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feat: backporting existing raylib-cs examples and new official raylib examples to WASM, adopting raylib's original code style

This commit is contained in:
tiger tiger tiger 2026-07-17 08:22:54 +02:00
commit f804ab7773
234 changed files with 38997 additions and 10578 deletions

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@ -1,13 +1,15 @@
/*******************************************************************************************
*
* raylib [text] example - Codepoints loading
* raylib [text] example - codepoints loading
*
* Example originally created with raylib 4.2, last time updated with raylib 2.5
* Example complexity rating: [] 3/4
*
* Example originally created with raylib 4.2, last time updated with raylib 4.2
*
* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
* BSD-like license that allows static linking with closed source software
*
* Copyright (c) 2022-2023 Ramon Santamaria (@raysan5)
* Copyright (c) 2022-2025 Ramon Santamaria (@raysan5)
*
********************************************************************************************/
@ -19,32 +21,37 @@ using static Raylib_cs.Raylib;
namespace Examples.Text;
class CodepointsLoading
public partial class CodepointsLoading : IExample
{
public unsafe static int Main()
private const int screenWidth = 800;
private const int screenHeight = 450;
// Text to be displayed, must be UTF-8 (save this code file as UTF-8)
// NOTE: It can contain all the required text for the game,
// this text will be scanned to get all the required codepoints
private const string text =
"いろはにほへと ちりぬるを\nわかよたれそ つねならむ\nうゐのおくやま けふこえて\nあさきゆめみし ゑひもせす";
public string Name => "Text / Codepoints Loading";
public string Title => "raylib [text] example - codepoints loading";
private List<int> codepoints;
private int[] codepointsNoDuplicates;
private Font font;
private bool showFontAtlas;
public void Init()
{
// Initialization
//--------------------------------------------------------------------------------------
const int screenWidth = 800;
const int screenHeight = 450;
InitWindow(screenWidth, screenHeight, "raylib [text] example - codepoints loading");
// Text to be displayed, must be UTF-8 (save this code file as UTF-8)
// NOTE: It can contain all the required text for the game,
// this text will be scanned to get all the required codepoints
const string text =
"いろはにほへと ちりぬるを\nわかよたれそ つねならむ\nうゐのおくやま けふこえて\nあさきゆめみし ゑひもせす";
// Get codepoints from text
List<int> codepoints = GetCodePoints(text);
codepoints = GetCodePoints(text);
// Remove duplicate codepoints to generate smaller font atlas
int[] codepointsNoDuplicates = codepoints.Distinct().ToArray();
codepointsNoDuplicates = codepoints.Distinct().ToArray();
// Load font containing all the provided codepoint glyphs
// A texture font atlas is automatically generated
Font font = LoadFontEx(
font = LoadFontEx(
"resources/fonts/DotGothic16-Regular.ttf",
36,
codepointsNoDuplicates,
@ -54,64 +61,58 @@ class CodepointsLoading
// Set bilinear scale filter for better font scaling
SetTextureFilter(font.Texture, TextureFilter.Bilinear);
bool showFontAtlas = false;
SetTextLineSpacing(20); // Set line spacing for multiline text (when line breaks are included '\n')
SetTargetFPS(60);
//--------------------------------------------------------------------------------------
showFontAtlas = false;
}
// Main game loop
while (!WindowShouldClose())
public void Update()
{
// Update
//----------------------------------------------------------------------------------
if (IsKeyPressed(KeyboardKey.Space))
{
// Update
//----------------------------------------------------------------------------------
if (IsKeyPressed(KeyboardKey.Space))
{
showFontAtlas = !showFontAtlas;
}
//----------------------------------------------------------------------------------
showFontAtlas = !showFontAtlas;
}
//----------------------------------------------------------------------------------
// Draw
//----------------------------------------------------------------------------------
BeginDrawing();
// Draw
//----------------------------------------------------------------------------------
BeginDrawing();
ClearBackground(Color.RayWhite);
ClearBackground(Color.RayWhite);
DrawRectangle(0, 0, GetScreenWidth(), 70, Color.Black);
DrawText($"Total codepoints contained in provided text: {codepoints.Count}", 10, 10, 20, Color.Green);
DrawText(
$"Total codepoints required for font atlas (duplicates excluded): {codepointsNoDuplicates.Length}",
10,
40,
20,
Color.Green
);
DrawRectangle(0, 0, GetScreenWidth(), 70, Color.Black);
DrawText($"Total codepoints contained in provided text: {codepoints.Count}", 10, 10, 20, Color.Green);
DrawText(
$"Total codepoints required for font atlas (duplicates excluded): {codepointsNoDuplicates.Length}",
10,
40,
20,
Color.Green
);
if (showFontAtlas)
{
// Draw generated font texture atlas containing provided codepoints
DrawTexture(font.Texture, 150, 100, Color.Black);
DrawRectangleLines(150, 100, font.Texture.Width, font.Texture.Height, Color.Black);
}
else
{
// Draw provided text with laoded font, containing all required codepoint glyphs
DrawTextEx(font, text, new Vector2(160, 110), 48, 5, Color.Black);
}
DrawText("Press SPACE to toggle font atlas view!", 10, GetScreenHeight() - 30, 20, Color.Gray);
EndDrawing();
//----------------------------------------------------------------------------------
if (showFontAtlas)
{
// Draw generated font texture atlas containing provided codepoints
DrawTexture(font.Texture, 150, 100, Color.Black);
DrawRectangleLines(150, 100, font.Texture.Width, font.Texture.Height, Color.Black);
}
else
{
// Draw provided text with loaded font, containing all required codepoint glyphs
DrawTextEx(font, text, new Vector2(160, 110), 48, 5, Color.Black);
}
// De-Initialization
//--------------------------------------------------------------------------------------
UnloadFont(font);
DrawText("Press SPACE to toggle font atlas view!", 10, GetScreenHeight() - 30, 20, Color.Gray);
CloseWindow();
//--------------------------------------------------------------------------------------
EndDrawing();
//----------------------------------------------------------------------------------
}
return 0;
public void Unload()
{
UnloadFont(font); // Unload font
}
private static List<int> GetCodePoints(string text)
@ -119,14 +120,42 @@ class CodepointsLoading
List<int> codePoints = new();
StringInfo stringInfo = new(text);
TextElementEnumerator enumerator = StringInfo.GetTextElementEnumerator(text);
var enumerator = StringInfo.GetTextElementEnumerator(text);
while (enumerator.MoveNext())
{
int codePoint = char.ConvertToUtf32(enumerator.Current.ToString(), 0);
var codePoint = char.ConvertToUtf32(enumerator.Current.ToString(), 0);
codePoints.Add(codePoint);
}
return codePoints;
}
public static int Main()
{
// Initialization
//--------------------------------------------------------------------------------------
InitWindow(screenWidth, screenHeight, "raylib [text] example - codepoints loading");
SetTargetFPS(60); // Set our game to run at 60 frames-per-second
//--------------------------------------------------------------------------------------
var game = new CodepointsLoading();
game.Init();
// Main game loop
while (!WindowShouldClose()) // Detect window close button or ESC key
{
game.Update();
}
game.Unload();
// De-Initialization
//--------------------------------------------------------------------------------------
CloseWindow(); // Close window and OpenGL context
//--------------------------------------------------------------------------------------
return 0;
}
}