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mirror of https://github.com/raylib-cs/raylib-cs synced 2025-04-03 11:09:40 -04:00
raylib-cs/Test/Program.cs
ChrisDill fc0527a2ef Review and cleanup
- General cleanup.
- Fixed missing functions from raymath.
- Nuget info part of project file.
2018-10-20 13:16:58 +01:00

51 lines
1.8 KiB
C#

using System;
using Raylib;
using static Raylib.Raylib;
// example to quickly test bindings
// otherwise build as a class library to use in other projects
class Program
{
public static void Main()
{
// Initialization
//--------------------------------------------------------------------------------------
int screenWidth = 800;
int screenHeight = 450;
// SetConfigFlags((int)Flag.WINDOW_UNDECORATED);
InitWindow(screenWidth, screenHeight, "raylib [core] example - basic window");
var model = LoadModel("bridge.obj");
model.mesh.Vertices[0] = 5f;
SetTargetFPS(60);
//--------------------------------------------------------------------------------------
// Main game loop
while (!WindowShouldClose()) // Detect window close button or ESC key
{
// Update
//----------------------------------------------------------------------------------
// TODO: Update your variables here
//----------------------------------------------------------------------------------
// Draw
//----------------------------------------------------------------------------------
BeginDrawing();
ClearBackground(RAYWHITE);
DrawText("Congrats! You created your first window!", 190, 200, 20, MAROON);
EndDrawing();
//----------------------------------------------------------------------------------
}
// De-Initialization
//--------------------------------------------------------------------------------------
CloseWindow(); // Close window and OpenGL context
//--------------------------------------------------------------------------------------
}
}