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,", -"030000000b0400003365000000000000,Competition Pro,a:b0,b:b1,back:b2,leftx:a0,lefty:a1,start:b3,platform:Windows,", -"030000004c050000c505000000000000,CronusMax Adapter,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,", -"03000000d814000007cd000000000000,Cthulhu,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,", -"03000000d8140000cefa000000000000,Cthulhu,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,", +"030000005e0400008e02000000000000,Controller (XBOX 360 For Windows),a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:+a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:-a2,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,", +"030000005e040000a102000000000000,Controller (Xbox 360 Wireless Receiver for Windows),a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:+a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:-a2,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,", +"030000005e040000ff02000000000000,Controller (Xbox One For Windows) - Wired,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:+a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:-a2,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,", +"030000005e040000ea02000000000000,Controller (Xbox One For Windows) - Wireless,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:+a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:-a2,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,", "03000000260900008888000000000000,Cyber Gadget GameCube Controller,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b6,righttrigger:a4,rightx:a2,righty:a3~,start:b7,x:b2,y:b3,platform:Windows,", -"030000003807000002cb000000000000,Cyborg,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a2,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,", -"03000000a306000022f6000000000000,Cyborg V.3 Rumble,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:+a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:-a3,rightx:a2,righty:a4,start:b9,x:b0,y:b3,platform:Windows,", -"03000000f806000000a3000000000000,DA Leader,a:b7,b:b6,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b0,leftstick:b8,lefttrigger:b1,leftx:a0,lefty:a1,rightshoulder:b2,rightstick:b9,righttrigger:b3,rightx:a2,righty:a3,start:b12,x:b4,y:b5,platform:Windows,", -"030000001a1c00000001000000000000,Datel Arcade Joystick,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,", +"03000000a306000022f6000000000000,Cyborg V.3 Rumble Pad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:+a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:-a3,rightx:a2,righty:a4,start:b9,x:b0,y:b3,platform:Windows,", "03000000451300000830000000000000,Defender Game Racer X7,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Windows,", -"03000000791d00000103000000000000,Dual Box Wii,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b6,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:b5,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Windows,", -"03000000c0160000e105000000000000,Dual Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a3,righty:a4,start:b9,x:b0,y:b3,platform:Windows,", -"030000004f040000070f000000000000,Dual Power,a:b8,b:b9,back:b4,dpdown:b1,dpleft:b2,dpright:b3,dpup:b0,leftshoulder:b13,leftstick:b6,lefttrigger:b14,leftx:a0,lefty:a1,rightshoulder:b12,rightstick:b7,righttrigger:b15,start:b5,x:b10,y:b11,platform:Windows,", -"030000004f04000012b3000000000000,Dual Power 3,a:b0,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b1,y:b3,platform:Windows,", -"030000004f04000020b3000000000000,Dual Trigger,a:b0,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b1,y:b3,platform:Windows,", -"03000000bd12000002e0000000000000,Dual Vibration Joystick,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b9,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b10,righttrigger:b5,rightx:a3,righty:a2,start:b11,x:b3,y:b0,platform:Windows,", -"03000000ff1100003133000000000000,DualForce,a:b2,b:b3,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a4,start:b9,x:b0,y:b1,platform:Windows,", +"030000007d0400000840000000000000,Destroyer Tiltpad,+leftx:h0.2,+lefty:h0.4,-leftx:h0.8,-lefty:h0.1,a:b1,b:b2,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b4,rightshoulder:b5,x:b0,y:b3,platform:Windows,", +"03000000791d00000103000000000000,Dual Box WII,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b6,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:b5,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Windows,", +"03000000bd12000002e0000000000000,Dual USB Vibration Joystick,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b9,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b10,righttrigger:b5,rightx:a3,righty:a2,start:b11,x:b3,y:b0,platform:Windows,", "030000008f0e00000910000000000000,DualShock 2,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b9,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b10,righttrigger:b5,rightx:a3,righty:a2,start:b11,x:b3,y:b0,platform:Windows,", -"03000000317300000100000000000000,DualShock 3,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a5,start:b11,x:b3,y:b4,platform:Windows,", -"030000006f0e00003001000000000000,EA Sports PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,", -"03000000fc0400000250000000000000,Easy Grip,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,lefttrigger:b7,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b2,start:b9,x:b3,y:b4,platform:Windows,", -"030000006e0500000a20000000000000,Elecom DUX60 MMO,a:b2,b:b3,back:b17,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b8,leftstick:b14,lefttrigger:b12,leftx:a0,lefty:a1,rightshoulder:b11,rightstick:b15,righttrigger:b13,rightx:a3,righty:a4,start:b20,x:b0,y:b1,platform:Windows,", +"030000006f0e00003001000000000000,EA SPORTS PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,", "03000000b80500000410000000000000,Elecom Gamepad,a:b2,b:b3,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b1,platform:Windows,", "03000000b80500000610000000000000,Elecom Gamepad,a:b2,b:b3,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b1,platform:Windows,", -"030000006e0500000520000000000000,Elecom P301U PlayStation Controller Adapter,a:b2,b:b3,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:b7,rightx:a2,righty:a3,start:b11,x:b0,y:b1,platform:Windows,", -"03000000411200004450000000000000,Elecom U1012,a:b2,b:b3,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:b7,rightx:a2,righty:a3,start:b11,x:b0,y:b1,platform:Windows,", -"030000006e0500000320000000000000,Elecom U3613M,a:b2,b:b3,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b8,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:b7,rightx:a2,righty:a3,start:b11,x:b0,y:b1,platform:Windows,", -"030000006e0500000e20000000000000,Elecom U3912T,a:b2,b:b3,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:b7,rightx:a2,righty:a3,start:b11,x:b0,y:b1,platform:Windows,", -"030000006e0500000f20000000000000,Elecom U4013S,a:b2,b:b3,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:b7,rightx:a2,righty:a3,start:b11,x:b0,y:b1,platform:Windows,", -"030000006e0500001320000000000000,Elecom U4113,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,", -"030000006e0500001020000000000000,Elecom U4113S,a:b2,b:b3,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:b7,rightx:a3,righty:a2,start:b11,x:b0,y:b1,platform:Windows,", -"030000006e0500000720000000000000,Elecom W01U,a:b2,b:b3,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b1,platform:Windows,", -"030000007d0400000640000000000000,Eliminator AfterShock,a:b1,b:b2,back:b9,dpdown:+a3,dpleft:-a5,dpright:+a5,dpup:-a3,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a4,righty:a2,start:b8,x:b0,y:b3,platform:Windows,", "03000000120c0000f61c000000000000,Elite,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,", -"03000000430b00000300000000000000,EMS Production PS2 Adapter,a:b2,b:b1,back:b8,dpdown:b14,dpleft:b15,dpright:b13,dpup:b12,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a3,righty:a2,start:b9,x:b3,y:b0,platform:Windows,", -"03000000242f000000b7000000000000,ESM 9110,a:b0,b:b1,back:b7,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:b5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Windows,", -"03000000101c0000181c000000000000,Essential,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b4,leftx:a1,lefty:a0,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a3,righty:a2,start:b9,x:b3,y:b0,platform:Windows,", "030000008f0e00000f31000000000000,EXEQ,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b2,platform:Windows,", -"03000000341a00000108000000000000,EXEQ RF Gamepad,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Windows,", -"030000006f0e00008401000000000000,Faceoff Deluxe Nintendo Switch Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,", -"030000006f0e00008001000000000000,Faceoff Pro Nintendo Switch Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,", -"03000000021000000090000000000000,FC30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b8,leftstick:b13,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b9,rightstick:b14,righttrigger:b7,rightx:a3,righty:a4,start:b11,x:b4,y:b3,platform:Windows,", -"0300000011040000c600000000000000,FC801,a:b0,b:b1,back:b6,leftshoulder:b4,leftx:a0,lefty:a1,rightshoulder:b5,start:b7,x:b2,y:b3,platform:Windows,", -"03000000852100000201000000000000,FF GP1,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,", -"03000000ad1b000028f0000000000000,Fightpad,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:b10,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b11,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,", -"03000000ad1b00002ef0000000000000,Fightpad,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:b7,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,", -"03000000ad1b000038f0000000000000,Fightpad TE,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:b8,rightshoulder:b5,righttrigger:b9,start:b7,x:b2,y:b3,platform:Windows,", -"03000000f806000001a3000000000000,Firestorm,a:b9,b:b7,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b0,leftstick:b10,lefttrigger:b1,leftx:a0,lefty:a1,rightshoulder:b2,rightstick:b11,righttrigger:b3,start:b12,x:b8,y:b4,platform:Windows,", -"03000000b50700000399000000000000,Firestorm 2,a:b2,b:b4,back:b10,leftshoulder:b6,lefttrigger:b7,leftx:a0,lefty:a1,rightshoulder:b8,righttrigger:b9,start:b11,x:b3,y:b5,platform:Windows,", -"03000000b50700001302000000000000,Firestorm D3,a:b0,b:b2,leftshoulder:b4,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,righttrigger:b7,x:b1,y:b3,platform:Windows,", -"03000000b40400001024000000000000,Flydigi Apex,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a5,start:b11,x:b3,y:b4,platform:Windows,", -"03000000151900004000000000000000,Flydigi Vader 2,a:b11,b:b10,back:b3,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b7,leftstick:b1,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b0,righttrigger:b4,rightx:a3,righty:a4,start:b2,x:b9,y:b8,platform:Windows,", -"03000000b40400001124000000000000,Flydigi Vader 2,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b12,lefttrigger:b8,leftx:a0,lefty:a1,paddle1:b4,paddle2:b5,paddle4:b17,rightshoulder:b7,rightstick:b13,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b2,y:b3,platform:Windows,", -"03000000b40400001224000000000000,Flydigi Vader 2 Pro,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b12,lefttrigger:a5,leftx:a0,lefty:a1,paddle1:b15,paddle2:b16,paddle3:b17,paddle4:b18,rightshoulder:b7,rightstick:b13,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Windows,", -"030000008305000000a0000000000000,G08XU,a:b0,b:b1,back:b4,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b6,rightshoulder:b7,start:b5,x:b2,y:b3,platform:Windows,", +"03000000341a00000108000000000000,EXEQ RF USB Gamepad 8206,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Windows,", +"030000006f0e00008401000000000000,Faceoff Deluxe+ Audio Wired Controller for Nintendo Switch,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,", +"030000006f0e00008001000000000000,Faceoff Wired Pro Controller for Nintendo Switch,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,", +"03000000852100000201000000000000,FF-GP1,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,", +"030000000d0f00008500000000000000,Fighting Commander 2016 PS3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,", +"030000000d0f00008400000000000000,Fighting Commander 5,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,", +"030000000d0f00008700000000000000,Fighting Stick mini 4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Windows,", +"030000000d0f00008800000000000000,Fighting Stick mini 4,a:b1,b:b2,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b8,x:b0,y:b3,platform:Windows,", +"030000000d0f00002700000000000000,FIGHTING STICK V3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Windows,", +"78696e70757403000000000000000000,Fightstick TES,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,lefttrigger:a2,rightshoulder:b5,righttrigger:a5,start:b7,x:b2,y:b3,platform:Windows,", +"03000000790000002201000000000000,Game Controller for PC,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Windows,", "0300000066f700000100000000000000,Game VIB Joystick,a:b2,b:b3,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:b7,rightx:a3,righty:a2,start:b11,x:b0,y:b1,platform:Windows,", -"03000000260900002625000000000000,GameCube Controller,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b6,lefttrigger:a4,leftx:a0,lefty:a1,righttrigger:a5,rightx:a2,righty:a3,start:b7,x:b2,y:b3,platform:Windows,", -"03000000341a000005f7000000000000,GameCube Controller,a:b2,b:b3,dpdown:b14,dpleft:b15,dpright:b13,dpup:b12,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:a4,rightx:a5,righty:a2,start:b9,x:b1,y:b0,platform:Windows,", -"03000000430b00000500000000000000,GameCube Controller,a:b0,b:b2,dpdown:b10,dpleft:b8,dpright:b9,dpup:b11,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b6,righttrigger:a3,rightx:a5,righty:a2,start:b7,x:b1,y:b3,platform:Windows,", -"03000000790000004718000000000000,GameCube Controller,a:b1,b:b0,dpdown:b14,dpleft:b15,dpright:b13,dpup:b12,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:a4,rightx:a5,righty:a2,start:b9,x:b2,y:b3,platform:Windows,", -"03000000790000004618000000000000,GameCube Controller Adapter,a:b1,b:b0,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:a4,rightx:a5,righty:a2,start:b9,x:b2,y:b3,platform:Windows,", -"030000008f0e00000d31000000000000,Gamepad 3 Turbo,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,", -"03000000ac0500003d03000000000000,GameSir G3,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b3,y:b4,platform:Windows,", -"03000000ac0500005b05000000000000,GameSir G3w,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Windows,", -"03000000ac0500002d02000000000000,GameSir G4,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a5,start:b11,x:b3,y:b4,platform:Windows,", -"03000000ac0500004d04000000000000,GameSir G4,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b3,y:b4,platform:Windows,", -"030000004c0e00001035000000000000,Gamester,a:b0,b:b1,back:b7,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:b10,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:b11,rightx:a3,righty:a4,start:b6,x:b2,y:b3,platform:Windows,", -"030000000d0f00001110000000000000,GameStick Controller,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,rightx:a2,righty:a5,start:b11,x:b3,y:b4,platform:Windows,", -"0300000047530000616d000000000000,GameStop,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Windows,", +"03000000260900002625000000000000,Gamecube Controller,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b6,lefttrigger:a4,leftx:a0,lefty:a1,righttrigger:a5,rightx:a2,righty:a3,start:b7,x:b2,y:b3,platform:Windows,", +"03000000790000004618000000000000,GameCube Controller Adapter,a:b1,b:b2,dpdown:b14,dpleft:b15,dpright:b13,dpup:b12,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:b5,rightx:a5,righty:a2,start:b9,x:b0,y:b3,platform:Windows,", +"030000008f0e00000d31000000000000,GAMEPAD 3 TURBO,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,", +"03000000280400000140000000000000,GamePad Pro USB,a:b1,b:b2,back:b8,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Windows,", +"03000000ac0500003d03000000000000,GameSir,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b3,y:b4,platform:Windows,", +"03000000ac0500004d04000000000000,GameSir,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b3,y:b4,platform:Windows,", +"03000000ffff00000000000000000000,GameStop Gamepad,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Windows,", "03000000c01100000140000000000000,GameStop PS4 Fun Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,", -"03000000b62500000100000000000000,Gametel GT004 01,a:b3,b:b0,dpdown:b10,dpleft:b9,dpright:b8,dpup:b11,leftshoulder:b4,rightshoulder:b5,start:b7,x:b1,y:b2,platform:Windows,", -"030000008f0e00001411000000000000,Gamo2 Divaller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,", -"03000000120c0000a857000000000000,Gator Claw,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,", -"03000000c9110000f055000000000000,GC100XF,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Windows,", +"030000009b2800003200000000000000,GC/N64 to USB v3.4,a:b0,b:b7,dpdown:b11,dpleft:b12,dpright:b13,dpup:b10,lefttrigger:+a5,leftx:a0,lefty:a1,rightshoulder:b2,righttrigger:+a2,rightx:a3,righty:a4,start:b3,x:b1,y:b8,platform:Windows,", +"030000009b2800006000000000000000,GC/N64 to USB v3.6,a:b0,b:b7,dpdown:b11,dpleft:b12,dpright:b13,dpup:b10,lefttrigger:+a5,leftx:a0,lefty:a1,rightshoulder:b2,righttrigger:+a2,rightx:a3,righty:a4,start:b3,x:b1,y:b8,platform:Windows,", "030000008305000009a0000000000000,Genius,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Windows,", "030000008305000031b0000000000000,Genius Maxfire Blaze 3,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Windows,", "03000000451300000010000000000000,Genius Maxfire Grandias 12,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Windows,", "030000005c1a00003330000000000000,Genius MaxFire Grandias 12V,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b7,leftx:a0,lefty:a1,rightshoulder:b4,rightstick:b11,righttrigger:b5,rightx:a3,righty:a2,start:b9,x:b2,y:b3,platform:Windows,", -"03000000300f00000b01000000000000,GGE909 Recoil,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a3,righty:a2,start:b9,x:b3,y:b0,platform:Windows,", -"03000000f0250000c283000000000000,Gioteck PlayStation Controller,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Windows,", +"03000000300f00000b01000000000000,GGE909 Recoil Pad,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a3,righty:a2,start:b9,x:b3,y:b0,platform:Windows,", +"03000000f0250000c283000000000000,Gioteck,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Windows,", "03000000f025000021c1000000000000,Gioteck PS3 Controller,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Windows,", -"03000000f025000031c1000000000000,Gioteck PS3 Controller,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Windows,", -"03000000f0250000c383000000000000,Gioteck VX2 PlayStation Controller,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Windows,", -"03000000f0250000c483000000000000,Gioteck VX2 PlayStation Controller,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Windows,", -"030000004f04000026b3000000000000,GP XID,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,", -"0300000079000000d418000000000000,GPD Win,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,", -"03000000c6240000025b000000000000,GPX,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,", -"030000007d0400000840000000000000,Gravis Destroyer Tilt,+leftx:h0.2,+lefty:h0.4,-leftx:h0.8,-lefty:h0.1,a:b1,b:b2,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b4,rightshoulder:b5,x:b0,y:b3,platform:Windows,", -"030000007d0400000540000000000000,Gravis Eliminator Pro,a:b1,b:b2,back:b8,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Windows,", -"03000000280400000140000000000000,Gravis GamePad Pro,a:b1,b:b2,back:b8,dpdown:+a1,dpleft:-a0,dpright:+a3,dpup:-a4,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Windows,", -"030000008f0e00000610000000000000,GreenAsia,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b9,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b10,righttrigger:b5,rightx:a5,righty:a2,start:b11,x:b3,y:b0,platform:Windows,", -"03000000ac0500006b05000000000000,GT2a,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a5,start:b11,x:b3,y:b4,platform:Windows,", +"03000000f0250000c383000000000000,Gioteck VX2 Controller,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Windows,", +"03000000f0250000c483000000000000,Gioteck VX2 Controller,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Windows,", +"030000007d0400000540000000000000,Gravis Eliminator GamePad Pro,a:b1,b:b2,back:b8,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Windows,", "03000000341a00000302000000000000,Hama Scorpad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,", -"030000000d0f00004900000000000000,Hatsune Miku Sho PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,", -"030000001008000001e1000000000000,Havit HV G60,a:b2,b:b1,back:b8,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b3,y:b0,platform:Windows,", -"030000000d0f00000c00000000000000,HEXT,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:b10,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:b11,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,", -"03000000d81400000862000000000000,HitBox Edition Cthulhu,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b5,lefttrigger:b4,rightshoulder:b7,righttrigger:b6,start:b9,x:b0,y:b3,platform:Windows,", -"03000000632500002605000000000000,HJD X,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b3,y:b4,platform:Windows,", -"030000000d0f00000a00000000000000,Hori DOA,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b9,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,", -"030000000d0f00008500000000000000,Hori Fighting Commander 2016 PS3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,", -"030000000d0f00002500000000000000,Hori Fighting Commander 3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Windows,", +"030000000d0f00004900000000000000,Hatsune Miku Sho Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,", +"030000001008000001e1000000000000,Havit HV-G60,a:b2,b:b1,back:b8,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b3,y:b0,platform:Windows,", +"03000000d81400000862000000000000,HitBox Edition Cthulhu+,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b5,lefttrigger:b4,rightshoulder:b7,righttrigger:b6,start:b9,x:b0,y:b3,platform:Windows,", +"03000000632500002605000000000000,HJD-X,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b3,y:b4,platform:Windows,", "030000000d0f00002d00000000000000,Hori Fighting Commander 3 Pro,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,", -"030000000d0f00005f00000000000000,Hori Fighting Commander 4 PS3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,", -"030000000d0f00005e00000000000000,Hori Fighting Commander 4 PS4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,", -"030000000d0f00008400000000000000,Hori Fighting Commander 5,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,", -"030000000d0f00005100000000000000,Hori Fighting Commander PS3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,", -"030000000d0f00008600000000000000,Hori Fighting Commander Xbox 360,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,", -"030000000d0f0000ba00000000000000,Hori Fighting Commander Xbox 360,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,", -"030000000d0f00008800000000000000,Hori Fighting Stick mini 4 (PS3),a:b1,b:b2,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b8,x:b0,y:b3,platform:Windows,", -"030000000d0f00008700000000000000,Hori Fighting Stick mini 4 (PS4),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Windows,", -"030000000d0f00001000000000000000,Hori Fightstick,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,", -"030000000d0f00003200000000000000,Hori Fightstick 3W,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,", -"030000000d0f0000c000000000000000,Hori Fightstick 4,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,", -"030000000d0f00000d00000000000000,Hori Fightstick EX2,a:b0,b:b1,back:b7,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:b10,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:b11,rightx:a3,righty:a4,start:b6,x:b2,y:b3,platform:Windows,", -"030000000d0f00003701000000000000,Hori Fightstick Mini,a:b1,b:b0,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,rightx:a3,righty:a4,start:b7,x:b3,y:b2,platform:Windows,", -"030000000d0f00004000000000000000,Hori Fightstick Mini 3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b5,lefttrigger:b4,rightshoulder:b7,righttrigger:b6,start:b9,x:b0,y:b3,platform:Windows,", -"030000000d0f00002100000000000000,Hori Fightstick V3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,", -"030000000d0f00002700000000000000,Hori Fightstick V3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Windows,", -"030000000d0f0000a000000000000000,Hori Grip TAC4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b13,x:b0,y:b3,platform:Windows,", -"030000000d0f0000a500000000000000,Hori Miku Project Diva X HD PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,", -"030000000d0f0000a600000000000000,Hori Miku Project Diva X HD PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,", -"030000000d0f00000101000000000000,Hori Mini Hatsune Miku FT,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,", +"030000000d0f00005f00000000000000,Hori Fighting Commander 4 (PS3),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,", +"030000000d0f00005e00000000000000,Hori Fighting Commander 4 (PS4),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,", +"030000000d0f00004000000000000000,Hori Fighting Stick Mini 3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b5,lefttrigger:b4,rightshoulder:b7,righttrigger:b6,start:b9,x:b0,y:b3,platform:Windows,", "030000000d0f00005400000000000000,Hori Pad 3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,", "030000000d0f00000900000000000000,Hori Pad 3 Turbo,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,", "030000000d0f00004d00000000000000,Hori Pad A,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,", -"030000000d0f00003801000000000000,Hori PC Engine Mini Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,start:b9,platform:Windows,", -"030000000d0f00009200000000000000,Hori Pokken Tournament DX Pro,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Windows,", -"030000000d0f00002301000000000000,Hori PS4 Controller Light,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a5,start:b11,x:b3,y:b4,platform:Windows,", -"030000000d0f00001100000000000000,Hori Real Arcade Pro 3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,rightshoulder:b5,rightstick:b11,righttrigger:b7,start:b9,x:b0,y:b3,platform:Windows,", -"030000000d0f00002600000000000000,Hori Real Arcade Pro 3P,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,", -"030000000d0f00004b00000000000000,Hori Real Arcade Pro 3W,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,", -"030000000d0f00006a00000000000000,Hori Real Arcade Pro 4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,", -"030000000d0f00006b00000000000000,Hori Real Arcade Pro 4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,", -"030000000d0f00008a00000000000000,Hori Real Arcade Pro 4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,", -"030000000d0f00008b00000000000000,Hori Real Arcade Pro 4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,", -"030000000d0f00006f00000000000000,Hori Real Arcade Pro 4 VLX,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,", -"030000000d0f00007000000000000000,Hori Real Arcade Pro 4 VLX,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,rightshoulder:b5,rightstick:b11,righttrigger:b7,start:b9,x:b0,y:b3,platform:Windows,", -"030000000d0f00003d00000000000000,Hori Real Arcade Pro N3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b10,leftstick:b4,lefttrigger:b11,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b6,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,", -"030000000d0f0000ae00000000000000,Hori Real Arcade Pro N4,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,", -"030000000d0f00008c00000000000000,Hori Real Arcade Pro P4,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,", -"030000000d0f0000aa00000000000000,Hori Real Arcade Pro S,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,", -"030000000d0f0000d800000000000000,Hori Real Arcade Pro S,a:b0,b:b1,back:b4,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Windows,", -"030000000d0f00002200000000000000,Hori Real Arcade Pro V3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,", -"030000000d0f00005b00000000000000,Hori Real Arcade Pro V4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,", -"030000000d0f00005c00000000000000,Hori Real Arcade Pro V4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,", -"030000000d0f0000af00000000000000,Hori Real Arcade Pro VHS,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a5,rightx:a3,righty:a4,start:b9,x:b0,y:b3,platform:Windows,", -"030000000d0f00001b00000000000000,Hori Real Arcade Pro VX,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b9,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,", -"03000000ad1b000002f5000000000000,Hori Real Arcade Pro VX,a:b0,b:b1,back:b7,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:b10,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b11,rightx:a2,righty:a5,start:b6,x:b2,y:b3,platform:Windows,", +"030000000d0f00009200000000000000,Hori Pokken Tournament DX Pro Pad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Windows,", +"030000000d0f00001600000000007803,HORI Real Arcade Pro EX-SE (Xbox 360),a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,lefttrigger:a2,rightshoulder:b5,righttrigger:a5,start:b7,x:b2,y:b3,platform:Windows,", "030000000d0f00009c00000000000000,Hori TAC Pro,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,", -"030000000d0f0000c900000000000000,Hori Taiko Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,", "030000000d0f0000c100000000000000,Horipad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,", -"030000000d0f00006400000000000000,Horipad 3TP,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,", -"030000000d0f00001300000000000000,Horipad 3W,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,", +"030000000d0f00006e00000000000000,HORIPAD 4 (PS3),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,", +"030000000d0f00006600000000000000,HORIPAD 4 (PS4),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,", "030000000d0f00005500000000000000,Horipad 4 FPS,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,", -"030000000d0f00006e00000000000000,Horipad 4 PS3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,", -"030000000d0f00006600000000000000,Horipad 4 PS4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,", -"030000000d0f00004200000000000000,Horipad A,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,", -"03000000ad1b000001f5000000000000,Horipad EXT2,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:b10,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:b11,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,", -"030000000d0f0000ee00000000000000,Horipad Mini 4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,", -"030000000d0f00006700000000000000,Horipad One,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,", -"030000000d0f0000dc00000000000000,Horipad Switch,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,", +"030000000d0f0000ee00000000000000,HORIPAD mini4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,", +"03000000250900000017000000000000,HRAP2 on PS/SS/N64 Joypad to USB BOX,a:b2,b:b1,back:b9,leftshoulder:b5,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:b6,start:b8,x:b3,y:b0,platform:Windows,", "030000008f0e00001330000000000000,HuiJia SNES Controller,a:b2,b:b1,back:b8,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b6,rightshoulder:b7,start:b9,x:b3,y:b0,platform:Windows,", -"03000000790000004e95000000000000,Hyperkin N64 Controller Adapter,a:b1,b:b2,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b7,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b5,rightx:a5,righty:a2,start:b9,platform:Windows,", -"03000000d81d00000e00000000000000,iBuffalo AC02 Arcade Joystick,a:b0,b:b1,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b7,leftx:a0,lefty:a1,rightshoulder:b2,rightstick:b11,righttrigger:b3,rightx:a2,righty:a5,start:b8,x:b4,y:b5,platform:Windows,", -"03000000d81d00000f00000000000000,iBuffalo BSGP1204 Series,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Windows,", -"03000000d81d00001000000000000000,iBuffalo BSGP1204P Series,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Windows,", -"030000005c0a00000285000000000000,iDroidCon,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:b9,rightx:a2,righty:a5,start:b11,x:b4,y:b6,platform:Windows,", -"03000000696400006964000000000000,iDroidCon Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,", +"03000000d81d00000f00000000000000,iBUFFALO BSGP1204 Series,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Windows,", +"03000000d81d00001000000000000000,iBUFFALO BSGP1204P Series,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Windows,", +"03000000830500006020000000000000,iBuffalo SNES Controller,a:b1,b:b0,back:b6,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b4,rightshoulder:b5,start:b7,x:b3,y:b2,platform:Windows,", "03000000b50700001403000000000000,Impact Black,a:b2,b:b3,back:b8,leftshoulder:b4,leftstick:b10,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a3,righty:a2,start:b9,x:b0,y:b1,platform:Windows,", -"030000006f0e00002401000000000000,Injustice Fightstick PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Windows,", -"03000000830500005130000000000000,InterAct ActionPad,a:b0,b:b1,back:b8,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b6,lefttrigger:b7,rightshoulder:b5,righttrigger:b2,start:b9,x:b3,y:b4,platform:Windows,", -"03000000ef0500000300000000000000,InterAct AxisPad,a:b2,b:b3,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:b7,rightx:a3,righty:a2,start:b11,x:b0,y:b1,platform:Windows,", -"03000000fd0500000230000000000000,InterAct AxisPad,a:b2,b:b3,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:b7,rightx:a2,righty:a5,start:b11,x:b0,y:b1,platform:Windows,", -"03000000fd0500000030000000000000,Interact GoPad,a:b3,b:b4,leftshoulder:b6,lefttrigger:b7,leftx:a0,lefty:a1,rightshoulder:b2,righttrigger:b5,x:b0,y:b1,platform:Windows,", -"03000000fd0500003902000000000000,InterAct Hammerhead,a:b3,b:b4,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b2,lefttrigger:b8,rightshoulder:b7,rightstick:b5,righttrigger:b9,start:b10,x:b0,y:b1,platform:Windows,", -"03000000fd0500002a26000000000000,InterAct Hammerhead FX,a:b3,b:b4,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:b9,rightx:a2,righty:a5,start:b11,x:b0,y:b1,platform:Windows,", -"03000000fd0500002f26000000000000,InterAct Hammerhead FX,a:b4,b:b5,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:b9,rightx:a2,righty:a5,start:b11,x:b1,y:b2,platform:Windows,", -"03000000fd0500005302000000000000,InterAct ProPad,a:b3,b:b4,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,lefttrigger:b7,leftx:a0,lefty:a1,rightshoulder:b2,righttrigger:b5,x:b0,y:b1,platform:Windows,", -"03000000ac0500002c02000000000000,Ipega Controller,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b8,leftstick:b13,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b9,rightstick:b14,righttrigger:b7,rightx:a3,righty:a4,start:b11,x:b3,y:b4,platform:Windows,", -"03000000491900000204000000000000,Ipega PG9023,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b3,y:b4,platform:Windows,", -"03000000491900000304000000000000,Ipega PG9087,+righty:+a5,-righty:-a4,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,start:b11,x:b3,y:b4,platform:Windows,", +"030000006f0e00002401000000000000,INJUSTICE FightStick PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Windows,", +"03000000ac0500002c02000000000000,IPEGA,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b8,leftstick:b13,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b9,rightstick:b14,righttrigger:b7,rightx:a3,righty:a4,start:b11,x:b3,y:b4,platform:Windows,", +"03000000491900000204000000000000,Ipega PG-9023,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b3,y:b4,platform:Windows,", +"03000000491900000304000000000000,Ipega PG-9087 - Bluetooth Gamepad,+righty:+a5,-righty:-a4,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,start:b11,x:b3,y:b4,platform:Windows,", +"030000006e0500000a20000000000000,JC-DUX60 ELECOM MMO Gamepad,a:b2,b:b3,back:b17,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b8,leftstick:b14,lefttrigger:b12,leftx:a0,lefty:a1,rightshoulder:b11,rightstick:b15,righttrigger:b13,rightx:a3,righty:a4,start:b20,x:b0,y:b1,platform:Windows,", +"030000006e0500000520000000000000,JC-P301U,a:b2,b:b3,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:b7,rightx:a2,righty:a3,start:b11,x:b0,y:b1,platform:Windows,", +"030000006e0500000320000000000000,JC-U3613M (DInput),a:b2,b:b3,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b8,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:b7,rightx:a2,righty:a3,start:b11,x:b0,y:b1,platform:Windows,", +"030000006e0500000720000000000000,JC-W01U,a:b2,b:b3,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b1,platform:Windows,", "030000007e0500000620000000000000,Joy-Con (L),+leftx:h0.2,+lefty:h0.4,-leftx:h0.8,-lefty:h0.1,a:b0,b:b1,back:b13,leftshoulder:b4,leftstick:b10,rightshoulder:b5,start:b8,x:b2,y:b3,platform:Windows,", +"030000007e0500000620000001000000,Joy-Con (L),+leftx:h0.2,+lefty:h0.4,-leftx:h0.8,-lefty:h0.1,a:b0,b:b1,back:b13,leftshoulder:b4,leftstick:b10,rightshoulder:b5,start:b8,x:b2,y:b3,platform:Windows,", "030000007e0500000720000000000000,Joy-Con (R),+leftx:h0.2,+lefty:h0.4,-leftx:h0.8,-lefty:h0.1,a:b0,b:b1,back:b12,leftshoulder:b4,leftstick:b11,rightshoulder:b5,start:b9,x:b2,y:b3,platform:Windows,", -"03000000250900000017000000000000,Joypad Adapter,a:b2,b:b1,back:b9,leftshoulder:b5,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:b6,start:b8,x:b3,y:b0,platform:Windows,", -"03000000bd12000003c0000000000000,Joypad Alpha Shock,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,", -"03000000ff1100004033000000000000,JPD FFB,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a2,start:b15,x:b3,y:b0,platform:Windows,", -"03000000242f00002d00000000000000,JYS Adapter,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Windows,", -"03000000242f00008a00000000000000,JYS Adapter,a:b1,b:b4,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:b8,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b0,y:b3,platform:Windows,", -"03000000c4100000c082000000000000,KADE,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,", -"03000000828200000180000000000000,Keio,a:b4,b:b5,back:b8,leftshoulder:b2,lefttrigger:b3,leftx:a0,lefty:a1,rightshoulder:b6,righttrigger:b7,start:b9,x:b0,y:b1,platform:Windows,", +"030000007e0500000720000001000000,Joy-Con (R),+leftx:h0.2,+lefty:h0.4,-leftx:h0.8,-lefty:h0.1,a:b0,b:b1,back:b12,leftshoulder:b4,leftstick:b11,rightshoulder:b5,start:b9,x:b2,y:b3,platform:Windows,", +"03000000bd12000003c0000010010000,Joypad Alpha Shock,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,", +"03000000bd12000003c0000000000000,JY-P70UR,a:b1,b:b0,back:b5,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b7,leftx:a0,lefty:a1,rightshoulder:b8,rightstick:b11,righttrigger:b9,rightx:a3,righty:a2,start:b4,x:b3,y:b2,platform:Windows,", +"03000000242f00002d00000000000000,JYS Wireless Adapter,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Windows,", +"03000000242f00008a00000000000000,JYS Wireless Adapter,a:b1,b:b4,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:b8,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b0,y:b3,platform:Windows,", "03000000790000000200000000000000,King PS3 Controller,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a4,start:b9,x:b3,y:b0,platform:Windows,", -"03000000bd12000001e0000000000000,Leadership,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a3,righty:a2,start:b9,x:b3,y:b0,platform:Windows,", -"030000006f0e00000103000000000000,Logic3,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,", -"030000006f0e00000104000000000000,Logic3,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,", -"030000008f0e00001300000000000000,Logic3,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Windows,", "030000006d040000d1ca000000000000,Logitech ChillStream,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,", "030000006d040000d2ca000000000000,Logitech Cordless Precision,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,", "030000006d04000011c2000000000000,Logitech Cordless Wingman,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b9,leftstick:b5,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b2,righttrigger:b7,rightx:a3,righty:a4,x:b4,platform:Windows,", "030000006d04000016c2000000000000,Logitech Dual Action,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,", -"030000006d0400001dc2000000000000,Logitech F310,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,", -"030000006d04000018c2000000000000,Logitech F510,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,", -"030000006d0400001ec2000000000000,Logitech F510,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,", -"030000006d04000019c2000000000000,Logitech F710,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,", -"030000006d0400001fc2000000000000,Logitech F710,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,", -"030000006d0400001ac2000000000000,Logitech Precision,a:b1,b:b2,back:b8,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Windows,", -"030000006d04000009c2000000000000,Logitech WingMan,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,lefttrigger:b7,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b2,start:b8,x:b3,y:b4,platform:Windows,", -"030000006d0400000bc2000000000000,Logitech WingMan Action Pad,a:b0,b:b1,back:b2,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b8,lefttrigger:a5~,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b5,righttrigger:a2~,start:b8,x:b3,y:b4,platform:Windows,", +"030000006d04000018c2000000000000,Logitech F510 Gamepad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,", +"030000006d04000019c2000000000000,Logitech F710 Gamepad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,", +"030000006d0400001ac2000000000000,Logitech Precision Gamepad,a:b1,b:b2,back:b8,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Windows,", "030000006d0400000ac2000000000000,Logitech WingMan RumblePad,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,lefttrigger:b7,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b2,rightx:a3,righty:a4,x:b3,y:b4,platform:Windows,", -"03000000380700005645000000000000,Lynx,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,", -"03000000222200006000000000000000,Macally,a:b1,b:b2,back:b7,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b33,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,", -"03000000380700003888000000000000,Mad Catz Arcade Fightstick TE S Plus PS3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,", -"03000000380700008532000000000000,Mad Catz Arcade Fightstick TE S PS3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,", -"03000000380700006352000000000000,Mad Catz CTRLR,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,", -"03000000380700006652000000000000,Mad Catz CTRLR,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a3,righty:a4,start:b9,x:b0,y:b3,platform:Windows,", -"03000000380700005032000000000000,Mad Catz Fightpad Pro PS3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,", -"03000000380700005082000000000000,Mad Catz Fightpad Pro PS4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,", -"03000000380700008031000000000000,Mad Catz FightStick Alpha PS3 ,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,", -"030000003807000038b7000000000000,Mad Catz Fightstick TE,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:b8,rightshoulder:b5,righttrigger:b9,start:b7,x:b2,y:b3,platform:Windows,", -"03000000380700008433000000000000,Mad Catz Fightstick TE S PS3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,", -"03000000380700008483000000000000,Mad Catz Fightstick TE S PS4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,", -"03000000380700008134000000000000,Mad Catz Fightstick TE2 PS3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b7,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b4,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,", -"03000000380700008184000000000000,Mad Catz Fightstick TE2 PS4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b5,leftstick:b10,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b4,rightstick:b11,righttrigger:b7,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,", -"03000000380700006252000000000000,Mad Catz Micro CTRLR,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a3,righty:a4,start:b9,x:b0,y:b3,platform:Windows,", -"03000000380700008232000000000000,Mad Catz PlayStation Brawlpad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,", -"03000000380700008731000000000000,Mad Catz PlayStation Fightstick,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,", -"030000003807000056a8000000000000,Mad Catz PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,", -"03000000380700001888000000000000,Mad Catz SFIV Fightstick PS3,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b5,lefttrigger:b7,leftx:a0,lefty:a1,rightshoulder:b4,righttrigger:b6,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Windows,", -"03000000380700008081000000000000,Mad Catz SFV Arcade Fightstick Alpha PS4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,", -"03000000380700001847000000000000,Mad Catz Street Fighter 4 Xbox 360 FightStick,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:b8,rightshoulder:b5,righttrigger:b9,start:b7,x:b2,y:b3,platform:Windows,", +"03000000380700006652000000000000,Mad Catz C.T.R.L.R,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a3,righty:a4,start:b9,x:b0,y:b3,platform:Windows,", +"03000000380700005032000000000000,Mad Catz FightPad PRO (PS3),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,", +"03000000380700005082000000000000,Mad Catz FightPad PRO (PS4),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,", +"03000000380700008433000000000000,Mad Catz FightStick TE S+ (PS3),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,", +"03000000380700008483000000000000,Mad Catz FightStick TE S+ (PS4),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,", +"03000000380700008134000000000000,Mad Catz FightStick TE2+ PS3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b7,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b4,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,", +"03000000380700008184000000000000,Mad Catz FightStick TE2+ PS4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b5,leftstick:b10,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b4,rightstick:b11,righttrigger:b7,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,", +"03000000380700006252000000000000,Mad Catz Micro C.T.R.L.R,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a3,righty:a4,start:b9,x:b0,y:b3,platform:Windows,", "03000000380700008034000000000000,Mad Catz TE2 PS3 Fightstick,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,", "03000000380700008084000000000000,Mad Catz TE2 PS4 Fightstick,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,", +"03000000380700008532000000000000,Madcatz Arcade Fightstick TE S PS3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,", +"03000000380700003888000000000000,Madcatz Arcade Fightstick TE S+ PS3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,", +"03000000380700001888000000000000,MadCatz SFIV FightStick PS3,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b5,lefttrigger:b7,leftx:a0,lefty:a1,rightshoulder:b4,righttrigger:b6,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Windows,", +"03000000380700008081000000000000,MADCATZ SFV Arcade FightStick Alpha PS4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,", "030000002a0600001024000000000000,Matricom,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a3,righty:a4,start:b9,x:b2,y:b3,platform:Windows,", "030000009f000000adbb000000000000,MaxJoypad Virtual Controller,a:b1,b:b2,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3,start:b8,x:b3,y:b0,platform:Windows,", "03000000250900000128000000000000,Mayflash Arcade Stick,a:b1,b:b2,back:b8,leftshoulder:b0,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b3,righttrigger:b7,start:b9,x:b5,y:b6,platform:Windows,", -"03000000242f00003700000000000000,Mayflash F101,a:b1,b:b2,back:b8,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Windows,", -"03000000790000003018000000000000,Mayflash F300 Arcade Joystick,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Windows,", -"03000000242f00003900000000000000,Mayflash F300 Elite Arcade Joystick,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,", "03000000790000004418000000000000,Mayflash GameCube Controller,a:b1,b:b2,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:a4,rightx:a5,righty:a2,start:b9,x:b0,y:b3,platform:Windows,", -"03000000790000004318000000000000,Mayflash GameCube Controller Adapter,a:b1,b:b2,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:a4,rightx:a5,righty:a2,start:b9,x:b0,y:b3,platform:Windows,", +"03000000790000004318000000000000,Mayflash GameCube Controller Adapter,a:b1,b:b2,back:b0,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b0,leftshoulder:b4,leftstick:b0,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b0,righttrigger:a4,rightx:a5,righty:a2,start:b9,x:b0,y:b3,platform:Windows,", "03000000242f00007300000000000000,Mayflash Magic NS,a:b1,b:b4,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:b8,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b0,y:b3,platform:Windows,", "0300000079000000d218000000000000,Mayflash Magic NS,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Windows,", "03000000d620000010a7000000000000,Mayflash Magic NS,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,", -"030000008f0e00001030000000000000,Mayflash Sega Saturn Adapter,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,lefttrigger:b5,rightshoulder:b2,righttrigger:b7,start:b9,x:b3,y:b4,platform:Windows,", -"0300000025090000e803000000000000,Mayflash Wii Classic Adapter,a:b1,b:b0,back:b8,dpdown:b13,dpleft:b12,dpright:b14,dpup:b11,guide:b10,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b2,platform:Windows,", -"03000000790000000318000000000000,Mayflash Wii DolphinBar,a:b2,b:b3,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b11,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b1,platform:Windows,", -"03000000790000000018000000000000,Mayflash Wii U Pro Adapter,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,", -"03000000790000002418000000000000,Mega Drive Controller,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,rightshoulder:b2,start:b9,x:b3,y:b4,platform:Windows,", -"0300000079000000ae18000000000000,Mega Drive Controller,a:b0,b:b1,back:b7,dpdown:b14,dpleft:b15,dpright:b13,dpup:b2,rightshoulder:b6,righttrigger:b2,start:b9,x:b3,y:b4,platform:Windows,", -"03000000c0160000990a000000000000,Mega Drive Controller,a:b0,b:b1,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,righttrigger:b2,start:b3,platform:Windows,", -"030000005e0400002800000000000000,Microsoft Dual Strike,a:b3,b:b2,back:b4,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,lefttrigger:b8,rightshoulder:b7,rightx:a0,righty:a1~,start:b5,x:b1,y:b0,platform:Windows,", -"030000005e0400000300000000000000,Microsoft SideWinder,a:b0,b:b1,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,lefttrigger:b7,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b2,start:b8,x:b3,y:b4,platform:Windows,", -"030000005e0400000700000000000000,Microsoft SideWinder,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,lefttrigger:b7,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b2,start:b9,x:b3,y:b4,platform:Windows,", -"030000005e0400000e00000000000000,Microsoft SideWinder Freestyle Pro,a:b0,b:b1,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,lefttrigger:b7,leftx:a0,lefty:a1,rightshoulder:b2,righttrigger:b5,start:b8,x:b3,y:b4,platform:Windows,", -"030000005e0400002700000000000000,Microsoft SideWinder Plug and Play,a:b0,b:b1,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,lefttrigger:b4,righttrigger:b5,x:b2,y:b3,platform:Windows,", -"03000000280d00000202000000000000,Miller Lite Cantroller,a:b0,b:b1,back:b4,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftx:a0,lefty:a1,start:b5,x:b2,y:b3,platform:Windows,", -"03000000ad1b000023f0000000000000,MLG,a:b0,b:b1,back:b7,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a6,rightx:a3,righty:a4,start:b6,x:b2,y:b3,platform:Windows,", -"03000000ad1b00003ef0000000000000,MLG Fightstick TE,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:b8,rightshoulder:b5,righttrigger:b9,start:b7,x:b2,y:b3,platform:Windows,", -"03000000380700006382000000000000,MLG PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,", -"03000000ffff00000000000000000000,Mocute M053,a:b3,b:b2,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b11,leftstick:b7,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b6,righttrigger:b4,rightx:a3,righty:a4,start:b8,x:b1,y:b0,platform:Windows,", -"03000000d6200000e589000000000000,Moga 2,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,rightx:a2,righty:a5,start:b7,x:b2,y:b3,platform:Windows,", -"03000000d62000007162000000000000,Moga Pro,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,rightx:a2,righty:a5,start:b7,x:b2,y:b3,platform:Windows,", -"03000000d6200000ad0d000000000000,Moga Pro,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,", -"03000000c62400002a89000000000000,Moga XP5A Plus,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b15,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b3,y:b4,platform:Windows,", -"03000000c62400002b89000000000000,Moga XP5A Plus,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b3,y:b4,platform:Windows,", -"03000000c62400001a89000000000000,Moga XP5X Plus,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b3,y:b4,platform:Windows,", -"03000000c62400001b89000000000000,Moga XP5X Plus,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b3,y:b4,platform:Windows,", +"030000008f0e00001030000000000000,Mayflash USB Adapter for original Sega Saturn controller,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,lefttrigger:b5,rightshoulder:b2,righttrigger:b7,start:b9,x:b3,y:b4,platform:Windows,", +"0300000025090000e803000000000000,Mayflash Wii Classic Controller,a:b1,b:b0,back:b8,dpdown:b13,dpleft:b12,dpright:b14,dpup:b11,guide:b10,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b2,platform:Windows,", +"03000000790000000018000000000000,Mayflash WiiU Pro Game Controller Adapter (DInput),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,", +"03000000790000002418000000000000,Mega Drive,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,rightshoulder:b2,start:b9,x:b3,y:b4,platform:Windows,", +"03000000380700006382000000000000,MLG GamePad PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,", +"03000000c62400002a89000000000000,MOGA XP5-A Plus,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b15,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b3,y:b4,platform:Windows,", +"03000000c62400002b89000000000000,MOGA XP5-A Plus,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b3,y:b4,platform:Windows,", +"03000000c62400001a89000000000000,MOGA XP5-X Plus,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b3,y:b4,platform:Windows,", +"03000000c62400001b89000000000000,MOGA XP5-X Plus,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b3,y:b4,platform:Windows,", "03000000efbe0000edfe000000000000,Monect Virtual Controller,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a5,rightx:a3,righty:a4,start:b9,x:b3,y:b0,platform:Windows,", "03000000250900006688000000000000,MP-8866 Super Dual Box,a:b2,b:b1,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a2,righty:a3,start:b8,x:b3,y:b0,platform:Windows,", -"03000000091200004488000000000000,MUSIA PlayStation 2 Input Display,a:b0,b:b2,back:b4,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b8,leftstick:b6,lefttrigger:b10,leftx:a0,lefty:a1,rightshoulder:b9,rightstick:b7,righttrigger:b11,rightx:a2,righty:a3,start:b5,x:b1,y:b3,platform:Windows,", -"03000000f70600000100000000000000,N64 Adaptoid,+rightx:b2,+righty:b1,-rightx:b4,-righty:b5,a:b0,b:b3,dpdown:b11,dpleft:b12,dpright:b13,dpup:b10,leftshoulder:b6,lefttrigger:b9,leftx:a0,lefty:a1,rightshoulder:b7,start:b8,platform:Windows,", -"030000006b140000010c000000000000,Nacon GC 400ES,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Windows,", -"030000006b1400001106000000000000,Nacon Revolution 3 PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,", -"030000006b140000100d000000000000,Nacon Revolution Infinity PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,", -"030000006b140000080d000000000000,Nacon Revolution Unlimited Pro Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,", -"03000000bd12000001c0000000000000,Nebular,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a5,righty:a2,start:b9,x:b3,y:b0,platform:Windows,", -"03000000eb0300000000000000000000,NeGcon Adapter,a:a2,b:b13,dpdown:b6,dpleft:b7,dpright:b5,dpup:b4,lefttrigger:a4,leftx:a1,righttrigger:b11,start:b3,x:a3,y:b12,platform:Windows,", -"0300000038070000efbe000000000000,NEO SE,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a2,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,", -"0300000092120000474e000000000000,NeoGeo X Arcade Stick,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,start:b9,x:b3,y:b2,platform:Windows,", -"03000000921200004b46000000000000,NES 2 port Adapter,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,start:b11,platform:Windows,", -"03000000000f00000100000000000000,NES Controller,a:b1,b:b0,back:b2,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,start:b3,platform:Windows,", -"03000000921200004346000000000000,NES Controller,a:b0,b:b1,back:b2,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,start:b3,platform:Windows,", -"03000000790000004518000000000000,NEXILUX GameCube Controller Adapter,a:b1,b:b0,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:a4,rightx:a5,righty:a2,start:b9,x:b2,y:b3,platform:Windows,", +"030000006b140000010c000000000000,NACON GC-400ES,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Windows,", +"03000000921200004b46000000000000,NES 2-port Adapter,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,start:b11,platform:Windows,", +"03000000790000004518000000000000,NEXILUX GAMECUBE Controller Adapter,platform:Windows,a:b1,b:b0,x:b2,y:b3,start:b9,rightshoulder:b7,dpup:h0.1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,leftx:a0,lefty:a1,rightx:a5,righty:a2,lefttrigger:a3,righttrigger:a4,", "030000001008000001e5000000000000,NEXT SNES Controller,a:b2,b:b1,back:b8,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b4,rightshoulder:b5,righttrigger:b6,start:b9,x:b3,y:b0,platform:Windows,", -"03000000050b00000045000000000000,Nexus,a:b0,b:b1,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b7,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b8,righttrigger:a4,rightx:a2,righty:a3,start:b10,x:b2,y:b3,platform:Windows,", "03000000152000000182000000000000,NGDS,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a3,righty:a4,start:b9,x:b3,y:b0,platform:Windows,", -"030000007e0500000920000000000000,Nintendo Switch Pro Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,misc1:b13,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Windows,", +"03000000bd12000015d0000000000000,Nintendo Retrolink USB Super SNES Classic Controller,a:b2,b:b1,back:b8,leftshoulder:b4,leftx:a0,lefty:a1,rightshoulder:b5,start:b9,x:b3,y:b0,platform:Windows,", +"030000007e0500000920000000000000,Nintendo Switch Pro Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Windows,", "030000000d0500000308000000000000,Nostromo N45,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b9,leftshoulder:b4,leftstick:b12,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a3,righty:a2,start:b10,x:b2,y:b3,platform:Windows,", -"030000007e0500001920000000000000,NSO N64 Controller,+rightx:b8,+righty:b2,-rightx:b3,-righty:b7,a:b1,b:b0,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,misc1:b13,rightshoulder:b5,righttrigger:b10,start:b9,platform:Windows,", -"030000007e0500001720000000000000,NSO SNES Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b15,start:b9,x:b2,y:b3,platform:Windows,", -"03000000550900001472000000000000,NVIDIA Controller,a:b11,b:b10,back:b13,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b7,leftstick:b5,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b4,righttrigger:a5,rightx:a3,righty:a6,start:b3,x:b9,y:b8,platform:Windows,", -"03000000550900001072000000000000,NVIDIA Shield,a:b9,b:b8,back:b11,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b5,leftstick:b3,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b4,rightstick:b2,righttrigger:a4,rightx:a2,righty:a5,start:b0,x:b7,y:b6,platform:Windows,", -"030000005509000000b4000000000000,NVIDIA Virtual,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:+a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:-a2,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,", -"03000000120c00000288000000000000,Nyko Air Flo Xbox Controller,a:b0,b:b1,back:b7,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:b10,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:b11,rightx:a3,righty:a4,start:b6,x:b2,y:b3,platform:Windows,", -"030000004b120000014d000000000000,Nyko Airflo,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:a3,leftstick:a0,lefttrigger:b6,rightshoulder:b5,rightstick:a2,righttrigger:b7,start:b9,x:b2,y:b3,platform:Windows,", -"03000000d62000001d57000000000000,Nyko Airflo PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,", -"03000000791d00000900000000000000,Nyko Playpad,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,rightx:a2,righty:a5,start:b11,x:b3,y:b4,platform:Windows,", -"03000000782300000a10000000000000,Onlive Controller,a:b15,b:b14,back:b7,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b5,leftshoulder:b11,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a3,righty:a4,start:b6,x:b13,y:b12,platform:Windows,", -"030000000d0f00000401000000000000,Onyx,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,", -"030000008916000001fd000000000000,Onza CE,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a3,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,", -"030000008916000000fd000000000000,Onza TE,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,", +"03000000550900001472000000000000,NVIDIA Controller v01.04,a:b11,b:b10,back:b13,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b7,leftstick:b5,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b4,righttrigger:a5,rightx:a3,righty:a6,start:b3,x:b9,y:b8,platform:Windows,", +"030000004b120000014d000000000000,NYKO AIRFLO,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:a3,leftstick:a0,lefttrigger:b6,rightshoulder:b5,rightstick:a2,righttrigger:b7,start:b9,x:b2,y:b3,platform:Windows,", +"03000000d620000013a7000000000000,NSW wired controller,platform:Windows,a:b1,b:b2,x:b0,y:b3,back:b8,guide:b12,start:b9,leftstick:b10,rightstick:b11,leftshoulder:b4,rightshoulder:b5,dpup:h0.1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:b6,righttrigger:b7,", +"03000000782300000a10000000000000,Onlive Wireless Controller,a:b15,b:b14,back:b7,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b5,leftshoulder:b11,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a3,righty:a4,start:b6,x:b13,y:b12,platform:Windows,", "03000000d62000006d57000000000000,OPP PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,", "030000006b14000001a1000000000000,Orange Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b6,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a4,rightx:a5,righty:a2,start:b9,x:b2,y:b3,platform:Windows,", -"03000000362800000100000000000000,OUYA Controller,a:b0,b:b3,dpdown:b9,dpleft:b10,dpright:b11,dpup:b8,guide:b14,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:b13,rightx:a3,righty:a4,x:b1,y:b2,platform:Windows,", -"03000000120c0000f60e000000000000,P4 Gamepad,a:b1,b:b2,back:b12,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b5,lefttrigger:b7,rightshoulder:b4,righttrigger:b6,start:b9,x:b0,y:b3,platform:Windows,", -"03000000790000002201000000000000,PC Controller,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Windows,", -"030000006f0e00008501000000000000,PDP Fightpad Pro,a:b2,b:b3,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b1,y:b0,platform:Windows,", -"030000006f0e00000901000000000000,PDP Versus Fighting,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Windows,", -"030000008f0e00004100000000000000,PlaySega,a:b1,b:b0,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b6,lefttrigger:b7,rightshoulder:b5,righttrigger:b2,start:b8,x:b4,y:b3,platform:Windows,", -"03000000e30500009605000000000000,PlayStation Adapter,a:b2,b:b1,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a2,righty:a3,start:b8,x:b3,y:b0,platform:Windows,", +"03000000362800000100000000000000,OUYA Game Controller,a:b0,b:b3,dpdown:b9,dpleft:b10,dpright:b11,dpup:b8,guide:b14,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:b13,rightx:a3,righty:a4,x:b1,y:b2,platform:Windows,", +"03000000120c0000f60e000000000000,P4 Wired Gamepad,a:b1,b:b2,back:b12,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b5,lefttrigger:b7,rightshoulder:b4,righttrigger:b6,start:b9,x:b0,y:b3,platform:Windows,", +"030000006f0e00000901000000000000,PDP Versus Fighting Pad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Windows,", +"030000008f0e00000300000000000000,Piranha xtreme,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a3,righty:a2,start:b9,x:b3,y:b0,platform:Windows,", "030000004c050000da0c000000000000,PlayStation Classic Controller,a:b2,b:b1,back:b8,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b6,lefttrigger:b4,rightshoulder:b7,righttrigger:b5,start:b9,x:b3,y:b0,platform:Windows,", -"03000000632500002306000000000000,PlayStation Controller,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Windows,", -"03000000f0250000c183000000000000,PlayStation Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,", -"03000000d9040000160f000000000000,PlayStation Controller Adapter,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a3,righty:a2,start:b9,x:b3,y:b0,platform:Windows,", "030000004c0500003713000000000000,PlayStation Vita,a:b1,b:b2,back:b8,dpdown:b13,dpleft:b15,dpright:b14,dpup:b12,leftshoulder:b4,leftx:a0,lefty:a1,rightshoulder:b5,rightx:a3,righty:a4,start:b9,x:b0,y:b3,platform:Windows,", "03000000d62000006dca000000000000,PowerA Pro Ex,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,", -"0300000062060000d570000000000000,PowerA PS3 Controller,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,", -"03000000d620000013a7000000000000,PowerA Switch Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,", -"030000006d04000084ca000000000000,Precision,a:b0,b:b1,back:b7,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b5,leftstick:b8,lefttrigger:b10,leftx:a0,lefty:a1,rightshoulder:b4,rightstick:b9,righttrigger:b11,rightx:a3,righty:a4,start:b6,x:b2,y:b3,platform:Windows,", "03000000d62000009557000000000000,Pro Elite PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,", -"03000000c62400001a53000000000000,Pro Ex Mini,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:b10,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:b11,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,", "03000000d62000009f31000000000000,Pro Ex mini PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,", "03000000d6200000c757000000000000,Pro Ex mini PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,", -"03000000120c0000110e000000000000,Pro5,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,", +"03000000632500002306000000000000,PS Controller,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Windows,", +"03000000e30500009605000000000000,PS to USB convert cable,a:b2,b:b1,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a2,righty:a3,start:b8,x:b3,y:b0,platform:Windows,", "03000000100800000100000000000000,PS1 Controller,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a3,righty:a2,start:b9,x:b3,y:b0,platform:Windows,", "030000008f0e00007530000000000000,PS1 Controller,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b1,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,", "03000000100800000300000000000000,PS2 Controller,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a4,righty:a2,start:b9,x:b3,y:b0,platform:Windows,", -"03000000250900000088000000000000,PS2 Controller,a:b2,b:b1,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a2,righty:a3,start:b8,x:b3,y:b0,platform:Windows,", -"03000000250900006888000000000000,PS2 Controller,a:b2,b:b1,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b5,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b6,rightx:a2,righty:a3,start:b8,x:b3,y:b0,platform:Windows,", "03000000250900008888000000000000,PS2 Controller,a:b2,b:b1,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a2,righty:a3,start:b8,x:b3,y:b0,platform:Windows,", "03000000666600006706000000000000,PS2 Controller,a:b2,b:b1,back:b8,dpdown:b14,dpleft:b15,dpright:b13,dpup:b12,leftshoulder:b6,leftstick:b9,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b10,righttrigger:b5,rightx:a2,righty:a3,start:b11,x:b3,y:b0,platform:Windows,", "030000006b1400000303000000000000,PS2 Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Windows,", "030000009d0d00001330000000000000,PS2 Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Windows,", -"03000000151a00006222000000000000,PS2 Dual Plus Adapter,a:b2,b:b1,back:b9,dpdown:b14,dpleft:b15,dpright:b13,dpup:b12,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a2,righty:a3,start:b8,x:b3,y:b0,platform:Windows,", -"03000000120a00000100000000000000,PS3 Controller,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a5,start:b11,x:b3,y:b4,platform:Windows,", -"03000000120c00001307000000000000,PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,", -"03000000120c00001cf1000000000000,PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,", -"03000000120c0000f90e000000000000,PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,", -"03000000250900000118000000000000,PS3 Controller,a:b2,b:b1,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a2,righty:a3,start:b8,x:b3,y:b0,platform:Windows,", -"03000000250900000218000000000000,PS3 Controller,a:b2,b:b1,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a2,righty:a3,start:b8,x:b3,y:b0,platform:Windows,", "03000000250900000500000000000000,PS3 Controller,a:b2,b:b1,back:b9,dpdown:h0.8,dpleft:h0.4,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a2,righty:a3,start:b8,x:b0,y:b3,platform:Windows,", "030000004c0500006802000000000000,PS3 Controller,a:b2,b:b1,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b10,lefttrigger:a3~,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:a4~,rightx:a2,righty:a5,start:b8,x:b3,y:b0,platform:Windows,", -"030000004f1f00000800000000000000,PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Windows,", "03000000632500007505000000000000,PS3 Controller,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Windows,", "03000000888800000803000000000000,PS3 Controller,a:b2,b:b1,back:b8,dpdown:h0.8,dpleft:h0.4,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b9,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:b7,rightx:a3,righty:a4,start:b11,x:b0,y:b3,platform:Windows,", -"03000000888800000804000000000000,PS3 Controller,a:b14,b:b13,back:b0,dpdown:b6,dpleft:b7,dpright:b5,dpup:b4,leftshoulder:b10,leftstick:b1,leftx:a0,lefty:a1,rightshoulder:b11,rightstick:b2,rightx:a2,righty:a3,start:b3,x:b15,y:b12,platform:Windows,", -"030000008f0e00000300000000000000,PS3 Controller,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a5,start:b9,x:b3,y:b0,platform:Windows,", "030000008f0e00001431000000000000,PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,", -"03000000ba2200002010000000000000,PS3 Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a5,righty:a2,start:b9,x:b3,y:b2,platform:Windows,", -"03000000120c00000807000000000000,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,", -"03000000120c0000111e000000000000,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,", -"03000000120c0000121e000000000000,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,", -"03000000120c0000130e000000000000,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,", -"03000000120c0000150e000000000000,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,", -"03000000120c0000180e000000000000,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,", -"03000000120c0000181e000000000000,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,", -"03000000120c0000191e000000000000,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,", -"03000000120c00001e0e000000000000,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,", -"03000000120c0000a957000000000000,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,", -"03000000120c0000aa57000000000000,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,", -"03000000120c0000f21c000000000000,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,", -"03000000120c0000f31c000000000000,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,", -"03000000120c0000f41c000000000000,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,", -"03000000120c0000f51c000000000000,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,", -"03000000120c0000f70e000000000000,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,", -"03000000120e0000120c000000000000,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,", -"03000000160e0000120c000000000000,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,", -"030000001a1e0000120c000000000000,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,", +"030000003807000056a8000000000000,PS3 RF pad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,", +"03000000100000008200000000000000,PS360+ v1.66,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,leftx:h0.4,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Windows,", "030000004c050000a00b000000000000,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,", -"030000004c050000c405000000000000,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,touchpad:b13,x:b0,y:b3,platform:Windows,", +"030000004c050000c405000000000000,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,", "030000004c050000cc09000000000000,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,", -"030000004c050000e60c000000000000,PS5 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,misc1:b14,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,touchpad:b13,x:b0,y:b3,platform:Windows,", -"03000000830500005020000000000000,PSX,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:b7,rightx:a2,righty:a3,start:b11,x:b2,y:b3,platform:Windows,", -"03000000300f00000111000000000000,Qanba 2,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,", -"03000000300f00000211000000000000,Qanba 2P,a:b1,b:b0,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Windows,", -"03000000300f00000011000000000000,Qanba Arcade Stick 1008,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,start:b10,x:b0,y:b3,platform:Windows,", -"03000000300f00001611000000000000,Qanba Arcade Stick 4018,a:b1,b:b2,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b9,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b8,x:b0,y:b3,platform:Windows,", -"03000000222c00000025000000000000,Qanba Dragon Arcade Joystick,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,", -"03000000222c00000020000000000000,Qanba Drone Arcade Stick,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:a3,rightshoulder:b5,righttrigger:a4,start:b9,x:b0,y:b3,platform:Windows,", -"03000000300f00001211000000000000,Qanba Joystick,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,", -"03000000300f00001210000000000000,Qanba Joystick Plus,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,rightshoulder:b5,start:b9,x:b2,y:b3,platform:Windows,", -"03000000341a00000104000000000000,Qanba Joystick Q4RAF,a:b5,b:b6,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b0,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b3,righttrigger:b7,start:b9,x:b1,y:b2,platform:Windows,", -"03000000222c00000223000000000000,Qanba Obsidian Arcade Stick PS3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,", -"03000000222c00000023000000000000,Qanba Obsidian Arcade Stick PS4,a:b1,b:b2,back:b13,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,", -"030000008a2400006682000000000000,R1 Mobile Controller,a:b3,b:b1,back:b7,leftx:a0,lefty:a1,start:b6,x:b4,y:b0,platform:Windows,", -"03000000086700006626000000000000,RadioShack,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a5,start:b9,x:b3,y:b0,platform:Windows,", -"03000000ff1100004733000000000000,Ramox FPS Controller,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,start:b9,x:b3,y:b0,platform:Windows,", -"030000009b2800002300000000000000,Raphnet 3DO Adapter,a:b0,b:b1,back:b4,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b2,start:b3,platform:Windows,", -"030000009b2800006900000000000000,Raphnet 3DO Adapter,a:b0,b:b1,back:b4,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b2,start:b3,platform:Windows,", -"030000009b2800000800000000000000,Raphnet Dreamcast Adapter,a:b2,b:b1,dpdown:b5,dpleft:b6,dpright:b7,dpup:b4,lefttrigger:a2,leftx:a0,righttrigger:a3,righty:a1,start:b3,x:b10,y:b9,platform:Windows,", -"030000009b2800003200000000000000,Raphnet GC and N64 Adapter,a:b0,b:b7,dpdown:b11,dpleft:b12,dpright:b13,dpup:b10,lefttrigger:+a5,leftx:a0,lefty:a1,rightshoulder:b2,righttrigger:+a2,rightx:a3,righty:a4,start:b3,x:b1,y:b8,platform:Windows,", -"030000009b2800006000000000000000,Raphnet GC and N64 Adapter,a:b0,b:b7,dpdown:b11,dpleft:b12,dpright:b13,dpup:b10,lefttrigger:+a5,leftx:a0,lefty:a1,rightshoulder:b2,righttrigger:+a2,rightx:a3,righty:a4,start:b3,x:b1,y:b8,platform:Windows,", -"030000009b2800001800000000000000,Raphnet Jaguar Adapter,a:b2,b:b1,back:b4,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b0,righttrigger:b10,start:b3,x:b11,y:b12,platform:Windows,", -"030000009b2800000200000000000000,Raphnet NES Adapter,a:b7,b:b6,back:b5,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftx:a0,lefty:a1,start:b4,platform:Windows,", -"030000009b2800004400000000000000,Raphnet PS1 and PS2 Adapter,a:b1,b:b2,back:b5,dpdown:b13,dpleft:b14,dpright:b15,dpup:b12,leftshoulder:b6,leftstick:b10,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b9,rightx:a3,righty:a4,start:b4,x:b0,y:b3,platform:Windows,", -"030000009b2800004300000000000000,Raphnet Saturn,a:b0,b:b1,dpdown:b13,dpleft:b14,dpright:b15,dpup:b12,leftshoulder:b6,lefttrigger:b7,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b2,start:b8,x:b3,y:b4,platform:Windows,", -"030000009b2800000500000000000000,Raphnet Saturn Adapter 2.0,a:b1,b:b2,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b6,lefttrigger:b4,rightshoulder:b7,righttrigger:b5,start:b9,x:b0,y:b3,platform:Windows,", -"030000009b2800000300000000000000,Raphnet SNES Adapter,a:b0,b:b4,back:b2,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,start:b3,x:b1,y:b5,platform:Windows,", -"030000009b2800005600000000000000,Raphnet SNES Adapter,a:b1,b:b4,back:b2,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b6,rightshoulder:b7,start:b3,x:b0,y:b5,platform:Windows,", -"030000009b2800005700000000000000,Raphnet SNES Adapter,a:b1,b:b4,back:b2,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b6,rightshoulder:b7,start:b3,x:b0,y:b5,platform:Windows,", -"030000009b2800001e00000000000000,Raphnet Vectrex Adapter,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftx:a1,lefty:a2,x:b2,y:b3,platform:Windows,", -"030000009b2800002b00000000000000,Raphnet Wii Classic Adapter,a:b1,b:b4,back:b2,dpdown:b13,dpleft:b14,dpright:b15,dpup:b12,leftshoulder:b6,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:b9,rightx:a3,righty:a4,start:b3,x:b0,y:b5,platform:Windows,", -"030000009b2800002c00000000000000,Raphnet Wii Classic Adapter,a:b1,b:b4,back:b2,dpdown:b13,dpleft:b14,dpright:b15,dpup:b12,leftshoulder:b6,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:b9,rightx:a3,righty:a4,start:b3,x:b0,y:b5,platform:Windows,", +"030000004c050000e60c000000000000,PS5 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,misc1:b13,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,", +"03000000ff000000cb01000000000000,PSP,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftx:a0,lefty:a1,rightshoulder:b5,start:b7,x:b2,y:b3,platform:Windows,", +"03000000300f00000011000000000000,QanBa Arcade JoyStick 1008,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,start:b10,x:b0,y:b3,platform:Windows,", +"03000000300f00001611000000000000,QanBa Arcade JoyStick 4018,a:b1,b:b2,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b9,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b8,x:b0,y:b3,platform:Windows,", +"03000000222c00000020000000000000,QANBA DRONE ARCADE JOYSTICK,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:a3,rightshoulder:b5,righttrigger:a4,start:b9,x:b0,y:b3,platform:Windows,", +"03000000300f00001210000000000000,QanBa Joystick Plus,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,rightshoulder:b5,start:b9,x:b2,y:b3,platform:Windows,", +"03000000341a00000104000000000000,QanBa Joystick Q4RAF,a:b5,b:b6,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b0,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b3,righttrigger:b7,start:b9,x:b1,y:b2,platform:Windows,", +"03000000222c00000223000000000000,Qanba Obsidian Arcade Joystick PS3 Mode,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,", +"03000000222c00000023000000000000,Qanba Obsidian Arcade Joystick PS4 Mode,a:b1,b:b2,back:b13,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,", "03000000321500000003000000000000,Razer Hydra,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a2,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,", -"03000000321500000204000000000000,Razer Panthera PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,", -"03000000321500000104000000000000,Razer Panthera PS4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,", -"03000000321500000010000000000000,Razer Raiju,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,", +"03000000321500000204000000000000,Razer Panthera (PS3),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,", +"03000000321500000104000000000000,Razer Panthera (PS4),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,", "03000000321500000507000000000000,Razer Raiju Mobile,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b3,y:b4,platform:Windows,", "03000000321500000707000000000000,Razer Raiju Mobile,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b3,y:b4,platform:Windows,", -"03000000321500000710000000000000,Razer Raiju TE,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,", -"03000000321500000a10000000000000,Razer Raiju TE,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,", -"03000000321500000410000000000000,Razer Raiju UE,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,", -"03000000321500000910000000000000,Razer Raiju UE,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,", -"03000000321500000011000000000000,Razer Raion PS4 Fightpad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,", +"03000000321500000011000000000000,Razer Raion Fightpad for PS4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,", "03000000321500000009000000000000,Razer Serval,+lefty:+a2,-lefty:-a1,a:b0,b:b1,back:b12,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b8,leftx:a0,rightshoulder:b5,rightstick:b9,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,", -"03000000921200004547000000000000,Retro Bit Sega Genesis Controller Adapter,a:b0,b:b1,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,lefttrigger:b7,rightshoulder:b5,righttrigger:b2,start:b6,x:b3,y:b4,platform:Windows,", -"03000000790000001100000000000000,Retro Controller,a:b1,b:b2,back:b8,dpdown:+a4,dpleft:-a3,dpright:+a3,dpup:-a4,leftshoulder:b6,lefttrigger:b7,rightshoulder:b4,righttrigger:b5,start:b9,x:b0,y:b3,platform:Windows,", -"03000000830500006020000000000000,Retro Controller,a:b0,b:b1,back:b6,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b4,lefttrigger:b5,rightshoulder:b8,righttrigger:b9,start:b7,x:b2,y:b3,platform:Windows,", -"03000000bd12000013d0000000000000,Retrolink Sega Saturn Classic Controller,a:b0,b:b1,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b5,lefttrigger:b6,rightshoulder:b2,righttrigger:b7,start:b8,x:b3,y:b4,platform:Windows,", -"03000000bd12000015d0000000000000,Retrolink SNES Controller,a:b2,b:b1,back:b8,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b4,rightshoulder:b5,start:b9,x:b3,y:b0,platform:Windows,", -"0300000000f000000300000000000000,RetroUSB RetroPad,a:b1,b:b5,back:b2,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b6,rightshoulder:b7,start:b3,x:b0,y:b4,platform:Windows,", -"0300000000f00000f100000000000000,RetroUSB Super RetroPort,a:b1,b:b5,back:b2,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b6,rightshoulder:b7,start:b3,x:b0,y:b4,platform:Windows,", -"03000000830500000960000000000000,Revenger,a:b0,b:b1,leftshoulder:b6,lefttrigger:b7,leftx:a0,lefty:a1,rightshoulder:b2,righttrigger:b3,x:b4,y:b5,platform:Windows,", +"030000000d0f00001100000000000000,REAL ARCADE PRO.3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,rightshoulder:b5,rightstick:b11,righttrigger:b7,start:b9,x:b0,y:b3,platform:Windows,", +"030000000d0f00006a00000000000000,Real Arcade Pro.4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,", +"030000000d0f00006b00000000000000,Real Arcade Pro.4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,", +"030000000d0f00008a00000000000000,Real Arcade Pro.4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,", +"030000000d0f00008b00000000000000,Real Arcade Pro.4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,", +"030000000d0f00007000000000000000,REAL ARCADE PRO.4 VLX,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,rightshoulder:b5,rightstick:b11,righttrigger:b7,start:b9,x:b0,y:b3,platform:Windows,", +"030000000d0f00002200000000000000,REAL ARCADE Pro.V3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,", +"030000000d0f00005b00000000000000,Real Arcade Pro.V4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,", +"030000000d0f00005c00000000000000,Real Arcade Pro.V4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,", +"03000000790000001100000000000000,Retrolink SNES Controller,a:b2,b:b1,back:b8,dpdown:+a4,dpleft:-a3,dpright:+a3,dpup:-a4,leftshoulder:b4,rightshoulder:b5,start:b9,x:b3,y:b0,platform:Windows,", +"03000000bd12000013d0000000000000,Retrolink USB SEGA Saturn Classic,a:b0,b:b1,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b5,lefttrigger:b6,rightshoulder:b2,righttrigger:b7,start:b8,x:b3,y:b4,platform:Windows,", +"0300000000f000000300000000000000,RetroUSB.com RetroPad,a:b1,b:b5,back:b2,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,start:b3,x:b0,y:b4,platform:Windows,", +"0300000000f00000f100000000000000,RetroUSB.com Super RetroPort,a:b1,b:b5,back:b2,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,start:b3,x:b0,y:b4,platform:Windows,", "030000006b140000010d000000000000,Revolution Pro Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,", -"030000006b140000020d000000000000,Revolution Pro Controller 2,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,", +"030000006b140000020d000000000000,Revolution Pro Controller 2(1/2),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,", "030000006b140000130d000000000000,Revolution Pro Controller 3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,", -"030000006f0e00001f01000000000000,Rock Candy,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a2,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,", -"030000006f0e00004601000000000000,Rock Candy,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,", -"03000000c6240000fefa000000000000,Rock Candy Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,", "030000006f0e00001e01000000000000,Rock Candy PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,", "030000006f0e00002801000000000000,Rock Candy PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,", "030000006f0e00002f01000000000000,Rock Candy PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,", -"030000006f0e00008701000000000000,Rock Candy Switch Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b13,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b12,righttrigger:b7,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,", -"03000000050b0000e318000000000000,ROG Chakram,a:b1,b:b0,leftx:a0,lefty:a1,x:b2,y:b3,platform:Windows,", -"03000000050b0000e518000000000000,ROG Chakram,a:b1,b:b0,leftx:a0,lefty:a1,x:b2,y:b3,platform:Windows,", -"03000000050b00005819000000000000,ROG Chakram Core,a:b1,b:b0,leftx:a0,lefty:a1,x:b2,y:b3,platform:Windows,", -"03000000050b0000181a000000000000,ROG Chakram X,a:b1,b:b0,leftx:a0,lefty:a1,x:b2,y:b3,platform:Windows,", -"03000000050b00001a1a000000000000,ROG Chakram X,a:b1,b:b0,leftx:a0,lefty:a1,x:b2,y:b3,platform:Windows,", -"03000000050b00001c1a000000000000,ROG Chakram X,a:b1,b:b0,leftx:a0,lefty:a1,x:b2,y:b3,platform:Windows,", -"030000004f04000001d0000000000000,Rumble Force,a:b0,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b1,y:b3,platform:Windows,", -"030000008916000000fe000000000000,Sabertooth,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,", -"03000000c6240000045d000000000000,Sabertooth,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,", +"030000004f04000003d0000000000000,run'n'drive,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b7,leftshoulder:a3,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:a4,rightstick:b11,righttrigger:b5,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,", "03000000a30600001af5000000000000,Saitek Cyborg,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a3,righty:a4,start:b9,x:b0,y:b3,platform:Windows,", -"03000000a306000023f6000000000000,Saitek Cyborg V.1 Game,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a4,start:b9,x:b0,y:b3,platform:Windows,", -"03000000300f00001201000000000000,Saitek Dual Analog,a:b2,b:b3,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a3,righty:a2,start:b9,x:b0,y:b1,platform:Windows,", +"03000000a306000023f6000000000000,Saitek Cyborg V.1 Game pad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a4,start:b9,x:b0,y:b3,platform:Windows,", +"03000000300f00001201000000000000,Saitek Dual Analog Pad,a:b2,b:b3,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a3,righty:a2,start:b9,x:b0,y:b1,platform:Windows,", "03000000a30600000701000000000000,Saitek P220,a:b2,b:b3,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b6,lefttrigger:b7,rightshoulder:b4,righttrigger:b5,x:b0,y:b1,platform:Windows,", -"03000000a30600000cff000000000000,Saitek P2500 Force Rumble,a:b2,b:b3,back:b11,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:b7,rightx:a2,righty:a3,start:b10,x:b0,y:b1,platform:Windows,", -"03000000a30600000d5f000000000000,Saitek P2600,a:b1,b:b2,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a3,righty:a2,start:b8,x:b0,y:b3,platform:Windows,", -"03000000a30600000dff000000000000,Saitek P2600,a:b1,b:b2,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a5,righty:a2,start:b8,x:b0,y:b3,platform:Windows,", +"03000000a30600000cff000000000000,Saitek P2500 Force Rumble Pad,a:b2,b:b3,back:b11,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:b7,rightx:a2,righty:a3,start:b10,x:b0,y:b1,platform:Windows,", "03000000a30600000c04000000000000,Saitek P2900,a:b1,b:b2,back:b12,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a3,righty:a2,start:b9,x:b0,y:b3,platform:Windows,", -"03000000a306000018f5000000000000,Saitek P3200,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a3,righty:a4,start:b9,x:b0,y:b3,platform:Windows,", -"03000000300f00001001000000000000,Saitek P480 Rumble,a:b2,b:b3,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a3,righty:a2,start:b9,x:b0,y:b1,platform:Windows,", -"03000000a30600000901000000000000,Saitek P880,a:b2,b:b3,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b8,lefttrigger:b7,leftx:a0,lefty:a1,rightshoulder:b4,rightstick:b9,righttrigger:b5,rightx:a3,righty:a2,x:b0,y:b1,platform:Windows,", +"03000000300f00001001000000000000,Saitek P480 Rumble Pad,a:b2,b:b3,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a3,righty:a2,start:b9,x:b0,y:b1,platform:Windows,", "03000000a30600000b04000000000000,Saitek P990,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a3,righty:a2,start:b9,x:b0,y:b3,platform:Windows,", -"03000000a30600002106000000000000,Saitek PS1000 PlayStation Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a4,start:b9,x:b0,y:b3,platform:Windows,", -"03000000a306000020f6000000000000,Saitek PS2700 PlayStation Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a4,start:b9,x:b0,y:b3,platform:Windows,", -"03000000300f00001101000000000000,Saitek Rumble,a:b2,b:b3,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b10,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a3,righty:a2,start:b9,x:b0,y:b1,platform:Windows,", -"03000000e804000000a0000000000000,Samsung EIGP20,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,rightx:a3,righty:a4,start:b11,x:b3,y:b4,platform:Windows,", -"03000000c01100000252000000000000,Sanwa Easy Grip,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,lefttrigger:b7,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b2,start:b9,x:b3,y:b4,platform:Windows,", -"03000000c01100004350000000000000,Sanwa Micro Grip P3,a:b1,b:b0,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,x:b3,y:b2,platform:Windows,", -"03000000411200004550000000000000,Sanwa Micro Grip Pro,a:b0,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a1,righty:a2,start:b9,x:b1,y:b3,platform:Windows,", -"03000000c01100004150000000000000,Sanwa Micro Grip Pro,a:b0,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b1,y:b3,platform:Windows,", -"03000000c01100004450000000000000,Sanwa Online Grip,a:b0,b:b1,back:b12,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b7,leftx:a0,lefty:a1,rightshoulder:b8,rightstick:b11,righttrigger:b9,rightx:a3,righty:a2,start:b14,x:b3,y:b4,platform:Windows,", -"03000000730700000401000000000000,Sanwa PlayOnline Mobile,a:b0,b:b1,back:b2,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,start:b3,platform:Windows,", -"03000000830500006120000000000000,Sanwa Smart Grip II,a:b0,b:b2,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,x:b1,y:b3,platform:Windows,", -"03000000c01100000051000000000000,Satechi Controller,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a5,start:b11,x:b3,y:b4,platform:Windows,", -"030000004f04000028b3000000000000,Score A,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,", -"03000000952e00002577000000000000,Scuf PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,", -"03000000a30c00002500000000000000,Sega Genesis Mini 3B Controller,a:b2,b:b1,dpdown:+a4,dpleft:-a3,dpright:+a3,dpup:-a4,righttrigger:b5,start:b9,platform:Windows,", -"03000000a30c00002400000000000000,Sega Mega Drive Mini 6B Controller,a:b2,b:b1,dpdown:+a4,dpleft:-a3,dpright:+a3,dpup:-a4,rightshoulder:b4,righttrigger:b5,start:b9,x:b3,y:b0,platform:Windows,", -"0300000000050000289b000000000000,Sega Saturn Adapter,a:b1,b:b2,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b6,lefttrigger:b4,rightshoulder:b7,righttrigger:b5,start:b9,x:b0,y:b3,platform:Windows,", -"0300000000f000000800000000000000,Sega Saturn Controller,a:b1,b:b2,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,rightshoulder:b7,righttrigger:b3,start:b0,x:b5,y:b6,platform:Windows,", -"03000000730700000601000000000000,Sega Saturn Controller,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,lefttrigger:b7,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b2,start:b9,x:b3,y:b4,platform:Windows,", -"03000000b40400000a01000000000000,Sega Saturn Controller,a:b0,b:b1,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b6,lefttrigger:b7,rightshoulder:b5,righttrigger:b2,start:b8,x:b3,y:b4,platform:Windows,", -"030000003b07000004a1000000000000,SFX,a:b0,b:b2,back:b7,leftshoulder:b6,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b9,righttrigger:b5,start:b8,x:b1,y:b3,platform:Windows,", -"03000000f82100001900000000000000,Shogun Bros Chameleon X1,a:b2,b:b1,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:b5,rightx:a2,righty:a3,start:b8,x:b3,y:b0,platform:Windows,", -"03000000120c00001c1e000000000000,SnakeByte 4S PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,", -"0300000003040000c197000000000000,SNES Controller,a:b0,b:b4,back:b2,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b6,rightshoulder:b7,start:b3,x:b1,y:b5,platform:Windows,", -"0300000081170000960a000000000000,SNES Controller,a:b4,b:b0,back:b2,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b6,rightshoulder:b7,start:b3,x:b5,y:b1,platform:Windows,", -"03000000811700009d0a000000000000,SNES Controller,a:b0,b:b4,back:b2,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,start:b3,x:b1,y:b5,platform:Windows,", -"030000008b2800000300000000000000,SNES Controller,a:b0,b:b4,back:b2,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,start:b3,x:b1,y:b5,platform:Windows,", -"03000000921200004653000000000000,SNES Controller,a:b0,b:b4,back:b2,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b6,rightshoulder:b7,start:b3,x:b1,y:b5,platform:Windows,", -"03000000ff000000cb01000000000000,Sony PlayStation Portable,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftx:a0,lefty:a1,rightshoulder:b5,start:b7,x:b2,y:b3,platform:Windows,", -"03000000341a00000208000000000000,Speedlink 6555,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:-a4,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a4,rightx:a3,righty:a2,start:b7,x:b2,y:b3,platform:Windows,", -"03000000341a00000908000000000000,Speedlink 6566,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Windows,", -"03000000380700001722000000000000,Speedlink Competition Pro,a:b0,b:b1,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,x:b2,y:b3,platform:Windows,", -"030000008f0e00000800000000000000,Speedlink Strike FX,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Windows,", +"03000000a30600000b04000000010000,Saitek P990 Dual Analog Pad,a:b1,b:b2,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a3,righty:a2,start:b8,x:b0,y:b3,platform:Windows,", +"03000000a30600002106000000000000,Saitek PS1000,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a4,start:b9,x:b0,y:b3,platform:Windows,", +"03000000a306000020f6000000000000,Saitek PS2700,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a4,start:b9,x:b0,y:b3,platform:Windows,", +"03000000300f00001101000000000000,Saitek Rumble Pad,a:b2,b:b3,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b10,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a3,righty:a2,start:b9,x:b0,y:b1,platform:Windows,", +"03000000730700000401000000000000,Sanwa PlayOnline Mobile,a:b0,b:b1,back:b2,leftx:a0,lefty:a1,start:b3,platform:Windows,", +"0300000000050000289b000000000000,Saturn_Adapter_2.0,a:b1,b:b2,leftshoulder:b6,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:b5,start:b9,x:b0,y:b3,platform:Windows,", +"030000009b2800000500000000000000,Saturn_Adapter_2.0,a:b1,b:b2,leftshoulder:b6,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:b5,start:b9,x:b0,y:b3,platform:Windows,", +"03000000a30c00002500000000000000,Sega Genesis Mini 3B controller,a:b2,b:b1,dpdown:+a4,dpleft:-a3,dpright:+a3,dpup:-a4,righttrigger:b5,start:b9,platform:Windows,", +"03000000a30c00002400000000000000,Sega Mega Drive Mini 6B controller,a:b2,b:b1,dpdown:+a4,dpleft:-a3,dpright:+a3,dpup:-a4,rightshoulder:b4,righttrigger:b5,start:b9,x:b3,y:b0,platform:Windows,", +"03000000341a00000208000000000000,SL-6555-SBK,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:-a4,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a4,rightx:a3,righty:a2,start:b7,x:b2,y:b3,platform:Windows,", +"03000000341a00000908000000000000,SL-6566,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Windows,", +"030000008f0e00000800000000000000,SpeedLink Strike FX,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Windows,", "03000000c01100000591000000000000,Speedlink Torid,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Windows,", "03000000d11800000094000000000000,Stadia Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b6,lefttrigger:b12,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:b11,rightx:a3,righty:a4,start:b9,x:b2,y:b3,platform:Windows,", -"03000000de280000fc11000000000000,Steam Virtual Gamepad,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,", -"03000000de280000ff11000000000000,Steam Virtual Gamepad,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:+a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:-a2,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,", -"03000000120c0000160e000000000000,Steel Play Metaltech PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,", "03000000110100001914000000000000,SteelSeries,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftstick:b13,lefttrigger:b6,leftx:a0,lefty:a1,rightstick:b14,righttrigger:b7,rightx:a3,righty:a4,start:b11,x:b3,y:b4,platform:Windows,", "03000000381000001214000000000000,SteelSeries Free,a:b0,b:b1,back:b12,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Windows,", "03000000110100003114000000000000,SteelSeries Stratus Duo,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b3,y:b4,platform:Windows,", -"03000000381000003014000000000000,SteelSeries Stratus Duo,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,", -"03000000381000003114000000000000,SteelSeries Stratus Duo,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,", "03000000381000001814000000000000,SteelSeries Stratus XL,a:b0,b:b1,back:b18,dpdown:b13,dpleft:b14,dpright:b15,dpup:b12,guide:b19,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b2,y:b3,platform:Windows,", -"03000000790000001c18000000000000,STK 7024X,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b3,y:b4,platform:Windows,", -"03000000380700003847000000000000,Street Fighter Fightstick TE,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:b10,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b11,start:b7,x:b2,y:b3,platform:Windows,", -"030000001f08000001e4000000000000,Super Famicom Controller,a:b2,b:b1,back:b8,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b4,rightshoulder:b5,start:b9,x:b3,y:b0,platform:Windows,", -"03000000790000000418000000000000,Super Famicom Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b33,rightshoulder:b5,start:b7,x:b2,y:b3,platform:Windows,", -"03000000341200001300000000000000,Super Racer,a:b2,b:b3,back:b8,leftshoulder:b5,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b4,righttrigger:b7,x:b0,y:b1,platform:Windows,", -"03000000d620000011a7000000000000,Switch Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,", -"030000000d0f0000f600000000000000,Switch Hori Pad,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Windows,", -"03000000457500002211000000000000,Szmy Power PC Gamepad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,", -"030000004f0400000ab1000000000000,T16000M,a:b0,b:b1,back:b12,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b11,leftshoulder:b4,lefttrigger:b9,leftx:a0,lefty:a1,rightshoulder:b6,righttrigger:b7,start:b10,x:b2,y:b3,platform:Windows,", -"030000000d0f00007b00000000000000,TAC GEAR,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,", -"03000000e40a00000207000000000000,Taito Egret II Mini Controller,a:b4,b:b2,back:b6,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,guide:b9,rightshoulder:b0,righttrigger:b1,start:b7,x:b8,y:b3,platform:Windows,", -"03000000d814000001a0000000000000,TE Kitty,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,", +"03000000790000001c18000000000000,STK-7024X,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b3,y:b4,platform:Windows,", +"03000000ff1100003133000000000000,SVEN X-PAD,a:b2,b:b3,back:b4,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:b9,rightx:a2,righty:a4,start:b5,x:b0,y:b1,platform:Windows,", +"03000000d620000011a7000000000000,Switch,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,", +"03000000457500002211000000000000,SZMY-POWER PC Gamepad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,", +"030000004f04000007d0000000000000,T Mini Wireless,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,", +"030000004f0400000ab1000000000000,T.16000M,a:b0,b:b1,back:b12,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b11,leftshoulder:b4,lefttrigger:b9,leftx:a0,lefty:a1,rightshoulder:b6,righttrigger:b7,start:b10,x:b2,y:b3,platform:Windows,", "03000000fa1900000706000000000000,Team 