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https://github.com/raylib-cs/raylib-cs
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@@ -38,7 +38,9 @@ namespace Raylib_cs
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}
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}
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/// <summary>Camera system modes</summary>
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/// <summary>
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/// Camera system modes
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/// </summary>
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public enum CameraMode
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{
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CAMERA_CUSTOM = 0,
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@@ -48,7 +50,9 @@ namespace Raylib_cs
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CAMERA_THIRD_PERSON
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}
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/// <summary>Camera projection</summary>
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/// <summary>
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/// Camera projection
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/// </summary>
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public enum CameraProjection
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{
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CAMERA_PERSPECTIVE = 0,
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@@ -2,9 +2,11 @@ using System;
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namespace Raylib_cs
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{
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/// <summary>System config flags
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/// NOTE: Every bit registers one state (use it with bit masks)
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/// By default all flags are set to 0</summary>
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/// <summary>
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/// System config flags<br/>
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/// NOTE: Every bit registers one state (use it with bit masks)<br/>
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/// By default all flags are set to 0
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/// </summary>
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[Flags]
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public enum ConfigFlags
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{
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@@ -79,8 +81,10 @@ namespace Raylib_cs
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FLAG_INTERLACED_HINT = 0x00010000,
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}
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/// <summary>Trace log level
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/// NOTE: Organized by priority level</summary>
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/// <summary>
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/// Trace log level<br/>
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/// NOTE: Organized by priority level
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/// </summary>
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public enum TraceLogLevel
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{
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/// <summary>
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@@ -124,7 +128,9 @@ namespace Raylib_cs
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LOG_NONE
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}
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/// <summary>Color blending modes (pre-defined)</summary>
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/// <summary>
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/// Color blending modes (pre-defined)
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/// </summary>
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public enum BlendMode
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{
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/// <summary>
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@@ -3,7 +3,9 @@ using System.Runtime.InteropServices;
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namespace Raylib_cs
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{
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/// <summary>Font type, defines generation method</summary>
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/// <summary>
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/// Font type, defines generation method
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/// </summary>
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public enum FontType
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{
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/// <summary>
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@@ -133,7 +133,9 @@ namespace Raylib_cs
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KEY_VOLUME_DOWN = 25
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}
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/// <summary>Mouse buttons</summary>
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/// <summary>
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/// Mouse buttons
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/// </summary>
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public enum MouseButton
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{
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/// <summary>
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@@ -176,7 +178,9 @@ namespace Raylib_cs
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MOUSE_MIDDLE_BUTTON = MOUSE_BUTTON_MIDDLE,
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}
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/// <summary>Mouse cursor</summary>
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/// <summary>
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/// Mouse cursor
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/// </summary>
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public enum MouseCursor
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{
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/// <summary>
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@@ -269,7 +273,9 @@ namespace Raylib_cs
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GAMEPAD_AXIS_RIGHT_TRIGGER = 5
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}
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/// <summary>Gamepad buttons</summary>
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/// <summary>
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/// Gamepad buttons
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/// </summary>
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public enum GamepadButton
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{
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/// <summary>
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@@ -371,7 +377,9 @@ namespace Raylib_cs
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GESTURE_PINCH_OUT = 512
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}
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/// <summary>Head-Mounted-Display device parameters</summary>
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/// <summary>
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/// Head-Mounted-Display device parameters
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/// </summary>
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[StructLayout(LayoutKind.Sequential)]
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public unsafe struct VrDeviceInfo
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{
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@@ -426,7 +434,9 @@ namespace Raylib_cs
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public fixed float chromaAbCorrection[4];
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}
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/// <summary>VR Stereo rendering configuration for simulator</summary>
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/// <summary>
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/// VR Stereo rendering configuration for simulator
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/// </summary>
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[StructLayout(LayoutKind.Sequential)]
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public struct VrStereoConfig
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{
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@@ -3,21 +3,23 @@ using System.Runtime.InteropServices;
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namespace Raylib_cs
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{
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/// <summary>Material map index</summary>
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/// <summary>
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/// Material map index
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/// </summary>
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public enum MaterialMapIndex
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{
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/// <summary>
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/// MAP_DIFFUSE
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/// NOTE: Same as MATERIAL_MAP_DIFFUSE
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/// </summary>
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MATERIAL_MAP_ALBEDO = 0,
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/// <summary>
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/// MAP_SPECULAR
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/// NOTE: Same as MATERIAL_MAP_SPECULAR
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/// </summary>
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MATERIAL_MAP_METALNESS = 1,
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MATERIAL_MAP_METALNESS,
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MATERIAL_MAP_NORMAL = 2,
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MATERIAL_MAP_ROUGHNESS = 3,
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MATERIAL_MAP_NORMAL,
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MATERIAL_MAP_ROUGHNESS,
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MATERIAL_MAP_OCCLUSION,
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MATERIAL_MAP_EMISSION,
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MATERIAL_MAP_HEIGHT,
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@@ -2,7 +2,9 @@ using System.Runtime.InteropServices;
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namespace Raylib_cs
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{
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/// <summary>N-patch layout</summary>
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/// <summary>
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/// N-patch layout
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/// </summary>
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public enum NPatchLayout
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{
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/// <summary>
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@@ -3,7 +3,9 @@ using System.Runtime.InteropServices;
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namespace Raylib_cs
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{
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/// <summary>Shader location index</summary>
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/// <summary>
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/// Shader location index
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/// </summary>
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public enum ShaderLocationIndex
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{
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SHADER_LOC_VERTEX_POSITION = 0,
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@@ -37,7 +39,9 @@ namespace Raylib_cs
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SHADER_LOC_MAP_SPECULAR = SHADER_LOC_MAP_METALNESS,
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}
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// Shader attribute data types
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/// <summary>
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/// Shader attribute data types
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/// </summary>
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public enum ShaderAttributeDataType
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{
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SHADER_ATTRIB_FLOAT = 0,
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@@ -46,7 +50,9 @@ namespace Raylib_cs
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SHADER_ATTRIB_VEC4
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}
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/// <summary>Shader uniform data type</summary>
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/// <summary>
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/// Shader uniform data type
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/// </summary>
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public enum ShaderUniformDataType
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{
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SHADER_UNIFORM_FLOAT = 0,
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@@ -40,7 +40,9 @@ namespace Raylib_cs
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TEXTURE_FILTER_ANISOTROPIC_16X,
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}
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/// <summary>Texture parameters: wrap mode</summary>
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/// <summary>
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/// Texture parameters: wrap mode
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/// </summary>
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public enum TextureWrap
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{
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/// <summary>
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@@ -64,7 +66,9 @@ namespace Raylib_cs
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TEXTURE_WRAP_MIRROR_CLAMP
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}
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/// <summary>Cubemap layouts</summary>
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/// <summary>
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/// Cubemap layouts
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/// </summary>
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public enum CubemapLayout
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{
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/// <summary>
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@@ -99,7 +103,7 @@ namespace Raylib_cs
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}
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/// <summary>
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/// Texture2D type<br />
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/// Texture2D type<br/>
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/// NOTE: Data stored in GPU memory
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/// </summary>
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[StructLayout(LayoutKind.Sequential)]
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