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mirror of https://github.com/raylib-cs/raylib-cs synced 2025-07-02 19:13:43 -04:00

Added ExampleApplication build so you can test straight away.

- Added ExampleApplication build so it can be tested without needing to compile first.
- Resources and dlls included in added build directory.
- Updated  readme instructions.
This commit is contained in:
2018-08-04 21:07:33 +01:00
parent 2995318a4e
commit f9350917c2
124 changed files with 3097 additions and 13 deletions

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C# bindings for raylib 2.0, a simple and easy-to-use library to learn videogames programming (www.raylib.com)
## Installation
Windows:
- Download the repository
- Open Raylib-cs.sln
- Copy x86 or x64 dll inside ExampleApplication to your output folder
- Build and run
- Download the repository
- Run ExampleApplication.exe in ExampleApplication/bin/Debug/
# TODO:
## Cppsharp generator:
- Change #defines such as KEY_ENTER to static variables or enums.
- Add utility constructors for types -> Vector3(x, y, z).
- Add utility for cleaning up types so they are destroyed with the type.
## General
- Copy raylib.dll across to same output folder automatically
- Add windows forms interface for generator
- Allow raylib to be used inside windows forms
- Convert across raylib examples
@ -28,4 +22,4 @@ If you'd like to contribute, please fork the repository and make changes as
you'd like. Pull requests are warmly welcome.
## Licensing
raylib-cs is licensed under an unmodified zlib/libpng license, which is an OSI-certified, BSD-like license that allows static linking with closed source software. Check [LICENSE](LICENSE) for further details.
raylib-cs is licensed under an unmodified zlib/libpng license, which is an OSI-certified, BSD-like license that allows static linking with closed source software. Check [LICENSE](LICENSE) for further details.