5,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Windows,", "03000000b50700001203000000000000,Techmobility X6-38V,a:b2,b:b3,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a3,righty:a2,start:b9,x:b0,y:b1,platform:Windows,", -"03000000ba2200000701000000000000,Technology Innovation PS2 Adapter,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a3,righty:a2,start:b9,x:b3,y:b2,platform:Windows,", -"03000000c61100001000000000000000,Tencent Xianyou Gamepad,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,x:b3,y:b4,platform:Windows,", -"03000000790000002601000000000000,TGZ,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a5,start:b9,x:b3,y:b0,platform:Windows,", "030000004f04000015b3000000000000,Thrustmaster Dual Analog 4,a:b0,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b1,y:b3,platform:Windows,", -"030000004f04000023b3000000000000,Thrustmaster Dual Trigger PlayStation Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,", -"030000004f0400000ed0000000000000,ThrustMaster eSwap Pro Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,", -"030000004f04000008d0000000000000,ThrustMaster Ferrari 150 PlayStation Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,", +"030000004f04000023b3000000000000,Thrustmaster Dual Trigger 3-in-1,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,", +"030000004f0400000ed0000000000000,ThrustMaster eSwap PRO Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,", "030000004f04000000b3000000000000,Thrustmaster Firestorm Dual Power,a:b0,b:b2,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b11,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b12,righttrigger:b7,rightx:a2,righty:a3,start:b10,x:b1,y:b3,platform:Windows,", -"030000004f04000004b3000000000000,Thrustmaster Firestorm Dual Power,a:b0,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b1,y:b3,platform:Windows,", -"030000004f04000003d0000000000000,ThrustMaster Run N Drive PlayStation Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b7,leftshoulder:a3,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:a4,rightstick:b11,righttrigger:b5,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,", -"030000004f04000009d0000000000000,ThrustMaster Run N Drive PlayStation Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,", -"030000006d04000088ca000000000000,Thunderpad,a:b0,b:b1,back:b7,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b5,leftstick:b8,lefttrigger:b10,leftx:a0,lefty:a1,rightshoulder:b4,rightstick:b9,righttrigger:b11,rightx:a3,righty:a4,start:b6,x:b2,y:b3,platform:Windows,", -"03000000666600000288000000000000,TigerGame PlayStation Adapter,a:b2,b:b1,back:b9,dpdown:b14,dpleft:b15,dpright:b13,dpup:b12,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a2,righty:a3,start:b8,x:b3,y:b0,platform:Windows,", -"03000000666600000488000000000000,TigerGame PlayStation Adapter,a:b2,b:b1,back:b9,dpdown:b14,dpleft:b15,dpright:b13,dpup:b12,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a2,righty:a3,start:b8,x:b3,y:b0,platform:Windows,", -"030000004f04000007d0000000000000,TMini,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,", -"03000000571d00002100000000000000,Tomee NES Controller Adapter,a:b1,b:b0,back:b2,dpdown:+a4,dpleft:-a0,dpright:+a0,dpup:-a4,start:b3,platform:Windows,", -"03000000571d00002000000000000000,Tomee SNES Controller Adapter,a:b0,b:b1,back:b6,dpdown:+a4,dpleft:-a0,dpright:+a0,dpup:-a4,leftshoulder:b4,rightshoulder:b5,start:b7,x:b2,y:b3,platform:Windows,", +"030000004f04000004b3000000000000,Thrustmaster Firestorm Dual Power 3,a:b0,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b1,y:b3,platform:Windows,", +"03000000666600000488000000000000,TigerGame PS/PS2 Game Controller Adapter,a:b2,b:b1,back:b9,dpdown:b14,dpleft:b15,dpright:b13,dpup:b12,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a2,righty:a3,start:b8,x:b3,y:b0,platform:Windows,", "03000000d62000006000000000000000,Tournament PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,", -"03000000c01100000055000000000000,Tronsmart,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Windows,", "030000005f140000c501000000000000,Trust Gamepad,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Windows,", "03000000b80500000210000000000000,Trust Gamepad,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Windows,", "030000004f04000087b6000000000000,TWCS Throttle,dpdown:b8,dpleft:b9,dpright:b7,dpup:b6,leftstick:b5,lefttrigger:-a5,leftx:a0,lefty:a1,righttrigger:+a5,platform:Windows,", -"03000000411200000450000000000000,Twin Shock,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b9,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b10,righttrigger:b5,rightx:a3,righty:a4,start:b11,x:b3,y:b0,platform:Windows,", -"03000000d90400000200000000000000,TwinShock PS2 Controller,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a3,righty:a2,start:b9,x:b3,y:b0,platform:Windows,", -"03000000151900005678000000000000,Uniplay U6,a:b0,b:b1,back:b11,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b14,leftshoulder:b6,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:b9,rightx:a3,righty:a4,start:b10,x:b3,y:b4,platform:Windows,", +"03000000d90400000200000000000000,TwinShock PS2,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a3,righty:a2,start:b9,x:b3,y:b0,platform:Windows,", +"030000006e0500001320000000000000,U4113,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,", "03000000101c0000171c000000000000,uRage Gamepad,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Windows,", -"030000000b0400003065000000000000,USB Controller,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a5,start:b9,x:b3,y:b0,platform:Windows,", -"03000000242f00006e00000000000000,USB Controller,a:b1,b:b4,back:b10,leftshoulder:b8,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b9,righttrigger:b7,rightx:a2,righty:a5,start:b11,x:b0,y:b3,platform:Windows,", -"03000000300f00000701000000000000,USB Controller,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a3,righty:a2,start:b9,x:b3,y:b0,platform:Windows,", -"03000000341a00002308000000000000,USB Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Windows,", -"03000000666600000188000000000000,USB Controller,a:b2,b:b1,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a2,righty:a3,start:b8,x:b3,y:b0,platform:Windows,", -"030000006b1400000203000000000000,USB Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Windows,", -"03000000790000000a00000000000000,USB Controller,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a4,start:b9,x:b3,y:b0,platform:Windows,", -"03000000b404000081c6000000000000,USB Controller,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a5,start:b9,x:b3,y:b0,platform:Windows,", -"03000000b50700001503000000000000,USB Controller,a:b2,b:b3,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a5,righty:a2,start:b9,x:b0,y:b1,platform:Windows,", -"03000000bd12000012d0000000000000,USB Controller,a:b0,b:b1,back:b6,leftshoulder:b4,leftx:a0,lefty:a1,rightshoulder:b5,start:b7,x:b2,y:b3,platform:Windows,", -"03000000ff1100004133000000000000,USB Controller,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a4,righty:a2,start:b9,x:b3,y:b0,platform:Windows,", -"03000000632500002305000000000000,USB Vibration Joystick,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Windows,", +"03000000300f00000701000000000000,USB 4-Axis 12-Button Gamepad,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a3,righty:a2,start:b9,x:b3,y:b0,platform:Windows,", +"03000000341a00002308000000000000,USB gamepad,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Windows,", +"030000005509000000b4000000000000,USB gamepad,a:b10,b:b11,back:b5,dpdown:b1,dpleft:b2,dpright:b3,dpup:b0,guide:b14,leftshoulder:b8,leftstick:b6,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b9,rightstick:b7,righttrigger:a5,rightx:a2,righty:a3,start:b4,x:b12,y:b13,platform:Windows,", +"030000006b1400000203000000000000,USB gamepad,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Windows,", +"03000000790000000a00000000000000,USB gamepad,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a4,start:b9,x:b3,y:b0,platform:Windows,", +"03000000f0250000c183000000000000,USB gamepad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,", +"03000000ff1100004133000000000000,USB gamepad,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a4,righty:a2,start:b9,x:b3,y:b0,platform:Windows,", +"03000000632500002305000000000000,USB Vibration Joystick (BM),a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Windows,", "03000000790000001a18000000000000,Venom,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,", "03000000790000001b18000000000000,Venom Arcade Joystick,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Windows,", -"030000006f0e00000302000000000000,Victrix PS4 Pro Fightstick,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Windows,", -"030000006f0e00000702000000000000,Victrix PS4 Pro Fightstick,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Windows,", +"030000006f0e00000302000000000000,Victrix Pro Fight Stick for PS4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Windows,", +"030000006f0e00000702000000000000,Victrix Pro Fight Stick for PS4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Windows,", "0300000034120000adbe000000000000,vJoy Device,a:b0,b:b1,back:b15,dpdown:b6,dpleft:b7,dpright:b8,dpup:b5,guide:b16,leftshoulder:b9,leftstick:b13,lefttrigger:b11,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b14,righttrigger:b12,rightx:a3,righty:a4,start:b4,x:b2,y:b3,platform:Windows,", -"03000000120c0000ab57000000000000,Warrior Joypad JS083,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,", -"030000007e0500003003000000000000,Wii U Pro,a:b0,b:b1,back:b8,dpdown:b14,dpleft:b15,dpright:b16,dpup:b13,leftshoulder:b6,leftstick:b11,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b12,righttrigger:b5,rightx:a2,righty:a3,start:b9,x:b3,y:b2,platform:Windows,", 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Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,", -"03000000380700002045000000000000,Xbox 360 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,", -"03000000380700002644000000000000,Xbox 360 Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b7,lefttrigger:b10,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:b11,rightx:a2,righty:a5,start:b8,x:b2,y:b3,platform:Windows,", -"03000000380700002647000000000000,Xbox 360 Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:b10,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:b11,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,", -"030000003807000026b7000000000000,Xbox 360 Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,", -"03000000380700003647000000000000,Xbox 360 Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:b10,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:b11,rightx:a7,righty:a5,start:b7,x:b2,y:b3,platform:Windows,", -"030000005e0400001907000000000000,Xbox 360 Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,", -"030000005e0400008e02000000000000,Xbox 360 Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:+a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:-a2,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,", -"030000005e0400009102000000000000,Xbox 360 Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,", -"03000000ad1b000000fd000000000000,Xbox 360 Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:b10,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:b11,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,", -"03000000ad1b000001fd000000000000,Xbox 360 Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a2,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,", -"03000000ad1b000016f0000000000000,Xbox 360 Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,", -"03000000ad1b00008e02000000000000,Xbox 360 Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a2,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,", -"03000000c62400000053000000000000,Xbox 360 Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:b10,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:b11,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,", -"03000000c6240000fdfa000000000000,Xbox 360 Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,", -"03000000380700002847000000000000,Xbox 360 Fightpad,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:b10,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b11,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,", -"030000005e040000a102000000000000,Xbox 360 Wireless Receiver,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:+a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:-a2,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,", "030000005e0400000a0b000000000000,Xbox Adaptive Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:+a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:-a2,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,", -"03000000120c00000a88000000000000,Xbox Controller,a:b0,b:b1,back:b7,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:b10,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:b11,rightx:a2,righty:a4,start:b6,x:b2,y:b3,platform:Windows,", -"03000000120c00001088000000000000,Xbox Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:a2~,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a5~,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,", -"030000002a0600002000000000000000,Xbox Controller,a:b0,b:b1,back:b13,dpdown:b9,dpleft:b10,dpright:b11,dpup:b8,leftshoulder:b5,leftstick:b14,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b4,rightstick:b15,righttrigger:b7,rightx:a2,righty:a5,start:b12,x:b2,y:b3,platform:Windows,", -"03000000300f00008888000000000000,Xbox Controller,a:b0,b:b1,back:b7,dpdown:b13,dpleft:b10,dpright:b11,dpup:b12,leftshoulder:b5,leftstick:b8,lefttrigger:b10,leftx:a0,lefty:a1,rightshoulder:b4,rightstick:b9,righttrigger:b11,rightx:a3,righty:a4,start:b6,x:b2,y:b3,platform:Windows,", -"03000000380700001645000000000000,Xbox Controller,a:b0,b:b1,back:b7,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b5,leftstick:b8,lefttrigger:b10,leftx:a0,lefty:a1,rightshoulder:b4,rightstick:b9,righttrigger:b11,rightx:a3,righty:a4,start:b6,x:b2,y:b3,platform:Windows,", -"03000000380700002645000000000000,Xbox Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:b10,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:b11,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,", -"03000000380700003645000000000000,Xbox Controller,a:b0,b:b1,back:b7,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b5,leftstick:b8,lefttrigger:b10,leftx:a0,lefty:a1,rightshoulder:b4,rightstick:b9,righttrigger:b11,rightx:a3,righty:a4,start:b6,x:b2,y:b3,platform:Windows,", -"03000000380700008645000000000000,Xbox Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,", -"030000005e0400000202000000000000,Xbox Controller,a:b0,b:b1,back:b7,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b5,leftstick:b8,lefttrigger:b10,leftx:a0,lefty:a1,rightshoulder:b4,rightstick:b9,righttrigger:b11,rightx:a3,righty:a4,start:b6,x:b2,y:b3,platform:Windows,", -"030000005e0400008502000000000000,Xbox Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,", -"030000005e0400008702000000000000,Xbox Controller,a:b0,b:b1,back:b7,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b5,leftstick:b8,lefttrigger:b10,leftx:a0,lefty:a1,rightshoulder:b4,rightstick:b9,righttrigger:b7,rightx:a3,righty:a4,start:b6,x:b2,y:b3,platform:Windows,", -"030000005e0400008902000000000000,Xbox Controller,a:b0,b:b1,back:b7,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b10,leftstick:b8,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b11,rightstick:b9,righttrigger:b4,rightx:a3,righty:a4,start:b6,x:b2,y:b3,platform:Windows,", -"030000000d0f00006300000000000000,Xbox One Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:b9,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,", -"030000005e0400000c0b000000000000,Xbox One Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,", -"030000005e040000d102000000000000,Xbox One Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,", -"030000005e040000dd02000000000000,Xbox One Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,", -"030000005e040000e002000000000000,Xbox One Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,", -"030000005e040000e302000000000000,Xbox One Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,", -"030000005e040000ea02000000000000,Xbox One Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:+a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:-a2,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,", -"030000005e040000fd02000000000000,Xbox One Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,", -"030000005e040000ff02000000000000,Xbox One Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:+a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:-a2,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,", -"030000006f0e0000a802000000000000,Xbox One Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,", -"030000006f0e0000c802000000000000,Xbox One Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,", -"03000000c62400003a54000000000000,Xbox One Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,", "030000005e040000130b000000000000,Xbox Series Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,", "03000000341a00000608000000000000,Xeox,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Windows,", -"03000000450c00002043000000000000,Xeox SL6556BK,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Windows,", -"030000006f0e00000300000000000000,XGear,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a5,righty:a2,start:b9,x:b3,y:b0,platform:Windows,", -"03000000172700004431000000000000,Xiaomi Controller,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b20,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a7,rightx:a2,righty:a5,start:b11,x:b3,y:b4,platform:Windows,", -"03000000172700003350000000000000,Xiaomi XMGP01YM,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,rightx:a3,righty:a4,start:b11,x:b3,y:b4,platform:Windows,", -"03000000bc2000005060000000000000,Xiaomi XMGP01YM,+lefty:+a2,+righty:+a5,-lefty:-a1,-righty:-a4,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,start:b11,x:b3,y:b4,platform:Windows,", +"03000000450c00002043000000000000,XEOX Gamepad SL-6556-BK,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Windows,", +"03000000ac0500005b05000000000000,Xiaoji Gamesir-G3w,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Windows,", +"03000000172700004431000000000000,XiaoMi Game Controller,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b20,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a7,rightx:a2,righty:a5,start:b11,x:b3,y:b4,platform:Windows,", "03000000786901006e70000000000000,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,", -"030000007d0400000340000000000000,Xterminator Digital Gamepad,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:-a4,lefttrigger:+a4,leftx:a0,lefty:a1,paddle1:b7,paddle2:b6,rightshoulder:b5,rightstick:b9,righttrigger:b2,rightx:a3,righty:a5,start:b8,x:b3,y:b4,platform:Windows,", -"03000000790000004f18000000000000,ZDT Android Controller,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b3,y:b4,platform:Windows,", -"03000000120c00000500000000000000,Zeroplus Adapter,a:b2,b:b1,back:b11,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b9,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b0,righttrigger:b5,rightx:a3,righty:a2,start:b8,x:b3,y:b0,platform:Windows,", -"03000000120c0000101e000000000000,Zeroplus P4 Gamepad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,", +"03000000790000004f18000000000000,ZD-T Android,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b3,y:b4,platform:Windows,", +"03000000120c0000101e000000000000,ZEROPLUS P4 Wired Gamepad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,", "78696e70757401000000000000000000,XInput Gamepad (GLFW),platform:Windows,a:b0,b:b1,x:b2,y:b3,leftshoulder:b4,rightshoulder:b5,back:b6,start:b7,leftstick:b8,rightstick:b9,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:a4,righttrigger:a5,dpup:h0.1,dpright:h0.2,dpdown:h0.4,dpleft:h0.8,", "78696e70757402000000000000000000,XInput Wheel (GLFW),platform:Windows,a:b0,b:b1,x:b2,y:b3,leftshoulder:b4,rightshoulder:b5,back:b6,start:b7,leftstick:b8,rightstick:b9,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:a4,righttrigger:a5,dpup:h0.1,dpright:h0.2,dpdown:h0.4,dpleft:h0.8,", "78696e70757403000000000000000000,XInput Arcade Stick (GLFW),platform:Windows,a:b0,b:b1,x:b2,y:b3,leftshoulder:b4,rightshoulder:b5,back:b6,start:b7,leftstick:b8,rightstick:b9,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:a4,righttrigger:a5,dpup:h0.1,dpright:h0.2,dpdown:h0.4,dpleft:h0.8,", @@ -814,281 +426,198 @@ const char* _glfwDefaultMappings[] = "78696e70757405000000000000000000,XInput Dance Pad (GLFW),platform:Windows,a:b0,b:b1,x:b2,y:b3,leftshoulder:b4,rightshoulder:b5,back:b6,start:b7,leftstick:b8,rightstick:b9,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:a4,righttrigger:a5,dpup:h0.1,dpright:h0.2,dpdown:h0.4,dpleft:h0.8,", "78696e70757406000000000000000000,XInput Guitar (GLFW),platform:Windows,a:b0,b:b1,x:b2,y:b3,leftshoulder:b4,rightshoulder:b5,back:b6,start:b7,leftstick:b8,rightstick:b9,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:a4,righttrigger:a5,dpup:h0.1,dpright:h0.2,dpdown:h0.4,dpleft:h0.8,", "78696e70757408000000000000000000,XInput Drum Kit (GLFW),platform:Windows,a:b0,b:b1,x:b2,y:b3,leftshoulder:b4,rightshoulder:b5,back:b6,start:b7,leftstick:b8,rightstick:b9,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:a4,righttrigger:a5,dpup:h0.1,dpright:h0.2,dpdown:h0.4,dpleft:h0.8,", -#endif // GLFW_BUILD_WIN32_MAPPINGS +#endif // _GLFW_WIN32 -#if defined(GLFW_BUILD_COCOA_MAPPINGS) -"030000008f0e00000300000009010000,2 In 1 Joystick,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Mac OS X,", -"03000000c82d00000031000001000000,8BitDo Adapter,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Mac OS X,", -"03000000c82d00000531000000020000,8BitDo Adapter 2,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Mac OS X,", -"03000000c82d00000951000000010000,8BitDo Dogbone,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftx:a0,lefty:a1,rightx:a2,righty:a3,start:b11,platform:Mac OS X,", +#if defined(_GLFW_COCOA) +"030000008f0e00000300000009010000,2In1 USB Joystick,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Mac OS X,", "03000000c82d00000090000001000000,8BitDo FC30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a5,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Mac OS X,", "03000000c82d00001038000000010000,8BitDo FC30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Mac OS X,", -"03000000c82d00001251000000010000,8BitDo Lite 2,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Mac OS X,", -"03000000c82d00001251000000020000,8BitDo Lite 2,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Mac OS X,", -"03000000c82d00001151000000010000,8BitDo Lite SE,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Mac OS X,", -"03000000c82d00001151000000020000,8BitDo Lite SE,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Mac OS X,", -"03000000a30c00002400000006020000,8BitDo M30,a:b2,b:b1,dpdown:+a4,dpleft:-a3,dpright:+a3,dpup:-a4,guide:b9,leftshoulder:b6,lefttrigger:b5,rightshoulder:b4,righttrigger:b7,start:b8,x:b3,y:b0,platform:Mac OS X,", -"03000000c82d00000151000000010000,8BitDo M30,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftx:a0,lefty:a1,rightshoulder:b6,righttrigger:b7,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Mac OS X,", "03000000c82d00000650000001000000,8BitDo M30,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b8,lefttrigger:b9,leftx:a0,lefty:a1,rightshoulder:b6,righttrigger:b7,start:b11,x:b3,y:b4,platform:Mac OS X,", -"03000000c82d00005106000000010000,8BitDo M30,a:b1,b:b0,back:b10,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,guide:b2,leftshoulder:b6,lefttrigger:a5,rightshoulder:b7,righttrigger:a4,start:b11,x:b4,y:b3,platform:Mac OS X,", -"03000000c82d00000451000000010000,8BitDo N30,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftx:a0,lefty:a1,rightx:a2,righty:a3,start:b11,platform:Mac OS X,", +"03000000c82d00005106000000010000,8BitDo M30 Gamepad,a:b1,b:b0,back:b10,guide:b2,leftshoulder:b6,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:a4,start:b11,x:b4,y:b3,platform:Mac OS X,", "03000000c82d00001590000001000000,8BitDo N30 Pro 2,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a5,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Mac OS X,", "03000000c82d00006528000000010000,8BitDo N30 Pro 2,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Mac OS X,", -"030000003512000012ab000001000000,8BitDo NES30,a:b1,b:b0,back:b10,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b6,rightshoulder:b7,start:b11,x:b4,y:b3,platform:Mac OS X,", -"03000000c82d000012ab000001000000,8BitDo NES30,a:b0,b:b1,back:b10,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b6,rightshoulder:b7,start:b11,x:b3,y:b4,platform:Mac OS X,", -"03000000c82d00002028000000010000,8BitDo NES30,a:b0,b:b1,back:b10,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b6,rightshoulder:b7,start:b11,x:b3,y:b4,platform:Mac OS X,", -"03000000022000000090000001000000,8BitDo NES30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Mac OS X,", -"03000000203800000900000000010000,8BitDo NES30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Mac OS X,", -"03000000c82d00000190000001000000,8BitDo NES30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Mac OS X,", -"03000000c82d00000751000000010000,8BitDo P30,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Mac OS X,", -"03000000c82d00000851000000010000,8BitDo P30,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Mac OS X,", -"03000000c82d00000660000000010000,8BitDo Pro 2,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Mac OS X,", -"03000000c82d00000660000000020000,8BitDo Pro 2,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Mac OS X,", -"03000000c82d00000131000001000000,8BitDo Receiver,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Mac OS X,", -"03000000c82d00000231000001000000,8BitDo Receiver,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Mac OS X,", -"03000000c82d00000331000001000000,8BitDo Receiver,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Mac OS X,", -"03000000c82d00000431000001000000,8BitDo Receiver,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Mac OS X,", -"03000000c82d00002867000000010000,8BitDo S30,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b8,lefttrigger:b9,leftx:a0,lefty:a1,rightshoulder:b6,righttrigger:b7,rightx:a2,righty:a3,start:b10,x:b3,y:b4,platform:Mac OS X,", -"03000000102800000900000000000000,8BitDo SFC30 Joystick,a:b1,b:b0,back:b10,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b6,rightshoulder:b7,start:b11,x:b4,y:b3,platform:Mac OS X,", -"03000000c82d00000351000000010000,8BitDo SN30,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Mac OS X,", -"03000000c82d00001290000001000000,8BitDo SN30,a:b1,b:b0,back:b10,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b6,rightshoulder:b7,start:b11,x:b4,y:b3,platform:Mac OS X,", -"03000000c82d00004028000000010000,8BitDo SN30,a:b1,b:b0,back:b10,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b6,rightshoulder:b7,start:b11,x:b4,y:b3,platform:Mac OS X,", +"030000003512000012ab000001000000,8BitDo NES30 Gamepad,a:b1,b:b0,back:b10,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b6,rightshoulder:b7,start:b11,x:b4,y:b3,platform:Mac OS X,", +"03000000022000000090000001000000,8Bitdo NES30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Mac OS X,", +"03000000203800000900000000010000,8Bitdo NES30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Mac OS X,", +"03000000c82d00000190000001000000,8Bitdo NES30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Mac OS X,", +"03000000102800000900000000000000,8Bitdo SFC30 GamePad Joystick,a:b1,b:b0,back:b10,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,start:b11,x:b4,y:b3,platform:Mac OS X,", +"03000000c82d00001290000001000000,8BitDo SN30 Gamepad,a:b1,b:b0,back:b10,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,start:b11,x:b4,y:b3,platform:Mac OS X,", +"03000000c82d00004028000000010000,8Bitdo SN30 GamePad,a:b1,b:b0,x:b4,y:b3,back:b10,start:b11,leftshoulder:b6,rightshoulder:b7,dpup:-a1,dpdown:+a1,dpleft:-a0,dpright:+a0,platform:Mac OS X,", "03000000c82d00000160000001000000,8BitDo SN30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a5,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Mac OS X,", "03000000c82d00000161000000010000,8BitDo SN30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a5,start:b11,x:b4,y:b3,platform:Mac OS X,", "03000000c82d00000260000001000000,8BitDo SN30 Pro+,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Mac OS X,", "03000000c82d00000261000000010000,8BitDo SN30 Pro+,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Mac OS X,", -"03000000a00500003232000008010000,8BitDo Zero,a:b0,b:b1,back:b10,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b6,rightshoulder:b7,start:b11,x:b3,y:b4,platform:Mac OS X,", -"03000000a00500003232000009010000,8BitDo Zero,a:b0,b:b1,back:b10,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b6,rightshoulder:b7,start:b11,x:b3,y:b4,platform:Mac OS X,", -"03000000c82d00001890000001000000,8BitDo Zero 2,a:b1,b:b0,back:b10,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b6,rightshoulder:b7,start:b11,x:b4,y:b3,platform:Mac OS X,", +"03000000c82d00000031000001000000,8BitDo Wireless Adapter,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Mac OS X,", +"03000000c82d00001890000001000000,8BitDo Zero 2,a:b1,b:b0,back:b10,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,start:b11,x:b4,y:b3,platform:Mac OS X,", "03000000c82d00003032000000010000,8BitDo Zero 2,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,rightx:a2,righty:a31,start:b11,x:b4,y:b3,platform:Mac OS X,", -"03000000491900001904000001010000,Amazon Luna Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,misc1:b9,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b7,x:b2,y:b3,platform:Mac OS X,", -"03000000710100001904000000010000,Amazon Luna Controller,a:b0,b:b1,back:b11,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b7,lefttrigger:a5,leftx:a0,lefty:a1,misc1:b9,rightshoulder:b5,rightstick:b8,righttrigger:a4,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Mac OS X,", -"03000000a30c00002700000003030000,Astro City Mini,a:b2,b:b1,back:b8,dpdown:+a4,dpleft:-a3,dpright:+a3,dpup:-a4,rightshoulder:b4,righttrigger:b5,start:b9,x:b3,y:b0,platform:Mac OS X,", +"03000000a00500003232000008010000,8Bitdo Zero GamePad,a:b0,b:b1,back:b10,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b6,rightshoulder:b7,start:b11,x:b3,y:b4,platform:Mac OS X,", +"03000000a00500003232000009010000,8Bitdo Zero GamePad,a:b0,b:b1,back:b10,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b6,rightshoulder:b7,start:b11,x:b3,y:b4,platform:Mac OS X,", +"03000000a30c00002700000003030000,Astro City Mini,a:b2,b:b1,back:b8,leftx:a3,lefty:a4,rightshoulder:b4,righttrigger:b5,start:b9,x:b3,y:b0,platform:Mac OS X,", "03000000a30c00002800000003030000,Astro City Mini,a:b2,b:b1,back:b8,leftx:a3,lefty:a4,rightshoulder:b4,righttrigger:b5,start:b9,x:b3,y:b0,platform:Mac OS X,", "03000000050b00000045000031000000,ASUS Gamepad,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b7,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b8,righttrigger:a4,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Mac OS X,", -"03000000050b00000579000000010000,ASUS ROG Kunai 3,a:b0,b:b1,back:b12,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b14,leftshoulder:b6,leftstick:b15,lefttrigger:a5,leftx:a0,lefty:a1,misc1:b42,paddle1:b9,paddle2:b11,rightshoulder:b7,rightstick:b16,righttrigger:a4,rightx:a2,righty:a3,start:b13,x:b3,y:b4,platform:Mac OS X,", -"03000000050b00000679000000010000,ASUS ROG Kunai 3,a:b0,b:b1,back:b12,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b14,leftshoulder:b6,leftstick:b15,lefttrigger:a5,leftx:a0,lefty:a1,misc1:b23,rightshoulder:b7,rightstick:b16,righttrigger:a4,rightx:a2,righty:a3,start:b13,x:b3,y:b4,platform:Mac OS X,", +"03000000ef0500000300000000020000,AxisPad,a:b2,b:b3,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:b7,rightx:a3,righty:a2,start:b11,x:b0,y:b1,platform:Mac OS X,", +"03000000491900001904000001010000,Amazon Luna Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,misc1:b9,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b7,x:b2,y:b3,platform:Mac OS X,", +"03000000710100001904000000010000,Amazon Luna Controller,a:b0,b:b1,back:b11,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b7,lefttrigger:a5,leftx:a0,lefty:a1,misc1:b9,rightshoulder:b5,rightstick:b8,righttrigger:a4,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Mac OS X,", "03000000c62400001a89000000010000,BDA MOGA XP5-X Plus,a:b0,b:b1,back:b12,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b14,leftshoulder:b6,leftstick:b15,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b16,righttrigger:a4,rightx:a2,righty:a3,start:b13,x:b3,y:b4,platform:Mac OS X,", "03000000c62400001b89000000010000,BDA MOGA XP5-X Plus,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Mac OS X,", "03000000d62000002a79000000010000,BDA PS4 Fightpad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Mac OS X,", -"03000000120c0000200e000000010000,Brook Mars PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Mac OS X,", -"03000000120c0000210e000000010000,Brook Mars PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Mac OS X,", +"03000000120c0000200e000000010000,Brook Mars,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Mac OS X,", +"03000000120c0000210e000000010000,Brook Mars,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Mac OS X,", "030000008305000031b0000000000000,Cideko AK08b,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Mac OS X,", -"03000000d8140000cecf000000000000,Cthulhu,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Mac OS X,", "03000000260900008888000088020000,Cyber Gadget GameCube Controller,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b6,righttrigger:a5,rightx:a2,righty:a3~,start:b7,x:b2,y:b3,platform:Mac OS X,", -"03000000a306000022f6000001030000,Cyborg V3 Rumble Pad PlayStation Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:+a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:-a3,rightx:a2,righty:a4,start:b9,x:b0,y:b3,platform:Mac OS X,", -"03000000791d00000103000009010000,Dual Box Wii Classic Adapter,a:b2,b:b1,back:b8,dpdown:b14,dpleft:b15,dpright:b13,dpup:b12,guide:b10,leftshoulder:b6,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:b5,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Mac OS X,", -"030000006e0500000720000010020000,Elecom JC-W01U,a:b2,b:b3,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b1,platform:Mac OS X,", -"030000006f0e00008401000003010000,Faceoff Premiere Wired Pro Controller for Nintendo Switch,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b13,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Mac OS X,", -"03000000151900004000000001000000,Flydigi Vader 2,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Mac OS X,", -"03000000b40400001124000000000000,Flydigi Vader 2,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b12,lefttrigger:b8,leftx:a0,lefty:a1,paddle1:b4,paddle2:b5,paddle3:b17,rightshoulder:b7,rightstick:b13,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b2,y:b3,platform:Mac OS X,", +"03000000a306000022f6000001030000,Cyborg V.3 Rumble Pad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:+a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:-a3,rightx:a2,righty:a4,start:b9,x:b0,y:b3,platform:Mac OS X,", "03000000790000004618000000010000,GameCube Controller Adapter,a:b4,b:b0,dpdown:b56,dpleft:b60,dpright:b52,dpup:b48,lefttrigger:a12,leftx:a0,lefty:a4,rightshoulder:b28,righttrigger:a16,rightx:a20,righty:a8,start:b36,x:b8,y:b12,platform:Mac OS X,", -"03000000ad1b000001f9000000000000,Gamestop BB070 X360 Controller,a:b0,b:b1,back:b9,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b10,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b8,x:b2,y:b3,platform:Mac OS X,", +"03000000ad1b000001f9000000000000,Gamestop BB-070 X360 Controller,a:b0,b:b1,back:b9,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b10,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b8,x:b2,y:b3,platform:Mac OS X,", "0500000047532047616d657061640000,GameStop Gamepad,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Mac OS X,", "03000000c01100000140000000010000,GameStop PS4 Fun Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Mac OS X,", -"030000006f0e00000102000000000000,GameStop Xbox 360 Controller,a:b0,b:b1,back:b9,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b10,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b8,x:b2,y:b3,platform:Mac OS X,", -"030000007d0400000540000001010000,Gravis Eliminator Pro,a:b1,b:b2,back:b8,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Mac OS X,", -"03000000280400000140000000020000,Gravis GamePad Pro,a:b1,b:b2,back:b8,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Mac OS X,", -"030000008f0e00000300000007010000,GreenAsia Joystick,a:b2,b:b3,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,righttrigger:b7,rightx:a3,righty:a2,start:b9,x:b0,y:b1,platform:Mac OS X,", +"030000006f0e00000102000000000000,GameStop Xbox 360 Wired Controller,a:b0,b:b1,back:b9,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b10,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b8,x:b2,y:b3,platform:Mac OS X,", +"030000007d0400000540000001010000,Gravis Eliminator GamePad Pro,a:b1,b:b2,back:b8,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Mac OS X,", +"03000000280400000140000000020000,Gravis Gamepad Pro,a:b1,b:b2,back:b8,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Mac OS X,", +"030000008f0e00000300000007010000,GreenAsia Inc. USB Joystick,a:b2,b:b3,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,righttrigger:b7,rightx:a3,righty:a2,start:b9,x:b0,y:b1,platform:Mac OS X,", "030000000d0f00002d00000000100000,Hori Fighting Commander 3 Pro,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Mac OS X,", -"030000000d0f00005f00000000000000,Hori Fighting Commander 4 PS3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Mac OS X,", -"030000000d0f00005f00000000010000,Hori Fighting Commander 4 PS3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Mac OS X,", -"030000000d0f00005e00000000000000,Hori Fighting Commander 4 PS4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Mac OS X,", -"030000000d0f00005e00000000010000,Hori Fighting Commander 4 PS4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Mac OS X,", -"030000000d0f00008400000000010000,Hori Fighting Commander PS3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Mac OS X,", -"030000000d0f00008500000000010000,Hori Fighting Commander PS3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Mac OS X,", -"030000000d0f00008800000000010000,Hori Fighting Stick mini 4 (PS3),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,rightshoulder:b5,rightstick:b11,righttrigger:b7,start:b9,x:b0,y:b3,platform:Mac OS X,", -"030000000d0f00008700000000010000,Hori Fighting Stick mini 4 (PS4),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,rightshoulder:b5,rightstick:b11,righttrigger:b7,start:b9,x:b0,y:b3,platform:Mac OS X,", -"030000000d0f00004d00000000000000,Hori Gem Pad 3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Mac OS X,", -"030000000d0f00003801000008010000,Hori PC Engine Mini Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,start:b9,platform:Mac OS X,", -"030000000d0f00009200000000010000,Hori Pokken Tournament DX Pro,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Mac OS X,", -"030000000d0f00006e00000000010000,Horipad 4 PS3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Mac OS X,", -"030000000d0f00006600000000010000,Horipad 4 PS4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Mac OS X,", -"030000000d0f00006600000000000000,Horipad FPS Plus 4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Mac OS X,", -"030000000d0f0000ee00000000010000,Horipad Mini 4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Mac OS X,", +"030000000d0f00005f00000000010000,Hori Fighting Commander 4 (PS3),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Mac OS X,", +"030000000d0f00005e00000000010000,Hori Fighting Commander 4 (PS4),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Mac OS X,", +"030000000d0f00005f00000000000000,HORI Fighting Commander 4 PS3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Mac OS X,", +"030000000d0f00005e00000000000000,HORI Fighting Commander 4 PS4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Mac OS X,", +"030000000d0f00004d00000000000000,HORI Gem Pad 3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Mac OS X,", +"030000000d0f00009200000000010000,Hori Pokken Tournament DX Pro Pad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Mac OS X,", +"030000000d0f00006e00000000010000,HORIPAD 4 (PS3),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Mac OS X,", +"030000000d0f00006600000000010000,HORIPAD 4 (PS4),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Mac OS X,", +"030000000d0f00006600000000000000,HORIPAD FPS PLUS 4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Mac OS X,", +"030000000d0f0000ee00000000010000,HORIPAD mini4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Mac OS X,", "030000008f0e00001330000011010000,HuiJia SNES Controller,a:b4,b:b2,back:b16,dpdown:+a2,dpleft:-a0,dpright:+a0,dpup:-a2,leftshoulder:b12,rightshoulder:b14,start:b18,x:b6,y:b0,platform:Mac OS X,", -"03000000790000004e95000000010000,Hyperkin N64 Controller Adapter,a:b1,b:b2,dpdown:b14,dpleft:b15,dpright:b13,dpup:b12,leftshoulder:b7,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightx:a5,righty:a2,start:b9,platform:Mac OS X,", -"03000000830500006020000000000000,iBuffalo Gamepad,a:b1,b:b0,back:b6,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b4,rightshoulder:b5,start:b7,x:b3,y:b2,platform:Mac OS X,", -"03000000ef0500000300000000020000,InterAct AxisPad,a:b2,b:b3,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:b7,rightx:a3,righty:a2,start:b11,x:b0,y:b1,platform:Mac OS X,", -"03000000fd0500000030000010010000,Interact GoPad,a:b3,b:b4,leftshoulder:b6,lefttrigger:b7,leftx:a0,lefty:a1,rightshoulder:b2,righttrigger:b5,x:b0,y:b1,platform:Mac OS X,", +"03000000830500006020000000010000,iBuffalo SNES Controller,a:b1,b:b0,back:b6,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b4,rightshoulder:b5,start:b7,x:b3,y:b2,platform:Mac OS X,", +"03000000830500006020000000000000,iBuffalo USB 2-axis 8-button Gamepad,a:b1,b:b0,back:b6,leftshoulder:b4,leftx:a0,lefty:a1,rightshoulder:b5,start:b7,x:b3,y:b2,platform:Mac OS X,", "030000007e0500000620000001000000,Joy-Con (L),+leftx:h0.2,+lefty:h0.4,-leftx:h0.8,-lefty:h0.1,a:b0,b:b1,back:b13,leftshoulder:b4,leftstick:b10,rightshoulder:b5,start:b8,x:b2,y:b3,platform:Mac OS X,", "030000007e0500000720000001000000,Joy-Con (R),+leftx:h0.2,+lefty:h0.4,-leftx:h0.8,-lefty:h0.1,a:b0,b:b1,back:b12,leftshoulder:b4,leftstick:b11,rightshoulder:b5,start:b9,x:b2,y:b3,platform:Mac OS X,", -"03000000242f00002d00000007010000,JYS Adapter,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Mac OS X,", -"030000006d04000019c2000000000000,Logitech Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Mac OS X,", +"03000000242f00002d00000007010000,JYS Wireless Adapter,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Mac OS X,", "030000006d04000016c2000000020000,Logitech Dual Action,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Mac OS X,", "030000006d04000016c2000000030000,Logitech Dual Action,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Mac OS X,", "030000006d04000016c2000014040000,Logitech Dual Action,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Mac OS X,", -"030000006d04000016c2000000000000,Logitech F310,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Mac OS X,", -"030000006d04000018c2000000000000,Logitech F510,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Mac OS X,", +"030000006d04000016c2000000000000,Logitech F310 Gamepad (DInput),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Mac OS X,", +"030000006d04000018c2000000000000,Logitech F510 Gamepad (DInput),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Mac OS X,", "030000006d04000019c2000005030000,Logitech F710,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Mac OS X,", -"030000006d0400001fc2000000000000,Logitech F710,a:b0,b:b1,back:b9,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b10,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b8,x:b2,y:b3,platform:Mac OS X,", -"030000006d04000018c2000000010000,Logitech RumblePad 2,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1~,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3~,start:b9,x:b0,y:b3,platform:Mac OS X,", -"03000000380700005032000000010000,Mad Catz PS3 Fightpad Pro,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Mac OS X,", -"03000000380700008433000000010000,Mad Catz PS3 Fightstick TE S+,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Mac OS X,", -"03000000380700005082000000010000,Mad Catz PS4 Fightpad Pro,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Mac OS X,", -"03000000380700008483000000010000,Mad Catz PS4 Fightstick TE S+,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Mac OS X,", -"03000000790000000600000007010000,Marvo GT-004,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Mac OS X,", -"03000000790000004318000000010000,Mayflash GameCube Adapter,a:b4,b:b0,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,lefttrigger:a12,leftx:a0,lefty:a4,rightshoulder:b28,righttrigger:a16,rightx:a20,righty:a8,start:b36,x:b8,y:b12,platform:Mac OS X,", +"030000006d0400001fc2000000000000,Logitech F710 Gamepad (XInput),a:b0,b:b1,back:b9,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b10,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b8,x:b2,y:b3,platform:Mac OS X,", +"030000006d04000018c2000000010000,Logitech RumblePad 2 USB,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1~,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3~,start:b9,x:b0,y:b3,platform:Mac OS X,", +"030000006d04000019c2000000000000,Logitech Wireless Gamepad (DInput),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Mac OS X,", +"03000000380700005032000000010000,Mad Catz FightPad PRO (PS3),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Mac OS X,", +"03000000380700005082000000010000,Mad Catz FightPad PRO (PS4),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Mac OS X,", +"03000000380700008433000000010000,Mad Catz FightStick TE S+ (PS3),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Mac OS X,", +"03000000380700008483000000010000,Mad Catz FightStick TE S+ (PS4),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Mac OS X,", +"03000000790000000600000007010000,Marvo GT-004,a:b2,b:b1,x:b3,y:b0,back:b8,start:b9,leftstick:b10,rightstick:b11,leftshoulder:b4,rightshoulder:b5,dpup:h0.1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:b6,righttrigger:b7,platform:Mac OS X,", "03000000790000004418000000010000,Mayflash GameCube Controller,a:b1,b:b2,dpdown:b14,dpleft:b15,dpright:b13,dpup:b12,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:a4,rightx:a5,righty:a2,start:b9,x:b0,y:b3,platform:Mac OS X,", "03000000242f00007300000000020000,Mayflash Magic NS,a:b1,b:b4,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:b8,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b0,y:b3,platform:Mac OS X,", "0300000079000000d218000026010000,Mayflash Magic NS,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Mac OS X,", "03000000d620000010a7000003010000,Mayflash Magic NS,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Mac OS X,", -"0300000025090000e803000000000000,Mayflash Wii Classic Adapter,a:b1,b:b0,back:b8,dpdown:b13,dpleft:b12,dpright:b14,dpup:b11,guide:b10,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b2,platform:Mac OS X,", -"03000000790000000318000000010000,Mayflash Wii DolphinBar,a:b8,b:b12,back:b32,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b44,leftshoulder:b16,lefttrigger:b24,leftx:a0,lefty:a4,rightshoulder:b20,righttrigger:b28,rightx:a8,righty:a12,start:b36,x:b0,y:b4,platform:Mac OS X,", -"03000000790000000018000000000000,Mayflash Wii U Pro Adapter,a:b4,b:b8,back:b32,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b16,leftstick:b40,lefttrigger:b24,leftx:a0,lefty:a4,rightshoulder:b20,rightstick:b44,righttrigger:b28,rightx:a8,righty:a12,start:b36,x:b0,y:b12,platform:Mac OS X,", -"03000000790000000018000000010000,Mayflash Wii U Pro Adapter,a:b4,b:b8,back:b32,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b16,leftstick:b40,lefttrigger:b24,leftx:a0,lefty:a4,rightshoulder:b20,rightstick:b44,righttrigger:b28,rightx:a8,righty:a12,start:b36,x:b0,y:b12,platform:Mac OS X,", -"030000005e0400002800000002010000,Microsoft Dual Strike,a:b3,b:b2,back:b4,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,lefttrigger:b8,rightshoulder:b7,rightx:a0,righty:a1~,start:b5,x:b1,y:b0,platform:Mac OS X,", -"030000005e0400002700000001010000,Microsoft SideWinder Plug and Play,a:b0,b:b1,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,lefttrigger:b4,righttrigger:b5,x:b2,y:b3,platform:Mac OS X,", -"03000000d62000007162000001000000,Moga Pro 2,a:b0,b:b1,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b7,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b8,righttrigger:a4,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Mac OS X,", -"03000000c62400002a89000000010000,MOGA XP5A Plus,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b21,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Mac OS X,", -"03000000c62400002b89000000010000,MOGA XP5A Plus,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Mac OS X,", -"03000000632500007505000000020000,NeoGeo mini PAD Controller,a:b1,b:b0,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,start:b9,x:b2,y:b3,platform:Mac OS X,", +"0300000025090000e803000000000000,Mayflash Wii Classic Controller,a:b1,b:b0,back:b8,dpdown:b13,dpleft:b12,dpright:b14,dpup:b11,guide:b10,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b2,platform:Mac OS X,", +"03000000790000000018000000010000,Mayflash Wii U Pro Controller Adapter,a:b4,b:b8,back:b32,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b16,leftstick:b40,lefttrigger:b24,leftx:a0,lefty:a4,rightshoulder:b20,rightstick:b44,righttrigger:b28,rightx:a8,righty:a12,start:b36,x:b0,y:b12,platform:Mac OS X,", +"03000000790000000018000000000000,Mayflash WiiU Pro Game Controller Adapter (DInput),a:b4,b:b8,back:b32,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b16,leftstick:b40,lefttrigger:b24,leftx:a0,lefty:a4,rightshoulder:b20,rightstick:b44,righttrigger:b28,rightx:a8,righty:a12,start:b36,x:b0,y:b12,platform:Mac OS X,", +"03000000d8140000cecf000000000000,MC Cthulhu,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Mac OS X,", +"030000005e0400002700000001010000,Microsoft SideWinder Plug & Play Game Pad,a:b0,b:b1,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,lefttrigger:b4,leftx:a0,lefty:a1,righttrigger:b5,x:b2,y:b3,platform:Mac OS X,", +"03000000d62000007162000001000000,Moga Pro 2 HID,a:b0,b:b1,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b7,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b8,righttrigger:a4,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Mac OS X,", +"03000000c62400002a89000000010000,MOGA XP5-A Plus,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b21,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Mac OS X,", +"03000000c62400002b89000000010000,MOGA XP5-A Plus,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Mac OS X,", +"03000000632500007505000000020000,NEOGEO mini PAD Controller,a:b1,b:b0,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,start:b9,x:b2,y:b3,platform:Mac OS X,", "03000000921200004b46000003020000,NES 2-port Adapter,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,start:b11,platform:Mac OS X,", "030000001008000001e5000006010000,NEXT SNES Controller,a:b2,b:b1,back:b8,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b4,rightshoulder:b5,righttrigger:b6,start:b9,x:b3,y:b0,platform:Mac OS X,", -"03000000d620000011a7000000020000,Nintendo Switch Core Plus Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Mac OS X,", -"03000000d620000011a7000010050000,Nintendo Switch PowerA Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Mac OS X,", +"03000000d620000011a7000000020000,Nintendo Switch Core (Plus) Wired Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Mac OS X,", +"03000000d620000011a7000010050000,Nintendo Switch PowerA Wired Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Mac OS X,", "030000007e0500000920000000000000,Nintendo Switch Pro Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Mac OS X,", "030000007e0500000920000001000000,Nintendo Switch Pro Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Mac OS X,", -"030000007e0500001920000001000000,NSO N64 Controller,+rightx:b8,+righty:b7,-rightx:b3,-righty:b2,a:b1,b:b0,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,misc1:b13,rightshoulder:b5,righttrigger:b10,start:b9,platform:Mac OS X,", -"030000007e0500001720000001000000,NSO SNES Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b15,start:b9,x:b2,y:b3,platform:Mac OS X,", -"03000000550900001472000025050000,NVIDIA Controller,a:b0,b:b1,back:b17,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b15,leftshoulder:b4,leftstick:b7,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b8,righttrigger:a4,rightx:a2,righty:a5,start:b6,x:b2,y:b3,platform:Mac OS X,", -"030000006f0e00000901000002010000,PDP Versus Fighting,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Mac OS X,", -"030000008f0e00000300000000000000,Piranha Xtreme PS3 Controller,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a3,righty:a2,start:b9,x:b3,y:b0,platform:Mac OS X,", -"030000004c050000da0c000000010000,PlayStation Classic Controller,a:b2,b:b1,back:b8,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b6,lefttrigger:b4,rightshoulder:b7,righttrigger:b5,start:b9,x:b3,y:b0,platform:Mac OS X,", +"03000000550900001472000025050000,NVIDIA Controller v01.04,a:b0,b:b1,back:b17,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b15,leftshoulder:b4,leftstick:b7,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b8,righttrigger:a4,rightx:a2,righty:a5,start:b6,x:b2,y:b3,platform:Mac OS X,", +"030000006f0e00000901000002010000,PDP Versus Fighting Pad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Mac OS X,", +"030000008f0e00000300000000000000,Piranha xtreme,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a3,righty:a2,start:b9,x:b3,y:b0,platform:Mac OS X,", +"030000004c050000da0c000000010000,Playstation Classic Controller,a:b2,b:b1,back:b8,leftshoulder:b6,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:b5,start:b9,x:b3,y:b0,platform:Mac OS X,", "030000004c0500003713000000010000,PlayStation Vita,a:b1,b:b2,back:b8,dpdown:b13,dpleft:b15,dpright:b14,dpup:b12,leftshoulder:b4,leftx:a0,lefty:a1,rightshoulder:b5,rightx:a3,righty:a4,start:b9,x:b0,y:b3,platform:Mac OS X,", "03000000d62000006dca000000010000,PowerA Pro Ex,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Mac OS X,", "03000000100800000300000006010000,PS2 Adapter,a:b2,b:b1,back:b8,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a4,righty:a3,start:b9,x:b3,y:b0,platform:Mac OS X,", "030000004c0500006802000000000000,PS3 Controller,a:b14,b:b13,back:b0,dpdown:b6,dpleft:b7,dpright:b5,dpup:b4,guide:b16,leftshoulder:b10,leftstick:b1,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b11,rightstick:b2,righttrigger:b9,rightx:a2,righty:a3,start:b3,x:b15,y:b12,platform:Mac OS X,", "030000004c0500006802000000010000,PS3 Controller,a:b14,b:b13,back:b0,dpdown:b6,dpleft:b7,dpright:b5,dpup:b4,guide:b16,leftshoulder:b10,leftstick:b1,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b11,rightstick:b2,righttrigger:b9,rightx:a2,righty:a3,start:b3,x:b15,y:b12,platform:Mac OS X,", -"030000004c0500006802000072050000,PS3 Controller,a:b14,b:b13,back:b0,dpdown:b6,dpleft:b7,dpright:b5,dpup:b4,guide:b16,leftshoulder:b10,leftstick:b1,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b11,rightstick:b2,righttrigger:b9,rightx:a2,righty:a3,start:b3,x:b15,y:b12,platform:Mac OS X,", "030000004c050000a00b000000010000,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Mac OS X,", "030000004c050000c405000000000000,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Mac OS X,", "030000004c050000c405000000010000,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Mac OS X,", "030000004c050000cc09000000010000,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Mac OS X,", -"030000004c050000e60c000000010000,PS5 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,misc1:b14,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,touchpad:b13,x:b0,y:b3,platform:Mac OS X,", -"050000004c050000e60c000000010000,PS5 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,touchpad:b13,x:b0,y:b3,platform:Mac OS X,", -"03000000222c00000225000000010000,Qanba Dragon Arcade Joystick (PS3),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Mac OS X,", -"03000000222c00000020000000010000,Qanba Drone Arcade Stick,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Mac OS X,", +"050000004c050000e60c000000010000,PS5 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,misc1:b13,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Mac OS X,", "030000008916000000fd000000000000,Razer Onza TE,a:b0,b:b1,back:b9,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b10,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b8,x:b2,y:b3,platform:Mac OS X,", -"03000000321500000204000000010000,Razer Panthera PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Mac OS X,", -"03000000321500000104000000010000,Razer Panthera PS4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Mac OS X,", -"03000000321500000010000000010000,Razer Raiju,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Mac OS X,", +"03000000321500000204000000010000,Razer Panthera (PS3),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Mac OS X,", +"03000000321500000104000000010000,Razer Panthera (PS4),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Mac OS X,", +"03000000321500000010000000010000,Razer RAIJU,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Mac OS X,", "03000000321500000507000001010000,Razer Raiju Mobile,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b21,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Mac OS X,", -"03000000321500000011000000010000,Razer Raion PS4 Fightpad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Mac OS X,", +"03000000321500000011000000010000,Razer Raion Fightpad for PS4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Mac OS X,", "03000000321500000009000000020000,Razer Serval,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a4,rightx:a2,righty:a3,start:b7,x:b2,y:b3,platform:Mac OS X,", "030000003215000000090000163a0000,Razer Serval,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a4,rightx:a2,righty:a3,start:b7,x:b2,y:b3,platform:Mac OS X,", "0300000032150000030a000000000000,Razer Wildcat,a:b0,b:b1,back:b9,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b10,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b8,x:b2,y:b3,platform:Mac OS X,", -"03000000632500008005000000010000,Redgear,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Mac OS X,", -"030000000d0f0000c100000072050000,Retro Bit Sega Genesis 6B Controller,a:b2,b:b1,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,lefttrigger:b8,rightshoulder:b6,righttrigger:b7,start:b9,x:b3,y:b0,platform:Mac OS X,", -"03000000921200004547000000020000,Retro Bit Sega Genesis Controller Adapter,a:b0,b:b2,dpdown:+a2,dpleft:-a0,dpright:+a0,dpup:-a2,lefttrigger:b14,rightshoulder:b10,righttrigger:b4,start:b12,x:b6,y:b8,platform:Mac OS X,", -"03000000790000001100000000000000,Retro Controller,a:b1,b:b2,back:b8,dpdown:+a4,dpleft:-a3,dpright:+a3,dpup:-a4,leftshoulder:b6,lefttrigger:b7,rightshoulder:b4,righttrigger:b5,start:b9,x:b0,y:b3,platform:Mac OS X,", -"03000000790000001100000005010000,Retro Controller,a:b1,b:b2,back:b8,dpdown:+a4,dpleft:-a3,dpright:+a3,dpup:-a4,leftshoulder:b6,lefttrigger:b7,rightshoulder:b5,righttrigger:b4,start:b9,x:b0,y:b3,platform:Mac OS X,", -"03000000830500006020000000010000,Retro Controller,a:b0,b:b1,back:b6,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b4,lefttrigger:b5,rightshoulder:b8,righttrigger:b9,start:b7,x:b2,y:b3,platform:Mac OS X,", +"03000000790000001100000000000000,Retrolink Classic Controller,a:b2,b:b1,back:b8,leftshoulder:b4,leftx:a3,lefty:a4,rightshoulder:b5,start:b9,x:b3,y:b0,platform:Mac OS X,", "03000000790000001100000006010000,Retrolink SNES Controller,a:b2,b:b1,back:b8,dpdown:+a4,dpleft:-a3,dpright:+a3,dpup:-a4,leftshoulder:b4,rightshoulder:b5,start:b9,x:b3,y:b0,platform:Mac OS X,", "030000006b140000010d000000010000,Revolution Pro Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Mac OS X,", "030000006b140000130d000000010000,Revolution Pro Controller 3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Mac OS X,", -"03000000c6240000fefa000000000000,Rock Candy PS3,a:b0,b:b1,back:b9,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b10,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b8,x:b2,y:b3,platform:Mac OS X,", -"03000000730700000401000000010000,Sanwa PlayOnline Mobile,a:b0,b:b1,back:b2,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,start:b3,platform:Mac OS X,", -"03000000a30c00002500000006020000,Sega Genesis Mini 3B Controller,a:b2,b:b1,dpdown:+a4,dpleft:-a3,dpright:+a3,dpup:-a4,righttrigger:b5,start:b9,platform:Mac OS X,", +"03000000c6240000fefa000000000000,Rock Candy Gamepad for PS3,a:b0,b:b1,back:b9,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b10,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b8,x:b2,y:b3,platform:Mac OS X,", +"03000000730700000401000000010000,Sanwa PlayOnline Mobile,a:b0,b:b1,back:b2,leftx:a0,lefty:a1,start:b3,platform:Mac OS X,", "03000000811700007e05000000000000,Sega Saturn,a:b2,b:b4,dpdown:b16,dpleft:b15,dpright:b14,dpup:b17,leftshoulder:b8,lefttrigger:a5,leftx:a0,lefty:a2,rightshoulder:b9,righttrigger:a4,start:b13,x:b0,y:b6,platform:Mac OS X,", -"03000000b40400000a01000000000000,Sega Saturn,a:b0,b:b1,back:b5,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,guide:b2,leftshoulder:b6,rightshoulder:b7,start:b8,x:b3,y:b4,platform:Mac OS X,", -"030000003512000021ab000000000000,SFC30 Joystick,a:b1,b:b0,back:b10,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b6,rightshoulder:b7,start:b11,x:b4,y:b3,platform:Mac OS X,", +"03000000b40400000a01000000000000,Sega Saturn USB Gamepad,a:b0,b:b1,back:b5,guide:b2,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,start:b8,x:b3,y:b4,platform:Mac OS X,", +"030000003512000021ab000000000000,SFC30 Joystick,a:b1,b:b0,back:b10,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,start:b11,x:b4,y:b3,platform:Mac OS X,", "0300000000f00000f100000000000000,SNES RetroPort,a:b2,b:b3,back:b4,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b5,rightshoulder:b7,start:b6,x:b0,y:b1,platform:Mac OS X,", -"030000004c050000a00b000000000000,Sony DualShock 4 Adapter,a:b1,b:b2,back:b13,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Mac OS X,", +"030000004c050000e60c000000010000,Sony DualSense,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Mac OS X,", "030000004c050000cc09000000000000,Sony DualShock 4 V2,a:b1,b:b2,back:b13,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Mac OS X,", +"030000004c050000a00b000000000000,Sony DualShock 4 Wireless Adaptor,a:b1,b:b2,back:b13,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Mac OS X,", "03000000d11800000094000000010000,Stadia Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a4,rightx:a2,righty:a3,start:b7,x:b2,y:b3,platform:Mac OS X,", "030000005e0400008e02000001000000,Steam Virtual Gamepad,a:b0,b:b1,back:b9,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b8,x:b2,y:b3,platform:Mac OS X,", -"03000000110100002014000000000000,SteelSeries Nimbus,a:b0,b:b1,dpdown:b9,dpleft:b11,dpright:b10,dpup:b8,guide:b12,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1~,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3~,x:b2,y:b3,platform:Mac OS X,", +"03000000110100002014000000000000,SteelSeries Nimbus,a:b0,b:b1,dpdown:b9,dpleft:b11,dpright:b10,dpup:b8,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3,start:b12,x:b2,y:b3,platform:Mac OS X,", "03000000110100002014000001000000,SteelSeries Nimbus,a:b0,b:b1,dpdown:b9,dpleft:b11,dpright:b10,dpup:b8,guide:b12,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1~,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3~,x:b2,y:b3,platform:Mac OS X,", "03000000381000002014000001000000,SteelSeries Nimbus,a:b0,b:b1,dpdown:b9,dpleft:b11,dpright:b10,dpup:b8,guide:b12,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1~,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3~,x:b2,y:b3,platform:Mac OS X,", -"05000000484944204465766963650000,SteelSeries Nimbus Plus,a:b0,b:b1,back:b15,dpdown:b11,dpleft:b13,dpright:b12,dpup:b10,guide:b16,leftshoulder:b4,leftstick:b8,lefttrigger:b6,leftx:a0,lefty:a1~,rightshoulder:b5,rightstick:b9,righttrigger:b7,rightx:a2,righty:a3~,start:b14,x:b2,y:b3,platform:Mac OS X,", "050000004e696d6275732b0000000000,SteelSeries Nimbus Plus,a:b0,b:b1,back:b15,dpdown:b11,dpleft:b13,dpright:b12,dpup:b10,guide:b16,leftshoulder:b4,leftstick:b8,lefttrigger:b6,leftx:a0,lefty:a1~,rightshoulder:b5,rightstick:b9,righttrigger:b7,rightx:a2,righty:a3~,start:b14,x:b2,y:b3,platform:Mac OS X,", -"050000004e696d6275732b008b000000,SteelSeries Nimbus Plus,a:b0,b:b1,back:b15,dpdown:b11,dpleft:b13,dpright:b12,dpup:b10,guide:b16,leftshoulder:b4,leftstick:b8,lefttrigger:b6,leftx:a0,lefty:a1~,rightshoulder:b5,rightstick:b9,righttrigger:b7,rightx:a2,righty:a3~,start:b14,x:b2,y:b3,platform:Mac OS X,", -"05000000556e6b6e6f776e2048494400,SteelSeries Nimbus Plus,a:b0,b:b1,back:b15,dpdown:b11,dpleft:b13,dpright:b12,dpup:b10,guide:b16,leftshoulder:b4,leftstick:b8,lefttrigger:b6,leftx:a0,lefty:a1~,rightshoulder:b5,rightstick:b9,righttrigger:b7,rightx:a2,righty:a3~,start:b14,x:b2,y:b3,platform:Mac OS X,", -"03000000381000003014000000000000,SteelSeries Stratus Duo,a:b0,b:b1,back:b9,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b10,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b8,x:b2,y:b3,platform:Mac OS X,", -"03000000381000003114000000000000,SteelSeries Stratus Duo,a:b0,b:b1,back:b9,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b10,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b8,x:b2,y:b3,platform:Mac OS X,", "03000000110100001714000000000000,SteelSeries Stratus XL,a:b0,b:b1,dpdown:b9,dpleft:b11,dpright:b10,dpup:b8,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1~,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3~,start:b12,x:b2,y:b3,platform:Mac OS X,", "03000000110100001714000020010000,SteelSeries Stratus XL,a:b0,b:b1,dpdown:b9,dpleft:b11,dpright:b10,dpup:b8,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1~,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3~,start:b12,x:b2,y:b3,platform:Mac OS X,", -"030000000d0f0000f600000000010000,Switch Hori Pad,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Mac OS X,", -"03000000457500002211000000010000,SZMY Power PC Gamepad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Mac OS X,", +"03000000457500002211000000010000,SZMY-POWER PC Gamepad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Mac OS X,", "030000004f04000015b3000000000000,Thrustmaster Dual Analog 3.2,a:b0,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b1,y:b3,platform:Mac OS X,", -"030000004f0400000ed0000000020000,ThrustMaster eSwap Pro Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Mac OS X,", +"030000004f0400000ed0000000020000,ThrustMaster eSwap PRO Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Mac OS X,", "030000004f04000000b3000000000000,Thrustmaster Firestorm Dual Power,a:b0,b:b2,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b11,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,righttrigger:b7,rightx:a2,righty:a3,start:b10,x:b1,y:b3,platform:Mac OS X,", -"03000000571d00002100000021000000,Tomee NES Controller Adapter,a:b1,b:b0,back:b2,dpdown:+a4,dpleft:-a0,dpright:+a0,dpup:-a4,start:b3,platform:Mac OS X,", -"03000000bd12000015d0000000010000,Tomee Retro Controller,a:b2,b:b1,back:b8,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b4,rightshoulder:b5,start:b9,x:b3,y:b0,platform:Mac OS X,", -"03000000bd12000015d0000000000000,Tomee SNES Controller,a:b2,b:b1,back:b8,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b4,rightshoulder:b5,start:b9,x:b3,y:b0,platform:Mac OS X,", -"03000000571d00002000000021000000,Tomee SNES Controller Adapter,a:b0,b:b1,back:b6,dpdown:+a4,dpleft:-a0,dpright:+a0,dpup:-a4,leftshoulder:b4,rightshoulder:b5,start:b7,x:b2,y:b3,platform:Mac OS X,", -"030000005f140000c501000000020000,Trust Gamepad,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Mac OS X,", +"03000000bd12000015d0000000000000,Tomee SNES USB Controller,a:b2,b:b1,back:b8,leftshoulder:b4,leftx:a0,lefty:a1,rightshoulder:b5,start:b9,x:b3,y:b0,platform:Mac OS X,", +"03000000bd12000015d0000000010000,Tomee SNES USB Controller,a:b2,b:b1,back:b8,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b4,rightshoulder:b5,start:b9,x:b3,y:b0,platform:Mac OS X,", "03000000100800000100000000000000,Twin USB Joystick,a:b4,b:b2,back:b16,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b12,leftstick:b20,lefttrigger:b8,leftx:a0,lefty:a2,rightshoulder:b14,rightstick:b22,righttrigger:b10,rightx:a6,righty:a4,start:b18,x:b6,y:b0,platform:Mac OS X,", -"030000006f0e00000302000025040000,Victrix PS4 Pro Fightstick,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Mac OS X,", -"030000006f0e00000702000003060000,Victrix PS4 Pro Fightstick,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Mac OS X,", +"030000006f0e00000302000025040000,Victrix Pro Fight Stick for PS4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Mac OS X,", +"030000006f0e00000702000003060000,Victrix Pro Fight Stick for PS4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Mac OS X,", +"03000000791d00000103000009010000,Wii Classic Controller,a:b2,b:b1,back:b8,dpdown:b14,dpleft:b15,dpright:b13,dpup:b12,guide:b10,leftshoulder:b6,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:b5,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Mac OS X,", "050000005769696d6f74652028303000,Wii Remote,a:b4,b:b5,back:b7,dpdown:b3,dpleft:b0,dpright:b1,dpup:b2,guide:b8,leftshoulder:b11,lefttrigger:b12,leftx:a0,lefty:a1,start:b6,x:b10,y:b9,platform:Mac OS X,", "050000005769696d6f74652028313800,Wii U Pro Controller,a:b16,b:b15,back:b7,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b8,leftshoulder:b19,leftstick:b23,lefttrigger:b21,leftx:a0,lefty:a1,rightshoulder:b20,rightstick:b24,righttrigger:b22,rightx:a2,righty:a3,start:b6,x:b18,y:b17,platform:Mac OS X,", -"030000005e0400008e02000000000000,Xbox 360 Controller,a:b0,b:b1,back:b9,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b10,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b8,x:b2,y:b3,platform:Mac OS X,", -"030000006f0e00000104000000000000,Xbox 360 Controller,a:b0,b:b1,back:b9,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b10,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b8,x:b2,y:b3,platform:Mac OS X,", -"03000000c6240000045d000000000000,Xbox 360 Controller,a:b0,b:b1,back:b9,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b10,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b8,x:b2,y:b3,platform:Mac OS X,", +"030000005e0400008e02000000000000,X360 Controller,a:b0,b:b1,back:b9,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b10,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b8,x:b2,y:b3,platform:Mac OS X,", +"030000006f0e00000104000000000000,Xbox 360 Wired Controller,a:b0,b:b1,back:b9,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b10,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b8,x:b2,y:b3,platform:Mac OS X,", +"03000000c6240000045d000000000000,Xbox 360 Wired Controller,a:b0,b:b1,back:b9,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b10,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b8,x:b2,y:b3,platform:Mac OS X,", "030000005e0400000a0b000000000000,Xbox Adaptive Controller,a:b0,b:b1,back:b9,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b10,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b8,x:b2,y:b3,platform:Mac OS X,", -"030000005e040000050b000003090000,Xbox Elite Controller Series 2,a:b0,b:b1,back:b31,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b53,leftshoulder:b6,leftstick:b13,lefttrigger:a6,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a5,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Mac OS X,", -"030000005e040000130b000011050000,Xbox One Controller,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Mac OS X,", -"030000005e040000200b000011050000,Xbox One Controller,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Mac OS X,", -"030000005e040000d102000000000000,Xbox One Controller,a:b0,b:b1,back:b9,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b10,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b8,x:b2,y:b3,platform:Mac OS X,", -"030000005e040000dd02000000000000,Xbox One Controller,a:b0,b:b1,back:b9,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b10,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b8,x:b2,y:b3,platform:Mac OS X,", -"030000005e040000e002000000000000,Xbox One Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Mac OS X,", -"030000005e040000e002000003090000,Xbox One Controller,a:b0,b:b1,back:b16,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b15,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Mac OS X,", -"030000005e040000e302000000000000,Xbox One Controller,a:b0,b:b1,back:b9,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b10,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b8,x:b2,y:b3,platform:Mac OS X,", -"030000005e040000ea02000000000000,Xbox One Controller,a:b0,b:b1,back:b9,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b10,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b8,x:b2,y:b3,platform:Mac OS X,", -"030000005e040000fd02000003090000,Xbox One Controller,a:b0,b:b1,back:b16,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b15,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Mac OS X,", -"03000000c62400003a54000000000000,Xbox One PowerA Controller,a:b0,b:b1,back:b9,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b10,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b8,x:b2,y:b3,platform:Mac OS X,", +"030000005e040000050b000003090000,Xbox Elite Wireless Controller Series 2,a:b0,b:b1,back:b31,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b53,leftshoulder:b6,leftstick:b13,lefttrigger:a6,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a5,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Mac OS X,", +"03000000c62400003a54000000000000,Xbox One PowerA Wired Controller,a:b0,b:b1,back:b9,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b10,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b8,x:b2,y:b3,platform:Mac OS X,", +"030000005e040000d102000000000000,Xbox One Wired Controller,a:b0,b:b1,back:b9,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b10,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b8,x:b2,y:b3,platform:Mac OS X,", +"030000005e040000dd02000000000000,Xbox One Wired Controller,a:b0,b:b1,back:b9,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b10,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b8,x:b2,y:b3,platform:Mac OS X,", +"030000005e040000e302000000000000,Xbox One Wired Controller,a:b0,b:b1,back:b9,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b10,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b8,x:b2,y:b3,platform:Mac OS X,", "030000005e040000130b000001050000,Xbox Series Controller,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Mac OS X,", "030000005e040000130b000005050000,Xbox Series Controller,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Mac OS X,", -"030000005e040000130b000009050000,Xbox Series Controller,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Mac OS X,", -"030000005e040000130b000013050000,Xbox Series Controller,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Mac OS X,", -"03000000172700004431000029010000,XiaoMi Controller,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b15,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a6,rightx:a2,righty:a5,start:b11,x:b3,y:b4,platform:Mac OS X,", -"03000000120c0000100e000000010000,Zeroplus P4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Mac OS X,", -"03000000120c0000101e000000010000,Zeroplus P4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Mac OS X,", -#endif // GLFW_BUILD_COCOA_MAPPINGS +"030000005e040000e002000000000000,Xbox Wireless Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Mac OS X,", +"030000005e040000e002000003090000,Xbox Wireless Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Mac OS X,", +"030000005e040000ea02000000000000,Xbox Wireless Controller,a:b0,b:b1,back:b9,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b10,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b8,x:b2,y:b3,platform:Mac OS X,", +"030000005e040000fd02000003090000,Xbox Wireless Controller,a:b0,b:b1,back:b16,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b15,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Mac OS X,", +"03000000172700004431000029010000,XiaoMi Game Controller,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b15,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a6,rightx:a2,righty:a5,start:b11,x:b3,y:b4,platform:Mac OS X,", +"03000000120c0000100e000000010000,ZEROPLUS P4 Gamepad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Mac OS X,", +"03000000120c0000101e000000010000,ZEROPLUS P4 Wired Gamepad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Mac OS X,", +#endif // _GLFW_COCOA -#if defined(GLFW_BUILD_LINUX_MAPPINGS) -"030000005e0400008e02000020010000,8BitDo Adapter,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,", -"03000000c82d00000031000011010000,8BitDo Adapter,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux,", -"03000000c82d00000951000000010000,8BitDo Dogbone,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftx:a0,lefty:a1,rightx:a2,righty:a3,start:b11,platform:Linux,", -"03000000021000000090000011010000,8BitDo FC30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Linux,", +#if defined(GLFW_BUILD_LINUX_JOYSTICK) "03000000c82d00000090000011010000,8BitDo FC30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a5,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Linux,", -"05000000c82d00001038000000010000,8BitDo FC30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Linux,", -"03000000c82d00001251000011010000,8BitDo Lite 2,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a5,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Linux,", -"05000000c82d00001251000000010000,8BitDo Lite 2,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Linux,", -"03000000c82d00001151000011010000,8BitDo Lite SE,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Linux,", -"05000000c82d00001151000000010000,8BitDo Lite SE,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Linux,", -"03000000c82d00000151000000010000,8BitDo M30,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftx:a0,lefty:a1,rightshoulder:b6,righttrigger:b7,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux,", -"03000000c82d00000650000011010000,8BitDo M30,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:b9,start:b11,x:b3,y:b4,platform:Linux,", +"05000000c82d00001038000000010000,8Bitdo FC30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Linux,", "05000000c82d00005106000000010000,8BitDo M30,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b8,lefttrigger:b9,leftx:a0,lefty:a1,rightshoulder:b6,righttrigger:b7,start:b11,x:b3,y:b4,platform:Linux,", -"03000000c82d00000451000000010000,8BitDo N30,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftx:a0,lefty:a1,rightx:a2,righty:a3,start:b11,platform:Linux,", "03000000c82d00001590000011010000,8BitDo N30 Pro 2,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Linux,", "05000000c82d00006528000000010000,8BitDo N30 Pro 2,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Linux,", -"03000000008000000210000011010000,8BitDo NES30,a:b1,b:b2,back:b8,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Linux,", "03000000c82d00000310000011010000,8BitDo NES30,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b7,lefttrigger:b6,rightshoulder:b9,righttrigger:b8,start:b11,x:b3,y:b4,platform:Linux,", "05000000c82d00008010000000010000,8BitDo NES30,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b7,lefttrigger:b6,rightshoulder:b9,righttrigger:b8,start:b11,x:b3,y:b4,platform:Linux,", -"03000000022000000090000011010000,8BitDo NES30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Linux,", -"03000000c82d00000190000011010000,8BitDo NES30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a5,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Linux,", -"05000000203800000900000000010000,8BitDo NES30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Linux,", -"05000000c82d00002038000000010000,8BitDo NES30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Linux,", -"03000000c82d00000751000000010000,8BitDo P30,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,lefttrigger:a8,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux,", -"05000000c82d00000851000000010000,8BitDo P30,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,lefttrigger:a8,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux,", -"03000000c82d00000660000011010000,8BitDo Pro 2,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Linux,", -"05000000c82d00000660000000010000,8BitDo Pro 2,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Linux,", -"03000000c82d00000131000011010000,8BitDo Receiver,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Linux,", -"03000000c82d00000231000011010000,8BitDo Receiver,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Linux,", -"03000000c82d00000331000011010000,8BitDo Receiver,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Linux,", -"03000000c82d00000431000011010000,8BitDo Receiver,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Linux,", -"03000000c82d00002867000000010000,8BitDo S30,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b8,lefttrigger:b9,leftx:a0,lefty:a1,rightshoulder:b6,righttrigger:b7,rightx:a2,righty:a3,start:b10,x:b3,y:b4,platform:Linux,", +"03000000022000000090000011010000,8Bitdo NES30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Linux,", +"05000000203800000900000000010000,8Bitdo NES30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Linux,", +"05000000c82d00002038000000010000,8Bitdo NES30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Linux,", +"03000000c82d00000190000011010000,8Bitdo NES30 Pro 8Bitdo NES30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a5,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Linux,", "05000000c82d00000060000000010000,8BitDo SF30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Linux,", -"05000000c82d00000061000000010000,8BitDo SF30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Linux,", -"030000003512000012ab000010010000,8BitDo SFC30,a:b2,b:b1,back:b6,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b4,rightshoulder:b5,start:b7,x:b3,y:b0,platform:Linux,", -"030000003512000021ab000010010000,8BitDo SFC30,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,start:b11,x:b4,y:b3,platform:Linux,", -"03000000c82d000021ab000010010000,8BitDo SFC30,a:b1,b:b0,back:b10,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b6,rightshoulder:b7,start:b11,x:b4,y:b3,platform:Linux,", -"05000000102800000900000000010000,8BitDo SFC30,a:b1,b:b0,back:b10,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b6,rightshoulder:b7,start:b11,x:b4,y:b3,platform:Linux,", -"05000000c82d00003028000000010000,8BitDo SFC30,a:b1,b:b0,back:b10,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b6,rightshoulder:b7,start:b11,x:b4,y:b3,platform:Linux,", -"05000000c82d00000351000000010000,8BitDo SN30,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Linux,", +"05000000c82d00000061000000010000,8Bitdo SF30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Linux,", +"03000000c82d000021ab000010010000,8BitDo SFC30,a:b1,b:b0,back:b10,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,start:b11,x:b4,y:b3,platform:Linux,", +"030000003512000012ab000010010000,8Bitdo SFC30 GamePad,a:b2,b:b1,back:b6,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b4,rightshoulder:b5,start:b7,x:b3,y:b0,platform:Linux,", +"05000000102800000900000000010000,8Bitdo SFC30 GamePad,a:b1,b:b0,back:b10,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,start:b11,x:b4,y:b3,platform:Linux,", +"05000000c82d00003028000000010000,8Bitdo SFC30 GamePad,a:b1,b:b0,back:b10,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,start:b11,x:b4,y:b3,platform:Linux,", "03000000c82d00000160000000000000,8BitDo SN30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b4,y:b3,platform:Linux,", "03000000c82d00000160000011010000,8BitDo SN30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Linux,", "03000000c82d00000161000000000000,8BitDo SN30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b4,y:b3,platform:Linux,", @@ -1097,272 +626,219 @@ const char* _glfwDefaultMappings[] = "05000000c82d00006228000000010000,8BitDo SN30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Linux,", "03000000c82d00000260000011010000,8BitDo SN30 Pro+,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Linux,", "05000000c82d00000261000000010000,8BitDo SN30 Pro+,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Linux,", -"05000000202800000900000000010000,8BitDo SNES30,a:b1,b:b0,back:b10,dpdown:b122,dpleft:b119,dpright:b120,dpup:b117,leftshoulder:b6,rightshoulder:b7,start:b11,x:b4,y:b3,platform:Linux,", -"05000000a00500003232000001000000,8BitDo Zero,a:b0,b:b1,back:b10,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b6,rightshoulder:b7,start:b11,x:b3,y:b4,platform:Linux,", -"05000000a00500003232000008010000,8BitDo Zero,a:b0,b:b1,back:b10,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b6,rightshoulder:b7,start:b11,x:b3,y:b4,platform:Linux,", -"03000000c82d00001890000011010000,8BitDo Zero 2,a:b1,b:b0,back:b10,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b6,rightshoulder:b7,start:b11,x:b4,y:b3,platform:Linux,", -"050000005e040000e002000030110000,8BitDo Zero 2,a:b0,b:b1,back:b6,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b4,rightshoulder:b5,start:b7,x:b2,y:b3,platform:Linux,", +"05000000202800000900000000010000,8BitDo SNES30 Gamepad,a:b1,b:b0,back:b10,dpdown:b122,dpleft:b119,dpright:b120,dpup:b117,leftshoulder:b6,rightshoulder:b7,start:b11,x:b4,y:b3,platform:Linux,", +"03000000c82d00000031000011010000,8BitDo Wireless Adapter (DInput),a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux,", +"030000005e0400008e02000020010000,8BitDo Wireless Adapter (XInput),a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,", +"03000000c82d00001890000011010000,8BitDo Zero 2,a:b1,b:b0,back:b10,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,start:b11,x:b4,y:b3,platform:Linux,", "05000000c82d00003032000000010000,8BitDo Zero 2,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Linux,", -"03000000c01100000355000011010000,Acrux Gamepad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,", +"050000005e040000e002000030110000,8BitDo Zero 2 (XInput),a:b0,b:b1,back:b6,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b4,rightshoulder:b5,start:b7,x:b2,y:b3,platform:Linux,", +"05000000a00500003232000001000000,8Bitdo Zero GamePad,a:b0,b:b1,back:b10,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,start:b11,x:b3,y:b4,platform:Linux,", +"05000000a00500003232000008010000,8Bitdo Zero GamePad,a:b0,b:b1,back:b10,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b6,rightshoulder:b7,start:b11,x:b3,y:b4,platform:Linux,", +"03000000c01100000355000011010000,ACRUX USB GAME PAD,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,", +"030000006f0e00001302000000010000,Afterglow,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,", +"030000006f0e00003901000020060000,Afterglow Controller for Xbox One,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,", "030000006f0e00003901000000430000,Afterglow Prismatic Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,", -"030000006f0e00003901000013020000,Afterglow Prismatic Controller 048-007-NA,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,", -"030000006f0e00001302000000010000,Afterglow Xbox 360 Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,", -"030000006f0e00003901000020060000,Afterglow Xbox One Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,", -"03000000100000008200000011010000,Akishop Customs PS360,a:b1,b:b2,back:b12,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Linux,", -"030000007c1800000006000010010000,Alienware Dual Compatible Game PlayStation Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a3,righty:a2,start:b9,x:b0,y:b3,platform:Linux,", -"05000000491900000204000021000000,Amazon Fire Controller,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b17,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,misc1:b12,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux,", +"030000006f0e00003901000013020000,Afterglow Prismatic Wired Controller 048-007-NA,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,", +"03000000100000008200000011010000,Akishop Customs PS360+ v1.66,a:b1,b:b2,back:b12,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Linux,", +"030000007c1800000006000010010000,Alienware Dual Compatible Game Pad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a3,righty:a2,start:b9,x:b0,y:b3,platform:Linux,", +"05000000491900000204000021000000,Amazon Fire Game Controller,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b17,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,misc1:b12,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux,", "03000000491900001904000011010000,Amazon Luna Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,misc1:b9,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b7,x:b2,y:b3,platform:Linux,", "05000000710100001904000000010000,Amazon Luna Controller,a:b0,b:b1,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b7,lefttrigger:a5,leftx:a0,lefty:a1,misc1:b11,rightshoulder:b5,rightstick:b8,righttrigger:a4,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Linux,", "03000000790000003018000011010000,Arcade Fightstick F300,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Linux,", -"03000000a30c00002700000011010000,Astro City Mini,a:b2,b:b1,back:b8,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,rightshoulder:b4,righttrigger:b5,start:b9,x:b3,y:b0,platform:Linux,", +"03000000a30c00002700000011010000,Astro City Mini,a:b2,b:b1,back:b8,leftx:a0,lefty:a1,rightshoulder:b4,righttrigger:b5,start:b9,x:b3,y:b0,platform:Linux,", "03000000a30c00002800000011010000,Astro City Mini,a:b2,b:b1,back:b8,leftx:a0,lefty:a1,rightshoulder:b4,righttrigger:b5,start:b9,x:b3,y:b0,platform:Linux,", "05000000050b00000045000031000000,ASUS Gamepad,a:b0,b:b1,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b6,leftshoulder:b4,leftstick:b7,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b8,righttrigger:a4,rightx:a2,righty:a3,start:b10,x:b2,y:b3,platform:Linux,", "05000000050b00000045000040000000,ASUS Gamepad,a:b0,b:b1,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b6,leftshoulder:b4,leftstick:b7,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b8,righttrigger:a4,rightx:a2,righty:a3,start:b10,x:b2,y:b3,platform:Linux,", -"03000000050b00000579000011010000,ASUS ROG Kunai 3,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,misc1:b36,paddle1:b52,paddle2:b53,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux,", -"05000000050b00000679000000010000,ASUS ROG Kunai 3,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,misc1:b21,paddle1:b22,paddle2:b23,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux,", -"03000000503200000110000000000000,Atari Classic Controller,a:b0,b:b1,back:b2,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b4,start:b3,platform:Linux,", -"03000000503200000110000011010000,Atari Classic Controller,a:b0,b:b1,back:b2,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b4,start:b3,platform:Linux,", -"05000000503200000110000000000000,Atari Classic Controller,a:b0,b:b1,back:b2,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b4,start:b3,platform:Linux,", -"05000000503200000110000044010000,Atari Classic Controller,a:b0,b:b1,back:b2,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b4,start:b3,platform:Linux,", -"05000000503200000110000046010000,Atari Classic Controller,a:b0,b:b1,back:b2,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b4,start:b3,platform:Linux,", -"03000000503200000210000000000000,Atari Controller,a:b0,b:b1,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b6,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a4,rightx:a2,righty:a3,start:b8,x:b2,y:b3,platform:Linux,", -"03000000503200000210000011010000,Atari Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b3,y:b2,platform:Linux,", -"05000000503200000210000000000000,Atari Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b3,y:b2,platform:Linux,", -"05000000503200000210000045010000,Atari Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b3,y:b2,platform:Linux,", -"05000000503200000210000046010000,Atari Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b3,y:b2,platform:Linux,", -"05000000503200000210000047010000,Atari VCS Modern Controller,a:b0,b:b1,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b6,lefttrigger:+a5,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:-a4,rightx:a2,righty:a3,start:b8,x:b2,y:b3,platform:Linux,", -"03000000c62400001b89000011010000,BDA MOGA XP5X Plus,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux,", +"03000000503200000110000000000000,Atari Classic Controller,a:b0,back:b2,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b4,start:b3,x:b1,platform:Linux,", +"05000000503200000110000000000000,Atari Classic Controller,a:b0,back:b2,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b4,start:b3,x:b1,platform:Linux,", +"03000000503200000210000000000000,Atari Game Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b3,y:b2,platform:Linux,", +"05000000503200000210000000000000,Atari Game Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b3,y:b2,platform:Linux,", +"03000000120c00000500000010010000,AxisPad,a:b2,b:b3,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:b7,rightx:a3,righty:a2,start:b11,x:b0,y:b1,platform:Linux,", +"03000000ef0500000300000000010000,AxisPad,a:b2,b:b3,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:b7,rightx:a3,righty:a2,start:b11,x:b0,y:b1,platform:Linux,", +"03000000c62400001b89000011010000,BDA MOGA XP5-X Plus,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux,", "03000000d62000002a79000011010000,BDA PS4 Fightpad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux,", -"03000000c21100000791000011010000,Be1 GC101 Controller 1.03,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Linux,", -"03000000c31100000791000011010000,Be1 GC101 Controller 1.03,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux,", -"030000005e0400008e02000003030000,Be1 GC101 Xbox 360,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,", +"03000000c21100000791000011010000,Be1 GC101 Controller 1.03 mode,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Linux,", +"03000000c31100000791000011010000,Be1 GC101 GAMEPAD 1.03 mode,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux,", +"030000005e0400008e02000003030000,Be1 GC101 Xbox 360 Controller mode,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,", "05000000bc2000000055000001000000,BETOP AX1 BFM,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux,", -"03000000bc2000006412000011010000,Betop Controller,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b30,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Linux,", -"030000006b1400000209000011010000,Bigben,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,", -"03000000666600006706000000010000,Boom PSX to PC Converter,a:b2,b:b1,back:b8,dpdown:b14,dpleft:b15,dpright:b13,dpup:b12,leftshoulder:b6,leftstick:b9,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b10,righttrigger:b5,rightx:a2,righty:a3,start:b11,x:b3,y:b0,platform:Linux,", -"03000000120c0000200e000011010000,Brook Mars PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux,", -"03000000120c0000210e000011010000,Brook Mars PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,", +"03000000666600006706000000010000,boom PSX to PC Converter,a:b2,b:b1,back:b8,dpdown:b14,dpleft:b15,dpright:b13,dpup:b12,leftshoulder:b6,leftstick:b9,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b10,righttrigger:b5,rightx:a2,righty:a3,start:b11,x:b3,y:b0,platform:Linux,", +"03000000120c0000200e000011010000,Brook Mars,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux,", +"03000000120c0000210e000011010000,Brook Mars,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,", "03000000120c0000f70e000011010000,Brook Universal Fighting Board,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,rightshoulder:b5,rightstick:b11,righttrigger:b7,start:b9,x:b0,y:b3,platform:Linux,", +"03000000ffff0000ffff000000010000,Chinese-made Xbox Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b5,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b2,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b3,y:b4,platform:Linux,", "03000000e82000006058000001010000,Cideko AK08b,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Linux,", "030000000b0400003365000000010000,Competition Pro,a:b0,b:b1,back:b2,leftx:a0,lefty:a1,start:b3,platform:Linux,", "03000000260900008888000000010000,Cyber Gadget GameCube Controller,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b6,righttrigger:a5,rightx:a2,righty:a3~,start:b7,x:b2,y:b3,platform:Linux,", -"03000000a306000022f6000011010000,Cyborg V3 Rumble,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:+a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:-a3,rightx:a2,righty:a4,start:b9,x:b0,y:b3,platform:Linux,", -"03000000791d00000103000010010000,Dual Box Wii Classic Adapter,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b6,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:b5,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Linux,", +"03000000a306000022f6000011010000,Cyborg V.3 Rumble Pad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:+a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:-a3,rightx:a2,righty:a4,start:b9,x:b0,y:b3,platform:Linux,", +"03000000b40400000a01000000010000,CYPRESS USB Gamepad,a:b0,b:b1,back:b5,guide:b2,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,start:b8,x:b3,y:b4,platform:Linux,", +"03000000790000000600000010010000,DragonRise Inc. Generic USB Joystick,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a3,righty:a4,start:b9,x:b3,y:b0,platform:Linux,", +"030000004f04000004b3000010010000,Dual Power 2,a:b0,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b1,y:b3,platform:Linux,", "030000006f0e00003001000001010000,EA Sports PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,", -"03000000c11100000191000011010000,EasySMX,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Linux,", -"03000000242f00009100000000010000,EasySMX ESM-9101,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,", -"030000006e0500000320000010010000,Elecom U3613M,a:b2,b:b3,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b8,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:b7,rightx:a2,righty:a3,start:b11,x:b0,y:b1,platform:Linux,", -"030000006e0500000720000010010000,Elecom W01U,a:b2,b:b3,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b1,platform:Linux,", -"030000007d0400000640000010010000,Eliminator AfterShock,a:b1,b:b2,back:b9,dpdown:+a3,dpleft:-a5,dpright:+a5,dpup:-a3,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a4,righty:a2,start:b8,x:b0,y:b3,platform:Linux,", -"03000000430b00000300000000010000,EMS Production PS2 Adapter,a:b2,b:b1,back:b8,dpdown:b14,dpleft:b15,dpright:b13,dpup:b12,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a5,righty:a2,start:b9,x:b3,y:b0,platform:Linux,", -"03000000b40400001124000011010000,Flydigi Vader 2,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b12,lefttrigger:a5,leftx:a0,lefty:a1,paddle1:b2,paddle2:b5,paddle4:b17,rightshoulder:b7,rightstick:b13,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux,", -"05000000151900004000000001000000,Flydigi Vader 2,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Linux,", -"03000000ac0500005b05000010010000,GameSir G3w,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Linux,", +"03000000341a000005f7000010010000,GameCube {HuiJia USB box},a:b1,b:b2,dpdown:b14,dpleft:b15,dpright:b13,dpup:b12,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:a4,rightx:a5,righty:a2,start:b9,x:b0,y:b3,platform:Linux,", "03000000bc2000000055000011010000,GameSir G3w,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux,", -"03000000558500001b06000010010000,GameSir G4 Pro,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux,", -"05000000ac0500002d0200001b010000,GameSir G4s,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b33,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux,", -"03000000bc2000005656000011010000,GameSir T4w,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,", "0500000047532047616d657061640000,GameStop Gamepad,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Linux,", "030000006f0e00000104000000010000,Gamestop Logic3 Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,", -"030000008f0e00000800000010010000,Gasia PlayStation Gamepad,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Linux,", +"030000008f0e00000800000010010000,Gasia Co. Ltd PS(R) Gamepad,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Linux,", +"030000006f0e00001304000000010000,Generic X-Box pad,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,", "03000000451300000010000010010000,Genius Maxfire Grandias 12,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Linux,", -"03000000f0250000c183000010010000,Goodbetterbest Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,", +"03000000f0250000c183000010010000,Goodbetterbest Ltd USB Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,", "0300000079000000d418000000010000,GPD Win 2 Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,", -"030000007d0400000540000000010000,Gravis Eliminator Pro,a:b1,b:b2,back:b8,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Linux,", -"03000000280400000140000000010000,Gravis GamePad Pro,a:b1,b:b2,back:b8,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Linux,", -"030000008f0e00000610000000010000,GreenAsia Electronics Controller,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b9,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b10,righttrigger:b5,rightx:a3,righty:a2,start:b11,x:b3,y:b0,platform:Linux,", -"030000008f0e00001200000010010000,GreenAsia Joystick,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a3,righty:a2,start:b9,x:b2,y:b3,platform:Linux,", +"030000007d0400000540000000010000,Gravis Eliminator GamePad Pro,a:b1,b:b2,back:b8,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Linux,", +"03000000280400000140000000010000,Gravis GamePad Pro USB ,a:b1,b:b2,back:b8,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Linux,", +"030000008f0e00000610000000010000,GreenAsia Electronics 4Axes 12Keys GamePad ,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b9,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b10,righttrigger:b5,rightx:a3,righty:a2,start:b11,x:b3,y:b0,platform:Linux,", +"030000008f0e00001200000010010000,GreenAsia Inc. USB Joystick,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a3,righty:a2,start:b9,x:b2,y:b3,platform:Linux,", "0500000047532067616d657061640000,GS gamepad,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Linux,", "03000000f0250000c383000010010000,GT VX2,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Linux,", -"06000000adde0000efbe000002010000,Hidromancer Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,", -"03000000d81400000862000011010000,HitBox PS3 PC Analog Mode,a:b1,b:b2,back:b8,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,guide:b9,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b12,x:b0,y:b3,platform:Linux,", -"03000000c9110000f055000011010000,HJC Gamepad,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Linux,", -"03000000632500002605000010010000,HJDX,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a5,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux,", -"030000000d0f00000d00000000010000,Hori,a:b0,b:b6,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b3,rightshoulder:b7,start:b9,x:b1,y:b2,platform:Linux,", -"030000000d0f00006d00000020010000,Hori EDGE 301,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:+a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:+a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,", -"030000000d0f00005f00000011010000,Hori Fighting Commander 4 PS3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,", -"030000000d0f00005e00000011010000,Hori