mirror of
https://github.com/raylib-cs/raylib-cs
synced 2025-04-03 11:09:40 -04:00
- Improvements for 2.5 release. Alot more work than I expected.
- Examples are out of date and will need to be regenerated before release.
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.github/ISSUE_TEMPLATE/bug_report.md
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@ -1,35 +0,0 @@
|
||||
---
|
||||
name: Bug report
|
||||
about: Create a report to help us improve
|
||||
|
||||
---
|
||||
|
||||
**Describe the bug**
|
||||
A clear and concise description of what the bug is.
|
||||
|
||||
**To Reproduce**
|
||||
Steps to reproduce the behavior:
|
||||
1. Go to '...'
|
||||
2. Click on '....'
|
||||
3. Scroll down to '....'
|
||||
4. See error
|
||||
|
||||
**Expected behavior**
|
||||
A clear and concise description of what you expected to happen.
|
||||
|
||||
**Screenshots**
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||||
If applicable, add screenshots to help explain your problem.
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|
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Add any other context about the problem here.
|
17
.github/ISSUE_TEMPLATE/feature_request.md
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@ -1,17 +0,0 @@
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||||
---
|
||||
name: Feature request
|
||||
about: Suggest an idea for this project
|
||||
|
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---
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||||
|
||||
**Is your feature request related to a problem? Please describe.**
|
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A clear and concise description of what the problem is. Ex. I'm always frustrated when [...]
|
||||
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**Describe the solution you'd like**
|
||||
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**Describe alternatives you've considered**
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|
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Add any other context or screenshots about the feature request here.
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956
.gitignore
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# User defined
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# Created by https://www.gitignore.io/api/git,linux,csharp,windows,visualstudio
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# Since there are multiple workflows, uncomment next line to ignore bower_components
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# RIA/Silverlight projects
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# Visual Studio LightSwitch build output
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_Pvt_Extensions
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# Paket dependency manager
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# FAKE - F# Make
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.fake/
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# JetBrains Rider
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.idea/
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*.sln.iml
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# CodeRush
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# Python Tools for Visual Studio (PTVS)
|
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__pycache__/
|
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*.pyc
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# Cake - Uncomment if you are using it
|
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# tools/**
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# !tools/packages.config
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### Git ###
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|
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##
|
||||
## Get latest from https://github.com/github/gitignore/blob/master/VisualStudio.gitignore
|
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|
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# User-specific files
|
||||
|
||||
# User-specific files (MonoDevelop/Xamarin Studio)
|
||||
|
||||
# Build results
|
||||
|
||||
# Visual Studio 2015 cache/options directory
|
||||
# Uncomment if you have tasks that create the project's static files in wwwroot
|
||||
#wwwroot/
|
||||
|
||||
# MSTest test Results
|
||||
|
||||
# NUNIT
|
||||
|
||||
# Build Results of an ATL Project
|
||||
|
||||
# .NET Core
|
||||
|
||||
|
||||
# Chutzpah Test files
|
||||
|
||||
# Visual C++ cache files
|
||||
|
||||
# Visual Studio profiler
|
||||
|
||||
# TFS 2012 Local Workspace
|
||||
|
||||
# Guidance Automation Toolkit
|
||||
|
||||
# ReSharper is a .NET coding add-in
|
||||
|
||||
# JustCode is a .NET coding add-in
|
||||
|
||||
# TeamCity is a build add-in
|
||||
|
||||
# DotCover is a Code Coverage Tool
|
||||
|
||||
# Visual Studio code coverage results
|
||||
|
||||
# NCrunch
|
||||
|
||||
# MightyMoose
|
||||
|
||||
# Web workbench (sass)
|
||||
|
||||
# Installshield output folder
|
||||
|
||||
# DocProject is a documentation generator add-in
|
||||
|
||||
# Click-Once directory
|
||||
|
||||
# Publish Web Output
|
||||
# TODO: Uncomment the next line to ignore your web deploy settings.
|
||||
# By default, sensitive information, such as encrypted password
|
||||
# should be stored in the .pubxml.user file.
|
||||
#*.pubxml
|
||||
|
||||
# Microsoft Azure Web App publish settings. Comment the next line if you want to
|
||||
# checkin your Azure Web App publish settings, but sensitive information contained
|
||||
# in these scripts will be unencrypted
|
||||
|
||||
# NuGet Packages
|
||||
# The packages folder can be ignored because of Package Restore
|
||||
# except build/, which is used as an MSBuild target.
|
||||
# Uncomment if necessary however generally it will be regenerated when needed
|
||||
#!**/packages/repositories.config
|
||||
# NuGet v3's project.json files produces more ignorable files
|
||||
|
||||
# Microsoft Azure Build Output
|
||||
|
||||
# Microsoft Azure Emulator
|
||||
|
||||
# Windows Store app package directories and files
|
||||
|
||||
# Visual Studio cache files
|
||||
# files ending in .cache can be ignored
|
||||
# but keep track of directories ending in .cache
|
||||
|
||||
# Others
|
||||
|
||||
# Since there are multiple workflows, uncomment next line to ignore bower_components
|
||||
# (https://github.com/github/gitignore/pull/1529#issuecomment-104372622)
|
||||
#bower_components/
|
||||
|
||||
# RIA/Silverlight projects
|
||||
|
||||
# Backup & report files from converting an old project file
|
||||
# to a newer Visual Studio version. Backup files are not needed,
|
||||
# because we have git ;-)
|
||||
|
||||
# SQL Server files
|
||||
|
||||
# Business Intelligence projects
|
||||
|
||||
# Microsoft Fakes
|
||||
|
||||
# GhostDoc plugin setting file
|
||||
|
||||
# Node.js Tools for Visual Studio
|
||||
|
||||
# Typescript v1 declaration files
|
||||
|
||||
# Visual Studio 6 build log
|
||||
|
||||
# Visual Studio 6 workspace options file
|
||||
|
||||
# Visual Studio 6 auto-generated workspace file (contains which files were open etc.)
|
||||
|
||||
# Visual Studio LightSwitch build output
|
||||
|
||||
# Paket dependency manager
|
||||
|
||||
# FAKE - F# Make
|
||||
|
||||
# JetBrains Rider
|
||||
|
||||
# CodeRush
|
||||
|
||||
# Python Tools for Visual Studio (PTVS)
|
||||
|
||||
# Cake - Uncomment if you are using it
|
||||
# tools/**
|
||||
# !tools/packages.config
|
||||
|
||||
# Telerik's JustMock configuration file
|
||||
|
||||
# BizTalk build output
|
||||
|
||||
### VisualStudio Patch ###
|
||||
# By default, sensitive information, such as encrypted password
|
||||
# should be stored in the .pubxml.user file.
|
||||
|
||||
|
||||
# End of https://www.gitignore.io/api/git,linux,csharp,windows,visualstudio
|
||||
Test
|
||||
/Examples/core/storage.data
|
||||
# User defined
|
||||
|
||||
# Created by https://www.gitignore.io/api/git,linux,csharp,windows,visualstudio
|
||||
|
||||
### Csharp ###
|
||||
## Ignore Visual Studio temporary files, build results, and
|
||||
## files generated by popular Visual Studio add-ons.
|
||||
##
|
||||
## Get latest from https://github.com/github/gitignore/blob/master/VisualStudio.gitignore
|
||||
|
||||
.vscode/
|
||||
|
||||
# Binaries
|
||||
![Bb]in/
|
||||
|
||||
# User-specific files
|
||||
*.suo
|
||||
*.user
|
||||
*.userosscache
|
||||
*.sln.docstates
|
||||
*.exe
|
||||
|
||||
# User-specific files (MonoDevelop/Xamarin Studio)
|
||||
*.userprefs
|
||||
|
||||
# Build results
|
||||
[Bb]in/
|
||||
[Dd]ebugPublic/
|
||||
[Rr]elease/
|
||||
[Rr]eleases/
|
||||
[Bb]uild/
|
||||
[Dd]ebug
|
||||
[Oo]bj/
|
||||
[Ll]og/
|
||||
|
||||
# Visual Studio 2015 cache/options directory
|
||||
.vs/
|
||||
# Uncomment if you have tasks that create the project's static files in wwwroot
|
||||
#wwwroot/
|
||||
|
||||
# MSTest test Results
|
||||
[Tt]est[Rr]esult*/
|
||||
[Bb]uild[Ll]og.*
|
||||
|
||||
# NUNIT
|
||||
*.VisualState.xml
|
||||
TestResult.xml
|
||||
|
||||
# Build Results of an ATL Project
|
||||
[Dd]ebugPS/
|
||||
[Rr]eleasePS/
|
||||
dlldata.c
|
||||
|
||||
# .NET Core
|
||||
project.lock.json
|
||||
project.fragment.lock.json
|
||||
artifacts/
|
||||
**/Properties/launchSettings.json
|
||||
|
||||
*_i.c
|
||||
*_p.c
|
||||
*_i.h
|
||||
*.ilk
|
||||
*.meta
|
||||
*.pch
|
||||
# *.pdb
|
||||
*.pgc
|
||||
*.pgd
|
||||
*.rsp
|
||||
*.sbr
|
||||
*.tlb
|
||||
*.tli
|
||||
*.tlh
|
||||
*.tmp
|
||||
*.tmp_proj
|
||||
*.log
|
||||
*.vspscc
|
||||
*.vssscc
|
||||
.builds
|
||||
*.pidb
|
||||
*.svclog
|
||||
*.scc
|
||||
|
||||
# Chutzpah Test files
|
||||
_Chutzpah*
|
||||
|
||||
# Visual C++ cache files
|
||||
ipch/
|
||||
*.aps
|
||||
*.ncb
|
||||
*.opendb
|
||||
*.opensdf
|
||||
*.sdf
|
||||
*.cachefile
|
||||
*.VC.db
|
||||
*.VC.VC.opendb
|
||||
|
||||
# Visual Studio profiler
|
||||
*.psess
|
||||
*.vsp
|
||||
*.vspx
|
||||
*.sap
|
||||
|
||||
# TFS 2012 Local Workspace
|
||||
$tf/
|
||||
|
||||
# Guidance Automation Toolkit
|
||||
*.gpState
|
||||
|
||||
# ReSharper is a .NET coding add-in
|
||||
_ReSharper*/
|
||||
*.[Rr]e[Ss]harper
|
||||
*.DotSettings.user
|
||||
|
||||
# JustCode is a .NET coding add-in
|
||||
.JustCode
|
||||
|
||||
# TeamCity is a build add-in
|
||||
_TeamCity*
|
||||
|
||||
# DotCover is a Code Coverage Tool
|
||||
*.dotCover
|
||||
|
||||
# Visual Studio code coverage results
|
||||
*.coverage
|
||||
*.coveragexml
|
||||
|
||||
# NCrunch
|
||||
_NCrunch_*
|
||||
.*crunch*.local.xml
|
||||
nCrunchTemp_*
|
||||
|
||||
# MightyMoose
|
||||
*.mm.*
|
||||
AutoTest.Net/
|
||||
|
||||
# Web workbench (sass)
|
||||
.sass-cache/
|
||||
|
||||
# Installshield output folder
|
||||
[Ee]xpress/
|
||||
|
||||
# DocProject is a documentation generator add-in
|
||||
DocProject/buildhelp/
|
||||
DocProject/Help/*.HxT
|
||||
DocProject/Help/*.HxC
|
||||
DocProject/Help/*.hhc
|
||||
DocProject/Help/*.hhk
|
||||
DocProject/Help/*.hhp
|
||||
DocProject/Help/Html2
|
||||
DocProject/Help/html
|
||||
|
||||
# Click-Once directory
|
||||
publish/
|
||||
|
||||
# Publish Web Output
|
||||
*.[Pp]ublish.xml
|
||||
*.azurePubxml
|
||||
# TODO: Uncomment the next line to ignore your web deploy settings.
|
||||
# By default, sensitive information, such as encrypted password
|
||||
# should be stored in the .pubxml.user file.
|
||||
#*.pubxml
|
||||
*.pubxml.user
|
||||
*.publishproj
|
||||
|
||||
# Microsoft Azure Web App publish settings. Comment the next line if you want to
|
||||
# checkin your Azure Web App publish settings, but sensitive information contained
|
||||
# in these scripts will be unencrypted
|
||||
PublishScripts/
|
||||
|
||||
# NuGet Packages
|
||||
*.nupkg
|
||||
# The packages folder can be ignored because of Package Restore
|
||||
**/packages/*
|
||||
# except build/, which is used as an MSBuild target.
|
||||
!**/packages/build/
|
||||
# Uncomment if necessary however generally it will be regenerated when needed
|
||||
#!**/packages/repositories.config
|
||||
# NuGet v3's project.json files produces more ignorable files
|
||||
*.nuget.props
|
||||
*.nuget.targets
|
||||
|
||||
# Microsoft Azure Build Output
|
||||
csx/
|
||||
*.build.csdef
|
||||
|
||||
# Microsoft Azure Emulator
|
||||
ecf/
|
||||
rcf/
|
||||
|
||||
# Windows Store app package directories and files
|
||||
AppPackages/
|
||||
BundleArtifacts/
|
||||
Package.StoreAssociation.xml
|
||||
_pkginfo.txt
|
||||
|
||||
# Visual Studio cache files
|
||||
# files ending in .cache can be ignored
|
||||
*.[Cc]ache
|
||||
# but keep track of directories ending in .cache
|
||||
!*.[Cc]ache/
|
||||
|
||||
# Others
|
||||
ClientBin/
|
||||
~$*
|
||||
*~
|
||||
*.dbmdl
|
||||
*.dbproj.schemaview
|
||||
*.jfm
|
||||
*.pfx
|
||||
*.publishsettings
|
||||
orleans.codegen.cs
|
||||
|
||||
# Since there are multiple workflows, uncomment next line to ignore bower_components
|
||||
# (https://github.com/github/gitignore/pull/1529#issuecomment-104372622)
|
||||
#bower_components/
|
||||
|
||||
# RIA/Silverlight projects
|
||||
Generated_Code/
|
||||
|
||||
# Backup & report files from converting an old project file
|
||||
# to a newer Visual Studio version. Backup files are not needed,
|
||||
# because we have git ;-)
|
||||
_UpgradeReport_Files/
|
||||
Backup*/
|
||||
UpgradeLog*.XML
|
||||
UpgradeLog*.htm
|
||||
|
||||
# SQL Server files
|
||||
*.mdf
|
||||
*.ldf
|
||||
*.ndf
|
||||
|
||||
# Business Intelligence projects
|
||||
*.rdl.data
|
||||
*.bim.layout
|
||||
*.bim_*.settings
|
||||
|
||||
# Microsoft Fakes
|
||||
FakesAssemblies/
|
||||
|
||||
# GhostDoc plugin setting file
|
||||
*.GhostDoc.xml
|
||||
|
||||
# Node.js Tools for Visual Studio
|
||||
.ntvs_analysis.dat
|
||||
node_modules/
|
||||
|
||||
# Typescript v1 declaration files
|
||||
typings/
|
||||
|
||||
# Visual Studio 6 build log
|
||||
*.plg
|
||||
|
||||
# Visual Studio 6 workspace options file
|
||||
*.opt
|
||||
|
||||
# Visual Studio 6 auto-generated workspace file (contains which files were open etc.)
|
||||
*.vbw
|
||||
|
||||
# Visual Studio LightSwitch build output
|
||||
**/*.HTMLClient/GeneratedArtifacts
|
||||
**/*.DesktopClient/GeneratedArtifacts
|
||||
**/*.DesktopClient/ModelManifest.xml
|
||||
**/*.Server/GeneratedArtifacts
|
||||
**/*.Server/ModelManifest.xml
|
||||
_Pvt_Extensions
|
||||
|
||||
# Paket dependency manager
|
||||
.paket/paket.exe
|
||||
paket-files/
|
||||
|
||||
# FAKE - F# Make
|
||||
.fake/
|
||||
|
||||
# JetBrains Rider
|
||||
.idea/
|
||||
*.sln.iml
|
||||
|
||||
# CodeRush
|
||||
.cr/
|
||||
|
||||
# Python Tools for Visual Studio (PTVS)
|
||||
__pycache__/
|
||||
*.pyc
|
||||
|
||||
# Cake - Uncomment if you are using it
|
||||
# tools/**
|
||||
# !tools/packages.config
|
||||
|
||||
# Telerik's JustMock configuration file
|
||||
*.jmconfig
|
||||
|
||||
# BizTalk build output
|
||||
*.btp.cs
|
||||
*.btm.cs
|
||||
*.odx.cs
|
||||
*.xsd.cs
|
||||
|
||||
### Git ###
|
||||
*.orig
|
||||
|
||||
### Linux ###
|
||||
|
||||
# temporary files which can be created if a process still has a handle open of a deleted file
|
||||
.fuse_hidden*
|
||||
|
||||
# KDE directory preferences
|
||||
.directory
|
||||
|
||||
# Linux trash folder which might appear on any partition or disk
|
||||
.Trash-*
|
||||
|
||||
# .nfs files are created when an open file is removed but is still being accessed
|
||||
.nfs*
|
||||
|
||||
### Windows ###
|
||||
# Windows thumbnail cache files
|
||||
Thumbs.db
|
||||
ehthumbs.db
|
||||
ehthumbs_vista.db
|
||||
|
||||
# Folder config file
|
||||
Desktop.ini
|
||||
|
||||
# Recycle Bin used on file shares
|
||||
$RECYCLE.BIN/
|
||||
|
||||
# Windows Installer files
|
||||
*.cab
|
||||
*.msi
|
||||
*.msm
|
||||
*.msp
|
||||
|
||||
# Windows shortcuts
|
||||
*.lnk
|
||||
|
||||
### VisualStudio ###
|
||||
## Ignore Visual Studio temporary files, build results, and
|
||||
## files generated by popular Visual Studio add-ons.
|
||||
##
|
||||
## Get latest from https://github.com/github/gitignore/blob/master/VisualStudio.gitignore
|
||||
|
||||
# User-specific files
|
||||
|
||||
# User-specific files (MonoDevelop/Xamarin Studio)
|
||||
|
||||
# Build results
|
||||
|
||||
# Visual Studio 2015 cache/options directory
|
||||
# Uncomment if you have tasks that create the project's static files in wwwroot
|
||||
#wwwroot/
|
||||
|
||||
# MSTest test Results
|
||||
|
||||
# NUNIT
|
||||
|
||||
# Build Results of an ATL Project
|
||||
|
||||
# .NET Core
|
||||
|
||||
|
||||
# Chutzpah Test files
|
||||
|
||||
# Visual C++ cache files
|
||||
|
||||
# Visual Studio profiler
|
||||
|
||||
# TFS 2012 Local Workspace
|
||||
|
||||
# Guidance Automation Toolkit
|
||||
|
||||
# ReSharper is a .NET coding add-in
|
||||
|
||||
# JustCode is a .NET coding add-in
|
||||
|
||||
# TeamCity is a build add-in
|
||||
|
||||
# DotCover is a Code Coverage Tool
|
||||
|
||||
# Visual Studio code coverage results
|
||||
|
||||
# NCrunch
|
||||
|
||||
# MightyMoose
|
||||
|
||||
# Web workbench (sass)
|
||||
|
||||
# Installshield output folder
|
||||
|
||||
# DocProject is a documentation generator add-in
|
||||
|
||||
# Click-Once directory
|
||||
|
||||
# Publish Web Output
|
||||
# TODO: Uncomment the next line to ignore your web deploy settings.
|
||||
# By default, sensitive information, such as encrypted password
|
||||
# should be stored in the .pubxml.user file.
|
||||
#*.pubxml
|
||||
|
||||
# Microsoft Azure Web App publish settings. Comment the next line if you want to
|
||||
# checkin your Azure Web App publish settings, but sensitive information contained
|
||||
# in these scripts will be unencrypted
|
||||
|
||||
# NuGet Packages
|
||||
# The packages folder can be ignored because of Package Restore
|
||||
# except build/, which is used as an MSBuild target.
|
||||
# Uncomment if necessary however generally it will be regenerated when needed
|
||||
#!**/packages/repositories.config
|
||||
# NuGet v3's project.json files produces more ignorable files
|
||||
|
||||
# Microsoft Azure Build Output
|
||||
|
||||
# Microsoft Azure Emulator
|
||||
|
||||
# Windows Store app package directories and files
|
||||
|
||||
# Visual Studio cache files
|
||||
# files ending in .cache can be ignored
|
||||
# but keep track of directories ending in .cache
|
||||
|
||||
# Others
|
||||
|
||||
# Since there are multiple workflows, uncomment next line to ignore bower_components
|
||||
# (https://github.com/github/gitignore/pull/1529#issuecomment-104372622)
|
||||
#bower_components/
|
||||
|
||||
# RIA/Silverlight projects
|
||||
|
||||
# Backup & report files from converting an old project file
|
||||
# to a newer Visual Studio version. Backup files are not needed,
|
||||
# because we have git ;-)
|
||||
|
||||
# SQL Server files
|
||||
|
||||
# Business Intelligence projects
|
||||
|
||||
# Microsoft Fakes
|
||||
|
||||
# GhostDoc plugin setting file
|
||||
|
||||
# Node.js Tools for Visual Studio
|
||||
|
||||
# Typescript v1 declaration files
|
||||
|
||||
# Visual Studio 6 build log
|
||||
|
||||
# Visual Studio 6 workspace options file
|
||||
|
||||
# Visual Studio 6 auto-generated workspace file (contains which files were open etc.)
|
||||
|
||||
# Visual Studio LightSwitch build output
|
||||
|
||||
# Paket dependency manager
|
||||
|
||||
# FAKE - F# Make
|
||||
|
||||
# JetBrains Rider
|
||||
|
||||
# CodeRush
|
||||
|
||||
# Python Tools for Visual Studio (PTVS)
|
||||
|
||||
# Cake - Uncomment if you are using it
|
||||
# tools/**
|
||||
# !tools/packages.config
|
||||
|
||||
# Telerik's JustMock configuration file
|
||||
|
||||
# BizTalk build output
|
||||
|
||||
### VisualStudio Patch ###
|
||||
# By default, sensitive information, such as encrypted password
|
||||
# should be stored in the .pubxml.user file.
|
||||
|
||||
|
||||
# End of https://www.gitignore.io/api/git,linux,csharp,windows,visualstudio
|
||||
Test
|
||||
/Examples/core/storage.data
|
||||
|
@ -1,273 +1,272 @@
|
||||
/* Raylib-cs
|
||||
* Easings.cs - Useful easing functions for values animation
|
||||
* Copyright 2019 Chris Dill
|
||||
*
|
||||
* Release under zLib License.
|
||||
* See LICENSE for details.
|
||||
*/
|
||||
|
||||
using System;
|
||||
using System.Runtime.InteropServices;
|
||||
|
||||
namespace Raylib
|
||||
{
|
||||
public static partial class Raylib
|
||||
{
|
||||
// Linear Easing functions
|
||||
public static float EaseLinearNone(float t, float b, float c, float d)
|
||||
{
|
||||
return (c * t / d + b);
|
||||
}
|
||||
|
||||
public static float EaseLinearIn(float t, float b, float c, float d)
|
||||
{
|
||||
return (c * t / d + b);
|
||||
}
|
||||
|
||||
public static float EaseLinearOut(float t, float b, float c, float d)
|
||||
{
|
||||
return (c * t / d + b);
|
||||
}
|
||||
|
||||
public static float EaseLinearInOut(float t,float b, float c, float d)
|
||||
{
|
||||
return (c * t / d + b);
|
||||
}
|
||||
|
||||
// Sine Easing functions
|
||||
public static float EaseSineIn(float t, float b, float c, float d)
|
||||
{
|
||||
return (-c * (float)Math.Cos(t / d * ((float)Math.PI / 2)) + c + b);
|
||||
}
|
||||
|
||||
public static float EaseSineOut(float t, float b, float c, float d)
|
||||
{
|
||||
return (c * (float)Math.Sin(t / d * ((float)Math.PI / 2)) + b);
|
||||
}
|
||||
|
||||
public static float EaseSineInOut(float t, float b, float c, float d)
|
||||
{
|
||||
return (-c / 2 * ((float)Math.Cos((float)Math.PI * t / d) - 1) + b);
|
||||
}
|
||||
|
||||
// Circular Easing functions
|
||||
public static float EaseCircIn(float t, float b, float c, float d)
|
||||
{
|
||||
return (-c * ((float)Math.Sqrt(1 - (t /= d) * t) - 1) + b);
|
||||
}
|
||||
|
||||
public static float EaseCircOut(float t, float b, float c, float d)
|
||||
{
|
||||
return (c * (float)Math.Sqrt(1 - (t = t / d - 1) * t) + b);
|
||||
}
|
||||
|
||||
public static float EaseCircInOut(float t, float b, float c, float d)
|
||||
{
|
||||
if ((t /= d / 2) < 1)
|
||||
{
|
||||
return (-c / 2 * ((float)Math.Sqrt(1 - t * t) - 1) + b);
|
||||
}
|
||||
return (c / 2 * ((float)Math.Sqrt(1 - t * (t -= 2)) + 1) + b);
|
||||
}
|
||||
|
||||
// Cubic Easing functions
|
||||
public static float EaseCubicIn(float t, float b, float c, float d)
|
||||
{
|
||||
return (c*(t /= d) * t * t + b);
|
||||
}
|
||||
|
||||
public static float EaseCubicOut(float t, float b, float c, float d)
|
||||
{
|
||||
return (c * ((t = t / d - 1) * t * t + 1) + b);
|
||||
}
|
||||
|
||||
public static float EaseCubicInOut(float t, float b, float c, float d)
|
||||
{
|
||||
if ((t/=d/2) < 1)
|
||||
{
|
||||
return (c / 2 * t * t * t + b);
|
||||
}
|
||||
return (c / 2 * ((t -= 2)* t * t + 2) + b);
|
||||
}
|
||||
|
||||
// Quadratic Easing functions
|
||||
public static float EaseQuadIn(float t, float b, float c, float d)
|
||||
{
|
||||
return (c * (t /= d) * t + b);
|
||||
}
|
||||
|
||||
public static float EaseQuadOut(float t, float b, float c, float d)
|
||||
{
|
||||
return (-c * (t /= d) * (t - 2) + b);
|
||||
}
|
||||
|
||||
public static float EaseQuadInOut(float t, float b, float c, float d)
|
||||
{
|
||||
if ((t /= d / 2) < 1)
|
||||
{
|
||||
return (((c / 2) * (t * t)) + b);
|
||||
}
|
||||
return (-c / 2 * (((t - 2) * (--t)) - 1) + b);
|
||||
}
|
||||
|
||||
// Exponential Easing functions
|
||||
public static float EaseExpoIn(float t, float b, float c, float d)
|
||||
{
|
||||
return (t == 0) ? b : (c * (float)Math.Pow(2, 10 * (t / d - 1)) + b);
|
||||
}
|
||||
|
||||
public static float EaseExpoOut(float t, float b, float c, float d)
|
||||
{
|
||||
return (t == d) ? (b + c) : (c * (-(float)Math.Pow(2, -10 * t / d) + 1) + b);
|
||||
}
|
||||
|
||||
public static float EaseExpoInOut(float t, float b, float c, float d)
|
||||
{
|
||||
if (t == 0)
|
||||
{
|
||||
return b;
|
||||
}
|
||||
if (t == d)
|
||||
{
|
||||
return (b + c);
|
||||
}
|
||||
if ((t /= d / 2) < 1)
|
||||
{
|
||||
return (c / 2 * (float)Math.Pow(2, 10 * (t - 1)) + b);
|
||||
}
|
||||
return (c / 2 * (-(float)Math.Pow(2, -10 * --t) + 2) + b);
|
||||
}
|
||||
|
||||
// Back Easing functions
|
||||
public static float EaseBackIn(float t, float b, float c, float d)
|
||||
{
|
||||
float s = 1.70158f;
|
||||
float postFix = t /= d;
|
||||
return (c * (postFix) * t *((s + 1) * t - s) + b);
|
||||
}
|
||||
|
||||
public static float EaseBackOut(float t, float b, float c, float d)
|
||||
{
|
||||
float s = 1.70158f;
|
||||
return (c * ((t = t / d - 1) * t * ((s + 1) * t + s) + 1) + b);
|
||||
}
|
||||
|
||||
public static float EaseBackInOut(float t, float b, float c, float d)
|
||||
{
|
||||
float s = 1.70158f;
|
||||
if ((t/=d/2) < 1)
|
||||
{
|
||||
return (c/2*(t*t*(((s*=(1.525f)) + 1)*t - s)) + b);
|
||||
}
|
||||
|
||||
float postFix = t-=2;
|
||||
return (c/2*((postFix)*t*(((s*=(1.525f)) + 1)*t + s) + 2) + b);
|
||||
}
|
||||
|
||||
// Bounce Easing functions
|
||||
public static float EaseBounceOut(float t, float b, float c, float d)
|
||||
{
|
||||
if ((t /= d) < (1/2.75f))
|
||||
{
|
||||
return (c * (7.5625f * t * t) + b);
|
||||
}
|
||||
else if (t < (2/2.75f))
|
||||
{
|
||||
float postFix = t -= (1.5f/2.75f);
|
||||
return (c * (7.5625f * (postFix) * t + 0.75f) + b);
|
||||
}
|
||||
else if (t < (2.5/2.75))
|
||||
{
|
||||
float postFix = t -= (2.25f/2.75f);
|
||||
return (c * (7.5625f * (postFix)*t + 0.9375f) + b);
|
||||
}
|
||||
else
|
||||
{
|
||||
float postFix = t -= (2.625f / 2.75f);
|
||||
return (c * (7.5625f * (postFix) * t + 0.984375f) + b);
|
||||
}
|
||||
}
|
||||
|
||||
public static float EaseBounceIn(float t, float b, float c, float d)
|
||||
{
|
||||
return (c - EaseBounceOut(d - t, 0, c, d) + b);
|
||||
}
|
||||
|
||||
public static float EaseBounceInOut(float t, float b, float c, float d)
|
||||
{
|
||||
if (t < d / 2)
|
||||
{
|
||||
return (EaseBounceIn(t * 2, 0, c, d) * 0.5f + b);
|
||||
}
|
||||
else
|
||||
{
|
||||
return (EaseBounceOut(t * 2 - d, 0, c, d) * 0.5f + c * 0.5f + b);
|
||||
}
|
||||
}
|
||||
|
||||
// Elastic Easing functions
|
||||
public static float EaseElasticIn(float t, float b, float c, float d)
|
||||
{
|
||||
if (t == 0)
|
||||
{
|
||||
return b;
|
||||
}
|
||||
if ((t /= d) == 1)
|
||||
{
|
||||
return (b + c);
|
||||
}
|
||||
|
||||
float p = d * 0.3f;
|
||||
float a = c;
|
||||
float s = p / 4;
|
||||
float postFix = a * (float)Math.Pow(2, 10 * (t -= 1));
|
||||
|
||||
return (-(postFix * (float)Math.Sin((t * d - s)*(2 * (float)Math.PI) /p )) + b);
|
||||
}
|
||||
|
||||
public static float EaseElasticOut(float t, float b, float c, float d)
|
||||
{
|
||||
if (t == 0)
|
||||
{
|
||||
return b;
|
||||
}
|
||||
if ((t /= d) == 1)
|
||||
{
|
||||
return (b + c);
|
||||
}
|
||||
|
||||
float p = d * 0.3f;
|
||||
float a = c;
|
||||
float s = p / 4;
|
||||
|
||||
return (a * (float)Math.Pow(2,-10 * t) * (float)Math.Sin((t * d - s) * (2 * (float)Math.PI) / p) + c + b);
|
||||
}
|
||||
|
||||
public static float EaseElasticInOut(float t, float b, float c, float d)
|
||||
{
|
||||
if (t == 0)
|
||||
{
|
||||
return b;
|
||||
}
|
||||
if ((t /= d / 2) == 2)
|
||||
{
|
||||
return (b + c);
|
||||
}
|
||||
|
||||
float p = d * (0.3f * 1.5f);
|
||||
float a = c;
|
||||
float s = p / 4;
|
||||
|
||||
float postFix = 0f;
|
||||
if (t < 1)
|
||||
{
|
||||
postFix = a * (float)Math.Pow(2, 10 * (t -= 1));
|
||||
return -0.5f * (postFix * (float)Math.Sin((t * d - s) * (2 * (float)Math.PI) / p)) + b;
|
||||
}
|
||||
|
||||
postFix = a * (float)Math.Pow(2, -10 * (t -= 1));
|
||||
|
||||
return (postFix * (float)Math.Sin((t * d -s)*(2 * (float)Math.PI)/p) * 0.5f + c + b);
|
||||
}
|
||||
}
|
||||
}
|
||||
/* Raylib-cs
|
||||
* Easings.cs - Useful easing functions for values animation
|
||||
* Copyright 2019 Chris Dill
|
||||
*
|
||||
* Release under zLib License.
|
||||
* See LICENSE for details.
