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mirror of https://github.com/raylib-cs/raylib-cs synced 2025-06-30 19:03:42 -04:00

Review and cleanup

- General cleanup.
- Fixed missing functions from raymath.
- Nuget info part of project file.
This commit is contained in:
2018-10-20 13:16:58 +01:00
parent a9da337c0e
commit fc0527a2ef
17 changed files with 276 additions and 341 deletions

View File

@ -1,6 +1,6 @@
<?xml version="1.0" encoding="utf-8" ?>
<?xml version="1.0" encoding="utf-8"?>
<configuration>
<startup>
<supportedRuntime version="v4.0" sku=".NETFramework,Version=v4.6.1" />
<supportedRuntime version="v4.0" sku=".NETFramework,Version=v4.7.1"/>
</startup>
</configuration>
</configuration>

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@ -8,9 +8,6 @@ class Program
{
public static void Main()
{
//RayForms.Run();
//return;
// Initialization
//--------------------------------------------------------------------------------------
int screenWidth = 800;
@ -19,6 +16,9 @@ class Program
// SetConfigFlags((int)Flag.WINDOW_UNDECORATED);
InitWindow(screenWidth, screenHeight, "raylib [core] example - basic window");
var model = LoadModel("bridge.obj");
model.mesh.Vertices[0] = 5f;
SetTargetFPS(60);
//--------------------------------------------------------------------------------------
@ -45,6 +45,6 @@ class Program
// De-Initialization
//--------------------------------------------------------------------------------------
CloseWindow(); // Close window and OpenGL context
//--------------------------------------------------------------------------------------
//--------------------------------------------------------------------------------------
}
}

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@ -1,102 +0,0 @@
using System;
using System.Drawing;
using System.Runtime.InteropServices;
using System.Threading;
using System.Windows.Forms;
using static Raylib.Raylib;
namespace Raylib
{
public partial class RayForms : Form
{
private Panel gamePanel;
private bool windowAttached = false;
#region WinAPI Entry Points
[DllImport("user32.dll")]
private static extern IntPtr SetWindowPos(IntPtr handle, IntPtr handleAfter, int x, int y, int cx, int cy, uint flags);
[DllImport("user32.dll")]
private static extern IntPtr SetParent(IntPtr child, IntPtr newParent);
[DllImport("user32.dll")]
private static extern IntPtr ShowWindow(IntPtr handle, int command);
#endregion
public RayForms()
{
Size = new Size(1024, 700);
Text = "Rayforms";
gamePanel = new Panel();
gamePanel.Size = new Size(800, 500);
gamePanel.Location = new Point(50, 50);
Button button = new Button();
button.Text = "Attach window";
button.Size = new Size(150, 20);
button.Location = new Point(
(Size.Width / 2) - (button.Size.Width / 2),
gamePanel.Location.Y + gamePanel.Size.Height + 10
);
button.Click += new EventHandler(ClickedButton);
Controls.Add(button);
Controls.Add(gamePanel);
}
private void ClickedButton(object sender, EventArgs e)
{
if (!windowAttached)
{
// new Thread(Test).Start();
Test();
}
}
private void Test()
{
SetConfigFlags((int)Flag.WINDOW_UNDECORATED);
InitWindow(800, 480, "Rayforms test");
SetTargetFPS(60);
IntPtr winHandle = GetWindowHandle();
Invoke(new Action(() =>
{
SetWindowPos(winHandle, Handle, 0, 0, 0, 0, 0x0401 /*NOSIZE | SHOWWINDOW */);
SetParent(winHandle, gamePanel.Handle);
ShowWindow(winHandle, 1);
windowAttached = true;
}));
// Main game loop
while (!WindowShouldClose()) // Detect window close button or ESC key
{
// Update
//----------------------------------------------------------------------------------
// TODO: Update your variables here
//----------------------------------------------------------------------------------
// Draw
//----------------------------------------------------------------------------------
BeginDrawing();
ClearBackground(RAYWHITE);
DrawText("Congrats! You created your first window!", 190, 200, 20, MAROON);
DrawText(GetFrameTime().ToString(), 100, 10, 15, MAROON);
DrawFPS(10, 10);
EndDrawing();
//----------------------------------------------------------------------------------
}
CloseWindow();
}
public static void Run()
{
Application.Run(new RayForms());
}
}
}