Fighting Commander 4 PS4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux,", -"030000000d0f00005001000009040000,Hori Fighting Commander OCTA Xbox One,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,", -"030000000d0f00008500000010010000,Hori Fighting Commander PS3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,", -"030000000d0f00008600000002010000,Hori Fighting Commander Xbox 360,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b11,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b12,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Linux,", -"030000000d0f00008800000011010000,Hori Fighting Stick mini 4 (PS3),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,rightshoulder:b5,rightstick:b11,righttrigger:b7,start:b9,x:b0,y:b3,platform:Linux,", -"030000000d0f00008700000011010000,Hori Fighting Stick mini 4 (PS4),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,rightshoulder:b5,rightstick:b11,righttrigger:a4,start:b9,x:b0,y:b3,platform:Linux,", -"030000000d0f00001000000011010000,Hori Fightstick 3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Linux,", -"03000000ad1b000003f5000033050000,Hori Fightstick VX,+leftx:h0.2,+lefty:h0.4,-leftx:h0.8,-lefty:h0.1,a:b0,b:b1,back:b8,guide:b10,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b2,y:b3,platform:Linux,", -"030000000d0f00004d00000011010000,Hori Gem Pad 3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,", +"06000000adde0000efbe000002010000,Hidromancer Game Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,", +"03000000d81400000862000011010000,HitBox (PS3/PC) Analog Mode,a:b1,b:b2,back:b8,guide:b9,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,start:b12,x:b0,y:b3,platform:Linux,", +"03000000c9110000f055000011010000,HJC Game GAMEPAD,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Linux,", +"03000000632500002605000010010000,HJD-X,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a5,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux,", +"030000000d0f00000d00000000010000,hori,a:b0,b:b6,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b3,leftx:b4,lefty:b5,rightshoulder:b7,start:b9,x:b1,y:b2,platform:Linux,", +"030000000d0f00001000000011010000,HORI CO. LTD. FIGHTING STICK 3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Linux,", +"030000000d0f0000c100000011010000,HORI CO. LTD. HORIPAD S,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b13,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,", +"030000000d0f00006a00000011010000,HORI CO. LTD. Real Arcade Pro.4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux,", +"030000000d0f00006b00000011010000,HORI CO. LTD. Real Arcade Pro.4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,", +"030000000d0f00002200000011010000,HORI CO. LTD. REAL ARCADE Pro.V3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Linux,", +"030000000d0f00008500000010010000,HORI Fighting Commander,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,", +"030000000d0f00008600000002010000,Hori Fighting Commander,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b11,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b12,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Linux,", +"030000000d0f00005f00000011010000,Hori Fighting Commander 4 (PS3),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,", +"030000000d0f00005e00000011010000,Hori Fighting Commander 4 (PS4),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux,", "03000000ad1b000001f5000033050000,Hori Pad EX Turbo 2,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,", -"030000000d0f00003801000011010000,Hori PC Engine Mini Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,start:b9,platform:Linux,", -"030000000d0f00009200000011010000,Hori Pokken Tournament DX Pro,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Linux,", -"030000000d0f0000aa00000011010000,Hori Real Arcade Pro,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Linux,", -"030000000d0f00001100000011010000,Hori Real Arcade Pro 3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,", -"030000000d0f00002200000011010000,Hori Real Arcade Pro 3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Linux,", -"030000000d0f00006a00000011010000,Hori Real Arcade Pro 4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux,", -"030000000d0f00006b00000011010000,Hori Real Arcade Pro 4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,", -"030000000d0f00001600000000010000,Hori Real Arcade Pro EXSE,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b2,y:b3,platform:Linux,", -"030000000d0f00006e00000011010000,Horipad 4 PS3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,", -"030000000d0f00006600000011010000,Horipad 4 PS4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux,", -"030000000d0f0000ee00000011010000,Horipad Mini 4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux,", -"030000000d0f00006700000001010000,Horipad One,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,", -"030000000d0f0000c100000011010000,Horipad S,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b13,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,", -"050000000d0f0000f600000001000000,Horipad Switch Pro Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Linux,", -"03000000341a000005f7000010010000,HuiJia GameCube Controller Adapter,a:b1,b:b2,dpdown:b14,dpleft:b15,dpright:b13,dpup:b12,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:a4,rightx:a5,righty:a2,start:b9,x:b0,y:b3,platform:Linux,", +"030000000d0f00009200000011010000,Hori Pokken Tournament DX Pro Pad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Linux,", +"030000000d0f0000aa00000011010000,HORI Real Arcade Pro,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Linux,", +"030000000d0f0000d800000072056800,HORI Real Arcade Pro S,a:b0,b:b1,back:b4,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b5,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Linux,", +"030000000d0f00001600000000010000,Hori Real Arcade Pro.EX-SE (Xbox 360),a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b2,y:b3,platform:Linux,", +"030000000d0f00006e00000011010000,HORIPAD 4 (PS3),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,", +"030000000d0f00006600000011010000,HORIPAD 4 (PS4),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux,", +"030000000d0f0000ee00000011010000,HORIPAD mini4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux,", +"030000000d0f00006700000001010000,HORIPAD ONE,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,", "030000008f0e00001330000010010000,HuiJia SNES Controller,a:b2,b:b1,back:b8,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b6,rightshoulder:b7,start:b9,x:b3,y:b0,platform:Linux,", "03000000242e00008816000001010000,Hyperkin X91,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,", "03000000830500006020000010010000,iBuffalo SNES Controller,a:b1,b:b0,back:b6,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b4,rightshoulder:b5,start:b7,x:b3,y:b2,platform:Linux,", -"050000006964726f69643a636f6e0000,idroidcon Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,", -"03000000b50700001503000010010000,Impact,a:b2,b:b3,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a3,righty:a2,start:b9,x:b0,y:b1,platform:Linux,", -"03000000d80400008200000003000000,IMS PCU0,a:b1,b:b0,back:b4,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,start:b5,x:b3,y:b2,platform:Linux,", -"03000000120c00000500000010010000,InterAct AxisPad,a:b2,b:b3,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:b7,rightx:a3,righty:a2,start:b11,x:b0,y:b1,platform:Linux,", -"03000000ef0500000300000000010000,InterAct AxisPad,a:b2,b:b3,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:b7,rightx:a3,righty:a2,start:b11,x:b0,y:b1,platform:Linux,", -"03000000fd0500000030000000010000,InterAct GoPad,a:b3,b:b4,leftshoulder:b6,lefttrigger:b7,leftx:a0,lefty:a1,rightshoulder:b2,righttrigger:b5,x:b0,y:b1,platform:Linux,", -"03000000fd0500002a26000000010000,InterAct HammerHead FX,a:b3,b:b4,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b2,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b5,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b0,y:b1,platform:Linux,", -"0500000049190000020400001b010000,Ipega PG 9069,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b161,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux,", -"03000000632500007505000011010000,Ipega PG 9099,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Linux,", -"0500000049190000030400001b010000,Ipega PG9099,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux,", -"05000000491900000204000000000000,Ipega PG9118,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux,", -"03000000300f00001001000010010000,Jess Tech Dual Analog Rumble,a:b2,b:b3,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a3,righty:a2,start:b9,x:b0,y:b1,platform:Linux,", -"03000000300f00000b01000010010000,Jess Tech GGE909 PC Recoil,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a3,righty:a2,start:b9,x:b3,y:b0,platform:Linux,", -"03000000ba2200002010000001010000,Jess Technology Controller,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a3,righty:a2,start:b9,x:b3,y:b0,platform:Linux,", +"050000006964726f69643a636f6e0000,idroid:con,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,", +"03000000b50700001503000010010000,impact,a:b2,b:b3,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a3,righty:a2,start:b9,x:b0,y:b1,platform:Linux,", +"03000000d80400008200000003000000,IMS PCU#0 Gamepad Interface,a:b1,b:b0,back:b4,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,start:b5,x:b3,y:b2,platform:Linux,", +"03000000fd0500000030000000010000,InterAct GoPad I-73000 (Fighting Game Layout),a:b3,b:b4,back:b6,leftx:a0,lefty:a1,rightshoulder:b2,righttrigger:b5,start:b7,x:b0,y:b1,platform:Linux,", +"0500000049190000020400001b010000,Ipega PG-9069 - Bluetooth Gamepad,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b161,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux,", +"03000000632500007505000011010000,Ipega PG-9099 - Bluetooth Gamepad,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Linux,", +"030000006e0500000320000010010000,JC-U3613M - DirectInput Mode,a:b2,b:b3,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b8,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:b7,rightx:a2,righty:a3,start:b11,x:b0,y:b1,platform:Linux,", +"03000000300f00001001000010010000,Jess Tech Dual Analog Rumble Pad,a:b2,b:b3,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a3,righty:a2,start:b9,x:b0,y:b1,platform:Linux,", +"03000000300f00000b01000010010000,Jess Tech GGE909 PC Recoil Pad,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a3,righty:a2,start:b9,x:b3,y:b0,platform:Linux,", +"03000000ba2200002010000001010000,Jess Technology USB Game Controller,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a3,righty:a2,start:b9,x:b3,y:b0,platform:Linux,", "030000007e0500000620000001000000,Joy-Con (L),+leftx:h0.2,+lefty:h0.4,-leftx:h0.8,-lefty:h0.1,a:b0,b:b1,back:b13,leftshoulder:b4,leftstick:b10,rightshoulder:b5,start:b8,x:b2,y:b3,platform:Linux,", "050000007e0500000620000001000000,Joy-Con (L),+leftx:h0.2,+lefty:h0.4,-leftx:h0.8,-lefty:h0.1,a:b0,b:b1,back:b13,leftshoulder:b4,leftstick:b10,rightshoulder:b5,start:b8,x:b2,y:b3,platform:Linux,", "030000007e0500000720000001000000,Joy-Con (R),+leftx:h0.2,+lefty:h0.4,-leftx:h0.8,-lefty:h0.1,a:b0,b:b1,back:b12,leftshoulder:b4,leftstick:b11,rightshoulder:b5,start:b9,x:b2,y:b3,platform:Linux,", "050000007e0500000720000001000000,Joy-Con (R),+leftx:h0.2,+lefty:h0.4,-leftx:h0.8,-lefty:h0.1,a:b0,b:b1,back:b12,leftshoulder:b4,leftstick:b11,rightshoulder:b5,start:b9,x:b2,y:b3,platform:Linux,", "03000000bd12000003c0000010010000,Joypad Alpha Shock,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,", -"03000000242f00002d00000011010000,JYS Adapter,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Linux,", -"03000000242f00008a00000011010000,JYS Adapter,a:b1,b:b4,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:b8,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b0,y:b3,platform:Linux,", +"03000000242f00002d00000011010000,JYS Wireless Adapter,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Linux,", +"03000000242f00008a00000011010000,JYS Wireless Adapter,a:b1,b:b4,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:b8,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b0,y:b3,platform:Linux,", "030000006f0e00000103000000020000,Logic3 Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,", -"030000006d040000d1ca000000000000,Logitech Chillstream,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,", +"030000006d040000d1ca000000000000,Logitech ChillStream,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,", "030000006d04000019c2000010010000,Logitech Cordless RumblePad 2,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,", "030000006d04000016c2000010010000,Logitech Dual Action,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,", "030000006d04000016c2000011010000,Logitech Dual Action,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,", -"030000006d0400001dc2000014400000,Logitech F310,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,", -"030000006d0400001ec2000019200000,Logitech F510,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,", -"030000006d0400001ec2000020200000,Logitech F510,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,", -"030000006d04000019c2000011010000,Logitech F710,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,", -"030000006d0400001fc2000005030000,Logitech F710,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,", +"030000006d0400001dc2000014400000,Logitech F310 Gamepad (XInput),a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,", +"030000006d0400001ec2000019200000,Logitech F510 Gamepad (XInput),a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,", +"030000006d0400001ec2000020200000,Logitech F510 Gamepad (XInput),a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,", +"030000006d04000019c2000011010000,Logitech F710 Gamepad (DInput),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,", +"030000006d0400001fc2000005030000,Logitech F710 Gamepad (XInput),a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,", +"030000006d0400000ac2000010010000,Logitech Inc. WingMan RumblePad,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,lefttrigger:b7,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b2,rightx:a3,righty:a4,x:b3,y:b4,platform:Linux,", "030000006d04000018c2000010010000,Logitech RumblePad 2,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,", "030000006d04000011c2000010010000,Logitech WingMan Cordless RumblePad,a:b0,b:b1,back:b2,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b5,leftshoulder:b6,lefttrigger:b9,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:b10,rightx:a3,righty:a4,start:b8,x:b3,y:b4,platform:Linux,", -"030000006d0400000ac2000010010000,Logitech WingMan RumblePad,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,lefttrigger:b7,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b2,rightx:a3,righty:a4,x:b3,y:b4,platform:Linux,", -"05000000380700006652000025010000,Mad Catz CTRLR,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,", -"03000000380700008532000010010000,Mad Catz Fightpad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b5,rightshoulder:b6,righttrigger:b7,start:b9,x:b0,y:b3,platform:Linux,", -"03000000380700005032000011010000,Mad Catz Fightpad Pro PS3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,", -"03000000380700005082000011010000,Mad Catz Fightpad Pro PS4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux,", +"050000004d4f435554452d3035305800,M54-PC,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux,", +"05000000380700006652000025010000,Mad Catz C.T.R.L.R ,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,", +"03000000380700005032000011010000,Mad Catz FightPad PRO (PS3),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,", +"03000000380700005082000011010000,Mad Catz FightPad PRO (PS4),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux,", "03000000ad1b00002ef0000090040000,Mad Catz Fightpad SFxT,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,lefttrigger:a2,rightshoulder:b5,righttrigger:a5,start:b7,x:b2,y:b3,platform:Linux,", -"03000000380700008034000011010000,Mad Catz Fightstick PS3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,", -"03000000380700008084000011010000,Mad Catz Fightstick PS4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux,", -"03000000380700008433000011010000,Mad Catz Fightstick TE S PS3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,", -"03000000380700008483000011010000,Mad Catz Fightstick TE S PS4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux,", -"03000000380700001888000010010000,Mad Catz Joystick,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,", -"03000000380700003888000010010000,Mad Catz Joystick,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:a0,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,", -"03000000380700001647000010040000,Mad Catz Xbox 360 Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,", -"03000000380700003847000090040000,Mad Catz Xbox 360 Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Linux,", +"03000000380700008034000011010000,Mad Catz fightstick (PS3),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,", +"03000000380700008084000011010000,Mad Catz fightstick (PS4),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux,", +"03000000380700008433000011010000,Mad Catz FightStick TE S+ (PS3),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,", +"03000000380700008483000011010000,Mad Catz FightStick TE S+ (PS4),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux,", +"03000000380700001647000010040000,Mad Catz Wired Xbox 360 Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,", +"03000000380700003847000090040000,Mad Catz Wired Xbox 360 Controller (SFIV),a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Linux,", "03000000ad1b000016f0000090040000,Mad Catz Xbox 360 Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,", +"03000000380700001888000010010000,MadCatz PC USB Wired Stick 8818,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,", +"03000000380700003888000010010000,MadCatz PC USB Wired Stick 8838,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:a0,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,", +"03000000242f0000f700000001010000,Magic-S Pro,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,", "03000000120c00000500000000010000,Manta Dualshock 2,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a3,righty:a2,start:b9,x:b2,y:b3,platform:Linux,", -"03000000790000004318000010010000,Mayflash GameCube Adapter,a:b1,b:b0,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:a4,rightx:a5,righty:a2,start:b9,x:b2,y:b3,platform:Linux,", "03000000790000004418000010010000,Mayflash GameCube Controller,a:b1,b:b0,dpdown:b14,dpleft:b15,dpright:b13,dpup:b12,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:a4,rightx:a5,righty:a2,start:b9,x:b2,y:b3,platform:Linux,", +"03000000790000004318000010010000,Mayflash GameCube Controller Adapter,a:b1,b:b2,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:a4,rightx:a5,righty:a2,start:b9,x:b0,y:b3,platform:Linux,", "03000000242f00007300000011010000,Mayflash Magic NS,a:b1,b:b4,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:b8,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b0,y:b3,platform:Linux,", "0300000079000000d218000011010000,Mayflash Magic NS,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,", "03000000d620000010a7000011010000,Mayflash Magic NS,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,", -"03000000242f0000f700000001010000,Mayflash Magic S Pro,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,", -"0300000025090000e803000001010000,Mayflash Wii Classic Adapter,a:b1,b:b0,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:a4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:a5,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b2,platform:Linux,", -"03000000790000000318000011010000,Mayflash Wii DolphinBar,a:b2,b:b3,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b11,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b1,platform:Linux,", -"03000000b50700001203000010010000,Mega World Logic 3 Controller,a:b2,b:b3,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a3,righty:a2,start:b9,x:b0,y:b1,platform:Linux,", -"03000000780000000600000010010000,Microntek Joystick,a:b2,b:b1,back:b8,leftshoulder:b6,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:b5,start:b9,x:b3,y:b0,platform:Linux,", -"030000005e0400002800000000010000,Microsoft Dual Strike,a:b3,b:b2,back:b4,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,lefttrigger:b8,rightshoulder:b7,rightx:a0,righty:a1~,start:b5,x:b1,y:b0,platform:Linux,", +"0300000025090000e803000001010000,Mayflash Wii Classic Controller,a:b1,b:b0,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:a4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:a5,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b2,platform:Linux,", +"03000000780000000600000010010000,Microntek USB Joystick,a:b2,b:b1,back:b8,leftshoulder:b6,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:b5,start:b9,x:b3,y:b0,platform:Linux,", "030000005e0400000e00000000010000,Microsoft SideWinder,a:b0,b:b1,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,rightshoulder:b7,start:b8,x:b3,y:b4,platform:Linux,", -"030000005e0400000700000000010000,Microsoft SideWinder Gamepad,a:b0,b:b1,back:b8,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b6,lefttrigger:b7,rightshoulder:b5,righttrigger:b2,start:b9,x:b3,y:b4,platform:Linux,", -"030000005e0400002700000000010000,Microsoft SideWinder Plug and Play,a:b0,b:b1,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,lefttrigger:b4,righttrigger:b5,x:b2,y:b3,platform:Linux,", -"030000005e0400008502000000010000,Microsoft Xbox,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b5,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b2,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b3,y:b4,platform:Linux,", -"030000005e0400008e02000001000000,Microsoft Xbox 360,a:b0,b:b1,back:b6,dpdown:h0.1,dpleft:h0.2,dpright:h0.8,dpup:h0.4,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,", -"030000005e0400008e02000004010000,Microsoft Xbox 360,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,", -"030000005e0400008e02000056210000,Microsoft Xbox 360,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,", -"030000005e0400008e02000062230000,Microsoft Xbox 360,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,", -"030000005e040000120b00000b050000,Microsoft Xbox One,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,", -"030000005e040000d102000001010000,Microsoft Xbox One,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,", -"030000005e040000d102000003020000,Microsoft Xbox One,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,", -"060000005e040000120b000009050000,Microsoft Xbox One,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,", -"030000005e040000dd02000003020000,Microsoft Xbox One 2015,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,", -"030000005e040000e302000003020000,Microsoft Xbox One Elite,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,", -"030000005e040000000b000008040000,Microsoft Xbox One Elite 2,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,", -"050000005e040000050b000003090000,Microsoft Xbox One Elite 2,a:b0,b:b1,back:b17,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a6,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a5,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux,", -"030000005e040000ea02000008040000,Microsoft Xbox One S,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,", -"030000005e0400008902000021010000,Microsoft Xbox pad v2,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b5,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b2,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b3,y:b4,platform:Linux,", +"030000005e0400008e02000004010000,Microsoft X-Box 360 pad,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,", +"030000005e0400008e02000062230000,Microsoft X-Box 360 pad,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,", +"050000005e040000050b000003090000,Microsoft X-Box One Elite 2 pad,a:b0,b:b1,back:b17,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a6,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a5,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux,", +"030000005e040000e302000003020000,Microsoft X-Box One Elite pad,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,", +"030000005e040000d102000001010000,Microsoft X-Box One pad,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,", +"030000005e040000dd02000003020000,Microsoft X-Box One pad (Firmware 2015),a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,", +"030000005e040000d102000003020000,Microsoft X-Box One pad v2,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,", +"030000005e0400008502000000010000,Microsoft X-Box pad (Japan),a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b5,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b2,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b3,y:b4,platform:Linux,", +"030000005e0400008902000021010000,Microsoft X-Box pad v2 (US),a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b5,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b2,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b3,y:b4,platform:Linux,", +"030000005e040000000b000008040000,Microsoft Xbox One Elite 2 pad - Wired,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,", +"030000005e040000ea02000008040000,Microsoft Xbox One S pad - Wired,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,", +"03000000c62400001a53000000010000,Mini PE,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,", "03000000030000000300000002000000,Miroof,a:b1,b:b0,back:b6,leftshoulder:b4,leftx:a0,lefty:a1,rightshoulder:b5,start:b7,x:b3,y:b2,platform:Linux,", -"050000004d4f435554452d3035335800,Mocute 053X,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Linux,", -"050000004d4f435554452d3035305800,Mocute 054X,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux,", -"05000000d6200000e589000001000000,Moga 2,a:b0,b:b1,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b7,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b8,righttrigger:a4,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Linux,", +"05000000d6200000e589000001000000,Moga 2 HID,a:b0,b:b1,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b7,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b8,righttrigger:a4,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Linux,", "05000000d6200000ad0d000001000000,Moga Pro,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b7,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b8,righttrigger:a4,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Linux,", -"05000000d62000007162000001000000,Moga Pro 2,a:b0,b:b1,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b7,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b8,righttrigger:a4,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Linux,", -"03000000c62400002b89000011010000,MOGA XP5A Plus,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux,", -"05000000c62400002a89000000010000,MOGA XP5A Plus,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b22,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux,", -"05000000c62400001a89000000010000,MOGA XP5X Plus,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux,", -"03000000250900006688000000010000,MP8866 Super Dual Box,a:b2,b:b1,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a2,righty:a3,start:b8,x:b3,y:b0,platform:Linux,", -"030000005e0400008e02000010020000,MSI GC20 V2,a:b0,b:b1,back:b6,dpdown:b13,dpleft:b14,dpright:b15,dpup:b12,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,", -"030000006b1400000906000014010000,Nacon Asymmetric Wireless PS4 Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,", -"030000006b140000010c000010010000,Nacon GC 400ES,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Linux,", -"03000000853200000706000012010000,Nacon GC-100,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,", +"05000000d62000007162000001000000,Moga Pro 2 HID,a:b0,b:b1,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b7,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b8,righttrigger:a4,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Linux,", +"03000000c62400002b89000011010000,MOGA XP5-A Plus,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux,", +"05000000c62400002a89000000010000,MOGA XP5-A Plus,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b22,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux,", +"05000000c62400001a89000000010000,MOGA XP5-X Plus,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux,", +"03000000250900006688000000010000,MP-8866 Super Dual Box,a:b2,b:b1,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a2,righty:a3,start:b8,x:b3,y:b0,platform:Linux,", +"030000006b140000010c000010010000,NACON GC-400ES,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Linux,", "030000000d0f00000900000010010000,Natec Genesis P44,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,", -"030000004f1f00000800000011010000,NeoGeo PS3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Linux,", -"0300000092120000474e000000010000,NeoGeo X Arcade Stick,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,start:b9,x:b3,y:b2,platform:Linux,", -"03000000790000004518000010010000,Nexilux GameCube Controller Adapter,a:b1,b:b0,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:a4,rightx:a5,righty:a2,start:b9,x:b2,y:b3,platform:Linux,", +"03000000790000004518000010010000,NEXILUX GAMECUBE Controller Adapter,a:b1,b:b0,x:b2,y:b3,start:b9,rightshoulder:b7,dpup:h0.1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,leftx:a0,lefty:a1,rightx:a5,righty:a2,lefttrigger:a3,righttrigger:a4,platform:Linux,", "030000001008000001e5000010010000,NEXT SNES Controller,a:b2,b:b1,back:b8,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b4,rightshoulder:b5,righttrigger:b6,start:b9,x:b3,y:b0,platform:Linux,", "060000007e0500003713000000000000,Nintendo 3DS,a:b0,b:b1,back:b8,dpdown:b11,dpleft:b12,dpright:b13,dpup:b10,leftshoulder:b4,leftx:a0,lefty:a1,rightshoulder:b5,rightx:a2,righty:a3,start:b9,x:b3,y:b2,platform:Linux,", +"060000007e0500000820000000000000,Nintendo Combined Joy-Cons (joycond),a:b0,b:b1,back:b9,dpdown:b15,dpleft:b16,dpright:b17,dpup:b14,guide:b11,leftshoulder:b5,leftstick:b12,lefttrigger:b7,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b13,righttrigger:b8,rightx:a2,righty:a3,start:b10,x:b3,y:b2,platform:Linux,", "030000007e0500003703000000016800,Nintendo GameCube Controller,a:b0,b:b2,dpdown:b6,dpleft:b4,dpright:b5,dpup:b7,lefttrigger:a4,leftx:a0,lefty:a1~,rightshoulder:b9,righttrigger:a5,rightx:a2,righty:a3~,start:b8,x:b1,y:b3,platform:Linux,", "03000000790000004618000010010000,Nintendo GameCube Controller Adapter,a:b1,b:b0,dpdown:b14,dpleft:b15,dpright:b13,dpup:b12,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:b5,rightx:a5~,righty:a2~,start:b9,x:b2,y:b3,platform:Linux,", -"060000007e0500000620000000000000,Nintendo Switch Combined Joy-Cons,a:b0,b:b1,back:b9,dpdown:b15,dpleft:b16,dpright:b17,dpup:b14,guide:b11,leftshoulder:b5,leftstick:b12,lefttrigger:b7,leftx:a0,lefty:a1,misc1:b4,rightshoulder:b6,rightstick:b13,righttrigger:b8,rightx:a2,righty:a3,start:b10,x:b3,y:b2,platform:Linux,", -"060000007e0500000820000000000000,Nintendo Switch Combined Joy-Cons,a:b0,b:b1,back:b9,dpdown:b15,dpleft:b16,dpright:b17,dpup:b14,guide:b11,leftshoulder:b5,leftstick:b12,lefttrigger:b7,leftx:a0,lefty:a1,misc1:b4,rightshoulder:b6,rightstick:b13,righttrigger:b8,rightx:a2,righty:a3,start:b10,x:b3,y:b2,platform:Linux,", -"050000004c69632050726f20436f6e00,Nintendo Switch Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,misc1:b13,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Linux,", -"050000007e0500000620000001800000,Nintendo Switch Left Joy-Con,a:b16,b:b15,back:b4,leftshoulder:b6,leftstick:b12,leftx:a1,lefty:a0~,rightshoulder:b8,start:b9,x:b14,y:b17,platform:Linux,", -"03000000d620000013a7000011010000,Nintendo Switch PowerA Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,", -"03000000d620000011a7000011010000,Nintendo Switch PowerA Core Plus Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,", -"030000007e0500000920000011810000,Nintendo Switch Pro Controller,a:b0,b:b1,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b11,leftshoulder:b5,leftstick:b12,lefttrigger:b7,leftx:a0,lefty:a1,misc1:b4,rightshoulder:b6,rightstick:b13,righttrigger:b8,rightx:a2,righty:a3,start:b10,x:b3,y:b2,platform:Linux,", -"050000007e0500000920000001000000,Nintendo Switch Pro Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,misc1:b4,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Linux,", -"050000007e0500000920000001800000,Nintendo Switch Pro Controller,a:b0,b:b1,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b11,leftshoulder:b5,leftstick:b12,lefttrigger:b7,leftx:a0,lefty:a1,misc1:b4,rightshoulder:b6,rightstick:b13,righttrigger:b8,rightx:a2,righty:a3,start:b10,x:b3,y:b2,platform:Linux,", -"050000007e0500000720000001800000,Nintendo Switch Right Joy-Con,a:b1,b:b2,back:b9,leftshoulder:b4,leftstick:b10,leftx:a1~,lefty:a0,rightshoulder:b6,start:b8,x:b0,y:b3,platform:Linux,", -"05000000010000000100000003000000,Nintendo Wii Remote,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b11,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b12,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Linux,", -"050000007e0500003003000001000000,Nintendo Wii U Pro Controller,a:b0,b:b1,back:b8,dpdown:b14,dpleft:b15,dpright:b16,dpup:b13,guide:b10,leftshoulder:b4,leftstick:b11,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b12,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b2,platform:Linux,", -"030000000d0500000308000010010000,Nostromo n45 Dual Analog,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b9,leftshoulder:b4,leftstick:b12,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a3,righty:a2,start:b10,x:b2,y:b3,platform:Linux,", -"050000007e0500001920000001000000,NSO N64 Controller,+rightx:b8,+righty:b7,-rightx:b3,-righty:b2,a:b1,b:b0,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,misc1:b13,rightshoulder:b5,righttrigger:b10,start:b9,platform:Linux,", -"050000007e0500001720000001000000,NSO SNES Controller,a:b0,b:b1,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b11,leftshoulder:b5,leftstick:b12,lefttrigger:b7,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b13,righttrigger:b8,rightx:a2,righty:a3,start:b10,x:b3,y:b2,platform:Linux,", +"050000007e0500000620000001800000,Nintendo Switch Left Joy-Con,a:b9,b:b8,back:b5,leftshoulder:b2,leftstick:b6,leftx:a1,lefty:a0~,rightshoulder:b4,start:b0,x:b7,y:b10,platform:Linux,", +"030000007e0500000920000011810000,Nintendo Switch Pro Controller,a:b0,b:b1,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b11,leftshoulder:b5,leftstick:b12,lefttrigger:b7,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b13,righttrigger:b8,rightx:a2,righty:a3,start:b10,x:b3,y:b2,platform:Linux,", +"050000007e0500000920000001000000,Nintendo Switch Pro Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Linux,", +"050000007e0500000920000001800000,Nintendo Switch Pro Controller,a:b0,b:b1,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b11,leftshoulder:b5,leftstick:b12,lefttrigger:b7,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b13,righttrigger:b8,rightx:a2,righty:a3,start:b10,x:b3,y:b2,platform:Linux,", +"050000007e0500000720000001800000,Nintendo Switch Right Joy-Con,a:b1,b:b2,back:b9,leftshoulder:b4,leftstick:b10,leftx:a1~,lefty:a0~,rightshoulder:b6,start:b8,x:b0,y:b3,platform:Linux,", +"050000007e0500001720000001000000,Nintendo Switch SNES Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,rightshoulder:b5,start:b9,x:b2,y:b3,platform:Linux,", +"050000007e0500003003000001000000,Nintendo Wii Remote Pro Controller,a:b0,b:b1,back:b8,dpdown:b14,dpleft:b15,dpright:b16,dpup:b13,guide:b10,leftshoulder:b4,leftstick:b11,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b12,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b2,platform:Linux,", +"05000000010000000100000003000000,Nintendo Wiimote,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b11,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b12,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Linux,", +"030000000d0500000308000010010000,Nostromo n45 Dual Analog Gamepad,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b9,leftshoulder:b4,leftstick:b12,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a3,righty:a2,start:b10,x:b2,y:b3,platform:Linux,", "03000000550900001072000011010000,NVIDIA Controller,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b13,leftshoulder:b4,leftstick:b8,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a4,rightx:a2,righty:a3,start:b7,x:b2,y:b3,platform:Linux,", "03000000550900001472000011010000,NVIDIA Controller v01.04,a:b0,b:b1,back:b14,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b16,leftshoulder:b4,leftstick:b7,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b8,righttrigger:a4,rightx:a2,righty:a5,start:b6,x:b2,y:b3,platform:Linux,", "05000000550900001472000001000000,NVIDIA Controller v01.04,a:b0,b:b1,back:b14,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b16,leftshoulder:b4,leftstick:b7,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b8,righttrigger:a4,rightx:a2,righty:a5,start:b6,x:b2,y:b3,platform:Linux,", "03000000451300000830000010010000,NYKO CORE,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux,", -"19000000010000000100000001010000,ODROID Go 2,a:b1,b:b0,dpdown:b7,dpleft:b8,dpright:b9,dpup:b6,guide:b10,leftshoulder:b4,leftstick:b12,lefttrigger:b11,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b13,righttrigger:b14,start:b15,x:b2,y:b3,platform:Linux,", -"19000000010000000200000011000000,ODROID Go 2,a:b1,b:b0,dpdown:b9,dpleft:b10,dpright:b11,dpup:b8,guide:b12,leftshoulder:b4,leftstick:b14,lefttrigger:b13,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b15,righttrigger:b16,start:b17,x:b2,y:b3,platform:Linux,", +"19000000010000000100000001010000,odroidgo2_joypad,a:b1,b:b0,dpdown:b7,dpleft:b8,dpright:b9,dpup:b6,guide:b10,leftshoulder:b4,leftstick:b12,lefttrigger:b11,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b13,righttrigger:b14,start:b15,x:b2,y:b3,platform:Linux,", +"19000000010000000200000011000000,odroidgo2_joypad_v11,a:b1,b:b0,dpdown:b9,dpleft:b10,dpright:b11,dpup:b8,guide:b12,leftshoulder:b4,leftstick:b14,lefttrigger:b13,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b15,righttrigger:b16,start:b17,x:b2,y:b3,platform:Linux,", +"030000005e0400000202000000010000,Old Xbox pad,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b5,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b2,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b3,y:b4,platform:Linux,", "03000000c0160000dc27000001010000,OnyxSoft Dual JoyDivision,a:b0,b:b1,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b4,rightshoulder:b5,start:b6,x:b2,y:b3,platform:Linux,", -"05000000362800000100000002010000,OUYA Controller,a:b0,b:b3,dpdown:b9,dpleft:b10,dpright:b11,dpup:b8,guide:b14,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,x:b1,y:b2,platform:Linux,", -"05000000362800000100000003010000,OUYA Controller,a:b0,b:b3,dpdown:b9,dpleft:b10,dpright:b11,dpup:b8,guide:b14,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,x:b1,y:b2,platform:Linux,", -"05000000362800000100000004010000,OUYA Controller,a:b0,b:b3,back:b14,dpdown:b9,dpleft:b10,dpright:b11,dpup:b8,leftshoulder:b4,leftstick:b6,lefttrigger:b12,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:b13,rightx:a3,righty:a4,start:b16,x:b1,y:b2,platform:Linux,", -"03000000830500005020000010010000,Padix Rockfire PlayStation Bridge,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:b7,rightx:a2,righty:a3,start:b11,x:b2,y:b3,platform:Linux,", -"03000000790000001c18000011010000,PC Controller,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Linux,", -"03000000ff1100003133000010010000,PC Controller,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Linux,", -"030000006f0e0000b802000001010000,PDP Afterglow Xbox One Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,", -"030000006f0e0000b802000013020000,PDP Afterglow Xbox One Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,", +"05000000362800000100000002010000,OUYA Game Controller,a:b0,b:b3,dpdown:b9,dpleft:b10,dpright:b11,dpup:b8,guide:b14,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,x:b1,y:b2,platform:Linux,", +"05000000362800000100000003010000,OUYA Game Controller,a:b0,b:b3,dpdown:b9,dpleft:b10,dpright:b11,dpup:b8,guide:b14,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,x:b1,y:b2,platform:Linux,", +"03000000830500005020000010010000,Padix Co. Ltd. Rockfire PSX/USB Bridge,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:b7,rightx:a2,righty:a3,start:b11,x:b2,y:b3,platform:Linux,", +"03000000790000001c18000011010000,PC Game Controller,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Linux,", +"03000000ff1100003133000010010000,PC Game Controller,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Linux,", +"030000006f0e0000b802000001010000,PDP AFTERGLOW Wired Xbox One Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,", +"030000006f0e0000b802000013020000,PDP AFTERGLOW Wired Xbox One Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,", "030000006f0e00006401000001010000,PDP Battlefield One,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,", -"030000006f0e0000d702000006640000,PDP Black Camo Wired Xbox Series X Controller,a:b0,b:b1,back:b6,dpdown:b13,dpleft:b14,dpright:b13,dpup:b14,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,", +"030000006f0e00008001000011010000,PDP CO. LTD. Faceoff Wired Pro Controller for Nintendo Switch,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,", "030000006f0e00003101000000010000,PDP EA Sports Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,", -"030000006f0e00008001000011010000,PDP Faceoff Nintendo Switch Pro Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,", "030000006f0e0000c802000012010000,PDP Kingdom Hearts Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,", -"030000006f0e00008501000011010000,PDP Nintendo Switch Fightpad Pro,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Linux,", -"030000006f0e00002801000011010000,PDP PS3 Rock Candy Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,", -"030000006f0e00008701000011010000,PDP Rock Nintendo Switch Candy Controller,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b13,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Linux,", -"030000006f0e00000901000011010000,PDP Versus Fighting,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Linux,", -"030000006f0e0000a802000023020000,PDP Xbox One Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b11,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b12,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Linux,", -"030000006f0e0000a702000023020000,PDP Xbox One Raven Black,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,", -"030000004c050000da0c000011010000,PlayStation Controller,a:b2,b:b1,back:b8,leftshoulder:b6,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:b5,start:b9,x:b3,y:b0,platform:Linux,", -"03000000d9040000160f000000010000,PlayStation Controller Adapter,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a3,righty:a2,start:b9,x:b3,y:b0,platform:Linux,", +"030000006f0e00008701000011010000,PDP Rock Candy Wired Controller for Nintendo Switch,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b13,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Linux,", +"030000006f0e00000901000011010000,PDP Versus Fighting Pad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Linux,", +"030000006f0e0000a802000023020000,PDP Wired Controller for Xbox One,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b11,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b12,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Linux,", +"030000006f0e00008501000011010000,PDP Wired Fight Pad Pro for Nintendo Switch,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Linux,", +"0500000049190000030400001b010000,PG-9099,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux,", +"05000000491900000204000000000000,PG-9118,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux,", +"030000004c050000da0c000011010000,Playstation Controller,a:b2,b:b1,back:b8,leftshoulder:b6,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:b5,start:b9,x:b3,y:b0,platform:Linux,", "030000004c0500003713000011010000,PlayStation Vita,a:b1,b:b2,back:b8,dpdown:b13,dpleft:b15,dpright:b14,dpup:b12,leftshoulder:b4,leftx:a0,lefty:a1,rightshoulder:b5,rightx:a3,righty:a4,start:b9,x:b0,y:b3,platform:Linux,", "03000000c62400000053000000010000,PowerA,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,", "03000000c62400003a54000001010000,PowerA 1428124-01,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,", -"03000000d62000000140000001010000,PowerA Fusion Pro 2 Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,", -"03000000c62400001a53000000010000,PowerA Mini Pro Ex,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,", "03000000d62000006dca000011010000,PowerA Pro Ex,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,", -"03000000c62400001a58000001010000,PowerA Xbox One,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,", -"03000000d62000000220000001010000,PowerA Xbox One Controller,a:b0,b:b1,back:b7,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b6,x:b2,y:b3,platform:Linux,", -"03000000d62000000228000001010000,PowerA Xbox One Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,", -"03000000c62400001a54000001010000,PowerA Xbox One Mini Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,", -"03000000d62000000240000001010000,PowerA Xbox One Spectra Infinity,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,", +"03000000d62000000228000001010000,PowerA Wired Controller for Xbox One,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,", +"03000000c62400001a58000001010000,PowerA Xbox One Cabled,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,", +"03000000c62400001a54000001010000,PowerA Xbox One Mini Wired Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,", "030000006d040000d2ca000011010000,Precision Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,", "03000000ff1100004133000010010000,PS2 Controller,a:b2,b:b1,back:b8,leftshoulder:b6,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:b5,start:b9,x:b3,y:b0,platform:Linux,", "03000000341a00003608000011010000,PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,", @@ -1370,7 +846,6 @@ const char* _glfwDefaultMappings[] = "030000004c0500006802000010810000,PS3 Controller,a:b0,b:b1,back:b8,dpdown:b14,dpleft:b15,dpright:b16,dpup:b13,guide:b10,leftshoulder:b4,leftstick:b11,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b12,righttrigger:a5,rightx:a3,righty:a4,start:b9,x:b3,y:b2,platform:Linux,", "030000004c0500006802000011010000,PS3 Controller,a:b14,b:b13,back:b0,dpdown:b6,dpleft:b7,dpright:b5,dpup:b4,guide:b16,leftshoulder:b10,leftstick:b1,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b11,rightstick:b2,righttrigger:b9,rightx:a2,righty:a3,start:b3,x:b15,y:b12,platform:Linux,", "030000004c0500006802000011810000,PS3 Controller,a:b0,b:b1,back:b8,dpdown:b14,dpleft:b15,dpright:b16,dpup:b13,guide:b10,leftshoulder:b4,leftstick:b11,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b12,righttrigger:a5,rightx:a3,righty:a4,start:b9,x:b3,y:b2,platform:Linux,", -"030000005f1400003102000010010000,PS3 Controller,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Linux,", "030000006f0e00001402000011010000,PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,", "030000008f0e00000300000010010000,PS3 Controller,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Linux,", "050000004c0500006802000000000000,PS3 Controller,a:b14,b:b13,back:b0,dpdown:b6,dpleft:b7,dpright:b5,dpup:b4,guide:b16,leftshoulder:b10,leftstick:b1,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b11,rightstick:b2,righttrigger:b9,rightx:a2,righty:a3,start:b3,x:b15,y:b12,platform:Linux,", @@ -1393,174 +868,134 @@ const char* _glfwDefaultMappings[] = "050000004c050000cc09000000010000,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux,", "050000004c050000cc09000000810000,PS4 Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b11,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b12,righttrigger:a5,rightx:a3,righty:a4,start:b9,x:b3,y:b2,platform:Linux,", "050000004c050000cc09000001800000,PS4 Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b11,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b12,righttrigger:a5,rightx:a3,righty:a4,start:b9,x:b3,y:b2,platform:Linux,", -"030000004c050000e60c000011010000,PS5 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,misc1:b14,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,touchpad:b13,x:b0,y:b3,platform:Linux,", -"030000004c050000e60c000011810000,PS5 Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b11,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b12,righttrigger:a5,rightx:a3,righty:a4,start:b9,x:b3,y:b2,platform:Linux,", -"050000004c050000e60c000000010000,PS5 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,touchpad:b13,x:b0,y:b3,platform:Linux,", -"050000004c050000e60c000000810000,PS5 Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b11,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b12,righttrigger:a5,rightx:a3,righty:a4,start:b9,x:b3,y:b2,platform:Linux,", -"03000000300f00001211000011010000,Qanba Arcade Joystick,a:b2,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b5,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:b6,start:b9,x:b1,y:b3,platform:Linux,", -"03000000222c00000225000011010000,Qanba Dragon Arcade Joystick (PS3),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,", -"03000000222c00000025000011010000,Qanba Dragon Arcade Joystick (PS4),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux,", -"03000000300f00001210000010010000,Qanba Joystick Plus,a:b0,b:b1,back:b8,leftshoulder:b5,lefttrigger:b7,leftx:a0,lefty:a1,rightshoulder:b4,righttrigger:b6,start:b9,x:b2,y:b3,platform:Linux,", -"03000000222c00000223000011010000,Qanba Obsidian Arcade Joystick (PS3),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,", -"03000000222c00000023000011010000,Qanba Obsidian Arcade Joystick (PS4),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux,", -"030000009b2800000300000001010000,Raphnet 4nes4snes,a:b0,b:b4,back:b2,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,start:b3,x:b1,y:b5,platform:Linux,", -"030000009b2800004200000001010000,Raphnet Dual NES Adapter,a:b0,b:b1,back:b2,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,start:b3,platform:Linux,", -"030000009b2800003200000001010000,Raphnet GC and N64 Adapter,a:b0,b:b7,dpdown:b11,dpleft:b12,dpright:b13,dpup:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b2,righttrigger:b5,rightx:a3,righty:a4,start:b3,x:b1,y:b8,platform:Linux,", -"030000009b2800006000000001010000,Raphnet GC and N64 Adapter,a:b0,b:b7,dpdown:b11,dpleft:b12,dpright:b13,dpup:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b2,righttrigger:b5,rightx:a3,righty:a4,start:b3,x:b1,y:b8,platform:Linux,", +"030000004c050000e60c000011010000,PS5 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,misc1:b13,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux,", +"050000004c050000e60c000000010000,PS5 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,misc1:b13,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux,", +"03000000ff000000cb01000010010000,PSP,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftx:a0,lefty:a1,rightshoulder:b5,start:b7,x:b2,y:b3,platform:Linux,", +"03000000300f00001211000011010000,QanBa Arcade JoyStick,a:b2,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b5,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:b6,start:b9,x:b1,y:b3,platform:Linux,", +"030000009b2800004200000001010000,Raphnet Technologies Dual NES to USB v2.0,a:b0,b:b1,back:b2,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,start:b3,platform:Linux,", +"030000009b2800003200000001010000,Raphnet Technologies GC/N64 to USB v3.4,a:b0,b:b7,dpdown:b11,dpleft:b12,dpright:b13,dpup:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b2,righttrigger:b5,rightx:a3,righty:a4,start:b3,x:b1,y:b8,platform:Linux,", +"030000009b2800006000000001010000,Raphnet Technologies GC/N64 to USB v3.6,a:b0,b:b7,dpdown:b11,dpleft:b12,dpright:b13,dpup:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b2,righttrigger:b5,rightx:a3,righty:a4,start:b3,x:b1,y:b8,platform:Linux,", +"030000009b2800000300000001010000,raphnet.net 4nes4snes v1.5,a:b0,b:b4,back:b2,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,start:b3,x:b1,y:b5,platform:Linux,", "030000008916000001fd000024010000,Razer Onza Classic Edition,a:b0,b:b1,back:b6,dpdown:b14,dpleft:b11,dpright:b12,dpup:b13,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,", "030000008916000000fd000024010000,Razer Onza Tournament Edition,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,", -"03000000321500000204000011010000,Razer Panthera PS3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,", -"03000000321500000104000011010000,Razer Panthera PS4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux,", -"03000000321500000810000011010000,Razer Panthera PS4 Evo Arcade Stick,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b13,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux,", -"03000000321500000010000011010000,Razer Raiju,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux,", +"03000000321500000204000011010000,Razer Panthera (PS3),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,", +"03000000321500000104000011010000,Razer Panthera (PS4),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux,", +"03000000321500000810000011010000,Razer Panthera Evo Arcade Stick for PS4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b13,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux,", +"03000000321500000010000011010000,Razer RAIJU,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux,", "03000000321500000507000000010000,Razer Raiju Mobile,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b21,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux,", -"05000000321500000a10000001000000,Razer Raiju Tournament Edition,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b13,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux,", -"03000000321500000011000011010000,Razer Raion PS4 Fightpad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux,", +"03000000321500000011000011010000,Razer Raion Fightpad for PS4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux,", "030000008916000000fe000024010000,Razer Sabertooth,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,", "03000000c6240000045d000024010000,Razer Sabertooth,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,", "03000000c6240000045d000025010000,Razer Sabertooth,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,", "03000000321500000009000011010000,Razer Serval,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a4,rightx:a2,righty:a3,start:b7,x:b2,y:b3,platform:Linux,", "050000003215000000090000163a0000,Razer Serval,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a4,rightx:a2,righty:a3,start:b7,x:b2,y:b3,platform:Linux,", "0300000032150000030a000001010000,Razer Wildcat,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,", -"03000000790000001100000010010000,Retro Controller,a:b1,b:b2,back:b8,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b6,lefttrigger:b7,rightshoulder:b4,righttrigger:b5,start:b9,x:b0,y:b3,platform:Linux,", +"03000000790000001100000010010000,Retrolink SNES Controller,a:b2,b:b1,back:b8,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b4,rightshoulder:b5,start:b9,x:b3,y:b0,platform:Linux,", "0300000081170000990a000001010000,Retronic Adapter,a:b0,leftx:a0,lefty:a1,platform:Linux,", "0300000000f000000300000000010000,RetroPad,a:b1,b:b5,back:b2,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,start:b3,x:b0,y:b4,platform:Linux,", -"00000000526574726f53746f6e653200,RetroStone 2 Controller,a:b1,b:b0,back:b10,dpdown:b15,dpleft:b16,dpright:b17,dpup:b14,leftshoulder:b6,lefttrigger:b8,rightshoulder:b7,righttrigger:b9,start:b11,x:b4,y:b3,platform:Linux,", "030000006b140000010d000011010000,Revolution Pro Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux,", "030000006b140000130d000011010000,Revolution Pro Controller 3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux,", "030000006f0e00001f01000000010000,Rock Candy,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,", "030000006f0e00001e01000011010000,Rock Candy PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,", -"03000000c6240000fefa000000010000,Rock Candy Xbox 360 Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,", "030000006f0e00004601000001010000,Rock Candy Xbox One Controller,a:b0,b:b1,back:b6,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,", -"03000000a306000023f6000011010000,Saitek Cyborg V1 PlayStation Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a4,start:b9,x:b0,y:b3,platform:Linux,", +"03000000a306000023f6000011010000,Saitek Cyborg V.1 Game Pad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a4,start:b9,x:b0,y:b3,platform:Linux,", "03000000a30600001005000000010000,Saitek P150,a:b0,b:b1,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b7,lefttrigger:b6,rightshoulder:b2,righttrigger:b5,x:b3,y:b4,platform:Linux,", "03000000a30600000701000000010000,Saitek P220,a:b2,b:b3,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b6,lefttrigger:b7,rightshoulder:b4,righttrigger:b5,x:b0,y:b1,platform:Linux,", -"03000000a30600000cff000010010000,Saitek P2500 Force Rumble,a:b2,b:b3,back:b11,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:b7,rightx:a3,righty:a2,start:b10,x:b0,y:b1,platform:Linux,", -"03000000a30600000c04000011010000,Saitek P2900,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b9,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a3,righty:a2,start:b12,x:b0,y:b3,platform:Linux,", -"03000000a306000018f5000010010000,Saitek P3200 Rumble,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a3,righty:a4,start:b9,x:b0,y:b3,platform:Linux,", +"03000000a30600000cff000010010000,Saitek P2500 Force Rumble Pad,a:b2,b:b3,back:b11,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:b7,rightx:a3,righty:a2,start:b10,x:b0,y:b1,platform:Linux,", +"03000000a30600000c04000011010000,Saitek P2900 Wireless Pad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b9,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a3,righty:a2,start:b12,x:b0,y:b3,platform:Linux,", "03000000300f00001201000010010000,Saitek P380,a:b2,b:b3,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a3,righty:a2,start:b9,x:b0,y:b1,platform:Linux,", "03000000a30600000901000000010000,Saitek P880,a:b2,b:b3,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:b7,rightx:a3,righty:a2,x:b0,y:b1,platform:Linux,", -"03000000a30600000b04000000010000,Saitek P990 Dual Analog,a:b1,b:b2,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a3,righty:a2,start:b8,x:b0,y:b3,platform:Linux,", -"03000000a306000020f6000011010000,Saitek PS2700 Rumble,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a4,start:b9,x:b0,y:b3,platform:Linux,", +"03000000a30600000b04000000010000,Saitek P990 Dual Analog Pad,a:b1,b:b2,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a3,righty:a2,start:b8,x:b0,y:b3,platform:Linux,", +"03000000a306000018f5000010010000,Saitek PLC Saitek P3200 Rumble Pad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a3,righty:a4,start:b9,x:b0,y:b3,platform:Linux,", +"03000000a306000020f6000011010000,Saitek PS2700 Rumble Pad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a4,start:b9,x:b0,y:b3,platform:Linux,", "03000000d81d00000e00000010010000,Savior,a:b0,b:b1,back:b8,leftshoulder:b6,leftstick:b10,lefttrigger:b7,leftx:a0,lefty:a1,rightshoulder:b2,rightstick:b11,righttrigger:b3,start:b9,x:b4,y:b5,platform:Linux,", -"03000000a30c00002500000011010000,Sega Genesis Mini 3B Controller,a:b2,b:b1,dpdown:+a4,dpleft:-a3,dpright:+a3,dpup:-a4,righttrigger:b5,start:b9,platform:Linux,", -"03000000790000001100000011010000,Sega Saturn,a:b1,b:b2,back:b8,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b6,lefttrigger:b7,rightshoulder:b5,righttrigger:b4,start:b9,x:b0,y:b3,platform:Linux,", -"03000000790000002201000011010000,Sega Saturn,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:b5,rightshoulder:b6,righttrigger:b7,start:b9,x:b2,y:b3,platform:Linux,", -"03000000b40400000a01000000010000,Sega Saturn,a:b0,b:b1,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b6,lefttrigger:b7,rightshoulder:b5,righttrigger:b2,start:b8,x:b3,y:b4,platform:Linux,", -"030000001f08000001e4000010010000,SFC Controller,a:b2,b:b1,back:b8,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b4,rightshoulder:b5,start:b9,x:b3,y:b0,platform:Linux,", -"03000000632500002305000010010000,ShanWan Gamepad,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Linux,", -"03000000f025000021c1000010010000,Shanwan Gioteck PS3 Controller,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Linux,", -"03000000632500007505000010010000,Shanwan PS3 PC,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Linux,", -"03000000bc2000000055000010010000,Shanwan PS3 PC ,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux,", -"03000000341a00000908000010010000,SL6566,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Linux,", -"050000004c050000cc09000001000000,Sony DualShock 4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux,", -"03000000ff000000cb01000010010000,Sony PlayStation Portable,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftx:a0,lefty:a1,rightshoulder:b5,start:b7,x:b2,y:b3,platform:Linux,", -"03000000250900000500000000010000,Sony PS2 pad with SmartJoy Adapter,a:b2,b:b1,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a2,righty:a3,start:b8,x:b3,y:b0,platform:Linux,", -"030000005e0400008e02000073050000,Speedlink Torid,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,", -"030000005e0400008e02000020200000,SpeedLink Xeox Pro Analog,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,", +"03000000f025000021c1000010010000,ShanWan Gioteck PS3 Wired Controller,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Linux,", +"03000000632500007505000010010000,SHANWAN PS3/PC Gamepad,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Linux,", +"03000000bc2000000055000010010000,ShanWan PS3/PC Wired GamePad,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux,", +"030000005f140000c501000010010000,SHANWAN Trust Gamepad,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Linux,", +"03000000632500002305000010010000,ShanWan USB Gamepad,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Linux,", +"03000000341a00000908000010010000,SL-6566,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Linux,", +"030000004c050000e60c000011810000,Sony DualSense,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b11,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b12,righttrigger:a5,rightx:a3,righty:a4,start:b9,x:b3,y:b2,platform:Linux,", +"050000004c050000e60c000000810000,Sony DualSense ,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b11,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b12,righttrigger:a5,rightx:a3,righty:a4,start:b9,x:b3,y:b2,platform:Linux,", +"03000000250900000500000000010000,Sony PS2 pad with SmartJoy adapter,a:b2,b:b1,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a2,righty:a3,start:b8,x:b3,y:b0,platform:Linux,", +"030000005e0400008e02000073050000,Speedlink TORID Wireless Gamepad,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,", +"030000005e0400008e02000020200000,SpeedLink XEOX Pro Analog Gamepad pad,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,", "03000000d11800000094000011010000,Stadia Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a4,rightx:a2,righty:a3,start:b7,x:b2,y:b3,platform:Linux,", "03000000de2800000112000001000000,Steam Controller,a:b0,b:b1,back:b6,dpdown:b14,dpleft:b15,dpright:b13,dpup:b12,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,paddle1:b11,paddle2:b10,rightshoulder:b5,righttrigger:a3,start:b7,x:b2,y:b3,platform:Linux,", -"03000000de2800000112000011010000,Steam Controller,a:b2,b:b3,back:b10,dpdown:+a5,dpleft:-a4,dpright:+a4,dpup:-a5,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a7,leftx:a0,lefty:a1,paddle1:b15,paddle2:b16,rightshoulder:b7,rightstick:b14,righttrigger:a6,rightx:a2,righty:a3,start:b11,x:b4,y:b5,platform:Linux,", "03000000de2800000211000001000000,Steam Controller,a:b0,b:b1,back:b6,dpdown:b14,dpleft:b15,dpright:b13,dpup:b12,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,paddle1:b11,paddle2:b10,rightshoulder:b5,righttrigger:a3,start:b7,x:b2,y:b3,platform:Linux,", -"03000000de2800000211000011010000,Steam Controller,a:b2,b:b3,back:b10,dpdown:b18,dpleft:b19,dpright:b20,dpup:b17,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,paddle1:b16,paddle2:b15,rightshoulder:b7,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b4,y:b5,platform:Linux,", +"03000000de2800000211000011010000,Steam Controller,a:b2,b:b3,back:b10,dpdown:b18,dpleft:b19,dpright:b20,dpup:b17,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,paddle1:b15,paddle2:b16,rightshoulder:b7,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b4,y:b5,platform:Linux,", "03000000de2800004211000001000000,Steam Controller,a:b0,b:b1,back:b6,dpdown:b14,dpleft:b15,dpright:b13,dpup:b12,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,paddle1:b11,paddle2:b10,rightshoulder:b5,righttrigger:a3,start:b7,x:b2,y:b3,platform:Linux,", -"03000000de2800004211000011010000,Steam Controller,a:b2,b:b3,back:b10,dpdown:b18,dpleft:b19,dpright:b20,dpup:b17,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a7,leftx:a0,lefty:a1,paddle1:b16,paddle2:b15,rightshoulder:b7,righttrigger:a6,rightx:a2,righty:a3,start:b11,x:b4,y:b5,platform:Linux,", +"03000000de2800004211000011010000,Steam Controller,a:b2,b:b3,back:b10,dpdown:b18,dpleft:b19,dpright:b20,dpup:b17,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,paddle1:b15,paddle2:b16,rightshoulder:b7,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b4,y:b5,platform:Linux,", "03000000de280000fc11000001000000,Steam Controller,a:b0,b:b1,back:b6,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,", "05000000de2800000212000001000000,Steam Controller,a:b0,b:b1,back:b6,dpdown:b14,dpleft:b15,dpright:b13,dpup:b12,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,paddle1:b11,paddle2:b10,rightshoulder:b5,righttrigger:a3,start:b7,x:b2,y:b3,platform:Linux,", "05000000de2800000511000001000000,Steam Controller,a:b0,b:b1,back:b6,dpdown:b14,dpleft:b15,dpright:b13,dpup:b12,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,paddle1:b11,paddle2:b10,rightshoulder:b5,righttrigger:a3,start:b7,x:b2,y:b3,platform:Linux,", "05000000de2800000611000001000000,Steam Controller,a:b0,b:b1,back:b6,dpdown:b14,dpleft:b15,dpright:b13,dpup:b12,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,paddle1:b11,paddle2:b10,rightshoulder:b5,righttrigger:a3,start:b7,x:b2,y:b3,platform:Linux,", -"03000000de2800000512000010010000,Steam Deck,a:b3,b:b4,back:b11,dpdown:b17,dpleft:b18,dpright:b19,dpup:b16,guide:b13,leftshoulder:b7,leftstick:b14,lefttrigger:a9,leftx:a0,lefty:a1,rightshoulder:b8,rightstick:b15,righttrigger:a8,rightx:a2,righty:a3,start:b12,x:b5,y:b6,platform:Linux,", "03000000de280000ff11000001000000,Steam Virtual Gamepad,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,", -"050000004e696d6275732b0000000000,SteelSeries Nimbus Plus,a:b0,b:b1,back:b10,guide:b11,leftshoulder:b4,leftstick:b8,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:b7,rightx:a2,righty:a3,start:b12,x:b2,y:b3,platform:Linux,", "03000000381000003014000075010000,SteelSeries Stratus Duo,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,", "03000000381000003114000075010000,SteelSeries Stratus Duo,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,", "0500000011010000311400001b010000,SteelSeries Stratus Duo,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b32,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux,", "05000000110100001914000009010000,SteelSeries Stratus XL,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux,", -"03000000ad1b000038f0000090040000,Street Fighter IV Fightstick TE,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,", -"030000003b07000004a1000000010000,Suncom SFX Plus,a:b0,b:b2,back:b7,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b6,lefttrigger:b4,rightshoulder:b9,righttrigger:b5,start:b8,x:b1,y:b3,platform:Linux,", +"03000000ad1b000038f0000090040000,Street Fighter IV FightStick TE,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,", +"030000003b07000004a1000000010000,Suncom SFX Plus for USB,a:b0,b:b2,back:b7,leftshoulder:b6,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b9,righttrigger:b5,start:b8,x:b1,y:b3,platform:Linux,", "03000000666600000488000000010000,Super Joy Box 5 Pro,a:b2,b:b1,back:b9,dpdown:b14,dpleft:b15,dpright:b13,dpup:b12,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a2,righty:a3,start:b8,x:b3,y:b0,platform:Linux,", -"0300000000f00000f100000000010000,Super RetroPort,a:b1,b:b5,back:b2,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b6,rightshoulder:b7,start:b3,x:b0,y:b4,platform:Linux,", -"030000008f0e00000d31000010010000,SZMY Power 3 Turbo,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,", -"03000000457500002211000010010000,SZMY Power Gamepad,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Linux,", -"030000008f0e00001431000010010000,SZMY Power PS3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,", -"03000000ba2200000701000001010000,Technology Innovation PS2 Adapter,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a5,righty:a2,start:b9,x:b3,y:b2,platform:Linux,", -"030000004f04000015b3000001010000,Thrustmaster Dual Analog 3.2,a:b0,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b1,y:b3,platform:Linux,", +"0300000000f00000f100000000010000,Super RetroPort,a:b1,b:b5,back:b2,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,start:b3,x:b0,y:b4,platform:Linux,", +"03000000457500002211000010010000,SZMY-POWER CO. LTD. GAMEPAD,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Linux,", +"030000008f0e00000d31000010010000,SZMY-POWER CO. LTD. GAMEPAD 3 TURBO,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,", +"030000008f0e00001431000010010000,SZMY-POWER CO. LTD. PS3 gamepad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,", +"030000004f04000020b3000010010000,Thrustmaster 2 in 1 DT,a:b0,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b1,y:b3,platform:Linux,", "030000004f04000015b3000010010000,Thrustmaster Dual Analog 4,a:b0,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b1,y:b3,platform:Linux,", -"030000004f04000020b3000010010000,Thrustmaster Dual Trigger,a:b0,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b1,y:b3,platform:Linux,", -"030000004f04000023b3000000010000,Thrustmaster Dual Trigger PlayStation Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux,", -"030000004f0400000ed0000011010000,Thrustmaster eSwap Pro Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux,", +"030000004f04000023b3000000010000,Thrustmaster Dual Trigger 3-in-1,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux,", +"030000004f0400000ed0000011010000,ThrustMaster eSwap PRO Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux,", "03000000b50700000399000000010000,Thrustmaster Firestorm Digital 2,a:b2,b:b4,back:b11,leftshoulder:b6,leftstick:b10,lefttrigger:b7,leftx:a0,lefty:a1,rightshoulder:b8,rightstick:b0,righttrigger:b9,start:b1,x:b3,y:b5,platform:Linux,", "030000004f04000003b3000010010000,Thrustmaster Firestorm Dual Analog 2,a:b0,b:b2,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b9,rightx:a2,righty:a3,x:b1,y:b3,platform:Linux,", "030000004f04000000b3000010010000,Thrustmaster Firestorm Dual Power,a:b0,b:b2,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b11,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b12,righttrigger:b7,rightx:a2,righty:a3,start:b10,x:b1,y:b3,platform:Linux,", -"030000004f04000004b3000010010000,Thrustmaster Firestorm Dual Power,a:b0,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b1,y:b3,platform:Linux,", -"030000004f04000026b3000002040000,Thrustmaster GP XID,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,", -"03000000c6240000025b000002020000,Thrustmaster GPX,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,", -"030000004f04000008d0000000010000,Thrustmaster Run N Drive PlayStation Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux,", -"030000004f04000009d0000000010000,Thrustmaster Run N Drive PlayStation Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,", -"030000004f04000007d0000000010000,Thrustmaster T Mini,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,", -"030000004f04000012b3000010010000,Thrustmaster Vibrating Gamepad,a:b0,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b1,y:b3,platform:Linux,", -"03000000571d00002000000010010000,Tomee SNES Adapter,a:b0,b:b1,back:b6,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b4,rightshoulder:b5,start:b7,x:b2,y:b3,platform:Linux,", -"03000000bd12000015d0000010010000,Tomee SNES Controller,a:b2,b:b1,back:b8,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b4,rightshoulder:b5,start:b9,x:b3,y:b0,platform:Linux,", -"03000000d814000007cd000011010000,Toodles 2008 Chimp PC PS3,a:b0,b:b1,back:b8,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,start:b9,x:b3,y:b2,platform:Linux,", +"030000004f04000026b3000002040000,Thrustmaster Gamepad GP XID,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,", +"03000000c6240000025b000002020000,Thrustmaster GPX Gamepad,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,", +"030000004f04000008d0000000010000,Thrustmaster Run N Drive Wireless,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux,", +"030000004f04000009d0000000010000,Thrustmaster Run N Drive Wireless PS3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,", +"030000004f04000007d0000000010000,Thrustmaster T Mini Wireless,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,", +"030000004f04000012b3000010010000,Thrustmaster vibrating gamepad,a:b0,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b1,y:b3,platform:Linux,", +"03000000bd12000015d0000010010000,Tomee SNES USB Controller,a:b2,b:b1,back:b8,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b4,rightshoulder:b5,start:b9,x:b3,y:b0,platform:Linux,", +"03000000d814000007cd000011010000,Toodles 2008 Chimp PC/PS3,a:b0,b:b1,back:b8,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,start:b9,x:b3,y:b2,platform:Linux,", "030000005e0400008e02000070050000,Torid,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,", "03000000c01100000591000011010000,Torid,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Linux,", -"03000000680a00000300000003000000,TRBot Virtual Joypad,a:b11,b:b12,back:b15,dpdown:b6,dpleft:b3,dpright:b4,dpup:b5,leftshoulder:b17,leftstick:b21,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b18,rightstick:b22,righttrigger:a2,rightx:a3,righty:a4,start:b16,x:b13,y:b14,platform:Linux,", -"03000000780300000300000003000000,TRBot Virtual Joypad,a:b11,b:b12,back:b15,dpdown:b6,dpleft:b3,dpright:b4,dpup:b5,leftshoulder:b17,leftstick:b21,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b18,rightstick:b22,righttrigger:a2,rightx:a3,righty:a4,start:b16,x:b13,y:b14,platform:Linux,", -"03000000e00d00000300000003000000,TRBot Virtual Joypad,a:b11,b:b12,back:b15,dpdown:b6,dpleft:b3,dpright:b4,dpup:b5,leftshoulder:b17,leftstick:b21,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b18,rightstick:b22,righttrigger:a2,rightx:a3,righty:a4,start:b16,x:b13,y:b14,platform:Linux,", -"03000000f00600000300000003000000,TRBot Virtual Joypad,a:b11,b:b12,back:b15,dpdown:b6,dpleft:b3,dpright:b4,dpup:b5,leftshoulder:b17,leftstick:b21,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b18,rightstick:b22,righttrigger:a2,rightx:a3,righty:a4,start:b16,x:b13,y:b14,platform:Linux,", -"030000005f140000c501000010010000,Trust Gamepad,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Linux,", -"03000000100800000100000010010000,Twin PS2 Adapter,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a3,righty:a2,start:b9,x:b3,y:b0,platform:Linux,", +"03000000100800000100000010010000,Twin USB PS2 Adapter,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a3,righty:a2,start:b9,x:b3,y:b0,platform:Linux,", "03000000100800000300000010010000,USB Gamepad,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a3,righty:a2,start:b9,x:b3,y:b0,platform:Linux,", "03000000790000000600000007010000,USB gamepad,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a3,righty:a4,start:b9,x:b3,y:b0,platform:Linux,", -"03000000790000001100000000010000,USB Gamepad,a:b2,b:b1,back:b8,dpdown:a0,dpleft:a1,dpright:a2,dpup:a4,start:b9,platform:Linux,", -"030000006f0e00000302000011010000,Victrix Pro Fightstick PS4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Linux,", -"030000006f0e00000702000011010000,Victrix Pro Fightstick PS4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Linux,", -"05000000ac0500003232000001000000,VR Box Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a3,righty:a2,start:b9,x:b2,y:b3,platform:Linux,", -"0000000058626f782033363020576900,Xbox 360 Controller,a:b0,b:b1,back:b14,dpdown:b11,dpleft:b12,dpright:b13,dpup:b10,guide:b7,leftshoulder:b4,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b6,x:b2,y:b3,platform:Linux,", -"030000005e0400001907000000010000,Xbox 360 Controller,a:b0,b:b1,back:b6,dpdown:b14,dpleft:b11,dpright:b12,dpup:b13,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,", -"030000005e0400008e02000010010000,Xbox 360 Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,", -"030000005e0400008e02000014010000,Xbox 360 Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,", -"030000005e0400009102000007010000,Xbox 360 Controller,a:b0,b:b1,back:b6,dpdown:b14,dpleft:b11,dpright:b12,dpup:b13,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,", -"030000005e040000a102000000010000,Xbox 360 Controller,a:b0,b:b1,back:b6,dpdown:b14,dpleft:b11,dpright:b12,dpup:b13,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,", -"030000005e040000a102000007010000,Xbox 360 Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,", -"030000005e0400008e02000000010000,Xbox 360 EasySMX,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,", -"030000005e040000a102000014010000,Xbox 360 Receiver,a:b0,b:b1,back:b6,dpdown:b14,dpleft:b11,dpright:b12,dpup:b13,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,", -"030000005e0400000202000000010000,Xbox Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b5,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b2,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b3,y:b4,platform:Linux,", -"030000006f0e00001304000000010000,Xbox Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,", -"03000000ffff0000ffff000000010000,Xbox Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b5,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b2,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b3,y:b4,platform:Linux,", -"0000000058626f782047616d65706100,Xbox Gamepad,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a4,rightx:a2,righty:a3,start:b7,x:b2,y:b3,platform:Linux,", -"030000005e0400000a0b000005040000,Xbox One Controller,a:b1,b:b0,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b11,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b12,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b2,platform:Linux,", -"030000005e040000120b000009050000,Xbox One Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,", +"03000000790000001100000000010000,USB Gamepad1,a:b2,b:b1,back:b8,dpdown:a0,dpleft:a1,dpright:a2,dpup:a4,start:b9,platform:Linux,", +"030000006f0e00000302000011010000,Victrix Pro Fight Stick for PS4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Linux,", +"030000006f0e00000702000011010000,Victrix Pro Fight Stick for PS4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Linux,", +"05000000ac0500003232000001000000,VR-BOX,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a3,righty:a2,start:b9,x:b2,y:b3,platform:Linux,", +"03000000791d00000103000010010000,Wii Classic Controller,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b6,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:b5,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Linux,", +"050000000d0f0000f600000001000000,Wireless HORIPAD Switch Pro Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Linux,", +"030000005e0400008e02000010010000,X360 Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,", +"030000005e0400008e02000014010000,X360 Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,", +"030000005e0400001907000000010000,X360 Wireless Controller,a:b0,b:b1,back:b6,dpdown:b14,dpleft:b11,dpright:b12,dpup:b13,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,", +"030000005e0400009102000007010000,X360 Wireless Controller,a:b0,b:b1,back:b6,dpdown:b14,dpleft:b11,dpright:b12,dpup:b13,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,", +"030000005e040000a102000000010000,X360 Wireless Controller,a:b0,b:b1,back:b6,dpdown:b14,dpleft:b11,dpright:b12,dpup:b13,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,", +"030000005e040000a102000007010000,X360 Wireless Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,", +"0000000058626f782033363020576900,Xbox 360 Wireless Controller,a:b0,b:b1,back:b14,dpdown:b11,dpleft:b12,dpright:b13,dpup:b10,guide:b7,leftshoulder:b4,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b6,x:b2,y:b3,platform:Linux,", +"030000005e040000a102000014010000,Xbox 360 Wireless Receiver (XBOX),a:b0,b:b1,back:b6,dpdown:b14,dpleft:b11,dpright:b12,dpup:b13,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,", +"0000000058626f782047616d65706100,Xbox Gamepad (userspace driver),a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a4,rightx:a2,righty:a3,start:b7,x:b2,y:b3,platform:Linux,", "030000005e040000d102000002010000,Xbox One Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,", -"030000005e040000ea02000000000000,Xbox One Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,", -"030000005e040000ea02000001030000,Xbox One Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,", -"050000005e040000e002000003090000,Xbox One Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,", -"050000005e040000fd02000003090000,Xbox One Controller,a:b0,b:b1,back:b15,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b16,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux,", "050000005e040000fd02000030110000,Xbox One Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,", -"060000005e040000120b000007050000,Xbox One Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,", -"050000005e040000e302000002090000,Xbox One Elite,a:b0,b:b1,back:b136,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:a6,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a5,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux,", -"050000005e040000220b000013050000,Xbox One Elite 2 Controller,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux,", "050000005e040000050b000002090000,Xbox One Elite Series 2,a:b0,b:b1,back:b136,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:a6,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a5,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux,", -"060000005e040000ea0200000b050000,Xbox One S Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,", -"060000005e040000ea0200000d050000,Xbox One S Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,", +"030000005e040000ea02000000000000,Xbox One Wireless Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,", +"050000005e040000e002000003090000,Xbox One Wireless Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,", +"050000005e040000fd02000003090000,Xbox One Wireless Controller,a:b0,b:b1,back:b15,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b16,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux,", +"030000005e040000ea02000001030000,Xbox One Wireless Controller (Model 1708),a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,", "030000005e040000120b000001050000,Xbox Series Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,", -"030000005e040000120b000005050000,Xbox Series Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,", -"030000005e040000120b00000d050000,Xbox Series Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,misc1:b11,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,", "030000005e040000130b000005050000,Xbox Series Controller,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux,", "050000005e040000130b000001050000,Xbox Series Controller,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux,", "050000005e040000130b000005050000,Xbox Series Controller,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux,", -"050000005e040000130b000009050000,Xbox Series Controller,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,misc1:b15,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux,", -"050000005e040000130b000013050000,Xbox Series Controller,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,misc1:b15,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux,", -"060000005e040000120b00000b050000,Xbox Series Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,", -"030000005e040000120b000007050000,Xbox Series X Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,misc1:b11,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,", -"050000005e040000130b000011050000,Xbox Series X Controller,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,misc1:b15,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux,", -"050000005e040000130b000007050000,Xbox Wireless Controller,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux,", -"050000005e040000200b000013050000,Xbox Wireless Controller,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux,", -"03000000450c00002043000010010000,XEOX SL6556 BK,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Linux,", -"05000000172700004431000029010000,XiaoMi Controller,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b20,leftshoulder:b6,leftstick:b13,lefttrigger:a7,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a6,rightx:a2,righty:a5,start:b11,x:b3,y:b4,platform:Linux,", -"03000000c0160000e105000001010000,XinMo Dual Arcade,a:b4,b:b3,back:b6,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b9,leftshoulder:b2,leftx:a0,lefty:a1,rightshoulder:b5,start:b7,x:b1,y:b0,platform:Linux,", -"03000000120c0000100e000011010000,Zeroplus P4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux,", -"03000000120c0000101e000011010000,Zeroplus P4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux,", -#endif // GLFW_BUILD_LINUX_MAPPINGS +"030000005e040000120b000005050000,XBox Series pad,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,", +"030000005e0400008e02000000010000,xbox360 Wireless EasySMX,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,", +"03000000450c00002043000010010000,XEOX Gamepad SL-6556-BK,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Linux,", +"03000000ac0500005b05000010010000,Xiaoji Gamesir-G3w,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Linux,", +"05000000172700004431000029010000,XiaoMi Game Controller,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b20,leftshoulder:b6,leftstick:b13,lefttrigger:a7,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a6,rightx:a2,righty:a5,start:b11,x:b3,y:b4,platform:Linux,", +"03000000c0160000e105000001010000,Xin-Mo Xin-Mo Dual Arcade,a:b4,b:b3,back:b6,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b9,leftshoulder:b2,leftx:a0,lefty:a1,rightshoulder:b5,start:b7,x:b1,y:b0,platform:Linux,", +"03000000120c0000100e000011010000,ZEROPLUS P4 Gamepad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux,", +"03000000120c0000101e000011010000,ZEROPLUS P4 Wired Gamepad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux,", +#endif // GLFW_BUILD_LINUX_JOYSTICK }; diff --git a/src/external/glfw/src/mappings.h.in b/src/external/glfw/src/mappings.h.in index f2604390a..ed623680f 100644 --- a/src/external/glfw/src/mappings.h.in +++ b/src/external/glfw/src/mappings.h.in @@ -60,7 +60,7 @@ const char* _glfwDefaultMappings[] = { -#if defined(GLFW_BUILD_WIN32_MAPPINGS) +#if defined(_GLFW_WIN32) @GLFW_WIN32_MAPPINGS@ "78696e70757401000000000000000000,XInput Gamepad (GLFW),platform:Windows,a:b0,b:b1,x:b2,y:b3,leftshoulder:b4,rightshoulder:b5,back:b6,start:b7,leftstick:b8,rightstick:b9,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:a4,righttrigger:a5,dpup:h0.1,dpright:h0.2,dpdown:h0.4,dpleft:h0.8,", "78696e70757402000000000000000000,XInput Wheel (GLFW),platform:Windows,a:b0,b:b1,x:b2,y:b3,leftshoulder:b4,rightshoulder:b5,back:b6,start:b7,leftstick:b8,rightstick:b9,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:a4,righttrigger:a5,dpup:h0.1,dpright:h0.2,dpdown:h0.4,dpleft:h0.8,", @@ -69,14 +69,14 @@ const char* _glfwDefaultMappings[] = "78696e70757405000000000000000000,XInput Dance Pad (GLFW),platform:Windows,a:b0,b:b1,x:b2,y:b3,leftshoulder:b4,rightshoulder:b5,back:b6,start:b7,leftstick:b8,rightstick:b9,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:a4,righttrigger:a5,dpup:h0.1,dpright:h0.2,dpdown:h0.4,dpleft:h0.8,", "78696e70757406000000000000000000,XInput Guitar (GLFW),platform:Windows,a:b0,b:b1,x:b2,y:b3,leftshoulder:b4,rightshoulder:b5,back:b6,start:b7,leftstick:b8,rightstick:b9,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:a4,righttrigger:a5,dpup:h0.1,dpright:h0.2,dpdown:h0.4,dpleft:h0.8,", "78696e70757408000000000000000000,XInput Drum Kit (GLFW),platform:Windows,a:b0,b:b1,x:b2,y:b3,leftshoulder:b4,rightshoulder:b5,back:b6,start:b7,leftstick:b8,rightstick:b9,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:a4,righttrigger:a5,dpup:h0.1,dpright:h0.2,dpdown:h0.4,dpleft:h0.8,", -#endif // GLFW_BUILD_WIN32_MAPPINGS +#endif // _GLFW_WIN32 -#if defined(GLFW_BUILD_COCOA_MAPPINGS) +#if defined(_GLFW_COCOA) @GLFW_COCOA_MAPPINGS@ -#endif // GLFW_BUILD_COCOA_MAPPINGS +#endif // _GLFW_COCOA -#if defined(GLFW_BUILD_LINUX_MAPPINGS) +#if defined(GLFW_BUILD_LINUX_JOYSTICK) @GLFW_LINUX_MAPPINGS@ -#endif // GLFW_BUILD_LINUX_MAPPINGS +#endif // GLFW_BUILD_LINUX_JOYSTICK }; diff --git a/src/external/glfw/src/monitor.c b/src/external/glfw/src/monitor.c index 6429493bf..efc286d50 100644 --- a/src/external/glfw/src/monitor.c +++ b/src/external/glfw/src/monitor.c @@ -24,8 +24,6 @@ // distribution. // //======================================================================== -// Please use C89 style variable declarations in this file because VS 2010 -//======================================================================== #include "internal.h" @@ -452,7 +450,9 @@ GLFWAPI const GLFWvidmode* glfwGetVideoMode(GLFWmonitor* handle) _GLFW_REQUIRE_INIT_OR_RETURN(NULL); - _glfw.platform.getVideoMode(monitor, &monitor->currentMode); + if (!