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feat: backporting existing raylib-cs examples and new official raylib examples to WASM, adopting raylib's original code style

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tiger tiger tiger 2026-07-17 08:22:54 +02:00
commit f804ab7773
234 changed files with 38997 additions and 10578 deletions

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@ -1,13 +1,17 @@
/*******************************************************************************************
*
* raylib [shapes] example - draw circle sector (with gui options)
* raylib [shapes] example - circle sector drawing
*
* This example has been created using raylib 2.5 (www.raylib.com)
* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
* Example complexity rating: [] 3/4
*
* Example originally created with raylib 2.5, last time updated with raylib 2.5
*
* Example contributed by Vlad Adrian (@demizdor) and reviewed by Ramon Santamaria (@raysan5)
*
* Copyright (c) 2018 Vlad Adrian (@demizdor) and Ramon Santamaria (@raysan5)
* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
* BSD-like license that allows static linking with closed source software
*
* Copyright (c) 2018-2025 Vlad Adrian (@demizdor) and Ramon Santamaria (@raysan5)
*
********************************************************************************************/
@ -17,79 +21,128 @@ using static Raylib_cs.Raylib;
namespace Examples.Shapes;
public class DrawCircleSector
public partial class DrawCircleSector : IExample
{
private const int screenWidth = 800;
private const int screenHeight = 450;
public string Name => "Shapes / Draw Circle Sector";
public string Title => "raylib [shapes] example - circle sector drawing";
private Vector2 center;
private float outerRadius;
private float startAngle;
private float endAngle;
private float segments;
private float minSegments;
public void Init()
{
center = new((GetScreenWidth() - 300) / 2.0f, GetScreenHeight() / 2.0f);
outerRadius = 180.0f;
startAngle = 0.0f;
endAngle = 180.0f;
segments = 10.0f;
minSegments = 4;
}
public void Update()
{
// Update
//----------------------------------------------------------------------------------
// NOTE: All variables update happens inside GUI control functions
//----------------------------------------------------------------------------------
// Draw
//----------------------------------------------------------------------------------
BeginDrawing();
ClearBackground(Color.RayWhite);
DrawLine(500, 0, 500, GetScreenHeight(), Fade(Color.LightGray, 0.6f));
DrawRectangle(500, 0, GetScreenWidth() - 500, GetScreenHeight(), Fade(Color.LightGray, 0.3f));
DrawCircleSector(center, outerRadius, startAngle, endAngle, (int)segments, Fade(Color.Maroon, 0.3f));
DrawCircleSectorLines(
center,
outerRadius,
startAngle,
endAngle,
(int)segments,
Fade(Color.Maroon, 0.6f)
);
// Draw GUI controls
//------------------------------------------------------------------------------
GuiSliderBar(new Rectangle(600, 40, 120, 20), "StartAngle", $"{startAngle:F2}", ref startAngle, 0, 720);
GuiSliderBar(new Rectangle(600, 70, 120, 20), "EndAngle", $"{endAngle:F2}", ref endAngle, 0, 720);
GuiSliderBar(new Rectangle(600, 140, 120, 20), "Radius", $"{outerRadius:F2}", ref outerRadius, 0, 200);
GuiSliderBar(new Rectangle(600, 170, 120, 20), "Segments", $"{segments:F2}", ref segments, 0, 100);
//------------------------------------------------------------------------------
minSegments = MathF.Truncate(MathF.Ceiling((endAngle - startAngle) / 90));
var color = (segments >= minSegments) ? Color.Maroon : Color.DarkGray;
DrawText($"MODE: {((segments >= minSegments) ? "MANUAL" : "AUTO")}", 600, 200, 10, color);
DrawFPS(10, 10);
EndDrawing();
//----------------------------------------------------------------------------------
}
public void Unload()
{
}
//----------------------------------------------------------------------------------
// Minimal raygui-like widgets (plain raylib re-implementation)
