feat: backporting existing raylib-cs examples and new official raylib examples to WASM, adopting raylib's original code style
This commit is contained in:
parent
6aa91e3097
commit
f804ab7773
234 changed files with 38997 additions and 10578 deletions
|
|
@ -1,11 +1,15 @@
|
|||
/*******************************************************************************************
|
||||
*
|
||||
* raylib [shapes] example - raylib logo animation
|
||||
* raylib [shapes] example - logo raylib anim
|
||||
*
|
||||
* This example has been created using raylib 1.4 (www.raylib.com)
|
||||
* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
|
||||
* Example complexity rating: [★★☆☆] 2/4
|
||||
*
|
||||
* Copyright (c) 2014 Ramon Santamaria (@raysan5)
|
||||
* Example originally created with raylib 2.5, last time updated with raylib 4.0
|
||||
*
|
||||
* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
|
||||
* BSD-like license that allows static linking with closed source software
|
||||
*
|
||||
* Copyright (c) 2014-2025 Ramon Santamaria (@raysan5)
|
||||
*
|
||||
********************************************************************************************/
|
||||
|
||||
|
|
@ -13,179 +17,207 @@ using static Raylib_cs.Raylib;
|
|||
|
||||
namespace Examples.Shapes;
|
||||
|
||||
public class LogoRaylibAnim
|
||||
public partial class LogoRaylibAnim : IExample
|
||||
{
|
||||
private const int screenWidth = 800;
|
||||
private const int screenHeight = 450;
|
||||
|
||||
public string Name => "Shapes / Logo Raylib Anim";
|
||||
|
||||
public string Title => "raylib [shapes] example - logo raylib anim";
|
||||
|
||||
private int logoPositionX;
|
||||
private int logoPositionY;
|
||||
|
||||
private int framesCounter;
|
||||
private int lettersCount;
|
||||
|
||||
private int topSideRecWidth;
|
||||
private int leftSideRecHeight;
|
||||
|
||||
private int bottomSideRecWidth;
|
||||
private int rightSideRecHeight;
|
||||
|
||||
private int state; // Tracking animation states (State Machine)
|
||||
private float alpha; // Useful for fading
|
||||
|
||||
private Color outline;
|
||||
|
||||
public void Init()
|
||||
{
|
||||
logoPositionX = screenWidth / 2 - 128;
|
||||
logoPositionY = screenHeight / 2 - 128;
|
||||
|
||||
framesCounter = 0;
|
||||
lettersCount = 0;
|
||||
|
||||
topSideRecWidth = 16;
|
||||
leftSideRecHeight = 16;
|
||||
|
||||
bottomSideRecWidth = 16;
|
||||
rightSideRecHeight = 16;
|
||||
|
||||
state = 0;
|
||||
alpha = 1.0f;
|
||||
|
||||
outline = new(139, 71, 135, 255);
|
||||
}
|
||||
|
||||
public void Update()
|
||||
{
|
||||
// Update
|
||||
//----------------------------------------------------------------------------------
|
||||
if (state == 0) // State 0: Small box blinking
|
||||
{
|
||||
framesCounter++;
|
||||
|
||||
if (framesCounter == 120)
|
||||
{
|
||||
state = 1;
|
||||
framesCounter = 0; // Reset counter... will be used later...
|
||||
}
|
||||
}
|
||||
else if (state == 1) // State 1: Top and left bars growing
|
||||
{
|
||||
topSideRecWidth += 4;
|
||||
leftSideRecHeight += 4;
|
||||
|
||||
if (topSideRecWidth == 256)
|
||||
{
|
||||
state = 2;
|
||||
}
|
||||
}
|
||||
else if (state == 2) // State 2: Bottom and right bars growing
|
||||
{
|
||||
bottomSideRecWidth += 4;
|
||||
rightSideRecHeight += 4;
|
||||
|
||||
if (bottomSideRecWidth == 256)
|
||||
{
|
||||
state = 3;
|
||||
}
|
||||
}
|
||||
else if (state == 3) // State 3: Letters appearing (one by one)
|
||||
{
|
||||
framesCounter++;
|
||||
|
||||
// Every 12 frames, one more letter!