_glfw.platform.getVideoMode(monitor, &monitor->currentMode)) + return NULL; + return &monitor->currentMode; } @@ -489,7 +489,7 @@ GLFWAPI void glfwSetGamma(GLFWmonitor* handle, float gamma) // Apply gamma curve value = powf(value, 1.f / gamma) * 65535.f + 0.5f; // Clamp to value range - value = _glfw_fminf(value, 65535.f); + value = fminf(value, 65535.f); values[i] = (unsigned short) value; } diff --git a/src/external/glfw/src/nsgl_context.m b/src/external/glfw/src/nsgl_context.m index fc1f75210..daa8367a8 100644 --- a/src/external/glfw/src/nsgl_context.m +++ b/src/external/glfw/src/nsgl_context.m @@ -23,11 +23,11 @@ // distribution. // //======================================================================== -// It is fine to use C99 in this file because it will not be built with VS -//======================================================================== #include "internal.h" +#if defined(_GLFW_COCOA) + #include #include @@ -81,11 +81,10 @@ static void swapIntervalNSGL(int interval) @autoreleasepool { _GLFWwindow* window = _glfwPlatformGetTls(&_glfw.contextSlot); - if (window) - { - [window->context.nsgl.object setValues:&interval - forParameter:NSOpenGLContextParameterSwapInterval]; - } + assert(window != NULL); + + [window->context.nsgl.object setValues:&interval + forParameter:NSOpenGLContextParameterSwapInterval]; } // autoreleasepool } @@ -162,7 +161,7 @@ GLFWbool _glfwCreateContextNSGL(_GLFWwindow* window, if (ctxconfig->client == GLFW_OPENGL_ES_API) { _glfwInputError(GLFW_API_UNAVAILABLE, - "NSGL: OpenGL ES is not available on macOS"); + "NSGL: OpenGL ES is not available via NSGL"); return GLFW_FALSE; } @@ -176,6 +175,13 @@ GLFWbool _glfwCreateContextNSGL(_GLFWwindow* window, } } + if (ctxconfig->major >= 3 && ctxconfig->profile == GLFW_OPENGL_COMPAT_PROFILE) + { + _glfwInputError(GLFW_VERSION_UNAVAILABLE, + "NSGL: The compatibility profile is not available on macOS"); + return GLFW_FALSE; + } + // Context robustness modes (GL_KHR_robustness) are not yet supported by // macOS but are not a hard constraint, so ignore and continue @@ -334,7 +340,7 @@ GLFWbool _glfwCreateContextNSGL(_GLFWwindow* window, forParameter:NSOpenGLContextParameterSurfaceOpacity]; } - [window->ns.view setWantsBestResolutionOpenGLSurface:window->ns.retina]; + [window->ns.view setWantsBestResolutionOpenGLSurface:window->ns.scaleFramebuffer]; [window->context.nsgl.object setView:window->ns.view]; @@ -374,3 +380,5 @@ GLFWAPI id glfwGetNSGLContext(GLFWwindow* handle) return window->context.nsgl.object; } +#endif // _GLFW_COCOA + diff --git a/src/external/glfw/src/null_init.c b/src/external/glfw/src/null_init.c index de4b28f35..88940fcde 100644 --- a/src/external/glfw/src/null_init.c +++ b/src/external/glfw/src/null_init.c @@ -24,12 +24,11 @@ // distribution. // //======================================================================== -// It is fine to use C99 in this file because it will not be built with VS -//======================================================================== #include "internal.h" #include +#include ////////////////////////////////////////////////////////////////////////// @@ -40,78 +39,78 @@ GLFWbool _glfwConnectNull(int platformID, _GLFWplatform* platform) { const _GLFWplatform null = { - GLFW_PLATFORM_NULL, - _glfwInitNull, - _glfwTerminateNull, - _glfwGetCursorPosNull, - _glfwSetCursorPosNull, - _glfwSetCursorModeNull, - _glfwSetRawMouseMotionNull, - _glfwRawMouseMotionSupportedNull, - _glfwCreateCursorNull, - _glfwCreateStandardCursorNull, - _glfwDestroyCursorNull, - _glfwSetCursorNull, - _glfwGetScancodeNameNull, - _glfwGetKeyScancodeNull, - _glfwSetClipboardStringNull, - _glfwGetClipboardStringNull, - _glfwInitJoysticksNull, - _glfwTerminateJoysticksNull, - _glfwPollJoystickNull, - _glfwGetMappingNameNull, - _glfwUpdateGamepadGUIDNull, - _glfwFreeMonitorNull, - _glfwGetMonitorPosNull, - _glfwGetMonitorContentScaleNull, - _glfwGetMonitorWorkareaNull, - _glfwGetVideoModesNull, - _glfwGetVideoModeNull, - _glfwGetGammaRampNull, - _glfwSetGammaRampNull, - _glfwCreateWindowNull, - _glfwDestroyWindowNull, - _glfwSetWindowTitleNull, - _glfwSetWindowIconNull, - _glfwGetWindowPosNull, - _glfwSetWindowPosNull, - _glfwGetWindowSizeNull, - _glfwSetWindowSizeNull, - _glfwSetWindowSizeLimitsNull, - _glfwSetWindowAspectRatioNull, - _glfwGetFramebufferSizeNull, - _glfwGetWindowFrameSizeNull, - _glfwGetWindowContentScaleNull, - _glfwIconifyWindowNull, - _glfwRestoreWindowNull, - _glfwMaximizeWindowNull, - _glfwShowWindowNull, - _glfwHideWindowNull, - _glfwRequestWindowAttentionNull, - _glfwFocusWindowNull, - _glfwSetWindowMonitorNull, - _glfwWindowFocusedNull, - _glfwWindowIconifiedNull, - _glfwWindowVisibleNull, - _glfwWindowMaximizedNull, - _glfwWindowHoveredNull, - _glfwFramebufferTransparentNull, - _glfwGetWindowOpacityNull, - _glfwSetWindowResizableNull, - _glfwSetWindowDecoratedNull, - _glfwSetWindowFloatingNull, - _glfwSetWindowOpacityNull, - _glfwSetWindowMousePassthroughNull, - _glfwPollEventsNull, - _glfwWaitEventsNull, - _glfwWaitEventsTimeoutNull, - _glfwPostEmptyEventNull, - _glfwGetEGLPlatformNull, - _glfwGetEGLNativeDisplayNull, - _glfwGetEGLNativeWindowNull, - _glfwGetRequiredInstanceExtensionsNull, - _glfwGetPhysicalDevicePresentationSupportNull, - _glfwCreateWindowSurfaceNull, + .platformID = GLFW_PLATFORM_NULL, + .init = _glfwInitNull, + .terminate = _glfwTerminateNull, + .getCursorPos = _glfwGetCursorPosNull, + .setCursorPos = _glfwSetCursorPosNull, + .setCursorMode = _glfwSetCursorModeNull, + .setRawMouseMotion = _glfwSetRawMouseMotionNull, + .rawMouseMotionSupported = _glfwRawMouseMotionSupportedNull, + .createCursor = _glfwCreateCursorNull, + .createStandardCursor = _glfwCreateStandardCursorNull, + .destroyCursor = _glfwDestroyCursorNull, + .setCursor = _glfwSetCursorNull, + .getScancodeName = _glfwGetScancodeNameNull, + .getKeyScancode = _glfwGetKeyScancodeNull, + .setClipboardString = _glfwSetClipboardStringNull, + .getClipboardString = _glfwGetClipboardStringNull, + .initJoysticks = _glfwInitJoysticksNull, + .terminateJoysticks = _glfwTerminateJoysticksNull, + .pollJoystick = _glfwPollJoystickNull, + .getMappingName = _glfwGetMappingNameNull, + .updateGamepadGUID = _glfwUpdateGamepadGUIDNull, + .freeMonitor = _glfwFreeMonitorNull, + .getMonitorPos = _glfwGetMonitorPosNull, + .getMonitorContentScale = _glfwGetMonitorContentScaleNull, + .getMonitorWorkarea = _glfwGetMonitorWorkareaNull, + .getVideoModes = _glfwGetVideoModesNull, + .getVideoMode = _glfwGetVideoModeNull, + .getGammaRamp = _glfwGetGammaRampNull, + .setGammaRamp = _glfwSetGammaRampNull, + .createWindow = _glfwCreateWindowNull, + .destroyWindow = _glfwDestroyWindowNull, + .setWindowTitle = _glfwSetWindowTitleNull, + .setWindowIcon = _glfwSetWindowIconNull, + .getWindowPos = _glfwGetWindowPosNull, + .setWindowPos = _glfwSetWindowPosNull, + .getWindowSize = _glfwGetWindowSizeNull, + .setWindowSize = _glfwSetWindowSizeNull, + .setWindowSizeLimits = _glfwSetWindowSizeLimitsNull, + .setWindowAspectRatio = _glfwSetWindowAspectRatioNull, + .getFramebufferSize = _glfwGetFramebufferSizeNull, + .getWindowFrameSize = _glfwGetWindowFrameSizeNull, + .getWindowContentScale = _glfwGetWindowContentScaleNull, + .iconifyWindow = _glfwIconifyWindowNull, + .restoreWindow = _glfwRestoreWindowNull, + .maximizeWindow = _glfwMaximizeWindowNull, + .showWindow = _glfwShowWindowNull, + .hideWindow = _glfwHideWindowNull, + .requestWindowAttention = _glfwRequestWindowAttentionNull, + .focusWindow = _glfwFocusWindowNull, + .setWindowMonitor = _glfwSetWindowMonitorNull, + .windowFocused = _glfwWindowFocusedNull, + .windowIconified = _glfwWindowIconifiedNull, + .windowVisible = _glfwWindowVisibleNull, + .windowMaximized = _glfwWindowMaximizedNull, + .windowHovered = _glfwWindowHoveredNull, + .framebufferTransparent = _glfwFramebufferTransparentNull, + .getWindowOpacity = _glfwGetWindowOpacityNull, + .setWindowResizable = _glfwSetWindowResizableNull, + .setWindowDecorated = _glfwSetWindowDecoratedNull, + .setWindowFloating = _glfwSetWindowFloatingNull, + .setWindowOpacity = _glfwSetWindowOpacityNull, + .setWindowMousePassthrough = _glfwSetWindowMousePassthroughNull, + .pollEvents = _glfwPollEventsNull, + .waitEvents = _glfwWaitEventsNull, + .waitEventsTimeout = _glfwWaitEventsTimeoutNull, + .postEmptyEvent = _glfwPostEmptyEventNull, + .getEGLPlatform = _glfwGetEGLPlatformNull, + .getEGLNativeDisplay = _glfwGetEGLNativeDisplayNull, + .getEGLNativeWindow = _glfwGetEGLNativeWindowNull, + .getRequiredInstanceExtensions = _glfwGetRequiredInstanceExtensionsNull, + .getPhysicalDevicePresentationSupport = _glfwGetPhysicalDevicePresentationSupportNull, + .createWindowSurface = _glfwCreateWindowSurfaceNull }; *platform = null; @@ -120,6 +119,138 @@ GLFWbool _glfwConnectNull(int platformID, _GLFWplatform* platform) int _glfwInitNull(void) { + int scancode; + + memset(_glfw.null.keycodes, -1, sizeof(_glfw.null.keycodes)); + memset(_glfw.null.scancodes, -1, sizeof(_glfw.null.scancodes)); + + _glfw.null.keycodes[GLFW_NULL_SC_SPACE] = GLFW_KEY_SPACE; + _glfw.null.keycodes[GLFW_NULL_SC_APOSTROPHE] = GLFW_KEY_APOSTROPHE; + _glfw.null.keycodes[GLFW_NULL_SC_COMMA] = GLFW_KEY_COMMA; + _glfw.null.keycodes[GLFW_NULL_SC_MINUS] = GLFW_KEY_MINUS; + _glfw.null.keycodes[GLFW_NULL_SC_PERIOD] = GLFW_KEY_PERIOD; + _glfw.null.keycodes[GLFW_NULL_SC_SLASH] = GLFW_KEY_SLASH; + _glfw.null.keycodes[GLFW_NULL_SC_0] = GLFW_KEY_0; + _glfw.null.keycodes[GLFW_NULL_SC_1] = GLFW_KEY_1; + _glfw.null.keycodes[GLFW_NULL_SC_2] = GLFW_KEY_2; + _glfw.null.keycodes[GLFW_NULL_SC_3] = GLFW_KEY_3; + _glfw.null.keycodes[GLFW_NULL_SC_4] = GLFW_KEY_4; + _glfw.null.keycodes[GLFW_NULL_SC_5] = GLFW_KEY_5; + _glfw.null.keycodes[GLFW_NULL_SC_6] = GLFW_KEY_6; + _glfw.null.keycodes[GLFW_NULL_SC_7] = GLFW_KEY_7; + _glfw.null.keycodes[GLFW_NULL_SC_8] = GLFW_KEY_8; + _glfw.null.keycodes[GLFW_NULL_SC_9] = GLFW_KEY_9; + _glfw.null.keycodes[GLFW_NULL_SC_SEMICOLON] = GLFW_KEY_SEMICOLON; + _glfw.null.keycodes[GLFW_NULL_SC_EQUAL] = GLFW_KEY_EQUAL; + _glfw.null.keycodes[GLFW_NULL_SC_A] = GLFW_KEY_A; + _glfw.null.keycodes[GLFW_NULL_SC_B] = GLFW_KEY_B; + _glfw.null.keycodes[GLFW_NULL_SC_C] = GLFW_KEY_C; + _glfw.null.keycodes[GLFW_NULL_SC_D] = GLFW_KEY_D; + _glfw.null.keycodes[GLFW_NULL_SC_E] = GLFW_KEY_E; + _glfw.null.keycodes[GLFW_NULL_SC_F] = GLFW_KEY_F; + _glfw.null.keycodes[GLFW_NULL_SC_G] = GLFW_KEY_G; + _glfw.null.keycodes[GLFW_NULL_SC_H] = GLFW_KEY_H; + _glfw.null.keycodes[GLFW_NULL_SC_I] = GLFW_KEY_I; + _glfw.null.keycodes[GLFW_NULL_SC_J] = GLFW_KEY_J; + _glfw.null.keycodes[GLFW_NULL_SC_K] = GLFW_KEY_K; + _glfw.null.keycodes[GLFW_NULL_SC_L] = GLFW_KEY_L; + _glfw.null.keycodes[GLFW_NULL_SC_M] = GLFW_KEY_M; + _glfw.null.keycodes[GLFW_NULL_SC_N] = GLFW_KEY_N; + _glfw.null.keycodes[GLFW_NULL_SC_O] = GLFW_KEY_O; + _glfw.null.keycodes[GLFW_NULL_SC_P] = GLFW_KEY_P; + _glfw.null.keycodes[GLFW_NULL_SC_Q] = GLFW_KEY_Q; + _glfw.null.keycodes[GLFW_NULL_SC_R] = GLFW_KEY_R; + _glfw.null.keycodes[GLFW_NULL_SC_S] = GLFW_KEY_S; + _glfw.null.keycodes[GLFW_NULL_SC_T] = GLFW_KEY_T; + _glfw.null.keycodes[GLFW_NULL_SC_U] = GLFW_KEY_U; + _glfw.null.keycodes[GLFW_NULL_SC_V] = GLFW_KEY_V; + _glfw.null.keycodes[GLFW_NULL_SC_W] = GLFW_KEY_W; + _glfw.null.keycodes[GLFW_NULL_SC_X] = GLFW_KEY_X; + _glfw.null.keycodes[GLFW_NULL_SC_Y] = GLFW_KEY_Y; + _glfw.null.keycodes[GLFW_NULL_SC_Z] = GLFW_KEY_Z; + _glfw.null.keycodes[GLFW_NULL_SC_LEFT_BRACKET] = GLFW_KEY_LEFT_BRACKET; + _glfw.null.keycodes[GLFW_NULL_SC_BACKSLASH] = GLFW_KEY_BACKSLASH; + _glfw.null.keycodes[GLFW_NULL_SC_RIGHT_BRACKET] = GLFW_KEY_RIGHT_BRACKET; + _glfw.null.keycodes[GLFW_NULL_SC_GRAVE_ACCENT] = GLFW_KEY_GRAVE_ACCENT; + _glfw.null.keycodes[GLFW_NULL_SC_WORLD_1] = GLFW_KEY_WORLD_1; + _glfw.null.keycodes[GLFW_NULL_SC_WORLD_2] = GLFW_KEY_WORLD_2; + _glfw.null.keycodes[GLFW_NULL_SC_ESCAPE] = GLFW_KEY_ESCAPE; + _glfw.null.keycodes[GLFW_NULL_SC_ENTER] = GLFW_KEY_ENTER; + _glfw.null.keycodes[GLFW_NULL_SC_TAB] = GLFW_KEY_TAB; + _glfw.null.keycodes[GLFW_NULL_SC_BACKSPACE] = GLFW_KEY_BACKSPACE; + _glfw.null.keycodes[GLFW_NULL_SC_INSERT] = GLFW_KEY_INSERT; + _glfw.null.keycodes[GLFW_NULL_SC_DELETE] = GLFW_KEY_DELETE; + _glfw.null.keycodes[GLFW_NULL_SC_RIGHT] = GLFW_KEY_RIGHT; + _glfw.null.keycodes[GLFW_NULL_SC_LEFT] = GLFW_KEY_LEFT; + _glfw.null.keycodes[GLFW_NULL_SC_DOWN] = GLFW_KEY_DOWN; + _glfw.null.keycodes[GLFW_NULL_SC_UP] = GLFW_KEY_UP; + _glfw.null.keycodes[GLFW_NULL_SC_PAGE_UP] = GLFW_KEY_PAGE_UP; + _glfw.null.keycodes[GLFW_NULL_SC_PAGE_DOWN] = GLFW_KEY_PAGE_DOWN; + _glfw.null.keycodes[GLFW_NULL_SC_HOME] = GLFW_KEY_HOME; + _glfw.null.keycodes[GLFW_NULL_SC_END] = GLFW_KEY_END; + _glfw.null.keycodes[GLFW_NULL_SC_CAPS_LOCK] = GLFW_KEY_CAPS_LOCK; + _glfw.null.keycodes[GLFW_NULL_SC_SCROLL_LOCK] = GLFW_KEY_SCROLL_LOCK; + _glfw.null.keycodes[GLFW_NULL_SC_NUM_LOCK] = GLFW_KEY_NUM_LOCK; + _glfw.null.keycodes[GLFW_NULL_SC_PRINT_SCREEN] = GLFW_KEY_PRINT_SCREEN; + _glfw.null.keycodes[GLFW_NULL_SC_PAUSE] = GLFW_KEY_PAUSE; + _glfw.null.keycodes[GLFW_NULL_SC_F1] = GLFW_KEY_F1; + _glfw.null.keycodes[GLFW_NULL_SC_F2] = GLFW_KEY_F2; + _glfw.null.keycodes[GLFW_NULL_SC_F3] = GLFW_KEY_F3; + _glfw.null.keycodes[GLFW_NULL_SC_F4] = GLFW_KEY_F4; + _glfw.null.keycodes[GLFW_NULL_SC_F5] = GLFW_KEY_F5; + _glfw.null.keycodes[GLFW_NULL_SC_F6] = GLFW_KEY_F6; + _glfw.null.keycodes[GLFW_NULL_SC_F7] = GLFW_KEY_F7; + _glfw.null.keycodes[GLFW_NULL_SC_F8] = GLFW_KEY_F8; + _glfw.null.keycodes[GLFW_NULL_SC_F9] = GLFW_KEY_F9; + _glfw.null.keycodes[GLFW_NULL_SC_F10] = GLFW_KEY_F10; + _glfw.null.keycodes[GLFW_NULL_SC_F11] = GLFW_KEY_F11; + _glfw.null.keycodes[GLFW_NULL_SC_F12] = GLFW_KEY_F12; + _glfw.null.keycodes[GLFW_NULL_SC_F13] = GLFW_KEY_F13; + _glfw.null.keycodes[GLFW_NULL_SC_F14] = GLFW_KEY_F14; + _glfw.null.keycodes[GLFW_NULL_SC_F15] = GLFW_KEY_F15; + _glfw.null.keycodes[GLFW_NULL_SC_F16] = GLFW_KEY_F16; + _glfw.null.keycodes[GLFW_NULL_SC_F17] = GLFW_KEY_F17; + _glfw.null.keycodes[GLFW_NULL_SC_F18] = GLFW_KEY_F18; + _glfw.null.keycodes[GLFW_NULL_SC_F19] = GLFW_KEY_F19; + _glfw.null.keycodes[GLFW_NULL_SC_F20] = GLFW_KEY_F20; + _glfw.null.keycodes[GLFW_NULL_SC_F21] = GLFW_KEY_F21; + _glfw.null.keycodes[GLFW_NULL_SC_F22] = GLFW_KEY_F22; + _glfw.null.keycodes[GLFW_NULL_SC_F23] = GLFW_KEY_F23; + _glfw.null.keycodes[GLFW_NULL_SC_F24] = GLFW_KEY_F24; + _glfw.null.keycodes[GLFW_NULL_SC_F25] = GLFW_KEY_F25; + _glfw.null.keycodes[GLFW_NULL_SC_KP_0] = GLFW_KEY_KP_0; + _glfw.null.keycodes[GLFW_NULL_SC_KP_1] = GLFW_KEY_KP_1; + _glfw.null.keycodes[GLFW_NULL_SC_KP_2] = GLFW_KEY_KP_2; + _glfw.null.keycodes[GLFW_NULL_SC_KP_3] = GLFW_KEY_KP_3; + _glfw.null.keycodes[GLFW_NULL_SC_KP_4] = GLFW_KEY_KP_4; + _glfw.null.keycodes[GLFW_NULL_SC_KP_5] = GLFW_KEY_KP_5; + _glfw.null.keycodes[GLFW_NULL_SC_KP_6] = GLFW_KEY_KP_6; + _glfw.null.keycodes[GLFW_NULL_SC_KP_7] = GLFW_KEY_KP_7; + _glfw.null.keycodes[GLFW_NULL_SC_KP_8] = GLFW_KEY_KP_8; + _glfw.null.keycodes[GLFW_NULL_SC_KP_9] = GLFW_KEY_KP_9; + _glfw.null.keycodes[GLFW_NULL_SC_KP_DECIMAL] = GLFW_KEY_KP_DECIMAL; + _glfw.null.keycodes[GLFW_NULL_SC_KP_DIVIDE] = GLFW_KEY_KP_DIVIDE; + _glfw.null.keycodes[GLFW_NULL_SC_KP_MULTIPLY] = GLFW_KEY_KP_MULTIPLY; + _glfw.null.keycodes[GLFW_NULL_SC_KP_SUBTRACT] = GLFW_KEY_KP_SUBTRACT; + _glfw.null.keycodes[GLFW_NULL_SC_KP_ADD] = GLFW_KEY_KP_ADD; + _glfw.null.keycodes[GLFW_NULL_SC_KP_ENTER] = GLFW_KEY_KP_ENTER; + _glfw.null.keycodes[GLFW_NULL_SC_KP_EQUAL] = GLFW_KEY_KP_EQUAL; + _glfw.null.keycodes[GLFW_NULL_SC_LEFT_SHIFT] = GLFW_KEY_LEFT_SHIFT; + _glfw.null.keycodes[GLFW_NULL_SC_LEFT_CONTROL] = GLFW_KEY_LEFT_CONTROL; + _glfw.null.keycodes[GLFW_NULL_SC_LEFT_ALT] = GLFW_KEY_LEFT_ALT; + _glfw.null.keycodes[GLFW_NULL_SC_LEFT_SUPER] = GLFW_KEY_LEFT_SUPER; + _glfw.null.keycodes[GLFW_NULL_SC_RIGHT_SHIFT] = GLFW_KEY_RIGHT_SHIFT; + _glfw.null.keycodes[GLFW_NULL_SC_RIGHT_CONTROL] = GLFW_KEY_RIGHT_CONTROL; + _glfw.null.keycodes[GLFW_NULL_SC_RIGHT_ALT] = GLFW_KEY_RIGHT_ALT; + _glfw.null.keycodes[GLFW_NULL_SC_RIGHT_SUPER] = GLFW_KEY_RIGHT_SUPER; + _glfw.null.keycodes[GLFW_NULL_SC_MENU] = GLFW_KEY_MENU; + + for (scancode = GLFW_NULL_SC_FIRST; scancode < GLFW_NULL_SC_LAST; scancode++) + { + if (_glfw.null.keycodes[scancode] > 0) + _glfw.null.scancodes[_glfw.null.keycodes[scancode]] = scancode; + } + _glfwPollMonitorsNull(); return GLFW_TRUE; } diff --git a/src/external/glfw/src/null_joystick.c b/src/external/glfw/src/null_joystick.c index 1fe50721b..ec1f6b554 100644 --- a/src/external/glfw/src/null_joystick.c +++ b/src/external/glfw/src/null_joystick.c @@ -23,8 +23,6 @@ // distribution. // //======================================================================== -// It is fine to use C99 in this file because it will not be built with VS -//======================================================================== #include "internal.h" diff --git a/src/external/glfw/src/null_monitor.c b/src/external/glfw/src/null_monitor.c index 63a1cd205..d818f4528 100644 --- a/src/external/glfw/src/null_monitor.c +++ b/src/external/glfw/src/null_monitor.c @@ -24,8 +24,6 @@ // distribution. // //======================================================================== -// It is fine to use C99 in this file because it will not be built with VS -//======================================================================== #include "internal.h" @@ -111,9 +109,10 @@ GLFWvidmode* _glfwGetVideoModesNull(_GLFWmonitor* monitor, int* found) return mode; } -void _glfwGetVideoModeNull(_GLFWmonitor* monitor, GLFWvidmode* mode) +GLFWbool _glfwGetVideoModeNull(_GLFWmonitor* monitor, GLFWvidmode* mode) { *mode = getVideoMode(); + return GLFW_TRUE; } GLFWbool _glfwGetGammaRampNull(_GLFWmonitor* monitor, GLFWgammaramp* ramp) @@ -130,7 +129,7 @@ GLFWbool _glfwGetGammaRampNull(_GLFWmonitor* monitor, GLFWgammaramp* ramp) float value; value = i / (float) (monitor->null.ramp.size - 1); value = powf(value, 1.f / gamma) * 65535.f + 0.5f; - value = _glfw_fminf(value, 65535.f); + value = fminf(value, 65535.f); monitor->null.ramp.red[i] = (unsigned short) value; monitor->null.ramp.green[i] = (unsigned short) value; diff --git a/src/external/glfw/src/null_platform.h b/src/external/glfw/src/null_platform.h index b646acb30..4843a76a1 100644 --- a/src/external/glfw/src/null_platform.h +++ b/src/external/glfw/src/null_platform.h @@ -33,6 +33,128 @@ #define GLFW_NULL_CURSOR_STATE #define GLFW_NULL_LIBRARY_CONTEXT_STATE +#define GLFW_NULL_SC_FIRST GLFW_NULL_SC_SPACE +#define GLFW_NULL_SC_SPACE 1 +#define GLFW_NULL_SC_APOSTROPHE 2 +#define GLFW_NULL_SC_COMMA 3 +#define GLFW_NULL_SC_MINUS 4 +#define GLFW_NULL_SC_PERIOD 5 +#define GLFW_NULL_SC_SLASH 6 +#define GLFW_NULL_SC_0 7 +#define GLFW_NULL_SC_1 8 +#define GLFW_NULL_SC_2 9 +#define GLFW_NULL_SC_3 10 +#define GLFW_NULL_SC_4 11 +#define GLFW_NULL_SC_5 12 +#define GLFW_NULL_SC_6 13 +#define GLFW_NULL_SC_7 14 +#define GLFW_NULL_SC_8 15 +#define GLFW_NULL_SC_9 16 +#define GLFW_NULL_SC_SEMICOLON 17 +#define GLFW_NULL_SC_EQUAL 18 +#define GLFW_NULL_SC_LEFT_BRACKET 19 +#define GLFW_NULL_SC_BACKSLASH 20 +#define GLFW_NULL_SC_RIGHT_BRACKET 21 +#define GLFW_NULL_SC_GRAVE_ACCENT 22 +#define GLFW_NULL_SC_WORLD_1 23 +#define GLFW_NULL_SC_WORLD_2 24 +#define GLFW_NULL_SC_ESCAPE 25 +#define GLFW_NULL_SC_ENTER 26 +#define GLFW_NULL_SC_TAB 27 +#define GLFW_NULL_SC_BACKSPACE 28 +#define GLFW_NULL_SC_INSERT 29 +#define GLFW_NULL_SC_DELETE 30 +#define GLFW_NULL_SC_RIGHT 31 +#define GLFW_NULL_SC_LEFT 32 +#define GLFW_NULL_SC_DOWN 33 +#define GLFW_NULL_SC_UP 34 +#define GLFW_NULL_SC_PAGE_UP 35 +#define GLFW_NULL_SC_PAGE_DOWN 36 +#define GLFW_NULL_SC_HOME 37 +#define GLFW_NULL_SC_END 38 +#define GLFW_NULL_SC_CAPS_LOCK 39 +#define GLFW_NULL_SC_SCROLL_LOCK 40 +#define GLFW_NULL_SC_NUM_LOCK 41 +#define GLFW_NULL_SC_PRINT_SCREEN 42 +#define GLFW_NULL_SC_PAUSE 43 +#define GLFW_NULL_SC_A 44 +#define GLFW_NULL_SC_B 45 +#define GLFW_NULL_SC_C 46 +#define GLFW_NULL_SC_D 47 +#define GLFW_NULL_SC_E 48 +#define GLFW_NULL_SC_F 49 +#define GLFW_NULL_SC_G 50 +#define GLFW_NULL_SC_H 51 +#define GLFW_NULL_SC_I 52 +#define GLFW_NULL_SC_J 53 +#define GLFW_NULL_SC_K 54 +#define GLFW_NULL_SC_L 55 +#define GLFW_NULL_SC_M 56 +#define GLFW_NULL_SC_N 57 +#define GLFW_NULL_SC_O 58 +#define GLFW_NULL_SC_P 59 +#define GLFW_NULL_SC_Q 60 +#define GLFW_NULL_SC_R 61 +#define GLFW_NULL_SC_S 62 +#define GLFW_NULL_SC_T 63 +#define GLFW_NULL_SC_U 64 +#define GLFW_NULL_SC_V 65 +#define GLFW_NULL_SC_W 66 +#define GLFW_NULL_SC_X 67 +#define GLFW_NULL_SC_Y 68 +#define GLFW_NULL_SC_Z 69 +#define GLFW_NULL_SC_F1 70 +#define GLFW_NULL_SC_F2 71 +#define GLFW_NULL_SC_F3 72 +#define GLFW_NULL_SC_F4 73 +#define GLFW_NULL_SC_F5 74 +#define GLFW_NULL_SC_F6 75 +#define GLFW_NULL_SC_F7 76 +#define GLFW_NULL_SC_F8 77 +#define GLFW_NULL_SC_F9 78 +#define GLFW_NULL_SC_F10 79 +#define GLFW_NULL_SC_F11 80 +#define GLFW_NULL_SC_F12 81 +#define GLFW_NULL_SC_F13 82 +#define GLFW_NULL_SC_F14 83 +#define GLFW_NULL_SC_F15 84 +#define GLFW_NULL_SC_F16 85 +#define GLFW_NULL_SC_F17 86 +#define GLFW_NULL_SC_F18 87 +#define GLFW_NULL_SC_F19 88 +#define GLFW_NULL_SC_F20 89 +#define GLFW_NULL_SC_F21 90 +#define GLFW_NULL_SC_F22 91 +#define GLFW_NULL_SC_F23 92 +#define GLFW_NULL_SC_F24 93 +#define GLFW_NULL_SC_F25 94 +#define GLFW_NULL_SC_KP_0 95 +#define GLFW_NULL_SC_KP_1 96 +#define GLFW_NULL_SC_KP_2 97 +#define GLFW_NULL_SC_KP_3 98 +#define GLFW_NULL_SC_KP_4 99 +#define GLFW_NULL_SC_KP_5 100 +#define GLFW_NULL_SC_KP_6 101 +#define GLFW_NULL_SC_KP_7 102 +#define GLFW_NULL_SC_KP_8 103 +#define GLFW_NULL_SC_KP_9 104 +#define GLFW_NULL_SC_KP_DECIMAL 105 +#define GLFW_NULL_SC_KP_DIVIDE 106 +#define GLFW_NULL_SC_KP_MULTIPLY 107 +#define GLFW_NULL_SC_KP_SUBTRACT 108 +#define GLFW_NULL_SC_KP_ADD 109 +#define GLFW_NULL_SC_KP_ENTER 110 +#define GLFW_NULL_SC_KP_EQUAL 111 +#define GLFW_NULL_SC_LEFT_SHIFT 112 +#define GLFW_NULL_SC_LEFT_CONTROL 113 +#define GLFW_NULL_SC_LEFT_ALT 114 +#define GLFW_NULL_SC_LEFT_SUPER 115 +#define GLFW_NULL_SC_RIGHT_SHIFT 116 +#define GLFW_NULL_SC_RIGHT_CONTROL 117 +#define GLFW_NULL_SC_RIGHT_ALT 118 +#define GLFW_NULL_SC_RIGHT_SUPER 119 +#define GLFW_NULL_SC_MENU 120 +#define GLFW_NULL_SC_LAST GLFW_NULL_SC_MENU // Null-specific per-window data // @@ -42,7 +164,6 @@ typedef struct _GLFWwindowNull int ypos; int width; int height; - char* title; GLFWbool visible; GLFWbool iconified; GLFWbool maximized; @@ -68,6 +189,8 @@ typedef struct _GLFWlibraryNull int ycursor; char* clipboardString; _GLFWwindow* focusedWindow; + uint16_t keycodes[GLFW_NULL_SC_LAST + 1]; + uint8_t scancodes[GLFW_KEY_LAST + 1]; } _GLFWlibraryNull; void _glfwPollMonitorsNull(void); @@ -81,7 +204,7 @@ void _glfwGetMonitorPosNull(_GLFWmonitor* monitor, int* xpos, int* ypos); void _glfwGetMonitorContentScaleNull(_GLFWmonitor* monitor, float* xscale, float* yscale); void _glfwGetMonitorWorkareaNull(_GLFWmonitor* monitor, int* xpos, int* ypos, int* width, int* height); GLFWvidmode* _glfwGetVideoModesNull(_GLFWmonitor* monitor, int* found); -void _glfwGetVideoModeNull(_GLFWmonitor* monitor, GLFWvidmode* mode); +GLFWbool _glfwGetVideoModeNull(_GLFWmonitor* monitor, GLFWvidmode* mode); GLFWbool _glfwGetGammaRampNull(_GLFWmonitor* monitor, GLFWgammaramp* ramp); void _glfwSetGammaRampNull(_GLFWmonitor* monitor, const GLFWgammaramp* ramp); @@ -115,7 +238,6 @@ void _glfwSetRawMouseMotionNull(_GLFWwindow *window, GLFWbool enabled); GLFWbool _glfwRawMouseMotionSupportedNull(void); void _glfwShowWindowNull(_GLFWwindow* window); void _glfwRequestWindowAttentionNull(_GLFWwindow* window); -void _glfwRequestWindowAttentionNull(_GLFWwindow* window); void _glfwHideWindowNull(_GLFWwindow* window); void _glfwFocusWindowNull(_GLFWwindow* window); GLFWbool _glfwWindowFocusedNull(_GLFWwindow* window); diff --git a/src/external/glfw/src/null_window.c b/src/external/glfw/src/null_window.c index 5cdf3e236..cd23ae0bb 100644 --- a/src/external/glfw/src/null_window.c +++ b/src/external/glfw/src/null_window.c @@ -1,8 +1,9 @@ //======================================================================== -// GLFW 3.4 - www.glfw.org +// GLFW 3.4 (modified for raylib) - www.glfw.org; www.raylib.com //------------------------------------------------------------------------ // Copyright (c) 2016 Google Inc. // Copyright (c) 2016-2019 Camilla Löwy +// Copyright (c) 2024 M374LX // // This software is provided 'as-is', without any express or implied // warranty. In no event will the authors be held liable for any damages @@ -24,8 +25,6 @@ // distribution. // //======================================================================== -// It is fine to use C99 in this file because it will not be built with VS -//======================================================================== #include "internal.h" @@ -61,12 +60,12 @@ static void fitToMonitor(_GLFWwindow* window) window->null.height = mode.height; } -static void acquireMonitor(_GLFWwindow* window) +static void acquireMonitorNull(_GLFWwindow* window) { _glfwInputMonitorWindow(window->monitor, window); } -static void releaseMonitor(_GLFWwindow* window) +static void releaseMonitorNull(_GLFWwindow* window) { if (window->monitor->window != window) return; @@ -149,7 +148,7 @@ GLFWbool _glfwCreateWindowNull(_GLFWwindow* window, { _glfwShowWindowNull(window); _glfwFocusWindowNull(window); - acquireMonitor(window); + acquireMonitorNull(window); if (wndconfig->centerCursor) _glfwCenterCursorInContentArea(window); @@ -170,7 +169,7 @@ GLFWbool _glfwCreateWindowNull(_GLFWwindow* window, void _glfwDestroyWindowNull(_GLFWwindow* window) { if (window->monitor) - releaseMonitor(window); + releaseMonitorNull(window); if (_glfw.null.focusedWindow == window) _glfw.null.focusedWindow = NULL; @@ -205,14 +204,14 @@ void _glfwSetWindowMonitorNull(_GLFWwindow* window, } if (window->monitor) - releaseMonitor(window); + releaseMonitorNull(window); _glfwInputWindowMonitor(window, monitor); if (window->monitor) { window->null.visible = GLFW_TRUE; - acquireMonitor(window); + acquireMonitorNull(window); fitToMonitor(window); } else @@ -260,8 +259,9 @@ void _glfwSetWindowSizeNull(_GLFWwindow* window, int width, int height) { window->null.width = width; window->null.height = height; - _glfwInputWindowSize(window, width, height); _glfwInputFramebufferSize(window, width, height); + _glfwInputWindowDamage(window); + _glfwInputWindowSize(window, width, height); } } @@ -341,7 +341,7 @@ void _glfwIconifyWindowNull(_GLFWwindow* window) _glfwInputWindowIconify(window, GLFW_TRUE); if (window->monitor) - releaseMonitor(window); + releaseMonitorNull(window); } } @@ -353,7 +353,7 @@ void _glfwRestoreWindowNull(_GLFWwindow* window) _glfwInputWindowIconify(window, GLFW_FALSE); if (window->monitor) - acquireMonitor(window); + acquireMonitorNull(window); } else if (window->null.maximized) { @@ -568,7 +568,7 @@ EGLNativeWindowType _glfwGetEGLNativeWindowNull(_GLFWwindow* window) const char* _glfwGetScancodeNameNull(int scancode) { - if (scancode < GLFW_KEY_SPACE || scancode > GLFW_KEY_LAST) + if (scancode < GLFW_NULL_SC_FIRST || scancode > GLFW_NULL_SC_LAST) { _glfwInputError(GLFW_INVALID_VALUE, "Invalid scancode %i", scancode); return NULL; @@ -576,117 +576,117 @@ const char* _glfwGetScancodeNameNull(int scancode) switch (scancode) { - case GLFW_KEY_APOSTROPHE: + case GLFW_NULL_SC_APOSTROPHE: return "'"; - case GLFW_KEY_COMMA: + case GLFW_NULL_SC_COMMA: return ","; - case GLFW_KEY_MINUS: - case GLFW_KEY_KP_SUBTRACT: + case GLFW_NULL_SC_MINUS: + case GLFW_NULL_SC_KP_SUBTRACT: return "-"; - case GLFW_KEY_PERIOD: - case GLFW_KEY_KP_DECIMAL: + case GLFW_NULL_SC_PERIOD: + case GLFW_NULL_SC_KP_DECIMAL: return "."; - case GLFW_KEY_SLASH: - case GLFW_KEY_KP_DIVIDE: + case GLFW_NULL_SC_SLASH: + case GLFW_NULL_SC_KP_DIVIDE: return "/"; - case GLFW_KEY_SEMICOLON: + case GLFW_NULL_SC_SEMICOLON: return ";"; - case GLFW_KEY_EQUAL: - case GLFW_KEY_KP_EQUAL: + case GLFW_NULL_SC_EQUAL: + case GLFW_NULL_SC_KP_EQUAL: return "="; - case GLFW_KEY_LEFT_BRACKET: + case GLFW_NULL_SC_LEFT_BRACKET: return "["; - case GLFW_KEY_RIGHT_BRACKET: + case GLFW_NULL_SC_RIGHT_BRACKET: return "]"; - case GLFW_KEY_KP_MULTIPLY: + case GLFW_NULL_SC_KP_MULTIPLY: return "*"; - case GLFW_KEY_KP_ADD: + case GLFW_NULL_SC_KP_ADD: return "+"; - case GLFW_KEY_BACKSLASH: - case GLFW_KEY_WORLD_1: - case GLFW_KEY_WORLD_2: + case GLFW_NULL_SC_BACKSLASH: + case GLFW_NULL_SC_WORLD_1: + case GLFW_NULL_SC_WORLD_2: return "\\"; - case GLFW_KEY_0: - case GLFW_KEY_KP_0: + case GLFW_NULL_SC_0: + case GLFW_NULL_SC_KP_0: return "0"; - case GLFW_KEY_1: - case GLFW_KEY_KP_1: + case GLFW_NULL_SC_1: + case GLFW_NULL_SC_KP_1: return "1"; - case GLFW_KEY_2: - case GLFW_KEY_KP_2: + case GLFW_NULL_SC_2: + case GLFW_NULL_SC_KP_2: return "2"; - case GLFW_KEY_3: - case GLFW_KEY_KP_3: + case GLFW_NULL_SC_3: + case GLFW_NULL_SC_KP_3: return "3"; - case GLFW_KEY_4: - case GLFW_KEY_KP_4: + case GLFW_NULL_SC_4: + case GLFW_NULL_SC_KP_4: return "4"; - case GLFW_KEY_5: - case GLFW_KEY_KP_5: + case GLFW_NULL_SC_5: + case GLFW_NULL_SC_KP_5: return "5"; - case GLFW_KEY_6: - case GLFW_KEY_KP_6: + case GLFW_NULL_SC_6: + case GLFW_NULL_SC_KP_6: return "6"; - case GLFW_KEY_7: - case GLFW_KEY_KP_7: + case GLFW_NULL_SC_7: + case GLFW_NULL_SC_KP_7: return "7"; - case GLFW_KEY_8: - case GLFW_KEY_KP_8: + case GLFW_NULL_SC_8: + case GLFW_NULL_SC_KP_8: return "8"; - case GLFW_KEY_9: - case GLFW_KEY_KP_9: + case GLFW_NULL_SC_9: + case GLFW_NULL_SC_KP_9: return "9"; - case GLFW_KEY_A: + case GLFW_NULL_SC_A: return "a"; - case GLFW_KEY_B: + case GLFW_NULL_SC_B: return "b"; - case GLFW_KEY_C: + case GLFW_NULL_SC_C: return "c"; - case GLFW_KEY_D: + case GLFW_NULL_SC_D: return "d"; - case GLFW_KEY_E: + case GLFW_NULL_SC_E: return "e"; - case GLFW_KEY_F: + case GLFW_NULL_SC_F: return "f"; - case GLFW_KEY_G: + case GLFW_NULL_SC_G: return "g"; - case GLFW_KEY_H: + case GLFW_NULL_SC_H: return "h"; - case GLFW_KEY_I: + case GLFW_NULL_SC_I: return "i"; - case GLFW_KEY_J: + case GLFW_NULL_SC_J: return "j"; - case GLFW_KEY_K: + case GLFW_NULL_SC_K: return "k"; - case GLFW_KEY_L: + case GLFW_NULL_SC_L: return "l"; - case GLFW_KEY_M: + case GLFW_NULL_SC_M: return "m"; - case GLFW_KEY_N: + case GLFW_NULL_SC_N: return "n"; - case GLFW_KEY_O: + case GLFW_NULL_SC_O: return "o"; - case GLFW_KEY_P: + case GLFW_NULL_SC_P: return "p"; - case GLFW_KEY_Q: + case GLFW_NULL_SC_Q: return "q"; - case GLFW_KEY_R: + case GLFW_NULL_SC_R: return "r"; - case GLFW_KEY_S: + case GLFW_NULL_SC_S: return "s"; - case GLFW_KEY_T: + case GLFW_NULL_SC_T: return "t"; - case GLFW_KEY_U: + case GLFW_NULL_SC_U: return "u"; - case GLFW_KEY_V: + case GLFW_NULL_SC_V: return "v"; - case GLFW_KEY_W: + case GLFW_NULL_SC_W: return "w"; - case GLFW_KEY_X: + case GLFW_NULL_SC_X: return "x"; - case GLFW_KEY_Y: + case GLFW_NULL_SC_Y: return "y"; - case GLFW_KEY_Z: + case GLFW_NULL_SC_Z: return "z"; } @@ -695,7 +695,7 @@ const char* _glfwGetScancodeNameNull(int scancode) int _glfwGetKeyScancodeNull(int key) { - return key; + return _glfw.null.scancodes[key]; } void _glfwGetRequiredInstanceExtensionsNull(char** extensions) diff --git a/src/external/glfw/src/osmesa_context.c b/src/external/glfw/src/osmesa_context.c index 38adabbc0..2f12adf2b 100644 --- a/src/external/glfw/src/osmesa_context.c +++ b/src/external/glfw/src/osmesa_context.c @@ -24,16 +24,13 @@ // distribution. // //======================================================================== -// Please use C89 style variable declarations in this file because VS 2010 -//======================================================================== + +#include "internal.h" #include #include #include -#include "internal.h" - - static void makeContextCurrentOSMesa(_GLFWwindow* window) { if (window) diff --git a/src/external/glfw/src/platform.c b/src/external/glfw/src/platform.c index 24b6ac9bb..c4b0a36e4 100644 --- a/src/external/glfw/src/platform.c +++ b/src/external/glfw/src/platform.c @@ -1,8 +1,9 @@ //======================================================================== -// GLFW 3.4 - www.glfw.org +// GLFW 3.4 (modified for raylib) - www.glfw.org; www.raylib.com //------------------------------------------------------------------------ // Copyright (c) 2002-2006 Marcus Geelnard // Copyright (c) 2006-2018 Camilla Löwy +// Copyright (c) 2024 M374LX // // This software is provided 'as-is', without any express or implied // warranty. In no event will the authors be held liable for any damages @@ -24,11 +25,16 @@ // distribution. // //======================================================================== -// Please use C89 style variable declarations in this file because VS 2010 -//======================================================================== #include "internal.h" +#include +#include + +// These construct a string literal from individual numeric constants +#define _GLFW_CONCAT_VERSION(m, n, r) #m "." #n "." #r +#define _GLFW_MAKE_VERSION(m, n, r) _GLFW_CONCAT_VERSION(m, n, r) + ////////////////////////////////////////////////////////////////////////// ////// GLFW internal API ////// ////////////////////////////////////////////////////////////////////////// @@ -45,12 +51,12 @@ static const struct #if defined(_GLFW_COCOA) { GLFW_PLATFORM_COCOA, _glfwConnectCocoa }, #endif -#if defined(_GLFW_X11) - { GLFW_PLATFORM_X11, _glfwConnectX11 }, -#endif #if defined(_GLFW_WAYLAND) { GLFW_PLATFORM_WAYLAND, _glfwConnectWayland }, #endif +#if defined(_GLFW_X11) + { GLFW_PLATFORM_X11, _glfwConnectX11 }, +#endif }; GLFWbool _glfwSelectPlatform(int desiredID, _GLFWplatform* platform) @@ -69,14 +75,21 @@ GLFWbool _glfwSelectPlatform(int desiredID, _GLFWplatform* platform) return GLFW_FALSE; } - // Only allow the Null platform if specifically requested - if (desiredID == GLFW_PLATFORM_NULL) - return GLFW_FALSE; //_glfwConnectNull(desiredID, platform); // @raysan5 - else if (count == 0) +#if defined(_GLFW_WAYLAND) && defined(_GLFW_X11) + if (desiredID == GLFW_ANY_PLATFORM) { - _glfwInputError(GLFW_PLATFORM_UNAVAILABLE, "This binary only supports the Null platform"); - return GLFW_FALSE; + const char* const session = getenv("XDG_SESSION_TYPE"); + if (session) + { + // Only follow XDG_SESSION_TYPE if it is set correctly and the + // environment looks plausble; otherwise fall back to detection + if (strcmp(session, "wayland") == 0 && getenv("WAYLAND_DISPLAY")) + desiredID = GLFW_PLATFORM_WAYLAND; + else if (strcmp(session, "x11") == 0 && getenv("DISPLAY")) + desiredID = GLFW_PLATFORM_X11; + } } +#endif if (desiredID == GLFW_ANY_PLATFORM) { @@ -146,7 +159,9 @@ GLFWAPI int glfwPlatformSupported(int platformID) GLFWAPI const char* glfwGetVersionString(void) { - return _GLFW_VERSION_NUMBER + return _GLFW_MAKE_VERSION(GLFW_VERSION_MAJOR, + GLFW_VERSION_MINOR, + GLFW_VERSION_REVISION) #if defined(_GLFW_WIN32) " Win32 WGL" #endif diff --git a/src/external/glfw/src/platform.h b/src/external/glfw/src/platform.h index 0c593676c..75652dcc5 100644 --- a/src/external/glfw/src/platform.h +++ b/src/external/glfw/src/platform.h @@ -25,10 +25,26 @@ // //======================================================================== +#if defined(GLFW_BUILD_WIN32_TIMER) || \ + defined(GLFW_BUILD_WIN32_MODULE) || \ + defined(GLFW_BUILD_WIN32_THREAD) || \ + defined(GLFW_BUILD_COCOA_TIMER) || \ + defined(GLFW_BUILD_POSIX_TIMER) || \ + defined(GLFW_BUILD_POSIX_MODULE) || \ + defined(GLFW_BUILD_POSIX_THREAD) || \ + defined(GLFW_BUILD_POSIX_POLL) || \ + defined(GLFW_BUILD_LINUX_JOYSTICK) + #error "You must not define these; define zero or more _GLFW_ macros instead" +#endif + #include "null_platform.h" +#define GLFW_EXPOSE_NATIVE_EGL +#define GLFW_EXPOSE_NATIVE_OSMESA #if defined(_GLFW_WIN32) #include "win32_platform.h" + #define GLFW_EXPOSE_NATIVE_WIN32 + #define GLFW_EXPOSE_NATIVE_WGL #else #define GLFW_WIN32_WINDOW_STATE #define GLFW_WIN32_MONITOR_STATE @@ -40,6 +56,8 @@ #if defined(_GLFW_COCOA) #include "cocoa_platform.h" + #define GLFW_EXPOSE_NATIVE_COCOA + #define GLFW_EXPOSE_NATIVE_NSGL #else #define GLFW_COCOA_WINDOW_STATE #define GLFW_COCOA_MONITOR_STATE @@ -51,6 +69,7 @@ #if defined(_GLFW_WAYLAND) #include "wl_platform.h" + #define GLFW_EXPOSE_NATIVE_WAYLAND #else #define GLFW_WAYLAND_WINDOW_STATE #define GLFW_WAYLAND_MONITOR_STATE @@ -60,6 +79,8 @@ #if defined(_GLFW_X11) #include "x11_platform.h" + #define GLFW_EXPOSE_NATIVE_X11 + #define GLFW_EXPOSE_NATIVE_GLX #else #define GLFW_X11_WINDOW_STATE #define GLFW_X11_MONITOR_STATE @@ -86,6 +107,10 @@ #endif #if (defined(_GLFW_X11) || defined(_GLFW_WAYLAND)) && defined(__linux__) + #define GLFW_BUILD_LINUX_JOYSTICK +#endif + +#if defined(GLFW_BUILD_LINUX_JOYSTICK) #include "linux_joystick.h" #else #define GLFW_LINUX_JOYSTICK_STATE @@ -141,23 +166,47 @@ GLFW_GLX_LIBRARY_CONTEXT_STATE #if defined(_WIN32) + #define GLFW_BUILD_WIN32_THREAD +#else + #define GLFW_BUILD_POSIX_THREAD +#endif + +#if defined(GLFW_BUILD_WIN32_THREAD) #include "win32_thread.h" #define GLFW_PLATFORM_TLS_STATE GLFW_WIN32_TLS_STATE #define GLFW_PLATFORM_MUTEX_STATE GLFW_WIN32_MUTEX_STATE -#else +#elif defined(GLFW_BUILD_POSIX_THREAD) #include "posix_thread.h" #define GLFW_PLATFORM_TLS_STATE GLFW_POSIX_TLS_STATE #define GLFW_PLATFORM_MUTEX_STATE GLFW_POSIX_MUTEX_STATE #endif #if defined(_WIN32) + #define GLFW_BUILD_WIN32_TIMER +#elif defined(__APPLE__) + #define GLFW_BUILD_COCOA_TIMER +#else + #define GLFW_BUILD_POSIX_TIMER +#endif + +#if defined(GLFW_BUILD_WIN32_TIMER) #include "win32_time.h" #define GLFW_PLATFORM_LIBRARY_TIMER_STATE GLFW_WIN32_LIBRARY_TIMER_STATE -#elif defined(__APPLE__) +#elif defined(GLFW_BUILD_COCOA_TIMER) #include "cocoa_time.h" #define GLFW_PLATFORM_LIBRARY_TIMER_STATE GLFW_COCOA_LIBRARY_TIMER_STATE -#else +#elif defined(GLFW_BUILD_POSIX_TIMER) #include "posix_time.h" #define GLFW_PLATFORM_LIBRARY_TIMER_STATE GLFW_POSIX_LIBRARY_TIMER_STATE #endif +#if defined(_WIN32) + #define GLFW_BUILD_WIN32_MODULE +#else + #define GLFW_BUILD_POSIX_MODULE +#endif + +#if defined(_GLFW_WAYLAND) || defined(_GLFW_X11) + #define GLFW_BUILD_POSIX_POLL +#endif + diff --git a/src/external/glfw/src/posix_module.c b/src/external/glfw/src/posix_module.c index 7079e5b45..7d81c6724 100644 --- a/src/external/glfw/src/posix_module.c +++ b/src/external/glfw/src/posix_module.c @@ -23,11 +23,11 @@ // distribution. // //======================================================================== -// It is fine to use C99 in this file because it will not be built with VS -//======================================================================== #include "internal.h" +#if defined(GLFW_BUILD_POSIX_MODULE) + #include ////////////////////////////////////////////////////////////////////////// @@ -49,3 +49,5 @@ GLFWproc _glfwPlatformGetModuleSymbol(void* module, const char* name) return dlsym(module, name); } +#endif // GLFW_BUILD_POSIX_MODULE + diff --git a/src/external/glfw/src/posix_poll.c b/src/external/glfw/src/posix_poll.c index 676a8a510..b53e36e80 100644 --- a/src/external/glfw/src/posix_poll.c +++ b/src/external/glfw/src/posix_poll.c @@ -23,13 +23,13 @@ // distribution. // //======================================================================== -// It is fine to use C99 in this file because it will not be built with VS -//======================================================================== #define _GNU_SOURCE #include "internal.h" +#if defined(GLFW_BUILD_POSIX_POLL) + #include #include #include @@ -79,3 +79,5 @@ GLFWbool _glfwPollPOSIX(struct pollfd* fds, nfds_t count, double* timeout) } } +#endif // GLFW_BUILD_POSIX_POLL + diff --git a/src/external/glfw/src/posix_poll.h b/src/external/glfw/src/posix_poll.h index 1effd1cd3..4bdd2448d 100644 --- a/src/external/glfw/src/posix_poll.h +++ b/src/external/glfw/src/posix_poll.h @@ -23,8 +23,6 @@ // distribution. // //======================================================================== -// It is fine to use C99 in this file because it will not be built with VS -//======================================================================== #include diff --git a/src/external/glfw/src/posix_thread.c b/src/external/glfw/src/posix_thread.c index 023614578..3c355a53a 100644 --- a/src/external/glfw/src/posix_thread.c +++ b/src/external/glfw/src/posix_thread.c @@ -24,11 +24,11 @@ // distribution. // //======================================================================== -// It is fine to use C99 in this file because it will not be built with VS -//======================================================================== #include "internal.h" +#if defined(GLFW_BUILD_POSIX_THREAD) + #include #include @@ -103,3 +103,5 @@ void _glfwPlatformUnlockMutex(_GLFWmutex* mutex) pthread_mutex_unlock(&mutex->posix.handle); } +#endif // GLFW_BUILD_POSIX_THREAD + diff --git a/src/external/glfw/src/posix_time.c b/src/external/glfw/src/posix_time.c index f134be47e..a17240847 100644 --- a/src/external/glfw/src/posix_time.c +++ b/src/external/glfw/src/posix_time.c @@ -24,11 +24,11 @@ // distribution. // //======================================================================== -// It is fine to use C99 in this file because it will not be built with VS -//======================================================================== #include "internal.h" +#if defined(GLFW_BUILD_POSIX_TIMER) + #include #include @@ -61,3 +61,5 @@ uint64_t _glfwPlatformGetTimerFrequency(void) return _glfw.timer.posix.frequency; } +#endif // GLFW_BUILD_POSIX_TIMER + diff --git a/src/external/glfw/src/vulkan.c b/src/external/glfw/src/vulkan.c index 64a4650fc..d9fabdea4 100644 --- a/src/external/glfw/src/vulkan.c +++ b/src/external/glfw/src/vulkan.c @@ -24,8 +24,6 @@ // distribution. // //======================================================================== -// Please use C89 style variable declarations in this file because VS 2010 -//======================================================================== #include "internal.h" diff --git a/src/external/glfw/src/wgl_context.c b/src/external/glfw/src/wgl_context.c index 4a5e77a81..8a23ffc41 100644 --- a/src/external/glfw/src/wgl_context.c +++ b/src/external/glfw/src/wgl_context.c @@ -24,11 +24,11 @@ // distribution. // //======================================================================== -// Please use C89 style variable declarations in this file because VS 2010 -//======================================================================== #include "internal.h" +#if defined(_GLFW_WIN32) + #include #include @@ -115,6 +115,23 @@ static int choosePixelFormatWGL(_GLFWwindow* window, if (_glfw.wgl.EXT_colorspace) ADD_ATTRIB(WGL_COLORSPACE_EXT); } + + // NOTE: In a Parallels VM WGL_ARB_pixel_format returns fewer pixel formats than + // DescribePixelFormat, violating the guarantees of the extension spec + // HACK: Iterate through the minimum of both counts + + const int attrib = WGL_NUMBER_PIXEL_FORMATS_ARB; + int extensionCount; + + if (!wglGetPixelFormatAttribivARB(window->context.wgl.dc, + 1, 0, 1, &attrib, &extensionCount)) + { + _glfwInputErrorWin32(GLFW_PLATFORM_ERROR, + "WGL: Failed to retrieve pixel format attribute"); + return 0; + } + + nativeCount = _glfw_min(nativeCount, extensionCount); } usableConfigs = _glfw_calloc(nativeCount, sizeof(_GLFWfbconfig)); @@ -330,6 +347,7 @@ static void swapBuffersWGL(_GLFWwindow* window) static void swapIntervalWGL(int interval) { _GLFWwindow* window = _glfwPlatformGetTls(&_glfw.contextSlot); + assert(window != NULL); window->context.wgl.interval = interval; @@ -776,3 +794,5 @@ GLFWAPI HGLRC glfwGetWGLContext(GLFWwindow* handle) return window->context.wgl.handle; } +#endif // _GLFW_WIN32 + diff --git a/src/external/glfw/src/win32_init.c b/src/external/glfw/src/win32_init.c index 8704150c5..d86e35e32 100644 --- a/src/external/glfw/src/win32_init.c +++ b/src/external/glfw/src/win32_init.c @@ -1,8 +1,9 @@ //======================================================================== -// GLFW 3.4 Win32 - www.glfw.org +// GLFW 3.4 Win32 (modified for raylib) - www.glfw.org; www.raylib.com //------------------------------------------------------------------------ // Copyright (c) 2002-2006 Marcus Geelnard // Copyright (c) 2006-2019 Camilla Löwy +// Copyright (c) 2024 M374LX // // This software is provided 'as-is', without any express or implied // warranty. In no event will the authors be held liable for any damages @@ -24,11 +25,11 @@ // distribution. // //======================================================================== -// Please use C89 style variable declarations in this file because VS 2010 -//======================================================================== #include "internal.h" +#if defined(_GLFW_WIN32) + #include static const GUID _glfw_GUID_DEVINTERFACE_HID = @@ -195,7 +196,7 @@ static void freeLibraries(void) // Create key code translation tables // -static void createKeyTables(void) +static void createKeyTablesWin32(void) { int scancode; @@ -382,7 +383,7 @@ static GLFWbool createHelperWindow(void) if (!_glfw.win32.helperWindowClass) { _glfwInputErrorWin32(GLFW_PLATFORM_ERROR, - "WIn32: Failed to register helper window class"); + "Win32: Failed to register helper window class"); return GLFW_FALSE; } @@ -430,7 +431,6 @@ static GLFWbool createHelperWindow(void) return GLFW_TRUE; } - ////////////////////////////////////////////////////////////////////////// ////// GLFW internal API ////// ////////////////////////////////////////////////////////////////////////// @@ -603,78 +603,78 @@ GLFWbool _glfwConnectWin32(int platformID, _GLFWplatform* platform) { const _GLFWplatform win32 = { - GLFW_PLATFORM_WIN32, - _glfwInitWin32, - _glfwTerminateWin32, - _glfwGetCursorPosWin32, - _glfwSetCursorPosWin32, - _glfwSetCursorModeWin32, - _glfwSetRawMouseMotionWin32, - _glfwRawMouseMotionSupportedWin32, - _glfwCreateCursorWin32, - _glfwCreateStandardCursorWin32, - _glfwDestroyCursorWin32, - _glfwSetCursorWin32, - _glfwGetScancodeNameWin32, - _glfwGetKeyScancodeWin32, - _glfwSetClipboardStringWin32, - _glfwGetClipboardStringWin32, - _glfwInitJoysticksWin32, - _glfwTerminateJoysticksWin32, - _glfwPollJoystickWin32, - _glfwGetMappingNameWin32, - _glfwUpdateGamepadGUIDWin32, - _glfwFreeMonitorWin32, - _glfwGetMonitorPosWin32, - _glfwGetMonitorContentScaleWin32, - _glfwGetMonitorWorkareaWin32, - _glfwGetVideoModesWin32, - _glfwGetVideoModeWin32, - _glfwGetGammaRampWin32, - _glfwSetGammaRampWin32, - _glfwCreateWindowWin32, - _glfwDestroyWindowWin32, - _glfwSetWindowTitleWin32, - _glfwSetWindowIconWin32, - _glfwGetWindowPosWin32, - _glfwSetWindowPosWin32, - _glfwGetWindowSizeWin32, - _glfwSetWindowSizeWin32, - _glfwSetWindowSizeLimitsWin32, - _glfwSetWindowAspectRatioWin32, - _glfwGetFramebufferSizeWin32, - _glfwGetWindowFrameSizeWin32, - _glfwGetWindowContentScaleWin32, - _glfwIconifyWindowWin32, - _glfwRestoreWindowWin32, - _glfwMaximizeWindowWin32, - _glfwShowWindowWin32, - _glfwHideWindowWin32, - _glfwRequestWindowAttentionWin32, - _glfwFocusWindowWin32, - _glfwSetWindowMonitorWin32, - _glfwWindowFocusedWin32, - _glfwWindowIconifiedWin32, - _glfwWindowVisibleWin32, - _glfwWindowMaximizedWin32, - _glfwWindowHoveredWin32, - _glfwFramebufferTransparentWin32, - _glfwGetWindowOpacityWin32, - _glfwSetWindowResizableWin32, - _glfwSetWindowDecoratedWin32, - _glfwSetWindowFloatingWin32, - _glfwSetWindowOpacityWin32, - _glfwSetWindowMousePassthroughWin32, - _glfwPollEventsWin32, - _glfwWaitEventsWin32, - _glfwWaitEventsTimeoutWin32, - _glfwPostEmptyEventWin32, - _glfwGetEGLPlatformWin32, - _glfwGetEGLNativeDisplayWin32, - _glfwGetEGLNativeWindowWin32, - _glfwGetRequiredInstanceExtensionsWin32, - _glfwGetPhysicalDevicePresentationSupportWin32, - _glfwCreateWindowSurfaceWin32, + .platformID = GLFW_PLATFORM_WIN32, + .init = _glfwInitWin32, + .terminate = _glfwTerminateWin32, + .getCursorPos = _glfwGetCursorPosWin32, + .setCursorPos = _glfwSetCursorPosWin32, + .setCursorMode = _glfwSetCursorModeWin32, + .setRawMouseMotion = _glfwSetRawMouseMotionWin32, + .rawMouseMotionSupported = _glfwRawMouseMotionSupportedWin32, + .createCursor = _glfwCreateCursorWin32, + .createStandardCursor = _glfwCreateStandardCursorWin32, + .destroyCursor = _glfwDestroyCursorWin32, + .setCursor = _glfwSetCursorWin32, + .getScancodeName = _glfwGetScancodeNameWin32, + .getKeyScancode = _glfwGetKeyScancodeWin32, + .setClipboardString = _glfwSetClipboardStringWin32, + .getClipboardString = _glfwGetClipboardStringWin32, + .initJoysticks = _glfwInitJoysticksWin32, + .terminateJoysticks = _glfwTerminateJoysticksWin32, + .pollJoystick = _glfwPollJoystickWin32, + .getMappingName = _glfwGetMappingNameWin32, + .updateGamepadGUID = _glfwUpdateGamepadGUIDWin32, + .freeMonitor = _glfwFreeMonitorWin32, + .getMonitorPos = _glfwGetMonitorPosWin32, + .getMonitorContentScale = _glfwGetMonitorContentScaleWin32, + .getMonitorWorkarea = _glfwGetMonitorWorkareaWin32, + .getVideoModes = _glfwGetVideoModesWin32, + .getVideoMode = _glfwGetVideoModeWin32, + .getGammaRamp = _glfwGetGammaRampWin32, + .setGammaRamp = _glfwSetGammaRampWin32, + .createWindow = _glfwCreateWindowWin32, + .destroyWindow = _glfwDestroyWindowWin32, + .setWindowTitle = _glfwSetWindowTitleWin32, + .setWindowIcon = _glfwSetWindowIconWin32, + .getWindowPos = _glfwGetWindowPosWin32, + .setWindowPos = _glfwSetWindowPosWin32, + .getWindowSize = _glfwGetWindowSizeWin32, + .setWindowSize = _glfwSetWindowSizeWin32, + .setWindowSizeLimits = _glfwSetWindowSizeLimitsWin32, + .setWindowAspectRatio = _glfwSetWindowAspectRatioWin32, + .getFramebufferSize = _glfwGetFramebufferSizeWin32, + .getWindowFrameSize = _glfwGetWindowFrameSizeWin32, + .getWindowContentScale = _glfwGetWindowContentScaleWin32, + .iconifyWindow = _glfwIconifyWindowWin32, + .restoreWindow = _glfwRestoreWindowWin32, + .maximizeWindow = _glfwMaximizeWindowWin32, + .showWindow = _glfwShowWindowWin32, + .hideWindow = _glfwHideWindowWin32, + .requestWindowAttention = _glfwRequestWindowAttentionWin32, + .focusWindow = _glfwFocusWindowWin32, + .setWindowMonitor = _glfwSetWindowMonitorWin32, + .windowFocused = _glfwWindowFocusedWin32, + .windowIconified = _glfwWindowIconifiedWin32, + .windowVisible = _glfwWindowVisibleWin32, + .windowMaximized = _glfwWindowMaximizedWin32, + .windowHovered = _glfwWindowHoveredWin32, + .framebufferTransparent = _glfwFramebufferTransparentWin32, + .getWindowOpacity = _glfwGetWindowOpacityWin32, + .setWindowResizable = _glfwSetWindowResizableWin32, + .setWindowDecorated = _glfwSetWindowDecoratedWin32, + .setWindowFloating = _glfwSetWindowFloatingWin32, + .setWindowOpacity = _glfwSetWindowOpacityWin32, + .setWindowMousePassthrough = _glfwSetWindowMousePassthroughWin32, + .pollEvents = _glfwPollEventsWin32, + .waitEvents = _glfwWaitEventsWin32, + .waitEventsTimeout = _glfwWaitEventsTimeoutWin32, + .postEmptyEvent = _glfwPostEmptyEventWin32, + .getEGLPlatform = _glfwGetEGLPlatformWin32, + .getEGLNativeDisplay = _glfwGetEGLNativeDisplayWin32, + .getEGLNativeWindow = _glfwGetEGLNativeWindowWin32, + .getRequiredInstanceExtensions = _glfwGetRequiredInstanceExtensionsWin32, + .getPhysicalDevicePresentationSupport = _glfwGetPhysicalDevicePresentationSupportWin32, + .createWindowSurface = _glfwCreateWindowSurfaceWin32 }; *platform = win32; @@ -686,7 +686,7 @@ int _glfwInitWin32(void) if (!loadLibraries()) return GLFW_FALSE; - createKeyTables(); + createKeyTablesWin32(); _glfwUpdateKeyNamesWin32(); if (_glfwIsWindows10Version1703OrGreaterWin32()) @@ -705,6 +705,9 @@ int _glfwInitWin32(void) void _glfwTerminateWin32(void) { + if (_glfw.win32.blankCursor) + DestroyIcon((HICON) _glfw.win32.blankCursor); + if (_glfw.win32.deviceNotificationHandle) UnregisterDeviceNotification(_glfw.win32.deviceNotificationHandle); @@ -725,3 +728,5 @@ void _glfwTerminateWin32(void) freeLibraries(); } +#endif // _GLFW_WIN32 + diff --git a/src/external/glfw/src/win32_joystick.c b/src/external/glfw/src/win32_joystick.c index 3a28943b0..59389a902 100644 --- a/src/external/glfw/src/win32_joystick.c +++ b/src/external/glfw/src/win32_joystick.c @@ -24,11 +24,11 @@ // distribution. // //======================================================================== -// Please use C89 style variable declarations in this file because VS 2010 -//======================================================================== #include "internal.h" +#if defined(_GLFW_WIN32) + #include #include @@ -734,6 +734,13 @@ GLFWbool _glfwPollJoystickWin32(_GLFWjoystick* js, int mode) if (xis.Gamepad.wButtons & XINPUT_GAMEPAD_DPAD_LEFT) dpad |= GLFW_HAT_LEFT; + // Treat invalid combinations as neither being pressed + // while preserving what data can be preserved + if ((dpad & GLFW_HAT_RIGHT) && (dpad & GLFW_HAT_LEFT)) + dpad &= ~(GLFW_HAT_RIGHT | GLFW_HAT_LEFT); + if ((dpad & GLFW_HAT_UP) && (dpad & GLFW_HAT_DOWN)) + dpad &= ~(GLFW_HAT_UP | GLFW_HAT_DOWN); + _glfwInputJoystickHat(js, 0, dpad); } @@ -756,3 +763,5 @@ void _glfwUpdateGamepadGUIDWin32(char* guid) } } +#endif // _GLFW_WIN32 + diff --git a/src/external/glfw/src/win32_joystick.h b/src/external/glfw/src/win32_joystick.h index d7c2bb6f7..9ab6438b5 100644 --- a/src/external/glfw/src/win32_joystick.h +++ b/src/external/glfw/src/win32_joystick.h @@ -27,8 +27,6 @@ #define GLFW_WIN32_JOYSTICK_STATE _GLFWjoystickWin32 win32; #define GLFW_WIN32_LIBRARY_JOYSTICK_STATE -#define GLFW_BUILD_WIN32_MAPPINGS - // Joystick element (axis, button or slider) // typedef struct _GLFWjoyobjectWin32 diff --git a/src/external/glfw/src/win32_module.c b/src/external/glfw/src/win32_module.c index 35bdd71d5..47c8dff6d 100644 --- a/src/external/glfw/src/win32_module.c +++ b/src/external/glfw/src/win32_module.c @@ -23,11 +23,11 @@ // distribution. // //======================================================================== -// Please use C89 style variable declarations in this file because VS 2010 -//======================================================================== #include "internal.h" +#if defined(GLFW_BUILD_WIN32_MODULE) + ////////////////////////////////////////////////////////////////////////// ////// GLFW platform API ////// ////////////////////////////////////////////////////////////////////////// @@ -47,3 +47,5 @@ GLFWproc _glfwPlatformGetModuleSymbol(void* module, const char* name) return (GLFWproc) GetProcAddress((HMODULE) module, name); } +#endif // GLFW_BUILD_WIN32_MODULE + diff --git a/src/external/glfw/src/win32_monitor.c b/src/external/glfw/src/win32_monitor.c index 57b44af3e..87c85b94d 100644 --- a/src/external/glfw/src/win32_monitor.c +++ b/src/external/glfw/src/win32_monitor.c @@ -24,11 +24,11 @@ // distribution. // //======================================================================== -// Please use C89 style variable declarations in this file because VS 2010 -//======================================================================== #include "internal.h" +#if defined(_GLFW_WIN32) + #include #include #include @@ -470,13 +470,17 @@ GLFWvidmode* _glfwGetVideoModesWin32(_GLFWmonitor* monitor, int* count) return result; } -void _glfwGetVideoModeWin32(_GLFWmonitor* monitor, GLFWvidmode* mode) +GLFWbool _glfwGetVideoModeWin32(_GLFWmonitor* monitor, GLFWvidmode* mode) { DEVMODEW dm; ZeroMemory(&dm, sizeof(dm)); dm.dmSize = sizeof(dm); - EnumDisplaySettingsW(monitor->win32.adapterName, ENUM_CURRENT_SETTINGS, &dm); + if (!EnumDisplaySettingsW(monitor->win32.adapterName, ENUM_CURRENT_SETTINGS, &dm)) + { + _glfwInputError(GLFW_PLATFORM_ERROR, "Win32: Failed to query display settings"); + return GLFW_FALSE; + } mode->width = dm.dmPelsWidth; mode->height = dm.dmPelsHeight; @@ -485,6 +489,8 @@ void _glfwGetVideoModeWin32(_GLFWmonitor* monitor, GLFWvidmode* mode) &mode->redBits, &mode->greenBits, &mode->blueBits); + + return GLFW_TRUE; } GLFWbool _glfwGetGammaRampWin32(_GLFWmonitor* monitor, GLFWgammaramp* ramp) @@ -535,6 +541,13 @@ GLFWAPI const char* glfwGetWin32Adapter(GLFWmonitor* handle) { _GLFWmonitor* monitor = (_GLFWmonitor*) handle; _GLFW_REQUIRE_INIT_OR_RETURN(NULL); + + if (_glfw.platform.platformID != GLFW_PLATFORM_WIN32) + { + _glfwInputError(GLFW_PLATFORM_UNAVAILABLE, "Win32: Platform not initialized"); + return NULL; + } + return monitor->win32.publicAdapterName; } @@ -542,6 +555,15 @@ GLFWAPI const char* glfwGetWin32Monitor(GLFWmonitor* handle) { _GLFWmonitor* monitor = (_GLFWmonitor*) handle; _GLFW_REQUIRE_INIT_OR_RETURN(NULL); + + if (_glfw.platform.platformID != GLFW_PLATFORM_WIN32) + { + _glfwInputError(GLFW_PLATFORM_UNAVAILABLE, "Win32: Platform not initialized"); + return NULL; + } + return monitor->win32.publicDisplayName; } +#endif // _GLFW_WIN32 + diff --git a/src/external/glfw/src/win32_platform.h b/src/external/glfw/src/win32_platform.h index 82b34bb9d..7e3d8845c 100644 --- a/src/external/glfw/src/win32_platform.h +++ b/src/external/glfw/src/win32_platform.h @@ -424,6 +424,7 @@ typedef struct _GLFWwindowWin32 GLFWbool transparent; GLFWbool scaleToMonitor; GLFWbool keymenu; + GLFWbool showDefault; // Cached size used to filter out duplicate events int width, height; @@ -457,6 +458,8 @@ typedef struct _GLFWlibraryWin32 RAWINPUT* rawInput; int rawInputSize; UINT mouseTrailSize; + // The cursor handle to use to hide the cursor (NULL or a transparent cursor) + HCURSOR blankCursor; struct { HINSTANCE instance; @@ -606,7 +609,7 @@ void _glfwGetMonitorPosWin32(_GLFWmonitor* monitor, int* xpos, int* ypos); void _glfwGetMonitorContentScaleWin32(_GLFWmonitor* monitor, float* xscale, float* yscale); void _glfwGetMonitorWorkareaWin32(_GLFWmonitor* monitor, int* xpos, int* ypos, int* width, int* height); GLFWvidmode* _glfwGetVideoModesWin32(_GLFWmonitor* monitor, int* count); -void _glfwGetVideoModeWin32(_GLFWmonitor* monitor, GLFWvidmode* mode); +GLFWbool _glfwGetVideoModeWin32(_GLFWmonitor* monitor, GLFWvidmode* mode); GLFWbool _glfwGetGammaRampWin32(_GLFWmonitor* monitor, GLFWgammaramp* ramp); void _glfwSetGammaRampWin32(_GLFWmonitor* monitor, const GLFWgammaramp* ramp); diff --git a/src/external/glfw/src/win32_thread.c b/src/external/glfw/src/win32_thread.c index 35b8f99eb..212e666c2 100644 --- a/src/external/glfw/src/win32_thread.c +++ b/src/external/glfw/src/win32_thread.c @@ -24,11 +24,11 @@ // distribution. // //======================================================================== -// Please use C89 style variable declarations in this file because VS 2010 -//======================================================================== #include "internal.h" +#if defined(GLFW_BUILD_WIN32_THREAD) + #include @@ -96,3 +96,5 @@ void _glfwPlatformUnlockMutex(_GLFWmutex* mutex) LeaveCriticalSection(&mutex->win32.section); } +#endif // GLFW_BUILD_WIN32_THREAD + diff --git a/src/external/glfw/src/win32_thread.h b/src/external/glfw/src/win32_thread.h index 4b5a696f8..dd5948f07 100644 --- a/src/external/glfw/src/win32_thread.h +++ b/src/external/glfw/src/win32_thread.h @@ -25,6 +25,11 @@ // //======================================================================== +// This is a workaround for the fact that glfw3.h needs to export APIENTRY (for +// example to allow applications to correctly declare a GL_KHR_debug callback) +// but windows.h assumes no one will define APIENTRY before it does +#undef APIENTRY + #include #define GLFW_WIN32_TLS_STATE _GLFWtlsWin32 win32; diff --git a/src/external/glfw/src/win32_time.c b/src/external/glfw/src/win32_time.c index a1c641419..a38e15ddd 100644 --- a/src/external/glfw/src/win32_time.c +++ b/src/external/glfw/src/win32_time.c @@ -24,11 +24,10 @@ // distribution. // //======================================================================== -// Please use C89 style variable declarations in this file because VS 2010 -//======================================================================== #include "internal.h" +#if defined(GLFW_BUILD_WIN32_TIMER) ////////////////////////////////////////////////////////////////////////// ////// GLFW platform API ////// @@ -51,3 +50,5 @@ uint64_t _glfwPlatformGetTimerFrequency(void) return _glfw.timer.win32.frequency; } +#endif // GLFW_BUILD_WIN32_TIMER + diff --git a/src/external/glfw/src/win32_time.h b/src/external/glfw/src/win32_time.h index da5afa41e..ef57a5a6e 100644 --- a/src/external/glfw/src/win32_time.h +++ b/src/external/glfw/src/win32_time.h @@ -25,6 +25,11 @@ // //======================================================================== +// This is a workaround for the fact that glfw3.h needs to export APIENTRY (for +// example to allow applications to correctly declare a GL_KHR_debug callback) +// but windows.h assumes no one will define APIENTRY before it does +#undef APIENTRY + #include #define GLFW_WIN32_LIBRARY_TIMER_STATE _GLFWtimerWin32 win32; diff --git a/src/external/glfw/src/win32_window.c b/src/external/glfw/src/win32_window.c index 69fb64228..3762b7699 100644 --- a/src/external/glfw/src/win32_window.c +++ b/src/external/glfw/src/win32_window.c @@ -1,8 +1,9 @@ //======================================================================== -// GLFW 3.4 Win32 - www.glfw.org +// GLFW 3.4 Win32 (modified for raylib) - www.glfw.org; www.raylib.com //------------------------------------------------------------------------ // Copyright (c) 2002-2006 Marcus Geelnard // Copyright (c) 2006-2019 Camilla Löwy +// Copyright (c) 2024 M374LX // // This software is provided 'as-is', without any express or implied // warranty. In no event will the authors be held liable for any damages @@ -24,11 +25,11 @@ // distribution. // //======================================================================== -// Please use C89 style variable declarations in this file because VS 2010 -//======================================================================== #include "internal.h" +#if defined(_GLFW_WIN32) + #include #include #include @@ -184,53 +185,38 @@ static HICON createIcon(const GLFWimage* image, int xhot, int yhot, GLFWbool ico return handle; } -// Translate content area size to full window size according to styles and DPI -// -static void getFullWindowSize(DWORD style, DWORD exStyle, - int contentWidth, int contentHeight, - int* fullWidth, int* fullHeight, - UINT dpi) -{ - RECT rect = { 0, 0, contentWidth, contentHeight }; - - if (_glfwIsWindows10Version1607OrGreaterWin32()) - AdjustWindowRectExForDpi(&rect, style, FALSE, exStyle, dpi); - else - AdjustWindowRectEx(&rect, style, FALSE, exStyle); - - *fullWidth = rect.right - rect.left; - *fullHeight = rect.bottom - rect.top; -} - // Enforce the content area aspect ratio based on which edge is being dragged // static void applyAspectRatio(_GLFWwindow* window, int edge, RECT* area) { - int xoff, yoff; - UINT dpi = USER_DEFAULT_SCREEN_DPI; + RECT frame = {0}; const float ratio = (float) window->numer / (float) window->denom; + const DWORD style = getWindowStyle(window); + const DWORD exStyle = getWindowExStyle(window); if (_glfwIsWindows10Version1607OrGreaterWin32()) - dpi = GetDpiForWindow(window->win32.handle); - - getFullWindowSize(getWindowStyle(window), getWindowExStyle(window), - 0, 0, &xoff, &yoff, dpi); + { + AdjustWindowRectExForDpi(&frame, style, FALSE, exStyle, + GetDpiForWindow(window->win32.handle)); + } + else + AdjustWindowRectEx(&frame, style, FALSE, exStyle); if (edge == WMSZ_LEFT || edge == WMSZ_BOTTOMLEFT || edge == WMSZ_RIGHT || edge == WMSZ_BOTTOMRIGHT) { - area->bottom = area->top + yoff + - (int) ((area->right - area->left - xoff) / ratio); + area->bottom = area->top + (frame.bottom - frame.top) + + (int) (((area->right - area->left) - (frame.right - frame.left)) / ratio); } else if (edge == WMSZ_TOPLEFT || edge == WMSZ_TOPRIGHT) { - area->top = area->bottom - yoff - - (int) ((area->right - area->left - xoff) / ratio); + area->top = area->bottom - (frame.bottom - frame.top) - + (int) (((area->right - area->left) - (frame.right - frame.left)) / ratio); } else if (edge == WMSZ_TOP || edge == WMSZ_BOTTOM) { - area->right = area->left + xoff + - (int) ((area->bottom - area->top - yoff) * ratio); + area->right = area->left + (frame.right - frame.left) + + (int) (((area->bottom - area->top) - (frame.bottom - frame.top)) * ratio); } } @@ -247,7 +233,12 @@ static void updateCursorImage(_GLFWwindow* window) SetCursor(LoadCursorW(NULL, IDC_ARROW)); } else - SetCursor(NULL); + { + // NOTE: Via Remote Desktop, setting the cursor to NULL does not hide it. + // HACK: When running locally, it is set to NULL, but when connected via Remote + // Desktop, this is a transparent cursor. + SetCursor(_glfw.win32.blankCursor); + } } // Sets the cursor clip rect to the window content area @@ -449,7 +440,7 @@ static void fitToMonitor(_GLFWwindow* window) // Make the specified window and its video mode active on its monitor // -static void acquireMonitor(_GLFWwindow* window) +static void acquireMonitorWin32(_GLFWwindow* window) { if (!_glfw.win32.acquiredMonitorCount) { @@ -470,7 +461,7 @@ static void acquireMonitor(_GLFWwindow* window) // Remove the window and restore the original video mode // -static void releaseMonitor(_GLFWwindow* window) +static void releaseMonitorWin32(_GLFWwindow* window) { if (window->monitor->window != window) return; @@ -480,7 +471,7 @@ static void releaseMonitor(_GLFWwindow* window) { SetThreadExecutionState(ES_CONTINUOUS); - // HACK: Restore mouse trail length saved in acquireMonitor + // HACK: Restore mouse trail length saved in acquireMonitorWin32 SystemParametersInfoW(SPI_SETMOUSETRAILS, _glfw.win32.mouseTrailSize, 0, 0); } @@ -939,8 +930,28 @@ static LRESULT CALLBACK windowProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM l data = _glfw.win32.rawInput; if (data->data.mouse.usFlags & MOUSE_MOVE_ABSOLUTE) { - dx = data->data.mouse.lLastX - window->win32.lastCursorPosX; - dy = data->data.mouse.lLastY - window->win32.lastCursorPosY; + POINT pos = {0}; + int width, height; + + if (data->data.mouse.usFlags & MOUSE_VIRTUAL_DESKTOP) + { + pos.x += GetSystemMetrics(SM_XVIRTUALSCREEN); + pos.y += GetSystemMetrics(SM_YVIRTUALSCREEN); + width = GetSystemMetrics(SM_CXVIRTUALSCREEN); + height = GetSystemMetrics(SM_CYVIRTUALSCREEN); + } + else + { + width = GetSystemMetrics(SM_CXSCREEN); + height = GetSystemMetrics(SM_CYSCREEN); + } + + pos.x += (int) ((data->data.mouse.lLastX / 65535.f) * width); + pos.y += (int) ((data->data.mouse.lLastY / 65535.f) * height); + ScreenToClient(window->win32.handle, &pos); + + dx = pos.x - window->win32.lastCursorPosX; + dy = pos.y - window->win32.lastCursorPosY; } else { @@ -1040,10 +1051,10 @@ static LRESULT CALLBACK windowProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM l if (window->monitor && window->win32.iconified != iconified) { if (iconified) - releaseMonitor(window); + releaseMonitorWin32(window); else { - acquireMonitor(window); + acquireMonitorWin32(window); fitToMonitor(window); } } @@ -1080,31 +1091,34 @@ static LRESULT CALLBACK windowProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM l case WM_GETMINMAXINFO: { - int xoff, yoff; - UINT dpi = USER_DEFAULT_SCREEN_DPI; + RECT frame = {0}; MINMAXINFO* mmi = (MINMAXINFO*) lParam; + const DWORD style = getWindowStyle(window); + const DWORD exStyle = getWindowExStyle(window); if (window->monitor) break; if (_glfwIsWindows10Version1607OrGreaterWin32()) - dpi = GetDpiForWindow(window->win32.handle); - - getFullWindowSize(getWindowStyle(window), getWindowExStyle(window), - 0, 0, &xoff, &yoff, dpi); + { + AdjustWindowRectExForDpi(&frame, style, FALSE, exStyle, + GetDpiForWindow(window->win32.handle)); + } + else + AdjustWindowRectEx(&frame, style, FALSE, exStyle); if (window->minwidth != GLFW_DONT_CARE && window->minheight != GLFW_DONT_CARE) { - mmi->ptMinTrackSize.x = window->minwidth + xoff; - mmi->ptMinTrackSize.y = window->minheight + yoff; + mmi->ptMinTrackSize.x = window->minwidth + frame.right - frame.left; + mmi->ptMinTrackSize.y = window->minheight + frame.bottom - frame.top; } if (window->maxwidth != GLFW_DONT_CARE && window->maxheight != GLFW_DONT_CARE) { - mmi->ptMaxTrackSize.x = window->maxwidth + xoff; - mmi->ptMaxTrackSize.y = window->maxheight + yoff; + mmi->ptMaxTrackSize.x = window->maxwidth + frame.right - frame.left; + mmi->ptMaxTrackSize.y = window->maxheight + frame.bottom - frame.top; } if (!window->decorated) @@ -1263,7 +1277,7 @@ static int createNativeWindow(_GLFWwindow* window, const _GLFWwndconfig* wndconfig, const _GLFWfbconfig* fbconfig) { - int xpos, ypos, fullWidth, fullHeight; + int frameX, frameY, frameWidth, frameHeight; WCHAR* wideTitle; DWORD style = getWindowStyle(window); DWORD exStyle = getWindowExStyle(window); @@ -1301,6 +1315,34 @@ static int createNativeWindow(_GLFWwindow* window, } } + if (GetSystemMetrics(SM_REMOTESESSION)) + { + // NOTE: On Remote Desktop, setting the cursor to NULL does not hide it + // HACK: Create a transparent cursor and always set that instead of NULL + // When not on Remote Desktop, this handle is NULL and normal hiding is used + if (!_glfw.win32.blankCursor) + { + const int cursorWidth = GetSystemMetrics(SM_CXCURSOR); + const int cursorHeight = GetSystemMetrics(SM_CYCURSOR); + + unsigned char* cursorPixels = _glfw_calloc(cursorWidth * cursorHeight, 4); + if (!cursorPixels) + return GLFW_FALSE; + + // NOTE: Windows checks whether the image is fully transparent and if so + // just ignores the alpha channel and makes the whole cursor opaque + // HACK: Make one pixel slightly less transparent + cursorPixels[3] = 1; + + const GLFWimage cursorImage = { cursorWidth, cursorHeight, cursorPixels }; + _glfw.win32.blankCursor = createIcon(&cursorImage, 0, 0, FALSE); + _glfw_free(cursorPixels); + + if (!_glfw.win32.blankCursor) + return GLFW_FALSE; + } + } + if (window->monitor) { MONITORINFO mi = { sizeof(mi) }; @@ -1309,10 +1351,10 @@ static int createNativeWindow(_GLFWwindow* window, // NOTE: This window placement is temporary and approximate, as the // correct position and size cannot be known until the monitor // video mode has been picked in _glfwSetVideoModeWin32 - xpos = mi.rcMonitor.left; - ypos = mi.rcMonitor.top; - fullWidth = mi.rcMonitor.right - mi.rcMonitor.left; - fullHeight = mi.rcMonitor.bottom - mi.rcMonitor.top; + frameX = mi.rcMonitor.left; + frameY = mi.rcMonitor.top; + frameWidth = mi.rcMonitor.right - mi.rcMonitor.left; + frameHeight = mi.rcMonitor.bottom - mi.rcMonitor.top; } else { @@ -1326,17 +1368,17 @@ static int createNativeWindow(_GLFWwindow* window, if (wndconfig->xpos == GLFW_ANY_POSITION && wndconfig->ypos == GLFW_ANY_POSITION) { - xpos = CW_USEDEFAULT; - ypos = CW_USEDEFAULT; + frameX = CW_USEDEFAULT; + frameY = CW_USEDEFAULT; } else { - xpos = wndconfig->xpos + rect.left; - ypos = wndconfig->ypos + rect.top; + frameX = wndconfig->xpos + rect.left; + frameY = wndconfig->ypos + rect.top; } - fullWidth = rect.right - rect.left; - fullHeight = rect.bottom - rect.top; + frameWidth = rect.right - rect.left; + frameHeight = rect.bottom - rect.top; } wideTitle = _glfwCreateWideStringFromUTF8Win32(wndconfig->title); @@ -1347,8 +1389,8 @@ static int createNativeWindow(_GLFWwindow* window, MAKEINTATOM(_glfw.win32.mainWindowClass), wideTitle, style, - xpos, ypos, - fullWidth, fullHeight, + frameX, frameY, + frameWidth, frameHeight, NULL, // No parent window NULL, // No window menu _glfw.win32.instance, @@ -1377,6 +1419,7 @@ static int createNativeWindow(_GLFWwindow* window, window->win32.scaleToMonitor = wndconfig->scaleToMonitor; window->win32.keymenu = wndconfig->win32.keymenu; + window->win32.showDefault = wndconfig->win32.showDefault; if (!window->monitor) { @@ -1492,7 +1535,7 @@ GLFWbool _glfwCreateWindowWin32(_GLFWwindow* window, { _glfwShowWindowWin32(window); _glfwFocusWindowWin32(window); - acquireMonitor(window); + acquireMonitorWin32(window); fitToMonitor(window); if (wndconfig->centerCursor) @@ -1514,7 +1557,7 @@ GLFWbool _glfwCreateWindowWin32(_GLFWwindow* window, void _glfwDestroyWindowWin32(_GLFWwindow* window) { if (window->monitor) - releaseMonitor(window); + releaseMonitorWin32(window); if (window->context.destroy) window->context.destroy(window); @@ -1635,7 +1678,7 @@ void _glfwSetWindowSizeWin32(_GLFWwindow* window, int width, int height) { if (window->monitor->window == window) { - acquireMonitor(window); + acquireMonitorWin32(window); fitToMonitor(window); } } @@ -1759,7 +1802,23 @@ void _glfwMaximizeWindowWin32(_GLFWwindow* window) void _glfwShowWindowWin32(_GLFWwindow* window) { - ShowWindow(window->win32.handle, SW_SHOWNA); + int showCommand = SW_SHOWNA; + + if (window->win32.showDefault) + { + // NOTE: GLFW windows currently do not seem to match the Windows 10 definition of + // a main window, so even SW_SHOWDEFAULT does nothing + // This definition is undocumented and can change (source: Raymond Chen) + // HACK: Apply the STARTUPINFO show command manually if available + STARTUPINFOW si = { sizeof(si) }; + GetStartupInfoW(&si); + if (si.dwFlags & STARTF_USESHOWWINDOW) + showCommand = si.wShowWindow; + + window->win32.showDefault = GLFW_FALSE; + } + + ShowWindow(window->win32.handle, showCommand); } void _glfwHideWindowWin32(_GLFWwindow* window) @@ -1791,7 +1850,7 @@ void _glfwSetWindowMonitorWin32(_GLFWwindow* window, { if (monitor->window == window) { - acquireMonitor(window); + acquireMonitorWin32(window); fitToMonitor(window); } } @@ -1821,7 +1880,7 @@ void _glfwSetWindowMonitorWin32(_GLFWwindow* window, } if (window->monitor) - releaseMonitor(window); + releaseMonitorWin32(window); _glfwInputWindowMonitor(window, monitor); @@ -1839,7 +1898,7 @@ void _glfwSetWindowMonitorWin32(_GLFWwindow* window, flags |= SWP_FRAMECHANGED; } - acquireMonitor(window); + acquireMonitorWin32(window); GetMonitorInfoW(window->monitor->win32.handle, &mi); SetWindowPos(window->win32.handle, HWND_TOPMOST, @@ -2114,6 +2173,7 @@ void _glfwPollEventsWin32(void) // NOTE: Re-center the cursor only if it has moved since the last call, // to avoid breaking glfwWaitEvents with WM_MOUSEMOVE + // The re-center is required in order to prevent the mouse cursor stopping at the edges of the screen. if (window->win32.lastCursorPosX != width / 2 || window->win32.lastCursorPosY != height / 2) { @@ -2131,7 +2191,7 @@ void _glfwWaitEventsWin32(void) void _glfwWaitEventsTimeoutWin32(double timeout) { - MsgWaitForMultipleObjects(0, NULL, FALSE, (DWORD) (timeout * 1e3), QS_ALLEVENTS); + MsgWaitForMultipleObjects(0, NULL, FALSE, (DWORD) (timeout * 1e3), QS_ALLINPUT); _glfwPollEventsWin32(); } @@ -2209,14 +2269,17 @@ void _glfwSetCursorModeWin32(_GLFWwindow* window, int mode) const char* _glfwGetScancodeNameWin32(int scancode) { - if (scancode < 0 || scancode > (KF_EXTENDED | 0xff) || - _glfw.win32.keycodes[scancode] == GLFW_KEY_UNKNOWN) + if (scancode < 0 || scancode > (KF_EXTENDED | 0xff)) { _glfwInputError(GLFW_INVALID_VALUE, "Invalid scancode %i", scancode); return NULL; } - return _glfw.win32.keynames[_glfw.win32.keycodes[scancode]]; + const int key = _glfw.win32.keycodes[scancode]; + if (key == GLFW_KEY_UNKNOWN) + return NULL; + + return _glfw.win32.keynames[key]; } int _glfwGetKeyScancodeWin32(int key) @@ -2303,7 +2366,7 @@ void _glfwSetCursorWin32(_GLFWwindow* window, _GLFWcursor* cursor) void _glfwSetClipboardStringWin32(const char* string) { - int characterCount; + int characterCount, tries = 0; HANDLE object; WCHAR* buffer; @@ -2331,12 +2394,20 @@ void _glfwSetClipboardStringWin32(const char* string) MultiByteToWideChar(CP_UTF8, 0, string, -1, buffer, characterCount); GlobalUnlock(object); - if (!OpenClipboard(_glfw.win32.helperWindowHandle)) + // NOTE: Retry clipboard opening a few times as some other application may have it + // open and also the Windows Clipboard History reads it after each update + while (!OpenClipboard(_glfw.win32.helperWindowHandle)) { - _glfwInputErrorWin32(GLFW_PLATFORM_ERROR, - "Win32: Failed to open clipboard"); - GlobalFree(object); - return; + Sleep(1); + tries++; + + if (tries == 3) + { + _glfwInputErrorWin32(GLFW_PLATFORM_ERROR, + "Win32: Failed to open clipboard"); + GlobalFree(object); + return; + } } EmptyClipboard(); @@ -2348,12 +2419,21 @@ const char* _glfwGetClipboardStringWin32(void) { HANDLE object; WCHAR* buffer; + int tries = 0; - if (!OpenClipboard(_glfw.win32.helperWindowHandle)) + // NOTE: Retry clipboard opening a few times as some other application may have it + // open and also the Windows Clipboard History reads it after each update + while (!OpenClipboard(_glfw.win32.helperWindowHandle)) { - _glfwInputErrorWin32(GLFW_PLATFORM_ERROR, - "Win32: Failed to open clipboard"); - return NULL; + Sleep(1); + tries++; + + if (tries == 3) + { + _glfwInputErrorWin32(GLFW_PLATFORM_ERROR, + "Win32: Failed to open clipboard"); + return NULL; + } } object = GetClipboardData(CF_UNICODETEXT); @@ -2510,3 +2590,5 @@ GLFWAPI HWND glfwGetWin32Window(GLFWwindow* handle) return window->win32.handle; } +#endif // _GLFW_WIN32 + diff --git a/src/external/glfw/src/window.c b/src/external/glfw/src/window.c index 1c8519ff7..1463d1694 100644 --- a/src/external/glfw/src/window.c +++ b/src/external/glfw/src/window.c @@ -25,8 +25,6 @@ // distribution. // //======================================================================== -// Please use C89 style variable declarations in this file because VS 2010 -//======================================================================== #include "internal.h" @@ -244,6 +242,7 @@ GLFWAPI GLFWwindow* glfwCreateWindow(int width, int height, window->maxheight = GLFW_DONT_CARE; window->numer = GLFW_DONT_CARE; window->denom = GLFW_DONT_CARE; + window->title = _glfw_strdup(title); if (!_glfw.platform.createWindow(window, &wndconfig, &ctxconfig, &fbconfig)) { @@ -276,6 +275,7 @@ void glfwDefaultWindowHints(void) _glfw.hints.window.focusOnShow = GLFW_TRUE; _glfw.hints.window.xpos = GLFW_ANY_POSITION; _glfw.hints.window.ypos = GLFW_ANY_POSITION; + _glfw.hints.window.scaleFramebuffer = GLFW_TRUE; // The default is 24 bits of color, 24 bits of depth and 8 bits of stencil, // double buffered @@ -290,9 +290,6 @@ void glfwDefaultWindowHints(void) // The default is to select the highest available refresh rate _glfw.hints.refreshRate = GLFW_DONT_CARE; - - // The default is to use full Retina resolution framebuffers - _glfw.hints.window.ns.retina = GLFW_TRUE; } GLFWAPI void glfwWindowHint(int hint, int value) @@ -376,18 +373,22 @@ GLFWAPI void glfwWindowHint(int hint, int value) case GLFW_POSITION_Y: _glfw.hints.window.ypos = value; return; - case GLFW_COCOA_RETINA_FRAMEBUFFER: - _glfw.hints.window.ns.retina = value ? GLFW_TRUE : GLFW_FALSE; - return; case GLFW_WIN32_KEYBOARD_MENU: _glfw.hints.window.win32.keymenu = value ? GLFW_TRUE : GLFW_FALSE; return; + case GLFW_WIN32_SHOWDEFAULT: + _glfw.hints.window.win32.showDefault = value ? GLFW_TRUE : GLFW_FALSE; + return; case GLFW_COCOA_GRAPHICS_SWITCHING: _glfw.hints.context.nsgl.offline = value ? GLFW_TRUE : GLFW_FALSE; return; case GLFW_SCALE_TO_MONITOR: _glfw.hints.window.scaleToMonitor = value ? GLFW_TRUE : GLFW_FALSE; return; + case GLFW_SCALE_FRAMEBUFFER: + case GLFW_COCOA_RETINA_FRAMEBUFFER: + _glfw.hints.window.scaleFramebuffer = value ? GLFW_TRUE : GLFW_FALSE; + return; case GLFW_CENTER_CURSOR: _glfw.hints.window.centerCursor = value ? GLFW_TRUE : GLFW_FALSE; return; @@ -494,6 +495,7 @@ GLFWAPI void glfwDestroyWindow(GLFWwindow* handle) *prev = window->next; } + _glfw_free(window->title); _glfw_free(window); } @@ -515,6 +517,16 @@ GLFWAPI void glfwSetWindowShouldClose(GLFWwindow* handle, int value) window->shouldClose = value; } +GLFWAPI const char* glfwGetWindowTitle(GLFWwindow* handle) +{ + _GLFWwindow* window = (_GLFWwindow*) handle; + assert(window != NULL); + + _GLFW_REQUIRE_INIT_OR_RETURN(NULL); + + return window->title; +} + GLFWAPI void glfwSetWindowTitle(GLFWwindow* handle, const char* title) { _GLFWwindow* window = (_GLFWwindow*) handle; @@ -522,7 +534,12 @@ GLFWAPI void glfwSetWindowTitle(GLFWwindow* handle, const char* title) assert(title != NULL); _GLFW_REQUIRE_INIT(); + + char* prev = window->title; + window->title = _glfw_strdup(title); + _glfw.platform.setWindowTitle(window, title); + _glfw_free(prev); } GLFWAPI void glfwSetWindowIcon(GLFWwindow* handle, @@ -742,7 +759,7 @@ GLFWAPI float glfwGetWindowOpacity(GLFWwindow* handle) _GLFWwindow* window = (_GLFWwindow*) handle; assert(window != NULL); - _GLFW_REQUIRE_INIT_OR_RETURN(1.f); + _GLFW_REQUIRE_INIT_OR_RETURN(0.f); return _glfw.platform.getWindowOpacity(window); } diff --git a/src/external/glfw/src/wl_init.c b/src/external/glfw/src/wl_init.c index 8cbcc6e8e..2428c725e 100644 --- a/src/external/glfw/src/wl_init.c +++ b/src/external/glfw/src/wl_init.c @@ -1,7 +1,8 @@ //======================================================================== -// GLFW 3.4 Wayland - www.glfw.org +// GLFW 3.4 Wayland (modified for raylib) - www.glfw.org; www.raylib.com //------------------------------------------------------------------------ // Copyright (c) 2014 Jonas Ådahl +// Copyright (c) 2024 M374LX // // This software is provided 'as-is', without any express or implied // warranty. In no event will the authors be held liable for any damages @@ -23,11 +24,11 @@ // distribution. // //======================================================================== -// It is fine to use C99 in this file because it will not be built with VS -//======================================================================== #include "internal.h" +#if defined(_GLFW_WAYLAND) + #include #include #include @@ -38,14 +39,17 @@ #include #include #include +#include #include "wayland-client-protocol.h" -#include "wayland-xdg-shell-client-protocol.h" -#include "wayland-xdg-decoration-client-protocol.h" -#include "wayland-viewporter-client-protocol.h" -#include "wayland-relative-pointer-unstable-v1-client-protocol.h" -#include "wayland-pointer-constraints-unstable-v1-client-protocol.h" -#include "wayland-idle-inhibit-unstable-v1-client-protocol.h" +#include "xdg-shell-client-protocol.h" +#include "xdg-decoration-unstable-v1-client-protocol.h" +#include "viewporter-client-protocol.h" +#include "relative-pointer-unstable-v1-client-protocol.h" +#include "pointer-constraints-unstable-v1-client-protocol.h" +#include "fractional-scale-v1-client-protocol.h" +#include "xdg-activation-v1-client-protocol.h" +#include "idle-inhibit-unstable-v1-client-protocol.h" // NOTE: Versions of wayland-scanner prior to 1.17.91 named every global array of // wl_interface pointers 'types', making it impossible to combine several unmodified @@ -57,27 +61,35 @@ #undef types #define types _glfw_xdg_shell_types -#include "wayland-xdg-shell-client-protocol-code.h" +#include "xdg-shell-client-protocol-code.h" #undef types #define types _glfw_xdg_decoration_types -#include "wayland-xdg-decoration-client-protocol-code.h" +#include "xdg-decoration-unstable-v1-client-protocol-code.h" #undef types #define types _glfw_viewporter_types -#include "wayland-viewporter-client-protocol-code.h" +#include "viewporter-client-protocol-code.h" #undef types #define types _glfw_relative_pointer_types -#include "wayland-relative-pointer-unstable-v1-client-protocol-code.h" +#include "relative-pointer-unstable-v1-client-protocol-code.h" #undef types #define types _glfw_pointer_constraints_types -#include "wayland-pointer-constraints-unstable-v1-client-protocol-code.h" +#include "pointer-constraints-unstable-v1-client-protocol-code.h" +#undef types + +#define types _glfw_fractional_scale_types +#include "fractional-scale-v1-client-protocol-code.h" +#undef types + +#define types _glfw_xdg_activation_types +#include "xdg-activation-v1-client-protocol-code.h" #undef types #define types _glfw_idle_inhibit_types -#include "wayland-idle-inhibit-unstable-v1-client-protocol-code.h" +#include "idle-inhibit-unstable-v1-client-protocol-code.h" #undef types static void wmBaseHandlePing(void* userData, @@ -100,10 +112,9 @@ static void registryHandleGlobal(void* userData, { if (strcmp(interface, "wl_compositor") == 0) { - _glfw.wl.compositorVersion = _glfw_min(3, version); _glfw.wl.compositor = wl_registry_bind(registry, name, &wl_compositor_interface, - _glfw.wl.compositorVersion); + _glfw_min(3, version)); } else if (strcmp(interface, "wl_subcompositor") == 0) { @@ -123,10 +134,9 @@ static void registryHandleGlobal(void* userData, { if (!_glfw.wl.seat) { - _glfw.wl.seatVersion = _glfw_min(4, version); _glfw.wl.seat = wl_registry_bind(registry, name, &wl_seat_interface, - _glfw.wl.seatVersion); + _glfw_min(4, version)); _glfwAddSeatListenerWayland(_glfw.wl.seat); } } @@ -178,6 +188,20 @@ static void registryHandleGlobal(void* userData, &zwp_idle_inhibit_manager_v1_interface, 1); } + else if (strcmp(interface, "xdg_activation_v1") == 0) + { + _glfw.wl.activationManager = + wl_registry_bind(registry, name, + &xdg_activation_v1_interface, + 1); + } + else if (strcmp(interface, "wp_fractional_scale_manager_v1") == 0) + { + _glfw.wl.fractionalScaleManager = + wl_registry_bind(registry, name, + &wp_fractional_scale_manager_v1_interface, + 1); + } } static void registryHandleGlobalRemove(void* userData, @@ -202,9 +226,39 @@ static const struct wl_registry_listener registryListener = registryHandleGlobalRemove }; +void libdecorHandleError(struct libdecor* context, + enum libdecor_error error, + const char* message) +{ + _glfwInputError(GLFW_PLATFORM_ERROR, + "Wayland: libdecor error %u: %s", + error, message); +} + +static const struct libdecor_interface libdecorInterface = +{ + libdecorHandleError +}; + +static void libdecorReadyCallback(void* userData, + struct wl_callback* callback, + uint32_t time) +{ + _glfw.wl.libdecor.ready = GLFW_TRUE; + + assert(_glfw.wl.libdecor.callback == callback); + wl_callback_destroy(_glfw.wl.libdecor.callback); + _glfw.wl.libdecor.callback = NULL; +} + +static const struct wl_callback_listener libdecorReadyListener = +{ + libdecorReadyCallback +}; + // Create key code translation tables // -static void createKeyTables(void) +static void createKeyTablesWayland(void) { memset(_glfw.wl.keycodes, -1, sizeof(_glfw.wl.keycodes)); memset(_glfw.wl.scancodes, -1, sizeof(_glfw.wl.scancodes)); @@ -337,7 +391,7 @@ static void createKeyTables(void) static GLFWbool loadCursorTheme(void) { - int cursorSize = 32; + int cursorSize = 16; const char* sizeString = getenv("XCURSOR_SIZE"); if (sizeString) @@ -376,86 +430,86 @@ GLFWbool _glfwConnectWayland(int platformID, _GLFWplatform* platform) { const _GLFWplatform wayland = { - GLFW_PLATFORM_WAYLAND, - _glfwInitWayland, - _glfwTerminateWayland, - _glfwGetCursorPosWayland, - _glfwSetCursorPosWayland, - _glfwSetCursorModeWayland, - _glfwSetRawMouseMotionWayland, - _glfwRawMouseMotionSupportedWayland, - _glfwCreateCursorWayland, - _glfwCreateStandardCursorWayland, - _glfwDestroyCursorWayland, - _glfwSetCursorWayland, - _glfwGetScancodeNameWayland, - _glfwGetKeyScancodeWayland, - _glfwSetClipboardStringWayland, - _glfwGetClipboardStringWayland, -#if defined(__linux__) - _glfwInitJoysticksLinux, - _glfwTerminateJoysticksLinux, - _glfwPollJoystickLinux, - _glfwGetMappingNameLinux, - _glfwUpdateGamepadGUIDLinux, + .platformID = GLFW_PLATFORM_WAYLAND, + .init = _glfwInitWayland, + .terminate = _glfwTerminateWayland, + .getCursorPos = _glfwGetCursorPosWayland, + .setCursorPos = _glfwSetCursorPosWayland, + .setCursorMode = _glfwSetCursorModeWayland, + .setRawMouseMotion = _glfwSetRawMouseMotionWayland, + .rawMouseMotionSupported = _glfwRawMouseMotionSupportedWayland, + .createCursor = _glfwCreateCursorWayland, + .createStandardCursor = _glfwCreateStandardCursorWayland, + .destroyCursor = _glfwDestroyCursorWayland, + .setCursor = _glfwSetCursorWayland, + .getScancodeName = _glfwGetScancodeNameWayland, + .getKeyScancode = _glfwGetKeyScancodeWayland, + .setClipboardString = _glfwSetClipboardStringWayland, + .getClipboardString = _glfwGetClipboardStringWayland, +#if defined(GLFW_BUILD_LINUX_JOYSTICK) + .initJoysticks = _glfwInitJoysticksLinux, + .terminateJoysticks = _glfwTerminateJoysticksLinux, + .pollJoystick = _glfwPollJoystickLinux, + .getMappingName = _glfwGetMappingNameLinux, + .updateGamepadGUID = _glfwUpdateGamepadGUIDLinux, #else - _glfwInitJoysticksNull, - _glfwTerminateJoysticksNull, - _glfwPollJoystickNull, - _glfwGetMappingNameNull, - _glfwUpdateGamepadGUIDNull, + .initJoysticks = _glfwInitJoysticksNull, + .terminateJoysticks = _glfwTerminateJoysticksNull, + .pollJoystick = _glfwPollJoystickNull, + .getMappingName = _glfwGetMappingNameNull, + .updateGamepadGUID = _glfwUpdateGamepadGUIDNull, #endif - _glfwFreeMonitorWayland, - _glfwGetMonitorPosWayland, - _glfwGetMonitorContentScaleWayland, - _glfwGetMonitorWorkareaWayland, - _glfwGetVideoModesWayland, - _glfwGetVideoModeWayland, - _glfwGetGammaRampWayland, - _glfwSetGammaRampWayland, - _glfwCreateWindowWayland, - _glfwDestroyWindowWayland, - _glfwSetWindowTitleWayland, - _glfwSetWindowIconWayland, - _glfwGetWindowPosWayland, - _glfwSetWindowPosWayland, - _glfwGetWindowSizeWayland, - _glfwSetWindowSizeWayland, - _glfwSetWindowSizeLimitsWayland, - _glfwSetWindowAspectRatioWayland, - _glfwGetFramebufferSizeWayland, - _glfwGetWindowFrameSizeWayland, - _glfwGetWindowContentScaleWayland, - _glfwIconifyWindowWayland, - _glfwRestoreWindowWayland, - _glfwMaximizeWindowWayland, - _glfwShowWindowWayland, - _glfwHideWindowWayland, - _glfwRequestWindowAttentionWayland, - _glfwFocusWindowWayland, - _glfwSetWindowMonitorWayland, - _glfwWindowFocusedWayland, - _glfwWindowIconifiedWayland, - _glfwWindowVisibleWayland, - _glfwWindowMaximizedWayland, - _glfwWindowHoveredWayland, - _glfwFramebufferTransparentWayland, - _glfwGetWindowOpacityWayland, - _glfwSetWindowResizableWayland, - _glfwSetWindowDecoratedWayland, - _glfwSetWindowFloatingWayland, - _glfwSetWindowOpacityWayland, - _glfwSetWindowMousePassthroughWayland, - _glfwPollEventsWayland, - _glfwWaitEventsWayland, - _glfwWaitEventsTimeoutWayland, - _glfwPostEmptyEventWayland, - _glfwGetEGLPlatformWayland, - _glfwGetEGLNativeDisplayWayland, - _glfwGetEGLNativeWindowWayland, - _glfwGetRequiredInstanceExtensionsWayland, - _glfwGetPhysicalDevicePresentationSupportWayland, - _glfwCreateWindowSurfaceWayland, + .freeMonitor = _glfwFreeMonitorWayland, + .getMonitorPos = _glfwGetMonitorPosWayland, + .getMonitorContentScale = _glfwGetMonitorContentScaleWayland, + .getMonitorWorkarea = _glfwGetMonitorWorkareaWayland, + .getVideoModes = _glfwGetVideoModesWayland, + .getVideoMode = _glfwGetVideoModeWayland, + .getGammaRamp = _glfwGetGammaRampWayland, + .setGammaRamp = _glfwSetGammaRampWayland, + .createWindow = _glfwCreateWindowWayland, + .destroyWindow = _glfwDestroyWindowWayland, + .setWindowTitle = _glfwSetWindowTitleWayland, + .setWindowIcon = _glfwSetWindowIconWayland, + .getWindowPos = _glfwGetWindowPosWayland, + .setWindowPos = _glfwSetWindowPosWayland, + .getWindowSize = _glfwGetWindowSizeWayland, + .setWindowSize = _glfwSetWindowSizeWayland, + .setWindowSizeLimits = _glfwSetWindowSizeLimitsWayland, + .setWindowAspectRatio = _glfwSetWindowAspectRatioWayland, + .getFramebufferSize = _glfwGetFramebufferSizeWayland, + .getWindowFrameSize = _glfwGetWindowFrameSizeWayland, + .getWindowContentScale = _glfwGetWindowContentScaleWayland, + .iconifyWindow = _glfwIconifyWindowWayland, + .restoreWindow = _glfwRestoreWindowWayland, + .maximizeWindow = _glfwMaximizeWindowWayland, + .showWindow = _glfwShowWindowWayland, + .hideWindow = _glfwHideWindowWayland, + .requestWindowAttention = _glfwRequestWindowAttentionWayland, + .focusWindow = _glfwFocusWindowWayland, + .setWindowMonitor = _glfwSetWindowMonitorWayland, + .windowFocused = _glfwWindowFocusedWayland, + .windowIconified = _glfwWindowIconifiedWayland, + .windowVisible = _glfwWindowVisibleWayland, + .windowMaximized = _glfwWindowMaximizedWayland, + .windowHovered = _glfwWindowHoveredWayland, + .framebufferTransparent = _glfwFramebufferTransparentWayland, + .getWindowOpacity = _glfwGetWindowOpacityWayland, + .setWindowResizable = _glfwSetWindowResizableWayland, + .setWindowDecorated = _glfwSetWindowDecoratedWayland, + .setWindowFloating = _glfwSetWindowFloatingWayland, + .setWindowOpacity = _glfwSetWindowOpacityWayland, + .setWindowMousePassthrough = _glfwSetWindowMousePassthroughWayland, + .pollEvents = _glfwPollEventsWayland, + .waitEvents = _glfwWaitEventsWayland, + .waitEventsTimeout = _glfwWaitEventsTimeoutWayland, + .postEmptyEvent = _glfwPostEmptyEventWayland, + .getEGLPlatform = _glfwGetEGLPlatformWayland, + .getEGLNativeDisplay = _glfwGetEGLNativeDisplayWayland, + .getEGLNativeWindow = _glfwGetEGLNativeWindowWayland, + .getRequiredInstanceExtensions = _glfwGetRequiredInstanceExtensionsWayland, + .getPhysicalDevicePresentationSupport = _glfwGetPhysicalDevicePresentationSupportWayland, + .createWindowSurface = _glfwCreateWindowSurfaceWayland }; void* module = _glfwPlatformLoadModule("libwayland-client.so.0"); @@ -507,6 +561,8 @@ int _glfwInitWayland(void) _glfw.wl.keyRepeatTimerfd = -1; _glfw.wl.cursorTimerfd = -1; + _glfw.wl.tag = glfwGetVersionString(); + _glfw.wl.client.display_flush = (PFN_wl_display_flush) _glfwPlatformGetModuleSymbol(_glfw.wl.client.handle, "wl_display_flush"); _glfw.wl.client.display_cancel_read = (PFN_wl_display_cancel_read) @@ -537,6 +593,10 @@ int _glfwInitWayland(void) _glfwPlatformGetModuleSymbol(_glfw.wl.client.handle, "wl_proxy_get_user_data"); _glfw.wl.client.proxy_set_user_data = (PFN_wl_proxy_set_user_data) _glfwPlatformGetModuleSymbol(_glfw.wl.client.handle, "wl_proxy_set_user_data"); + _glfw.wl.client.proxy_get_tag = (PFN_wl_proxy_get_tag) + _glfwPlatformGetModuleSymbol(_glfw.wl.client.handle, "wl_proxy_get_tag"); + _glfw.wl.client.proxy_set_tag = (PFN_wl_proxy_set_tag) + _glfwPlatformGetModuleSymbol(_glfw.wl.client.handle, "wl_proxy_set_tag"); _glfw.wl.client.proxy_get_version = (PFN_wl_proxy_get_version) _glfwPlatformGetModuleSymbol(_glfw.wl.client.handle, "wl_proxy_get_version"); _glfw.wl.client.proxy_marshal_flags = (PFN_wl_proxy_marshal_flags) @@ -556,7 +616,9 @@ int _glfwInitWayland(void) !_glfw.wl.client.proxy_marshal_constructor || !_glfw.wl.client.proxy_marshal_constructor_versioned || !_glfw.wl.client.proxy_get_user_data || - !_glfw.wl.client.proxy_set_user_data) + !_glfw.wl.client.proxy_set_user_data || + !_glfw.wl.client.proxy_get_tag || + !_glfw.wl.client.proxy_set_tag) { _glfwInputError(GLFW_PLATFORM_ERROR, "Wayland: Failed to load libwayland-client entry point"); @@ -644,10 +706,123 @@ int _glfwInitWayland(void) _glfw.wl.xkb.compose_state_get_one_sym = (PFN_xkb_compose_state_get_one_sym) _glfwPlatformGetModuleSymbol(_glfw.wl.xkb.handle, "xkb_compose_state_get_one_sym"); + if (!_glfw.wl.xkb.context_new || + !_glfw.wl.xkb.context_unref || + !_glfw.wl.xkb.keymap_new_from_string || + !_glfw.wl.xkb.keymap_unref || + !_glfw.wl.xkb.keymap_mod_get_index || + !_glfw.wl.xkb.keymap_key_repeats || + !_glfw.wl.xkb.keymap_key_get_syms_by_level || + !_glfw.wl.xkb.state_new || + !_glfw.wl.xkb.state_unref || + !_glfw.wl.xkb.state_key_get_syms || + !_glfw.wl.xkb.state_update_mask || + !_glfw.wl.xkb.state_key_get_layout || + !_glfw.wl.xkb.state_mod_index_is_active || + !_glfw.wl.xkb.compose_table_new_from_locale || + !_glfw.wl.xkb.compose_table_unref || + !_glfw.wl.xkb.compose_state_new || + !_glfw.wl.xkb.compose_state_unref || + !_glfw.wl.xkb.compose_state_feed || + !_glfw.wl.xkb.compose_state_get_status || + !_glfw.wl.xkb.compose_state_get_one_sym) + { + _glfwInputError(GLFW_PLATFORM_ERROR, + "Wayland: Failed to load all entry points from libxkbcommon"); + return GLFW_FALSE; + } + + if (_glfw.hints.init.wl.libdecorMode == GLFW_WAYLAND_PREFER_LIBDECOR) + _glfw.wl.libdecor.handle = _glfwPlatformLoadModule("libdecor-0.so.0"); + + if (_glfw.wl.libdecor.handle) + { + _glfw.wl.libdecor.libdecor_new_ = (PFN_libdecor_new) + _glfwPlatformGetModuleSymbol(_glfw.wl.libdecor.handle, "libdecor_new"); + _glfw.wl.libdecor.libdecor_unref_ = (PFN_libdecor_unref) + _glfwPlatformGetModuleSymbol(_glfw.wl.libdecor.handle, "libdecor_unref"); + _glfw.wl.libdecor.libdecor_get_fd_ = (PFN_libdecor_get_fd) + _glfwPlatformGetModuleSymbol(_glfw.wl.libdecor.handle, "libdecor_get_fd"); + _glfw.wl.libdecor.libdecor_dispatch_ = (PFN_libdecor_dispatch) + _glfwPlatformGetModuleSymbol(_glfw.wl.libdecor.handle, "libdecor_dispatch"); + _glfw.wl.libdecor.libdecor_decorate_ = (PFN_libdecor_decorate) + _glfwPlatformGetModuleSymbol(_glfw.wl.libdecor.handle, "libdecor_decorate"); + _glfw.wl.libdecor.libdecor_frame_unref_ = (PFN_libdecor_frame_unref) + _glfwPlatformGetModuleSymbol(_glfw.wl.libdecor.handle, "libdecor_frame_unref"); + _glfw.wl.libdecor.libdecor_frame_set_app_id_ = (PFN_libdecor_frame_set_app_id) + _glfwPlatformGetModuleSymbol(_glfw.wl.libdecor.handle, "libdecor_frame_set_app_id"); + _glfw.wl.libdecor.libdecor_frame_set_title_ = (PFN_libdecor_frame_set_title) + _glfwPlatformGetModuleSymbol(_glfw.wl.libdecor.handle, "libdecor_frame_set_title"); + _glfw.wl.libdecor.libdecor_frame_set_minimized_ = (PFN_libdecor_frame_set_minimized) + _glfwPlatformGetModuleSymbol(_glfw.wl.libdecor.handle, "libdecor_frame_set_minimized"); + _glfw.wl.libdecor.libdecor_frame_set_fullscreen_ = (PFN_libdecor_frame_set_fullscreen) + _glfwPlatformGetModuleSymbol(_glfw.wl.libdecor.handle, "libdecor_frame_set_fullscreen"); + _glfw.wl.libdecor.libdecor_frame_unset_fullscreen_ = (PFN_libdecor_frame_unset_fullscreen) + _glfwPlatformGetModuleSymbol(_glfw.wl.libdecor.handle, "libdecor_frame_unset_fullscreen"); + _glfw.wl.libdecor.libdecor_frame_map_ = (PFN_libdecor_frame_map) + _glfwPlatformGetModuleSymbol(_glfw.wl.libdecor.handle, "libdecor_frame_map"); + _glfw.wl.libdecor.libdecor_frame_commit_ = (PFN_libdecor_frame_commit) + _glfwPlatformGetModuleSymbol(_glfw.wl.libdecor.handle, "libdecor_frame_commit"); + _glfw.wl.libdecor.libdecor_frame_set_min_content_size_ = (PFN_libdecor_frame_set_min_content_size) + _glfwPlatformGetModuleSymbol(_glfw.wl.libdecor.handle, "libdecor_frame_set_min_content_size"); + _glfw.wl.libdecor.libdecor_frame_set_max_content_size_ = (PFN_libdecor_frame_set_max_content_size) + _glfwPlatformGetModuleSymbol(_glfw.wl.libdecor.handle, "libdecor_frame_set_max_content_size"); + _glfw.wl.libdecor.libdecor_frame_set_maximized_ = (PFN_libdecor_frame_set_maximized) + _glfwPlatformGetModuleSymbol(_glfw.wl.libdecor.handle, "libdecor_frame_set_maximized"); + _glfw.wl.libdecor.libdecor_frame_unset_maximized_ = (PFN_libdecor_frame_unset_maximized) + _glfwPlatformGetModuleSymbol(_glfw.wl.libdecor.handle, "libdecor_frame_unset_maximized"); + _glfw.wl.libdecor.libdecor_frame_set_capabilities_ = (PFN_libdecor_frame_set_capabilities) + _glfwPlatformGetModuleSymbol(_glfw.wl.libdecor.handle, "libdecor_frame_set_capabilities"); + _glfw.wl.libdecor.libdecor_frame_unset_capabilities_ = (PFN_libdecor_frame_unset_capabilities) + _glfwPlatformGetModuleSymbol(_glfw.wl.libdecor.handle, "libdecor_frame_unset_capabilities"); + _glfw.wl.libdecor.libdecor_frame_set_visibility_ = (PFN_libdecor_frame_set_visibility) + _glfwPlatformGetModuleSymbol(_glfw.wl.libdecor.handle, "libdecor_frame_set_visibility"); + _glfw.wl.libdecor.libdecor_frame_get_xdg_toplevel_ = (PFN_libdecor_frame_get_xdg_toplevel) + _glfwPlatformGetModuleSymbol(_glfw.wl.libdecor.handle, "libdecor_frame_get_xdg_toplevel"); + _glfw.wl.libdecor.libdecor_configuration_get_content_size_ = (PFN_libdecor_configuration_get_content_size) + _glfwPlatformGetModuleSymbol(_glfw.wl.libdecor.handle, "libdecor_configuration_get_content_size"); + _glfw.wl.libdecor.libdecor_configuration_get_window_state_ = (PFN_libdecor_configuration_get_window_state) + _glfwPlatformGetModuleSymbol(_glfw.wl.libdecor.handle, "libdecor_configuration_get_window_state"); + _glfw.wl.libdecor.libdecor_state_new_ = (PFN_libdecor_state_new) + _glfwPlatformGetModuleSymbol(_glfw.wl.libdecor.handle, "libdecor_state_new"); + _glfw.wl.libdecor.libdecor_state_free_ = (PFN_libdecor_state_free) + _glfwPlatformGetModuleSymbol(_glfw.wl.libdecor.handle, "libdecor_state_free"); + + if (!_glfw.wl.libdecor.libdecor_new_ || + !_glfw.wl.libdecor.libdecor_unref_ || + !_glfw.wl.libdecor.libdecor_get_fd_ || + !_glfw.wl.libdecor.libdecor_dispatch_ || + !_glfw.wl.libdecor.libdecor_decorate_ || + !_glfw.wl.libdecor.libdecor_frame_unref_ || + !_glfw.wl.libdecor.libdecor_frame_set_app_id_ || + !_glfw.wl.libdecor.libdecor_frame_set_title_ || + !_glfw.wl.libdecor.libdecor_frame_set_minimized_ || + !_glfw.wl.libdecor.libdecor_frame_set_fullscreen_ || + !_glfw.wl.libdecor.libdecor_frame_unset_fullscreen_ || + !_glfw.wl.libdecor.libdecor_frame_map_ || + !_glfw.wl.libdecor.libdecor_frame_commit_ || + !_glfw.wl.libdecor.libdecor_frame_set_min_content_size_ || + !_glfw.wl.libdecor.libdecor_frame_set_max_content_size_ || + !_glfw.wl.libdecor.libdecor_frame_set_maximized_ || + !_glfw.wl.libdecor.libdecor_frame_unset_maximized_ || + !_glfw.wl.libdecor.libdecor_frame_set_capabilities_ || + !_glfw.wl.libdecor.libdecor_frame_unset_capabilities_ || + !_glfw.wl.libdecor.libdecor_frame_set_visibility_ || + !_glfw.wl.libdecor.libdecor_frame_get_xdg_toplevel_ || + !_glfw.wl.libdecor.libdecor_configuration_get_content_size_ || + !_glfw.wl.libdecor.libdecor_configuration_get_window_state_ || + !_glfw.wl.libdecor.libdecor_state_new_ || + !_glfw.wl.libdecor.libdecor_state_free_) + { + _glfwPlatformFreeModule(_glfw.wl.libdecor.handle); + memset(&_glfw.wl.libdecor, 0, sizeof(_glfw.wl.libdecor)); + } + } + _glfw.wl.registry = wl_display_get_registry(_glfw.wl.display); wl_registry_add_listener(_glfw.wl.registry, ®istryListener, NULL); - createKeyTables(); + createKeyTablesWayland(); _glfw.wl.xkb.context = xkb_context_new(0); if (!_glfw.wl.xkb.context) @@ -663,13 +838,27 @@ int _glfwInitWayland(void) // Sync so we got all initial output events wl_display_roundtrip(_glfw.wl.display); -#ifdef WL_KEYBOARD_REPEAT_INFO_SINCE_VERSION - if (_glfw.wl.seatVersion >= WL_KEYBOARD_REPEAT_INFO_SINCE_VERSION) + if (_glfw.wl.libdecor.handle) + { + _glfw.wl.libdecor.context = libdecor_new(_glfw.wl.display, &libdecorInterface); + if (_glfw.wl.libdecor.context) + { + // Perform an initial dispatch and flush to get the init started + libdecor_dispatch(_glfw.wl.libdecor.context, 0); + + // Create sync point to "know" when libdecor is ready for use + _glfw.wl.libdecor.callback = wl_display_sync(_glfw.wl.display); + wl_callback_add_listener(_glfw.wl.libdecor.callback, + &libdecorReadyListener, + NULL); + } + } + + if (wl_seat_get_version(_glfw.wl.seat) >= WL_KEYBOARD_REPEAT_INFO_SINCE_VERSION) { _glfw.wl.keyRepeatTimerfd = timerfd_create(CLOCK_MONOTONIC, TFD_CLOEXEC | TFD_NONBLOCK); } -#endif if (!_glfw.wl.wmBase) { @@ -704,6 +893,22 @@ void _glfwTerminateWayland(void) _glfwTerminateEGL(); _glfwTerminateOSMesa(); + if (_glfw.wl.libdecor.context) + { + // Allow libdecor to finish receiving all its requested globals + // and ensure the associated sync callback object is destroyed + while (!_glfw.wl.libdecor.ready) + _glfwWaitEventsWayland(); + + libdecor_unref(_glfw.wl.libdecor.context); + } + + if (_glfw.wl.libdecor.handle) + { + _glfwPlatformFreeModule(_glfw.wl.libdecor.handle); + _glfw.wl.libdecor.handle = NULL; + } + if (_glfw.wl.egl.handle) { _glfwPlatformFreeModule(_glfw.wl.egl.handle); @@ -775,6 +980,10 @@ void _glfwTerminateWayland(void) zwp_pointer_constraints_v1_destroy(_glfw.wl.pointerConstraints); if (_glfw.wl.idleInhibitManager) zwp_idle_inhibit_manager_v1_destroy(_glfw.wl.idleInhibitManager); + if (_glfw.wl.activationManager) + xdg_activation_v1_destroy(_glfw.wl.activationManager); + if (_glfw.wl.fractionalScaleManager) + wp_fractional_scale_manager_v1_destroy(_glfw.wl.fractionalScaleManager); if (_glfw.wl.registry) wl_registry_destroy(_glfw.wl.registry); if (_glfw.wl.display) @@ -791,3 +1000,5 @@ void _glfwTerminateWayland(void) _glfw_free(_glfw.wl.clipboardString); } +#endif // _GLFW_WAYLAND + diff --git a/src/external/glfw/src/wl_monitor.c b/src/external/glfw/src/wl_monitor.c index 336681fdc..df30313ae 100644 --- a/src/external/glfw/src/wl_monitor.c +++ b/src/external/glfw/src/wl_monitor.c @@ -23,11 +23,11 @@ // distribution. // //======================================================================== -// It is fine to use C99 in this file because it will not be built with VS -//======================================================================== #include "internal.h" +#if defined(_GLFW_WAYLAND) + #include #include #include @@ -116,19 +116,18 @@ static void outputHandleScale(void* userData, for (_GLFWwindow* window = _glfw.windowListHead; window; window = window->next) { - for (int i = 0; i < window->wl.monitorsCount; i++) + for (size_t i = 0; i < window->wl.outputScaleCount; i++) { - if (window->wl.monitors[i] == monitor) + if (window->wl.outputScales[i].output == monitor->wl.output) { - _glfwUpdateContentScaleWayland(window); + window->wl.outputScales[i].factor = monitor->wl.scale; + _glfwUpdateBufferScaleFromOutputsWayland(window); break; } } } } -#ifdef WL_OUTPUT_NAME_SINCE_VERSION - void outputHandleName(void* userData, struct wl_output* wl_output, const char* name) { struct _GLFWmonitor* monitor = userData; @@ -142,18 +141,14 @@ void outputHandleDescription(void* userData, { } -#endif // WL_OUTPUT_NAME_SINCE_VERSION - static const struct wl_output_listener outputListener = { outputHandleGeometry, outputHandleMode, outputHandleDone, outputHandleScale, -#ifdef WL_OUTPUT_NAME_SINCE_VERSION outputHandleName, outputHandleDescription, -#endif }; @@ -170,11 +165,7 @@ void _glfwAddOutputWayland(uint32_t name, uint32_t version) return; } -#ifdef WL_OUTPUT_NAME_SINCE_VERSION version = _glfw_min(version, WL_OUTPUT_NAME_SINCE_VERSION); -#else - version = 2; -#endif struct wl_output* output = wl_registry_bind(_glfw.wl.registry, name, @@ -189,6 +180,7 @@ void _glfwAddOutputWayland(uint32_t name, uint32_t version) monitor->wl.output = output; monitor->wl.name = name; + wl_proxy_set_tag((struct wl_proxy*) output, &_glfw.wl.tag); wl_output_add_listener(output, &outputListener, monitor); } @@ -240,9 +232,10 @@ GLFWvidmode* _glfwGetVideoModesWayland(_GLFWmonitor* monitor, int* found) return monitor->modes; } -void _glfwGetVideoModeWayland(_GLFWmonitor* monitor, GLFWvidmode* mode) +GLFWbool _glfwGetVideoModeWayland(_GLFWmonitor* monitor, GLFWvidmode* mode) { *mode = monitor->modes[monitor->wl.currentMode]; + return GLFW_TRUE; } GLFWbool _glfwGetGammaRampWayland(_GLFWmonitor* monitor, GLFWgammaramp* ramp) @@ -267,6 +260,15 @@ GLFWAPI struct wl_output* glfwGetWaylandMonitor(GLFWmonitor* handle) { _GLFWmonitor* monitor = (_GLFWmonitor*) handle; _GLFW_REQUIRE_INIT_OR_RETURN(NULL); + + if (_glfw.platform.platformID != GLFW_PLATFORM_WAYLAND) + { + _glfwInputError(GLFW_PLATFORM_UNAVAILABLE, "Wayland: Platform not initialized"); + return NULL; + } + return monitor->wl.output; } +#endif // _GLFW_WAYLAND + diff --git a/src/external/glfw/src/wl_platform.h b/src/external/glfw/src/wl_platform.h index 238e1ed40..149cd241b 100644 --- a/src/external/glfw/src/wl_platform.h +++ b/src/external/glfw/src/wl_platform.h @@ -28,6 +28,8 @@ #include #include +#include + typedef VkFlags VkWaylandSurfaceCreateFlagsKHR; typedef struct VkWaylandSurfaceCreateInfoKHR @@ -61,6 +63,8 @@ typedef struct wl_proxy* (* PFN_wl_proxy_marshal_constructor)(struct wl_proxy*,u typedef struct wl_proxy* (* PFN_wl_proxy_marshal_constructor_versioned)(struct wl_proxy*,uint32_t,const struct wl_interface*,uint32_t,...); typedef void* (* PFN_wl_proxy_get_user_data)(struct wl_proxy*); typedef void (* PFN_wl_proxy_set_user_data)(struct wl_proxy*,void*); +typedef void (* PFN_wl_proxy_set_tag)(struct wl_proxy*,const char*const*); +typedef const char* const* (* PFN_wl_proxy_get_tag)(struct wl_proxy*); typedef uint32_t (* PFN_wl_proxy_get_version)(struct wl_proxy*); typedef struct wl_proxy* (* PFN_wl_proxy_marshal_flags)(struct wl_proxy*,uint32_t,const struct wl_interface*,uint32_t,uint32_t,...); #define wl_display_flush _glfw.wl.client.display_flush @@ -78,10 +82,13 @@ typedef struct wl_proxy* (* PFN_wl_proxy_marshal_flags)(struct wl_proxy*,uint32_ #define wl_proxy_marshal_constructor_versioned _glfw.wl.client.proxy_marshal_constructor_versioned #define wl_proxy_get_user_data _glfw.wl.client.proxy_get_user_data #define wl_proxy_set_user_data _glfw.wl.client.proxy_set_user_data +#define wl_proxy_get_tag _glfw.wl.client.proxy_get_tag +#define wl_proxy_set_tag _glfw.wl.client.proxy_set_tag #define wl_proxy_get_version _glfw.wl.client.proxy_get_version #define wl_proxy_marshal_flags _glfw.wl.client.proxy_marshal_flags struct wl_shm; +struct wl_output; #define wl_display_interface _glfw_wl_display_interface #define wl_subcompositor_interface _glfw_wl_subcompositor_interface @@ -122,6 +129,10 @@ struct wl_shm; #define xdg_surface_interface _glfw_xdg_surface_interface #define xdg_toplevel_interface _glfw_xdg_toplevel_interface #define xdg_wm_base_interface _glfw_xdg_wm_base_interface +#define xdg_activation_v1_interface _glfw_xdg_activation_v1_interface +#define xdg_activation_token_v1_interface _glfw_xdg_activation_token_v1_interface +#define wl_surface_interface _glfw_wl_surface_interface +#define wp_fractional_scale_v1_interface _glfw_wp_fractional_scale_v1_interface #define GLFW_WAYLAND_WINDOW_STATE _GLFWwindowWayland wl; #define GLFW_WAYLAND_LIBRARY_WINDOW_STATE _GLFWlibraryWayland wl; @@ -198,21 +209,128 @@ typedef xkb_keysym_t (* PFN_xkb_compose_state_get_one_sym)(struct xkb_compose_st #define xkb_compose_state_get_status _glfw.wl.xkb.compose_state_get_status #define xkb_compose_state_get_one_sym _glfw.wl.xkb.compose_state_get_one_sym -typedef enum _GLFWdecorationSideWayland -{ - mainWindow, - topDecoration, - leftDecoration, - rightDecoration, - bottomDecoration, -} _GLFWdecorationSideWayland; +struct libdecor; +struct libdecor_frame; +struct libdecor_state; +struct libdecor_configuration; -typedef struct _GLFWdecorationWayland +enum libdecor_error +{ + LIBDECOR_ERROR_COMPOSITOR_INCOMPATIBLE, + LIBDECOR_ERROR_INVALID_FRAME_CONFIGURATION, +}; + +enum libdecor_window_state +{ + LIBDECOR_WINDOW_STATE_NONE = 0, + LIBDECOR_WINDOW_STATE_ACTIVE = 1, + LIBDECOR_WINDOW_STATE_MAXIMIZED = 2, + LIBDECOR_WINDOW_STATE_FULLSCREEN = 4, + LIBDECOR_WINDOW_STATE_TILED_LEFT = 8, + LIBDECOR_WINDOW_STATE_TILED_RIGHT = 16, + LIBDECOR_WINDOW_STATE_TILED_TOP = 32, + LIBDECOR_WINDOW_STATE_TILED_BOTTOM = 64 +}; + +enum libdecor_capabilities +{ + LIBDECOR_ACTION_MOVE = 1, + LIBDECOR_ACTION_RESIZE = 2, + LIBDECOR_ACTION_MINIMIZE = 4, + LIBDECOR_ACTION_FULLSCREEN = 8, + LIBDECOR_ACTION_CLOSE = 16 +}; + +struct libdecor_interface +{ + void (* error)(struct libdecor*,enum libdecor_error,const char*); + void (* reserved0)(void); + void (* reserved1)(void); + void (* reserved2)(void); + void (* reserved3)(void); + void (* reserved4)(void); + void (* reserved5)(void); + void (* reserved6)(void); + void (* reserved7)(void); + void (* reserved8)(void); + void (* reserved9)(void); +}; + +struct libdecor_frame_interface +{ + void (* configure)(struct libdecor_frame*,struct libdecor_configuration*,void*); + void (* close)(struct libdecor_frame*,void*); + void (* commit)(struct libdecor_frame*,void*); + void (* dismiss_popup)(struct libdecor_frame*,const char*,void*); + void (* reserved0)(void); + void (* reserved1)(void); + void (* reserved2)(void); + void (* reserved3)(void); + void (* reserved4)(void); + void (* reserved5)(void); + void (* reserved6)(void); + void (* reserved7)(void); + void (* reserved8)(void); + void (* reserved9)(void); +}; + +typedef struct libdecor* (* PFN_libdecor_new)(struct wl_display*,const struct libdecor_interface*); +typedef void (* PFN_libdecor_unref)(struct libdecor*); +typedef int (* PFN_libdecor_get_fd)(struct libdecor*); +typedef int (* PFN_libdecor_dispatch)(struct libdecor*,int); +typedef struct libdecor_frame* (* PFN_libdecor_decorate)(struct libdecor*,struct wl_surface*,const struct libdecor_frame_interface*,void*); +typedef void (* PFN_libdecor_frame_unref)(struct libdecor_frame*); +typedef void (* PFN_libdecor_frame_set_app_id)(struct libdecor_frame*,const char*); +typedef void (* PFN_libdecor_frame_set_title)(struct libdecor_frame*,const char*); +typedef void (* PFN_libdecor_frame_set_minimized)(struct libdecor_frame*); +typedef void (* PFN_libdecor_frame_set_fullscreen)(struct libdecor_frame*,struct wl_output*); +typedef void (* PFN_libdecor_frame_unset_fullscreen)(struct libdecor_frame*); +typedef void (* PFN_libdecor_frame_map)(struct libdecor_frame*); +typedef void (* PFN_libdecor_frame_commit)(struct libdecor_frame*,struct libdecor_state*,struct libdecor_configuration*); +typedef void (* PFN_libdecor_frame_set_min_content_size)(struct libdecor_frame*,int,int); +typedef void (* PFN_libdecor_frame_set_max_content_size)(struct libdecor_frame*,int,int); +typedef void (* PFN_libdecor_frame_set_maximized)(struct libdecor_frame*); +typedef void (* PFN_libdecor_frame_unset_maximized)(struct libdecor_frame*); +typedef void (* PFN_libdecor_frame_set_capabilities)(struct libdecor_frame*,enum libdecor_capabilities); +typedef void (* PFN_libdecor_frame_unset_capabilities)(struct libdecor_frame*,enum libdecor_capabilities); +typedef void (* PFN_libdecor_frame_set_visibility)(struct libdecor_frame*,bool visible); +typedef struct xdg_toplevel* (* PFN_libdecor_frame_get_xdg_toplevel)(struct libdecor_frame*); +typedef bool (* PFN_libdecor_configuration_get_content_size)(struct libdecor_configuration*,struct libdecor_frame*,int*,int*); +typedef bool (* PFN_libdecor_configuration_get_window_state)(struct libdecor_configuration*,enum libdecor_window_state*); +typedef struct libdecor_state* (* PFN_libdecor_state_new)(int,int); +typedef void (* PFN_libdecor_state_free)(struct libdecor_state*); +#define libdecor_new _glfw.wl.libdecor.libdecor_new_ +#define libdecor_unref _glfw.wl.libdecor.libdecor_unref_ +#define libdecor_get_fd _glfw.wl.libdecor.libdecor_get_fd_ +#define libdecor_dispatch _glfw.wl.libdecor.libdecor_dispatch_ +#define libdecor_decorate _glfw.wl.libdecor.libdecor_decorate_ +#define libdecor_frame_unref _glfw.wl.libdecor.libdecor_frame_unref_ +#define libdecor_frame_set_app_id _glfw.wl.libdecor.libdecor_frame_set_app_id_ +#define libdecor_frame_set_title _glfw.wl.libdecor.libdecor_frame_set_title_ +#define libdecor_frame_set_minimized _glfw.wl.libdecor.libdecor_frame_set_minimized_ +#define libdecor_frame_set_fullscreen _glfw.wl.libdecor.libdecor_frame_set_fullscreen_ +#define libdecor_frame_unset_fullscreen _glfw.wl.libdecor.libdecor_frame_unset_fullscreen_ +#define libdecor_frame_map _glfw.wl.libdecor.libdecor_frame_map_ +#define libdecor_frame_commit _glfw.wl.libdecor.libdecor_frame_commit_ +#define libdecor_frame_set_min_content_size _glfw.wl.libdecor.libdecor_frame_set_min_content_size_ +#define libdecor_frame_set_max_content_size _glfw.wl.libdecor.libdecor_frame_set_max_content_size_ +#define libdecor_frame_set_maximized _glfw.wl.libdecor.libdecor_frame_set_maximized_ +#define libdecor_frame_unset_maximized _glfw.wl.libdecor.libdecor_frame_unset_maximized_ +#define libdecor_frame_set_capabilities _glfw.wl.libdecor.libdecor_frame_set_capabilities_ +#define libdecor_frame_unset_capabilities _glfw.wl.libdecor.libdecor_frame_unset_capabilities_ +#define libdecor_frame_set_visibility _glfw.wl.libdecor.libdecor_frame_set_visibility_ +#define libdecor_frame_get_xdg_toplevel _glfw.wl.libdecor.libdecor_frame_get_xdg_toplevel_ +#define libdecor_configuration_get_content_size _glfw.wl.libdecor.libdecor_configuration_get_content_size_ +#define libdecor_configuration_get_window_state _glfw.wl.libdecor.libdecor_configuration_get_window_state_ +#define libdecor_state_new _glfw.wl.libdecor.libdecor_state_new_ +#define libdecor_state_free _glfw.wl.libdecor.libdecor_state_free_ + +typedef struct _GLFWfallbackEdgeWayland { struct wl_surface* surface; struct wl_subsurface* subsurface; struct wp_viewport* viewport; -} _GLFWdecorationWayland; +} _GLFWfallbackEdgeWayland; typedef struct _GLFWofferWayland { @@ -221,17 +339,25 @@ typedef struct _GLFWofferWayland GLFWbool text_uri_list; } _GLFWofferWayland; +typedef struct _GLFWscaleWayland +{ + struct wl_output* output; + int32_t factor; +} _GLFWscaleWayland; + // Wayland-specific per-window data // typedef struct _GLFWwindowWayland { int width, height; + int fbWidth, fbHeight; GLFWbool visible; GLFWbool maximized; GLFWbool activated; GLFWbool fullscreen; GLFWbool hovered; GLFWbool transparent; + GLFWbool scaleFramebuffer; struct wl_surface* surface; struct wl_callback* callback; @@ -254,30 +380,39 @@ typedef struct _GLFWwindowWayland uint32_t decorationMode; } xdg; + struct { + struct libdecor_frame* frame; + } libdecor; + _GLFWcursor* currentCursor; double cursorPosX, cursorPosY; - char* title; char* appId; // We need to track the monitors the window spans on to calculate the // optimal scaling factor. - int scale; - _GLFWmonitor** monitors; - int monitorsCount; - int monitorsSize; + int32_t bufferScale; + _GLFWscaleWayland* outputScales; + size_t outputScaleCount; + size_t outputScaleSize; + + struct wp_viewport* scalingViewport; + uint32_t scalingNumerator; + struct wp_fractional_scale_v1* fractionalScale; struct zwp_relative_pointer_v1* relativePointer; struct zwp_locked_pointer_v1* lockedPointer; struct zwp_confined_pointer_v1* confinedPointer; - struct zwp_idle_inhibitor_v1* idleInhibitor; + struct zwp_idle_inhibitor_v1* idleInhibitor; + struct xdg_activation_token_v1* activationToken; struct { - struct wl_buffer* buffer; - _GLFWdecorationWayland top, left, right, bottom; - _GLFWdecorationSideWayland focus; - } decorations; + GLFWbool decorations; + struct wl_buffer* buffer; + _GLFWfallbackEdgeWayland top, left, right, bottom; + struct wl_surface* focus; + } fallback; } _GLFWwindowWayland; // Wayland-specific global data @@ -300,6 +435,8 @@ typedef struct _GLFWlibraryWayland struct zwp_relative_pointer_manager_v1* relativePointerManager; struct zwp_pointer_constraints_v1* pointerConstraints; struct zwp_idle_inhibit_manager_v1* idleInhibitManager; + struct xdg_activation_v1* activationManager; + struct wp_fractional_scale_manager_v1* fractionalScaleManager; _GLFWofferWayland* offers; unsigned int offerCount; @@ -311,8 +448,7 @@ typedef struct _GLFWlibraryWayland _GLFWwindow* dragFocus; uint32_t dragSerial; - int compositorVersion; - int seatVersion; + const char* tag; struct wl_cursor_theme* cursorTheme; struct wl_cursor_theme* cursorThemeHiDPI; @@ -391,6 +527,8 @@ typedef struct _GLFWlibraryWayland PFN_wl_proxy_marshal_constructor_versioned proxy_marshal_constructor_versioned; PFN_wl_proxy_get_user_data proxy_get_user_data; PFN_wl_proxy_set_user_data proxy_set_user_data; + PFN_wl_proxy_get_tag proxy_get_tag; + PFN_wl_proxy_set_tag proxy_set_tag; PFN_wl_proxy_get_version proxy_get_version; PFN_wl_proxy_marshal_flags proxy_marshal_flags; } client; @@ -411,6 +549,38 @@ typedef struct _GLFWlibraryWayland PFN_wl_egl_window_destroy window_destroy; PFN_wl_egl_window_resize window_resize; } egl; + + struct { + void* handle; + struct libdecor* context; + struct wl_callback* callback; + GLFWbool ready; + PFN_libdecor_new libdecor_new_; + PFN_libdecor_unref libdecor_unref_; + PFN_libdecor_get_fd libdecor_get_fd_; + PFN_libdecor_dispatch libdecor_dispatch_; + PFN_libdecor_decorate libdecor_decorate_; + PFN_libdecor_frame_unref libdecor_frame_unref_; + PFN_libdecor_frame_set_app_id libdecor_frame_set_app_id_; + PFN_libdecor_frame_set_title libdecor_frame_set_title_; + PFN_libdecor_frame_set_minimized libdecor_frame_set_minimized_; + PFN_libdecor_frame_set_fullscreen libdecor_frame_set_fullscreen_; + PFN_libdecor_frame_unset_fullscreen libdecor_frame_unset_fullscreen_; + PFN_libdecor_frame_map libdecor_frame_map_; + PFN_libdecor_frame_commit libdecor_frame_commit_; + PFN_libdecor_frame_set_min_content_size libdecor_frame_set_min_content_size_; + PFN_libdecor_frame_set_max_content_size libdecor_frame_set_max_content_size_; + PFN_libdecor_frame_set_maximized libdecor_frame_set_maximized_; + PFN_libdecor_frame_unset_maximized libdecor_frame_unset_maximized_; + PFN_libdecor_frame_set_capabilities libdecor_frame_set_capabilities_; + PFN_libdecor_frame_unset_capabilities libdecor_frame_unset_capabilities_; + PFN_libdecor_frame_set_visibility libdecor_frame_set_visibility_; + PFN_libdecor_frame_get_xdg_toplevel libdecor_frame_get_xdg_toplevel_; + PFN_libdecor_configuration_get_content_size libdecor_configuration_get_content_size_; + PFN_libdecor_configuration_get_window_state libdecor_configuration_get_window_state_; + PFN_libdecor_state_new libdecor_state_new_; + PFN_libdecor_state_free libdecor_state_free_; + } libdecor; } _GLFWlibraryWayland; // Wayland-specific per-monitor data @@ -423,7 +593,7 @@ typedef struct _GLFWmonitorWayland int x; int y; - int scale; + int32_t scale; } _GLFWmonitorWayland; // Wayland-specific per-cursor data @@ -509,12 +679,12 @@ void _glfwGetMonitorPosWayland(_GLFWmonitor* monitor, int* xpos, int* ypos); void _glfwGetMonitorContentScaleWayland(_GLFWmonitor* monitor, float* xscale, float* yscale); void _glfwGetMonitorWorkareaWayland(_GLFWmonitor* monitor, int* xpos, int* ypos, int* width, int* height); GLFWvidmode* _glfwGetVideoModesWayland(_GLFWmonitor* monitor, int* count); -void _glfwGetVideoModeWayland(_GLFWmonitor* monitor, GLFWvidmode* mode); +GLFWbool _glfwGetVideoModeWayland(_GLFWmonitor* monitor, GLFWvidmode* mode); GLFWbool _glfwGetGammaRampWayland(_GLFWmonitor* monitor, GLFWgammaramp* ramp); void _glfwSetGammaRampWayland(_GLFWmonitor* monitor, const GLFWgammaramp* ramp); void _glfwAddOutputWayland(uint32_t name, uint32_t version); -void _glfwUpdateContentScaleWayland(_GLFWwindow* window); +void _glfwUpdateBufferScaleFromOutputsWayland(_GLFWwindow* window); void _glfwAddSeatListenerWayland(struct wl_seat* seat); void _glfwAddDataDeviceListenerWayland(struct wl_data_device* device); diff --git a/src/external/glfw/src/wl_window.c b/src/external/glfw/src/wl_window.c index 76d5f15bc..505166eff 100644 --- a/src/external/glfw/src/wl_window.c +++ b/src/external/glfw/src/wl_window.c @@ -1,7 +1,8 @@ //======================================================================== -// GLFW 3.4 Wayland - www.glfw.org +// GLFW 3.4 Wayland (modified for raylib) - www.glfw.org; www.raylib.com //------------------------------------------------------------------------ // Copyright (c) 2014 Jonas Ådahl +// Copyright (c) 2024 M374LX // // This software is provided 'as-is', without any express or implied // warranty. In no event will the authors be held liable for any damages @@ -23,13 +24,13 @@ // distribution. // //======================================================================== -// It is fine to use C99 in this file because it will not be built with VS -//======================================================================== #define _GNU_SOURCE #include "internal.h" +#if defined(_GLFW_WAYLAND) + #include #include #include @@ -40,14 +41,17 @@ #include #include #include +#include #include "wayland-client-protocol.h" -#include "wayland-xdg-shell-client-protocol.h" -#include "wayland-xdg-decoration-client-protocol.h" -#include "wayland-viewporter-client-protocol.h" -#include "wayland-relative-pointer-unstable-v1-client-protocol.h" -#include "wayland-pointer-constraints-unstable-v1-client-protocol.h" -#include "wayland-idle-inhibit-unstable-v1-client-protocol.h" +#include "xdg-shell-client-protocol.h" +#include "xdg-decoration-unstable-v1-client-protocol.h" +#include "viewporter-client-protocol.h" +#include "relative-pointer-unstable-v1-client-protocol.h" +#include "pointer-constraints-unstable-v1-client-protocol.h" +#include "xdg-activation-v1-client-protocol.h" +#include "idle-inhibit-unstable-v1-client-protocol.h" +#include "fractional-scale-v1-client-protocol.h" #define GLFW_BORDER_SIZE 4 #define GLFW_CAPTION_HEIGHT 24 @@ -190,26 +194,28 @@ static struct wl_buffer* createShmBuffer(const GLFWimage* image) return buffer; } -static void createFallbackDecoration(_GLFWdecorationWayland* decoration, - struct wl_surface* parent, - struct wl_buffer* buffer, - int x, int y, - int width, int height) +static void createFallbackEdge(_GLFWwindow* window, + _GLFWfallbackEdgeWayland* edge, + struct wl_surface* parent, + struct wl_buffer* buffer, + int x, int y, + int width, int height) { - decoration->surface = wl_compositor_create_surface(_glfw.wl.compositor); - decoration->subsurface = - wl_subcompositor_get_subsurface(_glfw.wl.subcompositor, - decoration->surface, parent); - wl_subsurface_set_position(decoration->subsurface, x, y); - decoration->viewport = wp_viewporter_get_viewport(_glfw.wl.viewporter, - decoration->surface); - wp_viewport_set_destination(decoration->viewport, width, height); - wl_surface_attach(decoration->surface, buffer, 0, 0); + edge->surface = wl_compositor_create_surface(_glfw.wl.compositor); + wl_surface_set_user_data(edge->surface, window); + wl_proxy_set_tag((struct wl_proxy*) edge->surface, &_glfw.wl.tag); + edge->subsurface = wl_subcompositor_get_subsurface(_glfw.wl.subcompositor, + edge->surface, parent); + wl_subsurface_set_position(edge->subsurface, x, y); + edge->viewport = wp_viewporter_get_viewport(_glfw.wl.viewporter, + edge->surface); + wp_viewport_set_destination(edge->viewport, width, height); + wl_surface_attach(edge->surface, buffer, 0, 0); struct wl_region* region = wl_compositor_create_region(_glfw.wl.compositor); wl_region_add(region, 0, 0, width, height); - wl_surface_set_opaque_region(decoration->surface, region); - wl_surface_commit(decoration->surface); + wl_surface_set_opaque_region(edge->surface, region); + wl_surface_commit(edge->surface); wl_region_destroy(region); } @@ -221,48 +227,53 @@ static void createFallbackDecorations(_GLFWwindow* window) if (!