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@@ -3,7 +3,9 @@ using System.Runtime.InteropServices;
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namespace Raylib_cs
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{
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/// <summary>Shader location index</summary>
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/// <summary>
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/// Shader location index
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/// </summary>
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public enum ShaderLocationIndex
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{
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SHADER_LOC_VERTEX_POSITION = 0,
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@@ -37,7 +39,9 @@ namespace Raylib_cs
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SHADER_LOC_MAP_SPECULAR = SHADER_LOC_MAP_METALNESS,
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}
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// Shader attribute data types
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/// <summary>
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/// Shader attribute data types
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/// </summary>
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public enum ShaderAttributeDataType
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{
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SHADER_ATTRIB_FLOAT = 0,
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@@ -46,7 +50,9 @@ namespace Raylib_cs
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SHADER_ATTRIB_VEC4
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}
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/// <summary>Shader uniform data type</summary>
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/// <summary>
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/// Shader uniform data type
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/// </summary>
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public enum ShaderUniformDataType
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{
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SHADER_UNIFORM_FLOAT = 0,
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