feat: backporting existing raylib-cs examples and new official raylib examples to WASM, adopting raylib's original code style
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Examples/Textures/GifPlayer.cs
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171
Examples/Textures/GifPlayer.cs
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/*******************************************************************************************
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*
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* raylib [textures] example - gif player
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*
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* Example complexity rating: [★★★☆] 3/4
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*
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* Example originally created with raylib 4.2, last time updated with raylib 4.2
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*
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* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
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* BSD-like license that allows static linking with closed source software
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*
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* Copyright (c) 2021-2025 Ramon Santamaria (@raysan5)
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*
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********************************************************************************************/
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using static Raylib_cs.Raylib;
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namespace Examples.Textures;
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public partial class GifPlayer : IExample
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{
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private const int screenWidth = 800;
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private const int screenHeight = 450;
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private const int MaxFrameDelay = 20;
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private const int MinFrameDelay = 1;
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public string Name => "Textures / Gif Player";
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public string Title => "raylib [textures] example - gif player";
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private int animFrames;
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private Image imScarfyAnim;
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private Texture2D texScarfyAnim;
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private uint nextFrameDataOffset; // Current byte offset to next frame in image.data
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private int currentAnimFrame; // Current animation frame to load and draw
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private int frameDelay; // Frame delay to switch between animation frames
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private int frameCounter; // General frames counter
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public void Init()
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{
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animFrames = 0;
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// Load all GIF animation frames into a single Image
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// NOTE: GIF data is always loaded as RGBA (32bit) by default
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// NOTE: Frames are just appended one after another in image.data memory
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imScarfyAnim = LoadImageAnim("resources/scarfy_run.gif", out animFrames);
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// Load texture from image
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// NOTE: We will update this texture when required with next frame data
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// WARNING: It's not recommended to use this technique for sprites animation,
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// use spritesheets instead, like illustrated in textures_sprite_anim example
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texScarfyAnim = LoadTextureFromImage(imScarfyAnim);
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nextFrameDataOffset = 0;
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currentAnimFrame = 0;
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frameDelay = 8;
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frameCounter = 0;
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}
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public unsafe void Update()
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{
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// Update
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//----------------------------------------------------------------------------------
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frameCounter++;
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if (frameCounter >= frameDelay)
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{
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// Move to next frame
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// NOTE: If final frame is reached we return to first frame
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currentAnimFrame++;
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if (currentAnimFrame >= animFrames)
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{
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currentAnimFrame = 0;
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}
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// Get memory offset position for next frame data in image.data
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nextFrameDataOffset = (uint)(imScarfyAnim.Width * imScarfyAnim.Height * 4 * currentAnimFrame);
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// Update GPU texture data with next frame image data
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// WARNING: Data size (frame size) and pixel format must match already created texture
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UpdateTexture(texScarfyAnim, (byte*)imScarfyAnim.Data + nextFrameDataOffset);
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frameCounter = 0;
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}
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// Control frames delay
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if (IsKeyPressed(KeyboardKey.Right))
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{
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frameDelay++;
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}
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else if (IsKeyPressed(KeyboardKey.Left))
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{
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frameDelay--;
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}
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if (frameDelay > MaxFrameDelay)
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{
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frameDelay = MaxFrameDelay;
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}
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else if (frameDelay < MinFrameDelay)
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{
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frameDelay = MinFrameDelay;
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}
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//----------------------------------------------------------------------------------
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// Draw
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//----------------------------------------------------------------------------------
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BeginDrawing();
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ClearBackground(Color.RayWhite);
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DrawText($"TOTAL GIF FRAMES: {animFrames:D2}", 50, 30, 20, Color.LightGray);
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DrawText($"CURRENT FRAME: {currentAnimFrame:D2}", 50, 60, 20, Color.Gray);
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DrawText($"CURRENT FRAME IMAGE.DATA OFFSET: {nextFrameDataOffset:D2}", 50, 90, 20, Color.Gray);
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DrawText("FRAMES DELAY: ", 100, 305, 10, Color.DarkGray);
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DrawText($"{frameDelay:D2} frames", 620, 305, 10, Color.DarkGray);
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DrawText("PRESS RIGHT/LEFT KEYS to CHANGE SPEED!", 290, 350, 10, Color.DarkGray);
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for (var i = 0; i < MaxFrameDelay; i++)
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{
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if (i < frameDelay)
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{
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DrawRectangle(190 + 21 * i, 300, 20, 20, Color.Red);
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}
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DrawRectangleLines(190 + 21 * i, 300, 20, 20, Color.Maroon);
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}
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DrawTexture(texScarfyAnim, GetScreenWidth() / 2 - texScarfyAnim.Width / 2, 140, Color.White);
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DrawText("(c) Scarfy sprite by Eiden Marsal", screenWidth - 200, screenHeight - 20, 10, Color.Gray);
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EndDrawing();
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//----------------------------------------------------------------------------------
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}
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public void Unload()
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{
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UnloadTexture(texScarfyAnim); // Unload texture
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UnloadImage(imScarfyAnim); // Unload image (contains all frames)
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}
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public static int Main()
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{
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// Initialization
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//--------------------------------------------------------------------------------------
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InitWindow(screenWidth, screenHeight, "raylib [textures] example - gif player");
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SetTargetFPS(60);
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//--------------------------------------------------------------------------------------
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var game = new GifPlayer();
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game.Init();
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// Main game loop
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while (!WindowShouldClose()) // Detect window close button or ESC key
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{
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game.Update();
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}
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game.Unload();
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// De-Initialization
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//--------------------------------------------------------------------------------------
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CloseWindow(); // Close window and OpenGL context
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//--------------------------------------------------------------------------------------
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return 0;
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}
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}
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