/******************************************************************************************* * * raylib [models] example - loading iqm * * Example complexity rating: [★★☆☆] 2/4 * * Example originally created with raylib 2.5, last time updated with raylib 3.5 * * Example contributed by Culacant (@culacant) and reviewed by Ramon Santamaria (@raysan5) * * NOTES: To export an IQM model from blender, make sure it is not posed, the vertices need * to be in the same position as they would be in edit mode and the scale of the models is * set to 0; scaling can be set from the export menu * * Example licensed under an unmodified zlib/libpng license, which is an OSI-certified, * BSD-like license that allows static linking with closed source software * * Copyright (c) 2019-2025 Culacant (@culacant) and Ramon Santamaria (@raysan5) * ********************************************************************************************/ using System.Numerics; using System.Runtime.InteropServices; using static Raylib_cs.Raylib; namespace Examples.Models; public partial class LoadingIqm : IExample { private const int screenWidth = 800; private const int screenHeight = 450; public string Name => "Models / Loading IQM"; public string Title => "raylib [models] example - loading iqm"; private Camera3D camera; private Model model; private Texture2D texture; private Vector3 position; private unsafe ModelAnimation* anims; private int animCount; private int animIndex; private float animCurrentFrame; public unsafe void Init() { // Define the camera to look into our 3d world camera = new(); camera.Position = new Vector3(10.0f, 10.0f, 10.0f); // Camera position camera.Target = new Vector3(0.0f, 4.0f, 0.0f); // Camera looking at point camera.Up = new Vector3(0.0f, 1.0f, 0.0f); // Camera up vector (rotation towards target) camera.FovY = 45.0f; // Camera field-of-view Y camera.Projection = CameraProjection.Perspective; // Camera mode type model = LoadModel("resources/models/iqm/guy.iqm"); // Load the animated model mesh and basic data texture = LoadTexture("resources/models/iqm/guytex.png"); // Load model texture and set material Raylib.SetMaterialTexture(ref model, 0, MaterialMapIndex.Diffuse, ref texture); // Set model material map texture position = new(0.0f, 0.0f, 0.0f); // Set model position // Load animation data anims = LoadModelAnimations("resources/models/iqm/guyanim.iqm", ref animCount); // Animation playing variables animIndex = 0; // Current animation playing animCurrentFrame = 0.0f; // Current animation frame (supporting interpolated frames) } public unsafe void Update() { // Update //---------------------------------------------------------------------------------- UpdateCamera(ref camera, CameraMode.Orbital); // Play animation when spacebar is held down animCurrentFrame += 1.0f; UpdateModelAnimation(model, anims[0], animCurrentFrame); if (animCurrentFrame >= anims[0].KeyFrameCount) { animCurrentFrame = 0; } //---------------------------------------------------------------------------------- // Draw //---------------------------------------------------------------------------------- BeginDrawing(); ClearBackground(Color.RayWhite); BeginMode3D(camera); DrawModelEx( model, position, new Vector3(1.0f, 0.0f, 0.0f), -90.0f, new Vector3(1.0f, 1.0f, 1.0f), Color.White ); DrawGrid(10, 1.0f); EndMode3D(); DrawText($"Current animation: {anims[animIndex].NameToString()}", 10, 10, 20, Color.Maroon); DrawText("(c) Guy IQM 3D model by @culacant", screenWidth - 200, screenHeight - 20, 10, Color.Gray); EndDrawing(); //---------------------------------------------------------------------------------- } public unsafe void Unload() { UnloadTexture(texture); // Unload texture UnloadModelAnimations(anims, animCount); // Unload model animations data UnloadModel(model); // Unload model } public static int Main() { // Initialization //-------------------------------------------------------------------------------------- InitWindow(screenWidth, screenHeight, "raylib [models] example - loading iqm"); SetTargetFPS(60); // Set our game to run at 60 frames-per-second //-------------------------------------------------------------------------------------- var game = new LoadingIqm(); game.Init(); // Main game loop while (!WindowShouldClose()) // Detect window close button or ESC key { game.Update(); } game.Unload(); // De-Initialization //-------------------------------------------------------------------------------------- CloseWindow(); // Close window and OpenGL context //-------------------------------------------------------------------------------------- return 0; } }