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https://github.com/raylib-cs/raylib-cs
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Added ExampleApplication build so you can test straight away.
- Added ExampleApplication build so it can be tested without needing to compile first. - Resources and dlls included in added build directory. - Updated readme instructions.
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README.md
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README.md
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C# bindings for raylib 2.0, a simple and easy-to-use library to learn videogames programming (www.raylib.com)
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## Installation
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Windows:
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- Download the repository
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- Open Raylib-cs.sln
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- Copy x86 or x64 dll inside ExampleApplication to your output folder
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- Build and run
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- Download the repository
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- Run ExampleApplication.exe in ExampleApplication/bin/Debug/
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# TODO:
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## Cppsharp generator:
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- Change #defines such as KEY_ENTER to static variables or enums.
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- Add utility constructors for types -> Vector3(x, y, z).
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- Add utility for cleaning up types so they are destroyed with the type.
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## General
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- Copy raylib.dll across to same output folder automatically
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- Add windows forms interface for generator
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- Allow raylib to be used inside windows forms
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- Convert across raylib examples
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@ -28,4 +22,4 @@ If you'd like to contribute, please fork the repository and make changes as
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you'd like. Pull requests are warmly welcome.
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## Licensing
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raylib-cs is licensed under an unmodified zlib/libpng license, which is an OSI-certified, BSD-like license that allows static linking with closed source software. Check [LICENSE](LICENSE) for further details.
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raylib-cs is licensed under an unmodified zlib/libpng license, which is an OSI-certified, BSD-like license that allows static linking with closed source software. Check [LICENSE](LICENSE) for further details.
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