|
||||
if (framesCounter / 12 != 0)
|
||||
{
|
||||
lettersCount++;
|
||||
framesCounter = 0;
|
||||
}
|
||||
|
||||
// When all letters have appeared, just fade out everything
|
||||
if (lettersCount >= 10)
|
||||
{
|
||||
alpha -= 0.02f;
|
||||
|
||||
if (alpha <= 0.0f)
|
||||
{
|
||||
alpha = 0.0f;
|
||||
state = 4;
|
||||
}
|
||||
}
|
||||
}
|
||||
else if (state == 4) // State 4: Reset and Replay
|
||||
{
|
||||
if (IsKeyPressed(KeyboardKey.R))
|
||||
{
|
||||
framesCounter = 0;
|
||||
lettersCount = 0;
|
||||
|
||||
topSideRecWidth = 16;
|
||||
leftSideRecHeight = 16;
|
||||
|
||||
bottomSideRecWidth = 16;
|
||||
rightSideRecHeight = 16;
|
||||
|
||||
alpha = 1.0f;
|
||||
state = 0; // Return to State 0
|
||||
}
|
||||
}
|
||||
//----------------------------------------------------------------------------------
|
||||
|
||||
// Draw
|
||||
//----------------------------------------------------------------------------------
|
||||
BeginDrawing();
|
||||
ClearBackground(Color.RayWhite);
|
||||
|
||||
if (state == 0)
|
||||
{
|
||||
if ((framesCounter / 15) % 2 != 0)
|
||||
{
|
||||
DrawRectangle(logoPositionX, logoPositionY, 16, 16, outline);
|
||||
}
|
||||
}
|
||||
else if (state == 1)
|
||||
{
|
||||
DrawRectangle(logoPositionX, logoPositionY, topSideRecWidth, 16, outline);
|
||||
DrawRectangle(logoPositionX, logoPositionY, 16, leftSideRecHeight, outline);
|
||||
}
|
||||
else if (state == 2)
|
||||
{
|
||||
DrawRectangle(logoPositionX, logoPositionY, topSideRecWidth, 16, outline);
|
||||
DrawRectangle(logoPositionX, logoPositionY, 16, leftSideRecHeight, outline);
|
||||
|
||||
DrawRectangle(logoPositionX + 240, logoPositionY, 16, rightSideRecHeight, outline);
|
||||
DrawRectangle(logoPositionX, logoPositionY + 240, bottomSideRecWidth, 16, outline);
|
||||
}
|
||||
else if (state == 3)
|
||||
{
|
||||
var outlineFade = Fade(outline, alpha);
|
||||
DrawRectangle(logoPositionX, logoPositionY, topSideRecWidth, 16, outlineFade);
|
||||
DrawRectangle(logoPositionX, logoPositionY + 16, 16, leftSideRecHeight - 32, outlineFade);
|
||||
|
||||
DrawRectangle(logoPositionX + 240, logoPositionY + 16, 16, rightSideRecHeight - 32, outlineFade);
|
||||
DrawRectangle(logoPositionX, logoPositionY + 240, bottomSideRecWidth, 16, outlineFade);
|
||||
|
||||
var whiteFade = Fade(Color.RayWhite, alpha);
|
||||
DrawRectangle(screenWidth / 2 - 112, screenHeight / 2 - 112, 224, 224, whiteFade);
|
||||
|
||||
var label = Fade(new Color(155, 79, 151, 255), alpha);
|
||||
var text = "raylib".SubText(0, lettersCount);
|
||||
DrawText(text, screenWidth / 2 - 44, screenHeight / 2 + 28, 50, label);
|
||||
|
||||
DrawText("cs".SubText(0, lettersCount), screenWidth / 2 - 44, screenHeight / 2 + 58, 50, label);
