feat: backporting existing raylib-cs examples and new official raylib examples to WASM, adopting raylib's original code style
This commit is contained in:
parent
6aa91e3097
commit
f804ab7773
234 changed files with 38997 additions and 10578 deletions
|
|
@ -1,15 +1,19 @@
|
|||
/*******************************************************************************************
|
||||
*
|
||||
* raylib [textures] example - N-patch drawing
|
||||
* raylib [textures] example - npatch drawing
|
||||
*
|
||||
* Example complexity rating: [★★★☆] 3/4
|
||||
*
|
||||
* NOTE: Images are loaded in CPU memory (RAM); textures are loaded in GPU memory (VRAM)
|
||||
*
|
||||
* This example has been created using raylib 2.0 (www.raylib.com)
|
||||
* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
|
||||
* Example originally created with raylib 2.0, last time updated with raylib 2.5
|
||||
*
|
||||
* Example contributed by Jorge A. Gomes (@overdev) and reviewed by Ramon Santamaria (@raysan5)
|
||||
*
|
||||
* Copyright (c) 2018 Jorge A. Gomes (@overdev) and Ramon Santamaria (@raysan5)
|
||||
* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
|
||||
* BSD-like license that allows static linking with closed source software
|
||||
*
|
||||
* Copyright (c) 2018-2025 Jorge A. Gomes (@overdev) and Ramon Santamaria (@raysan5)
|
||||
*
|
||||
********************************************************************************************/
|
||||
|
||||
|
|
@ -19,31 +23,46 @@ using static Raylib_cs.Raylib;
|
|||
|
||||
namespace Examples.Textures;
|
||||
|
||||
public class NpatchDrawing
|
||||
public partial class NpatchDrawing : IExample
|
||||
{
|
||||
public static int Main()
|
||||
private const int screenWidth = 800;
|
||||
private const int screenHeight = 450;
|
||||
|
||||
public string Name => "Textures / N-patch Drawing";
|
||||
|
||||
public string Title => "raylib [textures] example - npatch drawing";
|
||||
|
||||
private Texture2D nPatchTexture;
|
||||
|
||||
private Vector2 mousePosition;
|
||||
private Vector2 origin;
|
||||
|
||||
private Rectangle dstRec1;
|
||||
private Rectangle dstRec2;
|
||||
private Rectangle dstRecH;
|
||||
private Rectangle dstRecV;
|
||||
|
||||
private NPatchInfo ninePatchInfo1;
|
||||
private NPatchInfo ninePatchInfo2;
|
||||
private NPatchInfo h3PatchInfo;
|
||||
private NPatchInfo v3PatchInfo;
|
||||
|
||||
public void Init()
|
||||
{
|
||||
// Initialization
|
||||
//--------------------------------------------------------------------------------------
|
||||
const int screenWidth = 800;
|
||||
const int screenHeight = 450;
|
||||
|
||||
InitWindow(screenWidth, screenHeight, "raylib [textures] example - N-patch drawing");
|
||||
|
||||
// NOTE: Textures MUST be loaded after Window initialization (OpenGL context is required)
|
||||
Texture2D nPatchTexture = LoadTexture("resources/ninepatch_button.png");
|
||||
nPatchTexture = LoadTexture("resources/ninepatch_button.png");
|
||||
|
||||
Vector2 mousePosition = new(0.0f, 0.0f);
|
||||
Vector2 origin = new(0.0f, 0.0f);
|
||||
mousePosition = new(0.0f, 0.0f);
|
||||
origin = new(0.0f, 0.0f);
|
||||
|
||||
// Position and size of the n-patches
|
||||
Rectangle dstRec1 = new(480.0f, 160.0f, 32.0f, 32.0f);
|
||||
Rectangle dstRec2 = new(160.0f, 160.0f, 32.0f, 32.0f);
|
||||
Rectangle dstRecH = new(160.0f, 93.0f, 32.0f, 32.0f);
|
||||
Rectangle dstRecV = new(92.0f, 160.0f, 32.0f, 32.0f);
|
||||
dstRec1 = new(480.0f, 160.0f, 32.0f, 32.0f);
|
||||
dstRec2 = new(160.0f, 160.0f, 32.0f, 32.0f);
|
||||
dstRecH = new(160.0f, 93.0f, 32.0f, 32.0f);