_glfw.wl.viewporter) return; - if (!window->wl.decorations.buffer) - window->wl.decorations.buffer = createShmBuffer(&image); - if (!window->wl.decorations.buffer) + if (!window->wl.fallback.buffer) + window->wl.fallback.buffer = createShmBuffer(&image); + if (!window->wl.fallback.buffer) return; - createFallbackDecoration(&window->wl.decorations.top, window->wl.surface, - window->wl.decorations.buffer, - 0, -GLFW_CAPTION_HEIGHT, - window->wl.width, GLFW_CAPTION_HEIGHT); - createFallbackDecoration(&window->wl.decorations.left, window->wl.surface, - window->wl.decorations.buffer, - -GLFW_BORDER_SIZE, -GLFW_CAPTION_HEIGHT, - GLFW_BORDER_SIZE, window->wl.height + GLFW_CAPTION_HEIGHT); - createFallbackDecoration(&window->wl.decorations.right, window->wl.surface, - window->wl.decorations.buffer, - window->wl.width, -GLFW_CAPTION_HEIGHT, - GLFW_BORDER_SIZE, window->wl.height + GLFW_CAPTION_HEIGHT); - createFallbackDecoration(&window->wl.decorations.bottom, window->wl.surface, - window->wl.decorations.buffer, - -GLFW_BORDER_SIZE, window->wl.height, - window->wl.width + GLFW_BORDER_SIZE * 2, GLFW_BORDER_SIZE); + createFallbackEdge(window, &window->wl.fallback.top, window->wl.surface, + window->wl.fallback.buffer, + 0, -GLFW_CAPTION_HEIGHT, + window->wl.width, GLFW_CAPTION_HEIGHT); + createFallbackEdge(window, &window->wl.fallback.left, window->wl.surface, + window->wl.fallback.buffer, + -GLFW_BORDER_SIZE, -GLFW_CAPTION_HEIGHT, + GLFW_BORDER_SIZE, window->wl.height + GLFW_CAPTION_HEIGHT); + createFallbackEdge(window, &window->wl.fallback.right, window->wl.surface, + window->wl.fallback.buffer, + window->wl.width, -GLFW_CAPTION_HEIGHT, + GLFW_BORDER_SIZE, window->wl.height + GLFW_CAPTION_HEIGHT); + createFallbackEdge(window, &window->wl.fallback.bottom, window->wl.surface, + window->wl.fallback.buffer, + -GLFW_BORDER_SIZE, window->wl.height, + window->wl.width + GLFW_BORDER_SIZE * 2, GLFW_BORDER_SIZE); + + window->wl.fallback.decorations = GLFW_TRUE; } -static void destroyFallbackDecoration(_GLFWdecorationWayland* decoration) +static void destroyFallbackEdge(_GLFWfallbackEdgeWayland* edge) { - if (decoration->subsurface) - wl_subsurface_destroy(decoration->subsurface); - if (decoration->surface) - wl_surface_destroy(decoration->surface); - if (decoration->viewport) - wp_viewport_destroy(decoration->viewport); - decoration->surface = NULL; - decoration->subsurface = NULL; - decoration->viewport = NULL; + if (edge->subsurface) + wl_subsurface_destroy(edge->subsurface); + if (edge->surface) + wl_surface_destroy(edge->surface); + if (edge->viewport) + wp_viewport_destroy(edge->viewport); + + edge->surface = NULL; + edge->subsurface = NULL; + edge->viewport = NULL; } static void destroyFallbackDecorations(_GLFWwindow* window) { - destroyFallbackDecoration(&window->wl.decorations.top); - destroyFallbackDecoration(&window->wl.decorations.left); - destroyFallbackDecoration(&window->wl.decorations.right); - destroyFallbackDecoration(&window->wl.decorations.bottom); + window->wl.fallback.decorations = GLFW_FALSE; + + destroyFallbackEdge(&window->wl.fallback.top); + destroyFallbackEdge(&window->wl.fallback.left); + destroyFallbackEdge(&window->wl.fallback.right); + destroyFallbackEdge(&window->wl.fallback.bottom); } static void xdgDecorationHandleConfigure(void* userData, @@ -301,61 +312,114 @@ static void setContentAreaOpaque(_GLFWwindow* window) wl_region_destroy(region); } - -static void resizeWindow(_GLFWwindow* window) +static void resizeFramebuffer(_GLFWwindow* window) { - int scale = window->wl.scale; - int scaledWidth = window->wl.width * scale; - int scaledHeight = window->wl.height * scale; + if (window->wl.fractionalScale) + { + window->wl.fbWidth = (window->wl.width * window->wl.scalingNumerator) / 120; + window->wl.fbHeight = (window->wl.height * window->wl.scalingNumerator) / 120; + } + else + { + window->wl.fbWidth = window->wl.width * window->wl.bufferScale; + window->wl.fbHeight = window->wl.height * window->wl.bufferScale; + } if (window->wl.egl.window) - wl_egl_window_resize(window->wl.egl.window, scaledWidth, scaledHeight, 0, 0); + { + wl_egl_window_resize(window->wl.egl.window, + window->wl.fbWidth, + window->wl.fbHeight, + 0, 0); + } + if (!window->wl.transparent) setContentAreaOpaque(window); - _glfwInputFramebufferSize(window, scaledWidth, scaledHeight); - if (!window->wl.decorations.top.surface) - return; - - wp_viewport_set_destination(window->wl.decorations.top.viewport, - window->wl.width, GLFW_CAPTION_HEIGHT); - wl_surface_commit(window->wl.decorations.top.surface); - - wp_viewport_set_destination(window->wl.decorations.left.viewport, - GLFW_BORDER_SIZE, window->wl.height + GLFW_CAPTION_HEIGHT); - wl_surface_commit(window->wl.decorations.left.surface); - - wl_subsurface_set_position(window->wl.decorations.right.subsurface, - window->wl.width, -GLFW_CAPTION_HEIGHT); - wp_viewport_set_destination(window->wl.decorations.right.viewport, - GLFW_BORDER_SIZE, window->wl.height + GLFW_CAPTION_HEIGHT); - wl_surface_commit(window->wl.decorations.right.surface); - - wl_subsurface_set_position(window->wl.decorations.bottom.subsurface, - -GLFW_BORDER_SIZE, window->wl.height); - wp_viewport_set_destination(window->wl.decorations.bottom.viewport, - window->wl.width + GLFW_BORDER_SIZE * 2, GLFW_BORDER_SIZE); - wl_surface_commit(window->wl.decorations.bottom.surface); + _glfwInputFramebufferSize(window, window->wl.fbWidth, window->wl.fbHeight); } -void _glfwUpdateContentScaleWayland(_GLFWwindow* window) +static GLFWbool resizeWindow(_GLFWwindow* window, int width, int height) { - if (_glfw.wl.compositorVersion < WL_SURFACE_SET_BUFFER_SCALE_SINCE_VERSION) + width = _glfw_max(width, 1); + height = _glfw_max(height, 1); + + if (width == window->wl.width && height == window->wl.height) + return GLFW_FALSE; + + window->wl.width = width; + window->wl.height = height; + + resizeFramebuffer(window); + + if (window->wl.scalingViewport) + { + wp_viewport_set_destination(window->wl.scalingViewport, + window->wl.width, + window->wl.height); + } + + if (window->wl.fallback.decorations) + { + wp_viewport_set_destination(window->wl.fallback.top.viewport, + window->wl.width, + GLFW_CAPTION_HEIGHT); + wl_surface_commit(window->wl.fallback.top.surface); + + wp_viewport_set_destination(window->wl.fallback.left.viewport, + GLFW_BORDER_SIZE, + window->wl.height + GLFW_CAPTION_HEIGHT); + wl_surface_commit(window->wl.fallback.left.surface); + + wl_subsurface_set_position(window->wl.fallback.right.subsurface, + window->wl.width, -GLFW_CAPTION_HEIGHT); + wp_viewport_set_destination(window->wl.fallback.right.viewport, + GLFW_BORDER_SIZE, + window->wl.height + GLFW_CAPTION_HEIGHT); + wl_surface_commit(window->wl.fallback.right.surface); + + wl_subsurface_set_position(window->wl.fallback.bottom.subsurface, + -GLFW_BORDER_SIZE, window->wl.height); + wp_viewport_set_destination(window->wl.fallback.bottom.viewport, + window->wl.width + GLFW_BORDER_SIZE * 2, + GLFW_BORDER_SIZE); + wl_surface_commit(window->wl.fallback.bottom.surface); + } + + return GLFW_TRUE; +} + +void _glfwUpdateBufferScaleFromOutputsWayland(_GLFWwindow* window) +{ + if (wl_compositor_get_version(_glfw.wl.compositor) < + WL_SURFACE_SET_BUFFER_SCALE_SINCE_VERSION) + { + return; + } + + if (!window->wl.scaleFramebuffer) + return; + + // When using fractional scaling, the buffer scale should remain at 1 + if (window->wl.fractionalScale) return; // Get the scale factor from the highest scale monitor. - int maxScale = 1; + int32_t maxScale = 1; - for (int i = 0; i < window->wl.monitorsCount; i++) - maxScale = _glfw_max(window->wl.monitors[i]->wl.scale, maxScale); + for (size_t i = 0; i < window->wl.outputScaleCount; i++) + maxScale = _glfw_max(window->wl.outputScales[i].factor, maxScale); // Only change the framebuffer size if the scale changed. - if (window->wl.scale != maxScale) + if (window->wl.bufferScale != maxScale) { - window->wl.scale = maxScale; + window->wl.bufferScale = maxScale; wl_surface_set_buffer_scale(window->wl.surface, maxScale); _glfwInputWindowContentScale(window, maxScale, maxScale); - resizeWindow(window); + resizeFramebuffer(window); + + if (window->wl.visible) + _glfwInputWindowDamage(window); } } @@ -363,40 +427,50 @@ static void surfaceHandleEnter(void* userData, struct wl_surface* surface, struct wl_output* output) { + if (wl_proxy_get_tag((struct wl_proxy*) output) != &_glfw.wl.tag) + return; + _GLFWwindow* window = userData; _GLFWmonitor* monitor = wl_output_get_user_data(output); + if (!window || !monitor) + return; - if (window->wl.monitorsCount + 1 > window->wl.monitorsSize) + if (window->wl.outputScaleCount + 1 > window->wl.outputScaleSize) { - ++window->wl.monitorsSize; - window->wl.monitors = - _glfw_realloc(window->wl.monitors, - window->wl.monitorsSize * sizeof(_GLFWmonitor*)); + window->wl.outputScaleSize++; + window->wl.outputScales = + _glfw_realloc(window->wl.outputScales, + window->wl.outputScaleSize * sizeof(_GLFWscaleWayland)); } - window->wl.monitors[window->wl.monitorsCount++] = monitor; + window->wl.outputScaleCount++; + window->wl.outputScales[window->wl.outputScaleCount - 1] = + (_GLFWscaleWayland) { output, monitor->wl.scale }; - _glfwUpdateContentScaleWayland(window); + _glfwUpdateBufferScaleFromOutputsWayland(window); } static void surfaceHandleLeave(void* userData, struct wl_surface* surface, struct wl_output* output) { + if (wl_proxy_get_tag((struct wl_proxy*) output) != &_glfw.wl.tag) + return; + _GLFWwindow* window = userData; - _GLFWmonitor* monitor = wl_output_get_user_data(output); - GLFWbool found = GLFW_FALSE; - for (int i = 0; i < window->wl.monitorsCount - 1; ++i) + for (size_t i = 0; i < window->wl.outputScaleCount; i++) { - if (monitor == window->wl.monitors[i]) - found = GLFW_TRUE; - if (found) - window->wl.monitors[i] = window->wl.monitors[i + 1]; + if (window->wl.outputScales[i].output == output) + { + window->wl.outputScales[i] = + window->wl.outputScales[window->wl.outputScaleCount - 1]; + window->wl.outputScaleCount--; + break; + } } - window->wl.monitors[--window->wl.monitorsCount] = NULL; - _glfwUpdateContentScaleWayland(window); + _glfwUpdateBufferScaleFromOutputsWayland(window); } static const struct wl_surface_listener surfaceListener = @@ -425,9 +499,14 @@ static void setIdleInhibitor(_GLFWwindow* window, GLFWbool enable) // Make the specified window and its video mode active on its monitor // -static void acquireMonitor(_GLFWwindow* window) +static void acquireMonitorWayland(_GLFWwindow* window) { - if (window->wl.xdg.toplevel) + if (window->wl.libdecor.frame) + { + libdecor_frame_set_fullscreen(window->wl.libdecor.frame, + window->monitor->wl.output); + } + else if (window->wl.xdg.toplevel) { xdg_toplevel_set_fullscreen(window->wl.xdg.toplevel, window->monitor->wl.output); @@ -435,26 +514,48 @@ static void acquireMonitor(_GLFWwindow* window) setIdleInhibitor(window, GLFW_TRUE); - if (window->wl.decorations.top.surface) + if (window->wl.fallback.decorations) destroyFallbackDecorations(window); } // Remove the window and restore the original video mode // -static void releaseMonitor(_GLFWwindow* window) +static void releaseMonitorWayland(_GLFWwindow* window) { - if (window->wl.xdg.toplevel) + if (window->wl.libdecor.frame) + libdecor_frame_unset_fullscreen(window->wl.libdecor.frame); + else if (window->wl.xdg.toplevel) xdg_toplevel_unset_fullscreen(window->wl.xdg.toplevel); setIdleInhibitor(window, GLFW_FALSE); - if (window->wl.xdg.decorationMode != ZXDG_TOPLEVEL_DECORATION_V1_MODE_SERVER_SIDE) + if (!window->wl.libdecor.frame && + window->wl.xdg.decorationMode != ZXDG_TOPLEVEL_DECORATION_V1_MODE_SERVER_SIDE) { if (window->decorated) createFallbackDecorations(window); } } +void fractionalScaleHandlePreferredScale(void* userData, + struct wp_fractional_scale_v1* fractionalScale, + uint32_t numerator) +{ + _GLFWwindow* window = userData; + + window->wl.scalingNumerator = numerator; + _glfwInputWindowContentScale(window, numerator / 120.f, numerator / 120.f); + resizeFramebuffer(window); + + if (window->wl.visible) + _glfwInputWindowDamage(window); +} + +const struct wp_fractional_scale_v1_listener fractionalScaleListener = +{ + fractionalScaleHandlePreferredScale, +}; + static void xdgToplevelHandleConfigure(void* userData, struct xdg_toplevel* toplevel, int32_t width, @@ -488,7 +589,7 @@ static void xdgToplevelHandleConfigure(void* userData, if (width && height) { - if (window->wl.decorations.top.surface) + if (window->wl.fallback.decorations) { window->wl.pending.width = _glfw_max(0, width - GLFW_BORDER_SIZE * 2); window->wl.pending.height = @@ -562,13 +663,9 @@ static void xdgSurfaceHandleConfigure(void* userData, } } - if (width != window->wl.width || height != window->wl.height) + if (resizeWindow(window, width, height)) { - window->wl.width = width; - window->wl.height = height; - resizeWindow(window); - - _glfwInputWindowSize(window, width, height); + _glfwInputWindowSize(window, window->wl.width, window->wl.height); if (window->wl.visible) _glfwInputWindowDamage(window); @@ -591,7 +688,232 @@ static const struct xdg_surface_listener xdgSurfaceListener = xdgSurfaceHandleConfigure }; -static GLFWbool createShellObjects(_GLFWwindow* window) +void libdecorFrameHandleConfigure(struct libdecor_frame* frame, + struct libdecor_configuration* config, + void* userData) +{ + _GLFWwindow* window = userData; + int width, height; + + enum libdecor_window_state windowState; + GLFWbool fullscreen, activated, maximized; + + if (libdecor_configuration_get_window_state(config, &windowState)) + { + fullscreen = (windowState & LIBDECOR_WINDOW_STATE_FULLSCREEN) != 0; + activated = (windowState & LIBDECOR_WINDOW_STATE_ACTIVE) != 0; + maximized = (windowState & LIBDECOR_WINDOW_STATE_MAXIMIZED) != 0; + } + else + { + fullscreen = window->wl.fullscreen; + activated = window->wl.activated; + maximized = window->wl.maximized; + } + + if (!libdecor_configuration_get_content_size(config, frame, &width, &height)) + { + width = window->wl.width; + height = window->wl.height; + } + + if (!maximized && !fullscreen) + { + if (window->numer != GLFW_DONT_CARE && window->denom != GLFW_DONT_CARE) + { + const float aspectRatio = (float) width / (float) height; + const float targetRatio = (float) window->numer / (float) window->denom; + if (aspectRatio < targetRatio) + height = width / targetRatio; + else if (aspectRatio > targetRatio) + width = height * targetRatio; + } + } + + struct libdecor_state* frameState = libdecor_state_new(width, height); + libdecor_frame_commit(frame, frameState, config); + libdecor_state_free(frameState); + + if (window->wl.activated != activated) + { + window->wl.activated = activated; + if (!window->wl.activated) + { + if (window->monitor && window->autoIconify) + libdecor_frame_set_minimized(window->wl.libdecor.frame); + } + } + + if (window->wl.maximized != maximized) + { + window->wl.maximized = maximized; + _glfwInputWindowMaximize(window, window->wl.maximized); + } + + window->wl.fullscreen = fullscreen; + + GLFWbool damaged = GLFW_FALSE; + + if (!window->wl.visible) + { + window->wl.visible = GLFW_TRUE; + damaged = GLFW_TRUE; + } + + if (resizeWindow(window, width, height)) + { + _glfwInputWindowSize(window, window->wl.width, window->wl.height); + damaged = GLFW_TRUE; + } + + if (damaged) + _glfwInputWindowDamage(window); + else + wl_surface_commit(window->wl.surface); +} + +void libdecorFrameHandleClose(struct libdecor_frame* frame, void* userData) +{ + _GLFWwindow* window = userData; + _glfwInputWindowCloseRequest(window); +} + +void libdecorFrameHandleCommit(struct libdecor_frame* frame, void* userData) +{ + _GLFWwindow* window = userData; + wl_surface_commit(window->wl.surface); +} + +void libdecorFrameHandleDismissPopup(struct libdecor_frame* frame, + const char* seatName, + void* userData) +{ +} + +static const struct libdecor_frame_interface libdecorFrameInterface = +{ + libdecorFrameHandleConfigure, + libdecorFrameHandleClose, + libdecorFrameHandleCommit, + libdecorFrameHandleDismissPopup +}; + +static GLFWbool createLibdecorFrame(_GLFWwindow* window) +{ + // Allow libdecor to finish initialization of itself and its plugin + while (!_glfw.wl.libdecor.ready) + _glfwWaitEventsWayland(); + + window->wl.libdecor.frame = libdecor_decorate(_glfw.wl.libdecor.context, + window->wl.surface, + &libdecorFrameInterface, + window); + if (!window->wl.libdecor.frame) + { + _glfwInputError(GLFW_PLATFORM_ERROR, + "Wayland: Failed to create libdecor frame"); + return GLFW_FALSE; + } + + struct libdecor_state* frameState = + libdecor_state_new(window->wl.width, window->wl.height); + libdecor_frame_commit(window->wl.libdecor.frame, frameState, NULL); + libdecor_state_free(frameState); + + if (strlen(window->wl.appId)) + libdecor_frame_set_app_id(window->wl.libdecor.frame, window->wl.appId); + + libdecor_frame_set_title(window->wl.libdecor.frame, window->title); + + if (window->minwidth != GLFW_DONT_CARE && + window->minheight != GLFW_DONT_CARE) + { + libdecor_frame_set_min_content_size(window->wl.libdecor.frame, + window->minwidth, + window->minheight); + } + + if (window->maxwidth != GLFW_DONT_CARE && + window->maxheight != GLFW_DONT_CARE) + { + libdecor_frame_set_max_content_size(window->wl.libdecor.frame, + window->maxwidth, + window->maxheight); + } + + if (!window->resizable) + { + libdecor_frame_unset_capabilities(window->wl.libdecor.frame, + LIBDECOR_ACTION_RESIZE); + } + + if (window->monitor) + { + libdecor_frame_set_fullscreen(window->wl.libdecor.frame, + window->monitor->wl.output); + setIdleInhibitor(window, GLFW_TRUE); + } + else + { + if (window->wl.maximized) + libdecor_frame_set_maximized(window->wl.libdecor.frame); + + if (!window->decorated) + libdecor_frame_set_visibility(window->wl.libdecor.frame, false); + + setIdleInhibitor(window, GLFW_FALSE); + } + + libdecor_frame_map(window->wl.libdecor.frame); + wl_display_roundtrip(_glfw.wl.display); + return GLFW_TRUE; +} + +static void updateXdgSizeLimits(_GLFWwindow* window) +{ + int minwidth, minheight, maxwidth, maxheight; + + if (window->resizable) + { + if (window->minwidth == GLFW_DONT_CARE || window->minheight == GLFW_DONT_CARE) + minwidth = minheight = 0; + else + { + minwidth = window->minwidth; + minheight = window->minheight; + + if (window->wl.fallback.decorations) + { + minwidth += GLFW_BORDER_SIZE * 2; + minheight += GLFW_CAPTION_HEIGHT + GLFW_BORDER_SIZE; + } + } + + if (window->maxwidth == GLFW_DONT_CARE || window->maxheight == GLFW_DONT_CARE) + maxwidth = maxheight = 0; + else + { + maxwidth = window->maxwidth; + maxheight = window->maxheight; + + if (window->wl.fallback.decorations) + { + maxwidth += GLFW_BORDER_SIZE * 2; + maxheight += GLFW_CAPTION_HEIGHT + GLFW_BORDER_SIZE; + } + } + } + else + { + minwidth = maxwidth = window->wl.width; + minheight = maxheight = window->wl.height; + } + + xdg_toplevel_set_min_size(window->wl.xdg.toplevel, minwidth, minheight); + xdg_toplevel_set_max_size(window->wl.xdg.toplevel, maxwidth, maxheight); +} + +static GLFWbool createXdgShellObjects(_GLFWwindow* window) { window->wl.xdg.surface = xdg_wm_base_get_xdg_surface(_glfw.wl.wmBase, window->wl.surface); @@ -617,8 +939,7 @@ static GLFWbool createShellObjects(_GLFWwindow* window) if (window->wl.appId) xdg_toplevel_set_app_id(window->wl.xdg.toplevel, window->wl.appId); - if (window->wl.title) - xdg_toplevel_set_title(window->wl.xdg.toplevel, window->wl.title); + xdg_toplevel_set_title(window->wl.xdg.toplevel, window->title); if (window->monitor) { @@ -631,70 +952,57 @@ static GLFWbool createShellObjects(_GLFWwindow* window) xdg_toplevel_set_maximized(window->wl.xdg.toplevel); setIdleInhibitor(window, GLFW_FALSE); + } - if (_glfw.wl.decorationManager) - { - window->wl.xdg.decoration = - zxdg_decoration_manager_v1_get_toplevel_decoration( - _glfw.wl.decorationManager, window->wl.xdg.toplevel); - zxdg_toplevel_decoration_v1_add_listener(window->wl.xdg.decoration, - &xdgDecorationListener, - window); + if (_glfw.wl.decorationManager) + { + window->wl.xdg.decoration = + zxdg_decoration_manager_v1_get_toplevel_decoration( + _glfw.wl.decorationManager, window->wl.xdg.toplevel); + zxdg_toplevel_decoration_v1_add_listener(window->wl.xdg.decoration, + &xdgDecorationListener, + window); - uint32_t mode; + uint32_t mode; - if (window->decorated) - mode = ZXDG_TOPLEVEL_DECORATION_V1_MODE_SERVER_SIDE; - else - mode = ZXDG_TOPLEVEL_DECORATION_V1_MODE_CLIENT_SIDE; - - zxdg_toplevel_decoration_v1_set_mode(window->wl.xdg.decoration, mode); - } + if (window->decorated) + mode = ZXDG_TOPLEVEL_DECORATION_V1_MODE_SERVER_SIDE; else - { - if (window->decorated) - createFallbackDecorations(window); - } - } + mode = ZXDG_TOPLEVEL_DECORATION_V1_MODE_CLIENT_SIDE; - if (window->minwidth != GLFW_DONT_CARE && window->minheight != GLFW_DONT_CARE) + zxdg_toplevel_decoration_v1_set_mode(window->wl.xdg.decoration, mode); + } + else { - int minwidth = window->minwidth; - int minheight = window->minheight; - - if (window->wl.decorations.top.surface) - { - minwidth += GLFW_BORDER_SIZE * 2; - minheight += GLFW_CAPTION_HEIGHT + GLFW_BORDER_SIZE; - } - - xdg_toplevel_set_min_size(window->wl.xdg.toplevel, minwidth, minheight); + if (window->decorated && !window->monitor) + createFallbackDecorations(window); } - if (window->maxwidth != GLFW_DONT_CARE && window->maxheight != GLFW_DONT_CARE) - { - int maxwidth = window->maxwidth; - int maxheight = window->maxheight; - - if (window->wl.decorations.top.surface) - { - maxwidth += GLFW_BORDER_SIZE * 2; - maxheight += GLFW_CAPTION_HEIGHT + GLFW_BORDER_SIZE; - } - - xdg_toplevel_set_max_size(window->wl.xdg.toplevel, maxwidth, maxheight); - } + updateXdgSizeLimits(window); wl_surface_commit(window->wl.surface); wl_display_roundtrip(_glfw.wl.display); - return GLFW_TRUE; } +static GLFWbool createShellObjects(_GLFWwindow* window) +{ + if (_glfw.wl.libdecor.context) + { + if (createLibdecorFrame(window)) + return GLFW_TRUE; + } + + return createXdgShellObjects(window); +} + static void destroyShellObjects(_GLFWwindow* window) { destroyFallbackDecorations(window); + if (window->wl.libdecor.frame) + libdecor_frame_unref(window->wl.libdecor.frame); + if (window->wl.xdg.decoration) zxdg_toplevel_decoration_v1_destroy(window->wl.xdg.decoration); @@ -704,6 +1012,7 @@ static void destroyShellObjects(_GLFWwindow* window) if (window->wl.xdg.surface) xdg_surface_destroy(window->wl.xdg.surface); + window->wl.libdecor.frame = NULL; window->wl.xdg.decoration = NULL; window->wl.xdg.decorationMode = 0; window->wl.xdg.toplevel = NULL; @@ -721,24 +1030,49 @@ static GLFWbool createNativeSurface(_GLFWwindow* window, return GLFW_FALSE; } + wl_proxy_set_tag((struct wl_proxy*) window->wl.surface, &_glfw.wl.tag); wl_surface_add_listener(window->wl.surface, &surfaceListener, window); - wl_surface_set_user_data(window->wl.surface, window); - window->wl.width = wndconfig->width; window->wl.height = wndconfig->height; - window->wl.scale = 1; - window->wl.title = _glfw_strdup(wndconfig->title); + window->wl.fbWidth = wndconfig->width; + window->wl.fbHeight = wndconfig->height; window->wl.appId = _glfw_strdup(wndconfig->wl.appId); + window->wl.bufferScale = 1; + window->wl.scalingNumerator = 120; + window->wl.scaleFramebuffer = wndconfig->scaleFramebuffer; + window->wl.maximized = wndconfig->maximized; window->wl.transparent = fbconfig->transparent; if (!window->wl.transparent) setContentAreaOpaque(window); + if (_glfw.wl.fractionalScaleManager) + { + if (window->wl.scaleFramebuffer) + { + window->wl.scalingViewport = + wp_viewporter_get_viewport(_glfw.wl.viewporter, window->wl.surface); + + wp_viewport_set_destination(window->wl.scalingViewport, + window->wl.width, + window->wl.height); + + window->wl.fractionalScale = + wp_fractional_scale_manager_v1_get_fractional_scale( + _glfw.wl.fractionalScaleManager, + window->wl.surface); + + wp_fractional_scale_v1_add_listener(window->wl.fractionalScale, + &fractionalScaleListener, + window); + } + } + return GLFW_TRUE; } @@ -756,7 +1090,7 @@ static void setCursorImage(_GLFWwindow* window, buffer = cursorWayland->buffer; else { - if (window->wl.scale > 1 && cursorWayland->cursorHiDPI) + if (window->wl.bufferScale > 1 && cursorWayland->cursorHiDPI) { wlCursor = cursorWayland->cursorHiDPI; scale = 2; @@ -792,7 +1126,7 @@ static void incrementCursorImage(_GLFWwindow* window) { _GLFWcursor* cursor; - if (!window || window->wl.decorations.focus != mainWindow) + if (!window || !window->wl.hovered) return; cursor = window->wl.currentCursor; @@ -823,7 +1157,7 @@ static GLFWbool flushDisplay(void) return GLFW_TRUE; } -static int translateKey(uint32_t scancode) +static int translateKeyWayland(uint32_t scancode) { if (scancode < sizeof(_glfw.wl.keycodes) / sizeof(_glfw.wl.keycodes[0])) return _glfw.wl.keycodes[scancode]; @@ -871,18 +1205,31 @@ static void inputText(_GLFWwindow* window, uint32_t scancode) static void handleEvents(double* timeout) { +#if defined(GLFW_BUILD_LINUX_JOYSTICK) + if (_glfw.joysticksInitialized) + _glfwDetectJoystickConnectionLinux(); +#endif + GLFWbool event = GLFW_FALSE; + enum { DISPLAY_FD, KEYREPEAT_FD, CURSOR_FD, LIBDECOR_FD }; struct pollfd fds[] = { - { wl_display_get_fd(_glfw.wl.display), POLLIN }, - { _glfw.wl.keyRepeatTimerfd, POLLIN }, - { _glfw.wl.cursorTimerfd, POLLIN }, + [DISPLAY_FD] = { wl_display_get_fd(_glfw.wl.display), POLLIN }, + [KEYREPEAT_FD] = { _glfw.wl.keyRepeatTimerfd, POLLIN }, + [CURSOR_FD] = { _glfw.wl.cursorTimerfd, POLLIN }, + [LIBDECOR_FD] = { -1, POLLIN } }; + if (_glfw.wl.libdecor.context) + fds[LIBDECOR_FD].fd = libdecor_get_fd(_glfw.wl.libdecor.context); + while (!event) { while (wl_display_prepare_read(_glfw.wl.display) != 0) - wl_display_dispatch_pending(_glfw.wl.display); + { + if (wl_display_dispatch_pending(_glfw.wl.display) > 0) + return; + } // If an error other than EAGAIN happens, we have likely been disconnected // from the Wayland session; try to handle that the best we can. @@ -900,13 +1247,13 @@ static void handleEvents(double* timeout) return; } - if (!_glfwPollPOSIX(fds, 3, timeout)) + if (!_glfwPollPOSIX(fds, sizeof(fds) / sizeof(fds[0]), timeout)) { wl_display_cancel_read(_glfw.wl.display); return; } - if (fds[0].revents & POLLIN) + if (fds[DISPLAY_FD].revents & POLLIN) { wl_display_read_events(_glfw.wl.display); if (wl_display_dispatch_pending(_glfw.wl.display) > 0) @@ -915,7 +1262,7 @@ static void handleEvents(double* timeout) else wl_display_cancel_read(_glfw.wl.display); - if (fds[1].revents & POLLIN) + if (fds[KEYREPEAT_FD].revents & POLLIN) { uint64_t repeats; @@ -924,7 +1271,7 @@ static void handleEvents(double* timeout) for (uint64_t i = 0; i < repeats; i++) { _glfwInputKey(_glfw.wl.keyboardFocus, - translateKey(_glfw.wl.keyRepeatScancode), + translateKeyWayland(_glfw.wl.keyRepeatScancode), _glfw.wl.keyRepeatScancode, GLFW_PRESS, _glfw.wl.xkb.modifiers); @@ -935,15 +1282,18 @@ static void handleEvents(double* timeout) } } - if (fds[2].revents & POLLIN) + if (fds[CURSOR_FD].revents & POLLIN) { uint64_t repeats; if (read(_glfw.wl.cursorTimerfd, &repeats, sizeof(repeats)) == 8) - { incrementCursorImage(_glfw.wl.pointerFocus); + } + + if (fds[LIBDECOR_FD].revents & POLLIN) + { + if (libdecor_dispatch(_glfw.wl.libdecor.context, 0) > 0) event = GLFW_TRUE; - } } } } @@ -1012,40 +1362,6 @@ static char* readDataOfferAsString(struct wl_data_offer* offer, const char* mime return string; } -static _GLFWwindow* findWindowFromDecorationSurface(struct wl_surface* surface, - _GLFWdecorationSideWayland* which) -{ - _GLFWdecorationSideWayland focus; - _GLFWwindow* window = _glfw.windowListHead; - if (!which) - which = &focus; - while (window) - { - if (surface == window->wl.decorations.top.surface) - { - *which = topDecoration; - break; - } - if (surface == window->wl.decorations.left.surface) - { - *which = leftDecoration; - break; - } - if (surface == window->wl.decorations.right.surface) - { - *which = rightDecoration; - break; - } - if (surface == window->wl.decorations.bottom.surface) - { - *which = bottomDecoration; - break; - } - window = window->next; - } - return window; -} - static void pointerHandleEnter(void* userData, struct wl_pointer* pointer, uint32_t serial, @@ -1057,24 +1373,26 @@ static void pointerHandleEnter(void* userData, if (!surface) return; - _GLFWdecorationSideWayland focus = mainWindow; + if (wl_proxy_get_tag((struct wl_proxy*) surface) != &_glfw.wl.tag) + return; + _GLFWwindow* window = wl_surface_get_user_data(surface); - if (!window) - { - window = findWindowFromDecorationSurface(surface, &focus); - if (!window) - return; - } - window->wl.decorations.focus = focus; _glfw.wl.serial = serial; _glfw.wl.pointerEnterSerial = serial; _glfw.wl.pointerFocus = window; - window->wl.hovered = GLFW_TRUE; - - _glfwSetCursorWayland(window, window->wl.currentCursor); - _glfwInputCursorEnter(window, GLFW_TRUE); + if (surface == window->wl.surface) + { + window->wl.hovered = GLFW_TRUE; + _glfwSetCursorWayland(window, window->wl.currentCursor); + _glfwInputCursorEnter(window, GLFW_TRUE); + } + else + { + if (window->wl.fallback.decorations) + window->wl.fallback.focus = surface; + } } static void pointerHandleLeave(void* userData, @@ -1082,62 +1400,30 @@ static void pointerHandleLeave(void* userData, uint32_t serial, struct wl_surface* surface) { - _GLFWwindow* window = _glfw.wl.pointerFocus; - - if (!window) + if (!surface) return; - window->wl.hovered = GLFW_FALSE; + if (wl_proxy_get_tag((struct wl_proxy*) surface) != &_glfw.wl.tag) + return; + + _GLFWwindow* window = _glfw.wl.pointerFocus; + if (!window) + return; _glfw.wl.serial = serial; _glfw.wl.pointerFocus = NULL; _glfw.wl.cursorPreviousName = NULL; - _glfwInputCursorEnter(window, GLFW_FALSE); -} -static void setCursor(_GLFWwindow* window, const char* name) -{ - struct wl_buffer* buffer; - struct wl_cursor* cursor; - struct wl_cursor_image* image; - struct wl_surface* surface = _glfw.wl.cursorSurface; - struct wl_cursor_theme* theme = _glfw.wl.cursorTheme; - int scale = 1; - - if (window->wl.scale > 1 && _glfw.wl.cursorThemeHiDPI) + if (window->wl.hovered) { - // We only support up to scale=2 for now, since libwayland-cursor - // requires us to load a different theme for each size. - scale = 2; - theme = _glfw.wl.cursorThemeHiDPI; + window->wl.hovered = GLFW_FALSE; + _glfwInputCursorEnter(window, GLFW_FALSE); } - - cursor = wl_cursor_theme_get_cursor(theme, name); - if (!cursor) + else { - _glfwInputError(GLFW_CURSOR_UNAVAILABLE, - "Wayland: Standard cursor shape unavailable"); - return; + if (window->wl.fallback.decorations) + window->wl.fallback.focus = NULL; } - // TODO: handle animated cursors too. - image = cursor->images[0]; - - if (!image) - return; - - buffer = wl_cursor_image_get_buffer(image); - if (!buffer) - return; - wl_pointer_set_cursor(_glfw.wl.pointer, _glfw.wl.pointerEnterSerial, - surface, - image->hotspot_x / scale, - image->hotspot_y / scale); - wl_surface_set_buffer_scale(surface, scale); - wl_surface_attach(surface, buffer, 0, 0); - wl_surface_damage(surface, 0, 0, - image->width, image->height); - wl_surface_commit(surface); - _glfw.wl.cursorPreviousName = name; } static void pointerHandleMotion(void* userData, @@ -1147,56 +1433,99 @@ static void pointerHandleMotion(void* userData, wl_fixed_t sy) { _GLFWwindow* window = _glfw.wl.pointerFocus; - const char* cursorName = NULL; - double x, y; - if (!window) return; if (window->cursorMode == GLFW_CURSOR_DISABLED) return; - x = wl_fixed_to_double(sx); - y = wl_fixed_to_double(sy); - window->wl.cursorPosX = x; - window->wl.cursorPosY = y; - switch (window->wl.decorations.focus) + const double xpos = wl_fixed_to_double(sx); + const double ypos = wl_fixed_to_double(sy); + window->wl.cursorPosX = xpos; + window->wl.cursorPosY = ypos; + + if (window->wl.hovered) { - case mainWindow: - _glfw.wl.cursorPreviousName = NULL; - _glfwInputCursorPos(window, x, y); - return; - case topDecoration: - if (y < GLFW_BORDER_SIZE) - cursorName = "n-resize"; - else - cursorName = "left_ptr"; - break; - case leftDecoration: - if (y < GLFW_BORDER_SIZE) - cursorName = "nw-resize"; - else - cursorName = "w-resize"; - break; - case rightDecoration: - if (y < GLFW_BORDER_SIZE) - cursorName = "ne-resize"; - else - cursorName = "e-resize"; - break; - case bottomDecoration: - if (x < GLFW_BORDER_SIZE) - cursorName = "sw-resize"; - else if (x > window->wl.width + GLFW_BORDER_SIZE) - cursorName = "se-resize"; - else - cursorName = "s-resize"; - break; - default: - assert(0); + _glfw.wl.cursorPreviousName = NULL; + _glfwInputCursorPos(window, xpos, ypos); + return; + } + + if (window->wl.fallback.decorations) + { + const char* cursorName = "left_ptr"; + + if (window->resizable) + { + if (window->wl.fallback.focus == window->wl.fallback.top.surface) + { + if (ypos < GLFW_BORDER_SIZE) + cursorName = "n-resize"; + } + else if (window->wl.fallback.focus == window->wl.fallback.left.surface) + { + if (ypos < GLFW_BORDER_SIZE) + cursorName = "nw-resize"; + else + cursorName = "w-resize"; + } + else if (window->wl.fallback.focus == window->wl.fallback.right.surface) + { + if (ypos < GLFW_BORDER_SIZE) + cursorName = "ne-resize"; + else + cursorName = "e-resize"; + } + else if (window->wl.fallback.focus == window->wl.fallback.bottom.surface) + { + if (xpos < GLFW_BORDER_SIZE) + cursorName = "sw-resize"; + else if (xpos > window->wl.width + GLFW_BORDER_SIZE) + cursorName = "se-resize"; + else + cursorName = "s-resize"; + } + } + + if (_glfw.wl.cursorPreviousName != cursorName) + { + struct wl_surface* surface = _glfw.wl.cursorSurface; + struct wl_cursor_theme* theme = _glfw.wl.cursorTheme; + int scale = 1; + + if (window->wl.bufferScale > 1 && _glfw.wl.cursorThemeHiDPI) + { + // We only support up to scale=2 for now, since libwayland-cursor + // requires us to load a different theme for each size. + scale = 2; + theme = _glfw.wl.cursorThemeHiDPI; + } + + struct wl_cursor* cursor = wl_cursor_theme_get_cursor(theme, cursorName); + if (!cursor) + return; + + // TODO: handle animated cursors too. + struct wl_cursor_image* image = cursor->images[0]; + if (!image) + return; + + struct wl_buffer* buffer = wl_cursor_image_get_buffer(image); + if (!buffer) + return; + + wl_pointer_set_cursor(_glfw.wl.pointer, _glfw.wl.pointerEnterSerial, + surface, + image->hotspot_x / scale, + image->hotspot_y / scale); + wl_surface_set_buffer_scale(surface, scale); + wl_surface_attach(surface, buffer, 0, 0); + wl_surface_damage(surface, 0, 0, image->width, image->height); + wl_surface_commit(surface); + + _glfw.wl.cursorPreviousName = cursorName; + } } - if (_glfw.wl.cursorPreviousName != cursorName) - setCursor(window, cursorName); } static void pointerHandleButton(void* userData, @@ -1207,81 +1536,74 @@ static void pointerHandleButton(void* userData, uint32_t state) { _GLFWwindow* window = _glfw.wl.pointerFocus; - int glfwButton; - uint32_t edges = XDG_TOPLEVEL_RESIZE_EDGE_NONE; - if (!window) return; - if (button == BTN_LEFT) + + if (window->wl.hovered) { - switch (window->wl.decorations.focus) + _glfw.wl.serial = serial; + + _glfwInputMouseClick(window, + button - BTN_LEFT, + state == WL_POINTER_BUTTON_STATE_PRESSED, + _glfw.wl.xkb.modifiers); + return; + } + + if (window->wl.fallback.decorations) + { + if (button == BTN_LEFT) { - case mainWindow: - break; - case topDecoration: + uint32_t edges = XDG_TOPLEVEL_RESIZE_EDGE_NONE; + + if (window->wl.fallback.focus == window->wl.fallback.top.surface) + { if (window->wl.cursorPosY < GLFW_BORDER_SIZE) edges = XDG_TOPLEVEL_RESIZE_EDGE_TOP; else xdg_toplevel_move(window->wl.xdg.toplevel, _glfw.wl.seat, serial); - break; - case leftDecoration: + } + else if (window->wl.fallback.focus == window->wl.fallback.left.surface) + { if (window->wl.cursorPosY < GLFW_BORDER_SIZE) edges = XDG_TOPLEVEL_RESIZE_EDGE_TOP_LEFT; else edges = XDG_TOPLEVEL_RESIZE_EDGE_LEFT; - break; - case rightDecoration: + } + else if (window->wl.fallback.focus == window->wl.fallback.right.surface) + { if (window->wl.cursorPosY < GLFW_BORDER_SIZE) edges = XDG_TOPLEVEL_RESIZE_EDGE_TOP_RIGHT; else edges = XDG_TOPLEVEL_RESIZE_EDGE_RIGHT; - break; - case bottomDecoration: + } + else if (window->wl.fallback.focus == window->wl.fallback.bottom.surface) + { if (window->wl.cursorPosX < GLFW_BORDER_SIZE) edges = XDG_TOPLEVEL_RESIZE_EDGE_BOTTOM_LEFT; else if (window->wl.cursorPosX > window->wl.width + GLFW_BORDER_SIZE) edges = XDG_TOPLEVEL_RESIZE_EDGE_BOTTOM_RIGHT; else edges = XDG_TOPLEVEL_RESIZE_EDGE_BOTTOM; - break; - default: - assert(0); + } + + if (edges != XDG_TOPLEVEL_RESIZE_EDGE_NONE) + { + xdg_toplevel_resize(window->wl.xdg.toplevel, _glfw.wl.seat, + serial, edges); + } } - if (edges != XDG_TOPLEVEL_RESIZE_EDGE_NONE) + else if (button == BTN_RIGHT) { - xdg_toplevel_resize(window->wl.xdg.toplevel, _glfw.wl.seat, - serial, edges); - return; + if (window->wl.xdg.toplevel) + { + xdg_toplevel_show_window_menu(window->wl.xdg.toplevel, + _glfw.wl.seat, serial, + window->wl.cursorPosX, + window->wl.cursorPosY); + } } } - else if (button == BTN_RIGHT) - { - if (window->wl.decorations.focus != mainWindow && window->wl.xdg.toplevel) - { - xdg_toplevel_show_window_menu(window->wl.xdg.toplevel, - _glfw.wl.seat, serial, - window->wl.cursorPosX, - window->wl.cursorPosY); - return; - } - } - - // Don’t pass the button to the user if it was related to a decoration. - if (window->wl.decorations.focus != mainWindow) - return; - - _glfw.wl.serial = serial; - - /* Makes left, right and middle 0, 1 and 2. Overall order follows evdev - * codes. */ - glfwButton = button - BTN_LEFT; - - _glfwInputMouseClick(window, - glfwButton, - state == WL_POINTER_BUTTON_STATE_PRESSED - ? GLFW_PRESS - : GLFW_RELEASE, - _glfw.wl.xkb.modifiers); } static void pointerHandleAxis(void* userData, @@ -1291,24 +1613,14 @@ static void pointerHandleAxis(void* userData, wl_fixed_t value) { _GLFWwindow* window = _glfw.wl.pointerFocus; - double x = 0.0, y = 0.0; - // Wayland scroll events are in pointer motion coordinate space (think two - // finger scroll). The factor 10 is commonly used to convert to "scroll - // step means 1.0. - const double scrollFactor = 1.0 / 10.0; - if (!window) return; - assert(axis == WL_POINTER_AXIS_HORIZONTAL_SCROLL || - axis == WL_POINTER_AXIS_VERTICAL_SCROLL); - + // NOTE: 10 units of motion per mouse wheel step seems to be a common ratio if (axis == WL_POINTER_AXIS_HORIZONTAL_SCROLL) - x = -wl_fixed_to_double(value) * scrollFactor; + _glfwInputScroll(window, -wl_fixed_to_double(value) / 10.0, 0.0); else if (axis == WL_POINTER_AXIS_VERTICAL_SCROLL) - y = -wl_fixed_to_double(value) * scrollFactor; - - _glfwInputScroll(window, x, y); + _glfwInputScroll(window, 0.0, -wl_fixed_to_double(value) / 10.0); } static const struct wl_pointer_listener pointerListener = @@ -1421,13 +1733,12 @@ static void keyboardHandleEnter(void* userData, if (!surface) return; + if (wl_proxy_get_tag((struct wl_proxy*) surface) != &_glfw.wl.tag) + return; + _GLFWwindow* window = wl_surface_get_user_data(surface); - if (!window) - { - window = findWindowFromDecorationSurface(surface, NULL); - if (!window) - return; - } + if (surface != window->wl.surface) + return; _glfw.wl.serial = serial; _glfw.wl.keyboardFocus = window; @@ -1463,7 +1774,7 @@ static void keyboardHandleKey(void* userData, if (!window) return; - const int key = translateKey(scancode); + const int key = translateKeyWayland(scancode); const int action = state == WL_KEYBOARD_KEY_STATE_PRESSED ? GLFW_PRESS : GLFW_RELEASE; @@ -1545,7 +1856,6 @@ static void keyboardHandleModifiers(void* userData, } } -#ifdef WL_KEYBOARD_REPEAT_INFO_SINCE_VERSION static void keyboardHandleRepeatInfo(void* userData, struct wl_keyboard* keyboard, int32_t rate, @@ -1557,7 +1867,6 @@ static void keyboardHandleRepeatInfo(void* userData, _glfw.wl.keyRepeatRate = rate; _glfw.wl.keyRepeatDelay = delay; } -#endif static const struct wl_keyboard_listener keyboardListener = { @@ -1566,9 +1875,7 @@ static const struct wl_keyboard_listener keyboardListener = keyboardHandleLeave, keyboardHandleKey, keyboardHandleModifiers, -#ifdef WL_KEYBOARD_REPEAT_INFO_SINCE_VERSION keyboardHandleRepeatInfo, -#endif }; static void seatHandleCapabilities(void* userData, @@ -1638,7 +1945,8 @@ static void dataDeviceHandleDataOffer(void* userData, struct wl_data_offer* offer) { _GLFWofferWayland* offers = - _glfw_realloc(_glfw.wl.offers, _glfw.wl.offerCount + 1); + _glfw_realloc(_glfw.wl.offers, + sizeof(_GLFWofferWayland) * (_glfw.wl.offerCount + 1)); if (!offers) { _glfwInputError(GLFW_OUT_OF_MEMORY, NULL); @@ -1674,9 +1982,12 @@ static void dataDeviceHandleEnter(void* userData, _GLFWwindow* window = NULL; if (surface) - window = wl_surface_get_user_data(surface); + { + if (wl_proxy_get_tag((struct wl_proxy*) surface) == &_glfw.wl.tag) + window = wl_surface_get_user_data(surface); + } - if (window && _glfw.wl.offers[i].text_uri_list) + if (surface == window->wl.surface && _glfw.wl.offers[i].text_uri_list) { _glfw.wl.dragOffer = offer; _glfw.wl.dragFocus = window; @@ -1689,6 +2000,9 @@ static void dataDeviceHandleEnter(void* userData, } } + if (wl_proxy_get_tag((struct wl_proxy*) surface) != &_glfw.wl.tag) + return; + if (_glfw.wl.dragOffer) wl_data_offer_accept(offer, serial, "text/uri-list"); else @@ -1776,6 +2090,25 @@ const struct wl_data_device_listener dataDeviceListener = dataDeviceHandleSelection, }; +static void xdgActivationHandleDone(void* userData, + struct xdg_activation_token_v1* activationToken, + const char* token) +{ + _GLFWwindow* window = userData; + + if (activationToken != window->wl.activationToken) + return; + + xdg_activation_v1_activate(_glfw.wl.activationManager, token, window->wl.surface); + xdg_activation_token_v1_destroy(window->wl.activationToken); + window->wl.activationToken = NULL; +} + +static const struct xdg_activation_token_v1_listener xdgActivationListener = +{ + xdgActivationHandleDone +}; + void _glfwAddSeatListenerWayland(struct wl_seat* seat) { wl_seat_add_listener(seat, &seatListener, NULL); @@ -1805,8 +2138,8 @@ GLFWbool _glfwCreateWindowWayland(_GLFWwindow* window, ctxconfig->source == GLFW_NATIVE_CONTEXT_API) { window->wl.egl.window = wl_egl_window_create(window->wl.surface, - wndconfig->width, - wndconfig->height); + window->wl.fbWidth, + window->wl.fbHeight); if (!window->wl.egl.window) { _glfwInputError(GLFW_PLATFORM_ERROR, @@ -1851,6 +2184,9 @@ void _glfwDestroyWindowWayland(_GLFWwindow* window) if (window == _glfw.wl.keyboardFocus) _glfw.wl.keyboardFocus = NULL; + if (window->wl.activationToken) + xdg_activation_token_v1_destroy(window->wl.activationToken); + if (window->wl.idleInhibitor) zwp_idle_inhibitor_v1_destroy(window->wl.idleInhibitor); @@ -1868,8 +2204,8 @@ void _glfwDestroyWindowWayland(_GLFWwindow* window) destroyShellObjects(window); - if (window->wl.decorations.buffer) - wl_buffer_destroy(window->wl.decorations.buffer); + if (window->wl.fallback.buffer) + wl_buffer_destroy(window->wl.fallback.buffer); if (window->wl.egl.window) wl_egl_window_destroy(window->wl.egl.window); @@ -1877,18 +2213,15 @@ void _glfwDestroyWindowWayland(_GLFWwindow* window) if (window->wl.surface) wl_surface_destroy(window->wl.surface); - _glfw_free(window->wl.title); _glfw_free(window->wl.appId); - _glfw_free(window->wl.monitors); + _glfw_free(window->wl.outputScales); } void _glfwSetWindowTitleWayland(_GLFWwindow* window, const char* title) { - char* copy = _glfw_strdup(title); - _glfw_free(window->wl.title); - window->wl.title = copy; - - if (window->wl.xdg.toplevel) + if (window->wl.libdecor.frame) + libdecor_frame_set_title(window->wl.libdecor.frame, title); + else if (window->wl.xdg.toplevel) xdg_toplevel_set_title(window->wl.xdg.toplevel, title); } @@ -1932,9 +2265,19 @@ void _glfwSetWindowSizeWayland(_GLFWwindow* window, int width, int height) } else { - window->wl.width = width; - window->wl.height = height; - resizeWindow(window); + if (!resizeWindow(window, width, height)) + return; + + if (window->wl.libdecor.frame) + { + struct libdecor_state* frameState = + libdecor_state_new(window->wl.width, window->wl.height); + libdecor_frame_commit(window->wl.libdecor.frame, frameState, NULL); + libdecor_state_free(frameState); + } + + if (window->wl.visible) + _glfwInputWindowDamage(window); } } @@ -1942,34 +2285,21 @@ void _glfwSetWindowSizeLimitsWayland(_GLFWwindow* window, int minwidth, int minheight, int maxwidth, int maxheight) { - if (window->wl.xdg.toplevel) + if (window->wl.libdecor.frame) { if (minwidth == GLFW_DONT_CARE || minheight == GLFW_DONT_CARE) minwidth = minheight = 0; - else - { - if (window->wl.decorations.top.surface) - { - minwidth += GLFW_BORDER_SIZE * 2; - minheight += GLFW_CAPTION_HEIGHT + GLFW_BORDER_SIZE; - } - } if (maxwidth == GLFW_DONT_CARE || maxheight == GLFW_DONT_CARE) maxwidth = maxheight = 0; - else - { - if (window->wl.decorations.top.surface) - { - maxwidth += GLFW_BORDER_SIZE * 2; - maxheight += GLFW_CAPTION_HEIGHT + GLFW_BORDER_SIZE; - } - } - xdg_toplevel_set_min_size(window->wl.xdg.toplevel, minwidth, minheight); - xdg_toplevel_set_max_size(window->wl.xdg.toplevel, maxwidth, maxheight); - wl_surface_commit(window->wl.surface); + libdecor_frame_set_min_content_size(window->wl.libdecor.frame, + minwidth, minheight); + libdecor_frame_set_max_content_size(window->wl.libdecor.frame, + maxwidth, maxheight); } + else if (window->wl.xdg.toplevel) + updateXdgSizeLimits(window); } void _glfwSetWindowAspectRatioWayland(_GLFWwindow* window, int numer, int denom) @@ -1977,33 +2307,48 @@ void _glfwSetWindowAspectRatioWayland(_GLFWwindow* window, int numer, int denom) if (window->wl.maximized || window->wl.fullscreen) return; + int width = window->wl.width, height = window->wl.height; + if (numer != GLFW_DONT_CARE && denom != GLFW_DONT_CARE) { - const float aspectRatio = (float) window->wl.width / (float) window->wl.height; + const float aspectRatio = (float) width / (float) height; const float targetRatio = (float) numer / (float) denom; if (aspectRatio < targetRatio) - window->wl.height = window->wl.width / targetRatio; + height /= targetRatio; else if (aspectRatio > targetRatio) - window->wl.width = window->wl.height * targetRatio; + width *= targetRatio; + } - resizeWindow(window); + if (resizeWindow(window, width, height)) + { + if (window->wl.libdecor.frame) + { + struct libdecor_state* frameState = + libdecor_state_new(window->wl.width, window->wl.height); + libdecor_frame_commit(window->wl.libdecor.frame, frameState, NULL); + libdecor_state_free(frameState); + } + + _glfwInputWindowSize(window, window->wl.width, window->wl.height); + + if (window->wl.visible) + _glfwInputWindowDamage(window); } } void _glfwGetFramebufferSizeWayland(_GLFWwindow* window, int* width, int* height) { - _glfwGetWindowSizeWayland(window, width, height); if (width) - *width *= window->wl.scale; + *width = window->wl.fbWidth; if (height) - *height *= window->wl.scale; + *height = window->wl.fbHeight; } void _glfwGetWindowFrameSizeWayland(_GLFWwindow* window, int* left, int* top, int* right, int* bottom) { - if (window->decorated && !window->monitor && window->wl.decorations.top.surface) + if (window->wl.fallback.decorations) { if (top) *top = GLFW_CAPTION_HEIGHT; @@ -2019,15 +2364,27 @@ void _glfwGetWindowFrameSizeWayland(_GLFWwindow* window, void _glfwGetWindowContentScaleWayland(_GLFWwindow* window, float* xscale, float* yscale) { - if (xscale) - *xscale = (float) window->wl.scale; - if (yscale) - *yscale = (float) window->wl.scale; + if (window->wl.fractionalScale) + { + if (xscale) + *xscale = (float) window->wl.scalingNumerator / 120.f; + if (yscale) + *yscale = (float) window->wl.scalingNumerator / 120.f; + } + else + { + if (xscale) + *xscale = (float) window->wl.bufferScale; + if (yscale) + *yscale = (float) window->wl.bufferScale; + } } void _glfwIconifyWindowWayland(_GLFWwindow* window) { - if (window->wl.xdg.toplevel) + if (window->wl.libdecor.frame) + libdecor_frame_set_minimized(window->wl.libdecor.frame); + else if (window->wl.xdg.toplevel) xdg_toplevel_set_minimized(window->wl.xdg.toplevel); } @@ -2044,7 +2401,9 @@ void _glfwRestoreWindowWayland(_GLFWwindow* window) if (window->wl.maximized) { - if (window->wl.xdg.toplevel) + if (window->wl.libdecor.frame) + libdecor_frame_unset_maximized(window->wl.libdecor.frame); + else if (window->wl.xdg.toplevel) xdg_toplevel_unset_maximized(window->wl.xdg.toplevel); else window->wl.maximized = GLFW_FALSE; @@ -2054,7 +2413,9 @@ void _glfwRestoreWindowWayland(_GLFWwindow* window) void _glfwMaximizeWindowWayland(_GLFWwindow* window) { - if (window->wl.xdg.toplevel) + if (window->wl.libdecor.frame) + libdecor_frame_set_maximized(window->wl.libdecor.frame); + else if (window->wl.xdg.toplevel) xdg_toplevel_set_maximized(window->wl.xdg.toplevel); else window->wl.maximized = GLFW_TRUE; @@ -2062,7 +2423,7 @@ void _glfwMaximizeWindowWayland(_GLFWwindow* window) void _glfwShowWindowWayland(_GLFWwindow* window) { - if (!window->wl.xdg.toplevel) + if (!window->wl.libdecor.frame && !window->wl.xdg.toplevel) { // NOTE: The XDG surface and role are created here so command-line applications // with off-screen windows do not appear in for example the Unity dock @@ -2084,15 +2445,54 @@ void _glfwHideWindowWayland(_GLFWwindow* window) void _glfwRequestWindowAttentionWayland(_GLFWwindow* window) { - // TODO - _glfwInputError(GLFW_FEATURE_UNIMPLEMENTED, - "Wayland: Window attention request not implemented yet"); + if (!_glfw.wl.activationManager) + return; + + // We're about to overwrite this with a new request + if (window->wl.activationToken) + xdg_activation_token_v1_destroy(window->wl.activationToken); + + window->wl.activationToken = + xdg_activation_v1_get_activation_token(_glfw.wl.activationManager); + xdg_activation_token_v1_add_listener(window->wl.activationToken, + &xdgActivationListener, + window); + + xdg_activation_token_v1_commit(window->wl.activationToken); } void _glfwFocusWindowWayland(_GLFWwindow* window) { - _glfwInputError(GLFW_FEATURE_UNAVAILABLE, - "Wayland: The platform does not support setting the input focus"); + if (!_glfw.wl.activationManager) + return; + + if (window->wl.activationToken) + xdg_activation_token_v1_destroy(window->wl.activationToken); + + window->wl.activationToken = + xdg_activation_v1_get_activation_token(_glfw.wl.activationManager); + xdg_activation_token_v1_add_listener(window->wl.activationToken, + &xdgActivationListener, + window); + + xdg_activation_token_v1_set_serial(window->wl.activationToken, + _glfw.wl.serial, + _glfw.wl.seat); + + _GLFWwindow* requester = _glfw.wl.keyboardFocus; + if (requester) + { + xdg_activation_token_v1_set_surface(window->wl.activationToken, + requester->wl.surface); + + if (requester->wl.appId) + { + xdg_activation_token_v1_set_app_id(window->wl.activationToken, + requester->wl.appId); + } + } + + xdg_activation_token_v1_commit(window->wl.activationToken); } void _glfwSetWindowMonitorWayland(_GLFWwindow* window, @@ -2110,12 +2510,12 @@ void _glfwSetWindowMonitorWayland(_GLFWwindow* window, } if (window->monitor) - releaseMonitor(window); + releaseMonitorWayland(window); _glfwInputWindowMonitor(window, monitor); if (window->monitor) - acquireMonitor(window); + acquireMonitorWayland(window); else _glfwSetWindowSizeWayland(window, width, height); } @@ -2154,14 +2554,30 @@ GLFWbool _glfwFramebufferTransparentWayland(_GLFWwindow* window) void _glfwSetWindowResizableWayland(_GLFWwindow* window, GLFWbool enabled) { - // TODO - _glfwInputError(GLFW_FEATURE_UNIMPLEMENTED, - "Wayland: Window attribute setting not implemented yet"); + if (window->wl.libdecor.frame) + { + if (enabled) + { + libdecor_frame_set_capabilities(window->wl.libdecor.frame, + LIBDECOR_ACTION_RESIZE); + } + else + { + libdecor_frame_unset_capabilities(window->wl.libdecor.frame, + LIBDECOR_ACTION_RESIZE); + } + } + else if (window->wl.xdg.toplevel) + updateXdgSizeLimits(window); } void _glfwSetWindowDecoratedWayland(_GLFWwindow* window, GLFWbool enabled) { - if (window->wl.xdg.decoration) + if (window->wl.libdecor.frame) + { + libdecor_frame_set_visibility(window->wl.libdecor.frame, enabled); + } + else if (window->wl.xdg.decoration) { uint32_t mode; @@ -2172,7 +2588,7 @@ void _glfwSetWindowDecoratedWayland(_GLFWwindow* window, GLFWbool enabled) zxdg_toplevel_decoration_v1_set_mode(window->wl.xdg.decoration, mode); } - else + else if (window->wl.xdg.toplevel) { if (enabled) createFallbackDecorations(window); @@ -2196,7 +2612,7 @@ void _glfwSetWindowMousePassthroughWayland(_GLFWwindow* window, GLFWbool enabled wl_region_destroy(region); } else - wl_surface_set_input_region(window->wl.surface, 0); + wl_surface_set_input_region(window->wl.surface, NULL); } float _glfwGetWindowOpacityWayland(_GLFWwindow* window) @@ -2263,8 +2679,7 @@ void _glfwSetCursorModeWayland(_GLFWwindow* window, int mode) const char* _glfwGetScancodeNameWayland(int scancode) { - if (scancode < 0 || scancode > 255 || - _glfw.wl.keycodes[scancode] == GLFW_KEY_UNKNOWN) + if (scancode < 0 || scancode > 255) { _glfwInputError(GLFW_INVALID_VALUE, "Wayland: Invalid scancode %i", @@ -2273,6 +2688,9 @@ const char* _glfwGetScancodeNameWayland(int scancode) } const int key = _glfw.wl.keycodes[scancode]; + if (key == GLFW_KEY_UNKNOWN) + return NULL; + const xkb_keycode_t keycode = scancode + 8; const xkb_layout_index_t layout = xkb_state_key_get_layout(_glfw.wl.xkb.state, keycode); @@ -2582,7 +3000,7 @@ void _glfwSetCursorWayland(_GLFWwindow* window, _GLFWcursor* cursor) // If we're not in the correct window just save the cursor // the next time the pointer enters the window the cursor will change - if (window != _glfw.wl.pointerFocus || window->wl.decorations.focus != mainWindow) + if (!window->wl.hovered) return; // Update pointer lock to match cursor mode @@ -2887,3 +3305,5 @@ GLFWAPI struct wl_surface* glfwGetWaylandWindow(GLFWwindow* handle) return window->wl.surface; } +#endif // _GLFW_WAYLAND + diff --git a/src/external/glfw/src/x11_init.c b/src/external/glfw/src/x11_init.c index 11aeb9e52..000bde29b 100644 --- a/src/external/glfw/src/x11_init.c +++ b/src/external/glfw/src/x11_init.c @@ -1,8 +1,9 @@ //======================================================================== -// GLFW 3.4 X11 - www.glfw.org +// GLFW 3.4 X11 (modified for raylib) - www.glfw.org; www.raylib.com //------------------------------------------------------------------------ // Copyright (c) 2002-2006 Marcus Geelnard // Copyright (c) 2006-2019 Camilla Löwy +// Copyright (c) 2024 M374LX // // This software is provided 'as-is', without any express or implied // warranty. In no event will the authors be held liable for any damages @@ -24,11 +25,11 @@ // distribution. // //======================================================================== -// It is fine to use C99 in this file because it will not be built with VS -//======================================================================== #include "internal.h" +#if defined(_GLFW_X11) + #include #include #include @@ -210,7 +211,7 @@ static int translateKeySyms(const KeySym* keysyms, int width) // Create key code translation tables // -static void createKeyTables(void) +static void createKeyTablesX11(void) { int scancodeMin, scancodeMax; @@ -908,7 +909,7 @@ static GLFWbool initExtensions(void) // Update the key code LUT // FIXME: We should listen to XkbMapNotify events to track changes to // the keyboard mapping. - createKeyTables(); + createKeyTablesX11(); // String format atoms _glfw.x11.NULL_ = XInternAtom(_glfw.x11.display, "NULL", False); @@ -1166,86 +1167,86 @@ GLFWbool _glfwConnectX11(int platformID, _GLFWplatform* platform) { const _GLFWplatform x11 = { - GLFW_PLATFORM_X11, - _glfwInitX11, - _glfwTerminateX11, - _glfwGetCursorPosX11, - _glfwSetCursorPosX11, - _glfwSetCursorModeX11, - _glfwSetRawMouseMotionX11, - _glfwRawMouseMotionSupportedX11, - _glfwCreateCursorX11, - _glfwCreateStandardCursorX11, - _glfwDestroyCursorX11, - _glfwSetCursorX11, - _glfwGetScancodeNameX11, - _glfwGetKeyScancodeX11, - _glfwSetClipboardStringX11, - _glfwGetClipboardStringX11, -#if defined(__linux__) - _glfwInitJoysticksLinux, - _glfwTerminateJoysticksLinux, - _glfwPollJoystickLinux, - _glfwGetMappingNameLinux, - _glfwUpdateGamepadGUIDLinux, + .platformID = GLFW_PLATFORM_X11, + .init = _glfwInitX11, + .terminate = _glfwTerminateX11, + .getCursorPos = _glfwGetCursorPosX11, + .setCursorPos = _glfwSetCursorPosX11, + .setCursorMode = _glfwSetCursorModeX11, + .setRawMouseMotion = _glfwSetRawMouseMotionX11, + .rawMouseMotionSupported = _glfwRawMouseMotionSupportedX11, + .createCursor = _glfwCreateCursorX11, + .createStandardCursor = _glfwCreateStandardCursorX11, + .destroyCursor = _glfwDestroyCursorX11, + .setCursor = _glfwSetCursorX11, + .getScancodeName = _glfwGetScancodeNameX11, + .getKeyScancode = _glfwGetKeyScancodeX11, + .setClipboardString = _glfwSetClipboardStringX11, + .getClipboardString = _glfwGetClipboardStringX11, +#if defined(GLFW_BUILD_LINUX_JOYSTICK) + .initJoysticks = _glfwInitJoysticksLinux, + .terminateJoysticks = _glfwTerminateJoysticksLinux, + .pollJoystick = _glfwPollJoystickLinux, + .getMappingName = _glfwGetMappingNameLinux, + .updateGamepadGUID = _glfwUpdateGamepadGUIDLinux, #else - _glfwInitJoysticksNull, - _glfwTerminateJoysticksNull, - _glfwPollJoystickNull, - _glfwGetMappingNameNull, - _glfwUpdateGamepadGUIDNull, + .initJoysticks = _glfwInitJoysticksNull, + .terminateJoysticks = _glfwTerminateJoysticksNull, + .pollJoystick = _glfwPollJoystickNull, + .getMappingName = _glfwGetMappingNameNull, + .updateGamepadGUID = _glfwUpdateGamepadGUIDNull, #endif - _glfwFreeMonitorX11, - _glfwGetMonitorPosX11, - _glfwGetMonitorContentScaleX11, - _glfwGetMonitorWorkareaX11, - _glfwGetVideoModesX11, - _glfwGetVideoModeX11, - _glfwGetGammaRampX11, - _glfwSetGammaRampX11, - _glfwCreateWindowX11, - _glfwDestroyWindowX11, - _glfwSetWindowTitleX11, - _glfwSetWindowIconX11, - _glfwGetWindowPosX11, - _glfwSetWindowPosX11, - _glfwGetWindowSizeX11, - _glfwSetWindowSizeX11, - _glfwSetWindowSizeLimitsX11, - _glfwSetWindowAspectRatioX11, - _glfwGetFramebufferSizeX11, - _glfwGetWindowFrameSizeX11, - _glfwGetWindowContentScaleX11, - _glfwIconifyWindowX11, - _glfwRestoreWindowX11, - _glfwMaximizeWindowX11, - _glfwShowWindowX11, - _glfwHideWindowX11, - _glfwRequestWindowAttentionX11, - _glfwFocusWindowX11, - _glfwSetWindowMonitorX11, - _glfwWindowFocusedX11, - _glfwWindowIconifiedX11, - _glfwWindowVisibleX11, - _glfwWindowMaximizedX11, - _glfwWindowHoveredX11, - _glfwFramebufferTransparentX11, - _glfwGetWindowOpacityX11, - _glfwSetWindowResizableX11, - _glfwSetWindowDecoratedX11, - _glfwSetWindowFloatingX11, - _glfwSetWindowOpacityX11, - _glfwSetWindowMousePassthroughX11, - _glfwPollEventsX11, - _glfwWaitEventsX11, - _glfwWaitEventsTimeoutX11, - _glfwPostEmptyEventX11, - _glfwGetEGLPlatformX11, - _glfwGetEGLNativeDisplayX11, - _glfwGetEGLNativeWindowX11, - _glfwGetRequiredInstanceExtensionsX11, - _glfwGetPhysicalDevicePresentationSupportX11, - _glfwCreateWindowSurfaceX11, + .freeMonitor = _glfwFreeMonitorX11, + .getMonitorPos = _glfwGetMonitorPosX11, + .getMonitorContentScale = _glfwGetMonitorContentScaleX11, + .getMonitorWorkarea = _glfwGetMonitorWorkareaX11, + .getVideoModes = _glfwGetVideoModesX11, + .getVideoMode = _glfwGetVideoModeX11, + .getGammaRamp = _glfwGetGammaRampX11, + .setGammaRamp = _glfwSetGammaRampX11, + .createWindow = _glfwCreateWindowX11, + .destroyWindow = _glfwDestroyWindowX11, + .setWindowTitle = _glfwSetWindowTitleX11, + .setWindowIcon = _glfwSetWindowIconX11, + .getWindowPos = _glfwGetWindowPosX11, + .setWindowPos = _glfwSetWindowPosX11, + .getWindowSize = _glfwGetWindowSizeX11, + .setWindowSize = _glfwSetWindowSizeX11, + .setWindowSizeLimits = _glfwSetWindowSizeLimitsX11, + .setWindowAspectRatio = _glfwSetWindowAspectRatioX11, + .getFramebufferSize = _glfwGetFramebufferSizeX11, + .getWindowFrameSize = _glfwGetWindowFrameSizeX11, + .getWindowContentScale = _glfwGetWindowContentScaleX11, + .iconifyWindow = _glfwIconifyWindowX11, + .restoreWindow = _glfwRestoreWindowX11, + .maximizeWindow = _glfwMaximizeWindowX11, + .showWindow = _glfwShowWindowX11, + .hideWindow = _glfwHideWindowX11, + .requestWindowAttention = _glfwRequestWindowAttentionX11, + .focusWindow = _glfwFocusWindowX11, + .setWindowMonitor = _glfwSetWindowMonitorX11, + .windowFocused = _glfwWindowFocusedX11, + .windowIconified = _glfwWindowIconifiedX11, + .windowVisible = _glfwWindowVisibleX11, + .windowMaximized = _glfwWindowMaximizedX11, + .windowHovered = _glfwWindowHoveredX11, + .framebufferTransparent = _glfwFramebufferTransparentX11, + .getWindowOpacity = _glfwGetWindowOpacityX11, + .setWindowResizable = _glfwSetWindowResizableX11, + .setWindowDecorated = _glfwSetWindowDecoratedX11, + .setWindowFloating = _glfwSetWindowFloatingX11, + .setWindowOpacity = _glfwSetWindowOpacityX11, + .setWindowMousePassthrough = _glfwSetWindowMousePassthroughX11, + .pollEvents = _glfwPollEventsX11, + .waitEvents = _glfwWaitEventsX11, + .waitEventsTimeout = _glfwWaitEventsTimeoutX11, + .postEmptyEvent = _glfwPostEmptyEventX11, + .getEGLPlatform = _glfwGetEGLPlatformX11, + .getEGLNativeDisplay = _glfwGetEGLNativeDisplayX11, + .getEGLNativeWindow = _glfwGetEGLNativeWindowX11, + .getRequiredInstanceExtensions = _glfwGetRequiredInstanceExtensionsX11, + .getPhysicalDevicePresentationSupport = _glfwGetPhysicalDevicePresentationSupportX11, + .createWindowSurface = _glfwCreateWindowSurfaceX11 }; // HACK: If the application has left the locale as "C" then both wide @@ -1652,3 +1653,5 @@ void _glfwTerminateX11(void) } } +#endif // _GLFW_X11 + diff --git a/src/external/glfw/src/x11_monitor.c b/src/external/glfw/src/x11_monitor.c index b031c83c0..38af7e0c0 100644 --- a/src/external/glfw/src/x11_monitor.c +++ b/src/external/glfw/src/x11_monitor.c @@ -24,11 +24,11 @@ // distribution. // //======================================================================== -// It is fine to use C99 in this file because it will not be built with VS -//======================================================================== #include "internal.h" +#if defined(_GLFW_X11) + #include #include #include @@ -491,24 +491,31 @@ GLFWvidmode* _glfwGetVideoModesX11(_GLFWmonitor* monitor, int* count) return result; } -void _glfwGetVideoModeX11(_GLFWmonitor* monitor, GLFWvidmode* mode) +GLFWbool _glfwGetVideoModeX11(_GLFWmonitor* monitor, GLFWvidmode* mode) { if (_glfw.x11.randr.available && !_glfw.x11.randr.monitorBroken) { XRRScreenResources* sr = XRRGetScreenResourcesCurrent(_glfw.x11.display, _glfw.x11.root); - XRRCrtcInfo* ci = XRRGetCrtcInfo(_glfw.x11.display, sr, monitor->x11.crtc); + const XRRModeInfo* mi = NULL; + XRRCrtcInfo* ci = XRRGetCrtcInfo(_glfw.x11.display, sr, monitor->x11.crtc); if (ci) { - const XRRModeInfo* mi = getModeInfo(sr, ci->mode); - if (mi) // mi can be NULL if the monitor has been disconnected + mi = getModeInfo(sr, ci->mode); + if (mi) *mode = vidmodeFromModeInfo(mi, ci); XRRFreeCrtcInfo(ci); } XRRFreeScreenResources(sr); + + if (!mi) + { + _glfwInputError(GLFW_PLATFORM_ERROR, "X11: Failed to query video mode"); + return GLFW_FALSE; + } } else { @@ -519,6 +526,8 @@ void _glfwGetVideoModeX11(_GLFWmonitor* monitor, GLFWvidmode* mode) _glfwSplitBPP(DefaultDepth(_glfw.x11.display, _glfw.x11.screen), &mode->redBits, &mode->greenBits, &mode->blueBits); } + + return GLFW_TRUE; } GLFWbool _glfwGetGammaRampX11(_GLFWmonitor* monitor, GLFWgammaramp* ramp) @@ -604,6 +613,13 @@ GLFWAPI RRCrtc glfwGetX11Adapter(GLFWmonitor* handle) { _GLFWmonitor* monitor = (_GLFWmonitor*) handle; _GLFW_REQUIRE_INIT_OR_RETURN(None); + + if (_glfw.platform.platformID != GLFW_PLATFORM_X11) + { + _glfwInputError(GLFW_PLATFORM_UNAVAILABLE, "X11: Platform not initialized"); + return None; + } + return monitor->x11.crtc; } @@ -611,6 +627,15 @@ GLFWAPI RROutput glfwGetX11Monitor(GLFWmonitor* handle) { _GLFWmonitor* monitor = (_GLFWmonitor*) handle; _GLFW_REQUIRE_INIT_OR_RETURN(None); + + if (_glfw.platform.platformID != GLFW_PLATFORM_X11) + { + _glfwInputError(GLFW_PLATFORM_UNAVAILABLE, "X11: Platform not initialized"); + return None; + } + return monitor->x11.output; } +#endif // _GLFW_X11 + diff --git a/src/external/glfw/src/x11_platform.h b/src/external/glfw/src/x11_platform.h index cdea39574..14e363d14 100644 --- a/src/external/glfw/src/x11_platform.h +++ b/src/external/glfw/src/x11_platform.h @@ -968,7 +968,7 @@ void _glfwGetMonitorPosX11(_GLFWmonitor* monitor, int* xpos, int* ypos); void _glfwGetMonitorContentScaleX11(_GLFWmonitor* monitor, float* xscale, float* yscale); void _glfwGetMonitorWorkareaX11(_GLFWmonitor* monitor, int* xpos, int* ypos, int* width, int* height); GLFWvidmode* _glfwGetVideoModesX11(_GLFWmonitor* monitor, int* count); -void _glfwGetVideoModeX11(_GLFWmonitor* monitor, GLFWvidmode* mode); +GLFWbool _glfwGetVideoModeX11(_GLFWmonitor* monitor, GLFWvidmode* mode); GLFWbool _glfwGetGammaRampX11(_GLFWmonitor* monitor, GLFWgammaramp* ramp); void _glfwSetGammaRampX11(_GLFWmonitor* monitor, const GLFWgammaramp* ramp); diff --git a/src/external/glfw/src/x11_window.c b/src/external/glfw/src/x11_window.c index 8a689ed10..49e60a509 100644 --- a/src/external/glfw/src/x11_window.c +++ b/src/external/glfw/src/x11_window.c @@ -1,8 +1,9 @@ //======================================================================== -// GLFW 3.4 X11 - www.glfw.org +// GLFW 3.4 X11 (modified for raylib) - www.glfw.org; www.raylib.com //------------------------------------------------------------------------ // Copyright (c) 2002-2006 Marcus Geelnard // Copyright (c) 2006-2019 Camilla Löwy +// Copyright (c) 2024 M374LX // // This software is provided 'as-is', without any express or implied // warranty. In no event will the authors be held liable for any damages @@ -24,11 +25,11 @@ // distribution. // //======================================================================== -// It is fine to use C99 in this file because it will not be built with VS -//======================================================================== #include "internal.h" +#if defined(_GLFW_X11) + #include #include @@ -79,24 +80,25 @@ static GLFWbool waitForX11Event(double* timeout) // static GLFWbool waitForAnyEvent(double* timeout) { - nfds_t count = 2; - struct pollfd fds[3] = + enum { XLIB_FD, PIPE_FD, INOTIFY_FD }; + struct pollfd fds[] = { - { ConnectionNumber(_glfw.x11.display), POLLIN }, - { _glfw.x11.emptyEventPipe[0], POLLIN } + [XLIB_FD] = { ConnectionNumber(_glfw.x11.display), POLLIN }, + [PIPE_FD] = { _glfw.x11.emptyEventPipe[0], POLLIN }, + [INOTIFY_FD] = { -1, POLLIN } }; -#if defined(__linux__) +#if defined(GLFW_BUILD_LINUX_JOYSTICK) if (_glfw.joysticksInitialized) - fds[count++] = (struct pollfd) { _glfw.linjs.inotify, POLLIN }; + fds[INOTIFY_FD].fd = _glfw.linjs.inotify; #endif while (!XPending(_glfw.x11.display)) { - if (!_glfwPollPOSIX(fds, count, timeout)) + if (!_glfwPollPOSIX(fds, sizeof(fds) / sizeof(fds[0]), timeout)) return GLFW_FALSE; - for (int i = 1; i < count; i++) + for (int i = 1; i < sizeof(fds) / sizeof(fds[0]); i++) { if (fds[i].revents & POLLIN) return GLFW_TRUE; @@ -234,9 +236,9 @@ static int translateState(int state) // Translates an X11 key code to a GLFW key token // -static int translateKey(int scancode) +static int translateKeyX11(int scancode) { - // Use the pre-filled LUT (see createKeyTables() in x11_init.c) + // Use the pre-filled LUT (see createKeyTablesX11() in x11_init.c) if (scancode < 0 || scancode > 255) return GLFW_KEY_UNKNOWN; @@ -1080,7 +1082,7 @@ static const char* getSelectionString(Atom selection) // Make the specified window and its video mode active on its monitor // -static void acquireMonitor(_GLFWwindow* window) +static void acquireMonitorX11(_GLFWwindow* window) { if (_glfw.x11.saver.count == 0) { @@ -1119,7 +1121,7 @@ static void acquireMonitor(_GLFWwindow* window) // Remove the window and restore the original video mode // -static void releaseMonitor(_GLFWwindow* window) +static void releaseMonitorX11(_GLFWwindow* window) { if (window->monitor->window != window) return; @@ -1241,7 +1243,7 @@ static void processEvent(XEvent *event) case KeyPress: { - const int key = translateKey(keycode); + const int key = translateKeyX11(keycode); const int mods = translateState(event->xkey.state); const int plain = !(mods & (GLFW_MOD_CONTROL | GLFW_MOD_ALT)); @@ -1313,7 +1315,7 @@ static void processEvent(XEvent *event) case KeyRelease: { - const int key = translateKey(keycode); + const int key = translateKeyX11(keycode); const int mods = translateState(event->xkey.state); if (!_glfw.x11.xkb.detectable) @@ -1487,6 +1489,9 @@ static void processEvent(XEvent *event) if (event->xconfigure.width != window->x11.width || event->xconfigure.height != window->x11.height) { + window->x11.width = event->xconfigure.width; + window->x11.height = event->xconfigure.height; + _glfwInputFramebufferSize(window, event->xconfigure.width, event->xconfigure.height); @@ -1494,9 +1499,6 @@ static void processEvent(XEvent *event) _glfwInputWindowSize(window, event->xconfigure.width, event->xconfigure.height); - - window->x11.width = event->xconfigure.width; - window->x11.height = event->xconfigure.height; } int xpos = event->xconfigure.x; @@ -1524,9 +1526,10 @@ static void processEvent(XEvent *event) if (xpos != window->x11.xpos || ypos != window->x11.ypos) { - _glfwInputWindowPos(window, xpos, ypos); window->x11.xpos = xpos; window->x11.ypos = ypos; + + _glfwInputWindowPos(window, xpos, ypos); } return; @@ -1804,9 +1807,9 @@ static void processEvent(XEvent *event) if (window->monitor) { if (iconified) - releaseMonitor(window); + releaseMonitorX11(window); else - acquireMonitor(window); + acquireMonitorX11(window); } window->x11.iconified = iconified; @@ -2023,7 +2026,7 @@ GLFWbool _glfwCreateWindowX11(_GLFWwindow* window, { _glfwShowWindowX11(window); updateWindowMode(window); - acquireMonitor(window); + acquireMonitorX11(window); if (wndconfig->centerCursor) _glfwCenterCursorInContentArea(window); @@ -2048,7 +2051,7 @@ void _glfwDestroyWindowX11(_GLFWwindow* window) enableCursor(window); if (window->monitor) - releaseMonitor(window); + releaseMonitorX11(window); if (window->x11.ic) { @@ -2204,7 +2207,7 @@ void _glfwSetWindowSizeX11(_GLFWwindow* window, int width, int height) if (window->monitor) { if (window->monitor->window == window) - acquireMonitor(window); + acquireMonitorX11(window); } else { @@ -2475,7 +2478,7 @@ void _glfwSetWindowMonitorX11(_GLFWwindow* window, if (monitor) { if (monitor->window == window) - acquireMonitor(window); + acquireMonitorX11(window); } else { @@ -2494,7 +2497,7 @@ void _glfwSetWindowMonitorX11(_GLFWwindow* window, { _glfwSetWindowDecoratedX11(window, window->decorated); _glfwSetWindowFloatingX11(window, window->floating); - releaseMonitor(window); + releaseMonitorX11(window); } _glfwInputWindowMonitor(window, monitor); @@ -2509,7 +2512,7 @@ void _glfwSetWindowMonitorX11(_GLFWwindow* window, } updateWindowMode(window); - acquireMonitor(window); + acquireMonitorX11(window); } else { @@ -2781,7 +2784,7 @@ void _glfwPollEventsX11(void) { drainEmptyEvents(); -#if defined(__linux__) +#if defined(GLFW_BUILD_LINUX_JOYSTICK) if (_glfw.joysticksInitialized) _glfwDetectJoystickConnectionLinux(); #endif @@ -2901,14 +2904,16 @@ const char* _glfwGetScancodeNameX11(int scancode) if (!_glfw.x11.xkb.available) return NULL; - if (scancode < 0 || scancode > 0xff || - _glfw.x11.keycodes[scancode] == GLFW_KEY_UNKNOWN) + if (scancode < 0 || scancode > 0xff) { _glfwInputError(GLFW_INVALID_VALUE, "Invalid scancode %i", scancode); return NULL; } const int key = _glfw.x11.keycodes[scancode]; + if (key == GLFW_KEY_UNKNOWN) + return NULL; + const KeySym keysym = XkbKeycodeToKeysym(_glfw.x11.display, scancode, _glfw.x11.xkb.group, 0); if (keysym == NoSymbol) @@ -3349,3 +3354,5 @@ GLFWAPI const char* glfwGetX11SelectionString(void) return getSelectionString(_glfw.x11.PRIMARY); } +#endif // _GLFW_X11 + diff --git a/src/external/glfw/src/xkb_unicode.c b/src/external/glfw/src/xkb_unicode.c index 1b2482cdf..6b8dfcac6 100644 --- a/src/external/glfw/src/xkb_unicode.c +++ b/src/external/glfw/src/xkb_unicode.c @@ -24,11 +24,10 @@ // distribution. // //======================================================================== -// It is fine to use C99 in this file because it will not be built with VS -//======================================================================== #include "internal.h" +#if defined(_GLFW_X11) || defined(_GLFW_WAYLAND) /* * Marcus: This code was originally written by Markus G. Kuhn. @@ -940,3 +939,5 @@ uint32_t _glfwKeySym2Unicode(unsigned int keysym) return GLFW_INVALID_CODEPOINT; } +#endif // _GLFW_WAYLAND or _GLFW_X11 + diff --git a/src/external/rl_gputex.h b/src/external/rl_gputex.h index 2cbe59636..c57730552 100644 --- a/src/external/rl_gputex.h +++ b/src/external/rl_gputex.h @@ -229,7 +229,7 @@ void *rl_load_dds_from_memory(const unsigned char *file_data, unsigned int file_ } } } - else if (header->ddspf.flags == 0x40 && header->ddspf.rgb_bit_count == 24) // DDS_RGB, no compressed + else if ((header->ddspf.flags == 0x40) && (header->ddspf.rgb_bit_count == 24)) // DDS_RGB, no compressed { int data_size = image_pixel_size*3*sizeof(unsigned char); image_data = RL_MALLOC(data_size); @@ -238,7 +238,7 @@ void *rl_load_dds_from_memory(const unsigned char *file_data, unsigned int file_ *format = PIXELFORMAT_UNCOMPRESSED_R8G8B8; } - else if (header->ddspf.flags == 0x41 && header->ddspf.rgb_bit_count == 32) // DDS_RGBA, no compressed + else if ((header->ddspf.flags == 0x41) && (header->ddspf.rgb_bit_count == 32)) // DDS_RGBA, no compressed { int data_size = image_pixel_size*4*sizeof(unsigned char); image_data = RL_MALLOC(data_size); diff --git a/src/external/rprand.h b/src/external/rprand.h index 7e27d980f..ded6708e5 100644 --- a/src/external/rprand.h +++ b/src/external/rprand.h @@ -147,8 +147,13 @@ RPRANDAPI void rprand_unload_sequence(int *sequence); // Unload pseudo //---------------------------------------------------------------------------------- // Global Variables Definition //---------------------------------------------------------------------------------- -static uint64_t rprand_seed = 0; // SplitMix64 actual seed -static uint32_t rprand_state[4] = { 0 }; // Xoshiro128** state, nitialized by SplitMix64 +static uint64_t rprand_seed = 0xAABBCCDD; // SplitMix64 default seed (aligned to rprand_state) +static uint32_t rprand_state[4] = { // Xoshiro128** state, initialized by SplitMix64 + 0x96ea83c1, + 0x218b21e5, + 0xaa91febd, + 0x976414d4 +}; //---------------------------------------------------------------------------------- // Module internal functions declaration @@ -202,7 +207,7 @@ int *rprand_load_sequence(unsigned int count, int min, int max) { value = ((unsigned int)rprand_xoshiro()%(abs(max - min) + 1)) + min; - for (int j = 0; j < i; j++) + for (unsigned int j = 0; j < i; j++) { if (sequence[j] == value) { diff --git a/src/external/sinfl.h b/src/external/sinfl.h index 1f6bf6f02..3c7173777 100644 --- a/src/external/sinfl.h +++ b/src/external/sinfl.h @@ -171,7 +171,7 @@ extern int zsinflate(void *out, int cap, const void *in, int size); static int sinfl_bsr(unsigned n) { -#ifdef _MSC_VER +#if defined(_MSC_VER) && !defined(__clang__) _BitScanReverse(&n, n); return n; #elif defined(__GNUC__) || defined(__clang__) diff --git a/src/external/vox_loader.h b/src/external/vox_loader.h index 6df10b518..0d328c078 100644 --- a/src/external/vox_loader.h +++ b/src/external/vox_loader.h @@ -123,6 +123,7 @@ typedef struct { // Arrays for mesh build ArrayVector3 vertices; + ArrayVector3 normals; ArrayUShort indices; ArrayColor colors; @@ -292,6 +293,16 @@ const VoxVector3 SolidVertex[] = { {1, 1, 1} //7 }; +const VoxVector3 FacesPerSideNormal[] = { + { -1, 0, 0 }, //-X + {1, 0, 0 }, //+X + {0,-1, 0}, //-Y + {0, 1, 0}, //+Y + {0, 0, -1}, //-Z + {0, 0, 1}, //+Z +}; + + // Allocated VoxArray3D size static void Vox_AllocArray(VoxArray3D* pvoxarray, int _sx, int _sy, int _sz) { @@ -508,6 +519,11 @@ static void Vox_Build_Voxel(VoxArray3D* pvoxArray, int x, int y, int z, int matI insertArrayVector3(&pvoxArray->vertices, vertComputed[v2]); insertArrayVector3(&pvoxArray->vertices, vertComputed[v3]); + insertArrayVector3(&pvoxArray->normals, FacesPerSideNormal[i]); + insertArrayVector3(&pvoxArray->normals, FacesPerSideNormal[i]); + insertArrayVector3(&pvoxArray->normals, FacesPerSideNormal[i]); + insertArrayVector3(&pvoxArray->normals, FacesPerSideNormal[i]); + VoxColor col = pvoxArray->palette[matID]; insertArrayColor(&pvoxArray->colors, col); @@ -653,6 +669,7 @@ int Vox_LoadFromMemory(unsigned char* pvoxData, unsigned int voxDataSize, VoxArr // Init Arrays initArrayVector3(&pvoxarray->vertices, 3 * 1024); + initArrayVector3(&pvoxarray->normals, 3 * 1024); initArrayUShort(&pvoxarray->indices, 3 * 1024); initArrayColor(&pvoxarray->colors, 3 * 1024); diff --git a/src/platforms/rcore_android.c b/src/platforms/rcore_android.c index cc124d952..d8568d929 100644 --- a/src/platforms/rcore_android.c +++ b/src/platforms/rcore_android.c @@ -613,6 +613,12 @@ int SetGamepadMappings(const char *mappings) return 0; } +// Set gamepad vibration +void SetGamepadVibration(int gamepad, float leftMotor, float rightMotor) +{ + TRACELOG(LOG_WARNING, "GamepadSetVibration() not implemented on target platform"); +} + // Set mouse position XY void SetMousePosition(int x, int y) { @@ -645,6 +651,16 @@ void PollInputEvents(void) CORE.Input.Gamepad.lastButtonPressed = 0; // GAMEPAD_BUTTON_UNKNOWN //CORE.Input.Gamepad.axisCount = 0; + for (int i = 0; i < MAX_GAMEPADS; i++) + { + if (CORE.Input.Gamepad.ready[i]) // Check if gamepad is available + { + // Register previous gamepad states + for (int k = 0; k < MAX_GAMEPAD_BUTTONS; k++) + CORE.Input.Gamepad.previousButtonState[i][k] = CORE.Input.Gamepad.currentButtonState[i][k]; + } + } + // Register previous touch states for (int i = 0; i < MAX_TOUCH_POINTS; i++) CORE.Input.Touch.previousTouchState[i] = CORE.Input.Touch.currentTouchState[i]; diff --git a/src/platforms/rcore_desktop.c b/src/platforms/rcore_desktop.c index b3066e5bf..c386eba16 100644 --- a/src/platforms/rcore_desktop.c +++ b/src/platforms/rcore_desktop.c @@ -74,7 +74,6 @@ //#define GLFW_EXPOSE_NATIVE_X11 // WARNING: Exposing Xlib.h > X.h results in dup symbols for RLFont type //#define GLFW_EXPOSE_NATIVE_WAYLAND - //#define GLFW_EXPOSE_NATIVE_MIR #include "GLFW/glfw3native.h" // Required for: glfwGetX11Window() #endif #if defined(__APPLE__) @@ -85,15 +84,6 @@ #include "GLFW/glfw3native.h" // Required for: glfwGetCocoaWindow() #endif -//---------------------------------------------------------------------------------- -// Defines and Macros -//---------------------------------------------------------------------------------- -// TODO: HACK: Added flag if not provided by GLFW when using external library -// Latest GLFW release (GLFW 3.3.8) does not implement this flag, it was added for 3.4.0-dev -#if !defined(GLFW_MOUSE_PASSTHROUGH) - #define GLFW_MOUSE_PASSTHROUGH 0x0002000D -#endif - //---------------------------------------------------------------------------------- // Types and Structures Definition //---------------------------------------------------------------------------------- @@ -982,6 +972,8 @@ void EnableCursor(void) // Set cursor position in the middle SetMousePosition(CORE.Window.screen.width/2, CORE.Window.screen.height/2); + if (glfwRawMouseMotionSupported()) glfwSetInputMode(platform.handle, GLFW_RAW_MOUSE_MOTION, GLFW_FALSE); + CORE.Input.Mouse.cursorHidden = false; } @@ -993,6 +985,8 @@ void DisableCursor(void) // Set cursor position in the middle SetMousePosition(CORE.Window.screen.width/2, CORE.Window.screen.height/2); + if (glfwRawMouseMotionSupported()) glfwSetInputMode(platform.handle, GLFW_RAW_MOUSE_MOTION, GLFW_TRUE); + CORE.Input.Mouse.cursorHidden = true; } @@ -1050,6 +1044,12 @@ int SetGamepadMappings(const char *mappings) return glfwUpdateGamepadMappings(mappings); } +// Set gamepad vibration +void SetGamepadVibration(int gamepad, float leftMotor, float rightMotor) +{ + TRACELOG(LOG_WARNING, "GamepadSetVibration() not available on target platform"); +} + // Set mouse position XY void SetMousePosition(int x, int y) { @@ -1218,6 +1218,19 @@ void PollInputEvents(void) // Module Internal Functions Definition //---------------------------------------------------------------------------------- +static void SetDimensionsFromMonitor(GLFWmonitor *monitor) +{ + const GLFWvidmode *mode = glfwGetVideoMode(monitor); + + // Default display resolution to that of the current mode + CORE.Window.display.width = mode->width; + CORE.Window.display.height = mode->height; + + // Set screen width/height to the display width/height if they are 0 + if (CORE.Window.screen.width == 0) CORE.Window.screen.width = CORE.Window.display.width; + if (CORE.Window.screen.height == 0) CORE.Window.screen.height = CORE.Window.display.height; +} + // Initialize platform: graphics, inputs and more int InitPlatform(void) { @@ -1358,26 +1371,22 @@ int InitPlatform(void) // REF: https://github.com/raysan5/raylib/issues/1554 glfwSetJoystickCallback(NULL); - // Find monitor resolution - GLFWmonitor *monitor = glfwGetPrimaryMonitor(); - if (!monitor) - { - TRACELOG(LOG_WARNING, "GLFW: Failed to get primary monitor"); - return -1; - } - - const GLFWvidmode *mode = glfwGetVideoMode(monitor); - - CORE.Window.display.width = mode->width; - CORE.Window.display.height = mode->height; - - // Set screen width/height to the display width/height if they are 0 - if (CORE.Window.screen.width == 0) CORE.Window.screen.width = CORE.Window.display.width; - if (CORE.Window.screen.height == 0) CORE.Window.screen.height = CORE.Window.display.height; - + GLFWmonitor *monitor = NULL; if (CORE.Window.fullscreen) { - // remember center for switchinging from fullscreen to window + // According to glfwCreateWindow(), if the user does not have a choice, fullscreen applications + // should default to the primary monitor. + + monitor = glfwGetPrimaryMonitor(); + if (!monitor) + { + TRACELOG(LOG_WARNING, "GLFW: Failed to get primary monitor"); + return -1; + } + + SetDimensionsFromMonitor(monitor); + + // Remember center for switching from fullscreen to window if ((CORE.Window.screen.height == CORE.Window.display.height) && (CORE.Window.screen.width == CORE.Window.display.width)) { // If screen width/height equal to the display, we can't calculate the window pos for toggling full-screened/windowed. @@ -1396,7 +1405,7 @@ int InitPlatform(void) // Obtain recommended CORE.Window.display.width/CORE.Window.display.height from a valid videomode for the monitor int count = 0; - const GLFWvidmode *modes = glfwGetVideoModes(glfwGetPrimaryMonitor(), &count); + const GLFWvidmode *modes = glfwGetVideoModes(monitor, &count); // Get closest video mode to desired CORE.Window.screen.width/CORE.Window.screen.height for (int i = 0; i < count; i++) @@ -1426,21 +1435,55 @@ int InitPlatform(void) // HighDPI monitors are properly considered in a following similar function: SetupViewport() SetupFramebuffer(CORE.Window.display.width, CORE.Window.display.height); - platform.handle = glfwCreateWindow(CORE.Window.display.width, CORE.Window.display.height, (CORE.Window.title != 0)? CORE.Window.title : " ", glfwGetPrimaryMonitor(), NULL); + platform.handle = glfwCreateWindow(CORE.Window.display.width, CORE.Window.display.height, (CORE.Window.title != 0)? CORE.Window.title : " ", monitor, NULL); // NOTE: Full-screen change, not working properly... //glfwSetWindowMonitor(platform.handle, glfwGetPrimaryMonitor(), 0, 0, CORE.Window.screen.width, CORE.Window.screen.height, GLFW_DONT_CARE); } else { - // If we are windowed fullscreen, ensures that window does not minimize when focus is lost - if ((CORE.Window.screen.height == CORE.Window.display.height) && (CORE.Window.screen.width == CORE.Window.display.width)) + // No-fullscreen window creation + bool wantWindowedFullscreen = (CORE.Window.screen.height == 0) && (CORE.Window.screen.width == 0); + + // If we are windowed fullscreen, ensures that window does not minimize when focus is lost. + // This hinting code will not work if the user already specified the correct monitor dimensions; + // at this point we don't know the monitor's dimensions. (Though, how did the user then?) + if (wantWindowedFullscreen) { glfwWindowHint(GLFW_AUTO_ICONIFY, 0); } - // No-fullscreen window creation - platform.handle = glfwCreateWindow(CORE.Window.screen.width, CORE.Window.screen.height, (CORE.Window.title != 0)? CORE.Window.title : " ", NULL, NULL); + // Default to at least one pixel in size, as creation with a zero dimension is not allowed. + int creationWidth = CORE.Window.screen.width != 0 ? CORE.Window.screen.width : 1; + int creationHeight = CORE.Window.screen.height != 0 ? CORE.Window.screen.height : 1; + + platform.handle = glfwCreateWindow(creationWidth, creationHeight, (CORE.Window.title != 0)? CORE.Window.title : " ", NULL, NULL); + + // After the window was created, determine the monitor that the window manager assigned. + // Derive display sizes, and, if possible, window size in case it was zero at beginning. + + int monitorCount = 0; + int monitorIndex = GetCurrentMonitor(); + GLFWmonitor **monitors = glfwGetMonitors(&monitorCount); + + if (monitorIndex < monitorCount) + { + monitor = monitors[monitorIndex]; + SetDimensionsFromMonitor(monitor); + + TRACELOG(LOG_INFO, "wantWindowed: %d, size: %dx%d", wantWindowedFullscreen, CORE.Window.screen.width, CORE.Window.screen.height); + if (wantWindowedFullscreen) + { + glfwSetWindowSize(platform.handle, CORE.Window.screen.width, CORE.Window.screen.height); + } + } + else + { + // The monitor for the window-manager-created window can not be determined, so it can not be centered. + glfwTerminate(); + TRACELOG(LOG_WARNING, "GLFW: Failed to determine Monitor to center Window"); + return -1; + } if (platform.handle) { @@ -1515,7 +1558,21 @@ int InitPlatform(void) // If graphic device is no properly initialized, we end program if (!CORE.Window.ready) { TRACELOG(LOG_FATAL, "PLATFORM: Failed to initialize graphic device"); return -1; } - else SetWindowPosition(GetMonitorWidth(GetCurrentMonitor())/2 - CORE.Window.screen.width/2, GetMonitorHeight(GetCurrentMonitor())/2 - CORE.Window.screen.height/2); + else + { + // Try to center window on screen but avoiding window-bar outside of screen + int monitorX = 0; + int monitorY = 0; + int monitorWidth = 0; + int monitorHeight = 0; + glfwGetMonitorWorkarea(monitor, &monitorX, &monitorY, &monitorWidth, &monitorHeight); + + int posX = monitorX + (monitorWidth - (int)CORE.Window.screen.width)/2; + int posY = monitorY + (monitorHeight - (int)CORE.Window.screen.height)/2; + if (posX < monitorX) posX = monitorX; + if (posY < monitorY) posY = monitorY; + SetWindowPosition(posX, posY); + } // Load OpenGL extensions // NOTE: GL procedures address loader is required to load extensions @@ -1564,6 +1621,17 @@ int InitPlatform(void) CORE.Storage.basePath = GetWorkingDirectory(); //---------------------------------------------------------------------------- + char* glfwPlatform = ""; + switch (glfwGetPlatform()) + { + case GLFW_PLATFORM_WIN32: glfwPlatform = "Win32"; break; + case GLFW_PLATFORM_COCOA: glfwPlatform = "Cocoa"; break; + case GLFW_PLATFORM_WAYLAND: glfwPlatform = "Wayland"; break; + case GLFW_PLATFORM_X11: glfwPlatform = "X11"; break; + case GLFW_PLATFORM_NULL: glfwPlatform = "Null"; break; + } + + TRACELOG(LOG_INFO, "GLFW platform: %s", glfwPlatform); TRACELOG(LOG_INFO, "PLATFORM: DESKTOP (GLFW): Initialized successfully"); return 0; @@ -1730,7 +1798,7 @@ static void MouseButtonCallback(GLFWwindow *window, int button, int action, int // but future releases may add more actions (i.e. GLFW_REPEAT) CORE.Input.Mouse.currentButtonState[button] = action; CORE.Input.Touch.currentTouchState[button] = action; - + #if defined(SUPPORT_GESTURES_SYSTEM) && defined(SUPPORT_MOUSE_GESTURES) // Process mouse events as touches to be able to use mouse-gestures GestureEvent gestureEvent = { 0 }; diff --git a/src/platforms/rcore_desktop_rgfw.c b/src/platforms/rcore_desktop_rgfw.c new file mode 100644 index 000000000..e4f74938d --- /dev/null +++ b/src/platforms/rcore_desktop_rgfw.c @@ -0,0 +1,1519 @@ +/********************************************************************************************** +* +* rcore_desktop_rgfw template - Functions to manage window, graphics device and inputs +* +* PLATFORM: RGFW +* - Windows (Win32, Win64) +* - Linux (X11/Wayland desktop mode) +* - MacOS (Cocoa) +* +* LIMITATIONS: +* - Limitation 01 +* - Limitation 02 +* +* POSSIBLE IMPROVEMENTS: +* - Improvement 01 +* - Improvement 02 +* +* ADDITIONAL NOTES: +* - TRACELOG() function is located in raylib [utils] module +* +* CONFIGURATION: +* #define RCORE_PLATFORM_CUSTOM_FLAG +* Custom flag for rcore on target platform -not used- +* +* DEPENDENCIES: +* - RGFW.h (main library): Windowing and inputs management +* - gestures: Gestures system for touch-ready devices (or simulated from mouse inputs) +* +* +* LICENSE: zlib/libpng +* +* Copyright (c) 2013-2024 Ramon Santamaria (@raysan5), Colleague Riley and contributors +* +* This software is provided "as-is", without any express or implied warranty. In no event +* will the authors be held liable for any damages arising from the use of this software. +* +* Permission is granted to anyone to use this software for any purpose, including commercial +* applications, and to alter it and redistribute it freely, subject to the following restrictions: +* +* 1. The origin of this software must not be misrepresented; you must not claim that you +* wrote the original software. If you use this software in a product, an acknowledgment +* in the product documentation would be appreciated but is not required. +* +* 2. Altered source versions must be plainly marked as such, and must not be misrepresented +* as being the original software. +* +* 3. This notice may not be removed or altered from any source distribution. +* +**********************************************************************************************/ + +#ifdef GRAPHICS_API_OPENGL_ES2 +#define RGFW_OPENGL_ES2 +#endif + +void ShowCursor(void); +void CloseWindow(void); + +#define _INPUT_EVENT_CODES_H +#define _APISETSTRING_ +#define RGFWDEF +#define _XTYPEDEF_FONT +#define RGFW_IMPLEMENTATION + +#define WIN32_LEAN_AND_MEAN +#define Rectangle rectangle_win32 +#define CloseWindow CloseWindow_win32 +#define ShowCursor __imp_ShowCursor + +#define Point NSPOINT +#define Size NSSIZE + +#ifdef _MSC_VER +__declspec(dllimport) int __stdcall MultiByteToWideChar(unsigned int CodePage, unsigned long dwFlags, const char* lpMultiByteStr, int cbMultiByte, wchar_t* lpWideCharStr, int cchWideChar); +#endif + +#include "../external/RGFW.h" +#undef DrawText +#undef ShowCursor +#undef CloseWindow +#undef Point +#undef Size + +#define Rectangle struct Rectangle +void CloseWindow(void); +void ShowCursor(void); + + +#include + +//---------------------------------------------------------------------------------- +// Types and Structures Definition +//---------------------------------------------------------------------------------- +typedef struct { + // TODO: Define the platform specific variables required + + RGFW_window* window; // Native display device (physical screen connection) +} PlatformData; + +//---------------------------------------------------------------------------------- +// Global Variables Definition +//---------------------------------------------------------------------------------- +extern CoreData CORE; // Global CORE state context + +static PlatformData platform = { NULL }; // Platform specific + +//---------------------------------------------------------------------------------- +// Module Internal Functions Declaration +//---------------------------------------------------------------------------------- +int InitPlatform(void); // Initialize platform (graphics, inputs and more) +bool InitGraphicsDevice(void); // Initialize graphics device + +//---------------------------------------------------------------------------------- +// Module Functions Declaration +//---------------------------------------------------------------------------------- +// NOTE: Functions declaration is provided by raylib.h + +//---------------------------------------------------------------------------------- +// Module Functions Definition: Window and Graphics Device +//---------------------------------------------------------------------------------- + +// Check if application should close +bool WindowShouldClose(void) +{ + if (CORE.Window.shouldClose == false) + CORE.Window.shouldClose = RGFW_window_shouldClose(platform.window); + if (CORE.Window.ready) return CORE.Window.shouldClose; + else return true; +} + +// Toggle fullscreen mode +void ToggleFullscreen(void) +{ + RGFW_window_maximize(platform.window); + ToggleBorderlessWindowed(); +} + +// Toggle borderless windowed mode +void ToggleBorderlessWindowed(void) +{ + CORE.Window.flags & FLAG_WINDOW_UNDECORATED; + + if (platform.window != NULL) + TRACELOG(LOG_WARNING, "ToggleBorderlessWindowed() after window creation not available on target platform"); +} + +// Set window state: maximized, if resizable +void MaximizeWindow(void) +{ + RGFW_window_maximize(platform.window); +} + +// Set window state: minimized +void MinimizeWindow(void) +{ + RGFW_window_minimize(platform.window); +} + +// Set window state: not minimized/maximized +void RestoreWindow(void) +{ + RGFW_window_restore(platform.window); +} + +// Set window configuration state using flags +void SetWindowState(unsigned int flags) +{ + CORE.Window.flags |= flags; + + if (flags & FLAG_VSYNC_HINT) + { + RGFW_window_swapInterval(platform.window, 1); + } + if (flags & FLAG_FULLSCREEN_MODE) + { + RGFW_window_maximize(platform.window); + ToggleBorderlessWindowed(); + } + if (flags & FLAG_WINDOW_RESIZABLE) + { + RGFW_window_setMaxSize(platform.window, RGFW_AREA(platform.window->r.w, platform.window->r.h)); + RGFW_window_setMinSize(platform.window, RGFW_AREA(platform.window->r.w, platform.window->r.h)); + } + if (flags & FLAG_WINDOW_UNDECORATED) + { + ToggleBorderlessWindowed(); + } + if (flags & FLAG_WINDOW_HIDDEN) + { + RGFW_window_hide(platform.window); + } + if (flags & FLAG_WINDOW_MINIMIZED) + { + RGFW_window_minimize(platform.window); + } + if (flags & FLAG_WINDOW_MAXIMIZED) + { + RGFW_window_maximize(platform.window); + } + if (flags & FLAG_WINDOW_UNFOCUSED) + { + TRACELOG(LOG_WARNING, "SetWindowState() - FLAG_WINDOW_UNFOCUSED is not supported on PLATFORM_DESKTOP_SDL"); + } + if (flags & FLAG_WINDOW_TOPMOST) + { + TRACELOG(LOG_WARNING, "SetWindowState() - FLAG_WINDOW_TOPMOST is not supported on PLATFORM_DESKTOP_RGFW"); + } + if (flags & FLAG_WINDOW_ALWAYS_RUN) + { + TRACELOG(LOG_WARNING, "SetWindowState() - FLAG_WINDOW_ALWAYS_RUN is not supported on PLATFORM_DESKTOP_RGFW"); + } + if (flags & FLAG_WINDOW_TRANSPARENT) + { + TRACELOG(LOG_WARNING, "SetWindowState() - FLAG_WINDOW_TRANSPARENT is not supported on PLATFORM_DESKTOP_RGFW"); + } + if (flags & FLAG_WINDOW_HIGHDPI) + { + TRACELOG(LOG_WARNING, "SetWindowState() - FLAG_WINDOW_HIGHDPI is not supported on PLATFORM_DESKTOP_RGFW"); + } + if (flags & FLAG_WINDOW_MOUSE_PASSTHROUGH) + { + TRACELOG(LOG_WARNING, "SetWindowState() - FLAG_WINDOW_MOUSE_PASSTHROUGH is not supported on PLATFORM_DESKTOP_RGFW"); + } + if (flags & FLAG_BORDERLESS_WINDOWED_MODE) + { + ToggleBorderlessWindowed(); + } + if (flags & FLAG_MSAA_4X_HINT) + { + RGFW_setGLSamples(4); + } + if (flags & FLAG_INTERLACED_HINT) + { + TRACELOG(LOG_WARNING, "SetWindowState() - FLAG_INTERLACED_HINT is not supported on PLATFORM_DESKTOP_RGFW"); + } +} + +// Clear window configuration state flags +void ClearWindowState(unsigned int flags) +{ + CORE.Window.flags &= ~flags; + + if (flags & FLAG_VSYNC_HINT) + { + RGFW_window_swapInterval(platform.window, 0); + } + if (flags & FLAG_FULLSCREEN_MODE) + { + ToggleBorderlessWindowed(); + RGFW_window_restore(platform.window); + CORE.Window.fullscreen = false; + } + if (flags & FLAG_WINDOW_RESIZABLE) + { + RGFW_window_setMaxSize(platform.window, RGFW_AREA(0, 0)); + RGFW_window_setMinSize(platform.window, RGFW_AREA(0, 0)); + } + if (flags & FLAG_WINDOW_UNDECORATED) + { + ToggleBorderlessWindowed(); + } + if (flags & FLAG_WINDOW_HIDDEN) + { + RGFW_window_show(platform.window); + } + if (flags & FLAG_WINDOW_MINIMIZED) + { + RGFW_window_restore(platform.window); + } + if (flags & FLAG_WINDOW_MAXIMIZED) + { + RGFW_window_restore(platform.window); + } + if (flags & FLAG_WINDOW_UNFOCUSED) + { + TRACELOG(LOG_WARNING, "ClearWindowState() - FLAG_WINDOW_UNFOCUSED is not supported on PLATFORM_DESKTOP_RGFW"); + } + if (flags & FLAG_WINDOW_TOPMOST) + { + TRACELOG(LOG_WARNING, "ClearWindowState() - FLAG_WINDOW_TOPMOST is not supported on PLATFORM_DESKTOP_RGFW"); + } + if (flags & FLAG_WINDOW_ALWAYS_RUN) + { + TRACELOG(LOG_WARNING, "ClearWindowState() - FLAG_WINDOW_ALWAYS_RUN is not supported on PLATFORM_DESKTOP_RGFW"); + } + if (flags & FLAG_WINDOW_TRANSPARENT) + { + TRACELOG(LOG_WARNING, "ClearWindowState() - FLAG_WINDOW_TRANSPARENT is not supported on PLATFORM_DESKTOP_RGFW"); + } + if (flags & FLAG_WINDOW_HIGHDPI) + { + // NOTE: There also doesn't seem to be a feature to disable high DPI once enabled + TRACELOG(LOG_WARNING, "ClearWindowState() - FLAG_WINDOW_HIGHDPI is not supported on PLATFORM_DESKTOP_RGFW"); + } + if (flags & FLAG_WINDOW_MOUSE_PASSTHROUGH) + { + //SDL_SetWindowGrab(platform.window, SDL_TRUE); + TRACELOG(LOG_WARNING, "ClearWindowState() - FLAG_WINDOW_MOUSE_PASSTHROUGH is not supported on PLATFORM_DESKTOP_RGFW"); + } + if (flags & FLAG_BORDERLESS_WINDOWED_MODE) + { + ToggleFullscreen(); + } + if (flags & FLAG_MSAA_4X_HINT) + { + RGFW_setGLSamples(0); + } + if (flags & FLAG_INTERLACED_HINT) + { + TRACELOG(LOG_WARNING, "ClearWindowState() - FLAG_INTERLACED_HINT is not supported on PLATFORM_DESKTOP_RGFW"); + } +} + +// Set icon for window +void SetWindowIcon(Image image) +{ + i32 channels = 4; + + switch (image.format) { + case PIXELFORMAT_UNCOMPRESSED_GRAYSCALE: + case PIXELFORMAT_UNCOMPRESSED_R16: // 16 bpp (1 channel - half float) + case PIXELFORMAT_UNCOMPRESSED_R32: // 32 bpp (1 channel - float) + channels = 1; + break; + + case PIXELFORMAT_UNCOMPRESSED_GRAY_ALPHA: // 8*2 bpp (2 channels) + case PIXELFORMAT_UNCOMPRESSED_R5G6B5: // 16 bpp + case PIXELFORMAT_UNCOMPRESSED_R8G8B8: // 24 bpp + case PIXELFORMAT_UNCOMPRESSED_R5G5B5A1: // 16 bpp (1 bit alpha) + case PIXELFORMAT_UNCOMPRESSED_R4G4B4A4: // 16 bpp (4 bit alpha) + case PIXELFORMAT_UNCOMPRESSED_R8G8B8A8: // 32 bpp + channels = 2; + break; + + case PIXELFORMAT_UNCOMPRESSED_R32G32B32: // 32*3 bpp (3 channels - float) + case PIXELFORMAT_UNCOMPRESSED_R16G16B16: // 16*3 bpp (3 channels - half float) + case PIXELFORMAT_COMPRESSED_DXT1_RGB: // 4 bpp (no alpha) + case PIXELFORMAT_COMPRESSED_ETC1_RGB: // 4 bpp + case PIXELFORMAT_COMPRESSED_ETC2_RGB: // 4 bpp + case PIXELFORMAT_COMPRESSED_PVRT_RGB: // 4 bpp + channels = 3; + break; + + case PIXELFORMAT_UNCOMPRESSED_R32G32B32A32: // 32*4 bpp (4 channels - float) + case PIXELFORMAT_UNCOMPRESSED_R16G16B16A16: // 16*4 bpp (4 channels - half float) + case PIXELFORMAT_COMPRESSED_DXT1_RGBA: // 4 bpp (1 bit alpha) + case PIXELFORMAT_COMPRESSED_DXT3_RGBA: // 8 bpp + case PIXELFORMAT_COMPRESSED_DXT5_RGBA: // 8 bpp + case PIXELFORMAT_COMPRESSED_ETC2_EAC_RGBA: // 8 bpp + case PIXELFORMAT_COMPRESSED_PVRT_RGBA: // 4 bpp + case PIXELFORMAT_COMPRESSED_ASTC_4x4_RGBA: // 8 bpp + case PIXELFORMAT_COMPRESSED_ASTC_8x8_RGBA: // 2 bpp + channels = 4; + break; + + default: break; + } + + RGFW_window_setIcon(platform.window, image.data, RGFW_AREA(image.width, image.height), channels); +} + +// Set icon for window +void SetWindowIcons(Image *images, int count) +{ + TRACELOG(LOG_WARNING, "SetWindowIcons() not available on target platform"); +} + +// Set title for window +void SetWindowTitle(const char *title) +{ + RGFW_window_setName(platform.window, title); + CORE.Window.title = title; +} + +// Set window position on screen (windowed mode) +void SetWindowPosition(int x, int y) +{ + RGFW_window_move(platform.window, RGFW_VECTOR(x, y)); +} + +// Set monitor for the current window +void SetWindowMonitor(int monitor) +{ + RGFW_window_moveToMonitor(platform.window, RGFW_getMonitors()[monitor]); +} + +// Set