|
||||
*/
|
||||
|
||||
using System;
|
||||
|
||||
namespace Raylib
|
||||
{
|
||||
public static partial class Raylib
|
||||
{
|
||||
// Linear Easing functions
|
||||
public static float EaseLinearNone(float t, float b, float c, float d)
|
||||
{
|
||||
return (c * t / d + b);
|
||||
}
|
||||
|
||||
public static float EaseLinearIn(float t, float b, float c, float d)
|
||||
{
|
||||
return (c * t / d + b);
|
||||
}
|
||||
|
||||
public static float EaseLinearOut(float t, float b, float c, float d)
|
||||
{
|
||||
return (c * t / d + b);
|
||||
}
|
||||
|
||||
public static float EaseLinearInOut(float t, float b, float c, float d)
|
||||
{
|
||||
return (c * t / d + b);
|
||||
}
|
||||
|
||||
// Sine Easing functions
|
||||
public static float EaseSineIn(float t, float b, float c, float d)
|
||||
{
|
||||
return (-c * (float)Math.Cos(t / d * ((float)Math.PI / 2)) + c + b);
|
||||
}
|
||||
|
||||
public static float EaseSineOut(float t, float b, float c, float d)
|
||||
{
|
||||
return (c * (float)Math.Sin(t / d * ((float)Math.PI / 2)) + b);
|
||||
}
|
||||
|
||||
public static float EaseSineInOut(float t, float b, float c, float d)
|
||||
{
|
||||
return (-c / 2 * ((float)Math.Cos((float)Math.PI * t / d) - 1) + b);
|
||||
}
|
||||
|
||||
// Circular Easing functions
|
||||
public static float EaseCircIn(float t, float b, float c, float d)
|
||||
{
|
||||
return (-c * ((float)Math.Sqrt(1 - (t /= d) * t) - 1) + b);
|
||||
}
|
||||
|
||||
public static float EaseCircOut(float t, float b, float c, float d)
|
||||
{
|
||||
return (c * (float)Math.Sqrt(1 - (t = t / d - 1) * t) + b);
|
||||
}
|
||||
|
||||
public static float EaseCircInOut(float t, float b, float c, float d)
|
||||
{
|
||||
if ((t /= d / 2) < 1)
|
||||
{
|
||||
return (-c / 2 * ((float)Math.Sqrt(1 - t * t) - 1) + b);
|
||||
}
|
||||
return (c / 2 * ((float)Math.Sqrt(1 - t * (t -= 2)) + 1) + b);
|
||||
}
|
||||
|
||||
// Cubic Easing functions
|
||||
public static float EaseCubicIn(float t, float b, float c, float d)
|
||||
{
|
||||
return (c * (t /= d) * t * t + b);
|
||||
}
|
||||
|
||||
public static float EaseCubicOut(float t, float b, float c, float d)
|
||||
{
|
||||
return (c * ((t = t / d - 1) * t * t + 1) + b);
|
||||
}
|
||||
|
||||
public static float EaseCubicInOut(float t, float b, float c, float d)
|
||||
{
|
||||
if ((t /= d / 2) < 1)
|
||||
{
|
||||
return (c / 2 * t * t * t + b);
|
||||
}
|
||||
return (c / 2 * ((t -= 2) * t * t + 2) + b);
|
||||
}
|
||||
|
||||
// Quadratic Easing functions
|
||||
public static float EaseQuadIn(float t, float b, float c, float d)
|
||||
{
|
||||
return (c * (t /= d) * t + b);
|
||||
}
|
||||
|
||||
public static float EaseQuadOut(float t, float b, float c, float d)
|
||||
{
|
||||
return (-c * (t /= d) * (t - 2) + b);
|
||||
}
|
||||
|
||||
public static float EaseQuadInOut(float t, float b, float c, float d)
|
||||
{
|
||||
if ((t /= d / 2) < 1)
|
||||
{
|
||||
return (((c / 2) * (t * t)) + b);
|
||||
}
|
||||
return (-c / 2 * (((t - 2) * (--t)) - 1) + b);
|
||||
}
|
||||
|
||||
// Exponential Easing functions
|
||||
public static float EaseExpoIn(float t, float b, float c, float d)
|
||||
{
|
||||
return (t == 0) ? b : (c * (float)Math.Pow(2, 10 * (t / d - 1)) + b);
|
||||
}
|
||||
|
||||
public static float EaseExpoOut(float t, float b, float c, float d)
|
||||
{
|
||||
return (t == d) ? (b + c) : (c * (-(float)Math.Pow(2, -10 * t / d) + 1) + b);
|
||||
}
|
||||
|
||||
public static float EaseExpoInOut(float t, float b, float c, float d)
|
||||
{
|
||||
if (t == 0)
|
||||
{
|
||||
return b;
|
||||
}
|
||||
if (t == d)
|
||||
{
|
||||
return (b + c);
|
||||
}
|
||||
if ((t /= d / 2) < 1)
|
||||
{
|
||||
return (c / 2 * (float)Math.Pow(2, 10 * (t - 1)) + b);
|
||||
}
|
||||
return (c / 2 * (-(float)Math.Pow(2, -10 * --t) + 2) + b);
|
||||
}
|
||||
|
||||
// Back Easing functions
|
||||
public static float EaseBackIn(float t, float b, float c, float d)
|
||||
{
|
||||
float s = 1.70158f;
|
||||
float postFix = t /= d;
|
||||
return (c * (postFix) * t * ((s + 1) * t - s) + b);
|
||||
}
|
||||
|
||||
public static float EaseBackOut(float t, float b, float c, float d)
|
||||
{
|
||||
float s = 1.70158f;
|
||||
return (c * ((t = t / d - 1) * t * ((s + 1) * t + s) + 1) + b);
|
||||
}
|
||||
|
||||
public static float EaseBackInOut(float t, float b, float c, float d)
|
||||
{
|
||||
float s = 1.70158f;
|
||||
if ((t /= d / 2) < 1)
|
||||
{
|
||||
return (c / 2 * (t * t * (((s *= (1.525f)) + 1) * t - s)) + b);
|
||||
}
|
||||
|
||||
float postFix = t -= 2;
|
||||
return (c / 2 * ((postFix) * t * (((s *= (1.525f)) + 1) * t + s) + 2) + b);
|
||||
}
|
||||
|
||||
// Bounce Easing functions
|
||||
public static float EaseBounceOut(float t, float b, float c, float d)
|
||||
{
|
||||
if ((t /= d) < (1 / 2.75f))
|
||||
{
|
||||
return (c * (7.5625f * t * t) + b);
|
||||
}
|
||||
else if (t < (2 / 2.75f))
|
||||
{
|
||||
float postFix = t -= (1.5f / 2.75f);
|
||||
return (c * (7.5625f * (postFix) * t + 0.75f) + b);
|
||||
}
|
||||
else if (t < (2.5 / 2.75))
|
||||
{
|
||||
float postFix = t -= (2.25f / 2.75f);
|
||||
return (c * (7.5625f * (postFix) * t + 0.9375f) + b);
|
||||
}
|
||||
else
|
||||
{
|
||||
float postFix = t -= (2.625f / 2.75f);
|
||||
return (c * (7.5625f * (postFix) * t + 0.984375f) + b);
|
||||
}
|
||||
}
|
||||
|
||||
public static float EaseBounceIn(float t, float b, float c, float d)
|
||||
{
|
||||
return (c - EaseBounceOut(d - t, 0, c, d) + b);
|
||||
}
|
||||
|
||||
public static float EaseBounceInOut(float t, float b, float c, float d)
|
||||
{
|
||||
if (t < d / 2)
|
||||
{
|
||||
return (EaseBounceIn(t * 2, 0, c, d) * 0.5f + b);
|
||||
}
|
||||
else
|
||||
{
|
||||
return (EaseBounceOut(t * 2 - d, 0, c, d) * 0.5f + c * 0.5f + b);
|
||||
}
|
||||
}
|
||||
|
||||
// Elastic Easing functions
|
||||
public static float EaseElasticIn(float t, float b, float c, float d)
|
||||
{
|
||||
if (t == 0)
|
||||
{
|
||||
return b;
|
||||
}
|
||||
if ((t /= d) == 1)
|
||||
{
|
||||
return (b + c);
|
||||
}
|
||||
|
||||
float p = d * 0.3f;
|
||||
float a = c;
|
||||
float s = p / 4;
|
||||
float postFix = a * (float)Math.Pow(2, 10 * (t -= 1));
|
||||
|
||||
return (-(postFix * (float)Math.Sin((t * d - s) * (2 * (float)Math.PI) / p)) + b);
|
||||
}
|
||||
|
||||
public static float EaseElasticOut(float t, float b, float c, float d)
|
||||
{
|
||||
if (t == 0)
|
||||
{
|
||||
return b;
|
||||
}
|
||||
if ((t /= d) == 1)
|
||||
{
|
||||
return (b + c);
|
||||
}
|
||||
|
||||
float p = d * 0.3f;
|
||||
float a = c;
|
||||
float s = p / 4;
|
||||
|
||||
return (a * (float)Math.Pow(2, -10 * t) * (float)Math.Sin((t * d - s) * (2 * (float)Math.PI) / p) + c + b);
|
||||
}
|
||||
|
||||
public static float EaseElasticInOut(float t, float b, float c, float d)
|
||||
{
|
||||
if (t == 0)
|
||||
{
|
||||
return b;
|
||||
}
|
||||
if ((t /= d / 2) == 2)
|
||||
{
|
||||
return (b + c);
|
||||
}
|
||||
|
||||
float p = d * (0.3f * 1.5f);
|
||||
float a = c;
|
||||
float s = p / 4;
|
||||
|
||||
float postFix = 0f;
|
||||
if (t < 1)
|
||||
{
|
||||
postFix = a * (float)Math.Pow(2, 10 * (t -= 1));
|
||||
return -0.5f * (postFix * (float)Math.Sin((t * d - s) * (2 * (float)Math.PI) / p)) + b;
|
||||
}
|
||||
|
||||
postFix = a * (float)Math.Pow(2, -10 * (t -= 1));
|
||||
|
||||
return (postFix * (float)Math.Sin((t * d - s) * (2 * (float)Math.PI) / p) * 0.5f + c + b);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -1,344 +1,526 @@
|
||||
/* Raylib-cs
|
||||
* Extensions.cs - Extra features
|
||||
* Copyright 2019 Chris Dill
|
||||
*
|
||||
* Release under zLib License.
|
||||
* See LICENSE for details.
|
||||
*/
|
||||
|
||||
using System;
|
||||
using System.Runtime.InteropServices;
|
||||
|
||||
namespace Raylib
|
||||
{
|
||||
public struct Tween
|
||||
{
|
||||
public delegate float Callback(float t, float b, float c, float d);
|
||||
public Callback easer;
|
||||
public float start;
|
||||
public float end;
|
||||
public float currentTime;
|
||||
public float duration;
|
||||
public bool completed;
|
||||
|
||||
public Tween(Callback easer, float start, float end, float duration)
|
||||
{
|
||||
this.easer = easer;
|
||||
this.start = start;
|
||||
this.end = end;
|
||||
this.currentTime = 0f;
|
||||
this.duration = duration;
|
||||
this.completed = false;
|
||||
}
|
||||
|
||||
public void Reset()
|
||||
{
|
||||
currentTime = 0f;
|
||||
completed = false;
|
||||
}
|
||||
|
||||
public float Apply(float dt)
|
||||
{
|
||||
currentTime += dt;
|
||||
if (currentTime > duration)
|
||||
{
|
||||
currentTime = duration;
|
||||
completed = true;
|
||||
}
|
||||
return easer(currentTime, start, end - start, duration);
|
||||
}
|
||||
}
|
||||
|
||||
public partial struct Color
|
||||
{
|
||||
public Color(byte r, byte g, byte b, byte a)
|
||||
{
|
||||
this.r = r;
|
||||
this.g = g;
|
||||
this.b = b;
|
||||
this.a = a;
|
||||
}
|
||||
|
||||
public Color(int r, int g, int b, int a)
|
||||
{
|
||||
this.r = Convert.ToByte(r);
|
||||
this.g = Convert.ToByte(g);
|
||||
this.b = Convert.ToByte(b);
|
||||
this.a = Convert.ToByte(a);
|
||||
}
|
||||
|
||||
internal string DebugDisplayString
|
||||
{
|
||||
get
|
||||
{
|
||||
return string.Concat(
|
||||
r.ToString(), " ",
|
||||
g.ToString(), " ",
|
||||
b.ToString(), " ",
|
||||
a.ToString()
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Performs linear interpolation of <see cref="Color"/>.
|
||||
/// </summary>
|
||||
/// <param name="value1">Source <see cref="Color"/>.</param>
|
||||
/// <param name="value2">Destination <see cref="Color"/>.</param>
|
||||
/// <param name="amount">Interpolation factor.</param>
|
||||
/// <returns>Interpolated <see cref="Color"/>.</returns>
|
||||
public static Color Lerp(Color value1, Color value2, float amount)
|
||||
{
|
||||
amount = Raylib.Clamp(amount, 0.0f, 1.0f);
|
||||
return new Color(
|
||||
(int) Raylib.Lerp(value1.r, value2.r, amount),
|
||||
(int) Raylib.Lerp(value1.g, value2.g, amount),
|
||||
(int) Raylib.Lerp(value1.b, value2.b, amount),
|
||||
(int) Raylib.Lerp(value1.a, value2.a, amount)
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
// Utlity for accessing math functions through struct
|
||||
public partial struct Vector2
|
||||
{
|
||||
public float X {get{return x;} set {x = value;}}
|
||||
public float Y {get{return y;} set {y = value;}}
|
||||
|
||||
public Vector2(float x, float y)
|
||||
{
|
||||
this.x = x;
|
||||
this.y = y;
|
||||
}
|
||||
|
||||
public Vector2(float value)
|
||||
{
|
||||
this.x = value;
|
||||
this.y = value;
|
||||
}
|
||||
|
||||
public override bool Equals(object obj) => (obj is Vector2) && Equals((Vector2)obj);
|
||||
public override int GetHashCode() => x.GetHashCode() + y.GetHashCode();
|
||||
|
||||
public float Length() => Raylib.Vector2Length(this);
|
||||
public float LengthSquared() => (x * x) + (y * y);
|
||||
|
||||
public override string ToString()
|
||||
{
|
||||
return "Vector2(" + x + " " + y + ")";
|
||||
}
|
||||
|
||||
// common values
|
||||
public static Vector2 Zero { get { return Raylib.Vector2Zero(); } }
|
||||
public static Vector2 One { get { return Raylib.Vector2One(); } }
|
||||
public static Vector2 UnitX { get { return new Vector2(1, 0); } }
|
||||
public static Vector2 UnitY { get { return new Vector2(0, 1); } }
|
||||
|
||||
// convienient operators
|
||||
public static bool operator ==(Vector2 v1, Vector2 v2) => (v1.x == v2.x && v1.y == v2.y);
|
||||
public static bool operator !=(Vector2 v1, Vector2 v2) => !(v1 == v2);
|
||||
public static bool operator >(Vector2 v1, Vector2 v2) => v1.x > v2.x && v1.y > v2.y;
|
||||
public static bool operator <(Vector2 v1, Vector2 v2) => v1.x < v2.x && v1.y < v2.y;
|
||||
public static Vector2 operator +(Vector2 v1, Vector2 v2) => Raylib.Vector2Add(v1, v2);
|
||||
public static Vector2 operator -(Vector2 v1, Vector2 v2) => Raylib.Vector2Subtract(v1, v2);
|
||||
public static Vector2 operator *(Vector2 v1, Vector2 v2) => Raylib.Vector2Multiplyv(v1, v2);
|
||||
public static Vector2 operator *(Vector2 v, float scale) => Raylib.Vector2Scale(v, scale);
|
||||
public static Vector2 operator *(float scale, Vector2 v) => Raylib.Vector2Scale(v, scale);
|
||||
public static Vector2 operator /(Vector2 v1, Vector2 v2) => Raylib.Vector2DivideV(v1, v2);
|
||||
public static Vector2 operator /(Vector2 v1, float div) => Raylib.Vector2Divide(v1, div);
|
||||
public static Vector2 operator -(Vector2 v1) => Raylib.Vector2Negate(v1);
|
||||
|
||||
public static Vector2 Lerp(Vector2 value1, Vector2 value2, float amount)
|
||||
{
|
||||
return new Vector2(
|
||||
Raylib.Lerp(value1.X, value2.X, amount),
|
||||
Raylib.Lerp(value1.Y, value2.Y, amount)
|
||||
);
|
||||
}
|
||||
|
||||
public static float Length(Vector2 v)
|
||||
{
|
||||
return Raylib.Vector2Length(v);
|
||||
}
|
||||
|
||||
public static float Dot(Vector2 v1, Vector2 v2)
|
||||
{
|
||||
return Raylib.Vector2DotProduct(v1, v2);
|
||||
}
|
||||
|
||||
public static void Dot(ref Vector2 v1, ref Vector2 v2, out float result)
|
||||
{
|
||||
result = Raylib.Vector2DotProduct(v1, v2);
|
||||
}
|
||||
|
||||
public static float DotProduct(Vector2 v1, Vector2 v2)
|
||||
{
|
||||
return Raylib.Vector2DotProduct(v1, v2);
|
||||
}
|
||||
|
||||
public static float Distance(Vector2 v1, Vector2 v2)
|
||||
{
|
||||
return Raylib.Vector2Distance(v1, v2);
|
||||
}
|
||||
|
||||
public static float DistanceSquared(Vector2 v1, Vector2 v2)
|
||||
{
|
||||
float a = v1.X - v2.X, b = v1.Y - v2.Y;
|
||||
return (a * a) + (b * b);
|
||||
}
|
||||
|
||||
public static float Angle(Vector2 v1, Vector2 v2)
|
||||
{
|
||||
return Raylib.Vector2Angle(v1, v2);
|
||||
}
|
||||
|
||||
public static Vector2 Scale(Vector2 v, float scale)
|
||||
{
|
||||
return Raylib.Vector2Scale(v, scale);
|
||||
}
|
||||
|
||||
public static Vector2 Negate(Vector2 v)
|
||||
{
|
||||
return Raylib.Vector2Negate(v);
|
||||
}
|
||||
|
||||
public static Vector2 Divide(Vector2 v, float div)
|
||||
{
|
||||
return Raylib.Vector2Divide(v, div);
|
||||
}
|
||||
|
||||
public static void Normalize(ref Vector2 v)
|
||||
{
|
||||
v = Raylib.Vector2Normalize(v);
|
||||
}
|
||||
|
||||
public static Vector2 Normalize(Vector2 v)
|
||||
{
|
||||
return Raylib.Vector2Normalize(v);
|
||||
}
|
||||
|
||||
// Creates a new <see cref="Vector2"/> that contains a maximal values from the two vectors.
|
||||
public static Vector2 Max(Vector2 v1, Vector2 v2)
|
||||
{
|
||||
return new Vector2(
|
||||
v1.X > v2.X ? v1.X : v2.X,
|
||||
v1.Y > v2.Y ? v1.Y : v2.Y
|
||||
);
|
||||
}
|
||||
|
||||
// Creates a new <see cref="Vector2"/> that contains a minimal values from the two vectors.
|
||||
public static Vector2 Min(Vector2 v1, Vector2 v2)
|
||||
{
|
||||
return new Vector2(
|
||||
v1.X < v2.X ? v1.X : v2.X,
|
||||
v1.Y < v2.Y ? v1.Y : v2.Y
|
||||
);
|
||||
}
|
||||
|
||||
// Clamps the specified value within a range.
|
||||
public static Vector2 Clamp(Vector2 value1, Vector2 min, Vector2 max)
|
||||
{
|
||||
return new Vector2(
|
||||
Raylib.Clamp(value1.X, min.X, max.X),
|
||||
Raylib.Clamp(value1.Y, min.Y, max.Y)
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
// Vector3 type
|
||||
public partial struct Vector3
|
||||
{
|
||||
// captial option for xna/fna/monogame compatability
|
||||
public float X { get => x; set => x = value; }
|
||||
public float Y { get => y; set => y = value; }
|
||||
public float Z { get => z; set => z = value; }
|
||||
|
||||
public Vector3(float x, float y, float z)
|
||||
{
|
||||
this.x = x;
|
||||
this.y = y;
|
||||
this.z = z;
|
||||
}
|
||||
|
||||
public Vector3(float value)
|
||||
{
|
||||
this.x = value;
|
||||
this.y = value;
|
||||
this.z = value;
|
||||
}
|
||||
|
||||
// extensions
|
||||
public override bool Equals(object obj) => (obj is Vector3) && Equals((Vector3)obj);
|
||||
public override int GetHashCode() => x.GetHashCode() + y.GetHashCode() + z.GetHashCode();
|
||||
|
||||
public override string ToString()
|
||||
{
|
||||
return "Vector3(" + x + " " + y + " " + z + ")";
|
||||
}
|
||||
|
||||
// common values
|
||||
public static Vector3 Zero { get { return Raylib.Vector3Zero(); } }
|
||||
public static Vector3 One { get { return Raylib.Vector3One(); } }
|
||||
public static Vector3 UnitX { get { return new Vector3(1, 0, 0); } }
|
||||
public static Vector3 UnitY { get { return new Vector3(0, 1, 0); } }
|
||||
public static Vector3 UnitZ { get { return new Vector3(0, 0, 1); } }
|
||||
|
||||
// convienient operators
|
||||
public static bool operator ==(Vector3 v1, Vector3 v2) => (v1.x == v2.x && v1.y == v2.y && v1.z == v2.z);
|
||||
public static bool operator !=(Vector3 v1, Vector3 v2) => !(v1 == v2);
|
||||
public static bool operator >(Vector3 v1, Vector3 v2) => v1.x > v2.x && v1.y > v2.y && v1.z > v2.z;
|
||||
public static bool operator <(Vector3 v1, Vector3 v2) => v1.x < v2.x && v1.y < v2.y && v1.z < v2.z;
|
||||
public static Vector3 operator +(Vector3 v1, Vector3 v2) => Raylib.Vector3Add(v1, v2);
|
||||
public static Vector3 operator -(Vector3 v1, Vector3 v2) => Raylib.Vector3Subtract(v1, v2);
|
||||
public static Vector3 operator *(Vector3 v1, Vector3 v2) => Raylib.Vector3MultiplyV(v1, v2);
|
||||
public static Vector3 operator *(Vector3 v, float scale) => Raylib.Vector3Scale(v, scale);
|
||||
public static Vector3 operator *(float scale, Vector3 v) => Raylib.Vector3Scale(v, scale);
|
||||
public static Vector3 operator /(Vector3 v1, Vector3 v2) => Raylib.Vector3DivideV(v1, v2);
|
||||
public static Vector3 operator /(Vector3 v1, float div) => Raylib.Vector3Divide(v1, div);
|
||||
public static Vector3 operator -(Vector3 v1) => Raylib.Vector3Negate(v1);
|
||||
|
||||
public static Vector3 Lerp(Vector3 value1, Vector3 value2, float amount)
|
||||
{
|
||||
return new Vector3(
|
||||
Raylib.Lerp(value1.X, value2.X, amount),
|
||||
Raylib.Lerp(value1.Y, value2.Y, amount),
|
||||
Raylib.Lerp(value1.Z, value2.Z, amount)
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
// Vector4 type
|
||||
public partial struct Vector4
|
||||
{
|
||||
public Vector4(float x, float y, float z, float w)
|
||||
{
|
||||
this.x = x;
|
||||
this.y = y;
|
||||
this.z = z;
|
||||
this.w = w;
|
||||
}
|
||||
|
||||
public Vector4(float value)
|
||||
{
|
||||
this.x = value;
|
||||
this.y = value;
|
||||
this.z = value;
|
||||
this.w = value;
|
||||
}
|
||||
|
||||
public override bool Equals(object obj) => (obj is Vector4) && Equals((Vector4)obj);
|
||||
public override int GetHashCode() => x.GetHashCode() + y.GetHashCode() + z.GetHashCode() + w.GetHashCode();
|
||||
|
||||
public override string ToString()
|
||||
{
|
||||
return "Vector4(" + x + " " + y + " " + z + " " + w + ")";
|
||||
}
|
||||
|
||||
// convienient operators
|
||||
public static bool operator ==(Vector4 v1, Vector4 v2) => (v1.x == v2.x && v1.y == v2.y && v1.z == v2.z && v1.w == v2.w);
|
||||
public static bool operator !=(Vector4 v1, Vector4 v2) => !(v1 == v2);
|
||||
public static bool operator >(Vector4 v1, Vector4 v2) => v1.x > v2.x && v1.y > v2.y && v1.z > v2.z && v2.w > v2.w;
|
||||
public static bool operator <(Vector4 v1, Vector4 v2) => v1.x < v2.x && v1.y < v2.y && v1.z < v2.z && v1.w < v2.w;
|
||||
}
|
||||
}
|
||||
/* Raylib-cs
|
||||
* Extensions.cs - Higher level features over bindings. This file is not automatically generated.
|
||||
* Copyright 2019 Chris Dill
|
||||
*
|
||||
* Release under zLib License.
|
||||
* See LICENSE for details.
|
||||
*/
|
||||
|
||||
using System;
|
||||
using System.Text;
|
||||
using System.Numerics;
|
||||
|
||||
namespace Raylib
|
||||
{
|
||||
// Extensions to the raylib bindings.
|
||||
// Seperate for easier code generation.
|
||||
public partial class Raylib
|
||||
{
|
||||
// extension providing SubText
|
||||
public static string SubText(this string input, int position, int length)
|
||||
{
|
||||
return input.Substring(position, Math.Min(length, input.Length));
|
||||
}
|
||||
|
||||
// Here (in the public method) we hide some low level details
|
||||
// memory allocation, string manipulations etc.
|
||||
public static bool CoreGuiTextBox(Rectangle bounds, ref string text, int textSize, bool freeEdit)
|
||||
{
|
||||
if (null == text)
|
||||
{
|
||||
return false; // or throw exception; or assign "" to text
|
||||
}
|
||||
|
||||
StringBuilder sb = new StringBuilder(text);
|
||||
|
||||
// If we allow editing we should allocate enough size (Length) within StringBuilder
|
||||
if (textSize > sb.Length)
|
||||
{
|
||||
sb.Length = textSize;
|
||||
}
|
||||
|
||||
bool result = GuiTextBox(bounds, sb, sb.Length, freeEdit);
|
||||
|
||||
// Back to string (StringBuilder can have been edited)
|
||||
// You may want to add some logic here; e.g. trim trailing '\0'
|
||||
text = sb.ToString();
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
// Text Box control with multiple lines
|
||||
public static bool CoreTextBoxMulti(Rectangle bounds, ref string text, int textSize, bool freeEdit)
|
||||
{
|
||||
if (null == text)
|
||||
{
|
||||
return false; // or throw exception; or assign "" to text
|
||||
}
|
||||
|
||||
StringBuilder sb = new StringBuilder(text);
|
||||
|
||||
// If we allow editing we should allocate enough size (Length) within StringBuilder
|
||||
if (textSize > sb.Length)
|
||||
{
|
||||
sb.Length = textSize;
|
||||
}
|
||||
|
||||
bool result = GuiTextBoxMulti(bounds, sb, sb.Length, freeEdit);
|
||||
|
||||
// Back to string (StringBuilder can have been edited)
|
||||
// You may want to add some logic here; e.g. trim trailing '\0'
|
||||
text = sb.ToString();
|
||||
|
||||
return result;
|
||||
}
|
||||
}
|
||||
|
||||
// Small utility for tweening values
|
||||
public struct Tween
|
||||
{
|
||||
public delegate float Callback(float t, float b, float c, float d);
|
||||
public Callback easer;
|
||||
public float start;
|
||||
public float end;
|
||||
public float currentTime;
|
||||
public float duration;
|
||||
public bool completed;
|
||||
|
||||
public Tween(Callback easer, float start, float end, float duration)
|
||||
{
|
||||
this.easer = easer;
|
||||
this.start = start;
|
||||
this.end = end;
|
||||
this.currentTime = 0f;
|
||||
this.duration = duration;
|
||||
this.completed = false;
|
||||
}
|
||||
|
||||
public void Reset()
|
||||
{
|
||||
currentTime = 0f;
|
||||
completed = false;
|
||||
}
|
||||
|
||||
public float Apply(float dt)
|
||||
{
|
||||
currentTime += dt;
|
||||
if (currentTime > duration)
|
||||
{
|
||||
currentTime = duration;
|
||||
completed = true;
|
||||
}
|
||||
return easer(currentTime, start, end - start, duration);
|
||||
}
|
||||
}
|
||||
|
||||
public partial struct Color
|
||||
{
|
||||
// Example - Color.RED instead of RED
|
||||
// Custom raylib color palette for amazing visuals
|
||||
public static Color LIGHTGRAY = new Color(200, 200, 200, 255);
|
||||
public static Color GRAY = new Color(130, 130, 130, 255);
|
||||
public static Color DARKGRAY = new Color(80, 80, 80, 255);
|
||||
public static Color YELLOW = new Color(253, 249, 0, 255);
|
||||
public static Color GOLD = new Color(255, 203, 0, 255);
|
||||
public static Color ORANGE = new Color(255, 161, 0, 255);
|
||||
public static Color PINK = new Color(255, 109, 194, 255);
|
||||
public static Color RED = new Color(230, 41, 55, 255);
|
||||
public static Color MAROON = new Color(190, 33, 55, 255);
|
||||
public static Color GREEN = new Color(0, 228, 48, 255);
|
||||
public static Color LIME = new Color(0, 158, 47, 255);
|
||||
public static Color DARKGREEN = new Color(0, 117, 44, 255);
|
||||
public static Color SKYBLUE = new Color(102, 191, 255, 255);
|
||||
public static Color BLUE = new Color(0, 121, 241, 255);
|
||||
public static Color DARKBLUE = new Color(0, 82, 172, 255);
|
||||
public static Color PURPLE = new Color(200, 122, 255, 255);
|
||||
public static Color VIOLET = new Color(135, 60, 190, 255);
|
||||
public static Color DARKPURPLE = new Color(112, 31, 126, 255);
|
||||
public static Color BEIGE = new Color(211, 176, 131, 255);
|
||||
public static Color BROWN = new Color(127, 106, 79, 255);
|
||||
public static Color DARKBROWN = new Color(76, 63, 47, 255);
|
||||
public static Color WHITE = new Color(255, 255, 255, 255);
|
||||
public static Color BLACK = new Color(0, 0, 0, 255);
|
||||
public static Color BLANK = new Color(0, 0, 0, 0);
|
||||
public static Color MAGENTA = new Color(255, 0, 255, 255);
|
||||
public static Color RAYWHITE = new Color(245, 245, 245, 255);
|
||||
|
||||
public Color(byte r, byte g, byte b, byte a)
|
||||
{
|
||||
this.r = r;
|
||||
this.g = g;
|
||||
this.b = b;
|
||||
this.a = a;
|
||||
}
|
||||
|
||||
public Color(int r, int g, int b, int a)
|
||||
{
|
||||
this.r = Convert.ToByte(r);
|
||||
this.g = Convert.ToByte(g);
|
||||
this.b = Convert.ToByte(b);
|
||||
this.a = Convert.ToByte(a);
|
||||
}
|
||||
|
||||
internal string DebugDisplayString
|
||||
{
|
||||
get
|
||||
{
|
||||
return string.Concat(
|
||||
r.ToString(), " ",
|
||||
g.ToString(), " ",
|
||||
b.ToString(), " ",
|
||||
a.ToString()
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
// Performs linear interpolation of <see cref="Color"/>.
|
||||
public static Color Lerp(Color value1, Color value2, float amount)
|
||||
{
|
||||
amount = Raylib.Clamp(amount, 0.0f, 1.0f);
|
||||
return new Color(
|
||||
(int)Raylib.Lerp(value1.r, value2.r, amount),
|
||||
(int)Raylib.Lerp(value1.g, value2.g, amount),
|
||||
(int)Raylib.Lerp(value1.b, value2.b, amount),
|
||||
(int)Raylib.Lerp(value1.a, value2.a, amount)
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
public partial struct Rectangle
|
||||
{
|
||||
public Rectangle(float x, float y, float width, float height)
|
||||
{
|
||||
this.x = x;
|
||||
this.y = y;
|
||||
this.width = width;
|
||||
this.height = height;
|
||||
}
|
||||
}
|
||||
|
||||
public partial struct BoundingBox
|
||||
{
|
||||
public BoundingBox(Vector3 min, Vector3 max)
|
||||
{
|
||||
this.min = min;
|
||||
this.max = max;
|
||||
}
|
||||
}
|
||||
|
||||
public partial struct Camera3D
|
||||
{
|
||||
public Camera3D(Vector3 position, Vector3 target, Vector3 up, float fovy = 90, CameraType type = CameraType.CAMERA_PERSPECTIVE)
|
||||
{
|
||||
this.position = position;
|
||||
this.target = target;
|
||||
this.up = up;
|
||||
this.fovy = fovy;
|
||||
this.type = type;
|
||||
}
|
||||
}
|
||||
|
||||
public partial struct Ray
|
||||
{
|
||||
public Ray(Vector3 position, Vector3 direction)
|
||||
{
|
||||
this.position = position;
|
||||
this.direction = direction;
|
||||
}
|
||||
}
|
||||
|
||||
public partial struct RayHitInfo
|
||||
{
|
||||
public RayHitInfo(bool hit, float distance, Vector3 position, Vector3 normal)
|
||||
{
|
||||
this.hit = hit;
|
||||
this.distance = distance;
|
||||
this.position = position;
|
||||
this.normal = normal;
|
||||
}
|
||||
}
|
||||
|
||||
// Utlity for accessing math functions through struct
|
||||
public partial struct Vector2
|
||||
{
|
||||
public Vector2(float x, float y)
|
||||
{
|
||||
this.x = x;
|
||||
this.y = y;
|
||||
}
|
||||
|
||||
public Vector2(float value)
|
||||
{
|
||||
this.x = value;
|
||||
this.y = value;
|
||||
}
|
||||
|
||||
public override bool Equals(object obj) => (obj is Vector2) && Equals((Vector2)obj);
|
||||
public override int GetHashCode() => x.GetHashCode() + y.GetHashCode();
|
||||
|
||||
public float Length() => Raylib.Vector2Length(this);
|
||||
public float LengthSquared() => (x * x) + (y * y);
|
||||
|
||||
public override string ToString()
|
||||
{
|
||||
return "Vector2(" + x + " " + y + ")";
|
||||
}
|
||||
|
||||
// common values
|
||||
public static Vector2 Zero { get { return Raylib.Vector2Zero(); } }
|
||||
|
||||
public static Vector2 One { get { return Raylib.Vector2One(); } }
|
||||
|
||||
public static Vector2 UnitX { get { return new Vector2(1, 0); } }
|
||||
|
||||
public static Vector2 UnitY { get { return new Vector2(0, 1); } }
|
||||
|
||||
// convienient operators
|
||||
public static bool operator ==(Vector2 v1, Vector2 v2) => (v1.x == v2.x && v1.y == v2.y);
|
||||
|
||||
public static bool operator !=(Vector2 v1, Vector2 v2)
|
||||
{
|
||||
return !(v1 == v2);
|
||||
}
|
||||
|
||||
public static bool operator >(Vector2 v1, Vector2 v2)
|
||||
{
|
||||
return v1.x > v2.x && v1.y > v2.y;
|
||||
}
|
||||
|
||||
public static bool operator <(Vector2 v1, Vector2 v2)
|
||||
{
|
||||
return v1.x < v2.x && v1.y < v2.y;
|
||||
}
|
||||
|
||||
public static Vector2 operator +(Vector2 v1, Vector2 v2)
|
||||
{
|
||||
return Raylib.Vector2Add(v1, v2);
|
||||
}
|
||||
|
||||
public static Vector2 operator -(Vector2 v1, Vector2 v2)
|
||||
{
|
||||
return Raylib.Vector2Subtract(v1, v2);
|
||||
}
|
||||
|
||||
public static Vector2 operator *(Vector2 v1, Vector2 v2)
|
||||
{
|
||||
return Raylib.Vector2Multiplyv(v1, v2);
|
||||
}
|
||||
|
||||
public static Vector2 operator *(Vector2 v, float scale)
|
||||
{
|
||||
return Raylib.Vector2Scale(v, scale);
|
||||
}
|
||||
|
||||
public static Vector2 operator *(float scale, Vector2 v)
|
||||
{
|
||||
return Raylib.Vector2Scale(v, scale);
|
||||
}
|
||||
|
||||
public static Vector2 operator /(Vector2 v1, Vector2 v2)
|
||||
{
|
||||
return Raylib.Vector2DivideV(v1, v2);
|
||||
}
|
||||
|
||||
public static Vector2 operator /(Vector2 v1, float div)
|
||||
{
|
||||
return Raylib.Vector2Divide(v1, div);
|
||||
}
|
||||
|
||||
public static Vector2 operator -(Vector2 v1)
|
||||
{
|
||||
return Raylib.Vector2Negate(v1);
|
||||
}
|
||||
|
||||
public static Vector2 Lerp(Vector2 value1, Vector2 value2, float amount)
|
||||
{
|
||||
return new Vector2(
|
||||
Raylib.Lerp(value1.x, value2.x, amount),
|
||||
Raylib.Lerp(value1.y, value2.y, amount)
|
||||
);
|
||||
}
|
||||
|
||||
public static float Length(Vector2 v)
|
||||
{
|
||||
return Raylib.Vector2Length(v);
|
||||
}
|
||||
|
||||
public static float Dot(Vector2 v1, Vector2 v2)
|
||||
{
|
||||
return Raylib.Vector2DotProduct(v1, v2);
|
||||
}
|
||||
|
||||
public static void Dot(ref Vector2 v1, ref Vector2 v2, out float result)
|
||||
{
|
||||
result = Raylib.Vector2DotProduct(v1, v2);
|
||||
}
|
||||
|
||||
public static float DotProduct(Vector2 v1, Vector2 v2)
|
||||
{
|
||||
return Raylib.Vector2DotProduct(v1, v2);
|
||||
}
|
||||
|
||||
public static float Distance(Vector2 v1, Vector2 v2)
|
||||
{
|
||||
return Raylib.Vector2Distance(v1, v2);
|
||||
}
|
||||
|
||||
public static float DistanceSquared(Vector2 v1, Vector2 v2)
|
||||
{
|
||||
float a = v1.x - v2.x, b = v1.y - v2.y;
|
||||
return (a * a) + (b * b);
|
||||
}
|
||||
|
||||
public static float Angle(Vector2 v1, Vector2 v2)
|
||||
{
|
||||
return Raylib.Vector2Angle(v1, v2);
|
||||
}
|
||||
|
||||
public static Vector2 Scale(Vector2 v, float scale)
|
||||
{
|
||||
return Raylib.Vector2Scale(v, scale);
|
||||
}
|
||||
|
||||
public static Vector2 Negate(Vector2 v)
|
||||
{
|
||||
return Raylib.Vector2Negate(v);
|
||||
}
|
||||
|
||||
public static Vector2 Divide(Vector2 v, float div)
|
||||
{
|
||||
return Raylib.Vector2Divide(v, div);
|
||||
}
|
||||
|
||||
public static void Normalize(ref Vector2 v)
|
||||
{
|
||||
v = Raylib.Vector2Normalize(v);
|
||||
}
|
||||
|
||||
public static Vector2 Normalize(Vector2 v)
|
||||
{
|
||||
return Raylib.Vector2Normalize(v);
|
||||
}
|
||||
|
||||
// Creates a new <see cref="Vector2"/> that contains a maximal values from the two vectors.
|
||||
public static Vector2 Max(Vector2 v1, Vector2 v2)
|
||||
{
|
||||
return new Vector2(
|
||||
v1.x > v2.x ? v1.x : v2.x,
|
||||
v1.y > v2.y ? v1.y : v2.y
|
||||
);
|
||||
}
|
||||
|
||||
// Creates a new <see cref="Vector2"/> that contains a minimal values from the two vectors.
|
||||
public static Vector2 Min(Vector2 v1, Vector2 v2)
|
||||
{
|
||||
return new Vector2(
|
||||
v1.x < v2.x ? v1.x : v2.x,
|
||||
v1.y < v2.y ? v1.y : v2.y
|
||||
);
|
||||
}
|
||||
|
||||
// Clamps the specified value within a range.
