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raylib-cs/Examples/resources/shaders/glsl330/posterization.fs
Dennis Steffen 8daf812930
Raylib 6.0 bugs after tests (#338)
* Sync of all the shaders from upstream + LoadFontData did not match anymore with C and crashed on MacOS

* Updated JuliaSet demo. Did not work with the new shader version.

* Removed unused `pause` variable from JuliaSet example.

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Co-authored-by: Meatcorps <info@meatcorps.nl>
2026-05-24 14:43:17 +01:00

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GLSL

#version 330
// Input vertex attributes (from vertex shader)
in vec2 fragTexCoord;
in vec4 fragColor;
// Input uniform values
uniform sampler2D texture0;
uniform vec4 colDiffuse;
// Output fragment color
out vec4 finalColor;
// NOTE: Add your custom variables here
float gamma = 0.6;
float numColors = 8.0;
void main()
{
// Texel color fetching from texture sampler
vec3 texelColor = texture(texture0, fragTexCoord.xy).rgb;
texelColor = pow(texelColor, vec3(gamma, gamma, gamma));
texelColor = texelColor*numColors;
texelColor = floor(texelColor);
texelColor = texelColor/numColors;
texelColor = pow(texelColor, vec3(1.0/gamma));
finalColor = vec4(texelColor, 1.0);
}