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mirror of https://github.com/raylib-cs/raylib-cs synced 2025-04-03 11:09:40 -04:00
ChrisDill f9350917c2 Added ExampleApplication build so you can test straight away.
- Added ExampleApplication build so it can be tested without needing to compile first.
- Resources and dlls included in added build directory.
- Updated  readme instructions.
2018-08-04 21:07:33 +01:00

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624 B
GLSL

#version 330
// Input vertex attributes (from vertex shader)
in vec2 fragTexCoord;
in vec4 fragColor;
// Input uniform values
uniform sampler2D texture0; // Depth texture
uniform vec4 colDiffuse;
// Output fragment color
out vec4 finalColor;
// NOTE: Add here your custom variables
void main()
{
float zNear = 0.01; // camera z near
float zFar = 10.0; // camera z far
float z = texture(texture0, fragTexCoord).x;
// Linearize depth value
float depth = (2.0*zNear)/(zFar + zNear - z*(zFar - zNear));
// Calculate final fragment color
finalColor = vec4(depth, depth, depth, 1.0f);
}