|
||||
}
|
||||
else if (state == 4)
|
||||
{
|
||||
DrawText("[R] REPLAY", 340, 200, 20, Color.Gray);
|
||||
}
|
||||
|
||||
EndDrawing();
|
||||
//----------------------------------------------------------------------------------
|
||||
}
|
||||
|
||||
public void Unload()
|
||||
{
|
||||
}
|
||||
|
||||
public static int Main()
|
||||
{
|
||||
// Initialization
|
||||
//--------------------------------------------------------------------------------------
|
||||
const int screenWidth = 800;
|
||||
const int screenHeight = 450;
|
||||
InitWindow(screenWidth, screenHeight, "raylib [shapes] example - logo raylib anim");
|
||||
|
||||
InitWindow(screenWidth, screenHeight, "raylib [shapes] example - raylib logo animation");
|
||||
|
||||
int logoPositionX = screenWidth / 2 - 128;
|
||||
int logoPositionY = screenHeight / 2 - 128;
|
||||
|
||||
int framesCounter = 0;
|
||||
int lettersCount = 0;
|
||||
|
||||
int topSideRecWidth = 16;
|
||||
int leftSideRecHeight = 16;
|
||||
|
||||
int bottomSideRecWidth = 16;
|
||||
int rightSideRecHeight = 16;
|
||||
|
||||
// Tracking animation states (State Machine)
|
||||
int state = 0;
|
||||
|
||||
// Useful for fading
|
||||
float alpha = 1.0f;
|
||||
|
||||
Color outline = new(139, 71, 135, 255);
|
||||
|
||||
SetTargetFPS(60);
|
||||
SetTargetFPS(60); // Set our game to run at 60 frames-per-second
|
||||
//--------------------------------------------------------------------------------------
|
||||
|
||||
var game = new LogoRaylibAnim();
|
||||
game.Init();
|
||||
|
||||
// Main game loop
|
||||
while (!WindowShouldClose())
|
||||
while (!WindowShouldClose()) // Detect window close button or ESC key
|
||||
{
|
||||
// Update
|
||||
//----------------------------------------------------------------------------------
|
||||
// State 0: Small box blinking
|
||||
if (state == 0)
|
||||
{
|
||||
framesCounter++;
|
||||
|
||||
// Reset counter... will be used later...
|
||||
if (framesCounter == 120)
|
||||
{
|
||||
state = 1;
|
||||
framesCounter = 0;
|
||||
}
|
||||
}
|
||||
// State 1: Top and left bars growing
|
||||
else if (state == 1)
|
||||
{
|
||||
topSideRecWidth += 4;
|
||||
leftSideRecHeight += 4;
|
||||
|
||||
if (topSideRecWidth == 256)
|
||||
{
|
||||
state = 2;
|
||||
}
|
||||
}
|
||||
// State 2: Bottom and right bars growing
|
||||
else if (state == 2)
|
||||
{
|
||||
bottomSideRecWidth += 4;
|
||||
rightSideRecHeight += 4;
|
||||
|
||||
if (bottomSideRecWidth == 256)
|
||||
{
|
||||
state = 3;
|
||||
}
|
||||
}
|
||||
// State 3: Letters appearing (one by one)
|
||||
else if (state == 3)
|
||||
{
|
||||
framesCounter++;
|
||||
|
||||
// Every 12 frames, one more letter!