|
||||
public static Vector2 Clamp(Vector2 value1, Vector2 min, Vector2 max)
|
||||
{
|
||||
return new Vector2(
|
||||
Raylib.Clamp(value1.x, min.x, max.x),
|
||||
Raylib.Clamp(value1.y, min.y, max.y)
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
// Vector3 type
|
||||
public partial struct Vector3
|
||||
{
|
||||
public Vector3(float x, float y, float z)
|
||||
{
|
||||
this.x = x;
|
||||
this.y = y;
|
||||
this.z = z;
|
||||
}
|
||||
|
||||
public Vector3(float value)
|
||||
{
|
||||
this.x = value;
|
||||
this.y = value;
|
||||
this.z = value;
|
||||
}
|
||||
|
||||
// extensions
|
||||
public override bool Equals(object obj) => (obj is Vector3) && Equals((Vector3)obj);
|
||||
public override int GetHashCode() => x.GetHashCode() + y.GetHashCode() + z.GetHashCode();
|
||||
|
||||
public override string ToString()
|
||||
{
|
||||
return "Vector3(" + x + " " + y + " " + z + ")";
|
||||
}
|
||||
|
||||
// common values
|
||||
public static Vector3 Zero { get { return Raylib.Vector3Zero(); } }
|
||||
public static Vector3 One { get { return Raylib.Vector3One(); } }
|
||||
public static Vector3 UnitX { get { return new Vector3(1, 0, 0); } }
|
||||
public static Vector3 UnitY { get { return new Vector3(0, 1, 0); } }
|
||||
public static Vector3 UnitZ { get { return new Vector3(0, 0, 1); } }
|
||||
|
||||
// convienient operators
|
||||
public static bool operator ==(Vector3 v1, Vector3 v2) => (v1.x == v2.x && v1.y == v2.y && v1.z == v2.z);
|
||||
public static bool operator !=(Vector3 v1, Vector3 v2) => !(v1 == v2);
|
||||
public static bool operator >(Vector3 v1, Vector3 v2) => v1.x > v2.x && v1.y > v2.y && v1.z > v2.z;
|
||||
public static bool operator <(Vector3 v1, Vector3 v2) => v1.x < v2.x && v1.y < v2.y && v1.z < v2.z;
|
||||
public static Vector3 operator +(Vector3 v1, Vector3 v2) => Raylib.Vector3Add(v1, v2);
|
||||
public static Vector3 operator -(Vector3 v1, Vector3 v2) => Raylib.Vector3Subtract(v1, v2);
|
||||
public static Vector3 operator *(Vector3 v1, Vector3 v2) => Raylib.Vector3MultiplyV(v1, v2);
|
||||
public static Vector3 operator *(Vector3 v, float scale) => Raylib.Vector3Scale(v, scale);
|
||||
public static Vector3 operator *(float scale, Vector3 v) => Raylib.Vector3Scale(v, scale);
|
||||
public static Vector3 operator /(Vector3 v1, Vector3 v2) => Raylib.Vector3DivideV(v1, v2);
|
||||
public static Vector3 operator /(Vector3 v1, float div) => Raylib.Vector3Divide(v1, div);
|
||||
public static Vector3 operator -(Vector3 v1) => Raylib.Vector3Negate(v1);
|
||||
|
||||
public static Vector3 Lerp(Vector3 value1, Vector3 value2, float amount)
|
||||
{
|
||||
return new Vector3(
|
||||
Raylib.Lerp(value1.x, value2.x, amount),
|
||||
Raylib.Lerp(value1.y, value2.y, amount),
|
||||
Raylib.Lerp(value1.z, value2.z, amount)
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
// Vector4 type
|
||||
public partial struct Vector4
|
||||
{
|
||||
public Vector4(float x, float y, float z, float w)
|
||||
{
|
||||
this.x = x;
|
||||
this.y = y;
|
||||
this.z = z;
|
||||
this.w = w;
|
||||
}
|
||||
|
||||
public Vector4(float value)
|
||||
{
|
||||
x = value;
|
||||
y = value;
|
||||
z = value;
|
||||
w = value;
|
||||
}
|
||||
|
||||
public override bool Equals(object obj) => (obj is Vector4) && Equals((Vector4)obj);
|
||||
|
||||
public override int GetHashCode() => x.GetHashCode() + y.GetHashCode() + z.GetHashCode() + w.GetHashCode();
|
||||
|
||||
public override string ToString()
|
||||
{
|
||||
return "Vector4(" + x + " " + y + " " + z + " " + w + ")";
|
||||
}
|
||||
|
||||
// convienient operators
|
||||
public static bool operator ==(Vector4 v1, Vector4 v2) => (v1.x == v2.x && v1.y == v2.y && v1.z == v2.z && v1.w == v2.w);
|
||||
|
||||
public static bool operator !=(Vector4 v1, Vector4 v2) => !(v1 == v2);
|
||||
|
||||
public static bool operator >(Vector4 v1, Vector4 v2) => v1.x > v2.x && v1.y > v2.y && v1.z > v2.z && v2.w > v2.w;
|
||||
|
||||
public static bool operator <(Vector4 v1, Vector4 v2) => v1.x < v2.x && v1.y < v2.y && v1.z < v2.z && v1.w < v2.w;
|
||||
}
|
||||
}
|
||||
|
@ -1,258 +1,258 @@
|
||||
using System;
|
||||
using System.Runtime.InteropServices;
|
||||
|
||||
namespace Raylib
|
||||
{
|
||||
#region Raylib-cs Enums
|
||||
|
||||
public enum PhysicsShapeType
|
||||
{
|
||||
PHYSICS_CIRCLE,
|
||||
PHYSICS_POLYGON
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region Raylib-cs Types
|
||||
|
||||
// Mat2 type (used for polygon shape rotation matrix)
|
||||
[StructLayout(LayoutKind.Sequential, CharSet = CharSet.Ansi)]
|
||||
public struct Mat2
|
||||
{
|
||||
public float m00;
|
||||
public float m01;
|
||||
public float m10;
|
||||
public float m11;
|
||||
}
|
||||
|
||||
// @TODO Custom array marshall issue https://github.com/ChrisDill/Raylib-cs/issues/9
|
||||
// hack same as raylib.cs _MaterialMap_e_FixedBuffer
|
||||
// no easy way to marshall arrays of custom types. no idea why?!?!
|
||||
// Span<T> seems to need ref struct.
|
||||
public unsafe struct _Polygon_e_FixedBuffer
|
||||
{
|
||||
public Vector2 v0;
|
||||
public Vector2 v1;
|
||||
public Vector2 v2;
|
||||
public Vector2 v3;
|
||||
public Vector2 v4;
|
||||
public Vector2 v5;
|
||||
public Vector2 v6;
|
||||
public Vector2 v7;
|
||||
public Vector2 v8;
|
||||
public Vector2 v9;
|
||||
public Vector2 v10;
|
||||
public Vector2 v11;
|
||||
public Vector2 v12;
|
||||
public Vector2 v13;
|
||||
public Vector2 v14;
|
||||
public Vector2 v15;
|
||||
public Vector2 v16;
|
||||
public Vector2 v17;
|
||||
public Vector2 v18;
|
||||
public Vector2 v19;
|
||||
public Vector2 v20;
|
||||
public Vector2 v21;
|
||||
public Vector2 v22;
|
||||
public Vector2 v23;
|
||||
public Vector2 v24;
|
||||
|
||||
public Vector2 this[int index]
|
||||
{
|
||||
get
|
||||
{
|
||||
fixed (Vector2* e = &v0)
|
||||
return e[index];
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
[StructLayout(LayoutKind.Sequential, CharSet = CharSet.Ansi)]
|
||||
public struct PolygonData
|
||||
{
|
||||
public uint vertexCount; // Current used vertex and normals count
|
||||
public _Polygon_e_FixedBuffer positions; // Polygon vertex positions vectors
|
||||
public _Polygon_e_FixedBuffer normals; // Polygon vertex normals vectors
|
||||
}
|
||||
|
||||
[StructLayout(LayoutKind.Sequential, CharSet = CharSet.Ansi)]
|
||||
public struct PhysicsShape
|
||||
{
|
||||
public PhysicsShapeType type; // Physics shape type (circle or polygon)
|
||||
public IntPtr body; // Shape physics body reference
|
||||
public float radius; // Circle shape radius (used for circle shapes)
|
||||
public Mat2 transform; // Vertices transform matrix 2x2
|
||||
public PolygonData vertexData; // Polygon shape vertices position and normals data (just used for polygon shapes)
|
||||
}
|
||||
|
||||
[StructLayout(LayoutKind.Sequential, CharSet = CharSet.Ansi)]
|
||||
public partial struct PhysicsBodyData
|
||||
{
|
||||
public uint id;
|
||||
[MarshalAs(UnmanagedType.Bool)]
|
||||
public bool enabled;
|
||||
public Vector2 position;
|
||||
public Vector2 velocity;
|
||||
public Vector2 force;
|
||||
public float angularVelocity;
|
||||
public float torque;
|
||||
public float orient;
|
||||
public float inertia;
|
||||
public float inverseInertia;
|
||||
public float mass;
|
||||
public float inverseMass;
|
||||
public float staticFriction;
|
||||
public float dynamicFriction;
|
||||
public float restitution;
|
||||
[MarshalAs(UnmanagedType.Bool)]
|
||||
public bool useGravity;
|
||||
[MarshalAs(UnmanagedType.Bool)]
|
||||
public bool isGrounded;
|
||||
[MarshalAs(UnmanagedType.Bool)]
|
||||
public bool freezeOrient;
|
||||
public PhysicsShape shape;
|
||||
}
|
||||
|
||||
[StructLayout(LayoutKind.Sequential, CharSet = CharSet.Ansi)]
|
||||
public struct PhysicsManifoldData
|
||||
{
|
||||
public uint id; // Reference unique identifier
|
||||
public IntPtr bodyA; // Manifold first physics body reference
|
||||
public IntPtr bodyB; // Manifold second physics body reference
|
||||
public float penetration; // Depth of penetration from collision
|
||||
public Vector2 normal; // Normal direction vector from 'a' to 'b'
|
||||
public Vector2 contactsA; // Points of contact during collision
|
||||
public Vector2 contactsB; // Points of contact during collision
|
||||
public uint contactsCount; // Current collision number of contacts
|
||||
public float restitution; // Mixed restitution during collision
|
||||
public float dynamicFriction; // Mixed dynamic friction during collision
|
||||
public float staticFriction; // Mixed static friction during collision
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
public static partial class Raylib
|
||||
{
|
||||
#region Raylib-cs Variables
|
||||
|
||||
public const int PHYSAC_MAX_BODIES = 64;
|
||||
public const int PHYSAC_MAX_MANIFOLDS = 4096;
|
||||
public const int PHYSAC_MAX_VERTICES = 24;
|
||||
public const int PHYSAC_CIRCLE_VERTICES = 24;
|
||||
|
||||
public const float PHYSAC_DESIRED_DELTATIME = 1.0f / 60.0f;
|
||||
public const float PHYSAC_MAX_TIMESTEP = 0.02f;
|
||||
public const int PHYSAC_COLLISION_ITERATIONS = 100;
|
||||
public const float PHYSAC_PENETRATION_ALLOWANCE = 0.05f;
|
||||
public const float PHYSAC_PENETRATION_CORRECTION = 0.4f;
|
||||
|
||||
public const float PHYSAC_PI = 3.14159265358979323846f;
|
||||
public const float PHYSAC_DEG2RAD = (PHYSAC_PI / 180.0f);
|
||||
|
||||
#endregion
|
||||
|
||||
#region Raylib-cs Functions
|
||||
|
||||
// Initializes physics values, pointers and creates physics loop thread
|
||||
[DllImport(nativeLibName,CallingConvention = CallingConvention.Cdecl)]
|
||||
public static extern void InitPhysics();
|
||||
|
||||
// Run physics step, to be used if PHYSICS_NO_THREADS is set in your main loop
|
||||
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
|
||||
public static extern void RunPhysicsStep();
|
||||
|
||||
// Returns true if physics thread is currently enabled
|
||||
[DllImport(nativeLibName,CallingConvention = CallingConvention.Cdecl)]
|
||||
public static extern bool IsPhysicsEnabled();
|
||||
|
||||
// Sets physics global gravity force
|
||||
[DllImport(nativeLibName,CallingConvention = CallingConvention.Cdecl)]
|
||||
public static extern void SetPhysicsGravity(float x, float y);
|
||||
|
||||
// Creates a new circle physics body with generic parameters
|
||||
[DllImport(nativeLibName, EntryPoint = "CreatePhysicsBodyCircle")]
|
||||
private static extern IntPtr CreatePhysicsBodyCircleImport(Vector2 pos, float radius, float density);
|
||||
public static PhysicsBodyData CreatePhysicsBodyCircle(Vector2 pos, float radius, float density)
|
||||
{
|
||||
var body = CreatePhysicsBodyCircleImport(pos, radius, density);
|
||||
var data = (PhysicsBodyData)Marshal.PtrToStructure(body, typeof(PhysicsBodyData));
|
||||
return data;
|
||||
}
|
||||
|
||||
// Creates a new rectangle physics body with generic parameters
|
||||
[DllImport(nativeLibName, EntryPoint = "CreatePhysicsBodyRectangle")]
|
||||
private static extern IntPtr CreatePhysicsBodyRectangleImport(Vector2 pos, float width, float height, float density);
|
||||
public static PhysicsBodyData CreatePhysicsBodyRectangle(Vector2 pos, float width, float height, float density)
|
||||
{
|
||||
var body = CreatePhysicsBodyRectangleImport(pos, width, height, density);
|
||||
var data = (PhysicsBodyData)Marshal.PtrToStructure(body, typeof(PhysicsBodyData));
|
||||
return data;
|
||||
}
|
||||
|
||||
// Creates a new polygon physics body with generic parameters
|
||||
[DllImport(nativeLibName, EntryPoint = "CreatePhysicsBodyPolygon")]
|
||||
private static extern IntPtr CreatePhysicsBodyPolygonImport(Vector2 pos, float radius, int sides, float density);
|
||||
public static PhysicsBodyData CreatePhysicsBodyPolygon(Vector2 pos, float radius, int sides, float density)
|
||||
{
|
||||
var body = CreatePhysicsBodyPolygonImport(pos, radius, sides, density);
|
||||
var data = (PhysicsBodyData)Marshal.PtrToStructure(body, typeof(PhysicsBodyData));
|
||||
return data;
|
||||
}
|
||||
|
||||
// Adds a force to a physics body
|
||||
[DllImport(nativeLibName,CallingConvention = CallingConvention.Cdecl)]
|
||||
public static extern void PhysicsAddForce(PhysicsBodyData body, Vector2 force);
|
||||
|
||||
// Adds an angular force to a physics body
|
||||
[DllImport(nativeLibName,CallingConvention = CallingConvention.Cdecl)]
|
||||
public static extern void PhysicsAddTorque(PhysicsBodyData body, float amount);
|
||||
|
||||
// Shatters a polygon shape physics body to little physics bodies with explosion force
|
||||
[DllImport(nativeLibName,CallingConvention = CallingConvention.Cdecl)]
|
||||
public static extern void PhysicsShatter(PhysicsBodyData body, Vector2 position, float force);
|
||||
|
||||
// Returns the current amount of created physics bodies
|
||||
[DllImport(nativeLibName,CallingConvention = CallingConvention.Cdecl)]
|
||||
public static extern int GetPhysicsBodiesCount();
|
||||
|
||||
// Returns a physics body of the bodies pool at a specific index
|
||||
[DllImport(nativeLibName, EntryPoint = "GetPhysicsBody")]
|
||||
public static extern IntPtr GetPhysicsBodyImport(int index);
|
||||
public static PhysicsBodyData GetPhysicsBody(int index)
|
||||
{
|
||||
var body = GetPhysicsBodyImport(index);
|
||||
var data = (PhysicsBodyData)Marshal.PtrToStructure(body, typeof(PhysicsBodyData));
|
||||
return data;
|
||||
}
|
||||
|
||||
// Returns the physics body shape type (PHYSICS_CIRCLE or PHYSICS_POLYGON)
|
||||
[DllImport(nativeLibName,CallingConvention = CallingConvention.Cdecl)]
|
||||
public static extern int GetPhysicsShapeType(int index);
|
||||
|
||||
// Returns the amount of vertices of a physics body shape
|
||||
[DllImport(nativeLibName,CallingConvention = CallingConvention.Cdecl)]
|
||||
public static extern int GetPhysicsShapeVerticesCount(int index);
|
||||
|
||||
// Returns transformed position of a body shape (body position + vertex transformed position)
|
||||
[DllImport(nativeLibName,CallingConvention = CallingConvention.Cdecl)]
|
||||
public static extern Vector2 GetPhysicsShapeVertex(PhysicsBodyData body, int vertex);
|
||||
|
||||
// Sets physics body shape transform based on radians parameter
|
||||
[DllImport(nativeLibName,CallingConvention = CallingConvention.Cdecl)]
|
||||
public static extern void SetPhysicsBodyRotation(PhysicsBodyData body, float radians);
|
||||
|
||||
// Unitializes and destroy a physics body
|
||||
[DllImport(nativeLibName,CallingConvention = CallingConvention.Cdecl)]
|
||||
public static extern void DestroyPhysicsBody(PhysicsBodyData body);
|
||||
|
||||
// Destroys created physics bodies and manifolds and resets global values
|
||||
[DllImport(nativeLibName,CallingConvention = CallingConvention.Cdecl)]
|
||||
public static extern void ResetPhysics();
|
||||
|
||||
// Unitializes physics pointers and closes physics loop thread
|
||||
[DllImport(nativeLibName,CallingConvention = CallingConvention.Cdecl)]
|
||||
public static extern void ClosePhysics();
|
||||
|
||||
#endregion
|
||||
}
|
||||
}
|
||||
using System;
|
||||
using System.Runtime.InteropServices;
|
||||
|
||||
namespace Raylib
|
||||
{
|
||||
#region Raylib-cs Enums
|
||||
|
||||
public enum PhysicsShapeType
|
||||
{
|
||||
PHYSICS_CIRCLE,
|
||||
PHYSICS_POLYGON
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region Raylib-cs Types
|
||||
|
||||
// Mat2 type (used for polygon shape rotation matrix)
|
||||
[StructLayout(LayoutKind.Sequential, CharSet = CharSet.Ansi)]
|
||||
public struct Mat2
|
||||
{
|
||||
public float m00;
|
||||
public float m01;
|
||||
public float m10;
|
||||
public float m11;
|
||||
}
|
||||
|
||||
// @TODO Custom array marshall issue https://github.com/ChrisDill/Raylib-cs/issues/9
|
||||
// hack same as raylib.cs _MaterialMap_e_FixedBuffer
|
||||
// no easy way to marshall arrays of custom types. no idea why?!?!
|
||||
// Span<T> seems to need ref struct.
|
||||
public unsafe struct _Polygon_e_FixedBuffer
|
||||
{
|
||||
public Vector2 v0;
|
||||
public Vector2 v1;
|
||||
public Vector2 v2;
|
||||
public Vector2 v3;
|
||||
public Vector2 v4;
|
||||
public Vector2 v5;
|
||||
public Vector2 v6;
|
||||
public Vector2 v7;
|
||||
public Vector2 v8;
|
||||
public Vector2 v9;
|
||||
public Vector2 v10;
|
||||
public Vector2 v11;
|
||||
public Vector2 v12;
|
||||
public Vector2 v13;
|
||||
public Vector2 v14;
|
||||
public Vector2 v15;
|
||||
public Vector2 v16;
|
||||
public Vector2 v17;
|
||||
public Vector2 v18;
|
||||
public Vector2 v19;
|
||||
public Vector2 v20;
|
||||
public Vector2 v21;
|
||||
public Vector2 v22;
|
||||
public Vector2 v23;
|
||||
public Vector2 v24;
|
||||
|
||||
public Vector2 this[int index]
|
||||
{
|
||||
get
|
||||
{
|
||||
fixed (Vector2* e = &v0)
|
||||
return e[index];
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
[StructLayout(LayoutKind.Sequential, CharSet = CharSet.Ansi)]
|
||||
public struct PolygonData
|
||||
{
|
||||
public uint vertexCount; // Current used vertex and normals count
|
||||
public _Polygon_e_FixedBuffer positions; // Polygon vertex positions vectors
|
||||
public _Polygon_e_FixedBuffer normals; // Polygon vertex normals vectors
|
||||
}
|
||||
|
||||
[StructLayout(LayoutKind.Sequential, CharSet = CharSet.Ansi)]
|
||||
public struct PhysicsShape
|
||||
{
|
||||
public PhysicsShapeType type; // Physics shape type (circle or polygon)
|
||||
public IntPtr body; // Shape physics body reference
|
||||
public float radius; // Circle shape radius (used for circle shapes)
|
||||
public Mat2 transform; // Vertices transform matrix 2x2
|
||||
public PolygonData vertexData; // Polygon shape vertices position and normals data (just used for polygon shapes)
|
||||
}
|
||||
|
||||
[StructLayout(LayoutKind.Sequential, CharSet = CharSet.Ansi)]
|
||||
public partial struct PhysicsBodyData
|
||||
{
|
||||
public uint id;
|
||||
[MarshalAs(UnmanagedType.Bool)]
|
||||
public bool enabled;
|
||||
public Vector2 position;
|
||||
public Vector2 velocity;
|
||||
public Vector2 force;
|
||||
public float angularVelocity;
|
||||
public float torque;
|
||||
public float orient;
|
||||
public float inertia;
|
||||
public float inverseInertia;
|
||||
public float mass;
|
||||
public float inverseMass;
|
||||
public float staticFriction;
|
||||
public float dynamicFriction;
|
||||
public float restitution;
|
||||
[MarshalAs(UnmanagedType.Bool)]
|
||||
public bool useGravity;
|
||||
[MarshalAs(UnmanagedType.Bool)]
|
||||
public bool isGrounded;
|
||||
[MarshalAs(UnmanagedType.Bool)]
|
||||
public bool freezeOrient;
|
||||
public PhysicsShape shape;
|
||||
}
|
||||
|
||||
[StructLayout(LayoutKind.Sequential, CharSet = CharSet.Ansi)]
|
||||
public struct PhysicsManifoldData
|
||||
{
|
||||
public uint id; // Reference unique identifier
|
||||
public IntPtr bodyA; // Manifold first physics body reference
|
||||
public IntPtr bodyB; // Manifold second physics body reference
|
||||
public float penetration; // Depth of penetration from collision
|
||||
public Vector2 normal; // Normal direction vector from 'a' to 'b'
|
||||
public Vector2 contactsA; // Points of contact during collision
|
||||
public Vector2 contactsB; // Points of contact during collision
|
||||
public uint contactsCount; // Current collision number of contacts
|
||||
public float restitution; // Mixed restitution during collision
|
||||
public float dynamicFriction; // Mixed dynamic friction during collision
|
||||
public float staticFriction; // Mixed static friction during collision
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
public static partial class Raylib
|
||||
{
|
||||
#region Raylib-cs Variables
|
||||
|
||||
public const int PHYSAC_MAX_BODIES = 64;
|
||||
public const int PHYSAC_MAX_MANIFOLDS = 4096;
|
||||
public const int PHYSAC_MAX_VERTICES = 24;
|
||||
public const int PHYSAC_CIRCLE_VERTICES = 24;
|
||||
|
||||
public const float PHYSAC_DESIRED_DELTATIME = 1.0f / 60.0f;
|
||||
public const float PHYSAC_MAX_TIMESTEP = 0.02f;
|
||||
public const int PHYSAC_COLLISION_ITERATIONS = 100;
|
||||
public const float PHYSAC_PENETRATION_ALLOWANCE = 0.05f;
|
||||
public const float PHYSAC_PENETRATION_CORRECTION = 0.4f;
|
||||
|
||||
public const float PHYSAC_PI = 3.14159265358979323846f;
|
||||
public const float PHYSAC_DEG2RAD = (PHYSAC_PI / 180.0f);
|
||||
|
||||
#endregion
|
||||
|
||||
#region Raylib-cs Functions
|
||||
|
||||
// Initializes physics values, pointers and creates physics loop thread
|
||||
[DllImport(nativeLibName,CallingConvention = CallingConvention.Cdecl)]
|
||||
public static extern void InitPhysics();
|
||||
|
||||
// Run physics step, to be used if PHYSICS_NO_THREADS is set in your main loop
|
||||
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
|
||||
public static extern void RunPhysicsStep();
|
||||
|
||||
// Returns true if physics thread is currently enabled
|
||||
[DllImport(nativeLibName,CallingConvention = CallingConvention.Cdecl)]
|
||||
public static extern bool IsPhysicsEnabled();
|
||||
|
||||
// Sets physics global gravity force
|
||||
[DllImport(nativeLibName,CallingConvention = CallingConvention.Cdecl)]
|
||||
public static extern void SetPhysicsGravity(float x, float y);
|
||||
|
||||
// Creates a new circle physics body with generic parameters
|
||||
[DllImport(nativeLibName, EntryPoint = "CreatePhysicsBodyCircle")]
|
||||
private static extern IntPtr CreatePhysicsBodyCircleImport(Vector2 pos, float radius, float density);
|
||||
public static PhysicsBodyData CreatePhysicsBodyCircle(Vector2 pos, float radius, float density)
|
||||
{
|
||||
var body = CreatePhysicsBodyCircleImport(pos, radius, density);
|
||||
var data = (PhysicsBodyData)Marshal.PtrToStructure(body, typeof(PhysicsBodyData));
|
||||
return data;
|
||||
}
|
||||
|
||||
// Creates a new rectangle physics body with generic parameters
|
||||
[DllImport(nativeLibName, EntryPoint = "CreatePhysicsBodyRectangle")]
|
||||
private static extern IntPtr CreatePhysicsBodyRectangleImport(Vector2 pos, float width, float height, float density);
|
||||
public static PhysicsBodyData CreatePhysicsBodyRectangle(Vector2 pos, float width, float height, float density)
|
||||
{
|
||||
var body = CreatePhysicsBodyRectangleImport(pos, width, height, density);
|
||||
var data = (PhysicsBodyData)Marshal.PtrToStructure(body, typeof(PhysicsBodyData));
|
||||
return data;
|
||||
}
|
||||
|
||||
// Creates a new polygon physics body with generic parameters
|
||||
[DllImport(nativeLibName, EntryPoint = "CreatePhysicsBodyPolygon")]
|
||||
private static extern IntPtr CreatePhysicsBodyPolygonImport(Vector2 pos, float radius, int sides, float density);
|
||||
public static PhysicsBodyData CreatePhysicsBodyPolygon(Vector2 pos, float radius, int sides, float density)
|
||||
{
|
||||
var body = CreatePhysicsBodyPolygonImport(pos, radius, sides, density);
|
||||
var data = (PhysicsBodyData)Marshal.PtrToStructure(body, typeof(PhysicsBodyData));
|
||||
return data;
|
||||
}
|
||||
|
||||
// Adds a force to a physics body
|
||||
[DllImport(nativeLibName,CallingConvention = CallingConvention.Cdecl)]
|
||||
public static extern void PhysicsAddForce(PhysicsBodyData body, Vector2 force);
|
||||
|
||||
// Adds an angular force to a physics body
|
||||
[DllImport(nativeLibName,CallingConvention = CallingConvention.Cdecl)]
|
||||
public static extern void PhysicsAddTorque(PhysicsBodyData body, float amount);
|
||||
|
||||
// Shatters a polygon shape physics body to little physics bodies with explosion force
|
||||
[DllImport(nativeLibName,CallingConvention = CallingConvention.Cdecl)]
|
||||
public static extern void PhysicsShatter(PhysicsBodyData body, Vector2 position, float force);
|
||||
|
||||
// Returns the current amount of created physics bodies
|
||||
[DllImport(nativeLibName,CallingConvention = CallingConvention.Cdecl)]
|
||||
public static extern int GetPhysicsBodiesCount();
|
||||
|
||||
// Returns a physics body of the bodies pool at a specific index
|
||||
[DllImport(nativeLibName, EntryPoint = "GetPhysicsBody")]
|
||||
public static extern IntPtr GetPhysicsBodyImport(int index);
|
||||
public static PhysicsBodyData GetPhysicsBody(int index)
|
||||
{
|
||||
var body = GetPhysicsBodyImport(index);
|
||||
var data = (PhysicsBodyData)Marshal.PtrToStructure(body, typeof(PhysicsBodyData));
|
||||
return data;
|
||||
}
|
||||
|
||||
// Returns the physics body shape type (PHYSICS_CIRCLE or PHYSICS_POLYGON)
|
||||
[DllImport(nativeLibName,CallingConvention = CallingConvention.Cdecl)]
|
||||
public static extern int GetPhysicsShapeType(int index);
|
||||
|
||||
// Returns the amount of vertices of a physics body shape
|
||||
[DllImport(nativeLibName,CallingConvention = CallingConvention.Cdecl)]
|
||||
public static extern int GetPhysicsShapeVerticesCount(int index);
|
||||
|
||||
// Returns transformed position of a body shape (body position + vertex transformed position)
|
||||
[DllImport(nativeLibName,CallingConvention = CallingConvention.Cdecl)]
|
||||
public static extern Vector2 GetPhysicsShapeVertex(PhysicsBodyData body, int vertex);
|
||||
|
||||
// Sets physics body shape transform based on radians parameter
|
||||
[DllImport(nativeLibName,CallingConvention = CallingConvention.Cdecl)]
|
||||
public static extern void SetPhysicsBodyRotation(PhysicsBodyData body, float radians);
|
||||
|
||||
// Unitializes and destroy a physics body
|
||||
[DllImport(nativeLibName,CallingConvention = CallingConvention.Cdecl)]
|
||||
public static extern void DestroyPhysicsBody(PhysicsBodyData body);
|
||||
|
||||
// Destroys created physics bodies and manifolds and resets global values
|
||||
[DllImport(nativeLibName,CallingConvention = CallingConvention.Cdecl)]
|
||||
public static extern void ResetPhysics();
|
||||
|
||||
// Unitializes physics pointers and closes physics loop thread
|
||||
[DllImport(nativeLibName,CallingConvention = CallingConvention.Cdecl)]
|
||||
public static extern void ClosePhysics();
|
||||
|
||||
#endregion
|
||||
}
|
||||
}
|
||||
|
@ -1,292 +1,292 @@
|
||||
using System;
|
||||
using System.Runtime.InteropServices;
|
||||
using System.Text;
|
||||
|
||||
namespace Raylib
|
||||
{
|
||||
// Gui global state enum
|
||||
enum GuiControlState
|
||||
{
|
||||
GUI_STATE_NORMAL = 0,
|
||||
GUI_STATE_FOCUSED,
|
||||
GUI_STATE_PRESSED,
|
||||
GUI_STATE_DISABLED,
|
||||
}
|
||||
|
||||
// Gui standard controls
|
||||
enum GuiControlStandard
|
||||
{
|
||||
DEFAULT = 0,
|
||||
LABEL, // LABELBUTTON
|
||||
BUTTON, // IMAGEBUTTON
|
||||
TOGGLE, // TOGGLEGROUP
|
||||
SLIDER, // SLIDERBAR
|
||||
PROGRESSBAR,
|
||||
CHECKBOX,
|
||||
COMBOBOX,
|
||||
DROPDOWNBOX,
|
||||
TEXTBOX, // VALUEBOX, SPINNER
|
||||
LISTVIEW,
|
||||
COLORPICKER
|
||||
}
|
||||
|
||||
// Gui default properties for every control
|
||||
enum GuiControlProperty
|
||||
{
|
||||
BORDER_COLOR_NORMAL = 0,
|
||||
BASE_COLOR_NORMAL,
|
||||
TEXT_COLOR_NORMAL,
|
||||
BORDER_COLOR_FOCUSED,
|
||||
BASE_COLOR_FOCUSED,
|
||||
TEXT_COLOR_FOCUSED,
|
||||
BORDER_COLOR_PRESSED,
|
||||
BASE_COLOR_PRESSED,
|
||||
TEXT_COLOR_PRESSED,
|
||||
BORDER_COLOR_DISABLED,
|
||||
BASE_COLOR_DISABLED,
|
||||
TEXT_COLOR_DISABLED,
|
||||
BORDER_WIDTH,
|
||||
INNER_PADDING,
|
||||
RESERVED01,
|
||||
RESERVED02
|
||||
}
|
||||
|
||||
// Gui extended properties depending on control type
|
||||
// NOTE: We reserve a fixed size of additional properties per control (8)
|
||||
|
||||
// Default properties
|
||||
enum GuiDefaultProperty
|
||||
{
|
||||
TEXT_SIZE = 16,
|
||||
TEXT_SPACING,
|
||||
LINES_COLOR,
|
||||
BACKGROUND_COLOR,
|
||||
}
|
||||
|
||||
// Toggle / ToggleGroup
|
||||
enum GuiToggleProperty
|
||||
{
|
||||
GROUP_PADDING = 16,
|
||||
}
|
||||
|
||||
// Slider / SliderBar
|
||||
enum GuiSliderProperty
|
||||
{
|
||||
SLIDER_WIDTH = 16,
|
||||
EX_TEXT_PADDING
|
||||
}
|
||||
|
||||
// TextBox / ValueBox / Spinner
|
||||
enum GuiTextBoxProperty
|
||||
{
|
||||
MULTILINE_PADDING = 16,
|
||||
SPINNER_BUTTON_WIDTH,
|
||||
SPINNER_BUTTON_PADDING,
|
||||
SPINNER_BUTTON_BORDER_WIDTH
|
||||
}
|
||||
|
||||
// CheckBox
|
||||
enum GuiCheckBoxProperty
|
||||
{
|
||||
CHECK_TEXT_PADDING = 16
|
||||
}
|
||||
|
||||
// ComboBox
|
||||
enum GuiComboBoxProperty
|
||||
{
|
||||
SELECTOR_WIDTH = 16,
|
||||
SELECTOR_PADDING
|
||||
}
|
||||
|
||||
// DropdownBox
|
||||
enum GuiDropdownBoxProperty
|
||||
{
|
||||
ARROW_RIGHT_PADDING = 16,
|
||||
}
|
||||
|
||||
// ColorPicker
|
||||
enum GuiColorPickerProperty
|
||||
{
|
||||
COLOR_SELECTOR_SIZE = 16,
|
||||
BAR_WIDTH, // Lateral bar width
|
||||
BAR_PADDING, // Lateral bar separation from panel
|
||||
BAR_SELECTOR_HEIGHT, // Lateral bar selector height
|
||||
BAR_SELECTOR_PADDING // Lateral bar selector outer padding
|
||||
}
|
||||
|
||||
// ListView
|
||||
enum GuiListViewProperty
|
||||
{
|
||||
ELEMENTS_HEIGHT = 16,
|
||||
ELEMENTS_PADDING,
|
||||
SCROLLBAR_WIDTH,
|
||||
}
|
||||
|
||||
public static partial class Raylib
|
||||
{
|
||||
// Global gui modification functions
|
||||
// Enable gui controls (global state)
|
||||
[DllImport(nativeLibName,CallingConvention = CallingConvention.Cdecl)]
|
||||
public static extern void GuiEnable();
|
||||
|
||||
// Disable gui controls (global state)
|
||||
[DllImport(nativeLibName,CallingConvention = CallingConvention.Cdecl)]