window minimum dimensions (FLAG_WINDOW_RESIZABLE) +void SetWindowMinSize(int width, int height) +{ + RGFW_window_setMinSize(platform.window, RGFW_AREA(width, height)); + CORE.Window.screenMin.width = width; + CORE.Window.screenMin.height = height; +} + +// Set window maximum dimensions (FLAG_WINDOW_RESIZABLE) +void SetWindowMaxSize(int width, int height) +{ + RGFW_window_setMaxSize(platform.window, RGFW_AREA(width, height)); + CORE.Window.screenMax.width = width; + CORE.Window.screenMax.height = height; +} + +// Set window dimensions +void SetWindowSize(int width, int height) +{ + RGFW_window_resize(platform.window, RGFW_AREA(width, height)); +} + +// Set window opacity, value opacity is between 0.0 and 1.0 +void SetWindowOpacity(float opacity) +{ + TRACELOG(LOG_WARNING, "SetWindowOpacity() not available on target platform"); +} + +// Set window focused +void SetWindowFocused(void) +{ + RGFW_window_show(platform.window); +} + +// Get native window handle +void *GetWindowHandle(void) +{ + return platform.window->src.window; +} + +// Get number of monitors +int GetMonitorCount(void) +{ + RGFW_monitor* mons = RGFW_getMonitors(); + u32 i; + for (i = 0; i < 6; i++) { + if (!mons[i].rect.x && !mons[i].rect.y && !mons[i].rect.w && mons[i].rect.h) + return i; + } + + return 6; +} + +// Get number of monitors +int GetCurrentMonitor(void) +{ + RGFW_monitor* mons = RGFW_getMonitors(); + RGFW_monitor mon = RGFW_window_getMonitor(platform.window); + + u32 i; + for (i = 0; i < 6; i++) { + if (mons[i].rect.x == mon.rect.x && + mons[i].rect.y == mon.rect.y) + return i; + } + + return 0; +} + +// Get selected monitor position +Vector2 GetMonitorPosition(int monitor) +{ + RGFW_monitor* mons = RGFW_getMonitors(); + + return (Vector2){mons[monitor].rect.x, mons[monitor].rect.y}; +} + +// Get selected monitor width (currently used by monitor) +int GetMonitorWidth(int monitor) +{ + RGFW_monitor* mons = RGFW_getMonitors(); + + return mons[monitor].rect.w; +} + +// Get selected monitor height (currently used by monitor) +int GetMonitorHeight(int monitor) +{ + RGFW_monitor* mons = RGFW_getMonitors(); + + return mons[monitor].rect.h; + return 0; +} + +// Get selected monitor physical width in millimetres +int GetMonitorPhysicalWidth(int monitor) +{ + RGFW_monitor* mons = RGFW_getMonitors(); + + return mons[monitor].physW; +} + +// Get selected monitor physical height in millimetres +int GetMonitorPhysicalHeight(int monitor) +{ + RGFW_monitor* mons = RGFW_getMonitors(); + + return mons[monitor].physH; +} + +// Get selected monitor refresh rate +int GetMonitorRefreshRate(int monitor) +{ + TRACELOG(LOG_WARNING, "GetMonitorRefreshRate() not implemented on target platform"); + return 0; +} + +// Get the human-readable, UTF-8 encoded name of the selected monitor +const char *GetMonitorName(int monitor) +{ + RGFW_monitor* mons = RGFW_getMonitors(); + + return mons[monitor].name; +} + +// Get window position XY on monitor +Vector2 GetWindowPosition(void) +{ + return (Vector2){ platform.window->r.x, platform.window->r.y }; +} + +// Get window scale DPI factor for current monitor +Vector2 GetWindowScaleDPI(void) +{ + RGFW_monitor monitor = RGFW_window_getMonitor(platform.window); + + return (Vector2){((u32)monitor.scaleX) * platform.window->r.w, ((u32) monitor.scaleX) * platform.window->r.h}; +} + +// Set clipboard text content +void SetClipboardText(const char *text) +{ + RGFW_writeClipboard(text, strlen(text)); +} + +// Get clipboard text content +// NOTE: returned string is allocated and freed by GLFW +const char *GetClipboardText(void) +{ + return RGFW_readClipboard(NULL); +} + +// Show mouse cursor +void ShowCursor(void) +{ + RGFW_window_showMouse(platform.window, true); + CORE.Input.Mouse.cursorHidden = false; +} + +// Hides mouse cursor +void HideCursor(void) +{ + RGFW_window_showMouse(platform.window, false); + CORE.Input.Mouse.cursorHidden = true; +} + +// Enables cursor (unlock cursor) +void EnableCursor(void) +{ + RGFW_window_mouseUnhold(platform.window); + + // Set cursor position in the middle + SetMousePosition(CORE.Window.screen.width/2, CORE.Window.screen.height/2); + RGFW_window_showMouse(platform.window, true); + CORE.Input.Mouse.cursorHidden = false; +} + +// Disables cursor (lock cursor) +void DisableCursor(void) +{ + RGFW_window_mouseHold(platform.window); + // Set cursor position in the middle + SetMousePosition(CORE.Window.screen.width/2, CORE.Window.screen.height/2); + + HideCursor(); +} + +// Swap back buffer with front buffer (screen drawing) +void SwapScreenBuffer(void) +{ + RGFW_window_swapBuffers(platform.window); +} + +//---------------------------------------------------------------------------------- +// Module Functions Definition: Misc +//---------------------------------------------------------------------------------- + +// Get elapsed time measure in seconds since InitTimer() +double GetTime(void) +{ + double time = 0.0; + unsigned long long int nanoSeconds = RGFW_getTimeNS(); + time = (double)(nanoSeconds - CORE.Time.base)*1e-9; // Elapsed time since InitTimer() + + return time; +} + +// Open URL with default system browser (if available) +// NOTE: This function is only safe to use if you control the URL given. +// A user could craft a malicious string performing another action. +// Only call this function yourself not with user input or make sure to check the string yourself. +// Ref: https://github.com/raysan5/raylib/issues/686 +void OpenURL(const char *url) +{ + // Security check to (partially) avoid malicious code on target platform + if (strchr(url, '\'') != NULL) TRACELOG(LOG_WARNING, "SYSTEM: Provided URL could be potentially malicious, avoid [\'] character"); + else + { + // TODO: + } +} + +//---------------------------------------------------------------------------------- +// Module Functions Definition: Inputs +//---------------------------------------------------------------------------------- + +// Set internal gamepad mappings +int SetGamepadMappings(const char *mappings) +{ + TRACELOG(LOG_WARNING, "SetGamepadMappings() not implemented on target platform"); + return 0; +} + +// Set mouse position XY +void SetMousePosition(int x, int y) +{ + RGFW_window_moveMouse(platform.window, RGFW_VECTOR(x, y)); + CORE.Input.Mouse.currentPosition = (Vector2){ (float)x, (float)y }; + CORE.Input.Mouse.previousPosition = CORE.Input.Mouse.currentPosition; +} + +// Set mouse cursor +void SetMouseCursor(int cursor) +{ + switch (cursor) { + case MOUSE_CURSOR_DEFAULT: + return RGFW_window_setMouseDefault(platform.window); + case MOUSE_CURSOR_ARROW: + return RGFW_window_setMouseStandard(platform.window, RGFW_MOUSE_ARROW); + case MOUSE_CURSOR_IBEAM: + return RGFW_window_setMouseStandard(platform.window, RGFW_MOUSE_IBEAM); + case MOUSE_CURSOR_CROSSHAIR: + return RGFW_window_setMouseStandard(platform.window, RGFW_MOUSE_CROSSHAIR); + case MOUSE_CURSOR_POINTING_HAND: + return RGFW_window_setMouseStandard(platform.window, RGFW_MOUSE_POINTING_HAND); + case MOUSE_CURSOR_RESIZE_EW: + return RGFW_window_setMouseStandard(platform.window, RGFW_MOUSE_RESIZE_EW); + case MOUSE_CURSOR_RESIZE_NS: + return RGFW_window_setMouseStandard(platform.window, RGFW_MOUSE_RESIZE_NS); + #ifndef RGFW_MACOS + case MOUSE_CURSOR_RESIZE_NWSE: + return RGFW_window_setMouseStandard(platform.window, RGFW_MOUSE_RESIZE_NWSE); + case MOUSE_CURSOR_RESIZE_NESW: + return RGFW_window_setMouseStandard(platform.window, RGFW_MOUSE_RESIZE_NESW); + #endif + case MOUSE_CURSOR_RESIZE_ALL: + return RGFW_window_setMouseStandard(platform.window, RGFW_MOUSE_RESIZE_ALL); + case MOUSE_CURSOR_NOT_ALLOWED: + return RGFW_window_setMouseStandard(platform.window, RGFW_MOUSE_NOT_ALLOWED); + default: + break; + } +} + +static KeyboardKey ConvertScancodeToKey(u32 keycode); + +// Register all input events +void PollInputEvents(void) +{ +#if defined(SUPPORT_GESTURES_SYSTEM) + // NOTE: Gestures update must be called every frame to reset gestures correctly + // because ProcessGestureEvent() is just called on an event, not every frame + UpdateGestures(); +#endif + + // Reset keys/chars pressed registered + CORE.Input.Keyboard.keyPressedQueueCount = 0; + CORE.Input.Keyboard.charPressedQueueCount = 0; + + // Reset mouse wheel + CORE.Input.Mouse.currentWheelMove.x = 0; + CORE.Input.Mouse.currentWheelMove.y = 0; + + // Register previous mouse position + + // Reset last gamepad button/axis registered state + + for (int i = 0; (i < 4) && (i < MAX_GAMEPADS); i++) + { + // Check if gamepad is available + if (CORE.Input.Gamepad.ready[i]) + { + // Register previous gamepad button states + for (int k = 0; k < MAX_GAMEPAD_BUTTONS; k++) + { + CORE.Input.Gamepad.previousButtonState[i][k] = CORE.Input.Gamepad.currentButtonState[i][k]; + } + } + } + + // Register previous touch states + for (int i = 0; i < MAX_TOUCH_POINTS; i++) CORE.Input.Touch.previousTouchState[i] = CORE.Input.Touch.currentTouchState[i]; + + // Map touch position to mouse position for convenience + CORE.Input.Touch.position[0] = CORE.Input.Mouse.currentPosition; + + int touchAction = -1; // 0-TOUCH_ACTION_UP, 1-TOUCH_ACTION_DOWN, 2-TOUCH_ACTION_MOVE + bool realTouch = false; // Flag to differentiate real touch gestures from mouse ones + + // Register previous keys states + // NOTE: Android supports up to 260 keys + for (int i = 0; i < MAX_KEYBOARD_KEYS; i++) + { + CORE.Input.Keyboard.previousKeyState[i] = CORE.Input.Keyboard.currentKeyState[i]; + CORE.Input.Keyboard.keyRepeatInFrame[i] = 0; + } + + // Register previous mouse states + for (int i = 0; i < MAX_MOUSE_BUTTONS; i++) + CORE.Input.Mouse.previousButtonState[i] = CORE.Input.Mouse.currentButtonState[i]; + + // Poll input events for current platform + //----------------------------------------------------------------------------- + CORE.Window.resizedLastFrame = false; + + + #define RGFW_HOLD_MOUSE (1L<<2) + #if defined(RGFW_X11) //|| defined(RGFW_MACOS) + if (platform.window->src.winArgs & RGFW_HOLD_MOUSE) + { + CORE.Input.Mouse.previousPosition = (Vector2){ 0.0f, 0.0f }; + CORE.Input.Mouse.currentPosition = (Vector2){ 0.0f, 0.0f }; + } + else { + CORE.Input.Mouse.previousPosition = CORE.Input.Mouse.currentPosition; + } + #endif + + while (RGFW_window_checkEvent(platform.window)) + { + + if (platform.window->event.type >= RGFW_jsButtonPressed && platform.window->event.type <= RGFW_jsAxisMove) { + if (!CORE.Input.Gamepad.ready[platform.window->event.joystick]) + { + CORE.Input.Gamepad.ready[platform.window->event.joystick] = true; + CORE.Input.Gamepad.axisCount[platform.window->event.joystick] = platform.window->event.axisesCount; + CORE.Input.Gamepad.name[platform.window->event.joystick][0] = '\0'; + CORE.Input.Gamepad.axisState[platform.window->event.joystick][GAMEPAD_AXIS_LEFT_TRIGGER] = -1.0f; + CORE.Input.Gamepad.axisState[platform.window->event.joystick][GAMEPAD_AXIS_RIGHT_TRIGGER] = -1.0f; + } + } + + RGFW_Event* event = &platform.window->event; + + // All input events can be processed after polling + switch (event->type) + { + case RGFW_quit: CORE.Window.shouldClose = true; break; + + case RGFW_dnd: // Dropped file + { + size_t i; + for (i = 0; i < event->droppedFilesCount; i++) { + if (CORE.Window.dropFileCount == 0) + { + // When a new file is dropped, we reserve a fixed number of slots for all possible dropped files + // at the moment we limit the number of drops at once to 1024 files but this behaviour should probably be reviewed + // TODO: Pointers should probably be reallocated for any new file added... + CORE.Window.dropFilepaths = (char **)RL_CALLOC(1024, sizeof(char *)); + + CORE.Window.dropFilepaths[CORE.Window.dropFileCount] = (char *)RL_CALLOC(MAX_FILEPATH_LENGTH, sizeof(char)); + strcpy(CORE.Window.dropFilepaths[CORE.Window.dropFileCount], event->droppedFiles[i]); + + CORE.Window.dropFileCount++; + } + else if (CORE.Window.dropFileCount < 1024) + { + CORE.Window.dropFilepaths[CORE.Window.dropFileCount] = (char *)RL_CALLOC(MAX_FILEPATH_LENGTH, sizeof(char)); + strcpy(CORE.Window.dropFilepaths[CORE.Window.dropFileCount], event->droppedFiles[i]); + + CORE.Window.dropFileCount++; + } + else TRACELOG(LOG_WARNING, "FILE: Maximum drag and drop files at once is limited to 1024 files!"); + } + } break; + + // Window events are also polled (Minimized, maximized, close...) + case RGFW_windowAttribsChange: + { + SetupViewport(platform.window->r.w, platform.window->r.h); + CORE.Window.position.x = platform.window->r.x; + CORE.Window.position.y = platform.window->r.x; + CORE.Window.screen.width = platform.window->r.w; + CORE.Window.screen.height = platform.window->r.h; + CORE.Window.currentFbo.width = platform.window->r.w;; + CORE.Window.currentFbo.height = platform.window->r.h; + CORE.Window.resizedLastFrame = true; + } break; + + // Keyboard events + case RGFW_keyPressed: + { + KeyboardKey key = ConvertScancodeToKey(event->keyCode); + + if (key != KEY_NULL) { + // If key was up, add it to the key pressed queue + if ((CORE.Input.Keyboard.currentKeyState[key] == 0) && (CORE.Input.Keyboard.keyPressedQueueCount < MAX_KEY_PRESSED_QUEUE)) + { + CORE.Input.Keyboard.keyPressedQueue[CORE.Input.Keyboard.keyPressedQueueCount] = key; + CORE.Input.Keyboard.keyPressedQueueCount++; + } + + CORE.Input.Keyboard.currentKeyState[key] = 1; + } + + // TODO: Put exitKey verification outside the switch? + if (CORE.Input.Keyboard.currentKeyState[CORE.Input.Keyboard.exitKey]) + { + CORE.Window.shouldClose = true; + } + + // NOTE: event.text.text data comes an UTF-8 text sequence but we register codepoints (int) + // Check if there is space available in the queue + if (CORE.Input.Keyboard.charPressedQueueCount < MAX_CHAR_PRESSED_QUEUE) + { + // Add character (codepoint) to the queue + CORE.Input.Keyboard.charPressedQueue[CORE.Input.Keyboard.charPressedQueueCount] = RGFW_keystrToChar(event->keyName); + CORE.Input.Keyboard.charPressedQueueCount++; + } + } break; + + case RGFW_keyReleased: + { + KeyboardKey key = ConvertScancodeToKey(event->keyCode); + if (key != KEY_NULL) CORE.Input.Keyboard.currentKeyState[key] = 0; + } break; + + // Check mouse events + case RGFW_mouseButtonPressed: + { + if (event->button == RGFW_mouseScrollUp || event->button == RGFW_mouseScrollDown) { + CORE.Input.Mouse.currentWheelMove.y = event->scroll; + break; + } + + int btn = event->button; + if (btn == RGFW_mouseLeft) btn = 1; + else if (btn == RGFW_mouseRight) btn = 2; + else if (btn == RGFW_mouseMiddle) btn = 3; + + CORE.Input.Mouse.currentButtonState[btn - 1] = 1; + CORE.Input.Touch.currentTouchState[btn - 1] = 1; + + touchAction = 1; + } break; + case RGFW_mouseButtonReleased: + { + + if (event->button == RGFW_mouseScrollUp || event->button == RGFW_mouseScrollDown) { + CORE.Input.Mouse.currentWheelMove.y = event->scroll; + break; + } + + int btn = event->button; + if (btn == RGFW_mouseLeft) btn = 1; + else if (btn == RGFW_mouseRight) btn = 2; + else if (btn == RGFW_mouseMiddle) btn = 3; + + CORE.Input.Mouse.currentButtonState[btn - 1] = 0; + CORE.Input.Touch.currentTouchState[btn - 1] = 0; + + touchAction = 0; + } break; + case RGFW_mousePosChanged: + { + if (platform.window->src.winArgs & RGFW_HOLD_MOUSE) { + + CORE.Input.Mouse.previousPosition = (Vector2){ 0.0f, 0.0f }; + + if ((event->point.x - (platform.window->r.w / 2)) * 2) + CORE.Input.Mouse.previousPosition.x = CORE.Input.Mouse.currentPosition.x; + if ((event->point.y - (platform.window->r.h / 2)) * 2) + CORE.Input.Mouse.previousPosition.y = CORE.Input.Mouse.currentPosition.y; + + CORE.Input.Mouse.currentPosition.x = (event->point.x - (platform.window->r.w / 2)) * 2; + CORE.Input.Mouse.currentPosition.y = (event->point.y - (platform.window->r.h / 2)) * 2; + + RGFW_window_showMouse(platform.window, 1); + } + else { + CORE.Input.Mouse.previousPosition = CORE.Input.Mouse.currentPosition; + CORE.Input.Mouse.currentPosition.x = (float)event->point.x; + CORE.Input.Mouse.currentPosition.y = (float)event->point.y; + } + + CORE.Input.Touch.position[0] = CORE.Input.Mouse.currentPosition; + touchAction = 2; + } break; + + case RGFW_jsButtonPressed: + { + int button = -1; + + switch (event->button) + { + case RGFW_JS_Y: button = GAMEPAD_BUTTON_RIGHT_FACE_UP; break; + case RGFW_JS_B: button = GAMEPAD_BUTTON_RIGHT_FACE_RIGHT; break; + case RGFW_JS_A: button = GAMEPAD_BUTTON_RIGHT_FACE_DOWN; break; + case RGFW_JS_X: button = GAMEPAD_BUTTON_RIGHT_FACE_LEFT; break; + + case RGFW_JS_L1: button = GAMEPAD_BUTTON_LEFT_TRIGGER_1; break; + case RGFW_JS_R1: button = GAMEPAD_BUTTON_RIGHT_TRIGGER_1; break; + + case RGFW_JS_L2: button = GAMEPAD_BUTTON_LEFT_TRIGGER_2; break; + case RGFW_JS_R2: button = GAMEPAD_BUTTON_RIGHT_TRIGGER_2; break; + + case RGFW_JS_SELECT: button = GAMEPAD_BUTTON_MIDDLE_LEFT; break; + case RGFW_JS_HOME: button = GAMEPAD_BUTTON_MIDDLE; break; + case RGFW_JS_START: button = GAMEPAD_BUTTON_MIDDLE_RIGHT; break; + + case RGFW_JS_UP: button = GAMEPAD_BUTTON_LEFT_FACE_UP; break; + case RGFW_JS_RIGHT: button = GAMEPAD_BUTTON_LEFT_FACE_RIGHT; break; + case RGFW_JS_DOWN: button = GAMEPAD_BUTTON_LEFT_FACE_DOWN; break; + case RGFW_JS_LEFT: button = GAMEPAD_BUTTON_LEFT_FACE_LEFT; break; + + default: break; + } + + if (button >= 0) + { + CORE.Input.Gamepad.currentButtonState[event->joystick][button] = 1; + CORE.Input.Gamepad.lastButtonPressed = button; + } + } break; + case RGFW_jsButtonReleased: + { + int button = -1; + switch (event->button) + { + case RGFW_JS_Y: button = GAMEPAD_BUTTON_RIGHT_FACE_UP; break; + case RGFW_JS_B: button = GAMEPAD_BUTTON_RIGHT_FACE_RIGHT; break; + case RGFW_JS_A: button = GAMEPAD_BUTTON_RIGHT_FACE_DOWN; break; + case RGFW_JS_X: button = GAMEPAD_BUTTON_RIGHT_FACE_LEFT; break; + + case RGFW_JS_L1: button = GAMEPAD_BUTTON_LEFT_TRIGGER_1; break; + case RGFW_JS_R1: button = GAMEPAD_BUTTON_RIGHT_TRIGGER_1; break; + + case RGFW_JS_L2: button = GAMEPAD_BUTTON_LEFT_TRIGGER_2; break; + case RGFW_JS_R2: button = GAMEPAD_BUTTON_RIGHT_TRIGGER_2; break; + + case RGFW_JS_SELECT: button = GAMEPAD_BUTTON_MIDDLE_LEFT; break; + case RGFW_JS_HOME: button = GAMEPAD_BUTTON_MIDDLE; break; + case RGFW_JS_START: button = GAMEPAD_BUTTON_MIDDLE_RIGHT; break; + + case RGFW_JS_UP: button = GAMEPAD_BUTTON_LEFT_FACE_UP; break; + case RGFW_JS_RIGHT: button = GAMEPAD_BUTTON_LEFT_FACE_RIGHT; break; + case RGFW_JS_DOWN: button = GAMEPAD_BUTTON_LEFT_FACE_DOWN; break; + case RGFW_JS_LEFT: button = GAMEPAD_BUTTON_LEFT_FACE_LEFT; break; + default: break; + } + + if (button >= 0) + { + CORE.Input.Gamepad.currentButtonState[event->joystick][button] = 0; + if (CORE.Input.Gamepad.lastButtonPressed == button) CORE.Input.Gamepad.lastButtonPressed = 0; + } + } break; + case RGFW_jsAxisMove: + { + int axis = -1; + + size_t i; + for (i = 0; i < event->axisesCount; i++) + { + switch(i) { + case 0: + if (abs(event->axis[i].x) > abs(event->axis[i].y)) { + axis = GAMEPAD_AXIS_LEFT_X; + break; + } + + axis = GAMEPAD_AXIS_LEFT_Y; + break; + case 1: + if (abs(event->axis[i].x) > abs(event->axis[i].y)) { + axis = GAMEPAD_AXIS_RIGHT_X; break; + } + + axis = GAMEPAD_AXIS_RIGHT_Y; break; + case 2: axis = GAMEPAD_AXIS_LEFT_TRIGGER; break; + case 3: axis = GAMEPAD_AXIS_RIGHT_TRIGGER; break; + default: break; + } + + #ifdef __linux__ + float value = (event->axis[i].x + event->axis[i].y) / (float) 32767; + #else + float value = (event->axis[i].x + -event->axis[i].y) / (float) 32767; + #endif + CORE.Input.Gamepad.axisState[event->joystick][axis] = value; + + // Register button state for triggers in addition to their axes + if ((axis == GAMEPAD_AXIS_LEFT_TRIGGER) || (axis == GAMEPAD_AXIS_RIGHT_TRIGGER)) + { + int button = (axis == GAMEPAD_AXIS_LEFT_TRIGGER) ? GAMEPAD_BUTTON_LEFT_TRIGGER_2 : GAMEPAD_BUTTON_RIGHT_TRIGGER_2; + int pressed = (value > 0.1f); + CORE.Input.Gamepad.currentButtonState[event->joystick][button] = pressed; + if (pressed) CORE.Input.Gamepad.lastButtonPressed = button; + else if (CORE.Input.Gamepad.lastButtonPressed == button) CORE.Input.Gamepad.lastButtonPressed = 0; + } + } + } break; + default: break; + } + +#if defined(SUPPORT_GESTURES_SYSTEM) + if (touchAction > -1) + { + // Process mouse events as touches to be able to use mouse-gestures + GestureEvent gestureEvent = { 0 }; + + // Register touch actions + gestureEvent.touchAction = touchAction; + + // Assign a pointer ID + gestureEvent.pointId[0] = 0; + + // Register touch points count + gestureEvent.pointCount = 1; + + // Register touch points position, only one point registered + if (touchAction == 2 || realTouch) gestureEvent.position[0] = CORE.Input.Touch.position[0]; + else gestureEvent.position[0] = GetMousePosition(); + + // Normalize gestureEvent.position[0] for CORE.Window.screen.width and CORE.Window.screen.height + gestureEvent.position[0].x /= (float)GetScreenWidth(); + gestureEvent.position[0].y /= (float)GetScreenHeight(); + + // Gesture data is sent to gestures-system for processing + ProcessGestureEvent(gestureEvent); + + touchAction = -1; + } +#endif + } + //----------------------------------------------------------------------------- +} + + +//---------------------------------------------------------------------------------- +// Module Internal Functions Definition +//---------------------------------------------------------------------------------- + +// Initialize platform: graphics, inputs and more +int InitPlatform(void) +{ + // TODO: Initialize graphic device: display/window + // It usually requires setting up the platform display system configuration + // and connexion with the GPU through some system graphic API + // raylib uses OpenGL so, platform should create that kind of connection + // Below example illustrates that process using EGL library + //---------------------------------------------------------------------------- + // Initialize RGFW internal global state, only required systems + // Initialize graphic device: display/window and graphic context + //---------------------------------------------------------------------------- + unsigned int flags = RGFW_CENTER | RGFW_ALLOW_DND; + + // Check window creation flags + if ((CORE.Window.flags & FLAG_FULLSCREEN_MODE) > 0) + { + CORE.Window.fullscreen = true; + flags |= RGFW_FULLSCREEN; + } + + if ((CORE.Window.flags & FLAG_WINDOW_UNDECORATED) > 0) flags |= RGFW_NO_BORDER; + if ((CORE.Window.flags & FLAG_WINDOW_RESIZABLE) == 0) flags |= RGFW_NO_RESIZE; + + if ((CORE.Window.flags & FLAG_WINDOW_TRANSPARENT) > 0) flags |= RGFW_TRANSPARENT_WINDOW; + + if ((CORE.Window.flags & FLAG_FULLSCREEN_MODE) > 0) flags |= RGFW_FULLSCREEN; + + // NOTE: Some OpenGL context attributes must be set before window creation + + // Check selection OpenGL version + if (rlGetVersion() == RL_OPENGL_21) + { + RGFW_setGLVersion(2, 1); + } + else if (rlGetVersion() == RL_OPENGL_33) + { + RGFW_setGLVersion(3, 3); + } + else if (rlGetVersion() == RL_OPENGL_43) + { + RGFW_setGLVersion(4, 1); + } + + if (CORE.Window.flags & FLAG_MSAA_4X_HINT) + { + RGFW_setGLSamples(4); + } + + platform.window = RGFW_createWindow(CORE.Window.title, RGFW_RECT(0, 0, CORE.Window.screen.width, CORE.Window.screen.height), flags); + + if (CORE.Window.flags & FLAG_VSYNC_HINT) + RGFW_window_swapInterval(platform.window, 1); + + RGFW_window_makeCurrent(platform.window); + + // Check surface and context activation + if (platform.window != NULL) + { + CORE.Window.ready = true; + + CORE.Window.render.width = CORE.Window.screen.width; + CORE.Window.render.height = CORE.Window.screen.height; + CORE.Window.currentFbo.width = CORE.Window.render.width; + CORE.Window.currentFbo.height = CORE.Window.render.height; + + TRACELOG(LOG_INFO, "DISPLAY: Device initialized successfully"); + TRACELOG(LOG_INFO, " > Display size: %i x %i", CORE.Window.display.width, CORE.Window.display.height); + TRACELOG(LOG_INFO, " > Screen size: %i x %i", CORE.Window.screen.width, CORE.Window.screen.height); + TRACELOG(LOG_INFO, " > Render size: %i x %i", CORE.Window.render.width, CORE.Window.render.height); + TRACELOG(LOG_INFO, " > Viewport offsets: %i, %i", CORE.Window.renderOffset.x, CORE.Window.renderOffset.y); + } + else + { + TRACELOG(LOG_FATAL, "PLATFORM: Failed to initialize graphics device"); + return -1; + } + //---------------------------------------------------------------------------- + + // If everything work as expected, we can continue + CORE.Window.position.x = platform.window->r.x; + CORE.Window.position.y = platform.window->r.y; + CORE.Window.render.width = CORE.Window.screen.width; + CORE.Window.render.height = CORE.Window.screen.height; + CORE.Window.currentFbo.width = CORE.Window.render.width; + CORE.Window.currentFbo.height = CORE.Window.render.height; + + TRACELOG(LOG_INFO, "DISPLAY: Device initialized successfully"); + TRACELOG(LOG_INFO, " > Display size: %i x %i", CORE.Window.display.width, CORE.Window.display.height); + TRACELOG(LOG_INFO, " > Screen size: %i x %i", CORE.Window.screen.width, CORE.Window.screen.height); + TRACELOG(LOG_INFO, " > Render size: %i x %i", CORE.Window.render.width, CORE.Window.render.height); + TRACELOG(LOG_INFO, " > Viewport offsets: %i, %i", CORE.Window.renderOffset.x, CORE.Window.renderOffset.y); + + // TODO: Load OpenGL extensions + // NOTE: GL procedures address loader is required to load extensions + //---------------------------------------------------------------------------- + rlLoadExtensions((void*)RGFW_getProcAddress); + //---------------------------------------------------------------------------- + + // TODO: Initialize input events system + // It could imply keyboard, mouse, gamepad, touch... + // Depending on the platform libraries/SDK it could use a callback mechanism + // For system events and inputs evens polling on a per-frame basis, use PollInputEvents() + //---------------------------------------------------------------------------- + // ... + //---------------------------------------------------------------------------- + + // TODO: Initialize timing system + //---------------------------------------------------------------------------- + InitTimer(); + //---------------------------------------------------------------------------- + + // TODO: Initialize storage system + //---------------------------------------------------------------------------- + CORE.Storage.basePath = GetWorkingDirectory(); + //---------------------------------------------------------------------------- + + #ifdef RGFW_X11 + for (int i = 0; (i < 4) && (i < MAX_GAMEPADS); i++) + { + RGFW_registerJoystick(platform.window, i); + } + #endif + + TRACELOG(LOG_INFO, "PLATFORM: CUSTOM: Initialized successfully"); + + return 0; +} + +// Close platform +void ClosePlatform(void) +{ + RGFW_window_close(platform.window); + // TODO: De-initialize graphics, inputs and more +} + + +static KeyboardKey ConvertScancodeToKey(u32 keycode) { + switch (keycode) { + case RGFW_Quote: + return KEY_APOSTROPHE; + case RGFW_Comma: + return KEY_COMMA; + case RGFW_Minus: + return KEY_MINUS; + case RGFW_Period: + return KEY_PERIOD; + case RGFW_Slash: + return KEY_SLASH; + case RGFW_Escape: + return KEY_ESCAPE; + case RGFW_F1: + return KEY_F1; + case RGFW_F2: + return KEY_F2; + case RGFW_F3: + return KEY_F3; + case RGFW_F4: + return KEY_F4; + case RGFW_F5: + return KEY_F5; + case RGFW_F6: + return KEY_F6; + case RGFW_F7: + return KEY_F7; + case RGFW_F8: + return KEY_F8; + case RGFW_F9: + return KEY_F9; + case RGFW_F10: + return KEY_F10; + case RGFW_F11: + return KEY_F11; + case RGFW_F12: + return KEY_F12; + case RGFW_Backtick: + return KEY_GRAVE; + case RGFW_0: + return KEY_ZERO; + case RGFW_1: + return KEY_ONE; + case RGFW_2: + return KEY_TWO; + case RGFW_3: + return KEY_THREE; + case RGFW_4: + return KEY_FOUR; + case RGFW_5: + return KEY_FIVE; + case RGFW_6: + return KEY_SIX; + case RGFW_7: + return KEY_SEVEN; + case RGFW_8: + return KEY_EIGHT; + case RGFW_9: + return KEY_NINE; + case RGFW_Equals: + return KEY_EQUAL; + case RGFW_BackSpace: + return KEY_BACKSPACE; + case RGFW_Tab: + return KEY_TAB; + case RGFW_CapsLock: + return KEY_CAPS_LOCK; + case RGFW_ShiftL: + return KEY_LEFT_SHIFT; + case RGFW_ControlL: + return KEY_LEFT_CONTROL; + case RGFW_AltL: + return KEY_LEFT_ALT; + case RGFW_SuperL: + return KEY_LEFT_SUPER; + #ifndef RGFW_MACOS + case RGFW_ShiftR: + return KEY_RIGHT_SHIFT; + + case RGFW_AltR: + return KEY_RIGHT_ALT; + #endif + case RGFW_Space: + return KEY_SPACE; + + #ifdef RGFW_X11 + case RGFW_a: + #endif + + case RGFW_A: + return KEY_A; + + #ifdef RGFW_X11 + case RGFW_b: + #endif + + case RGFW_B: + return KEY_B; + + #ifdef RGFW_X11 + case RGFW_c: + #endif + + case RGFW_C: + return KEY_C; + + #ifdef RGFW_X11 + case RGFW_d: + #endif + + case RGFW_D: + return KEY_D; + + #ifdef RGFW_X11 + case RGFW_e: + #endif + + case RGFW_E: + return KEY_E; + + #ifdef RGFW_X11 + case RGFW_f: + #endif + + case RGFW_F: + return KEY_F; + + #ifdef RGFW_X11 + case RGFW_g: + #endif + + case RGFW_G: + return KEY_G; + + #ifdef RGFW_X11 + case RGFW_h: + #endif + + case RGFW_H: + return KEY_H; + + #ifdef RGFW_X11 + case RGFW_i: + #endif + + case RGFW_I: + return KEY_I; + + #ifdef RGFW_X11 + case RGFW_j: + #endif + + case RGFW_J: + return KEY_J; + + #ifdef RGFW_X11 + case RGFW_k: + #endif + + case RGFW_K: + return KEY_K; + + #ifdef RGFW_X11 + case RGFW_l: + #endif + + case RGFW_L: + return KEY_L; + + #ifdef RGFW_X11 + case RGFW_m: + #endif + + case RGFW_M: + return KEY_M; + + #ifdef RGFW_X11 + case RGFW_n: + #endif + + case RGFW_N: + return KEY_N; + + #ifdef RGFW_X11 + case RGFW_o: + #endif + + case RGFW_O: + return KEY_O; + + #ifdef RGFW_X11 + case RGFW_p: + #endif + + case RGFW_P: + return KEY_P; + + #ifdef RGFW_X11 + case RGFW_q: + #endif + + case RGFW_Q: + return KEY_Q; + + #ifdef RGFW_X11 + case RGFW_r: + #endif + + case RGFW_R: + return KEY_R; + + #ifdef RGFW_X11 + case RGFW_s: + #endif + + case RGFW_S: + return KEY_S; + + #ifdef RGFW_X11 + case RGFW_t: + #endif + + case RGFW_T: + return KEY_T; + + #ifdef RGFW_X11 + case RGFW_u: + #endif + + case RGFW_U: + return KEY_U; + + #ifdef RGFW_X11 + case RGFW_v: + #endif + + case RGFW_V: + return KEY_V; + + #ifdef RGFW_X11 + case RGFW_w: + #endif + + case RGFW_W: + return KEY_W; + + #ifdef RGFW_X11 + case RGFW_x: + #endif + + case RGFW_X: + return KEY_X; + + #ifdef RGFW_X11 + case RGFW_y: + #endif + + case RGFW_Y: + return KEY_Y; + + #ifdef RGFW_X11 + case RGFW_z: + #endif + + case RGFW_Z: + return KEY_Z; + case RGFW_Bracket: + return KEY_LEFT_BRACKET; + case RGFW_BackSlash: + return KEY_BACKSLASH; + case RGFW_CloseBracket: + return KEY_RIGHT_BRACKET; + case RGFW_Semicolon: + return KEY_SEMICOLON; + case RGFW_Insert: + return KEY_INSERT; + case RGFW_Home: + return KEY_HOME; + case RGFW_PageUp: + return KEY_PAGE_UP; + case RGFW_Delete: + return KEY_DELETE; + case RGFW_End: + return KEY_END; + case RGFW_PageDown: + return KEY_PAGE_DOWN; + case RGFW_Right: + return KEY_RIGHT; + case RGFW_Left: + return KEY_LEFT; + case RGFW_Down: + return KEY_DOWN; + case RGFW_Up: + return KEY_UP; + case RGFW_Numlock: + return KEY_NUM_LOCK; + case RGFW_KP_Slash: + return KEY_KP_DIVIDE; + case RGFW_Multiply: + return KEY_KP_MULTIPLY; + case RGFW_KP_Minus: + return KEY_KP_SUBTRACT; + case RGFW_KP_Return: + return KEY_KP_ENTER; + case RGFW_KP_1: + return KEY_KP_1; + case RGFW_KP_2: + return KEY_KP_2; + case RGFW_KP_3: + return KEY_KP_3; + case RGFW_KP_4: + return KEY_KP_4; + case RGFW_KP_5: + return KEY_KP_5; + case RGFW_KP_6: + return KEY_KP_6; + case RGFW_KP_7: + return KEY_KP_7; + case RGFW_KP_8: + return KEY_KP_8; + case RGFW_KP_9: + return KEY_KP_9; + case RGFW_KP_0: + return KEY_KP_0; + case RGFW_KP_Period: + return KEY_KP_DECIMAL; + default: + return 0; + } + + return 0; +} +// EOF \ No newline at end of file diff --git a/src/platforms/rcore_desktop_sdl.c b/src/platforms/rcore_desktop_sdl.c index 2e2d190cb..9dfdd53ab 100644 --- a/src/platforms/rcore_desktop_sdl.c +++ b/src/platforms/rcore_desktop_sdl.c @@ -938,6 +938,21 @@ int SetGamepadMappings(const char *mappings) return SDL_GameControllerAddMapping(mappings); } +// Set gamepad vibration +void SetGamepadVibration(int gamepad, float leftMotor, float rightMotor) +{ + //Limit input values to between 0.0f and 1.0f + leftMotor = (0.0f > leftMotor) ? 0.0f : leftMotor; + rightMotor = (0.0f > rightMotor) ? 0.0f : rightMotor; + leftMotor = (1.0f < leftMotor) ? 1.0f : leftMotor; + rightMotor = (1.0f < rightMotor) ? 1.0f : rightMotor; + + if (IsGamepadAvailable(gamepad)) + { + SDL_JoystickRumble(platform.gamepad[gamepad], (Uint16)(leftMotor*65535.0f), (Uint16)(rightMotor*65535.0f), (Uint32)(MAX_GAMEPAD_VIBRATION_TIME*1000.0f)); + } +} + // Set mouse position XY void SetMousePosition(int x, int y) { @@ -956,6 +971,22 @@ void SetMouseCursor(int cursor) CORE.Input.Mouse.cursor = cursor; } +static void UpdateTouchPointsSDL(SDL_TouchFingerEvent event) +{ + CORE.Input.Touch.pointCount = SDL_GetNumTouchFingers(event.touchId); + + for (int i = 0; i < CORE.Input.Touch.pointCount; i++) + { + SDL_Finger *finger = SDL_GetTouchFinger(event.touchId, i); + CORE.Input.Touch.pointId[i] = finger->id; + CORE.Input.Touch.position[i].x = finger->x*CORE.Window.screen.width; + CORE.Input.Touch.position[i].y = finger->y*CORE.Window.screen.height; + CORE.Input.Touch.currentTouchState[i] = 1; + } + + for (int i = CORE.Input.Touch.pointCount; i < MAX_TOUCH_POINTS; i++) CORE.Input.Touch.currentTouchState[i] = 0; +} + // Register all input events void PollInputEvents(void) { @@ -994,15 +1025,7 @@ void PollInputEvents(void) // Register previous touch states for (int i = 0; i < MAX_TOUCH_POINTS; i++) CORE.Input.Touch.previousTouchState[i] = CORE.Input.Touch.currentTouchState[i]; - // Reset touch positions - // TODO: It resets on target platform the mouse position and not filled again until a move-event, - // so, if mouse is not moved it returns a (0, 0) position... this behaviour should be reviewed! - //for (int i = 0; i < MAX_TOUCH_POINTS; i++) CORE.Input.Touch.position[i] = (Vector2){ 0, 0 }; - // Map touch position to mouse position for convenience - // WARNING: If the target desktop device supports touch screen, this behavious should be reviewed! - // https://www.codeproject.com/Articles/668404/Programming-for-Multi-Touch - // https://docs.microsoft.com/en-us/windows/win32/wintouch/getting-started-with-multi-touch-messages CORE.Input.Touch.position[0] = CORE.Input.Mouse.currentPosition; int touchAction = -1; // 0-TOUCH_ACTION_UP, 1-TOUCH_ACTION_DOWN, 2-TOUCH_ACTION_MOVE @@ -1085,11 +1108,17 @@ void PollInputEvents(void) CORE.Window.currentFbo.height = height; CORE.Window.resizedLastFrame = true; } break; + case SDL_WINDOWEVENT_ENTER: + { + CORE.Input.Mouse.cursorOnScreen = true; + } break; case SDL_WINDOWEVENT_LEAVE: + { + CORE.Input.Mouse.cursorOnScreen = false; + } break; case SDL_WINDOWEVENT_HIDDEN: case SDL_WINDOWEVENT_MINIMIZED: case SDL_WINDOWEVENT_FOCUS_LOST: - case SDL_WINDOWEVENT_ENTER: case SDL_WINDOWEVENT_SHOWN: case SDL_WINDOWEVENT_FOCUS_GAINED: case SDL_WINDOWEVENT_MAXIMIZED: @@ -1102,7 +1131,17 @@ void PollInputEvents(void) case SDL_KEYDOWN: { KeyboardKey key = ConvertScancodeToKey(event.key.keysym.scancode); - if (key != KEY_NULL) CORE.Input.Keyboard.currentKeyState[key] = 1; + + if (key != KEY_NULL) { + // If key was up, add it to the key pressed queue + if ((CORE.Input.Keyboard.currentKeyState[key] == 0) && (CORE.Input.Keyboard.keyPressedQueueCount < MAX_KEY_PRESSED_QUEUE)) + { + CORE.Input.Keyboard.keyPressedQueue[CORE.Input.Keyboard.keyPressedQueueCount] = key; + CORE.Input.Keyboard.keyPressedQueueCount++; + } + + CORE.Input.Keyboard.currentKeyState[key] = 1; + } if (event.key.repeat) CORE.Input.Keyboard.keyRepeatInFrame[key] = 1; @@ -1125,14 +1164,6 @@ void PollInputEvents(void) int codepointSize = 0; - // Check if there is space available in the key queue - if (CORE.Input.Keyboard.keyPressedQueueCount < MAX_KEY_PRESSED_QUEUE) - { - // Add character (key) to the queue - CORE.Input.Keyboard.keyPressedQueue[CORE.Input.Keyboard.keyPressedQueueCount] = GetCodepointNext(event.text.text, &codepointSize); - CORE.Input.Keyboard.keyPressedQueueCount++; - } - // Check if there is space available in the queue if (CORE.Input.Keyboard.charPressedQueueCount < MAX_CHAR_PRESSED_QUEUE) { @@ -1192,34 +1223,21 @@ void PollInputEvents(void) touchAction = 2; } break; - // Check touch events - // NOTE: These cases need to be reviewed on a real touch screen case SDL_FINGERDOWN: { - const int touchId = (int)event.tfinger.fingerId; - CORE.Input.Touch.currentTouchState[touchId] = 1; - CORE.Input.Touch.position[touchId].x = event.tfinger.x * CORE.Window.screen.width; - CORE.Input.Touch.position[touchId].y = event.tfinger.y * CORE.Window.screen.height; - + UpdateTouchPointsSDL(event.tfinger); touchAction = 1; realTouch = true; } break; case SDL_FINGERUP: { - const int touchId = (int)event.tfinger.fingerId; - CORE.Input.Touch.currentTouchState[touchId] = 0; - CORE.Input.Touch.position[touchId].x = event.tfinger.x * CORE.Window.screen.width; - CORE.Input.Touch.position[touchId].y = event.tfinger.y * CORE.Window.screen.height; - + UpdateTouchPointsSDL(event.tfinger); touchAction = 0; realTouch = true; } break; case SDL_FINGERMOTION: { - const int touchId = (int)event.tfinger.fingerId; - CORE.Input.Touch.position[touchId].x = event.tfinger.x * CORE.Window.screen.width; - CORE.Input.Touch.position[touchId].y = event.tfinger.y * CORE.Window.screen.height; - + UpdateTouchPointsSDL(event.tfinger); touchAction = 2; realTouch = true; } break; @@ -1228,7 +1246,9 @@ void PollInputEvents(void) case SDL_JOYDEVICEADDED: { int jid = event.jdevice.which; - if (!CORE.Input.Gamepad.ready[jid] && (jid < MAX_GAMEPADS)) { + + if (!CORE.Input.Gamepad.ready[jid] && (jid < MAX_GAMEPADS)) + { platform.gamepad[jid] = SDL_JoystickOpen(jid); if (platform.gamepad[jid]) @@ -1249,7 +1269,9 @@ void PollInputEvents(void) case SDL_JOYDEVICEREMOVED: { int jid = event.jdevice.which; - if (jid == SDL_JoystickInstanceID(platform.gamepad[jid])) { + + if (jid == SDL_JoystickInstanceID(platform.gamepad[jid])) + { SDL_JoystickClose(platform.gamepad[jid]); platform.gamepad[jid] = SDL_JoystickOpen(0); CORE.Input.Gamepad.ready[jid] = false; diff --git a/src/platforms/rcore_drm.c b/src/platforms/rcore_drm.c index 12e749a02..ba6071460 100644 --- a/src/platforms/rcore_drm.c +++ b/src/platforms/rcore_drm.c @@ -59,39 +59,37 @@ #include // Linux: Keycodes constants definition (KEY_A, ...) #include // Linux: Joystick support library -#include // Generic Buffer Management (native platform for EGL on DRM) -#include // Direct Rendering Manager user-level library interface -#include // Direct Rendering Manager mode setting (KMS) interface +// WARNING: Both 'linux/input.h' and 'raylib.h' define KEY_F12 +// To avoid conflict with the capturing code in rcore.c we undefine the macro KEY_F12, +// so the enum KEY_F12 from raylib is used +#undef KEY_F12 -#include "EGL/egl.h" // Native platform windowing system interface -#include "EGL/eglext.h" // EGL extensions +#include // Generic Buffer Management (native platform for EGL on DRM) +#include // Direct Rendering Manager user-level library interface +#include // Direct Rendering Manager mode setting (KMS) interface + +#include "EGL/egl.h" // Native platform windowing system interface +#include "EGL/eglext.h" // EGL extensions + +#ifndef EGL_OPENGL_ES3_BIT + #define EGL_OPENGL_ES3_BIT 0x40 +#endif //---------------------------------------------------------------------------------- // Defines and Macros //---------------------------------------------------------------------------------- #define USE_LAST_TOUCH_DEVICE // When multiple touchscreens are connected, only use the one with the highest event number -#define DEFAULT_GAMEPAD_DEV "/dev/input/js" // Gamepad input (base dev for all gamepads: js0, js1, ...) #define DEFAULT_EVDEV_PATH "/dev/input/" // Path to the linux input events +// So actually the biggest key is KEY_CNT but we only really map the keys up to +// KEY_ALS_TOGGLE +#define KEYMAP_SIZE KEY_ALS_TOGGLE + //---------------------------------------------------------------------------------- // Types and Structures Definition //---------------------------------------------------------------------------------- -typedef struct { - pthread_t threadId; // Event reading thread id - - int fd; // File descriptor to the device it is assigned to - int eventNum; // Number of 'event' device - Rectangle absRange; // Range of values for absolute pointing devices (touchscreens) - int touchSlot; // Hold the touch slot number of the currently being sent multitouch block - bool isMouse; // True if device supports relative X Y movements - bool isTouch; // True if device supports absolute X Y movements and has BTN_TOUCH - bool isMultitouch; // True if device supports multiple absolute movevents and has BTN_TOUCH - bool isKeyboard; // True if device has letter keycodes - bool isGamepad; // True if device has gamepad buttons -} InputEventWorker; - typedef struct { // Display data int fd; // File descriptor for /dev/dri/... @@ -108,9 +106,6 @@ typedef struct { EGLContext context; // Graphic context, mode in which drawing can be done EGLConfig config; // Graphic config - // Input data - InputEventWorker eventWorker[10]; // List of worker threads for every monitored "/dev/input/event" - // Keyboard data int defaultKeyboardMode; // Default keyboard mode bool eventKeyboardMode; // Keyboard in event mode @@ -129,7 +124,9 @@ typedef struct { // Gamepad data int gamepadStreamFd[MAX_GAMEPADS]; // Gamepad device file descriptor - + int gamepadAbsAxisRange[MAX_GAMEPADS][MAX_GAMEPAD_AXIS][2]; // [0] = min, [1] = range value of the axis + int gamepadAbsAxisMap[MAX_GAMEPADS][ABS_CNT]; // Maps the axes gamepads from the evdev api to a sequential one + int gamepadCount; // The number of gamepads registered } PlatformData; //---------------------------------------------------------------------------------- @@ -142,55 +139,98 @@ static PlatformData platform = { 0 }; // Platform specific data //---------------------------------------------------------------------------------- // Local Variables Definition //---------------------------------------------------------------------------------- -// Scancode to keycode mapping for US keyboards -// TODO: Replace this with a keymap from the X11 to get the correct regional map for the keyboard: -// Currently non US keyboards will have the wrong mapping for some keys -static const int keymapUS[] = { - 0, 256, 49, 50, 51, 52, 53, 54, 55, 56, 57, 48, 45, 61, 259, 258, 81, 87, 69, 82, 84, - 89, 85, 73, 79, 80, 91, 93, 257, 341, 65, 83, 68, 70, 71, 72, 74, 75, 76, 59, 39, 96, - 340, 92, 90, 88, 67, 86, 66, 78, 77, 44, 46, 47, 344, 332, 342, 32, 280, 290, 291, - 292, 293, 294, 295, 296, 297, 298, 299, 282, 281, 327, 328, 329, 333, 324, 325, - 326, 334, 321, 322, 323, 320, 330, 0, 85, 86, 300, 301, 89, 90, 91, 92, 93, 94, 95, - 335, 345, 331, 283, 346, 101, 268, 265, 266, 263, 262, 269, 264, 267, 260, 261, - 112, 113, 114, 115, 116, 117, 118, 119, 120, 121, 122, 123, 124, 125, 347, 127, - 128, 129, 130, 131, 132, 133, 134, 135, 136, 137, 138, 139, 140, 141, 142, 143, - 144, 145, 146, 147, 148, 149, 150, 151, 152, 153, 154, 155, 156, 157, 158, 159, - 160, 161, 162, 163, 164, 165, 166, 167, 168, 169, 170, 171, 172, 173, 174, 175, - 176, 177, 178, 179, 180, 181, 182, 183, 184, 185, 186, 187, 188, 189, 190, 191, - 192, 193, 194, 0, 0, 0, 0, 0, 200, 201, 202, 203, 204, 205, 206, 207, 208, 209, 210, - 211, 212, 213, 214, 215, 216, 217, 218, 219, 220, 221, 222, 223, 224, 225, 226, - 227, 228, 229, 230, 231, 232, 233, 234, 235, 236, 237, 238, 239, 240, 241, 242, - 243, 244, 245, 246, 247, 248, 0, 0, 0, 0, 0, 0, 0 -}; // NOTE: The complete evdev EV_KEY list can be found at /usr/include/linux/input-event-codes.h // TODO: Complete the LUT with all unicode decimal values -static const int EvkeyToUnicodeLUT[] = { +// TODO: Replace this with a keymap from the X11 to get the correct regional map for the keyboard: +// Currently non US keyboards will have the wrong mapping for some keys +// NOTE: Replacing this with the keymap from X11 would probably be useless, as people use the drm +// backend to *avoid* X11 +static const int evkeyToUnicodeLUT[] = { 0, 27, 49, 50, 51, 52, 53, 54, 55, 56, 57, 48, 45, 61, 8, 0, 113, 119, 101, 114, 116, 121, 117, 105, 111, 112, 0, 0, 13, 0, 97, 115, 100, 102, 103, 104, 106, 107, 108, 59, 39, 96, 0, 92, 122, 120, 99, 118, 98, 110, 109, 44, 46, 47, 0, 0, 0, 32 // LUT currently incomplete, just mapped the most essential keys }; +// This is the map used to map any keycode returned from linux to a raylib code from 'raylib.h' +// NOTE: Use short here to save a little memory +static const short linuxToRaylibMap[KEYMAP_SIZE] = { + // We don't map those with designated initialization, because we would getting + // into loads of naming conflicts + 0, 256, 49, 50, 51, 52, 53, 54, + 55, 56, 57, 48, 45, 61, 259, 258, + 81, 87, 69, 82, 84, 89, 85, 73, + 79, 80, 91, 93, 257, 341, 65, 83, + 68, 70, 71, 72, 74, 75, 76, 59, + 39, 96, 340, 92, 90, 88, 67, 86, + 66, 78, 77, 44, 46, 47, 344, 332, + 342, 32, 280, 290, 291, 292, 293, 294, + 295, 296, 297, 298, 299, 282, 281, 327, + 328, 329, 333, 324, 325, 326, 334, 321, + 322, 323, 320, 330, 0, 85, 86, 300, + 301, 89, 90, 91, 92, 93, 94, 95, + 335, 345, 331, 283, 346, 101, 268, 265, + 266, 263, 262, 269, 264, 267, 260, 261, + 112, 113, 114, 115, 116, 117, 118, 119, + 120, 121, 122, 123, 124, 125, 347, 127, + 128, 129, 130, 131, 132, 133, 134, 135, + 136, 137, 138, 139, 140, 141, 142, 143, + 144, 145, 146, 147, 148, 149, 150, 151, + 152, 153, 154, 155, 156, 157, 158, 159, + 160, 161, 162, 163, 164, 165, 166, 167, + 168, 169, 170, 171, 172, 173, 174, 175, + 176, 177, 178, 179, 180, 181, 182, 183, + 184, 185, 186, 187, 188, 189, 190, 191, + 192, 193, 194, 0, 0, 0, 0, 0, + 200, 201, 202, 203, 204, 205, 206, 207, + 208, 209, 210, 211, 212, 213, 214, 215, + 216, 217, 218, 219, 220, 221, 222, 223, + 224, 225, 226, 227, 228, 229, 230, 231, + 232, 233, 234, 235, 236, 237, 238, 239, + 240, 241, 242, 243, 244, 245, 246, 247, + 248, 0, 0, 0, 0, 0, 0, 0, + + // Gamepads are mapped according to: + // https://www.kernel.org/doc/html/next/input/gamepad.html + // Those mappings are standardized, but that doesn't mean people follow + // the standards, so this is more of an approximation + [BTN_DPAD_UP] = GAMEPAD_BUTTON_LEFT_FACE_UP, + [BTN_DPAD_RIGHT] = GAMEPAD_BUTTON_LEFT_FACE_RIGHT, + [BTN_DPAD_DOWN] = GAMEPAD_BUTTON_LEFT_FACE_DOWN, + [BTN_DPAD_LEFT] = GAMEPAD_BUTTON_LEFT_FACE_LEFT, + [BTN_Y] = GAMEPAD_BUTTON_RIGHT_FACE_UP, + [BTN_B] = GAMEPAD_BUTTON_RIGHT_FACE_RIGHT, + [BTN_A] = GAMEPAD_BUTTON_RIGHT_FACE_DOWN, + [BTN_X] = GAMEPAD_BUTTON_RIGHT_FACE_LEFT, + [BTN_TL] = GAMEPAD_BUTTON_LEFT_TRIGGER_1, + [BTN_TL2] = GAMEPAD_BUTTON_LEFT_TRIGGER_2, + [BTN_TR] = GAMEPAD_BUTTON_RIGHT_TRIGGER_1, + [BTN_TR2] GAMEPAD_BUTTON_RIGHT_TRIGGER_2, + [BTN_SELECT] = GAMEPAD_BUTTON_MIDDLE_LEFT, + [BTN_MODE] = GAMEPAD_BUTTON_MIDDLE, + [BTN_START] = GAMEPAD_BUTTON_MIDDLE_RIGHT, + [BTN_THUMBL] = GAMEPAD_BUTTON_LEFT_THUMB, + [BTN_THUMBR] = GAMEPAD_BUTTON_RIGHT_THUMB, +}; + //---------------------------------------------------------------------------------- // Module Internal Functions Declaration //---------------------------------------------------------------------------------- int InitPlatform(void); // Initialize platform (graphics, inputs and more) void ClosePlatform(void); // Close platform +#if defined(SUPPORT_SSH_KEYBOARD_RPI) static void InitKeyboard(void); // Initialize raw keyboard system static void RestoreKeyboard(void); // Restore keyboard system -#if defined(SUPPORT_SSH_KEYBOARD_RPI) static void ProcessKeyboard(void); // Process keyboard events #endif static void InitEvdevInput(void); // Initialize evdev inputs static void ConfigureEvdevDevice(char *device); // Identifies a input device and configures it for use if appropriate static void PollKeyboardEvents(void); // Process evdev keyboard events -static void *EventThread(void *arg); // Input device events reading thread - -static void InitGamepad(void); // Initialize raw gamepad input -static void PollGamepadEvents(void); // Gamepad reading function +static void PollGamepadEvents(void); // Process evdev gamepad events +static void PollMouseEvents(void); // Process evdev mouse events static int FindMatchingConnectorMode(const drmModeConnector *connector, const drmModeModeInfo *mode); // Search matching DRM mode in connector's mode list static int FindExactConnectorMode(const drmModeConnector *connector, uint width, uint height, uint fps, bool allowInterlaced); // Search exactly matching DRM connector mode in connector's list @@ -348,29 +388,69 @@ Vector2 GetMonitorPosition(int monitor) // Get selected monitor width (currently used by monitor) int GetMonitorWidth(int monitor) { - TRACELOG(LOG_WARNING, "GetMonitorWidth() not implemented on target platform"); - return 0; + int width = 0; + + if (monitor != 0) + { + TRACELOG(LOG_WARNING, "GetMonitorWidth() implemented for first monitor only"); + } + else if ((platform.connector) && (platform.modeIndex >= 0)) + { + width = platform.connector->modes[platform.modeIndex].hdisplay; + } + + return width; } // Get selected monitor height (currently used by monitor) int GetMonitorHeight(int monitor) { - TRACELOG(LOG_WARNING, "GetMonitorHeight() not implemented on target platform"); - return 0; + int height = 0; + + if (monitor != 0) + { + TRACELOG(LOG_WARNING, "GetMonitorHeight() implemented for first monitor only"); + } + else if ((platform.connector) && (platform.modeIndex >= 0)) + { + height = platform.connector->modes[platform.modeIndex].vdisplay; + } + + return height; } // Get selected monitor physical width in millimetres int GetMonitorPhysicalWidth(int monitor) { - TRACELOG(LOG_WARNING, "GetMonitorPhysicalWidth() not implemented on target platform"); - return 0; + int physicalWidth = 0; + + if (monitor != 0) + { + TRACELOG(LOG_WARNING, "GetMonitorPhysicalWidth() implemented for first monitor only"); + } + else if ((platform.connector) && (platform.modeIndex >= 0)) + { + physicalWidth = platform.connector->mmWidth; + } + + return physicalWidth; } // Get selected monitor physical height in millimetres int GetMonitorPhysicalHeight(int monitor) { - TRACELOG(LOG_WARNING, "GetMonitorPhysicalHeight() not implemented on target platform"); - return 0; + int physicalHeight = 0; + + if (monitor != 0) + { + TRACELOG(LOG_WARNING, "GetMonitorPhysicalHeight() implemented for first monitor only"); + } + else if ((platform.connector) && (platform.modeIndex >= 0)) + { + physicalHeight = platform.connector->mmHeight; + } + + return physicalHeight; } // Get selected monitor refresh rate @@ -389,8 +469,18 @@ int GetMonitorRefreshRate(int monitor) // Get the human-readable, UTF-8 encoded name of the selected monitor const char *GetMonitorName(int monitor) { - TRACELOG(LOG_WARNING, "GetMonitorName() not implemented on target platform"); - return ""; + const char *name = ""; + + if (monitor != 0) + { + TRACELOG(LOG_WARNING, "GetMonitorName() implemented for first monitor only"); + } + else if ((platform.connector) && (platform.modeIndex >= 0)) + { + name = platform.connector->modes[platform.modeIndex].name; + } + + return name; } // Get window position XY on monitor @@ -519,6 +609,12 @@ int SetGamepadMappings(const char *mappings) return 0; } +// Set gamepad vibration +void SetGamepadVibration(int gamepad, float leftMotor, float rightMotor) +{ + TRACELOG(LOG_WARNING, "GamepadSetVibration() not implemented on target platform"); +} + // Set mouse position XY void SetMousePosition(int x, int y) { @@ -558,6 +654,15 @@ void PollInputEvents(void) PollKeyboardEvents(); +#if defined(SUPPORT_SSH_KEYBOARD_RPI) + // NOTE: Keyboard reading could be done using input_event(s) or just read from stdin, both methods are used here. + // stdin reading is still used for legacy purposes, it allows keyboard input trough SSH console + if (!platform.eventKeyboardMode) ProcessKeyboard(); +#endif + + // Check exit key + if (CORE.Input.Keyboard.currentKeyState[CORE.Input.Keyboard.exitKey] == 1) CORE.Window.shouldClose = true; + // Register previous mouse position if (platform.cursorRelative) CORE.Input.Mouse.currentPosition = (Vector2){ 0.0f, 0.0f }; else CORE.Input.Mouse.previousPosition = CORE.Input.Mouse.currentPosition; @@ -566,6 +671,7 @@ void PollInputEvents(void) CORE.Input.Mouse.previousWheelMove = CORE.Input.Mouse.currentWheelMove; CORE.Input.Mouse.currentWheelMove = platform.eventWheelMove; platform.eventWheelMove = (Vector2){ 0.0f, 0.0f }; + for (int i = 0; i < MAX_MOUSE_BUTTONS; i++) { CORE.Input.Mouse.previousButtonState[i] = CORE.Input.Mouse.currentButtonState[i]; @@ -585,181 +691,8 @@ void PollInputEvents(void) // Map touch position to mouse position for convenience CORE.Input.Touch.position[0] = CORE.Input.Mouse.currentPosition; -#if defined(SUPPORT_SSH_KEYBOARD_RPI) - // NOTE: Keyboard reading could be done using input_event(s) or just read from stdin, both methods are used here. - // stdin reading is still used for legacy purposes, it allows keyboard input trough SSH console - - if (!platform.eventKeyboardMode) ProcessKeyboard(); -#endif - // Handle the mouse/touch/gestures events: - // NOTE: Replaces the EventThread handling that is now commented. - { - int fd = platform.mouseFd; - if (fd == -1) return; - - struct input_event event = { 0 }; - - int touchAction = -1; // 0-TOUCH_ACTION_UP, 1-TOUCH_ACTION_DOWN, 2-TOUCH_ACTION_MOVE - - // Try to read data from the mouse/touch/gesture and only continue if successful - while (read(fd, &event, sizeof(event)) == (int)sizeof(event)) - { - // Relative movement parsing - if (event.type == EV_REL) - { - if (event.code == REL_X) - { - if (platform.cursorRelative) - { - CORE.Input.Mouse.currentPosition.x = event.value; - CORE.Input.Mouse.previousPosition.x = 0.0f; - } - else CORE.Input.Mouse.currentPosition.x += event.value; - CORE.Input.Touch.position[0].x = CORE.Input.Mouse.currentPosition.x; - - touchAction = 2; // TOUCH_ACTION_MOVE - } - - if (event.code == REL_Y) - { - if (platform.cursorRelative) - { - CORE.Input.Mouse.currentPosition.y = event.value; - CORE.Input.Mouse.previousPosition.y = 0.0f; - } - else CORE.Input.Mouse.currentPosition.y += event.value; - CORE.Input.Touch.position[0].y = CORE.Input.Mouse.currentPosition.y; - - touchAction = 2; // TOUCH_ACTION_MOVE - } - - if (event.code == REL_WHEEL) platform.eventWheelMove.y += event.value; - } - - // Absolute movement parsing - if (event.type == EV_ABS) - { - // Basic movement - if (event.code == ABS_X) - { - CORE.Input.Mouse.currentPosition.x = (event.value - platform.absRange.x)*CORE.Window.screen.width/platform.absRange.width; // Scale according to absRange - CORE.Input.Touch.position[0].x = (event.value - platform.absRange.x)*CORE.Window.screen.width/platform.absRange.width; // Scale according to absRange - - touchAction = 2; // TOUCH_ACTION_MOVE - } - - if (event.code == ABS_Y) - { - CORE.Input.Mouse.currentPosition.y = (event.value - platform.absRange.y)*CORE.Window.screen.height/platform.absRange.height; // Scale according to absRange - CORE.Input.Touch.position[0].y = (event.value - platform.absRange.y)*CORE.Window.screen.height/platform.absRange.height; // Scale according to absRange - - touchAction = 2; // TOUCH_ACTION_MOVE - } - - // Multitouch movement - if (event.code == ABS_MT_SLOT) platform.touchSlot = event.value; // Remember the slot number for the folowing events - - if (event.code == ABS_MT_POSITION_X) - { - if (platform.touchSlot < MAX_TOUCH_POINTS) CORE.Input.Touch.position[platform.touchSlot].x = (event.value - platform.absRange.x)*CORE.Window.screen.width/platform.absRange.width; // Scale according to absRange - } - - if (event.code == ABS_MT_POSITION_Y) - { - if (platform.touchSlot < MAX_TOUCH_POINTS) CORE.Input.Touch.position[platform.touchSlot].y = (event.value - platform.absRange.y)*CORE.Window.screen.height/platform.absRange.height; // Scale according to absRange - } - - if (event.code == ABS_MT_TRACKING_ID) - { - if ((event.value < 0) && (platform.touchSlot < MAX_TOUCH_POINTS)) - { - // Touch has ended for this point - CORE.Input.Touch.position[platform.touchSlot].x = -1; - CORE.Input.Touch.position[platform.touchSlot].y = -1; - } - } - - // Touchscreen tap - if (event.code == ABS_PRESSURE) - { - int previousMouseLeftButtonState = platform.currentButtonStateEvdev[MOUSE_BUTTON_LEFT]; - - if (!event.value && previousMouseLeftButtonState) - { - platform.currentButtonStateEvdev[MOUSE_BUTTON_LEFT] = 0; - - touchAction = 0; // TOUCH_ACTION_UP - } - - if (event.value && !previousMouseLeftButtonState) - { - platform.currentButtonStateEvdev[MOUSE_BUTTON_LEFT] = 1; - - touchAction = 1; // TOUCH_ACTION_DOWN - } - } - - } - - // Button parsing - if (event.type == EV_KEY) - { - // Mouse button parsing - if ((event.code == BTN_TOUCH) || (event.code == BTN_LEFT)) - { - platform.currentButtonStateEvdev[MOUSE_BUTTON_LEFT] = event.value; - - if (event.value > 0) touchAction = 1; // TOUCH_ACTION_DOWN - else touchAction = 0; // TOUCH_ACTION_UP - } - - if (event.code == BTN_RIGHT) platform.currentButtonStateEvdev[MOUSE_BUTTON_RIGHT] = event.value; - if (event.code == BTN_MIDDLE) platform.currentButtonStateEvdev[MOUSE_BUTTON_MIDDLE] = event.value; - if (event.code == BTN_SIDE) platform.currentButtonStateEvdev[MOUSE_BUTTON_SIDE] = event.value; - if (event.code == BTN_EXTRA) platform.currentButtonStateEvdev[MOUSE_BUTTON_EXTRA] = event.value; - if (event.code == BTN_FORWARD) platform.currentButtonStateEvdev[MOUSE_BUTTON_FORWARD] = event.value; - if (event.code == BTN_BACK) platform.currentButtonStateEvdev[MOUSE_BUTTON_BACK] = event.value; - } - - // Screen confinement - if (!CORE.Input.Mouse.cursorHidden) - { - if (CORE.Input.Mouse.currentPosition.x < 0) CORE.Input.Mouse.currentPosition.x = 0; - if (CORE.Input.Mouse.currentPosition.x > CORE.Window.screen.width/CORE.Input.Mouse.scale.x) CORE.Input.Mouse.currentPosition.x = CORE.Window.screen.width/CORE.Input.Mouse.scale.x; - - if (CORE.Input.Mouse.currentPosition.y < 0) CORE.Input.Mouse.currentPosition.y = 0; - if (CORE.Input.Mouse.currentPosition.y > CORE.Window.screen.height/CORE.Input.Mouse.scale.y) CORE.Input.Mouse.currentPosition.y = CORE.Window.screen.height/CORE.Input.Mouse.scale.y; - } - - // Update touch point count - CORE.Input.Touch.pointCount = 0; - for (int i = 0; i < MAX_TOUCH_POINTS; i++) - { - if (CORE.Input.Touch.position[i].x >= 0) CORE.Input.Touch.pointCount++; - } - -#if defined(SUPPORT_GESTURES_SYSTEM) - if (touchAction > -1) - { - GestureEvent gestureEvent = { 0 }; - - gestureEvent.touchAction = touchAction; - gestureEvent.pointCount = CORE.Input.Touch.pointCount; - - for (int i = 0; i < MAX_TOUCH_POINTS; i++) - { - gestureEvent.pointId[i] = i; - gestureEvent.position[i] = CORE.Input.Touch.position[i]; - } - - ProcessGestureEvent(gestureEvent); - - touchAction = -1; - } -#endif - } - } + PollMouseEvents(); } //---------------------------------------------------------------------------------- @@ -1117,8 +1050,10 @@ int InitPlatform(void) // Initialize input events system //---------------------------------------------------------------------------- InitEvdevInput(); // Evdev inputs initialization - InitGamepad(); // Gamepad init + +#if defined(SUPPORT_SSH_KEYBOARD_RPI) InitKeyboard(); // Keyboard init (stdin) +#endif //---------------------------------------------------------------------------- // Initialize storage system @@ -1197,28 +1132,29 @@ void ClosePlatform(void) platform.device = EGL_NO_DISPLAY; } - // Wait for mouse and gamepad threads to finish before closing - // NOTE: Those threads should already have finished at this point - // because they are controlled by CORE.Window.shouldClose variable - CORE.Window.shouldClose = true; // Added to force threads to exit when the close window is called - // Close the evdev keyboard + // Close the evdev devices + + if (platform.mouseFd != -1) { + close(platform.mouseFd); + platform.mouseFd = -1; + } + + for (int i = 0; i < platform.gamepadCount; i++) + { + close(platform.gamepadStreamFd[i]); + platform.gamepadStreamFd[i] = -1; + } + if (platform.keyboardFd != -1) { close(platform.keyboardFd); platform.keyboardFd = -1; } - - for (int i = 0; i < sizeof(platform.eventWorker)/sizeof(InputEventWorker); ++i) - { - if (platform.eventWorker[i].threadId) - { - pthread_join(platform.eventWorker[i].threadId, NULL); - } - } } +#if defined(SUPPORT_SSH_KEYBOARD_RPI) // Initialize Keyboard system (using standard input) static void InitKeyboard(void) { @@ -1250,7 +1186,7 @@ static void InitKeyboard(void) int result = ioctl(STDIN_FILENO, KDGKBMODE, &platform.defaultKeyboardMode); // In case of failure, it could mean a remote keyboard is used (SSH) - if (result < 0) TRACELOG(LOG_WARNING, "RPI: Failed to change keyboard mode, an SSH keyboard is probably used"); + if (result < 0) TRACELOG(LOG_WARNING, "DRM: Failed to change keyboard mode, an SSH keyboard is probably used"); else { // Reconfigure keyboard mode to get: @@ -1276,7 +1212,6 @@ static void RestoreKeyboard(void) ioctl(STDIN_FILENO, KDSKBMODE, platform.defaultKeyboardMode); } -#if defined(SUPPORT_SSH_KEYBOARD_RPI) // Process keyboard inputs static void ProcessKeyboard(void) { @@ -1377,18 +1312,6 @@ static void ProcessKeyboard(void) CORE.Input.Keyboard.keyPressedQueueCount++; } } - - // Check exit key (same functionality as GLFW3 KeyCallback()) - if (CORE.Input.Keyboard.currentKeyState[CORE.Input.Keyboard.exitKey] == 1) CORE.Window.shouldClose = true; - -#if defined(SUPPORT_SCREEN_CAPTURE) - // Check screen capture key (raylib key: KEY_F12) - if (CORE.Input.Keyboard.currentKeyState[301] == 1) - { - TakeScreenshot(TextFormat("screenshot%03i.png", screenshotCounter)); - screenshotCounter++; - } -#endif } #endif // SUPPORT_SSH_KEYBOARD_RPI @@ -1402,6 +1325,7 @@ static void InitEvdevInput(void) // Initialise keyboard file descriptor platform.keyboardFd = -1; + platform.mouseFd = -1; // Reset variables for (int i = 0; i < MAX_TOUCH_POINTS; ++i) @@ -1434,7 +1358,7 @@ static void InitEvdevInput(void) closedir(directory); } - else TRACELOG(LOG_WARNING, "RPI: Failed to open linux event directory: %s", DEFAULT_EVDEV_PATH); + else TRACELOG(LOG_WARNING, "INPUT: Failed to open linux event directory: %s", DEFAULT_EVDEV_PATH); } // Identifies a input device and configures it for use if appropriate @@ -1447,62 +1371,18 @@ static void ConfigureEvdevDevice(char *device) #define LONG(x) ((x)/BITS_PER_LONG) #define TEST_BIT(array, bit) ((array[LONG(bit)] >> OFF(bit)) & 1) - struct input_absinfo absinfo = { 0 }; unsigned long evBits[NBITS(EV_MAX)] = { 0 }; unsigned long absBits[NBITS(ABS_MAX)] = { 0 }; unsigned long relBits[NBITS(REL_MAX)] = { 0 }; unsigned long keyBits[NBITS(KEY_MAX)] = { 0 }; - bool hasAbs = false; - bool hasRel = false; - bool hasAbsMulti = false; - int freeWorkerId = -1; - int fd = -1; - - InputEventWorker *worker = NULL; - - // Open the device and allocate worker - //------------------------------------------------------------------------------------------------------- - // Find a free spot in the workers array - for (int i = 0; i < sizeof(platform.eventWorker)/sizeof(InputEventWorker); ++i) - { - if (platform.eventWorker[i].threadId == 0) - { - freeWorkerId = i; - break; - } - } - - // Select the free worker from array - if (freeWorkerId >= 0) - { - worker = &(platform.eventWorker[freeWorkerId]); // Grab a pointer to the worker - memset(worker, 0, sizeof(InputEventWorker)); // Clear the worker - } - else - { - TRACELOG(LOG_WARNING, "RPI: Failed to create input device thread for %s, out of worker slots", device); - return; - } // Open the device - fd = open(device, O_RDONLY | O_NONBLOCK); + int fd = open(device, O_RDONLY | O_NONBLOCK); if (fd < 0) { - TRACELOG(LOG_WARNING, "RPI: Failed to open input device: %s", device); + TRACELOG(LOG_WARNING, "DRM: Failed to open input device: %s", device); return; } - worker->fd = fd; - - // Grab number on the end of the devices name "event" - int devNum = 0; - char *ptrDevName = strrchr(device, 't'); - worker->eventNum = -1; - - if (ptrDevName != NULL) - { - if (sscanf(ptrDevName, "t%d", &devNum) == 1) worker->eventNum = devNum; - } - else worker->eventNum = 0; // TODO: HACK: Grab number for mouse0 device! // At this point we have a connection to the device, but we don't yet know what the device is. // It could be many things, even as simple as a power button... @@ -1510,149 +1390,173 @@ static void ConfigureEvdevDevice(char *device) // Identify the device //------------------------------------------------------------------------------------------------------- - ioctl(fd, EVIOCGBIT(0, sizeof(evBits)), evBits); // Read a bitfield of the available device properties + struct { + bool exist; + struct input_absinfo info; + } absinfo[ABS_CNT] = { 0 }; + + // These flags aren't really a one of + // Some devices could have properties we assosciate with keyboards as well as properties + // we assosciate with mice + bool isKeyboard = false; + bool isMouse = false; + bool isTouch = false; + bool isGamepad = false; + + int absAxisCount = 0; + + ioctl(fd, EVIOCGBIT(0, sizeof(evBits)), evBits); + ioctl(fd, EVIOCGBIT(EV_KEY, sizeof(keyBits)), keyBits); - // Check for absolute input devices if (TEST_BIT(evBits, EV_ABS)) { ioctl(fd, EVIOCGBIT(EV_ABS, sizeof(absBits)), absBits); - // Check for absolute movement support (usually touchscreens, but also joysticks) - if (TEST_BIT(absBits, ABS_X) && TEST_BIT(absBits, ABS_Y)) + // If the device has an X an Y axis it's either a touch device, a special mouse or a gamepad + bool hasAbsXY = TEST_BIT(absBits, ABS_X) && TEST_BIT(absBits, ABS_Y); + + if (hasAbsXY) { - hasAbs = true; + absAxisCount += 2; - // Get the scaling values - ioctl(fd, EVIOCGABS(ABS_X), &absinfo); - worker->absRange.x = absinfo.minimum; - worker->absRange.width = absinfo.maximum - absinfo.minimum; - platform.absRange.x = absinfo.minimum; - platform.absRange.width = absinfo.maximum - absinfo.minimum; + absinfo[ABS_X].exist = true; + absinfo[ABS_Y].exist = true; - ioctl(fd, EVIOCGABS(ABS_Y), &absinfo); - worker->absRange.y = absinfo.minimum; - worker->absRange.height = absinfo.maximum - absinfo.minimum; - platform.absRange.y = absinfo.minimum; - platform.absRange.height = absinfo.maximum - absinfo.minimum; + ioctl(fd, EVIOCGABS(ABS_X), &absinfo[ABS_X].info); + ioctl(fd, EVIOCGABS(ABS_Y), &absinfo[ABS_Y].info); } - // Check for multiple absolute movement support (usually multitouch touchscreens) - if (TEST_BIT(absBits, ABS_MT_POSITION_X) && TEST_BIT(absBits, ABS_MT_POSITION_Y)) + // If it has any of these buttons it's a touch device + if (hasAbsXY && + (TEST_BIT(keyBits, BTN_STYLUS) || + TEST_BIT(keyBits, BTN_TOOL_PEN) || + TEST_BIT(keyBits, BTN_TOOL_FINGER) || + TEST_BIT(keyBits, BTN_TOUCH))) isTouch = true; + + // Absolute mice should really only exist with VMWare, but it shouldn't + // matter if we support them + else if (hasAbsXY && TEST_BIT(keyBits, BTN_MOUSE)) isMouse = true; + + // If any of the common joystick axis is present, we assume it's a gamepad + else { - hasAbsMulti = true; + for (int axis = (hasAbsXY? ABS_Z : ABS_X); axis < ABS_PRESSURE; axis++) + { + if (TEST_BIT(absBits, axis)) + { + absinfo[axis].exist = true; + isGamepad = true; + absAxisCount++; - // Get the scaling values - ioctl(fd, EVIOCGABS(ABS_X), &absinfo); - worker->absRange.x = absinfo.minimum; - worker->absRange.width = absinfo.maximum - absinfo.minimum; - platform.absRange.x = absinfo.minimum; - platform.absRange.width = absinfo.maximum - absinfo.minimum; - - ioctl(fd, EVIOCGABS(ABS_Y), &absinfo); - worker->absRange.y = absinfo.minimum; - worker->absRange.height = absinfo.maximum - absinfo.minimum; - platform.absRange.y = absinfo.minimum; - platform.absRange.height = absinfo.maximum - absinfo.minimum; + ioctl(fd, EVIOCGABS(axis), &absinfo[axis].info); + } + } } + + // If the device has multitouch axes, it's a touch device + if (TEST_BIT(absBits, ABS_MT_POSITION_X) && + TEST_BIT(absBits, ABS_MT_POSITION_Y)) isTouch = true; } - // Check for relative movement support (usually mouse) if (TEST_BIT(evBits, EV_REL)) { ioctl(fd, EVIOCGBIT(EV_REL, sizeof(relBits)), relBits); - if (TEST_BIT(relBits, REL_X) && TEST_BIT(relBits, REL_Y)) hasRel = true; + // If it has any of the gamepad or touch features we tested so far, it's not a mouse + if (!isTouch && + !isGamepad && + TEST_BIT(relBits, REL_X) && + TEST_BIT(relBits, REL_Y) && + TEST_BIT(keyBits, BTN_MOUSE)) isMouse = true; } - // Check for button support to determine the device type(usually on all input devices) + if (TEST_BIT(evBits, EV_KEY)) { - ioctl(fd, EVIOCGBIT(EV_KEY, sizeof(keyBits)), keyBits); + // The first 32 keys as defined in input-event-codes.h are pretty much + // exclusive to keyboards, so we can test them using a mask + // Leave out the first bit to not test KEY_RESERVED + const unsigned long mask = 0xFFFFFFFE; + if ((keyBits[0] & mask) == mask) isKeyboard = true; - if (hasAbs || hasAbsMulti) + // If we find any of the common gamepad buttons we assume it's a gamepad + else { - if (TEST_BIT(keyBits, BTN_TOUCH)) worker->isTouch = true; // This is a touchscreen - if (TEST_BIT(keyBits, BTN_TOOL_FINGER)) worker->isTouch = true; // This is a drawing tablet - if (TEST_BIT(keyBits, BTN_TOOL_PEN)) worker->isTouch = true; // This is a drawing tablet - if (TEST_BIT(keyBits, BTN_STYLUS)) worker->isTouch = true; // This is a drawing tablet - if (worker->isTouch || hasAbsMulti) worker->isMultitouch = true; // This is a multitouch capable device - } - - if (hasRel) - { - if (TEST_BIT(keyBits, BTN_LEFT)) worker->isMouse = true; // This is a mouse - if (TEST_BIT(keyBits, BTN_RIGHT)) worker->isMouse = true; // This is a mouse - } - - if (TEST_BIT(keyBits, BTN_A)) worker->isGamepad = true; // This is a gamepad - if (TEST_BIT(keyBits, BTN_TRIGGER)) worker->isGamepad = true; // This is a gamepad - if (TEST_BIT(keyBits, BTN_START)) worker->isGamepad = true; // This is a gamepad - if (TEST_BIT(keyBits, BTN_TL)) worker->isGamepad = true; // This is a gamepad - if (TEST_BIT(keyBits, BTN_TL)) worker->isGamepad = true; // This is a gamepad - - if (TEST_BIT(keyBits, KEY_SPACE)) worker->isKeyboard = true; // This is a keyboard - } - //------------------------------------------------------------------------------------------------------- - - // Decide what to do with the device - //------------------------------------------------------------------------------------------------------- - if (worker->isKeyboard && (platform.keyboardFd == -1)) - { - // Use the first keyboard encountered. This assumes that a device that says it's a keyboard is just a - // keyboard. The keyboard is polled synchronously, whereas other input devices are polled in separate - // threads so that they don't drop events when the frame rate is slow. - TRACELOG(LOG_INFO, "RPI: Opening keyboard device: %s", device); - platform.keyboardFd = worker->fd; - } - else if (worker->isTouch || worker->isMouse) - { - // Looks like an interesting device - TRACELOG(LOG_INFO, "RPI: Opening input device: %s (%s%s%s%s)", device, - worker->isMouse? "mouse " : "", - worker->isMultitouch? "multitouch " : "", - worker->isTouch? "touchscreen " : "", - worker->isGamepad? "gamepad " : ""); - platform.mouseFd = worker->fd; - - // NOTE: moved the mouse/touch/gesture input to PollInputEvents()/ - // so added the "platform.mouseFd = worker->fd;" line above - // and commented the thread code below: - - // Create a thread for this device - //int error = pthread_create(&worker->threadId, NULL, &EventThread, (void *)worker); - //if (error != 0) - //{ - // TRACELOG(LOG_WARNING, "RPI: Failed to create input device thread: %s (error: %d)", device, error); - // worker->threadId = 0; - // close(fd); - //} - -#if defined(USE_LAST_TOUCH_DEVICE) - // Find touchscreen with the highest index - int maxTouchNumber = -1; - - for (int i = 0; i < sizeof(platform.eventWorker)/sizeof(InputEventWorker); ++i) - { - if (platform.eventWorker[i].isTouch && (platform.eventWorker[i].eventNum > maxTouchNumber)) maxTouchNumber = platform.eventWorker[i].eventNum; - } - - // Find touchscreens with lower indexes - for (int i = 0; i < sizeof(platform.eventWorker)/sizeof(InputEventWorker); ++i) - { - if (platform.eventWorker[i].isTouch && (platform.eventWorker[i].eventNum < maxTouchNumber)) + for (int button = BTN_JOYSTICK; button < BTN_DIGI; ++button) { - if (platform.eventWorker[i].threadId != 0) + if (TEST_BIT(keyBits, button)) isGamepad = true; + } + + for (int button = BTN_TRIGGER_HAPPY1; button <= BTN_TRIGGER_HAPPY40; button++) + { + if (TEST_BIT(keyBits, button)) isGamepad = true; + } + } + } + + const char *deviceKindStr = "unknown"; + if (isMouse || isTouch) + { + deviceKindStr = "mouse"; + if (platform.mouseFd != -1) close(platform.mouseFd); + platform.mouseFd = fd; + + if (absAxisCount > 0) + { + platform.absRange.x = absinfo[ABS_X].info.minimum; + platform.absRange.width = absinfo[ABS_X].info.maximum - absinfo[ABS_X].info.minimum; + + platform.absRange.y = absinfo[ABS_Y].info.minimum; + platform.absRange.height = absinfo[ABS_Y].info.maximum - absinfo[ABS_Y].info.minimum; + } + } + else if (isGamepad && !isMouse && !isKeyboard && platform.gamepadCount < MAX_GAMEPADS) + { + deviceKindStr = "gamepad"; + int index = platform.gamepadCount++; + + platform.gamepadStreamFd[index] = fd; + CORE.Input.Gamepad.ready[index] = true; + + ioctl(platform.gamepadStreamFd[index], EVIOCGNAME(64), &CORE.Input.Gamepad.name[index]); + CORE.Input.Gamepad.axisCount[index] = absAxisCount; + + if (absAxisCount > 0) + { + // TODO / NOTE + // So gamepad axis (as in the actual linux joydev.c) are just simply enumerated + // and (at least for some input drivers like xpat) it's convention to use + // ABS_X, ABX_Y for one joystick ABS_RX, ABS_RY for the other and the Z axes for the + // shoulder buttons + // If these are now enumerated you get LJOY_X, LJOY_Y, LEFT_SHOULDERB, RJOY_X, ... + // That means they don't match the GamepadAxis enum + // This could be fixed + int axisIndex = 0; + for (int axis = ABS_X; axis < ABS_PRESSURE; axis++) + { + if (absinfo[axis].exist) { - TRACELOG(LOG_WARNING, "RPI: Found duplicate touchscreen, killing touchscreen on event: %d", i); - pthread_cancel(platform.eventWorker[i].threadId); - close(platform.eventWorker[i].fd); + platform.gamepadAbsAxisRange[index][axisIndex][0] = absinfo[axisIndex].info.minimum; + platform.gamepadAbsAxisRange[index][axisIndex][1] = absinfo[axisIndex].info.maximum - absinfo[axisIndex].info.minimum; + + platform.gamepadAbsAxisMap[index][axis] = axisIndex; + axisIndex++; } } } -#endif } - else close(fd); // We are not interested in this device - //------------------------------------------------------------------------------------------------------- + else if (isKeyboard && (platform.keyboardFd == -1)) + { + deviceKindStr = "keyboard"; + platform.keyboardFd = fd; + } + else + { + close(fd); + return; + } + + TRACELOG(LOG_INFO, "INPUT: Initialized input device %s as %s", device, deviceKindStr); } // Poll and process evdev keyboard events @@ -1667,328 +1571,101 @@ static void PollKeyboardEvents(void) // Try to read data from the keyboard and only continue if successful while (read(fd, &event, sizeof(event)) == (int)sizeof(event)) { - // Button parsing - if (event.type == EV_KEY) - { -#if defined(SUPPORT_SSH_KEYBOARD_RPI) - // Change keyboard mode to events - platform.eventKeyboardMode = true; -#endif - // Keyboard button parsing - if ((event.code >= 1) && (event.code <= 255)) //Keyboard keys appear for codes 1 to 255 - { - keycode = keymapUS[event.code & 0xFF]; // The code we get is a scancode so we look up the appropriate keycode + // Check if the event is a key event + if (event.type != EV_KEY) continue; - // Make sure we got a valid keycode - if ((keycode > 0) && (keycode < sizeof(CORE.Input.Keyboard.currentKeyState))) +#if defined(SUPPORT_SSH_KEYBOARD_RPI) + // If the event was a key, we know a working keyboard is connected, so disable the SSH keyboard + platform.eventKeyboardMode = true; +#endif + + // Keyboard keys appear for codes 1 to 255, ignore everthing else + if ((event.code >= 1) && (event.code <= 255)) + { + + // Lookup the scancode in the keymap to get a keycode + keycode = linuxToRaylibMap[event.code]; + + // Make sure we got a valid keycode + if ((keycode > 0) && (keycode < MAX_KEYBOARD_KEYS)) + { + + // WARNING: https://www.kernel.org/doc/Documentation/input/input.txt + // Event interface: 'value' is the value the event carries. Either a relative change for EV_REL, + // absolute new value for EV_ABS (joysticks ...), or 0 for EV_KEY for release, 1 for keypress and 2 for autorepeat + CORE.Input.Keyboard.currentKeyState[keycode] = (event.value >= 1); + CORE.Input.Keyboard.keyRepeatInFrame[keycode] = (event.value == 2); + + // If the key is pressed add it to the queues + if (event.value == 1) { - // WARNING: https://www.kernel.org/doc/Documentation/input/input.txt - // Event interface: 'value' is the value the event carries. Either a relative change for EV_REL, - // absolute new value for EV_ABS (joysticks ...), or 0 for EV_KEY for release, 1 for keypress and 2 for autorepeat - CORE.Input.Keyboard.currentKeyState[keycode] = (event.value >= 1)? 1 : 0; - CORE.Input.Keyboard.keyRepeatInFrame[keycode] = (event.value == 2)? 1 : 0; - if (event.value >= 1) + if (CORE.Input.Keyboard.keyPressedQueueCount < MAX_CHAR_PRESSED_QUEUE) { - CORE.Input.Keyboard.keyPressedQueue[CORE.Input.Keyboard.keyPressedQueueCount] = keycode; // Register last key pressed + CORE.Input.Keyboard.keyPressedQueue[CORE.Input.Keyboard.keyPressedQueueCount] = keycode; CORE.Input.Keyboard.keyPressedQueueCount++; } - #if defined(SUPPORT_SCREEN_CAPTURE) - // Check screen capture key (raylib key: KEY_F12) - if (CORE.Input.Keyboard.currentKeyState[301] == 1) + if (CORE.Input.Keyboard.charPressedQueueCount < MAX_CHAR_PRESSED_QUEUE) { - TakeScreenshot(TextFormat("screenshot%03i.png", screenshotCounter)); - screenshotCounter++; + // TODO/FIXME: This is not actually converting to unicode properly because it's not taking things like shift into account + CORE.Input.Keyboard.charPressedQueue[CORE.Input.Keyboard.charPressedQueueCount] = evkeyToUnicodeLUT[event.code]; + CORE.Input.Keyboard.charPressedQueueCount++; } - #endif - - // Detect char presses (unicode) - if (event.value == 1) - { - // Check if there is space available in the queue - if (CORE.Input.Keyboard.charPressedQueueCount < MAX_CHAR_PRESSED_QUEUE) - { - // Add character to the queue - CORE.Input.Keyboard.charPressedQueue[CORE.Input.Keyboard.charPressedQueueCount] = EvkeyToUnicodeLUT[event.code]; - CORE.Input.Keyboard.charPressedQueueCount++; - } - } - - if (CORE.Input.Keyboard.currentKeyState[CORE.Input.Keyboard.exitKey] == 1) CORE.Window.shouldClose = true; - - TRACELOGD("RPI: KEY_%s ScanCode: %4i KeyCode: %4i", (event.value == 0)? "UP" : "DOWN", event.code, keycode); } + + TRACELOG(LOG_DEBUG, "INPUT: KEY_%s Keycode(linux): %4i KeyCode(raylib): %4i", (event.value == 0) ? "UP " : "DOWN", event.code, keycode); } } } } -// Input device events reading thread -static void *EventThread(void *arg) -{ -/* - struct input_event event = { 0 }; - InputEventWorker *worker = (InputEventWorker *)arg; - - int touchAction = -1; // 0-TOUCH_ACTION_UP, 1-TOUCH_ACTION_DOWN, 2-TOUCH_ACTION_MOVE - bool gestureUpdate = false; // Flag to note gestures require to update - - while (!CORE.Window.shouldClose) - { - // Try to read data from the device and only continue if successful - while (read(worker->fd, &event, sizeof(event)) == (int)sizeof(event)) - { - // Relative movement parsing - if (event.type == EV_REL) - { - if (event.code == REL_X) - { - if (platform.cursorRelative) - { - CORE.Input.Mouse.currentPosition.x -= event.value; - CORE.Input.Touch.position[0].x = CORE.Input.Mouse.currentPosition.x; - } - else - { - CORE.Input.Mouse.currentPosition.x += event.value; - CORE.Input.Touch.position[0].x = CORE.Input.Mouse.currentPosition.x; - } - - touchAction = 2; // TOUCH_ACTION_MOVE - gestureUpdate = true; - } - - if (event.code == REL_Y) - { - if (platform.cursorRelative) - { - CORE.Input.Mouse.currentPosition.y -= event.value; - CORE.Input.Touch.position[0].y = CORE.Input.Mouse.currentPosition.y; - } - else - { - CORE.Input.Mouse.currentPosition.y += event.value; - CORE.Input.Touch.position[0].y = CORE.Input.Mouse.currentPosition.y; - } - - touchAction = 2; // TOUCH_ACTION_MOVE - gestureUpdate = true; - } - - if (event.code == REL_WHEEL) platform.eventWheelMove.y += event.value; - } - - // Absolute movement parsing - if (event.type == EV_ABS) - { - // Basic movement - if (event.code == ABS_X) - { - CORE.Input.Mouse.currentPosition.x = (event.value - worker->absRange.x)*CORE.Window.screen.width/worker->absRange.width; // Scale according to absRange - CORE.Input.Touch.position[0].x = (event.value - worker->absRange.x)*CORE.Window.screen.width/worker->absRange.width; // Scale according to absRange - - touchAction = 2; // TOUCH_ACTION_MOVE - gestureUpdate = true; - } - - if (event.code == ABS_Y) - { - CORE.Input.Mouse.currentPosition.y = (event.value - worker->absRange.y)*CORE.Window.screen.height/worker->absRange.height; // Scale according to absRange - CORE.Input.Touch.position[0].y = (event.value - worker->absRange.y)*CORE.Window.screen.height/worker->absRange.height; // Scale according to absRange - - touchAction = 2; // TOUCH_ACTION_MOVE - gestureUpdate = true; - } - - // Multitouch movement - if (event.code == ABS_MT_SLOT) worker->touchSlot = event.value; // Remember the slot number for the folowing events - - if (event.code == ABS_MT_POSITION_X) - { - if (worker->touchSlot < MAX_TOUCH_POINTS) CORE.Input.Touch.position[worker->touchSlot].x = (event.value - worker->absRange.x)*CORE.Window.screen.width/worker->absRange.width; // Scale according to absRange - } - - if (event.code == ABS_MT_POSITION_Y) - { - if (worker->touchSlot < MAX_TOUCH_POINTS) CORE.Input.Touch.position[worker->touchSlot].y = (event.value - worker->absRange.y)*CORE.Window.screen.height/worker->absRange.height; // Scale according to absRange - } - - if (event.code == ABS_MT_TRACKING_ID) - { - if ((event.value < 0) && (worker->touchSlot < MAX_TOUCH_POINTS)) - { - // Touch has ended for this point - CORE.Input.Touch.position[worker->touchSlot].x = -1; - CORE.Input.Touch.position[worker->touchSlot].y = -1; - } - } - - // Touchscreen tap - if (event.code == ABS_PRESSURE) - { - int previousMouseLeftButtonState = platform.currentButtonStateEvdev[MOUSE_BUTTON_LEFT]; - - if (!event.value && previousMouseLeftButtonState) - { - platform.currentButtonStateEvdev[MOUSE_BUTTON_LEFT] = 0; - - touchAction = 0; // TOUCH_ACTION_UP - gestureUpdate = true; - } - - if (event.value && !previousMouseLeftButtonState) - { - platform.currentButtonStateEvdev[MOUSE_BUTTON_LEFT] = 1; - - touchAction = 1; // TOUCH_ACTION_DOWN - gestureUpdate = true; - } - } - - } - - // Button parsing - if (event.type == EV_KEY) - { - // Mouse button parsing - if ((event.code == BTN_TOUCH) || (event.code == BTN_LEFT)) - { - platform.currentButtonStateEvdev[MOUSE_BUTTON_LEFT] = event.value; - - if (event.value > 0) touchAction = 1; // TOUCH_ACTION_DOWN - else touchAction = 0; // TOUCH_ACTION_UP - gestureUpdate = true; - } - - if (event.code == BTN_RIGHT) platform.currentButtonStateEvdev[MOUSE_BUTTON_RIGHT] = event.value; - if (event.code == BTN_MIDDLE) platform.currentButtonStateEvdev[MOUSE_BUTTON_MIDDLE] = event.value; - if (event.code == BTN_SIDE) platform.currentButtonStateEvdev[MOUSE_BUTTON_SIDE] = event.value; - if (event.code == BTN_EXTRA) platform.currentButtonStateEvdev[MOUSE_BUTTON_EXTRA] = event.value; - if (event.code == BTN_FORWARD) platform.currentButtonStateEvdev[MOUSE_BUTTON_FORWARD] = event.value; - if (event.code == BTN_BACK) platform.currentButtonStateEvdev[MOUSE_BUTTON_BACK] = event.value; - } - - // Screen confinement - if (!CORE.Input.Mouse.cursorHidden) - { - if (CORE.Input.Mouse.currentPosition.x < 0) CORE.Input.Mouse.currentPosition.x = 0; - if (CORE.Input.Mouse.currentPosition.x > CORE.Window.screen.width/CORE.Input.Mouse.scale.x) CORE.Input.Mouse.currentPosition.x = CORE.Window.screen.width/CORE.Input.Mouse.scale.x; - - if (CORE.Input.Mouse.currentPosition.y < 0) CORE.Input.Mouse.currentPosition.y = 0; - if (CORE.Input.Mouse.currentPosition.y > CORE.Window.screen.height/CORE.Input.Mouse.scale.y) CORE.Input.Mouse.currentPosition.y = CORE.Window.screen.height/CORE.Input.Mouse.scale.y; - } - - // Update touch point count - CORE.Input.Touch.pointCount = 0; - for (int i = 0; i < MAX_TOUCH_POINTS; i++) - { - if (CORE.Input.Touch.position[i].x >= 0) CORE.Input.Touch.pointCount++; - } - -#if defined(SUPPORT_GESTURES_SYSTEM) - if (gestureUpdate) - { - GestureEvent gestureEvent = { 0 }; - - gestureEvent.touchAction = touchAction; - gestureEvent.pointCount = CORE.Input.Touch.pointCount; - - for (int i = 0; i < MAX_TOUCH_POINTS; i++) - { - gestureEvent.pointId[i] = i; - gestureEvent.position[i] = CORE.Input.Touch.position[i]; - } - - ProcessGestureEvent(gestureEvent); - } -#endif - } - - WaitTime(0.005); // Sleep for 5ms to avoid hogging CPU time - } - - close(worker->fd); -*/ - return NULL; -} - -// Initialize gamepad system -static void InitGamepad(void) -{ - char gamepadDev[128] = { 0 }; - - for (int i = 0; i < MAX_GAMEPADS; i++) - { - sprintf(gamepadDev, "%s%i", DEFAULT_GAMEPAD_DEV, i); - - if ((platform.gamepadStreamFd[i] = open(gamepadDev, O_RDONLY | O_NONBLOCK)) < 0) - { - // NOTE: Only show message for first gamepad - if (i == 0) TRACELOG(LOG_WARNING, "RPI: Failed to open Gamepad device, no gamepad available"); - } - else - { - CORE.Input.Gamepad.ready[i] = true; - - // NOTE: Only show message for first gamepad - if (i == 0) TRACELOG(LOG_INFO, "RPI: Gamepad device initialized successfully"); - - ioctl(platform.gamepadStreamFd[i], JSIOCGNAME(64), &CORE.Input.Gamepad.name[i]); - ioctl(platform.gamepadStreamFd[i], JSIOCGAXES, &CORE.Input.Gamepad.axisCount[i]); - } - } -} - -// Process Gamepad (/dev/input/js0) +// Poll gamepad input events static void PollGamepadEvents(void) { - #define JS_EVENT_BUTTON 0x01 // Button pressed/released - #define JS_EVENT_AXIS 0x02 // Joystick axis moved - #define JS_EVENT_INIT 0x80 // Initial state of device - - struct js_event { - unsigned int time; // event timestamp in milliseconds - short value; // event value - unsigned char type; // event type - unsigned char number; // event axis/button number - }; - // Read gamepad event - struct js_event gamepadEvent = { 0 }; + struct input_event event = { 0 }; - for (int i = 0; i < MAX_GAMEPADS; i++) + for (int i = 0; i < platform.gamepadCount; i++) { - if (CORE.Input.Gamepad.ready[i]) + if (!CORE.Input.Gamepad.ready[i]) continue; + + // Register previous gamepad states + for (int k = 0; k < MAX_GAMEPAD_BUTTONS; k++) CORE.Input.Gamepad.previousButtonState[i][k] = CORE.Input.Gamepad.currentButtonState[i][k]; + + while (read(platform.gamepadStreamFd[i], &event, sizeof(event)) == (int)sizeof(event)) { - // Register previous gamepad states - for (int k = 0; k < MAX_GAMEPAD_BUTTONS; k++) CORE.Input.Gamepad.previousButtonState[i][k] = CORE.Input.Gamepad.currentButtonState[i][k]; - - while (read(platform.gamepadStreamFd[i], &gamepadEvent, sizeof(struct js_event)) == (int)sizeof(struct js_event)) + if (event.type == EV_KEY) { - gamepadEvent.type &= ~JS_EVENT_INIT; // Ignore synthetic events - - // Process gamepad events by type - if (gamepadEvent.type == JS_EVENT_BUTTON) + if (event.code < KEYMAP_SIZE) { - TRACELOG(LOG_DEBUG, "RPI: Gamepad %i button: %i, value: %i", i, gamepadEvent.number, gamepadEvent.value); + short keycodeRaylib = linuxToRaylibMap[event.code]; - if (gamepadEvent.number < MAX_GAMEPAD_BUTTONS) + TRACELOG(LOG_DEBUG, "INPUT: Gamepad %2i: KEY_%s Keycode(linux): %4i Keycode(raylib): %4i", i, (event.value == 0) ? "UP " : "DOWN", event.code, keycodeRaylib); + + if ((keycodeRaylib != 0) && (keycodeRaylib < MAX_GAMEPAD_BUTTONS)) { // 1 - button pressed, 0 - button released - CORE.Input.Gamepad.currentButtonState[i][gamepadEvent.number] = (int)gamepadEvent.value; + CORE.Input.Gamepad.currentButtonState[i][keycodeRaylib] = event.value; - if ((int)gamepadEvent.value == 1) CORE.Input.Gamepad.lastButtonPressed = gamepadEvent.number; - else CORE.Input.Gamepad.lastButtonPressed = 0; // GAMEPAD_BUTTON_UNKNOWN + CORE.Input.Gamepad.lastButtonPressed = (event.value == 1)? keycodeRaylib : GAMEPAD_BUTTON_UNKNOWN; } } - else if (gamepadEvent.type == JS_EVENT_AXIS) + } + else if (event.type == EV_ABS) + { + if (event.code < ABS_CNT) { - TRACELOG(LOG_DEBUG, "RPI: Gamepad %i axis: %i, value: %i", i, gamepadEvent.number, gamepadEvent.value); + int axisRaylib = platform.gamepadAbsAxisMap[i][event.code]; - if (gamepadEvent.number < MAX_GAMEPAD_AXIS) + TRACELOG(LOG_DEBUG, "INPUT: Gamepad %2i: Axis: %2i Value: %i", i, axisRaylib, event.value); + + if (axisRaylib < MAX_GAMEPAD_AXIS) { - // NOTE: Scaling of gamepadEvent.value to get values between -1..1 - CORE.Input.Gamepad.axisState[i][gamepadEvent.number] = (float)gamepadEvent.value/32768; + int min = platform.gamepadAbsAxisRange[i][event.code][0]; + int range = platform.gamepadAbsAxisRange[i][event.code][1]; + + // NOTE: Scaling of event.value to get values between -1..1 + CORE.Input.Gamepad.axisState[i][axisRaylib] = (2 * (float)(event.value - min) / range) - 1; } } } @@ -1996,6 +1673,172 @@ static void PollGamepadEvents(void) } } +// Poll mouse input events +static void PollMouseEvents(void) +{ + int fd = platform.mouseFd; + if (fd == -1) return; + + struct input_event event = { 0 }; + int touchAction = -1; // 0-TOUCH_ACTION_UP, 1-TOUCH_ACTION_DOWN, 2-TOUCH_ACTION_MOVE + + // Try to read data from the mouse/touch/gesture and only continue if successful + while (read(fd, &event, sizeof(event)) == (int)sizeof(event)) + { + // Relative movement parsing + if (event.type == EV_REL) + { + if (event.code == REL_X) + { + if (platform.cursorRelative) + { + CORE.Input.Mouse.currentPosition.x = event.value; + CORE.Input.Mouse.previousPosition.x = 0.0f; + } + else CORE.Input.Mouse.currentPosition.x += event.value; + + CORE.Input.Touch.position[0].x = CORE.Input.Mouse.currentPosition.x; + touchAction = 2; // TOUCH_ACTION_MOVE + } + + if (event.code == REL_Y) + { + if (platform.cursorRelative) + { + CORE.Input.Mouse.currentPosition.y = event.value; + CORE.Input.Mouse.previousPosition.y = 0.0f; + } + else CORE.Input.Mouse.currentPosition.y += event.value; + + CORE.Input.Touch.position[0].y = CORE.Input.Mouse.currentPosition.y; + touchAction = 2; // TOUCH_ACTION_MOVE + } + + if (event.code == REL_WHEEL) platform.eventWheelMove.y += event.value; + } + + // Absolute movement parsing + if (event.type == EV_ABS) + { + // Basic movement + if (event.code == ABS_X) + { + CORE.Input.Mouse.currentPosition.x = (event.value - platform.absRange.x)*CORE.Window.screen.width/platform.absRange.width; // Scale according to absRange + CORE.Input.Touch.position[0].x = (event.value - platform.absRange.x)*CORE.Window.screen.width/platform.absRange.width; // Scale according to absRange + + touchAction = 2; // TOUCH_ACTION_MOVE + } + + if (event.code == ABS_Y) + { + CORE.Input.Mouse.currentPosition.y = (event.value - platform.absRange.y)*CORE.Window.screen.height/platform.absRange.height; // Scale according to absRange + CORE.Input.Touch.position[0].y = (event.value - platform.absRange.y)*CORE.Window.screen.height/platform.absRange.height; // Scale according to absRange + + touchAction = 2; // TOUCH_ACTION_MOVE + } + + // Multitouch movement + if (event.code == ABS_MT_SLOT) platform.touchSlot = event.value; // Remember the slot number for the folowing events + + if (event.code == ABS_MT_POSITION_X) + { + if (platform.touchSlot < MAX_TOUCH_POINTS) CORE.Input.Touch.position[platform.touchSlot].x = (event.value - platform.absRange.x)*CORE.Window.screen.width/platform.absRange.width; // Scale according to absRange + } + + if (event.code == ABS_MT_POSITION_Y) + { + if (platform.touchSlot < MAX_TOUCH_POINTS) CORE.Input.Touch.position[platform.touchSlot].y = (event.value - platform.absRange.y)*CORE.Window.screen.height/platform.absRange.height; // Scale according to absRange + } + + if (event.code == ABS_MT_TRACKING_ID) + { + if ((event.value < 0) && (platform.touchSlot < MAX_TOUCH_POINTS)) + { + // Touch has ended for this point + CORE.Input.Touch.position[platform.touchSlot].x = -1; + CORE.Input.Touch.position[platform.touchSlot].y = -1; + } + } + + // Touchscreen tap + if (event.code == ABS_PRESSURE) + { + int previousMouseLeftButtonState = platform.currentButtonStateEvdev[MOUSE_BUTTON_LEFT]; + + if (!event.value && previousMouseLeftButtonState) + { + platform.currentButtonStateEvdev[MOUSE_BUTTON_LEFT] = 0; + touchAction = 0; // TOUCH_ACTION_UP + } + + if (event.value && !previousMouseLeftButtonState) + { + platform.currentButtonStateEvdev[MOUSE_BUTTON_LEFT] = 1; + touchAction = 1; // TOUCH_ACTION_DOWN + } + } + + } + + // Button parsing + if (event.type == EV_KEY) + { + // Mouse button parsing + if ((event.code == BTN_TOUCH) || (event.code == BTN_LEFT)) + { + platform.currentButtonStateEvdev[MOUSE_BUTTON_LEFT] = event.value; + + if (event.value > 0) touchAction = 1; // TOUCH_ACTION_DOWN + else touchAction = 0; // TOUCH_ACTION_UP + } + + if (event.code == BTN_RIGHT) platform.currentButtonStateEvdev[MOUSE_BUTTON_RIGHT] = event.value; + if (event.code == BTN_MIDDLE) platform.currentButtonStateEvdev[MOUSE_BUTTON_MIDDLE] = event.value; + if (event.code == BTN_SIDE) platform.currentButtonStateEvdev[MOUSE_BUTTON_SIDE] = event.value; + if (event.code == BTN_EXTRA) platform.currentButtonStateEvdev[MOUSE_BUTTON_EXTRA] = event.value; + if (event.code == BTN_FORWARD) platform.currentButtonStateEvdev[MOUSE_BUTTON_FORWARD] = event.value; + if (event.code == BTN_BACK) platform.currentButtonStateEvdev[MOUSE_BUTTON_BACK] = event.value; + } + + // Screen confinement + if (!CORE.Input.Mouse.cursorHidden) + { + if (CORE.Input.Mouse.currentPosition.x < 0) CORE.Input.Mouse.currentPosition.x = 0; + if (CORE.Input.Mouse.currentPosition.x > CORE.Window.screen.width/CORE.Input.Mouse.scale.x) CORE.Input.Mouse.currentPosition.x = CORE.Window.screen.width/CORE.Input.Mouse.scale.x; + + if (CORE.Input.Mouse.currentPosition.y < 0) CORE.Input.Mouse.currentPosition.y = 0; + if (CORE.Input.Mouse.currentPosition.y > CORE.Window.screen.height/CORE.Input.Mouse.scale.y) CORE.Input.Mouse.currentPosition.y = CORE.Window.screen.height/CORE.Input.Mouse.scale.y; + } + + // Update touch point count + CORE.Input.Touch.pointCount = 0; + for (int i = 0; i < MAX_TOUCH_POINTS; i++) + { + if (CORE.Input.Touch.position[i].x >= 0) CORE.Input.Touch.pointCount++; + } + +#if defined(SUPPORT_GESTURES_SYSTEM) + if (touchAction > -1) + { + GestureEvent gestureEvent = { 0 }; + + gestureEvent.touchAction = touchAction; + gestureEvent.pointCount = CORE.Input.Touch.pointCount; + + for (int i = 0; i < MAX_TOUCH_POINTS; i++) + { + gestureEvent.pointId[i] = i; + gestureEvent.position[i] = CORE.Input.Touch.position[i]; + } + + ProcessGestureEvent(gestureEvent); + + touchAction = -1; + } +#endif + } +} + // Search matching DRM mode in connector's mode list static int FindMatchingConnectorMode(const drmModeConnector *connector, const drmModeModeInfo *mode) { diff --git a/src/platforms/rcore_web.c b/src/platforms/rcore_web.c index a13f69908..9328b8c9b 100644 --- a/src/platforms/rcore_web.c +++ b/src/platforms/rcore_web.c @@ -850,6 +850,12 @@ int SetGamepadMappings(const char *mappings) return 0; } +// Set gamepad vibration +void SetGamepadVibration(int gamepad, float leftMotor, float rightMotor) +{ + TRACELOG(LOG_WARNING, "GamepadSetVibration() not implemented on target platform"); +} + // Set mouse position XY void SetMousePosition(int x, int y) { diff --git a/src/raudio.c b/src/raudio.c index 4d0de45a5..9d7c39a5b 100644 --- a/src/raudio.c +++ b/src/raudio.c @@ -410,9 +410,18 @@ static AudioData AUDIO = { // Global AUDIO context // Module specific Functions Declaration //---------------------------------------------------------------------------------- static void OnLog(void *pUserData, ma_uint32 level, const char *pMessage); + +// Reads audio data from an AudioBuffer object in internal/device formats +static ma_uint32 ReadAudioBufferFramesInInternalFormat(AudioBuffer *audioBuffer, void *framesOut, ma_uint32 frameCount); +static ma_uint32 ReadAudioBufferFramesInMixingFormat(AudioBuffer *audioBuffer, float *framesOut, ma_uint32 frameCount); + static void OnSendAudioDataToDevice(ma_device *pDevice, void *pFramesOut, const void *pFramesInput, ma_uint32 frameCount); static void MixAudioFrames(float *framesOut, const float *framesIn, ma_uint32 frameCount, AudioBuffer *buffer); +static bool IsAudioBufferPlayingInLockedState(AudioBuffer *buffer); +static void StopAudioBufferInLockedState(AudioBuffer *buffer); +static void UpdateAudioStreamInLockedState(AudioStream stream, const void *data, int frameCount); + #if defined(RAUDIO_STANDALONE) static bool IsFileExtension(const char *fileName, const char *ext); // Check file extension static const char *GetFileExtension(const char *fileName); // Get pointer to extension for a filename string (includes the dot: .png) @@ -442,6 +451,7 @@ void SetAudioBufferPan(AudioBuffer *buffer, float pan); void TrackAudioBuffer(AudioBuffer *buffer); void UntrackAudioBuffer(AudioBuffer *buffer); + //---------------------------------------------------------------------------------- // Module Functions Definition - Audio Device initialization and Closing //---------------------------------------------------------------------------------- @@ -460,12 +470,12 @@ void InitAudioDevice(void) } // Init audio device - // NOTE: Using the default device. Format is floating point because it simplifies mixing. + // NOTE: Using the default device. Format is floating point because it simplifies mixing ma_device_config config = ma_device_config_init(ma_device_type_playback); - config.playback.pDeviceID = NULL; // NULL for the default playback AUDIO.System.device. + config.playback.pDeviceID = NULL; // NULL for the default playback AUDIO.System.device config.playback.format = AUDIO_DEVICE_FORMAT; config.playback.channels = AUDIO_DEVICE_CHANNELS; - config.capture.pDeviceID = NULL; // NULL for the default capture AUDIO.System.device. + config.capture.pDeviceID = NULL; // NULL for the default capture AUDIO.System.device config.capture.format = ma_format_s16; config.capture.channels = 1; config.sampleRate = AUDIO_DEVICE_SAMPLE_RATE; @@ -481,7 +491,7 @@ void InitAudioDevice(void) } // Mixing happens on a separate thread which means we need to synchronize. I'm using a mutex here to make things simple, but may - // want to look at something a bit smarter later on to keep everything real-time, if that's necessary. + // want to look at something a bit smarter later on to keep everything real-time, if that's necessary if (ma_mutex_init(&AUDIO.System.lock) != MA_SUCCESS) { TRACELOG(LOG_WARNING, "AUDIO: Failed to create mutex for mixing"); @@ -491,7 +501,7 @@ void InitAudioDevice(void) } // Keep the device running the whole time. May want to consider doing something a bit smarter and only have the device running - // while there's at least one sound being played. + // while there's at least one sound being played result = ma_device_start(&AUDIO.System.device); if (result != MA_SUCCESS) { @@ -502,7 +512,7 @@ void InitAudioDevice(void) } TRACELOG(LOG_INFO, "AUDIO: Device initialized successfully"); - TRACELOG(LOG_INFO, " > Backend: miniaudio / %s", ma_get_backend_name(AUDIO.System.context.backend)); + TRACELOG(LOG_INFO, " > Backend: miniaudio | %s", ma_get_backend_name(AUDIO.System.context.backend)); TRACELOG(LOG_INFO, " > Format: %s -> %s", ma_get_format_name(AUDIO.System.device.playback.format), ma_get_format_name(AUDIO.System.device.playback.internalFormat)); TRACELOG(LOG_INFO, " > Channels: %d -> %d", AUDIO.System.device.playback.channels, AUDIO.System.device.playback.internalChannels); TRACELOG(LOG_INFO, " > Sample rate: %d -> %d", AUDIO.System.device.sampleRate, AUDIO.System.device.playback.internalSampleRate); @@ -612,69 +622,77 @@ void UnloadAudioBuffer(AudioBuffer *buffer) { if (buffer != NULL) { - ma_data_converter_uninit(&buffer->converter, NULL); UntrackAudioBuffer(buffer); + ma_data_converter_uninit(&buffer->converter, NULL); RL_FREE(buffer->data); RL_FREE(buffer); } } -// Check if an audio buffer is playing +// Check if an audio buffer is playing from a program state without lock bool IsAudioBufferPlaying(AudioBuffer *buffer) { bool result = false; - - if (buffer != NULL) result = (buffer->playing && !buffer->paused); - + ma_mutex_lock(&AUDIO.System.lock); + result = IsAudioBufferPlayingInLockedState(buffer); + ma_mutex_unlock(&AUDIO.System.lock); return result; } // Play an audio buffer -// NOTE: Buffer is restarted to the start. -// Use PauseAudioBuffer() and ResumeAudioBuffer() if the playback position should be maintained. +// NOTE: Buffer is restarted to the start +// Use PauseAudioBuffer() and ResumeAudioBuffer() if the playback position should be maintained void PlayAudioBuffer(AudioBuffer *buffer) { if (buffer != NULL) { + ma_mutex_lock(&AUDIO.System.lock); buffer->playing = true; buffer->paused = false; buffer->frameCursorPos = 0; + ma_mutex_unlock(&AUDIO.System.lock); } } -// Stop an audio buffer +// Stop an audio buffer from a program state without lock void StopAudioBuffer(AudioBuffer *buffer) { - if (buffer != NULL) - { - if (IsAudioBufferPlaying(buffer)) - { - buffer->playing = false; - buffer->paused = false; - buffer->frameCursorPos = 0; - buffer->framesProcessed = 0; - buffer->isSubBufferProcessed[0] = true; - buffer->isSubBufferProcessed[1] = true; - } - } + ma_mutex_lock(&AUDIO.System.lock); + StopAudioBufferInLockedState(buffer); + ma_mutex_unlock(&AUDIO.System.lock); } // Pause an audio buffer void PauseAudioBuffer(AudioBuffer *buffer) { - if (buffer != NULL) buffer->paused = true; + if (buffer != NULL) + { + ma_mutex_lock(&AUDIO.System.lock); + buffer->paused = true; + ma_mutex_unlock(&AUDIO.System.lock); + } } // Resume an audio buffer void ResumeAudioBuffer(AudioBuffer *buffer) { - if (buffer != NULL) buffer->paused = false; + if (buffer != NULL) + { + ma_mutex_lock(&AUDIO.System.lock); + buffer->paused = false; + ma_mutex_unlock(&AUDIO.System.lock); + } } // Set volume for an audio buffer void SetAudioBufferVolume(AudioBuffer *buffer, float volume) { - if (buffer != NULL) buffer->volume = volume; + if (buffer != NULL) + { + ma_mutex_lock(&AUDIO.System.lock); + buffer->volume = volume; + ma_mutex_unlock(&AUDIO.System.lock); + } } // Set pitch for an audio buffer @@ -682,7 +700,8 @@ void SetAudioBufferPitch(AudioBuffer *buffer, float pitch) { if ((buffer != NULL) && (pitch > 0.0f)) { - // Pitching is just an adjustment of the sample rate. + ma_mutex_lock(&AUDIO.System.lock); + // Pitching is just an adjustment of the sample rate // Note that this changes the duration of the sound: // - higher pitches will make the sound faster // - lower pitches make it slower @@ -690,6 +709,7 @@ void SetAudioBufferPitch(AudioBuffer *buffer, float pitch) ma_data_converter_set_rate(&buffer->converter, buffer->converter.sampleRateIn, outputSampleRate); buffer->pitch = pitch; + ma_mutex_unlock(&AUDIO.System.lock); } } @@ -699,7 +719,12 @@ void SetAudioBufferPan(AudioBuffer *buffer, float pan) if (pan < 0.0f) pan = 0.0f; else if (pan > 1.0f) pan = 1.0f; - if (buffer != NULL) buffer->pan = pan; + if (buffer != NULL) + { + ma_mutex_lock(&AUDIO.System.lock); + buffer->pan = pan; + ma_mutex_unlock(&AUDIO.System.lock); + } } // Track audio buffer to linked list next position @@ -752,7 +777,7 @@ Wave LoadWave(const char *fileName) // Loading wave from memory data if (fileData != NULL) wave = LoadWaveFromMemory(GetFileExtension(fileName), fileData, dataSize); - RL_FREE(fileData); + UnloadFileData(fileData); return wave; } @@ -870,11 +895,15 @@ Wave LoadWaveFromMemory(const char *fileType, const unsigned char *fileData, int // Checks if wave data is ready bool IsWaveReady(Wave wave) { - return ((wave.data != NULL) && // Validate wave data available - (wave.frameCount > 0) && // Validate frame count - (wave.sampleRate > 0) && // Validate sample rate is supported - (wave.sampleSize > 0) && // Validate sample size is supported - (wave.channels > 0)); // Validate number of channels supported + bool result = false; + + if ((wave.data != NULL) && // Validate wave data available + (wave.frameCount > 0) && // Validate frame count + (wave.sampleRate > 0) && // Validate sample rate is supported + (wave.sampleSize > 0) && // Validate sample size is supported + (wave.channels > 0)) result = true; // Validate number of channels supported + + return result; } // Load sound from file @@ -898,15 +927,15 @@ Sound LoadSoundFromWave(Wave wave) if (wave.data != NULL) { - // When using miniaudio we need to do our own mixing. + // When using miniaudio we need to do our own mixing // To simplify this we need convert the format of each sound to be consistent with // the format used to open the playback AUDIO.System.device. We can do this two ways: // - // 1) Convert the whole sound in one go at load time (here). - // 2) Convert the audio data in chunks at mixing time. + // 1) Convert the whole sound in one go at load time (here) + // 2) Convert the audio data in chunks at mixing time // - // First option has been selected, format conversion is done on the loading stage. - // The downside is that it uses more memory if the original sound is u8 or s16. + // First option has been selected, format conversion is done on the loading stage + // The downside is that it uses more memory if the original sound is u8 or s16 ma_format formatIn = ((wave.sampleSize == 8)? ma_format_u8 : ((wave.sampleSize == 16)? ma_format_s16 : ma_format_f32)); ma_uint32 frameCountIn = wave.frameCount; @@ -942,13 +971,13 @@ Sound LoadSoundAlias(Sound source) if (source.stream.buffer->data != NULL) { AudioBuffer *audioBuffer = LoadAudioBuffer(AUDIO_DEVICE_FORMAT, AUDIO_DEVICE_CHANNELS, AUDIO.System.device.sampleRate, 0, AUDIO_BUFFER_USAGE_STATIC); - + if (audioBuffer == NULL) { TRACELOG(LOG_WARNING, "SOUND: Failed to create buffer"); return sound; // Early return to avoid dereferencing the audioBuffer null pointer } - + audioBuffer->sizeInFrames = source.stream.buffer->sizeInFrames; audioBuffer->volume = source.stream.buffer->volume; audioBuffer->data = source.stream.buffer->data; @@ -967,11 +996,15 @@ Sound LoadSoundAlias(Sound source) // Checks if a sound is ready bool IsSoundReady(Sound sound) { - return ((sound.frameCount > 0) && // Validate frame count - (sound.stream.buffer != NULL) && // Validate stream buffer - (sound.stream.sampleRate > 0) && // Validate sample rate is supported - (sound.stream.sampleSize > 0) && // Validate sample size is supported - (sound.stream.channels > 0)); // Validate number of channels supported + bool result = false; + + if ((sound.frameCount > 0) && // Validate frame count + (sound.stream.buffer != NULL) && // Validate stream buffer + (sound.stream.sampleRate > 0) && // Validate sample rate is supported + (sound.stream.sampleSize > 0) && // Validate sample size is supported + (sound.stream.channels > 0)) result = true; // Validate number of channels supported + + return result; } // Unload wave data @@ -993,8 +1026,8 @@ void UnloadSoundAlias(Sound alias) // Untrack and unload just the sound buffer, not the sample data, it is shared with the source for the alias if (alias.stream.buffer != NULL) { - ma_data_converter_uninit(&alias.stream.buffer->converter, NULL); UntrackAudioBuffer(alias.stream.buffer); + ma_data_converter_uninit(&alias.stream.buffer->converter, NULL); RL_FREE(alias.stream.buffer); } } @@ -1006,7 +1039,6 @@ void UpdateSound(Sound sound, const void *data, int frameCount) { StopAudioBuffer(sound.stream.buffer); - // TODO: May want to lock/unlock this since this data buffer is read at mixing time memcpy(sound.stream.buffer->data, data, frameCount*ma_get_bytes_per_frame(sound.stream.buffer->converter.formatIn, sound.stream.buffer->converter.channelsIn)); } } @@ -1081,7 +1113,7 @@ bool ExportWaveAsCode(Wave wave, const char *fileName) int waveDataSize = wave.frameCount*wave.channels*wave.sampleSize/8; // NOTE: Text data buffer size is estimated considering wave data size in bytes - // and requiring 12 char bytes for every byte; the actual size varies, but + // and requiring 12 char bytes for every byte; the actual size varies, but // the longest possible char being appended is "%.4ff,\n ", which is 12 bytes. char *txtData = (char *)RL_CALLOC(waveDataSize*12 + 2000, sizeof(char)); @@ -1163,7 +1195,11 @@ void StopSound(Sound sound) // Check if a sound is playing bool IsSoundPlaying(Sound sound) { - return IsAudioBufferPlaying(sound.stream.buffer); + bool result = false; + + if (IsAudioBufferPlaying(sound.stream.buffer)) result = true; + + return result; } // Set volume for a sound @@ -1298,11 +1334,10 @@ Music LoadMusicStream(const char *fileName) drwav *ctxWav = RL_CALLOC(1, sizeof(drwav)); bool success = drwav_init_file(ctxWav, fileName, NULL); - music.ctxType = MUSIC_AUDIO_WAV; - music.ctxData = ctxWav; - if (success) { + music.ctxType = MUSIC_AUDIO_WAV; + music.ctxData = ctxWav; int sampleSize = ctxWav->bitsPerSample; if (ctxWav->bitsPerSample == 24) sampleSize = 16; // Forcing conversion to s16 on UpdateMusicStream() @@ -1311,17 +1346,23 @@ Music LoadMusicStream(const char *fileName) music.looping = true; // Looping enabled by default musicLoaded = true; } + else + { + drwav_uninit(ctxWav); + RL_FREE(ctxWav); + } } #endif #if defined(SUPPORT_FILEFORMAT_OGG) else if (IsFileExtension(fileName, ".ogg")) { // Open ogg audio stream - music.ctxType = MUSIC_AUDIO_OGG; - music.ctxData = stb_vorbis_open_filename(fileName, NULL, NULL); + stb_vorbis *ctxOgg = stb_vorbis_open_filename(fileName, NULL, NULL); - if (music.ctxData != NULL) + if (ctxOgg != NULL) { + music.ctxType = MUSIC_AUDIO_OGG; + music.ctxData = ctxOgg; stb_vorbis_info info = stb_vorbis_get_info((stb_vorbis *)music.ctxData); // Get Ogg file info // OGG bit rate defaults to 16 bit, it's enough for compressed format @@ -1332,6 +1373,10 @@ Music LoadMusicStream(const char *fileName) music.looping = true; // Looping enabled by default musicLoaded = true; } + else + { + stb_vorbis_close(ctxOgg); + } } #endif #if defined(SUPPORT_FILEFORMAT_MP3) @@ -1340,27 +1385,30 @@ Music LoadMusicStream(const char *fileName) drmp3 *ctxMp3 = RL_CALLOC(1, sizeof(drmp3)); int result = drmp3_init_file(ctxMp3, fileName, NULL); - music.ctxType = MUSIC_AUDIO_MP3; - music.ctxData = ctxMp3; - if (result > 0) { + music.ctxType = MUSIC_AUDIO_MP3; + music.ctxData = ctxMp3; music.stream = LoadAudioStream(ctxMp3->sampleRate, 32, ctxMp3->channels); music.frameCount = (unsigned int)drmp3_get_pcm_frame_count(ctxMp3); music.looping = true; // Looping enabled by default musicLoaded = true; } + else + { + RL_FREE(ctxMp3); + } } #endif #if defined(SUPPORT_FILEFORMAT_QOA) else if (IsFileExtension(fileName, ".qoa")) { qoaplay_desc *ctxQoa = qoaplay_open(fileName); - music.ctxType = MUSIC_AUDIO_QOA; - music.ctxData = ctxQoa; - if (ctxQoa->file != NULL) + if (ctxQoa != NULL) { + music.ctxType = MUSIC_AUDIO_QOA; + music.ctxData = ctxQoa; // NOTE: We are loading samples are 32bit float normalized data, so, // we configure the output audio stream to also use float 32bit music.stream = LoadAudioStream(ctxQoa->info.samplerate, 32, ctxQoa->info.channels); @@ -1368,23 +1416,27 @@ Music LoadMusicStream(const char *fileName) music.looping = true; // Looping enabled by default musicLoaded = true; } + else{} //No uninit required } #endif #if defined(SUPPORT_FILEFORMAT_FLAC) else if (IsFileExtension(fileName, ".flac")) { - music.ctxType = MUSIC_AUDIO_FLAC; - music.ctxData = drflac_open_file(fileName, NULL); + drflac *ctxFlac = drflac_open_file(fileName, NULL); - if (music.ctxData != NULL) + if (ctxFlac != NULL) { - drflac *ctxFlac = (drflac *)music.ctxData; - + music.ctxType = MUSIC_AUDIO_FLAC; + music.ctxData = ctxFlac; music.stream = LoadAudioStream(ctxFlac->sampleRate, ctxFlac->bitsPerSample, ctxFlac->channels); music.frameCount = (unsigned int)ctxFlac->totalPCMFrameCount; music.looping = true; // Looping enabled by default musicLoaded = true; } + else + { + drflac_free(ctxFlac, NULL); + } } #endif #if defined(SUPPORT_FILEFORMAT_XM) @@ -1393,11 +1445,10 @@ Music LoadMusicStream(const char *fileName) jar_xm_context_t *ctxXm = NULL; int result = jar_xm_create_context_from_file(&ctxXm, AUDIO.System.device.sampleRate, fileName); - music.ctxType = MUSIC_MODULE_XM; - music.ctxData = ctxXm; - if (result == 0) // XM AUDIO.System.context created successfully { + music.ctxType = MUSIC_MODULE_XM; + music.ctxData = ctxXm; jar_xm_set_max_loop_count(ctxXm, 0); // Set infinite number of loops unsigned int bits = 32; @@ -1411,6 +1462,10 @@ Music LoadMusicStream(const char *fileName) jar_xm_reset(ctxXm); // Make sure we start at the beginning of the song musicLoaded = true; } + else + { + jar_xm_free_context(ctxXm); + } } #endif #if defined(SUPPORT_FILEFORMAT_MOD) @@ -1420,47 +1475,27 @@ Music LoadMusicStream(const char *fileName) jar_mod_init(ctxMod); int result = jar_mod_load_file(ctxMod, fileName); - music.ctxType = MUSIC_MODULE_MOD; - music.ctxData = ctxMod; - if (result > 0) { + music.ctxType = MUSIC_MODULE_MOD; + music.ctxData = ctxMod; // NOTE: Only stereo is supported for MOD music.stream = LoadAudioStream(AUDIO.System.device.sampleRate, 16, AUDIO_DEVICE_CHANNELS); music.frameCount = (unsigned int)jar_mod_max_samples(ctxMod); // NOTE: Always 2 channels (stereo) music.looping = true; // Looping enabled by default musicLoaded = true; } + else + { + jar_mod_unload(ctxMod); + RL_FREE(ctxMod); + } } #endif else TRACELOG(LOG_WARNING, "STREAM: [%s] File format not supported", fileName); if (!musicLoaded) { - if (false) { } - #if defined(SUPPORT_FILEFORMAT_WAV) - else if (music.ctxType == MUSIC_AUDIO_WAV) drwav_uninit((drwav *)music.ctxData); - #endif - #if defined(SUPPORT_FILEFORMAT_OGG) - else if (music.ctxType == MUSIC_AUDIO_OGG) stb_vorbis_close((stb_vorbis *)music.ctxData); - #endif - #if defined(SUPPORT_FILEFORMAT_MP3) - else if (music.ctxType == MUSIC_AUDIO_MP3) { drmp3_uninit((drmp3 *)music.ctxData); RL_FREE(music.ctxData); } - #endif - #if defined(SUPPORT_FILEFORMAT_QOA) - else if (music.ctxType == MUSIC_AUDIO_QOA) qoaplay_close((qoaplay_desc *)music.ctxData); - #endif - #if defined(SUPPORT_FILEFORMAT_FLAC) - else if (music.ctxType == MUSIC_AUDIO_FLAC) drflac_free((drflac *)music.ctxData, NULL); - #endif - #if defined(SUPPORT_FILEFORMAT_XM) - else if (music.ctxType == MUSIC_MODULE_XM) jar_xm_free_context((jar_xm_context_t *)music.ctxData); - #endif - #if defined(SUPPORT_FILEFORMAT_MOD) - else if (music.ctxType == MUSIC_MODULE_MOD) { jar_mod_unload((jar_mod_context_t *)music.ctxData); RL_FREE(music.ctxData); } - #endif - - music.ctxData = NULL; TRACELOG(LOG_WARNING, "FILEIO: [%s] Music file could not be opened", fileName); } else @@ -1491,11 +1526,10 @@ Music LoadMusicStreamFromMemory(const char *fileType, const unsigned char *data, bool success = drwav_init_memory(ctxWav, (const void *)data, dataSize, NULL); - music.ctxType = MUSIC_AUDIO_WAV; - music.ctxData = ctxWav; - if (success) { + music.ctxType = MUSIC_AUDIO_WAV; + music.ctxData = ctxWav; int sampleSize = ctxWav->bitsPerSample; if (ctxWav->bitsPerSample == 24) sampleSize = 16; // Forcing conversion to s16 on UpdateMusicStream() @@ -1504,18 +1538,22 @@ Music LoadMusicStreamFromMemory(const char *fileType, const unsigned char *data, music.looping = true; // Looping enabled by default musicLoaded = true; } + else { + drwav_uninit(ctxWav); + RL_FREE(ctxWav); + } } #endif #if defined(SUPPORT_FILEFORMAT_OGG) else if ((strcmp(fileType, ".ogg") == 0) || (strcmp(fileType, ".OGG") == 0)) { // Open ogg audio stream - music.ctxType = MUSIC_AUDIO_OGG; - //music.ctxData = stb_vorbis_open_filename(fileName, NULL, NULL); - music.ctxData = stb_vorbis_open_memory((const unsigned char *)data, dataSize, NULL, NULL); + stb_vorbis* ctxOgg = stb_vorbis_open_memory((const unsigned char*)data, dataSize, NULL, NULL); - if (music.ctxData != NULL) + if (ctxOgg != NULL) { + music.ctxType = MUSIC_AUDIO_OGG; + music.ctxData = ctxOgg; stb_vorbis_info info = stb_vorbis_get_info((stb_vorbis *)music.ctxData); // Get Ogg file info // OGG bit rate defaults to 16 bit, it's enough for compressed format @@ -1526,6 +1564,10 @@ Music LoadMusicStreamFromMemory(const char *fileType, const unsigned char *data, music.looping = true; // Looping enabled by default musicLoaded = true; } + else + { + stb_vorbis_close(ctxOgg); + } } #endif #if defined(SUPPORT_FILEFORMAT_MP3) @@ -1534,27 +1576,35 @@ Music LoadMusicStreamFromMemory(const char *fileType, const unsigned char *data, drmp3 *ctxMp3 = RL_CALLOC(1, sizeof(drmp3)); int success = drmp3_init_memory(ctxMp3, (const void*)data, dataSize, NULL); - music.ctxType = MUSIC_AUDIO_MP3; - music.ctxData = ctxMp3; - if (success) { + music.ctxType = MUSIC_AUDIO_MP3; + music.ctxData = ctxMp3; music.stream = LoadAudioStream(ctxMp3->sampleRate, 32, ctxMp3->channels); music.frameCount = (unsigned int)drmp3_get_pcm_frame_count(ctxMp3); music.looping = true; // Looping enabled by default musicLoaded = true; } + else + { + drmp3_uninit(ctxMp3); + RL_FREE(ctxMp3); + } } #endif #if defined(SUPPORT_FILEFORMAT_QOA) else if ((strcmp(fileType, ".qoa") == 0) || (strcmp(fileType, ".QOA") == 0)) { - qoaplay_desc *ctxQoa = qoaplay_open_memory(data, dataSize); - music.ctxType = MUSIC_AUDIO_QOA; - music.ctxData = ctxQoa; - - if ((ctxQoa->file_data != NULL) && (ctxQoa->file_data_size != 0)) + qoaplay_desc *ctxQoa = NULL; + if ((data != NULL) && (dataSize > 0)) { + ctxQoa = qoaplay_open_memory(data, dataSize); + } + + if (ctxQoa != NULL) + { + music.ctxType = MUSIC_AUDIO_QOA; + music.ctxData = ctxQoa; // NOTE: We are loading samples are 32bit float normalized data, so, // we configure the output audio stream to also use float 32bit music.stream = LoadAudioStream(ctxQoa->info.samplerate, 32, ctxQoa->info.channels); @@ -1562,23 +1612,27 @@ Music LoadMusicStreamFromMemory(const char *fileType, const unsigned char *data, music.looping = true; // Looping enabled by default musicLoaded = true; } + else{} //No uninit required } #endif #if defined(SUPPORT_FILEFORMAT_FLAC) else if ((strcmp(fileType, ".flac") == 0) || (strcmp(fileType, ".FLAC") == 0)) { - music.ctxType = MUSIC_AUDIO_FLAC; - music.ctxData = drflac_open_memory((const void*)data, dataSize, NULL); + drflac *ctxFlac = drflac_open_memory((const void*)data, dataSize, NULL); - if (music.ctxData != NULL) + if (ctxFlac != NULL) { - drflac *ctxFlac = (drflac *)music.ctxData; - + music.ctxType = MUSIC_AUDIO_FLAC; + music.ctxData = ctxFlac; music.stream = LoadAudioStream(ctxFlac->sampleRate, ctxFlac->bitsPerSample, ctxFlac->channels); music.frameCount = (unsigned int)ctxFlac->totalPCMFrameCount; music.looping = true; // Looping enabled by default musicLoaded = true; } + else + { + drflac_free(ctxFlac, NULL); + } } #endif #if defined(SUPPORT_FILEFORMAT_XM) @@ -1589,6 +1643,7 @@ Music LoadMusicStreamFromMemory(const char *fileType, const unsigned char *data, if (result == 0) // XM AUDIO.System.context created successfully { music.ctxType = MUSIC_MODULE_XM; + music.ctxData = ctxXm; jar_xm_set_max_loop_count(ctxXm, 0); // Set infinite number of loops unsigned int bits = 32; @@ -1601,9 +1656,12 @@ Music LoadMusicStreamFromMemory(const char *fileType, const unsigned char *data, music.looping = true; // Looping enabled by default jar_xm_reset(ctxXm); // Make sure we start at the beginning of the song - music.ctxData = ctxXm; musicLoaded = true; } + else + { + jar_xm_free_context(ctxXm); + } } #endif #if defined(SUPPORT_FILEFORMAT_MOD) @@ -1630,15 +1688,18 @@ Music LoadMusicStreamFromMemory(const char *fileType, const unsigned char *data, if (result > 0) { music.ctxType = MUSIC_MODULE_MOD; + music.ctxData = ctxMod; // NOTE: Only stereo is supported for MOD music.stream = LoadAudioStream(AUDIO.System.device.sampleRate, 16, 2); music.frameCount = (unsigned int)jar_mod_max_samples(ctxMod); // NOTE: Always 2 channels (stereo) music.looping = true; // Looping enabled by default musicLoaded = true; - - music.ctxData = ctxMod; - musicLoaded = true; + } + else + { + jar_mod_unload(ctxMod); + RL_FREE(ctxMod); } } #endif @@ -1646,30 +1707,6 @@ Music LoadMusicStreamFromMemory(const char *fileType, const unsigned char *data, if (!musicLoaded) { - if (false) { } -#if defined(SUPPORT_FILEFORMAT_WAV) - else if (music.ctxType == MUSIC_AUDIO_WAV) drwav_uninit((drwav *)music.ctxData); -#endif -#if defined(SUPPORT_FILEFORMAT_OGG) - else if (music.ctxType == MUSIC_AUDIO_OGG) stb_vorbis_close((stb_vorbis *)music.ctxData); -#endif -#if defined(SUPPORT_FILEFORMAT_MP3) - else if (music.ctxType == MUSIC_AUDIO_MP3) { drmp3_uninit((drmp3 *)music.ctxData); RL_FREE(music.ctxData); } -#endif -#if defined(SUPPORT_FILEFORMAT_QOA) - else if (music.ctxType == MUSIC_AUDIO_QOA) qoaplay_close((qoaplay_desc *)music.ctxData); -#endif -#if defined(SUPPORT_FILEFORMAT_FLAC) - else if (music.ctxType == MUSIC_AUDIO_FLAC) drflac_free((drflac *)music.ctxData, NULL); -#endif -#if defined(SUPPORT_FILEFORMAT_XM) - else if (music.ctxType == MUSIC_MODULE_XM) jar_xm_free_context((jar_xm_context_t *)music.ctxData); -#endif -#if defined(SUPPORT_FILEFORMAT_MOD) - else if (music.ctxType == MUSIC_MODULE_MOD) { jar_mod_unload((jar_mod_context_t *)music.ctxData); RL_FREE(music.ctxData); } -#endif - - music.ctxData = NULL; TRACELOG(LOG_WARNING, "FILEIO: Music data could not be loaded"); } else @@ -1727,19 +1764,10 @@ void UnloadMusicStream(Music music) } } -// Start music playing (open stream) +// Start music playing (open stream) from beginning void PlayMusicStream(Music music) { - if (music.stream.buffer != NULL) - { - // For music streams, we need to make sure we maintain the frame cursor position - // This is a hack for this section of code in UpdateMusicStream() - // NOTE: In case window is minimized, music stream is stopped, just make sure to - // play again on window restore: if (IsMusicStreamPlaying(music)) PlayMusicStream(music); - ma_uint32 frameCursorPos = music.stream.buffer->frameCursorPos; - PlayAudioStream(music.stream); // WARNING: This resets the cursor position. - music.stream.buffer->frameCursorPos = frameCursorPos; - } + PlayAudioStream(music.stream); } // Pause music playing @@ -1821,7 +1849,9 @@ void SeekMusicStream(Music music, float position) default: break; } + ma_mutex_lock(&AUDIO.System.lock); music.stream.buffer->framesProcessed = positionInFrames; + ma_mutex_unlock(&AUDIO.System.lock); } // Update (re-fill) music buffers if data already processed @@ -1829,6 +1859,8 @@ void UpdateMusicStream(Music music) { if (music.stream.buffer == NULL) return; + ma_mutex_lock(&AUDIO.System.lock); + unsigned int subBufferSizeInFrames = music.stream.buffer->sizeInFrames/2; // On first call of this function we lazily pre-allocated a temp buffer to read audio files/memory data in @@ -1845,7 +1877,7 @@ void UpdateMusicStream(Music music) // Check both sub-buffers to check if they require refilling for (int i = 0; i < 2; i++) { - if ((music.stream.buffer != NULL) && !music.stream.buffer->isSubBufferProcessed[i]) continue; // No refilling required, move to next sub-buffer + if (!music.stream.buffer->isSubBufferProcessed[i]) continue; // No refilling required, move to next sub-buffer unsigned int framesLeft = music.frameCount - music.stream.buffer->framesProcessed; // Frames left to be processed unsigned int framesToStream = 0; // Total frames to be streamed @@ -1964,7 +1996,7 @@ void UpdateMusicStream(Music music) default: break; } - UpdateAudioStream(music.stream, AUDIO.System.pcmBuffer, framesToStream); + UpdateAudioStreamInLockedState(music.stream, AUDIO.System.pcmBuffer, framesToStream); music.stream.buffer->framesProcessed = music.stream.buffer->framesProcessed%music.frameCount; @@ -1972,6 +2004,7 @@ void UpdateMusicStream(Music music) { if (!music.looping) { + ma_mutex_unlock(&AUDIO.System.lock); // Streaming is ending, we filled latest frames from input StopMusicStream(music); return; @@ -1979,9 +2012,7 @@ void UpdateMusicStream(Music music) } } - // NOTE: In case window is minimized, music stream is stopped, - // just make sure to play again on window restore - if (IsMusicStreamPlaying(music)) PlayMusicStream(music); + ma_mutex_unlock(&AUDIO.System.lock); } // Check if any music is playing @@ -2035,6 +2066,7 @@ float GetMusicTimePlayed(Music music) else #endif { + ma_mutex_lock(&AUDIO.System.lock); //ma_uint32 frameSizeInBytes = ma_get_bytes_per_sample(music.stream.buffer->dsp.formatConverterIn.config.formatIn)*music.stream.buffer->dsp.formatConverterIn.config.channels; int framesProcessed = (int)music.stream.buffer->framesProcessed; int subBufferSize = (int)music.stream.buffer->sizeInFrames/2; @@ -2044,6 +2076,7 @@ float GetMusicTimePlayed(Music music) int framesPlayed = (framesProcessed - framesInFirstBuffer - framesInSecondBuffer + framesSentToMix)%(int)music.frameCount; if (framesPlayed < 0) framesPlayed += music.frameCount; secondsPlayed = (float)framesPlayed/music.stream.sampleRate; + ma_mutex_unlock(&AUDIO.System.lock); } } @@ -2104,51 +2137,9 @@ void UnloadAudioStream(AudioStream stream) // NOTE 2: To dequeue a buffer it needs to be processed: IsAudioStreamProcessed() void UpdateAudioStream(AudioStream stream, const void *data, int frameCount) { - if (stream.buffer != NULL) - { - if (stream.buffer->isSubBufferProcessed[0] || stream.buffer->isSubBufferProcessed[1]) - { - ma_uint32 subBufferToUpdate = 0; - - if (stream.buffer->isSubBufferProcessed[0] && stream.buffer->isSubBufferProcessed[1]) - { - // Both buffers are available for updating. - // Update the first one and make sure the cursor is moved back to the front. - subBufferToUpdate = 0; - stream.buffer->frameCursorPos = 0; - } - else - { - // Just update whichever sub-buffer is processed. - subBufferToUpdate = (stream.buffer->isSubBufferProcessed[0])? 0 : 1; - } - - ma_uint32 subBufferSizeInFrames = stream.buffer->sizeInFrames/2; - unsigned char *subBuffer = stream.buffer->data + ((subBufferSizeInFrames*stream.channels*(stream.sampleSize/8))*subBufferToUpdate); - - // Total frames processed in buffer is always the complete size, filled with 0 if required - stream.buffer->framesProcessed += subBufferSizeInFrames; - - // Does this API expect a whole buffer to be updated in one go? - // Assuming so, but if not will need to change this logic. - if (subBufferSizeInFrames >= (ma_uint32)frameCount) - { - ma_uint32 framesToWrite = (ma_uint32)frameCount; - - ma_uint32 bytesToWrite = framesToWrite*stream.channels*(stream.sampleSize/8); - memcpy(subBuffer, data, bytesToWrite); - - // Any leftover frames should be filled with zeros. - ma_uint32 leftoverFrameCount = subBufferSizeInFrames - framesToWrite; - - if (leftoverFrameCount > 0) memset(subBuffer + bytesToWrite, 0, leftoverFrameCount*stream.channels*(stream.sampleSize/8)); - - stream.buffer->isSubBufferProcessed[subBufferToUpdate] = false; - } - else TRACELOG(LOG_WARNING, "STREAM: Attempting to write too many frames to buffer"); - } - else TRACELOG(LOG_WARNING, "STREAM: Buffer not available for updating"); - } + ma_mutex_lock(&AUDIO.System.lock); + UpdateAudioStreamInLockedState(stream, data, frameCount); + ma_mutex_unlock(&AUDIO.System.lock); } // Check if any audio stream buffers requires refill @@ -2156,7 +2147,11 @@ bool IsAudioStreamProcessed(AudioStream stream) { if (stream.buffer == NULL) return false; - return (stream.buffer->isSubBufferProcessed[0] || stream.buffer->isSubBufferProcessed[1]); + bool result = false; + ma_mutex_lock(&AUDIO.System.lock); + result = stream.buffer->isSubBufferProcessed[0] || stream.buffer->isSubBufferProcessed[1]; + ma_mutex_unlock(&AUDIO.System.lock); + return result; } // Play audio stream @@ -2177,7 +2172,7 @@ void ResumeAudioStream(AudioStream stream) ResumeAudioBuffer(stream.buffer); } -// Check if audio stream is playing. +// Check if audio stream is playing bool IsAudioStreamPlaying(AudioStream stream) { return IsAudioBufferPlaying(stream.buffer); @@ -2216,12 +2211,17 @@ void SetAudioStreamBufferSizeDefault(int size) // Audio thread callback to request new data void SetAudioStreamCallback(AudioStream stream, AudioCallback callback) { - if (stream.buffer != NULL) stream.buffer->callback = callback; + if (stream.buffer != NULL) + { + ma_mutex_lock(&AUDIO.System.lock); + stream.buffer->callback = callback; + ma_mutex_unlock(&AUDIO.System.lock); + } } -// Add processor to audio stream. Contrary to buffers, the order of processors is important. +// Add processor to audio stream. Contrary to buffers, the order of processors is important // The new processor must be added at the end. As there aren't supposed to be a lot of processors attached to -// a given stream, we iterate through the list to find the end. That way we don't need a pointer to the last element. +// a given stream, we iterate through the list to find the end. That way we don't need a pointer to the last element void AttachAudioStreamProcessor(AudioStream stream, AudioCallback process) { ma_mutex_lock(&AUDIO.System.lock); @@ -2336,7 +2336,7 @@ static void OnLog(void *pUserData, ma_uint32 level, const char *pMessage) TRACELOG(LOG_WARNING, "miniaudio: %s", pMessage); // All log messages from miniaudio are errors } -// Reads audio data from an AudioBuffer object in internal format. +// Reads audio data from an AudioBuffer object in internal format static ma_uint32 ReadAudioBufferFramesInInternalFormat(AudioBuffer *audioBuffer, void *framesOut, ma_uint32 frameCount) { // Using audio buffer callback @@ -2410,7 +2410,7 @@ static ma_uint32 ReadAudioBufferFramesInInternalFormat(AudioBuffer *audioBuffer, // We need to break from this loop if we're not looping if (!audioBuffer->looping) { - StopAudioBuffer(audioBuffer); + StopAudioBufferInLockedState(audioBuffer); break; } } @@ -2424,20 +2424,20 @@ static ma_uint32 ReadAudioBufferFramesInInternalFormat(AudioBuffer *audioBuffer, // For static buffers we can fill the remaining frames with silence for safety, but we don't want // to report those frames as "read". The reason for this is that the caller uses the return value - // to know whether a non-looping sound has finished playback. + // to know whether a non-looping sound has finished playback if (audioBuffer->usage != AUDIO_BUFFER_USAGE_STATIC) framesRead += totalFramesRemaining; } return framesRead; } -// Reads audio data from an AudioBuffer object in device format. Returned data will be in a format appropriate for mixing. +// Reads audio data from an AudioBuffer object in device format, returned data will be in a format appropriate for mixing static ma_uint32 ReadAudioBufferFramesInMixingFormat(AudioBuffer *audioBuffer, float *framesOut, ma_uint32 frameCount) { // What's going on here is that we're continuously converting data from the AudioBuffer's internal format to the mixing format, which // should be defined by the output format of the data converter. We do this until frameCount frames have been output. The important // detail to remember here is that we never, ever attempt to read more input data than is required for the specified number of output - // frames. This can be achieved with ma_data_converter_get_required_input_frame_count(). + // frames. This can be achieved with ma_data_converter_get_required_input_frame_count() ma_uint8 inputBuffer[4096] = { 0 }; ma_uint32 inputBufferFrameCap = sizeof(inputBuffer)/ma_get_bytes_per_frame(audioBuffer->converter.formatIn, audioBuffer->converter.channelsIn); @@ -2546,7 +2546,7 @@ static void OnSendAudioDataToDevice(ma_device *pDevice, void *pFramesOut, const { if (!audioBuffer->looping) { - StopAudioBuffer(audioBuffer); + StopAudioBufferInLockedState(audioBuffer); break; } else @@ -2619,6 +2619,83 @@ static void MixAudioFrames(float *framesOut, const float *framesIn, ma_uint32 fr } } +// Check if an audio buffer is playing, assuming the audio system mutex has been locked +static bool IsAudioBufferPlayingInLockedState(AudioBuffer *buffer) +{ + bool result = false; + + if (buffer != NULL) result = (buffer->playing && !buffer->paused); + + return result; +} + +// Stop an audio buffer, assuming the audio system mutex has been locked +static void StopAudioBufferInLockedState(AudioBuffer *buffer) +{ + if (buffer != NULL) + { + if (IsAudioBufferPlayingInLockedState(buffer)) + { + buffer->playing = false; + buffer->paused = false; + buffer->frameCursorPos = 0; + buffer->framesProcessed = 0; + buffer->isSubBufferProcessed[0] = true; + buffer->isSubBufferProcessed[1] = true; + } + } +} + +// Update audio stream, assuming the audio system mutex has been locked +static void UpdateAudioStreamInLockedState(AudioStream stream, const void *data, int frameCount) +{ + if (stream.buffer != NULL) + { + if (stream.buffer->isSubBufferProcessed[0] || stream.buffer->isSubBufferProcessed[1]) + { + ma_uint32 subBufferToUpdate = 0; + + if (stream.buffer->isSubBufferProcessed[0] && stream.buffer->isSubBufferProcessed[1]) + { + // Both buffers are available for updating + // Update the first one and make sure the cursor is moved back to the front + subBufferToUpdate = 0; + stream.buffer->frameCursorPos = 0; + } + else + { + // Just update whichever sub-buffer is processed + subBufferToUpdate = (stream.buffer->isSubBufferProcessed[0])? 0 : 1; + } + + ma_uint32 subBufferSizeInFrames = stream.buffer->sizeInFrames/2; + unsigned char *subBuffer = stream.buffer->data + ((subBufferSizeInFrames*stream.channels*(stream.sampleSize/8))*subBufferToUpdate); + + // Total frames processed in buffer is always the complete size, filled with 0 if required + stream.buffer->framesProcessed += subBufferSizeInFrames; + + // Does this API expect a whole buffer to be updated in one go? + // Assuming so, but if not will need to change this logic + if (subBufferSizeInFrames >= (ma_uint32)frameCount) + { + ma_uint32 framesToWrite = (ma_uint32)frameCount; + + ma_uint32 bytesToWrite = framesToWrite*stream.channels*(stream.sampleSize/8); + memcpy(subBuffer, data, bytesToWrite); + + // Any leftover frames should be filled with zeros + ma_uint32 leftoverFrameCount = subBufferSizeInFrames - framesToWrite; + + if (leftoverFrameCount > 0) memset(subBuffer + bytesToWrite, 0, leftoverFrameCount*stream.channels*(stream.sampleSize/8)); + + stream.buffer->isSubBufferProcessed[subBufferToUpdate] = false; + } + else TRACELOG(LOG_WARNING, "STREAM: Attempting to write too many frames to buffer"); + } + else TRACELOG(LOG_WARNING, "STREAM: Buffer not available for updating"); + } +} + // Some required functions for audio standalone module version #if defined(RAUDIO_STANDALONE) // Check file extension @@ -2752,7 +2829,7 @@ static bool SaveFileData(const char *fileName, void *data, int dataSize) return false; } } - else + else { TRACELOG(LOG_WARNING, "FILEIO: File name provided is not valid"); return false; diff --git a/src/raylib.dll.rc b/src/raylib.dll.rc index e1455af7a..ba2f5bbf4 100644 --- a/src/raylib.dll.rc +++ b/src/raylib.dll.rc @@ -6,10 +6,10 @@ PRODUCTVERSION 5,0,0,0 BEGIN BLOCK "StringFileInfo" BEGIN - //BLOCK "080904E4" // English UK - BLOCK "040904E4" // English US + //BLOCK "080904E4" // English UK + BLOCK "040904E4" // English US BEGIN - //VALUE "CompanyName", "raylib technologies" + //VALUE "CompanyName", "raylib technologies" VALUE "FileDescription", "raylib dynamic library (www.raylib.com)" VALUE "FileVersion", "5.0.0" VALUE "InternalName", "raylib.dll" @@ -21,7 +21,7 @@ BEGIN END BLOCK "VarFileInfo" BEGIN - //VALUE "Translation", 0x809, 1252 // English UK - VALUE "Translation", 0x409, 1252 // English US + //VALUE "Translation", 0x809, 1252 // English UK + VALUE "Translation", 0x409, 1252 // English US END END diff --git a/src/raylib.h b/src/raylib.h index 5cb0f00c8..e33f36b32 100644 --- a/src/raylib.h +++ b/src/raylib.h @@ -721,12 +721,12 @@ typedef enum { GAMEPAD_BUTTON_LEFT_FACE_DOWN, // Gamepad left DPAD down button GAMEPAD_BUTTON_LEFT_FACE_LEFT, // Gamepad left DPAD left button GAMEPAD_BUTTON_RIGHT_FACE_UP, // Gamepad right button up (i.e. PS3: Triangle, Xbox: Y) - GAMEPAD_BUTTON_RIGHT_FACE_RIGHT, // Gamepad right button right (i.e. PS3: Square, Xbox: X) + GAMEPAD_BUTTON_RIGHT_FACE_RIGHT, // Gamepad right button right (i.e. PS3: Circle, Xbox: B) GAMEPAD_BUTTON_RIGHT_FACE_DOWN, // Gamepad right button down (i.e. PS3: Cross, Xbox: A) - GAMEPAD_BUTTON_RIGHT_FACE_LEFT, // Gamepad right button left (i.e. PS3: Circle, Xbox: B) + GAMEPAD_BUTTON_RIGHT_FACE_LEFT, // Gamepad right button left (i.e. PS3: Square, Xbox: X) GAMEPAD_BUTTON_LEFT_TRIGGER_1, // Gamepad top/back trigger left (first), it could be a trailing button GAMEPAD_BUTTON_LEFT_TRIGGER_2, // Gamepad top/back trigger left (second), it could be a trailing button - GAMEPAD_BUTTON_RIGHT_TRIGGER_1, // Gamepad top/back trigger right (one), it could be a trailing button + GAMEPAD_BUTTON_RIGHT_TRIGGER_1, // Gamepad top/back trigger right (first), it could be a trailing button GAMEPAD_BUTTON_RIGHT_TRIGGER_2, // Gamepad top/back trigger right (second), it could be a trailing button GAMEPAD_BUTTON_MIDDLE_LEFT, // Gamepad center buttons, left one (i.e. PS3: Select) GAMEPAD_BUTTON_MIDDLE, // Gamepad center buttons, middle one (i.e. PS3: PS, Xbox: XBOX) @@ -913,11 +913,11 @@ typedef enum { // Camera system modes typedef enum { - CAMERA_CUSTOM = 0, // Custom camera - CAMERA_FREE, // Free camera - CAMERA_ORBITAL, // Orbital camera - CAMERA_FIRST_PERSON, // First person camera - CAMERA_THIRD_PERSON // Third person camera + CAMERA_CUSTOM = 0, // Camera custom, controlled by user (UpdateCamera() does nothing) + CAMERA_FREE, // Camera free mode + CAMERA_ORBITAL, // Camera orbital, around target, zoom supported + CAMERA_FIRST_PERSON, // Camera first person + CAMERA_THIRD_PERSON // Camera third person } CameraMode; // Camera projection @@ -1049,8 +1049,9 @@ RLAPI void SetShaderValueTexture(Shader shader, int locIndex, Texture2D texture) RLAPI void UnloadShader(Shader shader); // Unload shader from GPU memory (VRAM) // Screen-space-related functions -RLAPI Ray GetMouseRay(Vector2 mousePosition, Camera camera); // Get a ray trace from mouse position -RLAPI Ray GetViewRay(Vector2 mousePosition, Camera camera, float width, float height); // Get a ray trace from mouse position in a viewport +#define GetMouseRay GetScreenToWorldRay // Compatibility hack for previous raylib versions +RLAPI Ray GetScreenToWorldRay(Vector2 position, Camera camera); // Get a ray trace from screen position (i.e mouse) +RLAPI Ray GetScreenToWorldRayEx(Vector2 position, Camera camera, int width, int height); // Get a ray trace from screen position (i.e mouse) in a viewport RLAPI Vector2 GetWorldToScreen(Vector3 position, Camera camera); // Get the screen space position for a 3d world space position RLAPI Vector2 GetWorldToScreenEx(Vector3 position, Camera camera, int width, int height); // Get size position for a 3d world space position RLAPI Vector2 GetWorldToScreen2D(Vector2 position, Camera2D camera); // Get the screen space position for a 2d camera world space position @@ -1162,16 +1163,17 @@ RLAPI int GetCharPressed(void); // Get char presse RLAPI void SetExitKey(int key); // Set a custom key to exit program (default is ESC) // Input-related functions: gamepads -RLAPI bool IsGamepadAvailable(int gamepad); // Check if a gamepad is available -RLAPI const char *GetGamepadName(int gamepad); // Get gamepad internal name id -RLAPI bool IsGamepadButtonPressed(int gamepad, int button); // Check if a gamepad button has been pressed once -RLAPI bool IsGamepadButtonDown(int gamepad, int button); // Check if a gamepad button is being pressed -RLAPI bool IsGamepadButtonReleased(int gamepad, int button); // Check if a gamepad button has been released once -RLAPI bool IsGamepadButtonUp(int gamepad, int button); // Check if a gamepad button is NOT being pressed -RLAPI int GetGamepadButtonPressed(void); // Get the last gamepad button pressed -RLAPI int GetGamepadAxisCount(int gamepad); // Get gamepad axis count for a gamepad -RLAPI float GetGamepadAxisMovement(int gamepad, int axis); // Get axis movement value for a gamepad axis -RLAPI int SetGamepadMappings(const char *mappings); // Set internal gamepad mappings (SDL_GameControllerDB) +RLAPI bool IsGamepadAvailable(int gamepad); // Check if a gamepad is available +RLAPI const char *GetGamepadName(int gamepad); // Get gamepad internal name id +RLAPI bool IsGamepadButtonPressed(int gamepad, int button); // Check if a gamepad button has been pressed once +RLAPI bool IsGamepadButtonDown(int gamepad, int button); // Check if a gamepad button is being pressed +RLAPI bool IsGamepadButtonReleased(int gamepad, int button); // Check if a gamepad button has been released once +RLAPI bool IsGamepadButtonUp(int gamepad, int button); // Check if a gamepad button is NOT being pressed +RLAPI int GetGamepadButtonPressed(void); // Get the last gamepad button pressed +RLAPI int GetGamepadAxisCount(int gamepad); // Get gamepad axis count for a gamepad +RLAPI float GetGamepadAxisMovement(int gamepad, int axis); // Get axis movement value for a gamepad axis +RLAPI int SetGamepadMappings(const char *mappings); // Set internal gamepad mappings (SDL_GameControllerDB) +RLAPI void SetGamepadVibration(int gamepad, float leftMotor, float rightMotor); // Set gamepad vibration for both motors // Input-related functions: mouse RLAPI bool IsMouseButtonPressed(int button); // Check if a mouse button has been pressed once @@ -1253,7 +1255,8 @@ RLAPI void DrawRectangleGradientEx(Rectangle rec, Color col1, Color col2, Color RLAPI void DrawRectangleLines(int posX, int posY, int width, int height, Color color); // Draw rectangle outline RLAPI void DrawRectangleLinesEx(Rectangle rec, float lineThick, Color color); // Draw rectangle outline with extended parameters RLAPI void DrawRectangleRounded(Rectangle rec, float roundness, int segments, Color color); // Draw rectangle with rounded edges -RLAPI void DrawRectangleRoundedLines(Rectangle rec, float roundness, int segments, float lineThick, Color color); // Draw rectangle with rounded edges outline +RLAPI void DrawRectangleRoundedLines(Rectangle rec, float roundness, int segments, Color color); // Draw rectangle lines with rounded edges +RLAPI void DrawRectangleRoundedLinesEx(Rectangle rec, float roundness, int segments, float lineThick, Color color); // Draw rectangle with rounded edges outline RLAPI void DrawTriangle(Vector2 v1, Vector2 v2, Vector2 v3, Color color); // Draw a color-filled triangle (vertex in counter-clockwise order!) RLAPI void DrawTriangleLines(Vector2 v1, Vector2 v2, Vector2 v3, Color color); // Draw triangle outline (vertex in counter-clockwise order!) RLAPI void DrawTriangleFan(Vector2 *points, int pointCount, Color color); // Draw a triangle fan defined by points (first vertex is the center) @@ -1407,8 +1410,9 @@ RLAPI void DrawTexturePro(Texture2D texture, Rectangle source, Rectangle dest, V RLAPI void DrawTextureNPatch(Texture2D texture, NPatchInfo nPatchInfo, Rectangle dest, Vector2 origin, float rotation, Color tint); // Draws a texture (or part of it) that stretches or shrinks nicely // Color/pixel related functions +RLAPI bool ColorIsEqual(Color col1, Color col2); // Check if two colors are equal RLAPI Color Fade(Color color, float alpha); // Get color with alpha applied, alpha goes from 0.0f to 1.0f -RLAPI int ColorToInt(Color color); // Get hexadecimal value for a Color +RLAPI int ColorToInt(Color color); // Get hexadecimal value for a Color (0xRRGGBBAA) RLAPI Vector4 ColorNormalize(Color color); // Get Color normalized as float [0..1] RLAPI Color ColorFromNormalized(Vector4 normalized); // Get Color from normalized values [0..1] RLAPI Vector3 ColorToHSV(Color color); // Get HSV values for a Color, hue [0..360], saturation/value [0..1] @@ -1660,10 +1664,10 @@ RLAPI void SetAudioStreamPan(AudioStream stream, float pan); // Set pan RLAPI void SetAudioStreamBufferSizeDefault(int size); // Default size for new audio streams RLAPI void SetAudioStreamCallback(AudioStream stream, AudioCallback callback); // Audio thread callback to request new data -RLAPI void AttachAudioStreamProcessor(AudioStream stream, AudioCallback processor); // Attach audio stream processor to stream, receives the samples as s +RLAPI void AttachAudioStreamProcessor(AudioStream stream, AudioCallback processor); // Attach audio stream processor to stream, receives the samples as 'float' RLAPI void DetachAudioStreamProcessor(AudioStream stream, AudioCallback processor); // Detach audio stream processor from stream -RLAPI void AttachAudioMixedProcessor(AudioCallback processor); // Attach audio stream processor to the entire audio pipeline, receives the samples as s +RLAPI void AttachAudioMixedProcessor(AudioCallback processor); // Attach audio stream processor to the entire audio pipeline, receives the samples as 'float' RLAPI void DetachAudioMixedProcessor(AudioCallback processor); // Detach audio stream processor from the entire audio pipeline #if defined(__cplusplus) diff --git a/src/raylib.rc b/src/raylib.rc index 8612a9561..12f35aaed 100644 --- a/src/raylib.rc +++ b/src/raylib.rc @@ -6,10 +6,10 @@ PRODUCTVERSION 5,0,0,0 BEGIN BLOCK "StringFileInfo" BEGIN - //BLOCK "080904E4" // English UK - BLOCK "040904E4" // English US + //BLOCK "080904E4" // English UK + BLOCK "040904E4" // English US BEGIN - //VALUE "CompanyName", "raylib technologies" + //VALUE "CompanyName", "raylib technologies" VALUE "FileDescription", "raylib application (www.raylib.com)" VALUE "FileVersion", "5.0.0" VALUE "InternalName", "raylib app" @@ -21,7 +21,7 @@ BEGIN END BLOCK "VarFileInfo" BEGIN - //VALUE "Translation", 0x809, 1252 // English UK - VALUE "Translation", 0x409, 1252 // English US + //VALUE "Translation", 0x809, 1252 // English UK + VALUE "Translation", 0x409, 1252 // English US END END diff --git a/src/raymath.h b/src/raymath.h index 15e403cbb..19625f10a 100644 --- a/src/raymath.h +++ b/src/raymath.h @@ -431,6 +431,28 @@ RMAPI Vector2 Vector2Reflect(Vector2 v, Vector2 normal) return result; } +// Get min value for each pair of components +RMAPI Vector2 Vector2Min(Vector2 v1, Vector2 v2) +{ + Vector2 result = { 0 }; + + result.x = fminf(v1.x, v2.x); + result.y = fminf(v1.y, v2.y); + + return result; +} + +// Get max value for each pair of components +RMAPI Vector2 Vector2Max(Vector2 v1, Vector2 v2) +{ + Vector2 result = { 0 }; + + result.x = fmaxf(v1.x, v2.x); + result.y = fmaxf(v1.y, v2.y); + + return result; +} + // Rotate vector by angle RMAPI Vector2 Vector2Rotate(Vector2 v, float angle) { @@ -524,6 +546,31 @@ RMAPI int Vector2Equals(Vector2 p, Vector2 q) return result; } +// Compute the direction of a refracted ray +// v: normalized direction of the incoming ray +// n: normalized normal vector of the interface of two optical media +// r: ratio of the refractive index of the medium from where the ray comes +// to the refractive index of the medium on the other side of the surface +RMAPI Vector2 Vector2Refract(Vector2 v, Vector2 n, float r) +{ + Vector2 result = { 0 }; + + float dot = v.x*n.x + v.y*n.y; + float d = 1.0f - r*r*(1.0f - dot*dot); + + if (d >= 0.0f) + { + d = sqrtf(d); + v.x = r*v.x - (r*dot + d)*n.x; + v.y = r*v.y - (r*dot + d)*n.y; + + result = v; + } + + return result; +} + + //---------------------------------------------------------------------------------- // Module Functions Definition - Vector3 math //---------------------------------------------------------------------------------- @@ -730,7 +777,7 @@ RMAPI Vector3 Vector3Normalize(Vector3 v) RMAPI Vector3 Vector3Project(Vector3 v1, Vector3 v2) { Vector3 result = { 0 }; - + float v1dv2 = (v1.x*v2.x + v1.y*v2.y + v1.z*v2.z); float v2dv2 = (v2.x*v2.x + v2.y*v2.y + v2.z*v2.z); @@ -747,7 +794,7 @@ RMAPI Vector3 Vector3Project(Vector3 v1, Vector3 v2) RMAPI Vector3 Vector3Reject(Vector3 v1, Vector3 v2) { Vector3 result = { 0 }; - + float v1dv2 = (v1.x*v2.x + v1.y*v2.y + v1.z*v2.z); float v2dv2 = (v2.x*v2.x + v2.y*v2.y + v2.z*v2.z); @@ -875,6 +922,27 @@ RMAPI Vector3 Vector3RotateByAxisAngle(Vector3 v, Vector3 axis, float angle) return result; } +// Move Vector towards target +RMAPI Vector3 Vector3MoveTowards(Vector3 v, Vector3 target, float maxDistance) +{ + Vector3 result = { 0 }; + + float dx = target.x - v.x; + float dy = target.y - v.y; + float dz = target.z - v.z; + float value = (dx*dx) + (dy*dy) + (dz*dz); + + if ((value == 0) || ((maxDistance >= 0) && (value <= maxDistance*maxDistance))) return target; + + float dist = sqrtf(value); + + result.x = v.x + dx/dist*maxDistance; + result.y = v.y + dy/dist*maxDistance; + result.z = v.z + dz/dist*maxDistance; + + return result; +} + // Calculate linear interpolation between two vectors RMAPI Vector3 Vector3Lerp(Vector3 v1, Vector3 v2, float amount) { @@ -887,6 +955,22 @@ RMAPI Vector3 Vector3Lerp(Vector3 v1, Vector3 v2, float amount) return result; } +// Calculate cubic hermite interpolation between two vectors and their tangents +// as described in the GLTF 2.0 specification: https://registry.khronos.org/glTF/specs/2.0/glTF-2.0.html#interpolation-cubic +RMAPI Vector3 Vector3CubicHermite(Vector3 v1, Vector3 tangent1, Vector3 v2, Vector3 tangent2, float amount) +{ + Vector3 result = { 0 }; + + float amountPow2 = amount * amount; + float amountPow3 = amount * amount * amount; + + result.x = (2 * amountPow3 - 3 * amountPow2 + 1) * v1.x + (amountPow3 - 2 * amountPow2 + amount) * tangent1.x + (-2 * amountPow3 + 3 * amountPow2) * v2.x + (amountPow3 - amountPow2) * tangent2.x; + result.y = (2 * amountPow3 - 3 * amountPow2 + 1) * v1.y + (amountPow3 - 2 * amountPow2 + amount) * tangent1.y + (-2 * amountPow3 + 3 * amountPow2) * v2.y + (amountPow3 - amountPow2) * tangent2.y; + result.z = (2 * amountPow3 - 3 * amountPow2 + 1) * v1.z + (amountPow3 - 2 * amountPow2 + amount) * tangent1.z + (-2 * amountPow3 + 3 * amountPow2) * v2.z + (amountPow3 - amountPow2) * tangent2.z; + + return result; +} + // Calculate reflected vector to normal RMAPI Vector3 Vector3Reflect(Vector3 v, Vector3 normal) { @@ -1137,6 +1221,233 @@ RMAPI Vector3 Vector3Refract(Vector3 v, Vector3 n, float r) return result; } + +//---------------------------------------------------------------------------------- +// Module Functions Definition - Vector4 math +//---------------------------------------------------------------------------------- + +RMAPI Vector4 Vector4Zero(void) +{ + Vector4 result = { 0.0f, 0.0f, 0.0f, 0.0f }; + return result; +} + +RMAPI Vector4 Vector4One(void) +{ + Vector4 result = { 1.0f, 1.0f, 1.0f, 1.0f }; + return result; +} + +RMAPI Vector4 Vector4Add(Vector4 v1, Vector4 v2) +{ + Vector4 result = { + v1.x + v2.x, + v1.y + v2.y, + v1.z + v2.z, + v1.w + v2.w + }; + return result; +} + +RMAPI Vector4 Vector4AddValue(Vector4 v, float add) +{ + Vector4 result = { + v.x + add, + v.y + add, + v.z + add, + v.w + add + }; + return result; +} + +RMAPI Vector4 Vector4Subtract(Vector4 v1, Vector4 v2) +{ + Vector4 result = { + v1.x - v2.x, + v1.y - v2.y, + v1.z - v2.z, + v1.w - v2.w + }; + return result; +} + +RMAPI Vector4 Vector4SubtractValue(Vector4 v, float add) +{ + Vector4 result = { + v.x - add, + v.y - add, + v.z - add, + v.w - add + }; + return result; +} + +RMAPI float Vector4Length(Vector4 v) +{ + float result = sqrtf((v.x*v.x) + (v.y*v.y) + (v.z*v.z) + (v.w*v.w)); + return result; +} + +RMAPI float Vector4LengthSqr(Vector4 v) +{ + float result = (v.x*v.x) + (v.y*v.y) + (v.z*v.z) + (v.w*v.w); + return result; +} + +RMAPI float Vector4DotProduct(Vector4 v1, Vector4 v2) +{ + float result = (v1.x*v2.x + v1.y*v2.y + v1.z*v2.z + v1.w*v2.w); + return result; +} + +// Calculate distance between two vectors +RMAPI float Vector4Distance(Vector4 v1, Vector4 v2) +{ + float result = sqrtf( + (v1.x - v2.x)*(v1.x - v2.x) + (v1.y - v2.y)*(v1.y - v2.y) + + (v1.z - v2.z)*(v1.z - v2.z) + (v1.w - v2.w)*(v1.w - v2.w)); + return result; +} + +// Calculate square distance between two vectors +RMAPI float Vector4DistanceSqr(Vector4 v1, Vector4 v2) +{ + float result = + (v1.x - v2.x)*(v1.x - v2.x) + (v1.y - v2.y)*(v1.y - v2.y) + + (v1.z - v2.z)*(v1.z - v2.z) + (v1.w - v2.w)*(v1.w - v2.w); + + return result; +} + +RMAPI Vector4 Vector4Scale(Vector4 v, float scale) +{ + Vector4 result = { v.x*scale, v.y*scale, v.z*scale, v.w*scale }; + return result; +} + +// Multiply vector by vector +RMAPI Vector4 Vector4Multiply(Vector4 v1, Vector4 v2) +{ + Vector4 result = { v1.x*v2.x, v1.y*v2.y, v1.z*v2.z, v1.w*v2.w }; + return result; +} + +// Negate vector +RMAPI Vector4 Vector4Negate(Vector4 v) +{ + Vector4 result = { -v.x, -v.y, -v.z, -v.w }; + return result; +} + +// Divide vector by vector +RMAPI Vector4 Vector4Divide(Vector4 v1, Vector4 v2) +{ + Vector4 result = { v1.x/v2.x, v1.y/v2.y, v1.z/v2.z, v1.w/v2.w }; + return result; +} + +// Normalize provided vector +RMAPI Vector4 Vector4Normalize(Vector4 v) +{ + Vector4 result = { 0 }; + float length = sqrtf((v.x*v.x) + (v.y*v.y) + (v.z*v.z) + (v.w*v.w)); + + if (length > 0) + { + float ilength = 1.0f/length; + result.x = v.x*ilength; + result.y = v.y*ilength; + result.z = v.z*ilength; + result.w = v.w*ilength; + } + + return result; +} + +// Get min value for each pair of components +RMAPI Vector4 Vector4Min(Vector4 v1, Vector4 v2) +{ + Vector4 result = { 0 }; + + result.x = fminf(v1.x, v2.x); + result.y = fminf(v1.y, v2.y); + result.z = fminf(v1.z, v2.z); + result.w = fminf(v1.w, v2.w); + + return result; +} + +// Get max value for each pair of components +RMAPI Vector4 Vector4Max(Vector4 v1, Vector4 v2) +{ + Vector4 result = { 0 }; + + result.x = fmaxf(v1.x, v2.x); + result.y = fmaxf(v1.y, v2.y); + result.z = fmaxf(v1.z, v2.z); + result.w = fmaxf(v1.w, v2.w); + + return result; +} + +// Calculate linear interpolation between two vectors +RMAPI Vector4 Vector4Lerp(Vector4 v1, Vector4 v2, float amount) +{ + Vector4 result = { 0 }; + + result.x = v1.x + amount*(v2.x - v1.x); + result.y = v1.y + amount*(v2.y - v1.y); + result.z = v1.z + amount*(v2.z - v1.z); + result.w = v1.w + amount*(v2.w - v1.w); + + return result; +} + +// Move Vector towards target +RMAPI Vector4 Vector4MoveTowards(Vector4 v, Vector4 target, float maxDistance) +{ + Vector4 result = { 0 }; + + float dx = target.x - v.x; + float dy = target.y - v.y; + float dz = target.z - v.z; + float dw = target.w - v.w; + float value = (dx*dx) + (dy*dy) + (dz*dz) + (dw*dw); + + if ((value == 0) || ((maxDistance >= 0) && (value <= maxDistance*maxDistance))) return target; + + float dist = sqrtf(value); + + result.x = v.x + dx/dist*maxDistance; + result.y = v.y + dy/dist*maxDistance; + result.z = v.z + dz/dist*maxDistance; + result.w = v.w + dw/dist*maxDistance; + + return result; +} + +// Invert the given vector +RMAPI Vector4 Vector4Invert(Vector4 v) +{ + Vector4 result = { 1.0f/v.x, 1.0f/v.y, 1.0f/v.z, 1.0f/v.w }; + return result; +} + +// Check whether two given vectors are almost equal +RMAPI int Vector4Equals(Vector4 p, Vector4 q) +{ +#if !defined(EPSILON) + #define EPSILON 0.000001f +#endif + + int result = ((fabsf(p.x - q.x)) <= (EPSILON*fmaxf(1.0f, fmaxf(fabsf(p.x), fabsf(q.x))))) && + ((fabsf(p.y - q.y)) <= (EPSILON*fmaxf(1.0f, fmaxf(fabsf(p.y), fabsf(q.y))))) && + ((fabsf(p.z - q.z)) <= (EPSILON*fmaxf(1.0f, fmaxf(fabsf(p.z), fabsf(q.z))))) && + ((fabsf(p.w - q.w)) <= (EPSILON*fmaxf(1.0f, fmaxf(fabsf(p.w), fabsf(q.w))))); + return result; +} + + //---------------------------------------------------------------------------------- // Module Functions Definition - Matrix math //---------------------------------------------------------------------------------- @@ -1902,6 +2213,32 @@ RMAPI Quaternion QuaternionSlerp(Quaternion q1, Quaternion q2, float amount) return result; } +// Calculate quaternion cubic spline interpolation using Cubic Hermite Spline algorithm +// as described in the GLTF 2.0 specification: https://registry.khronos.org/glTF/specs/2.0/glTF-2.0.html#interpolation-cubic +RMAPI Quaternion QuaternionCubicHermiteSpline(Quaternion q1, Quaternion outTangent1, Quaternion q2, Quaternion inTangent2, float t) +{ + float t2 = t * t; + float t3 = t2 * t; + float h00 = 2 * t3 - 3 * t2 + 1; + float h10 = t3 - 2 * t2 + t; + float h01 = -2 * t3 + 3 * t2; + float h11 = t3 - t2; + + Quaternion p0 = QuaternionScale(q1, h00); + Quaternion m0 = QuaternionScale(outTangent1, h10); + Quaternion p1 = QuaternionScale(q2, h01); + Quaternion m1 = QuaternionScale(inTangent2, h11); + + Quaternion result = { 0 }; + + result = QuaternionAdd(p0, m0); + result = QuaternionAdd(result, p1); + result = QuaternionAdd(result, m1); + result = QuaternionNormalize(result); + + return result; +} + // Calculate quaternion based on the rotation from one vector to another RMAPI Quaternion QuaternionFromVector3ToVector3(Vector3 from, Vector3 to) { @@ -2043,8 +2380,7 @@ RMAPI Quaternion QuaternionFromAxisAngle(Vector3 axis, float angle) float ilength = 0.0f; // Vector3Normalize(axis) - Vector3 v = axis; - length = sqrtf(v.x*v.x + v.y*v.y + v.z*v.z); + length = axisLength; if (length == 0.0f) length = 1.0f; ilength = 1.0f/length; axis.x *= ilength; diff --git a/src/rcamera.h b/src/rcamera.h index 8e513ef1c..9c19556c4 100644 --- a/src/rcamera.h +++ b/src/rcamera.h @@ -444,7 +444,8 @@ void UpdateCamera(Camera *camera, int mode) bool lockView = ((mode == CAMERA_FREE) || (mode == CAMERA_FIRST_PERSON) || (mode == CAMERA_THIRD_PERSON) || (mode == CAMERA_ORBITAL)); bool rotateUp = false; - if (mode == CAMERA_ORBITAL) + if (mode == CAMERA_CUSTOM) {} + else if (mode == CAMERA_ORBITAL) { // Orbital can just orbit Matrix rotation = MatrixRotate(GetCameraUp(camera), CAMERA_ORBITAL_SPEED*GetFrameTime()); diff --git a/src/rcore.c b/src/rcore.c index f4abe117a..1db865187 100644 --- a/src/rcore.c +++ b/src/rcore.c @@ -118,12 +118,12 @@ #if defined(SUPPORT_GESTURES_SYSTEM) #define RGESTURES_IMPLEMENTATION - #include "rgestures.h" // Gestures detection functionality + #include "rgestures.h" // Gestures detection functionality #endif #if defined(SUPPORT_CAMERA_SYSTEM) #define RCAMERA_IMPLEMENTATION - #include "rcamera.h" // Camera system functionality + #include "rcamera.h" // Camera system functionality #endif #if defined(SUPPORT_GIF_RECORDING) @@ -154,13 +154,15 @@ #endif // Platform specific defines to handle GetApplicationDirectory() -#if defined(_WIN32) +#if (defined(_WIN32) && !defined(PLATFORM_DESKTOP_RGFW)) || (defined(_MSC_VER) && defined(PLATFORM_DESKTOP_RGFW)) #ifndef MAX_PATH #define MAX_PATH 1025 #endif __declspec(dllimport) unsigned long __stdcall GetModuleFileNameA(void *hModule, void *lpFilename, unsigned long nSize); __declspec(dllimport) unsigned long __stdcall GetModuleFileNameW(void *hModule, void *lpFilename, unsigned long nSize); __declspec(dllimport) int __stdcall WideCharToMultiByte(unsigned int cp, unsigned long flags, void *widestr, int cchwide, void *str, int cbmb, void *defchar, int *used_default); +unsigned int __stdcall timeBeginPeriod(unsigned int uPeriod); +unsigned int __stdcall timeEndPeriod(unsigned int uPeriod); #elif defined(__linux__) #include #elif defined(__APPLE__) @@ -224,6 +226,9 @@ __declspec(dllimport) int __stdcall WideCharToMultiByte(unsigned int cp, unsigne #ifndef MAX_GAMEPAD_BUTTONS #define MAX_GAMEPAD_BUTTONS 32 // Maximum number of buttons supported (per gamepad) #endif +#ifndef MAX_GAMEPAD_VIBRATION_TIME + #define MAX_GAMEPAD_VIBRATION_TIME 2.0f // Maximum vibration time in seconds +#endif #ifndef MAX_TOUCH_POINTS #define MAX_TOUCH_POINTS 8 // Maximum number of touch points supported #endif @@ -289,16 +294,16 @@ typedef struct CoreData { struct { struct { int exitKey; // Default exit key - char currentKeyState[MAX_KEYBOARD_KEYS]; // Registers current frame key state - char previousKeyState[MAX_KEYBOARD_KEYS]; // Registers previous frame key state + char currentKeyState[MAX_KEYBOARD_KEYS]; // Registers current frame key state + char previousKeyState[MAX_KEYBOARD_KEYS]; // Registers previous frame key state // NOTE: Since key press logic involves comparing prev vs cur key state, we need to handle key repeats specially - char keyRepeatInFrame[MAX_KEYBOARD_KEYS]; // Registers key repeats for current frame. + char keyRepeatInFrame[MAX_KEYBOARD_KEYS]; // Registers key repeats for current frame - int keyPressedQueue[MAX_KEY_PRESSED_QUEUE]; // Input keys queue + int keyPressedQueue[MAX_KEY_PRESSED_QUEUE]; // Input keys queue int keyPressedQueueCount; // Input keys queue count - int charPressedQueue[MAX_CHAR_PRESSED_QUEUE]; // Input characters queue (unicode) + int charPressedQueue[MAX_CHAR_PRESSED_QUEUE]; // Input characters queue (unicode) int charPressedQueueCount; // Input characters queue count } Keyboard; @@ -328,7 +333,7 @@ typedef struct CoreData { } Touch; struct { int lastButtonPressed; // Register last gamepad button pressed - int axisCount[MAX_GAMEPADS]; // Register number of available gamepad axis + int axisCount[MAX_GAMEPADS]; // Register number of available gamepad axis bool ready[MAX_GAMEPADS]; // Flag to know if gamepad is ready char name[MAX_GAMEPADS][64]; // Gamepad name holder char currentButtonState[MAX_GAMEPADS][MAX_GAMEPAD_BUTTONS]; // Current gamepad buttons state @@ -479,7 +484,7 @@ static void ScanDirectoryFilesRecursively(const char *basePath, FilePathList *li static void RecordAutomationEvent(void); // Record frame events (to internal events array) #endif -#if defined(_WIN32) +#if defined(_WIN32) && !defined(PLATFORM_DESKTOP_RGFW) // NOTE: We declare Sleep() function symbol to avoid including windows.h (kernel32.lib linkage required) void __stdcall Sleep(unsigned long msTimeout); // Required for: WaitTime() #endif @@ -493,6 +498,8 @@ const char *TextFormat(const char *text, ...); // Formatting of tex #include "platforms/rcore_desktop.c" #elif defined(PLATFORM_DESKTOP_SDL) #include "platforms/rcore_desktop_sdl.c" +#elif defined(PLATFORM_DESKTOP_RGFW) + #include "platforms/rcore_desktop_rgfw.c" #elif defined(PLATFORM_WEB) #include "platforms/rcore_web.c" #elif defined(PLATFORM_DRM) @@ -803,7 +810,7 @@ bool IsCursorHidden(void) return CORE.Input.Mouse.cursorHidden; } -// Check if cursor is on the current screen. +// Check if cursor is on the current screen bool IsCursorOnScreen(void) { return CORE.Input.Mouse.cursorOnScreen; @@ -846,23 +853,33 @@ void EndDrawing(void) // Draw record indicator if (gifRecording) { + #ifndef GIF_RECORD_FRAMERATE #define GIF_RECORD_FRAMERATE 10 - gifFrameCounter++; + #endif + gifFrameCounter += GetFrameTime()*1000; - // NOTE: We record one gif frame every 10 game frames - if ((gifFrameCounter%GIF_RECORD_FRAMERATE) == 0) + // NOTE: We record one gif frame depending on the desired gif framerate + if (gifFrameCounter > 1000/GIF_RECORD_FRAMERATE) { // Get image data for the current frame (from backbuffer) // NOTE: This process is quite slow... :( Vector2 scale = GetWindowScaleDPI(); unsigned char *screenData = rlReadScreenPixels((int)((float)CORE.Window.render.width*scale.x), (int)((float)CORE.Window.render.height*scale.y)); - msf_gif_frame(&gifState, screenData, 10, 16, (int)((float)CORE.Window.render.width*scale.x)*4); + + #ifndef GIF_RECORD_BITRATE + #define GIF_RECORD_BITRATE 16 + #endif + + // Add the frame to the gif recording, given how many frames have passed in centiseconds + msf_gif_frame(&gifState, screenData, gifFrameCounter/10, GIF_RECORD_BITRATE, (int)((float)CORE.Window.render.width*scale.x)*4); + gifFrameCounter -= 1000/GIF_RECORD_FRAMERATE; RL_FREE(screenData); // Free image data } #if defined(SUPPORT_MODULE_RSHAPES) && defined(SUPPORT_MODULE_RTEXT) - if (((gifFrameCounter/15)%2) == 1) + // Display the recording indicator every half-second + if ((int)(GetTime()/0.5)%2 == 1) { DrawCircle(30, CORE.Window.screen.height - 20, 10, MAROON); // WARNING: Module required: rshapes DrawText("GIF RECORDING", 50, CORE.Window.screen.height - 25, 10, RED); // WARNING: Module required: rtext @@ -979,10 +996,10 @@ void BeginMode3D(Camera camera) if (camera.projection == CAMERA_PERSPECTIVE) { // Setup perspective projection - double top = RL_CULL_DISTANCE_NEAR*tan(camera.fovy*0.5*DEG2RAD); + double top = rlGetCullDistanceNear()*tan(camera.fovy*0.5*DEG2RAD); double right = top*aspect; - rlFrustum(-right, right, -top, top, RL_CULL_DISTANCE_NEAR, RL_CULL_DISTANCE_FAR); + rlFrustum(-right, right, -top, top, rlGetCullDistanceNear(), rlGetCullDistanceFar()); } else if (camera.projection == CAMERA_ORTHOGRAPHIC) { @@ -990,7 +1007,7 @@ void BeginMode3D(Camera camera) double top = camera.fovy/2.0; double right = top*aspect; - rlOrtho(-right, right, -top,top, RL_CULL_DISTANCE_NEAR, RL_CULL_DISTANCE_FAR); + rlOrtho(-right, right, -top,top, rlGetCullDistanceNear(), rlGetCullDistanceFar()); } rlMatrixMode(RL_MODELVIEW); // Switch back to modelview matrix @@ -1194,15 +1211,15 @@ VrStereoConfig LoadVrStereoConfig(VrDeviceInfo device) // Compute camera projection matrices float projOffset = 4.0f*lensShift; // Scaled to projection space coordinates [-1..1] - Matrix proj = MatrixPerspective(fovy, aspect, RL_CULL_DISTANCE_NEAR, RL_CULL_DISTANCE_FAR); + Matrix proj = MatrixPerspective(fovy, aspect, rlGetCullDistanceNear(), rlGetCullDistanceFar()); config.projection[0] = MatrixMultiply(proj, MatrixTranslate(projOffset, 0.0f, 0.0f)); config.projection[1] = MatrixMultiply(proj, MatrixTranslate(-projOffset, 0.0f, 0.0f)); // Compute camera transformation matrices - // NOTE: Camera movement might seem more natural if we model the head. + // NOTE: Camera movement might seem more natural if we model the head // Our axis of rotation is the base of our head, so we might want to add - // some y (base of head to eye level) and -z (center of head to eye protrusion) to the camera positions. + // some y (base of head to eye level) and -z (center of head to eye protrusion) to the camera positions config.viewOffset[0] = MatrixTranslate(device.interpupillaryDistance*0.5f, 0.075f, 0.045f); config.viewOffset[1] = MatrixTranslate(-device.interpupillaryDistance*0.5f, 0.075f, 0.045f); @@ -1403,21 +1420,23 @@ void SetShaderValueTexture(Shader shader, int locIndex, Texture2D texture) // Module Functions Definition: Screen-space Queries //---------------------------------------------------------------------------------- -// Get a ray trace from mouse position -Ray GetMouseRay(Vector2 mousePosition, Camera camera) +// Get a ray trace from screen position (i.e mouse) +Ray GetScreenToWorldRay(Vector2 position, Camera camera) { - return GetViewRay(mousePosition, camera, (float)GetScreenWidth(), (float)GetScreenHeight()); + Ray ray = GetScreenToWorldRayEx(position, camera, GetScreenWidth(), GetScreenHeight()); + + return ray; } -// Get a ray trace from the mouse position within a specific section of the screen -Ray GetViewRay(Vector2 mousePosition, Camera camera, float width, float height) +// Get a ray trace from the screen position (i.e mouse) within a specific section of the screen +Ray GetScreenToWorldRayEx(Vector2 position, Camera camera, int width, int height) { Ray ray = { 0 }; // Calculate normalized device coordinates // NOTE: y value is negative - float x = (2.0f*mousePosition.x)/width - 1.0f; - float y = 1.0f - (2.0f*mousePosition.y)/height; + float x = (2.0f*position.x)/(float)width - 1.0f; + float y = 1.0f - (2.0f*position.y)/(float)height; float z = 1.0f; // Store values in a vector @@ -1431,7 +1450,7 @@ Ray GetViewRay(Vector2 mousePosition, Camera camera, float width, float height) if (camera.projection == CAMERA_PERSPECTIVE) { // Calculate projection matrix from perspective - matProj = MatrixPerspective(camera.fovy*DEG2RAD, ((double)width/(double)height), RL_CULL_DISTANCE_NEAR, RL_CULL_DISTANCE_FAR); + matProj = MatrixPerspective(camera.fovy*DEG2RAD, ((double)width/(double)height), rlGetCullDistanceNear(), rlGetCullDistanceFar()); } else if (camera.projection == CAMERA_ORTHOGRAPHIC) { @@ -1447,9 +1466,10 @@ Ray GetViewRay(Vector2 mousePosition, Camera camera, float width, float height) Vector3 nearPoint = Vector3Unproject((Vector3){ deviceCoords.x, deviceCoords.y, 0.0f }, matProj, matView); Vector3 farPoint = Vector3Unproject((Vector3){ deviceCoords.x, deviceCoords.y, 1.0f }, matProj, matView); - // Unproject the mouse cursor in the near plane. - // We need this as the source position because orthographic projects, compared to perspective doesn't have a - // convergence point, meaning that the "eye" of the camera is more like a plane than a point. + // Unproject the mouse cursor in the near plane + // We need this as the source position because orthographic projects, + // compared to perspective doesn't have a convergence point, + // meaning that the "eye" of the camera is more like a plane than a point Vector3 cameraPlanePointerPos = Vector3Unproject((Vector3){ deviceCoords.x, deviceCoords.y, -1.0f }, matProj, matView); // Calculate normalized direction vector @@ -1467,7 +1487,9 @@ Ray GetViewRay(Vector2 mousePosition, Camera camera, float width, float height) // Get transform matrix for camera Matrix GetCameraMatrix(Camera camera) { - return MatrixLookAt(camera.position, camera.target, camera.up); + Matrix mat = MatrixLookAt(camera.position, camera.target, camera.up); + + return mat; } // Get camera 2d transform matrix @@ -1478,12 +1500,12 @@ Matrix GetCameraMatrix2D(Camera2D camera) // 1. Move it to target // 2. Rotate by -rotation and scale by (1/zoom) // When setting higher scale, it's more intuitive for the world to become bigger (= camera become smaller), - // not for the camera getting bigger, hence the invert. Same deal with rotation. + // not for the camera getting bigger, hence the invert. Same deal with rotation // 3. Move it by (-offset); // Offset defines target transform relative to screen, but since we're effectively "moving" screen (camera) // we need to do it into opposite direction (inverse transform) - // Having camera transform in world-space, inverse of it gives the modelview transform. + // Having camera transform in world-space, inverse of it gives the modelview transform // Since (A*B*C)' = C'*B'*A', the modelview is // 1. Move to offset // 2. Rotate and Scale @@ -1515,7 +1537,7 @@ Vector2 GetWorldToScreenEx(Vector3 position, Camera camera, int width, int heigh if (camera.projection == CAMERA_PERSPECTIVE) { // Calculate projection matrix from perspective - matProj = MatrixPerspective(camera.fovy*DEG2RAD, ((double)width/(double)height), RL_CULL_DISTANCE_NEAR, RL_CULL_DISTANCE_FAR); + matProj = MatrixPerspective(camera.fovy*DEG2RAD, ((double)width/(double)height), rlGetCullDistanceNear(), rlGetCullDistanceFar()); } else if (camera.projection == CAMERA_ORTHOGRAPHIC) { @@ -1524,7 +1546,7 @@ Vector2 GetWorldToScreenEx(Vector3 position, Camera camera, int width, int heigh double right = top*aspect; // Calculate projection matrix from orthographic - matProj = MatrixOrtho(-right, right, -top, top, RL_CULL_DISTANCE_NEAR, RL_CULL_DISTANCE_FAR); + matProj = MatrixOrtho(-right, right, -top, top, rlGetCullDistanceNear(), rlGetCullDistanceFar()); } // Calculate view matrix from camera look at (and transpose it) @@ -1648,7 +1670,7 @@ float GetFrameTime(void) // Ref: http://www.geisswerks.com/ryan/FAQS/timing.html --> All about timing on Win32! void WaitTime(double seconds) { - if (seconds < 0) return; + if (seconds < 0) return; // Security check #if defined(SUPPORT_BUSY_WAIT_LOOP) || defined(SUPPORT_PARTIALBUSY_WAIT_LOOP) double destinationTime = GetTime() + seconds; @@ -1674,7 +1696,7 @@ void WaitTime(double seconds) req.tv_sec = sec; req.tv_nsec = nsec; - // NOTE: Use nanosleep() on Unix platforms... usleep() it's deprecated. + // NOTE: Use nanosleep() on Unix platforms... usleep() it's deprecated while (nanosleep(&req, &req) == -1) continue; #endif #if defined(__APPLE__) @@ -1741,7 +1763,7 @@ int *LoadRandomSequence(unsigned int count, int min, int max) #if defined(SUPPORT_RPRAND_GENERATOR) values = rprand_load_sequence(count, min, max); #else - if (count > ((unsigned int)abs(max - min) + 1)) return values; + if (count > ((unsigned int)abs(max - min) + 1)) return values; // Security check values = (int *)RL_CALLOC(count, sizeof(int)); @@ -1796,7 +1818,7 @@ void TakeScreenshot(const char *fileName) char path[512] = { 0 }; strcpy(path, TextFormat("%s/%s", CORE.Storage.basePath, GetFileName(fileName))); - + ExportImage(image, path); // WARNING: Module required: rtextures RL_FREE(imgData); @@ -1809,7 +1831,7 @@ void TakeScreenshot(const char *fileName) // Setup window configuration flags (view FLAGS) // NOTE: This function is expected to be called before window creation, -// because it sets up some flags for the window creation process. +// because it sets up some flags for the window creation process // To configure window states after creation, just use SetWindowState() void SetConfigFlags(unsigned int flags) { @@ -1933,7 +1955,9 @@ const char *GetFileExtension(const char *fileName) static const char *strprbrk(const char *s, const char *charset) { const char *latestMatch = NULL; + for (; s = strpbrk(s, charset), s != NULL; latestMatch = s++) { } + return latestMatch; } @@ -1941,9 +1965,10 @@ static const char *strprbrk(const char *s, const char *charset) const char *GetFileName(const char *filePath) { const char *fileName = NULL; + if (filePath != NULL) fileName = strprbrk(filePath, "\\/"); - if (!fileName) return filePath; + if (fileName == NULL) return filePath; return fileName + 1; } @@ -1952,7 +1977,7 @@ const char *GetFileName(const char *filePath) const char *GetFileNameWithoutExt(const char *filePath) { #define MAX_FILENAME_LENGTH 256 - + static char fileName[MAX_FILENAME_LENGTH] = { 0 }; memset(fileName, 0, MAX_FILENAME_LENGTH); @@ -1960,7 +1985,7 @@ const char *GetFileNameWithoutExt(const char *filePath) { strcpy(fileName, GetFileName(filePath)); // Get filename.ext without path int size = (int)strlen(fileName); // Get size in bytes - + for (int i = size; i > 0; i--) // Reverse search '.' { if (fileName[i] == '.') @@ -1971,7 +1996,7 @@ const char *GetFileNameWithoutExt(const char *filePath) } } } - + return fileName; } @@ -2222,8 +2247,11 @@ bool IsPathFile(const char *path) // Check if a file has been dropped into window bool IsFileDropped(void) { - if (CORE.Window.dropFileCount > 0) return true; - else return false; + bool result = false; + + if (CORE.Window.dropFileCount > 0) result = true; + + return result; } // Load dropped filepaths @@ -2257,15 +2285,16 @@ void UnloadDroppedFiles(FilePathList files) long GetFileModTime(const char *fileName) { struct stat result = { 0 }; + long modTime = 0; if (stat(fileName, &result) == 0) { time_t mod = result.st_mtime; - return (long)mod; + modTime = (long)mod; } - return 0; + return modTime; } //---------------------------------------------------------------------------------- @@ -2334,7 +2363,7 @@ char *EncodeDataBase64(const unsigned char *data, int dataSize, int *outputSize) char *encodedData = (char *)RL_MALLOC(*outputSize); - if (encodedData == NULL) return NULL; + if (encodedData == NULL) return NULL; // Security check for (int i = 0, j = 0; i < dataSize;) { @@ -2936,13 +2965,15 @@ bool IsMouseButtonUp(int button) // Get mouse position X int GetMouseX(void) { - return (int)((CORE.Input.Mouse.currentPosition.x + CORE.Input.Mouse.offset.x)*CORE.Input.Mouse.scale.x); + int mouseX = (int)((CORE.Input.Mouse.currentPosition.x + CORE.Input.Mouse.offset.x)*CORE.Input.Mouse.scale.x); + return mouseX; } // Get mouse position Y int GetMouseY(void) { - return (int)((CORE.Input.Mouse.currentPosition.y + CORE.Input.Mouse.offset.y)*CORE.Input.Mouse.scale.y); + int mouseY = (int)((CORE.Input.Mouse.currentPosition.y + CORE.Input.Mouse.offset.y)*CORE.Input.Mouse.scale.y); + return mouseY; } // Get mouse position XY @@ -3009,13 +3040,15 @@ Vector2 GetMouseWheelMoveV(void) // Get touch position X for touch point 0 (relative to screen size) int GetTouchX(void) { - return (int)CORE.Input.Touch.position[0].x; + int touchX = (int)CORE.Input.Touch.position[0].x; + return touchX; } // Get touch position Y for touch point 0 (relative to screen size) int GetTouchY(void) { - return (int)CORE.Input.Touch.position[0].y; + int touchY = (int)CORE.Input.Touch.position[0].y; + return touchY; } // Get touch position XY for a touch point index (relative to screen size) @@ -3057,10 +3090,10 @@ int GetTouchPointCount(void) // Initialize hi-resolution timer void InitTimer(void) { - // Setting a higher resolution can improve the accuracy of time-out intervals in wait functions. - // However, it can also reduce overall system performance, because the thread scheduler switches tasks more often. - // High resolutions can also prevent the CPU power management system from entering power-saving modes. - // Setting a higher resolution does not improve the accuracy of the high-resolution performance counter. + // Setting a higher resolution can improve the accuracy of time-out intervals in wait functions + // However, it can also reduce overall system performance, because the thread scheduler switches tasks more often + // High resolutions can also prevent the CPU power management system from entering power-saving modes + // Setting a higher resolution does not improve the accuracy of the high-resolution performance counter #if defined(_WIN32) && defined(SUPPORT_WINMM_HIGHRES_TIMER) && !defined(SUPPORT_BUSY_WAIT_LOOP) && !defined(PLATFORM_DESKTOP_SDL) timeBeginPeriod(1); // Setup high-resolution timer to 1ms (granularity of 1-2 ms) #endif @@ -3544,16 +3577,6 @@ static void RecordAutomationEvent(void) } //------------------------------------------------------------------------------------- #endif - - // Window events recording - //------------------------------------------------------------------------------------- - // TODO. - //------------------------------------------------------------------------------------- - - // Custom actions events recording - //------------------------------------------------------------------------------------- - // TODO. - //------------------------------------------------------------------------------------- } #endif diff --git a/src/rglfw.c b/src/rglfw.c index 0e378b5bd..2282955a1 100644 --- a/src/rglfw.c +++ b/src/rglfw.c @@ -34,8 +34,8 @@ // _GLFW_X11 to use the X Window System // _GLFW_WAYLAND to use the Wayland API (experimental and incomplete) // _GLFW_COCOA to use the Cocoa frameworks -// _GLFW_OSMESA to use the OSMesa API (headless and non-interactive) -// _GLFW_MIR experimental, not supported at this moment +// +// On Linux, _GLFW_X11 and _GLFW_WAYLAND can be combined //---------------------------------------------------------------------------------- // Feature Test Macros required for this module @@ -53,8 +53,8 @@ #define _GLFW_WIN32 #endif #if defined(__linux__) - #if !defined(_GLFW_WAYLAND) // Required for Wayland windowing - #define _GLFW_X11 + #if !defined(_GLFW_WAYLAND) && !defined(_GLFW_X11) + #error "Cannot disable Wayland and X11 at the same time" #endif #endif #if defined(__FreeBSD__) || defined(__OpenBSD__) || defined(__NetBSD__) || defined(__DragonFly__) diff --git a/src/rlgl.h b/src/rlgl.h index 75b830107..513dd3ed7 100644 --- a/src/rlgl.h +++ b/src/rlgl.h @@ -62,12 +62,12 @@ * When loading a shader, the following vertex attributes and uniform * location names are tried to be set automatically: * -* #define RL_DEFAULT_SHADER_ATTRIB_NAME_POSITION "vertexPosition" // Bound by default to shader location: 0 -* #define RL_DEFAULT_SHADER_ATTRIB_NAME_TEXCOORD "vertexTexCoord" // Bound by default to shader location: 1 -* #define RL_DEFAULT_SHADER_ATTRIB_NAME_NORMAL "vertexNormal" // Bound by default to shader location: 2 -* #define RL_DEFAULT_SHADER_ATTRIB_NAME_COLOR "vertexColor" // Bound by default to shader location: 3 -* #define RL_DEFAULT_SHADER_ATTRIB_NAME_TANGENT "vertexTangent" // Bound by default to shader location: 4 -* #define RL_DEFAULT_SHADER_ATTRIB_NAME_TEXCOORD2 "vertexTexCoord2" // Bound by default to shader location: 5 +* #define RL_DEFAULT_SHADER_ATTRIB_NAME_POSITION "vertexPosition" // Bound by default to shader location: RL_DEFAULT_SHADER_ATTRIB_LOCATION_POSITION +* #define RL_DEFAULT_SHADER_ATTRIB_NAME_TEXCOORD "vertexTexCoord" // Bound by default to shader location: RL_DEFAULT_SHADER_ATTRIB_LOCATION_TEXCOORD +* #define RL_DEFAULT_SHADER_ATTRIB_NAME_NORMAL "vertexNormal" // Bound by default to shader location: RL_DEFAULT_SHADER_ATTRIB_LOCATION_NORMAL +* #define RL_DEFAULT_SHADER_ATTRIB_NAME_COLOR "vertexColor" // Bound by default to shader location: RL_DEFAULT_SHADER_ATTRIB_LOCATION_COLOR +* #define RL_DEFAULT_SHADER_ATTRIB_NAME_TANGENT "vertexTangent" // Bound by default to shader location: RL_DEFAULT_SHADER_ATTRIB_LOCATION_TANGENT +* #define RL_DEFAULT_SHADER_ATTRIB_NAME_TEXCOORD2 "vertexTexCoord2" // Bound by default to shader location: RL_DEFAULT_SHADER_ATTRIB_LOCATION_TEXCOORD2 * #define RL_DEFAULT_SHADER_UNIFORM_NAME_MVP "mvp" // model-view-projection matrix * #define RL_DEFAULT_SHADER_UNIFORM_NAME_VIEW "matView" // view matrix * #define RL_DEFAULT_SHADER_UNIFORM_NAME_PROJECTION "matProjection" // projection matrix @@ -107,7 +107,7 @@ #ifndef RLGL_H #define RLGL_H -#define RLGL_VERSION "4.5" +#define RLGL_VERSION "5.0" // Function specifiers in case library is build/used as a shared library // NOTE: Microsoft specifiers to tell compiler that symbols are imported/exported from a .dll @@ -322,6 +322,26 @@ #define RL_READ_FRAMEBUFFER 0x8CA8 // GL_READ_FRAMEBUFFER #define RL_DRAW_FRAMEBUFFER 0x8CA9 // GL_DRAW_FRAMEBUFFER +// Default shader vertex attribute locations +#ifndef RL_DEFAULT_SHADER_ATTRIB_LOCATION_POSITION + #define RL_DEFAULT_SHADER_ATTRIB_LOCATION_POSITION 0 +#endif +#ifndef RL_DEFAULT_SHADER_ATTRIB_LOCATION_TEXCOORD + #define RL_DEFAULT_SHADER_ATTRIB_LOCATION_TEXCOORD 1 +#endif +#ifndef RL_DEFAULT_SHADER_ATTRIB_LOCATION_NORMAL + #define RL_DEFAULT_SHADER_ATTRIB_LOCATION_NORMAL 2 +#endif +#ifndef RL_DEFAULT_SHADER_ATTRIB_LOCATION_COLOR + #define RL_DEFAULT_SHADER_ATTRIB_LOCATION_COLOR 3 +#endif + #ifndef RL_DEFAULT_SHADER_ATTRIB_LOCATION_TANGENT +#define RL_DEFAULT_SHADER_ATTRIB_LOCATION_TANGENT 4 +#endif +#ifndef RL_DEFAULT_SHADER_ATTRIB_LOCATION_TEXCOORD2 + #define RL_DEFAULT_SHADER_ATTRIB_LOCATION_TEXCOORD2 5 +#endif + //---------------------------------------------------------------------------------- // Types and Structures Definition //---------------------------------------------------------------------------------- @@ -349,6 +369,7 @@ typedef struct rlVertexBuffer { float *vertices; // Vertex position (XYZ - 3 components per vertex) (shader-location = 0) float *texcoords; // Vertex texture coordinates (UV - 2 components per vertex) (shader-location = 1) + float *normals; // Vertex normal (XYZ - 3 components per vertex) (shader-location = 2) unsigned char *colors; // Vertex colors (RGBA - 4 components per vertex) (shader-location = 3) #if defined(GRAPHICS_API_OPENGL_11) || defined(GRAPHICS_API_OPENGL_33) unsigned int *indices; // Vertex indices (in case vertex data comes indexed) (6 indices per quad) @@ -357,7 +378,7 @@ typedef struct rlVertexBuffer { unsigned short *indices; // Vertex indices (in case vertex data comes indexed) (6 indices per quad) #endif unsigned int vaoId; // OpenGL Vertex Array Object id - unsigned int vboId[4]; // OpenGL Vertex Buffer Objects id (4 types of vertex data) + unsigned int vboId[5]; // OpenGL Vertex Buffer Objects id (5 types of vertex data) } rlVertexBuffer; // Draw call type @@ -569,6 +590,9 @@ RLAPI void rlMultMatrixf(const float *matf); // Multiply the current RLAPI void rlFrustum(double left, double right, double bottom, double top, double znear, double zfar); RLAPI void rlOrtho(double left, double right, double bottom, double top, double znear, double zfar); RLAPI void rlViewport(int x, int y, int width, int height); // Set the viewport area +RLAPI void rlSetClipPlanes(double near, double far); // Set clip planes distances +RLAPI double rlGetCullDistanceNear(); // Get cull plane distance near +RLAPI double rlGetCullDistanceFar(); // Get cull plane distance far //------------------------------------------------------------------------------------ // Functions Declaration - Vertex level operations @@ -623,7 +647,7 @@ RLAPI void rlDisableFramebuffer(void); // Disable render textur RLAPI unsigned int rlGetActiveFramebuffer(void); // Get the currently active render texture (fbo), 0 for default framebuffer RLAPI void rlActiveDrawBuffers(int count); // Activate multiple draw color buffers RLAPI void rlBlitFramebuffer(int srcX, int srcY, int srcWidth, int srcHeight, int dstX, int dstY, int dstWidth, int dstHeight, int bufferMask); // Blit active framebuffer to main framebuffer -RLAPI void rlBindFramebuffer(unsigned int target, unsigned int framebuffer); // Bind framebuffer (FBO) +RLAPI void rlBindFramebuffer(unsigned int target, unsigned int framebuffer); // Bind framebuffer (FBO) // General render state RLAPI void rlEnableColorBlend(void); // Enable color blending @@ -696,7 +720,7 @@ RLAPI void rlUpdateVertexBuffer(unsigned int bufferId, const void *data, int dat RLAPI void rlUpdateVertexBufferElements(unsigned int id, const void *data, int dataSize, int offset); // Update vertex buffer elements data on GPU buffer RLAPI void rlUnloadVertexArray(unsigned int vaoId); // Unload vertex array (vao) RLAPI void rlUnloadVertexBuffer(unsigned int vboId); // Unload vertex buffer object -RLAPI void rlSetVertexAttribute(unsigned int index, int compSize, int type, bool normalized, int stride, const void *pointer); // Set vertex attribute data configuration +RLAPI void rlSetVertexAttribute(unsigned int index, int compSize, int type, bool normalized, int stride, int offset); // Set vertex attribute data configuration RLAPI void rlSetVertexAttributeDivisor(unsigned int index, int divisor); // Set vertex attribute data divisor RLAPI void rlSetVertexAttributeDefault(int locIndex, const void *value, int attribType, int count); // Set vertex attribute default value, when attribute to provided RLAPI void rlDrawVertexArray(int offset, int count); // Draw vertex array (currently active vao) @@ -903,6 +927,14 @@ RLAPI void rlLoadDrawQuad(void); // Load and draw a quad #define GL_TEXTURE_MAX_ANISOTROPY_EXT 0x84FE #endif +#ifndef GL_PROGRAM_POINT_SIZE + #define GL_PROGRAM_POINT_SIZE 0x8642 +#endif + +#ifndef GL_LINE_WIDTH + #define GL_LINE_WIDTH 0x0B21 +#endif + #if defined(GRAPHICS_API_OPENGL_11) #define GL_UNSIGNED_SHORT_5_6_5 0x8363 #define GL_UNSIGNED_SHORT_5_5_5_1 0x8034 @@ -924,22 +956,22 @@ RLAPI void rlLoadDrawQuad(void); // Load and draw a quad // Default shader vertex attribute names to set location points #ifndef RL_DEFAULT_SHADER_ATTRIB_NAME_POSITION - #define RL_DEFAULT_SHADER_ATTRIB_NAME_POSITION "vertexPosition" // Bound by default to shader location: 0 + #define RL_DEFAULT_SHADER_ATTRIB_NAME_POSITION "vertexPosition" // Bound by default to shader location: RL_DEFAULT_SHADER_ATTRIB_NAME_POSITION #endif #ifndef RL_DEFAULT_SHADER_ATTRIB_NAME_TEXCOORD - #define RL_DEFAULT_SHADER_ATTRIB_NAME_TEXCOORD "vertexTexCoord" // Bound by default to shader location: 1 + #define RL_DEFAULT_SHADER_ATTRIB_NAME_TEXCOORD "vertexTexCoord" // Bound by default to shader location: RL_DEFAULT_SHADER_ATTRIB_NAME_TEXCOORD #endif #ifndef RL_DEFAULT_SHADER_ATTRIB_NAME_NORMAL - #define RL_DEFAULT_SHADER_ATTRIB_NAME_NORMAL "vertexNormal" // Bound by default to shader location: 2 + #define RL_DEFAULT_SHADER_ATTRIB_NAME_NORMAL "vertexNormal" // Bound by default to shader location: RL_DEFAULT_SHADER_ATTRIB_NAME_NORMAL #endif #ifndef RL_DEFAULT_SHADER_ATTRIB_NAME_COLOR - #define RL_DEFAULT_SHADER_ATTRIB_NAME_COLOR "vertexColor" // Bound by default to shader location: 3 + #define RL_DEFAULT_SHADER_ATTRIB_NAME_COLOR "vertexColor" // Bound by default to shader location: RL_DEFAULT_SHADER_ATTRIB_NAME_COLOR #endif #ifndef RL_DEFAULT_SHADER_ATTRIB_NAME_TANGENT - #define RL_DEFAULT_SHADER_ATTRIB_NAME_TANGENT "vertexTangent" // Bound by default to shader location: 4 + #define RL_DEFAULT_SHADER_ATTRIB_NAME_TANGENT "vertexTangent" // Bound by default to shader location: RL_DEFAULT_SHADER_ATTRIB_NAME_TANGENT #endif #ifndef RL_DEFAULT_SHADER_ATTRIB_NAME_TEXCOORD2 - #define RL_DEFAULT_SHADER_ATTRIB_NAME_TEXCOORD2 "vertexTexCoord2" // Bound by default to shader location: 5 + #define RL_DEFAULT_SHADER_ATTRIB_NAME_TEXCOORD2 "vertexTexCoord2" // Bound by default to shader location: RL_DEFAULT_SHADER_ATTRIB_NAME_TEXCOORD2 #endif #ifndef RL_DEFAULT_SHADER_UNIFORM_NAME_MVP @@ -1054,6 +1086,9 @@ typedef void *(*rlglLoadProc)(const char *name); // OpenGL extension functions //---------------------------------------------------------------------------------- // Global Variables Definition //---------------------------------------------------------------------------------- +static double rlCullDistanceNear = RL_CULL_DISTANCE_NEAR; +static double rlCullDistanceFar = RL_CULL_DISTANCE_FAR; + #if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) static rlglData RLGL = { 0 }; #endif // GRAPHICS_API_OPENGL_33 || GRAPHICS_API_OPENGL_ES2 @@ -1084,8 +1119,15 @@ static const char *rlGetCompressedFormatName(int format); // Get compressed form static int rlGetPixelDataSize(int width, int height, int format); // Get pixel data size in bytes (image or texture) // Auxiliar matrix math functions +typedef struct rl_float16 { + float v[16]; +} rl_float16; +static rl_float16 rlMatrixToFloatV(Matrix mat); // Get float array of matrix data +#define rlMatrixToFloat(mat) (rlMatrixToFloatV(mat).v) // Get float vector for Matrix static Matrix rlMatrixIdentity(void); // Get identity matrix static Matrix rlMatrixMultiply(Matrix left, Matrix right); // Multiply two matrices +static Matrix rlMatrixTranspose(Matrix mat); // Transposes provided matrix +static Matrix rlMatrixInvert(Matrix mat); // Invert provided matrix //---------------------------------------------------------------------------------- // Module Functions Definition - Matrix operations @@ -1254,7 +1296,7 @@ void rlMultMatrixf(const float *matf) matf[2], matf[6], matf[10], matf[14], matf[3], matf[7], matf[11], matf[15] }; - *RLGL.State.currentMatrix = rlMatrixMultiply(*RLGL.State.currentMatrix, mat); + *RLGL.State.currentMatrix = rlMatrixMultiply(mat, *RLGL.State.currentMatrix); } // Multiply the current matrix by a perspective matrix generated by parameters @@ -1328,6 +1370,25 @@ void rlViewport(int x, int y, int width, int height) glViewport(x, y, width, height); } +// Set clip planes distances +void rlSetClipPlanes(double near, double far) +{ + rlCullDistanceNear = near; + rlCullDistanceFar = far; +} + +// Get cull plane distance near +double rlGetCullDistanceNear(void) +{ + return rlCullDistanceNear; +} + +// Get cull plane distance far +double rlGetCullDistanceFar(void) +{ + return rlCullDistanceFar; +} + //---------------------------------------------------------------------------------- // Module Functions Definition - Vertex level operations //---------------------------------------------------------------------------------- @@ -1448,7 +1509,10 @@ void rlVertex3f(float x, float y, float z) RLGL.currentBatch->vertexBuffer[RLGL.currentBatch->currentBuffer].texcoords[2*RLGL.State.vertexCounter] = RLGL.State.texcoordx; RLGL.currentBatch->vertexBuffer[RLGL.currentBatch->currentBuffer].texcoords[2*RLGL.State.vertexCounter + 1] = RLGL.State.texcoordy; - // WARNING: By default rlVertexBuffer struct does not store normals + // Add current normal + RLGL.currentBatch->vertexBuffer[RLGL.currentBatch->currentBuffer].normals[3*RLGL.State.vertexCounter] = RLGL.State.normalx; + RLGL.currentBatch->vertexBuffer[RLGL.currentBatch->currentBuffer].normals[3*RLGL.State.vertexCounter + 1] = RLGL.State.normaly; + RLGL.currentBatch->vertexBuffer[RLGL.currentBatch->currentBuffer].normals[3*RLGL.State.vertexCounter + 2] = RLGL.State.normalz; // Add current color RLGL.currentBatch->vertexBuffer[RLGL.currentBatch->currentBuffer].colors[4*RLGL.State.vertexCounter] = RLGL.State.colorr; @@ -1484,9 +1548,26 @@ void rlTexCoord2f(float x, float y) // NOTE: Normals limited to TRIANGLES only? void rlNormal3f(float x, float y, float z) { - RLGL.State.normalx = x; - RLGL.State.normaly = y; - RLGL.State.normalz = z; + float normalx = x; + float normaly = y; + float normalz = z; + if (RLGL.State.transformRequired) + { + normalx = RLGL.State.transform.m0*x + RLGL.State.transform.m4*y + RLGL.State.transform.m8*z; + normaly = RLGL.State.transform.m1*x + RLGL.State.transform.m5*y + RLGL.State.transform.m9*z; + normalz = RLGL.State.transform.m2*x + RLGL.State.transform.m6*y + RLGL.State.transform.m10*z; + } + float length = sqrtf(normalx*normalx + normaly*normaly + normalz*normalz); + if (length != 0.0f) + { + float ilength = 1.0f / length; + normalx *= ilength; + normaly *= ilength; + normalz *= ilength; + } + RLGL.State.normalx = normalx; + RLGL.State.normaly = normaly; + RLGL.State.normalz = normalz; } // Define one vertex (color) @@ -2155,7 +2236,10 @@ void rlglInit(int width, int height) RLGL.State.currentShaderLocs = RLGL.State.defaultShaderLocs; // Init default vertex arrays buffers + // Simulate that the default shader has the location RL_SHADER_LOC_VERTEX_NORMAL to bind the normal buffer for the default render batch + RLGL.State.currentShaderLocs[RL_SHADER_LOC_VERTEX_NORMAL] = RL_DEFAULT_SHADER_ATTRIB_LOCATION_NORMAL; RLGL.defaultBatch = rlLoadRenderBatch(RL_DEFAULT_BATCH_BUFFERS, RL_DEFAULT_BATCH_BUFFER_ELEMENTS); + RLGL.State.currentShaderLocs[RL_SHADER_LOC_VERTEX_NORMAL] = -1; RLGL.currentBatch = &RLGL.defaultBatch; // Init stack matrices (emulating OpenGL 1.1) @@ -2600,6 +2684,7 @@ rlRenderBatch rlLoadRenderBatch(int numBuffers, int bufferElements) batch.vertexBuffer[i].vertices = (float *)RL_MALLOC(bufferElements*3*4*sizeof(float)); // 3 float by vertex, 4 vertex by quad batch.vertexBuffer[i].texcoords = (float *)RL_MALLOC(bufferElements*2*4*sizeof(float)); // 2 float by texcoord, 4 texcoord by quad + batch.vertexBuffer[i].normals = (float *)RL_MALLOC(bufferElements*3*4*sizeof(float)); // 3 float by vertex, 4 vertex by quad batch.vertexBuffer[i].colors = (unsigned char *)RL_MALLOC(bufferElements*4*4*sizeof(unsigned char)); // 4 float by color, 4 colors by quad #if defined(GRAPHICS_API_OPENGL_33) batch.vertexBuffer[i].indices = (unsigned int *)RL_MALLOC(bufferElements*6*sizeof(unsigned int)); // 6 int by quad (indices) @@ -2610,6 +2695,7 @@ rlRenderBatch rlLoadRenderBatch(int numBuffers, int bufferElements) for (int j = 0; j < (3*4*bufferElements); j++) batch.vertexBuffer[i].vertices[j] = 0.0f; for (int j = 0; j < (2*4*bufferElements); j++) batch.vertexBuffer[i].texcoords[j] = 0.0f; + for (int j = 0; j < (3*4*bufferElements); j++) batch.vertexBuffer[i].normals[j] = 0.0f; for (int j = 0; j < (4*4*bufferElements); j++) batch.vertexBuffer[i].colors[j] = 0; int k = 0; @@ -2659,16 +2745,23 @@ rlRenderBatch rlLoadRenderBatch(int numBuffers, int bufferElements) glEnableVertexAttribArray(RLGL.State.currentShaderLocs[RL_SHADER_LOC_VERTEX_TEXCOORD01]); glVertexAttribPointer(RLGL.State.currentShaderLocs[RL_SHADER_LOC_VERTEX_TEXCOORD01], 2, GL_FLOAT, 0, 0, 0); - // Vertex color buffer (shader-location = 3) + // Vertex normal buffer (shader-location = 2) glGenBuffers(1, &batch.vertexBuffer[i].vboId[2]); glBindBuffer(GL_ARRAY_BUFFER, batch.vertexBuffer[i].vboId[2]); + glBufferData(GL_ARRAY_BUFFER, bufferElements*3*4*sizeof(float), batch.vertexBuffer[i].normals, GL_DYNAMIC_DRAW); + glEnableVertexAttribArray(RLGL.State.currentShaderLocs[RL_SHADER_LOC_VERTEX_NORMAL]); + glVertexAttribPointer(RLGL.State.currentShaderLocs[RL_SHADER_LOC_VERTEX_NORMAL], 3, GL_FLOAT, 0, 0, 0); + + // Vertex color buffer (shader-location = 3) + glGenBuffers(1, &batch.vertexBuffer[i].vboId[3]); + glBindBuffer(GL_ARRAY_BUFFER, batch.vertexBuffer[i].vboId[3]); glBufferData(GL_ARRAY_BUFFER, bufferElements*4*4*sizeof(unsigned char), batch.vertexBuffer[i].colors, GL_DYNAMIC_DRAW); glEnableVertexAttribArray(RLGL.State.currentShaderLocs[RL_SHADER_LOC_VERTEX_COLOR]); glVertexAttribPointer(RLGL.State.currentShaderLocs[RL_SHADER_LOC_VERTEX_COLOR], 4, GL_UNSIGNED_BYTE, GL_TRUE, 0, 0); // Fill index buffer - glGenBuffers(1, &batch.vertexBuffer[i].vboId[3]); - glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, batch.vertexBuffer[i].vboId[3]); + glGenBuffers(1, &batch.vertexBuffer[i].vboId[4]); + glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, batch.vertexBuffer[i].vboId[4]); #if defined(GRAPHICS_API_OPENGL_33) glBufferData(GL_ELEMENT_ARRAY_BUFFER, bufferElements*6*sizeof(int), batch.vertexBuffer[i].indices, GL_STATIC_DRAW); #endif @@ -2723,10 +2816,10 @@ void rlUnloadRenderBatch(rlRenderBatch batch) if (RLGL.ExtSupported.vao) { glBindVertexArray(batch.vertexBuffer[i].vaoId); - glDisableVertexAttribArray(0); - glDisableVertexAttribArray(1); - glDisableVertexAttribArray(2); - glDisableVertexAttribArray(3); + glDisableVertexAttribArray(RL_DEFAULT_SHADER_ATTRIB_LOCATION_POSITION); + glDisableVertexAttribArray(RL_DEFAULT_SHADER_ATTRIB_LOCATION_TEXCOORD); + glDisableVertexAttribArray(RL_DEFAULT_SHADER_ATTRIB_LOCATION_NORMAL); + glDisableVertexAttribArray(RL_DEFAULT_SHADER_ATTRIB_LOCATION_COLOR); glBindVertexArray(0); } @@ -2735,6 +2828,7 @@ void rlUnloadRenderBatch(rlRenderBatch batch) glDeleteBuffers(1, &batch.vertexBuffer[i].vboId[1]); glDeleteBuffers(1, &batch.vertexBuffer[i].vboId[2]); glDeleteBuffers(1, &batch.vertexBuffer[i].vboId[3]); + glDeleteBuffers(1, &batch.vertexBuffer[i].vboId[4]); // Delete VAOs from GPU (VRAM) if (RLGL.ExtSupported.vao) glDeleteVertexArrays(1, &batch.vertexBuffer[i].vaoId); @@ -2742,6 +2836,7 @@ void rlUnloadRenderBatch(rlRenderBatch batch) // Free vertex arrays memory from CPU (RAM) RL_FREE(batch.vertexBuffer[i].vertices); RL_FREE(batch.vertexBuffer[i].texcoords); + RL_FREE(batch.vertexBuffer[i].normals); RL_FREE(batch.vertexBuffer[i].colors); RL_FREE(batch.vertexBuffer[i].indices); } @@ -2776,8 +2871,13 @@ void rlDrawRenderBatch(rlRenderBatch *batch) glBufferSubData(GL_ARRAY_BUFFER, 0, RLGL.State.vertexCounter*2*sizeof(float), batch->vertexBuffer[batch->currentBuffer].texcoords); //glBufferData(GL_ARRAY_BUFFER, sizeof(float)*2*4*batch->vertexBuffer[batch->currentBuffer].elementCount, batch->vertexBuffer[batch->currentBuffer].texcoords, GL_DYNAMIC_DRAW); // Update all buffer - // Colors buffer + // Normals buffer glBindBuffer(GL_ARRAY_BUFFER, batch->vertexBuffer[batch->currentBuffer].vboId[2]); + glBufferSubData(GL_ARRAY_BUFFER, 0, RLGL.State.vertexCounter*3*sizeof(float), batch->vertexBuffer[batch->currentBuffer].normals); + //glBufferData(GL_ARRAY_BUFFER, sizeof(float)*3*4*batch->vertexBuffer[batch->currentBuffer].elementCount, batch->vertexBuffer[batch->currentBuffer].normals, GL_DYNAMIC_DRAW); // Update all buffer + + // Colors buffer + glBindBuffer(GL_ARRAY_BUFFER, batch->vertexBuffer[batch->currentBuffer].vboId[3]); glBufferSubData(GL_ARRAY_BUFFER, 0, RLGL.State.vertexCounter*4*sizeof(unsigned char), batch->vertexBuffer[batch->currentBuffer].colors); //glBufferData(GL_ARRAY_BUFFER, sizeof(float)*4*4*batch->vertexBuffer[batch->currentBuffer].elementCount, batch->vertexBuffer[batch->currentBuffer].colors, GL_DYNAMIC_DRAW); // Update all buffer @@ -2830,13 +2930,30 @@ void rlDrawRenderBatch(rlRenderBatch *batch) // Create modelview-projection matrix and upload to shader Matrix matMVP = rlMatrixMultiply(RLGL.State.modelview, RLGL.State.projection); - float matMVPfloat[16] = { - matMVP.m0, matMVP.m1, matMVP.m2, matMVP.m3, - matMVP.m4, matMVP.m5, matMVP.m6, matMVP.m7, - matMVP.m8, matMVP.m9, matMVP.m10, matMVP.m11, - matMVP.m12, matMVP.m13, matMVP.m14, matMVP.m15 - }; - glUniformMatrix4fv(RLGL.State.currentShaderLocs[RL_SHADER_LOC_MATRIX_MVP], 1, false, matMVPfloat); + glUniformMatrix4fv(RLGL.State.currentShaderLocs[RL_SHADER_LOC_MATRIX_MVP], 1, false, rlMatrixToFloat(matMVP)); + + if (RLGL.State.currentShaderLocs[RL_SHADER_LOC_MATRIX_PROJECTION] != -1) + { + glUniformMatrix4fv(RLGL.State.currentShaderLocs[RL_SHADER_LOC_MATRIX_PROJECTION], 1, false, rlMatrixToFloat(RLGL.State.projection)); + } + + // WARNING: For the following setup of the view, model, and normal matrices, it is expected that + // transformations and rendering occur between rlPushMatrix and rlPopMatrix. + + if (RLGL.State.currentShaderLocs[RL_SHADER_LOC_MATRIX_VIEW] != -1) + { + glUniformMatrix4fv(RLGL.State.currentShaderLocs[RL_SHADER_LOC_MATRIX_VIEW], 1, false, rlMatrixToFloat(RLGL.State.modelview)); + } + + if (RLGL.State.currentShaderLocs[RL_SHADER_LOC_MATRIX_MODEL] != -1) + { + glUniformMatrix4fv(RLGL.State.currentShaderLocs[RL_SHADER_LOC_MATRIX_MODEL], 1, false, rlMatrixToFloat(RLGL.State.transform)); + } + + if (RLGL.State.currentShaderLocs[RL_SHADER_LOC_MATRIX_NORMAL] != -1) + { + glUniformMatrix4fv(RLGL.State.currentShaderLocs[RL_SHADER_LOC_MATRIX_NORMAL], 1, false, rlMatrixToFloat(rlMatrixTranspose(rlMatrixInvert(RLGL.State.transform)))); + } if (RLGL.ExtSupported.vao) glBindVertexArray(batch->vertexBuffer[batch->currentBuffer].vaoId); else @@ -2851,12 +2968,17 @@ void rlDrawRenderBatch(rlRenderBatch *batch) glVertexAttribPointer(RLGL.State.currentShaderLocs[RL_SHADER_LOC_VERTEX_TEXCOORD01], 2, GL_FLOAT, 0, 0, 0); glEnableVertexAttribArray(RLGL.State.currentShaderLocs[RL_SHADER_LOC_VERTEX_TEXCOORD01]); - // Bind vertex attrib: color (shader-location = 3) + // Bind vertex attrib: normal (shader-location = 2) glBindBuffer(GL_ARRAY_BUFFER, batch->vertexBuffer[batch->currentBuffer].vboId[2]); + glVertexAttribPointer(RLGL.State.currentShaderLocs[RL_SHADER_LOC_VERTEX_NORMAL], 3, GL_FLOAT, 0, 0, 0); + glEnableVertexAttribArray(RLGL.State.currentShaderLocs[RL_SHADER_LOC_VERTEX_NORMAL]); + + // Bind vertex attrib: color (shader-location = 3) + glBindBuffer(GL_ARRAY_BUFFER, batch->vertexBuffer[batch->currentBuffer].vboId[3]); glVertexAttribPointer(RLGL.State.currentShaderLocs[RL_SHADER_LOC_VERTEX_COLOR], 4, GL_UNSIGNED_BYTE, GL_TRUE, 0, 0); glEnableVertexAttribArray(RLGL.State.currentShaderLocs[RL_SHADER_LOC_VERTEX_COLOR]); - glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, batch->vertexBuffer[batch->currentBuffer].vboId[3]); + glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, batch->vertexBuffer[batch->currentBuffer].vboId[4]); } // Setup some default shader values @@ -3816,14 +3938,14 @@ unsigned int rlLoadVertexArray(void) } // Set vertex attribute -void rlSetVertexAttribute(unsigned int index, int compSize, int type, bool normalized, int stride, const void *pointer) +void rlSetVertexAttribute(unsigned int index, int compSize, int type, bool normalized, int stride, int offset) { #if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) // NOTE: Data type could be: GL_BYTE, GL_UNSIGNED_BYTE, GL_SHORT, GL_UNSIGNED_SHORT, GL_INT, GL_UNSIGNED_INT - // Additional types (depends on OpenGL version or extensions): - // - GL_HALF_FLOAT, GL_FLOAT, GL_DOUBLE, GL_FIXED, + // Additional types (depends on OpenGL version or extensions): + // - GL_HALF_FLOAT, GL_FLOAT, GL_DOUBLE, GL_FIXED, // - GL_INT_2_10_10_10_REV, GL_UNSIGNED_INT_2_10_10_10_REV, GL_UNSIGNED_INT_10F_11F_11F_REV - glVertexAttribPointer(index, compSize, type, normalized, stride, pointer); + glVertexAttribPointer(index, compSize, type, normalized, stride, (void *)offset); #endif } @@ -4006,12 +4128,12 @@ unsigned int rlLoadShaderProgram(unsigned int vShaderId, unsigned int fShaderId) glAttachShader(program, fShaderId); // NOTE: Default attribute shader locations must be Bound before linking - glBindAttribLocation(program, 0, RL_DEFAULT_SHADER_ATTRIB_NAME_POSITION); - glBindAttribLocation(program, 1, RL_DEFAULT_SHADER_ATTRIB_NAME_TEXCOORD); - glBindAttribLocation(program, 2, RL_DEFAULT_SHADER_ATTRIB_NAME_NORMAL); - glBindAttribLocation(program, 3, RL_DEFAULT_SHADER_ATTRIB_NAME_COLOR); - glBindAttribLocation(program, 4, RL_DEFAULT_SHADER_ATTRIB_NAME_TANGENT); - glBindAttribLocation(program, 5, RL_DEFAULT_SHADER_ATTRIB_NAME_TEXCOORD2); + glBindAttribLocation(program, RL_DEFAULT_SHADER_ATTRIB_LOCATION_POSITION, RL_DEFAULT_SHADER_ATTRIB_NAME_POSITION); + glBindAttribLocation(program, RL_DEFAULT_SHADER_ATTRIB_LOCATION_TEXCOORD, RL_DEFAULT_SHADER_ATTRIB_NAME_TEXCOORD); + glBindAttribLocation(program, RL_DEFAULT_SHADER_ATTRIB_LOCATION_NORMAL, RL_DEFAULT_SHADER_ATTRIB_NAME_NORMAL); + glBindAttribLocation(program, RL_DEFAULT_SHADER_ATTRIB_LOCATION_COLOR, RL_DEFAULT_SHADER_ATTRIB_NAME_COLOR); + glBindAttribLocation(program, RL_DEFAULT_SHADER_ATTRIB_LOCATION_TANGENT, RL_DEFAULT_SHADER_ATTRIB_NAME_TANGENT); + glBindAttribLocation(program, RL_DEFAULT_SHADER_ATTRIB_LOCATION_TEXCOORD2, RL_DEFAULT_SHADER_ATTRIB_NAME_TEXCOORD2); // NOTE: If some attrib name is no found on the shader, it locations becomes -1 @@ -4474,10 +4596,10 @@ void rlLoadDrawQuad(void) glBufferData(GL_ARRAY_BUFFER, sizeof(vertices), &vertices, GL_STATIC_DRAW); // Bind vertex attributes (position, texcoords) - glEnableVertexAttribArray(0); - glVertexAttribPointer(0, 3, GL_FLOAT, GL_FALSE, 5*sizeof(float), (void *)0); // Positions - glEnableVertexAttribArray(1); - glVertexAttribPointer(1, 2, GL_FLOAT, GL_FALSE, 5*sizeof(float), (void *)(3*sizeof(float))); // Texcoords + glEnableVertexAttribArray(RL_DEFAULT_SHADER_ATTRIB_LOCATION_POSITION); + glVertexAttribPointer(RL_DEFAULT_SHADER_ATTRIB_LOCATION_POSITION, 3, GL_FLOAT, GL_FALSE, 5*sizeof(float), (void *)0); // Positions + glEnableVertexAttribArray(RL_DEFAULT_SHADER_ATTRIB_LOCATION_TEXCOORD); + glVertexAttribPointer(RL_DEFAULT_SHADER_ATTRIB_LOCATION_TEXCOORD, 2, GL_FLOAT, GL_FALSE, 5*sizeof(float), (void *)(3*sizeof(float))); // Texcoords // Draw quad glBindVertexArray(quadVAO); @@ -4548,12 +4670,12 @@ void rlLoadDrawCube(void) // Bind vertex attributes (position, normals, texcoords) glBindVertexArray(cubeVAO); - glEnableVertexAttribArray(0); - glVertexAttribPointer(0, 3, GL_FLOAT, GL_FALSE, 8*sizeof(float), (void *)0); // Positions - glEnableVertexAttribArray(1); - glVertexAttribPointer(1, 3, GL_FLOAT, GL_FALSE, 8*sizeof(float), (void *)(3*sizeof(float))); // Normals - glEnableVertexAttribArray(2); - glVertexAttribPointer(2, 2, GL_FLOAT, GL_FALSE, 8*sizeof(float), (void *)(6*sizeof(float))); // Texcoords + glEnableVertexAttribArray(RL_DEFAULT_SHADER_ATTRIB_LOCATION_POSITION); + glVertexAttribPointer(RL_DEFAULT_SHADER_ATTRIB_LOCATION_POSITION, 3, GL_FLOAT, GL_FALSE, 8*sizeof(float), (void *)0); // Positions + glEnableVertexAttribArray(RL_DEFAULT_SHADER_ATTRIB_LOCATION_NORMAL); + glVertexAttribPointer(RL_DEFAULT_SHADER_ATTRIB_LOCATION_NORMAL, 3, GL_FLOAT, GL_FALSE, 8*sizeof(float), (void *)(3*sizeof(float))); // Normals + glEnableVertexAttribArray(RL_DEFAULT_SHADER_ATTRIB_LOCATION_TEXCOORD); + glVertexAttribPointer(RL_DEFAULT_SHADER_ATTRIB_LOCATION_TEXCOORD, 2, GL_FLOAT, GL_FALSE, 8*sizeof(float), (void *)(6*sizeof(float))); // Texcoords glBindBuffer(GL_ARRAY_BUFFER, 0); glBindVertexArray(0); @@ -4701,14 +4823,14 @@ static void rlLoadShaderDefault(void) TRACELOG(RL_LOG_INFO, "SHADER: [ID %i] Default shader loaded successfully", RLGL.State.defaultShaderId); // Set default shader locations: attributes locations - RLGL.State.defaultShaderLocs[RL_SHADER_LOC_VERTEX_POSITION] = glGetAttribLocation(RLGL.State.defaultShaderId, "vertexPosition"); - RLGL.State.defaultShaderLocs[RL_SHADER_LOC_VERTEX_TEXCOORD01] = glGetAttribLocation(RLGL.State.defaultShaderId, "vertexTexCoord"); - RLGL.State.defaultShaderLocs[RL_SHADER_LOC_VERTEX_COLOR] = glGetAttribLocation(RLGL.State.defaultShaderId, "vertexColor"); + RLGL.State.defaultShaderLocs[RL_SHADER_LOC_VERTEX_POSITION] = glGetAttribLocation(RLGL.State.defaultShaderId, RL_DEFAULT_SHADER_ATTRIB_NAME_POSITION); + RLGL.State.defaultShaderLocs[RL_SHADER_LOC_VERTEX_TEXCOORD01] = glGetAttribLocation(RLGL.State.defaultShaderId, RL_DEFAULT_SHADER_ATTRIB_NAME_TEXCOORD); + RLGL.State.defaultShaderLocs[RL_SHADER_LOC_VERTEX_COLOR] = glGetAttribLocation(RLGL.State.defaultShaderId, RL_DEFAULT_SHADER_ATTRIB_NAME_COLOR); // Set default shader locations: uniform locations - RLGL.State.defaultShaderLocs[RL_SHADER_LOC_MATRIX_MVP] = glGetUniformLocation(RLGL.State.defaultShaderId, "mvp"); - RLGL.State.defaultShaderLocs[RL_SHADER_LOC_COLOR_DIFFUSE] = glGetUniformLocation(RLGL.State.defaultShaderId, "colDiffuse"); - RLGL.State.defaultShaderLocs[RL_SHADER_LOC_MAP_DIFFUSE] = glGetUniformLocation(RLGL.State.defaultShaderId, "texture0"); + RLGL.State.defaultShaderLocs[RL_SHADER_LOC_MATRIX_MVP] = glGetUniformLocation(RLGL.State.defaultShaderId, RL_DEFAULT_SHADER_UNIFORM_NAME_MVP); + RLGL.State.defaultShaderLocs[RL_SHADER_LOC_COLOR_DIFFUSE] = glGetUniformLocation(RLGL.State.defaultShaderId, RL_DEFAULT_SHADER_UNIFORM_NAME_COLOR); + RLGL.State.defaultShaderLocs[RL_SHADER_LOC_MAP_DIFFUSE] = glGetUniformLocation(RLGL.State.defaultShaderId, RL_DEFAULT_SHADER_SAMPLER2D_NAME_TEXTURE0); } else TRACELOG(RL_LOG_WARNING, "SHADER: [ID %i] Failed to load default shader", RLGL.State.defaultShaderId); } @@ -4860,6 +4982,31 @@ static int rlGetPixelDataSize(int width, int height, int format) // Auxiliar math functions +// Get float array of matrix data +static rl_float16 rlMatrixToFloatV(Matrix mat) +{ + rl_float16 result = { 0 }; + + result.v[0] = mat.m0; + result.v[1] = mat.m1; + result.v[2] = mat.m2; + result.v[3] = mat.m3; + result.v[4] = mat.m4; + result.v[5] = mat.m5; + result.v[6] = mat.m6; + result.v[7] = mat.m7; + result.v[8] = mat.m8; + result.v[9] = mat.m9; + result.v[10] = mat.m10; + result.v[11] = mat.m11; + result.v[12] = mat.m12; + result.v[13] = mat.m13; + result.v[14] = mat.m14; + result.v[15] = mat.m15; + + return result; +} + // Get identity matrix static Matrix rlMatrixIdentity(void) { @@ -4899,4 +5046,76 @@ static Matrix rlMatrixMultiply(Matrix left, Matrix right) return result; } +// Transposes provided matrix +static Matrix rlMatrixTranspose(Matrix mat) +{ + Matrix result = { 0 }; + + result.m0 = mat.m0; + result.m1 = mat.m4; + result.m2 = mat.m8; + result.m3 = mat.m12; + result.m4 = mat.m1; + result.m5 = mat.m5; + result.m6 = mat.m9; + result.m7 = mat.m13; + result.m8 = mat.m2; + result.m9 = mat.m6; + result.m10 = mat.m10; + result.m11 = mat.m14; + result.m12 = mat.m3; + result.m13 = mat.m7; + result.m14 = mat.m11; + result.m15 = mat.m15; + + return result; +} + +// Invert provided matrix +static Matrix rlMatrixInvert(Matrix mat) +{ + Matrix result = { 0 }; + + // Cache the matrix values (speed optimization) + float a00 = mat.m0, a01 = mat.m1, a02 = mat.m2, a03 = mat.m3; + float a10 = mat.m4, a11 = mat.m5, a12 = mat.m6, a13 = mat.m7; + float a20 = mat.m8, a21 = mat.m9, a22 = mat.m10, a23 = mat.m11; + float a30 = mat.m12, a31 = mat.m13, a32 = mat.m14, a33 = mat.m15; + + float b00 = a00*a11 - a01*a10; + float b01 = a00*a12 - a02*a10; + float b02 = a00*a13 - a03*a10; + float b03 = a01*a12 - a02*a11; + float b04 = a01*a13 - a03*a11; + float b05 = a02*a13 - a03*a12; + float b06 = a20*a31 - a21*a30; + float b07 = a20*a32 - a22*a30; + float b08 = a20*a33 - a23*a30; + float b09 = a21*a32 - a22*a31; + float b10 = a21*a33 - a23*a31; + float b11 = a22*a33 - a23*a32; + + // Calculate the invert determinant (inlined to avoid double-caching) + float invDet = 1.0f/(b00*b11 - b01*b10 + b02*b09 + b03*b08 - b04*b07 + b05*b06); + + result.m0 = (a11*b11 - a12*b10 + a13*b09)*invDet; + result.m1 = (-a01*b11 + a02*b10 - a03*b09)*invDet; + result.m2 = (a31*b05 - a32*b04 + a33*b03)*invDet; + result.m3 = (-a21*b05 + a22*b04 - a23*b03)*invDet; + result.m4 = (-a10*b11 + a12*b08 - a13*b07)*invDet; + result.m5 = (a00*b11 - a02*b08 + a03*b07)*invDet; + result.m6 = (-a30*b05 + a32*b02 - a33*b01)*invDet; + result.m7 = (a20*b05 - a22*b02 + a23*b01)*invDet; + result.m8 = (a10*b10 - a11*b08 + a13*b06)*invDet; + result.m9 = (-a00*b10 + a01*b08 - a03*b06)*invDet; + result.m10 = (a30*b04 - a31*b02 + a33*b00)*invDet; + result.m11 = (-a20*b04 + a21*b02 - a23*b00)*invDet; + result.m12 = (-a10*b09 + a11*b07 - a12*b06)*invDet; + result.m13 = (a00*b09 - a01*b07 + a02*b06)*invDet; + result.m14 = (-a30*b03 + a31*b01 - a32*b00)*invDet; + result.m15 = (a20*b03 - a21*b01 + a22*b00)*invDet; + + return result; +} + #endif // RLGL_IMPLEMENTATION diff --git a/src/rmodels.c b/src/rmodels.c index 166f51a6a..27c19a3c7 100644 --- a/src/rmodels.c +++ b/src/rmodels.c @@ -54,8 +54,8 @@ #include "raymath.h" // Required for: Vector3, Quaternion and Matrix functionality #include // Required for: sprintf() -#include // Required for: malloc(), free() -#include // Required for: memcmp(), strlen() +#include // Required for: malloc(), calloc(), free() +#include // Required for: memcmp(), strlen(), strncpy() #include // Required for: sinf(), cosf(), sqrtf(), fabsf() #if defined(SUPPORT_FILEFORMAT_OBJ) || defined(SUPPORT_FILEFORMAT_MTL) @@ -228,7 +228,7 @@ void DrawTriangle3D(Vector3 v1, Vector3 v2, Vector3 v3, Color color) // Draw a triangle strip defined by points void DrawTriangleStrip3D(Vector3 *points, int pointCount, Color color) { - if (pointCount < 3) return; + if (pointCount < 3) return; // Security check rlBegin(RL_TRIANGLES); rlColor4ub(color.r, color.g, color.b, color.a); @@ -269,6 +269,7 @@ void DrawCube(Vector3 position, float width, float height, float length, Color c rlColor4ub(color.r, color.g, color.b, color.a); // Front face + rlNormal3f(0.0f, 0.0f, 1.0f); rlVertex3f(x - width/2, y - height/2, z + length/2); // Bottom Left rlVertex3f(x + width/2, y - height/2, z + length/2); // Bottom Right rlVertex3f(x - width/2, y + height/2, z + length/2); // Top Left @@ -278,6 +279,7 @@ void DrawCube(Vector3 position, float width, float height, float length, Color c rlVertex3f(x + width/2, y - height/2, z + length/2); // Bottom Right // Back face + rlNormal3f(0.0f, 0.0f, -1.0f); rlVertex3f(x - width/2, y - height/2, z - length/2); // Bottom Left rlVertex3f(x - width/2, y + height/2, z - length/2); // Top Left rlVertex3f(x + width/2, y - height/2, z - length/2); // Bottom Right @@ -287,6 +289,7 @@ void DrawCube(Vector3 position, float width, float height, float length, Color c rlVertex3f(x - width/2, y + height/2, z - length/2); // Top Left // Top face + rlNormal3f(0.0f, 1.0f, 0.0f); rlVertex3f(x - width/2, y + height/2, z - length/2); // Top Left rlVertex3f(x - width/2, y + height/2, z + length/2); // Bottom Left rlVertex3f(x + width/2, y + height/2, z + length/2); // Bottom Right @@ -296,6 +299,7 @@ void DrawCube(Vector3 position, float width, float height, float length, Color c rlVertex3f(x + width/2, y + height/2, z + length/2); // Bottom Right // Bottom face + rlNormal3f(0.0f, -1.0f, 0.0f); rlVertex3f(x - width/2, y - height/2, z - length/2); // Top Left rlVertex3f(x + width/2, y - height/2, z + length/2); // Bottom Right rlVertex3f(x - width/2, y - height/2, z + length/2); // Bottom Left @@ -305,6 +309,7 @@ void DrawCube(Vector3 position, float width, float height, float length, Color c rlVertex3f(x - width/2, y - height/2, z - length/2); // Top Left // Right face + rlNormal3f(1.0f, 0.0f, 0.0f); rlVertex3f(x + width/2, y - height/2, z - length/2); // Bottom Right rlVertex3f(x + width/2, y + height/2, z - length/2); // Top Right rlVertex3f(x + width/2, y + height/2, z + length/2); // Top Left @@ -314,6 +319,7 @@ void DrawCube(Vector3 position, float width, float height, float length, Color c rlVertex3f(x + width/2, y + height/2, z + length/2); // Top Left // Left face + rlNormal3f(-1.0f, 0.0f, 0.0f); rlVertex3f(x - width/2, y - height/2, z - length/2); // Bottom Right rlVertex3f(x - width/2, y + height/2, z + length/2); // Top Left rlVertex3f(x - width/2, y + height/2, z - length/2); // Top Right @@ -559,7 +565,7 @@ void DrawCylinderEx(Vector3 startPos, Vector3 endPos, float startRadius, float e if (sides < 3) sides = 3; Vector3 direction = { endPos.x - startPos.x, endPos.y - startPos.y, endPos.z - startPos.z }; - if ((direction.x == 0) && (direction.y == 0) && (direction.z == 0)) return; + if ((direction.x == 0) && (direction.y == 0) && (direction.z == 0)) return; // Security check // Construct a basis of the base and the top face: Vector3 b1 = Vector3Normalize(Vector3Perpendicular(direction)); @@ -570,8 +576,9 @@ void DrawCylinderEx(Vector3 startPos, Vector3 endPos, float startRadius, float e rlBegin(RL_TRIANGLES); rlColor4ub(color.r, color.g, color.b, color.a); - for (int i = 0; i < sides; i++) { - // compute the four vertices + for (int i = 0; i < sides; i++) + { + // Compute the four vertices float s1 = sinf(baseAngle*(i + 0))*startRadius; float c1 = cosf(baseAngle*(i + 0))*startRadius; Vector3 w1 = { startPos.x + s1*b1.x + c1*b2.x, startPos.y + s1*b1.y + c1*b2.y, startPos.z + s1*b1.z + c1*b2.z }; @@ -585,11 +592,12 @@ void DrawCylinderEx(Vector3 startPos, Vector3 endPos, float startRadius, float e float c4 = cosf(baseAngle*(i + 1))*endRadius; Vector3 w4 = { endPos.x + s4*b1.x + c4*b2.x, endPos.y + s4*b1.y + c4*b2.y, endPos.z + s4*b1.z + c4*b2.z }; - if (startRadius > 0) { // + if (startRadius > 0) + { rlVertex3f(startPos.x, startPos.y, startPos.z); // | rlVertex3f(w2.x, w2.y, w2.z); // T0 rlVertex3f(w1.x, w1.y, w1.z); // | - } // + } // w2 x.