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mirror of https://github.com/raylib-cs/raylib-cs synced 2025-04-03 11:09:40 -04:00
ChrisDill f9350917c2 Added ExampleApplication build so you can test straight away.
- Added ExampleApplication build so it can be tested without needing to compile first.
- Resources and dlls included in added build directory.
- Updated  readme instructions.
2018-08-04 21:07:33 +01:00

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GLSL

#version 100
precision mediump float;
// Input vertex attributes (from vertex shader)
varying vec2 fragTexCoord;
varying vec4 fragColor;
// Input uniform values
uniform sampler2D texture0;
uniform vec4 colDiffuse;
// NOTE: Add here your custom variables
void main()
{
vec3 color = texture2D(texture0, fragTexCoord).rgb;
vec3 colors[3];
colors[0] = vec3(0.0, 0.0, 1.0);
colors[1] = vec3(1.0, 1.0, 0.0);
colors[2] = vec3(1.0, 0.0, 0.0);
float lum = (color.r + color.g + color.b)/3.0;
vec3 tc = vec3(0.0, 0.0, 0.0);
if (lum < 0.5) tc = mix(colors[0], colors[1], lum/0.5);
else tc = mix(colors[1], colors[2], (lum - 0.5)/0.5);
gl_FragColor = vec4(tc, 1.0);
}