|
||||
public static extern void GuiDisable();
|
||||
|
||||
// Lock gui controls (global state)
|
||||
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
|
||||
public static extern void GuiLock();
|
||||
|
||||
// Unlock gui controls (global state)
|
||||
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
|
||||
public static extern void GuiUnlock();
|
||||
|
||||
// Set gui state (global state)
|
||||
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
|
||||
public static extern void GuiState(int state);
|
||||
|
||||
// Set gui custom font (global state)
|
||||
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
|
||||
public static extern void GuiFont(Font font);
|
||||
|
||||
// Set gui controls alpha (global state), alpha goes from 0.0f to 1.0f
|
||||
[DllImport(nativeLibName,CallingConvention = CallingConvention.Cdecl)]
|
||||
public static extern void GuiFade(float alpha);
|
||||
|
||||
// Style set/get functions
|
||||
// Set one style property
|
||||
[DllImport(nativeLibName,CallingConvention = CallingConvention.Cdecl)]
|
||||
public static extern void GuiSetStyle(int control, int property, int value);
|
||||
|
||||
// Get one style property
|
||||
[DllImport(nativeLibName,CallingConvention = CallingConvention.Cdecl)]
|
||||
public static extern int GuiGetStyle(int control, int property);
|
||||
|
||||
// Container/separator controls, useful for controls organization
|
||||
// Window Box control, shows a window that can be closed
|
||||
[DllImport(nativeLibName,CallingConvention = CallingConvention.Cdecl)]
|
||||
public static extern bool GuiWindowBox(Rectangle bounds, string text);
|
||||
|
||||
// Group Box control with title name
|
||||
[DllImport(nativeLibName,CallingConvention = CallingConvention.Cdecl)]
|
||||
public static extern void GuiGroupBox(Rectangle bounds, string text);
|
||||
|
||||
// Line separator control
|
||||
[DllImport(nativeLibName,CallingConvention = CallingConvention.Cdecl)]
|
||||
public static extern void GuiLine(Rectangle bounds, int thick);
|
||||
|
||||
// Panel control, useful to group controls
|
||||
[DllImport(nativeLibName,CallingConvention = CallingConvention.Cdecl)]
|
||||
public static extern void GuiPanel(Rectangle bounds);
|
||||
|
||||
// Scroll Panel control
|
||||
[DllImport(nativeLibName,CallingConvention = CallingConvention.Cdecl)]
|
||||
public static extern Vector2 GuiScrollPanel(Rectangle bounds, Rectangle content, Vector2 viewScroll);
|
||||
|
||||
// Basic controls set
|
||||
// Label control, shows text
|
||||
[DllImport(nativeLibName,CallingConvention = CallingConvention.Cdecl)]
|
||||
public static extern void GuiLabel(Rectangle bounds, string text);
|
||||
|
||||
// Button control, returns true when clicked
|
||||
[DllImport(nativeLibName,CallingConvention = CallingConvention.Cdecl)]
|
||||
public static extern bool GuiButton(Rectangle bounds, string text);
|
||||
|
||||
// Label button control, show true when clicked
|
||||
[DllImport(nativeLibName,CallingConvention = CallingConvention.Cdecl)]
|
||||
public static extern bool GuiLabelButton(Rectangle bounds, string text);
|
||||
|
||||
// Image button control, returns true when clicked
|
||||
[DllImport(nativeLibName,CallingConvention = CallingConvention.Cdecl)]
|
||||
public static extern bool GuiImageButton(Rectangle bounds, Texture2D texture);
|
||||
|
||||
// Image button extended control, returns true when clicked
|
||||
[DllImport(nativeLibName,CallingConvention = CallingConvention.Cdecl)]
|
||||
public static extern bool GuiImageButtonEx(Rectangle bounds, Texture2D texture, Rectangle texSource, string text);
|
||||
|
||||
// Toggle Button control, returns true when active
|
||||
[DllImport(nativeLibName,CallingConvention = CallingConvention.Cdecl)]
|
||||
public static extern bool GuiToggleButton(Rectangle bounds, string text, bool toggle);
|
||||
|
||||
// Toggle Group control, returns toggled button index
|
||||
[DllImport(nativeLibName,CallingConvention = CallingConvention.Cdecl)]
|
||||
public static extern int GuiToggleGroup(Rectangle bounds, string text, int count, int active);
|
||||
|
||||
// Check Box control, returns true when active
|
||||
[DllImport(nativeLibName,CallingConvention = CallingConvention.Cdecl)]
|
||||
public static extern bool GuiCheckBox(Rectangle bounds, bool isChecked);
|
||||
|
||||
// Check Box control with text, returns true when active
|
||||
[DllImport(nativeLibName,CallingConvention = CallingConvention.Cdecl)]
|
||||
public static extern bool GuiCheckBoxEx(Rectangle bounds, bool isChecked, string text);
|
||||
|
||||
// Combo Box control, returns selected item index
|
||||
[DllImport(nativeLibName,CallingConvention = CallingConvention.Cdecl)]
|
||||
public static extern int GuiComboBox(Rectangle bounds, string text, int count, int active);
|
||||
|
||||
// Dropdown Box control, returns selected item
|
||||
[DllImport(nativeLibName,CallingConvention = CallingConvention.Cdecl)]
|
||||
public static extern int GuiDropdownBox(Rectangle bounds, string[] text, int count, int active);
|
||||
|
||||
// Spinner control, returns selected value
|
||||
[DllImport(nativeLibName,CallingConvention = CallingConvention.Cdecl)]
|
||||
public static extern int GuiSpinner(Rectangle bounds, int value, int maxValue, int btnWidth);
|
||||
|
||||
// Value Box control, updates input text with numbers
|
||||
[DllImport(nativeLibName,CallingConvention = CallingConvention.Cdecl)]
|
||||
public static extern int GuiValueBox(Rectangle bounds, int value, int maxValue);
|
||||
|
||||
// Text Box control, updates input text
|
||||
[DllImport(nativeLibName,CallingConvention = CallingConvention.Cdecl)]
|
||||
public static extern bool GuiTextBox(Rectangle bounds, StringBuilder text, int textSize, bool freeEdit);
|
||||
|
||||
// Text Box control with multiple lines
|
||||
[DllImport(nativeLibName,CallingConvention = CallingConvention.Cdecl)]
|
||||
public static extern bool GuiTextBoxMulti(Rectangle bounds, StringBuilder text, int textSize, bool editMode);
|
||||
|
||||
// Slider control, returns selected value
|
||||
[DllImport(nativeLibName,CallingConvention = CallingConvention.Cdecl)]
|
||||
public static extern float GuiSlider(Rectangle bounds, float value, float minValue, float maxValue);
|
||||
|
||||
// Slider control, returns selected value
|
||||
[DllImport(nativeLibName,CallingConvention = CallingConvention.Cdecl)]
|
||||
public static extern float GuiSliderEx(Rectangle bounds, float value, float minValue, float maxValue, string text, bool showValue);
|
||||
|
||||
// Slider Bar control, returns selected value
|
||||
[DllImport(nativeLibName,CallingConvention = CallingConvention.Cdecl)]
|
||||
public static extern float GuiSliderBar(Rectangle bounds, float value, float minValue, float maxValue);
|
||||
|
||||
// Slider Bar control, returns selected value
|
||||
[DllImport(nativeLibName,CallingConvention = CallingConvention.Cdecl)]
|
||||
public static extern float GuiSliderBarEx(Rectangle bounds, float value, float minValue, float maxValue, string text, bool showValue);
|
||||
|
||||
// Progress Bar control, shows current progress value
|
||||
[DllImport(nativeLibName,CallingConvention = CallingConvention.Cdecl)]
|
||||
public static extern float GuiProgressBar(Rectangle bounds, float value, float minValue, float maxValue);
|
||||
|
||||
// Progress Bar control, shows current progress value
|
||||
[DllImport(nativeLibName,CallingConvention = CallingConvention.Cdecl)]
|
||||
public static extern float GuiProgressBarEx(Rectangle bounds, float value, float minValue, float maxValue, bool showValue);
|
||||
|
||||
// Status Bar control, shows info text
|
||||
[DllImport(nativeLibName,CallingConvention = CallingConvention.Cdecl)]
|
||||
public static extern void GuiStatusBar(Rectangle bounds, string text, int offsetX);
|
||||
|
||||
// Dummy control for placeholders
|
||||
[DllImport(nativeLibName,CallingConvention = CallingConvention.Cdecl)]
|
||||
public static extern void GuiDummyRec(Rectangle bounds, string text);
|
||||
|
||||
// Advance controls set
|
||||
// List View control, returns selected list element index
|
||||
[DllImport(nativeLibName,CallingConvention = CallingConvention.Cdecl)]
|
||||
public static extern int GuiListView(Rectangle bounds, string text, int count, int active);
|
||||
|
||||
// Color Picker control
|
||||
[DllImport(nativeLibName,CallingConvention = CallingConvention.Cdecl)]
|
||||
public static extern Color GuiColorPicker(Rectangle bounds, Color color);
|
||||
|
||||
// Message Box control, displays a message
|
||||
[DllImport(nativeLibName,CallingConvention = CallingConvention.Cdecl)]
|
||||
public static extern bool GuiMessageBox(Rectangle bounds, string windowTitle, string message);
|
||||
}
|
||||
}
|
||||
using System;
|
||||
using System.Runtime.InteropServices;
|
||||
using System.Text;
|
||||
|
||||
namespace Raylib
|
||||
{
|
||||
// Gui global state enum
|
||||
enum GuiControlState
|
||||
{
|
||||
GUI_STATE_NORMAL = 0,
|
||||
GUI_STATE_FOCUSED,
|
||||
GUI_STATE_PRESSED,
|
||||
GUI_STATE_DISABLED,
|
||||
}
|
||||
|
||||
// Gui standard controls
|
||||
enum GuiControlStandard
|
||||
{
|
||||
DEFAULT = 0,
|
||||
LABEL, // LABELBUTTON
|
||||
BUTTON, // IMAGEBUTTON
|
||||
TOGGLE, // TOGGLEGROUP
|
||||
SLIDER, // SLIDERBAR
|
||||
PROGRESSBAR,
|
||||
CHECKBOX,
|
||||
COMBOBOX,
|
||||
DROPDOWNBOX,
|
||||
TEXTBOX, // VALUEBOX, SPINNER
|
||||
LISTVIEW,
|
||||
COLORPICKER
|
||||
}
|
||||
|
||||
// Gui default properties for every control
|
||||
enum GuiControlProperty
|
||||
{
|
||||
BORDER_COLOR_NORMAL = 0,
|
||||
BASE_COLOR_NORMAL,
|
||||
TEXT_COLOR_NORMAL,
|
||||
BORDER_COLOR_FOCUSED,
|
||||
BASE_COLOR_FOCUSED,
|
||||
TEXT_COLOR_FOCUSED,
|
||||
BORDER_COLOR_PRESSED,
|
||||
BASE_COLOR_PRESSED,
|
||||
TEXT_COLOR_PRESSED,
|
||||
BORDER_COLOR_DISABLED,
|
||||
BASE_COLOR_DISABLED,
|
||||
TEXT_COLOR_DISABLED,
|
||||
BORDER_WIDTH,
|
||||
INNER_PADDING,
|
||||
RESERVED01,
|
||||
RESERVED02
|
||||
}
|
||||
|
||||
// Gui extended properties depending on control type
|
||||
// NOTE: We reserve a fixed size of additional properties per control (8)
|
||||
|
||||
// Default properties
|
||||
enum GuiDefaultProperty
|
||||
{
|
||||
TEXT_SIZE = 16,
|
||||
TEXT_SPACING,
|
||||
LINES_COLOR,
|
||||
BACKGROUND_COLOR,
|
||||
}
|
||||
|
||||
// Toggle / ToggleGroup
|
||||
enum GuiToggleProperty
|
||||
{
|
||||
GROUP_PADDING = 16,
|
||||
}
|
||||
|
||||
// Slider / SliderBar
|
||||
enum GuiSliderProperty
|
||||
{
|
||||
SLIDER_WIDTH = 16,
|
||||
EX_TEXT_PADDING
|
||||
}
|
||||
|
||||
// TextBox / ValueBox / Spinner
|
||||
enum GuiTextBoxProperty
|
||||
{
|
||||
MULTILINE_PADDING = 16,
|
||||
SPINNER_BUTTON_WIDTH,
|
||||
SPINNER_BUTTON_PADDING,
|
||||
SPINNER_BUTTON_BORDER_WIDTH
|
||||
}
|
||||
|
||||
// CheckBox
|
||||
enum GuiCheckBoxProperty
|
||||
{
|
||||
CHECK_TEXT_PADDING = 16
|
||||
}
|
||||
|
||||
// ComboBox
|
||||
enum GuiComboBoxProperty
|
||||
{
|
||||
SELECTOR_WIDTH = 16,
|
||||
SELECTOR_PADDING
|
||||
}
|
||||
|
||||
// DropdownBox
|
||||
enum GuiDropdownBoxProperty
|
||||
{
|
||||
ARROW_RIGHT_PADDING = 16,
|
||||
}
|
||||
|
||||
// ColorPicker
|
||||
enum GuiColorPickerProperty
|
||||
{
|
||||
COLOR_SELECTOR_SIZE = 16,
|
||||
BAR_WIDTH, // Lateral bar width
|
||||
BAR_PADDING, // Lateral bar separation from panel
|
||||
BAR_SELECTOR_HEIGHT, // Lateral bar selector height
|
||||
BAR_SELECTOR_PADDING // Lateral bar selector outer padding
|
||||
}
|
||||
|
||||
// ListView
|
||||
enum GuiListViewProperty
|
||||
{
|
||||
ELEMENTS_HEIGHT = 16,
|
||||
ELEMENTS_PADDING,
|
||||
SCROLLBAR_WIDTH,
|
||||
}
|
||||
|
||||
public static partial class Raylib
|
||||
{
|
||||
// Global gui modification functions
|
||||
// Enable gui controls (global state)
|
||||
[DllImport(nativeLibName,CallingConvention = CallingConvention.Cdecl)]
|
||||
public static extern void GuiEnable();
|
||||
|
||||
// Disable gui controls (global state)
|
||||
[DllImport(nativeLibName,CallingConvention = CallingConvention.Cdecl)]
|
||||
public static extern void GuiDisable();
|
||||
|
||||
// Lock gui controls (global state)
|
||||
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
|
||||
public static extern void GuiLock();
|
||||
|
||||
// Unlock gui controls (global state)
|
||||
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
|
||||
public static extern void GuiUnlock();
|
||||
|
||||
// Set gui state (global state)
|
||||
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
|
||||
public static extern void GuiState(int state);
|
||||
|
||||
// Set gui custom font (global state)
|
||||
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
|
||||
public static extern void GuiFont(Font font);
|
||||
|
||||
// Set gui controls alpha (global state), alpha goes from 0.0f to 1.0f
|
||||
[DllImport(nativeLibName,CallingConvention = CallingConvention.Cdecl)]
|
||||
public static extern void GuiFade(float alpha);
|
||||
|
||||
// Style set/get functions
|
||||
// Set one style property
|
||||
[DllImport(nativeLibName,CallingConvention = CallingConvention.Cdecl)]
|
||||
public static extern void GuiSetStyle(int control, int property, int value);
|
||||
|
||||
// Get one style property
|
||||
[DllImport(nativeLibName,CallingConvention = CallingConvention.Cdecl)]
|
||||
public static extern int GuiGetStyle(int control, int property);
|
||||
|
||||
// Container/separator controls, useful for controls organization
|
||||
// Window Box control, shows a window that can be closed
|
||||
[DllImport(nativeLibName,CallingConvention = CallingConvention.Cdecl)]
|
||||
public static extern bool GuiWindowBox(Rectangle bounds, string text);
|
||||
|
||||
// Group Box control with title name
|
||||
[DllImport(nativeLibName,CallingConvention = CallingConvention.Cdecl)]
|
||||
public static extern void GuiGroupBox(Rectangle bounds, string text);
|
||||
|
||||
// Line separator control
|
||||
[DllImport(nativeLibName,CallingConvention = CallingConvention.Cdecl)]
|
||||
public static extern void GuiLine(Rectangle bounds, int thick);
|
||||
|
||||
// Panel control, useful to group controls
|
||||
[DllImport(nativeLibName,CallingConvention = CallingConvention.Cdecl)]
|
||||
public static extern void GuiPanel(Rectangle bounds);
|
||||
|
||||
// Scroll Panel control
|
||||
[DllImport(nativeLibName,CallingConvention = CallingConvention.Cdecl)]
|
||||
public static extern Vector2 GuiScrollPanel(Rectangle bounds, Rectangle content, Vector2 viewScroll);
|
||||
|
||||
// Basic controls set
|
||||
// Label control, shows text
|
||||
[DllImport(nativeLibName,CallingConvention = CallingConvention.Cdecl)]
|
||||
public static extern void GuiLabel(Rectangle bounds, string text);
|
||||
|
||||
// Button control, returns true when clicked
|
||||
[DllImport(nativeLibName,CallingConvention = CallingConvention.Cdecl)]
|
||||
public static extern bool GuiButton(Rectangle bounds, string text);
|
||||
|
||||
// Label button control, show true when clicked
|
||||
[DllImport(nativeLibName,CallingConvention = CallingConvention.Cdecl)]
|
||||
public static extern bool GuiLabelButton(Rectangle bounds, string text);
|
||||
|
||||
// Image button control, returns true when clicked
|
||||
[DllImport(nativeLibName,CallingConvention = CallingConvention.Cdecl)]
|
||||
public static extern bool GuiImageButton(Rectangle bounds, Texture2D texture);
|
||||
|
||||
// Image button extended control, returns true when clicked
|
||||
[DllImport(nativeLibName,CallingConvention = CallingConvention.Cdecl)]
|
||||
public static extern bool GuiImageButtonEx(Rectangle bounds, Texture2D texture, Rectangle texSource, string text);
|
||||
|
||||
// Toggle Button control, returns true when active
|
||||
[DllImport(nativeLibName,CallingConvention = CallingConvention.Cdecl)]
|
||||
public static extern bool GuiToggleButton(Rectangle bounds, string text, bool toggle);
|
||||
|
||||
// Toggle Group control, returns toggled button index
|
||||
[DllImport(nativeLibName,CallingConvention = CallingConvention.Cdecl)]
|
||||
public static extern int GuiToggleGroup(Rectangle bounds, string text, int count, int active);
|
||||
|
||||
// Check Box control, returns true when active
|
||||
[DllImport(nativeLibName,CallingConvention = CallingConvention.Cdecl)]
|
||||
public static extern bool GuiCheckBox(Rectangle bounds, bool isChecked);
|
||||
|
||||
// Check Box control with text, returns true when active
|
||||
[DllImport(nativeLibName,CallingConvention = CallingConvention.Cdecl)]
|
||||
public static extern bool GuiCheckBoxEx(Rectangle bounds, bool isChecked, string text);
|
||||
|
||||
// Combo Box control, returns selected item index
|
||||
[DllImport(nativeLibName,CallingConvention = CallingConvention.Cdecl)]
|
||||
public static extern int GuiComboBox(Rectangle bounds, string text, int count, int active);
|
||||
|
||||
// Dropdown Box control, returns selected item
|
||||
[DllImport(nativeLibName,CallingConvention = CallingConvention.Cdecl)]
|
||||
public static extern int GuiDropdownBox(Rectangle bounds, string[] text, int count, int active);
|
||||
|
||||
// Spinner control, returns selected value
|
||||
[DllImport(nativeLibName,CallingConvention = CallingConvention.Cdecl)]
|
||||
public static extern int GuiSpinner(Rectangle bounds, int value, int maxValue, int btnWidth);
|
||||
|
||||
// Value Box control, updates input text with numbers
|
||||
[DllImport(nativeLibName,CallingConvention = CallingConvention.Cdecl)]
|
||||
public static extern int GuiValueBox(Rectangle bounds, int value, int maxValue);
|
||||
|
||||
// Text Box control, updates input text
|
||||
[DllImport(nativeLibName,CallingConvention = CallingConvention.Cdecl)]
|
||||
public static extern bool GuiTextBox(Rectangle bounds, StringBuilder text, int textSize, bool freeEdit);
|
||||
|
||||
// Text Box control with multiple lines
|
||||
[DllImport(nativeLibName,CallingConvention = CallingConvention.Cdecl)]
|
||||
public static extern bool GuiTextBoxMulti(Rectangle bounds, StringBuilder text, int textSize, bool editMode);
|
||||
|
||||
// Slider control, returns selected value
|
||||
[DllImport(nativeLibName,CallingConvention = CallingConvention.Cdecl)]
|
||||
public static extern float GuiSlider(Rectangle bounds, float value, float minValue, float maxValue);
|
||||
|
||||
// Slider control, returns selected value
|
||||
[DllImport(nativeLibName,CallingConvention = CallingConvention.Cdecl)]
|
||||
public static extern float GuiSliderEx(Rectangle bounds, float value, float minValue, float maxValue, string text, bool showValue);
|
||||
|
||||
// Slider Bar control, returns selected value
|
||||
[DllImport(nativeLibName,CallingConvention = CallingConvention.Cdecl)]
|
||||
public static extern float GuiSliderBar(Rectangle bounds, float value, float minValue, float maxValue);
|
||||
|
||||
// Slider Bar control, returns selected value
|
||||
[DllImport(nativeLibName,CallingConvention = CallingConvention.Cdecl)]
|
||||
public static extern float GuiSliderBarEx(Rectangle bounds, float value, float minValue, float maxValue, string text, bool showValue);
|
||||
|
||||
// Progress Bar control, shows current progress value
|
||||
[DllImport(nativeLibName,CallingConvention = CallingConvention.Cdecl)]
|
||||
public static extern float GuiProgressBar(Rectangle bounds, float value, float minValue, float maxValue);
|
||||
|
||||
// Progress Bar control, shows current progress value
|
||||
[DllImport(nativeLibName,CallingConvention = CallingConvention.Cdecl)]
|
||||
public static extern float GuiProgressBarEx(Rectangle bounds, float value, float minValue, float maxValue, bool showValue);
|
||||
|
||||
// Status Bar control, shows info text
|
||||
[DllImport(nativeLibName,CallingConvention = CallingConvention.Cdecl)]
|
||||
public static extern void GuiStatusBar(Rectangle bounds, string text, int offsetX);
|
||||
|
||||
// Dummy control for placeholders
|
||||
[DllImport(nativeLibName,CallingConvention = CallingConvention.Cdecl)]
|
||||
public static extern void GuiDummyRec(Rectangle bounds, string text);
|
||||
|
||||
// Advance controls set
|
||||
// List View control, returns selected list element index
|
||||
[DllImport(nativeLibName,CallingConvention = CallingConvention.Cdecl)]
|
||||
public static extern int GuiListView(Rectangle bounds, string text, int count, int active);
|
||||
|
||||
// Color Picker control
|
||||
[DllImport(nativeLibName,CallingConvention = CallingConvention.Cdecl)]
|
||||
public static extern Color GuiColorPicker(Rectangle bounds, Color color);
|
||||
|
||||
// Message Box control, displays a message
|
||||
[DllImport(nativeLibName,CallingConvention = CallingConvention.Cdecl)]
|
||||
public static extern bool GuiMessageBox(Rectangle bounds, string windowTitle, string message);
|
||||
}
|
||||
}
|
||||
|
@ -1,27 +0,0 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<package>
|
||||
<metadata minClientVersion="3.3.0">
|
||||
<id>Raylib-cs</id>
|
||||
<version>1.4</version>
|
||||
<authors>mysterious_space</authors>
|
||||
<owners>mysterious_space</owners>
|
||||
<licenseUrl>https://github.com/ChrisDill/Raylib-cs/blob/master/LICENSE</licenseUrl>
|
||||
<projectUrl>https://github.com/ChrisDill/Raylib-cs</projectUrl>
|
||||
<iconUrl>https://github.com/ChrisDill/Raylib-cs/blob/master/Logo/raylib-cs.ico</iconUrl>
|
||||
<requireLicenseAcceptance>false</requireLicenseAcceptance>
|
||||
<description>C# bindings for raylib, a simple and easy-to-use library to learn videogames programming.</description>
|
||||
<copyright>Copyright 2018</copyright>
|
||||
<tags>raylib csharp binding opengl gamedev</tags>
|
||||
|
||||
<contentFiles>
|
||||
<files include="Easings.cs" buildAction="Content" />
|
||||
<files include="Raygui.cs" buildAction="Content" />
|
||||
<files include="Raymath.cs" buildAction="Content" />
|
||||
<files include="Raylib.cs" buildAction="Content" />
|
||||
</contentFiles>
|
||||
</metadata>
|
||||
<files>
|
||||
<!-- <file src="Raylib.cs" target="contentFiles" /> -->
|
||||
<file src="Raylib.cs" target="contentFiles" />
|
||||
</files>
|
||||
</package>
|
@ -1,17 +0,0 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
|
||||
<ItemGroup Condition=" '$(Platform)' == 'x64' ">
|
||||
<Content Include="$(MSBuildThisFileDirectory)..\native\x64\raylib.dll">
|
||||
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
|
||||
<Link>raylib.dll</Link>
|
||||
</Content>
|
||||
</ItemGroup>
|
||||
|
||||
<ItemGroup Condition=" '$(Platform)' == 'x86' OR '$(Platform)' == 'AnyCPU' ">
|
||||
<Content Include="$(MSBuildThisFileDirectory)..\native\x86\raylib.dll">
|
||||
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
|
||||
<Link>raylib.dll</Link>
|
||||
</Content>
|
||||
</ItemGroup>
|
||||
</Project>
|
4580
Bindings/Raylib.cs
4580
Bindings/Raylib.cs
File diff suppressed because it is too large
Load Diff
@ -1,19 +1,19 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<PropertyGroup>
|
||||
<MSBuildAllProjects>$(MSBuildAllProjects);$(MSBuildThisFileFullPath)</MSBuildAllProjects>
|
||||
<HasSharedItems>true</HasSharedItems>
|
||||
<SharedGUID>f660ff67-d70e-4ae0-9080-d922243e9b6e</SharedGUID>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Label="Configuration">
|
||||
<Import_RootNamespace>Raylib</Import_RootNamespace>
|
||||
</PropertyGroup>
|
||||
<ItemGroup>
|
||||
<Compile Include="$(MSBuildThisFileDirectory)Easings.cs" />
|
||||
<Compile Include="$(MSBuildThisFileDirectory)Extensions.cs" />
|
||||
<Compile Include="$(MSBuildThisFileDirectory)Physac.cs" />
|
||||
<Compile Include="$(MSBuildThisFileDirectory)Raygui.cs" />
|
||||
<Compile Include="$(MSBuildThisFileDirectory)Raylib.cs" />
|
||||
<Compile Include="$(MSBuildThisFileDirectory)Raymath.cs" />
|
||||
</ItemGroup>
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<PropertyGroup>
|
||||
<MSBuildAllProjects>$(MSBuildAllProjects);$(MSBuildThisFileFullPath)</MSBuildAllProjects>
|
||||
<HasSharedItems>true</HasSharedItems>
|
||||
<SharedGUID>f660ff67-d70e-4ae0-9080-d922243e9b6e</SharedGUID>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Label="Configuration">
|
||||
<Import_RootNamespace>Raylib</Import_RootNamespace>
|
||||
</PropertyGroup>
|
||||
<ItemGroup>
|
||||
<Compile Include="$(MSBuildThisFileDirectory)Easings.cs" />
|
||||
<Compile Include="$(MSBuildThisFileDirectory)Extensions.cs" />
|
||||
<Compile Include="$(MSBuildThisFileDirectory)Physac.cs" />
|
||||
<Compile Include="$(MSBuildThisFileDirectory)Raygui.cs" />
|
||||
<Compile Include="$(MSBuildThisFileDirectory)Raylib.cs" />
|
||||
<Compile Include="$(MSBuildThisFileDirectory)Raymath.cs" />
|
||||
</ItemGroup>
|
||||
</Project>
|
@ -1,13 +1,13 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<PropertyGroup Label="Globals">
|
||||
<ProjectGuid>f660ff67-d70e-4ae0-9080-d922243e9b6e</ProjectGuid>
|
||||
<MinimumVisualStudioVersion>14.0</MinimumVisualStudioVersion>
|
||||
</PropertyGroup>
|
||||
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
|
||||
<Import Project="$(MSBuildExtensionsPath32)\Microsoft\VisualStudio\v$(VisualStudioVersion)\CodeSharing\Microsoft.CodeSharing.Common.Default.props" />
|
||||
<Import Project="$(MSBuildExtensionsPath32)\Microsoft\VisualStudio\v$(VisualStudioVersion)\CodeSharing\Microsoft.CodeSharing.Common.props" />
|
||||
<PropertyGroup />
|
||||
<Import Project="Raylib.projitems" Label="Shared" />
|
||||
<Import Project="$(MSBuildExtensionsPath32)\Microsoft\VisualStudio\v$(VisualStudioVersion)\CodeSharing\Microsoft.CodeSharing.CSharp.targets" />
|
||||
</Project>
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<PropertyGroup Label="Globals">
|
||||
<ProjectGuid>f660ff67-d70e-4ae0-9080-d922243e9b6e</ProjectGuid>
|
||||
<MinimumVisualStudioVersion>14.0</MinimumVisualStudioVersion>
|
||||
</PropertyGroup>
|
||||
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
|
||||
<Import Project="$(MSBuildExtensionsPath32)\Microsoft\VisualStudio\v$(VisualStudioVersion)\CodeSharing\Microsoft.CodeSharing.Common.Default.props" />
|
||||
<Import Project="$(MSBuildExtensionsPath32)\Microsoft\VisualStudio\v$(VisualStudioVersion)\CodeSharing\Microsoft.CodeSharing.Common.props" />
|
||||
<PropertyGroup />
|
||||
<Import Project="Raylib.projitems" Label="Shared" />
|
||||
<Import Project="$(MSBuildExtensionsPath32)\Microsoft\VisualStudio\v$(VisualStudioVersion)\CodeSharing\Microsoft.CodeSharing.CSharp.targets" />
|
||||
</Project>
|
||||
|
@ -1,405 +1,405 @@
|
||||
/* Raylib-cs
|
||||
* Raymath.cs - Core bindings to raymth
|
||||
* Copyright 2019 Chris Dill
|
||||
*
|
||||
* Release under zLib License.
|
||||
* See LICENSE for details.
|
||||
*/
|
||||
|
||||
using System;
|
||||
using System.Runtime.InteropServices;
|
||||
|
||||
namespace Raylib
|
||||
{
|
||||
// Vector2 type
|
||||
[StructLayout(LayoutKind.Sequential, CharSet = CharSet.Ansi)]
|
||||
public partial struct Vector2
|
||||
{
|
||||
public float x;
|
||||
public float y;
|
||||
}
|
||||
|
||||
// Vector3 type
|
||||
[StructLayout(LayoutKind.Sequential, CharSet = CharSet.Ansi)]
|
||||
public partial struct Vector3
|
||||
{
|
||||
public float x;
|
||||
public float y;
|
||||
public float z;
|
||||
}
|
||||
|
||||
// Vector4 type
|
||||
[StructLayout(LayoutKind.Sequential, CharSet = CharSet.Ansi)]
|
||||
public partial struct Vector4
|
||||
{
|
||||
public float x;
|
||||
public float y;
|
||||
public float z;
|
||||
public float w;
|
||||
}
|
||||
|
||||
// Matrix type (OpenGL style 4x4 - right handed, column major)
|
||||
[StructLayout(LayoutKind.Sequential, CharSet = CharSet.Ansi)]
|
||||
public struct Matrix
|
||||
{
|
||||
public float m0, m4, m8, m12;
|
||||
public float m1, m5, m9, m13;
|
||||
public float m2, m6, m10, m14;
|
||||
public float m3, m7, m11, m15;
|
||||
|
||||
public override string ToString()
|
||||
{
|
||||
return $"Matrix({m0}, {m4}, {m8}, {m12}\n {m1}, {m5}, {m9}, {m13}\n {m2}, {m6}, {m10}, {m14}\n {m3}, {m7}, {m11}, {m15})";
|
||||
}
|
||||
}
|
||||
|
||||
// Quaternion type
|
||||
[StructLayout(LayoutKind.Sequential, CharSet = CharSet.Ansi)]
|
||||
public struct Quaternion
|
||||
{
|
||||
public float x;
|
||||
public float y;
|
||||
public float z;
|
||||
public float w;
|
||||
|
||||
public override string ToString()
|
||||
{
|
||||
return "Quaternion(" + x + " " + y + " " + z + " " + w + ")";
|
||||
}
|
||||
}
|
||||
|
||||
public static partial class Raylib
|
||||
{
|
||||
// Clamp float value
|
||||
[DllImport(nativeLibName,CallingConvention = CallingConvention.Cdecl)]
|
||||
public static extern float Clamp(float value, float min, float max);
|
||||
|
||||
/// <summary>
|
||||
/// Linearly interpolates between two values.
|
||||
/// </summary>
|
||||
/// <param name="value1">Source value.</param>
|
||||
/// <param name="value2">Source value.</param>
|
||||
/// <param name="amount">
|
||||
/// Value between 0 and 1 indicating the weight of value2.
|
||||
/// </param>
|
||||
/// <returns>Interpolated value.</returns>
|
||||
/// <remarks>
|
||||
/// This method performs the linear interpolation based on the following formula.
|
||||
/// <c>value1 + (value2 - value1) * amount</c>
|
||||
/// Passing amount a value of 0 will cause value1 to be returned, a value of 1 will
|
||||
/// cause value2 to be returned.
