145 lines
5.4 KiB
C#
145 lines
5.4 KiB
C#
/*******************************************************************************************
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*
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* raylib [models] example - loading iqm
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*
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* Example complexity rating: [★★☆☆] 2/4
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*
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* Example originally created with raylib 2.5, last time updated with raylib 3.5
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*
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* Example contributed by Culacant (@culacant) and reviewed by Ramon Santamaria (@raysan5)
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*
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* NOTES: To export an IQM model from blender, make sure it is not posed, the vertices need
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* to be in the same position as they would be in edit mode and the scale of the models is
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* set to 0; scaling can be set from the export menu
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*
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* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
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* BSD-like license that allows static linking with closed source software
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*
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* Copyright (c) 2019-2025 Culacant (@culacant) and Ramon Santamaria (@raysan5)
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*
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********************************************************************************************/
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using System.Numerics;
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using System.Runtime.InteropServices;
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using static Raylib_cs.Raylib;
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namespace Examples.Models;
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public partial class LoadingIqm : IExample
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{
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private const int screenWidth = 800;
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private const int screenHeight = 450;
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public string Name => "Models / Loading IQM";
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public string Title => "raylib [models] example - loading iqm";
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private Camera3D camera;
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private Model model;
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private Texture2D texture;
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private Vector3 position;
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private unsafe ModelAnimation* anims;
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private int animCount;
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private int animIndex;
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private float animCurrentFrame;
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public unsafe void Init()
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{
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// Define the camera to look into our 3d world
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camera = new();
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camera.Position = new Vector3(10.0f, 10.0f, 10.0f); // Camera position
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camera.Target = new Vector3(0.0f, 4.0f, 0.0f); // Camera looking at point
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camera.Up = new Vector3(0.0f, 1.0f, 0.0f); // Camera up vector (rotation towards target)
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camera.FovY = 45.0f; // Camera field-of-view Y
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camera.Projection = CameraProjection.Perspective; // Camera mode type
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model = LoadModel("resources/models/iqm/guy.iqm"); // Load the animated model mesh and basic data
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texture = LoadTexture("resources/models/iqm/guytex.png"); // Load model texture and set material
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Raylib.SetMaterialTexture(ref model, 0, MaterialMapIndex.Diffuse, ref texture); // Set model material map texture
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position = new(0.0f, 0.0f, 0.0f); // Set model position
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// Load animation data
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anims = LoadModelAnimations("resources/models/iqm/guyanim.iqm", ref animCount);
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// Animation playing variables
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animIndex = 0; // Current animation playing
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animCurrentFrame = 0.0f; // Current animation frame (supporting interpolated frames)
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}
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public unsafe void Update()
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{
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// Update
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//----------------------------------------------------------------------------------
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UpdateCamera(ref camera, CameraMode.Orbital);
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// Play animation when spacebar is held down
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animCurrentFrame += 1.0f;
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UpdateModelAnimation(model, anims[0], animCurrentFrame);
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if (animCurrentFrame >= anims[0].KeyFrameCount)
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{
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animCurrentFrame = 0;
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}
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//----------------------------------------------------------------------------------
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// Draw
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//----------------------------------------------------------------------------------
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BeginDrawing();
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ClearBackground(Color.RayWhite);
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BeginMode3D(camera);
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DrawModelEx(
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model,
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position,
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new Vector3(1.0f, 0.0f, 0.0f),
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-90.0f,
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new Vector3(1.0f, 1.0f, 1.0f),
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Color.White
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);
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DrawGrid(10, 1.0f);
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EndMode3D();
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DrawText($"Current animation: {anims[animIndex].NameToString()}", 10, 10, 20, Color.Maroon);
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DrawText("(c) Guy IQM 3D model by @culacant", screenWidth - 200, screenHeight - 20, 10, Color.Gray);
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EndDrawing();
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//----------------------------------------------------------------------------------
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}
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public unsafe void Unload()
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{
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UnloadTexture(texture); // Unload texture
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UnloadModelAnimations(anims, animCount); // Unload model animations data
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UnloadModel(model); // Unload model
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}
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public static int Main()
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{
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// Initialization
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//--------------------------------------------------------------------------------------
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InitWindow(screenWidth, screenHeight, "raylib [models] example - loading iqm");
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SetTargetFPS(60); // Set our game to run at 60 frames-per-second
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//--------------------------------------------------------------------------------------
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var game = new LoadingIqm();
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game.Init();
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// Main game loop
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while (!WindowShouldClose()) // Detect window close button or ESC key
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{
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game.Update();
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}
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game.Unload();
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// De-Initialization
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//--------------------------------------------------------------------------------------
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CloseWindow(); // Close window and OpenGL context
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//--------------------------------------------------------------------------------------
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return 0;
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}
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}
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