feat: backporting existing raylib-cs examples and new official raylib examples to WASM, adopting raylib's original code style
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Examples/Models/TesseractView.cs
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Examples/Models/TesseractView.cs
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/*******************************************************************************************
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*
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* raylib [models] example - tesseract view
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*
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* NOTE: This example only works on platforms that support drag & drop (Windows, Linux, OSX, Html5?)
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*
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* Example complexity rating: [★★☆☆] 2/4
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*
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* Example originally created with raylib 6.0, last time updated with raylib 6.0
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*
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* Example contributed by Timothy van der Valk (@arceryz) and reviewed by Ramon Santamaria (@raysan5)
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*
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* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
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* BSD-like license that allows static linking with closed source software
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*
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* Copyright (c) 2024-2025 Timothy van der Valk (@arceryz) and Ramon Santamaria (@raysan5)
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*
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********************************************************************************************/
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using System;
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using System.Numerics;
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using static Raylib_cs.Raylib;
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using static Raylib_cs.Raymath;
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namespace Examples.Models;
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public partial class TesseractView : IExample
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{
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private const int screenWidth = 800;
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private const int screenHeight = 450;
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public string Name => "Models / Tesseract View";
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public string Title => "raylib [models] example - tesseract view";
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// Define the camera to look into our 3d world
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private Camera3D camera;
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// Find the coordinates by setting XYZW to +-1
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private Vector4[] tesseract;
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private float rotation;
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private Vector3[] transformed;
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private float[] wValues;
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public void Init()
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{
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// Define the camera to look into our 3d world
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camera = new Camera3D();
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camera.Position = new Vector3(4.0f, 4.0f, 4.0f); // Camera position
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camera.Target = new Vector3(0.0f, 0.0f, 0.0f); // Camera looking at point
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camera.Up = new Vector3(0.0f, 0.0f, 1.0f); // Camera up vector (rotation towards target)
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camera.FovY = 50.0f; // Camera field-of-view Y
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camera.Projection = CameraProjection.Perspective; // Camera mode type
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// Find the coordinates by setting XYZW to +-1
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tesseract = new Vector4[16]
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{
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new( 1, 1, 1, 1 ), new( 1, 1, 1, -1 ),
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new( 1, 1, -1, 1 ), new( 1, 1, -1, -1 ),
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new( 1, -1, 1, 1 ), new( 1, -1, 1, -1 ),
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new( 1, -1, -1, 1 ), new( 1, -1, -1, -1 ),
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new(-1, 1, 1, 1 ), new(-1, 1, 1, -1 ),
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new(-1, 1, -1, 1 ), new(-1, 1, -1, -1 ),
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new(-1, -1, 1, 1 ), new(-1, -1, 1, -1 ),
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new(-1, -1, -1, 1 ), new(-1, -1, -1, -1 ),
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};
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rotation = 0.0f;
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transformed = new Vector3[16];
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wValues = new float[16];
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}
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public void Update()
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{
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// Update
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//----------------------------------------------------------------------------------
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rotation = DEG2RAD * 45.0f * (float)GetTime();
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for (int i = 0; i < 16; i++)
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{
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Vector4 p = tesseract[i];
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// Rotate the XW part of the vector
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Vector2 rotXW = Vector2Rotate(new Vector2(p.X, p.W), rotation);
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p.X = rotXW.X;
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p.W = rotXW.Y;
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// Projection from XYZW to XYZ from perspective point (0, 0, 0, 3)
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// NOTE: Trace a ray from (0, 0, 0, 3) > p and continue until W = 0
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float c = 3.0f / (3.0f - p.W);
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p.X = c * p.X;
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p.Y = c * p.Y;
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p.Z = c * p.Z;
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// Split XYZ coordinate and W values later for drawing
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transformed[i] = new Vector3(p.X, p.Y, p.Z);
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wValues[i] = p.W;
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}
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//----------------------------------------------------------------------------------
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// Draw
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//----------------------------------------------------------------------------------
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BeginDrawing();
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ClearBackground(Color.RayWhite);
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BeginMode3D(camera);
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for (int i = 0; i < 16; i++)
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{
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// Draw spheres to indicate the W value
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DrawSphere(transformed[i], MathF.Abs(wValues[i] * 0.1f), Color.Red);
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for (int j = 0; j < 16; j++)
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{
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// Two lines are connected if they differ by 1 coordinate
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// This way we dont have to keep an edge list
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Vector4 v1 = tesseract[i];
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Vector4 v2 = tesseract[j];
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int diff = (v1.X == v2.X ? 1 : 0) + (v1.Y == v2.Y ? 1 : 0) + (v1.Z == v2.Z ? 1 : 0) + (v1.W == v2.W ? 1 : 0);
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// Draw only differing by 1 coordinate and the lower index only (duplicate lines)
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if (diff == 3 && i < j) DrawLine3D(transformed[i], transformed[j], Color.Maroon);
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}
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}
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EndMode3D();
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EndDrawing();
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//----------------------------------------------------------------------------------
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}
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public void Unload()
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{
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}
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public static int Main()
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{
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// Initialization
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//--------------------------------------------------------------------------------------
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InitWindow(screenWidth, screenHeight, "raylib [models] example - tesseract view");
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SetTargetFPS(60); // Set our game to run at 60 frames-per-second
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//--------------------------------------------------------------------------------------
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var game = new TesseractView();
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game.Init();
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// Main game loop
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while (!WindowShouldClose()) // Detect window close button or ESC key
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{
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game.Update();
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}
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game.Unload();
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// De-Initialization
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//--------------------------------------------------------------------------------------
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CloseWindow(); // Close window and OpenGL context
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//--------------------------------------------------------------------------------------
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return 0;
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}
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}
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