feat: backporting existing raylib-cs examples and new official raylib examples to WASM, adopting raylib's original code style
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Examples/Textures/ImageKernel.cs
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Examples/Textures/ImageKernel.cs
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/*******************************************************************************************
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*
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* raylib [textures] example - image kernel
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*
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* Example complexity rating: [★★★★] 4/4
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*
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* NOTE: Images are loaded in CPU memory (RAM); textures are loaded in GPU memory (VRAM)
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*
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* Example contributed by Karim Salem (@kimo-s) and reviewed by Ramon Santamaria (@raysan5)
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*
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* Example originally created with raylib 1.3, last time updated with raylib 1.3
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*
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* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
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* BSD-like license that allows static linking with closed source software
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*
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* Copyright (c) 2015-2025 Karim Salem (@kimo-s)
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*
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********************************************************************************************/
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using static Raylib_cs.Raylib;
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namespace Examples.Textures;
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public partial class ImageKernel : IExample
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{
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private const int screenWidth = 800;
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private const int screenHeight = 450;
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public string Name => "Textures / Image Kernel";
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public string Title => "raylib [textures] example - image kernel";
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private Texture2D texture;
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private Texture2D catSharpendTexture;
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private Texture2D catSobelTexture;
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private Texture2D catGaussianTexture;
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private static void NormalizeKernel(float[] kernel, int size)
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{
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var sum = 0.0f;
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for (var i = 0; i < size; i++)
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{
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sum += kernel[i];
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}
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if (sum != 0.0f)
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{
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for (var i = 0; i < size; i++)
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{
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kernel[i] /= sum;
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}
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}
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}
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public void Init()
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{
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var image = LoadImage("resources/cat.png"); // Loaded in CPU memory (RAM)
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float[] gaussiankernel = {
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1.0f, 2.0f, 1.0f,
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2.0f, 4.0f, 2.0f,
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1.0f, 2.0f, 1.0f
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};
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float[] sobelkernel = {
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1.0f, 0.0f, -1.0f,
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2.0f, 0.0f, -2.0f,
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1.0f, 0.0f, -1.0f
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};
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float[] sharpenkernel = {
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0.0f, -1.0f, 0.0f,
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-1.0f, 5.0f, -1.0f,
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0.0f, -1.0f, 0.0f
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};
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NormalizeKernel(gaussiankernel, 9);
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NormalizeKernel(sharpenkernel, 9);
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NormalizeKernel(sobelkernel, 9);
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var catSharpend = ImageCopy(image);
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ImageKernelConvolution(ref catSharpend, sharpenkernel);
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var catSobel = ImageCopy(image);
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ImageKernelConvolution(ref catSobel, sobelkernel);
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var catGaussian = ImageCopy(image);
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for (var i = 0; i < 6; i++)
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{
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ImageKernelConvolution(ref catGaussian, gaussiankernel);
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}
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ImageCrop(ref image, new Rectangle(0, 0, 200, 450));
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ImageCrop(ref catGaussian, new Rectangle(0, 0, 200, 450));
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ImageCrop(ref catSobel, new Rectangle(0, 0, 200, 450));
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ImageCrop(ref catSharpend, new Rectangle(0, 0, 200, 450));
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// Images converted to texture, GPU memory (VRAM)
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texture = LoadTextureFromImage(image);
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catSharpendTexture = LoadTextureFromImage(catSharpend);
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catSobelTexture = LoadTextureFromImage(catSobel);
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catGaussianTexture = LoadTextureFromImage(catGaussian);
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// Once images have been converted to texture and uploaded to VRAM,
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// they can be unloaded from RAM
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UnloadImage(image);
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UnloadImage(catGaussian);
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UnloadImage(catSobel);
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UnloadImage(catSharpend);
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}
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public void Update()
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{
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// Draw
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//----------------------------------------------------------------------------------
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BeginDrawing();
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ClearBackground(Color.RayWhite);
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DrawTexture(catSharpendTexture, 0, 0, Color.White);
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DrawTexture(catSobelTexture, 200, 0, Color.White);
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DrawTexture(catGaussianTexture, 400, 0, Color.White);
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DrawTexture(texture, 600, 0, Color.White);
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EndDrawing();
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//----------------------------------------------------------------------------------
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}
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public void Unload()
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{
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UnloadTexture(texture);
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UnloadTexture(catGaussianTexture);
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UnloadTexture(catSobelTexture);
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UnloadTexture(catSharpendTexture);
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}
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public static int Main()
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{
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// Initialization
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//--------------------------------------------------------------------------------------
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InitWindow(screenWidth, screenHeight, "raylib [textures] example - image kernel");
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SetTargetFPS(60);
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//--------------------------------------------------------------------------------------
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var game = new ImageKernel();
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game.Init();
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// Main game loop
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while (!WindowShouldClose()) // Detect window close button or ESC key
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{
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game.Update();
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}
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game.Unload();
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// De-Initialization
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//--------------------------------------------------------------------------------------
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CloseWindow(); // Close window and OpenGL context
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//--------------------------------------------------------------------------------------
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return 0;
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}
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}
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