feat: backporting existing raylib-cs examples and new official raylib examples to WASM, adopting raylib's original code style
This commit is contained in:
parent
6aa91e3097
commit
f804ab7773
234 changed files with 38997 additions and 10578 deletions
|
|
@ -43,11 +43,11 @@ public static class Rlights
|
|||
light.Target = target;
|
||||
light.Color = color;
|
||||
|
||||
string enabledName = "lights[" + lightsCount + "].enabled";
|
||||
string typeName = "lights[" + lightsCount + "].type";
|
||||
string posName = "lights[" + lightsCount + "].position";
|
||||
string targetName = "lights[" + lightsCount + "].target";
|
||||
string colorName = "lights[" + lightsCount + "].color";
|
||||
var enabledName = "lights[" + lightsCount + "].enabled";
|
||||
var typeName = "lights[" + lightsCount + "].type";
|
||||
var posName = "lights[" + lightsCount + "].position";
|
||||
var targetName = "lights[" + lightsCount + "].target";
|
||||
var colorName = "lights[" + lightsCount + "].color";
|
||||
|
||||
light.EnabledLoc = GetShaderLocation(shader, enabledName);
|
||||
light.TypeLoc = GetShaderLocation(shader, typeName);
|
||||
|
|
@ -78,7 +78,7 @@ public static class Rlights
|
|||
Raylib.SetShaderValue(shader, light.TargetLoc, light.Target, ShaderUniformDataType.Vec3);
|
||||
|
||||
// Send to shader light color values
|
||||
float[] color = new[]
|
||||
var color = new[]
|
||||
{
|
||||
(float)light.Color.R / (float)255,
|
||||
(float)light.Color.G / (float)255,
|
||||
|
|
|
|||
Loading…
Reference in a new issue