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Filename Latest commit message Latest commit date
Dennis Steffen 21d83c60a9
Upgrade Raylib to 6.0 (#337)
* Updated target to Raylib 6 + synced invoke called with the changes in C. [WARNING: Breaking changes!]

* Added severial examples. Corrected towards the correct return type and add utilities to prevent working with pointers

* Additional resources from the Raylib repo.

* Fixed additional pinvokes to match with the new raylib bindings. [Warning breaking changes!]

* Fixing the QOL utils

* Fixing the Mesh struct

* Applying changes after review. Merged resources.LICENSE + raylib-cs.Native.csproj only targets dotnet8

* Updated README to reflect .NET 10 and Raylib 6 compatibility changes.

* Updated shader colors, adjusted car model scale, disabled HDR in SkyboxDemo, and fixed camera mode assignment. Removed unused `Capacity` field in FilePathList struct.

* Improved XML comments for consistency, fixed spacing and formatting across examples, added new resources to `resources.LICENSE`.

* Updated XML comment for `GetDirectoryFileCountEx` to clarify behavior and filtering options.

* Updated and clarified XML comments for methods and parameters, improved naming consistency, and refined shader-related functions. Renamed enums in `Shader.cs` for so it is inline with the upstream.

* Improved XML comments for clarity and consistency in `Model.cs` and `Mesh.cs`, updated method and variable names for better readability, and adjusted logic in span creation methods.

* Corrected XML comment capitalization in `Model.cs`.

---------

Co-authored-by: Meatcorps <info@meatcorps.nl>
2026-05-24 07:21:12 +01:00
..
audio Update/merge examples back into main repo (#192) 2023-08-25 08:08:32 +01:00
fonts Upgrade Raylib to 6.0 (#337) 2026-05-24 07:21:12 +01:00
game_of_life Upgrade Raylib to 6.0 (#337) 2026-05-24 07:21:12 +01:00
models Upgrade Raylib to 6.0 (#337) 2026-05-24 07:21:12 +01:00
shaders Upgrade Raylib to 6.0 (#337) 2026-05-24 07:21:12 +01:00
sprite_fonts Upgrade Raylib to 6.0 (#337) 2026-05-24 07:21:12 +01:00
billboard.png Update/merge examples back into main repo (#192) 2023-08-25 08:08:32 +01:00
button.png Update/merge examples back into main repo (#192) 2023-08-25 08:08:32 +01:00
cat.png Update/merge examples back into main repo (#192) 2023-08-25 08:08:32 +01:00
cubicmap.png Update/merge examples back into main repo (#192) 2023-08-25 08:08:32 +01:00
cubicmap_atlas.png Update/merge examples back into main repo (#192) 2023-08-25 08:08:32 +01:00
custom_alagard.png Upgrade Raylib to 6.0 (#337) 2026-05-24 07:21:12 +01:00
custom_jupiter_crash.png Upgrade Raylib to 6.0 (#337) 2026-05-24 07:21:12 +01:00
custom_mecha.png Upgrade Raylib to 6.0 (#337) 2026-05-24 07:21:12 +01:00
cyberpunk_street_background.png Update/merge examples back into main repo (#192) 2023-08-25 08:08:32 +01:00
cyberpunk_street_foreground.png Update/merge examples back into main repo (#192) 2023-08-25 08:08:32 +01:00
cyberpunk_street_midground.png Update/merge examples back into main repo (#192) 2023-08-25 08:08:32 +01:00
dresden_square_1k.hdr Update/merge examples back into main repo (#192) 2023-08-25 08:08:32 +01:00
dresden_square_2k.hdr Update/merge examples back into main repo (#192) 2023-08-25 08:08:32 +01:00
explosion.png Update/merge examples back into main repo (#192) 2023-08-25 08:08:32 +01:00
fudesumi.png Update/merge examples back into main repo (#192) 2023-08-25 08:08:32 +01:00
fudesumi.raw Update/merge examples back into main repo (#192) 2023-08-25 08:08:32 +01:00
heightmap.png Update/merge examples back into main repo (#192) 2023-08-25 08:08:32 +01:00
mandrill.png Upgrade Raylib to 6.0 (#337) 2026-05-24 07:21:12 +01:00
mask.png Update/merge examples back into main repo (#192) 2023-08-25 08:08:32 +01:00
ninepatch_button.png Update/merge examples back into main repo (#192) 2023-08-25 08:08:32 +01:00
old_car_d.png Add PBR Shader Example. (#229) 2024-02-09 18:19:57 +00:00
old_car_e.png Add PBR Shader Example. (#229) 2024-02-09 18:19:57 +00:00
old_car_mra.png Add PBR Shader Example. (#229) 2024-02-09 18:19:57 +00:00
old_car_n.png Add PBR Shader Example. (#229) 2024-02-09 18:19:57 +00:00
parrots.png Update/merge examples back into main repo (#192) 2023-08-25 08:08:32 +01:00
patterns.png Update/merge examples back into main repo (#192) 2023-08-25 08:08:32 +01:00
plasma.png Update/merge examples back into main repo (#192) 2023-08-25 08:08:32 +01:00
ps3.png Update/merge examples back into main repo (#192) 2023-08-25 08:08:32 +01:00
raylib-cs_logo.png Update/merge examples back into main repo (#192) 2023-08-25 08:08:32 +01:00
raylib_logo.png Upgrade Raylib to 6.0 (#337) 2026-05-24 07:21:12 +01:00
raysan.png Update/merge examples back into main repo (#192) 2023-08-25 08:08:32 +01:00
road.png Update/merge examples back into main repo (#192) 2023-08-25 08:08:32 +01:00
road_a.png Add PBR Shader Example. (#229) 2024-02-09 18:19:57 +00:00
road_mra.png Add PBR Shader Example. (#229) 2024-02-09 18:19:57 +00:00
road_n.png Add PBR Shader Example. (#229) 2024-02-09 18:19:57 +00:00
scarfy.png Update/merge examples back into main repo (#192) 2023-08-25 08:08:32 +01:00
skillbot.png Upgrade Raylib to 6.0 (#337) 2026-05-24 07:21:12 +01:00
skybox.png Update/merge examples back into main repo (#192) 2023-08-25 08:08:32 +01:00
space.png Update/merge examples back into main repo (#192) 2023-08-25 08:08:32 +01:00
spark_flame.png Update/merge examples back into main repo (#192) 2023-08-25 08:08:32 +01:00
texel_checker.png Update/merge examples back into main repo (#192) 2023-08-25 08:08:32 +01:00
tiles_diffuse.png Upgrade Raylib to 6.0 (#337) 2026-05-24 07:21:12 +01:00
tiles_normal.png Upgrade Raylib to 6.0 (#337) 2026-05-24 07:21:12 +01:00
torus.png Update/merge examples back into main repo (#192) 2023-08-25 08:08:32 +01:00
wabbit_alpha.png Update/merge examples back into main repo (#192) 2023-08-25 08:08:32 +01:00
xbox.png Update/merge examples back into main repo (#192) 2023-08-25 08:08:32 +01:00