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raylib-cs/Examples/Shapes/DrawRectangleRounded.cs

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C#

/*******************************************************************************************
*
* raylib [shapes] example - rounded rectangle drawing
*
* Example complexity rating: [★★★☆] 3/4
*
* Example originally created with raylib 2.5, last time updated with raylib 2.5
*
* Example contributed by Vlad Adrian (@demizdor) and reviewed by Ramon Santamaria (@raysan5)
*
* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
* BSD-like license that allows static linking with closed source software
*
* Copyright (c) 2018-2025 Vlad Adrian (@demizdor) and Ramon Santamaria (@raysan5)
*
********************************************************************************************/
using static Raylib_cs.Raylib;
namespace Examples.Shapes;
public partial class DrawRectangleRounded : IExample
{
private const int screenWidth = 800;
private const int screenHeight = 450;
public string Name => "Shapes / Draw Rectangle Rounded";
public string Title => "raylib [shapes] example - rounded rectangle drawing";
private float roundness;
private float width;
private float height;
private float segments;
private float lineThick;
private bool drawRect;
private bool drawRoundedRect;
private bool drawRoundedLines;
public void Init()
{
roundness = 0.2f;
width = 200.0f;
height = 100.0f;
segments = 0.0f;
lineThick = 1.0f;
drawRect = false;
drawRoundedRect = true;
drawRoundedLines = false;
}
public void Update()
{
// Update
//----------------------------------------------------------------------------------
Rectangle rec = new(
((float)GetScreenWidth() - width - 250) / 2,
(GetScreenHeight() - height) / 2.0f,
(float)width,
(float)height
);
//----------------------------------------------------------------------------------
// Draw
//----------------------------------------------------------------------------------
BeginDrawing();
ClearBackground(Color.RayWhite);
DrawLine(560, 0, 560, GetScreenHeight(), Fade(Color.LightGray, 0.6f));
DrawRectangle(560, 0, GetScreenWidth() - 500, GetScreenHeight(), Fade(Color.LightGray, 0.3f));
if (drawRect)
{
DrawRectangleRec(rec, Fade(Color.Gold, 0.6f));
}
if (drawRoundedRect)
{
DrawRectangleRounded(rec, roundness, (int)segments, Fade(Color.Maroon, 0.2f));
}
if (drawRoundedLines)
{
DrawRectangleRoundedLinesEx(rec, roundness, (int)segments, lineThick, Fade(Color.Maroon, 0.4f));
}
// Draw GUI controls
//------------------------------------------------------------------------------
GuiSliderBar(new Rectangle(640, 40, 105, 20), "Width", $"{width:F2}", ref width, 0, (float)GetScreenWidth() - 300);
GuiSliderBar(new Rectangle(640, 70, 105, 20), "Height", $"{height:F2}", ref height, 0, (float)GetScreenHeight() - 50);
GuiSliderBar(new Rectangle(640, 140, 105, 20), "Roundness", $"{roundness:F2}", ref roundness, 0.0f, 1.0f);
GuiSliderBar(new Rectangle(640, 170, 105, 20), "Thickness", $"{lineThick:F2}", ref lineThick, 0, 20);
GuiSliderBar(new Rectangle(640, 240, 105, 20), "Segments", $"{segments:F2}", ref segments, 0, 60);
GuiCheckBox(new Rectangle(640, 320, 20, 20), "DrawRoundedRect", ref drawRoundedRect);
GuiCheckBox(new Rectangle(640, 350, 20, 20), "DrawRoundedLines", ref drawRoundedLines);
GuiCheckBox(new Rectangle(640, 380, 20, 20), "DrawRect", ref drawRect);
//------------------------------------------------------------------------------
var text = $"MODE: {((segments >= 4) ? "MANUAL" : "AUTO")}";
DrawText(text, 640, 280, 10, (segments >= 4) ? Color.Maroon : Color.DarkGray);
DrawFPS(10, 10);
EndDrawing();
//----------------------------------------------------------------------------------
}
public void Unload()
{
}
//----------------------------------------------------------------------------------
// Minimal raygui-like widgets (plain raylib re-implementation)
//----------------------------------------------------------------------------------
private static void GuiSliderBar(Rectangle bounds, string textLeft, string textRight, ref float value, float minValue, float maxValue)
{
Vector2 mouse = GetMousePosition();
bool hover = CheckCollisionPointRec(mouse, bounds);
if (hover && IsMouseButtonDown(MouseButton.Left))
{
value = minValue + ((mouse.X - bounds.X) / bounds.Width) * (maxValue - minValue);
if (value < minValue) value = minValue;
if (value > maxValue) value = maxValue;
}
DrawRectangleRec(bounds, Color.LightGray);
float pct = (value - minValue) / (maxValue - minValue);
DrawRectangleRec(new Rectangle(bounds.X, bounds.Y, bounds.Width * pct, bounds.Height), Color.SkyBlue);
DrawRectangleLinesEx(bounds, 1, Color.Gray);
if (!string.IsNullOrEmpty(textLeft)) DrawText(textLeft, (int)bounds.X - MeasureText(textLeft, 10) - 5, (int)(bounds.Y + bounds.Height / 2 - 5), 10, Color.DarkGray);
if (!string.IsNullOrEmpty(textRight)) DrawText(textRight, (int)(bounds.X + bounds.Width + 5), (int)(bounds.Y + bounds.Height / 2 - 5), 10, Color.DarkGray);
}
private static void GuiCheckBox(Rectangle bounds, string text, ref bool active)
{
Vector2 mouse = GetMousePosition();
bool hover = CheckCollisionPointRec(mouse, bounds);
if (hover && IsMouseButtonPressed(MouseButton.Left)) active = !active;
DrawRectangleLinesEx(bounds, 1, hover ? Color.DarkBlue : Color.Gray);
if (active) DrawRectangle((int)bounds.X + 4, (int)bounds.Y + 4, (int)bounds.Width - 8, (int)bounds.Height - 8, Color.DarkGray);
if (text != null) DrawText(text, (int)(bounds.X + bounds.Width + 8), (int)(bounds.Y + bounds.Height / 2 - 5), 10, Color.DarkGray);
}
public static int Main()
{
// Initialization
//--------------------------------------------------------------------------------------
InitWindow(screenWidth, screenHeight, "raylib [shapes] example - rounded rectangle drawing");
SetTargetFPS(60); // Set our game to run at 60 frames-per-second
//--------------------------------------------------------------------------------------
var game = new DrawRectangleRounded();
game.Init();
// Main game loop
while (!WindowShouldClose()) // Detect window close button or ESC key
{
game.Update();
}
game.Unload();
// De-Initialization
//--------------------------------------------------------------------------------------
CloseWindow(); // Close window and OpenGL context
//--------------------------------------------------------------------------------------
return 0;
}
}