Watch
2
0
Fork
You've already forked raylib-cs
0
raylib-cs/README.md
tiger tiger tiger 565f0912ea
WASM support, using official binaries (#341)
* chg: New build system that uses the officially distributed binaries, bumped version to 8.0.0, simplified git workflow, removed deprecated OpenGL 1.1 functionality.

* chg: Modernize CI workflow, enable SourceLink

- Bump workflow actions to latest majors (Node 24); drop deprecated softprops/action-gh-release@v1
- Trigger push builds on main instead of master
- Create local nuget feed dir before pack (fixes NU1301)
- Enable Microsoft.SourceLink.GitHub for debugging symbols (ref PR #340)

* fix: centralized version data in Directory.build.props, and fixed various interop details that had incorrect function signatures

* chore: updated readme

* fix: version the native extract marker and chain download via DependsOnTargets

The .extracted marker now includes the raylib package name, so bumping
TargetRaylibTag re-extracts the new archive instead of silently keeping
(and packing/copying) the previous version's files.

_PrepareNativeLibrary and _StageWasmNative now depend directly on
_DownloadAndExtractInternal instead of CallTarget-ing it; dependency
targets run in the same project instance, so the resolved properties
(RaylibPackageName etc.) propagate naturally.

* fix: let the binding build for browser-wasm on both net8.0 and net10.0

The net8-era wasm workload (Microsoft.NET.Runtime.WebAssembly.Sdk 8.0.x,
auto-imported for RID browser-wasm) treats every browser-wasm project as
a wasm app: it forces OutputType=Exe after project evaluation (CS5001
for a classlib) and hooks its app-bundle build after Build, which errors
because a library has no assemblies to bundle. Opt Raylib-cs out via
DisableAutoWasmBuildApp (props time, before the workload defaults its
trigger) and pin OutputType back to Library in Directory.Build.targets
(evaluated after the workload props, so the assignment wins). net10's
wasm SDK needs neither workaround.

* chore: readme updated

* chg: simplifying build logic - a simple line in the documentation should save us the code here

* fix: Wrong signature of FrameBufferComplete

* chore: readme update

* feat: samples default to local project reference, and can optionally use the nuget package

* fix: Examples.csproj runs the download task when building locally
2026-07-20 18:39:19 +01:00

127 lines
5 KiB
Markdown

![Raylib-cs Logo](Raylib-cs/logo/raylib-cs_256x256.png "Raylib-cs Logo")
# Raylib-cs
C# bindings for raylib, a simple and easy-to-use library to learn video games programming (www.raylib.com)
[![GitHub contributors](https://img.shields.io/github/contributors/raylib-cs/raylib-cs)](https://github.com/raylib-cs/raylib-cs/graphs/contributors)
[![License](https://img.shields.io/badge/license-zlib%2Flibpng-blue.svg)](LICENSE)
[![Chat on Discord](https://img.shields.io/discord/426912293134270465.svg?logo=discord)](https://discord.gg/raylib)
[![GitHub stars](https://img.shields.io/github/stars/raylib-cs/raylib-cs?style=social)](https://github.com/raylib-cs/raylib-cs/stargazers)
[![Build](https://github.com/raylib-cs/raylib-cs/workflows/Build/badge.svg)](https://github.com/raylib-cs/raylib-cs/actions?query=workflow%3ABuild)
Raylib-cs targets net8.0, net10.0 and uses the [official 6.0 release](https://github.com/raysan5/raylib/releases/tag/6.0)
to build the native libraries.
### Version 8.1.0 of Raylib-cs supports the following runtimes:
- **browser-wasm** *(raylib-6.0_webassembly)* 🆕
- **linux-x64** *(raylib-6.0_linux_amd64)*
- **osx-arm64** *(raylib-6.0_macos)*
- **osx-x64** *(raylib-6.0_macos)*
- **win-x64** *(raylib-6.0_win64_msvc16)*
- **win-x86** *(raylib-6.0_win32_msvc16)*
The following frameworks are deprecated (fall back to Version 7.x if required):
- net6.0 (end of life)
## Status
Raylib-cs is passively maintained. Occasional updates may be released from time to time. Pull requests may be
accepted if they don't have a large maintenance burden.
## Installation - NuGet
This is the preferred method to get started.
1) Pick a folder in which you would like to start a raylib project. For example, "MyRaylibCSProj."
2) Then from a terminal (for example, a VSCode terminal), whilst in the directory you just created
run the following commands. (Please keep in mind .NET should already be installed on your system)
```
dotnet new console
```
```
dotnet add package Raylib-cs
```
[![NuGet](https://img.shields.io/nuget/dt/raylib-cs)](https://www.nuget.org/packages/Raylib-cs/)
If you need to edit the Raylib-cs source, then you will need to add the bindings as a project (see below).
If you are new to using NuGet (or you've forgotten) and are trying to run the above command in the command prompt,
remember that you need to be *inside the intended project directory* (not just inside the solution directory);
otherwise the command won't work.
## Installation - Manual
1. Download/clone the repo
2. Add [Raylib-cs/Raylib-cs.csproj](Raylib-cs/Raylib-cs.csproj) to your project as an existing project.
3. Download/build the native libraries for the platforms you want using the [official 6.0 release](https://github.com/raysan5/raylib/releases/tag/6.0). **NOTE: the MSVC version is required for Windows platforms**
4. Set up the native libraries, so they are in the same directory as the executable/can be found in the [search path](https://www.mono-project.com/docs/advanced/pinvoke/).
5. Start coding!
## Building from source
The `Examples` and `Raylib-cs.Tests` projects consume the binding as a NuGet package, and the in-repo
version may not be published on nuget.org yet. Pack it once into the local feed before the first build:
```
dotnet pack Raylib-cs -c Release -o nuget
dotnet build
```
`NuGet.config` points restore at the local `./nuget` feed, so both projects pick up the freshly packed
package. If you skip the pack step on a fresh clone, restore fails with NU1301 (the `./nuget` source
doesn't exist) or NU1102 (Raylib-cs not found) — running the pack command fixes both.
When iterating on the binding itself, note that NuGet caches the extracted package by version and
ignores repacks of the same version. After repacking, delete the old package from `./nuget` and clear
the cached copy (`dotnet nuget locals global-packages --clear`, or delete
`~/.nuget/packages/raylib-cs/<version>`) before restoring again.
## Hello, World!
```csharp
using Raylib_cs;
namespace HelloWorld;
internal static class Program
{
// STAThread is required if you deploy using NativeAOT on Windows
// See https://github.com/raylib-cs/raylib-cs/issues/301
[System.STAThread]
public static void Main()
{
Raylib.InitWindow(800, 480, "Hello World");
while (!Raylib.WindowShouldClose())
{
Raylib.BeginDrawing();
Raylib.ClearBackground(Color.White);
Raylib.DrawText("Hello, world!", 12, 12, 20, Color.Black);
Raylib.EndDrawing();
}
Raylib.CloseWindow();
}
}
```
## Contributing
Feel free to open an issue. If you'd like to contribute, please fork the repository and make
changes as you'd like. Pull requests are welcome.
If you want to request features or report bugs related to raylib directly (in contrast to this binding), please refer to the [author's project repo](https://github.com/raysan5/raylib).
## License
See [LICENSE](LICENSE) for details.