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@ -8,9 +8,25 @@
<OutputType>Exe</OutputType>
<RootNamespace>Test</RootNamespace>
<AssemblyName>Test</AssemblyName>
<TargetFrameworkVersion>v4.6.1</TargetFrameworkVersion>
<TargetFrameworkVersion>v4.7.1</TargetFrameworkVersion>
<FileAlignment>512</FileAlignment>
<AutoGenerateBindingRedirects>true</AutoGenerateBindingRedirects>
<TargetFrameworkProfile />
<PublishUrl>publish\</PublishUrl>
<Install>true</Install>
<InstallFrom>Disk</InstallFrom>
<UpdateEnabled>false</UpdateEnabled>
<UpdateMode>Foreground</UpdateMode>
<UpdateInterval>7</UpdateInterval>
<UpdateIntervalUnits>Days</UpdateIntervalUnits>
<UpdatePeriodically>false</UpdatePeriodically>
<UpdateRequired>false</UpdateRequired>
<MapFileExtensions>true</MapFileExtensions>
<ApplicationRevision>0</ApplicationRevision>
<ApplicationVersion>1.0.0.%2a</ApplicationVersion>
<IsWebBootstrapper>false</IsWebBootstrapper>
<UseApplicationTrust>false</UseApplicationTrust>
<BootstrapperEnabled>true</BootstrapperEnabled>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<PlatformTarget>AnyCPU</PlatformTarget>
@ -84,27 +100,49 @@
<ItemGroup>
<Reference Include="Microsoft.CSharp" />
<Reference Include="System" />
<Reference Include="System.Buffers, Version=4.0.2.0, Culture=neutral, PublicKeyToken=cc7b13ffcd2ddd51, processorArchitecture=MSIL">
<HintPath>..\packages\System.Buffers.4.4.0\lib\netstandard2.0\System.Buffers.dll</HintPath>
</Reference>
<Reference Include="System.Data" />
<Reference Include="System.Drawing" />
<Reference Include="System.Memory, Version=4.0.1.0, Culture=neutral, PublicKeyToken=cc7b13ffcd2ddd51, processorArchitecture=MSIL">
<HintPath>..\packages\System.Memory.4.5.1\lib\netstandard2.0\System.Memory.dll</HintPath>
</Reference>
<Reference Include="System.Numerics" />
<Reference Include="System.Numerics.Vectors, Version=4.1.3.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a, processorArchitecture=MSIL">
<HintPath>..\packages\System.Numerics.Vectors.4.4.0\lib\net46\System.Numerics.Vectors.dll</HintPath>
</Reference>
<Reference Include="System.Runtime.CompilerServices.Unsafe, Version=4.0.4.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a, processorArchitecture=MSIL">
<HintPath>..\packages\System.Runtime.CompilerServices.Unsafe.4.5.0\lib\netstandard2.0\System.Runtime.CompilerServices.Unsafe.dll</HintPath>
</Reference>
<Reference Include="System.Windows.Forms" />
<Reference Include="System.Xml" />
</ItemGroup>
<ItemGroup>
<Compile Include="Program.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
<Compile Include="RayForms.cs">
<SubType>Form</SubType>
</Compile>
</ItemGroup>
<ItemGroup>
<None Include="App.config" />
<None Include="packages.config" />
</ItemGroup>
<ItemGroup>
<Content Include="raylib-cs.ico" />
</ItemGroup>
<ItemGroup>
<BootstrapperPackage Include=".NETFramework,Version=v4.6.1">
<Visible>False</Visible>
<ProductName>Microsoft .NET Framework 4.6.1 %28x86 and x64%29</ProductName>
<Install>true</Install>
</BootstrapperPackage>
<BootstrapperPackage Include="Microsoft.Net.Framework.3.5.SP1">
<Visible>False</Visible>
<ProductName>.NET Framework 3.5 SP1</ProductName>
<Install>false</Install>
</BootstrapperPackage>
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\Bindings\Bindings.csproj">
<Project>{363d543c-f690-41aa-8215-2d368ea7434e}</Project>
<Project>{9f30944c-415b-4763-91c7-81721117879d}</Project>
<Name>Bindings</Name>
</ProjectReference>
</ItemGroup>

7
Test/packages.config Normal file
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@ -0,0 +1,7 @@
<?xml version="1.0" encoding="utf-8"?>
<packages>
<package id="System.Buffers" version="4.4.0" targetFramework="net471" />
<package id="System.Memory" version="4.5.1" targetFramework="net471" />
<package id="System.Numerics.Vectors" version="4.4.0" targetFramework="net471" />
<package id="System.Runtime.CompilerServices.Unsafe" version="4.5.0" targetFramework="net471" />
</packages>