|
||||
/// </remarks>
|
||||
public static float Lerp(float value1, float value2, float amount)
|
||||
{
|
||||
return value1 + (value2 - value1) * amount;
|
||||
}
|
||||
|
||||
// Vector with components value 0.0f
|
||||
[DllImport(nativeLibName,CallingConvention = CallingConvention.Cdecl)]
|
||||
public static extern Vector2 Vector2Zero();
|
||||
|
||||
// Vector with components value 1.0f
|
||||
[DllImport(nativeLibName,CallingConvention = CallingConvention.Cdecl)]
|
||||
public static extern Vector2 Vector2One();
|
||||
|
||||
// Add two vectors (v1 + v2)
|
||||
[DllImport(nativeLibName,CallingConvention = CallingConvention.Cdecl)]
|
||||
public static extern Vector2 Vector2Add(Vector2 v1, Vector2 v2);
|
||||
|
||||
// Subtract two vectors (v1 - v2)
|
||||
[DllImport(nativeLibName,CallingConvention = CallingConvention.Cdecl)]
|
||||
public static extern Vector2 Vector2Subtract(Vector2 v1, Vector2 v2);
|
||||
|
||||
// Calculate vector length
|
||||
[DllImport(nativeLibName,CallingConvention = CallingConvention.Cdecl)]
|
||||
public static extern float Vector2Length(Vector2 v);
|
||||
|
||||
// Calculate two vectors dot product
|
||||
[DllImport(nativeLibName,CallingConvention = CallingConvention.Cdecl)]
|
||||
public static extern float Vector2DotProduct(Vector2 v1, Vector2 v2);
|
||||
|
||||
// Calculate distance between two vectors
|
||||
[DllImport(nativeLibName,CallingConvention = CallingConvention.Cdecl)]
|
||||
public static extern float Vector2Distance(Vector2 v1, Vector2 v2);
|
||||
|
||||
// Calculate angle from two vectors in X-axis
|
||||
[DllImport(nativeLibName,CallingConvention = CallingConvention.Cdecl)]
|
||||
public static extern float Vector2Angle(Vector2 v1, Vector2 v2);
|
||||
|
||||
// Scale vector (multiply by value)
|
||||
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
|
||||
public static extern Vector2 Vector2Scale(Vector2 v, float scale);
|
||||
|
||||
// Multiply vector by a vector
|
||||
[DllImport(nativeLibName,CallingConvention = CallingConvention.Cdecl)]
|
||||
public static extern Vector2 Vector2Multiplyv(Vector2 v1, Vector2 v2);
|
||||
|
||||
// Negate vector
|
||||
[DllImport(nativeLibName,CallingConvention = CallingConvention.Cdecl)]
|
||||
public static extern Vector2 Vector2Negate(Vector2 v);
|
||||
|
||||
// Divide vector by a float value
|
||||
[DllImport(nativeLibName,CallingConvention = CallingConvention.Cdecl)]
|
||||
public static extern Vector2 Vector2Divide(Vector2 v, float div);
|
||||
|
||||
// Divide vector by a vector
|
||||
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
|
||||
public static extern Vector2 Vector2DivideV(Vector2 v1, Vector2 v2);
|
||||
|
||||
// Normalize provided vector
|
||||
[DllImport(nativeLibName,CallingConvention = CallingConvention.Cdecl)]
|
||||
public static extern Vector2 Vector2Normalize(Vector2 v);
|
||||
|
||||
// Vector with components value 0.0f
|
||||
[DllImport(nativeLibName,CallingConvention = CallingConvention.Cdecl)]
|
||||
public static extern Vector3 Vector3Zero();
|
||||
|
||||
// Vector with components value 1.0f
|
||||
[DllImport(nativeLibName,CallingConvention = CallingConvention.Cdecl)]
|
||||
public static extern Vector3 Vector3One();
|
||||
|
||||
// Add two vectors
|
||||
[DllImport(nativeLibName,CallingConvention = CallingConvention.Cdecl)]
|
||||
public static extern Vector3 Vector3Add(Vector3 v1, Vector3 v2);
|
||||
|
||||
// Substract two vectors
|
||||
[DllImport(nativeLibName,CallingConvention = CallingConvention.Cdecl)]
|
||||
public static extern Vector3 Vector3Subtract(Vector3 v1, Vector3 v2);
|
||||
|
||||
// Multiply vector by scalar
|
||||
[DllImport(nativeLibName,CallingConvention = CallingConvention.Cdecl)]
|
||||
public static extern Vector3 Vector3Multiply(Vector3 v, float scalar);
|
||||
|
||||
// Multiply vector by vector
|
||||
[DllImport(nativeLibName,CallingConvention = CallingConvention.Cdecl)]
|
||||
public static extern Vector3 Vector3MultiplyV(Vector3 v1, Vector3 v2);
|
||||
|
||||
// Calculate two vectors cross product
|
||||
[DllImport(nativeLibName,CallingConvention = CallingConvention.Cdecl)]
|
||||
public static extern Vector3 Vector3CrossProduct(Vector3 v1, Vector3 v2);
|
||||
|
||||
// Calculate one vector perpendicular vector
|
||||
[DllImport(nativeLibName,CallingConvention = CallingConvention.Cdecl)]
|
||||
public static extern Vector3 Vector3Perpendicular(Vector3 v);
|
||||
|
||||
// Calculate vector length
|
||||
[DllImport(nativeLibName,CallingConvention = CallingConvention.Cdecl)]
|
||||
public static extern float Vector3Length(Vector3 v);
|
||||
|
||||
// Calculate two vectors dot product
|
||||
[DllImport(nativeLibName,CallingConvention = CallingConvention.Cdecl)]
|
||||
public static extern float Vector3DotProduct(Vector3 v1, Vector3 v2);
|
||||
|
||||
// Calculate distance between two vectors
|
||||
[DllImport(nativeLibName,CallingConvention = CallingConvention.Cdecl)]
|
||||
public static extern float Vector3Distance(Vector3 v1, Vector3 v2);
|
||||
|
||||
// Scale provided vector
|
||||
[DllImport(nativeLibName,CallingConvention = CallingConvention.Cdecl)]
|
||||
public static extern Vector3 Vector3Scale(Vector3 v, float scale);
|
||||
|
||||
// Negate provided vector (invert direction)
|
||||
[DllImport(nativeLibName,CallingConvention = CallingConvention.Cdecl)]
|
||||
public static extern Vector3 Vector3Negate(Vector3 v);
|
||||
|
||||
// Divide vector by a float value
|
||||
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
|
||||
public static extern Vector3 Vector3Divide(Vector3 v, float div);
|
||||
|
||||
// Divide vector by a vector
|
||||
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
|
||||
public static extern Vector3 Vector3DivideV(Vector3 v1, Vector3 v2);
|
||||
|
||||
// Normalize provided vector
|
||||
[DllImport(nativeLibName,CallingConvention = CallingConvention.Cdecl)]
|
||||
public static extern Vector3 Vector3Normalize(Vector3 v);
|
||||
|
||||
// Orthonormalize provided vectors
|
||||
// Makes vectors normalized and orthogonal to each other
|
||||
// Gram-Schmidt function implementation
|
||||
[DllImport(nativeLibName,CallingConvention = CallingConvention.Cdecl)]
|
||||
public static extern void Vector3OrthoNormalize(out Vector3 v1, out Vector3 v2);
|
||||
|
||||
// Transforms a Vector3 by a given Matrix
|
||||
[DllImport(nativeLibName,CallingConvention = CallingConvention.Cdecl)]
|
||||
public static extern Vector3 Vector3Transform(Vector3 v, Matrix mat);
|
||||
|
||||
// Transform a vector by quaternion rotation
|
||||
[DllImport(nativeLibName,CallingConvention = CallingConvention.Cdecl)]
|
||||
public static extern Vector3 Vector3RotateByQuaternion(Vector3 v, Quaternion q);
|
||||
|
||||
// Calculate linear interpolation between two vectors
|
||||
[DllImport(nativeLibName,CallingConvention = CallingConvention.Cdecl)]
|
||||
public static extern Vector3 Vector3Lerp(Vector3 v1, Vector3 v2, float amount);
|
||||
|
||||
// Calculate reflected vector to normal
|
||||
[DllImport(nativeLibName,CallingConvention = CallingConvention.Cdecl)]
|
||||
public static extern Vector3 Vector3Reflect(Vector3 v, Vector3 normal);
|
||||
|
||||
// Return min value for each pair of components
|
||||
[DllImport(nativeLibName,CallingConvention = CallingConvention.Cdecl)]
|
||||
public static extern Vector3 Vector3Min(Vector3 v1, Vector3 v2);
|
||||
|
||||
// Return max value for each pair of components
|
||||
[DllImport(nativeLibName,CallingConvention = CallingConvention.Cdecl)]
|
||||
public static extern Vector3 Vector3Max(Vector3 v1, Vector3 v2);
|
||||
|
||||
// Compute barycenter coordinates (u, v, w) for point p with respect to triangle (a, b, c)
|
||||
// NOTE: Assumes P is on the plane of the triangle
|
||||
[DllImport(nativeLibName,CallingConvention = CallingConvention.Cdecl)]
|
||||
public static extern Vector3 Vector3Barycenter(Vector3 p, Vector3 a, Vector3 b, Vector3 c);
|
||||
|
||||
// Returns Vector3 as float array
|
||||
[DllImport(nativeLibName,CallingConvention = CallingConvention.Cdecl)]
|
||||
public static extern float[] Vector3ToFloatV(Vector3 v);
|
||||
|
||||
// Compute matrix determinant
|
||||
[DllImport(nativeLibName,CallingConvention = CallingConvention.Cdecl)]
|
||||
public static extern float MatrixDeterminant(Matrix mat);
|
||||
|
||||
// Returns the trace of the matrix (sum of the values along the diagonal)
|
||||
[DllImport(nativeLibName,CallingConvention = CallingConvention.Cdecl)]
|
||||
public static extern float MatrixTrace(Matrix mat);
|
||||
|
||||
// Transposes provided matrix
|
||||
[DllImport(nativeLibName,CallingConvention = CallingConvention.Cdecl)]
|
||||
public static extern Matrix MatrixTranspose(Matrix mat);
|
||||
|
||||
// Invert provided matrix
|
||||
[DllImport(nativeLibName,CallingConvention = CallingConvention.Cdecl)]
|
||||
public static extern Matrix MatrixInvert(Matrix mat);
|
||||
|
||||
// Normalize provided matrix
|
||||
[DllImport(nativeLibName,CallingConvention = CallingConvention.Cdecl)]
|
||||
public static extern Matrix MatrixNormalize(Matrix mat);
|
||||
|
||||
// Returns identity matrix
|
||||
[DllImport(nativeLibName,CallingConvention = CallingConvention.Cdecl)]
|
||||
public static extern Matrix MatrixIdentity();
|
||||
|
||||
// Add two matrices
|
||||
[DllImport(nativeLibName,CallingConvention = CallingConvention.Cdecl)]
|
||||
public static extern Matrix MatrixAdd(Matrix left, Matrix right);
|
||||
|
||||
// Substract two matrices (left - right)
|
||||
[DllImport(nativeLibName,CallingConvention = CallingConvention.Cdecl)]
|
||||
public static extern Matrix MatrixSubstract(Matrix left, Matrix right);
|
||||
|
||||
// Create rotation matrix from axis and angle
|
||||
// NOTE: Angle should be provided in radians
|
||||
[DllImport(nativeLibName,CallingConvention = CallingConvention.Cdecl)]
|
||||
public static extern Matrix MatrixTranslate(float x, float y, float z);
|
||||
|
||||
// Returns x-rotation matrix (angle in radians)
|
||||
[DllImport(nativeLibName,CallingConvention = CallingConvention.Cdecl)]
|
||||
public static extern Matrix MatrixRotate(Vector3 axis, float angle);
|
||||
|
||||
// Returns x-rotation matrix (angle in radians)
|
||||
[DllImport(nativeLibName,CallingConvention = CallingConvention.Cdecl)]
|
||||
public static extern Matrix MatrixRotateX(float angle);
|
||||
|
||||
// Returns y-rotation matrix (angle in radians)
|
||||
[DllImport(nativeLibName,CallingConvention = CallingConvention.Cdecl)]
|
||||
public static extern Matrix MatrixRotateY(float angle);
|
||||
|
||||
// Returns z-rotation matrix (angle in radians)
|
||||
[DllImport(nativeLibName,CallingConvention = CallingConvention.Cdecl)]
|
||||
public static extern Matrix MatrixRotateZ(float angle);
|
||||
|
||||
// Returns scaling matrix
|
||||
[DllImport(nativeLibName,CallingConvention = CallingConvention.Cdecl)]
|
||||
public static extern Matrix MatrixScale(float x, float y, float z);
|
||||
|
||||
// Returns two matrix multiplication
|
||||
// NOTE: When multiplying matrices... the order matters!
|
||||
[DllImport(nativeLibName,CallingConvention = CallingConvention.Cdecl)]
|
||||
public static extern Matrix MatrixMultiply(Matrix left, Matrix right);
|
||||
|
||||
// Returns perspective projection matrix
|
||||
[DllImport(nativeLibName,CallingConvention = CallingConvention.Cdecl)]
|
||||
public static extern Matrix MatrixFrustum(double left, double right, double bottom, double top, double near, double far);
|
||||
|
||||
// Returns perspective projection matrix
|
||||
// NOTE: Angle should be provided in radians
|
||||
[DllImport(nativeLibName,CallingConvention = CallingConvention.Cdecl)]
|
||||
public static extern Matrix MatrixPerspective(double fovy, double aspect, double near, double far);
|
||||
|
||||
// Returns orthographic projection matrix
|
||||
[DllImport(nativeLibName,CallingConvention = CallingConvention.Cdecl)]
|
||||
public static extern Matrix MatrixOrtho(double left, double right, double bottom, double top, double near, double far);
|
||||
|
||||
// Returns camera look-at matrix (view matrix)
|
||||
[DllImport(nativeLibName,CallingConvention = CallingConvention.Cdecl)]
|
||||
public static extern Matrix MatrixLookAt(Vector3 eye, Vector3 target, Vector3 up);
|
||||
|
||||
// Returns float array of matrix data
|
||||
[DllImport(nativeLibName,CallingConvention = CallingConvention.Cdecl)]
|
||||
public static extern float[] MatrixToFloatV(Matrix mat);
|
||||
|
||||
// Returns identity quaternion
|
||||
[DllImport(nativeLibName,CallingConvention = CallingConvention.Cdecl)]
|
||||
public static extern Quaternion QuaternionIdentity();
|
||||
|
||||
// Computes the length of a quaternion
|
||||
[DllImport(nativeLibName,CallingConvention = CallingConvention.Cdecl)]
|
||||
public static extern float QuaternionLength(Quaternion q);
|
||||
|
||||
// Normalize provided quaternion
|
||||
[DllImport(nativeLibName,CallingConvention = CallingConvention.Cdecl)]
|
||||
public static extern Quaternion QuaternionNormalize(Quaternion q);
|
||||
|
||||
// Invert provided quaternion
|
||||
[DllImport(nativeLibName,CallingConvention = CallingConvention.Cdecl)]
|
||||
public static extern Quaternion QuaternionInvert(Quaternion q);
|
||||
|
||||
// Calculate two quaternion multiplication
|
||||
[DllImport(nativeLibName,CallingConvention = CallingConvention.Cdecl)]
|
||||
public static extern Quaternion QuaternionMultiply(Quaternion q1, Quaternion q2);
|
||||
|
||||
// Calculate linear interpolation between two quaternions
|
||||
[DllImport(nativeLibName,CallingConvention = CallingConvention.Cdecl)]
|
||||
public static extern Quaternion QuaternionLerp(Quaternion q1, Quaternion q2, float amount);
|
||||
|
||||
// Calculate slerp-optimized interpolation between two quaternions
|
||||
[DllImport(nativeLibName,CallingConvention = CallingConvention.Cdecl)]
|
||||
public static extern Quaternion QuaternionNlerp(Quaternion q1, Quaternion q2, float amount);
|
||||
|
||||
// Calculates spherical linear interpolation between two quaternions
|
||||
[DllImport(nativeLibName,CallingConvention = CallingConvention.Cdecl)]
|
||||
public static extern Quaternion QuaternionSlerp(Quaternion q1, Quaternion q2, float amount);
|
||||
|
||||
// Calculate quaternion based on the rotation from one vector to another
|
||||
[DllImport(nativeLibName,CallingConvention = CallingConvention.Cdecl)]
|
||||
public static extern Quaternion QuaternionFromVector3ToVector3(Vector3 from, Vector3 to);
|
||||
|
||||
// Returns a quaternion for a given rotation matrix
|
||||
[DllImport(nativeLibName,CallingConvention = CallingConvention.Cdecl)]
|
||||
public static extern Quaternion QuaternionFromMatrix(Matrix mat);
|
||||
|
||||
// Returns a matrix for a given quaternion
|
||||
[DllImport(nativeLibName,CallingConvention = CallingConvention.Cdecl)]
|
||||
public static extern Matrix QuaternionToMatrix(Quaternion q);
|
||||
|
||||
// Returns rotation quaternion for an angle and axis
|
||||
// NOTE: angle must be provided in radians
|
||||
[DllImport(nativeLibName,CallingConvention = CallingConvention.Cdecl)]
|
||||
public static extern Quaternion QuaternionFromAxisAngle(Vector3 axis, float angle);
|
||||
|
||||
// Returns the rotation angle and axis for a given quaternion
|
||||
[DllImport(nativeLibName,CallingConvention = CallingConvention.Cdecl)]
|
||||
public static extern void QuaternionToAxisAngle(Quaternion q, out Vector3 outAxis, float[] outAngle);
|
||||
|
||||
// Returns he quaternion equivalent to Euler angles
|
||||
[DllImport(nativeLibName,CallingConvention = CallingConvention.Cdecl)]
|
||||
public static extern Quaternion QuaternionFromEuler(float roll, float pitch, float yaw);
|
||||
|
||||
// Return the Euler angles equivalent to quaternion (roll, pitch, yaw)
|
||||
// NOTE: Angles are returned in a Vector3 struct in degrees
|
||||
[DllImport(nativeLibName,CallingConvention = CallingConvention.Cdecl)]
|
||||
public static extern Vector3 QuaternionToEuler(Quaternion q);
|
||||
|
||||
// Transform a quaternion given a transformation matrix
|
||||
[DllImport(nativeLibName,CallingConvention = CallingConvention.Cdecl)]
|
||||
public static extern Quaternion QuaternionTransform(Quaternion q, Matrix mat);
|
||||
}
|
||||
}
|
||||
/* Raylib-cs
|
||||
* Raymath.cs - Core bindings to raymth
|
||||
* Copyright 2019 Chris Dill
|
||||
*
|
||||
* Release under zLib License.
|
||||
* See LICENSE for details.
|
||||
*/
|
||||
|
||||
using System;
|
||||
using System.Runtime.InteropServices;
|
||||
|
||||
namespace Raylib
|
||||
{
|
||||
// Vector2 type
|
||||
[StructLayout(LayoutKind.Sequential, CharSet = CharSet.Ansi)]
|
||||
public partial struct Vector2
|
||||
{
|
||||
public float x;
|
||||
public float y;
|
||||
}
|
||||
|
||||
// Vector3 type
|
||||
[StructLayout(LayoutKind.Sequential, CharSet = CharSet.Ansi)]
|
||||
public partial struct Vector3
|
||||
{
|
||||
public float x;
|
||||
public float y;
|
||||
public float z;
|
||||
}
|
||||
|
||||
// Vector4 type
|
||||
[StructLayout(LayoutKind.Sequential, CharSet = CharSet.Ansi)]
|
||||
public partial struct Vector4
|
||||
{
|
||||
public float x;
|
||||
public float y;
|
||||
public float z;
|
||||
public float w;
|
||||
}
|
||||
|
||||
// Matrix type (OpenGL style 4x4 - right handed, column major)
|
||||
[StructLayout(LayoutKind.Sequential, CharSet = CharSet.Ansi)]
|
||||
public struct Matrix
|
||||
{
|
||||
public float m0, m4, m8, m12;
|
||||
public float m1, m5, m9, m13;
|
||||
public float m2, m6, m10, m14;
|
||||
public float m3, m7, m11, m15;
|
||||
|
||||
public override string ToString()
|
||||
{
|
||||
return $"Matrix({m0}, {m4}, {m8}, {m12}\n {m1}, {m5}, {m9}, {m13}\n {m2}, {m6}, {m10}, {m14}\n {m3}, {m7}, {m11}, {m15})";
|
||||
}
|
||||
}
|
||||
|
||||
// Quaternion type
|
||||
[StructLayout(LayoutKind.Sequential, CharSet = CharSet.Ansi)]
|
||||
public struct Quaternion
|
||||
{
|
||||
public float x;
|
||||
public float y;
|
||||
public float z;
|
||||
public float w;
|
||||
|
||||
public override string ToString()
|
||||
{
|
||||
return "Quaternion(" + x + " " + y + " " + z + " " + w + ")";
|
||||
}
|
||||
}
|
||||
|
||||
public static partial class Raylib
|
||||
{
|
||||
// Clamp float value
|
||||
[DllImport(nativeLibName,CallingConvention = CallingConvention.Cdecl)]
|
||||
public static extern float Clamp(float value, float min, float max);
|
||||
|
||||
/// <summary>
|
||||
/// Linearly interpolates between two values.
|
||||
/// </summary>
|
||||
/// <param name="value1">Source value.</param>
|
||||
/// <param name="value2">Source value.</param>
|
||||
/// <param name="amount">
|
||||
/// Value between 0 and 1 indicating the weight of value2.
|
||||
/// </param>
|
||||
/// <returns>Interpolated value.</returns>
|
||||
/// <remarks>
|
||||
/// This method performs the linear interpolation based on the following formula.
|
||||
/// <c>value1 + (value2 - value1) * amount</c>
|
||||
/// Passing amount a value of 0 will cause value1 to be returned, a value of 1 will
|
||||
/// cause value2 to be returned.
|
||||
/// </remarks>
|
||||
public static float Lerp(float value1, float value2, float amount)
|
||||
{
|
||||
return value1 + (value2 - value1) * amount;
|
||||
}
|
||||
|
||||
// Vector with components value 0.0f
|
||||
[DllImport(nativeLibName,CallingConvention = CallingConvention.Cdecl)]
|
||||
public static extern Vector2 Vector2Zero();
|
||||
|
||||
// Vector with components value 1.0f
|
||||
[DllImport(nativeLibName,CallingConvention = CallingConvention.Cdecl)]
|
||||
public static extern Vector2 Vector2One();
|
||||
|
||||
// Add two vectors (v1 + v2)
|
||||
[DllImport(nativeLibName,CallingConvention = CallingConvention.Cdecl)]
|
||||
public static extern Vector2 Vector2Add(Vector2 v1, Vector2 v2);
|
||||
|
||||
// Subtract two vectors (v1 - v2)
|
||||
[DllImport(nativeLibName,CallingConvention = CallingConvention.Cdecl)]
|
||||
public static extern Vector2 Vector2Subtract(Vector2 v1, Vector2 v2);
|
||||
|
||||
// Calculate vector length
|
||||
[DllImport(nativeLibName,CallingConvention = CallingConvention.Cdecl)]
|
||||
public static extern float Vector2Length(Vector2 v);
|
||||
|
||||
// Calculate two vectors dot product
|
||||
[DllImport(nativeLibName,CallingConvention = CallingConvention.Cdecl)]
|
||||
public static extern float Vector2DotProduct(Vector2 v1, Vector2 v2);
|
||||
|
||||
// Calculate distance between two vectors
|
||||
[DllImport(nativeLibName,CallingConvention = CallingConvention.Cdecl)]
|
||||
public static extern float Vector2Distance(Vector2 v1, Vector2 v2);
|
||||
|
||||
// Calculate angle from two vectors in X-axis
|
||||
[DllImport(nativeLibName,CallingConvention = CallingConvention.Cdecl)]
|
||||
public static extern float Vector2Angle(Vector2 v1, Vector2 v2);
|
||||
|
||||
// Scale vector (multiply by value)
|
||||
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
|
||||
public static extern Vector2 Vector2Scale(Vector2 v, float scale);
|
||||
|
||||
// Multiply vector by a vector
|
||||
[DllImport(nativeLibName,CallingConvention = CallingConvention.Cdecl)]
|
||||
public static extern Vector2 Vector2Multiplyv(Vector2 v1, Vector2 v2);
|
||||
|
||||
// Negate vector
|
||||
[DllImport(nativeLibName,CallingConvention = CallingConvention.Cdecl)]
|
||||
public static extern Vector2 Vector2Negate(Vector2 v);
|
||||
|
||||
// Divide vector by a float value
|
||||
[DllImport(nativeLibName,CallingConvention = CallingConvention.Cdecl)]
|
||||
public static extern Vector2 Vector2Divide(Vector2 v, float div);
|
||||
|
||||
// Divide vector by a vector
|
||||
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
|
||||
public static extern Vector2 Vector2DivideV(Vector2 v1, Vector2 v2);
|
||||
|
||||
// Normalize provided vector
|
||||
[DllImport(nativeLibName,CallingConvention = CallingConvention.Cdecl)]
|
||||
public static extern Vector2 Vector2Normalize(Vector2 v);
|
||||
|
||||
// Vector with components value 0.0f
|
||||
[DllImport(nativeLibName,CallingConvention = CallingConvention.Cdecl)]
|
||||
public static extern Vector3 Vector3Zero();
|
||||
|
||||
// Vector with components value 1.0f
|
||||
[DllImport(nativeLibName,CallingConvention = CallingConvention.Cdecl)]
|
||||
public static extern Vector3 Vector3One();
|
||||
|
||||
// Add two vectors
|
||||
[DllImport(nativeLibName,CallingConvention = CallingConvention.Cdecl)]
|
||||
public static extern Vector3 Vector3Add(Vector3 v1, Vector3 v2);
|
||||
|
||||
// Substract two vectors
|
||||
[DllImport(nativeLibName,CallingConvention = CallingConvention.Cdecl)]
|
||||
public static extern Vector3 Vector3Subtract(Vector3 v1, Vector3 v2);
|
||||
|
||||
// Multiply vector by scalar
|
||||
[DllImport(nativeLibName,CallingConvention = CallingConvention.Cdecl)]
|
||||
public static extern Vector3 Vector3Multiply(Vector3 v, float scalar);
|
||||
|
||||
// Multiply vector by vector
|
||||
[DllImport(nativeLibName,CallingConvention = CallingConvention.Cdecl)]
|
||||
public static extern Vector3 Vector3MultiplyV(Vector3 v1, Vector3 v2);
|
||||
|
||||
// Calculate two vectors cross product
|
||||
[DllImport(nativeLibName,CallingConvention = CallingConvention.Cdecl)]
|
||||
public static extern Vector3 Vector3CrossProduct(Vector3 v1, Vector3 v2);
|
||||
|
||||
// Calculate one vector perpendicular vector
|
||||
[DllImport(nativeLibName,CallingConvention = CallingConvention.Cdecl)]
|
||||
public static extern Vector3 Vector3Perpendicular(Vector3 v);
|
||||
|
||||
// Calculate vector length
|
||||
[DllImport(nativeLibName,CallingConvention = CallingConvention.Cdecl)]
|
||||
public static extern float Vector3Length(Vector3 v);
|
||||
|
||||
// Calculate two vectors dot product
|
||||
[DllImport(nativeLibName,CallingConvention = CallingConvention.Cdecl)]
|
||||
public static extern float Vector3DotProduct(Vector3 v1, Vector3 v2);
|
||||
|
||||
// Calculate distance between two vectors
|
||||
[DllImport(nativeLibName,CallingConvention = CallingConvention.Cdecl)]
|
||||
public static extern float Vector3Distance(Vector3 v1, Vector3 v2);
|
||||
|
||||
// Scale provided vector
|
||||
[DllImport(nativeLibName,CallingConvention = CallingConvention.Cdecl)]
|
||||
public static extern Vector3 Vector3Scale(Vector3 v, float scale);
|
||||
|
||||
// Negate provided vector (invert direction)
|
||||
[DllImport(nativeLibName,CallingConvention = CallingConvention.Cdecl)]
|
||||
public static extern Vector3 Vector3Negate(Vector3 v);
|
||||
|
||||
// Divide vector by a float value
|
||||
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
|
||||
public static extern Vector3 Vector3Divide(Vector3 v, float div);
|
||||
|
||||
// Divide vector by a vector
|
||||
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
|
||||
public static extern Vector3 Vector3DivideV(Vector3 v1, Vector3 v2);
|
||||
|
||||
// Normalize provided vector
|
||||
[DllImport(nativeLibName,CallingConvention = CallingConvention.Cdecl)]
|
||||
public static extern Vector3 Vector3Normalize(Vector3 v);
|
||||
|
||||
// Orthonormalize provided vectors
|
||||
// Makes vectors normalized and orthogonal to each other
|
||||
// Gram-Schmidt function implementation
|
||||
[DllImport(nativeLibName,CallingConvention = CallingConvention.Cdecl)]
|
||||
public static extern void Vector3OrthoNormalize(out Vector3 v1, out Vector3 v2);
|
||||
|
||||
// Transforms a Vector3 by a given Matrix
|
||||
[DllImport(nativeLibName,CallingConvention = CallingConvention.Cdecl)]
|
||||
public static extern Vector3 Vector3Transform(Vector3 v, Matrix mat);
|
||||
|
||||
// Transform a vector by quaternion rotation
|
||||
[DllImport(nativeLibName,CallingConvention = CallingConvention.Cdecl)]
|
||||
public static extern Vector3 Vector3RotateByQuaternion(Vector3 v, Quaternion q);
|
||||
|
||||
// Calculate linear interpolation between two vectors
|
||||
[DllImport(nativeLibName,CallingConvention = CallingConvention.Cdecl)]
|
||||
public static extern Vector3 Vector3Lerp(Vector3 v1, Vector3 v2, float amount);
|
||||
|
||||
// Calculate reflected vector to normal
|
||||
[DllImport(nativeLibName,CallingConvention = CallingConvention.Cdecl)]
|
||||
public static extern Vector3 Vector3Reflect(Vector3 v, Vector3 normal);
|
||||
|
||||
// Return min value for each pair of components
|
||||
[DllImport(nativeLibName,CallingConvention = CallingConvention.Cdecl)]
|
||||
public static extern Vector3 Vector3Min(Vector3 v1, Vector3 v2);
|
||||
|
||||
// Return max value for each pair of components
|
||||
[DllImport(nativeLibName,CallingConvention = CallingConvention.Cdecl)]
|
||||
public static extern Vector3 Vector3Max(Vector3 v1, Vector3 v2);
|
||||
|
||||
// Compute barycenter coordinates (u, v, w) for point p with respect to triangle (a, b, c)
|
||||
// NOTE: Assumes P is on the plane of the triangle
|
||||
[DllImport(nativeLibName,CallingConvention = CallingConvention.Cdecl)]
|
||||
public static extern Vector3 Vector3Barycenter(Vector3 p, Vector3 a, Vector3 b, Vector3 c);
|
||||
|
||||
// Returns Vector3 as float array
|
||||
[DllImport(nativeLibName,CallingConvention = CallingConvention.Cdecl)]
|
||||
public static extern float[] Vector3ToFloatV(Vector3 v);
|
||||
|
||||
// Compute matrix determinant
|
||||
[DllImport(nativeLibName,CallingConvention = CallingConvention.Cdecl)]
|
||||
public static extern float MatrixDeterminant(Matrix mat);
|
||||
|
||||
// Returns the trace of the matrix (sum of the values along the diagonal)
|
||||
[DllImport(nativeLibName,CallingConvention = CallingConvention.Cdecl)]
|
||||
public static extern float MatrixTrace(Matrix mat);
|
||||
|
||||
// Transposes provided matrix
|
||||
[DllImport(nativeLibName,CallingConvention = CallingConvention.Cdecl)]
|
||||
public static extern Matrix MatrixTranspose(Matrix mat);
|
||||
|
||||
// Invert provided matrix
|
||||
[DllImport(nativeLibName,CallingConvention = CallingConvention.Cdecl)]
|
||||
public static extern Matrix MatrixInvert(Matrix mat);
|
||||
|
||||
// Normalize provided matrix
|
||||
[DllImport(nativeLibName,CallingConvention = CallingConvention.Cdecl)]
|
||||
public static extern Matrix MatrixNormalize(Matrix mat);
|
||||
|
||||
// Returns identity matrix
|
||||
[DllImport(nativeLibName,CallingConvention = CallingConvention.Cdecl)]
|
||||
public static extern Matrix MatrixIdentity();
|
||||
|
||||
// Add two matrices
|
||||
[DllImport(nativeLibName,CallingConvention = CallingConvention.Cdecl)]
|
||||
public static extern Matrix MatrixAdd(Matrix left, Matrix right);
|
||||
|
||||
// Substract two matrices (left - right)
|
||||
[DllImport(nativeLibName,CallingConvention = CallingConvention.Cdecl)]
|
||||
public static extern Matrix MatrixSubstract(Matrix left, Matrix right);
|
||||
|
||||
// Create rotation matrix from axis and angle
|
||||
// NOTE: Angle should be provided in radians
|
||||
[DllImport(nativeLibName,CallingConvention = CallingConvention.Cdecl)]
|
||||
public static extern Matrix MatrixTranslate(float x, float y, float z);
|
||||
|
||||
// Returns x-rotation matrix (angle in radians)
|
||||
[DllImport(nativeLibName,CallingConvention = CallingConvention.Cdecl)]
|
||||
public static extern Matrix MatrixRotate(Vector3 axis, float angle);
|
||||
|
||||
// Returns x-rotation matrix (angle in radians)
|
||||
[DllImport(nativeLibName,CallingConvention = CallingConvention.Cdecl)]
|
||||
public static extern Matrix MatrixRotateX(float angle);
|
||||
|
||||
// Returns y-rotation matrix (angle in radians)
|
||||
[DllImport(nativeLibName,CallingConvention = CallingConvention.Cdecl)]
|
||||
public static extern Matrix MatrixRotateY(float angle);
|
||||
|
||||
// Returns z-rotation matrix (angle in radians)
|
||||
[DllImport(nativeLibName,CallingConvention = CallingConvention.Cdecl)]
|
||||
public static extern Matrix MatrixRotateZ(float angle);
|
||||
|
||||
// Returns scaling matrix
|
||||
[DllImport(nativeLibName,CallingConvention = CallingConvention.Cdecl)]
|
||||
public static extern Matrix MatrixScale(float x, float y, float z);
|
||||
|
||||
// Returns two matrix multiplication
|
||||
// NOTE: When multiplying matrices... the order matters!
|
||||
[DllImport(nativeLibName,CallingConvention = CallingConvention.Cdecl)]
|
||||
public static extern Matrix MatrixMultiply(Matrix left, Matrix right);
|
||||
|
||||
// Returns perspective projection matrix
|
||||
[DllImport(nativeLibName,CallingConvention = CallingConvention.Cdecl)]
|
||||
public static extern Matrix MatrixFrustum(double left, double right, double bottom, double top, double near, double far);
|
||||
|
||||
// Returns perspective projection matrix
|
||||
// NOTE: Angle should be provided in radians
|
||||
[DllImport(nativeLibName,CallingConvention = CallingConvention.Cdecl)]
|
||||
public static extern Matrix MatrixPerspective(double fovy, double aspect, double near, double far);
|
||||
|
||||
// Returns orthographic projection matrix
|
||||
[DllImport(nativeLibName,CallingConvention = CallingConvention.Cdecl)]
|
||||
public static extern Matrix MatrixOrtho(double left, double right, double bottom, double top, double near, double far);
|
||||
|
||||
// Returns camera look-at matrix (view matrix)
|
||||
[DllImport(nativeLibName,CallingConvention = CallingConvention.Cdecl)]
|
||||
public static extern Matrix MatrixLookAt(Vector3 eye, Vector3 target, Vector3 up);
|
||||
|
||||
// Returns float array of matrix data
|
||||
[DllImport(nativeLibName,CallingConvention = CallingConvention.Cdecl)]
|
||||
public static extern float[] MatrixToFloatV(Matrix mat);
|
||||
|
||||
// Returns identity quaternion
|
||||
[DllImport(nativeLibName,CallingConvention = CallingConvention.Cdecl)]
|
||||
public static extern Quaternion QuaternionIdentity();
|
||||
|
||||
// Computes the length of a quaternion
|
||||
[DllImport(nativeLibName,CallingConvention = CallingConvention.Cdecl)]
|
||||
public static extern float QuaternionLength(Quaternion q);
|
||||
|
||||
// Normalize provided quaternion
|
||||
[DllImport(nativeLibName,CallingConvention = CallingConvention.Cdecl)]
|
||||
public static extern Quaternion QuaternionNormalize(Quaternion q);
|
||||
|
||||
// Invert provided quaternion
|
||||
[DllImport(nativeLibName,CallingConvention = CallingConvention.Cdecl)]
|
||||
public static extern Quaternion QuaternionInvert(Quaternion q);
|
||||
|
||||
// Calculate two quaternion multiplication
|
||||
[DllImport(nativeLibName,CallingConvention = CallingConvention.Cdecl)]
|
||||
public static extern Quaternion QuaternionMultiply(Quaternion q1, Quaternion q2);
|
||||
|
||||
// Calculate linear interpolation between two quaternions
|
||||
[DllImport(nativeLibName,CallingConvention = CallingConvention.Cdecl)]
|
||||
public static extern Quaternion QuaternionLerp(Quaternion q1, Quaternion q2, float amount);
|
||||
|
||||
// Calculate slerp-optimized interpolation between two quaternions
|
||||
[DllImport(nativeLibName,CallingConvention = CallingConvention.Cdecl)]
|
||||
public static extern Quaternion QuaternionNlerp(Quaternion q1, Quaternion q2, float amount);
|
||||
|
||||
// Calculates spherical linear interpolation between two quaternions
|
||||
[DllImport(nativeLibName,CallingConvention = CallingConvention.Cdecl)]
|
||||
public static extern Quaternion QuaternionSlerp(Quaternion q1, Quaternion q2, float amount);
|
||||
|
||||
// Calculate quaternion based on the rotation from one vector to another
|
||||
[DllImport(nativeLibName,CallingConvention = CallingConvention.Cdecl)]
|
||||
public static extern Quaternion QuaternionFromVector3ToVector3(Vector3 from, Vector3 to);
|
||||
|
||||
// Returns a quaternion for a given rotation matrix
|
||||
[DllImport(nativeLibName,CallingConvention = CallingConvention.Cdecl)]
|
||||
public static extern Quaternion QuaternionFromMatrix(Matrix mat);
|
||||
|
||||
// Returns a matrix for a given quaternion
|
||||
[DllImport(nativeLibName,CallingConvention = CallingConvention.Cdecl)]
|
||||
public static extern Matrix QuaternionToMatrix(Quaternion q);
|
||||
|
||||
// Returns rotation quaternion for an angle and axis
|
||||
// NOTE: angle must be provided in radians
|
||||
[DllImport(nativeLibName,CallingConvention = CallingConvention.Cdecl)]
|
||||
public static extern Quaternion QuaternionFromAxisAngle(Vector3 axis, float angle);
|
||||
|
||||
// Returns the rotation angle and axis for a given quaternion
|
||||
[DllImport(nativeLibName,CallingConvention = CallingConvention.Cdecl)]
|
||||
public static extern void QuaternionToAxisAngle(Quaternion q, out Vector3 outAxis, float[] outAngle);
|
||||
|
||||
// Returns he quaternion equivalent to Euler angles
|
||||
[DllImport(nativeLibName,CallingConvention = CallingConvention.Cdecl)]
|
||||
public static extern Quaternion QuaternionFromEuler(float roll, float pitch, float yaw);
|
||||
|
||||
// Return the Euler angles equivalent to quaternion (roll, pitch, yaw)
|
||||
// NOTE: Angles are returned in a Vector3 struct in degrees
|
||||
[DllImport(nativeLibName,CallingConvention = CallingConvention.Cdecl)]
|
||||
public static extern Vector3 QuaternionToEuler(Quaternion q);
|
||||
|
||||
// Transform a quaternion given a transformation matrix
|
||||
[DllImport(nativeLibName,CallingConvention = CallingConvention.Cdecl)]
|
||||
public static extern Quaternion QuaternionTransform(Quaternion q, Matrix mat);
|
||||
}
|
||||
}
|
||||
|
@ -1,6 +0,0 @@
|
||||
<?xml version="1.0" encoding="utf-8" ?>
|
||||
<configuration>
|
||||
<startup>
|
||||
<supportedRuntime version="v4.0" sku=".NETFramework,Version=v4.6.1" />
|
||||
</startup>
|
||||
</configuration>
|
@ -185,29 +185,27 @@ namespace Generator
|
||||
var TypeMap = new Dictionary<string, string>();
|
||||
typesfile = typesfile.Where(x => x != "").ToArray();
|
||||
|
||||
Console.WriteLine("Enter the path to raylib.");
|
||||
var raylibPath = Console.ReadLine() + "/src/";
|
||||
|
||||
var sources = new KeyValuePair<string, string>[] {
|
||||
new KeyValuePair<string, string>( "raylib.h","RLAPI"),
|
||||
// new KeyValuePair<string, string>("physac.h", "PHYSACDEF"),
|
||||
// new KeyValuePair<string, string>( "easings.h","EASEDEF"),
|
||||
// new KeyValuePair<string, string>( "raygui.h","RAYGUIDEF")
|
||||
new KeyValuePair<string, string>("raylib.h","RLAPI"),
|
||||
new KeyValuePair<string, string>("raymath.h", "RMDEF"),
|
||||
new KeyValuePair<string, string>("physac.h", "PHYSACDEF"),
|
||||
new KeyValuePair<string, string>( "easings.h","EASEDEF"),
|
||||
new KeyValuePair<string, string>( "raygui.h","RAYGUIDEF")
|
||||
};
|
||||
|
||||
foreach (var sourcefilenameandexporttag in sources)
|
||||
foreach (var sourceAndExportTag in sources)
|
||||
{
|
||||
var functions = new List<string>();
|
||||
var types = new HashSet<string>();
|
||||
var enums = new HashSet<string>();
|
||||
var Funcs = new List<Function>();
|
||||
|
||||
var sourcefilename = sourcefilenameandexporttag.Key;
|
||||
var sourcefilename = sourceAndExportTag.Key;
|
||||
var FileName = new CultureInfo("en-us", false).TextInfo.ToTitleCase(sourcefilename.Replace(".h", ""));
|
||||
var ExportTag = sourcefilenameandexporttag.Value;
|
||||
var sourcefile = File.ReadAllLines(sourcefilename);
|
||||
var ExportTag = sourceAndExportTag.Value;
|
||||
var sourcefile = File.ReadAllLines(raylibPath + sourcefilename);
|
||||
|
||||
var syntax = GetSyntax(sourcefile, ExportTag, TypeMap, typesfile);
|
||||
GenerateBinding(syntax, FileName);
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
// Takes the source from a raylib module and stores the syntax data
|
||||
@ -708,6 +706,7 @@ namespace Generator
|
||||
new[]{
|
||||
Token(SyntaxKind.PublicKeyword),
|
||||
Token(SyntaxKind.ConstKeyword)}));
|
||||
|
||||
RaylibClass = RaylibClass.AddMembers(LibraryNameField);
|
||||
foreach (var Func in Funcs)
|
||||
{
|
||||
@ -784,6 +783,14 @@ namespace Generator
|
||||
|
||||
Console.WriteLine("Finished generating bindings for file ");
|
||||
Console.ReadLine();
|
||||
|
||||
/* Raylib-cs
|
||||
* Raylib.cs - Core bindings to raylib
|
||||
* Copyright 2019 Chris Dill
|
||||
*
|
||||
* Release under zLib License.
