- C# 100%
| Filename | Latest commit message | Latest commit date |
|---|---|---|
| .github | ||
| Examples | ||
| Raylib-cs | ||
| Raylib-cs.Tests | ||
| .editorconfig | ||
| .gitignore | ||
| Directory.Build.props | ||
| Directory.Build.targets | ||
| LICENSE | ||
| NuGet.config | ||
| Raylib-cs.sln | ||
| Raylib-cs.sln.DotSettings | ||
| README.md | ||
Raylib-cs
C# bindings for raylib, a simple and easy-to-use library to learn video games programming (www.raylib.com)
Raylib-cs targets net8.0, net10.0 and uses the official 6.0 release to build the native libraries.
Version 8.1.0 of Raylib-cs supports the following runtimes:
- browser-wasm (raylib-6.0_webassembly) 🆕
- linux-x64 (raylib-6.0_linux_amd64)
- osx-arm64 (raylib-6.0_macos)
- osx-x64 (raylib-6.0_macos)
- win-x64 (raylib-6.0_win64_msvc16)
- win-x86 (raylib-6.0_win32_msvc16)
The following frameworks are deprecated (fall back to Version 7.x if required):
- net6.0 (end of life)
Status
Raylib-cs is passively maintained. Occasional updates may be released from time to time. Pull requests may be accepted if they don't have a large maintenance burden.
Installation - NuGet
This is the preferred method to get started.
- Pick a folder in which you would like to start a raylib project. For example, "MyRaylibCSProj."
- Then from a terminal (for example, a VSCode terminal), whilst in the directory you just created run the following commands. (Please keep in mind .NET should already be installed on your system)
dotnet new console
dotnet add package Raylib-cs
If you need to edit the Raylib-cs source, then you will need to add the bindings as a project (see below).
If you are new to using NuGet (or you've forgotten) and are trying to run the above command in the command prompt, remember that you need to be inside the intended project directory (not just inside the solution directory); otherwise the command won't work.
Installation - Manual
-
Download/clone the repo
-
Add Raylib-cs/Raylib-cs.csproj to your project as an existing project.
-
Download/build the native libraries for the platforms you want using the official 6.0 release. NOTE: the MSVC version is required for Windows platforms
-
Set up the native libraries, so they are in the same directory as the executable/can be found in the search path.
-
Start coding!
Building from source
The Examples and Raylib-cs.Tests projects consume the binding as a NuGet package, and the in-repo
version may not be published on nuget.org yet. Pack it once into the local feed before the first build:
dotnet pack Raylib-cs -c Release -o nuget
dotnet build
NuGet.config points restore at the local ./nuget feed, so both projects pick up the freshly packed
package. If you skip the pack step on a fresh clone, restore fails with NU1301 (the ./nuget source
doesn't exist) or NU1102 (Raylib-cs not found) — running the pack command fixes both.
When iterating on the binding itself, note that NuGet caches the extracted package by version and
ignores repacks of the same version. After repacking, delete the old package from ./nuget and clear
the cached copy (dotnet nuget locals global-packages --clear, or delete
~/.nuget/packages/raylib-cs/<version>) before restoring again.
Hello, World!
using Raylib_cs;
namespace HelloWorld;
internal static class Program
{
// STAThread is required if you deploy using NativeAOT on Windows
// See https://github.com/raylib-cs/raylib-cs/issues/301
[System.STAThread]
public static void Main()
{
Raylib.InitWindow(800, 480, "Hello World");
while (!Raylib.WindowShouldClose())
{
Raylib.BeginDrawing();
Raylib.ClearBackground(Color.White);
Raylib.DrawText("Hello, world!", 12, 12, 20, Color.Black);
Raylib.EndDrawing();
}
Raylib.CloseWindow();
}
}
Contributing
Feel free to open an issue. If you'd like to contribute, please fork the repository and make changes as you'd like. Pull requests are welcome.
If you want to request features or report bugs related to raylib directly (in contrast to this binding), please refer to the author's project repo.
License
See LICENSE for details.
