diff --git a/Raylib-cs/types/Camera.cs b/Raylib-cs/types/Camera.cs index c51ba46..5b716a1 100644 --- a/Raylib-cs/types/Camera.cs +++ b/Raylib-cs/types/Camera.cs @@ -38,7 +38,9 @@ namespace Raylib_cs } } - /// Camera system modes + /// + /// Camera system modes + /// public enum CameraMode { CAMERA_CUSTOM = 0, @@ -48,7 +50,9 @@ namespace Raylib_cs CAMERA_THIRD_PERSON } - /// Camera projection + /// + /// Camera projection + /// public enum CameraProjection { CAMERA_PERSPECTIVE = 0, diff --git a/Raylib-cs/types/Core.cs b/Raylib-cs/types/Core.cs index b3eba85..5cfba6c 100644 --- a/Raylib-cs/types/Core.cs +++ b/Raylib-cs/types/Core.cs @@ -2,9 +2,11 @@ using System; namespace Raylib_cs { - /// System config flags - /// NOTE: Every bit registers one state (use it with bit masks) - /// By default all flags are set to 0 + /// + /// System config flags
+ /// NOTE: Every bit registers one state (use it with bit masks)
+ /// By default all flags are set to 0 + ///
[Flags] public enum ConfigFlags { @@ -79,8 +81,10 @@ namespace Raylib_cs FLAG_INTERLACED_HINT = 0x00010000, } - /// Trace log level - /// NOTE: Organized by priority level + /// + /// Trace log level
+ /// NOTE: Organized by priority level + ///
public enum TraceLogLevel { /// @@ -124,7 +128,9 @@ namespace Raylib_cs LOG_NONE } - /// Color blending modes (pre-defined) + /// + /// Color blending modes (pre-defined) + /// public enum BlendMode { /// diff --git a/Raylib-cs/types/Font.cs b/Raylib-cs/types/Font.cs index 7917202..b559315 100644 --- a/Raylib-cs/types/Font.cs +++ b/Raylib-cs/types/Font.cs @@ -3,7 +3,9 @@ using System.Runtime.InteropServices; namespace Raylib_cs { - /// Font type, defines generation method + /// + /// Font type, defines generation method + /// public enum FontType { /// diff --git a/Raylib-cs/types/Input.cs b/Raylib-cs/types/Input.cs index ca03fdf..8ab79ee 100644 --- a/Raylib-cs/types/Input.cs +++ b/Raylib-cs/types/Input.cs @@ -133,7 +133,9 @@ namespace Raylib_cs KEY_VOLUME_DOWN = 25 } - /// Mouse buttons + /// + /// Mouse buttons + /// public enum MouseButton { /// @@ -176,7 +178,9 @@ namespace Raylib_cs MOUSE_MIDDLE_BUTTON = MOUSE_BUTTON_MIDDLE, } - /// Mouse cursor + /// + /// Mouse cursor + /// public enum MouseCursor { /// @@ -269,7 +273,9 @@ namespace Raylib_cs GAMEPAD_AXIS_RIGHT_TRIGGER = 5 } - /// Gamepad buttons + /// + /// Gamepad buttons + /// public enum GamepadButton { /// @@ -371,7 +377,9 @@ namespace Raylib_cs GESTURE_PINCH_OUT = 512 } - /// Head-Mounted-Display device parameters + /// + /// Head-Mounted-Display device parameters + /// [StructLayout(LayoutKind.Sequential)] public unsafe struct VrDeviceInfo { @@ -426,7 +434,9 @@ namespace Raylib_cs public fixed float chromaAbCorrection[4]; } - /// VR Stereo rendering configuration for simulator + /// + /// VR Stereo rendering configuration for simulator + /// [StructLayout(LayoutKind.Sequential)] public struct VrStereoConfig { diff --git a/Raylib-cs/types/Material.cs b/Raylib-cs/types/Material.cs index 2252fe6..3c07e81 100644 --- a/Raylib-cs/types/Material.cs +++ b/Raylib-cs/types/Material.cs @@ -3,21 +3,23 @@ using System.Runtime.InteropServices; namespace Raylib_cs { - /// Material map index + /// + /// Material map index + /// public enum MaterialMapIndex { /// - /// MAP_DIFFUSE + /// NOTE: Same as MATERIAL_MAP_DIFFUSE /// MATERIAL_MAP_ALBEDO = 0, /// - /// MAP_SPECULAR + /// NOTE: Same as MATERIAL_MAP_SPECULAR /// - MATERIAL_MAP_METALNESS = 1, + MATERIAL_MAP_METALNESS, - MATERIAL_MAP_NORMAL = 2, - MATERIAL_MAP_ROUGHNESS = 3, + MATERIAL_MAP_NORMAL, + MATERIAL_MAP_ROUGHNESS, MATERIAL_MAP_OCCLUSION, MATERIAL_MAP_EMISSION, MATERIAL_MAP_HEIGHT, diff --git a/Raylib-cs/types/NPatchInfo.cs b/Raylib-cs/types/NPatchInfo.cs index d44f9ae..c5dfad6 100644 --- a/Raylib-cs/types/NPatchInfo.cs +++ b/Raylib-cs/types/NPatchInfo.cs @@ -2,7 +2,9 @@ using System.Runtime.InteropServices; namespace Raylib_cs { - /// N-patch layout + /// + /// N-patch layout + /// public enum NPatchLayout { /// diff --git a/Raylib-cs/types/Shader.cs b/Raylib-cs/types/Shader.cs index 9b520a9..f82192a 100644 --- a/Raylib-cs/types/Shader.cs +++ b/Raylib-cs/types/Shader.cs @@ -3,7 +3,9 @@ using System.Runtime.InteropServices; namespace Raylib_cs { - /// Shader location index + /// + /// Shader location index + /// public enum ShaderLocationIndex { SHADER_LOC_VERTEX_POSITION = 0, @@ -37,7 +39,9 @@ namespace Raylib_cs SHADER_LOC_MAP_SPECULAR = SHADER_LOC_MAP_METALNESS, } - // Shader attribute data types + /// + /// Shader attribute data types + /// public enum ShaderAttributeDataType { SHADER_ATTRIB_FLOAT = 0, @@ -46,7 +50,9 @@ namespace Raylib_cs SHADER_ATTRIB_VEC4 } - /// Shader uniform data type + /// + /// Shader uniform data type + /// public enum ShaderUniformDataType { SHADER_UNIFORM_FLOAT = 0, diff --git a/Raylib-cs/types/Texture2D.cs b/Raylib-cs/types/Texture2D.cs index 7315b6a..915af28 100644 --- a/Raylib-cs/types/Texture2D.cs +++ b/Raylib-cs/types/Texture2D.cs @@ -40,7 +40,9 @@ namespace Raylib_cs TEXTURE_FILTER_ANISOTROPIC_16X, } - /// Texture parameters: wrap mode + /// + /// Texture parameters: wrap mode + /// public enum TextureWrap { /// @@ -64,7 +66,9 @@ namespace Raylib_cs TEXTURE_WRAP_MIRROR_CLAMP } - /// Cubemap layouts + /// + /// Cubemap layouts + /// public enum CubemapLayout { /// @@ -99,7 +103,7 @@ namespace Raylib_cs } /// - /// Texture2D type
+ /// Texture2D type
/// NOTE: Data stored in GPU memory ///
[StructLayout(LayoutKind.Sequential)]