|
||||
dstRecV = new(92.0f, 160.0f, 32.0f, 32.0f);
|
||||
|
||||
// A 9-patch (NPT_9PATCH) changes its sizes in both axis
|
||||
NPatchInfo ninePatchInfo1 = new NPatchInfo
|
||||
// A 9-patch (NPATCH_NINE_PATCH) changes its sizes in both axis
|
||||
ninePatchInfo1 = new NPatchInfo
|
||||
{
|
||||
Source = new Rectangle(0.0f, 0.0f, 64.0f, 64.0f),
|
||||
Left = 12,
|
||||
|
|
@ -52,7 +71,7 @@ public class NpatchDrawing
|
|||
Bottom = 12,
|
||||
Layout = NPatchLayout.NinePatch
|
||||
};
|
||||
NPatchInfo ninePatchInfo2 = new NPatchInfo
|
||||
ninePatchInfo2 = new NPatchInfo
|
||||
{
|
||||
Source = new Rectangle(0.0f, 128.0f, 64.0f, 64.0f),
|
||||
Left = 16,
|
||||
|
|
@ -62,8 +81,8 @@ public class NpatchDrawing
|
|||
Layout = NPatchLayout.NinePatch
|
||||
};
|
||||
|
||||
// A horizontal 3-patch (NPT_3PATCH_HORIZONTAL) changes its sizes along the x axis only
|
||||
NPatchInfo h3PatchInfo = new NPatchInfo
|
||||
// A horizontal 3-patch (NPATCH_THREE_PATCH_HORIZONTAL) changes its sizes along the x axis only
|
||||
h3PatchInfo = new NPatchInfo
|
||||
{
|
||||
Source = new Rectangle(0.0f, 64.0f, 64.0f, 64.0f),
|
||||
Left = 8,
|
||||
|
|
@ -73,8 +92,8 @@ public class NpatchDrawing
|
|||
Layout = NPatchLayout.ThreePatchHorizontal
|
||||
};
|
||||
|
||||
// A vertical 3-patch (NPT_3PATCH_VERTICAL) changes its sizes along the y axis only
|
||||
NPatchInfo v3PatchInfo = new NPatchInfo
|
||||
// A vertical 3-patch (NPATCH_THREE_PATCH_VERTICAL) changes its sizes along the y axis only
|
||||
v3PatchInfo = new NPatchInfo
|
||||
{
|
||||
Source = new Rectangle(0.0f, 192.0f, 64.0f, 64.0f),
|
||||
Left = 6,
|
||||
|
|
@ -83,61 +102,81 @@ public class NpatchDrawing
|
|||
Bottom = 6,
|
||||
Layout = NPatchLayout.ThreePatchVertical
|
||||
};
|
||||
}
|
||||
|
||||
public void Update()
|
||||
{
|
||||
// Update
|
||||
//----------------------------------------------------------------------------------
|
||||
mousePosition = GetMousePosition();
|
||||
|
||||
// Resize the n-patches based on mouse position
|
||||
dstRec1.Width = mousePosition.X - dstRec1.X;
|
||||
dstRec1.Height = mousePosition.Y - dstRec1.Y;
|
||||
dstRec2.Width = mousePosition.X - dstRec2.X;
|
||||
dstRec2.Height = mousePosition.Y - dstRec2.Y;
|
||||
dstRecH.Width = mousePosition.X - dstRecH.X;
|
||||
dstRecV.Height = mousePosition.Y - dstRecV.Y;
|
||||
|
||||
// Set a minimum width and/or height
|
||||
dstRec1.Width = Math.Clamp(dstRec1.Width, 1.0f, 300.0f);
|
||||
dstRec1.Height = MathF.Max(dstRec1.Height, 1.0f);
|
||||
dstRec2.Width = Math.Clamp(dstRec2.Width, 1.0f, 300.0f);
|
||||
dstRec2.Height = MathF.Max(dstRec2.Height, 1.0f);
|
||||
dstRecH.Width = MathF.Max(dstRecH.Width, 1.0f);
|
||||
dstRecV.Height = MathF.Max(dstRecV.Height, 1.0f);
|
||||
//----------------------------------------------------------------------------------
|
||||
|
||||
// Draw
|
||||
//----------------------------------------------------------------------------------
|
||||
BeginDrawing();
|
||||
ClearBackground(Color.RayWhite);
|
||||
|
||||
// Draw the n-patches
|
||||
DrawTextureNPatch(nPatchTexture, ninePatchInfo2, dstRec2, origin, 0.0f, Color.White);
|
||||
DrawTextureNPatch(nPatchTexture, ninePatchInfo1, dstRec1, origin, 0.0f, Color.White);
|
||||
DrawTextureNPatch(nPatchTexture, h3PatchInfo, dstRecH, origin, 0.0f, Color.White);
|
||||
DrawTextureNPatch(nPatchTexture, v3PatchInfo, dstRecV, origin, 0.0f, Color.White);
|
||||
|
||||
// Draw the source texture
|
||||
DrawRectangleLines(5, 88, 74, 266, Color.Blue);
|
||||
DrawTexture(nPatchTexture, 10, 93, Color.White);