-----------x startPos rlVertex3f(w1.x, w1.y, w1.z); // | |\'. T0 / rlVertex3f(w2.x, w2.y, w2.z); // T1 | \ '. / @@ -599,7 +607,8 @@ void DrawCylinderEx(Vector3 startPos, Vector3 endPos, float startRadius, float e rlVertex3f(w4.x, w4.y, w4.z); // T2 '. \ |T3/ rlVertex3f(w3.x, w3.y, w3.z); // | '. \ | / // '.\|/ - if (endRadius > 0) { // 'x w3 + if (endRadius > 0) // 'x w3 + { rlVertex3f(endPos.x, endPos.y, endPos.z); // | rlVertex3f(w3.x, w3.y, w3.z); // T3 rlVertex3f(w4.x, w4.y, w4.z); // | @@ -646,7 +655,7 @@ void DrawCylinderWiresEx(Vector3 startPos, Vector3 endPos, float startRadius, fl if (sides < 3) sides = 3; Vector3 direction = { endPos.x - startPos.x, endPos.y - startPos.y, endPos.z - startPos.z }; - if ((direction.x == 0) && (direction.y == 0) && (direction.z == 0))return; + if ((direction.x == 0) && (direction.y == 0) && (direction.z == 0)) return; // Security check // Construct a basis of the base and the top face: Vector3 b1 = Vector3Normalize(Vector3Perpendicular(direction)); @@ -657,8 +666,9 @@ void DrawCylinderWiresEx(Vector3 startPos, Vector3 endPos, float startRadius, fl rlBegin(RL_LINES); rlColor4ub(color.r, color.g, color.b, color.a); - for (int i = 0; i < sides; i++) { - // compute the four vertices + for (int i = 0; i < sides; i++) + { + // Compute the four vertices float s1 = sinf(baseAngle*(i + 0))*startRadius; float c1 = cosf(baseAngle*(i + 0))*startRadius; Vector3 w1 = { startPos.x + s1*b1.x + c1*b2.x, startPos.y + s1*b1.y + c1*b2.y, startPos.z + s1*b1.z + c1*b2.z }; @@ -702,7 +712,7 @@ void DrawCapsule(Vector3 startPos, Vector3 endPos, float radius, int slices, int Vector3 capCenter = endPos; float baseSliceAngle = (2.0f*PI)/slices; - float baseRingAngle = PI * 0.5f / rings; + float baseRingAngle = PI*0.5f/rings; rlBegin(RL_TRIANGLES); rlColor4ub(color.r, color.g, color.b, color.a); @@ -721,38 +731,38 @@ void DrawCapsule(Vector3 startPos, Vector3 endPos, float radius, int slices, int // as we iterate through the rings they must get smaller by the cos(angle(i)) // compute the four vertices - float ringSin1 = sinf(baseSliceAngle*(j + 0))*cosf(baseRingAngle * ( i + 0 )); - float ringCos1 = cosf(baseSliceAngle*(j + 0))*cosf(baseRingAngle * ( i + 0 )); + float ringSin1 = sinf(baseSliceAngle*(j + 0))*cosf(baseRingAngle*( i + 0 )); + float ringCos1 = cosf(baseSliceAngle*(j + 0))*cosf(baseRingAngle*( i + 0 )); Vector3 w1 = (Vector3){ - capCenter.x + (sinf(baseRingAngle * ( i + 0 ))*b0.x + ringSin1*b1.x + ringCos1*b2.x) * radius, - capCenter.y + (sinf(baseRingAngle * ( i + 0 ))*b0.y + ringSin1*b1.y + ringCos1*b2.y) * radius, - capCenter.z + (sinf(baseRingAngle * ( i + 0 ))*b0.z + ringSin1*b1.z + ringCos1*b2.z) * radius + capCenter.x + (sinf(baseRingAngle*( i + 0 ))*b0.x + ringSin1*b1.x + ringCos1*b2.x)*radius, + capCenter.y + (sinf(baseRingAngle*( i + 0 ))*b0.y + ringSin1*b1.y + ringCos1*b2.y)*radius, + capCenter.z + (sinf(baseRingAngle*( i + 0 ))*b0.z + ringSin1*b1.z + ringCos1*b2.z)*radius }; - float ringSin2 = sinf(baseSliceAngle*(j + 1))*cosf(baseRingAngle * ( i + 0 )); - float ringCos2 = cosf(baseSliceAngle*(j + 1))*cosf(baseRingAngle * ( i + 0 )); + float ringSin2 = sinf(baseSliceAngle*(j + 1))*cosf(baseRingAngle*( i + 0 )); + float ringCos2 = cosf(baseSliceAngle*(j + 1))*cosf(baseRingAngle*( i + 0 )); Vector3 w2 = (Vector3){ - capCenter.x + (sinf(baseRingAngle * ( i + 0 ))*b0.x + ringSin2*b1.x + ringCos2*b2.x) * radius, - capCenter.y + (sinf(baseRingAngle * ( i + 0 ))*b0.y + ringSin2*b1.y + ringCos2*b2.y) * radius, - capCenter.z + (sinf(baseRingAngle * ( i + 0 ))*b0.z + ringSin2*b1.z + ringCos2*b2.z) * radius + capCenter.x + (sinf(baseRingAngle*( i + 0 ))*b0.x + ringSin2*b1.x + ringCos2*b2.x)*radius, + capCenter.y + (sinf(baseRingAngle*( i + 0 ))*b0.y + ringSin2*b1.y + ringCos2*b2.y)*radius, + capCenter.z + (sinf(baseRingAngle*( i + 0 ))*b0.z + ringSin2*b1.z + ringCos2*b2.z)*radius }; - float ringSin3 = sinf(baseSliceAngle*(j + 0))*cosf(baseRingAngle * ( i + 1 )); - float ringCos3 = cosf(baseSliceAngle*(j + 0))*cosf(baseRingAngle * ( i + 1 )); + float ringSin3 = sinf(baseSliceAngle*(j + 0))*cosf(baseRingAngle*( i + 1 )); + float ringCos3 = cosf(baseSliceAngle*(j + 0))*cosf(baseRingAngle*( i + 1 )); Vector3 w3 = (Vector3){ - capCenter.x + (sinf(baseRingAngle * ( i + 1 ))*b0.x + ringSin3*b1.x + ringCos3*b2.x) * radius, - capCenter.y + (sinf(baseRingAngle * ( i + 1 ))*b0.y + ringSin3*b1.y + ringCos3*b2.y) * radius, - capCenter.z + (sinf(baseRingAngle * ( i + 1 ))*b0.z + ringSin3*b1.z + ringCos3*b2.z) * radius + capCenter.x + (sinf(baseRingAngle*( i + 1 ))*b0.x + ringSin3*b1.x + ringCos3*b2.x)*radius, + capCenter.y + (sinf(baseRingAngle*( i + 1 ))*b0.y + ringSin3*b1.y + ringCos3*b2.y)*radius, + capCenter.z + (sinf(baseRingAngle*( i + 1 ))*b0.z + ringSin3*b1.z + ringCos3*b2.z)*radius }; - float ringSin4 = sinf(baseSliceAngle*(j + 1))*cosf(baseRingAngle * ( i + 1 )); - float ringCos4 = cosf(baseSliceAngle*(j + 1))*cosf(baseRingAngle * ( i + 1 )); + float ringSin4 = sinf(baseSliceAngle*(j + 1))*cosf(baseRingAngle*( i + 1 )); + float ringCos4 = cosf(baseSliceAngle*(j + 1))*cosf(baseRingAngle*( i + 1 )); Vector3 w4 = (Vector3){ - capCenter.x + (sinf(baseRingAngle * ( i + 1 ))*b0.x + ringSin4*b1.x + ringCos4*b2.x) * radius, - capCenter.y + (sinf(baseRingAngle * ( i + 1 ))*b0.y + ringSin4*b1.y + ringCos4*b2.y) * radius, - capCenter.z + (sinf(baseRingAngle * ( i + 1 ))*b0.z + ringSin4*b1.z + ringCos4*b2.z) * radius + capCenter.x + (sinf(baseRingAngle*( i + 1 ))*b0.x + ringSin4*b1.x + ringCos4*b2.x)*radius, + capCenter.y + (sinf(baseRingAngle*( i + 1 ))*b0.y + ringSin4*b1.y + ringCos4*b2.y)*radius, + capCenter.z + (sinf(baseRingAngle*( i + 1 ))*b0.z + ringSin4*b1.z + ringCos4*b2.z)*radius }; - // make sure cap triangle normals are facing outwards - if(c == 0) + // Make sure cap triangle normals are facing outwards + if (c == 0) { rlVertex3f(w1.x, w1.y, w1.z); rlVertex3f(w2.x, w2.y, w2.z); @@ -845,7 +855,7 @@ void DrawCapsuleWires(Vector3 startPos, Vector3 endPos, float radius, int slices Vector3 capCenter = endPos; float baseSliceAngle = (2.0f*PI)/slices; - float baseRingAngle = PI * 0.5f / rings; + float baseRingAngle = PI*0.5f/rings; rlBegin(RL_LINES); rlColor4ub(color.r, color.g, color.b, color.a); @@ -864,34 +874,34 @@ void DrawCapsuleWires(Vector3 startPos, Vector3 endPos, float radius, int slices // as we iterate through the rings they must get smaller by the cos(angle(i)) // compute the four vertices - float ringSin1 = sinf(baseSliceAngle*(j + 0))*cosf(baseRingAngle * ( i + 0 )); - float ringCos1 = cosf(baseSliceAngle*(j + 0))*cosf(baseRingAngle * ( i + 0 )); + float ringSin1 = sinf(baseSliceAngle*(j + 0))*cosf(baseRingAngle*( i + 0 )); + float ringCos1 = cosf(baseSliceAngle*(j + 0))*cosf(baseRingAngle*( i + 0 )); Vector3 w1 = (Vector3){ - capCenter.x + (sinf(baseRingAngle * ( i + 0 ))*b0.x + ringSin1*b1.x + ringCos1*b2.x) * radius, - capCenter.y + (sinf(baseRingAngle * ( i + 0 ))*b0.y + ringSin1*b1.y + ringCos1*b2.y) * radius, - capCenter.z + (sinf(baseRingAngle * ( i + 0 ))*b0.z + ringSin1*b1.z + ringCos1*b2.z) * radius + capCenter.x + (sinf(baseRingAngle*( i + 0 ))*b0.x + ringSin1*b1.x + ringCos1*b2.x)*radius, + capCenter.y + (sinf(baseRingAngle*( i + 0 ))*b0.y + ringSin1*b1.y + ringCos1*b2.y)*radius, + capCenter.z + (sinf(baseRingAngle*( i + 0 ))*b0.z + ringSin1*b1.z + ringCos1*b2.z)*radius }; - float ringSin2 = sinf(baseSliceAngle*(j + 1))*cosf(baseRingAngle * ( i + 0 )); - float ringCos2 = cosf(baseSliceAngle*(j + 1))*cosf(baseRingAngle * ( i + 0 )); + float ringSin2 = sinf(baseSliceAngle*(j + 1))*cosf(baseRingAngle*( i + 0 )); + float ringCos2 = cosf(baseSliceAngle*(j + 1))*cosf(baseRingAngle*( i + 0 )); Vector3 w2 = (Vector3){ - capCenter.x + (sinf(baseRingAngle * ( i + 0 ))*b0.x + ringSin2*b1.x + ringCos2*b2.x) * radius, - capCenter.y + (sinf(baseRingAngle * ( i + 0 ))*b0.y + ringSin2*b1.y + ringCos2*b2.y) * radius, - capCenter.z + (sinf(baseRingAngle * ( i + 0 ))*b0.z + ringSin2*b1.z + ringCos2*b2.z) * radius + capCenter.x + (sinf(baseRingAngle*( i + 0 ))*b0.x + ringSin2*b1.x + ringCos2*b2.x)*radius, + capCenter.y + (sinf(baseRingAngle*( i + 0 ))*b0.y + ringSin2*b1.y + ringCos2*b2.y)*radius, + capCenter.z + (sinf(baseRingAngle*( i + 0 ))*b0.z + ringSin2*b1.z + ringCos2*b2.z)*radius }; - float ringSin3 = sinf(baseSliceAngle*(j + 0))*cosf(baseRingAngle * ( i + 1 )); - float ringCos3 = cosf(baseSliceAngle*(j + 0))*cosf(baseRingAngle * ( i + 1 )); + float ringSin3 = sinf(baseSliceAngle*(j + 0))*cosf(baseRingAngle*( i + 1 )); + float ringCos3 = cosf(baseSliceAngle*(j + 0))*cosf(baseRingAngle*( i + 1 )); Vector3 w3 = (Vector3){ - capCenter.x + (sinf(baseRingAngle * ( i + 1 ))*b0.x + ringSin3*b1.x + ringCos3*b2.x) * radius, - capCenter.y + (sinf(baseRingAngle * ( i + 1 ))*b0.y + ringSin3*b1.y + ringCos3*b2.y) * radius, - capCenter.z + (sinf(baseRingAngle * ( i + 1 ))*b0.z + ringSin3*b1.z + ringCos3*b2.z) * radius + capCenter.x + (sinf(baseRingAngle*( i + 1 ))*b0.x + ringSin3*b1.x + ringCos3*b2.x)*radius, + capCenter.y + (sinf(baseRingAngle*( i + 1 ))*b0.y + ringSin3*b1.y + ringCos3*b2.y)*radius, + capCenter.z + (sinf(baseRingAngle*( i + 1 ))*b0.z + ringSin3*b1.z + ringCos3*b2.z)*radius }; - float ringSin4 = sinf(baseSliceAngle*(j + 1))*cosf(baseRingAngle * ( i + 1 )); - float ringCos4 = cosf(baseSliceAngle*(j + 1))*cosf(baseRingAngle * ( i + 1 )); + float ringSin4 = sinf(baseSliceAngle*(j + 1))*cosf(baseRingAngle*( i + 1 )); + float ringCos4 = cosf(baseSliceAngle*(j + 1))*cosf(baseRingAngle*( i + 1 )); Vector3 w4 = (Vector3){ - capCenter.x + (sinf(baseRingAngle * ( i + 1 ))*b0.x + ringSin4*b1.x + ringCos4*b2.x) * radius, - capCenter.y + (sinf(baseRingAngle * ( i + 1 ))*b0.y + ringSin4*b1.y + ringCos4*b2.y) * radius, - capCenter.z + (sinf(baseRingAngle * ( i + 1 ))*b0.z + ringSin4*b1.z + ringCos4*b2.z) * radius + capCenter.x + (sinf(baseRingAngle*( i + 1 ))*b0.x + ringSin4*b1.x + ringCos4*b2.x)*radius, + capCenter.y + (sinf(baseRingAngle*( i + 1 ))*b0.y + ringSin4*b1.y + ringCos4*b2.y)*radius, + capCenter.z + (sinf(baseRingAngle*( i + 1 ))*b0.z + ringSin4*b1.z + ringCos4*b2.z)*radius }; rlVertex3f(w1.x, w1.y, w1.z); @@ -1100,13 +1110,17 @@ Model LoadModelFromMesh(Mesh mesh) // Check if a model is ready bool IsModelReady(Model model) { - return ((model.meshes != NULL) && // Validate model contains some mesh - (model.materials != NULL) && // Validate model contains some material (at least default one) - (model.meshMaterial != NULL) && // Validate mesh-material linkage - (model.meshCount > 0) && // Validate mesh count - (model.materialCount > 0)); // Validate material count + bool result = false; + + if ((model.meshes != NULL) && // Validate model contains some mesh + (model.materials != NULL) && // Validate model contains some material (at least default one) + (model.meshMaterial != NULL) && // Validate mesh-material linkage + (model.meshCount > 0) && // Validate mesh count + (model.materialCount > 0)) result = true; // Validate material count // NOTE: This is a very general model validation, many elements could be validated from a model... + + return result; } // Unload model (meshes/materials) from memory (RAM and/or VRAM) @@ -1200,13 +1214,13 @@ void UploadMesh(Mesh *mesh, bool dynamic) // Enable vertex attributes: position (shader-location = 0) void *vertices = (mesh->animVertices != NULL)? mesh->animVertices : mesh->vertices; mesh->vboId[0] = rlLoadVertexBuffer(vertices, mesh->vertexCount*3*sizeof(float), dynamic); - rlSetVertexAttribute(0, 3, RL_FLOAT, 0, 0, 0); - rlEnableVertexAttribute(0); + rlSetVertexAttribute(RL_DEFAULT_SHADER_ATTRIB_LOCATION_POSITION, 3, RL_FLOAT, 0, 0, 0); + rlEnableVertexAttribute(RL_DEFAULT_SHADER_ATTRIB_LOCATION_POSITION); // Enable vertex attributes: texcoords (shader-location = 1) mesh->vboId[1] = rlLoadVertexBuffer(mesh->texcoords, mesh->vertexCount*2*sizeof(float), dynamic); - rlSetVertexAttribute(1, 2, RL_FLOAT, 0, 0, 0); - rlEnableVertexAttribute(1); + rlSetVertexAttribute(RL_DEFAULT_SHADER_ATTRIB_LOCATION_TEXCOORD, 2, RL_FLOAT, 0, 0, 0); + rlEnableVertexAttribute(RL_DEFAULT_SHADER_ATTRIB_LOCATION_TEXCOORD); // WARNING: When setting default vertex attribute values, the values for each generic vertex attribute // is part of current state, and it is maintained even if a different program object is used @@ -1216,64 +1230,64 @@ void UploadMesh(Mesh *mesh, bool dynamic) // Enable vertex attributes: normals (shader-location = 2) void *normals = (mesh->animNormals != NULL)? mesh->animNormals : mesh->normals; mesh->vboId[2] = rlLoadVertexBuffer(normals, mesh->vertexCount*3*sizeof(float), dynamic); - rlSetVertexAttribute(2, 3, RL_FLOAT, 0, 0, 0); - rlEnableVertexAttribute(2); + rlSetVertexAttribute(RL_DEFAULT_SHADER_ATTRIB_LOCATION_NORMAL, 3, RL_FLOAT, 0, 0, 0); + rlEnableVertexAttribute(RL_DEFAULT_SHADER_ATTRIB_LOCATION_NORMAL); } else { // Default vertex attribute: normal // WARNING: Default value provided to shader if location available float value[3] = { 1.0f, 1.0f, 1.0f }; - rlSetVertexAttributeDefault(2, value, SHADER_ATTRIB_VEC3, 3); - rlDisableVertexAttribute(2); + rlSetVertexAttributeDefault(RL_DEFAULT_SHADER_ATTRIB_LOCATION_NORMAL, value, SHADER_ATTRIB_VEC3, 3); + rlDisableVertexAttribute(RL_DEFAULT_SHADER_ATTRIB_LOCATION_NORMAL); } if (mesh->colors != NULL) { // Enable vertex attribute: color (shader-location = 3) mesh->vboId[3] = rlLoadVertexBuffer(mesh->colors, mesh->vertexCount*4*sizeof(unsigned char), dynamic); - rlSetVertexAttribute(3, 4, RL_UNSIGNED_BYTE, 1, 0, 0); - rlEnableVertexAttribute(3); + rlSetVertexAttribute(RL_DEFAULT_SHADER_ATTRIB_LOCATION_COLOR, 4, RL_UNSIGNED_BYTE, 1, 0, 0); + rlEnableVertexAttribute(RL_DEFAULT_SHADER_ATTRIB_LOCATION_COLOR); } else { // Default vertex attribute: color // WARNING: Default value provided to shader if location available float value[4] = { 1.0f, 1.0f, 1.0f, 1.0f }; // WHITE - rlSetVertexAttributeDefault(3, value, SHADER_ATTRIB_VEC4, 4); - rlDisableVertexAttribute(3); + rlSetVertexAttributeDefault(RL_DEFAULT_SHADER_ATTRIB_LOCATION_COLOR, value, SHADER_ATTRIB_VEC4, 4); + rlDisableVertexAttribute(RL_DEFAULT_SHADER_ATTRIB_LOCATION_COLOR); } if (mesh->tangents != NULL) { // Enable vertex attribute: tangent (shader-location = 4) mesh->vboId[4] = rlLoadVertexBuffer(mesh->tangents, mesh->vertexCount*4*sizeof(float), dynamic); - rlSetVertexAttribute(4, 4, RL_FLOAT, 0, 0, 0); - rlEnableVertexAttribute(4); + rlSetVertexAttribute(RL_DEFAULT_SHADER_ATTRIB_LOCATION_TANGENT, 4, RL_FLOAT, 0, 0, 0); + rlEnableVertexAttribute(RL_DEFAULT_SHADER_ATTRIB_LOCATION_TANGENT); } else { // Default vertex attribute: tangent // WARNING: Default value provided to shader if location available float value[4] = { 0.0f, 0.0f, 0.0f, 0.0f }; - rlSetVertexAttributeDefault(4, value, SHADER_ATTRIB_VEC4, 4); - rlDisableVertexAttribute(4); + rlSetVertexAttributeDefault(RL_DEFAULT_SHADER_ATTRIB_LOCATION_TANGENT, value, SHADER_ATTRIB_VEC4, 4); + rlDisableVertexAttribute(RL_DEFAULT_SHADER_ATTRIB_LOCATION_TANGENT); } if (mesh->texcoords2 != NULL) { // Enable vertex attribute: texcoord2 (shader-location = 5) mesh->vboId[5] = rlLoadVertexBuffer(mesh->texcoords2, mesh->vertexCount*2*sizeof(float), dynamic); - rlSetVertexAttribute(5, 2, RL_FLOAT, 0, 0, 0); - rlEnableVertexAttribute(5); + rlSetVertexAttribute(RL_DEFAULT_SHADER_ATTRIB_LOCATION_TEXCOORD2, 2, RL_FLOAT, 0, 0, 0); + rlEnableVertexAttribute(RL_DEFAULT_SHADER_ATTRIB_LOCATION_TEXCOORD2); } else { // Default vertex attribute: texcoord2 // WARNING: Default value provided to shader if location available float value[2] = { 0.0f, 0.0f }; - rlSetVertexAttributeDefault(5, value, SHADER_ATTRIB_VEC2, 2); - rlDisableVertexAttribute(5); + rlSetVertexAttributeDefault(RL_DEFAULT_SHADER_ATTRIB_LOCATION_TEXCOORD2, value, SHADER_ATTRIB_VEC2, 2); + rlDisableVertexAttribute(RL_DEFAULT_SHADER_ATTRIB_LOCATION_TEXCOORD2); } if (mesh->indices != NULL) @@ -1470,9 +1484,6 @@ void DrawMesh(Mesh mesh, Material material, Matrix transform) if (mesh.indices != NULL) rlEnableVertexBufferElement(mesh.vboId[6]); } - // WARNING: Disable vertex attribute color input if mesh can not provide that data (despite location being enabled in shader) - if (mesh.vboId[3] == 0) rlDisableVertexAttribute(material.shader.locs[SHADER_LOC_VERTEX_COLOR]); - int eyeCount = 1; if (rlIsStereoRenderEnabled()) eyeCount = 2; @@ -1588,7 +1599,7 @@ void DrawMeshInstanced(Mesh mesh, Material material, const Matrix *transforms, i // Enable mesh VAO to attach new buffer rlEnableVertexArray(mesh.vaoId); - // This could alternatively use a static VBO and either glMapBuffer() or glBufferSubData(). + // This could alternatively use a static VBO and either glMapBuffer() or glBufferSubData() // It isn't clear which would be reliably faster in all cases and on all platforms, // anecdotally glMapBuffer() seems very slow (syncs) while glBufferSubData() seems // no faster, since we're transferring all the transform matrices anyway @@ -1598,7 +1609,7 @@ void DrawMeshInstanced(Mesh mesh, Material material, const Matrix *transforms, i for (unsigned int i = 0; i < 4; i++) { rlEnableVertexAttribute(material.shader.locs[SHADER_LOC_MATRIX_MODEL] + i); - rlSetVertexAttribute(material.shader.locs[SHADER_LOC_MATRIX_MODEL] + i, 4, RL_FLOAT, 0, sizeof(Matrix), (void *)(i*sizeof(Vector4))); + rlSetVertexAttribute(material.shader.locs[SHADER_LOC_MATRIX_MODEL] + i, 4, RL_FLOAT, 0, sizeof(Matrix), i*sizeof(Vector4)); rlSetVertexAttributeDivisor(material.shader.locs[SHADER_LOC_MATRIX_MODEL] + i, 1); } @@ -1691,9 +1702,6 @@ void DrawMeshInstanced(Mesh mesh, Material material, const Matrix *transforms, i if (mesh.indices != NULL) rlEnableVertexBufferElement(mesh.vboId[6]); } - // WARNING: Disable vertex attribute color input if mesh can not provide that data (despite location being enabled in shader) - if (mesh.vboId[3] == 0) rlDisableVertexAttribute(material.shader.locs[SHADER_LOC_VERTEX_COLOR]); - int eyeCount = 1; if (rlIsStereoRenderEnabled()) eyeCount = 2; @@ -1883,7 +1891,7 @@ bool ExportMeshAsCode(Mesh mesh, const char *fileName) byteCount += sprintf(txtData + byteCount, "// Mesh basic information\n"); byteCount += sprintf(txtData + byteCount, "#define %s_VERTEX_COUNT %i\n", varFileName, mesh.vertexCount); byteCount += sprintf(txtData + byteCount, "#define %s_TRIANGLE_COUNT %i\n\n", varFileName, mesh.triangleCount); - + // Define vertex attributes data as separate arrays //----------------------------------------------------------------------------------------- if (mesh.vertices != NULL) // Vertex position (XYZ - 3 components per vertex - float) @@ -1892,28 +1900,28 @@ bool ExportMeshAsCode(Mesh mesh, const char *fileName) for (int i = 0; i < mesh.vertexCount*3 - 1; i++) byteCount += sprintf(txtData + byteCount, ((i%TEXT_BYTES_PER_LINE == 0)? "%.3ff,\n" : "%.3ff, "), mesh.vertices[i]); byteCount += sprintf(txtData + byteCount, "%.3ff };\n\n", mesh.vertices[mesh.vertexCount*3 - 1]); } - - if (mesh.texcoords != NULL) // Vertex texture coordinates (UV - 2 components per vertex - float) + + if (mesh.texcoords != NULL) // Vertex texture coordinates (UV - 2 components per vertex - float) { byteCount += sprintf(txtData + byteCount, "static float %s_TEXCOORD_DATA[%i] = { ", varFileName, mesh.vertexCount*2); for (int i = 0; i < mesh.vertexCount*2 - 1; i++) byteCount += sprintf(txtData + byteCount, ((i%TEXT_BYTES_PER_LINE == 0)? "%.3ff,\n" : "%.3ff, "), mesh.texcoords[i]); byteCount += sprintf(txtData + byteCount, "%.3ff };\n\n", mesh.texcoords[mesh.vertexCount*2 - 1]); } - - if (mesh.texcoords2 != NULL) // Vertex texture coordinates (UV - 2 components per vertex - float) + + if (mesh.texcoords2 != NULL) // Vertex texture coordinates (UV - 2 components per vertex - float) { byteCount += sprintf(txtData + byteCount, "static float %s_TEXCOORD2_DATA[%i] = { ", varFileName, mesh.vertexCount*2); for (int i = 0; i < mesh.vertexCount*2 - 1; i++) byteCount += sprintf(txtData + byteCount, ((i%TEXT_BYTES_PER_LINE == 0)? "%.3ff,\n" : "%.3ff, "), mesh.texcoords2[i]); byteCount += sprintf(txtData + byteCount, "%.3ff };\n\n", mesh.texcoords2[mesh.vertexCount*2 - 1]); } - + if (mesh.normals != NULL) // Vertex normals (XYZ - 3 components per vertex - float) { byteCount += sprintf(txtData + byteCount, "static float %s_NORMAL_DATA[%i] = { ", varFileName, mesh.vertexCount*3); for (int i = 0; i < mesh.vertexCount*3 - 1; i++) byteCount += sprintf(txtData + byteCount, ((i%TEXT_BYTES_PER_LINE == 0)? "%.3ff,\n" : "%.3ff, "), mesh.normals[i]); byteCount += sprintf(txtData + byteCount, "%.3ff };\n\n", mesh.normals[mesh.vertexCount*3 - 1]); } - + if (mesh.tangents != NULL) // Vertex tangents (XYZW - 4 components per vertex - float) { byteCount += sprintf(txtData + byteCount, "static float %s_TANGENT_DATA[%i] = { ", varFileName, mesh.vertexCount*4); @@ -1964,18 +1972,18 @@ static void ProcessMaterialsOBJ(Material *materials, tinyobj_material_t *mats, i materials[m].maps[MATERIAL_MAP_DIFFUSE].texture = (Texture2D){ rlGetTextureIdDefault(), 1, 1, 1, PIXELFORMAT_UNCOMPRESSED_R8G8B8A8 }; if (mats[m].diffuse_texname != NULL) materials[m].maps[MATERIAL_MAP_DIFFUSE].texture = LoadTexture(mats[m].diffuse_texname); //char *diffuse_texname; // map_Kd - else materials[m].maps[MATERIAL_MAP_DIFFUSE].color = (Color){ (unsigned char)(mats[m].diffuse[0]*255.0f), (unsigned char)(mats[m].diffuse[1]*255.0f), (unsigned char)(mats[m].diffuse[2] * 255.0f), 255 }; //float diffuse[3]; + else materials[m].maps[MATERIAL_MAP_DIFFUSE].color = (Color){ (unsigned char)(mats[m].diffuse[0]*255.0f), (unsigned char)(mats[m].diffuse[1]*255.0f), (unsigned char)(mats[m].diffuse[2]*255.0f), 255 }; //float diffuse[3]; materials[m].maps[MATERIAL_MAP_DIFFUSE].value = 0.0f; if (mats[m].specular_texname != NULL) materials[m].maps[MATERIAL_MAP_SPECULAR].texture = LoadTexture(mats[m].specular_texname); //char *specular_texname; // map_Ks - materials[m].maps[MATERIAL_MAP_SPECULAR].color = (Color){ (unsigned char)(mats[m].specular[0]*255.0f), (unsigned char)(mats[m].specular[1]*255.0f), (unsigned char)(mats[m].specular[2] * 255.0f), 255 }; //float specular[3]; + materials[m].maps[MATERIAL_MAP_SPECULAR].color = (Color){ (unsigned char)(mats[m].specular[0]*255.0f), (unsigned char)(mats[m].specular[1]*255.0f), (unsigned char)(mats[m].specular[2]*255.0f), 255 }; //float specular[3]; materials[m].maps[MATERIAL_MAP_SPECULAR].value = 0.0f; if (mats[m].bump_texname != NULL) materials[m].maps[MATERIAL_MAP_NORMAL].texture = LoadTexture(mats[m].bump_texname); //char *bump_texname; // map_bump, bump materials[m].maps[MATERIAL_MAP_NORMAL].color = WHITE; materials[m].maps[MATERIAL_MAP_NORMAL].value = mats[m].shininess; - materials[m].maps[MATERIAL_MAP_EMISSION].color = (Color){ (unsigned char)(mats[m].emission[0]*255.0f), (unsigned char)(mats[m].emission[1]*255.0f), (unsigned char)(mats[m].emission[2] * 255.0f), 255 }; //float emission[3]; + materials[m].maps[MATERIAL_MAP_EMISSION].color = (Color){ (unsigned char)(mats[m].emission[0]*255.0f), (unsigned char)(mats[m].emission[1]*255.0f), (unsigned char)(mats[m].emission[2]*255.0f), 255 }; //float emission[3]; if (mats[m].displacement_texname != NULL) materials[m].maps[MATERIAL_MAP_HEIGHT].texture = LoadTexture(mats[m].displacement_texname); //char *displacement_texname; // disp } @@ -2035,8 +2043,12 @@ Material LoadMaterialDefault(void) // Check if a material is ready bool IsMaterialReady(Material material) { - return ((material.maps != NULL) && // Validate material contain some map - (material.shader.id > 0)); // Validate material shader is valid + bool result = false; + + if ((material.maps != NULL) && // Validate material contain some map + (material.shader.id > 0)) result = true; // Validate material shader is valid + + return result; } // Unload material from memory @@ -2232,7 +2244,7 @@ Mesh GenMeshPoly(int sides, float radius) { Mesh mesh = { 0 }; - if (sides < 3) return mesh; + if (sides < 3) return mesh; // Security check int vertexCount = sides*3; @@ -2343,7 +2355,7 @@ Mesh GenMeshPlane(float width, float length, int resX, int resZ) for (int face = 0; face < numFaces; face++) { // Retrieve lower left corner from face ind - int i = face + face / (resX - 1); + int i = face + face/(resX - 1); triangles[t++] = i + resX; triangles[t++] = i + 1; @@ -2689,7 +2701,7 @@ Mesh GenMeshCylinder(float radius, float height, int slices) { // Instance a cylinder that sits on the Z=0 plane using the given tessellation // levels across the UV domain. Think of "slices" like a number of pizza - // slices, and "stacks" like a number of stacked rings. + // slices, and "stacks" like a number of stacked rings // Height and radius are both 1.0, but they can easily be changed with par_shapes_scale par_shapes_mesh *cylinder = par_shapes_create_cylinder(slices, 8); par_shapes_scale(cylinder, radius, radius, height); @@ -2753,7 +2765,7 @@ Mesh GenMeshCone(float radius, float height, int slices) { // Instance a cone that sits on the Z=0 plane using the given tessellation // levels across the UV domain. Think of "slices" like a number of pizza - // slices, and "stacks" like a number of stacked rings. + // slices, and "stacks" like a number of stacked rings // Height and radius are both 1.0, but they can easily be changed with par_shapes_scale par_shapes_mesh *cone = par_shapes_create_cone(slices, 8); par_shapes_scale(cone, radius, radius, height); @@ -3032,7 +3044,7 @@ Mesh GenMeshCubicmap(Image cubicmap, Vector3 cubeSize) Color *pixels = LoadImageColors(cubicmap); // NOTE: Max possible number of triangles numCubes*(12 triangles by cube) - int maxTriangles = cubicmap.width * cubicmap.height * 12; + int maxTriangles = cubicmap.width*cubicmap.height*12; int vCounter = 0; // Used to count vertices int tcCounter = 0; // Used to count texcoords @@ -3498,8 +3510,8 @@ void GenMeshTangents(Mesh *mesh) } rlEnableVertexArray(mesh->vaoId); - rlSetVertexAttribute(4, 4, RL_FLOAT, 0, 0, 0); - rlEnableVertexAttribute(4); + rlSetVertexAttribute(RL_DEFAULT_SHADER_ATTRIB_LOCATION_TANGENT, 4, RL_FLOAT, 0, 0, 0); + rlEnableVertexAttribute(RL_DEFAULT_SHADER_ATTRIB_LOCATION_TANGENT); rlDisableVertexArray(); } @@ -3582,6 +3594,8 @@ void DrawBillboardRec(Camera camera, Texture2D texture, Rectangle source, Vector DrawBillboardPro(camera, texture, source, position, up, size, Vector2Zero(), 0.0f, tint); } +// Draw a billboard with additional parameters +// NOTE: Size defines the destination rectangle size, stretching the source texture as required void DrawBillboardPro(Camera camera, Texture2D texture, Rectangle source, Vector3 position, Vector3 up, Vector2 size, Vector2 origin, float rotation, Color tint) { // NOTE: Billboard size will maintain source rectangle aspect ratio, size will represent billboard width @@ -3651,7 +3665,7 @@ void DrawBillboardPro(Camera camera, Texture2D texture, Rectangle source, Vector rlBegin(RL_QUADS); rlColor4ub(tint.r, tint.g, tint.b, tint.a); - if (sizeRatio.x * sizeRatio.y >= 0.0f) + if (sizeRatio.x*sizeRatio.y >= 0.0f) { // Bottom-left corner for texture and quad rlTexCoord2f((float)source.x/texture.width, (float)source.y/texture.height); @@ -3807,7 +3821,7 @@ RayCollision GetRayCollisionBox(Ray ray, BoundingBox box) RayCollision collision = { 0 }; // Note: If ray.position is inside the box, the distance is negative (as if the ray was reversed) - // Reversing ray.direction will give use the correct result. + // Reversing ray.direction will give use the correct result bool insideBox = (ray.position.x > box.min.x) && (ray.position.x < box.max.x) && (ray.position.y > box.min.y) && (ray.position.y < box.max.y) && (ray.position.z > box.min.z) && (ray.position.z < box.max.z); @@ -4050,7 +4064,7 @@ static Model LoadOBJ(const char *fileName) model.meshCount = meshCount; // Set number of materials available - // NOTE: There could be more materials available than meshes but it will be resolved at + // NOTE: There could be more materials available than meshes but it will be resolved at // model.meshMaterial, just assigning the right material to corresponding mesh model.materialCount = materialCount; if (model.materialCount == 0) @@ -4068,7 +4082,7 @@ static Model LoadOBJ(const char *fileName) for (int i = 0; i < model.meshCount; i++) { // WARNING: We need to calculate the mesh triangles manually using meshes[i].face_offset - // because in case of triangulated quads, meshes[i].length actually report quads, + // because in case of triangulated quads, meshes[i].length actually report quads, // despite the triangulation that is efectively considered on attrib.num_faces unsigned int tris = 0; if (i == model.meshCount - 1) tris = attrib.num_faces - meshes[i].face_offset; @@ -4495,7 +4509,7 @@ static Model LoadIQM(const char *fileName) BuildPoseFromParentJoints(model.bones, model.boneCount, model.bindPose); - RL_FREE(fileData); + UnloadFileData(fileData); RL_FREE(imesh); RL_FREE(tri); @@ -4727,7 +4741,7 @@ static ModelAnimation *LoadModelAnimationsIQM(const char *fileName, int *animCou } } - RL_FREE(fileData); + UnloadFileData(fileData); RL_FREE(joints); RL_FREE(framedata); @@ -4755,7 +4769,8 @@ static cgltf_result LoadFileGLTFCallback(const struct cgltf_memory_options *memo } // Release file data callback for cgltf -static void ReleaseFileGLTFCallback(const struct cgltf_memory_options *memoryOptions, const struct cgltf_file_options *fileOptions, void *data) { +static void ReleaseFileGLTFCallback(const struct cgltf_memory_options *memoryOptions, const struct cgltf_file_options *fileOptions, void *data) +{ UnloadFileData(data); } @@ -5057,13 +5072,13 @@ static Model LoadGLTF(const char *fileName) for (unsigned int j = 0; j < data->meshes[i].primitives[p].attributes_count; j++) { // Check the different attributes for every primitive - if (data->meshes[i].primitives[p].attributes[j].type == cgltf_attribute_type_position) // POSITION + if (data->meshes[i].primitives[p].attributes[j].type == cgltf_attribute_type_position) // POSITION, vec3, float { cgltf_accessor *attribute = data->meshes[i].primitives[p].attributes[j].data; - // WARNING: SPECS: POSITION accessor MUST have its min and max properties defined. + // WARNING: SPECS: POSITION accessor MUST have its min and max properties defined - if ((attribute->component_type == cgltf_component_type_r_32f) && (attribute->type == cgltf_type_vec3)) + if ((attribute->type == cgltf_type_vec3) && (attribute->component_type == cgltf_component_type_r_32f)) { // Init raylib mesh vertices to copy glTF attribute data model.meshes[meshIndex].vertexCount = (int)attribute->count; @@ -5074,11 +5089,11 @@ static Model LoadGLTF(const char *fileName) } else TRACELOG(LOG_WARNING, "MODEL: [%s] Vertices attribute data format not supported, use vec3 float", fileName); } - else if (data->meshes[i].primitives[p].attributes[j].type == cgltf_attribute_type_normal) // NORMAL + else if (data->meshes[i].primitives[p].attributes[j].type == cgltf_attribute_type_normal) // NORMAL, vec3, float { cgltf_accessor *attribute = data->meshes[i].primitives[p].attributes[j].data; - if ((attribute->component_type == cgltf_component_type_r_32f) && (attribute->type == cgltf_type_vec3)) + if ((attribute->type == cgltf_type_vec3) && (attribute->component_type == cgltf_component_type_r_32f)) { // Init raylib mesh normals to copy glTF attribute data model.meshes[meshIndex].normals = RL_MALLOC(attribute->count*3*sizeof(float)); @@ -5088,11 +5103,11 @@ static Model LoadGLTF(const char *fileName) } else TRACELOG(LOG_WARNING, "MODEL: [%s] Normal attribute data format not supported, use vec3 float", fileName); } - else if (data->meshes[i].primitives[p].attributes[j].type == cgltf_attribute_type_tangent) // TANGENT + else if (data->meshes[i].primitives[p].attributes[j].type == cgltf_attribute_type_tangent) // TANGENT, vec3, float { cgltf_accessor *attribute = data->meshes[i].primitives[p].attributes[j].data; - if ((attribute->component_type == cgltf_component_type_r_32f) && (attribute->type == cgltf_type_vec4)) + if ((attribute->type == cgltf_type_vec4) && (attribute->component_type == cgltf_component_type_r_32f)) { // Init raylib mesh tangent to copy glTF attribute data model.meshes[meshIndex].tangents = RL_MALLOC(attribute->count*4*sizeof(float)); @@ -5102,65 +5117,177 @@ static Model LoadGLTF(const char *fileName) } else TRACELOG(LOG_WARNING, "MODEL: [%s] Tangent attribute data format not supported, use vec4 float", fileName); } - else if (data->meshes[i].primitives[p].attributes[j].type == cgltf_attribute_type_texcoord) // TEXCOORD_0 + else if (data->meshes[i].primitives[p].attributes[j].type == cgltf_attribute_type_texcoord) // TEXCOORD_n, vec2, float/u8n/u16n { - // TODO: Support additional texture coordinates: TEXCOORD_1 -> mesh.texcoords2 + // Support up to 2 texture coordinates attributes + float *texcoordPtr = NULL; cgltf_accessor *attribute = data->meshes[i].primitives[p].attributes[j].data; - if ((attribute->component_type == cgltf_component_type_r_32f) && (attribute->type == cgltf_type_vec2)) + if (attribute->type == cgltf_type_vec2) { - // Init raylib mesh texcoords to copy glTF attribute data - model.meshes[meshIndex].texcoords = RL_MALLOC(attribute->count*2*sizeof(float)); + if (attribute->component_type == cgltf_component_type_r_32f) // vec2, float + { + // Init raylib mesh texcoords to copy glTF attribute data + texcoordPtr = (float *)RL_MALLOC(attribute->count*2*sizeof(float)); - // Load 3 components of float data type into mesh.texcoords - LOAD_ATTRIBUTE(attribute, 2, float, model.meshes[meshIndex].texcoords) + // Load 3 components of float data type into mesh.texcoords + LOAD_ATTRIBUTE(attribute, 2, float, texcoordPtr) + } + else if (attribute->component_type == cgltf_component_type_r_8u) // vec2, u8n + { + // Init raylib mesh texcoords to copy glTF attribute data + texcoordPtr = (float *)RL_MALLOC(attribute->count*2*sizeof(float)); + + // Load data into a temp buffer to be converted to raylib data type + unsigned char *temp = (unsigned char *)RL_MALLOC(attribute->count*2*sizeof(unsigned char)); + LOAD_ATTRIBUTE(attribute, 2, unsigned char, temp); + + // Convert data to raylib texcoord data type (float) + for (unsigned int t = 0; t < attribute->count*2; t++) texcoordPtr[t] = (float)temp[t]/255.0f; + + RL_FREE(temp); + } + else if (attribute->component_type == cgltf_component_type_r_16u) // vec2, u16n + { + // Init raylib mesh texcoords to copy glTF attribute data + texcoordPtr = (float *)RL_MALLOC(attribute->count*2*sizeof(float)); + + // Load data into a temp buffer to be converted to raylib data type + unsigned short *temp = (unsigned short *)RL_MALLOC(attribute->count*2*sizeof(unsigned short)); + LOAD_ATTRIBUTE(attribute, 2, unsigned short, temp); + + // Convert data to raylib texcoord data type (float) + for (unsigned int t = 0; t < attribute->count*2; t++) texcoordPtr[t] = (float)temp[t]/65535.0f; + + RL_FREE(temp); + } + else TRACELOG(LOG_WARNING, "MODEL: [%s] Texcoords attribute data format not supported", fileName); } else TRACELOG(LOG_WARNING, "MODEL: [%s] Texcoords attribute data format not supported, use vec2 float", fileName); + + int index = data->meshes[i].primitives[p].attributes[j].index; + if (index == 0) model.meshes[meshIndex].texcoords = texcoordPtr; + else if (index == 1) model.meshes[meshIndex].texcoords2 = texcoordPtr; + else + { + TRACELOG(LOG_WARNING, "MODEL: [%s] No more than 2 texture coordinates attributes supported", fileName); + if (texcoordPtr != NULL) RL_FREE(texcoordPtr); + } } - else if (data->meshes[i].primitives[p].attributes[j].type == cgltf_attribute_type_color) // COLOR_0 + else if (data->meshes[i].primitives[p].attributes[j].type == cgltf_attribute_type_color) // COLOR_n, vec3/vec4, float/u8n/u16n { cgltf_accessor *attribute = data->meshes[i].primitives[p].attributes[j].data; - // WARNING: SPECS: All components of each COLOR_n accessor element MUST be clamped to [0.0, 1.0] range. + // WARNING: SPECS: All components of each COLOR_n accessor element MUST be clamped to [0.0, 1.0] range - if ((attribute->component_type == cgltf_component_type_r_8u) && (attribute->type == cgltf_type_vec4)) + if (attribute->type == cgltf_type_vec3) // RGB { - // Init raylib mesh color to copy glTF attribute data - model.meshes[meshIndex].colors = RL_MALLOC(attribute->count*4*sizeof(unsigned char)); + if (attribute->component_type == cgltf_component_type_r_8u) + { + // Init raylib mesh color to copy glTF attribute data + model.meshes[meshIndex].colors = RL_MALLOC(attribute->count*4*sizeof(unsigned char)); - // Load 4 components of unsigned char data type into mesh.colors - LOAD_ATTRIBUTE(attribute, 4, unsigned char, model.meshes[meshIndex].colors) + // Load data into a temp buffer to be converted to raylib data type + unsigned char *temp = RL_MALLOC(attribute->count*3*sizeof(unsigned char)); + LOAD_ATTRIBUTE(attribute, 3, unsigned char, temp); + + // Convert data to raylib color data type (4 bytes) + for (unsigned int c = 0, k = 0; c < (attribute->count*4 - 3); c += 4, k += 3) + { + model.meshes[meshIndex].colors[c] = temp[k]; + model.meshes[meshIndex].colors[c + 1] = temp[k + 1]; + model.meshes[meshIndex].colors[c + 2] = temp[k + 2]; + model.meshes[meshIndex].colors[c + 3] = 255; + } + + RL_FREE(temp); + } + else if (attribute->component_type == cgltf_component_type_r_16u) + { + // Init raylib mesh color to copy glTF attribute data + model.meshes[meshIndex].colors = RL_MALLOC(attribute->count*4*sizeof(unsigned char)); + + // Load data into a temp buffer to be converted to raylib data type + unsigned short *temp = RL_MALLOC(attribute->count*3*sizeof(unsigned short)); + LOAD_ATTRIBUTE(attribute, 3, unsigned short, temp); + + // Convert data to raylib color data type (4 bytes) + for (unsigned int c = 0, k = 0; c < (attribute->count*4 - 3); c += 4, k += 3) + { + model.meshes[meshIndex].colors[c] = (unsigned char)(((float)temp[k]/65535.0f)*255.0f); + model.meshes[meshIndex].colors[c + 1] = (unsigned char)(((float)temp[k + 1]/65535.0f)*255.0f); + model.meshes[meshIndex].colors[c + 2] = (unsigned char)(((float)temp[k + 2]/65535.0f)*255.0f); + model.meshes[meshIndex].colors[c + 3] = 255; + } + + RL_FREE(temp); + } + else if (attribute->component_type == cgltf_component_type_r_32f) + { + // Init raylib mesh color to copy glTF attribute data + model.meshes[meshIndex].colors = RL_MALLOC(attribute->count*4*sizeof(unsigned char)); + + // Load data into a temp buffer to be converted to raylib data type + float *temp = RL_MALLOC(attribute->count*3*sizeof(float)); + LOAD_ATTRIBUTE(attribute, 3, float, temp); + + // Convert data to raylib color data type (4 bytes) + for (unsigned int c = 0, k = 0; c < (attribute->count*4 - 3); c += 4, k += 3) + { + model.meshes[meshIndex].colors[c] = (unsigned char)(temp[k]*255.0f); + model.meshes[meshIndex].colors[c + 1] = (unsigned char)(temp[k + 1]*255.0f); + model.meshes[meshIndex].colors[c + 2] = (unsigned char)(temp[k + 2]*255.0f); + model.meshes[meshIndex].colors[c + 3] = 255; + } + + RL_FREE(temp); + } + else TRACELOG(LOG_WARNING, "MODEL: [%s] Color attribute data format not supported", fileName); } - else if ((attribute->component_type == cgltf_component_type_r_16u) && (attribute->type == cgltf_type_vec4)) + else if (attribute->type == cgltf_type_vec4) // RGBA { - // Init raylib mesh color to copy glTF attribute data - model.meshes[meshIndex].colors = RL_MALLOC(attribute->count*4*sizeof(unsigned char)); + if (attribute->component_type == cgltf_component_type_r_8u) + { + // Init raylib mesh color to copy glTF attribute data + model.meshes[meshIndex].colors = RL_MALLOC(attribute->count*4*sizeof(unsigned char)); - // Load data into a temp buffer to be converted to raylib data type - unsigned short *temp = RL_MALLOC(attribute->count*4*sizeof(unsigned short)); - LOAD_ATTRIBUTE(attribute, 4, unsigned short, temp); + // Load 4 components of unsigned char data type into mesh.colors + LOAD_ATTRIBUTE(attribute, 4, unsigned char, model.meshes[meshIndex].colors) + } + else if (attribute->component_type == cgltf_component_type_r_16u) + { + // Init raylib mesh color to copy glTF attribute data + model.meshes[meshIndex].colors = RL_MALLOC(attribute->count*4*sizeof(unsigned char)); - // Convert data to raylib color data type (4 bytes) - for (unsigned int c = 0; c < attribute->count*4; c++) model.meshes[meshIndex].colors[c] = (unsigned char)(((float)temp[c]/65535.0f)*255.0f); + // Load data into a temp buffer to be converted to raylib data type + unsigned short *temp = RL_MALLOC(attribute->count*4*sizeof(unsigned short)); + LOAD_ATTRIBUTE(attribute, 4, unsigned short, temp); - RL_FREE(temp); - } - else if ((attribute->component_type == cgltf_component_type_r_32f) && (attribute->type == cgltf_type_vec4)) - { - // Init raylib mesh color to copy glTF attribute data - model.meshes[meshIndex].colors = RL_MALLOC(attribute->count*4*sizeof(unsigned char)); + // Convert data to raylib color data type (4 bytes) + for (unsigned int c = 0; c < attribute->count*4; c++) model.meshes[meshIndex].colors[c] = (unsigned char)(((float)temp[c]/65535.0f)*255.0f); - // Load data into a temp buffer to be converted to raylib data type - float *temp = RL_MALLOC(attribute->count*4*sizeof(float)); - LOAD_ATTRIBUTE(attribute, 4, float, temp); + RL_FREE(temp); + } + else if (attribute->component_type == cgltf_component_type_r_32f) + { + // Init raylib mesh color to copy glTF attribute data + model.meshes[meshIndex].colors = RL_MALLOC(attribute->count*4*sizeof(unsigned char)); - // Convert data to raylib color data type (4 bytes), we expect the color data normalized - for (unsigned int c = 0; c < attribute->count*4; c++) model.meshes[meshIndex].colors[c] = (unsigned char)(temp[c]*255.0f); + // Load data into a temp buffer to be converted to raylib data type + float *temp = RL_MALLOC(attribute->count*4*sizeof(float)); + LOAD_ATTRIBUTE(attribute, 4, float, temp); - RL_FREE(temp); + // Convert data to raylib color data type (4 bytes), we expect the color data normalized + for (unsigned int c = 0; c < attribute->count*4; c++) model.meshes[meshIndex].colors[c] = (unsigned char)(temp[c]*255.0f); + + RL_FREE(temp); + } + else TRACELOG(LOG_WARNING, "MODEL: [%s] Color attribute data format not supported", fileName); } else TRACELOG(LOG_WARNING, "MODEL: [%s] Color attribute data format not supported", fileName); + + } // NOTE: Attributes related to animations are processed separately @@ -5270,52 +5397,103 @@ static Model LoadGLTF(const char *fileName) { // NOTE: JOINTS_1 + WEIGHT_1 will be used for +4 joints influencing a vertex -> Not supported by raylib - if (data->meshes[i].primitives[p].attributes[j].type == cgltf_attribute_type_joints) // JOINTS_n (vec4: 4 bones max per vertex / u8, u16) + if (data->meshes[i].primitives[p].attributes[j].type == cgltf_attribute_type_joints) // JOINTS_n (vec4: 4 bones max per vertex / u8, u16) { cgltf_accessor *attribute = data->meshes[i].primitives[p].attributes[j].data; - if ((attribute->component_type == cgltf_component_type_r_8u) && (attribute->type == cgltf_type_vec4)) + // NOTE: JOINTS_n can only be vec4 and u8/u16 + // SPECS: https://registry.khronos.org/glTF/specs/2.0/glTF-2.0.html#meshes-overview + + // WARNING: raylib only supports model.meshes[].boneIds as u8 (unsigned char), + // if data is provided in any other format, it is converted to supported format but + // it could imply data loss (a warning message is issued in that case) + + if (attribute->type == cgltf_type_vec4) { - // Handle 8-bit unsigned byte, vec4 format - model.meshes[meshIndex].boneIds = RL_CALLOC(model.meshes[meshIndex].vertexCount*4, sizeof(unsigned char)); - LOAD_ATTRIBUTE(attribute, 4, unsigned char, model.meshes[meshIndex].boneIds) - } - else if ((attribute->component_type == cgltf_component_type_r_16u) && (attribute->type == cgltf_type_vec2)) - { - // Handle 16-bit unsigned short, vec2 format - model.meshes[meshIndex].boneIds = RL_CALLOC(model.meshes[meshIndex].vertexCount*2, sizeof(unsigned short)); - unsigned short* ptr = (unsigned short*)model.meshes[meshIndex].boneIds; - LOAD_ATTRIBUTE(attribute, 2, unsigned short, ptr) - } - else if ((attribute->component_type == cgltf_component_type_r_32u) && (attribute->type == cgltf_type_vec4)) - { - // Handle 32-bit unsigned int, vec4 format - model.meshes[meshIndex].boneIds = RL_CALLOC(model.meshes[meshIndex].vertexCount*4, sizeof(unsigned int)); - LOAD_ATTRIBUTE(attribute, 4, unsigned int, model.meshes[meshIndex].boneIds) - } - else if ((attribute->component_type == cgltf_component_type_r_32f) && (attribute->type == cgltf_type_vec2)) - { - // Handle 32-bit float, vec2 format - model.meshes[meshIndex].boneIds = RL_CALLOC(model.meshes[meshIndex].vertexCount*2, sizeof(float)); - float* ptr = (float*)model.meshes[meshIndex].boneIds; - LOAD_ATTRIBUTE(attribute, 2, float, ptr) + if (attribute->component_type == cgltf_component_type_r_8u) + { + // Init raylib mesh boneIds to copy glTF attribute data + model.meshes[meshIndex].boneIds = RL_CALLOC(model.meshes[meshIndex].vertexCount*4, sizeof(unsigned char)); + + // Load attribute: vec4, u8 (unsigned char) + LOAD_ATTRIBUTE(attribute, 4, unsigned char, model.meshes[meshIndex].boneIds) + } + else if (attribute->component_type == cgltf_component_type_r_16u) + { + // Init raylib mesh boneIds to copy glTF attribute data + model.meshes[meshIndex].boneIds = RL_CALLOC(model.meshes[meshIndex].vertexCount*4, sizeof(unsigned char)); + + // Load data into a temp buffer to be converted to raylib data type + unsigned short *temp = RL_CALLOC(model.meshes[meshIndex].vertexCount*4, sizeof(unsigned short)); + LOAD_ATTRIBUTE(attribute, 4, unsigned short, temp); + + // Convert data to raylib color data type (4 bytes) + bool boneIdOverflowWarning = false; + for (int b = 0; b < model.meshes[meshIndex].vertexCount*4; b++) + { + if ((temp[b] > 255) && !boneIdOverflowWarning) + { + TRACELOG(LOG_WARNING, "MODEL: [%s] Joint attribute data format (u16) overflow", fileName); + boneIdOverflowWarning = true; + } + + // Despite the possible overflow, we convert data to unsigned char + model.meshes[meshIndex].boneIds[b] = (unsigned char)temp[b]; + } + + RL_FREE(temp); + } + else TRACELOG(LOG_WARNING, "MODEL: [%s] Joint attribute data format not supported", fileName); } else TRACELOG(LOG_WARNING, "MODEL: [%s] Joint attribute data format not supported", fileName); } - else if (data->meshes[i].primitives[p].attributes[j].type == cgltf_attribute_type_weights) // WEIGHTS_n (vec4 / u8, u16, f32) + else if (data->meshes[i].primitives[p].attributes[j].type == cgltf_attribute_type_weights) // WEIGHTS_n (vec4, u8n/u16n/f32) { cgltf_accessor *attribute = data->meshes[i].primitives[p].attributes[j].data; - if ((attribute->component_type == cgltf_component_type_r_32f) && (attribute->type == cgltf_type_vec4)) + if (attribute->type == cgltf_type_vec4) { - // Init raylib mesh bone weight to copy glTF attribute data - model.meshes[meshIndex].boneWeights = RL_CALLOC(model.meshes[meshIndex].vertexCount*4, sizeof(float)); + // TODO: Support component types: u8, u16? + if (attribute->component_type == cgltf_component_type_r_8u) + { + // Init raylib mesh bone weight to copy glTF attribute data + model.meshes[meshIndex].boneWeights = RL_CALLOC(model.meshes[meshIndex].vertexCount*4, sizeof(float)); - // Load 4 components of float data type into mesh.boneWeights - // for cgltf_attribute_type_weights we have: - // - data.meshes[0] (256 vertices) - // - 256 values, provided as cgltf_type_vec4 of float (4 byte per joint, stride 16) - LOAD_ATTRIBUTE(attribute, 4, float, model.meshes[meshIndex].boneWeights) + // Load data into a temp buffer to be converted to raylib data type + unsigned char *temp = RL_MALLOC(attribute->count*4*sizeof(unsigned char)); + LOAD_ATTRIBUTE(attribute, 4, unsigned char, temp); + + // Convert data to raylib bone weight data type (4 bytes) + for (unsigned int b = 0; b < attribute->count*4; b++) model.meshes[meshIndex].boneWeights[b] = (float)temp[b]/255.0f; + + RL_FREE(temp); + } + else if (attribute->component_type == cgltf_component_type_r_16u) + { + // Init raylib mesh bone weight to copy glTF attribute data + model.meshes[meshIndex].boneWeights = RL_CALLOC(model.meshes[meshIndex].vertexCount*4, sizeof(float)); + + // Load data into a temp buffer to be converted to raylib data type + unsigned short *temp = RL_MALLOC(attribute->count*4*sizeof(unsigned short)); + LOAD_ATTRIBUTE(attribute, 4, unsigned short, temp); + + // Convert data to raylib bone weight data type + for (unsigned int b = 0; b < attribute->count*4; b++) model.meshes[meshIndex].boneWeights[b] = (float)temp[b]/65535.0f; + + RL_FREE(temp); + } + else if (attribute->component_type == cgltf_component_type_r_32f) + { + // Init raylib mesh bone weight to copy glTF attribute data + model.meshes[meshIndex].boneWeights = RL_CALLOC(model.meshes[meshIndex].vertexCount*4, sizeof(float)); + + // Load 4 components of float data type into mesh.boneWeights + // for cgltf_attribute_type_weights we have: + // - data.meshes[0] (256 vertices) + // - 256 values, provided as cgltf_type_vec4 of float (4 byte per joint, stride 16) + LOAD_ATTRIBUTE(attribute, 4, float, model.meshes[meshIndex].boneWeights) + } + else TRACELOG(LOG_WARNING, "MODEL: [%s] Joint weight attribute data format not supported, use vec4 float", fileName); } else TRACELOG(LOG_WARNING, "MODEL: [%s] Joint weight attribute data format not supported, use vec4 float", fileName); } @@ -5325,7 +5503,8 @@ static Model LoadGLTF(const char *fileName) model.meshes[meshIndex].animVertices = RL_CALLOC(model.meshes[meshIndex].vertexCount*3, sizeof(float)); memcpy(model.meshes[meshIndex].animVertices, model.meshes[meshIndex].vertices, model.meshes[meshIndex].vertexCount*3*sizeof(float)); model.meshes[meshIndex].animNormals = RL_CALLOC(model.meshes[meshIndex].vertexCount*3, sizeof(float)); - if (model.meshes[meshIndex].normals != NULL) { + if (model.meshes[meshIndex].normals != NULL) + { memcpy(model.meshes[meshIndex].animNormals, model.meshes[meshIndex].normals, model.meshes[meshIndex].vertexCount*3*sizeof(float)); } @@ -5345,9 +5524,11 @@ static Model LoadGLTF(const char *fileName) return model; } -// Get interpolated pose for bone sampler at a specific time. Returns true on success. -static bool GetPoseAtTimeGLTF(cgltf_accessor *input, cgltf_accessor *output, float time, void *data) +// Get interpolated pose for bone sampler at a specific time. Returns true on success +static bool GetPoseAtTimeGLTF(cgltf_interpolation_type interpolationType, cgltf_accessor *input, cgltf_accessor *output, float time, void *data) { + if (interpolationType >= cgltf_interpolation_type_max_enum) return false; + // Input and output should have the same count float tstart = 0.0f; float tend = 0.0f; @@ -5368,7 +5549,8 @@ static bool GetPoseAtTimeGLTF(cgltf_accessor *input, cgltf_accessor *output, flo } } - float t = (time - tstart)/fmax((tend - tstart), EPSILON); + float duration = fmaxf((tend - tstart), EPSILON); + float t = (time - tstart)/duration; t = (t < 0.0f)? 0.0f : t; t = (t > 1.0f)? 1.0f : t; @@ -5376,25 +5558,99 @@ static bool GetPoseAtTimeGLTF(cgltf_accessor *input, cgltf_accessor *output, flo if (output->type == cgltf_type_vec3) { - float tmp[3] = { 0.0f }; - cgltf_accessor_read_float(output, keyframe, tmp, 3); - Vector3 v1 = {tmp[0], tmp[1], tmp[2]}; - cgltf_accessor_read_float(output, keyframe+1, tmp, 3); - Vector3 v2 = {tmp[0], tmp[1], tmp[2]}; - Vector3 *r = data; - *r = Vector3Lerp(v1, v2, t); + switch (interpolationType) + { + case cgltf_interpolation_type_step: + { + float tmp[3] = { 0.0f }; + cgltf_accessor_read_float(output, keyframe, tmp, 3); + Vector3 v1 = {tmp[0], tmp[1], tmp[2]}; + Vector3 *r = data; + + *r = v1; + } break; + case cgltf_interpolation_type_linear: + { + float tmp[3] = { 0.0f }; + cgltf_accessor_read_float(output, keyframe, tmp, 3); + Vector3 v1 = {tmp[0], tmp[1], tmp[2]}; + cgltf_accessor_read_float(output, keyframe+1, tmp, 3); + Vector3 v2 = {tmp[0], tmp[1], tmp[2]}; + Vector3 *r = data; + + *r = Vector3Lerp(v1, v2, t); + } break; + case cgltf_interpolation_type_cubic_spline: + { + float tmp[3] = { 0.0f }; + cgltf_accessor_read_float(output, 3*keyframe+1, tmp, 3); + Vector3 v1 = {tmp[0], tmp[1], tmp[2]}; + cgltf_accessor_read_float(output, 3*keyframe+2, tmp, 3); + Vector3 tangent1 = {tmp[0], tmp[1], tmp[2]}; + cgltf_accessor_read_float(output, 3*(keyframe+1)+1, tmp, 3); + Vector3 v2 = {tmp[0], tmp[1], tmp[2]}; + cgltf_accessor_read_float(output, 3*(keyframe+1), tmp, 3); + Vector3 tangent2 = {tmp[0], tmp[1], tmp[2]}; + Vector3 *r = data; + + *r = Vector3CubicHermite(v1, tangent1, v2, tangent2, t); + } break; + default: break; + } } else if (output->type == cgltf_type_vec4) { - float tmp[4] = { 0.0f }; - cgltf_accessor_read_float(output, keyframe, tmp, 4); - Vector4 v1 = {tmp[0], tmp[1], tmp[2], tmp[3]}; - cgltf_accessor_read_float(output, keyframe+1, tmp, 4); - Vector4 v2 = {tmp[0], tmp[1], tmp[2], tmp[3]}; - Vector4 *r = data; - // Only v4 is for rotations, so we know it's a quaternion - *r = QuaternionSlerp(v1, v2, t); + switch (interpolationType) + { + case cgltf_interpolation_type_step: + { + float tmp[4] = { 0.0f }; + cgltf_accessor_read_float(output, keyframe, tmp, 4); + Vector4 v1 = {tmp[0], tmp[1], tmp[2], tmp[3]}; + Vector4 *r = data; + + *r = v1; + } break; + case cgltf_interpolation_type_linear: + { + float tmp[4] = { 0.0f }; + cgltf_accessor_read_float(output, keyframe, tmp, 4); + Vector4 v1 = {tmp[0], tmp[1], tmp[2], tmp[3]}; + cgltf_accessor_read_float(output, keyframe+1, tmp, 4); + Vector4 v2 = {tmp[0], tmp[1], tmp[2], tmp[3]}; + Vector4 *r = data; + + *r = QuaternionSlerp(v1, v2, t); + } break; + case cgltf_interpolation_type_cubic_spline: + { + float tmp[4] = { 0.0f }; + cgltf_accessor_read_float(output, 3*keyframe+1, tmp, 4); + Vector4 v1 = {tmp[0], tmp[1], tmp[2], tmp[3]}; + cgltf_accessor_read_float(output, 3*keyframe+2, tmp, 4); + Vector4 outTangent1 = {tmp[0], tmp[1], tmp[2]}; + cgltf_accessor_read_float(output, 3*(keyframe+1)+1, tmp, 4); + Vector4 v2 = {tmp[0], tmp[1], tmp[2], tmp[3]}; + cgltf_accessor_read_float(output, 3*(keyframe+1), tmp, 4); + Vector4 inTangent2 = {tmp[0], tmp[1], tmp[2]}; + Vector4 *r = data; + + v1 = QuaternionNormalize(v1); + v2 = QuaternionNormalize(v2); + + if (Vector4DotProduct(v1, v2) < 0.0f) + { + v2 = Vector4Negate(v2); + } + + outTangent1 = Vector4Scale(outTangent1, duration); + inTangent2 = Vector4Scale(inTangent2, duration); + + *r = QuaternionCubicHermiteSpline(v1, outTangent1, v2, inTangent2, t); + } break; + default: break; + } } return true; @@ -5445,6 +5701,7 @@ static ModelAnimation *LoadModelAnimationsGLTF(const char *fileName, int *animCo cgltf_animation_channel *translate; cgltf_animation_channel *rotate; cgltf_animation_channel *scale; + cgltf_interpolation_type interpolationType; }; struct Channels *boneChannels = RL_CALLOC(animations[i].boneCount, sizeof(struct Channels)); @@ -5470,7 +5727,9 @@ static ModelAnimation *LoadModelAnimationsGLTF(const char *fileName, int *animCo continue; } - if (animData.channels[j].sampler->interpolation == cgltf_interpolation_type_linear) + boneChannels[boneIndex].interpolationType = animData.channels[j].sampler->interpolation; + + if (animData.channels[j].sampler->interpolation != cgltf_interpolation_type_max_enum) { if (channel.target_path == cgltf_animation_path_type_translation) { @@ -5489,7 +5748,7 @@ static ModelAnimation *LoadModelAnimationsGLTF(const char *fileName, int *animCo TRACELOG(LOG_WARNING, "MODEL: [%s] Unsupported target_path on channel %d's sampler for animation %d. Skipping.", fileName, j, i); } } - else TRACELOG(LOG_WARNING, "MODEL: [%s] Only linear interpolation curves are supported for GLTF animation.", fileName); + else TRACELOG(LOG_WARNING, "MODEL: [%s] Invalid interpolation curve encountered for GLTF animation.", fileName); float t = 0.0f; cgltf_bool r = cgltf_accessor_read_float(channel.sampler->input, channel.sampler->input->count - 1, &t, 1); @@ -5522,7 +5781,7 @@ static ModelAnimation *LoadModelAnimationsGLTF(const char *fileName, int *animCo if (boneChannels[k].translate) { - if (!GetPoseAtTimeGLTF(boneChannels[k].translate->sampler->input, boneChannels[k].translate->sampler->output, time, &translation)) + if (!GetPoseAtTimeGLTF(boneChannels[k].interpolationType, boneChannels[k].translate->sampler->input, boneChannels[k].translate->sampler->output, time, &translation)) { TRACELOG(LOG_INFO, "MODEL: [%s] Failed to load translate pose data for bone %s", fileName, animations[i].bones[k].name); } @@ -5530,7 +5789,7 @@ static ModelAnimation *LoadModelAnimationsGLTF(const char *fileName, int *animCo if (boneChannels[k].rotate) { - if (!GetPoseAtTimeGLTF(boneChannels[k].rotate->sampler->input, boneChannels[k].rotate->sampler->output, time, &rotation)) + if (!GetPoseAtTimeGLTF(boneChannels[k].interpolationType, boneChannels[k].rotate->sampler->input, boneChannels[k].rotate->sampler->output, time, &rotation)) { TRACELOG(LOG_INFO, "MODEL: [%s] Failed to load rotate pose data for bone %s", fileName, animations[i].bones[k].name); } @@ -5538,7 +5797,7 @@ static ModelAnimation *LoadModelAnimationsGLTF(const char *fileName, int *animCo if (boneChannels[k].scale) { - if (!GetPoseAtTimeGLTF(boneChannels[k].scale->sampler->input, boneChannels[k].scale->sampler->output, time, &scale)) + if (!GetPoseAtTimeGLTF(boneChannels[k].interpolationType, boneChannels[k].scale->sampler->input, boneChannels[k].scale->sampler->output, time, &scale)) { TRACELOG(LOG_INFO, "MODEL: [%s] Failed to load scale pose data for bone %s", fileName, animations[i].bones[k].name); } @@ -5625,6 +5884,7 @@ static Model LoadVOX(const char *fileName) // 6*4 = 12 vertices per voxel Vector3 *pvertices = (Vector3 *)voxarray.vertices.array; + Vector3 *pnormals = (Vector3 *)voxarray.normals.array; Color *pcolors = (Color *)voxarray.colors.array; unsigned short *pindices = voxarray.indices.array; // 5461*6*6 = 196596 indices max per mesh @@ -5640,12 +5900,16 @@ static Model LoadVOX(const char *fileName) pmesh->vertexCount = (int)fmin(verticesMax, verticesRemain); size = pmesh->vertexCount*sizeof(float)*3; - pmesh->vertices = RL_MALLOC(size); + pmesh->vertices = (float *)RL_MALLOC(size); memcpy(pmesh->vertices, pvertices, size); + // Copy normals + pmesh->normals = (float *)RL_MALLOC(size); + memcpy(pmesh->normals, pnormals, size); + // Copy indices size = voxarray.indices.used*sizeof(unsigned short); - pmesh->indices = RL_MALLOC(size); + pmesh->indices = (unsigned short *)RL_MALLOC(size); memcpy(pmesh->indices, pindices, size); pmesh->triangleCount = (pmesh->vertexCount/4)*2; @@ -5660,6 +5924,7 @@ static Model LoadVOX(const char *fileName) verticesRemain -= verticesMax; pvertices += verticesMax; + pnormals += verticesMax; pcolors += verticesMax; } @@ -5723,7 +5988,7 @@ static Model LoadM3D(const char *fileName) // We always need a default material, so we add +1 model.materialCount++; - // Faces must be in non-decreasing materialid order. Verify that quickly, sorting them otherwise. + // Faces must be in non-decreasing materialid order. Verify that quickly, sorting them otherwise // WARNING: Sorting is not needed, valid M3D model files should already be sorted // Just keeping the sorting function for reference (Check PR #3363 #3385) /* @@ -5731,12 +5996,12 @@ static Model LoadM3D(const char *fileName) { if (m3d->face[i-1].materialid <= m3d->face[i].materialid) continue; - // face[i-1] > face[i]. slide face[i] lower. + // face[i-1] > face[i]. slide face[i] lower m3df_t slider = m3d->face[i]; j = i-1; do - { // face[j] > slider, face[j+1] is svailable vacant gap. + { // face[j] > slider, face[j+1] is svailable vacant gap m3d->face[j+1] = m3d->face[j]; j = j-1; } @@ -5789,6 +6054,12 @@ static Model LoadM3D(const char *fileName) // M3D specs only consider vertex colors if no material is provided, however raylib uses both and mixes the colors if ((mi == M3D_UNDEF) || vcolor) model.meshes[k].colors = RL_CALLOC(model.meshes[k].vertexCount*4, sizeof(unsigned char)); + // If no map is provided and we allocated vertex colors, set them to white + if ((mi == M3D_UNDEF) && (model.meshes[k].colors != NULL)) + { + for (int c = 0; c < model.meshes[k].vertexCount*4; c++) model.meshes[k].colors[c] = 255; + } + if (m3d->numbone && m3d->numskin) { model.meshes[k].boneIds = (unsigned char *)RL_CALLOC(model.meshes[k].vertexCount*4, sizeof(unsigned char)); @@ -5991,10 +6262,10 @@ static Model LoadM3D(const char *fileName) } // Load bone-pose default mesh into animation vertices. These will be updated when UpdateModelAnimation gets - // called, but not before, however DrawMesh uses these if they exist (so not good if they are left empty). + // called, but not before, however DrawMesh uses these if they exist (so not good if they are left empty) if (m3d->numbone && m3d->numskin) { - for(i = 0; i < model.meshCount; i++) + for (i = 0; i < model.meshCount; i++) { memcpy(model.meshes[i].animVertices, model.meshes[i].vertices, model.meshes[i].vertexCount*3*sizeof(float)); memcpy(model.meshes[i].animNormals, model.meshes[i].normals, model.meshes[i].vertexCount*3*sizeof(float)); @@ -6048,12 +6319,13 @@ static ModelAnimation *LoadModelAnimationsM3D(const char *fileName, int *animCou for (unsigned int a = 0; a < m3d->numaction; a++) { - animations[a].frameCount = m3d->action[a].durationmsec / M3D_ANIMDELAY; + animations[a].frameCount = m3d->action[a].durationmsec/M3D_ANIMDELAY; animations[a].boneCount = m3d->numbone + 1; animations[a].bones = RL_MALLOC((m3d->numbone + 1)*sizeof(BoneInfo)); animations[a].framePoses = RL_MALLOC(animations[a].frameCount*sizeof(Transform *)); - strncpy(animations[a].name, m3d->action[a].name, sizeof(animations[a].name)); - animations[a].name[sizeof(animations[a].name) - 1] = '\0'; + strncpy(animations[a].name, m3d->action[a].name, sizeof(animations[a].name)); + animations[a].name[sizeof(animations[a].name) - 1] = '\0'; + TRACELOG(LOG_INFO, "MODEL: [%s] animation #%i: %i msec, %i frames", fileName, a, m3d->action[a].durationmsec, animations[a].frameCount); for (i = 0; i < (int)m3d->numbone; i++) diff --git a/src/rshapes.c b/src/rshapes.c index f0c6f1127..80df64e2d 100644 --- a/src/rshapes.c +++ b/src/rshapes.c @@ -178,8 +178,9 @@ void DrawLine(int startPosX, int startPosY, int endPosX, int endPosY, Color colo { rlBegin(RL_LINES); rlColor4ub(color.r, color.g, color.b, color.a); - rlVertex2f((float)startPosX, (float)startPosY); - rlVertex2f((float)endPosX, (float)endPosY); + // WARNING: Adding 0.5f offset to "center" point on selected pixel + rlVertex2f((float)startPosX + 0.5f, (float)startPosY + 0.5f); + rlVertex2f((float)endPosX + 0.5f, (float)endPosY + 0.5f); rlEnd(); } @@ -188,26 +189,26 @@ void DrawLineV(Vector2 startPos, Vector2 endPos, Color color) { rlBegin(RL_LINES); rlColor4ub(color.r, color.g, color.b, color.a); - rlVertex2f(startPos.x, startPos.y); - rlVertex2f(endPos.x, endPos.y); + // WARNING: Adding 0.5f offset to "center" point on selected pixel + rlVertex2f(startPos.x + 0.5f, startPos.y + 0.5f); + rlVertex2f(endPos.x + 0.5f, endPos.y + 0.5f); rlEnd(); } // Draw lines sequuence (using gl lines) void DrawLineStrip(Vector2 *points, int pointCount, Color color) { - if (pointCount >= 2) - { - rlBegin(RL_LINES); - rlColor4ub(color.r, color.g, color.b, color.a); + if (pointCount < 2) return; // Security check - for (int i = 0; i < pointCount - 1; i++) - { - rlVertex2f(points[i].x, points[i].y); - rlVertex2f(points[i + 1].x, points[i + 1].y); - } - rlEnd(); - } + rlBegin(RL_LINES); + rlColor4ub(color.r, color.g, color.b, color.a); + + for (int i = 0; i < pointCount - 1; i++) + { + rlVertex2f(points[i].x, points[i].y); + rlVertex2f(points[i + 1].x, points[i + 1].y); + } + rlEnd(); } // Draw line using cubic-bezier spline, in-out interpolation, no control points @@ -338,7 +339,7 @@ void DrawCircleSector(Vector2 center, float radius, float startAngle, float endA } // NOTE: In case number of segments is odd, we add one last piece to the cake - if ((segments%2) == 1) + if (((unsigned int)segments%2) == 1) { rlColor4ub(color.r, color.g, color.b, color.a); @@ -807,30 +808,25 @@ void DrawRectangleGradientEx(Rectangle rec, Color col1, Color col2, Color col3, } // Draw rectangle outline -// NOTE: On OpenGL 3.3 and ES2 we use QUADS to avoid drawing order issues +// WARNING: All Draw*Lines() functions use RL_LINES for drawing, +// it implies flushing the current batch and changing draw mode to RL_LINES +// but it solves another issue: https://github.com/raysan5/raylib/issues/3884 void DrawRectangleLines(int posX, int posY, int width, int height, Color color) { -#if defined(SUPPORT_QUADS_DRAW_MODE) - DrawRectangle(posX, posY, width, 1, color); - DrawRectangle(posX + width - 1, posY + 1, 1, height - 2, color); - DrawRectangle(posX, posY + height - 1, width, 1, color); - DrawRectangle(posX, posY + 1, 1, height - 2, color); -#else rlBegin(RL_LINES); rlColor4ub(color.r, color.g, color.b, color.a); - rlVertex2f(posX + 1, posY + 1); - rlVertex2f(posX + width, posY + 1); + rlVertex2f((float)posX, (float)posY); + rlVertex2f((float)posX + (float)width, (float)posY + 1); - rlVertex2f(posX + width, posY + 1); - rlVertex2f(posX + width, posY + height); + rlVertex2f((float)posX + (float)width, (float)posY + 1); + rlVertex2f((float)posX + (float)width, (float)posY + (float)height); - rlVertex2f(posX + width, posY + height); - rlVertex2f(posX + 1, posY + height); + rlVertex2f((float)posX + (float)width, (float)posY + (float)height); + rlVertex2f((float)posX + 1, (float)posY + (float)height); - rlVertex2f(posX + 1, posY + height); - rlVertex2f(posX + 1, posY + 1); + rlVertex2f((float)posX + 1, (float)posY + (float)height); + rlVertex2f((float)posX + 1, (float)posY + 1); rlEnd(); -#endif } // Draw rectangle outline with extended parameters @@ -1090,8 +1086,15 @@ void DrawRectangleRounded(Rectangle rec, float roundness, int segments, Color co #endif } +// Draw rectangle with rounded edges +// TODO: This function should be refactored to use RL_LINES, for consistency with other Draw*Lines() +void DrawRectangleRoundedLines(Rectangle rec, float roundness, int segments, Color color) +{ + DrawRectangleRoundedLinesEx(rec, roundness, segments, 1.0f, color); +} + // Draw rectangle with rounded edges outline -void DrawRectangleRoundedLines(Rectangle rec, float roundness, int segments, float lineThick, Color color) +void DrawRectangleRoundedLinesEx(Rectangle rec, float roundness, int segments, float lineThick, Color color) { if (lineThick < 0) lineThick = 0; @@ -1574,7 +1577,7 @@ void DrawSplineLinear(Vector2 *points, int pointCount, float thick, Color color) #if defined(SUPPORT_SPLINE_MITERS) Vector2 prevNormal = (Vector2){-(points[1].y - points[0].y), (points[1].x - points[0].x)}; float prevLength = sqrtf(prevNormal.x*prevNormal.x + prevNormal.y*prevNormal.y); - + if (prevLength > 0.0f) { prevNormal.x /= prevLength; @@ -1587,7 +1590,7 @@ void DrawSplineLinear(Vector2 *points, int pointCount, float thick, Color color) } Vector2 prevRadius = { 0.5f*thick*prevNormal.x, 0.5f*thick*prevNormal.y }; - + for (int i = 0; i < pointCount - 1; i++) { Vector2 normal = { 0 }; @@ -1596,7 +1599,7 @@ void DrawSplineLinear(Vector2 *points, int pointCount, float thick, Color color) { normal = (Vector2){-(points[i + 2].y - points[i + 1].y), (points[i + 2].x - points[i + 1].x)}; float normalLength = sqrtf(normal.x*normal.x + normal.y*normal.y); - + if (normalLength > 0.0f) { normal.x /= normalLength; @@ -1615,7 +1618,7 @@ void DrawSplineLinear(Vector2 *points, int pointCount, float thick, Color color) Vector2 radius = { prevNormal.x + normal.x, prevNormal.y + normal.y }; float radiusLength = sqrtf(radius.x*radius.x + radius.y*radius.y); - + if (radiusLength > 0.0f) { radius.x /= radiusLength; @@ -1639,7 +1642,7 @@ void DrawSplineLinear(Vector2 *points, int pointCount, float thick, Color color) radius.x = 0.0f; radius.y = 0.0f; } - + Vector2 strip[4] = { { points[i].x - prevRadius.x, points[i].y - prevRadius.y }, { points[i].x + prevRadius.x, points[i].y + prevRadius.y }, @@ -1677,7 +1680,7 @@ void DrawSplineLinear(Vector2 *points, int pointCount, float thick, Color color) DrawTriangleStrip(strip, 4, color); } #endif - + #if defined(SUPPORT_SPLINE_SEGMENT_CAPS) // TODO: Add spline segment rounded caps at the begin/end of the spline #endif @@ -2201,7 +2204,7 @@ bool CheckCollisionPointPoly(Vector2 point, Vector2 *points, int pointCount) for (int i = 0, j = pointCount - 1; i < pointCount; j = i++) { if ((points[i].y > point.y) != (points[j].y > point.y) && - (point.x < (points[j].x - points[i].x) * (point.y - points[i].y) / (points[j].y - points[i].y) + points[i].x)) + (point.x < (points[j].x - points[i].x)*(point.y - points[i].y)/(points[j].y - points[i].y) + points[i].x)) { inside = !inside; } @@ -2345,11 +2348,16 @@ Rectangle GetCollisionRec(Rectangle rec1, Rectangle rec2) // NOTE: Used by DrawLineBezier() only static float EaseCubicInOut(float t, float b, float c, float d) { - if ((t /= 0.5f*d) < 1) return 0.5f*c*t*t*t + b; + float result = 0.0f; - t -= 2; + if ((t /= 0.5f*d) < 1) result = 0.5f*c*t*t*t + b; + else + { + t -= 2; + result = 0.5f*c*(t*t*t + 2.0f) + b; + } - return 0.5f*c*(t*t*t + 2.0f) + b; + return result; } #endif // SUPPORT_MODULE_RSHAPES diff --git a/src/rtext.c b/src/rtext.c index a945cb64a..4bfb4cdb5 100644 --- a/src/rtext.c +++ b/src/rtext.c @@ -119,7 +119,7 @@ //---------------------------------------------------------------------------------- // Types and Structures Definition //---------------------------------------------------------------------------------- -// ... +//... //---------------------------------------------------------------------------------- // Global variables @@ -144,7 +144,7 @@ static RLFont LoadBMFont(const char *fileName); // Load a BMFont file (AngelCo #if defined(SUPPORT_FILEFORMAT_BDF) static GlyphInfo *LoadFontDataBDF(const unsigned char *fileData, int dataSize, int *codepoints, int codepointCount, int *outFontSize); #endif -static int textLineSpacing = 15; // Text vertical line spacing in pixels +static int textLineSpacing = 2; // Text vertical line spacing in pixels (between lines) #if defined(SUPPORT_DEFAULT_FONT) extern void LoadFontDefault(void); @@ -434,7 +434,7 @@ RLFont LoadFontFromImage(Image image, Color key, int firstChar) if (!COLOR_EQUAL(pixels[y*image.width + x], key)) break; } - if ((x == 0) || (y == 0)) return font; + if ((x == 0) || (y == 0)) return font; // Security check charSpacing = x; lineSpacing = y; @@ -536,7 +536,7 @@ RLFont LoadFontFromMemory(const char *fileType, const unsigned char *fileData, i font.glyphCount = (codepointCount > 0)? codepointCount : 95; font.glyphPadding = 0; -#if defined(SUPPORT_FILEFORMAT_TTF) +#if defined(SUPPORT_FILEFORMAT_TTF) if (TextIsEqual(fileExtLower, ".ttf") || TextIsEqual(fileExtLower, ".otf")) { @@ -823,7 +823,7 @@ Image GenImageFontAtlas(const GlyphInfo *glyphs, Rectangle **glyphRecs, int glyp if (offsetY > (atlas.height - fontSize - padding)) { - for(int j = i + 1; j < glyphCount; j++) + for (int j = i + 1; j < glyphCount; j++) { TRACELOG(LOG_WARNING, "FONT: Failed to package character (%i)", j); // Make sure remaining recs contain valid data @@ -1151,7 +1151,7 @@ void DrawTextEx(RLFont font, const char *text, Vector2 position, float fontSize, int size = TextLength(text); // Total size in bytes of the text, scanned by codepoints in loop - int textOffsetY = 0; // Offset between lines (on linebreak '\n') + float textOffsetY = 0; // Offset between lines (on linebreak '\n') float textOffsetX = 0.0f; // Offset X to next character to draw float scaleFactor = fontSize/font.baseSize; // Character quad scaling factor @@ -1227,7 +1227,7 @@ void DrawTextCodepoint(RLFont font, int codepoint, Vector2 position, float fontS // Draw multiple character (codepoints) void DrawTextCodepoints(RLFont font, const int *codepoints, int codepointCount, Vector2 position, float fontSize, float spacing, Color tint) { - int textOffsetY = 0; // Offset between lines (on linebreak '\n') + float textOffsetY = 0; // Offset between lines (on linebreak '\n') float textOffsetX = 0.0f; // Offset X to next character to draw float scaleFactor = fontSize/font.baseSize; // Character quad scaling factor @@ -1239,7 +1239,7 @@ void DrawTextCodepoints(RLFont font, const int *codepoints, int codepointCount, if (codepoints[i] == '\n') { // NOTE: Line spacing is a global variable, use SetTextLineSpacing() to setup - textOffsetY += textLineSpacing; + textOffsetY += (fontSize + textLineSpacing); textOffsetX = 0.0f; } else @@ -1284,7 +1284,7 @@ Vector2 MeasureTextEx(RLFont font, const char *text, float fontSize, float spaci { Vector2 textSize = { 0 }; - if ((font.texture.id == 0) || (text == NULL)) return textSize; + if ((font.texture.id == 0) || (text == NULL)) return textSize; // Security check int size = TextLength(text); // Get size in bytes of text int tempByteCounter = 0; // Used to count longer text line num chars @@ -1321,7 +1321,7 @@ Vector2 MeasureTextEx(RLFont font, const char *text, float fontSize, float spaci textWidth = 0; // NOTE: Line spacing is a global variable, use SetTextLineSpacing() to setup - textHeight += (float)textLineSpacing; + textHeight += (fontSize + textLineSpacing); } if (tempByteCounter < byteCounter) tempByteCounter = byteCounter; @@ -1470,10 +1470,10 @@ float TextToFloat(const char *text) if (text[0] == '-') sign = -1.0f; text++; } - + int i = 0; for (; ((text[i] >= '0') && (text[i] <= '9')); i++) value = value*10.0f + (float)(text[i] - '0'); - + if (text[i++] != '.') value *= sign; else { @@ -1484,7 +1484,7 @@ float TextToFloat(const char *text) divisor = divisor*10.0f; } } - + return value; } @@ -2031,21 +2031,21 @@ int GetCodepointNext(const char *text, int *codepointSize) if (0xf0 == (0xf8 & ptr[0])) { // 4 byte UTF-8 codepoint - if(((ptr[1] & 0xC0) ^ 0x80) || ((ptr[2] & 0xC0) ^ 0x80) || ((ptr[3] & 0xC0) ^ 0x80)) { return codepoint; } // 10xxxxxx checks + if (((ptr[1] & 0xC0) ^ 0x80) || ((ptr[2] & 0xC0) ^ 0x80) || ((ptr[3] & 0xC0) ^ 0x80)) { return codepoint; } // 10xxxxxx checks codepoint = ((0x07 & ptr[0]) << 18) | ((0x3f & ptr[1]) << 12) | ((0x3f & ptr[2]) << 6) | (0x3f & ptr[3]); *codepointSize = 4; } else if (0xe0 == (0xf0 & ptr[0])) { // 3 byte UTF-8 codepoint */ - if(((ptr[1] & 0xC0) ^ 0x80) || ((ptr[2] & 0xC0) ^ 0x80)) { return codepoint; } // 10xxxxxx checks + if (((ptr[1] & 0xC0) ^ 0x80) || ((ptr[2] & 0xC0) ^ 0x80)) { return codepoint; } // 10xxxxxx checks codepoint = ((0x0f & ptr[0]) << 12) | ((0x3f & ptr[1]) << 6) | (0x3f & ptr[2]); *codepointSize = 3; } else if (0xc0 == (0xe0 & ptr[0])) { // 2 byte UTF-8 codepoint - if((ptr[1] & 0xC0) ^ 0x80) { return codepoint; } // 10xxxxxx checks + if ((ptr[1] & 0xC0) ^ 0x80) { return codepoint; } // 10xxxxxx checks codepoint = ((0x1f & ptr[0]) << 6) | (0x3f & ptr[1]); *codepointSize = 2; } @@ -2149,7 +2149,7 @@ static RLFont LoadBMFont(const char *fileName) readBytes = GetLine(fileTextPtr, buffer, MAX_BUFFER_SIZE); searchPoint = strstr(buffer, "file"); readVars = sscanf(searchPoint, "file=\"%128[^\"]\"", imFileName[i]); - fileTextPtr += (readBytes + 1); + fileTextPtr += (readBytes + 1);oulette if (readVars < 1) { UnloadFileText(fileText); return font; } // No fileName read } @@ -2277,7 +2277,7 @@ static unsigned char HexToInt(char hex) static GlyphInfo *LoadFontDataBDF(const unsigned char *fileData, int dataSize, int *codepoints, int codepointCount, int *outFontSize) { #define MAX_BUFFER_SIZE 256 - + char buffer[MAX_BUFFER_SIZE] = { 0 }; GlyphInfo *glyphs = NULL; @@ -2302,7 +2302,7 @@ static GlyphInfo *LoadFontDataBDF(const unsigned char *fileData, int dataSize, i bool charBitmapStarted = false; // Has bitmap data started (BITMAP) int charBitmapNextRow = 0; // Y position for the next row of bitmap data int charEncoding = -1; // The unicode value of the character (-1 if not set) - int charBBw = 0; // Character bounding box width + int charBBw = 0; // Character bounding box width int charBBh = 0; // Character bounding box height int charBBxoff0 = 0; // Character bounding box X0 offset int charBByoff0 = 0; // Character bounding box Y0 offset @@ -2349,17 +2349,17 @@ static GlyphInfo *LoadFontDataBDF(const unsigned char *fileData, int dataSize, i if (charGlyphInfo != NULL) { int pixelY = charBitmapNextRow++; - + if (pixelY >= charGlyphInfo->image.height) break; for (int x = 0; x < readBytes; x++) { unsigned char byte = HexToInt(buffer[x]); - + for (int bitX = 0; bitX < 4; bitX++) { int pixelX = ((x*4) + bitX); - + if (pixelX >= charGlyphInfo->image.width) break; if ((byte & (8 >> bitX)) > 0) ((unsigned char *)charGlyphInfo->image.data)[(pixelY*charGlyphInfo->image.width) + pixelX] = 255; @@ -2395,7 +2395,7 @@ static GlyphInfo *LoadFontDataBDF(const unsigned char *fileData, int dataSize, i { // Search for glyph index in codepoints charGlyphInfo = NULL; - + for (int codepointIndex = 0; codepointIndex < codepointCount; codepointIndex++) { if (codepoints[codepointIndex] == charEncoding) @@ -2510,6 +2510,6 @@ static GlyphInfo *LoadFontDataBDF(const unsigned char *fileData, int dataSize, i return glyphs; } -#endif +#endif // SUPPORT_FILEFORMAT_BDF #endif // SUPPORT_MODULE_RTEXT diff --git a/src/rtextures.c b/src/rtextures.c index 98ba98a2f..2c11c3180 100644 --- a/src/rtextures.c +++ b/src/rtextures.c @@ -71,10 +71,10 @@ #if defined(SUPPORT_MODULE_RTEXTURES) #include "utils.h" // Required for: TRACELOG() -#include "rlgl.h" // OpenGL abstraction layer to OpenGL 1.1, 3.3 or ES2 +#include "rlgl.h" // OpenGL abstraction layer to multiple versions -#include // Required for: malloc(), free() -#include // Required for: strlen() [Used in ImageTextEx()], strcmp() [Used in LoadImageFromMemory()] +#include // Required for: malloc(), calloc(), free() +#include // Required for: strlen() [Used in ImageTextEx()], strcmp() [Used in LoadImageFromMemory()/LoadImageAnimFromMemory()/ExportImageToMemory()] #include // Required for: fabsf() [Used in DrawTextureRec()] #include // Required for: sprintf() [Used in ExportImageAsCode()] @@ -293,9 +293,12 @@ Image LoadImage(const char *fileName) unsigned char *fileData = LoadFileData(fileName, &dataSize); // Loading image from memory data - if (fileData != NULL) image = LoadImageFromMemory(GetFileExtension(fileName), fileData, dataSize); + if (fileData != NULL) + { + image = LoadImageFromMemory(GetFileExtension(fileName), fileData, dataSize); - RL_FREE(fileData); + UnloadFileData(fileData); + } return image; } @@ -311,18 +314,22 @@ Image LoadImageRaw(const char *fileName, int width, int height, int format, int if (fileData != NULL) { unsigned char *dataPtr = fileData; - unsigned int size = GetPixelDataSize(width, height, format); + int size = GetPixelDataSize(width, height, format); - if (headerSize > 0) dataPtr += headerSize; + if (size <= dataSize) // Security check + { + // Offset file data to expected raw image by header size + if ((headerSize > 0) && ((headerSize + size) <= dataSize)) dataPtr += headerSize; - image.data = RL_MALLOC(size); // Allocate required memory in bytes - memcpy(image.data, dataPtr, size); // Copy required data to image - image.width = width; - image.height = height; - image.mipmaps = 1; - image.format = format; + image.data = RL_MALLOC(size); // Allocate required memory in bytes + memcpy(image.data, dataPtr, size); // Copy required data to image + image.width = width; + image.height = height; + image.mipmaps = 1; + image.format = format; + } - RL_FREE(fileData); + UnloadFileData(fileData); } return image; @@ -378,8 +385,8 @@ Image LoadImageSvg(const char *fileNameOrString, int width, int height) int offsetX = 0; int offsetY = 0; - if (scaleHeight > scaleWidth) offsetY = (height - svgImage->height*scale) / 2; - else offsetX = (width - svgImage->width*scale) / 2; + if (scaleHeight > scaleWidth) offsetY = (height - svgImage->height*scale)/2; + else offsetX = (width - svgImage->width*scale)/2; // Rasterize struct NSVGrasterizer *rast = nsvgCreateRasterizer(); @@ -431,7 +438,7 @@ Image LoadImageAnim(const char *fileName, int *frames) image.mipmaps = 1; image.format = PIXELFORMAT_UNCOMPRESSED_R8G8B8A8; - RL_FREE(fileData); + UnloadFileData(fileData); RL_FREE(delays); // NOTE: Frames delays are discarded } } @@ -458,6 +465,9 @@ Image LoadImageAnimFromMemory(const char *fileType, const unsigned char *fileDat Image image = { 0 }; int frameCount = 0; + // Security check for input data + if ((fileType == NULL) || (fileData == NULL) || (dataSize == 0)) return image; + #if defined(SUPPORT_FILEFORMAT_GIF) if ((strcmp(fileType, ".gif") == 0) || (strcmp(fileType, ".GIF") == 0)) { @@ -492,6 +502,9 @@ Image LoadImageFromMemory(const char *fileType, const unsigned char *fileData, i { Image image = { 0 }; + // Security check for input data + if ((fileType == NULL) || (fileData == NULL) || (dataSize == 0)) return image; + if ((false) #if defined(SUPPORT_FILEFORMAT_PNG) || (strcmp(fileType, ".png") == 0) || (strcmp(fileType, ".PNG") == 0) @@ -681,10 +694,11 @@ Image LoadImageFromTexture(Texture2D texture) // Load image from screen buffer and (screenshot) Image LoadImageFromScreen(void) { + Vector2 scale = GetWindowScaleDPI(); Image image = { 0 }; - image.width = GetScreenWidth(); - image.height = GetScreenHeight(); + image.width = (int)(GetScreenWidth()*scale.x); + image.height = (int)(GetScreenHeight()*scale.y); image.mipmaps = 1; image.format = PIXELFORMAT_UNCOMPRESSED_R8G8B8A8; image.data = rlReadScreenPixels(image.width, image.height); @@ -695,11 +709,15 @@ Image LoadImageFromScreen(void) // Check if an image is ready bool IsImageReady(Image image) { - return ((image.data != NULL) && // Validate pixel data available - (image.width > 0) && - (image.height > 0) && // Validate image size - (image.format > 0) && // Validate image format - (image.mipmaps > 0)); // Validate image mipmaps (at least 1 for basic mipmap level) + bool result = false; + + if ((image.data != NULL) && // Validate pixel data available + (image.width > 0) && + (image.height > 0) && // Validate image size + (image.format > 0) && // Validate image format + (image.mipmaps > 0)) result = true; // Validate image mipmaps (at least 1 for basic mipmap level) + + return result; } // Unload image from CPU memory (RAM) @@ -714,6 +732,7 @@ bool ExportImage(Image image, const char *fileName) { int result = 0; + // Security check for input data if ((image.width == 0) || (image.height == 0) || (image.data == NULL)) return result; #if defined(SUPPORT_IMAGE_EXPORT) @@ -801,6 +820,7 @@ unsigned char *ExportImageToMemory(Image image, const char *fileType, int *dataS unsigned char *fileData = NULL; *dataSize = 0; + // Security check for input data if ((image.width == 0) || (image.height == 0) || (image.data == NULL)) return NULL; #if defined(SUPPORT_IMAGE_EXPORT) @@ -904,8 +924,8 @@ Image GenImageColor(int width, int height, Color color) #if defined(SUPPORT_IMAGE_GENERATION) // Generate image: linear gradient // The direction value specifies the direction of the gradient (in degrees) -// with 0 being vertical (from top to bottom), 90 being horizontal (from left to right). -// The gradient effectively rotates counter-clockwise by the specified amount. +// with 0 being vertical (from top to bottom), 90 being horizontal (from left to right) +// The gradient effectively rotates counter-clockwise by the specified amount Image GenImageGradientLinear(int width, int height, int direction, Color start, Color end) { Color *pixels = (Color *)RL_MALLOC(width*height*sizeof(Color)); @@ -998,8 +1018,8 @@ Image GenImageGradientSquare(int width, int height, float density, Color inner, float distY = fabsf(y - centerY); // Normalize the distances by the dimensions of the gradient rectangle - float normalizedDistX = distX / centerX; - float normalizedDistY = distY / centerY; + float normalizedDistX = distX/centerX; + float normalizedDistY = distY/centerY; // Calculate the total normalized Manhattan distance float manhattanDist = fmaxf(normalizedDistX, normalizedDistY); @@ -1056,6 +1076,7 @@ Image GenImageChecked(int width, int height, int checksX, int checksY, Color col } // Generate image: white noise +// NOTE: It requires GetRandomValue(), defined in [rcore] Image GenImageWhiteNoise(int width, int height, float factor) { Color *pixels = (Color *)RL_MALLOC(width*height*sizeof(Color)); @@ -1594,7 +1615,7 @@ Image ImageTextEx(RLFont font, const char *text, float fontSize, float spacing, // Scale image depending on text size if (textSize.y != imSize.y) { - float scaleFactor = textSize.y / imSize.y; + float scaleFactor = textSize.y/imSize.y; TRACELOG(LOG_INFO, "IMAGE: Text scaled by factor: %f", scaleFactor); // Using nearest-neighbor scaling algorithm for default font @@ -1991,8 +2012,9 @@ void ImageAlphaPremultiply(Image *image) ImageFormat(image, format); } -// Apply box blur -void ImageBlurGaussian(Image *image, int blurSize) { +// Apply box blur to image +void ImageBlurGaussian(Image *image, int blurSize) +{ // Security check to avoid program crash if ((image->data == NULL) || (image->width == 0) || (image->height == 0)) return; @@ -2004,7 +2026,8 @@ void ImageBlurGaussian(Image *image, int blurSize) { Vector4 *pixelsCopy1 = RL_MALLOC((image->height)*(image->width)*sizeof(Vector4)); Vector4 *pixelsCopy2 = RL_MALLOC((image->height)*(image->width)*sizeof(Vector4)); - for (int i = 0; i < (image->height)*(image->width); i++) { + for (int i = 0; i < (image->height*image->width); i++) + { pixelsCopy1[i].x = pixels[i].r; pixelsCopy1[i].y = pixels[i].g; pixelsCopy1[i].z = pixels[i].b; @@ -2012,7 +2035,8 @@ void ImageBlurGaussian(Image *image, int blurSize) { } // Repeated convolution of rectangular window signal by itself converges to a gaussian distribution - for (int j = 0; j < GAUSSIAN_BLUR_ITERATIONS; j++) { + for (int j = 0; j < GAUSSIAN_BLUR_ITERATIONS; j++) + { // Horizontal motion blur for (int row = 0; row < image->height; row++) { @@ -2132,13 +2156,13 @@ void ImageBlurGaussian(Image *image, int blurSize) { ImageFormat(image, format); } -// The kernel matrix is assumed to be square. Only supply the width of the kernel. +// The kernel matrix is assumed to be square. Only supply the width of the kernel void ImageKernelConvolution(Image *image, float* kernel, int kernelSize) { if ((image->data == NULL) || (image->width == 0) || (image->height == 0) || kernel == NULL) return; int kernelWidth = (int)sqrtf((float)kernelSize); - + if (kernelWidth*kernelWidth != kernelSize) { TRACELOG(LOG_WARNING, "IMAGE: Convolution kernel must be square to be applied"); @@ -2164,7 +2188,7 @@ void ImageKernelConvolution(Image *image, float* kernel, int kernelSize) float aRes = 0.0f; int startRange = 0, endRange = 0; - + if (kernelWidth%2 == 0) { startRange = -kernelWidth/2; @@ -2175,8 +2199,8 @@ void ImageKernelConvolution(Image *image, float* kernel, int kernelSize) startRange = -kernelWidth/2; endRange = kernelWidth/2 + 1; } - - for(int x = 0; x < image->height; x++) + + for (int x = 0; x < image->height; x++) { for (int y = 0; y < image->width; y++) { @@ -2187,20 +2211,20 @@ void ImageKernelConvolution(Image *image, float* kernel, int kernelSize) int xkabs = xk + kernelWidth/2; int ykabs = yk + kernelWidth/2; unsigned int imgindex = image->width*(x + xk) + (y + yk); - + if (imgindex >= (unsigned int)(image->width*image->height)) { - temp[kernelWidth * xkabs + ykabs].x = 0.0f; - temp[kernelWidth * xkabs + ykabs].y = 0.0f; - temp[kernelWidth * xkabs + ykabs].z = 0.0f; - temp[kernelWidth * xkabs + ykabs].w = 0.0f; - } + temp[kernelWidth*xkabs + ykabs].x = 0.0f; + temp[kernelWidth*xkabs + ykabs].y = 0.0f; + temp[kernelWidth*xkabs + ykabs].z = 0.0f; + temp[kernelWidth*xkabs + ykabs].w = 0.0f; + } else { - temp[kernelWidth * xkabs + ykabs].x = ((float)pixels[imgindex].r)/255.0f*kernel[kernelWidth*xkabs + ykabs]; - temp[kernelWidth * xkabs + ykabs].y = ((float)pixels[imgindex].g)/255.0f*kernel[kernelWidth*xkabs + ykabs]; - temp[kernelWidth * xkabs + ykabs].z = ((float)pixels[imgindex].b)/255.0f*kernel[kernelWidth*xkabs + ykabs]; - temp[kernelWidth * xkabs + ykabs].w = ((float)pixels[imgindex].a)/255.0f*kernel[kernelWidth*xkabs + ykabs]; + temp[kernelWidth*xkabs + ykabs].x = ((float)pixels[imgindex].r)/255.0f*kernel[kernelWidth*xkabs + ykabs]; + temp[kernelWidth*xkabs + ykabs].y = ((float)pixels[imgindex].g)/255.0f*kernel[kernelWidth*xkabs + ykabs]; + temp[kernelWidth*xkabs + ykabs].z = ((float)pixels[imgindex].b)/255.0f*kernel[kernelWidth*xkabs + ykabs]; + temp[kernelWidth*xkabs + ykabs].w = ((float)pixels[imgindex].a)/255.0f*kernel[kernelWidth*xkabs + ykabs]; } } } @@ -2244,7 +2268,7 @@ void ImageKernelConvolution(Image *image, float* kernel, int kernelSize) for (int i = 0; i < (image->width*image->height); i++) { float alpha = (float)imageCopy2[i].w; - + pixels[i].r = (unsigned char)((imageCopy2[i].x)*255.0f); pixels[i].g = (unsigned char)((imageCopy2[i].y)*255.0f); pixels[i].b = (unsigned char)((imageCopy2[i].z)*255.0f); @@ -2648,7 +2672,7 @@ void ImageColorTint(Image *image, Color color) float cB = (float)color.b/255; float cA = (float)color.a/255; - for (int i = 0; i < image->width * image->height; i++) + for (int i = 0; i < image->width*image->height; i++) { unsigned char r = (unsigned char)(((float)pixels[i].r/255*cR)*255.0f); unsigned char g = (unsigned char)(((float)pixels[i].g/255*cG)*255.0f); @@ -2678,7 +2702,7 @@ void ImageColorInvert(Image *image) Color *pixels = LoadImageColors(*image); - for (int i = 0; i < image->width * image->height; i++) + for (int i = 0; i < image->width*image->height; i++) { pixels[i].r = 255 - pixels[i].r; pixels[i].g = 255 - pixels[i].g; @@ -2715,7 +2739,7 @@ void ImageColorContrast(Image *image, float contrast) Color *pixels = LoadImageColors(*image); - for (int i = 0; i < image->width * image->height; i++) + for (int i = 0; i < image->width*image->height; i++) { float pR = (float)pixels[i].r/255.0f; pR -= 0.5f; @@ -2767,7 +2791,7 @@ void ImageColorBrightness(Image *image, int brightness) Color *pixels = LoadImageColors(*image); - for (int i = 0; i < image->width * image->height; i++) + for (int i = 0; i < image->width*image->height; i++) { int cR = pixels[i].r + brightness; int cG = pixels[i].g + brightness; @@ -2804,7 +2828,7 @@ void ImageColorReplace(Image *image, Color color, Color replace) Color *pixels = LoadImageColors(*image); - for (int i = 0; i < image->width * image->height; i++) + for (int i = 0; i < image->width*image->height; i++) { if ((pixels[i].r == color.r) && (pixels[i].g == color.g) && @@ -3592,7 +3616,7 @@ void ImageDrawRectangleRec(Image *dst, Rectangle rec, Color color) } // Repeat the first row data for all other rows - int bytesPerRow = bytesPerPixel * (int)rec.width; + int bytesPerRow = bytesPerPixel*(int)rec.width; for (int y = 1; y < (int)rec.height; y++) { memcpy(pSrcPixel + (y*dst->width)*bytesPerPixel, pSrcPixel, bytesPerRow); @@ -3874,8 +3898,13 @@ TextureCubemap LoadTextureCubemap(Image image, int layout) // NOTE: Cubemap data is expected to be provided as 6 images in a single data array, // one after the other (that's a vertical image), following convention: +X, -X, +Y, -Y, +Z, -Z cubemap.id = rlLoadTextureCubemap(faces.data, size, faces.format); - if (cubemap.id == 0) TRACELOG(LOG_WARNING, "IMAGE: Failed to load cubemap image"); - else cubemap.mipmaps = 1; + + if (cubemap.id != 0) + { + cubemap.format = faces.format; + cubemap.mipmaps = 1; + } + else TRACELOG(LOG_WARNING, "IMAGE: Failed to load cubemap image"); UnloadImage(faces); } @@ -3927,13 +3956,17 @@ RenderTexture2D LoadRenderTexture(int width, int height) // Check if a texture is ready bool IsTextureReady(Texture2D texture) { + bool result = false; + // TODO: Validate maximum texture size supported by GPU? - return ((texture.id > 0) && // Validate OpenGL id - (texture.width > 0) && - (texture.height > 0) && // Validate texture size - (texture.format > 0) && // Validate texture pixel format - (texture.mipmaps > 0)); // Validate texture mipmaps (at least 1 for basic mipmap level) + if ((texture.id > 0) && // Validate OpenGL id + (texture.width > 0) && + (texture.height > 0) && // Validate texture size + (texture.format > 0) && // Validate texture pixel format + (texture.mipmaps > 0)) result = true; // Validate texture mipmaps (at least 1 for basic mipmap level) + + return result; } // Unload texture from GPU memory (VRAM) @@ -3950,9 +3983,13 @@ void UnloadTexture(Texture2D texture) // Check if a render texture is ready bool IsRenderTextureReady(RenderTexture2D target) { - return ((target.id > 0) && // Validate OpenGL id - IsTextureReady(target.depth) && // Validate FBO depth texture/renderbuffer - IsTextureReady(target.texture)); // Validate FBO texture + bool result = false; + + if ((target.id > 0) && // Validate OpenGL id + IsTextureReady(target.depth) && // Validate FBO depth texture/renderbuffer + IsTextureReady(target.texture)) result = true; // Validate FBO texture + + return result; } // Unload render texture from GPU memory (VRAM) @@ -4210,7 +4247,7 @@ void DrawTexturePro(Texture2D texture, Rectangle source, Rectangle dest, Vector2 // NOTE: Vertex position can be transformed using matrices // but the process is way more costly than just calculating - // the vertex positions manually, like done above. + // the vertex positions manually, like done above // I leave here the old implementation for educational purposes, // just in case someone wants to do some performance test /* @@ -4447,19 +4484,35 @@ void DrawTextureNPatch(Texture2D texture, NPatchInfo nPatchInfo, Rectangle dest, } } +// Check if two colors are equal +bool ColorIsEqual(Color col1, Color col2) +{ + bool result = false; + + if ((col1.r == col2.r) && (col1.g == col2.g) && (col1.b == col2.b) && (col1.a == col2.a)) result = true; + + return result; +} + // Get color with alpha applied, alpha goes from 0.0f to 1.0f Color Fade(Color color, float alpha) { + Color result = color; + if (alpha < 0.0f) alpha = 0.0f; else if (alpha > 1.0f) alpha = 1.0f; - return (Color){ color.r, color.g, color.b, (unsigned char)(255.0f*alpha) }; + result.a = (unsigned char)(255.0f*alpha); + + return result; } // Get hexadecimal value for a Color int ColorToInt(Color color) { - return (((int)color.r << 24) | ((int)color.g << 16) | ((int)color.b << 8) | (int)color.a); + int result = (((int)color.r << 24) | ((int)color.g << 16) | ((int)color.b << 8) | (int)color.a); + + return result; } // Get color normalized as float [0..1] @@ -4678,10 +4731,14 @@ Color ColorContrast(Color color, float contrast) // Get color with alpha applied, alpha goes from 0.0f to 1.0f Color ColorAlpha(Color color, float alpha) { + Color result = color; + if (alpha < 0.0f) alpha = 0.0f; else if (alpha > 1.0f) alpha = 1.0f; - return (Color){color.r, color.g, color.b, (unsigned char)(255.0f*alpha)}; + result.a = (unsigned char)(255.0f*alpha); + + return result; } // Get src alpha-blended into dst color with tint @@ -4980,22 +5037,35 @@ int GetPixelDataSize(int width, int height, int format) //---------------------------------------------------------------------------------- // Module specific Functions Definition //---------------------------------------------------------------------------------- -// From https://stackoverflow.com/questions/1659440/32-bit-to-16-bit-floating-point-conversion/60047308#60047308 +// Convert half-float (stored as unsigned short) to float +// REF: https://stackoverflow.com/questions/1659440/32-bit-to-16-bit-floating-point-conversion/60047308#60047308 +static float HalfToFloat(unsigned short x) +{ + float result = 0.0f; -static float HalfToFloat(unsigned short x) { - const unsigned int e = (x&0x7C00)>>10; // exponent - const unsigned int m = (x&0x03FF)<<13; // mantissa + const unsigned int e = (x & 0x7C00) >> 10; // Exponent + const unsigned int m = (x & 0x03FF) << 13; // Mantissa const float fm = (float)m; - const unsigned int v = (*(unsigned int*)&fm)>>23; // evil log2 bit hack to count leading zeros in denormalized format - const unsigned int r = (x&0x8000)<<16 | (e!=0)*((e+112)<<23|m) | ((e==0)&(m!=0))*((v-37)<<23|((m<<(150-v))&0x007FE000)); // sign : normalized : denormalized - return *(float*)&r; + const unsigned int v = (*(unsigned int*)&fm) >> 23; // Evil log2 bit hack to count leading zeros in denormalized format + const unsigned int r = (x & 0x8000) << 16 | (e != 0)*((e + 112) << 23 | m) | ((e == 0)&(m != 0))*((v - 37) << 23 | ((m << (150 - v)) & 0x007FE000)); // sign : normalized : denormalized + + result = *(float *)&r; + + return result; } -static unsigned short FloatToHalf(float x) { - const unsigned int b = (*(unsigned int*)&x)+0x00001000; // round-to-nearest-even: add last bit after truncated mantissa - const unsigned int e = (b&0x7F800000)>>23; // exponent - const unsigned int m = b&0x007FFFFF; // mantissa; in line below: 0x007FF000 = 0x00800000-0x00001000 = decimal indicator flag - initial rounding - return (b&0x80000000)>>16 | (e>112)*((((e-112)<<10)&0x7C00)|m>>13) | ((e<113)&(e>101))*((((0x007FF000+m)>>(125-e))+1)>>1) | (e>143)*0x7FFF; // sign : normalized : denormalized : saturate +// Convert float to half-float (stored as unsigned short) +static unsigned short FloatToHalf(float x) +{ + unsigned short result = 0; + + const unsigned int b = (*(unsigned int*) & x) + 0x00001000; // Round-to-nearest-even: add last bit after truncated mantissa + const unsigned int e = (b & 0x7F800000) >> 23; // Exponent + const unsigned int m = b & 0x007FFFFF; // Mantissa; in line below: 0x007FF000 = 0x00800000-0x00001000 = decimal indicator flag - initial rounding + + result = (b & 0x80000000) >> 16 | (e > 112)*((((e - 112) << 10) & 0x7C00) | m >> 13) | ((e < 113) & (e > 101))*((((0x007FF000 + m) >> (125 - e)) + 1) >> 1) | (e > 143)*0x7FFF; // sign : normalized : denormalized : saturate + + return result; } // Get pixel data from image as Vector4 array (float normalized) diff --git a/src/utils.c b/src/utils.c index 987021c73..fcbdba005 100644 --- a/src/utils.c +++ b/src/utils.c @@ -41,7 +41,7 @@ #if defined(PLATFORM_ANDROID) #include // Required for: Android error types #include // Required for: Android log system: __android_log_vprint() - #include // Required for: Android assets manager: AAsset, AAssetManager_open(), ... + #include // Required for: Android assets manager: AAsset, AAssetManager_open()... #endif #include // Required for: exit() @@ -211,13 +211,13 @@ unsigned char *LoadFileData(const char *fileName, int *dataSize) { // NOTE: fread() returns number of read elements instead of bytes, so we read [1 byte, size elements] size_t count = fread(data, sizeof(unsigned char), size, file); - + // WARNING: fread() returns a size_t value, usually 'unsigned int' (32bit compilation) and 'unsigned long long' (64bit compilation) // dataSize is unified along raylib as a 'int' type, so, for file-sizes > INT_MAX (2147483647 bytes) we have a limitation if (count > 2147483647) { TRACELOG(LOG_WARNING, "FILEIO: [%s] File is bigger than 2147483647 bytes, avoid using LoadFileData()", fileName); - + RL_FREE(data); data = NULL; } @@ -313,10 +313,16 @@ bool ExportDataAsCode(const unsigned char *data, int dataSize, const char *fileN byteCount += sprintf(txtData + byteCount, "// //\n"); byteCount += sprintf(txtData + byteCount, "////////////////////////////////////////////////////////////////////////////////////////\n\n"); - // Get file name from path and convert variable name to uppercase + // Get file name from path char varFileName[256] = { 0 }; strcpy(varFileName, GetFileNameWithoutExt(fileName)); - for (int i = 0; varFileName[i] != '\0'; i++) if ((varFileName[i] >= 'a') && (varFileName[i] <= 'z')) { varFileName[i] = varFileName[i] - 32; } + for (int i = 0; varFileName[i] != '\0'; i++) + { + // Convert variable name to uppercase + if ((varFileName[i] >= 'a') && (varFileName[i] <= 'z')) { varFileName[i] = varFileName[i] - 32; } + // Replace non valid character for C identifier with '_' + else if (varFileName[i] == '.' || varFileName[i] == '-' || varFileName[i] == '?' || varFileName[i] == '!' || varFileName[i] == '+') { varFileName[i] = '_'; } + } byteCount += sprintf(txtData + byteCount, "#define %s_DATA_SIZE %i\n\n", varFileName, dataSize);