|
||||
* See LICENSE for details.
|
||||
*/
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -1,36 +0,0 @@
|
||||
using System.Reflection;
|
||||
using System.Runtime.CompilerServices;
|
||||
using System.Runtime.InteropServices;
|
||||
|
||||
// General Information about an assembly is controlled through the following
|
||||
// set of attributes. Change these attribute values to modify the information
|
||||
// associated with an assembly.
|
||||
[assembly: AssemblyTitle("Generator")]
|
||||
[assembly: AssemblyDescription("")]
|
||||
[assembly: AssemblyConfiguration("")]
|
||||
[assembly: AssemblyCompany("")]
|
||||
[assembly: AssemblyProduct("Generator")]
|
||||
[assembly: AssemblyCopyright("Copyright © 2018")]
|
||||
[assembly: AssemblyTrademark("")]
|
||||
[assembly: AssemblyCulture("")]
|
||||
|
||||
// Setting ComVisible to false makes the types in this assembly not visible
|
||||
// to COM components. If you need to access a type in this assembly from
|
||||
// COM, set the ComVisible attribute to true on that type.
|
||||
[assembly: ComVisible(false)]
|
||||
|
||||
// The following GUID is for the ID of the typelib if this project is exposed to COM
|
||||
[assembly: Guid("0adeb5b1-bf57-4d45-be28-176c1d79c764")]
|
||||
|
||||
// Version information for an assembly consists of the following four values:
|
||||
//
|
||||
// Major Version
|
||||
// Minor Version
|
||||
// Build Number
|
||||
// Revision
|
||||
//
|
||||
// You can specify all the values or you can default the Build and Revision Numbers
|
||||
// by using the '*' as shown below:
|
||||
// [assembly: AssemblyVersion("1.0.*")]
|
||||
[assembly: AssemblyVersion("1.0.0.0")]
|
||||
[assembly: AssemblyFileVersion("1.0.0.0")]
|
810
Generator/Raylib.cs
Normal file
810
Generator/Raylib.cs
Normal file
@ -0,0 +1,810 @@
|
||||
using System;
|
||||
using System.IO;
|
||||
using System.Collections.Generic;
|
||||
using System.Security;
|
||||
using System.Runtime.InteropServices;
|
||||
|
||||
namespace Raylib
|
||||
{
|
||||
[SuppressUnmanagedCodeSecurity]
|
||||
public static partial class Raylib
|
||||
{
|
||||
public const string nativeLibName = "raylib";
|
||||
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
|
||||
public static extern void InitWindow(int width, int height, IntPtr title);
|
||||
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
|
||||
public static extern bool WindowShouldClose();
|
||||
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
|
||||
public static extern void CloseWindow();
|
||||
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
|
||||
public static extern bool IsWindowReady();
|
||||
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
|
||||
public static extern bool IsWindowMinimized();
|
||||
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
|
||||
public static extern bool IsWindowResized();
|
||||
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
|
||||
public static extern bool IsWindowHidden();
|
||||
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
|
||||
public static extern void ToggleFullscreen();
|
||||
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
|
||||
public static extern void UnhideWindow();
|
||||
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
|
||||
public static extern void HideWindow();
|
||||
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
|
||||
public static extern void SetWindowIcon(Image image);
|
||||
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
|
||||
public static extern void SetWindowTitle(IntPtr title);
|
||||
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
|
||||
public static extern void SetWindowPosition(int x, int y);
|
||||
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
|
||||
public static extern void SetWindowMonitor(int monitor);
|
||||
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
|
||||
public static extern void SetWindowMinSize(int width, int height);
|
||||
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
|
||||
public static extern void SetWindowSize(int width, int height);
|
||||
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
|
||||
public static extern IntPtr GetWindowHandle();
|
||||
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
|
||||
public static extern int GetScreenWidth();
|
||||
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
|
||||
public static extern int GetScreenHeight();
|
||||
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
|
||||
public static extern int GetMonitorCount();
|
||||
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
|
||||
public static extern int GetMonitorWidth(int monitor);
|
||||
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
|
||||
public static extern int GetMonitorHeight(int monitor);
|
||||
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
|
||||
public static extern int GetMonitorPhysicalWidth(int monitor);
|
||||
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
|
||||
public static extern int GetMonitorPhysicalHeight(int monitor);
|
||||
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
|
||||
public static extern IntPtr GetMonitorName(int monitor);
|
||||
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
|
||||
public static extern IntPtr GetClipboardText();
|
||||
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
|
||||
public static extern void SetClipboardText(IntPtr text);
|
||||
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
|
||||
public static extern void ShowCursor();
|
||||
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
|
||||
public static extern void HideCursor();
|
||||
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
|
||||
public static extern bool IsCursorHidden();
|
||||
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
|
||||
public static extern void EnableCursor();
|
||||
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
|
||||
public static extern void DisableCursor();
|
||||
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
|
||||
public static extern void ClearBackground(Color color);
|
||||
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
|
||||
public static extern void BeginDrawing();
|
||||
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
|
||||
public static extern void EndDrawing();
|
||||
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
|
||||
public static extern void BeginMode2D(Camera2D camera);
|
||||
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
|
||||
public static extern void EndMode2D();
|
||||
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
|
||||
public static extern void BeginMode3D(Camera3D camera);
|
||||
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
|
||||
public static extern void EndMode3D();
|
||||
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
|
||||
public static extern void BeginTextureMode(RenderTexture2D target);
|
||||
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
|
||||
public static extern void EndTextureMode();
|
||||
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
|
||||
public static extern Ray GetMouseRay(Vector2 mousePosition, Camera3D camera);
|
||||
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
|
||||
public static extern Vector2 GetWorldToScreen(Vector3 position, Camera3D camera);
|
||||
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
|
||||
public static extern Matrix GetCameraMatrix(Camera3D camera);
|
||||
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
|
||||
public static extern void SetTargetFPS(int fps);
|
||||
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
|
||||
public static extern int GetFPS();
|
||||
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
|
||||
public static extern float GetFrameTime();
|
||||
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
|
||||
public static extern double GetTime();
|
||||
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
|
||||
public static extern int ColorToInt(Color color);
|
||||
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
|
||||
public static extern Vector4 ColorNormalize(Color color);
|
||||
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
|
||||
public static extern Vector3 ColorToHSV(Color color);
|
||||
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
|
||||
public static extern Color ColorFromHSV(Vector3 hsv);
|
||||
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
|
||||
public static extern Color GetColor(int hexValue);
|
||||
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
|
||||
public static extern Color Fade(Color color, float alpha);
|
||||
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
|
||||
public static extern void SetConfigFlags(byte flags);
|
||||
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
|
||||
public static extern void SetTraceLogLevel(int logType);
|
||||
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
|
||||
public static extern void SetTraceLogExit(int logType);
|
||||
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
|
||||
public static extern void SetTraceLogCallback(TraceLogCallback callback);
|
||||
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
|
||||
public static extern void TraceLog(int logType, IntPtr text, params object[] args);
|
||||
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
|
||||
public static extern void TakeScreenshot(IntPtr fileName);
|
||||
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
|
||||
public static extern int GetRandomValue(int min, int max);
|
||||
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
|
||||
public static extern bool FileExists(IntPtr fileName);
|
||||
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
|
||||
public static extern bool IsFileExtension(IntPtr fileName, IntPtr ext);
|
||||
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
|
||||
public static extern IntPtr GetExtension(IntPtr fileName);
|
||||
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
|
||||
public static extern IntPtr GetFileName(IntPtr filePath);
|
||||
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
|
||||
public static extern IntPtr GetFileNameWithoutExt(IntPtr filePath);
|
||||
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
|
||||
public static extern IntPtr GetDirectoryPath(IntPtr fileName);
|
||||
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
|
||||
public static extern IntPtr GetWorkingDirectory();
|
||||
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
|
||||
public static extern IntPtr GetDirectoryFiles(IntPtr dirPath, IntPtr count);
|
||||
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
|
||||
public static extern void ClearDirectoryFiles();
|
||||
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
|
||||
public static extern bool ChangeDirectory(IntPtr dir);
|
||||
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
|
||||
public static extern bool IsFileDropped();
|
||||
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
|
||||
public static extern IntPtr GetDroppedFiles(IntPtr count);
|
||||
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
|
||||
public static extern void ClearDroppedFiles();
|
||||
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
|
||||
public static extern long GetFileModTime(IntPtr fileName);
|
||||
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
|
||||
public static extern void StorageSaveValue(int position, int value);
|
||||
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
|
||||
public static extern int StorageLoadValue(int position);
|
||||
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
|
||||
public static extern void OpenURL(IntPtr url);
|
||||
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
|
||||
public static extern bool IsKeyPressed(int key);
|
||||
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
|
||||
public static extern bool IsKeyDown(int key);
|
||||
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
|
||||
public static extern bool IsKeyReleased(int key);
|
||||
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
|
||||
public static extern bool IsKeyUp(int key);
|
||||
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
|
||||
public static extern int GetKeyPressed();
|
||||
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
|
||||
public static extern void SetExitKey(int key);
|
||||
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
|
||||
public static extern bool IsGamepadAvailable(int gamepad);
|
||||
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
|
||||
public static extern bool IsGamepadName(int gamepad, IntPtr name);
|
||||
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
|
||||
public static extern IntPtr GetGamepadName(int gamepad);
|
||||
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
|
||||
public static extern bool IsGamepadButtonPressed(int gamepad, int button);
|
||||
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
|
||||
public static extern bool IsGamepadButtonDown(int gamepad, int button);
|
||||
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
|
||||
public static extern bool IsGamepadButtonReleased(int gamepad, int button);
|
||||
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
|
||||
public static extern bool IsGamepadButtonUp(int gamepad, int button);
|
||||
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
|
||||
public static extern int GetGamepadButtonPressed();
|
||||
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
|
||||
public static extern int GetGamepadAxisCount(int gamepad);
|
||||
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
|
||||
public static extern float GetGamepadAxisMovement(int gamepad, int axis);
|
||||
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
|
||||
public static extern bool IsMouseButtonPressed(int button);
|
||||
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
|
||||
public static extern bool IsMouseButtonDown(int button);
|
||||
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
|
||||
public static extern bool IsMouseButtonReleased(int button);
|
||||
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
|
||||
public static extern bool IsMouseButtonUp(int button);
|
||||
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
|
||||
public static extern int GetMouseX();
|
||||
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
|
||||
public static extern int GetMouseY();
|
||||
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
|
||||
public static extern Vector2 GetMousePosition();
|
||||
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
|
||||
public static extern void SetMousePosition(int x, int y);
|
||||
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
|
||||
public static extern void SetMouseOffset(int offsetX, int offsetY);
|
||||
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
|
||||
public static extern void SetMouseScale(float scaleX, float scaleY);
|
||||
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
|
||||
public static extern int GetMouseWheelMove();
|
||||
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
|
||||
public static extern int GetTouchX();
|
||||
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
|
||||
public static extern int GetTouchY();
|
||||
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
|
||||
public static extern Vector2 GetTouchPosition(int index);
|
||||
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
|
||||
public static extern void SetGesturesEnabled(uint gestureFlags);
|
||||
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
|
||||
public static extern bool IsGestureDetected(int gesture);
|
||||
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
|
||||
public static extern int GetGestureDetected();
|
||||
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
|
||||
public static extern int GetTouchPointsCount();
|
||||
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
|
||||
public static extern float GetGestureHoldDuration();
|
||||
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
|
||||
public static extern Vector2 GetGestureDragVector();
|
||||
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
|
||||
public static extern float GetGestureDragAngle();
|
||||
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
|
||||
public static extern Vector2 GetGesturePinchVector();
|
||||
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
|
||||
public static extern float GetGesturePinchAngle();
|
||||
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
|
||||
public static extern void SetCameraMode(Camera3D camera, int mode);
|
||||
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
|
||||
public static extern void UpdateCamera(IntPtr camera);
|
||||
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
|
||||
public static extern void SetCameraPanControl(int panKey);
|
||||
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
|
||||
public static extern void SetCameraAltControl(int altKey);
|
||||
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
|
||||
public static extern void SetCameraSmoothZoomControl(int szKey);
|
||||
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
|
||||
public static extern void SetCameraMoveControls(int frontKey, int backKey, int rightKey, int leftKey, int upKey, int downKey);
|
||||
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
|
||||
public static extern void DrawPixel(int posX, int posY, Color color);
|
||||
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
|
||||
public static extern void DrawPixelV(Vector2 position, Color color);
|
||||
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
|
||||
public static extern void DrawLine(int startPosX, int startPosY, int endPosX, int endPosY, Color color);
|
||||
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
|
||||
public static extern void DrawLineV(Vector2 startPos, Vector2 endPos, Color color);
|
||||
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
|
||||
public static extern void DrawLineEx(Vector2 startPos, Vector2 endPos, float thick, Color color);
|
||||
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
|
||||
public static extern void DrawLineBezier(Vector2 startPos, Vector2 endPos, float thick, Color color);
|
||||
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
|
||||
public static extern void DrawCircle(int centerX, int centerY, float radius, Color color);
|
||||
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
|
||||
public static extern void DrawCircleSector(Vector2 center, float radius, int startAngle, int endAngle, int segments, Color color);
|
||||
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
|
||||
public static extern void DrawCircleSectorLines(Vector2 center, float radius, int startAngle, int endAngle, int segments, Color color);
|
||||
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
|
||||
public static extern void DrawCircleGradient(int centerX, int centerY, float radius, Color color1, Color color2);
|
||||
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
|
||||
public static extern void DrawCircleV(Vector2 center, float radius, Color color);
|
||||
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
|
||||
public static extern void DrawCircleLines(int centerX, int centerY, float radius, Color color);
|
||||
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
|
||||
public static extern void DrawRing(Vector2 center, float innerRadius, float outerRadius, int startAngle, int endAngle, int segments, Color color);
|
||||
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
|
||||
public static extern void DrawRingLines(Vector2 center, float innerRadius, float outerRadius, int startAngle, int endAngle, int segments, Color color);
|
||||
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
|
||||
public static extern void DrawRectangle(int posX, int posY, int width, int height, Color color);
|
||||
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
|
||||
public static extern void DrawRectangleV(Vector2 position, Vector2 size, Color color);
|
||||
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
|
||||
public static extern void DrawRectangleRec(Rectangle rec, Color color);
|
||||
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
|
||||
public static extern void DrawRectanglePro(Rectangle rec, Vector2 origin, float rotation, Color color);
|
||||
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
|
||||
public static extern void DrawRectangleGradientV(int posX, int posY, int width, int height, Color color1, Color color2);
|
||||
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
|
||||
public static extern void DrawRectangleGradientH(int posX, int posY, int width, int height, Color color1, Color color2);
|
||||
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
|
||||
public static extern void DrawRectangleGradientEx(Rectangle rec, Color col1, Color col2, Color col3, Color col4);
|
||||
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
|
||||
public static extern void DrawRectangleLines(int posX, int posY, int width, int height, Color color);
|
||||
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
|
||||
public static extern void DrawRectangleLinesEx(Rectangle rec, int lineThick, Color color);
|
||||
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
|
||||
public static extern void DrawRectangleRounded(Rectangle rec, float roundness, int segments, Color color);
|
||||
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
|
||||
public static extern void DrawRectangleRoundedLines(Rectangle rec, float roundness, int segments, int lineThick, Color color);
|
||||
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
|
||||
public static extern void DrawTriangle(Vector2 v1, Vector2 v2, Vector2 v3, Color color);
|
||||
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
|
||||
public static extern void DrawTriangleLines(Vector2 v1, Vector2 v2, Vector2 v3, Color color);
|
||||
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
|
||||
public static extern void DrawPoly(Vector2 center, int sides, float radius, float rotation, Color color);
|
||||
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
|
||||
public static extern void DrawPolyEx(IntPtr points, int numPoints, Color color);
|
||||
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
|
||||
public static extern void DrawPolyExLines(IntPtr points, int numPoints, Color color);
|
||||
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
|
||||
public static extern void SetShapesTexture(Texture2D texture, Rectangle source);
|
||||
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
|
||||
public static extern bool CheckCollisionRecs(Rectangle rec1, Rectangle rec2);
|
||||
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
|
||||
public static extern bool CheckCollisionCircles(Vector2 center1, float radius1, Vector2 center2, float radius2);
|
||||
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
|
||||
public static extern bool CheckCollisionCircleRec(Vector2 center, float radius, Rectangle rec);
|
||||
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
|
||||
public static extern Rectangle GetCollisionRec(Rectangle rec1, Rectangle rec2);
|
||||
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
|
||||
public static extern bool CheckCollisionPointRec(Vector2 point, Rectangle rec);
|
||||
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
|
||||
public static extern bool CheckCollisionPointCircle(Vector2 point, Vector2 center, float radius);
|
||||
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
|
||||
public static extern bool CheckCollisionPointTriangle(Vector2 point, Vector2 p1, Vector2 p2, Vector2 p3);
|
||||
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
|
||||
public static extern Image LoadImage(IntPtr fileName);
|
||||
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
|
||||
public static extern Image LoadImageEx(IntPtr pixels, int width, int height);
|
||||
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
|
||||
public static extern Image LoadImagePro(IntPtr data, int width, int height, int format);
|
||||
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
|
||||
public static extern Image LoadImageRaw(IntPtr fileName, int width, int height, int format, int headerSize);
|
||||
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
|
||||
public static extern void ExportImage(Image image, IntPtr fileName);
|
||||
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
|
||||
public static extern void ExportImageAsCode(Image image, IntPtr fileName);
|
||||
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
|
||||
public static extern Texture2D LoadTexture(IntPtr fileName);
|
||||
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
|
||||
public static extern Texture2D LoadTextureFromImage(Image image);
|
||||
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
|
||||
public static extern Texture2D LoadTextureCubemap(Image image, int layoutType);
|
||||
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
|
||||
public static extern RenderTexture2D LoadRenderTexture(int width, int height);
|
||||
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
|
||||
public static extern void UnloadImage(Image image);
|
||||
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
|
||||
public static extern void UnloadTexture(Texture2D texture);
|
||||
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
|
||||
public static extern void UnloadRenderTexture(RenderTexture2D target);
|
||||
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
|
||||
public static extern IntPtr GetImageData(Image image);
|
||||
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
|
||||
public static extern IntPtr GetImageDataNormalized(Image image);
|
||||
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
|
||||
public static extern int GetPixelDataSize(int width, int height, int format);
|
||||
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
|
||||
public static extern Image GetTextureData(Texture2D texture);
|
||||
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
|
||||
public static extern Image GetScreenData();
|
||||
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
|
||||
public static extern void UpdateTexture(Texture2D texture, IntPtr pixels);
|
||||
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
|
||||
public static extern Image ImageCopy(Image image);
|
||||
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
|
||||
public static extern void ImageToPOT(IntPtr image, Color fillColor);
|
||||
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
|
||||
public static extern void ImageFormat(IntPtr image, int newFormat);
|
||||
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
|
||||
public static extern void ImageAlphaMask(IntPtr image, Image alphaMask);
|
||||
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
|
||||
public static extern void ImageAlphaClear(IntPtr image, Color color, float threshold);
|
||||
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
|
||||
public static extern void ImageAlphaCrop(IntPtr image, float threshold);
|
||||
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
|
||||
public static extern void ImageAlphaPremultiply(IntPtr image);
|
||||
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
|
||||
public static extern void ImageCrop(IntPtr image, Rectangle crop);
|
||||
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
|
||||
public static extern void ImageResize(IntPtr image, int newWidth, int newHeight);
|
||||
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
|
||||
public static extern void ImageResizeNN(IntPtr image, int newWidth, int newHeight);
|
||||
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
|
||||
public static extern void ImageResizeCanvas(IntPtr image, int newWidth, int newHeight, int offsetX, int offsetY, Color color);
|
||||
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
|
||||
public static extern void ImageMipmaps(IntPtr image);
|
||||
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
|
||||
public static extern void ImageDither(IntPtr image, int rBpp, int gBpp, int bBpp, int aBpp);
|
||||
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
|
||||
public static extern IntPtr ImageExtractPalette(Image image, int maxPaletteSize, IntPtr extractCount);
|
||||
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
|
||||
public static extern Image ImageText(IntPtr text, int fontSize, Color color);
|
||||
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
|
||||
public static extern Image ImageTextEx(Font font, IntPtr text, float fontSize, float spacing, Color tint);
|
||||
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
|
||||
public static extern void ImageDraw(IntPtr dst, Image src, Rectangle srcRec, Rectangle dstRec);
|
||||
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
|
||||
public static extern void ImageDrawRectangle(IntPtr dst, Rectangle rec, Color color);
|
||||
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
|
||||
public static extern void ImageDrawRectangleLines(IntPtr dst, Rectangle rec, int thick, Color color);
|
||||
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
|
||||
public static extern void ImageDrawText(IntPtr dst, Vector2 position, IntPtr text, int fontSize, Color color);
|
||||
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
|
||||
public static extern void ImageDrawTextEx(IntPtr dst, Vector2 position, Font font, IntPtr text, float fontSize, float spacing, Color color);
|
||||
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
|
||||
public static extern void ImageFlipVertical(IntPtr image);
|
||||
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
|
||||
public static extern void ImageFlipHorizontal(IntPtr image);
|
||||
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
|
||||
public static extern void ImageRotateCW(IntPtr image);
|
||||
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
|
||||
public static extern void ImageRotateCCW(IntPtr image);
|
||||
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
|
||||
public static extern void ImageColorTint(IntPtr image, Color color);
|
||||
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
|
||||
public static extern void ImageColorInvert(IntPtr image);
|
||||
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
|
||||
public static extern void ImageColorGrayscale(IntPtr image);
|
||||
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
|
||||
public static extern void ImageColorContrast(IntPtr image, float contrast);
|
||||
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
|
||||
public static extern void ImageColorBrightness(IntPtr image, int brightness);
|
||||
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
|
||||
public static extern void ImageColorReplace(IntPtr image, Color color, Color replace);
|
||||
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
|
||||
public static extern Image GenImageColor(int width, int height, Color color);
|
||||
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
|
||||
public static extern Image GenImageGradientV(int width, int height, Color top, Color bottom);
|
||||
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
|
||||
public static extern Image GenImageGradientH(int width, int height, Color left, Color right);
|
||||
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
|
||||
public static extern Image GenImageGradientRadial(int width, int height, float density, Color inner, Color outer);
|
||||
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
|
||||
public static extern Image GenImageChecked(int width, int height, int checksX, int checksY, Color col1, Color col2);
|
||||
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
|
||||
public static extern Image GenImageWhiteNoise(int width, int height, float factor);
|
||||
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
|
||||
public static extern Image GenImagePerlinNoise(int width, int height, int offsetX, int offsetY, float scale);
|
||||
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
|
||||
public static extern Image GenImageCellular(int width, int height, int tileSize);
|
||||
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
|
||||
public static extern void GenTextureMipmaps(IntPtr texture);
|
||||
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
|
||||
public static extern void SetTextureFilter(Texture2D texture, int filterMode);
|
||||
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
|
||||
public static extern void SetTextureWrap(Texture2D texture, int wrapMode);
|
||||
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
|
||||
public static extern void DrawTexture(Texture2D texture, int posX, int posY, Color tint);
|
||||
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
|
||||
public static extern void DrawTextureV(Texture2D texture, Vector2 position, Color tint);
|
||||
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
|
||||
public static extern void DrawTextureEx(Texture2D texture, Vector2 position, float rotation, float scale, Color tint);
|
||||
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
|
||||
public static extern void DrawTextureRec(Texture2D texture, Rectangle sourceRec, Vector2 position, Color tint);
|
||||
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
|
||||
public static extern void DrawTextureQuad(Texture2D texture, Vector2 tiling, Vector2 offset, Rectangle quad, Color tint);
|
||||
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
|
||||
public static extern void DrawTexturePro(Texture2D texture, Rectangle sourceRec, Rectangle destRec, Vector2 origin, float rotation, Color tint);
|
||||
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
|
||||
public static extern void DrawTextureNPatch(Texture2D texture, NPatchInfo nPatchInfo, Rectangle destRec, Vector2 origin, float rotation, Color tint);
|
||||
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
|
||||
public static extern Font GetFontDefault();
|
||||
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
|
||||
public static extern Font LoadFont(IntPtr fileName);
|
||||
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
|
||||
public static extern Font LoadFontEx(IntPtr fileName, int fontSize, IntPtr fontChars, int charsCount);
|
||||
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
|
||||
public static extern Font LoadFontFromImage(Image image, Color key, int firstChar);
|
||||
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
|
||||
public static extern IntPtr LoadFontData(IntPtr fileName, int fontSize, IntPtr fontChars, int charsCount, int type);
|
||||
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
|
||||
public static extern Image GenImageFontAtlas(IntPtr chars, int charsCount, int fontSize, int padding, int packMethod);
|
||||
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
|
||||
public static extern void UnloadFont(Font font);
|
||||
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
|
||||
public static extern void DrawFPS(int posX, int posY);
|
||||
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
|
||||
public static extern void DrawText(IntPtr text, int posX, int posY, int fontSize, Color color);
|
||||
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
|
||||
public static extern void DrawTextEx(Font font, IntPtr text, Vector2 position, float fontSize, float spacing, Color tint);
|
||||
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
|
||||
public static extern void DrawTextRec(Font font, IntPtr text, Rectangle rec, float fontSize, float spacing, bool wordWrap, Color tint);
|
||||
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
|
||||
public static extern void DrawTextRecEx(Font font, IntPtr text, Rectangle rec, float fontSize, float spacing, bool wordWrap, Color tint, int selectStart, int selectLength, Color selectText, Color selectBack);
|
||||
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
|
||||
public static extern int MeasureText(IntPtr text, int fontSize);
|
||||
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
|
||||
public static extern Vector2 MeasureTextEx(Font font, IntPtr text, float fontSize, float spacing);
|
||||
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
|
||||
public static extern int GetGlyphIndex(Font font, int character);
|
||||
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
|
||||
public static extern bool TextIsEqual(IntPtr text1, IntPtr text2);
|
||||
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
|
||||
public static extern unsigned int TextLength(IntPtr text);
|
||||
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
|
||||
public static extern IntPtr TextFormat(IntPtr text, params object[] args);
|
||||
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
|
||||
public static extern IntPtr TextSubtext(IntPtr text, int position, int length);
|
||||
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
|
||||
public static extern IntPtr TextReplace(IntPtr text, IntPtr replace, IntPtr by);
|
||||
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
|
||||
public static extern IntPtr TextInsert(IntPtr text, IntPtr insert, int position);
|
||||
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
|
||||
public static extern IntPtr TextJoin(IntPtr textList, int count, IntPtr delimiter);
|
||||
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
|
||||
public static extern IntPtr TextSplit(IntPtr text, char delimiter, IntPtr count);
|
||||
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
|
||||
public static extern void TextAppend(IntPtr text, IntPtr append, IntPtr position);
|
||||
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
|
||||
public static extern int TextFindIndex(IntPtr text, IntPtr find);
|
||||
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
|
||||
public static extern IntPtr TextToUpper(IntPtr text);
|
||||
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
|
||||
public static extern IntPtr TextToLower(IntPtr text);
|
||||
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
|
||||
public static extern IntPtr TextToPascal(IntPtr text);
|
||||
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
|
||||
public static extern int TextToInteger(IntPtr text);
|
||||
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
|
||||
public static extern void DrawLine3D(Vector3 startPos, Vector3 endPos, Color color);
|
||||
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
|
||||
public static extern void DrawCircle3D(Vector3 center, float radius, Vector3 rotationAxis, float rotationAngle, Color color);
|
||||
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
|
||||
public static extern void DrawCube(Vector3 position, float width, float height, float length, Color color);
|
||||
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
|
||||
public static extern void DrawCubeV(Vector3 position, Vector3 size, Color color);
|
||||
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
|
||||
public static extern void DrawCubeWires(Vector3 position, float width, float height, float length, Color color);
|
||||
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
|
||||
public static extern void DrawCubeWiresV(Vector3 position, Vector3 size, Color color);
|
||||
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
|
||||
public static extern void DrawCubeTexture(Texture2D texture, Vector3 position, float width, float height, float length, Color color);
|
||||
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
|
||||
public static extern void DrawSphere(Vector3 centerPos, float radius, Color color);
|
||||
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
|
||||
public static extern void DrawSphereEx(Vector3 centerPos, float radius, int rings, int slices, Color color);
|
||||
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
|
||||
public static extern void DrawSphereWires(Vector3 centerPos, float radius, int rings, int slices, Color color);
|
||||
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
|
||||
public static extern void DrawCylinder(Vector3 position, float radiusTop, float radiusBottom, float height, int slices, Color color);
|
||||
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
|
||||
public static extern void DrawCylinderWires(Vector3 position, float radiusTop, float radiusBottom, float height, int slices, Color color);
|
||||
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
|
||||
public static extern void DrawPlane(Vector3 centerPos, Vector2 size, Color color);
|
||||
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
|
||||
public static extern void DrawRay(Ray ray, Color color);
|
||||
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
|
||||
public static extern void DrawGrid(int slices, float spacing);
|
||||
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
|
||||
public static extern void DrawGizmo(Vector3 position);
|
||||
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
|
||||
public static extern Model LoadModel(IntPtr fileName);
|
||||
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
|
||||
public static extern Model LoadModelFromMesh(Mesh mesh);
|
||||
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
|
||||
public static extern void UnloadModel(Model model);
|
||||
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
|
||||
public static extern IntPtr LoadMeshes(IntPtr fileName, IntPtr meshCount);
|
||||
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
|
||||
public static extern void ExportMesh(Mesh mesh, IntPtr fileName);
|
||||
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
|
||||
public static extern void UnloadMesh(IntPtr mesh);
|
||||
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
|
||||
public static extern IntPtr LoadMaterials(IntPtr fileName, IntPtr materialCount);
|
||||
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
|
||||
public static extern Material LoadMaterialDefault();
|
||||
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
|
||||
public static extern void UnloadMaterial(Material material);
|
||||
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
|
||||
public static extern void SetMaterialTexture(IntPtr material, int mapType, Texture2D texture);
|
||||
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
|
||||
public static extern void SetModelMeshMaterial(IntPtr model, int meshId, int materialId);
|
||||
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
|
||||
public static extern IntPtr LoadModelAnimations(IntPtr fileName, IntPtr animsCount);
|
||||
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
|
||||
public static extern void UpdateModelAnimation(Model model, ModelAnimation anim, int frame);
|
||||
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
|
||||
public static extern void UnloadModelAnimation(ModelAnimation anim);
|
||||
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
|
||||
public static extern bool IsModelAnimationValid(Model model, ModelAnimation anim);
|
||||
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
|
||||
public static extern Mesh GenMeshPoly(int sides, float radius);
|
||||
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
|
||||
public static extern Mesh GenMeshPlane(float width, float length, int resX, int resZ);
|
||||
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
|
||||
public static extern Mesh GenMeshCube(float width, float height, float length);
|
||||
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
|
||||
public static extern Mesh GenMeshSphere(float radius, int rings, int slices);
|
||||
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
|
||||
public static extern Mesh GenMeshHemiSphere(float radius, int rings, int slices);
|
||||
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
|
||||
public static extern Mesh GenMeshCylinder(float radius, float height, int slices);
|
||||
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
|
||||
public static extern Mesh GenMeshTorus(float radius, float size, int radSeg, int sides);
|
||||
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
|
||||
public static extern Mesh GenMeshKnot(float radius, float size, int radSeg, int sides);
|
||||
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
|
||||
public static extern Mesh GenMeshHeightmap(Image heightmap, Vector3 size);
|
||||
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
|
||||
public static extern Mesh GenMeshCubicmap(Image cubicmap, Vector3 cubeSize);
|
||||
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
|
||||
public static extern BoundingBox MeshBoundingBox(Mesh mesh);
|
||||
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
|
||||
public static extern void MeshTangents(IntPtr mesh);
|
||||
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
|
||||
public static extern void MeshBinormals(IntPtr mesh);
|
||||
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
|
||||
public static extern void DrawModel(Model model, Vector3 position, float scale, Color tint);
|
||||
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
|
||||
public static extern void DrawModelEx(Model model, Vector3 position, Vector3 rotationAxis, float rotationAngle, Vector3 scale, Color tint);
|
||||
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
|
||||
public static extern void DrawModelWires(Model model, Vector3 position, float scale, Color tint);
|
||||
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
|
||||
public static extern void DrawModelWiresEx(Model model, Vector3 position, Vector3 rotationAxis, float rotationAngle, Vector3 scale, Color tint);
|
||||
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
|
||||
public static extern void DrawBoundingBox(BoundingBox box, Color color);
|
||||
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
|
||||
public static extern void DrawBillboard(Camera3D camera, Texture2D texture, Vector3 center, float size, Color tint);
|
||||
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
|
||||
public static extern void DrawBillboardRec(Camera3D camera, Texture2D texture, Rectangle sourceRec, Vector3 center, float size, Color tint);
|
||||
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
|
||||
public static extern bool CheckCollisionSpheres(Vector3 centerA, float radiusA, Vector3 centerB, float radiusB);
|
||||
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
|
||||
public static extern bool CheckCollisionBoxes(BoundingBox box1, BoundingBox box2);
|
||||
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
|
||||
public static extern bool CheckCollisionBoxSphere(BoundingBox box, Vector3 centerSphere, float radiusSphere);
|
||||
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
|
||||
public static extern bool CheckCollisionRaySphere(Ray ray, Vector3 spherePosition, float sphereRadius);
|
||||
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
|
||||
public static extern bool CheckCollisionRaySphereEx(Ray ray, Vector3 spherePosition, float sphereRadius, IntPtr collisionPoint);
|
||||
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
|
||||
public static extern bool CheckCollisionRayBox(Ray ray, BoundingBox box);
|
||||
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
|
||||
public static extern RayHitInfo GetCollisionRayModel(Ray ray, IntPtr model);
|
||||
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
|
||||
public static extern RayHitInfo GetCollisionRayTriangle(Ray ray, Vector3 p1, Vector3 p2, Vector3 p3);
|
||||
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
|
||||
public static extern RayHitInfo GetCollisionRayGround(Ray ray, float groundHeight);
|
||||
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
|
||||
public static extern IntPtr LoadText(IntPtr fileName);
|
||||
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
|
||||
public static extern Shader LoadShader(IntPtr vsFileName, IntPtr fsFileName);
|
||||
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
|
||||
public static extern Shader LoadShaderCode(IntPtr vsCode, IntPtr fsCode);
|
||||
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
|
||||
public static extern void UnloadShader(Shader shader);
|
||||
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
|
||||
public static extern Shader GetShaderDefault();
|
||||
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
|
||||
public static extern Texture2D GetTextureDefault();
|
||||
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
|
||||
public static extern int GetShaderLocation(Shader shader, IntPtr uniformName);
|
||||
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
|
||||
public static extern void SetShaderValue(Shader shader, int uniformLoc, IntPtr value, int uniformType);
|
||||
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
|
||||
public static extern void SetShaderValueV(Shader shader, int uniformLoc, IntPtr value, int uniformType, int count);
|
||||
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
|
||||
public static extern void SetShaderValueMatrix(Shader shader, int uniformLoc, Matrix mat);
|
||||
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
|
||||
public static extern void SetShaderValueTexture(Shader shader, int uniformLoc, Texture2D texture);
|
||||
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
|
||||
public static extern void SetMatrixProjection(Matrix proj);
|
||||
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
|
||||
public static extern void SetMatrixModelview(Matrix view);
|
||||
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
|
||||
public static extern Matrix GetMatrixModelview();
|
||||
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
|
||||
public static extern Texture2D GenTextureCubemap(Shader shader, Texture2D skyHDR, int size);
|
||||
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
|
||||
public static extern Texture2D GenTextureIrradiance(Shader shader, Texture2D cubemap, int size);
|
||||
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
|
||||
public static extern Texture2D GenTexturePrefilter(Shader shader, Texture2D cubemap, int size);
|
||||
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
|
||||
public static extern Texture2D GenTextureBRDF(Shader shader, int size);
|
||||
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
|
||||
public static extern void BeginShaderMode(Shader shader);
|
||||
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
|
||||
public static extern void EndShaderMode();
|
||||
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
|
||||
public static extern void BeginBlendMode(int mode);
|
||||
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
|
||||
public static extern void EndBlendMode();
|
||||
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
|
||||
public static extern void BeginScissorMode(int x, int y, int width, int height);
|
||||
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
|
||||
public static extern void EndScissorMode();
|
||||
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
|
||||
public static extern void InitVrSimulator();
|
||||
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
|
||||
public static extern void CloseVrSimulator();
|
||||
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
|
||||
public static extern void UpdateVrTracking(IntPtr camera);
|
||||
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
|
||||
public static extern void SetVrConfiguration(VrDeviceInfo info, Shader distortion);
|
||||
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
|
||||
public static extern bool IsVrSimulatorReady();
|
||||
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
|
||||
public static extern void ToggleVrMode();
|
||||
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
|
||||
public static extern void BeginVrDrawing();
|
||||
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
|
||||
public static extern void EndVrDrawing();
|
||||
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
|
||||
public static extern void InitAudioDevice();
|
||||
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
|
||||
public static extern void CloseAudioDevice();
|
||||
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
|
||||
public static extern bool IsAudioDeviceReady();
|
||||
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
|
||||
public static extern void SetMasterVolume(float volume);
|
||||
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
|
||||
public static extern Wave LoadWave(IntPtr fileName);
|
||||
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
|
||||
public static extern Wave LoadWaveEx(IntPtr data, int sampleCount, int sampleRate, int sampleSize, int channels);
|
||||
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
|
||||
public static extern Sound LoadSound(IntPtr fileName);
|
||||
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
|
||||
public static extern Sound LoadSoundFromWave(Wave wave);
|
||||
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
|
||||
public static extern void UpdateSound(Sound sound, IntPtr data, int samplesCount);
|
||||
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
|
||||
public static extern void UnloadWave(Wave wave);
|
||||
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
|
||||
public static extern void UnloadSound(Sound sound);
|
||||
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
|
||||
public static extern void ExportWave(Wave wave, IntPtr fileName);
|
||||
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
|
||||
public static extern void ExportWaveAsCode(Wave wave, IntPtr fileName);
|
||||
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
|
||||
public static extern void PlaySound(Sound sound);
|
||||
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
|
||||
public static extern void PauseSound(Sound sound);
|
||||
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
|
||||
public static extern void ResumeSound(Sound sound);
|
||||
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
|
||||
public static extern void StopSound(Sound sound);
|
||||
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
|
||||
public static extern bool IsSoundPlaying(Sound sound);
|
||||
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
|
||||
public static extern void SetSoundVolume(Sound sound, float volume);
|
||||
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
|
||||
public static extern void SetSoundPitch(Sound sound, float pitch);
|
||||
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
|
||||
public static extern void WaveFormat(IntPtr wave, int sampleRate, int sampleSize, int channels);
|
||||
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
|
||||
public static extern Wave WaveCopy(Wave wave);
|
||||
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
|
||||
public static extern void WaveCrop(IntPtr wave, int initSample, int finalSample);
|
||||
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
|
||||
public static extern IntPtr GetWaveData(Wave wave);
|
||||
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
|
||||
public static extern Music LoadMusicStream(IntPtr fileName);
|
||||
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
|
||||
public static extern void UnloadMusicStream(Music music);
|
||||
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
|
||||
public static extern void PlayMusicStream(Music music);
|
||||
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
|
||||
public static extern void UpdateMusicStream(Music music);
|
||||
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
|
||||
public static extern void StopMusicStream(Music music);
|
||||
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
|
||||
public static extern void PauseMusicStream(Music music);
|
||||
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
|
||||
public static extern void ResumeMusicStream(Music music);
|
||||
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
|
||||
public static extern bool IsMusicPlaying(Music music);
|
||||
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
|
||||
public static extern void SetMusicVolume(Music music, float volume);
|
||||
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
|
||||
public static extern void SetMusicPitch(Music music, float pitch);
|
||||
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
|
||||
public static extern void SetMusicLoopCount(Music music, int count);
|
||||
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
|
||||
public static extern float GetMusicTimeLength(Music music);
|
||||
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
|
||||
public static extern float GetMusicTimePlayed(Music music);
|
||||
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
|
||||
public static extern AudioStream InitAudioStream(uint sampleRate, uint sampleSize, uint channels);
|
||||
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
|
||||
public static extern void UpdateAudioStream(AudioStream stream, IntPtr data, int samplesCount);
|
||||
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
|
||||
public static extern void CloseAudioStream(AudioStream stream);
|
||||
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
|
||||
public static extern bool IsAudioBufferProcessed(AudioStream stream);
|
||||
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
|
||||
public static extern void PlayAudioStream(AudioStream stream);
|
||||
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
|
||||
public static extern void PauseAudioStream(AudioStream stream);
|
||||
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
|
||||
public static extern void ResumeAudioStream(AudioStream stream);
|
||||
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
|
||||
public static extern bool IsAudioStreamPlaying(AudioStream stream);
|
||||
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
|
||||
public static extern void StopAudioStream(AudioStream stream);
|
||||
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
|
||||
public static extern void SetAudioStreamVolume(AudioStream stream, float volume);
|
||||
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
|
||||
public static extern void SetAudioStreamPitch(AudioStream stream, float pitch);
|
||||
}
|
||||
}
|
@ -1,253 +0,0 @@
|
||||
/*******************************************************************************************
|
||||
*
|
||||
* raylib easings (header only file)
|
||||
*
|
||||
* Useful easing functions for values animation
|
||||
*
|
||||
* This header uses:
|
||||
* #define EASINGS_STATIC_INLINE // Inlines all functions code, so it runs faster.