//----------------------------------------------------------------------------------
private static void GuiSliderBar(Rectangle bounds, string textLeft, string textRight, ref float value, float minValue, float maxValue)
{
Vector2 mouse = GetMousePosition();
bool hover = CheckCollisionPointRec(mouse, bounds);
if (hover && IsMouseButtonDown(MouseButton.Left))
{
value = minValue + ((mouse.X - bounds.X) / bounds.Width) * (maxValue - minValue);
if (value < minValue) value = minValue;
if (value > maxValue) value = maxValue;
}
DrawRectangleRec(bounds, Color.LightGray);
float pct = (value - minValue) / (maxValue - minValue);
DrawRectangleRec(new Rectangle(bounds.X, bounds.Y, bounds.Width * pct, bounds.Height), Color.SkyBlue);
DrawRectangleLinesEx(bounds, 1, Color.Gray);
if (!string.IsNullOrEmpty(textLeft)) DrawText(textLeft, (int)bounds.X - MeasureText(textLeft, 10) - 5, (int)(bounds.Y + bounds.Height / 2 - 5), 10, Color.DarkGray);
if (!string.IsNullOrEmpty(textRight)) DrawText(textRight, (int)(bounds.X + bounds.Width + 5), (int)(bounds.Y + bounds.Height / 2 - 5), 10, Color.DarkGray);
}
public static int Main()
{
// Initialization
//--------------------------------------------------------------------------------------
const int screenWidth = 800;
const int screenHeight = 450;
InitWindow(screenWidth, screenHeight, "raylib [shapes] example - circle sector drawing");
InitWindow(screenWidth, screenHeight, "raylib [shapes] example - draw circle sector");
Vector2 center = new((GetScreenWidth() - 300) / 2, GetScreenHeight() / 2);
float outerRadius = 180.0f;
int startAngle = 0;
int endAngle = 180;
int segments = 0;
int minSegments = 4;
SetTargetFPS(60);
SetTargetFPS(60); // Set our game to run at 60 frames-per-second
//--------------------------------------------------------------------------------------
var game = new DrawCircleSector();
game.Init();
// Main game loop
while (!WindowShouldClose())
while (!WindowShouldClose()) // Detect window close button or ESC key
{
// Update
//----------------------------------------------------------------------------------
// NOTE: All variables update happens inside GUI control functions
//----------------------------------------------------------------------------------
// Draw
//----------------------------------------------------------------------------------
BeginDrawing();
ClearBackground(Color.RayWhite);
DrawLine(500, 0, 500, GetScreenHeight(), ColorAlpha(Color.LightGray, 0.6f));
DrawRectangle(500, 0, GetScreenWidth() - 500, GetScreenHeight(), ColorAlpha(Color.LightGray, 0.3f));
DrawCircleSector(center, outerRadius, startAngle, endAngle, segments, ColorAlpha(Color.Maroon, 0.3f));
DrawCircleSectorLines(
center,
outerRadius,
startAngle,
endAngle,
segments,
ColorAlpha(Color.Maroon, 0.6f)
);
// Draw GUI controls
//------------------------------------------------------------------------------
/*startAngle = GuiSliderBar(new Rectangle( 600, 40, 120, 20), "StartAngle", startAngle, 0, 720, true );
endAngle = GuiSliderBar(new Rectangle( 600, 70, 120, 20), "EndAngle", endAngle, 0, 720, true);
outerRadius = GuiSliderBar(new Rectangle( 600, 140, 120, 20), "Radius", outerRadius, 0, 200, true);
segments = GuiSliderBar(new Rectangle( 600, 170, 120, 20), "Segments", segments, 0, 100, true);*/
//------------------------------------------------------------------------------
minSegments = (int)MathF.Ceiling((endAngle - startAngle) / 90);
Color color = (segments >= minSegments) ? Color.Maroon : Color.DarkGray;
DrawText($"MODE: {((segments >= minSegments) ? "MANUAL" : "AUTO")}", 600, 270, 10, color);
DrawFPS(10, 10);
EndDrawing();
//----------------------------------------------------------------------------------
game.Update();
}
game.Unload();
// De-Initialization
//--------------------------------------------------------------------------------------
CloseWindow();
CloseWindow(); // Close window and OpenGL context
//--------------------------------------------------------------------------------------
return 0;
}
}