|
||||
if (framesCounter / 12 != 0)
|
||||
{
|
||||
lettersCount++;
|
||||
framesCounter = 0;
|
||||
}
|
||||
|
||||
// When all letters have appeared, just fade out everything
|
||||
if (lettersCount >= 10)
|
||||
{
|
||||
alpha -= 0.02f;
|
||||
|
||||
if (alpha <= 0.0f)
|
||||
{
|
||||
alpha = 0.0f;
|
||||
state = 4;
|
||||
}
|
||||
}
|
||||
}
|
||||
// State 4: Reset and Replay
|
||||
else if (state == 4)
|
||||
{
|
||||
if (IsKeyPressed(KeyboardKey.R))
|
||||
{
|
||||
framesCounter = 0;
|
||||
lettersCount = 0;
|
||||
|
||||
topSideRecWidth = 16;
|
||||
leftSideRecHeight = 16;
|
||||
|
||||
bottomSideRecWidth = 16;
|
||||
rightSideRecHeight = 16;
|
||||
|
||||
// Return to State 0
|
||||
alpha = 1.0f;
|
||||
state = 0;
|
||||
}
|
||||
}
|
||||
//----------------------------------------------------------------------------------
|
||||
|
||||
// Draw
|
||||
//----------------------------------------------------------------------------------
|
||||
BeginDrawing();
|
||||
ClearBackground(Color.RayWhite);
|
||||
|
||||
if (state == 0)
|
||||
{
|
||||
if ((framesCounter / 15) % 2 != 0)
|
||||
{
|
||||
DrawRectangle(logoPositionX, logoPositionY, 16, 16, outline);
|
||||
}
|
||||
}
|
||||
else if (state == 1)
|
||||
{
|
||||
DrawRectangle(logoPositionX, logoPositionY, topSideRecWidth, 16, outline);
|
||||
DrawRectangle(logoPositionX, logoPositionY, 16, leftSideRecHeight, outline);
|
||||
}
|
||||
else if (state == 2)
|
||||
{
|
||||
DrawRectangle(logoPositionX, logoPositionY, topSideRecWidth, 16, outline);
|
||||
DrawRectangle(logoPositionX, logoPositionY, 16, leftSideRecHeight, outline);
|
||||
|
||||
DrawRectangle(logoPositionX + 240, logoPositionY, 16, rightSideRecHeight, outline);
|
||||
DrawRectangle(logoPositionX, logoPositionY + 240, bottomSideRecWidth, 16, outline);
|
||||
}
|
||||
else if (state == 3)
|
||||
{
|
||||
Color outlineFade = ColorAlpha(outline, alpha);
|
||||
DrawRectangle(logoPositionX, logoPositionY, topSideRecWidth, 16, outlineFade);
|
||||
DrawRectangle(logoPositionX, logoPositionY + 16, 16, leftSideRecHeight - 32, outlineFade);
|
||||
|
||||
DrawRectangle(logoPositionX + 240, logoPositionY + 16, 16, rightSideRecHeight - 32, outlineFade);
|
||||
DrawRectangle(logoPositionX, logoPositionY + 240, bottomSideRecWidth, 16, outlineFade);
|
||||
|
||||
Color whiteFade = ColorAlpha(Color.RayWhite, alpha);
|
||||
DrawRectangle(screenWidth / 2 - 112, screenHeight / 2 - 112, 224, 224, whiteFade);
|
||||
|
||||
Color label = ColorAlpha(new Color(155, 79, 151, 255), alpha);
|
||||
string text = "raylib".SubText(0, lettersCount);
|
||||
DrawText(text, screenWidth / 2 - 44, screenHeight / 2 + 28, 50, label);
|
||||
|
||||
DrawText("cs".SubText(0, lettersCount), screenWidth / 2 - 44, screenHeight / 2 + 58, 50, label);
|
||||
}
|
||||
else if (state == 4)
|
||||
{
|
||||
DrawText("[R] REPLAY", 340, 200, 20, Color.Gray);
|
||||
}
|
||||
|
||||
EndDrawing();
|
||||
//----------------------------------------------------------------------------------
|
||||
game.Update();
|
||||
}
|
||||
|
||||
game.Unload();
|
||||
|
||||
// De-Initialization
|
||||
//--------------------------------------------------------------------------------------
|
||||
CloseWindow();
|
||||
CloseWindow(); // Close window and OpenGL context
|
||||
//--------------------------------------------------------------------------------------
|
||||
|
||||
return 0;
|
||||
|
|
|
|||
Loading…
Reference in a new issue