|
||||
* // This requires lots of memory on system.
|
||||
* How to use:
|
||||
* The four inputs t,b,c,d are defined as follows:
|
||||
* t = current time (in any unit measure, but same unit as duration)
|
||||
* b = starting value to interpolate
|
||||
* c = the total change in value of b that needs to occur
|
||||
* d = total time it should take to complete (duration)
|
||||
*
|
||||
* Example:
|
||||
*
|
||||
* int currentTime = 0;
|
||||
* int duration = 100;
|
||||
* float startPositionX = 0.0f;
|
||||
* float finalPositionX = 30.0f;
|
||||
* float currentPositionX = startPositionX;
|
||||
*
|
||||
* while (currentPositionX < finalPositionX)
|
||||
* {
|
||||
* currentPositionX = EaseSineIn(currentTime, startPositionX, finalPositionX - startPositionX, duration);
|
||||
* currentTime++;
|
||||
* }
|
||||
*
|
||||
* A port of Robert Penner's easing equations to C (http://robertpenner.com/easing/)
|
||||
*
|
||||
* Robert Penner License
|
||||
* ---------------------------------------------------------------------------------
|
||||
* Open source under the BSD License.
|
||||
*
|
||||
* Copyright (c) 2001 Robert Penner. All rights reserved.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without modification,
|
||||
* are permitted provided that the following conditions are met:
|
||||
*
|
||||
* - Redistributions of source code must retain the above copyright notice,
|
||||
* this list of conditions and the following disclaimer.
|
||||
* - Redistributions in binary form must reproduce the above copyright notice,
|
||||
* this list of conditions and the following disclaimer in the documentation
|
||||
* and/or other materials provided with the distribution.
|
||||
* - Neither the name of the author nor the names of contributors may be used
|
||||
* to endorse or promote products derived from this software without specific
|
||||
* prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
|
||||
* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
|
||||
* IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT,
|
||||
* INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
|
||||
* BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
||||
* DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
|
||||
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE
|
||||
* OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED
|
||||
* OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
* ---------------------------------------------------------------------------------
|
||||
*
|
||||
* Copyright (c) 2015 Ramon Santamaria
|
||||
*
|
||||
* This software is provided "as-is", without any express or implied warranty. In no event
|
||||
* will the authors be held liable for any damages arising from the use of this software.
|
||||
*
|
||||
* Permission is granted to anyone to use this software for any purpose, including commercial
|
||||
* applications, and to alter it and redistribute it freely, subject to the following restrictions:
|
||||
*
|
||||
* 1. The origin of this software must not be misrepresented; you must not claim that you
|
||||
* wrote the original software. If you use this software in a product, an acknowledgment
|
||||
* in the product documentation would be appreciated but is not required.
|
||||
*
|
||||
* 2. Altered source versions must be plainly marked as such, and must not be misrepresented
|
||||
* as being the original software.
|
||||
*
|
||||
* 3. This notice may not be removed or altered from any source distribution.
|
||||
*
|
||||
**********************************************************************************************/
|
||||
|
||||
#ifndef EASINGS_H
|
||||
#define EASINGS_H
|
||||
|
||||
#define EASINGS_STATIC_INLINE // NOTE: By default, compile functions as static inline
|
||||
|
||||
#if defined(EASINGS_STATIC_INLINE)
|
||||
#define EASEDEF static inline
|
||||
#else
|
||||
#define EASEDEF extern
|
||||
#endif
|
||||
|
||||
#include <math.h> // Required for: sin(), cos(), sqrt(), pow()
|
||||
|
||||
#ifdef __cplusplus
|
||||
extern "C" { // Prevents name mangling of functions
|
||||
#endif
|
||||
|
||||
// Linear Easing functions
|
||||
EASEDEF float EaseLinearNone(float t, float b, float c, float d) { return (c*t/d + b); }
|
||||
EASEDEF float EaseLinearIn(float t, float b, float c, float d) { return (c*t/d + b); }
|
||||
EASEDEF float EaseLinearOut(float t, float b, float c, float d) { return (c*t/d + b); }
|
||||
EASEDEF float EaseLinearInOut(float t,float b, float c, float d) { return (c*t/d + b); }
|
||||
|
||||
// Sine Easing functions
|
||||
EASEDEF float EaseSineIn(float t, float b, float c, float d) { return (-c*cos(t/d*(PI/2)) + c + b); }
|
||||
EASEDEF float EaseSineOut(float t, float b, float c, float d) { return (c*sin(t/d*(PI/2)) + b); }
|
||||
EASEDEF float EaseSineInOut(float t, float b, float c, float d) { return (-c/2*(cos(PI*t/d) - 1) + b); }
|
||||
|
||||
// Circular Easing functions
|
||||
EASEDEF float EaseCircIn(float t, float b, float c, float d) { return (-c*(sqrt(1 - (t/=d)*t) - 1) + b); }
|
||||
EASEDEF float EaseCircOut(float t, float b, float c, float d) { return (c*sqrt(1 - (t=t/d-1)*t) + b); }
|
||||
EASEDEF float EaseCircInOut(float t, float b, float c, float d)
|
||||
{
|
||||
if ((t/=d/2) < 1) return (-c/2*(sqrt(1 - t*t) - 1) + b);
|
||||
return (c/2*(sqrt(1 - t*(t-=2)) + 1) + b);
|
||||
}
|
||||
|
||||
// Cubic Easing functions
|
||||
EASEDEF float EaseCubicIn(float t, float b, float c, float d) { return (c*(t/=d)*t*t + b); }
|
||||
EASEDEF float EaseCubicOut(float t, float b, float c, float d) { return (c*((t=t/d-1)*t*t + 1) + b); }
|
||||
EASEDEF float EaseCubicInOut(float t, float b, float c, float d)
|
||||
{
|
||||
if ((t/=d/2) < 1) return (c/2*t*t*t + b);
|
||||
return (c/2*((t-=2)*t*t + 2) + b);
|
||||
}
|
||||
|
||||
// Quadratic Easing functions
|
||||
EASEDEF float EaseQuadIn(float t, float b, float c, float d) { return (c*(t/=d)*t + b); }
|
||||
EASEDEF float EaseQuadOut(float t, float b, float c, float d) { return (-c*(t/=d)*(t-2) + b); }
|
||||
EASEDEF float EaseQuadInOut(float t, float b, float c, float d)
|
||||
{
|
||||
if ((t/=d/2) < 1) return (((c/2)*(t*t)) + b);
|
||||
return (-c/2*(((t-2)*(--t)) - 1) + b);
|
||||
}
|
||||
|
||||
// Exponential Easing functions
|
||||
EASEDEF float EaseExpoIn(float t, float b, float c, float d) { return (t == 0) ? b : (c*pow(2, 10*(t/d - 1)) + b); }
|
||||
EASEDEF float EaseExpoOut(float t, float b, float c, float d) { return (t == d) ? (b + c) : (c*(-pow(2, -10*t/d) + 1) + b); }
|
||||
EASEDEF float EaseExpoInOut(float t, float b, float c, float d)
|
||||
{
|
||||
if (t == 0) return b;
|
||||
if (t == d) return (b + c);
|
||||
if ((t/=d/2) < 1) return (c/2*pow(2, 10*(t - 1)) + b);
|
||||
|
||||
return (c/2*(-pow(2, -10*--t) + 2) + b);
|
||||
}
|
||||
|
||||
// Back Easing functions
|
||||
EASEDEF float EaseBackIn(float t, float b, float c, float d)
|
||||
{
|
||||
float s = 1.70158f;
|
||||
float postFix = t/=d;
|
||||
return (c*(postFix)*t*((s + 1)*t - s) + b);
|
||||
}
|
||||
|
||||
EASEDEF float EaseBackOut(float t, float b, float c, float d)
|
||||
{
|
||||
float s = 1.70158f;
|
||||
return (c*((t=t/d-1)*t*((s + 1)*t + s) + 1) + b);
|
||||
}
|
||||
|
||||
EASEDEF float EaseBackInOut(float t, float b, float c, float d)
|
||||
{
|
||||
float s = 1.70158f;
|
||||
if ((t/=d/2) < 1) return (c/2*(t*t*(((s*=(1.525f)) + 1)*t - s)) + b);
|
||||
|
||||
float postFix = t-=2;
|
||||
return (c/2*((postFix)*t*(((s*=(1.525f)) + 1)*t + s) + 2) + b);
|
||||
}
|
||||
|
||||
// Bounce Easing functions
|
||||
EASEDEF float EaseBounceOut(float t, float b, float c, float d)
|
||||
{
|
||||
if ((t/=d) < (1/2.75f))
|
||||
{
|
||||
return (c*(7.5625f*t*t) + b);
|
||||
}
|
||||
else if (t < (2/2.75f))
|
||||
{
|
||||
float postFix = t-=(1.5f/2.75f);
|
||||
return (c*(7.5625f*(postFix)*t + 0.75f) + b);
|
||||
}
|
||||
else if (t < (2.5/2.75))
|
||||
{
|
||||
float postFix = t-=(2.25f/2.75f);
|
||||
return (c*(7.5625f*(postFix)*t + 0.9375f) + b);
|
||||
}
|
||||
else
|
||||
{
|
||||
float postFix = t-=(2.625f/2.75f);
|
||||
return (c*(7.5625f*(postFix)*t + 0.984375f) + b);
|
||||
}
|
||||
}
|
||||
|
||||
EASEDEF float EaseBounceIn(float t, float b, float c, float d) { return (c - EaseBounceOut(d-t, 0, c, d) + b); }
|
||||
EASEDEF float EaseBounceInOut(float t, float b, float c, float d)
|
||||
{
|
||||
if (t < d/2) return (EaseBounceIn(t*2, 0, c, d)*0.5f + b);
|
||||
else return (EaseBounceOut(t*2-d, 0, c, d)*0.5f + c*0.5f + b);
|
||||
}
|
||||
|
||||
// Elastic Easing functions
|
||||
EASEDEF float EaseElasticIn(float t, float b, float c, float d)
|
||||
{
|
||||
if (t == 0) return b;
|
||||
if ((t/=d) == 1) return (b + c);
|
||||
|
||||
float p = d*0.3f;
|
||||
float a = c;
|
||||
float s = p/4;
|
||||
float postFix = a*pow(2, 10*(t-=1));
|
||||
|
||||
return (-(postFix*sin((t*d-s)*(2*PI)/p )) + b);
|
||||
}
|
||||
|
||||
EASEDEF float EaseElasticOut(float t, float b, float c, float d)
|
||||
{
|
||||
if (t == 0) return b;
|
||||
if ((t/=d) == 1) return (b + c);
|
||||
|
||||
float p = d*0.3f;
|
||||
float a = c;
|
||||
float s = p/4;
|
||||
|
||||
return (a*pow(2,-10*t)*sin((t*d-s)*(2*PI)/p) + c + b);
|
||||
}
|
||||
|
||||
EASEDEF float EaseElasticInOut(float t, float b, float c, float d)
|
||||
{
|
||||
if (t == 0) return b;
|
||||
if ((t/=d/2) == 2) return (b + c);
|
||||
|
||||
float p = d*(0.3f*1.5f);
|
||||
float a = c;
|
||||
float s = p/4;
|
||||
|
||||
if (t < 1)
|
||||
{
|
||||
float postFix = a*pow(2, 10*(t-=1));
|
||||
return -0.5f*(postFix*sin((t*d-s)*(2*PI)/p)) + b;
|
||||
}
|
||||
|
||||
float postFix = a*pow(2, -10*(t-=1));
|
||||
|
||||
return (postFix*sin((t*d-s)*(2*PI)/p)*0.5f + c + b);
|
||||
}
|
||||
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
||||
|
||||
#endif // EASINGS_H
|
2056
Generator/physac.h
2056
Generator/physac.h
File diff suppressed because it is too large
Load Diff
3155
Generator/raygui.h
3155
Generator/raygui.h
File diff suppressed because it is too large
Load Diff
BIN
Generator/raylib-cs.ico
Normal file
BIN
Generator/raylib-cs.ico
Normal file
Binary file not shown.
After Width: | Height: | Size: 139 KiB |
1284
Generator/raylib.h
1284
Generator/raylib.h
File diff suppressed because it is too large
Load Diff
0
Generator/types.txt
Normal file
0
Generator/types.txt
Normal file
117
README.md
117
README.md
@ -1,55 +1,62 @@
|
||||

|
||||
|
||||
# Raylib-cs
|
||||
|
||||
C# bindings for raylib, a simple and easy-to-use library to learn videogames programming (www.raylib.com)
|
||||
|
||||
# Installation
|
||||
So far, I have only tested on Windows. Tips on making things work smoothly on all platforms is appreciated.
|
||||
|
||||
1. Add the [nuget package](https://www.nuget.org/packages/Raylib-cs/)
|
||||
2. Start coding!
|
||||
|
||||
```csharp
|
||||
using Raylib;
|
||||
using rl = Raylib.Raylib;
|
||||
|
||||
static class Program
|
||||
{
|
||||
public static void Main()
|
||||
{
|
||||
rl.InitWindow(640, 480, "Hello World");
|
||||
|
||||
while (!rl.WindowShouldClose())
|
||||
{
|
||||
rl.BeginDrawing();
|
||||
|
||||
rl.ClearBackground(Color.WHITE);
|
||||
rl.DrawText("Hello, world!", 12, 12, 20, Color.BLACK);
|
||||
|
||||
rl.EndDrawing();
|
||||
}
|
||||
|
||||
rl.CloseWindow();
|
||||
}
|
||||
}
|
||||
```
|
||||
|
||||
# Tech notes
|
||||
- Enums are passed as `int` to prevent the need for explicit casts.
|
||||
- Color defines stored inside `Color`.
|
||||
- Uses `string.Format` in place of `TextFormat`.
|
||||
|
||||
# Extras
|
||||
- Structs have constructors.
|
||||
- Operator overloading for math types.
|
||||
|
||||
# Contributing
|
||||
If you have any ideas, feel free to open an issue and tell me what you think.
|
||||
If you'd like to contribute, please fork the repository and make changes as
|
||||
you'd like. Pull requests are warmly welcome.
|
||||
|
||||
If you want to [request features](https://github.com/raysan5/raylib/pulls) or [report bugs](https://github.com/raysan5/raylib/issues) related to the library (in contrast to this binding), please refer to the [author's project repo](https://github.com/raysan5/raylib).
|
||||
|
||||
# License
|
||||
raylib-cs (and raylib) is licensed under an unmodified zlib/libpng license, which is an OSI-certified, BSD-like license that allows static linking with closed source software. Check [LICENSE](LICENSE) for further details.
|
||||

|
||||
|
||||
# Raylib-cs
|
||||
|
||||
C# bindings for raylib, a simple and easy-to-use library to learn videogames programming (www.raylib.com)
|
||||
|
||||
# Installation
|
||||
So far, I have only done a few tests on Windows and Linux.
|
||||
|
||||
## Package
|
||||
1. Install the [nuget package](https://www.nuget.org/packages/Raylib-cs/)
|
||||
|
||||
2. Start coding!
|
||||
|
||||
## Manual
|
||||
1. Copy or reference the bindings into your project. See Tests for reference.
|
||||
|
||||
2. Make sure your project finds the native library that matches your platform and configuration.
|
||||
|
||||
3. Start coding!
|
||||
|
||||
```csharp
|
||||
using Raylib;
|
||||
using rl = Raylib.Raylib;
|
||||
|
||||
static class Program
|
||||
{
|
||||
public static void Main()
|
||||
{
|
||||
rl.InitWindow(640, 480, "Hello World");
|
||||
|
||||
while (!rl.WindowShouldClose())
|
||||
{
|
||||
rl.BeginDrawing();
|
||||
|
||||
rl.ClearBackground(Color.WHITE);
|
||||
rl.DrawText("Hello, world!", 12, 12, 20, Color.BLACK);
|
||||
|
||||
rl.EndDrawing();
|
||||
}
|
||||
|
||||
rl.CloseWindow();
|
||||
}
|
||||
}
|
||||
```
|
||||
|
||||
# Tech notes
|
||||
- Enums are passed as `int` to prevent the need for explicit casts.
|
||||
- Color defines stored inside `Color`.
|
||||
- Uses `string.Format` in place of `TextFormat`.
|
||||
- Structs have constructors.
|
||||
- Operator overloads for math types.
|
||||
|
||||
# Contributing
|
||||
If you have any ideas, feel free to open an issue and tell me what you think.
|
||||
If you'd like to contribute, please fork the repository and make changes as
|
||||
you'd like. Pull requests are warmly welcome.
|
||||
|
||||
If you want to [request features](https://github.com/raysan5/raylib/pulls) or [report bugs](https://github.com/raysan5/raylib/issues) related to the library (in contrast to this binding), please refer to the [author's project repo](https://github.com/raysan5/raylib).
|
||||
|
||||
# License
|
||||
raylib-cs (and raylib) is licensed under an unmodified zlib/libpng license, which is an OSI-certified, BSD-like license that allows static linking with closed source software. Check [LICENSE](LICENSE) for further details.
|
||||
|
170
Raylib-cs.sln
170
Raylib-cs.sln
@ -1,85 +1,85 @@
|
||||
|
||||
Microsoft Visual Studio Solution File, Format Version 12.00
|
||||
# Visual Studio 15
|
||||
VisualStudioVersion = 15.0.27703.2035
|
||||
MinimumVisualStudioVersion = 10.0.40219.1
|
||||
Project("{D954291E-2A0B-460D-934E-DC6B0785DB48}") = "Examples", "Examples\Examples.shproj", "{36E54E2A-5899-4D4D-9D78-120DB1B4C7B2}"
|
||||
EndProject
|
||||
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "Generator", "Generator\Generator.csproj", "{5B690E7B-6D8C-4AA8-92AE-A3BF0750B573}"
|
||||
EndProject
|
||||
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "Test.NetCore", "Tests\Test.NetCore\Test.NetCore.csproj", "{523DEE6A-20CD-47AB-94A6-8D3C3CF9ADAD}"
|
||||
EndProject
|
||||
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "Test.NetCoreRT", "Tests\Test.NetCoreRT\Test.NetCoreRT.csproj", "{B0CA8E8E-499A-4BF2-9A2E-4A8BCED92101}"
|
||||
EndProject
|
||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Test.NetFX", "Tests\Test.NetFX\Test.NetFX.csproj", "{55D7BB37-3DC7-4A33-B21E-4F549EC988B5}"
|
||||
EndProject
|
||||
Project("{D954291E-2A0B-460D-934E-DC6B0785DB48}") = "Raylib", "Bindings\Raylib.shproj", "{F660FF67-D70E-4AE0-9080-D922243E9B6E}"
|
||||
EndProject
|
||||
Global
|
||||
GlobalSection(SharedMSBuildProjectFiles) = preSolution
|
||||
Examples\Examples.projitems*{36e54e2a-5899-4d4d-9d78-120db1b4c7b2}*SharedItemsImports = 13
|
||||
Bindings\Raylib.projitems*{55d7bb37-3dc7-4a33-b21e-4f549ec988b5}*SharedItemsImports = 4
|
||||
Examples\Examples.projitems*{55d7bb37-3dc7-4a33-b21e-4f549ec988b5}*SharedItemsImports = 4
|
||||
Bindings\Raylib.projitems*{f660ff67-d70e-4ae0-9080-d922243e9b6e}*SharedItemsImports = 13
|
||||
EndGlobalSection
|
||||
GlobalSection(SolutionConfigurationPlatforms) = preSolution
|
||||
Debug|Any CPU = Debug|Any CPU
|
||||
Debug|x64 = Debug|x64
|
||||
Debug|x86 = Debug|x86
|
||||
Release|Any CPU = Release|Any CPU
|
||||
Release|x64 = Release|x64
|
||||
Release|x86 = Release|x86
|
||||
EndGlobalSection
|
||||
GlobalSection(ProjectConfigurationPlatforms) = postSolution
|
||||
{5B690E7B-6D8C-4AA8-92AE-A3BF0750B573}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||
{5B690E7B-6D8C-4AA8-92AE-A3BF0750B573}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||
{5B690E7B-6D8C-4AA8-92AE-A3BF0750B573}.Debug|x64.ActiveCfg = Debug|Any CPU
|
||||
{5B690E7B-6D8C-4AA8-92AE-A3BF0750B573}.Debug|x64.Build.0 = Debug|Any CPU
|
||||
{5B690E7B-6D8C-4AA8-92AE-A3BF0750B573}.Debug|x86.ActiveCfg = Debug|Any CPU
|
||||
{5B690E7B-6D8C-4AA8-92AE-A3BF0750B573}.Debug|x86.Build.0 = Debug|Any CPU
|
||||
{5B690E7B-6D8C-4AA8-92AE-A3BF0750B573}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||
{5B690E7B-6D8C-4AA8-92AE-A3BF0750B573}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||
{5B690E7B-6D8C-4AA8-92AE-A3BF0750B573}.Release|x64.ActiveCfg = Release|Any CPU
|
||||
{5B690E7B-6D8C-4AA8-92AE-A3BF0750B573}.Release|x64.Build.0 = Release|Any CPU
|
||||
{5B690E7B-6D8C-4AA8-92AE-A3BF0750B573}.Release|x86.ActiveCfg = Release|Any CPU
|
||||
{5B690E7B-6D8C-4AA8-92AE-A3BF0750B573}.Release|x86.Build.0 = Release|Any CPU
|
||||
{523DEE6A-20CD-47AB-94A6-8D3C3CF9ADAD}.Debug|Any CPU.ActiveCfg = Debug|x64
|
||||
{523DEE6A-20CD-47AB-94A6-8D3C3CF9ADAD}.Debug|x64.ActiveCfg = Debug|x64
|
||||
{523DEE6A-20CD-47AB-94A6-8D3C3CF9ADAD}.Debug|x64.Build.0 = Debug|x64
|
||||
{523DEE6A-20CD-47AB-94A6-8D3C3CF9ADAD}.Debug|x86.ActiveCfg = Debug|x64
|
||||
{523DEE6A-20CD-47AB-94A6-8D3C3CF9ADAD}.Release|Any CPU.ActiveCfg = Release|x64
|
||||
{523DEE6A-20CD-47AB-94A6-8D3C3CF9ADAD}.Release|x64.ActiveCfg = Release|x64
|
||||
{523DEE6A-20CD-47AB-94A6-8D3C3CF9ADAD}.Release|x64.Build.0 = Release|x64
|
||||
{523DEE6A-20CD-47AB-94A6-8D3C3CF9ADAD}.Release|x86.ActiveCfg = Release|x64
|
||||
{B0CA8E8E-499A-4BF2-9A2E-4A8BCED92101}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||
{B0CA8E8E-499A-4BF2-9A2E-4A8BCED92101}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||
{B0CA8E8E-499A-4BF2-9A2E-4A8BCED92101}.Debug|x64.ActiveCfg = Debug|x64
|
||||
{B0CA8E8E-499A-4BF2-9A2E-4A8BCED92101}.Debug|x64.Build.0 = Debug|x64
|
||||
{B0CA8E8E-499A-4BF2-9A2E-4A8BCED92101}.Debug|x86.ActiveCfg = Debug|x86
|
||||
{B0CA8E8E-499A-4BF2-9A2E-4A8BCED92101}.Debug|x86.Build.0 = Debug|x86
|
||||
{B0CA8E8E-499A-4BF2-9A2E-4A8BCED92101}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||
{B0CA8E8E-499A-4BF2-9A2E-4A8BCED92101}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||
{B0CA8E8E-499A-4BF2-9A2E-4A8BCED92101}.Release|x64.ActiveCfg = Release|x64
|
||||
{B0CA8E8E-499A-4BF2-9A2E-4A8BCED92101}.Release|x64.Build.0 = Release|x64
|
||||
{B0CA8E8E-499A-4BF2-9A2E-4A8BCED92101}.Release|x86.ActiveCfg = Release|x86
|
||||
{B0CA8E8E-499A-4BF2-9A2E-4A8BCED92101}.Release|x86.Build.0 = Release|x86
|
||||
{55D7BB37-3DC7-4A33-B21E-4F549EC988B5}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||
{55D7BB37-3DC7-4A33-B21E-4F549EC988B5}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||
{55D7BB37-3DC7-4A33-B21E-4F549EC988B5}.Debug|x64.ActiveCfg = Debug|x64
|
||||
{55D7BB37-3DC7-4A33-B21E-4F549EC988B5}.Debug|x64.Build.0 = Debug|x64
|
||||
{55D7BB37-3DC7-4A33-B21E-4F549EC988B5}.Debug|x86.ActiveCfg = Debug|x86
|
||||
{55D7BB37-3DC7-4A33-B21E-4F549EC988B5}.Debug|x86.Build.0 = Debug|x86
|
||||
{55D7BB37-3DC7-4A33-B21E-4F549EC988B5}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||
{55D7BB37-3DC7-4A33-B21E-4F549EC988B5}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||
{55D7BB37-3DC7-4A33-B21E-4F549EC988B5}.Release|x64.ActiveCfg = Release|x64
|
||||
{55D7BB37-3DC7-4A33-B21E-4F549EC988B5}.Release|x64.Build.0 = Release|x64
|
||||
{55D7BB37-3DC7-4A33-B21E-4F549EC988B5}.Release|x86.ActiveCfg = Release|x86
|
||||
{55D7BB37-3DC7-4A33-B21E-4F549EC988B5}.Release|x86.Build.0 = Release|x86
|
||||
EndGlobalSection
|
||||
GlobalSection(SolutionProperties) = preSolution
|
||||
HideSolutionNode = FALSE
|
||||
EndGlobalSection
|
||||
GlobalSection(ExtensibilityGlobals) = postSolution
|
||||
SolutionGuid = {78DCF9A2-1328-489A-8B03-F0BFB29EC58F}
|
||||
EndGlobalSection
|
||||
EndGlobal
|
||||
|
||||
Microsoft Visual Studio Solution File, Format Version 12.00
|
||||
# Visual Studio 15
|
||||
VisualStudioVersion = 15.0.27703.2035
|
||||
MinimumVisualStudioVersion = 10.0.40219.1
|
||||
Project("{D954291E-2A0B-460D-934E-DC6B0785DB48}") = "Examples", "Examples\Examples.shproj", "{36E54E2A-5899-4D4D-9D78-120DB1B4C7B2}"
|
||||
EndProject
|
||||
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "Generator", "Generator\Generator.csproj", "{5B690E7B-6D8C-4AA8-92AE-A3BF0750B573}"
|
||||
EndProject
|
||||
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "Test.NetCore", "Tests\Test.NetCore\Test.NetCore.csproj", "{523DEE6A-20CD-47AB-94A6-8D3C3CF9ADAD}"
|
||||
EndProject
|
||||
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "Test.NetCoreRT", "Tests\Test.NetCoreRT\Test.NetCoreRT.csproj", "{B0CA8E8E-499A-4BF2-9A2E-4A8BCED92101}"
|
||||
EndProject
|
||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Test.NetFX", "Tests\Test.NetFX\Test.NetFX.csproj", "{55D7BB37-3DC7-4A33-B21E-4F549EC988B5}"
|
||||
EndProject
|
||||
Project("{D954291E-2A0B-460D-934E-DC6B0785DB48}") = "Raylib", "Bindings\Raylib.shproj", "{F660FF67-D70E-4AE0-9080-D922243E9B6E}"
|
||||
EndProject
|
||||
Global
|
||||
GlobalSection(SharedMSBuildProjectFiles) = preSolution
|
||||
Examples\Examples.projitems*{36e54e2a-5899-4d4d-9d78-120db1b4c7b2}*SharedItemsImports = 13
|
||||
Bindings\Raylib.projitems*{55d7bb37-3dc7-4a33-b21e-4f549ec988b5}*SharedItemsImports = 4
|
||||
Examples\Examples.projitems*{55d7bb37-3dc7-4a33-b21e-4f549ec988b5}*SharedItemsImports = 4
|
||||
Bindings\Raylib.projitems*{f660ff67-d70e-4ae0-9080-d922243e9b6e}*SharedItemsImports = 13
|
||||
EndGlobalSection
|
||||
GlobalSection(SolutionConfigurationPlatforms) = preSolution
|
||||
Debug|Any CPU = Debug|Any CPU
|
||||
Debug|x64 = Debug|x64
|
||||
Debug|x86 = Debug|x86
|
||||
Release|Any CPU = Release|Any CPU
|
||||
Release|x64 = Release|x64
|
||||
Release|x86 = Release|x86
|
||||
EndGlobalSection
|
||||
GlobalSection(ProjectConfigurationPlatforms) = postSolution
|
||||
{5B690E7B-6D8C-4AA8-92AE-A3BF0750B573}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||
{5B690E7B-6D8C-4AA8-92AE-A3BF0750B573}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||
{5B690E7B-6D8C-4AA8-92AE-A3BF0750B573}.Debug|x64.ActiveCfg = Debug|Any CPU
|
||||
{5B690E7B-6D8C-4AA8-92AE-A3BF0750B573}.Debug|x64.Build.0 = Debug|Any CPU
|
||||
{5B690E7B-6D8C-4AA8-92AE-A3BF0750B573}.Debug|x86.ActiveCfg = Debug|Any CPU
|
||||
{5B690E7B-6D8C-4AA8-92AE-A3BF0750B573}.Debug|x86.Build.0 = Debug|Any CPU
|
||||
{5B690E7B-6D8C-4AA8-92AE-A3BF0750B573}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||
{5B690E7B-6D8C-4AA8-92AE-A3BF0750B573}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||
{5B690E7B-6D8C-4AA8-92AE-A3BF0750B573}.Release|x64.ActiveCfg = Release|Any CPU
|
||||
{5B690E7B-6D8C-4AA8-92AE-A3BF0750B573}.Release|x64.Build.0 = Release|Any CPU
|
||||
{5B690E7B-6D8C-4AA8-92AE-A3BF0750B573}.Release|x86.ActiveCfg = Release|Any CPU
|
||||
{5B690E7B-6D8C-4AA8-92AE-A3BF0750B573}.Release|x86.Build.0 = Release|Any CPU
|
||||
{523DEE6A-20CD-47AB-94A6-8D3C3CF9ADAD}.Debug|Any CPU.ActiveCfg = Debug|x64
|
||||
{523DEE6A-20CD-47AB-94A6-8D3C3CF9ADAD}.Debug|x64.ActiveCfg = Debug|x64
|
||||
{523DEE6A-20CD-47AB-94A6-8D3C3CF9ADAD}.Debug|x64.Build.0 = Debug|x64
|
||||
{523DEE6A-20CD-47AB-94A6-8D3C3CF9ADAD}.Debug|x86.ActiveCfg = Debug|x64
|
||||
{523DEE6A-20CD-47AB-94A6-8D3C3CF9ADAD}.Release|Any CPU.ActiveCfg = Release|x64
|
||||
{523DEE6A-20CD-47AB-94A6-8D3C3CF9ADAD}.Release|x64.ActiveCfg = Release|x64
|
||||
{523DEE6A-20CD-47AB-94A6-8D3C3CF9ADAD}.Release|x64.Build.0 = Release|x64
|
||||
{523DEE6A-20CD-47AB-94A6-8D3C3CF9ADAD}.Release|x86.ActiveCfg = Release|x64
|
||||
{B0CA8E8E-499A-4BF2-9A2E-4A8BCED92101}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||
{B0CA8E8E-499A-4BF2-9A2E-4A8BCED92101}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||
{B0CA8E8E-499A-4BF2-9A2E-4A8BCED92101}.Debug|x64.ActiveCfg = Debug|x64
|
||||
{B0CA8E8E-499A-4BF2-9A2E-4A8BCED92101}.Debug|x64.Build.0 = Debug|x64
|
||||
{B0CA8E8E-499A-4BF2-9A2E-4A8BCED92101}.Debug|x86.ActiveCfg = Debug|x86
|
||||
{B0CA8E8E-499A-4BF2-9A2E-4A8BCED92101}.Debug|x86.Build.0 = Debug|x86
|
||||
{B0CA8E8E-499A-4BF2-9A2E-4A8BCED92101}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||
{B0CA8E8E-499A-4BF2-9A2E-4A8BCED92101}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||
{B0CA8E8E-499A-4BF2-9A2E-4A8BCED92101}.Release|x64.ActiveCfg = Release|x64
|
||||
{B0CA8E8E-499A-4BF2-9A2E-4A8BCED92101}.Release|x64.Build.0 = Release|x64
|
||||
{B0CA8E8E-499A-4BF2-9A2E-4A8BCED92101}.Release|x86.ActiveCfg = Release|x86
|
||||
{B0CA8E8E-499A-4BF2-9A2E-4A8BCED92101}.Release|x86.Build.0 = Release|x86
|
||||
{55D7BB37-3DC7-4A33-B21E-4F549EC988B5}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||
{55D7BB37-3DC7-4A33-B21E-4F549EC988B5}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||
{55D7BB37-3DC7-4A33-B21E-4F549EC988B5}.Debug|x64.ActiveCfg = Debug|x64
|
||||
{55D7BB37-3DC7-4A33-B21E-4F549EC988B5}.Debug|x64.Build.0 = Debug|x64
|
||||
{55D7BB37-3DC7-4A33-B21E-4F549EC988B5}.Debug|x86.ActiveCfg = Debug|x86
|
||||
{55D7BB37-3DC7-4A33-B21E-4F549EC988B5}.Debug|x86.Build.0 = Debug|x86
|
||||
{55D7BB37-3DC7-4A33-B21E-4F549EC988B5}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||
{55D7BB37-3DC7-4A33-B21E-4F549EC988B5}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||
{55D7BB37-3DC7-4A33-B21E-4F549EC988B5}.Release|x64.ActiveCfg = Release|x64
|
||||
{55D7BB37-3DC7-4A33-B21E-4F549EC988B5}.Release|x64.Build.0 = Release|x64
|
||||
{55D7BB37-3DC7-4A33-B21E-4F549EC988B5}.Release|x86.ActiveCfg = Release|x86
|
||||
{55D7BB37-3DC7-4A33-B21E-4F549EC988B5}.Release|x86.Build.0 = Release|x86
|
||||
EndGlobalSection
|
||||
GlobalSection(SolutionProperties) = preSolution
|
||||
HideSolutionNode = FALSE
|
||||
EndGlobalSection
|
||||
GlobalSection(ExtensibilityGlobals) = postSolution
|
||||
SolutionGuid = {78DCF9A2-1328-489A-8B03-F0BFB29EC58F}
|
||||
EndGlobalSection
|
||||
EndGlobal
|
||||
|
@ -1,11 +1,11 @@
|
||||
|
||||
namespace Test.NetCore
|
||||
{
|
||||
class Program
|
||||
{
|
||||
static void Main(string[] args)
|
||||
{
|
||||
Examples.Test.Run(args);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
namespace Test.NetCore
|
||||
{
|
||||
class Program
|
||||
{
|
||||
static void Main(string[] args)
|
||||
{
|
||||
Examples.Test.Run(args);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -1,34 +1,34 @@
|
||||
<Project Sdk="Microsoft.NET.Sdk">
|
||||
<PropertyGroup>
|
||||
<OutputType>Exe</OutputType>
|
||||
<TargetFramework>netcoreapp2.1</TargetFramework>
|
||||
<ApplicationIcon>raylib-cs.ico</ApplicationIcon>
|
||||
<Platforms>x64</Platforms>
|
||||
<StartupObject>physics_demo</StartupObject>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x86'">
|
||||
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
|
||||
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
|
||||
<Optimize>false</Optimize>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|AnyCPU'">
|
||||
<Optimize>false</Optimize>
|
||||
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
|
||||
<Prefer32Bit>true</Prefer32Bit>
|
||||
<DefineConstants>DEBUG;TRACE</DefineConstants>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
|
||||
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
|
||||
<Optimize>false</Optimize>
|
||||
</PropertyGroup>
