diff --git a/Raylib-cs/types/Camera.cs b/Raylib-cs/types/Camera.cs
index c51ba46..5b716a1 100644
--- a/Raylib-cs/types/Camera.cs
+++ b/Raylib-cs/types/Camera.cs
@@ -38,7 +38,9 @@ namespace Raylib_cs
}
}
- /// Camera system modes
+ ///
+ /// Camera system modes
+ ///
public enum CameraMode
{
CAMERA_CUSTOM = 0,
@@ -48,7 +50,9 @@ namespace Raylib_cs
CAMERA_THIRD_PERSON
}
- /// Camera projection
+ ///
+ /// Camera projection
+ ///
public enum CameraProjection
{
CAMERA_PERSPECTIVE = 0,
diff --git a/Raylib-cs/types/Core.cs b/Raylib-cs/types/Core.cs
index b3eba85..5cfba6c 100644
--- a/Raylib-cs/types/Core.cs
+++ b/Raylib-cs/types/Core.cs
@@ -2,9 +2,11 @@ using System;
namespace Raylib_cs
{
- /// System config flags
- /// NOTE: Every bit registers one state (use it with bit masks)
- /// By default all flags are set to 0
+ ///
+ /// System config flags
+ /// NOTE: Every bit registers one state (use it with bit masks)
+ /// By default all flags are set to 0
+ ///
[Flags]
public enum ConfigFlags
{
@@ -79,8 +81,10 @@ namespace Raylib_cs
FLAG_INTERLACED_HINT = 0x00010000,
}
- /// Trace log level
- /// NOTE: Organized by priority level
+ ///
+ /// Trace log level
+ /// NOTE: Organized by priority level
+ ///
public enum TraceLogLevel
{
///
@@ -124,7 +128,9 @@ namespace Raylib_cs
LOG_NONE
}
- /// Color blending modes (pre-defined)
+ ///
+ /// Color blending modes (pre-defined)
+ ///
public enum BlendMode
{
///
diff --git a/Raylib-cs/types/Font.cs b/Raylib-cs/types/Font.cs
index 7917202..b559315 100644
--- a/Raylib-cs/types/Font.cs
+++ b/Raylib-cs/types/Font.cs
@@ -3,7 +3,9 @@ using System.Runtime.InteropServices;
namespace Raylib_cs
{
- /// Font type, defines generation method
+ ///
+ /// Font type, defines generation method
+ ///
public enum FontType
{
///
diff --git a/Raylib-cs/types/Input.cs b/Raylib-cs/types/Input.cs
index ca03fdf..8ab79ee 100644
--- a/Raylib-cs/types/Input.cs
+++ b/Raylib-cs/types/Input.cs
@@ -133,7 +133,9 @@ namespace Raylib_cs
KEY_VOLUME_DOWN = 25
}
- /// Mouse buttons
+ ///
+ /// Mouse buttons
+ ///
public enum MouseButton
{
///
@@ -176,7 +178,9 @@ namespace Raylib_cs
MOUSE_MIDDLE_BUTTON = MOUSE_BUTTON_MIDDLE,
}
- /// Mouse cursor
+ ///
+ /// Mouse cursor
+ ///
public enum MouseCursor
{
///
@@ -269,7 +273,9 @@ namespace Raylib_cs
GAMEPAD_AXIS_RIGHT_TRIGGER = 5
}
- /// Gamepad buttons
+ ///
+ /// Gamepad buttons
+ ///
public enum GamepadButton
{
///
@@ -371,7 +377,9 @@ namespace Raylib_cs
GESTURE_PINCH_OUT = 512
}
- /// Head-Mounted-Display device parameters
+ ///
+ /// Head-Mounted-Display device parameters
+ ///
[StructLayout(LayoutKind.Sequential)]
public unsafe struct VrDeviceInfo
{
@@ -426,7 +434,9 @@ namespace Raylib_cs
public fixed float chromaAbCorrection[4];
}
