202 lines
7.5 KiB
C#
202 lines
7.5 KiB
C#
/*******************************************************************************************
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*
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* raylib [shapes] example - ring drawing
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*
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* Example complexity rating: [★★★☆] 3/4
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*
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* Example originally created with raylib 2.5, last time updated with raylib 2.5
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*
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* Example contributed by Vlad Adrian (@demizdor) and reviewed by Ramon Santamaria (@raysan5)
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*
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* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
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* BSD-like license that allows static linking with closed source software
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*
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* Copyright (c) 2018-2025 Vlad Adrian (@demizdor) and Ramon Santamaria (@raysan5)
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*
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********************************************************************************************/
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using System;
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using System.Numerics;
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using static Raylib_cs.Raylib;
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namespace Examples.Shapes;
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public partial class DrawRing : IExample
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{
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private const int screenWidth = 800;
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private const int screenHeight = 450;
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public string Name => "Shapes / Draw Ring";
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public string Title => "raylib [shapes] example - ring drawing";
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private Vector2 center;
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private float innerRadius;
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private float outerRadius;
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private float startAngle;
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private float endAngle;
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private float segments;
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private bool drawRing;
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private bool drawRingLines;
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private bool drawCircleLines;
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public void Init()
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{
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center = new((GetScreenWidth() - 300) / 2.0f, GetScreenHeight() / 2.0f);
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innerRadius = 80.0f;
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outerRadius = 190.0f;
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startAngle = 0.0f;
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endAngle = 360.0f;
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segments = 0.0f;
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drawRing = true;
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drawRingLines = false;
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drawCircleLines = false;
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}
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public void Update()
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{
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// Update
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//----------------------------------------------------------------------------------
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// NOTE: All variables update happens inside GUI control functions
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//----------------------------------------------------------------------------------
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// Draw
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//----------------------------------------------------------------------------------
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BeginDrawing();
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ClearBackground(Color.RayWhite);
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DrawLine(500, 0, 500, GetScreenHeight(), Fade(Color.LightGray, 0.6f));
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DrawRectangle(500, 0, GetScreenWidth() - 500, GetScreenHeight(), Fade(Color.LightGray, 0.3f));
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if (drawRing)
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{
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DrawRing(
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center,
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innerRadius,
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outerRadius,
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startAngle,
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endAngle,
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(int)segments,
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Fade(Color.Maroon, 0.3f)
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);
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}
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if (drawRingLines)
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{
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DrawRingLines(
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center,
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innerRadius,
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outerRadius,
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startAngle,
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endAngle,
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(int)segments,
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Fade(Color.Black, 0.4f)
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);
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}
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if (drawCircleLines)
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{
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DrawCircleSectorLines(
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center,
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outerRadius,
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startAngle,
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endAngle,
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(int)segments,
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Fade(Color.Black, 0.4f)
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);
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}
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// Draw GUI controls
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//------------------------------------------------------------------------------
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GuiSliderBar(new Rectangle(600, 40, 120, 20), "StartAngle", $"{startAngle:F2}", ref startAngle, -450, 450);
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GuiSliderBar(new Rectangle(600, 70, 120, 20), "EndAngle", $"{endAngle:F2}", ref endAngle, -450, 450);
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GuiSliderBar(new Rectangle(600, 140, 120, 20), "InnerRadius", $"{innerRadius:F2}", ref innerRadius, 0, 100);
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GuiSliderBar(new Rectangle(600, 170, 120, 20), "OuterRadius", $"{outerRadius:F2}", ref outerRadius, 0, 200);
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GuiSliderBar(new Rectangle(600, 240, 120, 20), "Segments", $"{segments:F2}", ref segments, 0, 100);
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GuiCheckBox(new Rectangle(600, 320, 20, 20), "Draw Ring", ref drawRing);
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GuiCheckBox(new Rectangle(600, 350, 20, 20), "Draw RingLines", ref drawRingLines);
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GuiCheckBox(new Rectangle(600, 380, 20, 20), "Draw CircleLines", ref drawCircleLines);
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//------------------------------------------------------------------------------
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var minSegments = (int)MathF.Ceiling((endAngle - startAngle) / 90);
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var color = (segments >= minSegments) ? Color.Maroon : Color.DarkGray;
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DrawText($"MODE: {((segments >= minSegments) ? "MANUAL" : "AUTO")}", 600, 270, 10, color);
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DrawFPS(10, 10);
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EndDrawing();
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//----------------------------------------------------------------------------------
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}
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public void Unload()
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{
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}
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//----------------------------------------------------------------------------------
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// Minimal raygui-like widgets (plain raylib re-implementation)
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//----------------------------------------------------------------------------------
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private static void GuiSliderBar(Rectangle bounds, string textLeft, string textRight, ref float value, float minValue, float maxValue)
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{
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Vector2 mouse = GetMousePosition();
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bool hover = CheckCollisionPointRec(mouse, bounds);
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if (hover && IsMouseButtonDown(MouseButton.Left))
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{
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value = minValue + ((mouse.X - bounds.X) / bounds.Width) * (maxValue - minValue);
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if (value < minValue) value = minValue;
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if (value > maxValue) value = maxValue;
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}
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DrawRectangleRec(bounds, Color.LightGray);
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float pct = (value - minValue) / (maxValue - minValue);
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DrawRectangleRec(new Rectangle(bounds.X, bounds.Y, bounds.Width * pct, bounds.Height), Color.SkyBlue);
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DrawRectangleLinesEx(bounds, 1, Color.Gray);
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if (!string.IsNullOrEmpty(textLeft)) DrawText(textLeft, (int)bounds.X - MeasureText(textLeft, 10) - 5, (int)(bounds.Y + bounds.Height / 2 - 5), 10, Color.DarkGray);
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if (!string.IsNullOrEmpty(textRight)) DrawText(textRight, (int)(bounds.X + bounds.Width + 5), (int)(bounds.Y + bounds.Height / 2 - 5), 10, Color.DarkGray);
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}
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private static void GuiCheckBox(Rectangle bounds, string text, ref bool active)
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{
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Vector2 mouse = GetMousePosition();
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bool hover = CheckCollisionPointRec(mouse, bounds);
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if (hover && IsMouseButtonPressed(MouseButton.Left)) active = !active;
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DrawRectangleLinesEx(bounds, 1, hover ? Color.DarkBlue : Color.Gray);
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if (active) DrawRectangle((int)bounds.X + 4, (int)bounds.Y + 4, (int)bounds.Width - 8, (int)bounds.Height - 8, Color.DarkGray);
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if (text != null) DrawText(text, (int)(bounds.X + bounds.Width + 8), (int)(bounds.Y + bounds.Height / 2 - 5), 10, Color.DarkGray);
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}
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public static int Main()
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{
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// Initialization
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//--------------------------------------------------------------------------------------
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InitWindow(screenWidth, screenHeight, "raylib [shapes] example - ring drawing");
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SetTargetFPS(60); // Set our game to run at 60 frames-per-second
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//--------------------------------------------------------------------------------------
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var game = new DrawRing();
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game.Init();
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// Main game loop
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while (!WindowShouldClose()) // Detect window close button or ESC key
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{
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game.Update();
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}
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game.Unload();
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// De-Initialization
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//--------------------------------------------------------------------------------------
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CloseWindow(); // Close window and OpenGL context
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//--------------------------------------------------------------------------------------
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return 0;
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}
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}
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