|
||||
<Import Project="..\..\Examples\Examples.projitems" Label="Shared" />
|
||||
<Import Project="..\..\Examples\Examples.projitems" Label="Shared" />
|
||||
<Import Project="..\..\Bindings\Raylib.projitems" Label="Shared" />
|
||||
<Target Name="TestTarget" AfterTargets="Build">
|
||||
<Copy Condition=" '$(Platform)' == 'x86' " SourceFiles="..\..\Bindings\native\x86\raylib.dll" DestinationFolder="$(TargetDir)" />
|
||||
<Copy Condition=" '$(Platform)' == 'AnyCPU' " SourceFiles="..\..\Bindings\native\x86\raylib.dll" DestinationFolder="$(TargetDir)" />
|
||||
<Copy Condition=" '$(Platform)' == 'x64' " SourceFiles="..\..\Bindings\native\x64\raylib.dll" DestinationFolder="$(TargetDir)" />
|
||||
</Target>
|
||||
</Project>
|
||||
<Project Sdk="Microsoft.NET.Sdk">
|
||||
<PropertyGroup>
|
||||
<OutputType>Exe</OutputType>
|
||||
<TargetFramework>netcoreapp2.1</TargetFramework>
|
||||
<ApplicationIcon>raylib-cs.ico</ApplicationIcon>
|
||||
<Platforms>x64</Platforms>
|
||||
<!-- <StartupObject>Test.NetCore.Program</StartupObject> -->
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x86'">
|
||||
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
|
||||
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
|
||||
<Optimize>false</Optimize>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|AnyCPU'">
|
||||
<Optimize>false</Optimize>
|
||||
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
|
||||
<Prefer32Bit>true</Prefer32Bit>
|
||||
<DefineConstants>DEBUG;TRACE</DefineConstants>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
|
||||
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
|
||||
<Optimize>false</Optimize>
|
||||
</PropertyGroup>
|
||||
<Import Project="..\..\Examples\Examples.projitems" Label="Shared" />
|
||||
<Import Project="..\..\Examples\Examples.projitems" Label="Shared" />
|
||||
<Import Project="..\..\Bindings\Raylib.projitems" Label="Shared" />
|
||||
<Target Name="TestTarget" AfterTargets="Build">
|
||||
<Copy Condition=" '$(Platform)' == 'x86' " SourceFiles="..\..\Bindings\native\x86\raylib.dll" DestinationFolder="$(TargetDir)" />
|
||||
<Copy Condition=" '$(Platform)' == 'AnyCPU' " SourceFiles="..\..\Bindings\native\x86\raylib.dll" DestinationFolder="$(TargetDir)" />
|
||||
<Copy Condition=" '$(Platform)' == 'x64' " SourceFiles="..\..\Bindings\native\x64\raylib.dll" DestinationFolder="$(TargetDir)" />
|
||||
</Target>
|
||||
</Project>
|
||||
|
@ -1,11 +1,11 @@
|
||||
|
||||
namespace Test.NetCoreRT
|
||||
{
|
||||
class Program
|
||||
{
|
||||
static void Main(string[] args)
|
||||
{
|
||||
Examples.Test.Run(args);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
namespace Test.NetCoreRT
|
||||
{
|
||||
class Program
|
||||
{
|
||||
static void Main(string[] args)
|
||||
{
|
||||
Examples.Test.Run(args);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -1,34 +1,34 @@
|
||||
<Project Sdk="Microsoft.NET.Sdk">
|
||||
<PropertyGroup>
|
||||
<OutputType>Exe</OutputType>
|
||||
<TargetFramework>netcoreapp2.1</TargetFramework>
|
||||
<ApplicationIcon>raylib-cs.ico</ApplicationIcon>
|
||||
<Platforms>AnyCPU;x64;x86</Platforms>
|
||||
<StartupObject>core_basic_window</StartupObject>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x86'">
|
||||
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
|
||||
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
|
||||
<Optimize>false</Optimize>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|AnyCPU'">
|
||||
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
|
||||
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
|
||||
<Optimize>false</Optimize>
|
||||
</PropertyGroup>
|
||||
<ItemGroup>
|
||||
<PackageReference Include="Microsoft.DotNet.ILCompiler" Version="1.0.0-alpha-27217-01" />
|
||||
</ItemGroup>
|
||||
<Import Project="..\..\Examples\Examples.projitems" Label="Shared" />
|
||||
<Import Project="..\..\Examples\Examples.projitems" Label="Shared" />
|
||||
<Import Project="..\..\Bindings\Raylib.projitems" Label="Shared" />
|
||||
<Target Name="TestTarget" AfterTargets="Build">
|
||||
<Copy Condition=" '$(Platform)' == 'x86' " SourceFiles="..\..\Bindings\native\x86\raylib.dll" DestinationFolder="$(TargetDir)" />
|
||||
<Copy Condition=" '$(Platform)' == 'AnyCPU' " SourceFiles="..\..\Bindings\native\x86\raylib.dll" DestinationFolder="$(TargetDir)" />
|
||||
<Copy Condition=" '$(Platform)' == 'x64' " SourceFiles="..\..\Bindings\native\x64\raylib.dll" DestinationFolder="$(TargetDir)" />
|
||||
</Target>
|
||||
</Project>
|
||||
<Project Sdk="Microsoft.NET.Sdk">
|
||||
<PropertyGroup>
|
||||
<OutputType>Exe</OutputType>
|
||||
<TargetFramework>netcoreapp2.1</TargetFramework>
|
||||
<ApplicationIcon>raylib-cs.ico</ApplicationIcon>
|
||||
<Platforms>AnyCPU;x64;x86</Platforms>
|
||||
<StartupObject>core_basic_window</StartupObject>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x86'">
|
||||
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
|
||||
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
|
||||
<Optimize>false</Optimize>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|AnyCPU'">
|
||||
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
|
||||
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
|
||||
<Optimize>false</Optimize>
|
||||
</PropertyGroup>
|
||||
<ItemGroup>
|
||||
<PackageReference Include="Microsoft.DotNet.ILCompiler" Version="1.0.0-alpha-27217-01" />
|
||||
</ItemGroup>
|
||||
<Import Project="..\..\Examples\Examples.projitems" Label="Shared" />
|
||||
<Import Project="..\..\Examples\Examples.projitems" Label="Shared" />
|
||||
<Import Project="..\..\Bindings\Raylib.projitems" Label="Shared" />
|
||||
<Target Name="TestTarget" AfterTargets="Build">
|
||||
<Copy Condition=" '$(Platform)' == 'x86' " SourceFiles="..\..\Bindings\native\x86\raylib.dll" DestinationFolder="$(TargetDir)" />
|
||||
<Copy Condition=" '$(Platform)' == 'AnyCPU' " SourceFiles="..\..\Bindings\native\x86\raylib.dll" DestinationFolder="$(TargetDir)" />
|
||||
<Copy Condition=" '$(Platform)' == 'x64' " SourceFiles="..\..\Bindings\native\x64\raylib.dll" DestinationFolder="$(TargetDir)" />
|
||||
</Target>
|
||||
</Project>
|
||||
|
@ -1,9 +1,9 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<configuration>
|
||||
<packageSources>
|
||||
<!--To inherit the global NuGet package sources remove the <clear/> line below -->
|
||||
<clear />
|
||||
<add key="dotnet-core" value="https://dotnet.myget.org/F/dotnet-core/api/v3/index.json" />
|
||||
<add key="nuget.org" value="https://api.nuget.org/v3/index.json" protocolVersion="3" />
|
||||
</packageSources>
|
||||
</configuration>
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<configuration>
|
||||
<packageSources>
|
||||
<!--To inherit the global NuGet package sources remove the <clear/> line below -->
|
||||
<clear />
|
||||
<add key="dotnet-core" value="https://dotnet.myget.org/F/dotnet-core/api/v3/index.json" />
|
||||
<add key="nuget.org" value="https://api.nuget.org/v3/index.json" protocolVersion="3" />
|
||||
</packageSources>
|
||||
</configuration>
|
||||
|
@ -1,6 +1,6 @@
|
||||
<?xml version="1.0" encoding="utf-8" ?>
|
||||
<configuration>
|
||||
<startup>
|
||||
<supportedRuntime version="v4.0" sku=".NETFramework,Version=v4.6.1" />
|
||||
</startup>
|
||||
<?xml version="1.0" encoding="utf-8" ?>
|
||||
<configuration>
|
||||
<startup>
|
||||
<supportedRuntime version="v4.0" sku=".NETFramework,Version=v4.6.1" />
|
||||
</startup>
|
||||
</configuration>
|
@ -1,11 +1,11 @@
|
||||
|
||||
namespace Test.NetFX
|
||||
{
|
||||
class Program
|
||||
{
|
||||
static void Main(string[] args)
|
||||
{
|
||||
Examples.Test.Run(args);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
namespace Test.NetFX
|
||||
{
|
||||
class Program
|
||||
{
|
||||
static void Main(string[] args)
|
||||
{
|
||||
Examples.Test.Run(args);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -1,36 +1,36 @@
|
||||
using System.Reflection;
|
||||
using System.Runtime.CompilerServices;
|
||||
using System.Runtime.InteropServices;
|
||||
|
||||
// General Information about an assembly is controlled through the following
|
||||
// set of attributes. Change these attribute values to modify the information
|
||||
// associated with an assembly.
|
||||
[assembly: AssemblyTitle("Test.NetFX")]
|
||||
[assembly: AssemblyDescription("")]
|
||||
[assembly: AssemblyConfiguration("")]
|
||||
[assembly: AssemblyCompany("")]
|
||||
[assembly: AssemblyProduct("Test.NetFX")]
|
||||
[assembly: AssemblyCopyright("Copyright © 2018")]
|
||||
[assembly: AssemblyTrademark("")]
|
||||
[assembly: AssemblyCulture("")]
|
||||
|
||||
// Setting ComVisible to false makes the types in this assembly not visible
|
||||
// to COM components. If you need to access a type in this assembly from
|
||||
// COM, set the ComVisible attribute to true on that type.
|
||||
[assembly: ComVisible(false)]
|
||||
|
||||
// The following GUID is for the ID of the typelib if this project is exposed to COM
|
||||
[assembly: Guid("55d7bb37-3dc7-4a33-b21e-4f549ec988b5")]
|
||||
|
||||
// Version information for an assembly consists of the following four values:
|
||||
//
|
||||
// Major Version
|
||||
// Minor Version
|
||||
// Build Number
|
||||
// Revision
|
||||
//
|
||||
// You can specify all the values or you can default the Build and Revision Numbers
|
||||
// by using the '*' as shown below:
|
||||
// [assembly: AssemblyVersion("1.0.*")]
|
||||
[assembly: AssemblyVersion("1.0.0.0")]
|
||||
[assembly: AssemblyFileVersion("1.0.0.0")]
|
||||
using System.Reflection;
|
||||
using System.Runtime.CompilerServices;
|
||||
using System.Runtime.InteropServices;
|
||||
|
||||
// General Information about an assembly is controlled through the following
|
||||
// set of attributes. Change these attribute values to modify the information
|
||||
// associated with an assembly.
|
||||
[assembly: AssemblyTitle("Test.NetFX")]
|
||||
[assembly: AssemblyDescription("")]
|
||||
[assembly: AssemblyConfiguration("")]
|
||||
[assembly: AssemblyCompany("")]
|
||||
[assembly: AssemblyProduct("Test.NetFX")]
|
||||
[assembly: AssemblyCopyright("Copyright © 2018")]
|
||||
[assembly: AssemblyTrademark("")]
|
||||
[assembly: AssemblyCulture("")]
|
||||
|
||||
// Setting ComVisible to false makes the types in this assembly not visible
|
||||
// to COM components. If you need to access a type in this assembly from
|
||||
// COM, set the ComVisible attribute to true on that type.
|
||||
[assembly: ComVisible(false)]
|
||||
|
||||
// The following GUID is for the ID of the typelib if this project is exposed to COM
|
||||
[assembly: Guid("55d7bb37-3dc7-4a33-b21e-4f549ec988b5")]
|
||||
|
||||
// Version information for an assembly consists of the following four values:
|
||||
//
|
||||
// Major Version
|
||||
// Minor Version
|
||||
// Build Number
|
||||
// Revision
|
||||
//
|
||||
// You can specify all the values or you can default the Build and Revision Numbers
|
||||
// by using the '*' as shown below:
|
||||
// [assembly: AssemblyVersion("1.0.*")]
|
||||
[assembly: AssemblyVersion("1.0.0.0")]
|
||||
[assembly: AssemblyFileVersion("1.0.0.0")]
|
||||
|
@ -1,99 +1,99 @@
|
||||
using System;
|
||||
using System.Drawing;
|
||||
using System.Runtime.InteropServices;
|
||||
using System.Windows.Forms;
|
||||
using Raylib;
|
||||
using rl = Raylib.Raylib;
|
||||
using Color = Raylib.Color;
|
||||
|
||||
namespace Test.NetFX
|
||||
{
|
||||
public partial class RayForms : Form
|
||||
{
|
||||
private Panel gamePanel;
|
||||
private bool windowAttached = false;
|
||||
|
||||
#region WinAPI Entry Points
|
||||
|
||||
[DllImport("user32.dll")]
|
||||
private static extern IntPtr SetWindowPos(IntPtr handle, IntPtr handleAfter, int x, int y, int cx, int cy, uint flags);
|
||||
[DllImport("user32.dll")]
|
||||
private static extern IntPtr SetParent(IntPtr child, IntPtr newParent);
|
||||
[DllImport("user32.dll")]
|
||||
private static extern IntPtr ShowWindow(IntPtr handle, int command);
|
||||
|
||||
#endregion
|
||||
|
||||
public RayForms()
|
||||
{
|
||||
Size = new Size(1024, 700);
|
||||
Text = "Rayforms";
|
||||
|
||||
gamePanel = new Panel();
|
||||
gamePanel.Size = new Size(800, 500);
|
||||
gamePanel.Location = new Point(50, 50);
|
||||
|
||||
Button button = new Button();
|
||||
button.Text = "Attach window";
|
||||
button.Size = new Size(150, 20);
|
||||
button.Location = new Point(
|
||||
(Size.Width / 2) - (button.Size.Width / 2),
|
||||
gamePanel.Location.Y + gamePanel.Size.Height + 10
|
||||
);
|
||||
button.Click += new EventHandler(ClickedButton);
|
||||
Controls.Add(button);
|
||||
Controls.Add(gamePanel);
|
||||
}
|
||||
|
||||
private void ClickedButton(object sender, EventArgs e)
|
||||
{
|
||||
if (!windowAttached)
|
||||
{
|
||||
// new Thread(Test).Start();
|
||||
Test();
|
||||
}
|
||||
}
|
||||
|
||||
private void Test()
|
||||
{
|
||||
rl.SetConfigFlags(ConfigFlag.FLAG_WINDOW_UNDECORATED);
|
||||
rl.InitWindow(800, 480, "Rayforms test");
|
||||
rl.SetTargetFPS(60);
|
||||
|
||||
IntPtr winHandle = rl.GetWindowHandle();
|
||||
Invoke(new Action(() =>
|
||||
{
|
||||
SetWindowPos(winHandle, Handle, 0, 0, 0, 0, 0x0401 /*NOSIZE | SHOWWINDOW */);
|
||||
SetParent(winHandle, gamePanel.Handle);
|
||||
ShowWindow(winHandle, 1);
|
||||
windowAttached = true;
|
||||
}));
|
||||
|
||||
while (!rl.WindowShouldClose()) // Detect window close button or ESC key
|
||||
{
|
||||
// Update
|
||||
//----------------------------------------------------------------------------------
|
||||
// TODO: Update your variables here
|
||||
//----------------------------------------------------------------------------------
|
||||
|
||||
// Draw
|
||||
//----------------------------------------------------------------------------------
|
||||
rl.BeginDrawing();
|
||||
rl.ClearBackground(Color.RAYWHITE);
|
||||
|
||||
rl.DrawText("Congrats! You created your first window!", 190, 200, 20, Color.MAROON);
|
||||
rl.DrawText(rl.GetFrameTime().ToString(), 100, 10, 15, Color.MAROON);
|
||||
rl.DrawFPS(10, 10);
|
||||
|
||||
rl.EndDrawing();
|
||||
//----------------------------------------------------------------------------------
|
||||
}
|
||||
rl.CloseWindow();
|
||||
}
|
||||
|
||||
public static void Run()
|
||||
{
|
||||
Application.Run(new RayForms());
|
||||
}
|
||||
}
|
||||
}
|
||||
using System;
|
||||
using System.Drawing;
|
||||
using System.Runtime.InteropServices;
|
||||
using System.Windows.Forms;
|
||||
using Raylib;
|
||||
using rl = Raylib.Raylib;
|
||||
using Color = Raylib.Color;
|
||||
|
||||
namespace Test.NetFX
|
||||
{
|
||||
public partial class RayForms : Form
|
||||
{
|
||||
private Panel gamePanel;
|
||||
private bool windowAttached = false;
|
||||
|
||||
#region WinAPI Entry Points
|
||||
|
||||
[DllImport("user32.dll")]
|
||||
private static extern IntPtr SetWindowPos(IntPtr handle, IntPtr handleAfter, int x, int y, int cx, int cy, uint flags);
|
||||
[DllImport("user32.dll")]
|
||||
private static extern IntPtr SetParent(IntPtr child, IntPtr newParent);
|
||||
[DllImport("user32.dll")]
|
||||
private static extern IntPtr ShowWindow(IntPtr handle, int command);
|
||||
|
||||
#endregion
|
||||
|
||||
public RayForms()
|
||||
{
|
||||
Size = new Size(1024, 700);
|
||||
Text = "Rayforms";
|
||||
|
||||
gamePanel = new Panel();
|
||||
gamePanel.Size = new Size(800, 500);
|
||||
gamePanel.Location = new Point(50, 50);
|
||||
|
||||
Button button = new Button();
|
||||
button.Text = "Attach window";
|
||||
button.Size = new Size(150, 20);
|
||||
button.Location = new Point(
|
||||
(Size.Width / 2) - (button.Size.Width / 2),
|
||||
gamePanel.Location.Y + gamePanel.Size.Height + 10
|
||||
);
|
||||
button.Click += new EventHandler(ClickedButton);
|
||||
Controls.Add(button);
|
||||
Controls.Add(gamePanel);
|
||||
}
|
||||
|
||||
private void ClickedButton(object sender, EventArgs e)
|
||||
{
|
||||
if (!windowAttached)
|
||||
{
|
||||
// new Thread(Test).Start();
|
||||
Test();
|
||||
}
|
||||
}
|
||||
|
||||
private void Test()
|
||||
{
|
||||
rl.SetConfigFlags(ConfigFlag.FLAG_WINDOW_UNDECORATED);
|
||||
rl.InitWindow(800, 480, "Rayforms test");
|
||||
rl.SetTargetFPS(60);
|
||||
|
||||
IntPtr winHandle = rl.GetWindowHandle();
|
||||
Invoke(new Action(() =>
|
||||
{
|
||||
SetWindowPos(winHandle, Handle, 0, 0, 0, 0, 0x0401 /*NOSIZE | SHOWWINDOW */);
|
||||
SetParent(winHandle, gamePanel.Handle);
|
||||
ShowWindow(winHandle, 1);
|
||||
windowAttached = true;
|
||||
}));
|
||||
|
||||
while (!rl.WindowShouldClose()) // Detect window close button or ESC key
|
||||
{
|
||||
// Update
|
||||
//----------------------------------------------------------------------------------
|
||||
// TODO: Update your variables here
|
||||
//----------------------------------------------------------------------------------
|
||||
|
||||
// Draw
|
||||
//----------------------------------------------------------------------------------
|
||||
rl.BeginDrawing();
|
||||
rl.ClearBackground(Color.RAYWHITE);
|
||||
|
||||
rl.DrawText("Congrats! You created your first window!", 190, 200, 20, Color.MAROON);
|
||||
rl.DrawText(rl.GetFrameTime().ToString(), 100, 10, 15, Color.MAROON);
|
||||
rl.DrawFPS(10, 10);
|
||||
|
||||
rl.EndDrawing();
|
||||
//----------------------------------------------------------------------------------
|
||||
}
|
||||
rl.CloseWindow();
|
||||
}
|
||||
|
||||
public static void Run()
|
||||
{
|
||||
Application.Run(new RayForms());
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -1,126 +1,126 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
|
||||
<PropertyGroup>
|
||||
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
|
||||
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
|
||||
<ProjectGuid>{55D7BB37-3DC7-4A33-B21E-4F549EC988B5}</ProjectGuid>
|
||||
<OutputType>Exe</OutputType>
|
||||
<RootNamespace>Test.NetFX</RootNamespace>
|
||||
<AssemblyName>Test.NetFX</AssemblyName>
|
||||
<TargetFrameworkVersion>v4.6.1</TargetFrameworkVersion>
|
||||
<FileAlignment>512</FileAlignment>
|
||||
<AutoGenerateBindingRedirects>true</AutoGenerateBindingRedirects>
|
||||
<Deterministic>true</Deterministic>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
|
||||
<PlatformTarget>AnyCPU</PlatformTarget>
|
||||
<DebugSymbols>true</DebugSymbols>
|
||||
<DebugType>full</DebugType>
|
||||
<Optimize>false</Optimize>
|
||||
<OutputPath>bin\Debug\</OutputPath>
|
||||
<DefineConstants>DEBUG;TRACE</DefineConstants>
|
||||
<ErrorReport>prompt</ErrorReport>
|
||||
<WarningLevel>4</WarningLevel>
|
||||
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
|
||||
<PlatformTarget>AnyCPU</PlatformTarget>
|
||||
<DebugType>pdbonly</DebugType>
|
||||
<Optimize>true</Optimize>
|
||||
<OutputPath>bin\Release\</OutputPath>
|
||||
<DefineConstants>TRACE</DefineConstants>
|
||||
<ErrorReport>prompt</ErrorReport>
|
||||
<WarningLevel>4</WarningLevel>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup>
|
||||
<ApplicationIcon>raylib-cs.ico</ApplicationIcon>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Debug|x64'">
|
||||
<DebugSymbols>true</DebugSymbols>
|
||||
<OutputPath>bin\x64\Debug\</OutputPath>
|
||||
<DefineConstants>DEBUG;TRACE</DefineConstants>
|
||||
<DebugType>full</DebugType>
|
||||
<PlatformTarget>x64</PlatformTarget>
|
||||
<ErrorReport>prompt</ErrorReport>
|
||||
<CodeAnalysisRuleSet>MinimumRecommendedRules.ruleset</CodeAnalysisRuleSet>
|
||||
<Prefer32Bit>true</Prefer32Bit>
|
||||
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
|
||||
<Optimize>false</Optimize>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Release|x64'">
|
||||
<OutputPath>bin\x64\Release\</OutputPath>
|
||||
<DefineConstants>TRACE</DefineConstants>
|
||||
<Optimize>true</Optimize>
|
||||
<DebugType>pdbonly</DebugType>
|
||||
<PlatformTarget>x64</PlatformTarget>
|
||||
<ErrorReport>prompt</ErrorReport>
|
||||
<CodeAnalysisRuleSet>MinimumRecommendedRules.ruleset</CodeAnalysisRuleSet>
|
||||
<Prefer32Bit>true</Prefer32Bit>
|
||||
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Debug|x86'">
|
||||
<DebugSymbols>true</DebugSymbols>
|
||||
<OutputPath>bin\x86\Debug\</OutputPath>
|
||||
<DefineConstants>DEBUG;TRACE</DefineConstants>
|
||||
<DebugType>full</DebugType>
|
||||
<PlatformTarget>x86</PlatformTarget>
|
||||
<ErrorReport>prompt</ErrorReport>
|
||||
<CodeAnalysisRuleSet>MinimumRecommendedRules.ruleset</CodeAnalysisRuleSet>
|
||||
<Prefer32Bit>true</Prefer32Bit>
|
||||
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Release|x86'">
|
||||
<OutputPath>bin\x86\Release\</OutputPath>
|
||||
<DefineConstants>TRACE</DefineConstants>
|
||||
<Optimize>true</Optimize>
|
||||
<DebugType>pdbonly</DebugType>
|
||||
<PlatformTarget>x86</PlatformTarget>
|
||||
<ErrorReport>prompt</ErrorReport>
|
||||
<CodeAnalysisRuleSet>MinimumRecommendedRules.ruleset</CodeAnalysisRuleSet>
|
||||
<Prefer32Bit>true</Prefer32Bit>
|
||||
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup>
|
||||
<StartupObject>Test.NetFX.Program</StartupObject>
|
||||
</PropertyGroup>
|
||||
<ItemGroup>
|
||||
<Reference Include="System" />
|
||||
<Reference Include="System.Core" />
|
||||
<Reference Include="System.Drawing" />
|
||||
<Reference Include="System.Windows.Forms" />
|
||||
<Reference Include="System.Xml.Linq" />
|
||||
<Reference Include="System.Data.DataSetExtensions" />
|
||||
<Reference Include="Microsoft.CSharp" />
|
||||
<Reference Include="System.Data" />
|
||||
<Reference Include="System.Net.Http" />
|
||||
<Reference Include="System.Xml" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Compile Include="Program.cs" />
|
||||
<Compile Include="Properties\AssemblyInfo.cs" />
|
||||
<Compile Include="RayForm.cs">
|
||||
<SubType>Form</SubType>
|
||||
</Compile>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<None Include="App.config" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<PackageReference Include="System.Memory">
|
||||
<Version>4.5.1</Version>
|
||||
</PackageReference>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Content Include="raylib-cs.ico" />
|
||||
</ItemGroup>
|
||||
<ItemGroup />
|
||||
<Import Project="..\..\Examples\Examples.projitems" Label="Shared" />
|
||||
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
|
||||
<Target Name="AfterBuild">
|
||||
<Copy Condition=" '$(Platform)' == 'x86' " SourceFiles="..\..\Bindings\native\x86\raylib.dll" DestinationFolder="$(TargetDir)" />
|
||||
<Copy Condition=" '$(Platform)' == 'AnyCPU' " SourceFiles="..\..\Bindings\native\x86\raylib.dll" DestinationFolder="$(TargetDir)" />
|
||||
<Copy Condition=" '$(Platform)' == 'x64' " SourceFiles="..\..\Bindings\native\x64\raylib.dll" DestinationFolder="$(TargetDir)" />
|
||||
</Target>
|
||||
<Import Project="..\..\Bindings\Raylib.projitems" Label="Shared" />
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
|
||||
<PropertyGroup>
|
||||
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
|
||||
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
|
||||
<ProjectGuid>{55D7BB37-3DC7-4A33-B21E-4F549EC988B5}</ProjectGuid>
|
||||
<OutputType>Exe</OutputType>
|
||||
<RootNamespace>Test.NetFX</RootNamespace>
|
||||
<AssemblyName>Test.NetFX</AssemblyName>
|
||||
<TargetFrameworkVersion>v4.6.1</TargetFrameworkVersion>
|
||||
<FileAlignment>512</FileAlignment>
|
||||
<AutoGenerateBindingRedirects>true</AutoGenerateBindingRedirects>
|
||||
<Deterministic>true</Deterministic>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
|
||||
<PlatformTarget>AnyCPU</PlatformTarget>
|
||||
<DebugSymbols>true</DebugSymbols>
|
||||
<DebugType>full</DebugType>
|
||||
<Optimize>false</Optimize>
|
||||
<OutputPath>bin\Debug\</OutputPath>
|
||||
<DefineConstants>DEBUG;TRACE</DefineConstants>
|
||||
<ErrorReport>prompt</ErrorReport>
|
||||
<WarningLevel>4</WarningLevel>
|
||||
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
|
||||
<PlatformTarget>AnyCPU</PlatformTarget>
|
||||
<DebugType>pdbonly</DebugType>
|
||||
<Optimize>true</Optimize>
|
||||
<OutputPath>bin\Release\</OutputPath>
|
||||
<DefineConstants>TRACE</DefineConstants>
|
||||
<ErrorReport>prompt</ErrorReport>
|
||||
<WarningLevel>4</WarningLevel>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup>
|
||||
<ApplicationIcon>raylib-cs.ico</ApplicationIcon>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Debug|x64'">
|
||||
<DebugSymbols>true</DebugSymbols>
|
||||
<OutputPath>bin\x64\Debug\</OutputPath>
|
||||
<DefineConstants>DEBUG;TRACE</DefineConstants>
|
||||
<DebugType>full</DebugType>
|
||||
<PlatformTarget>x64</PlatformTarget>
|
||||
<ErrorReport>prompt</ErrorReport>
|
||||
<CodeAnalysisRuleSet>MinimumRecommendedRules.ruleset</CodeAnalysisRuleSet>
|
||||
<Prefer32Bit>true</Prefer32Bit>
|
||||
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
|
||||
<Optimize>false</Optimize>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Release|x64'">
|
||||
<OutputPath>bin\x64\Release\</OutputPath>
|
||||
<DefineConstants>TRACE</DefineConstants>
|
||||
<Optimize>true</Optimize>
|
||||
<DebugType>pdbonly</DebugType>
|
||||
<PlatformTarget>x64</PlatformTarget>
|
||||
<ErrorReport>prompt</ErrorReport>
|
||||
<CodeAnalysisRuleSet>MinimumRecommendedRules.ruleset</CodeAnalysisRuleSet>
|
||||
<Prefer32Bit>true</Prefer32Bit>
|
||||
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Debug|x86'">
|
||||
<DebugSymbols>true</DebugSymbols>
|
||||
<OutputPath>bin\x86\Debug\</OutputPath>
|
||||
<DefineConstants>DEBUG;TRACE</DefineConstants>
|
||||
<DebugType>full</DebugType>
|
||||
<PlatformTarget>x86</PlatformTarget>
|
||||
<ErrorReport>prompt</ErrorReport>
|
||||
<CodeAnalysisRuleSet>MinimumRecommendedRules.ruleset</CodeAnalysisRuleSet>
|
||||
<Prefer32Bit>true</Prefer32Bit>
|
||||
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Release|x86'">
|
||||
<OutputPath>bin\x86\Release\</OutputPath>
|
||||
<DefineConstants>TRACE</DefineConstants>
|
||||
<Optimize>true</Optimize>
|
||||
<DebugType>pdbonly</DebugType>
|
||||
<PlatformTarget>x86</PlatformTarget>
|
||||
<ErrorReport>prompt</ErrorReport>
|
||||
<CodeAnalysisRuleSet>MinimumRecommendedRules.ruleset</CodeAnalysisRuleSet>
|
||||
<Prefer32Bit>true</Prefer32Bit>
|
||||
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup>
|
||||
<StartupObject>Test.NetFX.Program</StartupObject>
|
||||
</PropertyGroup>
|
||||
<ItemGroup>
|
||||
<Reference Include="System" />
|
||||
<Reference Include="System.Core" />
|
||||
<Reference Include="System.Drawing" />
|
||||
<Reference Include="System.Windows.Forms" />
|
||||
<Reference Include="System.Xml.Linq" />
|
||||
<Reference Include="System.Data.DataSetExtensions" />
|
||||
<Reference Include="Microsoft.CSharp" />
|
||||
<Reference Include="System.Data" />
|
||||
<Reference Include="System.Net.Http" />
|
||||
<Reference Include="System.Xml" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Compile Include="Program.cs" />
|
||||
<Compile Include="Properties\AssemblyInfo.cs" />
|
||||
<Compile Include="RayForm.cs">
|
||||
<SubType>Form</SubType>
|
||||
</Compile>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<None Include="App.config" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<PackageReference Include="System.Memory">
|
||||
<Version>4.5.1</Version>
|
||||
</PackageReference>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Content Include="raylib-cs.ico" />
|
||||
</ItemGroup>
|
||||
<ItemGroup />
|
||||
<Import Project="..\..\Examples\Examples.projitems" Label="Shared" />
|
||||
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
|
||||
<Target Name="AfterBuild">
|
||||
<Copy Condition=" '$(Platform)' == 'x86' " SourceFiles="..\..\Bindings\native\x86\raylib.dll" DestinationFolder="$(TargetDir)" />
|
||||
<Copy Condition=" '$(Platform)' == 'AnyCPU' " SourceFiles="..\..\Bindings\native\x86\raylib.dll" DestinationFolder="$(TargetDir)" />
|
||||
<Copy Condition=" '$(Platform)' == 'x64' " SourceFiles="..\..\Bindings\native\x64\raylib.dll" DestinationFolder="$(TargetDir)" />
|
||||
</Target>
|
||||
<Import Project="..\..\Bindings\Raylib.projitems" Label="Shared" />
|
||||
</Project>
|
Loading…
x
Reference in New Issue
Block a user