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feat: backporting existing raylib-cs examples and new official raylib examples to WASM, adopting raylib's original code style

This commit is contained in:
tiger tiger tiger 2026-07-17 08:22:54 +02:00
commit f804ab7773
234 changed files with 38997 additions and 10578 deletions

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@ -43,11 +43,11 @@ public static class Rlights
light.Target = target;
light.Color = color;
string enabledName = "lights[" + lightsCount + "].enabled";
string typeName = "lights[" + lightsCount + "].type";
string posName = "lights[" + lightsCount + "].position";
string targetName = "lights[" + lightsCount + "].target";
string colorName = "lights[" + lightsCount + "].color";
var enabledName = "lights[" + lightsCount + "].enabled";
var typeName = "lights[" + lightsCount + "].type";
var posName = "lights[" + lightsCount + "].position";
var targetName = "lights[" + lightsCount + "].target";
var colorName = "lights[" + lightsCount + "].color";
light.EnabledLoc = GetShaderLocation(shader, enabledName);
light.TypeLoc = GetShaderLocation(shader, typeName);
@ -78,7 +78,7 @@ public static class Rlights
Raylib.SetShaderValue(shader, light.TargetLoc, light.Target, ShaderUniformDataType.Vec3);
// Send to shader light color values
float[] color = new[]
var color = new[]
{
(float)light.Color.R / (float)255,
(float)light.Color.G / (float)255,