[rcore] Remove printing available joysticks
This commit is contained in:
parent
0b1be19f01
commit
79b61bd679
1 changed files with 0 additions and 11 deletions
|
|
@ -2197,17 +2197,6 @@ int InitPlatform(void)
|
|||
else TRACELOG(LOG_WARNING, "PLATFORM: Unable to open game controller [ERROR: %s]", SDL_GetError());
|
||||
}
|
||||
|
||||
if (numJoysticks > 0) {
|
||||
TRACELOG(LOG_INFO, "PLATFORM: Available joysticks:");
|
||||
}
|
||||
|
||||
for (int i = 0; (i < numJoysticks) && (i < MAX_GAMEPADS); i++) {
|
||||
if (CORE.Input.Gamepad.ready[i] == false) {
|
||||
continue;
|
||||
}
|
||||
TRACELOG(LOG_INFO, " - [ID %d] %s", i, CORE.Input.Gamepad.name[i]);
|
||||
}
|
||||
|
||||
// Disable mouse events being interpreted as touch events
|
||||
// NOTE: This is wanted because there are SDL_FINGER* events available which provide unique data
|
||||
// Due to the way PollInputEvents() and rgestures.h are currently implemented, setting this won't break SUPPORT_MOUSE_GESTURES
|
||||
|
|
|
|||
Loading…
Reference in a new issue