- /// VR Stereo rendering configuration for simulator
+ ///
+ /// VR Stereo rendering configuration for simulator
+ ///
[StructLayout(LayoutKind.Sequential)]
public struct VrStereoConfig
{
diff --git a/Raylib-cs/types/Material.cs b/Raylib-cs/types/Material.cs
index 2252fe6..3c07e81 100644
--- a/Raylib-cs/types/Material.cs
+++ b/Raylib-cs/types/Material.cs
@@ -3,21 +3,23 @@ using System.Runtime.InteropServices;
namespace Raylib_cs
{
- /// Material map index
+ ///
+ /// Material map index
+ ///
public enum MaterialMapIndex
{
///
- /// MAP_DIFFUSE
+ /// NOTE: Same as MATERIAL_MAP_DIFFUSE
///
MATERIAL_MAP_ALBEDO = 0,
///
- /// MAP_SPECULAR
+ /// NOTE: Same as MATERIAL_MAP_SPECULAR
///
- MATERIAL_MAP_METALNESS = 1,
+ MATERIAL_MAP_METALNESS,
- MATERIAL_MAP_NORMAL = 2,
- MATERIAL_MAP_ROUGHNESS = 3,
+ MATERIAL_MAP_NORMAL,
+ MATERIAL_MAP_ROUGHNESS,
MATERIAL_MAP_OCCLUSION,
MATERIAL_MAP_EMISSION,
MATERIAL_MAP_HEIGHT,
diff --git a/Raylib-cs/types/NPatchInfo.cs b/Raylib-cs/types/NPatchInfo.cs
index d44f9ae..c5dfad6 100644
--- a/Raylib-cs/types/NPatchInfo.cs
+++ b/Raylib-cs/types/NPatchInfo.cs
@@ -2,7 +2,9 @@ using System.Runtime.InteropServices;
namespace Raylib_cs
{
- /// N-patch layout
+ ///
+ /// N-patch layout
+ ///
public enum NPatchLayout
{
///
diff --git a/Raylib-cs/types/Shader.cs b/Raylib-cs/types/Shader.cs
index 9b520a9..f82192a 100644
--- a/Raylib-cs/types/Shader.cs
+++ b/Raylib-cs/types/Shader.cs
@@ -3,7 +3,9 @@ using System.Runtime.InteropServices;
namespace Raylib_cs
{
- /// Shader location index
+ ///
+ /// Shader location index
+ ///
public enum ShaderLocationIndex
{
SHADER_LOC_VERTEX_POSITION = 0,
@@ -37,7 +39,9 @@ namespace Raylib_cs
SHADER_LOC_MAP_SPECULAR = SHADER_LOC_MAP_METALNESS,
}
- // Shader attribute data types
+ ///
+ /// Shader attribute data types
+ ///
public enum ShaderAttributeDataType
{
SHADER_ATTRIB_FLOAT = 0,
@@ -46,7 +50,9 @@ namespace Raylib_cs
SHADER_ATTRIB_VEC4
}
- /// Shader uniform data type
+ ///
+ /// Shader uniform data type
+ ///
public enum ShaderUniformDataType
{
SHADER_UNIFORM_FLOAT = 0,
diff --git a/Raylib-cs/types/Texture2D.cs b/Raylib-cs/types/Texture2D.cs
index 7315b6a..915af28 100644
--- a/Raylib-cs/types/Texture2D.cs
+++ b/Raylib-cs/types/Texture2D.cs
@@ -40,7 +40,9 @@ namespace Raylib_cs
TEXTURE_FILTER_ANISOTROPIC_16X,
}
- /// Texture parameters: wrap mode
+ ///
+ /// Texture parameters: wrap mode
+ ///
public enum TextureWrap
{
///
@@ -64,7 +66,9 @@ namespace Raylib_cs
TEXTURE_WRAP_MIRROR_CLAMP
}
- /// Cubemap layouts
+ ///
+ /// Cubemap layouts
+ ///
public enum CubemapLayout
{
///
@@ -99,7 +103,7 @@ namespace Raylib_cs
}
///
- /// Texture2D type
+ /// Texture2D type
/// NOTE: Data stored in GPU memory
///
[StructLayout(LayoutKind.Sequential)]