* chg: New build system that uses the officially distributed binaries, bumped version to 8.0.0, simplified git workflow, removed deprecated OpenGL 1.1 functionality.
* chg: Modernize CI workflow, enable SourceLink
- Bump workflow actions to latest majors (Node 24); drop deprecated softprops/action-gh-release@v1
- Trigger push builds on main instead of master
- Create local nuget feed dir before pack (fixes NU1301)
- Enable Microsoft.SourceLink.GitHub for debugging symbols (ref PR #340)
* fix: centralized version data in Directory.build.props, and fixed various interop details that had incorrect function signatures
* chore: updated readme
* fix: version the native extract marker and chain download via DependsOnTargets
The .extracted marker now includes the raylib package name, so bumping
TargetRaylibTag re-extracts the new archive instead of silently keeping
(and packing/copying) the previous version's files.
_PrepareNativeLibrary and _StageWasmNative now depend directly on
_DownloadAndExtractInternal instead of CallTarget-ing it; dependency
targets run in the same project instance, so the resolved properties
(RaylibPackageName etc.) propagate naturally.
* fix: let the binding build for browser-wasm on both net8.0 and net10.0
The net8-era wasm workload (Microsoft.NET.Runtime.WebAssembly.Sdk 8.0.x,
auto-imported for RID browser-wasm) treats every browser-wasm project as
a wasm app: it forces OutputType=Exe after project evaluation (CS5001
for a classlib) and hooks its app-bundle build after Build, which errors
because a library has no assemblies to bundle. Opt Raylib-cs out via
DisableAutoWasmBuildApp (props time, before the workload defaults its
trigger) and pin OutputType back to Library in Directory.Build.targets
(evaluated after the workload props, so the assignment wins). net10's
wasm SDK needs neither workaround.
* chore: readme updated
* chg: simplifying build logic - a simple line in the documentation should save us the code here
* fix: Wrong signature of FrameBufferComplete
* chore: readme update
* feat: samples default to local project reference, and can optionally use the nuget package
* fix: Examples.csproj runs the download task when building locally
- Updated github actions workflow to build using .NET Core on Linux, Windows and Mac.
- Updated Raylib-cs.sln with project name changes.
- Added experimental netfx.props to help with building using Mono on Linux.
- Added app.config.
- Removed old project references.
- Updated Tests.MultiTarget.csproj.
- Removed DotNet.ILCompiler from CoreRT for now. Plan to revisit in the future.
- Removed logo from project. Uses Logo folder instead.
- Changed LICENSE to LICENSE.md.
- Removed lib folder from Test projects.
- Added native folder to Bindings using release build with debug info.
- Updated Test projects to use new location ,
- Improved bindings and added initial ones for Easings, Physac, Raygui and Raymath(Not yet fully tested).
- Renamed ExamplesApplication to Bindings to make it more clear.
- Examples separated from bindings.
- Improve readme to reflect changes.
- Added Raymath.cs binding. Raylib.cs depends on this since they both share some types.
- Bindings moved into source directly.
- Inital examples port alot of syntax still needs to be fixed.
- Couldn't get cppsharp to work correctly so using a custom generator(WIP).
- Project now uses AnyCPU.
- Fixed assembly info and renamed Raylib-cs project to Generator.
- Removed resources folder and dlls.
- Improving current manual bindings.