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raylib-cs/Examples/Core/InputGestures.cs

193 lines
6.5 KiB
C#

/*******************************************************************************************
*
* raylib [core] example - input gestures
*
* Example complexity rating: [★★☆☆] 2/4
*
* Example originally created with raylib 1.4, last time updated with raylib 4.2
*
* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
* BSD-like license that allows static linking with closed source software
*
* Copyright (c) 2016-2025 Ramon Santamaria (@raysan5)
*
********************************************************************************************/
using System.Numerics;
using static Raylib_cs.Raylib;
namespace Examples.Core;
public partial class InputGestures : IExample
{
public const int MaxGestureStrings = 20;
private const int screenWidth = 800;
private const int screenHeight = 450;
private Vector2 touchPosition;
private Rectangle touchArea;
private int gesturesCount;
private string[] gestureStrings;
private Gesture currentGesture;
private Gesture lastGesture;
public string Name => "Core / Input Gestures";
public string Title => "raylib [core] example - input gestures";
public void Init()
{
touchPosition = new(0, 0);
touchArea = new(220, 10, screenWidth - 230, screenHeight - 20);
gesturesCount = 0;
gestureStrings = new string[MaxGestureStrings];
currentGesture = Gesture.None;
lastGesture = Gesture.None;
// SetGesturesEnabled(0b0000000000001001); // Enable only some gestures to be detected
}
public void Update()
{
// Update
//----------------------------------------------------------------------------------
lastGesture = currentGesture;
currentGesture = GetGestureDetected();
touchPosition = GetTouchPosition(0);
if (CheckCollisionPointRec(touchPosition, touchArea) && (currentGesture != Gesture.None))
{
if (currentGesture != lastGesture)
{
// Store gesture string
switch ((Gesture)currentGesture)
{
case Gesture.Tap:
gestureStrings[gesturesCount] = "GESTURE TAP";
break;
case Gesture.DoubleTap:
gestureStrings[gesturesCount] = "GESTURE DOUBLETAP";
break;
case Gesture.Hold:
gestureStrings[gesturesCount] = "GESTURE HOLD";
break;
case Gesture.Drag:
gestureStrings[gesturesCount] = "GESTURE DRAG";
break;
case Gesture.SwipeRight:
gestureStrings[gesturesCount] = "GESTURE SWIPE RIGHT";
break;
case Gesture.SwipeLeft:
gestureStrings[gesturesCount] = "GESTURE SWIPE LEFT";
break;
case Gesture.SwipeUp:
gestureStrings[gesturesCount] = "GESTURE SWIPE UP";
break;
case Gesture.SwipeDown:
gestureStrings[gesturesCount] = "GESTURE SWIPE DOWN";
break;
case Gesture.PinchIn:
gestureStrings[gesturesCount] = "GESTURE PINCH IN";
break;
case Gesture.PinchOut:
gestureStrings[gesturesCount] = "GESTURE PINCH OUT";
break;
default:
break;
}
gesturesCount++;
// Reset gestures strings
if (gesturesCount >= MaxGestureStrings)
{
for (var i = 0; i < MaxGestureStrings; i++)
{
gestureStrings[i] = " ";
}
gesturesCount = 0;
}
}
}
//----------------------------------------------------------------------------------
// Draw
//----------------------------------------------------------------------------------
BeginDrawing();
ClearBackground(Color.RayWhite);
DrawRectangleRec(touchArea, Color.Gray);
DrawRectangle(225, 15, screenWidth - 240, screenHeight - 30, Color.RayWhite);
DrawText("GESTURES TEST AREA", screenWidth - 270, screenHeight - 40, 20, Fade(Color.Gray, 0.5f));
for (var i = 0; i < gesturesCount; i++)
{
if (i % 2 == 0)
{
DrawRectangle(10, 30 + 20 * i, 200, 20, Fade(Color.LightGray, 0.5f));
}
else
{
DrawRectangle(10, 30 + 20 * i, 200, 20, Fade(Color.LightGray, 0.3f));
}
if (i < gesturesCount - 1)
{
DrawText(gestureStrings[i], 35, 36 + 20 * i, 10, Color.DarkGray);
}
else
{
DrawText(gestureStrings[i], 35, 36 + 20 * i, 10, Color.Maroon);
}
}
DrawRectangleLines(10, 29, 200, screenHeight - 50, Color.Gray);
DrawText("DETECTED GESTURES", 50, 15, 10, Color.Gray);
if (currentGesture != Gesture.None)
{
DrawCircleV(touchPosition, 30, Color.Maroon);
}
EndDrawing();
//----------------------------------------------------------------------------------
}
public void Unload()
{
}
public static int Main()
{
// Initialization
//--------------------------------------------------------------------------------------
InitWindow(screenWidth, screenHeight, "raylib [core] example - input gestures");
SetTargetFPS(60); // Set our game to run at 60 frames-per-second
//--------------------------------------------------------------------------------------
var game = new InputGestures();
game.Init();
// Main game loop
while (!WindowShouldClose()) // Detect window close button or ESC key
{
game.Update();
}
game.Unload();
// De-Initialization
//--------------------------------------------------------------------------------------
CloseWindow(); // Close window and OpenGL context
//--------------------------------------------------------------------------------------
return 0;
}
}