2
0
mirror of https://github.com/raylib-cs/raylib-cs synced 2025-04-03 11:09:40 -04:00
ChrisDill f9350917c2 Added ExampleApplication build so you can test straight away.
- Added ExampleApplication build so it can be tested without needing to compile first.
- Resources and dlls included in added build directory.
- Updated  readme instructions.
2018-08-04 21:07:33 +01:00

24 lines
528 B
GLSL

#version 100
precision mediump float;
// Input vertex attributes (from vertex shader)
varying vec2 fragTexCoord;
varying vec4 fragColor;
// Input uniform values
uniform sampler2D texture0;
uniform vec4 colDiffuse;
// NOTE: Add here your custom variables
uniform vec2 resolution = vec2(800, 450);
void main()
{
// Texel color fetching from texture sampler
vec4 texelColor = texture2D(texture0, fragTexCoord);
// NOTE: Implement here your fragment shader code
gl_FragColor = texelColor*colDiffuse;
}