feat: backporting existing raylib-cs examples and new official raylib examples to WASM, adopting raylib's original code style
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Examples/Shapes/DashedLine.cs
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130
Examples/Shapes/DashedLine.cs
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/*******************************************************************************************
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*
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* raylib [shapes] example - dashed line
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*
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* Example complexity rating: [★☆☆☆] 1/4
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*
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* Example originally created with raylib 5.5, last time updated with raylib 5.5
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*
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* Example contributed by Luís Almeida (@luis605)
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*
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* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
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* BSD-like license that allows static linking with closed source software
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*
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* Copyright (c) 2025 Luís Almeida (@luis605)
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*
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********************************************************************************************/
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using System.Numerics;
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using static Raylib_cs.Raylib;
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namespace Examples.Shapes;
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public partial class DashedLine : IExample
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{
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private const int screenWidth = 800;
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private const int screenHeight = 450;
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public string Name => "Shapes / Dashed Line";
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public string Title => "raylib [shapes] example - dashed line";
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// Line Properties
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private Vector2 lineStartPosition;
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private Vector2 lineEndPosition;
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private float dashLength;
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private float blankLength;
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// Color selection
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private Color[] lineColors;
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private int colorIndex;
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public void Init()
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{
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// Line Properties
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lineStartPosition = new Vector2(20.0f, 50.0f);
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lineEndPosition = new Vector2(780.0f, 400.0f);
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dashLength = 25.0f;
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blankLength = 15.0f;
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// Color selection
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lineColors = new[] { Color.Red, Color.Orange, Color.Gold, Color.Green, Color.Blue, Color.Violet, Color.Pink, Color.Black };
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colorIndex = 0;
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}
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public void Update()
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{
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// Update
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//----------------------------------------------------------------------------------
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lineEndPosition = GetMousePosition(); // Line endpoint follows the mouse
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// Change Dash Length (UP/DOWN arrows)
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if (IsKeyDown(KeyboardKey.Up)) dashLength += 1.0f;
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if (IsKeyDown(KeyboardKey.Down) && dashLength > 1.0f) dashLength -= 1.0f;
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// Change Space Length (LEFT/RIGHT arrows)
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if (IsKeyDown(KeyboardKey.Right)) blankLength += 1.0f;
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if (IsKeyDown(KeyboardKey.Left) && blankLength > 1.0f) blankLength -= 1.0f;
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// Cycle through colors ('C' key)
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if (IsKeyPressed(KeyboardKey.C)) colorIndex = (colorIndex + 1)%lineColors.Length;
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//----------------------------------------------------------------------------------
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// Draw
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//----------------------------------------------------------------------------------
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BeginDrawing();
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ClearBackground(Color.RayWhite);
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// Draw the dashed line with the current properties
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DrawLineDashed(lineStartPosition, lineEndPosition, (int)dashLength, (int)blankLength, lineColors[colorIndex]);
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// Draw UI and Instructions
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DrawRectangle(5, 5, 265, 95, Fade(Color.SkyBlue, 0.5f));
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DrawRectangleLines(5, 5, 265, 95, Color.Blue);
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DrawText("CONTROLS:", 15, 15, 10, Color.Black);
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DrawText("UP/DOWN: Change Dash Length", 15, 35, 10, Color.Black);
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DrawText("LEFT/RIGHT: Change Space Length", 15, 55, 10, Color.Black);
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DrawText("C: Cycle Color", 15, 75, 10, Color.Black);
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DrawText($"Dash: {dashLength:F0} | Space: {blankLength:F0}", 15, 115, 10, Color.DarkGray);
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DrawFPS(screenWidth - 80, 10);
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EndDrawing();
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//----------------------------------------------------------------------------------
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}
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public void Unload()
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{
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}
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public static int Main()
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{
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// Initialization
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//--------------------------------------------------------------------------------------
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InitWindow(screenWidth, screenHeight, "raylib [shapes] example - dashed line");
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SetTargetFPS(60); // Set our game to run at 60 frames-per-second
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//--------------------------------------------------------------------------------------
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var game = new DashedLine();
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game.Init();
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// Main game loop
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while (!WindowShouldClose()) // Detect window close button or ESC key
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{
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game.Update();
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}
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game.Unload();
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// De-Initialization
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//--------------------------------------------------------------------------------------
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CloseWindow(); // Close window and OpenGL context
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//--------------------------------------------------------------------------------------
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return 0;
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}
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}
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