|
||||
DrawText("TEXTURE", 15, 360, 10, Color.DarkGray);
|
||||
|
||||
DrawText("Move the mouse to stretch or shrink the n-patches", 10, 20, 20, Color.DarkGray);
|
||||
|
||||
EndDrawing();
|
||||
//----------------------------------------------------------------------------------
|
||||
}
|
||||
|
||||
public void Unload()
|
||||
{
|
||||
UnloadTexture(nPatchTexture); // Texture unloading
|
||||
}
|
||||
|
||||
public static int Main()
|
||||
{
|
||||
// Initialization
|
||||
//--------------------------------------------------------------------------------------
|
||||
InitWindow(screenWidth, screenHeight, "raylib [textures] example - npatch drawing");
|
||||
|
||||
SetTargetFPS(60);
|
||||
//---------------------------------------------------------------------------------------
|
||||
|
||||
var game = new NpatchDrawing();
|
||||
game.Init();
|
||||
|
||||
// Main game loop
|
||||
while (!WindowShouldClose())
|
||||
while (!WindowShouldClose()) // Detect window close button or ESC key
|
||||
{
|
||||
// Update
|
||||
//----------------------------------------------------------------------------------
|
||||
mousePosition = GetMousePosition();
|
||||
|
||||
// Resize the n-patches based on mouse position
|
||||
dstRec1.Width = mousePosition.X - dstRec1.X;
|
||||
dstRec1.Height = mousePosition.Y - dstRec1.Y;
|
||||
dstRec2.Width = mousePosition.X - dstRec2.X;
|
||||
dstRec2.Height = mousePosition.Y - dstRec2.Y;
|
||||
dstRecH.Width = mousePosition.X - dstRecH.X;
|
||||
dstRecV.Height = mousePosition.Y - dstRecV.Y;
|
||||
|
||||
// Set a minimum width and/or height
|
||||
dstRec1.Width = Math.Clamp(dstRec1.Width, 1.0f, 300.0f);
|
||||
dstRec1.Height = MathF.Max(dstRec1.Height, 1.0f);
|
||||
dstRec2.Width = Math.Clamp(dstRec2.Width, 1.0f, 300.0f);
|
||||
dstRec2.Height = MathF.Max(dstRec2.Height, 1.0f);
|
||||
dstRecH.Width = MathF.Max(dstRecH.Width, 1.0f);
|
||||
dstRecV.Height = MathF.Max(dstRecV.Height, 1.0f);
|
||||
//----------------------------------------------------------------------------------
|
||||
|
||||
// Draw
|
||||
//----------------------------------------------------------------------------------
|
||||
BeginDrawing();
|
||||
ClearBackground(Color.RayWhite);
|
||||
|
||||
// Draw the n-patches
|
||||
DrawTextureNPatch(nPatchTexture, ninePatchInfo2, dstRec2, origin, 0.0f, Color.White);
|
||||
DrawTextureNPatch(nPatchTexture, ninePatchInfo1, dstRec1, origin, 0.0f, Color.White);
|
||||
DrawTextureNPatch(nPatchTexture, h3PatchInfo, dstRecH, origin, 0.0f, Color.White);
|
||||
DrawTextureNPatch(nPatchTexture, v3PatchInfo, dstRecV, origin, 0.0f, Color.White);
|
||||
|
||||
// Draw the source texture
|
||||
DrawRectangleLines(5, 88, 74, 266, Color.Blue);
|
||||
DrawTexture(nPatchTexture, 10, 93, Color.White);
|
||||
DrawText("TEXTURE", 15, 360, 10, Color.DarkGray);
|
||||
|
||||
DrawText("Move the mouse to stretch or shrink the n-patches", 10, 20, 20, Color.DarkGray);
|
||||
|
||||
EndDrawing();
|
||||
//----------------------------------------------------------------------------------
|
||||
game.Update();
|
||||
}
|
||||
|
||||
game.Unload();
|
||||
|
||||
// De-Initialization
|
||||
//--------------------------------------------------------------------------------------
|
||||
UnloadTexture(nPatchTexture);
|
||||
|
||||
CloseWindow();
|
||||
CloseWindow(); // Close window and OpenGL context
|
||||
//--------------------------------------------------------------------------------------
|
||||
|
||||
return 0;
|
||||
|
|
|
|||
Loading…
Reference in a new issue