feat: backporting existing raylib-cs examples and new official raylib examples to WASM, adopting raylib's original code style
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234 changed files with 38997 additions and 10578 deletions
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@ -54,12 +54,12 @@ public class PbrLights
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light.Intensity = intensity;
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string enabledName = "lights[" + lightsCount + "].enabled";
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string typeName = "lights[" + lightsCount + "].type";
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string posName = "lights[" + lightsCount + "].position";
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string targetName = "lights[" + lightsCount + "].target";
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string colorName = "lights[" + lightsCount + "].color";
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string intensityName = "lights[" + lightsCount + "].intensity";
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var enabledName = "lights[" + lightsCount + "].enabled";
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var typeName = "lights[" + lightsCount + "].type";
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var posName = "lights[" + lightsCount + "].position";
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var targetName = "lights[" + lightsCount + "].target";
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var colorName = "lights[" + lightsCount + "].color";
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var intensityName = "lights[" + lightsCount + "].intensity";
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light.EnabledLoc = GetShaderLocation(shader, enabledName);
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light.TypeLoc = GetShaderLocation(shader, typeName);
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